Tech Art Joelcahen
Tech Art Joelcahen
Tech Art Joelcahen
2004
www.newtoy.org
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CONTENTS:
ABSTRACT…………………………………………………………………….p. 3
CONCLUSION………………………………………………………………….p. 29
BIBLIOGRAPHY………………………………………………………………..p. 31
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ABSTRACT
The information age, when all can be reduced to ones and zeros, is a time of reconstruction of
creative fields. It is a time when retrospection of the past’s metaphysical paradigms gives a
background and in some cases a foreground of today’s actuality. The process of progress we are
going through at the moment seems inevitable in many cases, as if we are on a conveyer belt
fleeting past astonishing gadgets, biotechnological revelations, and wireless wizardry. The art
world is participating in this perpetual process and producing some very interesting results. In this
paper I intend to find the thread that binds past beliefs and practices with the ever-increasing
pliability of technology of the present and use it to interpret current artistic progress. Although the
subject is a very large one and it is not possible within this paper to go into the details of every
topic mentioned, I do intend to mention at least some of the relevant issues that contribute to new
perceptions of sound and arts. In the first chapter I will have a look at Gnostic ideas in the past
and their current expressions. The idea of Gnosis is essentially using an open source structure to
explore the unity and ideas that underlie the being of things with the intention of arriving at
spiritual enlightenment and knowledge. In the second chapter I will explore the scientific and
metaphysic research into the idea of networked systems and connectivity. These are a fusion of
Gnostic ideas with scientific ones and are expressed in musical and artistic creation. In the third
chapter I will apply the findings from the second chapter on music composing models and will
explore the implementations and development of different codes as tools for sound composing.
The fourth chapter will then focus on interactive art and Net art as artistic implementations of the
vivisystems. I am inspired by the two seemingly contradicting trends of our age. First, the growing
homogenisation of consumer culture as well as music culture that creates a standard of musical
elements and can be seen as the digital age’s reincarnation of the common elements heard in old
folk music throughout the world in ancient times. Second, the distribution and fragmentation of
sources and outlets as fertile concepts onto which evolve new structures and ways of perceiving
things. I will present these trends and their foundations and tie them with current artistic
development.
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CHAPTER ONE: GNOSIS
Human quest for knowledge has its roots several millennia ago when people interpreted the sky
and the stars, mapped them, timed their cycle and named them. Gods and Goddesses were
created to mediate between the individual/society to the elements of nature and in a roundabout
way endow people with control over nature’s chaotic whims by providing a rational story to
explain them. Hermes, the Greek messenger god is the mythological entity that symbolised the
mesh of interconnectivity between people and between the gods. “…with his mischievous
combination of speed, trickery and profitable mediation, he [Hermes] can almost be seen as the
archaic mascot of the information age” (Davis 1999:14). In Greek mythology, Hermes’s
relationship with Apollo, the god of truth order and purity, can be seen as the continuous
challenge science faces in its attempt to impose truth and order on the unpredictable chaos and
nature’s tricks.
The written word became an extremely efficient and accurate method of dissecting the perceived
world into objective units of rationalism. It corresponded with Plato’s theory of forms which points
out that another world exists beyond the realm of perception, a world whose objects we cannot
see and whose truths can be recognised only through reason. The letters resembled the
insubstantial reflections of those truths, with them one could dissect one’s own personality or as
Eric Davis puts it: “For once the writing machine is interiorised to some degree, it can serve both
as the most abstract and most intimate of mirrors; with it (literally) in mind, the self can reflect
upon itself, sharpening the scalpel of its own introspection and setting itself against the external
world.” (Davis 1999:27). This literal rationalism was an important milestone in the human process
of the realisation of hidden and desired aspects of its individual and collective psyche. In effect
the alphabet was the first major cybernetic technology. First believed to have developed by
Sumerians and then spread like a virus throughout the Western world by the Phoenicians, it soon
became the medium to deliver the word of God and powerful enough to invoke the spiritual self.
The word in itself became sacred and worshipped. Egyptian Hieroglyphics tell us that the Word
creates all things “…the totality of being. Nothing is before it has been uttered in a clear voice”
(Seligmann 1975:76). It is no coincidence that Thoth was the Egyptian god of magic and inventor
of language. Success of magical incantations relied on the exact delivery of the words their
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rhythm and melodies. In Jewish faith, the name of god can only be read and not uttered and the
letters of scriptures of the Torah have an almost fetishist appeal to them. They are inscribed with
marks around them to indicate to the one who reads aloud the melody intended to accompany
the read and so a word reflects both musical notation and meaning.
