Re4b en PDF
Re4b en PDF
Re4b en PDF
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My dear readers! From time to time, I have questions, I don’t know who (or where) to ask. Or I’m just
lazy... Can you please help me?
I have a 2TB HDD that is constantly busy/noisy. Even if no OS booted! That drives me crazy. A strange
thing – when I turn on ”long” SMART test (smartctl --test=long /dev/sda), it is almost silent, but for a
5 hours. When test finish, the HDD is constantly noisy again. While everything is fine in SMART info. The
HDD is new. Maybe this is a kind of maintenance I should just wait for the end of? Nothing suspicious in
SMART info: https://pastebin.com/5eFePXgG.
I’ve got a huge graph, for example, 106 nodes (vertices). I want to visualize it somehow, so that a user
would navigate it using mouse. Clicked on link (edge) and moved to another node (vertex). Like in IDA.
Maybe, using JavaScript. Are there any mature open-source solutions?
Do you remember “The Incredible Machine” videogame for DOS? Do you know about Rube Goldberg
machines? What can be used today for simulating them? Some kind of physics engine, maybe?
The ERGO BT-590 bluetooth headphones have a touch control that is too sensitive and easy to hit with
clothing. How to force Android ignore messages from headphones about buttons?
If you know something, please help me: <first_name @ last_name . com> or <first_name . last_name @
gmail . com>.
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| _| | '_ \ / _` | | '_ \ / _ \/ _ \ '__| | '_ \ / _` |
| |___| | | | (_| | | | | | __/ __/ | | | | | | (_| |
|_____|_| |_|\__, |_|_| |_|\___|\___|_| |_|_| |_|\__, |
|___/ |___/
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/ _| ___ _ __
| |_ / _ \| '__|
| _| (_) | |
|_| \___/|_|
____ _
| __ ) ___ __ _(_)_ __ _ __ ___ _ __ ___
| _ \ / _ \/ _` | | '_ \| '_ \ / _ \ '__/ __|
| |_) | __/ (_| | | | | | | | | __/ | \__ \
|____/ \___|\__, |_|_| |_|_| |_|\___|_| |___/
|___/
Reverse Engineering for Beginners
(Understanding Assembly Language)
Dennis Yurichev
<first_name @ last_name . com>
cba
©2013-2020, Dennis Yurichev.
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
license. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/.
Text version (March 28, 2020).
The latest version (and Russian edition) of this text is accessible at beginners.re.
You may want to help me with translating this work into languages other than English and Russian. Just
send me any piece of translated text (no matter how short) and I’ll put it into my LaTeX source code.
Read here.
The language statistics is available right here: https://beginners.re/.
Speed isn’t important, because this is an open-source project, after all. Your name will be mentioned as
a project contributor. Korean, Chinese, and Persian languages are reserved by publishers. English and
Russian versions I do by myself, but my English is still that horrible, so I’m very grateful for any notes
about grammar, etc. Even my Russian is flawed, so I’m grateful for notes about Russian text as well!
So do not hesitate to contact me: <first_name @ last_name . com> or <first_name . last_name @
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i
Abridged contents
1 Code Patterns 1
4 Java 654
6 OS-specific 725
7 Tools 780
13 Communities 1001
Afterword 1003
Appendix 1005
Glossary 1038
Index 1040
ii
Contents
1 Code Patterns 1
1.1 The method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Some basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2.1 A short introduction to the CPU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2.2 Numeral Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2.3 Converting From One Radix To Another . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.3 An Empty Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.3.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.3.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.3.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.3.4 Empty Functions in Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.4 Returning Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.4.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.5 Hello, world! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.5.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.5.2 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.5.3 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
1.5.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1.5.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
1.5.6 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
1.6 Function prologue and epilogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
1.6.1 Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1.7 An Empty Function: redux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1.8 Returning Values: redux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1.9 Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
1.9.1 Why does the stack grow backwards? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
1.9.2 What is the stack used for? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
1.9.3 A typical stack layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
1.9.4 Noise in stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
1.9.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
1.10 Almost empty function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
1.11 printf() with several arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
1.11.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
1.11.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
1.11.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
1.11.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
1.11.5 By the way . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
1.12 scanf() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
1.12.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
1.12.2 The classic mistake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
1.12.3 Global variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
1.12.4 scanf() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
1.12.5 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
1.13 Worth noting: global vs. local variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
1.14 Accessing passed arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
1.14.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
1.14.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
1.14.3 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
1.14.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
1.15 More about results returning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
1.15.1 Attempt to use the result of a function returning void . . . . . . . . . . . . . . . . . . . . . 106
iii
1.15.2 What if we do not use the function result? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
1.15.3 Returning a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
1.16 Pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
1.16.1 Returning values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
1.16.2 Swap input values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
1.17 GOTO operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
1.17.1 Dead code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
1.17.2 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
1.18 Conditional jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
1.18.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
1.18.2 Calculating absolute value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
1.18.3 Ternary conditional operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
1.18.4 Getting minimal and maximal values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
1.18.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
1.18.6 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
1.19 Software cracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
1.20 Impossible shutdown practical joke (Windows 7) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
1.21 switch()/case/default . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
1.21.1 Small number of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
1.21.2 A lot of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
1.21.3 When there are several case statements in one block . . . . . . . . . . . . . . . . . . . . . 178
1.21.4 Fall-through . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
1.21.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
1.22 Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
1.22.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
1.22.2 Memory blocks copying routine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
1.22.3 Condition check . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
1.22.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
1.22.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
1.23 More about strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
1.23.1 strlen() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
1.23.2 Boundaries of strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
1.24 Replacing arithmetic instructions to other ones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
1.24.1 Multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
1.24.2 Division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
1.24.3 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
1.25 Floating-point unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
1.25.1 IEEE 754 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
1.25.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
1.25.3 ARM, MIPS, x86/x64 SIMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
1.25.4 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
1.25.5 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
1.25.6 Passing floating point numbers via arguments . . . . . . . . . . . . . . . . . . . . . . . . . . 228
1.25.7 Comparison example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
1.25.8 Some constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.25.9 Copying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.25.10 Stack, calculators and reverse Polish notation . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.25.11 80 bits? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.25.12 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.25.13 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.26 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.26.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
1.26.2 Buffer overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
1.26.3 Buffer overflow protection methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
1.26.4 One more word about arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
1.26.5 Array of pointers to strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
1.26.6 Multidimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
1.26.7 Pack of strings as a two-dimensional array . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
1.26.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
1.26.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
1.27 Example: a bug in Angband . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
1.28 Manipulating specific bit(s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
1.28.1 Specific bit checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
1.28.2 Setting and clearing specific bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
iv
1.28.3 Shifts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
1.28.4 Setting and clearing specific bits: FPU1 example . . . . . . . . . . . . . . . . . . . . . . . . 315
1.28.5 Counting bits set to 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
1.28.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
1.28.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
1.29 Linear congruential generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
1.29.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
1.29.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
1.29.3 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
1.29.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
1.29.5 Thread-safe version of the example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
1.30 Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
1.30.1 MSVC: SYSTEMTIME example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
1.30.2 Let’s allocate space for a structure using malloc() . . . . . . . . . . . . . . . . . . . . . . . 344
1.30.3 UNIX: struct tm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
1.30.4 Fields packing in structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
1.30.5 Nested structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
1.30.6 Bit fields in a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
1.30.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
1.31 The classic struct bug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
1.32 Unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
1.32.1 Pseudo-random number generator example . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
1.32.2 Calculating machine epsilon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
1.32.3 FSCALE instruction replacement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
1.32.4 Fast square root calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
1.33 Pointers to functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
1.33.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
1.33.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
1.33.3 Danger of pointers to functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
1.34 64-bit values in 32-bit environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
1.34.1 Returning of 64-bit value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
1.34.2 Arguments passing, addition, subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
1.34.3 Multiplication, division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
1.34.4 Shifting right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
1.34.5 Converting 32-bit value into 64-bit one . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
1.35 LARGE_INTEGER structure case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
1.36 SIMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
1.36.1 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
1.36.2 SIMD strlen() implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
1.37 64 bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
1.37.1 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
1.37.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
1.37.3 Float point numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
1.37.4 64-bit architecture criticism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
1.38 Working with floating point numbers using SIMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
1.38.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
1.38.2 Passing floating point number via arguments . . . . . . . . . . . . . . . . . . . . . . . . . . 433
1.38.3 Comparison example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
1.38.4 Calculating machine epsilon: x64 and SIMD . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
1.38.5 Pseudo-random number generator example revisited . . . . . . . . . . . . . . . . . . . . . 436
1.38.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
1.39 ARM-specific details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
1.39.1 Number sign (#) before number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
1.39.2 Addressing modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
1.39.3 Loading a constant into a register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
1.39.4 Relocs in ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
1.40 MIPS-specific details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
1.40.1 Loading a 32-bit constant into register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
1.40.2 Further reading about MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
v
2.1.2 Nibble AKA nybble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
2.1.3 Byte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
2.1.4 Wide char . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
2.1.5 Signed integer vs unsigned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
2.1.6 Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
2.1.7 Address register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
2.1.8 Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
2.2 Signed number representations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
2.2.1 Using IMUL over MUL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
2.2.2 Couple of additions about two’s complement form . . . . . . . . . . . . . . . . . . . . . . . . 450
2.2.3 -1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
2.3 Integer overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
2.4 AND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
2.4.1 Checking if a value is on 2n boundary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
2.4.2 KOI-8R Cyrillic encoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
2.5 AND and OR as subtraction and addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
2.5.1 ZX Spectrum ROM text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
2.6 XOR (exclusive OR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
2.6.1 Logical difference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
2.6.2 Everyday speech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
2.6.3 Encryption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
2.6.4 RAID2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
2.6.5 XOR swap algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
2.6.6 XOR linked list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
2.6.7 Switching value trick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
2.6.8 Zobrist hashing / tabulation hashing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
2.6.9 By the way . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
2.6.10 AND/OR/XOR as MOV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
2.7 Population count . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
2.8 Endianness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
2.8.1 Big-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
2.8.2 Little-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
2.8.3 Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
2.8.4 Bi-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
2.8.5 Converting data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
2.9 Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
2.10 CPU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
2.10.1 Branch predictors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
2.10.2 Data dependencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
2.11 Hash functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
2.11.1 How do one-way functions work? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
vi
3.10 Loops: several iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
3.10.1 Three iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
3.10.2 Two iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
3.10.3 Intel C++ 2011 case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
3.11 Duff’s device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
3.11.1 Should one use unrolled loops? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
3.12 Division using multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
3.12.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
3.12.2 How it works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
3.12.3 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
3.12.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
3.12.5 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
3.13 String to number conversion (atoi()) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
3.13.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
3.13.2 A slightly advanced example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
3.13.3 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
3.14 Inline functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
3.14.1 Strings and memory functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
3.15 C99 restrict . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
3.16 Branchless abs() function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
3.16.1 Optimizing GCC 4.9.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
3.16.2 Optimizing GCC 4.9 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
3.17 Variadic functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
3.17.1 Computing arithmetic mean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
3.17.2 vprintf() function case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
3.17.3 Pin case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
3.17.4 Format string exploit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
3.18 Strings trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
3.18.1 x64: Optimizing MSVC 2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
3.18.2 x64: Non-optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526
3.18.3 x64: Optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
3.18.4 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
3.18.5 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
3.18.6 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
3.18.7 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
3.18.8 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
3.19 toupper() function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
3.19.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
3.19.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
3.19.3 Using bit operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
3.19.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
3.20 Obfuscation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
3.20.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
3.20.2 Executable code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
3.20.3 Virtual machine / pseudo-code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
3.20.4 Other things to mention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
3.20.5 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
3.21 C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
3.21.1 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
3.21.2 ostream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
3.21.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
3.21.4 STL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
3.21.5 Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
3.22 Negative array indices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
3.22.1 Addressing string from the end . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
3.22.2 Addressing some kind of block from the end . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
3.22.3 Arrays started at 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
3.23 More about pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596
3.23.1 Working with addresses instead of pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596
3.23.2 Passing values as pointers; tagged unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 598
3.23.3 Pointers abuse in Windows kernel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
3.23.4 Null pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
3.23.5 Array as function argument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
3.23.6 Pointer to a function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
vii
3.23.7 Pointer to a function: copy protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
3.23.8 Pointer to a function: a common bug (or typo) . . . . . . . . . . . . . . . . . . . . . . . . . . 610
3.23.9 Pointer as object identificator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
3.23.10 Oracle RDBMS and a simple garbage collector for C/C++ . . . . . . . . . . . . . . . . . . 611
3.24 Loop optimizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
3.24.1 Weird loop optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
3.24.2 Another loop optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
3.25 More about structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 616
3.25.1 Sometimes a C structure can be used instead of array . . . . . . . . . . . . . . . . . . . . 616
3.25.2 Unsized array in C structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
3.25.3 Version of C structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618
3.25.4 High-score file in “Block out” game and primitive serialization . . . . . . . . . . . . . . . 620
3.26 memmove() and memcpy() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
3.26.1 Anti-debugging trick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
3.27 setjmp/longjmp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
3.28 Other weird stack hacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
3.28.1 Accessing arguments/local variables of caller . . . . . . . . . . . . . . . . . . . . . . . . . . 627
3.28.2 Returning string . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
3.29 OpenMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
3.29.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
3.29.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
3.30 Signed division using shifts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
3.31 Another heisenbug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
3.32 The case of forgotten return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
3.33 Homework: more about function pointers and unions . . . . . . . . . . . . . . . . . . . . . . . . . 642
3.34 Windows 16-bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
3.34.1 Example#1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
3.34.2 Example #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
3.34.3 Example #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
3.34.4 Example #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645
3.34.5 Example #5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
3.34.6 Example #6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
4 Java 654
4.1 Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 654
4.1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 654
4.1.2 Returning a value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 654
4.1.3 Simple calculating functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659
4.1.4 JVM3 memory model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 661
4.1.5 Simple function calling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 662
4.1.6 Calling beep() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 663
4.1.7 Linear congruential PRNG4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 664
4.1.8 Conditional jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
4.1.9 Passing arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667
4.1.10 Bitfields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 668
4.1.11 Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669
4.1.12 switch() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
4.1.13 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672
4.1.14 Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680
4.1.15 Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
4.1.16 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 684
4.1.17 Simple patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686
4.1.18 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691
viii
5.2 Communication with outer world (function level) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
5.3 Communication with the outer world (win32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
5.3.1 Often used functions in the Windows API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
5.3.2 Extending trial period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
5.3.3 Removing nag dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
5.3.4 tracer: Intercepting all functions in specific module . . . . . . . . . . . . . . . . . . . . . . . 696
5.4 Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
5.4.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
5.4.2 Finding strings in binary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
5.4.3 Error/debug messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
5.4.4 Suspicious magic strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
5.5 Calls to assert() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703
5.6 Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704
5.6.1 Magic numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704
5.6.2 Specific constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
5.6.3 Searching for constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
5.7 Finding the right instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
5.8 Suspicious code patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707
5.8.1 XOR instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707
5.8.2 Hand-written assembly code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
5.9 Using magic numbers while tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
5.10 Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
5.10.1 Some binary file patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
5.10.2 Memory “snapshots” comparing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
5.11 ISA5 detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
5.11.1 Incorrectly disassembled code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
5.11.2 Correctly disassembled code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
5.12 Other things . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
5.12.1 General idea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
5.12.2 Order of functions in binary code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
5.12.3 Tiny functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
5.12.4 C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
5.12.5 Crash on purpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
6 OS-specific 725
6.1 Arguments passing methods (calling conventions) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
6.1.1 cdecl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
6.1.2 stdcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
6.1.3 fastcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726
6.1.4 thiscall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727
6.1.5 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728
6.1.6 Return values of float and double type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
6.1.7 Modifying arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
6.1.8 Taking a pointer to function argument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
6.1.9 Python ctypes problem (x86 assembly homework) . . . . . . . . . . . . . . . . . . . . . . . . 733
6.1.10 Cdecl example: a DLL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733
6.2 Thread Local Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
6.2.1 Linear congruential generator revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
6.3 System calls (syscall-s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
6.3.1 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
6.3.2 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
6.4 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
6.4.1 Position-independent code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
6.4.2 LD_PRELOAD hack in Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
6.5 Windows NT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744
6.5.1 CRT (win32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744
6.5.2 Win32 PE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748
6.5.3 Windows SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755
6.5.4 Windows NT: Critical section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 777
7 Tools 780
7.1 Binary analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780
7.1.1 Disassemblers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780
5 Instruction Set Architecture
ix
7.1.2 Decompilers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
7.1.3 Patch comparison/diffing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
7.2 Live analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
7.2.1 Debuggers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
7.2.2 Library calls tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
7.2.3 System calls tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
7.2.4 Network sniffing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782
7.2.5 Sysinternals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782
7.2.6 Valgrind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782
7.2.7 Emulators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782
7.3 Other tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782
7.3.1 SMT solvers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782
7.3.2 Calculators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 783
7.4 Do You Think Something Is Missing Here? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 783
x
9 Examples of reversing proprietary file formats 908
9.1 Primitive XOR-encryption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
9.1.1 Simplest ever XOR encryption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
9.1.2 Norton Guide: simplest possible 1-byte XOR encryption . . . . . . . . . . . . . . . . . . . . 910
9.1.3 Simplest possible 4-byte XOR encryption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 913
9.1.4 Simple encryption using XOR mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 917
9.1.5 Simple encryption using XOR mask, case II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
9.1.6 Homework . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
9.2 Information entropy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
9.2.1 Analyzing entropy in Mathematica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
9.2.2 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 939
9.2.3 Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 939
9.2.4 A word about primitive encryption like XORing . . . . . . . . . . . . . . . . . . . . . . . . . . 940
9.2.5 More about entropy of executable code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
9.2.6 PRNG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
9.2.7 More examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
9.2.8 Entropy of various files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
9.2.9 Making lower level of entropy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
9.3 Millenium game save file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
9.4 fortune program indexing file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949
9.4.1 Hacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 953
9.4.2 The files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954
9.5 Oracle RDBMS: .SYM-files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954
9.6 Oracle RDBMS: .MSB-files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 964
9.6.1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 971
9.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 971
9.8 Further reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 971
xi
12.1 Books and other materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998
12.1.1 Reverse Engineering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998
12.1.2 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998
12.1.3 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998
12.1.4 x86 / x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
12.1.5 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
12.1.6 Assembly language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
12.1.7 Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
12.1.8 UNIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
12.1.9 Programming in general . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
12.1.10 Cryptography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1000
13 Communities 1001
Afterword 1003
13.1 Questions? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1003
Appendix 1005
.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1005
.1.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1005
.1.2 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1005
.1.3 FPU registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1009
.1.4 SIMD registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1011
.1.5 Debugging registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1011
.1.6 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1012
.1.7 npad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1024
.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1025
.2.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1025
.2.2 Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1026
.2.3 32-bit ARM (AArch32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1026
.2.4 64-bit ARM (AArch64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1027
.2.5 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1027
.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1028
.3.1 Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1028
.3.2 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1029
.4 Some GCC library functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1029
.5 Some MSVC library functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1029
.6 Cheatsheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1029
.6.1 IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1029
.6.2 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1030
.6.3 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1030
.6.4 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1030
.6.5 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1031
Index 1040
xii
Preface
What is with two titles?
The book was named “Reverse Engineering for Beginners” in 2014-2018, but I always suspected this
makes readership too narrow.
Infosec people know about “reverse engineering”, but I’ve rarely hear the “assembler” word from them.
Likewise, the “reverse engineering” term is somewhat cryptic to a general audience of programmers, but
they know about “assembler”.
In July 2018, as an experiment, I’ve changed the title to “Assembly Language for Beginners” and posted
the link to Hacker News website7 , and the book was received generally well.
So let it be, the book now has two titles.
However, I’ve changed the second title to “Understanding Assembly Language”, because someone had
already written “Assembly Language for Beginners” book. Also, people say “for Beginners” sounds a bit
sarcastic for a book of ~1000 pages.
The two books differ only by title, filename (UAL-XX.pdf versus RE4B-XX.pdf), URL and a couple of the first
pages.
Prerequisites
Basic knowledge of the C PL9 . Recommended reading: 12.1.3 on page 998.
Universities
The book is recommended at least at these universities: https://beginners.re/#uni.
Thanks
For patiently answering all my questions: Slava “Avid” Kazakov, SkullC0DEr.
For sending me notes about mistakes and inaccuracies: Stanislav “Beaver” Bobrytskyy, Alexander Ly-
senko, Alexander “Solar Designer” Peslyak, Federico Ramondino, Mark Wilson, Xenia Galinskaya, Razikhova
Meiramgul Kayratovna, Anatoly Prokofiev, Kostya Begunets, Valentin “netch” Nechayev, Aleksandr Plakhov,
Artem Metla, Alexander Yastrebov, Vlad Golovkin10 , Evgeny Proshin, Alexander Myasnikov, Zhu Ruijin,
Changmin Heo, Vitor Vidal, Stijn Crevits, Jean-Gregoire Foulon11 , Ben L., Etienne Khan, Norbert Szetei12 ,
7 https://news.ycombinator.com/item?id=17549050
8 Database Management Systems
9 Programming Language
10 goto-vlad@github
11 https://github.com/pixjuan
12 https://github.com/73696e65
xiii
Marc Remy, Michael Hansen, Derk Barten, The Renaissance13 , Hugo Chan, Emil Mursalimov, Tanner
Hoke, Tan90909090@GitHub, Ole Petter Orhagen, Sourav Punoriyar, Vitor Oliveira, Alexis Ehret, Maxim
Shlochiski, Greg Paton, Pierrick Lebourgeois.
For helping me in other ways: Andrew Zubinski, Arnaud Patard (rtp on #debian-arm IRC), noshadow on
#gcc IRC, Aliaksandr Autayeu, Mohsen Mostafa Jokar, Peter Sovietov, Misha “tiphareth” Verbitsky.
For translating the book into Simplified Chinese: Antiy Labs (antiy.cn), Archer.
For translating the book into Korean: Byungho Min.
For translating the book into Dutch: Cedric Sambre (AKA Midas).
For translating the book into Spanish: Diego Boy, Luis Alberto Espinosa Calvo, Fernando Guida, Diogo
Mussi, Patricio Galdames.
For translating the book into Portuguese: Thales Stevan de A. Gois, Diogo Mussi, Luiz Filipe.
For translating the book into Italian: Federico Ramondino14 , Paolo Stivanin15 , twyK, Fabrizio Bertone, Mat-
teo Sticco, Marco Negro16 .
