Subroutine - Wikipedia
Subroutine - Wikipedia
Subroutine
In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.
This unit can then be used in programs wherever that particular task should be performed.
Subroutines may be defined within programs, or separately in libraries that can be used by many programs. In different
programming languages, a subroutine may be called a procedure, a function, a routine, a method, or a subprogram. The
generic term callable unit is sometimes used.[1]
The name subprogram suggests a subroutine behaves in much the same way as a computer program that is used as one step in a
larger program or another subprogram. A subroutine is often coded so that it can be started several times and from several places
during one execution of the program, including from other subroutines, and then branch back (return) to the next instruction after
the call, once the subroutine's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on
ENIAC,[2] and recorded in a Harvard symposium in January 1947 entitled 'Preparation of Problems for EDVAC-type
Machines'.[3] Maurice Wilkes, David Wheeler, and Stanley Gill are generally credited with the formal invention of this concept,
which they termed a closed subroutine,[4][5] contrasted with an open subroutine or macro.[6]
Subroutines are a powerful programming tool,[7] and the syntax of many programming languages includes support for writing and
using them. Judicious use of subroutines (for example, through the structured programming approach) will often substantially
reduce the cost of developing and maintaining a large program, while increasing its quality and reliability.[8] Subroutines, often
collected into libraries, are an important mechanism for sharing and trading software. The discipline of object-oriented
programming is based on objects and methods (which are subroutines attached to these objects or object classes).
In the compiling method called threaded code, the executable program is basically a sequence of subroutine calls.
Contents
Main concepts
Language support
Advantages
Disadvantages
History
Language support
Subroutine libraries
Return by indirect jump
Jump to subroutine
Call stack
Delayed stacking
C and C++ examples
Small Basic example
Visual Basic 6 examples
PL/I example
Local variables, recursion and reentrancy
Overloading
Closures
Conventions
Return codes
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Main concepts
The content of a subroutine is its body, which is the piece of program code that is executed when the subroutine is called or
invoked.
A subroutine may be written so that it expects to obtain one or more data values from the calling program (to replace its
parameters or formal parameters). The calling program provides actual values for these parameters, called arguments. Different
programming languages may use different conventions for passing arguments:
The subroutine may return a computed value to its caller (its return value), or provide various result values or output parameters.
Indeed, a common use of subroutines is to implement mathematical functions, in which the purpose of the subroutine is purely to
compute one or more results whose values are entirely determined by the arguments passed to the subroutine. (Examples might
include computing the logarithm of a number or the determinant of a matrix.)
A subroutine call may also have side effects such as modifying data structures in a computer memory, reading from or writing to a
peripheral device, creating a file, halting the program or the machine, or even delaying the program's execution for a specified
time. A subprogram with side effects may return different results each time it is called, even if it is called with the same
arguments. An example is a random number function, available in many languages, that returns a different pseudo-random
number each time it is called. The widespread use of subroutines with side effects is a characteristic of imperative programming
languages.
A subroutine can be coded so that it may call itself recursively, at one or more places, to perform its task. This method allows
direct implementation of functions defined by mathematical induction and recursive divide and conquer algorithms.
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A subroutine whose purpose is to compute one boolean-valued function (that is, to answer a yes/no question) is sometimes called
a predicate. In logic programming languages, often all subroutines are called predicates, since they primarily determine success or
failure.
Language support
High-level programming languages usually include specific constructs to:
delimit the part of the program (body) that makes up the subroutine
assign an identifier (name) to the subroutine
specify the names and data types of its parameters and return values
provide a private naming scope for its temporary variables
identify variables outside the subroutine that are accessible within it
call the subroutine
provide values to its parameters
the main program contains the address of the subprogram
the sub program contains the address of next instruction of the function call in main program
specify the return values from within its body
return to the calling program
dispose of the values returned by a call
handle any exceptional conditions encountered during the call
package subroutines into a module, library, object, class, etc.
Some programming languages, such as Pascal, Fortran, Ada and many dialects of BASIC, distinguish between functions or
function subprograms, which provide an explicit return value to the calling program, and subroutines or procedures, which do not.
In those languages, function calls are normally embedded in expressions (e.g., a sqrt function may be called as y = z +
sqrt(x)). Procedure calls either behave syntactically as statements (e.g., a print procedure may be called as if x > 0
then print(x) or are explicitly invoked by a statement such as CALL or GOSUB (e.g. call print(x)). Other languages,
such as C and Lisp, do not distinguish between functions and subroutines.