attempts to transcend the caged spirit towards the haven of the unearthly, the godhead. While
Catholicism insisted that man was born into sin and would redeem himself and transcend the
fleshy manacles into salvation only through dying a life lived by following a strict code of Do’s and
Dont’s; Gnostics believed that only by seeking new knowledge, experimenting with all found
technologies, and alchemy of the soul can the divine intelligence illuminate in the self. A cocktail
of occult, Egyptian and Christian mysticism can be found in the Hermetica, thought to have been
compiled and composed by Hermes Trismegistus in the fourth century C.E. The Hermetica
suggested that the universe is linked in a network of stars, bodies and spirit and that all who
wanted to tap into any part of the network had to use the different found elements in a certain way
to attain divine knowledge. From a translation of the first tract of the 18 tracts of the Hermetica (or
Corpus Hermeticum) we see the recognition of a code, or Word, as a basis to the mesh of the
cosmos:
Mind the Archetypal Form whose being is before beginning without end. Thus
spake to me Man-Shepherd. And I say: Whence then have Nature's elements their
being? To this He answer gives: From Will of God. [Nature] received the Word
(Logos), and gazing upon the Cosmos Beautiful did copy it, making herself into a
cosmos, by means of her own elements and by the births of souls. (Mead 1906)
The thread that the Gnosis used to weave different data together was mostly the use of code,
language and letters. Cabalists attributed great significance to the Word, they saw in them
invariable signs of thought that repeat through every sphere of existence. Everything that exists
can be reduced to the Word and “…the number 1 being the most sublime and absolute
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manifestation of God” (Seligmann 1975:342). Peter of Abano was a scholar in the 13 century
who devised a method of prophecy called Geomancy. Based on 16 different variations of dots
symbolising the figures 2 and 1. Creating 8 favourable omens and 8 unfavourable omens all
connected with the zodiac as well. The same numbers have been carried throughout centuries
until today. Computer data is counted in a binary system on an identical base of 4 (bits to a
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nybble), 8 (bits to a byte) and 16 (Hex). By looking for answers in an open-source way, that is,
picking out truths from all known faiths and thought paradigms Gnostic cults promised spiritual
experience rather than dogma and by that anticipated the industrial revolution. Though the
building blocks of the industrial revolution relied heavily on dogma, it was a dogma of instrumental
maximization.
The Renaissance period reflected in its occultism that knowledge-hungry and instrumental
attitude towards the cosmos. “The Renaissance conception of an animistic universe, operated by
magic, prepared the way for the conception of a mechanical universe operated by mathematics”
(Yates 1964:156). The cot of scientific empiricism was built by the archetype of the Hermetic
magus and his alchemical tools. Throughout magical practice whether through cryptic code as in
Enochian and Babylonian incantations of John Dee and Alistair Crowley, we see the use of code
can make comparisons to our age when we see the significance of the Word has transposed
itself to the significance of program code. Computer programmers are the wizards of the age as
they have the code to realize the creative whims of the imagination. They are, in a way, sorcerers
of Magic.
Historians have been wrong in concluding that magic disappeared with the advent of
‘quantitative science’. The latter has simply substituted itself for a part of magic while
extending its dreams and its goals by means of technology. Electricity, rapid
transport, radio and television, the airplane and the computer have merely carried
into effect the promises first formulated by magic, resulting from the supernatural
processes of the magician: to produce light, to move instantaneously from one point
in space to another, to communicate with far away regions of space, to fly through
the air and to have an infallible memory at one’s disposal. (Couliano 1987:104)
Electricity was found to be a life force in itself. An erratic energy force that is caused when a
current of loose electron particles travels through atoms, that can ‘liberate’ their electrons to the
flow, from high potential to low potential obeying laws of entropy. Tesla found that a wire
transmitting electrical charge affects electrical charge within its proximity revealing the nature of
electromagnetic fields from a charge coil or body of electricity. A relationship between an invisible
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flux and the body was thought of throughout the two preceding millennia by Chinese philosophers
and healers. Chinese medicine treats the body as a grid of meridian lines that allow chi to flow
through it. “All things are not static and isolated but interconnected… The body is an organic
integral that constantly moves. The motion of everything in the natural world is governed by the
contradictory forces of yin and yang. Life is also governed by chi and there would be no life if
there was no chi.” (Xuezhong 1989:3). Chinese medicine attributes the promotion of growth,
nurture, development, fluid control and temperature control to chi. Emotions are a factor that
affects the flow of chi, the function of the body and vice versa. Different emotions have their
corresponding viscera. The overall dynamic of chi is interrelated with the elements of external
nature. Western medicine is aware of an analogous activity in the body by way of the nervous
system, which operates the muscles and connections between different parts of the body. The
nerves transmit a small charge of electrical current that jolts muscles or other organs into action,
as any biology student with a pair of electrodes and a dead frog will tell you. The human body
produces an electromagnetic field that can be measured, it can be perceived by other people in
the same way charged wires producing electromagnetic fields respond to each other in close
proximity. The interrelation of electromagnetic fields interacts with emotions in the individuals.