For translating the book into French: Florent Besnard17 , Marc Remy18 , Baudouin Landais, Téo Dacquet19 ,
BlueSkeye@GitHub20 .
For translating the book into German: Dennis Siekmeier21 , Julius Angres22 , Dirk Loser23 , Clemens Tamme.
For translating the book into Polish: Kateryna Rozanova, Aleksander Mistewicz, Wiktoria Lewicka.
For translating the book into Japanese: shmz@github24 .
For proofreading: Alexander “Lstar” Chernenkiy, Vladimir Botov, Andrei Brazhuk, Mark “Logxen” Cooper,
Yuan Jochen Kang, Mal Malakov, Lewis Porter, Jarle Thorsen, Hong Xie.
Vasil Kolev25 did a great amount of work in proofreading and correcting many mistakes.
Thanks also to all the folks on github.com who have contributed notes and corrections.
Many LATEX packages were used: I would like to thank the authors as well.
Donors
Those who supported me during the time when I wrote significant part of the book:
2 * Oleg Vygovsky (50+100 UAH), Daniel Bilar ($50), James Truscott ($4.5), Luis Rocha ($63), Joris van
de Vis ($127), Richard S Shultz ($20), Jang Minchang ($20), Shade Atlas (5 AUD), Yao Xiao ($10), Pawel
Szczur (40 CHF), Justin Simms ($20), Shawn the R0ck ($27), Ki Chan Ahn ($50), Triop AB (100 SEK), Ange
Albertini (e10+50), Sergey Lukianov (300 RUR), Ludvig Gislason (200 SEK), Gérard Labadie (e40), Sergey
Volchkov (10 AUD), Vankayala Vigneswararao ($50), Philippe Teuwen ($4), Martin Haeberli ($10), Victor
Cazacov (e5), Tobias Sturzenegger (10 CHF), Sonny Thai ($15), Bayna AlZaabi ($75), Redfive B.V. (e25),
Joona Oskari Heikkilä (e5), Marshall Bishop ($50), Nicolas Werner (e12), Jeremy Brown ($100), Alexan-
dre Borges ($25), Vladimir Dikovski (e50), Jiarui Hong (100.00 SEK), Jim Di (500 RUR), Tan Vincent ($30),
Sri Harsha Kandrakota (10 AUD), Pillay Harish (10 SGD), Timur Valiev (230 RUR), Carlos Garcia Prado
(e10), Salikov Alexander (500 RUR), Oliver Whitehouse (30 GBP), Katy Moe ($14), Maxim Dyakonov ($3),
Sebastian Aguilera (e20), Hans-Martin Münch (e15), Jarle Thorsen (100 NOK), Vitaly Osipov ($100), Yuri
Romanov (1000 RUR), Aliaksandr Autayeu (e10), Tudor Azoitei ($40), Z0vsky (e10), Yu Dai ($10), Anony-
mous ($15), Vladislav Chelnokov ($25), Nenad Noveljic ($50), Ryan Smith ($25), Andreas Schommer (e5),
Nikolay Gavrilov ($300).
Thanks a lot to every donor!
13 https://github.com/TheRenaissance
14 https://github.com/pinkrab
15 https://github.com/paolostivanin
16 https://github.com/Internaut401
17 https://github.com/besnardf
18 https://github.com/mremy
19 https://github.com/T30rix
20 https://github.com/BlueSkeye
21 https://github.com/DSiekmeier
22 https://github.com/JAngres
23 https://github.com/PolymathMonkey
24 https://github.com/shmz
25 https://vasil.ludost.net/
xiv
mini-FAQ
Q: Is this book simpler/easier than others?
A: No, it is at about the same level as other books of this subject.
Q: I’m too frightened to start reading this book, there are more than 1000 pages. ”...for Beginners” in the
name sounds a bit sarcastic.
A: All sorts of listings are the bulk of the book. The book is indeed for beginners, there is a lot missing
(yet).
Q: What are the prerequisites for reading this book?
A: A basic understanding of C/C++ is desirable.
Q: Should I really learn x86/x64/ARM and MIPS at once? Isn’t it too much?
A: Starters can read about just x86/x64, while skipping or skimming the ARM and MIPS parts.
Q: Can I buy a Russian or English hard copy/paper book?
A: Unfortunately, no. No publisher got interested in publishing a Russian or English version so far. Mean-
while, you can ask your favorite copy shop to print and bind it. https://yurichev.com/news/20200222_
printed_RE4B/.
Q: Is there an epub or mobi version?
A: No. The book is highly dependent on TeX/LaTeX-specific hacks, so converting to HTML (epub/mobi are
a set of HTMLs) would not be easy.
Q: Why should one learn assembly language these days?
A: Unless you are an OS26 developer, you probably don’t need to code in assembly—the latest compilers
(2010s) are much better at performing optimizations than humans 27 .
Also, the latest CPU28 s are very complex devices, and assembly knowledge doesn’t really help towards
understand their internals.
That being said, there are at least two areas where a good understanding of assembly can be helpful:
First and foremost, for security/malware research. It is also a good way to gain a better understanding of
your compiled code while debugging. This book is therefore intended for those who want to understand
assembly language rather than to code in it, which is why there are many examples of compiler output
contained within.
Q: I clicked on a hyperlink inside a PDF-document, how do I go back?
A: In Adobe Acrobat Reader click Alt+LeftArrow. In Evince click “<” button.
Q: May I print this book / use it for teaching?
A: Of course! That’s why the book is licensed under the Creative Commons license (CC BY-SA 4.0).
Q: Why is this book free? You’ve done great job. This is suspicious, as with many other free things.
A: In my own experience, authors of technical literature write mostly for self-advertisement purposes. It’s
not possible to make any decent money from such work.
Q: How does one get a job in reverse engineering?
A: There are hiring threads that appear from time to time on reddit, devoted to RE29 . Try looking there.
A somewhat related hiring thread can be found in the “netsec” subreddit.
Q: Compilers’ versions in the book are outdated already...
A: No need to follow all steps precisely. Use the compilers you already have installed on your OS. Also,
there is: Compiler Explorer.
Q: I have a question...
A: Send it to me by email (<first_name @ last_name . com> or <first_name . last_name @ gmail . com>).
26 Operating System
27 A very good text on this topic: [Agner Fog, The microarchitecture of Intel, AMD and VIA CPUs, (2016)]
28 Central Processing Unit
29 reddit.com/r/ReverseEngineering/
xv
About the Korean translation
In January 2015, the Acorn publishing company (www.acornpub.co.kr) in South Korea did a huge amount
of work in translating and publishing this book (as it was in August 2014) into Korean.
It’s available now at their website.
The translator is Byungho Min (twitter/tais9). The cover art was done by the artistic Andy Nechaevsky, a
friend of the author: facebook/andydinka. Acorn also holds the copyright to the Korean translation.
So, if you want to have a real book on your shelf in Korean and want to support this work, it is now available
for purchase.
30 http://rada.re/get/radare2book-persian.pdf
31 http://goo.gl/2Tzx0H
xvi
Chapter 1
Code Patterns
Exercises
When the author of this book studied assembly language, he also often compiled small C functions and
then rewrote them gradually to assembly, trying to make their code as short as possible. This probably is
not worth doing in real-world scenarios today, because it’s hard to compete with the latest compilers in
terms of efficiency. It is, however, a very good way to gain a better understanding of assembly. Feel free,
therefore, to take any assembly code from this book and try to make it shorter. However, don’t forget to
test what you have written.
1
1.2 Some basics
1.2.1 A short introduction to the CPU
The CPU is the device that executes the machine code a program consists of.
A short glossary:
Instruction : A primitive CPU command. The simplest examples include: moving data between registers,
working with memory, primitive arithmetic operations. As a rule, each CPU has its own instruction
set architecture (ISA).
Machine code : Code that the CPU directly processes. Each instruction is usually encoded by several
bytes.
Assembly language : Mnemonic code and some extensions, like macros, that are intended to make a
programmer’s life easier.
CPU register : Each CPU has a fixed set of general purpose registers (GPR2 ). ≈ 8 in x86, ≈ 16 in x86-
64, and also ≈ 16 in ARM. The easiest way to understand a register is to think of it as an untyped
temporary variable. Imagine if you were working with a high-level PL and could only use eight 32-bit
(or 64-bit) variables. Yet a lot can be done using just these!
One might wonder why there needs to be a difference between machine code and a PL. The answer lies
in the fact that humans and CPUs are not alike—it is much easier for humans to use a high-level PL like
C/C++, Java, or Python, but it is easier for a CPU to use a much lower level of abstraction. Perhaps it
would be possible to invent a CPU that can execute high-level PL code, but it would be many times more
complex than the CPUs we know of today. In a similar fashion, it is very inconvenient for humans to write
in assembly language, due to it being so low-level and difficult to write in without making a huge number
of annoying mistakes. The program that converts the high-level PL code into assembly is called a compiler.
3
.
The x86 ISA has always had variable-length instructions, so when the 64-bit era came, the x64 extensions
did not impact the ISA very significantly. In fact, the x86 ISA still contains a lot of instructions that first
appeared in 16-bit 8086 CPU, yet are still found in the CPUs of today. ARM is a RISC4 CPU designed with
constant-length instructions in mind, which had some advantages in the past. In the very beginning, all
ARM instructions were encoded in 4 bytes5 . This is now referred to as “ARM mode”. Then they realized it
wasn’t as frugal as they first imagined. In fact, the most common CPU instructions6 in real world applica-
tions can be encoded using less information. They therefore added another ISA, called Thumb, in which
each instruction was encoded in just 2 bytes. This is now referred to as “Thumb mode”. However, not all
ARM instructions can be encoded in just 2 bytes, so the Thumb instruction set is somewhat limited. It is
worth noting that code compiled for ARM mode and Thumb mode can coexist within one single program.
The ARM creators thought Thumb could be extended, giving rise to Thumb-2, which appeared in ARMv7.
Thumb-2 still uses 2-byte instructions, but has some new instructions which have the size of 4 bytes. There
is a common misconception that Thumb-2 is a mix of ARM and Thumb. This is incorrect. Rather, Thumb-2
was extended to fully support all processor features so it could compete with ARM mode—a goal that
was clearly achieved, as the majority of applications for iPod/iPhone/iPad are compiled for the Thumb-2
instruction set. (Though, admittedly, this is largely due to the fact that Xcode does this by default). Later
the 64-bit ARM came out. This ISA has 4-byte instructions, and lacked the need of any additional Thumb
mode. However, the 64-bit requirements affected the ISA, resulting in us now having three ARM instruc-
tion sets: ARM mode, Thumb mode (including Thumb-2) and ARM64. These ISAs intersect partially, but
it can be said that they are different ISAs, rather than variations of the same one. Therefore, we will try
to add fragments of code in all three ARM ISAs in this book. There are, by the way, many other RISC ISAs
with fixed length 32-bit instructions, such as MIPS, PowerPC and Alpha AXP.
2 General Purpose Registers
3 Old-school Russian literature also uses the term “translator”.
4 Reduced Instruction Set Computing
5 Fixed-length instructions are handy because one can calculate the next (or previous) instruction address without effort. This
feature will be discussed in the switch() operator ( 1.21.2 on page 173) section.
6 e.g. MOV/PUSH/CALL/Jcc
2
1.2.2 Numeral Systems
Humans have become accustomed to a decimal numeral system, probably because almost everyone has
10 fingers. Nevertheless, the number “10” has no significant meaning in science and mathematics. The
natural numeral system in digital electronics is binary: 0 is for an absence of current in the wire, and 1 for
presence. 10 in binary is 2 in decimal, 100 in binary is 4 in decimal, and so on.
If the numeral system has 10 digits, it has a radix (or base) of 10. The binary numeral system has a radix
of 2.
Important things to recall:
1) A number is a number, while a digit is a term from writing systems, and is usually one character
2) The value of a number does not change when converted to another radix; only the writing notation for
that value has changed (and therefore the way of representing it in RAM7 ).
3
F 1111 15
How can one tell which radix is being used in a specific instance?
Decimal numbers are usually written as is, i.e., 1234. Some assemblers allow an identifier on decimal
radix numbers, in which the number would be written with a ”d” suffix: 1234d.
Binary numbers are sometimes prepended with the ”0b” prefix: 0b100110111 (GCC9 has a non-standard
language extension for this10 ). There is also another way: using a ”b” suffix, for example: 100110111b.
This book tries to use the ”0b” prefix consistently throughout the book for binary numbers.
Hexadecimal numbers are prepended with ”0x” prefix in C/C++ and other PLs: 0x1234ABCD. Alternatively,
they are given a ”h” suffix: 1234ABCDh. This is common way of representing them in assemblers and
debuggers. In this convention, if the number is started with a Latin (A..F) digit, a 0 is added at the
beginning: 0ABCDEFh. There was also convention that was popular in 8-bit home computers era, using $
prefix, like $ABCD. The book will try to stick to ”0x” prefix throughout the book for hexadecimal numbers.
Should one learn to convert numbers mentally? A table of 1-digit hexadecimal numbers can easily be
memorized. As for larger numbers, it’s probably not worth tormenting yourself.
Perhaps the most visible hexadecimal numbers are in URL11 s. This is the way that non-Latin characters are
encoded. For example: https://en.wiktionary.org/wiki/na%C3%AFvet%C3%A9 is the URL of Wiktionary
article about “naïveté” word.
Octal Radix
Another numeral system heavily used in the past of computer programming is octal. In octal there are 8
digits (0..7), and each is mapped to 3 bits, so it’s easy to convert numbers back and forth. It has been
superseded by the hexadecimal system almost everywhere, but, surprisingly, there is a *NIX utility, used
often by many people, which takes octal numbers as argument: chmod.
As many *NIX users know, chmod argument can be a number of 3 digits. The first digit represents the
rights of the owner of the file (read, write and/or execute), the second is the rights for the group to which
the file belongs, and the third is for everyone else. Each digit that chmod takes can be represented in
binary form:
4
The octal numeral system is supported by all standard C/C++ compilers. This is a source of confusion
sometimes, because octal numbers are encoded with a zero prepended, for example, 0377 is 255. Some-
times, you might make a typo and write ”09” instead of 9, and the compiler would report an error. GCC
might report something like this:
error: invalid digit "9" in octal constant.
Also, the octal system is somewhat popular in Java. When the IDA shows Java strings with non-printable
characters, they are encoded in the octal system instead of hexadecimal. The JAD Java decompiler be-
haves the same way.
Divisibility
When you see a decimal number like 120, you can quickly deduce that it’s divisible by 10, because the
last digit is zero. In the same way, 123400 is divisible by 100, because the two last digits are zeros.
Likewise, the hexadecimal number 0x1230 is divisible by 0x10 (or 16), 0x123000 is divisible by 0x1000
(or 4096), etc.
The binary number 0b1000101000 is divisible by 0b1000 (8), etc.
This property can often be used to quickly realize if an address or a size of some block in memory is padded
to some boundary. For example, sections in PE12 files are almost always started at addresses ending with
3 hexadecimal zeros: 0x41000, 0x10001000, etc. The reason behind this is the fact that almost all PE
sections are padded to a boundary of 0x1000 (4096) bytes.
Multi-precision arithmetic can use huge numbers, and each one may be stored in several bytes. For
example, RSA keys, both public and private, span up to 4096 bits, and maybe even more.
In [Donald E. Knuth, The Art of Computer Programming, Volume 2, 3rd ed., (1997), 265] we find the
following idea: when you store a multi-precision number in several bytes, the whole number can be
represented as having a radix of 28 = 256, and each digit goes to the corresponding byte. Likewise, if you
store a multi-precision number in several 32-bit integer values, each digit goes to each 32-bit slot, and
you may think about this number as stored in radix of 232 .
To distinguish floating point numbers from integers, they are usually written with “.0” at the end, like 0.0,
123.0, etc.
5
1.3.1 x86
Here’s what both the GCC and MSVC compilers produce on the x86 platform:
There is just one instruction: RET, which returns execution to the caller.
1.3.2 ARM
Listing 1.3: Optimizing Keil 6/2013 (ARM mode) assembly output
f PROC
BX lr
ENDP
The return address is not saved on the local stack in the ARM ISA, but rather in the link register, so the BX
LR instruction causes execution to jump to that address—effectively returning execution to the caller.
1.3.3 MIPS
There are two naming conventions used in the world of MIPS when naming registers: by number (from $0
to $31) or by pseudo name ($V0, $A0, etc.).
The GCC assembly output below lists registers by number:
The first instruction is the jump instruction (J or JR) which returns the execution flow to the caller, jumping
to the address in the $31 (or $RA) register.
This is the register analogous to LR14 in ARM.
The second instruction is NOP15 , which does nothing. We can ignore it for now.
Register and instruction names in the world of MIPS are traditionally written in lowercase. However, for
the sake of consistency, this book will stick to using uppercase letters, as it is the convention followed by
all the other ISAs featured in this book.
6
// write to log file
// close log file
#endif
};
void some_function()
{
...
...
};
In a non-debug build (as in a “release”), _DEBUG is not defined, so the dbg_print() function, despite still
being called during execution, will be empty.
Similarly, a popular method of software protection is to make one build for legal customers, and another
demo build. A demo build can lack some important functions, as with this example:
The save_file() function can be called when the user clicks File->Save on the menu. The demo version
may be delivered with this menu item disabled, but even if a software cracker will enable it, only an empty
function with no useful code will be called.
IDA marks such functions with names like nullsub_00, nullsub_01, etc.
1.4.1 x86
Here’s what both the GCC and MSVC compilers produce (with optimization) on the x86 platform:
There are just two instructions: the first places the value 123 into the EAX register, which is used by
convention for storing the return value, and the second one is RET, which returns execution to the caller.
The caller will take the result from the EAX register.
1.4.2 ARM
There are a few differences on the ARM platform:
7
Listing 1.10: Optimizing Keil 6/2013 (ARM mode) ASM Output
f PROC
MOV r0,#0x7b ; 123
BX lr
ENDP
ARM uses the register R0 for returning the results of functions, so 123 is copied into R0.
It is worth noting that MOV is a misleading name for the instruction in both the x86 and ARM ISAs.
The data is not in fact moved, but copied.
1.4.3 MIPS
The GCC assembly output below lists registers by number:
The $2 (or $V0) register is used to store the function’s return value. LI stands for “Load Immediate” and
is the MIPS equivalent to MOV.
The other instruction is the jump instruction (J or JR) which returns the execution flow to the caller.
You might be wondering why the positions of the load instruction (LI) and the jump instruction (J or JR) are
swapped. This is due to a RISC feature called “branch delay slot”.
The reason this happens is a quirk in the architecture of some RISC ISAs and isn’t important for our
purposes—we must simply keep in mind that in MIPS, the instruction following a jump or branch instruction
is executed before the jump/branch instruction itself.
As a consequence, branch instructions always swap places with the instruction executed immediately
beforehand.
In practice, functions which merely return 1 (true) or 0 (false) are very frequent.
The smallest ever of the standard UNIX utilities, /bin/true and /bin/false return 0 and 1 respectively, as an
exit code. (Zero as an exit code usually means success, non-zero means error.)
int main()
{
printf("hello, world\n");
return 0;
}
1.5.1 x86
MSVC
8
cl 1.cpp /Fa1.asm
(The /Fa option instructs the compiler to generate an assembly listing file)
MSVC produces assembly listings in Intel-syntax. The differences between Intel-syntax and AT&T-syntax
will be discussed in 1.5.1 on page 11.
The compiler generated the file, 1.obj, which is to be linked into 1.exe. In our case, the file contains two
segments: CONST (for data constants) and _TEXT (for code).
The string hello, world in C/C++ has type const char[][Bjarne Stroustrup, The C++ Programming
Language, 4th Edition, (2013)p176, 7.3.2], but it does not have its own name. The compiler needs to deal
with the string somehow, so it defines the internal name $SG3830 for it.
That is why the example may be rewritten as follows:
#include <stdio.h>
int main()
{
printf($SG3830);
return 0;
}
Let’s go back to the assembly listing. As we can see, the string is terminated by a zero byte, which is
standard for C/C++ strings. More about C/C++ strings: 5.4.1 on page 697.
In the code segment, _TEXT, there is only one function so far: main(). The function main() starts with
prologue code and ends with epilogue code (like almost any function) 16 .
After the function prologue we see the call to the printf() function:
CALL _printf. Before the call, a string address (or a pointer to it) containing our greeting is placed on
the stack with the help of the PUSH instruction.
When the printf() function returns the control to the main() function, the string address (or a pointer
to it) is still on the stack. Since we do not need it anymore, the stack pointer (the ESP register) needs to
be corrected.
ADD ESP, 4 means add 4 to the ESP register value.
Why 4? Since this is a 32-bit program, we need exactly 4 bytes for address passing through the stack. If it
was x64 code we would need 8 bytes. ADD ESP, 4 is effectively equivalent to POP register but without
using any register17 .
For the same purpose, some compilers (like the Intel C++ Compiler) may emit POP ECX instead of ADD
(e.g., such a pattern can be observed in the Oracle RDBMS code as it is compiled with the Intel C++
16 You can read more about it in the section about function prologues and epilogues ( 1.6 on page 28).
17 CPU flags, however, are modified
9
compiler). This instruction has almost the same effect but the ECX register contents will be overwritten.
The Intel C++ compiler supposedly uses POP ECX since this instruction’s opcode is shorter than ADD ESP,
x (1 byte for POP against 3 for ADD).
Here is an example of using POP instead of ADD from Oracle RDBMS:
After calling printf(), the original C/C++ code contains the statement return 0 —return 0 as the result
of the main() function.
In the generated code this is implemented by the instruction XOR EAX, EAX.
XOR is in fact just “eXclusive OR”18 but the compilers often use it instead of MOV EAX, 0—again because
it is a slightly shorter opcode (2 bytes for XOR against 5 for MOV).
Some compilers emit SUB EAX, EAX, which means SUBtract the value in the EAX from the value in EAX.
That in any case will results in zero.
The last instruction RET returns the control to the caller. Usually, this is C/C++ CRT19 code which in turn
returns control to the OS.
GCC
Now let’s try to compile the same C/C++ code in the GCC 4.4.1 compiler in Linux: gcc 1.c -o 1. Next,
with the assistance of the IDA disassembler, let’s see how the main() function was created. IDA, like
MSVC, uses Intel-syntax20 .
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aHelloWorld ; "hello, world\n"
mov [esp+10h+var_10], eax
call _printf
mov eax, 0
leave
retn
main endp
The result is almost the same. The address of the hello, world string (stored in the data segment) is
loaded in the EAX register first, and then saved onto the stack.