In strictly functional programming languages such as Haskell, subprograms can have no side effects, which means that various
internal states of the program will not change. Functions will always return the same result if repeatedly called with the same
arguments. Such languages typically only support functions, since subroutines that do not return a value have no use unless they
can cause a side effect.
In programming languages such as C, C++, and C#, subroutines may also simply be called functions, not to be confused with
mathematical functions or functional programming, which are different concepts.
A language's compiler will usually translate procedure calls and returns into machine instructions according to a well-defined
calling convention, so that subroutines can be compiled separately from the programs that call them. The instruction sequences
corresponding to call and return statements are called the procedure's prologue and epilogue.
Advantages
The advantages of breaking a program into subroutines include:
Decomposing a complex programming task into simpler steps: this is one of the two main tools of structured
programming, along with data structures
Reducing duplicate code within a program
Enabling reuse of code across multiple programs
Dividing a large programming task among various programmers, or various stages of a project
Hiding implementation details from users of the subroutine
Improving readability of code by replacing a block of code with a function call where a descriptive (https://books.g
oogle.com/books?id=_i6bDeoCQzsC&pg=PA39&dq=descriptive+function+name) function name serves to
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describe the block of code. This makes the calling code concise and readable even if the function is not meant to
be reused.
Improving traceability (i.e. most languages offer ways to obtain the call trace which includes the names of the
involved subroutines and perhaps even more information such as file names and line numbers); by not
decomposing the code into subroutines, debugging would be severely impaired
Disadvantages
Invoking a subroutine (versus using in-line code) imposes some computational overhead in the call mechanism.
A subroutine typically requires standard housekeeping code – both at entry to, and exit from, the function (function prologue and
epilogue – usually saving general purpose registers and return address as a minimum).
History
The idea of a subroutine was worked out after computing machines had already existed for some time. The arithmetic and
conditional jump instructions were planned ahead of time and have changed relatively little; but the special instructions used for
procedure calls have changed greatly over the years. The earliest computers and microprocessors, such as the Manchester Baby
and the RCA 1802, did not have a single subroutine call instruction. Subroutines could be implemented, but they required
programmers to use the call sequence—a series of instructions—at each call site.
In January 1947 John Mauchly presented general notes at 'A Symposium of Large Scale Digital Calculating Machinery' under the
joint sponsorship of Harvard University and the Bureau of Ordnance, United States Navy. Here he discusses serial and parallel
operation suggesting
...the structure of the machine need not be complicated one bit. It is possible, since all the logical characteristics
essential to this procedure are available, to evolve a coding instruction for placing the subroutines in the memory at
places known to the machine, and in such a way that they may easily be called into use.
In other words, one can designate subroutine A as division and subroutine B as complex multiplication and
subroutine C as the evaluation of a standard error of a sequence of number, and so on through the list of
subroutines needed for a particular problem. ... All these subroutines will then be stored in the machine, and all one
needs to do is make a brief reference to them by number, as they are indicated in the coding.[3]
Kay McNulty had worked closely with John Mauchly on the ENIAC team and developed an idea for subroutines for the ENIAC
computer she was programming in the late 1940s.[9] She and the other ENIAC programmers used the subroutines to help calculate
missile trajectories.[9]
Goldstine and von Neumann wrote a paper dated 16 August 1948 discussing the usefulness of subroutines.[10]
Some very early computers and microprocessors, such as the IBM 1620, the Intel 8008, and the PIC microcontrollers, have a
single-instruction subroutine call that uses dedicated hardware stack to store return addresses—such hardware supports only a few
levels of subroutine nesting, but can support recursive subroutines. Machines before the mid 1960s—such as the UNIVAC I, the
PDP-1, and the IBM 1130—typically use a calling convention which saved the instruction counter in the first memory location of
the called subroutine. This allows arbitrarily deep levels of subroutine nesting, but does not support recursive subroutines. The
PDP-11 (1970) is one of the first computers with a stack-pushing subroutine call instruction; this feature supports both arbitrarily
deep subroutine nesting and also supports recursive subroutines.[11]
Language support
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In the very early assemblers, subroutine support was limited. Subroutines were not explicitly separated from each other or from
the main program, and indeed the source code of a subroutine could be interspersed with that of other subprograms. Some
assemblers would offer predefined macros to generate the call and return sequences. By the 1960s, assemblers usually had much
more sophisticated support for both inline and separately assembled subroutines that could be linked together.
