Resource File - Netball
Resource File - Netball
RESOURCE FILE
NETBALL
By
Jade
Llanos
2
Content
Games
rules……………………………………………………………………………………………………………………….4
Posi0ons
Informa0on……………………………………………………………………………………………..4
Court
set
up
…………………………………………………………………………………………………………..5
Star0ng
the
game…………………………………………………………………………………………………..5
Equipment
…………………………………………………………………………………………………………….8
General
Key
Teaching
Points
……………………………………………………………………………………………..9
1.1
Key
Teaching
Points……………………………………………………………………………………………………..9
Footwork
and
movement
………………………………………………………………………………………………..
.9
1.1.1
ini0al
stance
1.1.2
Take
off
1.1.3
Safe
Landing(two
feet
and
one
foot)
1.1.4
Jumping
and
leaping
1.1.5
Pivot
Ball
Skills…………………………………………………………………………………………………………………………11
1.1.6
Catch
1.1.7
Shoulder
Pass
1.1.8
Chest
pass
1.1.9
Bounce
pass
1.1.10
Lob
pass
1.1.11
Ball
placement
AVacking
Skills…………………………………………………………………………………………………………………12
1.1.12
Timing
of
lead
1.1.13
Straight
lead
1.1.14
Single
Dodge
1.1.15
change
of
direc0on
(two
straight
leads)
Defence
Skills…………………………………………………………………………………………………………………..13
1.1.16
Shadowing
1.1.17
Intercep0on
1.1.18
Recovery
to
0.9m/3feets
1.1.19
Hands
over
the
ball
Shoo0ng
Skills………………………………………………………………………………………………………………….14
1.1.20
shoo0ng
Netball
skills………………………………………………………………………………………………………………………15
Warm
up
Drills……………………………………………………………………………………………………….15
Foot
work
Drills……………………………………………………………………………………………………..18
Passing
Drills………………………………………………………………………………………………………….20
AVacking
Drills……………………………………………………………………………………………………….22
Defending
Drills……………………………………………………………………………………………………..25
Shoo0ng
Drills………………………………………………………………………………………………………..28
3
Modified
Games………………………………………………………………………………………………………………..30
5
passes
to
score……………………………………………………………………………………………………30
End
Zone………………………………………………………………………………………………………………..30
The
Number
Game…………………………………………………………………………………………………31
Golden
Child…………………………………………………………………………………………………………..31
Netball
Tag…………..…………………………………………………………………………………………………32
End
to
End
……………………………………………………………………………………………………………..32
Peppershot
Shoot……………………………………………………………………………………………………32
References……………………………………………………………………………………………………………………………53
4
Basic
Game
Rules
The
team
-‐ Teams
shall
consist
of
7
players.
There
must
be
at
least
5
players,
one
of
whom
must
play
centre,
to
enable
the
fixture
to
go
ahead.
Subs@tu@ons
-‐ Subs0tu0ons
can
only
be
made
at
half
0me
or
when
a
player
is
injured.
There
is
no
limit
to
the
number
of
subs0tu0ons
that
a
team
can
make.
-‐ If
you
start
a
match
with
5
or
6
players
but
more
members
of
your
team
arrive
aeer
the
game
has
started,
they
must
wait
un0l
the
next
centre
pass
before
being
allowed
to
join
the
game.
5
Offside
rule
-‐ A
player
with
or
without
the
ball
cannot
move
into
an
area
of
the
court
that
is
not
designated
for
their
posi0on.
-‐ This
will
result
in
a
free
pass
being
awarded
to
the
opposing
team.
6
Footwork
A
player
can
receive
the
ball:
-‐ With
both
feet
grounded
or
jump
to
catch
the
ball
and
land
on
two
feet
simultaneously.
You
may
then
take
a
step
in
any
direc0on
with
one
foot
(but
not
both)
and
pivot
on
the
spot
with
the
other
foot.
Once
one
foot
is
moved,
the
other
is
considered
to
be
the
landing
foot.
-‐ With
one
foot
grounded
or
jump
to
catch
the
ball
and
land
on
one
foot.
The
landing
foot
cannot
be
moved,
other
than
to
pivot
on
the
spot,
whilst
the
other
foot
can
be
moved
in
any
direc0on.
Once
the
landing
foot
is
lieed,
it
must
not
be
re-‐grounded
un0l
the
ball
is
released.
-‐ Hopping
or
dragging
the
landing
foot
is
not
allowed.
-‐ If
you
break
the
footwork
rule,
a
free
pass
will
be
awarded
to
the
opposing
team
Obstruc@on
-‐ A
player
aVemp0ng
to
intercept
or
defend
the
ball
must
be
at
least
3e
(0.9m)
away
from
the
player
with
the
ball.
This
distance
is
measured
from
the
landing
foot
of
the
player
in
possession
of
the
ball.
The
defender
may
jump
to
intercept
or
defend
the
ball
from
this
0.9m
(3e)
feet
distance
but
you
must
ensure
if
you
do
jump
to
defend
a
ball,
you
don’t
land
any
nearer
that
3e
or
this
is
obstruc0on
(i.e.
shortening
your
distance).
-‐ A
penalty
pass
will
be
awarded
if
you
obstruct
a
player
as
described
above.
Obstruc@on
of
a
player
not
in
possession
of
the
ball
-‐ Your
arms
can
be
outstretched
when
you
are
a
marking
your
player
off
the
ball
if
you
are
trying
to:
-‐ To
catch,
deflect
or
intercept
a
pass
-‐ To
obtain
a
rebound
from
an
unsuccessful
shot
at
goal
-‐ Momentarily
signal
for
a
pass
or
indicate
the
intended
direc0on
of
movement
-‐ These
instances
are
not
classed
as
obstruc0on
but
you
will
be
penalised
if
you
mark
a
player
with
your
arms
out.
Contact
-‐ "No
player
may
contact
an
opponent,
either
accidentally
or
deliberately,
in
such
a
way
that
interferes
with
the
play
of
that
opponent
or
causes
contact
to
occur."