Since these operate on the same grid. The human body, especially in the urban environment is
saturated with electromagnetic fields and radiation from electrical power grids, mobile phone
radiation, radio waves, ELF (Extra Low Frequency) emanating from vehicles, all of which have an
effect on bodily function. We know that every system has a resonance frequency and every
system vibrates. When the oscillations of two systems coincide and resonate, large quantities of
energy can be exchanged from one system to the other. This physical law in itself, also
expressed in the Second Law of Thermodynamics, binds all matter and vibrations and represents
the dynamic and interaction of things; Correlating to the Gnostics ideas mentioned above.
The first digital information technology appeared in 1844 when Samuel Morse laid a wire between
Baltimore and Washington DC and transmitted information using a binary code of on-off charge
through the wire creating patterns which were interpreted as letters. The time that followed this
harnessing of the ‘magic’ of electricity blossomed into era of occult followings and new age like
mentality. Spiritualists, naturalists, occult sciences, decadent romanticism and pop mystics grew
along side technological devices such as the telephone, the phonograph, the light bulb and the
telegraph. The possibility of contacting a person in a different place gave rise to mediums who
contacted people from a different time. Marie Shelly’s ‘Frankenstein’ is a classic tale born out of
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the confusion and enthusiasm of the time. The electric wires strewn about were listened to. They
picked up electrical emissions from nature. Thomas Watson, Alexander Bell’s assistant reported
hearing crackles, snaps and random noise and thinking they might be sourced in space. Nikola
Tesla, the great innovator of the time, reported hearing strangely rhythmic pulsing tones from his
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200foot antenna and believing they were signals from another planet. A few years into the 20
century, the radio brought voices from the ether to the kitchen opening up the sense of perception
to all sorts of voices, sounds of the unknown. In the same way that the Word opened up a new
dimension of perception to the human understanding of the world around him, so did electricity
and its use as a transducer of information open up a new dimension of human perception
expanding the issue of ‘what’s real’ and ‘what’s not’ while responding to the need for
transcendence to a spiritual understanding of the self. Technology replaced old alchemy in its
fiddling about with all sorts of ingredients to enhance perception, understanding, and attain
control over ways of nature through magic and by doing so it liberated a side of human psyche
that was dormant. Erik Davis elaborating on a speech on the subject by Phillip K Dick in 1972
writes: “Scientific reductionism banished the spirits and intelligences of pre-modern cosmology
from our perception of the physical world. And yet today an electronic parody of these powers has
subtly come home to roost, not in the reenchanted Gaia worshiped by the Pagans, but in the
These days we have settled in the mindset of the Gnostics, their spiritual quest has been
translated to profit and in the Western world the sign of a better society with happier individuals.
Though it would be hypocritical to say that spirituality and enlightenment are the driving forces
behind scientific innovations, globalisation, in its literal and pan-access to the Internet meaning,
has its foundation in the ancient spiritual force that fed the Gnostics and their predecessors.
By tracing the thread of Gnostic thought throughout the ages we find that the initial idea of Gnosis
has not been drowned by prevailing religious dogmas but in fact progressed and used to
perpetuate humans to evolve to biotechnological and networked existence. In the next chapter I
will show deconstructions of the Gnostic idea of underlying code and explore research of
networked systems and adaptability in order to understand some paradigms of interaction and
evolution.
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CHAPTER TWO: PARALLEL SYSTEMS
Contemporary artistic development in new fields relies heavily on technology and the networking
of different disciplines to the creation of an art event. In the following chapter I will survey some
technological developments but more so, the metaphysics that support the idea of a network and
collective systems. For it is from these ideas that current interactive and networked art extract the
To quote G. I. Gurdjieff, an Armenian teacher and writer who died in 1949, “Man is a Machine”.
His actions and routine are analogous to operating an electrical device. Behind every action and
thought there lays an ‘I’, and that recognition is thought of by an ‘I’ as well. The human
consciousness is a thick wad of layers of personas. The ‘I’ is plural. By crystallizing the ‘I’ we
create a part of ourselves, which we can recognise through repetitive behavioural patterns. In
what could be seen as an act of Buddhist-like or Cabbalistic psychic layer shedding, man creates
extension and materialises the automated and responsive part of his mind by way of complex
Man’s personal ambition to seek uniformity within his own mind extends to his ambition to create
uniformity in his environment applying similar logic. We are already at a stage where the
uniformity has turned to social control carried out by machines, which were devised from the most
basic Platonic binary units and therefore believed to be fail-proof and true. These machines were
devised from the human thought process, which is in a serial logic form. The prevailing notion of
cause and effect is fundamental in human scientific logic. Hence computers were first
programmed in Von Neumann’s serial design. The ecology of the computed world is based on
formulas extracted from observations made by scientists on how things work in nature. These
formulas are imbued in animated computer graphics, CGI, the physical rules of liquid surface
tension, gravity, kinetic energy, etc, are all used to replicate natural forces in artificial worlds. Yet
evident from observing evolution and the body and as we know from quantum physics, nature
actually works in parallel. When studying the gene pool of the common fruit fly, Stuart Kauffman,
author of The origins of order: self organisation and selection in evolution (oxford press university,
1993), discovered that the genes work in an interdependent swarm-like way to propagate the
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cellular network and steer it to its own destiny. He devised a mathematical technique, which
served to track swarm systems. The traits this math technique exhibits are different from normal
Newtonian math. A small input in a swarm of interdependent nodes can result in a massive
output. Evolution means adaptation means solving problems when they’re encountered, hence
the optimal working structure of a machine; which is what prompted computer programmers and
Stuart Kaufmann, a writer and researcher, has built network systems using computers. He has
made an important discovery. After a certain threshold of connectivity between the nodes, the
adaptability of the whole network freezes. Suggestive of the bureaucracy in a ridged system
where every node is getting feedback from any other node. Kaufmann and colleague Chris
Langton suggest that there is a certain crest of complexity that expresses the point of maximum
adaptability of a networked system. This crest teeters on the edge of total chaos, where it would
gridlock the network into inadaptability. This delicate balance is a characteristic of all vivisystems.
Chris Langton suggests that any open-ended evolution involves a feedback mechanism that
teaches the system to control the parameters that keep it surfing on the crest while self-tuning
itself to higher levels of complexity. The theory sounds familiar. The hyper-connectivity and
superflow of information these days is forcing a person to limit his/hers connections in order to get
things done. To develop, the individual must be aware of new developments to repeatedly check
the paths that lie in front of him yet avoid sponging up all the information available for that leads
to stagnation. The same rule could be applied to decisions involved in compositional techniques,
keeping a fresh mind about technologies and software available yet not pursuing every possibility
to the end simultaneously for that amounts to chaotic stagnation and too much focus being put to
In his book Out of Control Kelly gives the example of the hive mind to illustrate the prevailance of
vivisystems. “ The marvel of the ‘hive mind’ is that no one is in control and yet an invisible hand
governs, a hand that emerges from very dumb members” (Kelly 1994:16) every life system can
fall under that category when dissected to its constituting parts, from the psyche to the ecology,
economy, and the planet earth itself – Gaia. Evolution does not only mean problem solving but
also means creating entirely new environments as nature shows us in its abundance of oddities
such as pregnant males, plants that don’t die. In a computer that could mean coming up with
program code that hasn’t existed or superior networking or even the futuristic predicament
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depicted in The Matrix. Coevolution is defined as a “Reciprocal evolutionary change in interacting
species” (Thompson 1984). It is a system open for input from either side, a system that provides
“In the network era – that age which we have just entered – dense communication is
and win-win cooperation. In this Era, openness wins, central control is lost, and
1994:116)
Linux is an operating system that is developed under the axiom of ‘open source’. Anyone can
write software and extensions to the OS and distribute it freely. It is the very concept of parallel
system without the hierarchy of a linear system that gives Linux and the Internet its power and
consistent development. “Open Source is doing for mass innovation what the assembly line did
for mass production. Get ready for the era when collaboration replaces corporation” (Goetz 2003)
Looking at all the concepts I have discussed one can see factors being shared between different
disciplines. Since all disciplines acknowledge the absoluteness and reductionist binary code as
the basic building blocks of a structure, they all have a common language that encourages
hybrids and therefore evolution. Humanity has automated evolution, promoted its second self to
intelligence capable of reproducing and evolving into stronger breeds. The advantage that
artificial evolution has over natural evolution is that of speeded up communication and
networking. A DNA molecule cannot transmit its information to other DNA molecules and draw
comparisons to attain an overall higher evolutionary state; the process takes thousands of years.
Kevin Kelly came up with the term hyperlife, which I will use in this paper, to describe
City, all posses degrees of hyperlife…. A library that contains…anything bucking the
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second taw of thermodynamics, all future and all past arrangements of matter
Fiction literature and cinema has introduced many ideas into a human parallel network. When
writing his book Neuromancer in 1984, William Gibson formed a space analogous to ‘real’ space
where the characters transformed their surroundings and their image at will. Cyberspace, as he
called it, was a conscious domain inhabited by all who choose to enter it, variable in its
ramifications and transformable in its countenance. All you had to do was log in.
abstracted from the banks of every computer in the human system… The
Although still unrealised in its fully sensual way online, cyberspace is the ecospace of the human
mind. It is a library of knowledge, an archive of all human physical and mental activity.
