Wishbone Offense - Carl Dennis
Wishbone Offense - Carl Dennis
Wishbone Offense - Carl Dennis
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RULE BLOCKING
• Because of the many different defensive looks and stunts now used at
the youth level one of the major obstacles is teaching the 1 st year kid
whom to block
• Most offensive plays have two different identifying calls. The Master
calls (Dive, Power, Sweep, etc.) made in the huddle, and the Blocking
calls (Switch, TaG, Double, etc.) which the linemen make at the LOS.
• We start out by creating lanes with imaginary lines drawn vertically out
in front of the linemen and past the linebackers.
• We then give them Rules to use to assist them in identifying whom to
block whether aligned on the playside (The side of Center the ball is
going.), or the backside (The side of Center away from the play.)
• Here are the “LANES”:
– CENTER: His lane is defined by lines beginning on the outside of each foot.
– GUARDS: Their lanes are defined by lines beginning on the outside of the
Center’s near foot to the outside of their away foot.
– TACKLES: Their lanes are defined by lines beginning on the outside of the
Guard’s near foot to the outside of their away foot.
– TIGHTENDS: Their lanes are defined by lines beginning on the outside of the
Tackle’s near foot to the outside of their away foot.
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Rule Blocking – Page 2
• Here are the RULES. And, remember!! ALWAYS protect your inside gap
first.
• CENTER : Man ON, Playside GAP, Backside LINEBACKER.
• GUARDS: GAP, man ON, most dangerous LINEBACKER, to the play,
and DOWNFIELD in the ball carrier’s running lane.
• TACKLES & ENDS: Same as Guards.
– Coaching Points:
1. If you take the 1 st letter of each capitalized word you will notice it spells
GOLD. That is a great way to get them to remember the blocking Rules.
2. “Inside Gap” refers to all linemen on both sides of ball. It is the space
between you and the next offensive lineman to your inside.
3. REMEMBER: The quickest way for the defense to get to the ball is through
the gaps. We always protect them first.
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BLOCKING RULES & CALLS
COACHING POINTS :
• The snap count on all plays using
motion should be either on 3 or 4 to 2
allow the running back enough time
to get to his launch point. Rip
• Although any of the running backs
could be sent in motion, the majority
of our plays requiring motion will 4
employ only the 2 and 4 backs.
MOTION RULES
following calls:
– “LAZER” is motion to
the LEFT at full speed.
– “ROCKET” is motion
to the RIGHT at full
speed. R
i
p
Coaching Points :
1. Versus an over-pursuing
linebacker the playside
linemen can either Fan
(kickout) block, or the
PSG & PST can “TAG”
block.
2. Can also run throw play
action pass (Out & Up or
Stop & Go) pattern to SE,
or Delay patterns to FB & Vs. 44
BSHB on weakside.
Stack
RUNNING PLAY(S) – “DIVE”
Coaching Points :
1. If the defensive OLBs, or
the defenders responsible
for pass defense in the
flat area, don’t go with
the faking HBs consider
play action off Dive and
throwing to HBs.
2. Can also throw fade
pattern to SE.
Vs. 44
Stack
RUNNING PLAY(S) – “Fullback TRAP”
Coaching Points:
Coaching Points:
1. TE and PST’s 1 st step aiming
point is the ball. They can’t
allow anyone into cross their
face and get into backfield. If
no one is on the LOS to their
immediate inside, they read-up
to the 1 st LB to the inside.
2. PSG’s aiming point is the
closest number on the
defender’s jersey.
3. If the HBs and the QB run
great fakes they should draw
the OLB and CB upfield which Vs. 44
will give the FB a great Stack
running lane.
RUNNING PLAY(S) – “LEAD”
Coaching Points:
Coaching Points: