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Resource File - Netball

This document provides an overview of the rules and skills of netball. It outlines the basic rules including team composition, substitutions, playing positions and their roles, and position area restrictions. It then details key teaching points for foundational skills like footwork, passing, attacking, defending, and shooting. Finally, it includes drills, modified games, and additional resources for teaching netball.

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0% found this document useful (0 votes)
352 views

Resource File - Netball

This document provides an overview of the rules and skills of netball. It outlines the basic rules including team composition, substitutions, playing positions and their roles, and position area restrictions. It then details key teaching points for foundational skills like footwork, passing, attacking, defending, and shooting. Finally, it includes drills, modified games, and additional resources for teaching netball.

Uploaded by

api-443327549
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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RESOURCE  FILE  

NETBALL  

By  Jade  Llanos    
2

Content    
Games  rules……………………………………………………………………………………………………………………….4  
  Posi0ons  Informa0on……………………………………………………………………………………………..4  
  Court  set  up  …………………………………………………………………………………………………………..5  
  Star0ng  the  game…………………………………………………………………………………………………..5  
  Equipment  …………………………………………………………………………………………………………….8  
   
   
General  Key  Teaching  Points  ……………………………………………………………………………………………..9  
1.1  Key  Teaching  Points……………………………………………………………………………………………………..9  
Footwork  and  movement  ………………………………………………………………………………………………..  .9    
1.1.1  ini0al  stance    
1.1.2  Take  off    
1.1.3  Safe  Landing(two  feet  and  one  foot)  
1.1.4  Jumping  and  leaping  
1.1.5  Pivot  
Ball  Skills…………………………………………………………………………………………………………………………11  
1.1.6  Catch  
1.1.7  Shoulder  Pass  
1.1.8  Chest  pass  
1.1.9  Bounce  pass  
1.1.10  Lob  pass  
1.1.11  Ball  placement    
AVacking  Skills…………………………………………………………………………………………………………………12  
1.1.12  Timing  of  lead  
1.1.13  Straight  lead  
1.1.14  Single  Dodge  
1.1.15  change  of  direc0on  (two  straight  leads)  
Defence  Skills…………………………………………………………………………………………………………………..13  
1.1.16  Shadowing    
1.1.17  Intercep0on  
1.1.18  Recovery  to  0.9m/3feets  
1.1.19  Hands  over  the  ball  
Shoo0ng  Skills………………………………………………………………………………………………………………….14  
1.1.20  shoo0ng    

Netball  skills………………………………………………………………………………………………………………………15  
  Warm  up  Drills……………………………………………………………………………………………………….15  
  Foot  work  Drills……………………………………………………………………………………………………..18  
  Passing  Drills………………………………………………………………………………………………………….20  
  AVacking  Drills……………………………………………………………………………………………………….22  
  Defending  Drills……………………………………………………………………………………………………..25  
  Shoo0ng  Drills………………………………………………………………………………………………………..28  
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Modified  Games………………………………………………………………………………………………………………..30  
  5  passes  to  score……………………………………………………………………………………………………30  
  End  Zone………………………………………………………………………………………………………………..30  
  The  Number  Game…………………………………………………………………………………………………31  
  Golden  Child…………………………………………………………………………………………………………..31  
  Netball  Tag…………..…………………………………………………………………………………………………32  
  End  to  End  ……………………………………………………………………………………………………………..32  
  Peppershot  Shoot……………………………………………………………………………………………………32  

Wet  weather  ac0vi0es  .………………………………………………………………………………………………………33  


  Islands  …………………………………………………………………………………………………………………….33  
  Corner  Ball  ………………………………………………………………………………………………………………33  
  Teamwork  Dodging  ………………………………………………………………………………………………….33  

Tutorial  Notes  ……………………………………………………………………………………………………………………..34  


  Tute  1……………………………………………………………………………………………………………………….34  
  Tute  2……………………………………………………………………………………………………………………….36  
  Tute  3……………………………………………………………………………………………………………………….41  

Addi0onal  Resources  …………………………………………………………………………………………………………..45  


  History  of  Netball……………………………………………………………………………………………………..45  
  What  is  Netball…………………………………………………………………………………………………………45  
  NeVa  ……………………………………………………………………………………………………………………….46  
  NET,  SET,  GO……………………………………………………………………………………………………………..47  
  New  Rules  for  Netball  ………………………………………………………………………………………………48  
  Safety  Tips  for  Netball  ………………………………………………………………………………………………50  
  Kolbe  Catholic  College  Netball  Program  ……………………………………………………………………51  
  Addi0onal  Warm-­‐up  and  Cool  down  for  Netball  ……………………………………………………….52  

References……………………………………………………………………………………………………………………………53  
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Basic  Game  Rules    
The  team  
-­‐ Teams  shall  consist  of  7  players.  There  must  be  at  least  5  players,  one  of  whom  must  play  
centre,  to  enable  the  fixture  to  go  ahead.    

Subs@tu@ons  
-­‐ Subs0tu0ons  can  only  be  made  at  half  0me  or  when  a  player  is  injured.  There  is  no  limit  to  
the  number  of  subs0tu0ons  that  a  team  can  make.  
-­‐ If  you  start  a  match  with  5  or  6  players  but  more  members  of  your  team  arrive  aeer  the  game  
has  started,  they  must  wait  un0l  the  next  centre  pass  before  being  allowed  to  join  the  game.  

Playing  posi@ons  and  their  roles  on  the  court  


-­‐ There  are  seven  playing  posi0ons  in  a  team.  Each  has  an  important  role  to  play  for  their  team:  
• Goal  Shooter  -­‐  To  score  goals  and  to  work  in  and  around  the  circle  with  the  GA  
• Goal  AVack-­‐  To  feed  and  work  with  GS  and  to  score  goals  
• Wing  AVack-­‐  To  feed  the  circle  players  giving  them  shoo0ng  opportuni0es  
• Centre  -­‐  To  take  the  centre  pass  and  to  link  the  defence  and  the  aVack  by  moving  the  ball  down  
the  court.  
• Wing  Defence  -­‐  To  look  for  intercep0ons  and  prevent  the  WA  from  feeding  the  circle  
• Goal  Defence  -­‐  To  win  the  ball  and  reduce  the  effec0veness  of  the  GA  
• Goal  Keeper  -­‐  To  work  with  the  GD  and  to  prevent  the  GA/GS  from  scoring  goals    

Pos@on  Area  Restric@ons    


• C  -­‐  Centre:  is  allowed  everywhere  apart  from  the  goal  circles.  
• WD  -­‐  Wing  Defence:  is  allowed  in  the  centre  third  and  goal  third.    
• WA  -­‐  Wing  AVack:  is  allowed  in  the  goal  third  and  centre  third    
• GA  -­‐  Goal  AVack:  is  allowed  in  the  goal  third  and  centre  third    
• GD  -­‐  Goal  Defence:  is  allowed  in  the  goal  third,  including  goal  circle  and  in  the  centre  third.    
• GS  -­‐  Goal  Shooter:  is  allowed  to  shoot,  and  only  allowed  in  the  goal  third.  
• GK  -­‐  Goal  Keeper:  is  only  allowed  in  the  goal  third.  

 
5
 

Star@ng  the  game  -­‐  centre  pass  


-­‐ The  first  centre  pass  is  decided  between  the  two  captains  by  the  toss  of  a  coin.  The  centre  
passes  then  alternate  between  the  teams,  regardless  of  which  team  has  scored.  
-­‐ Before  the  whistle,  all  players  must  start  in  the  goal  thirds  except  the  two  Centres.  The  Centre  
with  the  ball  must  be  wholly  within  the  Centre  Circle  and  must  obey  the  footwork  rule  aeer  
the  whistle  has  been  blown.  
-­‐ The  opposing  Centre  stands  anywhere  within  the  Centre  Third  and  is  free  to  move.  
-­‐ Aeer  the  whistle  the  Centre  pass  must  be  caught  or  touched  by  a  player  standing  in  or  landing  
wholly  within  the  Centre  third.  
-­‐ A  player  must  not  break  at  the  centre  pass,  which  is  moving  into  the  Centre  third  before  the  
whistle  is  blown  for  the  Centre  pass.  
-­‐ Players  must  get  onside  quickly  at  the  centre  pass.  The  Centre  with  the  ball  must  hurry  back  
to  the  centre  circle  and  step  straight  in.  If  she  waits  for  her  players  to  get  back  onside,  this  is  
called  delaying  play.  
-­‐ A  free  pass  would  be  awarded  to  the  opposing  team  in  any  of  these  instances  above.  
Footwork  in  the  centre  circle  
-­‐ The  footwork  rule  s0ll  applies  in  the  centre  circle.  As  soon  as  the  Centre  steps  into  the  circle,  
their  leading  leg  becomes  their  landing  foot  and  the  footwork  rule  then  applies.  That  is,  if  they  
lie  or  move  their  landing  foot  and  place  it  back  down  again,  a  free  pass  will  be  awarded  to  the  
opposing  team  due  to  footwork.  

Offside  rule  
-­‐ A  player  with  or  without  the  ball  cannot  move  into  an  area  of  the  court  that  is  not  designated  
for  their  posi0on.  
-­‐ This  will  result  in  a  free  pass  being  awarded  to  the  opposing  team.  
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Footwork  
A  player  can  receive  the  ball:  
-­‐ With  both  feet  grounded  or  jump  to  catch  the  ball  and  land  on  two  feet  simultaneously.  You  
may  then  take  a  step  in  any  direc0on  with  one  foot  (but  not  both)  and  pivot  on  the  spot  with  
the  other  foot.  Once  one  foot  is  moved,  the  other  is  considered  to  be  the  landing  foot.  
-­‐ With  one  foot  grounded  or  jump  to  catch  the  ball  and  land  on  one  foot.  The  landing  foot  
cannot  be  moved,  other  than  to  pivot  on  the  spot,  whilst  the  other  foot  can  be  moved  in  any  
direc0on.  Once  the  landing  foot  is  lieed,  it  must  not  be  re-­‐grounded  un0l  the  ball  is  released.  
-­‐ Hopping  or  dragging  the  landing  foot  is  not  allowed.  
-­‐ If  you  break  the  footwork  rule,  a  free  pass  will  be  awarded  to  the  opposing  team  
Obstruc@on  
-­‐ A  player  aVemp0ng  to  intercept  or  defend  the  ball  must  be  at  least  3e  (0.9m)  away  from  the  
player  with  the  ball.  This  distance  is  measured  from  the  landing  foot  of  the  player  in  
possession  of  the  ball.  The  defender  may  jump  to  intercept  or  defend  the  ball  from  this  0.9m  
(3e)  feet  distance  but  you  must  ensure  if  you  do  jump  to  defend  a  ball,  you  don’t  land  any  
nearer  that  3e  or  this  is  obstruc0on  (i.e.  shortening  your  distance).  
-­‐ A  penalty  pass  will  be  awarded  if  you  obstruct  a  player  as  described  above.  
Obstruc@on  of  a  player  not  in  possession  of  the  ball  
-­‐ Your  arms  can  be  outstretched  when  you  are  a  marking  your  player  off  the  ball  if  you  are  
trying  to:  
-­‐ To  catch,  deflect  or  intercept  a  pass  
-­‐ To  obtain  a  rebound  from  an  unsuccessful  shot  at  goal  
-­‐ Momentarily  signal  for  a  pass  or  indicate  the  intended  direc0on  of  movement  
-­‐ These  instances  are  not  classed  as  obstruc0on  but  you  will  be  penalised  if  you  mark  a  player  
with  your  arms  out.  