(Additionally, it is the means by which computers network with each other and create a hive mind
of their own the outcome of which is still questionable and is the subject for another paper.).
Another example of a parallel network that we take part in is to some an esoteric idea yet takes
People tap daily into the collective network to get in touch with other people, to connect with their
Muse or to obtain information. A wide range of literature on astral projection reveals another layer
of consciousness that often expresses itself when the physical body sleeps. This act expresses
itself also in dreams. Some of their content points to the involvement of the dreamer in events
occurring in different places. Contrary to the Freudian doctrine, this involvement explains many
cases of déjà vu and familiarity with places and people even though they’ve never been visited or
met. It is the subject of philosophers, yogis, shamans and some drug gurus. This collective
network evolves constantly and runs simultaneously to the individual network. A hyperlife. Carl
Jung spoke of such collective network. A collective sub-consciousness that feeds the conscious
mind with occasional clues on it existence through dreams, synchronous events on an individual
dimension and on a cultural dimension. A communication exists between people, events and
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places whether conscious or not, this communication is a transfer of information, an immediate
synchronous recognition of information. It is the operating means of the hive mind germinating
from a multitude of individual nodes. What do millions of people do in internet cafes and in their
homes all over the world constantly? They’re logged on. They surf the web. One is physically
domain; one is ‘there’ yet nowhere really, yet there exists a ‘there-ness’ that indicates that one is
somewhere. The concept of space is different from that of the material world as is the concept of
time as one surfs through data and information, which is displayed dynamically yet demanding
In man’s original view of the world, as we find it among the primitives, space and time
have a very precarious existence. They become ’fixed’ concepts only in the course of
(Jung 1972:28)
What Jung was talking about in his time was an immaterial world. Half a century later, that world,
though still immaterialised has had a portion of it woven into the ecology of the consciousness
more than anything. It has been externalised by the net and internalised, in the least, by the
knowledge and recognition that if something/someone exists they will be found on the net.
Madam Blavatsky, a spiritualist and founder of the Theosophical Society in Germany, wrote in
Occultism teaches that no form can be given to anything, either by Nature or by man,
whose ideal type does not already exist on the subjective plane; more than this, that
1980:42)
Blavatzky talks of the fact that all things, which have form or shape, have an equivalent in the
psyche that precedes its manifestation in form. Or when projected on the world of servers and
computer and mobile network one can regard that network as the ‘subjective plane’ of which she
talks about. Once the nanoprocessors of the future can network between themselves, they will be
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able to evolve and it will be difficult to distinguish between what man put into the system and what
the system created itself. The port of meaning through which we consider things to be
higher state of being by playing. Jamming is considered by anyone who’s experienced it, a
While jamming, time and space are forgotten and that feeling of absence can be conveyed to the
audience which eventually become active participators. Jamming, of course, is not confined to a
We have seen that the basis of parallel systems or networked systems can be represented in a
systems and the open-source trend, typical of the Gnostic spirit, a necessity to the successful
survival of a behavioural model. The jam is one example of use of a networking idea between
people to create music. In the next chapter we will see how the scientific and metaphysical
thought models that I have touched upon find their way to other music composing techniques.
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CHAPTER THREE: SOUND COMPOSING
Magic and Gnosis, as we discussed earlier, had its goal set to a spiritual transcendence through
practice of code or formula. Albeit seemingly a rigid technique, the ways and codes used were to
the discretion of the practitioner and generally open to changes and improvements from different
areas of knowledge. That very openness, the admittance of a chaotic factor into the system, is
the key to its survival as a successful technique. I will apply these ideas when discussing sound
Electricity and electromagnetic waves have created a virtual world for us. Those forces have
shifted the musical realm into a virtual world as well. Sounds never heard before yet sounding
very intimate as they correspond with frequencies and pulses that our brain and our environment
produce. The sounds made by the electrical currents and electromagnetic grids have been
exteriorised by musicians. It is safe to say that of all of our senses, the one that dipped first into
the virtual world created in this networked infomaniac age, is our sense of hearing which has had
to develop a new way of listening and redefining music, sounds and atmosphere. Sound creates
atmosphere, it is the first to break the boundary of cyberspace using 3D sound in home cinema,
and software which allows sculpting sound waves like putty in just about any possible way. The
composition of sound comes from a personal space yet common domain. One can transcend the
body and day-to-day spiritual life through music. All different kinds of artistic evolution are
invariably linked to each other as well as to cultural and technological development throughout
history yet the one discipline that co-evolves with music tighter than others is literature.