Subroutine libraries
Even with this cumbersome approach, subroutines proved very useful. For one thing they allowed use of the same code in many
different programs. Moreover, memory was a very scarce resource on early computers, and subroutines allowed significant
savings in the size of programs.
Many early computers loaded the program instructions into memory from a punched paper tape. Each subroutine could then be
provided by a separate piece of tape, loaded or spliced before or after the main program (or "mainline"[12]); and the same
subroutine tape could then be used by many different programs. A similar approach applied in computers which used punched
cards for their main input. The name subroutine library originally meant a library, in the literal sense, which kept indexed
collections of tapes or card-decks for collective use.
On those computers, instead of modifying the subroutine's return jump, the calling program would store the return address in a
variable so that when the subroutine completed, it would execute an indirect jump that would direct execution to the location
given by the predefined variable.
Jump to subroutine
Another advance was the jump to subroutine instruction, which combined the saving of the return address with the calling jump,
thereby minimizing overhead significantly.
In the IBM System/360, for example, the branch instructions BAL or BALR, designed for procedure calling, would save the
return address in a processor register specified in the instruction, by convention register 14. To return, the subroutine had only to
execute an indirect branch instruction (BR) through that register. If the subroutine needed that register for some other purpose
(such as calling another subroutine), it would save the register's contents to a private memory location or a register stack.
In systems such as the HP 2100, the JSB instruction would perform a similar task, except that the return address was stored in the
memory location that was the target of the branch. Execution of the procedure would actually begin at the next memory location.
In the HP 2100 assembly language, one would write, for example
...
JSB MYSUB (Calls subroutine MYSUB.)
BB ... (Will return here after MYSUB is done.)
to call a subroutine called MYSUB from the main program. The subroutine would be coded as
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The JSB instruction placed the address of the NEXT instruction (namely, BB) into the location specified as its operand (namely,
MYSUB), and then branched to the NEXT location after that (namely, AA = MYSUB + 1). The subroutine could then return to
the main program by executing the indirect jump JMP MYSUB,I which branched to the location stored at location MYSUB.
Compilers for Fortran and other languages could easily make use of these instructions when available. This approach supported
multiple levels of calls; however, since the return address, parameters, and return values of a subroutine were assigned fixed
memory locations, it did not allow for recursive calls.
Incidentally, a similar method was used by Lotus 1-2-3, in the early 1980s, to discover the recalculation dependencies in a
spreadsheet. Namely, a location was reserved in each cell to store the return address. Since circular references are not allowed for
natural recalculation order, this allows a tree walk without reserving space for a stack in memory, which was very limited on small
computers such as the IBM PC.
Call stack
Most modern implementations of a subroutine call use a call stack, a special case of the stack data structure, to implement
subroutine calls and returns. Each procedure call creates a new entry, called a stack frame, at the top of the stack; when the
procedure returns, its stack frame is deleted from the stack, and its space may be used for other procedure calls. Each stack frame
contains the private data of the corresponding call, which typically includes the procedure's parameters and internal variables, and
the return address.
The call sequence can be implemented by a sequence of ordinary instructions (an approach still used in reduced instruction set
computing (RISC) and very long instruction word (VLIW) architectures), but many traditional machines designed since the late
1960s have included special instructions for that purpose.
The call stack is usually implemented as a contiguous area of memory. It is an arbitrary design choice whether the bottom of the
stack is the lowest or highest address within this area, so that the stack may grow forwards or backwards in memory; however,
many architectures chose the latter.
Some designs, notably some Forth implementations, used two separate stacks, one mainly for control information (like return
addresses and loop counters) and the other for data. The former was, or worked like, a call stack and was only indirectly
accessible to the programmer through other language constructs while the latter was more directly accessible.