-‐ More
specifically,
a
player
cannot:
-‐ Move
into
the
path
of
an
opponent
who’s
commiVed
to
a
par0cular
landing
space
-‐ Posi0on
so
closely
to
an
opponent
that
the
player
is
unable
to
move
without
contac0ng
(this
refers
to
when
a
player
is
being
double
marked,
usually
a
shooter).
-‐ Push,
trip,
hold
or
lean
on
an
opponent
or
use
other
forms
of
physical
contact.
-‐ Place
a
hand
or
hands
on
a
ball
held
by
an
opponent
or
knock
or
remove
the
ball
from
possession
of
an
opponent
-‐ While
holding
the
ball,
push
it
into
the
hands
of
an
opponent.
-‐ Generally,
an
aVacker
is
moving
into
a
space
to
receive
the
ball
and
a
defender
is
drawn
into
causing
contact
when
trying
to
intercept.
If
the
aVacker
was
in
that
space
first,
the
decision
goes
their
way
and
against
the
defender.
A
defender
must
be
able
to
intercept
the
ball
cleanly.
-‐ However,
no
contact
is
allowed
off
the
ball.
This
includes
aVackers
pushing
off,
backing
into
or
pushing
through
a
defender
to
get
into
space
to
receive
the
ball.
If
the
defender
was
in
that
space
first,
then
the
decision
goes
their
way
and
against
the
aVacker.
-‐ The
umpires
role
is
to
watch
the
game
and
determine
which
player
is
causing
contact
to
occurs.
It
may
not
always
seem
obvious
to
you
as
a
player
why
a
par0cular
decision
has
been
made.
The
umpire
is
there
to
judge
whether
it’s
the
aVacker
or
defender
who
is
commiVed
to
a
par0cular
space
on
court
and
therefore
which
player
is
causing
contact
to
occur.
7
The
umpire
will
state:
-‐ which
player
the
penalty
is
against
-‐ that
a
penalty
pass
has
been
awarded
to
the
opposi0on
-‐ The
umpire
should
stand
at
the
posi0on
at
the
side
of
the
court
where
they
want
the
penalty
to
be
taken
from.
If
you’re
ever
unsure
where
to
take
the
penalty
from,
you
need
to
look
at
the
posi0oning
of
the
umpire
for
guidance.
-‐ Failure
to
set
the
penalty
correctly
in
this
way
will
result
in
a
reversal
of
the
penalty
and
a
free
pass
to
the
opposing
team.
-‐ A
lot
of
contact
disrupts
the
flow
of
the
game.
It
also
puts
your
team
at
a
tac0cal
disadvantage
because
when
a
player
is
taken
out
of
play
on
a
penalty,
they
are
not
able
to
contribute
to
the
teams
defence.
It’s
far
beVer
to
pull
out
of
a
challenge
if
you
think
you
are
going
to
contact
the
player
and
concentrate
on
defending
the
next
pass
instead.
Penal@es
against
a
player
-‐ The
penalised
player
must
stand
beside
and
away
from
the
player
taking
the
penalty
so
as
not
to
impede
this
player
in
any
way.
-‐ The
penalised
player
may
not
move
or
aVempt
to
take
part
in
play
either
physically
or
verbally
un0l
the
ball
has
lee
the
hands
of
the
thrower.â
-‐ Please
observe
the
above
rule
if
a
penalty
is
given
against
you!
-‐ Taking
free
passes
and
penal0es
-‐ You
have
3
seconds
from
senng
the
free
pass/penalty
in
which
to
take
it.
If
you
decide
that
another
player
would
be
beVer
taking
it,
you
must
place
the
ball
back
on
the
floor.
-‐ Do
not
walk
towards
the
other
player
to
pass
it
to
them
(footwork)
or
hand
it
to
them
(short
pass).
-‐ Any
opposing
player
allowed
in
that
area
may
take
the
free
pass/penalty.
Shoo@ng
-‐ Only
the
GS
and
GA
are
able
to
score
goals
for
your
team.
They
must
be
wholly
inside
the
goal
circle
to
shoot.
Throw
in
-‐ The
ball
is
thrown
back
into
play
from
the
point
where
it
went
off
the
court.
It
is
out
of
court
when
it
contacts
anything
outside
the
court
area
(except
the
goalpost).
-‐ When
taking
a
throw
in,
a
player
places
her
foot
up
to
but
not
on
the
sideline
or
backline
of
the
court.
The
lines
are
part
of
the
court.
If
any
part
of
your
foot
is
touching
the
line
or
you
step
into
the
court
in
the
process
of
taking
the
throw
in,
this
is
deemed
to
be
a
foul
throw.
-‐ This
includes
walking
on
the
court
to
pass
the
ball
to
another
player
if
you
decide
that
they
should
take
the
throw
in.
In
this
instance,
you
should
leave
the
ball
on
the
floor
outside
the
court
for
the
player
to
then
pick
up.
-‐ You
have
3
seconds
from
when
you
take
up
your
posi0on
at
the
side
of
the
court
in
which
to
throw
the
ball.
-‐ You
must
also
wait
un0l
all
players
are
back
on
the
court
before
taking
the
throw
in.
-‐ If
any
of
the
above
occurs,
a
throw
in
to
the
opposing
team
will
be
awarded.
Over
a
third
-‐ The
ball
cannot
be
thrown
over
a
complete
third
of
the
court
without
being
touched
or
caught
by
a
player
(i.e.
it
cannot
cross
two
transverse
lines).
-‐ A
free
pass
shall
be
taken
from
the
area
where
the
ball
crossed
the
second
transverse
line
(i.e.
where
the
ball
shouldn’t
have
been).
8
Replayed
ball
-‐ A
player
may
not
replay
the
ball.
Specifically
you
can’t:
-‐ lose
control
of
the
ball
and
pick
it
up
again
if
it
has
not
been
touched
by
another
player
-‐ catch
a
rebound
from
a
shot
on
goal
if
the
ball
has
not
touched
the
post
or
another
player
-‐ toss
the
ball
into
the
air
and
catch
it
again
without
it
being
touched
by
another
player.
Short
pass
-‐ At
the
moment
the
ball
is
passed
there
must
be
room
for
a
third
player
between
the
hands
of
thrower
and
catcher.
-‐ This
is
quite
a
common
error
between
shooters
and
centre
court
players
around
the
circle.
Equipment
-‐ Netball
(Size
5
for
8
years
and
older)
-‐ 7x
bibs
of
each
posi0on
(
C,
WA,
WD,
GA,
GD,
GK,
GS)
-‐ Two
goal
posts
and
pads
-‐
vary
in
size
depending
on
age
group
Jewellery
-‐ Players
must
remove
all
jewellery
before
the
start
of
a
match
to
avoid
injury
to
you
as
a
player
and
your
opposi0on.
This
rule
includes
all
ear
piercings,
including
piercings
high
on
the
ear
lobe.
Covering
piercings
up
with
a
plaster
is
not
adequate!
-‐ The
only
excep0on
is
a
wedding
band
or
a
medical
alert
bracelet
which
can
be
worn
but
must
be
taped
up.
-‐ Failure
to
remove
jewellery
will
result
in
a
player
not
being
allowed
on
court.
Nails
-‐ Nails
must
be
kept
short.
As
a
guideline,
nails
should
be
no
longer
than
1mm
long
and
should
not
be
seen
from
the
underside
of
the
finger.
This
is
to
protect
other
players
from
injury.
-‐ This
is
not
a
popular
rule
but
it
will
be
strictly
enforced
to
avoid
any
unnecessary
injuries
occurring
to
players
taking
part
in
the
league.
-‐ Players
will
not
be
allowed
to
start
a
match
with
long
nails.
For
more
detailed
Netball
Rules
go
to
Netball
Australia:
Link:
hVps://netball.com.au/our-‐game/basic-‐rules-‐of-‐netball/
1.5
Pivo0ng
11
Ball
Skills
1.1.6 Catch
AOacking skills
Defence Skills
1.1.16 Shadowing
1.1.17 Intercep0on
Shoo@ng Skills
1.1.20 Shoo0ng
Skill Prac@ces
Warm-‐up
General
Warmup
for
netball
1.
Thirds
running
-‐
BuV
kicks
-‐
High
knees
-‐
Grape
vine
-‐
Sidestep
-‐
Backwards
run
2.
Dynamic
stretching
-‐
Leg
swings
-‐
Hamstring
sweeps
-‐
Groin
stretch
-‐
Arm
swings/circles
-‐
Build-‐up
(50,
60,
70,
80,
90)
-‐ Jog
across
and
back.
-‐ side
step
-‐ grapevine
-‐ high
knees
-‐ buV
kicks
-‐ step
hops
-‐ sumo
squats
-‐
sideways
-‐ 1,
2,
3
jump
-‐ Walking
lunges
Focus:
Concentrate
on
safe
landing
techniques
Warm-‐up
Ac@vi@es
1. Line
chase
-‐ Only
using
the
netball
court
lines
-‐ Start
with
one
student
being
the
tagger
(
can
progress
to
adding
a
second
tagger)
-‐ The
tagger
then
chases
the
other
students
around
the
court
lines
-‐ When
students
are
tagged
they
must
remain
in
the
spot
they
were
tagged
and
become
a
road
block
for
the
remaining
students.
16
2.
Passing
-‐
Sta0onary.
Chest
pass,
shoulder
pass
&
bounce
pass
technique
-‐
passing
ball
in
zig
zag
forma0on
-‐
Moving.
Passing
in
front
of
the
lead.
progression:
Passing
Relays
Groups
of
7
–
Offset
-‐ First
person
moves
to
the
end
posi0on
and
con0nue
-‐ Move
up
and
down
the
court
passing
-‐ Varia0ons
-‐ Different
passes
-‐ Race
FOOTWORK
Foot
work
Warm
Up
-‐
Break
Back
o
4
markers
in
a
square,
students
start
in
the
middle
and
move
out
and
back
to
each
corner
using
fast
feet.
Push
off
on
outside
foot
should
be
sharp
and
fast.
-‐
Two
foot
standing
jumps
down
the
court
o
Pause
aeer
each
one
to
maintain
balance.
Simulates
2-‐foot
landing
-‐
Ball
work-‐
Shoulder
pass,
chest
pass,
bounce
pass
DRILL 1: hula hoop - landing practice
-‐
each
hoop
requires
players
to
use
different
landing
-‐ Place
3
hula
hoops,
chalked
circles
or
use
intersec0ng
lines
on
the
ground.
-‐
A
player
runs
to
land
in
the
first
hoop
on
2
feet
-‐ They
then
run
to
land
in
the
second
hoop
landing
on
their
right
foot
first,
then
place
their
lee
foot
on
the
ground.
The
player
then
runs
to
the
3rd
hoop
and
lands
on
their
lee
foot
first
followed
by
the
right
foot.
Coaching
Points
-‐ The
aim
of
this
ac0vity
is
to
prac0ce
landing,
balanced
in
a
stable
balanced
posi0on.
-‐ Look
out
for
these
common
faults:
Feet
not
shoulder
width
apart.
Knees
not
in
line
with
feet.
Insufficient
bend
in
hips/knees.
Weight
not
equally
distributed.
Trunk
leaning
too
far
forward.
Progression:
-‐ Add
a
pass
and
return
element
as
players
land
in
the
hoop.
This
can
be
just
for
the
final
hoop
or
at
all
three
hoops
with
more
experienced
players.
DRILL 2: Shuttle and pivot
-‐ 4
players
or
more.
1
ball.
-‐ Blue
1
drives
forward
to
receive
the
ball
from
White
1.
-‐ Blue
1
lands,
turns
and
feeds
to
Blue
2,
before
returning
to
the
back
of
the
blue
line.
-‐ Blue
2
feeds
to
White
1
driving
on
to
the
ball.
Coaching
Points
-‐ Do
not
rush.
-‐ Jump
to
receive
the
ball
-‐ Keep
balanced
by
bending
your
knees
when
you
land
19
DRILL 3: Footwork Grids.
-‐ Work
in
groups
of
3
or
4.
-‐ Set
up
a
grid
of
four
cones
approximately
3m
apart.
-‐ Encourage
players
to
develop
their
own
footwork
rou0nes
using
the
grid.
PASSING
DRILL 1: 3 Pass routine
-‐ Player
1
starts
with
the
ball
and
passes
it
acrossthe
grid
to
player
3
player.
-‐ Player
1
runs
to
the
empty
cone
and
receives
back
the
ball.
to
then
pass
it
across
the
grid
to
Player
2.
-‐ The
rou0ne
starts
all
over
again
with
player
2
passing
to
player
1
and
receiving
the
ball
back
at
the
empty
cone
Coaching
Points
-‐ Important
for
the
players
to
get
the
0ming
right
for
the
pass
to
the
player
moving
too
the
empty
cone.
-‐ If
the
ball
is
passed
to
slow
the
receiver
has
to
wait
-‐ if
the
pass
is
to
early
the
receiving
player
is
likely
to
miss
the
ball.
DRILL 4: Tadpole
-‐ Two
even
teams
of
5
or
6
players.
One
team
forms
a
circle
standing
on
dots
as
markers.
-‐ They
must
pass
the
ball
around
the
circle
coun0ng
how
many
passes
they
do.
-‐ At
the
same
0me,
the
other
team
runs
around
the
circle,
one
by
one.
When
the
first
player
returns
to
the
start
they
tag
the
next
runner
in
line.
-‐ When
all
runners
have
run
the
full
circle
they
yell
out
‘STOP’.
The
passing
team
then
announces
how
many
passes
they
did
in
that
0me.
Teams
swap
over
roles.
ATTACKING
DRILL 1: Choosing sides
Setup
-‐ Player
1
turns
their
back
to
players
2
and
3
and
receives
the
ball
from
X.
Descrip0on
-‐ On
receiving
the
ball
from
the
feeder
player
1
turns.
-‐ Players
2
and
3
should
both
make
strong
sideways
movements
in
opposite
direc0ons,
the
defender
can
go
either
way.
-‐ Player
1
must
try
and
pass
to
the
unmarked
player
as
quickly
as
possible.
Coaching
Points
-‐ Time
the
movement
with
Player
1's
turn.
This
will
limit
the
chances
of
a
defender
receiving
the
pass.
-‐ Swap
player
roles
aeer
10
repe00ons.
Progression
-‐ Tell
the
defender
they
now
can
feint
to
try
and
trick
the
passing
player
and
help
the
defending
player
to
win
the
ball.
-‐ add
a
second
defender
and
another
aVacker,
repeat
drill.
Coaching
points:
-‐ Pass
placement
should
be
at
chest
height,
in
front
to
where
the
player
is
running.
-‐ Use
strong,
direct
shoulder
passes.
-‐ Players
should
be
catching
and
landing
on
their
preferred
foot
so
they
can
con0nue
to
step
forward
on
their
opposite
foot
to
complete
the
next
pass.
-‐ Timing
is
everything.
Do
not
break
un0l
the
person
throwing
to
you
is
ready
to
pass.
-‐ Insist
on
good
pass
placement
and
good
0ming
of
breaks
in
this
drill.
DEFENDING
DRILL 1: Mirroring/Shadowing
Mirroring
●
Get
students
to
pair
up
and
stand
opposite
each
other.
●
One
students
perform
an
ac0on,
the
other
person
must
mirror
their
partners
ac0ons,
(Can
be
fun
and
silly)
●
Move
back
into
the
first
drill
and
introduce
a
defender
(Mirroring)
●
Can
focus
on
passing
(Ball
out
in
front)
Shadowing
●
Get
students
to
prac0ce
shadowing
across
the
court.
Partners
swap
and
repeat
ac0on
●
Back
into
the
first
drill
and
repeat
with
Shadowing.
-‐ Extension
1:
If
the
defence
does
not
make
the
intercept,
they
recover
instead
to
3
feet
and
put
their
arms
up
to
defend
the
next
pass
from
the
Thrower.
-‐ Extension
2:
Adjust
the
length
of
the
pass.
Having
a
shorter
pass
means
the
defence
has
to
have
quicker
reflexes
and
footwork.
28
Goal Shoo@ng
Modified
Rules/Games
GAME 1: 5 passes to score
Setup:
-‐ Game
is
played
in
one
third
of
the
court
as
a
3v3
or
4v4.
Descrip0on:
-‐ The
aim
for
players
is
to
pass
the
ball
amongst
your
team.
-‐ 5
passes
completed
in
a
row
to
score
a
point.
-‐ Teams
score
by
successfully
comple0ng
5
consecu0ve
passes
without
dropping
/
having
the
ball
intercepted.
-‐ Turn
over-‐
point
scored,
ball
dropped,
ball
intercepted
Coaching
Points:
-‐ AVacks
must
make
posi0ve
moves
into
the
space
and
feed
well
ahead
of
the
moving
player.
-‐ Defence
-‐
put
pressure
on
the
aVack
both
with
and
without
the
ball
Rules:
-‐ Ball
goes
to
other
team
when:
-‐ A
point
is
scored,
the
ball
goes
out
of
the
area
or
the
ball
is
intercepted.
-‐ Progression
-‐ Teams
now
score
by
passing
to
a
player
inside
the
shoo0ng
circle.
However,
players
must
complete
5
passes
before
being
allowed
to
pass
to
a
player
inside
the
shoo0ng
circle.
-‐ If
the
ball
is
caught
inside
the
shoo0ng
circle
aeer
5
passes
a
point
is
scored.
GAME 2: Endzone
Descrip0on:
-‐ End
zone
ball,
with
2
designated
goalies/defenders.
-‐ There's
no
ring
in
game,
instead
players
have
to
pass
the
ball
to
their
GA
who
is
stood
inside
the
end
zone
(yellow
channel)
without
having
the
ball
intercepted
by
the
other
team.
-‐ The
goal
is
to
reach
10
complete
pass
and
catch.
Cannot
pass
back
to
who
they
received
it
from.
The
other
team
is
to
try
and
intercept
the
ball
and
start
their
own
tally.
Coaching
Points:
-‐ Netball
rules
apply
(no
contact,
no
running
with
the
ball,
3
e
marking...)
-‐ Only
the
GA
and
GK
are
allowed
in
the
end
zone.
-‐ One
point
for
every
pass
to
the
GA
inside
the
end
zone.
The
winning
team
is
the
one
which
completes
the
most
passes
to
their
GA
inside
the
scoring
zone.
Varia0on
-‐ Incorporate
a
goal.
Catch
the
ball
over
the
baseline.
-‐ If
ball
is
caught
in
the
‘D’,
that
student
gets
a
free
shot
to
score
for
their
team
-‐ Incorporate
netball
rules.
Obstruc0on
and
stepping
(Start
basic,
work
up)
-‐ Centre
start
aeer
each
score
31
GAME 3: The Numbers Game
Setup
-‐ Two
teams
of
up
to
15
players.
All
players
in
each
team
are
given
a
number
from
1
to
15.
Descrip0on
-‐ When
the
teacher
calls
out
a
series
of
players'
numbers
they
should
run
onto
the
court.
-‐ The
players'
whose
numbers
have
just
been
called
then
play
using
normal
netball
rules
un0l
a
goal
is
scored.
Coaching
Points
-‐ Start
the
ball
in
the
centre
of
the
court
-‐
this
way
it's
fair
for
both
team
and
the
fastest
players
will
get
possession
of
the
ball
to
start
with.
http://blacktowncityna.nsw.netball.com.au/files/39139/files/Training%20Games.pdf
33
1. Islands
Create
all
different
islands
on
the
court
by
using
cones.
Players
need
to
get
in
pairs
with
1
ball
between
2.
You
need
1
or
2
catchers
in
between
the
islands
(catches
are
not
allowed
on
the
islands).
The
aim
of
the
game
is
that
the
players
in
a
pair
have
to
try
and
visit
all
the
islands
but
to
be
able
to
move
to
the
next
island
they
need
to
pass
the
to
their
partner
and
avoid
the
catchers.
Catchers
are
not
allowed
to
intercept
the
ball.
Only
tag
players
in
between
the
islands.
2.
Corner
Ball
Two
teams
of
5
players
works
best.
One
aVacking
team,
one
defending
team
in
one
third
of
court.
AVacking
team
has
two
players
on
diagonally
opposite
corners,
defending
team
the
same.
The
rest
of
the
players
are
paired
off
aVack-‐
defence
in
the
third.
The
AVacking
team
tries
to
pass
the
ball
from
one
corner
player
to
the
other,
making
sure
every
aVack
player
touches
the
ball
on
its
way
across.
If
the
defending
team
intercepts
the
ball,
they
roll
the
ball
back
to
their
nearest
corner
player
and
then
they
become
the
new
aVacking
team.
Swap
players
around.
3.
Teamwork
Dodging
Use
this
drill
with
8
players.
Split
into
2
teams
and
use
1
third
of
a
court.
Divide
the
court
into
4
squares
and
assign
one
aVack
and
one
defence
per
square
(see
diagram).
Teams
pass
the
ball
from
one
square
to
another
without
the
defences
being
able
to
take
an
intercept.
They
must
use
a
variety
of
dodges
to
break
free
from
their
defences.
If
the
other
team
takes
an
intercept,
teams
swap
over.
http://blacktowncityna.nsw.netball.com.au/files/39139/files/Training%20Games.pdf
34
Tutorial
Notes
TUTE
1
LEST
L
-‐
learners:
Drill/ac0vity
suit
the
level/age
of
learners
E
-‐
equipment
would
be
controlled
and
limited
to
prevent
chaos
S
-‐
using
space
provided
and
making
the
most
of
area
provided
T
-‐
Timely
manner
for
each
drill/
ac0vity
Warmup
Rats
and
Rabbits
• Students
line
up
in
two
lines
facing
a
partner
• one
line
called
rats
and
the
other
called
rabbits
• teacher
in
charge
will
call
out
either
rats
or
rabbits
• e.g
called
rabbits,
the
rats
chase
the
rabbits
as
they
run
towards
the
side
line
before
the
‘rats’
tag
them.
KPT:
pay
aVen0on
to
what
is
called
out,
tes0ng
reac0on
0mes.
Partner
passing
• Students
in
pairs,
1
ball
between
two.
• Teacher
calls
out
chest
pass,
bounce
pass,
shoulder
pass
• Further
varia0ons
using
less
dominant
hand
for
shoulder
pass
KPT:
• focus
on
specific
pass
being
used
and
performing
correct
technique
• Make
sure
students
are
aware
when
they
need
to
step
back
or
forward
to
suit
the
type
of
pass.
35
3
Man
Weave
• Students
in
group
of
threes
start
at
the
base
line
of
the
court
• Players
pass
the
ball
out
to
the
side
and
then
follow
their
pass
and
run
behind
the
player
they
passed
the
ball
to.
• Both
the
ball
and
all
players
should
be
moving
steadily
at
all
0mes.
• Advanced/varia0ons:
3v3
game
at
end
of
weave
or
add
defenders
KTP:
• Look
for:
Steady
pace,
accurate
and
early
passing
(pass
in
front
of
the
player)
and
ensure
all
players
are
thinking
about
their
footwork.
Modified game:
• full
game
half
court
• Full
game
rules
apply
• Each
teach
must
return
to
half
court
before
aVemp0ng
to
score.
KTP:
• no
stepping
or
dragging
with
the
ball.
• focus
on
crea0ng
space
as
you
have
half
the
court
to
use
• communica0on
between
players
36
TUTE
2
Warm-‐up
-‐
should
only
take
5
minutes
-‐
learning
the
lines
of
the
court/
line
game
• Teacher
calls
out
at
a
random
order
(centre
circle,
transverse
line,
base
line
to
side
line)
• Players
then
need
to
run
to
the
correct
line
being
called
out
and
with
their
ball
place
it
down
on
the
line
• This
con0nues
for
only
a
short
period
of
0me
for
students/players
to
familiarise
themselves
with
the
court.
L
-‐
yr
7-‐12
E
-‐
each
student
with
a
ball
S-‐
students
using
the
whole
court
T
-‐
short
period
of
0me
(2-‐3mins)
as
part
of
warmup
KTP:
-‐ Learn
all
the
line
name
of
a
netball
court
-‐ be
quick
on
your
feet
and
pay
aVen0on
to
what
is
being
called
out
Passing
• One
ball
between
two
in
pairs,
students/players
spread
down
the
side
line
facing
each
other
roughly
2
metres
away
from
each
other.
• students
pass
the
ball
to
their
partner
using
various
passing
skills
such
as
shoulder
pass
using
lee
and
right
hands,
bounce
pass,
chest
pass,
quick
passes.
• with
the
varia0ons
in
the
passing
students
should
be
directed
to
take
a
step
forward
to
backwards
to
suit
the
pass
that
is
done.
L
-‐
learners
-‐
yr
7-‐12
E
-‐
1
ball
between
two
S
-‐
use
the
whole
length
of
the
court
on
one
side
line
T
-‐
short
period
of
0me
(2-‐3mins)
as
part
of
warmup
KTP:
-‐ Important
to
highlight
weight
transfer
and
FMS
skill
into
this
passing
warmup.
-‐ Correct
form
for
each
different
type
of
pass
(
chest
pass
-‐
ball
is
pushed
evenly
from
both
hands,
head
up)
(
bounce
pass
-‐
step
forward
with
opposite
foot
to
throwing
hand)
37
Footwork
Drill
1
-‐
Split
and
cut
• Students
prac0ce
their
outside
landing
and
pivot
footwork
• In
groups
of
4(
2
aVackers,
1
defender,
1
feeder)
KTP:
-‐ Important
to
spilt
onto
a
45
degree
angle,
Correct
landing,
use
of
pivo0ng,
no
stepping.
L
-‐
learners
-‐
yr
9-‐12
E
-‐
1
ball
S
-‐
use
one
third
of
the
court
T
-‐
~20
minutes
drill
Shoo@ng
• Players
spread
out
across
the
D
• two
players
in
the
D
each
with
a
ball.
• Passes
the
ball
to
any
of
the
players
standing
on
the
outside
of
the
D
• pass
three
0mes
then
are
able
to
go
for
a
shoot
and
aims
to
get
a
goal
before
the
second
player
in
the
D
who
is
also
trying
to
score
a
goal
KTP:
-‐ Knees
bend,
Ball
is
held
in
one
hand
with
fingers
spread,
ball
sits
on
middle
of
fingers
with
arm
high,
other
hand
supports
on
the
side
of
the
ball.
feet
are
shoulder
width
apart.
Assessing students
Prepara@on
Prepara@on
-‐ Body
is
upright
and
trunk
is
stable
-‐ Ball
is
held
in
one
hand
with
fingers
spread,
ball
sits
on
middle
of
fingers
with
arm
-‐ Knees
and
hips
are
slightly
flexed
high
-‐ Shoulders
are
square
and
chin
is
up
with
-‐ Other
hand
supports
on
the
side
of
the
ball
eyes
on
the
thrower
-‐ AVacker
1
–
outside
foot
is
placed
strongly
-‐ Feet,
hips
and
shoulders
are
square
to
post
on
the
ground
with
adequate
transfer
of
force
in
the
opposite
direc0on
–
lead
lee,
Execu@on
take-‐off
lee,
land
lee,
pivot
lee
(opposite
for
right
hand
side)
-‐ Knees
are
evenly
flexed
-‐ AVacker
2
–
change
of
direc0on
is
-‐
Elbow
is
slightly
flexed
appropriately
0med
-‐ Pushes
up
with
the
legs
strongly
to
toes
-‐ AVacker
2
–
hips
turn
inside
towards
the
ball
-‐
Elbow
points
towards
the
post
-‐ Force
is
transferred
sequen0ally
through
legs,
trunk
and
arms
throughout
mo0on
-‐ Arm
extends
and
follow
through
is
with
wrist
and
fingers
on
release
of
the
ball
-‐ Strong
drives
on
both
leads
-‐ Fingers
are
spread
with
thumbs
behind
ball,
-‐
Ball
is
released
high
forming
a
‘W’
with
the
index
fingers
Comple0on
-‐ Comple@on
-‐ Run
on
to
catch
in
front
-‐ Stable
base
is
maintained
Outcome
-‐ Arm
is
fully
extended
above
the
head
on
-‐ Strong
sharp
take
of
the
ball
in
prepara0on
follow
through
for
next
pass
Outcome
-‐ Shot
is
successful
42
Assessing
skills
-‐ In
our
set
teams
we
rotated
between
assessing
and
comple0ng
the
drill
(being
assessed).
-‐ own/Preferred
sport
may
be
more
comfortable
to
assess
more
than
2
skills
at
one
0me
in
a
single
drill.
Adding
another
skill
into
drill
if
comfortable
assessing
more
than
2
in
preferred
sport,
this
can
vary
with
each
sport
that
teacher
is
assessing
as
it
depends
on
prior
knowledge
of
sport
and
specific
skills.
-‐ assess
and
rank
students
-‐
easier
op0on
than
making
notes
on
each
individual
child
is
to
assess
the
students
and
have
a
ranking
system.
Punng
each
student
in
the
correct
rank
in
comparison
with
the
students
in
the
class.
e.g.
Kate
might
score
a
5
in
shoo0ng
and
be
ranked
for
a
higher
grade
compared
to
greta
who
scored
a
3
in
shoo0ng
so
from
these
standards
it
is
easier
to
rank
each
student
in
the
class
instead
of
making
notes
in
each
individual
child.