Contact  
-­‐ "No  player  may  contact  an  opponent,  either  accidentally  or  deliberately,  in  such  a  way  that  
interferes  with  the  play  of  that  opponent  or  causes  contact  to  occur."  
-­‐ More  specifically,  a  player  cannot:  
-­‐ Move  into  the  path  of  an  opponent  who’s  commiVed  to  a  par0cular  landing  space  
-­‐ Posi0on  so  closely  to  an  opponent  that  the  player  is  unable  to  move  without  contac0ng  (this  
refers  to  when  a  player  is  being  double  marked,  usually  a  shooter).  
-­‐ Push,  trip,  hold  or  lean  on  an  opponent  or  use  other  forms  of  physical  contact.  
-­‐ Place  a  hand  or  hands  on  a  ball  held  by  an  opponent  or  knock  or  remove  the  ball  from  
possession  of  an  opponent  
-­‐ While  holding  the  ball,  push  it  into  the  hands  of  an  opponent.  
-­‐ Generally,  an  aVacker  is  moving  into  a  space  to  receive  the  ball  and  a  defender  is  drawn  into  
causing  contact  when  trying  to  intercept.  If  the  aVacker  was  in  that  space  first,  the  decision  
goes  their  way  and  against  the  defender.  A  defender  must  be  able  to  intercept  the  ball  
cleanly.  
-­‐ However,  no  contact  is  allowed  off  the  ball.  This  includes  aVackers  pushing  off,  backing  into  or  
pushing  through  a  defender  to  get  into  space  to  receive  the  ball.  If  the  defender  was  in  that  
space  first,  then  the  decision  goes  their  way  and  against  the  aVacker.  
-­‐ The  umpires  role  is  to  watch  the  game  and  determine  which  player  is  causing  contact  to  
occurs.  It  may  not  always  seem  obvious  to  you  as  a  player  why  a  par0cular  decision  has  been  
made.  The  umpire  is  there  to  judge  whether  it’s  the  aVacker  or  defender  who  is  commiVed  to  
a  par0cular  space  on  court  and  therefore  which  player  is  causing  contact  to  occur.  
7
The  umpire  will  state:  
-­‐ which  player  the  penalty  is  against  
-­‐ that  a  penalty  pass  has  been  awarded  to  the  opposi0on  
-­‐ The  umpire  should  stand  at  the  posi0on  at  the  side  of  the  court  where  they  want  the  penalty  
to  be  taken  from.  If  you’re  ever  unsure  where  to  take  the  penalty  from,  you  need  to  look  at  
the  posi0oning  of  the  umpire  for  guidance.  
-­‐ Failure  to  set  the  penalty  correctly  in  this  way  will  result  in  a  reversal  of  the  penalty  and  a  free  
pass  to  the  opposing  team.  
-­‐ A  lot  of  contact  disrupts  the  flow  of  the  game.  It  also  puts  your  team  at  a  tac0cal  
disadvantage  because  when  a  player  is  taken  out  of  play  on  a  penalty,  they  are  not  able  to  
contribute  to  the  teams  defence.  It’s  far  beVer  to  pull  out  of  a  challenge  if  you  think  you  are  
going  to  contact  the  player  and  concentrate  on  defending  the  next  pass  instead.  
   
Penal@es  against  a  player  
-­‐ The  penalised  player  must  stand  beside  and  away  from  the  player  taking  the  penalty  so  as  not  
to  impede  this  player  in  any  way.  
-­‐ The  penalised  player  may  not  move  or  aVempt  to  take  part  in  play  either  physically  or  
verbally  un0l  the  ball  has  lee  the  hands  of  the  thrower.â  
-­‐ Please  observe  the  above  rule  if  a  penalty  is  given  against  you!  
-­‐ Taking  free  passes  and  penal0es  
-­‐ You  have  3  seconds  from  senng  the  free  pass/penalty  in  which  to  take  it.  If  you  decide  that  
another  player  would  be  beVer  taking  it,  you  must  place  the  ball  back  on  the  floor.  
-­‐ Do  not  walk  towards  the  other  player  to  pass  it  to  them  (footwork)  or  hand  it  to  them  (short  
pass).  
-­‐ Any  opposing  player  allowed  in  that  area  may  take  the  free  pass/penalty.  
Shoo@ng  
-­‐ Only  the  GS  and  GA  are  able  to  score  goals  for  your  team.  They  must  be  wholly  inside  the  goal  
circle  to  shoot.  

Throw  in  
-­‐ The  ball  is  thrown  back  into  play  from  the  point  where  it  went  off  the  court.  It  is  out  of  court  
when  it  contacts  anything  outside  the  court  area  (except  the  goalpost).  
-­‐ When  taking  a  throw  in,  a  player  places  her  foot  up  to  but  not  on  the  sideline  or  backline  of  
the  court.  The  lines  are  part  of  the  court.  If  any  part  of  your  foot  is  touching  the  line  or  you  
step  into  the  court  in  the  process  of  taking  the  throw  in,  this  is  deemed  to  be  a  foul  throw.  
-­‐ This  includes  walking  on  the  court  to  pass  the  ball  to  another  player  if  you  decide  that  they  
should  take  the  throw  in.  In  this  instance,  you  should  leave  the  ball  on  the  floor  outside  the  
court  for  the  player  to  then  pick  up.  
-­‐ You  have  3  seconds  from  when  you  take  up  your  posi0on  at  the  side  of  the  court  in  which  to  
throw  the  ball.  
-­‐ You  must  also  wait  un0l  all  players  are  back  on  the  court  before  taking  the  throw  in.  
-­‐ If  any  of  the  above  occurs,  a  throw  in  to  the  opposing  team  will  be  awarded.  
Over  a  third  
-­‐ The  ball  cannot  be  thrown  over  a  complete  third  of  the  court  without  being  touched  or  
caught  by  a  player  (i.e.  it  cannot  cross  two  transverse  lines).  
-­‐ A  free  pass  shall  be  taken  from  the  area  where  the  ball  crossed  the  second  transverse  line  (i.e.  
where  the  ball  shouldn’t  have  been).  
8
Replayed  ball  
-­‐ A  player  may  not  replay  the  ball.  Specifically  you  can’t:  
-­‐ lose  control  of  the  ball  and  pick  it  up  again  if  it  has  not  been  touched  by  another  player  
-­‐ catch  a  rebound  from  a  shot  on  goal  if  the  ball  has  not  touched  the  post  or  another  player  
-­‐ toss  the  ball  into  the  air  and  catch  it  again  without  it  being  touched  by  another  player.  
Short  pass  
-­‐ At  the  moment  the  ball  is  passed  there  must  be  room  for  a  third  player  between  the  hands  of  
thrower  and  catcher.  
-­‐ This  is  quite  a  common  error  between  shooters  and  centre  court  players  around  the  circle.  
Equipment    
-­‐ Netball  (Size  5  for  8  years  and  older)  
-­‐ 7x  bibs  of  each  posi0on  (  C,  WA,  WD,  GA,  GD,  GK,  GS)  
-­‐ Two  goal  posts  and  pads  -­‐  vary  in  size  depending  on  age  group  
 

Jewellery  
-­‐ Players  must  remove  all  
jewellery  before  the  start  of  a  match  to  avoid  injury  to  you  as  a  player  and  your  opposi0on.  
This  rule  includes  all  ear  piercings,  including  piercings  high  on  the  ear  lobe.  Covering  piercings  
up  with  a  plaster  is  not  adequate!  
-­‐ The  only  excep0on  is  a  wedding  band  or  a  medical  alert  bracelet  which  can  be  worn  but  must  
be  taped  up.  
-­‐ Failure  to  remove  jewellery  will  result  in  a  player  not  being  allowed  on  court.  
Nails  
-­‐ Nails  must  be  kept  short.  As  a  guideline,  nails  should  be  no  longer  than  1mm  long  and  should  
not  be  seen  from  the  underside  of  the  finger.  This  is  to  protect  other  players  from  injury.  
-­‐ This  is  not  a  popular  rule  but  it  will  be  strictly  enforced  to  avoid  any  unnecessary  injuries  
occurring  to  players  taking  part  in  the  league.  
-­‐ Players  will  not  be  allowed  to  start  a  match  with  long  nails.  
For  more  detailed  Netball  Rules  go  to  Netball  Australia:  
Link:  hVps://netball.com.au/our-­‐game/basic-­‐rules-­‐of-­‐netball/  

Sports Plan. (2011). The Rules of Netball.



Retrieved from https://www.sportplan.net/drills/Netball/rules.jsp#1
9

General  Key  Teaching  Points      


-­‐ Ball  should  be  released  at  chest  height.  
-­‐ Fingers  spread  around  the  ball  in  W  shape.  
-­‐ Elbows  tucked  in  (no  chicken  wings)  
-­‐ Transfer  weight  forward  and  push  the  ball.  
-­‐ Extend  and  follow  through  with  arms,  wrists  and  fingers.  
-­‐ Path  of  ball  should  flat  and  fast.  
 