When stack-based procedure calls were first introduced, an important motivation was to save precious memory. With this scheme,
the compiler does not have to reserve separate space in memory for the private data (parameters, return address, and local
variables) of each procedure. At any moment, the stack contains only the private data of the calls that are currently active (namely,
which have been called but haven't returned yet). Because of the ways in which programs were usually assembled from libraries,
it was (and still is) not uncommon to find programs that include thousands of subroutines, of which only a handful are active at
any given moment. For such programs, the call stack mechanism could save significant amounts of memory. Indeed, the call stack
mechanism can be viewed as the earliest and simplest method for automatic memory management.
However, another advantage of the call stack method is that it allows recursive subroutine calls, since each nested call to the same
procedure gets a separate instance of its private data.
Delayed stacking
One disadvantage of the call stack mechanism is the increased cost of a procedure call and its matching return. The extra cost
includes incrementing and decrementing the stack pointer (and, in some architectures, checking for stack overflow), and accessing
the local variables and parameters by frame-relative addresses, instead of absolute addresses. The cost may be realized in
increased execution time, or increased processor complexity, or both.
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This overhead is most obvious and objectionable in leaf procedures or leaf functions, which return without making any procedure
calls themselves.[13][14][15] To reduce that overhead, many modern compilers try to delay the use of a call stack until it is really
needed. For example, the call of a procedure P may store the return address and parameters of the called procedure in certain
processor registers, and transfer control to the procedure's body by a simple jump. If procedure P returns without making any
other call, the call stack is not used at all. If P needs to call another procedure Q, it will then use the call stack to save the contents
of any registers (such as the return address) that will be needed after Q returns.
The function does not return a value and has to be called as a stand-alone function, e.g., Function1();
int Function2() {
return 5;
}
This function returns a result (the number 5), and the call can be part of an expression, e.g., x + Function2()
This function converts a number between 0 and 6 into the initial letter of the corresponding day of the week, namely 0 to 'S', 1 to
'M', ..., 6 to 'S'. The result of calling it might be assigned to a variable, e.g., num_day = Function3(number);.
This function does not return a value but modifies the variable whose address is passed as the parameter; it would be called with
Function4(&variable_to_increment);.
In the example above, Example() calls the subroutine.[17] To define the actual subroutine, the Sub keyword must be used, with
the subroutine name following Sub. After content has followed, EndSub must be typed.
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In the Visual Basic 6 language, subprograms are termed functions or subs (or methods when associated with a class). Visual Basic
6 uses various terms called types to define what is being passed as a parameter. By default, an unspecified variable is registered as
a variant type and can be passed as ByRef (default) or ByVal. Also, when a function or sub is declared, it is given a public, private,
or friend designation, which determines whether it can be accessed outside the module or project that it was declared in.
By value [ByVal] – a way of passing the value of an argument to a procedure by passing a copy of the value,
instead of passing the address. As a result, the variable's actual value can't be changed by the procedure to
which it is passed.
By reference [ByRef] – a way of passing the value of an argument to a procedure by passing an address of the
variable, instead of passing a copy of its value. This allows the procedure to access the actual variable. As a
result, the variable's actual value can be changed by the procedure to which it is passed. Unless otherwise
specified, arguments are passed by reference.
Public (optional) – indicates that the function procedure is accessible to all other procedures in all modules. If
used in a module that contains an Option Private, the procedure is not available outside the project.
Private (optional) – indicates that the function procedure is accessible only to other procedures in the module
where it is declared.
Friend (optional) – used only in a class module. Indicates that the Function procedure is visible throughout the
project, but not visible to a controller of an instance of an object.
The function does not return a value and has to be called as a stand-alone function, e.g., Function1
This function returns a result (the number 5), and the call can be part of an expression, e.g., x + Function2()
This function converts a number between 0 and 6 into the initial letter of the corresponding day of the week, namely 0 to 'M', 1 to
'T', ..., 6 to 'S'. The result of calling it might be assigned to a variable, e.g., num_day = Function3(number).
This function does not return a value but modifies the variable whose address is passed as the parameter; it would be called with
"Function4(variable_to_increment)".