-‐ Assessing
students
on
a
rota0onal
process
wouldn’t
work
as
well
as
assessing
students
in
blocks.
e.g.
student
being
assessed
repeats
the
drill
5x
in
a
row
to
give
the
teacher
a
chance
to
write
down
any
comments
and
assess
the
student
appropriately
-‐ using
video
recording
-‐
e.g
video
the
game
play
to
watch
later
and
assess
mul0ply
students
for
different
skills
and
game
play.
-‐ Used
assessment
tool
refer
to
pg
42
&
43
What
I
would
do
differently
-‐ When
assessing
students
individually
on
their
skills
of
a
specific
sport,
I
would
use
a
block
system;
this
involves
the
student
comple0ng
the
drill
repeatedly
5
0mes
in
a
row.
This
is
so
I
can
assess
the
individual
student
with
more
accuracy
and
also
give
the
student
mul0ple
aVempts
at
the
skill
to
perform
the
skill
to
the
best
of
their
ability.
-‐ a
sugges0on
was
to
video
record
the
game
play
while
assessing
the
drill
on
specific
skills.
I
would
use
this
technique
to
assess
each
individual
student
and
to
save
0me.
44
Assessing
game
play:
Round
Robin
In
this
weeks
tute
we
played
a
game
of
round
robin.
We
went
into
our
teams
and
rotated
from
playing
a
game
and
assessing.
What
I
would
do
in
this
situa0on
is
video
record
the
game
play
as
well
as
assess
students
while
watching
the
game.
This
then
gives
myself
a
chance
to
assess
each
student
overall
and
then
have
the
recorded
footage
to
look
back
on
and
focus
more
on
each
individual.
Another
reason
for
video
recording
the
game
play
is
have
a
accurate
mark
for
each
student
and
so
I
could
rank
each
student
appropriately
in
comparison
to
the
rest
of
the
class.
We
used
the
marking
key
shown
below,
which
we
looked
at
use
of
space,
posi0oning,
execu0on
and
discussion
making.
From
each
tac0cal
problem,
we
looked
out
how
as
a
whole
the
student
performed
and
we
marked
a
student
from
0-‐5,
0
being
low
grade
and
5
being
the
highest
grade.
Addi@onal
Resources
History
of
netball
In
1891
Dr
James
Naismith,
a
Canadian
immigrant
YMCA
instructor
in
the
USA,
invented
the
game
of
basketball.
Another
American,
Dr
Toles,
who
was
visi0ng
England
in
1895,
introduced
basketball
to
that
country,
and
although
Englishmen
preferred
tradi0onal
sports,
it
was
popular
with
the
ladies.
In
England
in
1895,
ladies
using
brooms0cks
for
posts
and
wet
paper
bags
for
baskets
played
the
basketball
game
on
grass.
Their
long
skirts,
bustle
backs,
nipped
waists
and
buVon
up
shoes
impeded
running
and
their
leg-‐of-‐muVon
sleeves
restricted
arm
movement
making
dribbling
and
long
passes
difficult.
The
ladies
decided
to
adapt
the
game
to
accommodate
these
restric0ons.
In
those
early
days
the
nets
were
not
open
at
both
ends
and
aeer
each
goal
was
scored,
the
umpire
had
the
task
of
retrieving
the
ball
from
the
top
of
the
post.
Moves
for
the
establishment
of
a
central
organising
body
and
a
Na0onal
Tournament
came
almost
simultaneously
from
Queensland
and
New
South
Wales.
A
Na0onal
Body
for
Netball
in
Australia
was
founded
at
a
mee0ng
on
August
26-‐27,
1927
when
the
All
Australia
Women’s
Basket
Ball
Associa0on
was
formed
at
a
mee0ng
held
in
conjunc0on
with
an
Interstate
Basket
Ball
carnival.
The
object
is
to
score
goals
from
within
a
defined
area,
by
throwing
a
ball
into
a
ring
aVached
to
a
3.05
metres
(10
feet)
high
post.
Players
are
assigned
specific
posi0ons,
which
define
their
roles
within
the
team
and
restrict
their
movement
to
certain
areas
of
the
court.
During
general
play,
a
player
with
the
ball
can
hold
onto
it
for
only
three
seconds
before
shoo0ng
for
a
goal
or
passing
to
another
player.
The
winning
team
is
the
one
that
scores
the
most
goals.
Netball
games
are
60
minutes
long
but
varia0ons
have
been
developed
to
increase
the
game’s
pace
and
appeal
to
a
wider
audience.
It
is
classified
as
an
invasion
game.
Basic
Rules:
●
Obstruc0on
–
Within
3
feet
when
defending
●
Offside
–
Out
of
posi0on
●
Stepping
–
Lieing
the
grounded
foot
and
placing
back
down
Netball Australia. (2016). History of
●
Contact
–
on
player,
ball
and
post
Netball. Retrieved from
●
Over
a
third
–
Ball
not
received
in
every
third
https://netball.com.au/about-
●
3
sec
–
held
ball
netball-australia/history-of-
●
Advantage
–
when
obstruc0on
has
been
played
to
advantage
netball/
46
NeVa
and
NET,
SET
,
Go,
are
organisa0ons
which
helps
youth
build
fundamental
skills
for
netball
for
the
youth
47
NET, SET, GO RULES (7-8 year olds) (9-10 year olds) Netball
Match duration 4 x 8 minute quarters 4 x 10 minute quarters 4 x 15 minute quarters
Goal post 2.4m 2.4m – 3.05m 3.05m
Ball Size 4 Size 4 Size 5
Time to pass ball Up to 5 seconds Up to 4 seconds Up to 3 seconds
Footwork 1-2 steps (to regain Shuffling on the spot Rule 9.6 Footwork
balance) allowed (to regain balance) (Rules of Netball p51)
allowed, without
moving down the court
Defending Strict one-on-one Strict one-on-one Other forms of defence
defence defence may be introduced.