Key  Teaching  Points  -­‐  Skill  Specific    
Foot  work  and  movement    

1.1  Ini0al  stance    

1.2  Take  off  

1.3  Safe  landing  (  two  feet  and  one  foot)  


10
1.4  Jumping  and  leaping    

1.5  Pivo0ng    
11
Ball  Skills  

1.1.6  Catch    

1.1.7  Shoulder  Pass  

1.1.8  Chest  pass  

1.1.9  Bounce  pass  


12
1.1.10  Lob  Pass  

1.1.11  Ball  placement    

AOacking  skills    

1.1.12  Timing  of  Lead  

1.1.13  Straight  lead  

1.1.14  Single  dodge    


13
1.1.15  change  of  direc0on  (two  straight  leads)  

Defence  Skills  

1.1.16  Shadowing  

1.1.17  Intercep0on  

1.1.18  Recovery  to  0.9/3feets  


14
1.1.19  Hands  over  the  ball    

Shoo@ng  Skills  

1.1.20  Shoo0ng  

Blacktown City Netball.( 2017). Coaching Points. Retrieved from http://


www.peninsulanetball.org.au/CoachingPoints.pdf
15

Skill  Prac@ces  

Warm-­‐up  
General  Warmup  for  netball  
1.   Thirds  running  
-­‐   BuV  kicks  
-­‐   High  knees  
-­‐   Grape  vine  
-­‐   Sidestep  
-­‐   Backwards  run  

2.  Dynamic  stretching  
-­‐   Leg  swings  
-­‐   Hamstring  sweeps  
-­‐   Groin  stretch  
-­‐   Arm  swings/circles  
-­‐        Build-­‐up  (50,  60,  70,  80,  90)  
-­‐ Jog  across  and  back.  
-­‐ side  step  
-­‐ grapevine  
-­‐ high  knees  
-­‐ buV  kicks  
-­‐ step  hops  
-­‐ sumo  squats  -­‐  sideways  
-­‐ 1,  2,  3  jump  
-­‐ Walking  lunges  
Focus:  Concentrate  on  safe  landing  techniques  

Warm-­‐up  Ac@vi@es    
1. Line  chase    
-­‐ Only  using  the  netball  court  lines    
-­‐ Start  with  one  student  being  the  tagger  (  can  
progress  to  adding  a  second  tagger)    
-­‐ The  tagger  then  chases  the  other  students  
around  the  court  lines  
-­‐ When  students  are  tagged  they  must  remain  
in  the  spot  they  were  tagged  and  become  
a  road  block  for  the  remaining  students.  
16
2.     Passing    
-­‐   Sta0onary.  Chest  pass,  shoulder  pass  &  bounce  
pass  technique    
-­‐       passing  ball  in  zig  zag  forma0on  
-­‐   Moving.  Passing  in  front  of  the  lead.    
progression:  Passing  Relays  
  Groups  of  7  –  Offset  
-­‐ First  person  moves  to  the  end  posi0on  and  con0nue  
-­‐ Move  up  and  down  the  court  passing  
-­‐ Varia0ons  
-­‐ Different  passes  
-­‐ Race  

3.  Rob  the  Nest  


-­‐ Put  hoop  in  centre  circle  and  fill  with  bean  bags  or  tennis  balls.  Split  group  into  4  
-­‐ teams  in  each  corner  of  centre  third.  On  ‘GO’,  one  by  one  team  members  run  in  and  
-­‐ take  an  egg  from  the  nest.  When  they  get  back  to  their  corner,  the  next  team  can  go.  
-­‐ Once  eggs  are  all  gone  from  nest,  teams  can  rob  from  each  other.  Con0nue  for  a  set  
-­‐ period  of  0me.  Team  with  most  eggs  at  end  is  winner.  
 
17
 

4.  King  of  the  court    


-­‐ The  aim  for  players  star0ng  on  the  base  line  is  to  get  to  
the  opposite  end  of  the  court  without  being  tagged.  
-­‐ Whichever  third  the  aVacker  gets  tagged  in  they  must  
stay  in  a  become  a  tagger.  
-­‐ The  runs  are  con0nuous  from  end  to  end,  players  must  
keep  going  un0l  it  is  no  longer  achievable  
-­‐ The  final  3  then  become  ini0al  taggers    

5.   Christmas  tree  run  x3  (50%,  70%,  90%)  


-­‐   Players  stand  at  opposite  ends  of  the  tree  in  two  lines.  One  player  from  each  line  runs  
from  one  side  to  the  other  at  a  0me.  
Coaching  Points  
-­‐ Players  must  side-­‐step  on  the  horizontal  parts  of  the  tree  and  jog  on  the  diagonal  lines.  
When  they  reach  the  end  they  join  the  back  of  the  other  queue  and  the  next  person  
may  start.  
-­‐   MODIFICATION  
o   add  in  shoo0ng  (and  defending)  at  the  end    
o   add  in  a  pass  on  the  diagonal  
o   add  defender  running  with  the  player  receiving  a  pass  
 

Sports Plan. (2011). Community Drills. Retrieved from https://www.sportplan.net/app/


#drills/Netball/index.jsp
18

FOOTWORK  
Foot  work  Warm  Up    
-­‐   Break  Back  
o   4  markers  in  a  square,  students  start  in  the  middle  and  move  out  and  back  to  
each  corner  using  fast  feet.  Push  off  on  outside  foot  should  be  sharp  and  fast.    
-­‐   Two  foot  standing  jumps  down  the  court  
o   Pause  aeer  each  one  to  maintain  balance.  Simulates  2-­‐foot  landing  
-­‐   Ball  work-­‐  Shoulder  pass,  chest  pass,  bounce  pass  

 
DRILL 1: hula hoop - landing practice
-­‐  each  hoop  requires  players  to  use  different  
landing    
-­‐ Place  3  hula  hoops,  chalked  circles  or  use  
intersec0ng  lines  on  the  ground.  
-­‐  A  player  runs  to  land  in  the  first  hoop  on  2  
feet  
-­‐ They  then  run  to  land  in  the  second  hoop  
landing  on  their  right  foot  first,  then  place  
their  lee  foot  on  the  ground.  The  player  
then  runs  to  the  3rd  hoop  and  lands  on  
their  lee  foot  first  followed  by  the  right  
foot.  
Coaching  Points  
-­‐ The  aim  of  this  ac0vity  is  to  prac0ce  landing,  balanced  in  a  stable  balanced  posi0on.  
-­‐ Look  out  for  these  common  faults:  Feet  not  shoulder  width  apart.  Knees  not  in  line  with  
feet.  Insufficient  bend  in  hips/knees.  Weight  not  equally  distributed.  Trunk  leaning  too  far  
forward.  
Progression:  
-­‐ Add  a  pass  and  return  element  as  players  land  in  the  hoop.  This  can  be  just  for  the  final  
hoop  or  at  all  three  hoops  with  more  experienced  players.  

 
DRILL 2: Shuttle and pivot
-­‐ 4  players  or  more.  1  ball.  
-­‐ Blue  1  drives  forward  to  receive  the  ball  
from  White  1.  
-­‐ Blue  1  lands,  turns  and  feeds  to  Blue  2,  
before  returning  to  the  back  of  the  blue  
line.  
-­‐ Blue  2  feeds  to  White  1  driving  on  to  the  
ball.  
Coaching  Points  
-­‐ Do  not  rush.  
-­‐ Jump  to  receive  the  ball  
-­‐ Keep  balanced  by  bending  your  knees  when  
you  land  
19
DRILL 3: Footwork Grids.
-­‐ Work  in  groups  of  3  or  4.    
-­‐ Set  up  a  grid  of  four  cones  approximately  3m  apart.  
-­‐ Encourage  players  to  develop  their  own  footwork  rou0nes  using  the  grid.  
 

DRILL 4: Leading down the court


-­‐   45’s  
o   Land  on  outside  foot,  pivot  and  turn  to  pass  to  the  next  player  leading  down  the  
court  
-­‐   Cut-­‐Backs  
o   lead  away  from  the  ball  (fake)  and  then  cut  back  to  lead  towards  the  ball  
o   Land  on  outside  foot  
-­‐   With  defender  
o   Either  lead  on  45  to  the  ball,  or  front  cut  for  the  ball    

DRILL 5: Races- leading down the court


-­‐   Game  1:  First  team  to  successfully  carry  the  ball  down  the  court  without  any  penal0es  
(dropping  the  ball,  stepping)  
-­‐   Game  2:  First  team  to  successfully  shoot  3  hoops  by  carrying  the  ball  down  the  court  
successfully  and  shoo0ng  in  2  aVempts  (per  end)  
 

Sports Plan. (2011). Community Drills. Retrieved from https://www.sportplan.net/app/#drills/Netball/


index.jsp

Ku-Ring-Gai Netball Association ( 2015). Attacking Skills 1. Retrieved from http://


kna.nsw.netball.com.au/files/39192/files/Coaching/ Attacking%20Skills%201_150662.pdf
20

PASSING  
DRILL 1: 3 Pass routine
-­‐ Player  1  starts  with  the  ball  and  passes  it  acrossthe  grid  to  player  3  player.  
-­‐ Player  1  runs  to  the  empty  cone  and  receives  back  the  ball.  to  then  pass  it  across  the  grid  
to  Player  2.  
-­‐ The  rou0ne  starts  all  over  again  with  player  2  passing  to  player  1  and  receiving  the  ball  
back  at  the  empty  cone  
Coaching  Points  
-­‐ Important  for  the  players  to  get  the  0ming  right  for  the  pass  to  the  player  moving  too  the  
empty  cone.  
-­‐ If  the  ball  is  passed  to  slow  the  receiver  has  to  wait  
-­‐ if  the  pass  is  to  early  the  receiving  player  is  likely  to  miss  the  ball.      

Drill 2: Clock face


-­‐ In  pairs  one  ball  each  group.  
-­‐ On  the  command  of  the  feeder,ie.  3  o  clock,  worker  moves  out  to  that  0me  and  receives  
the  ball  that  is  released  on  the  command.  
Coaching  Points  
-­‐ Quick  release  of  the  pass  (close  to  the  command)  
-­‐ progression  players  always  receive  the  ball  in  the  middle  following  the  move  to  the  0me  
 
21
DRILL 3: Lob Passes
-­‐ Work  in  pairs  -­‐  one  thrower,  one  worker.    
-­‐ Worker  runs  up  to  thrower,  touches  the  
-­‐ ball  and  then  moves  sideways  backwards  on  a  diagonal  to  take  a  lob.    
-­‐ Repeat  moving  backwards  on  the  other  diagonal  as  well.  Do  10  passes,  then  
swap  roles  
 

DRILL 4: Tadpole
-­‐ Two  even  teams  of  5  or  6  players.  One  team  forms  a  circle  standing  on  dots  as  
markers.    
-­‐ They  must  pass  the  ball  around  the  circle  coun0ng  how  many  passes  they  do.    
-­‐ At  the  same  0me,  the  other  team  runs  around  the  circle,  one  by  one.  When  the  
first  player  returns  to  the  start  they  tag  the  next  runner  in  line.    
-­‐ When  all  runners  have  run  the  full  circle  they  yell  out  ‘STOP’.  The  passing  team  
then  announces  how  many  passes  they  did  in  that  0me.  Teams  swap  over  
roles.  

Sports Plan. (2011). Community Drills. Retrieved from https://www.sportplan.net/app/


#drills/Netball/index.jsp

Ku-Ring-Gai Netball Association (2015) Coaching Resources. Retrieved from


http://kna.nsw.netball.com.au/content.aspx?file=39192|33392p
22

ATTACKING    
DRILL 1: Choosing sides
Setup  
-­‐ Player  1  turns  their  back  to  players  2  and  3  and  
receives  the  ball  from  X.  
Descrip0on  
-­‐ On  receiving  the  ball  from  the  feeder  player  1  turns.  
-­‐ Players  2  and  3  should  both  make  strong  sideways  
movements  in  opposite  direc0ons,  the  defender  can  
go  either  way.  
-­‐ Player  1  must  try  and  pass  to  the  unmarked  player  as  
quickly  as  possible.  
Coaching  Points  
-­‐ Time  the  movement  with  Player  1's  turn.  This  will  limit  
the  chances  of  a  defender  receiving  the  pass.  
-­‐ Swap  player  roles  aeer  10  repe00ons.  
Progression  
-­‐ Tell  the  defender  they  now  can  feint  to  try  and  trick  the  
passing  player  and  help  the  defending  player  to  win  
the  ball.  
-­‐ add  a  second  defender  and  another  aVacker,  repeat  
drill.  