With the introduction of hypertext, on its various forms from the first computer indexing languages
of the late 50’s through ‘choose your own adventure’ books and until today’s interactive
multimedia applications, the knowledge space that text referred to has expanded to a third
dimension. Hypertext is the basis for a decentralized linked network of knowledge where the
readers not only navigate according to their interest but in some cases can also add their own
input to the script. It involves every individual who is exposed to it in some way and is an open
ended, networked, perpetually propagating form of text that due to its biological-like interweaving,
is an evolving system representing malleable realities, a hyperlife. Hypertext is the best result we
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have of the tri-millennial quest for an underlining code that lines the fabric of our existence as a
human collective.
As in the previous stage of literary evolution, this extends itself to all art forms. In music this
expresses itself in several aspects: a) Soundtoys that are available on the Internet
(www.soundtoys.net) or any other medium that involves interaction from the user to determine the
sound (even radios, CD and DVD players). b) Software compositions and the use of genetic
algorithms in musical instruments. c) A non-linear perception of sound which evolved from game
culture that opens the door to an entire domain of artistic expression that is waiting to be
explored. But more so, the fragmentation of knowledge and action to basic common particles
several intertwined art forms and the audience to create an artistic happening that is more
reflexive. The medium the artist uses for expression has its own evolution and life and is a cross
pollination of the artist and the audience. For example in a project that I worked on in 2004, the
user navigates with a joystick through a surround sound space. The audio content is like
hypertext, strewn with links to other sounds, which in turn link up to other sounds, all to the
Another kind of composing method that follows the models of reality presented by the
researchers mentioned in the previous chapter is Generative Music and Algorithmic Music.
Generative music is a music that produces itself by applying an open-ended algorithm to sound
create software that is used to generate music that is ‘theirs’ allowing a degree of interaction from
designer. In other words, the musical tools co-evolve with the music. With a prophetic answer in a
What people are going to be selling more of in the future is not pieces of music, but
Change some of the parameters and see what you get. So, in that sense, musicians
would be offering unfinished pieces of music - pieces of raw material, but highly
evolved raw material, that has a strong flavour to it already. I can also feel something
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musical experience equivalent to watching John Conway's computer game of Life or
playing SimEarth, for example, in which you are at once thrilled by the patterns and
the knowledge of how they are made and the metaphorical resonances of such a
system. Such an experience falls in a nice new place - between art and science and
playing. This is where I expect artists to be working more and more in the future.
(Kelly 1995)
Eduardo Reck Miranda, a researcher, composer and teacher of computer music techniques at
the Plymouth University, claims to have composed the first electroacoustic musical piece using a
parallel computer. ‘Olivine Trees’ (1995) was made from sounds using ChaosSynth, a granular
sythesis system he devised that ran on a parallel connection machine. The ChaosSynth is based
on Cellular Automata. The Cellular Automata was introduced in the Sixties by Von Neumann
and Ulan as a model for biological self-reproduction. A grid or matrix of cells would evolve by
answering to a set of rules determined by its creators. It would scan the existing cells and
determine the next row of cells. This simple procedure has been applied to many purposes as
well as to music, as a method of composing. Other musical systems use evolutionary algorithms
to create music. Miranda’s research extends to creating music by extracting genetic algorithms
based on biological data and by simulating emergence of musical forms in a virtual community.
The hypothesis that he tries to prove is “…that one could improve computer composition systems
considerably by including mechanisms that take into account the dynamics of cultural evolution
After listening to music composed using generative and genetic algorithms and various softwares
such as ixi, ChaosSynth, CAMUS and the likes. I have found the music to sound rather dull. All
the instruments I have checked were creating MIDI notes to trigger outboard MIDI devices.