PL/I example
In PL/I a called procedure may be passed a descriptor providing information about the argument, such as string lengths and array
bounds. This allows the procedure to be more general and eliminates the need for the programmer to pass such information. By
default PL/I passes arguments by reference. A (trivial) subroutine to change the sign of each element of a two-dimensional array
might look like:
change_sign: procedure(array);
declare array(*,*) float;
array = -array;
end change_sign;
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A subprogram may have any number and nature of call sites. If recursion is supported, a subprogram may even call itself, causing
its execution to suspend while another nested execution of the same subprogram occurs. Recursion is a useful means to simplify
some complex algorithms and break down complex problems. Recursive languages generally provide a new copy of local
variables on each call. If the programmer desires the value of local variables to stay the same between calls, they can be declared
static in some languages, or global values or common areas can be used. Here is an example of recursive subroutine in C/C++ to
find Fibonacci numbers:
int Fib(int n) {
if (n <= 1) {
return n;
}
return Fib(n - 1) + Fib(n - 2);
}
Early languages like Fortran did not initially support recursion because variables were statically allocated, as well as the location
for the return address. Most computers before the late 1960s such as the PDP-8 did not have support for hardware stack registers.
Modern languages after ALGOL such as PL/I and C almost invariably use a stack, usually supported by most modern computer
instruction sets to provide a fresh activation record for every execution of a subprogram. That way, the nested execution is free to
modify its local variables without concern for the effect on other suspended executions in progress. As nested calls accumulate, a
call stack structure is formed, consisting of one activation record for each suspended subprogram. In fact, this stack structure is
virtually ubiquitous, and so activation records are commonly termed stack frames.
Some languages such as Pascal, PL/I, and Ada also support nested subroutines, which are subroutines callable only within the
scope of an outer (parent) subroutine. Inner subroutines have access to the local variables of the outer subroutine that called them.
This is accomplished by storing extra context information within the activation record, also termed a display.
If a subprogram can be executed properly even when another execution of the same subprogram is already in progress, that
subprogram is said to be reentrant. A recursive subprogram must be reentrant. Reentrant subprograms are also useful in multi-
threaded situations, since multiple threads can call the same subprogram without fear of interfering with each other. In the IBM
CICS transaction processing system, quasi-reentrant was a slightly less restrictive, but similar, requirement for application
programs that were shared by many threads.
In a multi-threaded environment, there is generally more than one stack. An environment that fully supports coroutines or lazy
evaluation may use data structures other than stacks to store their activation records.
Overloading
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In strongly typed languages, it is sometimes desirable to have a number of functions with the same name, but operating on
different types of data, or with different parameter profiles. For example, a square root function might be defined to operate on
reals, complex values or matrices. The algorithm to be used in each case is different, and the return result may be different. By
writing three separate functions with the same name, the programmer has the convenience of not having to remember different
names for each type of data. Further if a subtype can be defined for the reals, to separate positive and negative reals, two functions
can be written for the reals, one to return a real when the parameter is positive, and another to return a complex value when the
parameter is negative.
In object-oriented programming, when a series of functions with the same name can accept different parameter profiles or
parameters of different types, each of the functions is said to be overloaded.
#include <iostream>
int main() {
double rectangle_area = Area(3, 4);
double circle_area = Area(5);
In this code there are two functions of same name but they have different parameters.
As another example, a subroutine might construct an object that will accept directions, and trace its path to these points on screen.
There are a plethora of parameters that could be passed in to the constructor (colour of the trace, starting x and y co-ordinates,
trace speed). If the programmer wanted the constructor to be able to accept only the color parameter, then he could call another
constructor that accepts only color, which in turn calls the constructor with all the parameters passing in a set of default values for
all the other parameters (X and Y would generally be centered on screen or placed at the origin, and the speed would be set to
another value of the coder's choosing).
PL/I has the GENERIC attribute to define a generic name for a set of entry references called with different types of arguments.
Example:
Multiple argument definitions may be specified for each entry. A call to "gen_name" will result in a call to "fbname" when the
argument is FIXED BINARY, "flname" when FLOAT", etc. If the argument matches none of the choices "othname" will be called.
Closures
A closure is a subprogram together with the values of some of its variables captured from the environment in which it was
created. Closures were a notable feature of the Lisp programming language, introduced by John McCarthy. Depending on the
implementation, closures can serve as a mechanism for side-effects.
Conventions
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A wide number of conventions for the coding of subroutines have been developed. Pertaining to their naming, many developers
have adopted the approach that the name of a subroutine should be a verb when it does a certain task, an adjective when it makes
some inquiry, and a noun when it is used to substitute variables.