DRILL 2: running the gauntlet (no Ball)


-­‐ In  a  designated  area,  using  lines  or  cones,  the  white  team  must  aVempt  to  dodge  past  each  
defending  player.  
-­‐ Defending  players  can  only  use  sideways  movements  in  order  to  prevent  this.  
Coaching  Points  
-­‐ Defenders  to  be  light  on  their  feet  and  use  small,  quick  steps  to  move.  
-­‐ AVackers  to  use  sharp  and  commiVed  movements.  
-­‐ Once  the  white  player  has  reached  the  end  of  the  area  they  become  a  defender  and  the  
first  blue  player  becomes  the  next  worker  (to  ensure  all  players  have  a  chance  to  prac0ce  
their  genng  free  moves).  
23
DRILL 3: 3 v 2 to Score
-­‐ This  exercise  is  good  for  improving  the  understanding  of  the  3  aVacking  players  in  and  
around  the  circle  to  create  shoo0ng  opportuni0es.  
-­‐ The  challenge  in  this  game  is  for  the  aVacking  players  to  use  the  extra  player  to  help  them  
score.  
Coaching  Points  
-­‐ The  third  player  (the  C),  as  in  a  game  situa0on,  is  not  allowed  inside  the  shoo0ng  circle.  
-­‐ The  two  other  players  inside  the  circle  can  pass  and  receive  the  ball  from  this  outside  
player.  

DRILL 4: Attacking the D


Set  up  
-­‐ Set  up  cones  as  shown,  with  one  player  inside  the  circle  and  a  feeder  (can  be  the  coach)  a  
couple  of  metres  from  the  halfway  line.  
Descrip0on  
-­‐ The  winger  players  passes  the  ball  into  the  centre  and  then  runs  to  the  first  blue  cone  
-­‐ The  winger  then  cuts  inside  and  receives  the  ball  back  at  the  top  of  the  D  
-­‐ As  the  winger  receives  the  return  pass  the  player  in  the  D  cuts  outside  and  in  to  receive  the  ball,  
before  taking  a  shot.  
Coaching  Points  
-­‐ Aeer  taking  the  shot  the  player  in  the  circle  should  retrieve  their  ball  and  join  the  back  of  the  
queue.  
-­‐ The  winger  player  becomes  the  next  player  inside  the  circle  and  the  drill  con0nues.  
 
24
DRILL 5: Pings
Start  in  two  lines,  approximately  12m  apart.  Y1  starts  with  the  ball.  X1  drives  out,  catches  
and  lands  in  a  balanced  posi0on.  Y2  then  drives  out  from  the  other  end,  takes  a  pass  from  
X1,  catches  and  lands  in  a  balanced  posi0on.  X2  then  drives  out  and  the  drill  con0nues.  
Once  you  have  passed  the  ball,  you  join  the  end  of  the  other  line.  

Coaching  points:  
-­‐ Pass  placement  should  be  at  chest  height,  in  front  to  where  the  player  is  running.  
-­‐ Use  strong,  direct  shoulder  passes.  
-­‐ Players  should  be  catching  and  landing  on  their  preferred  foot  so  they  can  con0nue  to  
step  forward  on  their  opposite  foot  to  complete  the  next  pass.  
-­‐ Timing  is  everything.  Do  not  break  un0l  the  person  throwing  to  you  is  ready  to  pass.  
-­‐ Insist  on  good  pass  placement  and  good  0ming  of  breaks  in  this  drill.  

Ku-Ring-Gai Netball Association ( 2015). Attacking Skills 1. Retrieved from http://


kna.nsw.netball.com.au/files/39192/files/Coaching/ Attacking%20Skills
%201_150662.pdf

Sports Plan. (2011). Community Drills. Retrieved from https://www.sportplan.net/app/


#drills/Netball/index.jsp
25

DEFENDING    
DRILL 1: Mirroring/Shadowing
Mirroring  
●   Get  students  to  pair  up  and  stand  opposite  each  other.  
●   One  students  perform  an  ac0on,  the  other  person  must  mirror  their  partners  ac0ons,  (Can  
be  fun  and  silly)  
●   Move  back  into  the  first  drill  and  introduce  a  defender  (Mirroring)  
●   Can  focus  on  passing  (Ball  out  in  front)  
Shadowing  
●   Get  students  to  prac0ce  shadowing  across  the  court.  Partners  swap  and  repeat  ac0on  
●   Back  into  the  first  drill  and  repeat  with  Shadowing.    

DRILL 2: Defending thirds


-­‐ This  drill  works  best  with  the  full  squad  (10+  players).  
-­‐ One  feeder  stands  at  the  side  of  each  third  of  the  court  (white  in  the  diagram).  These  
players  are  on  the  same  side  as  the  aVacker  (red  1  in  the  diagram).  
-­‐ There  are  2  defenders  in  each  third  (blue  in  the  diagram).  
-­‐ Using  just  half  the  width  of  the  court,  Red  1  has  to  work  their  way  down  the  court  receiving  
three  passes  from  the  player  at  the  side  of  the  court,  in  each  third.  
Coaching  Points:  
-­‐ The  aVacker  must  keep  moving  to  ask  for  the  ball.  
-­‐ The  defence  must  talk  to  each  other  and  work  as  a  unit.  
-­‐ High  work  rate  is  required  by  the  aVacker  
-­‐ Feeders  can  use  dummy  passes  to  trick  the  defence.  
 
26
DRILL 3: Defensive Shuffle
-­‐ Players  work  individually  in  a  space  of  about  2m  x  2m.  They  all  face  the  
-­‐ same  direc0on,  towards  the  coach.    
-­‐ On  ʻgoʼ  the  workers  begin  fast  piVer  paVer  in  the  defensive  stance  with  weight  over  their  
toes,  arms  by  their  side  and  eyes  up.  The  coach  can  then  call  any  
-­‐ of  the  five  following  commands  -­‐  front,  back,  lee,  right  or  up  (an  explosive  jump  in  the  air).    
-­‐ The  workers  take  quick  defensive  steps  in  the  direc0on  called,  fake  an  intercept,  then  
shuffle  back  to  the  centre  again  and  recommence  piVer  paVer.  Repeat  several  0mes  over.  
Coaching  Points  
-­‐ Players  should  sit  low  and  move  their  feet  quickly.  Ensure  that  they  can  see  
-­‐ the  coach  at  all  0mes  -­‐  keep  head  and  eyes  up.  

DRILL 4: Shadow down the line


-­‐ Spilt  into  two  team,  one  team  wearing  bibs,  set  them  up  in  grids  down  a  line  (  as  in  
diagram)  
-­‐ Have  one  thrower  at  either  end  of  grids.    
-­‐ T  at  one  end  passes  the  ball  to  first  aVack,  whilst  defender  tries  to  shadow.  The  aVacking  
team  tries  to  pass  the  ball  all  the  way  down  the  grid  to  each  of  their  players,  without  
defenders  genng  an  intercept.  If  the  defending  team  does  take  an  intercept,  then  they  
become  the  aVacking  team  and  the  game  starts  again.    
-­‐ Do  not  allow  lob  passes,  so  that  the  defenders  get  more  prac0ce.    
-­‐ You  can  vary  it  by  allowing  one  team  to  stay  defenders  for  a  set  period  of  0me  and  coun0ng  
the  intercepts  they  achieve  in  that  0me.  -­‐  Ensure  you  swap  Ts  regularly  so  everyone  gets  a  
turn    
27

DRILL5: Figure 8 Intercepts


Work  in  3s.  Two  throwers,  one  defender.  Throwers  stand  approximately  8m  apart  passing  
the  ball  to  one  another.  The  defence  starts  about  4m  away  from  the  thrower.  They  
0me  their  move  to  take  an  intercept  as  it  heads  from  Thrower  A  to  Thrower  B.  They  try  to  
take  the  intercept  with  2  hands,  then  throw  it  back  to  Thrower  A.  They  then  move  in  a  
figure  8  around  Thrower  A,  ready  to  0me  an  intercept  again,  this  0me  for  the  pass  from  
Thrower  B  to  Thrower  A.  The  two  throwers  just  con0nue  to  pass  backwards  and  forwards  
to  one  another  the  whole  0me.  

-­‐ Extension  1:  If  the  defence  does  not  make  the  intercept,  they  recover  instead  to  3  feet  
and  put  their  arms  up  to  defend  the  next  pass  from  the  Thrower.  
-­‐ Extension  2:  Adjust  the  length  of  the  pass.  Having  a  shorter  pass  means  the  defence  has  
to  have  quicker  reflexes  and  footwork.  

Ku-Ring-Gai Netball Association ( 2015).Defending Skills. Retrieved from http://


kna.nsw.netball.com.au/files/39192/files/Coaching/Defending%20Skills
%201_150921.pdf

28

Goal  Shoo@ng  

DRILL 1: Goal Shooting – Around the World


-­‐ Small  groups  4-­‐5  (can  use  B’Ball  rings)  
-­‐ Posi0on  markers  at  certain  sec0ons  within  the  ‘D’  
-­‐ Students  start  at  marker  and  shoot  (using  correct  technique)  
-­‐ If  they  score  they  move  to  the  next  marker  
-­‐ If  they  miss,  then  wait  at  that  marker  
0ll  the  next  turn.  
                 Progressions:  
-­‐ Introduce  the  step,  balance  on  one  
leg  
-­‐ Introduce  defender  
             

DRILL 2: 3 point shoot


Setup:  
-­‐ Players  prac0ce  from  about  6  feet  away  from  the  post,  working  on  technique.  
Descrip0on:  
-­‐ Focus  on  shot  techniques  (as  shown  in  video).  
-­‐ Player  take  a  shot  from  the  spot  and  can  not  progress  to  the  next  one  un0l  shot  is  
successful.  
-­‐ Each  0me  you  miss  a  shot  start  at  the  beginning  again.  
Coaching  Points  
-­‐ To  make  a  game  of  this  drill  you  could  make  it  a  challenge  to  see  who  can  make  it  round  the  
shoo0ng  D  in  the  fewest  shots  possible.  
-­‐ Players  take  it  in  turns  to  shoot  -­‐  if  they  score  they  progress,  if  they  miss  they  go  back  to  
square  one!  
29
DRILL 3: run, balance, shoot
-­‐ One  player,  the  feeder,  starts  on  the  edge  of  the  circle.  The  other  player,  the  worker  
(number  1  in  the  diagram)  runs  around  one  of  the  cones  set  out  on  the  edge  of  the  
shoo0ng  circle,  then  drives  back  into  the  circle  to  receive  the  ball  before  making  the  shot.  
-­‐ Shooter  collects  the  successful  shot  or  rebound,  passes  back  out  to  the  feeder  and  repeats  
with  an  alterna0ve  cone.  
Coaching  Points  
-­‐ Ensure  focus  is  on  the  ball  whilst  running  
out.  
-­‐ Drive  onto  the  ball.  
-­‐ Fast  feet  and  balance  
-­‐ Feeder  to  focus  on  feeding  the  space  

DRILL 4: Follow your shot


 Setup:  
Two  equal  lines  of  players  on  each  side  of  the  post,  and  a  feeder  on  the  outside  of  
the  circle  (can  be  the  coach).  
Descrip0on:  
-­‐ White  player  1  throws  to  Blue  player  1,  then  runs  quickly  into  circle  and  receives  
ball  back.    
-­‐ White  player  1  then  shoots,  collects  the  ball,  and  passes  to  Red  player  1,  before  
joining  the  back  of  the  Red  player's  line.  
-­‐ Red  player  1  does  the  same  from  the  other  side  and  the  drill  con0nues.  
Coaching  Points:  
-­‐ Look  for  players  to  be  moving  as  soon  as  they  pass  the  ball  to  blue  player  1,  and  
shots  should  be  well  placed.  
-­‐ This  is  a  drill  which  all  players  can  take  part  in,  not  just  your  aVacking  players,  as  
everyone  loves  shoo0ng.  
Progression:  
-­‐ progressed  by  adding  a  defender  into  the  game,  making  the  aVacker  move  and  
find  space  to  receive  the  second  pass  before  shoo0ng  under  pressure.  