Unless the devices are samplers then the musical output, rather than engaging the listener,
provides a sort of background noise like traffic or a feng shui fountain, which could be quite
soothing and enjoyable yet not very interesting in a musically creative way. By using samplers as
the playback devices, the composer inserts control over a certain narrative element that is being
picked, which despite of the nature of the chosen algorithms still sound random; yet allows the
listener to create their own narrative. While trying to imitate nature’s operational algorithms, the
composers have left out the listening audience out of the equation. The narrative has been left
out. The act of composing often fuses natural algorithms hardwired into human thought
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processes with an individual sauce that gives the music its particular flavour, tasteful to some and
tasteless to others. While Miranda looks for mathematical algorithms to represent cultural
evolution and social interaction to incorporate into musical instruments, Kylie Minogue performs
quintessential compositions swirled from the core of Western culture. Pop, at its crystal-clear-
production best, is the musical peak of the safe majority. Good pop takes all successful musical
elements synthesised from decades of folk based music and washes them with a contemporary
coat of paint that sparkles. It contains elements that are so ingrained in human thought as an
individual and as a culture that it sticks to mind, regardless of the fact that big record companies
As the tools to create music become more pliable and responsive to biological behaviour models
so does contemporary music adopts sound patterns and timbres that digitally reflect the chaos
and order ratio of nature. London at the moment is abundant with noise bands and noisicians play
music festivals. The music combines sounds that flow into each other and are at times so fluid
and expansively varied that they have a very organic and visceral feel to them. They sound like
that because they have the right balance of order and chaos in them that reflects nature and the
behavioural patterns explored in the previous chapter. Timbre-wise they are an amalgamation of
a vast spectrum of familiar and unfamiliar sounds sequenced in a very intuitive and sometimes
sporadic way rather than falling to a strict structure. The order is conveyed sometimes by a layer
Music, as we have seen in this chapter, is extremely reflexive to technological development and
is moving from dogmatic composing models to composing methods that follow, probably
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CHAPTER FOUR: INTERACTIVITY
sustain the system successfully. Since, program code is tapping into the malleability that is so
characteristic of the flux of life; technology is readily available and increasingly user friendly;
Software and hardware for different purposes are designed to work together through common
interfaces; and artistic communities and disciplines worldwide have common platforms on which
they can meet, interact and collaborate; The contemporary artist uses different disciplines and
forms of expression to make their art, as well as being inspired by the abundance of new
environments, concepts and paradigms created by computers. Whereas in previous decades the
professions and skills were more isolated and fragmented; now we see stronger bonds between
different disciplines. In the last 25 years computer games have been the forerunners of computer
audiovisual interaction, they show audio and visual contents interlinked in a more evoking way
than in cinema because it is the users action that triggers the sound/image. Multi-touch
computers are on the brink of entering the market and changing computer interface as we know it
forever. Sensor and software technology create a feasible line of immediate effect between
movement, sound, vision, light, heat, condensation, consistency and so on, and this gives new
concepts for a plethora of art projects. The artist role is transposed to that of a creator of
experience in the broadest sense a sort of god using any element in the real world to be in
dialogue with any element of the virtual world and vice versa. This can extend itself beyond
limitations of space and time through the medium of the Internet. This freedom permits the artist
It also means that the wide distribution of these softwares and hardwares has some side effects
apparent in the musical and artistic content (or lack thereof) and is inevitably part of the trials that
technology and art go through to evolve. The music or art is at times simply the modus operandi
of the technological tools used to make it. It is the light the bulb gives when we switch it on; the
means decide the result rather than having a creative idea and using the tools to achieve that
idea. There are few musicians and artists who actually add a spark of personal ingenuity and
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We are rapidly catching up with Sci-Fi, which can sometimes be confused with news articles. This
might explains why Star Trek has been reincarnated several times and is now just a soap opera
with odd-looking characters. Perhaps this is accounts for society’s increasing realistic taste in
arts. The popularity of reality TV, hand-held camera movements, realistic Polaroid-style
photographs in galleries, webcam streaming, all pointing to the viewer’s yearning for participation,
for immediacy.
“In all these cases, the logic of immediacy dictates that the medium itself should disappear and
leave us in the presence of the thing represented….” (Bolter & Gruisin 2000:5). The urge for
immediacy is emblematic in alchemical and Gnostic thought. The need to represent reality as it is
as opposed to myth generating religion, to surrealism and abstract art which put reality through
subjective, conceptual and symbolic filters. While every representation of reality uses a filter and
is a misrepresentation, the trend towards transparency of the subjective filter, towards a re-
experience, towards parallel participation in events dislocated from a linear space and time
The need for immediacy naturally expresses itself in the multitudes of mobile phone users.
On the one hand, you have the supremely individualistic view, you might almost call
it atomistic. There is no real gathering at all. Instead, there are only isolated
individuals… On the other hand, there is a system of messages, and at that level
there are no human agents at all, because they are overwhelmed by the sheer
exuberance of the messages as they multiply and reproduce with a life all of their
own. Instead of a group, there is on one level just the individual, and on another level
(Myerson 2001:38)
Myerson points out the mesh, created by using text messages as the link between the individual
A metaphysical-physical circle has been closed when witnessing that human behaviour and
thinking of the aforementioned theory by Jung. A chunk of the information being communicated in
the collective subconscious has bled into public cognition. This new cognitive environment has its
own ecosystem of nodes; messages; independent fluxes such as bots, spywares, viruses,
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worms, Trojan horses; and sounds. Like all ecosystem, it is an open ended parallel network and
The Internet being an enormous archive is in itself a subject of art projects inviting artists to
explore and analyse this massive human brain on its inhibitions, oddities and associations. Net-
Art becomes a convergence of the different elements that compose an experience, with the
obvious limitation of the user having to sit in front of a computer screen. However, sensor and
wireless technology are on the fast track to changing that too. Wi-Fi Hotspots are and can be set
up almost anywhere urban. They are loosening the barriers between cyberspace and realspace.