In addition, the function prologue has AND ESP, 0FFFFFFF0h —this instruction aligns the ESP register
value on a 16-byte boundary. This results in all values in the stack being aligned the same way (The CPU
performs better if the values it is dealing with are located in memory at addresses aligned on a 4-byte or
16-byte boundary).
SUB ESP, 10h allocates 16 bytes on the stack. Although, as we can see hereafter, only 4 are necessary
here.
18 Wikipedia
19 C Runtime library
20 We could also have GCC produce assembly listings in Intel-syntax by applying the options -S -masm=intel.
10
This is because the size of the allocated stack is also aligned on a 16-byte boundary.
The string address (or a pointer to the string) is then stored directly onto the stack without using the PUSH
instruction. var_10 —is a local variable and is also an argument for printf(). Read about it below.
Then the printf() function is called.
Unlike MSVC, when GCC is compiling without optimization turned on, it emits MOV EAX, 0 instead of a
shorter opcode.
The last instruction, LEAVE —is the equivalent of the MOV ESP, EBP and POP EBP instruction pair —in other
words, this instruction sets the stack pointer (ESP) back and restores the EBP register to its initial state.
This is necessary since we modified these register values (ESP and EBP) at the beginning of the function
(by executing MOV EBP, ESP / AND ESP, …).
Let’s see how this can be represented in assembly language AT&T syntax. This syntax is much more
popular in the UNIX-world.
We get this:
The listing contains many macros (the parts that begin with a dot). These are not interesting for us at the
moment.
For now, for the sake of simplicity, we can ignore them (except the .string macro which encodes a null-
terminated character sequence just like a C-string). Then we’ll see this 21 :
11
movl %esp, %ebp
andl $-16, %esp
subl $16, %esp
movl $.LC0, (%esp)
call printf
movl $0, %eax
leave
ret
Some of the major differences between Intel and AT&T syntax are:
• Source and destination operands are written in opposite order.
In Intel-syntax: <instruction> <destination operand> <source operand>.
In AT&T syntax: <instruction> <source operand> <destination operand>.
Here is an easy way to memorize the difference: when you deal with Intel-syntax, you can imagine
that there is an equality sign (=) between operands and when you deal with AT&T-syntax imagine
there is a right arrow (→) 22 .
• AT&T: Before register names, a percent sign must be written (%) and before numbers a dollar sign
($). Parentheses are used instead of brackets.
• AT&T: A suffix is added to instructions to define the operand size:
– q — quad (64 bits)
– l — long (32 bits)
– w — word (16 bits)
– b — byte (8 bits)
To go back to the compiled result: it is almost identical to what was displayed by IDA. There is one subtle
difference: 0FFFFFFF0h is presented as $-16. It’s the same thing: 16 in the decimal system is 0x10 in
hexadecimal. -0x10 is equal to 0xFFFFFFF0 (for a 32-bit data type).
One more thing: the return value is set to 0 by using the usual MOV, not XOR. MOV just loads a value to a
register. Its name is a misnomer (as the data is not moved but rather copied). In other architectures, this
instruction is named “LOAD” or “STORE” or something similar.
We can easily find the “hello, world” string in the executable file using Hiew:
first the pointer to the destination memory block, and then the pointer to the source memory block.
12
Figure 1.2: Hiew
The Spanish text is one byte shorter than English, so we also added the 0x0A byte at the end (\n) with a
zero byte.
It works.
What if we want to insert a longer message? There are some zero bytes after original English text. It’s
hard to say if they can be overwritten: they may be used somewhere in CRT code, or maybe not. Anyway,
only overwrite them if you really know what you’re doing.
[0x00400430]> s 0x004005c4
[0x004005c4]> px
- offset - 0 1 2 3 4 5 6 7 8 9 A B C D E F 0123456789ABCDEF
0x004005c4 6865 6c6c 6f2c 2077 6f72 6c64 0000 0000 hello, world....
0x004005d4 011b 033b 3000 0000 0500 0000 1cfe ffff ...;0...........
0x004005e4 7c00 0000 5cfe ffff 4c00 0000 52ff ffff |...\...L...R...
0x004005f4 a400 0000 6cff ffff c400 0000 dcff ffff ....l...........
0x00400604 0c01 0000 1400 0000 0000 0000 017a 5200 .............zR.
0x00400614 0178 1001 1b0c 0708 9001 0710 1400 0000 .x..............
0x00400624 1c00 0000 08fe ffff 2a00 0000 0000 0000 ........*.......
0x00400634 0000 0000 1400 0000 0000 0000 017a 5200 .............zR.
0x00400644 0178 1001 1b0c 0708 9001 0000 2400 0000 .x..........$...
0x00400654 1c00 0000 98fd ffff 3000 0000 000e 1046 ........0......F
0x00400664 0e18 4a0f 0b77 0880 003f 1a3b 2a33 2422 ..J..w...?.;*3$"
0x00400674 0000 0000 1c00 0000 4400 0000 a6fe ffff ........D.......
0x00400684 1500 0000 0041 0e10 8602 430d 0650 0c07 .....A....C..P..
0x00400694 0800 0000 4400 0000 6400 0000 a0fe ffff ....D...d.......
0x004006a4 6500 0000 0042 0e10 8f02 420e 188e 0345 e....B....B....E
0x004006b4 0e20 8d04 420e 288c 0548 0e30 8606 480e . ..B.(..H.0..H.
[0x004005c4]> oo+
File a.out reopened in read-write mode
[0x004005c4]> q
13
dennis@bigbox ~/tmp % ./a.out
hola, mundo
Here’s what’s going on: I searched for the “hello” string using the / command, then I set the cursor (seek,
in rada.re terms) to that address. Then I want to be sure that this is really that place: px dumps bytes
there. oo+ switches rada.re to read-write mode. w writes an ASCII string at the current seek. Note the \00
at the end—this is a zero byte. q quits.
An image processing software, when not registered, added watermarks, like “This image was processed
by evaluation version of [software name]”, across a picture. We tried at random: we found that string
in the executable file and put spaces instead of it. Watermarks disappeared. Technically speaking, they
continued to appear. With the help of Qt functions, the watermark was still added to the resulting image.
But adding spaces didn’t alter the image itself...
This method was a common way to translate MS-DOS software to Russian language back to 1980’s and
1990’s. This technique is available even for those who are not aware of machine code and executable file
formats. The new string shouldn’t be bigger than the old one, because there’s a risk of overwriting another
value or code there. Russian words and sentences are usually slightly longer than its English counterparts,
so that is why localized software has a lot of weird acronyms and hardly readable abbreviations.
Perhaps this also happened to other languages during that era, in other countries.
As for Delphi strings, the string’s size must also be corrected, if needed.
1.5.2 x86-64
MSVC: x86-64
main PROC
sub rsp, 40
lea rcx, OFFSET FLAT:$SG2989
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP
In x86-64, all registers were extended to 64-bit, and now their names have an R- prefix. In order to use the
stack less often (in other words, to access external memory/cache less often), there is a popular way to
pass function arguments via registers (fastcall) 6.1.3 on page 726. I.e., a part of the function’s arguments
are passed in registers, and the rest—via the stack. In Win64, 4 function arguments are passed in the RCX,
RDX, R8, and R9 registers. That is what we see here: a pointer to the string for printf() is now passed not
in the stack, but rather in the RCX register. The pointers are 64-bit now, so they are passed in the 64-bit
registers (which have the R- prefix). However, for backward compatibility, it is still possible to access the
32-bit parts, using the E- prefix. This is how the RAX/EAX/AX/AL register looks like in x86-64:
14
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
The main() function returns an int-typed value, which in C/C++ is still 32-bit, for better backward com-
patibility and portability, so that is why the EAX register is cleared at the function end (i.e., the 32-bit part
of the register) instead of with RAX. There are also 40 bytes allocated in the local stack. This is called the
“shadow space”, which we’ll talk about later: 1.14.2 on page 100.
GCC: x86-64
Linux, *BSD and Mac OS X also use a method to pass function arguments in registers. [Michael Matz,
Jan Hubicka, Andreas Jaeger, Mark Mitchell, System V Application Binary Interface. AMD64 Architecture
Processor Supplement, (2013)] 23 .
The first 6 arguments are passed in the RDI, RSI, RDX, RCX, R8, and R9 registers, and the rest—via the
stack.
So the pointer to the string is passed in EDI (the 32-bit part of the register). Why doesn’t it use the 64-bit
part, RDI?
It is important to keep in mind that all MOV instructions in 64-bit mode that write something into the lower
32-bit register part also clear the higher 32-bits (as stated in Intel manuals: 12.1.4 on page 999).
I.e., the MOV EAX, 011223344h writes a value into RAX correctly, since the higher bits will be cleared.
24
If we open the compiled object file (.o), we can also see all the instructions’ opcodes :
As we can see, the instruction that writes into EDI at 0x4004D4 occupies 5 bytes. The same instruction
writing a 64-bit value into RDI occupies 7 bytes. Apparently, GCC is trying to save some space. Besides,
it can be sure that the data segment containing the string will not be allocated at the addresses higher
than 4GiB.
We also see that the EAX register has been cleared before the printf() function call. This is done because
according to ABI25 standard mentioned above, the number of used vector registers is to be passed in EAX
in *NIX systems on x86-64.
23 Also available as https://software.intel.com/sites/default/files/article/402129/mpx-linux64-abi.pdf
24 Thismust be enabled in Options → Disassembly → Number of opcode bytes
25 Application Binary Interface
15
Address patching (Win64)
If our example was compiled in MSVC 2013 using /MD switch (meaning a smaller executable due to
MSVCR*.DLL file linkage), the main() function comes first, and can be easily found:
16
Figure 1.5: Hiew
Hiew shows “ello, world”. And when we run the patched executable, this very string is printed.
The binary file I’ve got when I compile our example using GCC 5.4.0 on Linux x64 box has many other text
strings. They are mostly imported function names and library names.
Run objdump to get the contents of all sections of the compiled file:
$ objdump -s a.out
...
It’s not a problem to pass address of the text string “/lib64/ld-linux-x86-64.so.2” to printf():
#include <stdio.h>
int main()
17
{
printf(0x400238);
return 0;
}
It’s hard to believe, but this code prints the aforementioned string.
If you would change the address to 0x400260, the “GNU” string would be printed. This address is true
for my specific GCC version, GNU toolset, etc. On your system, the executable may be slightly different,
and all addresses will also be different. Also, adding/removing code to/from this source code will probably
shift all addresses back or forward.
1.5.3 ARM
For my experiments with ARM processors, several compilers were used:
• Popular in the embedded area: Keil Release 6/2013.
26
• Apple Xcode 4.6.3 IDE with the LLVM-GCC 4.2 compiler .
• GCC 4.9 (Linaro) (for ARM64), available as win32-executables at http://go.yurichev.com/17325.
32-bit ARM code is used (including Thumb and Thumb-2 modes) in all cases in this book, if not mentioned
otherwise. When we talk about 64-bit ARM here, we call it ARM64.
The armcc compiler produces assembly listings in Intel-syntax, but it has high-level ARM-processor related
macros 27 , but it is more important for us to see the instructions “as is” so let’s see the compiled result in
IDA.
In the example, we can easily see each instruction has a size of 4 bytes. Indeed, we compiled our code
for ARM mode, not for Thumb.
The very first instruction, STMFD SP!, {R4,LR}28 , works as an x86 PUSH instruction, writing the values of
two registers (R4 and LR) into the stack.
Indeed, in the output listing from the armcc compiler, for the sake of simplification, actually shows the
PUSH {r4,lr} instruction. But that is not quite precise. The PUSH instruction is only available in Thumb
mode. So, to make things less confusing, we’re doing this in IDA.
This instruction first decrements the SP30 so it points to the place in the stack that is free for new entries,
then it saves the values of the R4 and LR registers at the address stored in the modified SP.
This instruction (like the PUSH instruction in Thumb mode) is able to save several register values at once
which can be very useful. By the way, this has no equivalent in x86. It can also be noted that the STMFD
instruction is a generalization of the PUSH instruction (extending its features), since it can work with any
register, not just with SP. In other words, STMFD may be used for storing a set of registers at the specified
memory address.
26 Itis indeed so: Apple Xcode 4.6.3 uses open-source GCC as front-end compiler and LLVM code generator
27 e.g. ARM mode lacks PUSH/POP instructions
28 STMFD29
30 stack pointer. SP/ESP/RSP in x86/x64. SP in ARM.
18
The ADR R0, aHelloWorld instruction adds or subtracts the value in the PC31 register to the offset where
the hello, world string is located. How is the PC register used here, one might ask? This is called
“position-independent code”32 .
Such code can be executed at a non-fixed address in memory. In other words, this is PC-relative addressing.
The ADR instruction takes into account the difference between the address of this instruction and the
address where the string is located. This difference (offset) is always to be the same, no matter at what
address our code is loaded by the OS. That’s why all we need is to add the address of the current instruction
(from PC) in order to get the absolute memory address of our C-string.
BL __2printf33 instruction calls the printf() function. Here’s how this instruction works:
• store the address following the BL instruction (0xC) into the LR;
• then pass the control to printf() by writing its address into the PC register.
When printf() finishes its execution it must have information about where it needs to return the control
to. That’s why each function passes control to the address stored in the LR register.
That is a difference between “pure” RISC-processors like ARM and CISC34 -processors like x86, where the
return address is usually stored on the stack. Read more about this in next section ( 1.9 on page 29).
By the way, an absolute 32-bit address or offset cannot be encoded in the 32-bit BL instruction because
it only has space for 24 bits. As we may recall, all ARM-mode instructions have a size of 4 bytes (32 bits).
Hence, they can only be located on 4-byte boundary addresses. This implies that the last 2 bits of the
instruction address (which are always zero bits) may be omitted. In summary, we have 26 bits for offset
encoding. This is enough to encode current_P C ± ≈ 32M .
Next, the MOV R0, #035 instruction just writes 0 into the R0 register. That’s because our C-function returns
0 and the return value is to be placed in the R0 register.
The last instruction LDMFD SP!, R4,PC36 . It loads values from the stack (or any other memory place) in
order to save them into R4 and PC, and increments the stack pointer SP. It works like POP here.
N.B. The very first instruction STMFD saved the R4 and LR registers pair on the stack, but R4 and PC are
restored during the LDMFD execution.
As we already know, the address of the place where each function must return control to is usually saved
in the LR register. The very first instruction saves its value in the stack because the same register will
be used by our main() function when calling printf(). In the function’s end, this value can be written
directly to the PC register, thus passing control to where our function has been called.
Since main() is usually the primary function in C/C++, the control will be returned to the OS loader or to
a point in a CRT, or something like that.
All that allows omitting the BX LR instruction at the end of the function.
DCB is an assembly language directive defining an array of bytes or ASCII strings, akin to the DB directive
in the x86-assembly language.
19
We can easily spot the 2-byte (16-bit) opcodes. This is, as was already noted, Thumb. The BL instruction,
however, consists of two 16-bit instructions. This is because it is impossible to load an offset for the
printf() function while using the small space in one 16-bit opcode. Therefore, the first 16-bit instruction
loads the higher 10 bits of the offset and the second instruction loads the lower 11 bits of the offset.
As was noted, all instructions in Thumb mode have a size of 2 bytes (or 16 bits). This implies it is impossible
for a Thumb-instruction to be at an odd address whatsoever. Given the above, the last address bit may
be omitted while encoding instructions.
In summary, the BL Thumb-instruction can encode an address in current_P C ± ≈ 2M .
As for the other instructions in the function: PUSH and POP work here just like the described STMFD/LDMFD
only the SP register is not mentioned explicitly here. ADR works just like in the previous example. MOVS
writes 0 into the R0 register in order to return zero.
Xcode 4.6.3 without optimization turned on produces a lot of redundant code so we’ll study optimized
output, where the instruction count is as small as possible, setting the compiler switch -O3.
20
Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode)
...
The BL and BLX instructions in Thumb mode, as we recall, are encoded as a pair of 16-bit instructions. In
Thumb-2 these surrogate opcodes are extended in such a way so that new instructions may be encoded
here as 32-bit instructions.
That is obvious considering that the opcodes of the Thumb-2 instructions always begin with 0xFx or 0xEx.
But in the IDA listing the opcode bytes are swapped because for ARM processor the instructions are
encoded as follows: last byte comes first and after that comes the first one (for Thumb and Thumb-2
modes) or for instructions in ARM mode the fourth byte comes first, then the third, then the second and
finally the first (due to different endianness).
So that is how bytes are located in IDA listings:
• for ARM and ARM64 modes: 4-3-2-1;
• for Thumb mode: 2-1;
• for 16-bit instructions pair in Thumb-2 mode: 2-1-4-3.
So as we can see, the MOVW, MOVT.W and BLX instructions begin with 0xFx.
One of the Thumb-2 instructions is MOVW R0, #0x13D8 —it stores a 16-bit value into the lower part of the
R0 register, clearing the higher bits.
Also, MOVT.W R0, #0 works just like MOVT from the previous example only it works in Thumb-2.
Among the other differences, the BLX instruction is used in this case instead of the BL.
The difference is that, besides saving the RA41 in the LR register and passing control to the puts() function,
the processor is also switching from Thumb/Thumb-2 mode to ARM mode (or back).
This instruction is placed here since the instruction to which control is passed looks like (it is encoded in
ARM mode):
__symbolstub1:00003FEC _puts ; CODE XREF: _hello_world+E
__symbolstub1:00003FEC 44 F0 9F E5 LDR PC, =__imp__puts
This is essentially a jump to the place where the address of puts() is written in the imports’ section.
So, the observant reader may ask: why not call puts() right at the point in the code where it is needed?
Because it is not very space-efficient.
Almost any program uses external dynamic libraries (like DLL in Windows, .so in *NIX or .dylib in Mac OS X).
The dynamic libraries contain frequently used library functions, including the standard C-function puts().
In an executable binary file (Windows PE .exe, ELF or Mach-O) an import section is present. This is a list
of symbols (functions or global variables) imported from external modules along with the names of the
modules themselves.
The OS loader loads all modules it needs and, while enumerating import symbols in the primary module,
determines the correct addresses of each symbol.
41 Return Address
21
In our case, __imp__puts is a 32-bit variable used by the OS loader to store the correct address of the
function in an external library. Then the LDR instruction just reads the 32-bit value from this variable and
writes it into the PC register, passing control to it.
So, in order to reduce the time the OS loader needs for completing this procedure, it is good idea to write
the address of each symbol only once, to a dedicated place.
Besides, as we have already figured out, it is impossible to load a 32-bit value into a register while using
only one instruction without a memory access.
Therefore, the optimal solution is to allocate a separate function working in ARM mode with the sole goal of
passing control to the dynamic library and then to jump to this short one-instruction function (the so-called
thunk function) from the Thumb-code.
By the way, in the previous example (compiled for ARM mode) the control is passed by the BL to the same
thunk function. The processor mode, however, is not being switched (hence the absence of an “X” in the
instruction mnemonic).
Thunk-functions are hard to understand, apparently, because of a misnomer. The simplest way to under-
stand it as adaptors or convertors of one type of jack to another. For example, an adaptor allowing the
insertion of a British power plug into an American wall socket, or vice-versa. Thunk functions are also
sometimes called wrappers.
Here are a couple more descriptions of these functions:
ARM64
GCC
22
Listing 1.29: Non-optimizing GCC 4.8.1 + objdump
1 0000000000400590 <main>:
2 400590: a9bf7bfd stp x29, x30, [sp,#-16]!
3 400594: 910003fd mov x29, sp
4 400598: 90000000 adrp x0, 400000 <_init-0x3b8>
5 40059c: 91192000 add x0, x0, #0x648
6 4005a0: 97ffffa0 bl 400420 <puts@plt>
7 4005a4: 52800000 mov w0, #0x0 // #0
8 4005a8: a8c17bfd ldp x29, x30, [sp],#16
9 4005ac: d65f03c0 ret
10
11 ...
12
13 Contents of section .rodata:
14 400640 01000200 00000000 48656c6c 6f210a00 ........Hello!..
There are no Thumb and Thumb-2 modes in ARM64, only ARM, so there are 32-bit instructions only. The
Register count is doubled: .2.4 on page 1027. 64-bit registers have X- prefixes, while its 32-bit parts—W-.
The STP instruction (Store Pair) saves two registers in the stack simultaneously: X29 and X30.
Of course, this instruction is able to save this pair at an arbitrary place in memory, but the SP register is
specified here, so the pair is saved in the stack.
ARM64 registers are 64-bit ones, each has a size of 8 bytes, so one needs 16 bytes for saving two registers.
The exclamation mark (“!”) after the operand means that 16 is to be subtracted from SP first, and only
then are values from register pair to be written into the stack. This is also called pre-index. About the
difference between post-index and pre-index read here: 1.39.2 on page 437.
Hence, in terms of the more familiar x86, the first instruction is just an analogue to a pair of PUSH X29
and PUSH X30. X29 is used as FP42 in ARM64, and X30 as LR, so that’s why they are saved in the function
prologue and restored in the function epilogue.
The second instruction copies SP in X29 (or FP). This is made so to set up the function stack frame.
ADRP and ADD instructions are used to fill the address of the string “Hello!” into the X0 register, because
the first function argument is passed in this register. There are no instructions, whatsoever, in ARM that
can store a large number into a register (because the instruction length is limited to 4 bytes, read more
about it here: 1.39.3 on page 438). So several instructions must be utilized. The first instruction (ADRP)
writes the address of the 4KiB page, where the string is located, into X0, and the second one (ADD) just
adds the remainder to the address. More about that in: 1.39.4 on page 439.
0x400000 + 0x648 = 0x400648, and we see our “Hello!” C-string in the .rodata data segment at this
address.
puts() is called afterwards using the BL instruction. This was already discussed: 1.5.3 on page 20.
MOV writes 0 into W0. W0 is the lower 32 bits of the 64-bit X0 register:
High 32-bit part low 32-bit part
X0
W0
The function result is returned via X0 and main() returns 0, so that’s how the return result is prepared.
But why use the 32-bit part?
Because the int data type in ARM64, just like in x86-64, is still 32-bit, for better compatibility.
So if a function returns a 32-bit int, only the lower 32 bits of X0 register have to be filled.
In order to verify this, let’s change this example slightly and recompile it. Now main() returns a 64-bit
value:
uint64_t main()
{
printf ("Hello!\n");
42 Frame Pointer
23
return 0;
}
The result is the same, but that’s how MOV at that line looks like now:
LDP (Load Pair) then restores the X29 and X30 registers.
There is no exclamation mark after the instruction: this implies that the values are first loaded from the
stack, and only then is SP increased by 16. This is called post-index.
A new instruction appeared in ARM64: RET. It works just as BX LR, only a special hint bit is added, informing
the CPU that this is a return from a function, not just another jump instruction, so it can execute it more
optimally.
Due to the simplicity of the function, optimizing GCC generates the very same code.
1.5.4 MIPS
A word about the “global pointer”
One important MIPS concept is the “global pointer”. As we may already know, each MIPS instruction has
a size of 32 bits, so it’s impossible to embed a 32-bit address into one instruction: a pair has to be used
for this (like GCC did in our example for the text string address loading). It’s possible, however, to load
data from the address in the range of register − 32768...register + 32767 using one single instruction (because
16 bits of signed offset could be encoded in a single instruction). So we can allocate some register for
this purpose and also allocate a 64KiB area of most used data. This allocated register is called a “global
pointer” and it points to the middle of the 64KiB area. This area usually contains global variables and
addresses of imported functions like printf(), because the GCC developers decided that getting the
address of some function must be as fast as a single instruction execution instead of two. In an ELF file
this 64KiB area is located partly in sections .sbss (“small BSS43 ”) for uninitialized data and .sdata (“small
data”) for initialized data. This implies that the programmer may choose what data he/she wants to
be accessed fast and place it into .sdata/.sbss. Some old-school programmers may recall the MS-DOS
memory model 11.6 on page 986 or the MS-DOS memory managers like XMS/EMS where all memory was
divided in 64KiB blocks.
This concept is not unique to MIPS. At least PowerPC uses this technique as well.
Optimizing GCC
Let’s consider the following example, which illustrates the “global pointer” concept.
24
22 move $2,$0
23 ; return by jumping to the RA:
24 j $31
25 ; function epilogue:
26 addiu $sp,$sp,32 ; branch delay slot + free local stack
As we see, the $GP register is set in the function prologue to point to the middle of this area. The RA
register is also saved in the local stack. puts() is also used here instead of printf(). The address of the
puts() function is loaded into $25 using LW the instruction (“Load Word”). Then the address of the text
string is loaded to $4 using LUI (“Load Upper Immediate”) and ADDIU (“Add Immediate Unsigned Word”)
instruction pair. LUI sets the high 16 bits of the register (hence “upper” word in instruction name) and
ADDIU adds the lower 16 bits of the address.
ADDIU follows JALR (haven’t you forgot branch delay slots yet?). The register $4 is also called $A0, which
is used for passing the first function argument 44 .
JALR (“Jump and Link Register”) jumps to the address stored in the $25 register (address of puts()) while
saving the address of the next instruction (LW) in RA. This is very similar to ARM. Oh, and one important
thing is that the address saved in RA is not the address of the next instruction (because it’s in a delay slot
and is executed before the jump instruction), but the address of the instruction after the next one (after
the delay slot). Hence, P C + 8 is written to RA during the execution of JALR, in our case, this is the address
of the LW instruction next to ADDIU.
LW (“Load Word”) at line 20 restores RA from the local stack (this instruction is actually part of the function
epilogue).
MOVE at line 22 copies the value from the $0 ($ZERO) register to $2 ($V0).
MIPS has a constant register, which always holds zero. Apparently, the MIPS developers came up with
the idea that zero is in fact the busiest constant in the computer programming, so let’s just use the $0
register every time zero is needed.
Another interesting fact is that MIPS lacks an instruction that transfers data between registers. In fact,
MOVE DST, SRC is ADD DST, SRC, $ZERO (DST = SRC + 0), which does the same. Apparently, the MIPS
developers wanted to have a compact opcode table. This does not mean an actual addition happens at
each MOVE instruction. Most likely, the CPU optimizes these pseudo instructions and the ALU45 is never
used.
J at line 24 jumps to the address in RA, which is effectively performing a return from the function. ADDIU
after J is in fact executed before J (remember branch delay slots?) and is part of the function epilogue.
Here is also a listing generated by IDA. Each register here has its own pseudo name:
25
25 ; copy 0 from $zero to $v0:
26 .text:00000028 move $v0, $zero
27 ; return by jumping to the RA:
28 .text:0000002C jr $ra
29 ; function epilogue:
30 .text:00000030 addiu $sp, 0x20
The instruction at line 15 saves the GP value into the local stack, and this instruction is missing mysteri-
ously from the GCC output listing, maybe by a GCC error 46 . The GP value has to be saved indeed, because
each function can use its own 64KiB data window. The register containing the puts() address is called
$T9, because registers prefixed with T- are called “temporaries” and their contents may not be preserved.
Non-optimizing GCC
We see here that register FP is used as a pointer to the stack frame. We also see 3 NOPs. The second
and third of which follow the branch instructions. Perhaps the GCC compiler always adds NOPs (because
of branch delay slots) after branch instructions and then, if optimization is turned on, maybe eliminates
them. So in this case they are left here.
Here is also IDA listing:
26
2 .text:00000000
3 .text:00000000 var_10 = -0x10
4 .text:00000000 var_8 = -8
5 .text:00000000 var_4 = -4
6 .text:00000000
7 ; function prologue.
8 ; save the RA and FP in the stack:
9 .text:00000000 addiu $sp, -0x20
10 .text:00000004 sw $ra, 0x20+var_4($sp)
11 .text:00000008 sw $fp, 0x20+var_8($sp)
12 ; set the FP (stack frame pointer):
13 .text:0000000C move $fp, $sp
14 ; set the GP:
15 .text:00000010 la $gp, __gnu_local_gp
16 .text:00000018 sw $gp, 0x20+var_10($sp)
17 ; load the address of the text string:
18 .text:0000001C lui $v0, (aHelloWorld >> 16) # "Hello, world!"
19 .text:00000020 addiu $a0, $v0, (aHelloWorld & 0xFFFF) # "Hello, world!"
20 ; load the address of puts() using the GP:
21 .text:00000024 lw $v0, (puts & 0xFFFF)($gp)
22 .text:00000028 or $at, $zero ; NOP
23 ; call puts():
24 .text:0000002C move $t9, $v0
25 .text:00000030 jalr $t9
26 .text:00000034 or $at, $zero ; NOP
27 ; restore the GP from local stack:
28 .text:00000038 lw $gp, 0x20+var_10($fp)
29 ; set register $2 ($V0) to zero:
30 .text:0000003C move $v0, $zero
31 ; function epilogue.
32 ; restore the SP:
33 .text:00000040 move $sp, $fp
34 ; restore the RA:
35 .text:00000044 lw $ra, 0x20+var_4($sp)
36 ; restore the FP:
37 .text:00000048 lw $fp, 0x20+var_8($sp)
38 .text:0000004C addiu $sp, 0x20
39 ; jump to the RA:
40 .text:00000050 jr $ra
41 .text:00000054 or $at, $zero ; NOP
Interestingly, IDA recognized the LUI/ADDIU instructions pair and coalesced them into one LA (“Load Ad-
dress”) pseudo instruction at line 15. We may also see that this pseudo instruction has a size of 8 bytes!
This is a pseudo instruction (or macro) because it’s not a real MIPS instruction, but rather a handy name
for an instruction pair.
Another thing is that IDA doesn’t recognize NOP instructions, so here they are at lines 22, 26 and 41. It is
OR $AT, $ZERO. Essentially, this instruction applies the OR operation to the contents of the $AT register
with zero, which is, of course, an idle instruction. MIPS, like many other ISAs, doesn’t have a separate
NOP instruction.
The address of the text string is passed in the register. Why setup a local stack anyway? The reason
for this lies in the fact that the values of registers RA and GP have to be saved somewhere (because
printf() is called), and the local stack is used for this purpose. If this was a leaf function, it would have
been possible to get rid of the function prologue and epilogue, for example: 1.4.3 on page 8.
root@debian-mips:~# gdb hw
GNU gdb (GDB) 7.0.1-debian
...
Reading symbols from /root/hw...(no debugging symbols found)...done.
27
(gdb) b main
Breakpoint 1 at 0x400654
(gdb) run
Starting program: /root/hw
1.5.5 Conclusion
The main difference between x86/ARM and x64/ARM64 code is that the pointer to the string is now 64-bits
in length. Indeed, modern CPUs are now 64-bit due to both the reduced cost of memory and the greater
demand for it by modern applications. We can add much more memory to our computers than 32-bit
pointers are able to address. As such, all pointers are now 64-bit.
1.5.6 Exercises
• http://challenges.re/48
• http://challenges.re/49
What these instruction do: save the value of the EBP register on the stack, set the value of the EBP register
to the value of the ESP and then allocate space on the stack for local variables.
The value in the EBP stays the same over the period of the function execution and is to be used for local
variables and arguments access. For the same purpose one can use ESP, but since it changes over time
this approach is not too convenient.
The function epilogue frees the allocated space in the stack, returns the value in the EBP register back to
its initial state and returns the control flow to the caller:
mov esp, ebp
pop ebp
28
ret 0
Function prologues and epilogues are usually detected in disassemblers for function delimitation.
1.6.1 Recursion
Epilogues and prologues can negatively affect the recursion performance.
More about recursion in this book: 3.7.3 on page 481.
It’s RET, but function prologue and epilogue, probably, wasn’t optimized and left as is. NOP is seems
another compiler artefact. Anyway, the only effective instruction here is RET. All other instructions can be
removed (or optimized).
Effective instructions here are MOV and RET, others are – prologue and epilogue.
1.9 Stack
47
The stack is one of the most fundamental data structures in computer science . AKA48 LIFO49 .
Technically, it is just a block of memory in process memory along with the ESP or RSP register in x86 or
x64, or the SP register in ARM, as a pointer within that block.
The most frequently used stack access instructions are PUSH and POP (in both x86 and ARM Thumb-mode).
PUSH subtracts from ESP/RSP/SP 4 in 32-bit mode (or 8 in 64-bit mode) and then writes the contents of its
sole operand to the memory address pointed by ESP/RSP/SP.
POP is the reverse operation: retrieve the data from the memory location that SP points to, load it into the
instruction operand (often a register) and then add 4 (or 8) to the stack pointer.
After stack allocation, the stack pointer points at the bottom of the stack. PUSH decreases the stack pointer
and POP increases it. The bottom of the stack is actually at the beginning of the memory allocated for the
stack block. It seems strange, but that’s the way it is.
47 wikipedia.org/wiki/Call_stack
48 Also Known As
49 Last In First Out
29
ARM supports both descending and ascending stacks.
For example the STMFD/LDMFD, STMED50 /LDMED51 instructions are intended to deal with a descending
stack (grows downwards, starting with a high address and progressing to a lower one). The STMFA52 /LDMFA53 ,
STMEA54 /LDMEA55 instructions are intended to deal with an ascending stack (grows upwards, starting from
a low address and progressing to a higher one).
Heap Stack
In [D. M. Ritchie and K. Thompson, The UNIX Time Sharing System, (1974)]56 we can read:
The user-core part of an image is divided into three logical segments. The program text
segment begins at location 0 in the virtual address space. During execution, this segment
is write-protected and a single copy of it is shared among all processes executing the same
program. At the first 8K byte boundary above the program text segment in the virtual ad-
dress space begins a nonshared, writable data segment, the size of which may be extended
by a system call. Starting at the highest address in the virtual address space is a stack
segment, which automatically grows downward as the hardware’s stack pointer fluctuates.
This reminds us how some students write two lecture notes using only one notebook: notes for the first
lecture are written as usual, and notes for the second one are written from the end of notebook, by flipping
it. Notes may meet each other somewhere in between, in case of lack of free space.
x86
When calling another function with a CALL instruction, the address of the point exactly after the CALL
instruction is saved to the stack and then an unconditional jump to the address in the CALL operand is
executed.
The CALL instruction is equivalent to a
PUSH address_after_call / JMP operand instruction pair.
RET fetches a value from the stack and jumps to it —that is equivalent to a POP tmp / JMP tmp instruction
pair.
Overflowing the stack is straightforward. Just run eternal recursion:
void f()
{
f();
50 Store Multiple Empty Descending (ARM instruction)
51 Load Multiple Empty Descending (ARM instruction)
52 Store Multiple Full Ascending (ARM instruction)
53 Load Multiple Full Ascending (ARM instruction)
54 Store Multiple Empty Ascending (ARM instruction)
55 Load Multiple Empty Ascending (ARM instruction)
56 Also available as http://go.yurichev.com/17270
30
};
ss.cpp
c:\tmp6\ss.cpp(4) : warning C4717: 'f' : recursive on all control paths, function will cause ⤦
Ç runtime stack overflow
…Also if we turn on the compiler optimization (/Ox option) the optimized code will not overflow the stack
and will work correctly57 instead:
?f@@YAXXZ PROC ; f
; Line 2
$LL3@f:
; Line 3
jmp SHORT $LL3@f
?f@@YAXXZ ENDP ; f
GCC 4.4.1 generates similar code in both cases without, however, issuing any warning about the problem.
ARM
ARM programs also use the stack for saving return addresses, but differently. As mentioned in “Hello,
world!” ( 1.5.3 on page 18), the RA is saved to the LR (link register). If one needs, however, to call another
function and use the LR register one more time, its value has to be saved. Usually it is saved in the
function prologue.
Often, we see instructions like PUSH R4-R7,LR along with this instruction in epilogue POP R4-R7,PC—thus
register values to be used in the function are saved in the stack, including LR.
Nevertheless, if a function never calls any other function, in RISC terminology it is called a leaf function58 .
As a consequence, leaf functions do not save the LR register (because they don’t modify it). If such
function is small and uses a small number of registers, it may not use the stack at all. Thus, it is possible
to call leaf functions without using the stack, which can be faster than on older x86 machines because
external RAM is not used for the stack 59 . This can be also useful for situations when memory for the stack
is not yet allocated or not available.
Some examples of leaf functions: 1.14.3 on page 103, 1.14.3 on page 103, 1.282 on page 313, 1.298 on
page 330, 1.28.5 on page 331, 1.192 on page 209, 1.190 on page 207, 1.209 on page 225.
might be spent on it, so it was considered that having a big number of small functions is an anti-pattern [Eric S. Raymond, The Art
of UNIX Programming, (2003)Chapter 4, Part II].
31
push arg3
push arg2
push arg1
call f
add esp, 12 ; 4*3=12
printf() will print 1234, and then two random numbers60 , which were lying next to it in the stack.
That’s why it is not very important how we declare the main() function: as main(),
main(int argc, char *argv[]) or main(int argc, char *argv[], char *envp[]).
In fact, the CRT-code is calling main() roughly as:
push envp
push argv
push argc
call main
...
If you declare main() as main() without arguments, they are, nevertheless, still present in the stack, but
are not used. If you declare main() as main(int argc, char *argv[]), you will be able to use first two
arguments, and the third will remain “invisible” for your function. Even more, it is possible to declare
main(int argc), and it will work.
Another related example: 6.1.10.
It is worth noting that nothing obliges programmers to pass arguments through the stack. It is not a
requirement. One could implement any other method without using the stack at all.
A somewhat popular way among assembly language newbies is to pass arguments via global variables,
like:
mov X, 123
mov Y, 456
call do_something
...
X dd ?
Y dd ?
32
do_something proc near
; take X
; take Y
; do something
retn
do_something endp
But this method has obvious drawback: do_something() function cannot call itself recursively (or via
another function), because it has to zap its own arguments. The same story with local variables: if you
hold them in global variables, the function couldn’t call itself. And this is also not thread-safe 61 . A
method to store such information in stack makes this easier—it can hold as many function arguments
and/or values, as much space it has.
[Donald E. Knuth, The Art of Computer Programming, Volume 1, 3rd ed., (1997), 189] mentions even
weirder schemes particularly convenient on IBM System/360.
MS-DOS had a way of passing all function arguments via registers, for example, this is piece of code for
ancient 16-bit MS-DOS prints “Hello, world!”:
mov dx, msg ; address of message
mov ah, 9 ; 9 means "print string" function
int 21h ; DOS "syscall"
This is quite similar to 6.1.3 on page 726 method. And also it’s very similar to calling syscalls in Linux
( 6.3.1 on page 739) and Windows.
If a MS-DOS function is going to return a boolean value (i.e., single bit, usually indicating error state), CF
flag was often used.
For example:
mov ah, 3ch ; create file
lea dx, filename
mov cl, 1
int 21h
jc error
mov file_handle, ax
...
error:
...
In case of error, CF flag is raised. Otherwise, handle of newly created file is returned via AX.
This method is still used by assembly language programmers. In Windows Research Kernel source code
(which is quite similar to Windows 2003) we can find something like this (file base/ntos/ke/i386/cpu.asm):
public Get386Stepping
Get386Stepping proc
G3s05:
call Check386D1 ; Check for D1 stepping
jc short G3s10 ; if c, it is NOT D1
mov ax, 301h ; It is D1/later stepping
ret
61 Correctly implemented, each thread would have its own stack with its own arguments/variables.
33
G3s10:
mov ax, 101h ; assume it is B1 stepping
ret
...
MultiplyTest proc
MultiplyTest endp
A function could allocate space in the stack for its local variables just by decreasing the stack pointer
towards the stack bottom.
Hence, it’s very fast, no matter how many local variables are defined. It is also not a requirement to store
local variables in the stack. You could store local variables wherever you like, but traditionally this is how
it’s done.
It is worth noting the alloca() function 62 . This function works like malloc(), but allocates memory
directly on the stack. The allocated memory chunk does not have to be freed via a free() function call,
since the function epilogue ( 1.6 on page 28) returns ESP back to its initial state and the allocated memory
is just dropped. It is worth noting how alloca() is implemented. In simple terms, this function just shifts
ESP downwards toward the stack bottom by the number of bytes you need and sets ESP as a pointer to
the allocated block.
Let’s try:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>
void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif
puts (buf);
};
_snprintf() function works just like printf(), but instead of dumping the result into stdout (e.g., to
terminal or console), it writes it to the buf buffer. Function puts() copies the contents of buf to stdout.
Of course, these two function calls might be replaced by one printf() call, but we have to illustrate small
buffer usage.
62 In MSVC, the function implementation can be found in alloca16.asm and chkstk.asm in
34
MSVC
push 3
push 2
push 1
push OFFSET $SG2672
push 600 ; 00000258H
push esi
call __snprintf
push esi
call _puts
add esp, 28
...
63
The sole alloca() argument is passed via EAX (instead of pushing it into the stack) .
separate function instead of just a couple of instructions in the code, is because the MSVC64 alloca() implementation also has code
which reads from the memory just allocated, in order to let the OS map physical memory to this VM65 region. After the alloca()
call, ESP points to the block of 600 bytes and we can use it as memory for the buf array.
35
.string "hi! %d, %d, %d\n"
f:
pushl %ebp
movl %esp, %ebp
pushl %ebx
subl $660, %esp
leal 39(%esp), %ebx
andl $-16, %ebx
movl %ebx, (%esp)
movl $3, 20(%esp)
movl $2, 16(%esp)
movl $1, 12(%esp)
movl $.LC0, 8(%esp)
movl $600, 4(%esp)
call _snprintf
movl %ebx, (%esp)
call puts
movl -4(%ebp), %ebx
leave
ret
(Windows) SEH
SEH66 records are also stored on the stack (if they are present). Read more about it: ( 6.5.3 on page 755).
Perhaps the reason for storing local variables and SEH records in the stack is that they are freed automat-
ically upon function exit, using just one instruction to correct the stack pointer (it is often ADD). Function
arguments, as we could say, are also deallocated automatically at the end of function. In contrast, every-
thing stored in the heap must be deallocated explicitly.
36
Often in this book “noise” or “garbage” values in the stack or memory are mentioned. Where do they
come from? These are what has been left there after other functions’ executions. Short example:
#include <stdio.h>
void f1()
{
int a=1, b=2, c=3;
};
void f2()
{
int a, b, c;
printf ("%d, %d, %d\n", a, b, c);
};
int main()
{
f1();
f2();
};
Compiling …
_main PROC
push ebp
mov ebp, esp
call _f1
call _f2
xor eax, eax
pop ebp
37
ret 0
_main ENDP
st.c
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'c' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'b' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'a' used
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.
/out:st.exe
st.obj
Oh, what a weird thing! We did not set any variables in f2(). These are “ghosts” values, which are still
in the stack.
38
Let’s load the example into OllyDbg:
When f1() assigns the variables a, b and c, their values are stored at the address 0x1FF860 and so on.
39
And when f2() executes:
... a, b and c of f2() are located at the same addresses! No one has overwritten the values yet, so at that
point they are still untouched. So, for this weird situation to occur, several functions have to be called
one after another and SP has to be the same at each function entry (i.e., they have the same number of
arguments). Then the local variables will be located at the same positions in the stack. Summarizing, all
values in the stack (and memory cells in general) have values left there from previous function executions.
They are not random in the strict sense, but rather have unpredictable values. Is there another option?
It would probably be possible to clear portions of the stack before each function execution, but that’s too
much extra (and unnecessary) work.
MSVC 2013
The example was compiled by MSVC 2010. But the reader of this book made attempt to compile this
example in MSVC 2013, ran it, and got all 3 numbers reversed:
c:\Polygon\c>st
3, 2, 1
Why? I also compiled this example in MSVC 2013 and saw this:
...
_f2 ENDP
40
...
_f1 ENDP
Unlike MSVC 2010, MSVC 2013 allocated a/b/c variables in function f2() in reverse order.And this is
completely correct, because C/C++ standards has no rule, in which order local variables must be allocated
in the local stack, if at all. The reason of difference is because MSVC 2010 has one way to do it, and MSVC
2013 has supposedly something changed inside of compiler guts, so it behaves slightly different.
1.9.5 Exercises
• http://challenges.re/51
• http://challenges.re/52
// executable
int main (int argc, char **argv)
{
return boolector_main (argc, argv);
}
Why would anyone do so? I don’t know, but my best guess is that boolector_main() may be compiled
in some kind of DLL or dynamic library, and be called from a test suite. Surely, a test suite can prepare
argc/argv variables as CRT would do it.
Interestingly enough, how this compiles:
This is OK, prologue, unnecessary (not optimized) shuffling of two arguments, CALL, epilogue, RET. But
let’s see optimizing version:
As simple as that: stack/registers are untouched and boolector_main() has the same arguments set. So
all we need to do is pass execution to another address.
This is close to thunk function.
We will see something more advanced later: 1.11.2 on page 53, 1.21.1 on page 154.
67 https://boolector.github.io/
41
1.11 printf() with several arguments
Now let’s extend the Hello, world! ( 1.5 on page 8) example, replacing printf() in the main() function
body with this:
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
return 0;
};
1.11.1 x86
x86: 3 arguments
MSVC
...
push 3
push 2
push 1
push OFFSET $SG3830
call _printf
add esp, 16 ; 00000010H
Almost the same, but now we can see the printf() arguments are pushed onto the stack in reverse order.
The first argument is pushed last.
By the way, variables of int type in 32-bit environment have 32-bit width, that is 4 bytes.
So, we have 4 arguments here. 4 ∗ 4 = 16 —they occupy exactly 16 bytes in the stack: a 32-bit pointer to
a string and 3 numbers of type int.
When the stack pointer (ESP register) has changed back by the
ADD ESP, X instruction after a function call, often, the number of function arguments could be deduced
by simply dividing X by 4.
Of course, this is specific to the cdecl calling convention, and only for 32-bit environment.
See also the calling conventions section ( 6.1 on page 725).
In certain cases where several functions return right after one another, the compiler could merge multiple
“ADD ESP, X” instructions into one, after the last call:
push a1
push a2
call ...
...
push a1
call ...
...
push a1
push a2
push a3
call ...
add esp, 24
42
.text:100113EE call sub_100019D0 ; takes no arguments at all
.text:100113F3 call sub_10006A90 ; takes no arguments at all
.text:100113F8 push 1
.text:100113FA call sub_100018B0 ; takes one argument (1)
.text:100113FF add esp, 8 ; drops two arguments from stack at once
43
MSVC and OllyDbg
Now let’s try to load this example in OllyDbg. It is one of the most popular user-land win32 debuggers.
We can compile our example in MSVC 2012 with /MD option, which means to link with MSVCR*.DLL, so we
can see the imported functions clearly in the debugger.
Then load the executable in OllyDbg. The very first breakpoint is in ntdll.dll, press F9 (run). The second
breakpoint is in CRT-code. Now we have to find the main() function.
Find this code by scrolling the code to the very top (MSVC allocates the main() function at the very
beginning of the code section):
Click on the PUSH EBP instruction, press F2 (set breakpoint) and press F9 (run). We have to perform these
actions in order to skip CRT-code, because we aren’t really interested in it yet.
44
Press F8 (step over) 6 times, i.e. skip 6 instructions:
Now the PC points to the CALL printf instruction. OllyDbg, like other debuggers, highlights the value of
the registers which were changed. So each time you press F8, EIP changes and its value is displayed in
red. ESP changes as well, because the arguments values are pushed into the stack.
Where are the values in the stack? Take a look at the right bottom debugger window:
Figure 1.10: OllyDbg: stack after the argument values have been pushed (The red rectangular border was
added by the author in a graphics editor)
We can see 3 columns there: address in the stack, value in the stack and some additional OllyDbg com-
ments. OllyDbg understands printf()-like strings, so it reports the string here and the 3 values attached
to it.
It is possible to right-click on the format string, click on “Follow in dump”, and the format string will appear
in the debugger left-bottom window, which always displays some part of the memory. These memory
values can be edited. It is possible to change the format string, in which case the result of our example
would be different. It is not very useful in this particular case, but it could be good as an exercise so you
start building a feel of how everything works here.
45
Press F8 (step over).
We see the following output in the console:
a=1; b=2; c=3
Let’s see how the registers and stack state have changed:
Register EAX now contains 0xD (13). That is correct, since printf() returns the number of characters
printed. The value of EIP has changed: indeed, now it contains the address of the instruction coming
after CALL printf. ECX and EDX values have changed as well. Apparently, the printf() function’s hidden
machinery used them for its own needs.
A very important fact is that neither the ESP value, nor the stack state have been changed! We clearly
see that the format string and corresponding 3 values are still there. This is indeed the cdecl calling
convention behavior: callee does not return ESP back to its previous value. The caller is responsible to do
so.
46
Press F8 again to execute ADD ESP, 10 instruction:
ESP has changed, but the values are still in the stack! Yes, of course; no one needs to set these values
to zeros or something like that. Everything above the stack pointer (SP) is noise or garbage and has no
meaning at all. It would be time consuming to clear the unused stack entries anyway, and no one really
needs to.
GCC
Now let’s compile the same program in Linux using GCC 4.4.1 and take a look at what we have got in IDA:
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aADBDCD ; "a=%d; b=%d; c=%d"
mov [esp+10h+var_4], 3
mov [esp+10h+var_8], 2
mov [esp+10h+var_C], 1
mov [esp+10h+var_10], eax
call _printf
mov eax, 0
leave
retn
main endp
Its noticeable that the difference between the MSVC code and the GCC code is only in the way the ar-
guments are stored on the stack. Here the GCC is working directly with the stack without the use of
PUSH/POP.
47
Let’s try this example also in GDB68 in Linux.
-g option instructs the compiler to include debug information in the executable file.
$ gcc 1.c -g -o 1
$ gdb 1
GNU gdb (GDB) 7.6.1-ubuntu
...
Reading symbols from /home/dennis/polygon/1...done.
Run. We don’t have the printf() function source code here, so GDB can’t show it, but may do so.
(gdb) run
Starting program: /home/dennis/polygon/1
Print 10 stack elements. The most left column contains addresses on the stack.
(gdb) x/10w $esp
0xbffff11c: 0x0804844a 0x080484f0 0x00000001 0x00000002
0xbffff12c: 0x00000003 0x08048460 0x00000000 0x00000000
0xbffff13c: 0xb7e29905 0x00000001
The very first element is the RA (0x0804844a). We can verify this by disassembling the memory at this
address:
(gdb) x/5i 0x0804844a
0x804844a <main+45>: mov $0x0,%eax
0x804844f <main+50>: leave
0x8048450 <main+51>: ret
0x8048451: xchg %ax,%ax
0x8048453: xchg %ax,%ax
Next 3 elements (1, 2, 3) are the printf() arguments. The rest of the elements could be just “garbage”
on the stack, but could also be values from other functions, their local variables, etc. We can ignore them
for now.
Run “finish”. The command instructs GDB to “execute all instructions until the end of the function”. In
this case: execute till the end of printf().
(gdb) finish
Run till exit from #0 __printf (format=0x80484f0 "a=%d; b=%d; c=%d") at printf.c:29
main () at 1.c:6
6 return 0;
Value returned is $2 = 13
GDB shows what printf() returned in EAX (13). This is the number of characters printed out, just like in
the OllyDbg example.
We also see “return 0;” and the information that this expression is in the 1.c file at the line 6. Indeed,
the 1.c file is located in the current directory, and GDB finds the string there. How does GDB know
which C-code line is being currently executed? This is due to the fact that the compiler, while generating
68 GNU Debugger
48
debugging information, also saves a table of relations between source code line numbers and instruction
addresses. GDB is a source-level debugger, after all.
Let’s examine the registers. 13 in EAX:
(gdb) info registers
eax 0xd 13
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
eip 0x804844a 0x804844a <main+45>
...
Let’s disassemble the current instructions. The arrow points to the instruction to be executed next.
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push %ebp
0x0804841e <+1>: mov %esp,%ebp
0x08048420 <+3>: and $0xfffffff0,%esp
0x08048423 <+6>: sub $0x10,%esp
0x08048426 <+9>: movl $0x3,0xc(%esp)
0x0804842e <+17>: movl $0x2,0x8(%esp)
0x08048436 <+25>: movl $0x1,0x4(%esp)
0x0804843e <+33>: movl $0x80484f0,(%esp)
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov $0x0,%eax
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.
GDB uses AT&T syntax by default. But it is possible to switch to Intel syntax:
(gdb) set disassembly-flavor intel
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push ebp
0x0804841e <+1>: mov ebp,esp
0x08048420 <+3>: and esp,0xfffffff0
0x08048423 <+6>: sub esp,0x10
0x08048426 <+9>: mov DWORD PTR [esp+0xc],0x3
0x0804842e <+17>: mov DWORD PTR [esp+0x8],0x2
0x08048436 <+25>: mov DWORD PTR [esp+0x4],0x1
0x0804843e <+33>: mov DWORD PTR [esp],0x80484f0
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov eax,0x0
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.
Execute next instruction. GDB shows ending bracket, meaning, it ends the block.
(gdb) step
7 };
Let’s examine the registers after the MOV EAX, 0 instruction execution. Indeed EAX is zero at that point.
(gdb) info registers
eax 0x0 0
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
49
eip 0x804844f 0x804844f <main+50>
...
x64: 8 arguments
To see how other arguments are passed via the stack, let’s change our example again by increasing the
number of arguments to 9 (printf() format string + 8 int variables):
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
MSVC
As it was mentioned earlier, the first 4 arguments has to be passed through the RCX, RDX, R8, R9 registers
in Win64, while all the rest—via the stack. That is exactly what we see here. However, the MOV instruction,
instead of PUSH, is used for preparing the stack, so the values are stored to the stack in a straightforward
manner.
main PROC
sub rsp, 88
; return 0
xor eax, eax
add rsp, 88
ret 0
main ENDP
_TEXT ENDS
END
The observant reader may ask why are 8 bytes allocated for int values, when 4 is enough? Yes, one
has to recall: 8 bytes are allocated for any data type shorter than 64 bits. This is established for the
convenience’s sake: it makes it easy to calculate the address of arbitrary argument. Besides, they are all
located at aligned memory addresses. It is the same in the 32-bit environments: 4 bytes are reserved for
all data types.
GCC
The picture is similar for x86-64 *NIX OS-es, except that the first 6 arguments are passed through the
RDI, RSI, RDX, RCX, R8, R9 registers. All the rest—via the stack. GCC generates the code storing the string
pointer into EDI instead of RDI—we noted that previously: 1.5.2 on page 15.
We also noted earlier that the EAX register has been cleared before a printf() call: 1.5.2 on page 15.
50
Listing 1.50: Optimizing GCC 4.4.6 x64
.LC0:
.string "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n"
main:
sub rsp, 40
mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 2
mov esi, 1
mov edi, OFFSET FLAT:.LC0
xor eax, eax ; number of vector registers passed
mov DWORD PTR [rsp+16], 8
mov DWORD PTR [rsp+8], 7
mov DWORD PTR [rsp], 6
call printf
; return 0
GCC + GDB
$ gdb 2
GNU gdb (GDB) 7.6.1-ubuntu
...
Reading symbols from /home/dennis/polygon/2...done.
Breakpoint 1, __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n") at ⤦
Ç printf.c:29
29 printf.c: No such file or directory.
Registers RSI/RDX/RCX/R8/R9 have the expected values. RIP has the address of the very first instruction
of the printf() function.
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x3 3
rdx 0x2 2
rsi 0x1 1
rdi 0x400628 4195880
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf38 0x7fffffffdf38
r8 0x4 4
r9 0x5 5
r10 0x7fffffffdce0 140737488346336
r11 0x7ffff7a65f60 140737348263776
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
51
rip 0x7ffff7a65f60 0x7ffff7a65f60 <__printf>
...
Let’s dump the stack with the x/g command this time—g stands for giant words, i.e., 64-bit words.
(gdb) x/10g $rsp
0x7fffffffdf38: 0x0000000000400576 0x0000000000000006
0x7fffffffdf48: 0x0000000000000007 0x00007fff00000008
0x7fffffffdf58: 0x0000000000000000 0x0000000000000000
0x7fffffffdf68: 0x00007ffff7a33de5 0x0000000000000000
0x7fffffffdf78: 0x00007fffffffe048 0x0000000100000000
The very first stack element, just like in the previous case, is the RA. 3 values are also passed through
the stack: 6, 7, 8. We also see that 8 is passed with the high 32-bits not cleared: 0x00007fff00000008.
That’s OK, because the values are of int type, which is 32-bit. So, the high register or stack element part
may contain “random garbage”.
If you take a look at where the control will return after the printf() execution, GDB will show the entire
main() function:
(gdb) set disassembly-flavor intel
(gdb) disas 0x0000000000400576
Dump of assembler code for function main:
0x000000000040052d <+0>: push rbp
0x000000000040052e <+1>: mov rbp,rsp
0x0000000000400531 <+4>: sub rsp,0x20
0x0000000000400535 <+8>: mov DWORD PTR [rsp+0x10],0x8
0x000000000040053d <+16>: mov DWORD PTR [rsp+0x8],0x7
0x0000000000400545 <+24>: mov DWORD PTR [rsp],0x6
0x000000000040054c <+31>: mov r9d,0x5
0x0000000000400552 <+37>: mov r8d,0x4
0x0000000000400558 <+43>: mov ecx,0x3
0x000000000040055d <+48>: mov edx,0x2
0x0000000000400562 <+53>: mov esi,0x1
0x0000000000400567 <+58>: mov edi,0x400628
0x000000000040056c <+63>: mov eax,0x0
0x0000000000400571 <+68>: call 0x400410 <printf@plt>
0x0000000000400576 <+73>: mov eax,0x0
0x000000000040057b <+78>: leave
0x000000000040057c <+79>: ret
End of assembler dump.
Let’s finish executing printf(), execute the instruction zeroing EAX, and note that the EAX register has
a value of exactly zero. RIP now points to the LEAVE instruction, i.e., the penultimate one in the main()
function.
(gdb) finish
Run till exit from #0 __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%⤦
Ç d\n") at printf.c:29
a=1; b=2; c=3; d=4; e=5; f=6; g=7; h=8
main () at 2.c:6
6 return 0;
Value returned is $1 = 39
(gdb) next
7 };
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x26 38
rdx 0x7ffff7dd59f0 140737351866864
rsi 0x7fffffd9 2147483609
rdi 0x0 0
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf40 0x7fffffffdf40
r8 0x7ffff7dd26a0 140737351853728
52
r9 0x7ffff7a60134 140737348239668
r10 0x7fffffffd5b0 140737488344496
r11 0x7ffff7a95900 140737348458752
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x40057b 0x40057b <main+78>
...
1.11.2 ARM
ARM: 3 arguments
ARM’s traditional scheme for passing arguments (calling convention) behaves as follows: the first 4 ar-
guments are passed through the R0-R3 registers; the remaining arguments via the stack. This resembles
the arguments passing scheme in fastcall ( 6.1.3 on page 726) or win64 ( 6.1.5 on page 728).
32-bit ARM
So, the first 4 arguments are passed via the R0-R3 registers in this order: a pointer to the printf() format
string in R0, then 1 in R1, 2 in R2 and 3 in R3. The instruction at 0x18 writes 0 to R0—this is return 0
C-statement. There is nothing unusual so far.
Optimizing Keil 6/2013 generates the same code.
There is no significant difference from the non-optimized code for ARM mode.
53
#include <stdio.h>
void main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
};
This is the optimized (-O3) version for ARM mode and this time we see B as the last instruction instead
of the familiar BL. Another difference between this optimized version and the previous one (compiled
without optimization) is the lack of function prologue and epilogue (instructions preserving the R0 and LR
registers values). The B instruction just jumps to another address, without any manipulation of the LR
register, similar to JMP in x86. Why does it work? Because this code is, in fact, effectively equivalent to
the previous. There are two main reasons: 1) neither the stack nor SP (the stack pointer) is modified; 2)
the call to printf() is the last instruction, so there is nothing going on afterwards. On completion, the
printf() function simply returns the control to the address stored in LR. Since the LR currently stores
the address of the point from where our function has been called then the control from printf() will be
returned to that point. Therefore we do not have to save LR because we do not have necessity to modify
LR. And we do not have necessity to modify LR because there are no other function calls except printf().
Furthermore, after this call we do not to do anything else! That is the reason such optimization is possible.
This optimization is often used in functions where the last statement is a call to another function. A similar
example is presented here: 1.21.1 on page 155.
A somewhat simpler case was described above: 1.10 on page 41.
ARM64
The first instruction STP (Store Pair) saves FP (X29) and LR (X30) in the stack. The second ADD X29, SP,
0 instruction forms the stack frame. It is just writing the value of SP into X29.
Next, we see the familiar ADRP/ADD instruction pair, which forms a pointer to the string. lo12 meaning low
12 bits, i.e., linker will write low 12 bits of LC1 address into the opcode of ADD instruction. %d in printf()
string format is a 32-bit int, so the 1, 2 and 3 are loaded into 32-bit register parts.
54
Optimizing GCC (Linaro) 4.9 generates the same code.
ARM: 8 arguments
Let’s use again the example with 9 arguments from the previous section: 1.11.1 on page 50.
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
.text:00000028 main
.text:00000028
.text:00000028 var_18 = -0x18
.text:00000028 var_14 = -0x14
.text:00000028 var_4 = -4
.text:00000028
.text:00000028 04 E0 2D E5 STR LR, [SP,#var_4]!
.text:0000002C 14 D0 4D E2 SUB SP, SP, #0x14
.text:00000030 08 30 A0 E3 MOV R3, #8
.text:00000034 07 20 A0 E3 MOV R2, #7
.text:00000038 06 10 A0 E3 MOV R1, #6
.text:0000003C 05 00 A0 E3 MOV R0, #5
.text:00000040 04 C0 8D E2 ADD R12, SP, #0x18+var_14
.text:00000044 0F 00 8C E8 STMIA R12, {R0-R3}
.text:00000048 04 00 A0 E3 MOV R0, #4
.text:0000004C 00 00 8D E5 STR R0, [SP,#0x18+var_18]
.text:00000050 03 30 A0 E3 MOV R3, #3
.text:00000054 02 20 A0 E3 MOV R2, #2
.text:00000058 01 10 A0 E3 MOV R1, #1
.text:0000005C 6E 0F 8F E2 ADR R0, aADBDCDDDEDFDGD ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d;
g=%"...
.text:00000060 BC 18 00 EB BL __2printf
.text:00000064 14 D0 8D E2 ADD SP, SP, #0x14
.text:00000068 04 F0 9D E4 LDR PC, [SP+4+var_4],#4
55
• Passing 4 via the stack: 4 is stored in R0 and then this value, with the help of the
STR R0, [SP,#0x18+var_18] instruction is saved on the stack. var_18 is -0x18, so the offset is to
be 0, thus the value from the R0 register (4) is to be written to the address written in SP.
• Passing 1, 2 and 3 via registers: The values of the first 3 numbers (a, b, c) (1, 2, 3 respectively) are
passed through the R1, R2 and R3 registers right before the printf() call, and the other 5 values are
passed via the stack:
• printf() call.
• Function epilogue:
The ADD SP, SP, #0x14 instruction restores the SP pointer back to its former value, thus annulling
everything what has been stored on the stack. Of course, what has been stored on the stack will
stay there, but it will all be rewritten during the execution of subsequent functions.
The LDR PC, [SP+4+var_4],#4 instruction loads the saved LR value from the stack into the PC reg-
ister, thus causing the function to exit. There is no exclamation mark—indeed, PC is loaded first from
the address stored in SP (4 + var_4 = 4 + (−4) = 0, so this instruction is analogous to LDR PC, [SP],#4),
and then SP is increased by 4. This is referred as post-index69 . Why does IDA display the instruction
like that? Because it wants to illustrate the stack layout and the fact that var_4 is allocated for saving
the LR value in the local stack. This instruction is somewhat similar to POP PC in x8670 .
.text:0000001C printf_main2
.text:0000001C
.text:0000001C var_18 = -0x18
.text:0000001C var_14 = -0x14
.text:0000001C var_8 = -8
.text:0000001C
.text:0000001C 00 B5 PUSH {LR}
.text:0000001E 08 23 MOVS R3, #8
.text:00000020 85 B0 SUB SP, SP, #0x14
.text:00000022 04 93 STR R3, [SP,#0x18+var_8]
.text:00000024 07 22 MOVS R2, #7
.text:00000026 06 21 MOVS R1, #6
.text:00000028 05 20 MOVS R0, #5
.text:0000002A 01 AB ADD R3, SP, #0x18+var_14
.text:0000002C 07 C3 STMIA R3!, {R0-R2}
.text:0000002E 04 20 MOVS R0, #4
.text:00000030 00 90 STR R0, [SP,#0x18+var_18]
.text:00000032 03 23 MOVS R3, #3
.text:00000034 02 22 MOVS R2, #2
.text:00000036 01 21 MOVS R1, #1
.text:00000038 A0 A0 ADR R0, aADBDCDDDEDFDGD ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d;
g=%"...
.text:0000003A 06 F0 D9 F8 BL __2printf
.text:0000003E
.text:0000003E loc_3E ; CODE XREF: example13_f+16
.text:0000003E 05 B0 ADD SP, SP, #0x14
.text:00000040 00 BD POP {PC}
The output is almost like in the previous example. However, this is Thumb code and the values are packed
into stack differently: 8 goes first, then 5, 6, 7, and 4 goes third.
__text:0000290C _printf_main2
__text:0000290C
__text:0000290C var_1C = -0x1C
__text:0000290C var_C = -0xC
__text:0000290C
__text:0000290C 80 40 2D E9 STMFD SP!, {R7,LR}
__text:00002910 0D 70 A0 E1 MOV R7, SP
69 Read more about it: 1.39.2 on page 437.
70 It is impossible to set IP/EIP/RIP value using POP in x86, but anyway, you got the analogy right.
56
__text:00002914 14 D0 4D E2 SUB SP, SP, #0x14
__text:00002918 70 05 01 E3 MOV R0, #0x1570
__text:0000291C 07 C0 A0 E3 MOV R12, #7
__text:00002920 00 00 40 E3 MOVT R0, #0
__text:00002924 04 20 A0 E3 MOV R2, #4
__text:00002928 00 00 8F E0 ADD R0, PC, R0
__text:0000292C 06 30 A0 E3 MOV R3, #6
__text:00002930 05 10 A0 E3 MOV R1, #5
__text:00002934 00 20 8D E5 STR R2, [SP,#0x1C+var_1C]
__text:00002938 0A 10 8D E9 STMFA SP, {R1,R3,R12}
__text:0000293C 08 90 A0 E3 MOV R9, #8
__text:00002940 01 10 A0 E3 MOV R1, #1
__text:00002944 02 20 A0 E3 MOV R2, #2
__text:00002948 03 30 A0 E3 MOV R3, #3
__text:0000294C 10 90 8D E5 STR R9, [SP,#0x1C+var_C]
__text:00002950 A4 05 00 EB BL _printf
__text:00002954 07 D0 A0 E1 MOV SP, R7
__text:00002958 80 80 BD E8 LDMFD SP!, {R7,PC}
Almost the same as what we have already seen, with the exception of STMFA (Store Multiple Full Ascending)
instruction, which is a synonym of STMIB (Store Multiple Increment Before) instruction. This instruction
increases the value in the SP register and only then writes the next register value into the memory, rather
than performing those two actions in the opposite order.