Sports Plan. (2011). Community Drills.


Retrieved from https://
www.sportplan.net/app/#drills/Netball/
index.jsp
30

Modified  Rules/Games  
GAME 1: 5 passes to score
Setup:  
-­‐ Game  is  played  in  one  third  of  the  court  as  a  3v3  or  4v4.  
Descrip0on:  
-­‐ The  aim  for  players  is  to  pass  the  ball  amongst  your  
team.  
-­‐ 5  passes  completed  in  a  row  to  score  a  point.  
-­‐ Teams  score  by  successfully  comple0ng  5  consecu0ve  
passes  without  dropping  /  having  the  ball  intercepted.  
-­‐ Turn  over-­‐  point  scored,  ball  dropped,  ball  intercepted  
Coaching  Points:  
-­‐ AVacks  must  make  posi0ve  moves  into  the  space  and  
feed  well  ahead  of  the  moving  player.  
-­‐ Defence  -­‐  put  pressure  on  the  aVack  both  with  and  
without  the  ball  
Rules:  
-­‐ Ball  goes  to  other  team  when:  
-­‐ A  point  is  scored,  the  ball  goes  out  of  the  area  or  the  ball  is  intercepted.  
-­‐ Progression  
-­‐ Teams  now  score  by  passing  to  a  player  inside  the  shoo0ng  circle.  However,  players  must  
complete  5  passes  before  being  allowed  to  pass  to  a  player  inside  the  shoo0ng  circle.  
-­‐ If  the  ball  is  caught  inside  the  shoo0ng  circle  aeer  5  passes  a  point  is  scored.  

GAME 2: Endzone
Descrip0on:  
-­‐ End  zone  ball,  with  2  designated  goalies/defenders.  
-­‐ There's  no  ring  in  game,  instead  players  have  to  pass  the  ball  to  their  GA  who  is  stood  
inside  the  end  zone  (yellow  channel)  without  having  the  ball  intercepted  by  the  other  
team.  
-­‐ The  goal  is  to  reach  10  complete  pass  and  catch.  Cannot  
pass  back  to  who  they  received  it  from.  The  other  
team  is  to  try  and  intercept  the  ball  and  start  their  
own  tally.  
Coaching  Points:  
-­‐ Netball  rules  apply  (no  contact,  no  running  with  the  ball,  
3  e  marking...)  
-­‐ Only  the  GA  and  GK  are  allowed  in  the  end  zone.  
-­‐ One  point  for  every  pass  to  the  GA  inside  the  end  zone.  
The  winning  team  is  the  one  which  completes  the  
most  passes  to  their  GA  inside  the  scoring  zone.  
               Varia0on  
-­‐ Incorporate  a  goal.  Catch  the  ball  over  the  baseline.    
-­‐ If  ball  is  caught  in  the  ‘D’,  that  student  gets  a  free  shot  to  score  for  their  team  
-­‐ Incorporate  netball  rules.  Obstruc0on  and  stepping  (Start  basic,  work  up)  
-­‐ Centre  start  aeer  each  score  
31
GAME 3: The Numbers Game
Setup  
-­‐ Two  teams  of  up  to  15  players.  All  players  in  each  team  are  given  a  number  from  1  to  15.  
Descrip0on  
-­‐ When  the  teacher  calls  out  a  series  of  players'  numbers  they  should  run  onto  the  court.  
-­‐ The  players'  whose  numbers  have  just  been  called  then  play  using  normal  netball  rules  
un0l  a  goal  is  scored.  
Coaching  Points  
-­‐ Start  the  ball  in  the  centre  of  the  court  -­‐  this  way  it's  fair  for  both  team  and  the  fastest  
players  will  get  possession  of  the  ball  to  start  with.  
 

GAME 4: Golden Child


-­‐Two  equal  teams.One  team  running,  the  other  shoo0ng.  
-­‐ The  shoo0ng  team  lines  up  behind  a  dot  in  front  of  the  goal  post.  
-­‐ The  running  team  lines  up  at  a  back  corner  of  the  goal  third.  On  ‘start’,  the  first  runner  begins  
running  around  the  outside  of  the  goal  third.  
-­‐ They  keep  going  un0l  they  reach  the  start  again,  and  the  next  person  then  runs.  In  the

mean0me,  the  shoo0ng  team  shoots  for  goal.  If  they  get  it,  they  call  out  ‘STOP’,  and  the  
person  running  must  stop  where  they  are.  
-­‐ The  next  runner  then  immediately  starts.  The  last  person  in  the  running  team  is  called  the  
‘golden  child’.  
-­‐ When  they  run  around  the  third,  they  can  unfreeze  anyone  from  their  team  who  had  to

stop.  If  the  shoo0ng  team  gets  a  goal  when  the  golden  child  is  running,  then  the  team  is  
out  and  everyone  swaps  over.  
-­‐ Focus:  Shooters  should  take  their  0me  when  shoo0ng  -­‐  accuracy  is  important.  Runners  
should  run  as  fast  as  they  can.  If  shooters  are  too  good,  move  them  out  to  shot  from  
further.    
32
 
GAME 5: Netball Tag
Split  into  equal  teams.  One  team  wears  bibs.  Work  in  one  third  of  
court.  Use  small  ball  
for  interest.  Team  passes  ball  between  one  another  using  netball  
rules,  and  tries  to  tag  
an  opposi0on  player  with  the  ball.  If  tagged,  the  player  is  eliminated.  
If  their  team  wins  
the  ball  back  (through  intercept  or  error  by  team),  then  all  players  
rejoin  game.  
Focus:  Keep  eyes  up  in  the  confined  space.  Need  to  pass  quickly  and  
work  together  
to  achieve  the  task.  

GAME 5: End to End


Two  teams  pair  off  and  spread  the  length  of  the  court.  On  “GO”  teams  
pass  from  one  
end  to  the  other  and  try  to  score  a  goal  before  the  other  team.  They  only  get  one  shot  
before  rota0ng  posi0ons.  Shuffle  down  one  spot.  Shooter  runs  with  the  ball  to  the  other  
end  to  start  rou0ne  off  again.  Con0nue  un0l  a  team  scores  three  goals.  

Game 6: Peppershot Shoot


Two  numbered  teams  line  up  around  the  edge  of  the  goal  circle.  Two  balls  are  lee  in  middle  of  
circle.  Coach  calls  out  a  number.  The  corresponding  player  from  each  team  runs  in,  gets  a  ball,  
pepperpot  passes  to  all  their  team-­‐mates  and  then  shoots  for  goal.  First  team  to  score  the  goal  
gets  a  point.  Con0nue,  with  coach  calling  out  new  number  each  0me.  Can  call  out  ‘fruit  salad’  
where  you  cycle  through  all  players  from  1  to  4/5  to  see  who  gets  the  end  goal  first.  That  can  be  
worth  more  points  if  you  like.  

Sports Plan. (2011). Community


Drills. Retrieved from
https://www.sportplan.net/
app/#drills/Netball/

Blacktown City Netball. (2017). Minor Games. Retrieved from

http://blacktowncityna.nsw.netball.com.au/files/39139/files/Training%20Games.pdf
33

Wet  Weather  Ac@vi@es  

1. Islands  
Create  all  different  islands  on  the  court  by  using  cones.  Players  
need  to  get  in  pairs  with  1  ball  between  2.  You  need  1  or  2  catchers  
in  between  the  islands  (catches  are  not  allowed  on  the  islands).  
The  aim  of  the  game  is  that  the  players  in  a  pair  have  to  try  and  
visit  all  the  islands  but  to  be  able  to  move  to  the  next  island  they  
need  to  pass  the  to  their  partner  and  avoid  the  catchers.  Catchers  
are  not  allowed  to  intercept  the  ball.  Only  tag  players  in  between  
the  islands.    

2.  Corner  Ball    
Two  teams  of  5  players  works  best.  One  aVacking  team,  one  
defending  team  in  one  third  of  court.  AVacking  team  has  
two  players  on  diagonally  opposite  corners,  defending  team  
the  same.  The  rest  of  the  players  are  paired  off  aVack-­‐  
defence  in  the  third.  The  AVacking  team  tries  to  pass  the  
ball  from  one  corner  player  to  the  other,  making  sure  every  
aVack  player  touches  the  ball  on  its  way  across.  If  the  
defending  team  intercepts  the  ball,  they  roll  the  ball  back  to  
their  nearest  corner  player  and  then  they  become  the  new  
aVacking  team.  Swap  players  around.    

3.  Teamwork  Dodging  
 Use  this  drill  with  8  players.  Split  into  2  teams  
and  use  1  third  of  a  court.  Divide  the  court  into  4  squares  and  
assign  one  aVack  and  one  defence  per  square  (see  diagram).  
Teams  pass  the  ball  from  one  square  to  another  without  the  
defences  being  able  to  take  an  intercept.  They  must  use  a  
variety  of  dodges  to  break  free  from  their  defences.  If  the  other  
team  takes  an  intercept,  teams  swap  over.  