In the words of the creators of Noderunner, a prize-winning game at the 2003 Prix Ars Electronica
Cyberarts Festival: “… we now have the ability to turn... a city’s infrastructure into a play space.
Our cities are becoming game engines and software, as citizens collectively program, code and
update the place where they live.” (2003 Prix Ars Electronica Cyberarts Festival Catalogue) In the
same festival, Blast Theory’s project uses GPS trackers to relay the physical coordinates of the
players to virtual spaces and incorporate them in a networked game. But it is not only the barrier
between physical and virtual space that is being challenged by Net-Artists, it is also the barrier
between different network processes and computer instructions that’s being explored in what can
be also known as software art. Once the actual circuits of a computer are demystified and re-
engineered to create computing systems with alternate results, the potential for artistic
exploration becomes very vast. The Net/computer artist has to be a programmer or of technical
know-how in the same way a craftsman knows his tools or at least be lucky enough to work
closely with someone who is. We can only expect computer hardware to increase in complexity
I have just skimmed the surface of the subject of interactive art, but I have shown that it is a
realisation of the Gnostic dream, albeit dissimilar to the enlightening spiritual experience the
Gnostics strived for. The fusion of program code with the creation of experience recalls the quote
from the Corpus Hermeticum I gave in the first chapter. All elements of the network system apply
to the Internet. In order to exploit this potential, the interactive artist picks up the role of the
alchemist by finding the correct code with an optional intention to create a spiritual experience.
The artists, who use interdisciplinary mediums, more than ever before, are sorcerers, weaving
fantastical or pseudorealistic experience out of their will and with a code. The disciplines they use
are nodes in a mesh; by connecting them they establish groups of correlation, a structure. There
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are infinite amount of structures and correlations. This mesh is a hyperlife and a parallel system
that involves both ‘real’ and virtual worlds and therefore a kind of offline cyberspace striving
CONCLUSION
with them we rediscover the magical part of ourselves. It is not the gods’ mysterious ways or tribal
myths or the unpredictable force of nature, this magical reality originated from craft. Although one
could argue that tribal myths and the myth of a god as an omnipresence originates from the craft
of imagination, now science is a foundation on which the magical self develops. The intention in
mimicking nature’s ‘code’ in music and arts is to crystallise a ubiquitous formula that traverses all
organisms and originates from man’s continuous effort to achieve purity. Essentially it is a
Gnostic idea,
The concept of Cyberspace is manifesting itself both offline and online, for it is the spirit of
interconnectivity within the human sensorium projected on the canvas of the tech-art world. Art
has always been about transcendence from a spectator to participator in a galaxy created by the
artist. An immersion in an environment that has been fabricated by the artist channelled from a
universally common domain that captures the attention of the audience. In this light, artistic
progress is coevolving with scientific progress on the road to Singularity. The malleability of
interaction between real and virtual worlds is realised most creatively by the artist. I am especially
interested in the dialogue between these two worlds. Sound can be used as a binding force of the
Some interactive art evolved to an experience shared by both the artist and the audience and the
artist is only the significant in this case because it is he/she who presents the project to the world
and ties the nodes together. We are only in the dawn of this age of interactivity, of ‘artificial’
experience generation. Through a definition of each individual’s part in the mesh of cognitive
interactivity we create a new level, a parallel system from which new structures of experience can
grow.
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BIBLIOGRAPHY:
• Davis, E. (1999) Techgnosis: Myth, Magic & Mysticism in the Age of Information. London. Serpents
Tail.
• Mead, G.R.S. Translation of the Corpus Hermeticus (1906). Thrice Great Hermes: Studies in
Hellenistic Theosophy and Gnosis, Volume II. London: Theosophical Publishing Society. Taken
from http://www.webcom.com/~gnosis/library/hermes1.html
• Couliano, I. (1987). Eros and Magic in the Renaissance. Trans: Margaret Cook. University of
Chicago Press.
• Xuezhong, S. (1989) Fundamentals of Traditional Chinese Medicine. Delta Publishing Sdn Bhd.
• www.extropy.com
• Nevill, T. edit of articles and interviews with Karlheinz Stockhausen. (1989). Towards a Cosmic
• Jung, C. (1972). Synchronicity: An acausal connecting people. Routledge and Kegan Paul.
http://www.wired.com/wired/archive/3.05/eno.html?topic=&topic_set
http://neuromusic.soc.plymouth.ac.uk/papers/5thCAiia-STAR.pdf
• Bolter, D. J.& Gruisin, R. (2000). Remediation. Understanding new media. MIT Press.
• Myerson, G. (2001). Heidegger, Habermas and the Mobile Phone. Totem Books USA
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