Players Players may defend a
may not defend a shot shot at goal
at goal
Centre pass Taken by the non- Alternate centre pass Rule 8.2 Centre Pass
scoring team (Rules of Netball p36)
Substitutions Game time evenly Game time evenly Rule 9.1 Substitutions
distributed amongst all distributed amongst all and team changes
players players (Rules of Netball p44)
Unlimited substitutions Unlimited substitutions
at any time at any time
▪ resting skilled
players
Awards and scoring No scores Scores may be kept Scores and ladders
No finals No ladder may be kept
Finals played
No best and fairest No finals
awards Best and fairest awards
No best and fairest
awards
48
The team with the greater number of goals is the winner of the match. Players have specified
areas in which they can move.
Play restarts after each goal with teams having alternate possession.
The Rules are based on the core values of equal opportunity, fair play and respect for an
opponent’s skill and safety.
The rule changes aim to meet the changing needs of the game, and to
reflect the modern, forward-looking sport of netball. They are designed
to improve players’ enjoyment of the game, create consistency in the
interpretation of the rules across all world regions, and make the game
more attractive to spectators.
The changes will mean quicker injury management, clearer options for
game management, less whistle, and in some cases, simpler, more clearly
written rules.
As well as these changes, the rule book has been revamped to include a new definitions section,
new technical specifications, including new court terminology, a clarification of interval times, a
clarification of team officials, match officials and the terminology of the court and related areas.
It is important to note that the rules remain unchanged in relation to a player’s responsibility.
Players on the court are still expected to respond to rulings by the umpires and adjust their play
accordingly. Similar requirements apply to team officials and bench players.
Further to this, the rules remain unchanged in relation to the umpire’s responsibilities. It is
the umpire’s responsibility to control the match according to the rules, apply the rules
fairly, communicate clearly and maintain a calm and decisive control.
49
PENALTIES
SANCTIONS
The use of the word ‘Penalties’ has been
changed to ‘Sanctions’.
Sanctions will include Free Pass and Penalty
Once a player taking a Pass. Throw In and Toss Up are considered
penalty pass is in the correct actions as opposed to Sanctions (or penalties
position, the player may under the current version).
choose either to play the ball
immediately or to wait for
the infringer to stand out of
play. However, it is important
to note that the changes to
the rule regarding the taking
of the penalty pass do not
remove the requirement for a
player who is sanctioned for
a major infringement to stand
out of play.
50
Safety
@ps
for
netball
-‐ Good
prepara0on
is
important
-‐ Undertake
training
prior
to
compe00on
to
ensure
readiness
to
play.
-‐ Always
warm
up,
stretch
and
cool
down.
A
recent
netball
study
found
that
not
warming
up
before
a
game
increases
the
risk
of
injury
by
48%.
-‐ Undergo
fitness
programs
to
develop
aerobic
fitness,
strength,
balance,
coordina0on
and
flexibility.
-‐ Good
technique
and
prac0ces
will
help
prevent
injury
-‐ Par0cipate
in
training
programs
to
improve
body
balance
(using
wobble
boards
or
balance
mats).
Poor
balance
may
increase
the
risk
of
injury.
-‐ Learn
correct
passing,
catching
and
landing
techniques.
Incorrect
landing
may
increase
the
risk
of
injury
to
the
knee.
Further
informa0on
on
landing
is
available
in
the
University
of
Ballarat
Down
to
Earth
–
A
Prac0cal
Guide
to
Safe
and
Effec0ve
Landing
in
Netball
publica0on,
available
at
www.smartplay.com.au.
-‐ Coaches
should
undertake
regular
reaccredita0on
and
educa0on
to
ensure
their
knowledge
is
kept
up-‐to-‐date.
-‐ Accredited
umpires
and
adherence
to
the
rules
decreases
the
risk
of
contact
and
injury.
-‐ Wear
the
right
protec0ve
equipment
-‐ Seek
professional
advice
on
footwear.
-‐ Consider
preven0ve
ankle
taping
or
bracing
to
reduce
injury
risks.
Check
netball
environment
for
hazards
-‐ Use
Netball
Australia’s
Game
Day
Checklist
(available
at
www.netball.asn.au)
to
ensure
a
safe
playing
environment.
-‐ Check
and
maintain
the
playing
surface
to
remove
hazards
e.g.
loose
gravel.
-‐ Provide
adequate
run-‐off
area
around
the
court.
-‐ Goal
posts
should
be
padded
and
secured
firmly
to
the
ground
with
no
part
posing
a
tripping
risk.
-‐ Remove
court
side
hazards.
Modify
rules
and
equipment
for
children
-‐ Encourage
children
to
par0cipate
in
a
Net
Set
GO!
program
(incorpora0ng
FunNet
and
NeVa)
to
develop
good
skills
and
techniques.
-‐ Use
lower
goal
rings
for
relevant
age
groups.
Other
safety
@ps
-‐ Drink
water
before,
during
and
aeer
play.
-‐ Wear
broad-‐spectrum
sunscreen
and
a
hat
when
playing
outdoors.
-‐ Discourage
play
in
extreme
hot,
wet
or
slippery
condi0ons.
-‐ Qualified
first
aid
personnel,
first
aid
kits,
ice
packs
and
a
stretcher
should
be
available
at
all
0mes.
-‐ Enforce
and
adhere
to
a
strict
blood
rule.
If
an
injury
occurs
-‐ Players
should
seek
prompt
aVen0on
from
qualified
first
aid
personnel.
-‐ Ensure
players
are
fully
rehabilitated
before
returning
to
play.
-‐ An
ankle
brace
should
be
worn
for
at
least
three
months
aeer
serious
ankle
injury.
For
Further
Reference:
hOps://sma.org.au/resources-‐advice/netball/
51
References:
54
Sports Medicine Australia. (2010). Netball Injury Fact Sheet. Retrieved
from https://sma.org.au/resources-advice/netball/
http://blacktowncityna.nsw.netball.com.au/files/39139/files/Training
%20Games.pdf