Blacktown City Netball. (2017). Minor Games. Retrieved from

http://blacktowncityna.nsw.netball.com.au/files/39139/files/Training%20Games.pdf
34

Tutorial  Notes  
TUTE  1  

LEST  
L  -­‐  learners:  Drill/ac0vity  suit  the  level/age  of  learners    
E  -­‐  equipment  would  be  controlled  and  limited  to  prevent  chaos  
S  -­‐  using  space  provided  and  making  the  most  of  area  provided  
T  -­‐  Timely  manner  for  each  drill/  ac0vity  

Warmup    
Rats  and  Rabbits  
• Students  line  up  in  two  lines  facing  a  partner    
• one  line  called  rats  and  the  other  called  rabbits    
• teacher  in  charge  will  call  out  either  rats  or  rabbits    
• e.g  called  rabbits,  the  rats  chase  the  rabbits  as  they  run  towards  the  side  line  before  the  ‘rats’  tag  
them.  
KPT:  pay  aVen0on  to  what  is  called  out,  tes0ng  reac0on  0mes.  

Partner  passing    
• Students  in  pairs,  1  ball  between  two.  
• Teacher  calls  out  chest  pass,  bounce  pass,  shoulder  pass  
• Further  varia0ons  using  less  dominant  hand  for  shoulder  pass  
KPT:    
• focus  on  specific  pass  being  used  and  performing  correct  technique  
• Make  sure  students  are  aware  when  they  need  to  step  back  or  forward  to  suit  the  type  of  pass.  
35
3  Man  Weave    
• Students  in  group  of  threes  start  at  the  base  line  of  the  court    
• Players  pass  the  ball  out  to  the  side  and  then  follow  their  pass  and  run  behind  the  player  they  
passed  the  ball  to.  
• Both  the  ball  and  all  players  should  be  moving  steadily  at  all  0mes.  
• Advanced/varia0ons:  3v3  game  at  end  of  weave    or  add  defenders    
KTP:    
• Look  for:  Steady  pace,  accurate  and  early  passing  (pass  in  front  of  the  player)  and  ensure  all  
players  are  thinking  about  their  footwork.  

Passing  drill:  Cut  the  cake  


• Students  stand  in  a  circle  with  one  student  in  the  
middle  of  the  circle  star0ng  with  the  ball.  
• They  then  pass  to  one  student  at  a  0me  then  the  
students  pass  straight  back  to  the  person  in  the  
middle,    around  the  circle    
• once  each  student  has  passed  it  back  to  the  centre  
the  last  student  to  complete  the  circle  then  swaps  
places  with  the  centre  student  and  becomes  the  
main  passer  in  the  drill  
KTP:  
• focus  on  increasing  pace  of  passing  as  passing  
level  improves  to  con0nue  to  challenge  students.  

Modified game:
• full  game  half  court    
• Full  game  rules  apply    
• Each  teach  must  return  to  half  court  before  aVemp0ng  
to  score.    
KTP:    
• no  stepping  or  dragging  with  the  ball.  
• focus  on  crea0ng  space  as  you  have  half  the  court  to  
use  
• communica0on  between  players    
36
TUTE  2  
 
Warm-­‐up  -­‐  should  only  take  5  minutes    
-­‐  learning  the  lines  of  the  court/  line  game    
• Teacher  calls  out  at  a  random  order  (centre  circle,  transverse  line,  
base  line  to  side  line)    
• Players  then  need  to  run  to  the  correct  line  being  called  out  and  
with  their  ball  place  it  down  on  the  line    
• This  con0nues  for  only  a  short  period  of  0me  for  students/players  
to  familiarise    themselves  with  the  court.    
L  -­‐  yr  7-­‐12  
E  -­‐  each  student  with  a  ball  
S-­‐  students  using  the  whole  court    
T  -­‐  short  period  of  0me  (2-­‐3mins)  as  part  of  warmup  
KTP:  
-­‐ Learn  all  the  line  name  of  a  netball  court    
-­‐ be  quick  on  your  feet  and  pay  aVen0on  to  what  is  being  called  out  

Passing    
• One  ball  between  two  in  pairs,  students/players  spread  down  the  side  line  facing  each  other  
roughly  2  metres  away  from  each  other.    
• students  pass  the  ball  to  their  partner  using  various  passing  skills  such  as  shoulder  pass  using  
lee  and  right  hands,  bounce  pass,  chest  pass,  quick  passes.  
• with  the  varia0ons  in  the  passing  students  should  be  directed  to  take  a  step  forward  to  
backwards  to  suit  the  pass  that  is  done.  
L  -­‐  learners  -­‐  yr  7-­‐12  
E  -­‐  1  ball  between  two    
S  -­‐  use  the  whole  length  of  the  court  on  one  side  line  
T  -­‐  short  period  of  0me  (2-­‐3mins)  as  part  of  warmup    
KTP:    
-­‐ Important  to  highlight  weight  transfer  and  FMS  skill  into  this  passing  warmup.  
-­‐ Correct  form  for  each  different  type  of  pass  (  chest  pass  -­‐  ball  is  pushed  evenly  from  both  hands,  
head  up)  (  bounce  pass  -­‐  step  forward  with  opposite  foot  to  throwing  hand)  
 
37
Footwork  
Drill  1  -­‐  Split  and  cut    
• Students  prac0ce  their  outside  landing  and  pivot  footwork    
• In  groups  of  4(  2  aVackers,  1  defender,  1  feeder)    
KTP:  
-­‐ Important  to  spilt  onto  a  45  degree  angle,  Correct  landing,  use  of  pivo0ng,  no  stepping.  
L  -­‐  learners  -­‐  yr  9-­‐12  
E  -­‐  1  ball    
S  -­‐  use  one  third  of  the  court  
T  -­‐  ~20  minutes  drill    
 
 

Drill  2  -­‐  centre  pass  feed  


• Player  1  begins  with  the  ball  and  stands  in  the  centre  circle  to  begin  drill  
• Player  3  the  defender  and  player  4  the  aVacker  stands  behind  the  transverse  line    
• player  4  (  aVacker)  tries  to  move  in  front  of  the  defender  as  player  1  feeds  to  through  to  the  
aVacker.    
• Player  3  op0ons  -­‐  if  faster  than  the  defender,  run  in  front  of  defender    
KTP:  
-­‐ AVacker  needs  to  access  their  defender.  If  they  are  faster  or  slower  then  the  defender,  to  then  
decide  if  they  are  going  to  run  in  front  of  the  defender  or  move  back  around  the  defender  and  
do  a  switch  to  get  the  ball  from  the  feeder  without  the  defender  intercep0ng  the  ball.    
L-­‐  years  9-­‐12  
E-­‐  1  ball,  1  cone  in  needed  
S-­‐  one  third  of  the  court    
T-­‐  15-­‐20  minute  drill  -­‐  enough  0me  given  for  students  to  learn  footwork  skills  used  in  drill.  
38
Drill  3  -­‐  Split  and  Re-­‐offer  
In  groups  of  4    
• player  1  in  centre  circle    
• 1  defender  stands  in  front  of  two  aVackers    
• The  two  aVackers  must  get  around  the  defender  to  catch  the  ball  from  player  1  then  pivot  
(  landing  on  their  outside  or  inside  foot)  
•  Then  re-­‐offer  through  to  the  second  aVacker,  passing  the  defender  and  make  it  back  to  the  
transverse  line.      
KTP:  
-­‐ create  space  when  aVacking    
-­‐ lead  out  and  judge  0ming  of  feeder  
L  -­‐  learners  -­‐  yr  7-­‐12  
E  -­‐  1  ball  
S  -­‐  using  one  third  of  the  court  (  Varia0on  -­‐  using  two  thirds  of  court)  
T  -­‐  15-­‐20  minutes  -­‐  allow  enough  0me  to  focus  on  skills    
 

Drill  4  -­‐  Pass  down  the  court    


• Players  begin  in  a  line  all  the  way  down  the  court    
• Player  1  begins  standing  behind  the  base  line    
• Player  1  then  begins  the  drill  by  throwing  the  ball  up  
into  the  air  then  passes  to  player  two    
• Player  2  must  decide  to  go  lee  or  right  and  catch  the  ball  
either  on  their  outside  or  inside  foot  to  then  pivot  and  
pass  down  the  line  un0l  it  reaches  the  end  of  the  line.  
• Once  the  ball  has  been  passed  down  the  court  the  last  
player  can  then  go  for  a  goal.    
KTP:  
-­‐ lead  out  on  one  side  on  45  degrees  to  the  catch  ball  
-­‐ Land  on  outside  foot  and  pivot    
L  -­‐  learners  -­‐  yr  7-­‐12  
E  -­‐  1  ball  
S  -­‐  use  the  whole  length  of  the  court  
T  -­‐  10-­‐15  minute  drill    
39
AOacking  and  Defending    
 Drill  -­‐  Tally  ball  
• players  divide  into  aVackers  and  defenders  (3  defenders  
and  2  aVackers  )  
• star0ng   at  side  line  
• aVackers  must  pass  the  ball  5  0mes  before  being  able  
to  score  a  “goal”  -­‐  a  Goal  is  when  a  player  catches  
the  ball  in  the  end  zone  which  is  the  side  of  the  
court.    
• rotate  defenders  and  aVackers    
KTP:  
-­‐ Crea0ng  space  as  aVackers    
-­‐ Denying  space  as  defenders    
L  -­‐  learners  -­‐  yr  7-­‐12  
E  -­‐  1  ball  
S  -­‐  one  third  of  the  court  and  side  lines  
T  -­‐  rotate  players  around  each  posi0on  -­‐  15  minute  drill  

Shoo@ng  
• Players  spread  out  across  the  D    
• two  players  in  the  D  each  with  a  ball.  
• Passes  the  ball  to  any  of  the  players  standing  on  the  outside  of  the  D    
• pass  three  0mes  then  are  able  to  go  for  a  shoot  and  aims  to  get  a  goal  before  the  second  player  
in  the  D  who  is  also  trying  to  score  a  goal  
KTP:  
-­‐ Knees  bend,  Ball  is  held  in  one  hand  with  fingers  spread,  ball  sits  on  middle  of  fingers  with  arm  
high,  other  hand  supports  on  the  side  of  the  ball.  feet  are  shoulder  width  apart.  

L  -­‐  learners  -­‐  yr  7-­‐12  


E  -­‐  1  Ball,  3  cones  
S  -­‐  Using  only  the  D    
T  -­‐  enough  0me  for  each  student  to  be  aVacker  3  0mes  (  3  rota0ons)  
40
Shoo@ng/modified  game:  Bump!  
• players  stand  on  the  top  of  the  D  standing  in  a  line.  
• first  two  players  in  the  line  each  start  with  a  ball  
• first  player  aVempts  to  shoot  for  a  goal,  aeer  they  have  taken  their  first  shot  the  second  player  
with  their  aVempts  to  shoot  for  a  goal.  
• If  the  second  player  (player  behind  them)  gets  a  goal  before  the  first  player,  the  first  player  is  out.    
• this  con0nues  un0l  the  last  two  players  standing  and  they  try  get  each  other  out  by  genng  a  goal  
before  the  first  player.  
• addi0onal;  players  can  bump  the  opponents  ball  with  their  ball  to  try  get  themselves  a  beVer  
chance  and  more  0me  to  shoot  for  a  goal.  increasing  their  chance  to  stay  in  the  game.  
KTP:  
-­‐ Players  need  to  work  under  pressure    
-­‐ use  correct  shoo0ng  technique  (  Knees  bend,  Ball  is  held  in  one  hand  with  fingers  spread,  ball  
sits  on  middle  of  fingers  with  arm  high,  other  hand  supports  on  the  side  of  the  ball.  feet  are  
shoulder  width  apart.  