Another thing that catches the eye is that the instructions are arranged seemingly random. For example,
the value in the R0 register is manipulated in three places, at addresses 0x2918, 0x2920 and 0x2928, when
it would be possible to do it in one point.
However, the optimizing compiler may have its own reasons on how to order the instructions so to achieve
higher efficiency during the execution.
Usually, the processor attempts to simultaneously execute instructions located side-by-side.
For example, instructions like MOVT R0, #0 and ADD R0, PC, R0 cannot be executed simultaneously
since they both modify the R0 register. On the other hand, MOVT R0, #0 and MOV R2, #4 instructions
can be executed simultaneously since the effects of their execution are not conflicting with each other.
Presumably, the compiler tries to generate code in such a manner (wherever it is possible).
__text:00002BA0 _printf_main2
__text:00002BA0
__text:00002BA0 var_1C = -0x1C
__text:00002BA0 var_18 = -0x18
__text:00002BA0 var_C = -0xC
__text:00002BA0
__text:00002BA0 80 B5 PUSH {R7,LR}
__text:00002BA2 6F 46 MOV R7, SP
__text:00002BA4 85 B0 SUB SP, SP, #0x14
__text:00002BA6 41 F2 D8 20 MOVW R0, #0x12D8
__text:00002BAA 4F F0 07 0C MOV.W R12, #7
__text:00002BAE C0 F2 00 00 MOVT.W R0, #0
__text:00002BB2 04 22 MOVS R2, #4
__text:00002BB4 78 44 ADD R0, PC ; char *
__text:00002BB6 06 23 MOVS R3, #6
__text:00002BB8 05 21 MOVS R1, #5
__text:00002BBA 0D F1 04 0E ADD.W LR, SP, #0x1C+var_18
__text:00002BBE 00 92 STR R2, [SP,#0x1C+var_1C]
__text:00002BC0 4F F0 08 09 MOV.W R9, #8
__text:00002BC4 8E E8 0A 10 STMIA.W LR, {R1,R3,R12}
__text:00002BC8 01 21 MOVS R1, #1
__text:00002BCA 02 22 MOVS R2, #2
__text:00002BCC 03 23 MOVS R3, #3
__text:00002BCE CD F8 10 90 STR.W R9, [SP,#0x1C+var_C]
__text:00002BD2 01 F0 0A EA BLX _printf
__text:00002BD6 05 B0 ADD SP, SP, #0x14
__text:00002BD8 80 BD POP {R7,PC}
57
The output is almost the same as in the previous example, with the exception that Thumb-instructions
are used instead.
ARM64
The first 8 arguments are passed in X- or W-registers: [Procedure Call Standard for the ARM 64-bit Archi-
tecture (AArch64), (2013)]71 . A string pointer requires a 64-bit register, so it’s passed in X0. All other
values have a int 32-bit type, so they are stored in the 32-bit part of the registers (W-). The 9th argument
(8) is passed via the stack. Indeed: it’s not possible to pass large number of arguments through registers,
because the number of registers is limited.
Optimizing GCC (Linaro) 4.9 generates the same code.
1.11.3 MIPS
3 arguments
The main difference with the “Hello, world!” example is that in this case printf() is called instead of
puts() and 3 more arguments are passed through the registers $5…$7 (or $A0…$A2). That is why these
registers are prefixed with A-, which implies they are used for function arguments passing.
58
; load address of printf():
lw $25,%call16(printf)($28)
; load address of the text string and set 1st argument of printf():
lui $4,%hi($LC0)
addiu $4,$4,%lo($LC0)
; set 2nd argument of printf():
li $5,1 # 0x1
; set 3rd argument of printf():
li $6,2 # 0x2
; call printf():
jalr $25
; set 4th argument of printf() (branch delay slot):
li $7,3 # 0x3
; function epilogue:
lw $31,28($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,32 ; branch delay slot
IDA has coalesced pair of LUI and ADDIU instructions into one LA pseudo instruction. That’s why there are
no instruction at address 0x1C: because LA occupies 8 bytes.
59
sw $31,28($sp)
sw $fp,24($sp)
move $fp,$sp
lui $28,%hi(__gnu_local_gp)
addiu $28,$28,%lo(__gnu_local_gp)
; load address of the text string:
lui $2,%hi($LC0)
addiu $2,$2,%lo($LC0)
; set 1st argument of printf():
move $4,$2
; set 2nd argument of printf():
li $5,1 # 0x1
; set 3rd argument of printf():
li $6,2 # 0x2
; set 4th argument of printf():
li $7,3 # 0x3
; get address of printf():
lw $2,%call16(printf)($28)
nop
; call printf():
move $25,$2
jalr $25
nop
; function epilogue:
lw $28,16($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,28($sp)
lw $fp,24($sp)
addiu $sp,$sp,32
; return
j $31
nop
60
; set return value to 0:
.text:0000004C move $v0, $zero
.text:00000050 move $sp, $fp
.text:00000054 lw $ra, 0x20+var_4($sp)
.text:00000058 lw $fp, 0x20+var_8($sp)
.text:0000005C addiu $sp, 0x20
; return
.text:00000060 jr $ra
.text:00000064 or $at, $zero ; NOP
8 arguments
Let’s use again the example with 9 arguments from the previous section: 1.11.1 on page 50.
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
Only the first 4 arguments are passed in the $A0 …$A3 registers, the rest are passed via the stack.
This is the O32 calling convention (which is the most common one in the MIPS world). Other calling
conventions (like N32) may use the registers for different purposes.
SW abbreviates “Store Word” (from register to memory). MIPS lacks instructions for storing a value into
memory, so an instruction pair has to be used instead (LI/SW).
61
li $7,3 # 0x3
; function epilogue:
lw $31,52($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,56 ; branch delay slot
62
Listing 1.64: Non-optimizing GCC 4.4.5 (assembly output)
$LC0:
.ascii "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\012\000"
main:
; function prologue:
addiu $sp,$sp,-56
sw $31,52($sp)
sw $fp,48($sp)
move $fp,$sp
lui $28,%hi(__gnu_local_gp)
addiu $28,$28,%lo(__gnu_local_gp)
lui $2,%hi($LC0)
addiu $2,$2,%lo($LC0)
; pass 5th argument in stack:
li $3,4 # 0x4
sw $3,16($sp)
; pass 6th argument in stack:
li $3,5 # 0x5
sw $3,20($sp)
; pass 7th argument in stack:
li $3,6 # 0x6
sw $3,24($sp)
; pass 8th argument in stack:
li $3,7 # 0x7
sw $3,28($sp)
; pass 9th argument in stack:
li $3,8 # 0x8
sw $3,32($sp)
; pass 1st argument in $a0:
move $4,$2
; pass 2nd argument in $a1:
li $5,1 # 0x1
; pass 3rd argument in $a2:
li $6,2 # 0x2
; pass 4th argument in $a3:
li $7,3 # 0x3
; call printf():
lw $2,%call16(printf)($28)
nop
move $25,$2
jalr $25
nop
; function epilogue:
lw $28,40($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,52($sp)
lw $fp,48($sp)
addiu $sp,$sp,56
; return
j $31
nop
63
.text:00000008 sw $fp, 0x38+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x38+var_10($sp)
.text:0000001C la $v0, aADBDCDDDEDFDGD # "a=%d; b=%d; c=%d; d=%d; e=%d;
f=%d; g=%"...
; pass 5th argument in stack:
.text:00000024 li $v1, 4
.text:00000028 sw $v1, 0x38+var_28($sp)
; pass 6th argument in stack:
.text:0000002C li $v1, 5
.text:00000030 sw $v1, 0x38+var_24($sp)
; pass 7th argument in stack:
.text:00000034 li $v1, 6
.text:00000038 sw $v1, 0x38+var_20($sp)
; pass 8th argument in stack:
.text:0000003C li $v1, 7
.text:00000040 sw $v1, 0x38+var_1C($sp)
; pass 9th argument in stack:
.text:00000044 li $v1, 8
.text:00000048 sw $v1, 0x38+var_18($sp)
; pass 1st argument in $a0:
.text:0000004C move $a0, $v0
; pass 2nd argument in $a1:
.text:00000050 li $a1, 1
; pass 3rd argument in $a2:
.text:00000054 li $a2, 2
; pass 4th argument in $a3:
.text:00000058 li $a3, 3
; call printf():
.text:0000005C lw $v0, (printf & 0xFFFF)($gp)
.text:00000060 or $at, $zero
.text:00000064 move $t9, $v0
.text:00000068 jalr $t9
.text:0000006C or $at, $zero ; NOP
; function epilogue:
.text:00000070 lw $gp, 0x38+var_10($fp)
; set return value to 0:
.text:00000074 move $v0, $zero
.text:00000078 move $sp, $fp
.text:0000007C lw $ra, 0x38+var_4($sp)
.text:00000080 lw $fp, 0x38+var_8($sp)
.text:00000084 addiu $sp, 0x38
; return
.text:00000088 jr $ra
.text:0000008C or $at, $zero ; NOP
1.11.4 Conclusion
Here is a rough skeleton of the function call:
Listing 1.66: x86
...
PUSH 3rd argument
PUSH 2nd argument
PUSH 1st argument
CALL function
; modify stack pointer (if needed)
64
Listing 1.68: x64 (GCC)
MOV RDI, 1st argument
MOV RSI, 2nd argument
MOV RDX, 3rd argument
MOV RCX, 4th argument
MOV R8, 5th argument
MOV R9, 6th argument
...
PUSH 7th, 8th argument, etc. (if needed)
CALL function
; modify stack pointer (if needed)
1.12 scanf()
Now let’s use scanf().
65
1.12.1 Simple example
#include <stdio.h>
int main()
{
int x;
printf ("Enter X:\n");
return 0;
};
It’s not clever to use scanf() for user interactions nowadays. But we can, however, illustrate passing a
pointer to a variable of type int.
About pointers
Pointers are one of the fundamental concepts in computer science. Often, passing a large array, structure
or object as an argument to another function is too expensive, while passing their address is much cheaper.
For example, if you going to print a text string to console, it’s much easier to pass its address into OS kernel.
In addition if the callee function needs to modify something in the large array or structure received as a
parameter and return back the entire structure then the situation is close to absurd. So the simplest thing
to do is to pass the address of the array or structure to the callee function, and let it change what needs
to be changed.
A pointer in C/C++—is simply an address of some memory location.
In x86, the address is represented as a 32-bit number (i.e., it occupies 4 bytes), while in x86-64 it is a 64-
bit number (occupying 8 bytes). By the way, that is the reason behind some people’s indignation related
to switching to x86-64—all pointers in the x64-architecture require twice as much space, including cache
memory, which is “expensive” memory.
It is possible to work with untyped pointers only, given some effort; e.g. the standard C function memcpy(),
that copies a block from one memory location to another, takes 2 pointers of type void* as arguments,
since it is impossible to predict the type of the data you would like to copy. Data types are not important,
only the block size matters.
Pointers are also widely used when a function needs to return more than one value (we are going to get
back to this later ( 3.23 on page 596) ).
scanf() function—is such a case.
Besides the fact that the function needs to indicate how many values were successfully read, it also needs
to return all these values.
In C/C++ the pointer type is only needed for compile-time type checking.
Internally, in the compiled code there is no information about pointer types at all.
x86
MSVC
66
_x$ = -4 ; size = 4
_main PROC
push ebp
mov ebp, esp
push ecx
push OFFSET $SG3831 ; 'Enter X:'
call _printf
add esp, 4
lea eax, DWORD PTR _x$[ebp]
push eax
push OFFSET $SG3832 ; '%d'
call _scanf
add esp, 8
mov ecx, DWORD PTR _x$[ebp]
push ecx
push OFFSET $SG3833 ; 'You entered %d...'
call _printf
add esp, 8
; return 0
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
x is a local variable.
According to the C/C++ standard it must be visible only in this function and not from any other external
scope. Traditionally, local variables are stored on the stack. There are probably other ways to allocate
them, but in x86 that is the way it is.
The goal of the instruction following the function prologue, PUSH ECX, is not to save the ECX state (notice
the absence of corresponding POP ECX at the function’s end).
In fact it allocates 4 bytes on the stack for storing the x variable.
x is to be accessed with the assistance of the _x$ macro (it equals to -4) and the EBP register pointing to
the current frame.
Over the span of the function’s execution, EBP is pointing to the current stack frame making it possible to
access local variables and function arguments via EBP+offset.
It is also possible to use ESP for the same purpose, although that is not very convenient since it changes
frequently. The value of the EBP could be perceived as a frozen state of the value in ESP at the start of
the function’s execution.
Here is a typical stack frame layout in 32-bit environment:
… …
EBP-8 local variable #2, marked in IDA as var_8
EBP-4 local variable #1, marked in IDA as var_4
EBP saved value of EBP
EBP+4 return address
EBP+8 argument#1, marked in IDA as arg_0
EBP+0xC argument#2, marked in IDA as arg_4
EBP+0x10 argument#3, marked in IDA as arg_8
… …
The scanf() function in our example has two arguments.
The first one is a pointer to the string containing %d and the second is the address of the x variable.
First, the x variable’s address is loaded into the EAX register by the
lea eax, DWORD PTR _x$[ebp] instruction.
LEA stands for load effective address, and is often used for forming an address ( .1.6 on page 1014).
We could say that in this case LEA simply stores the sum of the EBP register value and the _x$ macro in
the EAX register.
This is the same as lea eax, [ebp-4].
67
So, 4 is being subtracted from the EBP register value and the result is loaded in the EAX register. Next the
EAX register value is pushed into the stack and scanf() is being called.
printf() is being called after that with its first argument — a pointer to the string: You entered %d...\n.
The second argument is prepared with: mov ecx, [ebp-4]. The instruction stores the x variable value
and not its address, in the ECX register.
Next the value in the ECX is stored on the stack and the last printf() is being called.
68
MSVC + OllyDbg
Let’s try this example in OllyDbg. Let’s load it and keep pressing F8 (step over) until we reach our exe-
cutable file instead of ntdll.dll. Scroll up until main() appears.
Click on the first instruction (PUSH EBP), press F2 (set a breakpoint), then F9 (Run). The breakpoint will
be triggered when main() begins.
Let’s trace to the point where the address of the variable x is calculated:
Right-click the EAX in the registers window and then select “Follow in stack”.
This address will appear in the stack window. The red arrow has been added, pointing to the variable in
the local stack. At that moment this location contains some garbage (0x6E494714). Now with the help
of PUSH instruction the address of this stack element is going to be stored to the same stack on the next
position. Let’s trace with F8 until the scanf() execution completes. During the scanf() execution, we
input, for example, 123, in the console window:
Enter X:
123
69
scanf() completed its execution already:
scanf() returns 1 in EAX, which implies that it has read successfully one value. If we look again at the
stack element corresponding to the local variable it now contains 0x7B (123).
70
Later this value is copied from the stack to the ECX register and passed to printf():
GCC
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_20], offset aEnterX ; "Enter X:"
call _puts
mov eax, offset aD ; "%d"
lea edx, [esp+20h+var_4]
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call ___isoc99_scanf
mov edx, [esp+20h+var_4]
mov eax, offset aYouEnteredD___ ; "You entered %d...\n"
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call _printf
mov eax, 0
leave
retn
main endp
GCC has replaced the printf() call with call to puts(). The reason for this was explained in ( 1.5.3 on
page 20).
As in the MSVC example—the arguments are placed on the stack using the MOV instruction.
By the way
71
This simple example is a demonstration of the fact that the compiler translates a list of expressions in
C/C++-block into a sequential list of instructions. There is nothing in between expressions in C/C++, and
so in the resulting machine code, there are nothing between, the control flow slips from one expression
to the next one.
x64
The picture here is similar with the difference that the registers, rather than the stack, are used for argu-
ments passing.
MSVC
_TEXT SEGMENT
x$ = 32
main PROC
$LN3:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG1289 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1291 ; '%d'
call scanf
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1292 ; 'You entered %d...'
call printf
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
GCC
main:
sub rsp, 24
mov edi, OFFSET FLAT:.LC0 ; "Enter X:"
call puts
lea rsi, [rsp+12]
mov edi, OFFSET FLAT:.LC1 ; "%d"
xor eax, eax
call __isoc99_scanf
mov esi, DWORD PTR [rsp+12]
mov edi, OFFSET FLAT:.LC2 ; "You entered %d...\n"
xor eax, eax
call printf
; return 0
72
xor eax, eax
add rsp, 24
ret
ARM
.text:00000042 scanf_main
.text:00000042
.text:00000042 var_8 = -8
.text:00000042
.text:00000042 08 B5 PUSH {R3,LR}
.text:00000044 A9 A0 ADR R0, aEnterX ; "Enter X:\n"
.text:00000046 06 F0 D3 F8 BL __2printf
.text:0000004A 69 46 MOV R1, SP
.text:0000004C AA A0 ADR R0, aD ; "%d"
.text:0000004E 06 F0 CD F8 BL __0scanf
.text:00000052 00 99 LDR R1, [SP,#8+var_8]
.text:00000054 A9 A0 ADR R0, aYouEnteredD___ ; "You entered %d...\n"
.text:00000056 06 F0 CB F8 BL __2printf
.text:0000005A 00 20 MOVS R0, #0
.text:0000005C 08 BD POP {R3,PC}
In order for scanf() to be able to read item it needs a parameter—pointer to an int. int is 32-bit, so we
need 4 bytes to store it somewhere in memory, and it fits exactly in a 32-bit register. A place for the local
variable x is allocated in the stack and IDA has named it var_8. It is not necessary, however, to allocate
a such since SP (stack pointer) is already pointing to that space and it can be used directly.
So, SP’s value is copied to the R1 register and, together with the format-string, passed to scanf().
PUSH/POP instructions behaves differently in ARM than in x86 (it’s the other way around). They are syn-
onyms to STM/STMDB/LDM/LDMIA instructions. And PUSH instruction first writes a value into the stack, and
then subtracts SP by 4. POP first adds 4 to SP, and then reads a value from the stack. Hence, after PUSH,
SP points to an unused space in stack. It is used by scanf(), and by printf() after.
LDMIA means Load Multiple Registers Increment address After each transfer. STMDB means Store Multiple
Registers Decrement address Before each transfer.
Later, with the help of the LDR instruction, this value is moved from the stack to the R1 register in order
to be passed to printf().
ARM64
73
22 add x1, x29, 28
23 ; X1=address of "x" variable
24 ; pass the address to scanf() and call it:
25 bl __isoc99_scanf
26 ; load 32-bit value from the variable in stack frame:
27 ldr w1, [x29,28]
28 ; W1=x
29 ; load pointer to the "You entered %d...\n" string
30 ; printf() will take text string from X0 and "x" variable from X1 (or W1)
31 adrp x0, .LC2
32 add x0, x0, :lo12:.LC2
33 bl printf
34 ; return 0
35 mov w0, 0
36 ; restore FP and LR, then add 32 to SP:
37 ldp x29, x30, [sp], 32
38 ret
There is 32 bytes are allocated for stack frame, which is bigger than it needed. Perhaps some memory
aligning issue? The most interesting part is finding space for the x variable in the stack frame (line 22).
Why 28? Somehow, compiler decided to place this variable at the end of stack frame instead of beginning.
The address is passed to scanf(), which just stores the user input value in the memory at that address.
This is 32-bit value of type int. The value is fetched at line 27 and then passed to printf().
MIPS
A place in the local stack is allocated for the x variable, and it is to be referred as $sp + 24.
Its address is passed to scanf(), and the user input values is loaded using the LW (“Load Word”) instruction
and then passed to printf().
; call printf():
lw $28,16($sp)
; set 2nd argument of printf(),
; load word at address $sp+24:
lw $5,24($sp)
lw $25,%call16(printf)($28)
lui $4,%hi($LC2)
jalr $25
addiu $4,$4,%lo($LC2) ; branch delay slot
; function epilogue:
74
lw $31,36($sp)
; set return value to 0:
move $2,$0
; return:
j $31
addiu $sp,$sp,40 ; branch delay slot
int main()
{
int x;
printf ("Enter X:\n");
return 0;
75
};
So what happens here? x is not initialized and contains some random noise from local stack. When
scanf() called, it takes string from user, parses it into number and tries to write it into x, treating it as
an address in memory. But there is a random noise, so scanf() will try to write at random address. Most
likely, the process will crash.
Interestingly enough, some CRT libraries in debug build, put visually distinctive patterns into memory just
allocated, like 0xCCCCCCCC or 0x0BADF00D and so on. In this case, x may contain 0xCCCCCCCC, and
scanf() would try to write at address 0xCCCCCCCC. And if you’ll notice that something in your process
tries to write at address 0xCCCCCCCC, you’ll know that uninitialized variable (or pointer) gets used without
prior initialization. This is better than as if newly allocated memory is just cleared by zero bytes.
int main()
{
printf ("Enter X:\n");
return 0;
};
MSVC: x86
_DATA SEGMENT
COMM _x:DWORD
$SG2456 DB 'Enter X:', 0aH, 00H
$SG2457 DB '%d', 00H
$SG2458 DB 'You entered %d...', 0aH, 00H
_DATA ENDS
PUBLIC _main
EXTRN _scanf:PROC
EXTRN _printf:PROC
; Function compile flags: /Odtp
_TEXT SEGMENT
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2456
call _printf
add esp, 4
push OFFSET _x
push OFFSET $SG2457
call _scanf
add esp, 8
mov eax, DWORD PTR _x
push eax
push OFFSET $SG2458
call _printf
add esp, 8
xor eax, eax
pop ebp
ret 0
_main ENDP
_TEXT ENDS
76
In this case the x variable is defined in the _DATA segment and no memory is allocated in the local stack. It
is accessed directly, not through the stack. Uninitialized global variables take no space in the executable
file (indeed, why one needs to allocate space for variables initially set to zero?), but when someone
accesses their address, the OS will allocate a block of zeros there72 .
Now let’s explicitly assign a value to the variable:
int x=10; // default value
We got:
_DATA SEGMENT
_x DD 0aH
...
Here we see a value 0xA of DWORD type (DD stands for DWORD = 32 bit) for this variable.
If you open the compiled .exe in IDA, you can see the x variable placed at the beginning of the _DATA
segment, and after it you can see text strings.
If you open the compiled .exe from the previous example in IDA, where the value of x hasn’t been set, you
would see something like this:
_x is marked with ? with the rest of the variables that do not need to be initialized. This implies that after
loading the .exe to the memory, a space for all these variables is to be allocated and filled with zeros
[ISO/IEC 9899:TC3 (C C99 standard), (2007)6.7.8p10]. But in the .exe file these uninitialized variables do
not occupy anything. This is convenient for large arrays, for example.