Some programmers suggest that a subroutine should perform only one task, and if a subroutine does perform more than one task,
it should be split up into more subroutines. They argue that subroutines are key components in code maintenance, and their roles
in the program must remain distinct.
Proponents of modular programming (modularizing code) advocate that each subroutine should have minimal dependency on
other pieces of code. For example, the use of global variables is generally deemed unwise by advocates for this perspective,
because it adds tight coupling between the subroutine and these global variables. If such coupling is not necessary, their advice is
to refactor subroutines to accept passed parameters instead. However, increasing the number of parameters passed to subroutines
can affect code readability.
Return codes
Besides its main or normal effect, a subroutine may need to inform the calling program about exceptional conditions that may
have occurred during its execution. In some languages and programming standards, this is often done through a return code, an
integer value placed by the subroutine in some standard location, which encodes the normal and exceptional conditions.
In the IBM System/360, where a return code was expected from the subroutine, the return value was often designed to be a
multiple of 4—so that it could be used as a direct branch table index into a branch table often located immediately after the call
instruction to avoid extra conditional tests, further improving efficiency. In the System/360 assembly language, one would write,
for example:
There are some seemingly obvious optimizations of procedure calls that cannot be applied if the procedures may have side effects.
For example, in the expression (f(x)-1)/(f(x)+1), the function f must be called twice, because the two calls may return
different results. Moreover, the value of x must be fetched again before the second call, since the first call may have changed it.
Determining whether a subprogram may have a side effect is very difficult (indeed, undecidable). So, while those optimizations
are safe in purely functional programming languages, compilers of typical imperative programming usually have to assume the
worst.
Inlining
A method used to eliminate this overhead is inline expansion or inlining of the subprogram's body at each call site (versus
branching to the subroutine and back). Not only does this avoid the call overhead, but it also allows the compiler to optimize the
procedure's body more effectively by taking into account the context and arguments at that call. The inserted body can be
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optimized by the compiler. Inlining, however, will usually increase the code size, unless the program contains only one call to the
subroutine, or the subroutine body is less code than the call overhead.
See also
Function (mathematics)
Method (computer programming)
Builtin function
Evaluation strategy
Modular programming
Transclusion
Operator overloading
Functional programming
Command-query separation
Coroutines, subprograms that call each other as if both were the main programs
Event handler, a subprogram that is called in response to an input event or interrupt
Asynchronous procedure call, a subprogram that is called after its parameters are set by other activities
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Digital Computers, Springer, 1982.
4. Wheeler, D. J. (1952). "The use of sub-routines in programmes". Proceedings of the 1952 ACM national meeting
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Addison-Wesley.
6. Dainith, John. " "open subroutine." A Dictionary of Computing. 2004" (http://www.encyclopedia.com/doc/1O11-ope
nsubroutine.html). Encyclopedia.com. Retrieved January 14, 2013.
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9. Isaacson, Walter (18 September 2014). "Walter Isaacson on the Women of ENIAC" (https://web.archive.org/web/2
0181212003245/http://fortune.com/2014/09/18/walter-isaacson-the-women-of-eniac/). Fortune. Archived from the
original (http://fortune.com/2014/09/18/walter-isaacson-the-women-of-eniac/) on 12 December 2018. Retrieved
2018-12-14.
10. Planning and Coding of Problems for an Electronic Computing Instrument, Pt 2, Vol. 3
https://library.ias.edu/files/pdfs/ecp/planningcodingof0103inst.pdf (see pg 163 of the pdf for the relevant page)
11. Guy Lewis Steele Jr. AI Memo 443. 'Debunking the "Expensive Procedure Call" Myth; or, Procedure call
implementations considered harmful" (http://dspace.mit.edu/bitstream/handle/1721.1/5753/AIM-443.pdf?sequenc
e=2). Section "C. Why Procedure Calls Have a Bad Reputation".
12. Frank, Thomas S. (1983). Introduction to the PDP-11 and Its Assembly Language (https://books.google.com/book
s?id=YN4mAAAAMAAJ). Prentice-Hall software series. Prentice-Hall. p. 195. ISBN 9780134917047. Retrieved
2016-07-06. "We could supply our assembling clerk with copies of the source code for all of our useful
subroutines and then when presenting him with a mainline program for assembly, tell him which subroutines will
be called in the mainline [...]"
https://en.wikipedia.org/wiki/Subroutine 12/13
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