L  -­‐  learners  -­‐  yr  7-­‐12  


E  -­‐  2  netballs    
S  -­‐  One  third  and  the  D    
T  -­‐  0me  will  depend  on  the  skill  of  the  students/players  -­‐  game  can  go  on  for  at  least  5-­‐10minutes    
41
TUTE  3  

Assessing  students    

Skills  assessing:  Re  offer  and  shoo0ng    


Marking  key  

Split and Re-offer Shooting

Prepara@on     Prepara@on    
-­‐ Body  is  upright  and  trunk  is  stable       -­‐ Ball  is  held  in  one  hand  with  fingers  spread,  
ball  sits  on  middle  of  fingers  with  arm  
-­‐ Knees  and  hips  are  slightly  flexed     high  


-­‐ Shoulders  are  square  and  chin  is  up  with   -­‐ Other  hand  supports  on  the  side  of  the  ball  

eyes  on  the  thrower    

Execu@on     -­‐  Feet  are  shoulder-­‐width  apart  


-­‐ AVacker  1  –  outside  foot  is  placed  strongly   -­‐ Feet,  hips  and  shoulders  are  square  to  post  

on  the  ground  with  adequate  transfer  of  
force  in  the  opposite  direc0on  –  lead  lee,   Execu@on    
take-­‐off  lee,  land  lee,  pivot  lee  (opposite  for  
right  hand  side)     -­‐ Knees  are  evenly  flexed  

-­‐ AVacker  2  –  change  of  direc0on  is   -­‐  Elbow  is  slightly  flexed  

appropriately  0med    
-­‐ Pushes  up  with  the  legs  strongly  to  toes  

-­‐ AVacker  2  –  hips  turn  inside  towards  the  ball    
-­‐  Elbow  points  towards  the  post  

-­‐ Force  is  transferred  sequen0ally  through  
legs,  trunk  and  arms  throughout  mo0on     -­‐ Arm  extends  and  follow  through  is  with  wrist  
and  fingers  on  release  of  the  ball  

-­‐ Strong  drives  on  both  leads    
-­‐ Fingers  are  spread  with  thumbs  behind  ball,   -­‐  Ball  is  released  high    
forming  a  ‘W’  with  the  index  fingers  

Comple0on     -­‐ Comple@on  

-­‐ Run  on  to  catch  in  front     -­‐ Stable  base  is  maintained  

Outcome    
-­‐ Arm  is  fully  extended  above  the  head  on  
-­‐ Strong  sharp  take  of  the  ball  in  prepara0on   follow  through    
for  next  pass   Outcome  

-­‐ Shot  is  successful    
42
Assessing  skills  
-­‐ In  our  set  teams  we  rotated  between  assessing  and  comple0ng  the  drill  (being  assessed).  
-­‐ own/Preferred  sport  may  be  more  comfortable  to  assess  more  than  2  skills  at  one  0me  in  a  
single  drill.  Adding  another  skill  into  drill  if  comfortable  assessing  more  than  2  in  preferred  
sport,  this  can  vary  with  each  sport  that  teacher  is  assessing  as  it  depends  on  prior  knowledge  of  
sport  and  specific  skills.    
-­‐ assess  and  rank  students  -­‐  easier  op0on  than  making  notes  on  each  individual  child  is  to  assess  
the  students  and  have  a  ranking  system.  Punng  each  student  in  the  correct  rank  in  comparison  
with  the  students  in  the  class.  e.g.  Kate  might  score  a  5  in  shoo0ng  and  be  ranked  for  a  higher  
grade  compared  to  greta  who  scored  a  3  in  shoo0ng  so  from  these  standards  it  is  easier  to  rank  
each  student  in  the  class  instead  of  making  notes  in  each  individual  child.  
-­‐ Assessing  students  on  a  rota0onal  process  wouldn’t  work  as  well  as  assessing  students  in  blocks.  
e.g.  student  being  assessed  repeats  the  drill  5x  in  a  row  to  give  the  teacher  a  chance  to  write  
down  any  comments  and  assess  the  student  appropriately      
-­‐ using  video  recording  -­‐  e.g  video  the  game  play  to  watch  later  and  assess  mul0ply  students  for  
different  skills  and  game  play.  
-­‐ Used  assessment  tool  refer  to  pg  42  &  43  
What  I  would  do  differently    
-­‐ When  assessing  students  individually  on  their  skills  of  a  specific  sport,  I  would  use  a  block  
system;  this  involves  the  student  comple0ng  the  drill  repeatedly  5  0mes  in  a  row.  This  is  so  I  can  
assess  the  individual  student  with  more  accuracy  and  also  give  the  student  mul0ple  aVempts  at  
the  skill  to  perform  the  skill  to  the  best  of  their  ability.  
-­‐ a  sugges0on  was  to  video  record  the  game  play  
while  assessing  the  drill  on  specific  skills.  I  would  
use  this  technique  to  assess  each  individual  
student  and  to  save  0me.    

Drill:  Split  re-­‐offer  and  shoot    


-­‐ AVacking  student  (  being  assessed)  passes  the  
ball  off  to  one  of  the  players  standing  on  the  
cones.  
-­‐ Must  re-­‐offer  3  0mes  and  can  not  pass  off  to  the  
same  player  twice.  
-­‐ once  completed  3  0mes  aVacker  then  aVempts  
to  shoot  a  goal.  
-­‐ students  rotate  around  so  all  can  be  assessed.    
 
43
 

 
44
Assessing  game  play:    
Round  Robin  
In  this  weeks  tute  we  played  a  game  of  round  robin.  We  went  into  our  teams  and  rotated  from  
playing  a  game  and  assessing.    What  I  would  do  in  this  situa0on  is  video  record  the  game  play  as  
well  as  assess  students  while  watching  the  game.  This  then  gives  myself  a  chance  to  assess  each  
student  overall  and  then  have  the  recorded  footage  to  look  back  on  and  focus  more  on  each  
individual.  Another  reason  for  video  recording  the  game  play  is  have  a  accurate  mark  for  each  
student  and  so  I  could  rank  each  student  appropriately  in  comparison  to  the  rest  of  the  class.  We  
used  the  marking  key  shown  below,  which  we  looked  at  use  of  space,  posi0oning,  execu0on  and  
discussion  making.  From  each  tac0cal  problem,  we  looked  out  how  as  a  whole  the  student  
performed  and  we  marked  a  student  from  0-­‐5,  0  being  low  grade  and  5  being  the  highest  grade.          
 

SCASA. (2016). Physical Education Studies Netball.



Retrieved from https://k10outline.scsa.wa.edu.au/__data/assets/pdf_file/0004/196726/
Physical-Education-Performance-Assessment-Support-Material-Netball.PDF
45

Addi@onal  Resources  
History  of  netball  
In  1891  Dr  James  Naismith,  a  Canadian  immigrant  YMCA  instructor  in  the  USA,  invented  the  game  
of  basketball.  Another  American,  Dr  Toles,  who  was  visi0ng  England  in  1895,  introduced  basketball  
to  that  country,  and  although  Englishmen  preferred  tradi0onal  sports,  it  was  popular  with  the  
ladies.  

In  England  in  1895,  ladies  using  brooms0cks  for  posts  and  wet  paper  bags  for  baskets  played  the  
basketball  game  on  grass.  Their  long  skirts,  bustle  backs,  nipped  waists  and  buVon  up  shoes  
impeded  running  and  their  leg-­‐of-­‐muVon  sleeves  restricted  arm  movement  making  dribbling  and  
long  passes  difficult.  The  ladies  decided  to  adapt  the  game  to  accommodate  these  restric0ons.  
In  those  early  days  the  nets  were  not  open  at  both  ends  and  aeer  each  goal  was  scored,  the  
umpire  had  the  task  of  retrieving  the  ball  from  the  top  of  the  post.  

Moves  for  the  establishment  of  a  central  organising  body  and  a  Na0onal  Tournament  came  almost  
simultaneously  from  Queensland  and  New  South  Wales.  

A  Na0onal  Body  for  Netball  in  Australia  was  founded  at  a  mee0ng  on  August  26-­‐27,  1927  when  the  
All  Australia  Women’s  Basket  Ball  Associa0on  was  formed  at  a  mee0ng  held  in  conjunc0on  with  an  
Interstate  Basket  Ball  carnival.  

Founda0on  Members  of  the  Associa0on  were:  


•        New  South  Wales  –  The  City  Girls  Amateur  Sports  Associa0on  
•        Queensland  –  The  Australian  Ladies  Basket  Ball  Associa0on  
•        South  Australia  –  South  Australian  Women’s  Basket  Ball  Associa0on  
•        Victoria  –  The  Melbourne  Girls  Basket  Ball  Associa0on  
•        Western  Australia  –  The  Basket  Ball  Associa0on  of  Perth  

What  is  Netball    


Netball  is  a  ball  sport  played  by  two  teams  of  seven  players.  Games  are  played  on  a  rectangular  
court  with  raised  goal  rings  at  each  end.  

The  object  is  to  score  goals  from  within  a  defined  area,  by  throwing  a  ball  into  a  ring  aVached  to  a  
3.05  metres  (10  feet)  high  post.  

Players  are  assigned  specific  posi0ons,  which  define  their  roles  within  the  team  and  restrict  their  
movement  to  certain  areas  of  the  court.  During  general  play,  a  player  with  the  ball  can  hold  onto  it  
for  only  three  seconds  before  shoo0ng  for  a  goal  or  passing  to  another  player.  

The  winning  team  is  the  one  that  scores  the  most  goals.  Netball  games  are  60  minutes  long  but  
varia0ons  have  been  developed  to  increase  the  game’s  pace  and  appeal  to  a  wider  audience.  It  is  
classified  as  an  invasion  game.  