77
MSVC: x86 + OllyDbg
The variable is located in the data segment. After the PUSH instruction (pushing the address of x) gets
executed, the address appears in the stack window. Right-click on that row and select “Follow in dump”.
The variable will appear in the memory window on the left. After we have entered 123 in the console,
0x7B appears in the memory window (see the highlighted screenshot regions).
But why is the first byte 7B? Thinking logically, 00 00 00 7B must be there. The cause for this is referred
as endianness, and x86 uses little-endian. This implies that the lowest byte is written first, and the highest
written last. Read more about it at: 2.8 on page 460. Back to the example, the 32-bit value is loaded from
this memory address into EAX and passed to printf().
The memory address of x is 0x00C53394.
78
In OllyDbg we can review the process memory map (Alt-M) and we can see that this address is inside the
.data PE-segment of our program:
GCC: x86
The picture in Linux is near the same, with the difference that the uninitialized variables are located in
the _bss segment. In ELF73 file this segment has the following attributes:
; Segment type: Uninitialized
; Segment permissions: Read/Write
If you, however, initialize the variable with some value e.g. 10, it is to be placed in the _data segment,
which has the following attributes:
; Segment type: Pure data
; Segment permissions: Read/Write
MSVC: x64
_TEXT SEGMENT
main PROC
73 Executable File format widely used in *NIX systems including Linux
79
$LN3:
sub rsp, 40
; return 0
xor eax, eax
add rsp, 40
ret 0
main ENDP
_TEXT ENDS
The code is almost the same as in x86. Please note that the address of the x variable is passed to
scanf() using a LEA instruction, while the variable’s value is passed to the second printf() using a MOV
instruction. DWORD PTR—is a part of the assembly language (no relation to the machine code), indicating
that the variable data size is 32-bit and the MOV instruction has to be encoded accordingly.
So, the x variable is now global and for this reason located in another segment, namely the data segment
(.data). One could ask, why are the text strings located in the code segment (.text) and x is located right
here? Because it is a variable and by definition its value could change. Moreover it could possibly change
80
often. While text strings has constant type, they will not be changed, so they are located in the .text
segment.
The code segment might sometimes be located in a ROM74 chip (keep in mind, we now deal with embedded
microelectronics, and memory scarcity is common here), and changeable variables —in RAM.
It is not very economical to store constant variables in RAM when you have ROM.
Furthermore, constant variables in RAM must be initialized, because after powering on, the RAM, obviously,
contains random information.
Moving forward, we see a pointer to the x (off_2C) variable in the code segment, and that all operations
with the variable occur via this pointer.
That is because the x variable could be located somewhere far from this particular code fragment, so its
address must be saved somewhere in close proximity to the code.
The LDR instruction in Thumb mode can only address variables in a range of 1020 bytes from its location,
and in ARM-mode —variables in range of ±4095 bytes.
And so the address of the x variable must be located somewhere in close proximity, because there is no
guarantee that the linker would be able to accommodate the variable somewhere nearby the code, it may
well be even in an external memory chip!
One more thing: if a variable is declared as const, the Keil compiler allocates it in the .constdata segment.
Perhaps thereafter, the linker could place this segment in ROM too, along with the code segment.
ARM64
74 Read-Only Memory
81
In this case the x variable is declared as global and its address is calculated using the ADRP/ADD instruction
pair (lines 21 and 25).
MIPS
So now the x variable is global. Let’s compile to executable file rather than object file and load it into IDA.
IDA displays the x variable in the .sbss ELF section (remember the “Global Pointer”? 1.5.4 on page 24),
since the variable is not initialized at the start.
...
IDA reduces the amount of information, so we’ll also do a listing using objdump and comment it:
82
5 4006c8: 279c8940 addiu gp,gp,-30400
6 4006cc: afbf001c sw ra,28(sp)
7 4006d0: afbc0010 sw gp,16(sp)
8 ; call puts():
9 4006d4: 8f998034 lw t9,-32716(gp)
10 4006d8: 3c040040 lui a0,0x40
11 4006dc: 0320f809 jalr t9
12 4006e0: 248408f0 addiu a0,a0,2288 ; branch delay slot
13 ; call scanf():
14 4006e4: 8fbc0010 lw gp,16(sp)
15 4006e8: 3c040040 lui a0,0x40
16 4006ec: 8f998038 lw t9,-32712(gp)
17 ; prepare address of x:
18 4006f0: 8f858044 lw a1,-32700(gp)
19 4006f4: 0320f809 jalr t9
20 4006f8: 248408fc addiu a0,a0,2300 ; branch delay slot
21 ; call printf():
22 4006fc: 8fbc0010 lw gp,16(sp)
23 400700: 3c040040 lui a0,0x40
24 ; get address of x:
25 400704: 8f828044 lw v0,-32700(gp)
26 400708: 8f99803c lw t9,-32708(gp)
27 ; load value from "x" variable and pass it to printf() in $a1:
28 40070c: 8c450000 lw a1,0(v0)
29 400710: 0320f809 jalr t9
30 400714: 24840900 addiu a0,a0,2304 ; branch delay slot
31 ; function epilogue:
32 400718: 8fbf001c lw ra,28(sp)
33 40071c: 00001021 move v0,zero
34 400720: 03e00008 jr ra
35 400724: 27bd0020 addiu sp,sp,32 ; branch delay slot
36 ; pack of NOPs used for aligning next function start on 16-byte boundary:
37 400728: 00200825 move at,at
38 40072c: 00200825 move at,at
Now we see the x variable address is read from a 64KiB data buffer using GP and adding negative offset to
it (line 18). More than that, the addresses of the three external functions which are used in our example
(puts(), scanf(), printf()), are also read from the 64KiB global data buffer using GP (lines 9, 16 and
26). GP points to the middle of the buffer, and such offset suggests that all three function’s addresses,
and also the address of the x variable, are all stored somewhere at the beginning of that buffer. That
make sense, because our example is tiny.
Another thing worth mentioning is that the function ends with two NOPs (MOVE $AT,$AT — an idle instruc-
tion), in order to align next function’s start on 16-byte boundary.
Now IDA shows that the x variable is residing in the .data section:
83
.text:004006C0 jalr $t9 ; puts
.text:004006C4 la $a0, aEnterX # "Enter X:"
.text:004006C8 lw $gp, 0x20+var_10($sp)
; prepare high part of x address:
.text:004006CC lui $s0, 0x41
.text:004006D0 la $t9, __isoc99_scanf
.text:004006D4 lui $a0, 0x40
; add low part of x address:
.text:004006D8 addiu $a1, $s0, (x - 0x410000)
; now address of x is in $a1.
.text:004006DC jalr $t9 ; __isoc99_scanf
.text:004006E0 la $a0, aD # "%d"
.text:004006E4 lw $gp, 0x20+var_10($sp)
; get a word from memory:
.text:004006E8 lw $a1, x
; value of x is now in $a1.
.text:004006EC la $t9, printf
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; printf
.text:004006F8 la $a0, aYouEnteredD___ # "You entered %d...\n"
.text:004006FC lw $ra, 0x20+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 lw $s0, 0x20+var_8($sp)
.text:00400708 jr $ra
.text:0040070C addiu $sp, 0x20
...
.data:00410920 .globl x
.data:00410920 x: .word 0xA
Why not .sdata? Perhaps that this depends on some GCC option?
Nevertheless, now x is in .data, which is a general memory area, and we can take a look how to work with
variables there.
The variable’s address must be formed using a pair of instructions.
In our case those are LUI (“Load Upper Immediate”) and ADDIU (“Add Immediate Unsigned Word”).
Here is also the objdump listing for close inspection:
84
4006f4: 0320f809 jalr t9
4006f8: 248408e0 addiu a0,a0,2272
4006fc: 8fbf001c lw ra,28(sp)
400700: 00001021 move v0,zero
400704: 8fb00018 lw s0,24(sp)
400708: 03e00008 jr ra
40070c: 27bd0020 addiu sp,sp,32
We see that the address is formed using LUI and ADDIU, but the high part of address is still in the $S0
register, and it is possible to encode the offset in a LW (“Load Word”) instruction, so one single LW is enough
to load a value from the variable and pass it to printf().
Registers holding temporary data are prefixed with T-, but here we also see some prefixed with S-, the
contents of which must be preserved before use in other functions (i.e., saved somewhere).
That is why the value of $S0 has been set at address 0x4006cc and has been used again at address
0x4006e8, after the scanf() call. The scanf() function does not change its value.
1.12.4 scanf()
As was noted before, it is slightly old-fashioned to use scanf() today. But if we have to, we have to check
if scanf() finishes correctly without an error.
#include <stdio.h>
int main()
{
int x;
printf ("Enter X:\n");
return 0;
};
By standard, the scanf()75 function returns the number of fields it has successfully read.
In our case, if everything goes fine and the user enters a number scanf() returns 1, or in case of error
(or EOF76 ) — 0.
Let’s add some C code to check the scanf() return value and print error message in case of an error.
This works as expected:
C:\...>ex3.exe
Enter X:
123
You entered 123...
C:\...>ex3.exe
Enter X:
ouch
What you entered? Huh?
MSVC: x86
85
jne SHORT $LN2@main
mov ecx, DWORD PTR _x$[ebp]
push ecx
push OFFSET $SG3834 ; 'You entered %d...', 0aH, 00H
call _printf
add esp, 8
jmp SHORT $LN1@main
$LN2@main:
push OFFSET $SG3836 ; 'What you entered? Huh?', 0aH, 00H
call _printf
add esp, 4
$LN1@main:
xor eax, eax
The caller function (main()) needs the callee function (scanf()) result, so the callee returns it in the EAX
register.
We check it with the help of the instruction CMP EAX, 1 (CoMPare). In other words, we compare the value
in the EAX register with 1.
A JNE conditional jump follows the CMP instruction. JNE stands for Jump if Not Equal.
So, if the value in the EAX register is not equal to 1, the CPU will pass the execution to the address
mentioned in the JNE operand, in our case $LN2@main. Passing the control to this address results in
the CPU executing printf() with the argument What you entered? Huh?. But if everything is fine, the
conditional jump is not be taken, and another printf() call is to be executed, with two arguments:
'You entered %d...' and the value of x.
Since in this case the second printf() has not to be executed, there is a JMP preceding it (unconditional
jump). It passes the control to the point after the second printf() and just before the XOR EAX, EAX
instruction, which implements return 0.
So, it could be said that comparing a value with another is usually implemented by CMP/Jcc instruction
pair, where cc is condition code. CMP compares two values and sets processor flags77 . Jcc checks those
flags and decides to either pass the control to the specified address or not.
This could sound paradoxical, but the CMP instruction is in fact SUB (subtract). All arithmetic instructions
set processor flags, not just CMP. If we compare 1 and 1, 1 − 1 is 0 so the ZF flag would be set (meaning that
the last result is 0). In no other circumstances ZF can be set, except when the operands are equal. JNE
checks only the ZF flag and jumps only if it is not set. JNE is in fact a synonym for JNZ (Jump if Not Zero).
Assembler translates both JNE and JNZ instructions into the same opcode. So, the CMP instruction can be
replaced with a SUB instruction and almost everything will be fine, with the difference that SUB alters the
value of the first operand. CMP is SUB without saving the result, but affecting flags.
It is time to run IDA and try to do something in it. By the way, for beginners it is good idea to use /MD
option in MSVC, which means that all these standard functions are not be linked with the executable file,
but are to be imported from the MSVCR*.DLL file instead. Thus it will be easier to see which standard
function are used and where.
While analyzing code in IDA, it is very helpful to leave notes for oneself (and others). In instance, analyzing
this example, we see that JNZ is to be triggered in case of an error. So it is possible to move the cursor to
the label, press “n” and rename it to “error”. Create another label—into “exit”. Here is my result:
.text:00401000 _main proc near
.text:00401000
.text:00401000 var_4 = dword ptr -4
.text:00401000 argc = dword ptr 8
.text:00401000 argv = dword ptr 0Ch
.text:00401000 envp = dword ptr 10h
.text:00401000
.text:00401000 push ebp
.text:00401001 mov ebp, esp
.text:00401003 push ecx
.text:00401004 push offset Format ; "Enter X:\n"
.text:00401009 call ds:printf
.text:0040100F add esp, 4
77 x86 flags, see also: wikipedia.
86
.text:00401012 lea eax, [ebp+var_4]
.text:00401015 push eax
.text:00401016 push offset aD ; "%d"
.text:0040101B call ds:scanf
.text:00401021 add esp, 8
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 mov ecx, [ebp+var_4]
.text:0040102C push ecx
.text:0040102D push offset aYou ; "You entered %d...\n"
.text:00401032 call ds:printf
.text:00401038 add esp, 8
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp
Now it is slightly easier to understand the code. However, it is not a good idea to comment on every
instruction.
You could also hide(collapse) parts of a function in IDA. To do that mark the block, then press “–” on the
numerical pad and enter the text to be displayed instead.
Let’s hide two blocks and give them names:
.text:00401000 _text segment para public 'CODE' use32
.text:00401000 assume cs:_text
.text:00401000 ;org 401000h
.text:00401000 ; ask for X
.text:00401012 ; get X
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 ; print result
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp
To expand previously collapsed parts of the code, use “+” on the numerical pad.
87
By pressing “space”, we can see how IDA represents a function as a graph:
There are two arrows after each conditional jump: green and red. The green arrow points to the block
which executes if the jump is triggered, and red if otherwise.
88
It is possible to fold nodes in this mode and give them names as well (“group nodes”). Let’s do it for 3
blocks:
That is very useful. It could be said that a very important part of the reverse engineers’ job (and any other
researcher as well) is to reduce the amount of information they deal with.
89
MSVC: x86 + OllyDbg
Let’s try to hack our program in OllyDbg, forcing it to think scanf() always works without error. When an
address of a local variable is passed into scanf(), the variable initially contains some random garbage,
in this case 0x6E494714:
90
While scanf() executes, in the console we enter something that is definitely not a number, like “asdasd”.
scanf() finishes with 0 in EAX, which indicates that an error has occurred:
We can also check the local variable in the stack and note that it has not changed. Indeed, what would
scanf() write there? It simply did nothing except returning zero.
Let’s try to “hack” our program. Right-click on EAX, Among the options there is “Set to 1”. This is what
we need.
We now have 1 in EAX, so the following check is to be executed as intended, and printf() will print the
value of the variable in the stack.
When we run the program (F9) we can see the following in the console window:
91
MSVC: x86 + Hiew
This can also be used as a simple example of executable file patching. We may try to patch the executable
so the program would always print the input, no matter what we enter.
Assuming that the executable is compiled against external MSVCR*.DLL (i.e., with /MD option) 78 , we see
the main() function at the beginning of the .text section. Let’s open the executable in Hiew and find the
beginning of the .text section (Enter, F8, F6, Enter, Enter).
We can see this:
Hiew finds ASCIIZ79 strings and displays them, as it does with the imported functions’ names.
92
Move the cursor to address .00401027 (where the JNZ instruction, we have to bypass, is located), press
F3, and then type “9090” (meaning two NOPs):
Then press F9 (update). Now the executable is saved to the disk. It will behave as we wanted.
Two NOPs are probably not the most æsthetic approach. Another way to patch this instruction is to write
just 0 to the second opcode byte (jump offset), so that JNZ will always jump to the next instruction.
We could also do the opposite: replace first byte with EB while not touching the second byte (jump offset).
We would get an unconditional jump that is always triggered. In this case the error message would be
printed every time, no matter the input.
MSVC: x64
Since we work here with int-typed variables, which are still 32-bit in x86-64, we see how the 32-bit part
of the registers (prefixed with E-) are used here as well. While working with pointers, however, 64-bit
register parts are used, prefixed with R-.
93
$SG2927 DB 'You entered %d...', 0aH, 00H
$SG2929 DB 'What you entered? Huh?', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
x$ = 32
main PROC
$LN5:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG2924 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2926 ; '%d'
call scanf
cmp eax, 1
jne SHORT $LN2@main
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2927 ; 'You entered %d...'
call printf
jmp SHORT $LN1@main
$LN2@main:
lea rcx, OFFSET FLAT:$SG2929 ; 'What you entered? Huh?'
call printf
$LN1@main:
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
END
ARM
PUSH {R3,LR}
ADR R0, aEnterX ; "Enter X:\n"
BL __2printf
MOV R1, SP
ADR R0, aD ; "%d"
BL __0scanf
CMP R0, #1
BEQ loc_1E
ADR R0, aWhatYouEntered ; "What you entered? Huh?\n"
BL __2printf
94
BEQ jumps to another address if the operands were equal to each other, or, if the result of the last
computation has been 0, or if the Z flag is 1. It behaves as JZ in x86.
Everything else is simple: the execution flow forks in two branches, then the branches converge at the
point where 0 is written into the R0 as a function return value, and then the function ends.
ARM64
Code flow in this case forks with the use of CMP/BNE (Branch if Not Equal) instructions pair.
MIPS
95
.text:004006A0 var_10 = -0x10
.text:004006A0 var_4 = -4
.text:004006A0
.text:004006A0 lui $gp, 0x42
.text:004006A4 addiu $sp, -0x28
.text:004006A8 li $gp, 0x418960
.text:004006AC sw $ra, 0x28+var_4($sp)
.text:004006B0 sw $gp, 0x28+var_18($sp)
.text:004006B4 la $t9, puts
.text:004006B8 lui $a0, 0x40
.text:004006BC jalr $t9 ; puts
.text:004006C0 la $a0, aEnterX # "Enter X:"
.text:004006C4 lw $gp, 0x28+var_18($sp)
.text:004006C8 lui $a0, 0x40
.text:004006CC la $t9, __isoc99_scanf
.text:004006D0 la $a0, aD # "%d"
.text:004006D4 jalr $t9 ; __isoc99_scanf
.text:004006D8 addiu $a1, $sp, 0x28+var_10 # branch delay slot
.text:004006DC li $v1, 1
.text:004006E0 lw $gp, 0x28+var_18($sp)
.text:004006E4 beq $v0, $v1, loc_40070C
.text:004006E8 or $at, $zero # branch delay slot, NOP
.text:004006EC la $t9, puts
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; puts
.text:004006F8 la $a0, aWhatYouEntered # "What you entered? Huh?"
.text:004006FC lw $ra, 0x28+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 jr $ra
.text:00400708 addiu $sp, 0x28
.text:0040070C loc_40070C:
.text:0040070C la $t9, printf
.text:00400710 lw $a1, 0x28+var_10($sp)
.text:00400714 lui $a0, 0x40
.text:00400718 jalr $t9 ; printf
.text:0040071C la $a0, aYouEnteredD___ # "You entered %d...\n"
.text:00400720 lw $ra, 0x28+var_4($sp)
.text:00400724 move $v0, $zero
.text:00400728 jr $ra
.text:0040072C addiu $sp, 0x28
scanf() returns the result of its work in register $V0. It is checked at address 0x004006E4 by comparing
the values in $V0 with $V1 (1 has been stored in $V1 earlier, at 0x004006DC). BEQ stands for “Branch
Equal”. If the two values are equal (i.e., success), the execution jumps to address 0x0040070C.
Exercise
As we can see, the JNE/JNZ instruction can be easily replaced by the JE/JZ and vice versa (or BNE by BEQ
and vice versa). But then the basic blocks must also be swapped. Try to do this in some of the examples.
1.12.5 Exercise
• http://challenges.re/53
96
1.14 Accessing passed arguments
Now we figured out that the caller function is passing arguments to the callee via the stack. But how does
the callee access them?
int main()
{
printf ("%d\n", f(1, 2, 3));
return 0;
};
1.14.1 x86
MSVC
_main PROC
push ebp
mov ebp, esp
push 3 ; 3rd argument
push 2 ; 2nd argument
push 1 ; 1st argument
call _f
add esp, 12
push eax
push OFFSET $SG2463 ; '%d', 0aH, 00H
call _printf
add esp, 8
; return 0
xor eax, eax
pop ebp
ret 0
_main ENDP
What we see is that the main() function pushes 3 numbers onto the stack and calls f(int,int,int).
Argument access inside f() is organized with the help of macros like:
_a$ = 8, in the same way as local variables, but with positive offsets (addressed with plus). So, we are
addressing the outer side of the stack frame by adding the _a$ macro to the value in the EBP register.
Then the value of a is stored into EAX. After IMUL instruction execution, the value in EAX is a product of the
value in EAX and the content of _b.
After that, ADD adds the value in _c to EAX.
97
The value in EAX does not need to be moved: it is already where it must be. On returning to caller, it takes
the EAX value and uses it as an argument to printf().
MSVC + OllyDbg
Let’s illustrate this in OllyDbg. When we trace to the first instruction in f() that uses one of the arguments
(first one), we see that EBP is pointing to the stack frame, which is marked with a red rectangle.
The first element of the stack frame is the saved value of EBP, the second one is RA, the third is the first
function argument, then the second and third ones.
To access the first function argument, one needs to add exactly 8 (2 32-bit words) to EBP.
OllyDbg is aware about this, so it has added comments to the stack elements like
“RETURN from” and “Arg1 = …”, etc.
N.B.: Function arguments are not members of the function’s stack frame, they are rather members of the
stack frame of the caller function.
Hence, OllyDbg marked “Arg” elements as members of another stack frame.
GCC
Let’s compile the same in GCC 4.4.1 and see the results in IDA:
push ebp
mov ebp, esp
mov eax, [ebp+arg_0] ; 1st argument
imul eax, [ebp+arg_4] ; 2nd argument
add eax, [ebp+arg_8] ; 3rd argument
pop ebp
retn
f endp
public main
98
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_8], 3 ; 3rd argument
mov [esp+10h+var_C], 2 ; 2nd argument
mov [esp+10h+var_10], 1 ; 1st argument
call f
mov edx, offset aD ; "%d\n"
mov [esp+10h+var_C], eax
mov [esp+10h+var_10], edx
call _printf
mov eax, 0
leave
retn
main endp
The result is almost the same with some minor differences discussed earlier.
The stack pointer is not set back after the two function calls(f and printf), because the penultimate LEAVE
( .1.6 on page 1014) instruction takes care of this at the end.
1.14.2 x64
The story is a bit different in x86-64. Function arguments (first 4 or first 6 of them) are passed in registers
i.e. the callee reads them from registers instead of reading them from the stack.