Basic  Rules:  
●   Obstruc0on  –  Within  3  feet  when  defending  
●   Offside  –  Out  of  posi0on  
●   Stepping  –  Lieing  the  grounded  foot  and  placing  back  down   Netball Australia. (2016). History of
●   Contact  –  on  player,  ball  and  post   Netball. Retrieved from
●   Over  a  third  –  Ball  not  received  in  every  third   https://netball.com.au/about-
●   3  sec  –  held  ball   netball-australia/history-of-
●   Advantage  –  when  obstruc0on  has  been  played  to  advantage   netball/
46
NeVa  and  NET,  SET  ,  Go,  are  organisa0ons  which  helps  youth  build  fundamental  skills  for  netball  
for  the  youth  
47
NET, SET, GO RULES (7-8 year olds) (9-10 year olds) Netball
Match duration 4 x 8 minute quarters 4 x 10 minute quarters 4 x 15 minute quarters
Goal post 2.4m 2.4m – 3.05m 3.05m
Ball Size 4 Size 4 Size 5
Time to pass ball Up to 5 seconds Up to 4 seconds Up to 3 seconds
Footwork 1-2 steps (to regain Shuffling on the spot Rule 9.6 Footwork
balance) allowed (to regain balance) (Rules of Netball p51)
allowed, without
moving down the court
Defending Strict one-on-one Strict one-on-one Other forms of defence
defence defence may be introduced.
Players Players may defend a
may not defend a shot shot at goal
at goal
Centre pass Taken by the non- Alternate centre pass Rule 8.2 Centre Pass
scoring team (Rules of Netball  p36)
Substitutions Game time evenly Game time evenly Rule 9.1 Substitutions
distributed amongst all distributed amongst all and team changes
players players (Rules of Netball p44)
Unlimited substitutions Unlimited substitutions
at any time at any time

Players should try all Players should try all


positions during the positions during the
program/season program/season
Coaching Coach may enter the Coach may move Rule 5.1 Team (Rules
field of play and give along the sideline (but of Netball p20)
players immediate may not interfere with
feedback the umpire) to give
If the game is one- players immediate
sided, coaches must feedback
make sure all players If the game is one-
have a good sided, coaches must
experience by: ▪ make sure all players
rotating players have a good
into different positions experience by: ▪
giving centre
▪ resting skilled pass to the non-scoring
players   team ▪ rotating
players into different
positions

▪ resting skilled
players
Awards and scoring No scores Scores may be kept Scores and ladders
No finals No ladder may be kept
Finals played
No best and fairest No finals
awards Best and fairest awards
No best and fairest
awards
48

NEW RULES FOR NETBALL


Netball is an exciting, fast and skilful game of fair contest. It is a game in which two teams
of seven players each strive to keep or gain possession of the ball. The team with the ball,
through running, jumping, throwing and catching, attempts to move the ball into its goal circle
from where a goal may be scored, while the opposing team uses defensive movements and
strategies to prevent this and to gain possession.

The team with the greater number of goals is the winner of the match. Players have specified
areas in which they can move.

Play restarts after each goal with teams having alternate possession.

The Rules are based on the core values of equal opportunity, fair play and respect for an
opponent’s skill and safety.

2016 RULES OF NETBALL


The International Netball Federation has updated some the Official rules of netball. These
updates will take effect for all matches played in Australia, and all International games, on
January 1 2016.

The rule changes aim to meet the changing needs of the game, and to
reflect the modern, forward-looking sport of netball. They are designed
to improve players’ enjoyment of the game, create consistency in the
interpretation of the rules across all world regions, and make the game
more attractive to spectators.

The changes will mean quicker injury management, clearer options for
game management, less whistle, and in some cases, simpler, more clearly
written rules.

The Game Management section has been expanded to provide greater


clarity and consistency around how umpires are to officiate play that is
contrary to the letter and spirit of the Rules of the Game. This includes
unfair play, dangerous play and misconduct.

As well as these changes, the rule book has been revamped to include a new definitions section,
new technical specifications, including new court terminology, a clarification of interval times, a
clarification of team officials, match officials and the terminology of the court and related areas.

It is important to note that the rules remain unchanged in relation to a player’s responsibility.
Players on the court are still expected to respond to rulings by the umpires and adjust their play
accordingly. Similar requirements apply to team officials and bench players.

Further to this, the rules remain unchanged in relation to the umpire’s responsibilities. It is
the umpire’s responsibility to control the match according to the rules, apply the rules
fairly, communicate clearly and maintain a calm and decisive control.
49

NEW RULES FOR NETBALL


SNAPSHOT OF KEY CHANGES
All injury/illness stoppages,
Umpires will no longer blow which will include blood, will
their whistle when goals are be up to 30 seconds, and
scored and if it is clear that the player concerned must
the ball is out of court. leave the court.

Goal tending will no longer be


allowed. Players will not be able
to deflect a shot once the ball is
When taking a centre pass,
on a downward flight towards the
the Centre is required to now
ring, including touching the ball
only have one foot wholly
up through the net.
within the centre circle.

PENALTIES
SANCTIONS
The use of the word ‘Penalties’ has been
changed to ‘Sanctions’.
Sanctions will include Free Pass and Penalty
Once a player taking a Pass. Throw In and Toss Up are considered
penalty pass is in the correct actions as opposed to Sanctions (or penalties
position, the player may under the current version).
choose either to play the ball
immediately or to wait for
the infringer to stand out of
play. However, it is important
to note that the changes to
the rule regarding the taking
of the penalty pass do not
remove the requirement for a
player who is sanctioned for
a major infringement to stand
out of play.
50
Safety  @ps  for  netball  
-­‐ Good  prepara0on  is  important  
-­‐ Undertake  training  prior  to  compe00on  to  ensure  readiness  to  play.  
-­‐ Always  warm  up,  stretch  and  cool  down.  A  recent  netball  study  found  that  not  warming  up  
before  a  game  increases  the  risk  of  injury  by  48%.  
-­‐ Undergo  fitness  programs  to  develop  aerobic  fitness,  strength,  balance,  coordina0on  and  
flexibility.  
-­‐ Good  technique  and  prac0ces  will  help  prevent  injury  
-­‐ Par0cipate  in  training  programs  to  improve  body  balance  (using  wobble  boards  or  balance  
mats).  Poor  balance  may  increase  the  risk  of  injury.  
-­‐ Learn  correct  passing,  catching  and  landing  techniques.  Incorrect  landing  may  increase  the  risk  
of  injury  to  the  knee.  Further  informa0on  on  landing  is  available  in  the  University  of  Ballarat  
Down  to  Earth  –  A  Prac0cal  Guide  to  Safe  and  Effec0ve  Landing  in  Netball  publica0on,  available  
at  www.smartplay.com.au.  
-­‐ Coaches  should  undertake  regular  reaccredita0on  and  educa0on  to  ensure  their  knowledge  is  
kept  up-­‐to-­‐date.  
-­‐ Accredited  umpires  and  adherence  to  the  rules  decreases  the  risk  of  contact  and  injury.  
-­‐ Wear  the  right  protec0ve  equipment  
-­‐ Seek  professional  advice  on  footwear.  
-­‐ Consider  preven0ve  ankle  taping  or  bracing  to  reduce  injury  risks.  
Check  netball  environment  for  hazards  
-­‐ Use  Netball  Australia’s  Game  Day  Checklist  (available  at  www.netball.asn.au)  to  ensure  a  safe  
playing  environment.  
-­‐ Check  and  maintain  the  playing  surface  to  remove  hazards  e.g.  loose  gravel.  
-­‐ Provide  adequate  run-­‐off  area  around  the  court.  
-­‐ Goal  posts  should  be  padded  and  secured  firmly  to  the  ground  with  no  part  posing  a  tripping  
risk.  
-­‐ Remove  court  side  hazards.  
   
Modify  rules  and  equipment  for  children  
-­‐ Encourage  children  to  par0cipate  in  a  Net  Set  GO!  program  (incorpora0ng  FunNet  and  NeVa)  to  
develop  good  skills  and  techniques.  
-­‐ Use  lower  goal  rings  for  relevant  age  groups.  
Other  safety  @ps  
-­‐ Drink  water  before,  during  and  aeer  play.  
-­‐ Wear  broad-­‐spectrum  sunscreen  and  a  hat  when  playing  outdoors.  
-­‐ Discourage  play  in  extreme  hot,  wet  or  slippery  condi0ons.  
-­‐ Qualified  first  aid  personnel,  first  aid  kits,  ice  packs  and  a  stretcher  should  be  available  at  all  
0mes.  
-­‐ Enforce  and  adhere  to  a  strict  blood  rule.  
If  an  injury  occurs  
-­‐ Players  should  seek  prompt  aVen0on  from  qualified  first  aid  personnel.  
-­‐ Ensure  players  are  fully  rehabilitated  before  returning  to  play.  
-­‐ An  ankle  brace  should  be  worn  for  at  least  three  months  aeer  serious  ankle  injury.  
For  Further  Reference:  hOps://sma.org.au/resources-­‐advice/netball/  
51

KOLBE CATHOLIC COLLEGE YEAR 8


NETBALL PROGRAM
52

ADDITIONAL WARM-UP AND COOL


DOWN FOR NETBALL
53

References:

Blacktown City Netball.( 2017). Coaching Points. Retrieved from http://


www.peninsulanetball.org.au/CoachingPoints.pdf

Sports Plan. (2011). The Rules of Netball.



Retrieved from https://www.sportplan.net/drills/Netball/rules.jsp#1

Sports Plan. (2011). Community Drills.



Retrieved from https://www.sportplan.net/app/#drills/Netball/
index.jsp

Ku-Ring-Gai Netball Association ( 2015). Attacking Skills 1. Retrieved


from http://kna.nsw.netball.com.au/files/39192/files/Coaching/
Attacking%20Skills%201_150662.pdf

Ku-Ring-Gai Netball Association. ( 2015). Attacking Skills 2. Retrieved


from http://kna.nsw.netball.com.au/files/39192/files/Coaching/
Attacking%20Skills%202_197296.pdf

Ku-Ring-Gai Netball Association ( 2015).Defending Skills. Retrieved


from http://kna.nsw.netball.com.au/files/39192/files/Coaching/
Defending%20Skills%201_150921.pdf

Ku-Ring-Gai Netball Association ( 2015). Basic Netball Skills 1.



Retrieved from http://kna.nsw.netball.com.au/files/39192/files/
Coaching/Basic%20Netball%20Skills%201_149528.pdf

SCASA. (2016). Physical Education Studies Netball.



Retrieved from https://k10outline.scsa.wa.edu.au/__data/assets/
pdf_file/0004/196726/Physical-Education-Performance-
Assessment-Support-Material-Netball.PDF

54
Sports Medicine Australia. (2010). Netball Injury Fact Sheet. Retrieved
from https://sma.org.au/resources-advice/netball/

Netball Australia. (2016). What is Netball. Retrieved from https://


netball.com.au/our-game/what-is-netball/

Netball Australia. (2016) Netta Rules. Retrieved from https://kna.net.au/


wp-content/uploads/2016/05/KNA-netta-rules.pdf

Netball Australia. (2016). History of Netball. Retrieved from https://


netball.com.au/about-netball-australia/history-of-netball/

Blacktown City Netball. (2017). Minor Games. Retrieved from

http://blacktowncityna.nsw.netball.com.au/files/39139/files/Training
%20Games.pdf

Blacktown City Netball. (2017). Warm-up and Cool-down. Retrieved


from http://blacktowncityna.nsw.netball.com.au/

Kolbe Catholic College. (2016). Retrieved from KCC Physical Education


Department

Ku-Ring-Gai Netball Association (2015) Coaching Resources.


Retrieved from http://kna.nsw.netball.com.au/content.aspx?
file=39192|33392p

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