MSVC
Optimizing MSVC:
main PROC
sub rsp, 40
mov edx, 2
lea r8d, QWORD PTR [rdx+1] ; R8D=3
lea ecx, QWORD PTR [rdx-1] ; ECX=1
call f
lea rcx, OFFSET FLAT:$SG2997 ; '%d'
mov edx, eax
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP
f PROC
; ECX - 1st argument
; EDX - 2nd argument
; R8D - 3rd argument
imul ecx, edx
lea eax, DWORD PTR [r8+rcx]
ret 0
f ENDP
As we can see, the compact function f() takes all its arguments from the registers.
The LEA instruction here is used for addition, apparently the compiler considered it faster than ADD.
99
LEA is also used in the main() function to prepare the first and third f() arguments. The compiler must
have decided that this would work faster than the usual way of loading values into a register using MOV
instruction.
Let’s take a look at the non-optimizing MSVC output:
; shadow space:
arg_0 = dword ptr 8
arg_8 = dword ptr 10h
arg_10 = dword ptr 18h
; return 0
xor eax, eax
add rsp, 28h
retn
main endp
It looks somewhat puzzling because all 3 arguments from the registers are saved to the stack for some
reason. This is called “shadow space” 81 : every Win64 may (but is not required to) save all 4 register
values there. This is done for two reasons: 1) it is too lavish to allocate a whole register (or even 4
registers) for an input argument, so it will be accessed via stack; 2) the debugger is always aware where
to find the function arguments at a break 82 .
So, some large functions can save their input arguments in the “shadows space” if they want to use them
during execution, but some small functions (like ours) may not do this.
It is a caller responsibility to allocate “shadow space” in the stack.
GCC
81 MSDN
82 MSDN
100
main:
sub rsp, 8
mov edx, 3
mov esi, 2
mov edi, 1
call f
mov edi, OFFSET FLAT:.LC0 ; "%d\n"
mov esi, eax
xor eax, eax ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret
Non-optimizing GCC:
There are no “shadow space” requirements in System V *NIX ([Michael Matz, Jan Hubicka, Andreas Jaeger,
Mark Mitchell, System V Application Binary Interface. AMD64 Architecture Processor Supplement, (2013)]
83
), but the callee may want to save its arguments somewhere in case of registers shortage.
Our example works with 32-bit int, that is why 32-bit register parts are used (prefixed by E-).
It can be altered slightly in order to use 64-bit values:
#include <stdio.h>
#include <stdint.h>
int main()
83 Also available as https://software.intel.com/sites/default/files/article/402129/mpx-linux64-abi.pdf
101
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};
The code is the same, but this time the full size registers (prefixed by R-) are used.
1.14.3 ARM
Non-optimizing Keil 6/2013 (ARM mode)
The main() function simply calls two other functions, with three values passed to the first one —(f()).
As was noted before, in ARM the first 4 values are usually passed in the first 4 registers (R0-R3).
The f() function, as it seems, uses the first 3 registers (R0-R2) as arguments.
The MLA (Multiply Accumulate) instruction multiplies its first two operands (R3 and R1), adds the third
operand (R2) to the product and stores the result into the zeroth register (R0), via which, by standard,
functions return values.
Multiplication and addition at once (Fused multiply–add) is a very useful operation. By the way, there was
no such instruction in x86 before FMA-instructions appeared in SIMD 84 .
The very first MOV R3, R0, instruction is, apparently, redundant (a single MLA instruction could be used
here instead). The compiler has not optimized it, since this is non-optimizing compilation.
84 wikipedia
102
The BX instruction returns the control to the address stored in the LR register and, if necessary, switches
the processor mode from Thumb to ARM or vice versa. This can be necessary since, as we can see,
function f() is not aware from what kind of code it may be called, ARM or Thumb. Thus, if it gets called
from Thumb code, BX is not only returns control to the calling function, but also switches the processor
mode to Thumb. Or not switch, if the function has been called from ARM code [ARM(R) Architecture
Reference Manual, ARMv7-A and ARMv7-R edition, (2012)A2.3.2].
.text:00000098 f
.text:00000098 91 20 20 E0 MLA R0, R1, R0, R2
.text:0000009C 1E FF 2F E1 BX LR
And here is the f() function compiled by the Keil compiler in full optimization mode (-O3).
The MOV instruction was optimized out (or reduced) and now MLA uses all input registers and also places
the result right into R0, exactly where the calling function will read and use it.
The MLA instruction is not available in Thumb mode, so the compiler generates the code doing these two
operations (multiplication and addition) separately.
First the MULS instruction multiplies R0 by R1, leaving the result in register R0. The second instruction
(ADDS) adds the result and R2 leaving the result in register R0.
ARM64
Everything here is simple. MADD is just an instruction doing fused multiply/add (similar to the MLA we
already saw). All 3 arguments are passed in the 32-bit parts of X-registers. Indeed, the argument types
are 32-bit int’s. The result is returned in W0.
main:
; save FP and LR to stack frame:
stp x29, x30, [sp, -16]!
mov w2, 3
mov w1, 2
add x29, sp, 0
mov w0, 1
bl f
mov w1, w0
adrp x0, .LC7
add x0, x0, :lo12:.LC7
bl printf
; return 0
mov w0, 0
; restore FP and LR
ldp x29, x30, [sp], 16
ret
.LC7:
.string "%d\n"
Let’s also extend all data types to 64-bit uint64_t and test:
103
#include <stdio.h>
#include <stdint.h>
int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};
f:
madd x0, x0, x1, x2
ret
main:
mov x1, 13396
adrp x0, .LC8
stp x29, x30, [sp, -16]!
movk x1, 0x27d0, lsl 16
add x0, x0, :lo12:.LC8
movk x1, 0x122, lsl 32
add x29, sp, 0
movk x1, 0x58be, lsl 48
bl printf
mov w0, 0
ldp x29, x30, [sp], 16
ret
.LC8:
.string "%lld\n"
The f() function is the same, only the whole 64-bit X-registers are now used. Long 64-bit values are
loaded into the registers by parts, this is also described here: 1.39.3 on page 438.
The code saves its input arguments in the local stack, in case someone (or something) in this function
needs using the W0...W2 registers. This prevents overwriting the original function arguments, which may
be needed again in the future.
This is called Register Save Area. ([Procedure Call Standard for the ARM 64-bit Architecture (AArch64),
(2013)]85 ). The callee, however, is not obliged to save them. This is somewhat similar to “Shadow
Space”: 1.14.2 on page 100.
85 Also available as http://go.yurichev.com/17287
104
Why did the optimizing GCC 4.9 drop this argument saving code? Because it did some additional optimizing
work and concluded that the function arguments will not be needed in the future and also that the registers
W0...W2 will not be used.
We also see a MUL/ADD instruction pair instead of single a MADD.
1.14.4 MIPS
Listing 1.99: Optimizing GCC 4.4.5
.text:00000000 f:
; $a0=a
; $a1=b
; $a2=c
.text:00000000 mult $a1, $a0
.text:00000004 mflo $v0
.text:00000008 jr $ra
.text:0000000C addu $v0, $a2, $v0 ; branch delay slot
; result is in $v0 upon return
.text:00000010 main:
.text:00000010
.text:00000010 var_10 = -0x10
.text:00000010 var_4 = -4
.text:00000010
.text:00000010 lui $gp, (__gnu_local_gp >> 16)
.text:00000014 addiu $sp, -0x20
.text:00000018 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000001C sw $ra, 0x20+var_4($sp)
.text:00000020 sw $gp, 0x20+var_10($sp)
; set c:
.text:00000024 li $a2, 3
; set a:
.text:00000028 li $a0, 1
.text:0000002C jal f
; set b:
.text:00000030 li $a1, 2 ; branch delay slot
; result in $v0 now
.text:00000034 lw $gp, 0x20+var_10($sp)
.text:00000038 lui $a0, ($LC0 >> 16)
.text:0000003C lw $t9, (printf & 0xFFFF)($gp)
.text:00000040 la $a0, ($LC0 & 0xFFFF)
.text:00000044 jalr $t9
; take result of f() function and pass it as a second argument to printf():
.text:00000048 move $a1, $v0 ; branch delay slot
.text:0000004C lw $ra, 0x20+var_4($sp)
.text:00000050 move $v0, $zero
.text:00000054 jr $ra
.text:00000058 addiu $sp, 0x20 ; branch delay slot
The first four function arguments are passed in four registers prefixed by A-.
There are two special registers in MIPS: HI and LO which are filled with the 64-bit result of the multiplication
during the execution of the MULT instruction.
These registers are accessible only by using the MFLO and MFHI instructions. MFLO here takes the low-part
of the multiplication result and stores it into $V0. So the high 32-bit part of the multiplication result is
dropped (the HI register content is not used). Indeed: we work with 32-bit int data types here.
Finally, ADDU (“Add Unsigned”) adds the value of the third argument to the result.
There are two different addition instructions in MIPS: ADD and ADDU. The difference between them is not
related to signedness, but to exceptions. ADD can raise an exception on overflow, which is sometimes
useful86 and supported in Ada PL, for instance. ADDU does not raise exceptions on overflow.
Since C/C++ does not support this, in our example we see ADDU instead of ADD.
The 32-bit result is left in $V0.
There is a new instruction for us in main(): JAL (“Jump and Link”).
86 http://go.yurichev.com/17326
105
The difference between JAL and JALR is that a relative offset is encoded in the first instruction, while JALR
jumps to the absolute address stored in a register (“Jump and Link Register”).
Both f() and main() functions are located in the same object file, so the relative address of f() is known
and fixed.
In other words:
exit(main(argc,argv,envp));
If you declare main() as void, nothing is to be returned explicitly (using the return statement), then
something random, that has been stored in the EAX register at the end of main() becomes the sole
argument of the exit() function. Most likely, there will be a random value, left from your function execution,
so the exit code of program is pseudorandom.
We can illustrate this fact. Please note that here the main() function has a void return type:
#include <stdio.h>
void main()
{
printf ("Hello, world!\n");
};
106
Listing 1.101: tst.sh
#!/bin/sh
./hello_world
echo $?
14 is the number of characters printed. The number of characters printed slips from printf() through
EAX/RAX into “exit code”.
Another example in the book: 3.32 on page 638.
By the way, when we decompile C++ in Hex-Rays, we can often encounter a function which terminated
with destructor of some class:
...
By C++ standard, destructor doesn’t return anything, but when Hex-Rays don’t know about it, and thinks
that both destructor and this function returns int, we can see something like that in output:
...
return CString::~CString(&Str);
}
The result of the rand() function is left in EAX, in all four cases.
But in the first 3 cases, the value in EAX is just not used.
107
Now it has become possible to return, let’s say, an entire structure, but that is still not very popular. If
a function has to return a large structure, the caller must allocate it and pass a pointer to it via the first
argument, transparently for the programmer. That is almost the same as to pass a pointer in the first
argument manually, but the compiler hides it.
Small example:
struct s
{
int a;
int b;
int c;
};
rt.a=a+1;
rt.b=a+2;
rt.c=a+3;
return rt;
};
The macro name for internal passing of pointer to a structure here is $T3853.
This example can be rewritten using the C99 language extensions:
struct s
{
int a;
int b;
int c;
};
108
mov [eax+8], edx
retn
_get_some_values endp
As we see, the function is just filling the structure’s fields allocated by the caller function, as if a pointer
to the structure has been passed. So there are no performance drawbacks.
1.16 Pointers
1.16.1 Returning values
Pointers are often used to return values from functions (recall scanf() case ( 1.12 on page 65)).
For example, when a function needs to return two values.
#include <stdio.h>
void main()
{
f1(123, 456, &sum, &product);
printf ("sum=%d, product=%d\n", sum, product);
};
_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
_sum$ = 16 ; size = 4
_product$ = 20 ; size = 4
_f1 PROC
mov ecx, DWORD PTR _y$[esp-4]
mov eax, DWORD PTR _x$[esp-4]
lea edx, DWORD PTR [eax+ecx]
imul eax, ecx
mov ecx, DWORD PTR _product$[esp-4]
push esi
mov esi, DWORD PTR _sum$[esp]
mov DWORD PTR [esi], edx
mov DWORD PTR [ecx], eax
pop esi
ret 0
_f1 ENDP
_main PROC
push OFFSET _product
push OFFSET _sum
push 456 ; 000001c8H
push 123 ; 0000007bH
call _f1
mov eax, DWORD PTR _product
mov ecx, DWORD PTR _sum
push eax
109
push ecx
push OFFSET $SG2803
call DWORD PTR __imp__printf
add esp, 28
xor eax, eax
ret 0
_main ENDP
110
Let’s see this in OllyDbg:
First, global variables’ addresses are passed to f1(). We can click “Follow in dump” on the stack element,
and we can see the place in the data segment allocated for the two variables.
111
These variables are zeroed, because non-initialized data (from BSS) is cleared before
the execution begins, [see ISO/IEC 9899:TC3 (C C99 standard), (2007) 6.7.8p10].
They reside in the data segment, we can verify this by pressing Alt-M and reviewing the memory map:
112
Let’s trace (F7) to the start of f1():
Two values are visible in the stack: 456 (0x1C8) and 123 (0x7B), and also the addresses of the two global
variables.
113
Let’s trace until the end of f1(). In the left bottom window we see how the results of the calculation
appear in the global variables:
114
Now the global variables’ values are loaded into registers ready for passing to printf() (via the stack):
Figure 1.29: OllyDbg: global variables’ values are passed into printf()
f1() code will not change. Only the code of main() will do:
Listing 1.105: Optimizing MSVC 2010 (/Ob0)
_product$ = -8 ; size = 4
_sum$ = -4 ; size = 4
_main PROC
; Line 10
sub esp, 8
; Line 13
lea eax, DWORD PTR _product$[esp+8]
push eax
lea ecx, DWORD PTR _sum$[esp+12]
push ecx
push 456 ; 000001c8H
push 123 ; 0000007bH
call _f1
; Line 14
mov edx, DWORD PTR _product$[esp+24]
mov eax, DWORD PTR _sum$[esp+24]
push edx
push eax
push OFFSET $SG2803
call DWORD PTR __imp__printf
; Line 15
xor eax, eax
add esp, 36
ret 0
115
Let’s look again with OllyDbg. The addresses of the local variables in the stack are 0x2EF854 and 0x2EF858.
We see how these are pushed into the stack:
Figure 1.30: OllyDbg: local variables’ addresses are pushed into the stack
116
f1() starts. So far there is only random garbage in the stack at 0x2EF854 and 0x2EF858:
117
f1() completes:
We now find 0xDB18 and 0x243 at addresses 0x2EF854 and 0x2EF858. These values are the f1() results.
Conclusion
tmp1=*first;
tmp2=*second;
*first=tmp2;
*second=tmp1;
};
int main()
{
// copy string into heap, so we will be able to modify it
char *s=strdup("string");
118
As we can see, bytes are loaded into lower 8-bit parts of ECX and EBX using MOVZX (so higher parts of these
registers will be cleared) and then bytes are written back swapped.
Addresses of both bytes are taken from arguments and through execution of the function are located in
EDX and EAX.
So we use pointers: probably, there is no better way to solve this task without them.
int main()
{
printf ("begin\n");
goto exit;
printf ("skip me!\n");
exit:
printf ("end\n");
};
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2934 ; 'begin'
call _printf
add esp, 4
jmp SHORT $exit$3
push OFFSET $SG2936 ; 'skip me!'
call _printf
add esp, 4
$exit$3:
push OFFSET $SG2937 ; 'end'
call _printf
add esp, 4
xor eax, eax
pop ebp
ret 0
_main ENDP
88 http://yurichev.com/mirrors/Dijkstra68.pdf
89 http://yurichev.com/mirrors/KnuthStructuredProgrammingGoTo.pdf
90 [Dennis Yurichev, C/C++ programming language notes] also has some examples.
119
The goto statement has been simply replaced by a JMP instruction, which has the same effect: uncondi-
tional jump to another place. The second printf() could be executed only with human intervention, by
using a debugger or by patching the code.
120
This could also be useful as a simple patching exercise. Let’s open the resulting executable in Hiew:
121
Place the cursor to address JMP (0x410), press F3 (edit), press zero twice, so the opcode becomes EB 00:
The second byte of the JMP opcode denotes the relative offset for the jump, 0 means the point right after
the current instruction.
So now JMP not skipping the second printf() call.
Press F9 (save) and exit. Now if we run the executable we will see this:
begin
skip me!
end
The same result could be achieved by replacing the JMP instruction with 2 NOP instructions.
NOP has an opcode of 0x90 and length of 1 byte, so we need 2 instructions as JMP replacement (which is
2 bytes in size).
_main PROC
push OFFSET $SG2981 ; 'begin'
call _printf
push OFFSET $SG2984 ; 'end'
$exit$4:
call _printf
add esp, 8
xor eax, eax
ret 0
122
_main ENDP
1.17.2 Exercise
Try to achieve the same result using your favorite compiler and debugger.
int main()
{
f_signed(1, 2);
f_unsigned(1, 2);
return 0;
};
x86
x86 + MSVC
123
add esp, 4
$LN2@f_signed:
mov edx, DWORD PTR _a$[ebp]
cmp edx, DWORD PTR _b$[ebp]
jge SHORT $LN4@f_signed
push OFFSET $SG741 ; 'a<b'
call _printf
add esp, 4
$LN4@f_signed:
pop ebp
ret 0
_f_signed ENDP
The first instruction, JLE, stands for Jump if Less or Equal. In other words, if the second operand is larger
or equal to the first one, the control flow will be passed to the address or label specified in the instruction.
If this condition does not trigger because the second operand is smaller than the first one, the control
flow would not be altered and the first printf() would be executed. The second check is JNE: Jump if Not
Equal. The control flow will not change if the operands are equal.
The third check is JGE: Jump if Greater or Equal—jump if the first operand is larger than the second or if they
are equal. So, if all three conditional jumps are triggered, none of the printf() calls would be executed
whatsoever. This is impossible without special intervention. Now let’s take a look at the f_unsigned()
function. The f_unsigned() function is the same as f_signed(), with the exception that the JBE and JAE
instructions are used instead of JLE and JGE, as follows:
As already mentioned, the branch instructions are different: JBE—Jump if Below or Equal and JAE—Jump
if Above or Equal. These instructions (JA/JAE/JB/JBE) differ from JG/JGE/JL/JLE in the fact that they work
with unsigned numbers.
See also the section about signed number representations ( 2.2 on page 448). That is why if we see JG/JL
in use instead of JA/JB or vice-versa, we can be almost sure that the variables are signed or unsigned,
respectively. Here is also the main() function, where there is nothing much new to us:
124
push 2
push 1
call _f_signed
add esp, 8
push 2
push 1
call _f_unsigned
add esp, 8
xor eax, eax
pop ebp
ret 0
_main ENDP
125
x86 + MSVC + OllyDbg
We can see how flags are set by running this example in OllyDbg. Let’s begin with f_unsigned(), which
works with unsigned numbers.
CMP is executed thrice here, but for the same arguments, so the flags are the same each time.
Result of the first comparison:
So, the flags are: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0.
They are named with one character for brevity in OllyDbg.
OllyDbg gives a hint that the (JBE) jump is to be triggered now. Indeed, if we take a look into Intel manuals
( 12.1.4 on page 999), we can read there that JBE is triggering if CF=1 or ZF=1. The condition is true here,
so the jump is triggered.
126
The next conditional jump:
OllyDbg gives a hint that JNZ is to be triggered now. Indeed, JNZ triggering if ZF=0 (zero flag).
127
The third conditional jump, JNB:
In Intel manuals ( 12.1.4 on page 999) we can see that JNB triggers if CF=0 (carry flag). That is not true
in our case, so the third printf() will execute.
128
Now let’s review the f_signed() function, which works with signed values, in OllyDbg. Flags are set in the
same way: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0. The first conditional jump JLE is to be triggered:
In Intel manuals ( 12.1.4 on page 999) we find that this instruction is triggered if ZF=1 or SF≠OF. SF≠OF in
our case, so the jump triggers.
129
The second JNZ conditional jump triggering: if ZF=0 (zero flag):
130
The third conditional jump JGE will not trigger because it would only do so if SF=OF, and that is not true
in our case:
131
x86 + MSVC + Hiew
We can try to patch the executable file in a way that the f_unsigned() function would always print “a==b”,
no matter the input values. Here is how it looks in Hiew:
132
Here is the modified code:
If we miss to change any of these jumps, then several printf() calls may execute, while we want to
execute only one.
Non-optimizing GCC
Non-optimizing GCC 4.4.1 produces almost the same code, but with puts() ( 1.5.3 on page 20) instead
of printf().
Optimizing GCC
An observant reader may ask, why execute CMP several times, if the flags has the same values after each
execution?
Perhaps optimizing MSVC cannot do this, but optimizing GCC 4.8.1 can go deeper:
133
.L1:
rep ret
.L7:
mov DWORD PTR [esp+4], OFFSET FLAT:.LC1 ; "a==b"
jmp puts
ARM
32-bit ARM
134
.text:000000C0 04 00 50 E1 CMP R0, R4
.text:000000C4 00 50 A0 E1 MOV R5, R0
.text:000000C8 1A 0E 8F C2 ADRGT R0, aAB ; "a>b\n"
.text:000000CC A1 18 00 CB BLGT __2printf
.text:000000D0 04 00 55 E1 CMP R5, R4
.text:000000D4 67 0F 8F 02 ADREQ R0, aAB_0 ; "a==b\n"
.text:000000D8 9E 18 00 0B BLEQ __2printf
.text:000000DC 04 00 55 E1 CMP R5, R4
.text:000000E0 70 80 BD A8 LDMGEFD SP!, {R4-R6,PC}
.text:000000E4 70 40 BD E8 LDMFD SP!, {R4-R6,LR}
.text:000000E8 19 0E 8F E2 ADR R0, aAB_1 ; "a<b\n"
.text:000000EC 99 18 00 EA B __2printf
.text:000000EC ; End of function f_signed
Many instructions in ARM mode could be executed only when specific flags are set. E.g. this is often used
when comparing numbers.
For instance, the ADD instruction is in fact named ADDAL internally, where AL stands for Always, i.e., execute
always. The predicates are encoded in 4 high bits of the 32-bit ARM instructions (condition field). The
B instruction for unconditional jumping is in fact conditional and encoded just like any other conditional
jump, but has AL in the condition field, and it implies execute ALways, ignoring flags.
The ADRGT instruction works just like ADR but executes only in case the previous CMP instruction founds
one of the numbers greater than the another, while comparing the two (Greater Than).
The next BLGT instruction behaves exactly as BL and is triggered only if the result of the comparison
has been (Greater Than). ADRGT writes a pointer to the string a>b\n into R0 and BLGT calls printf().
Therefore, instructions suffixed with -GT are to execute only in case the value in R0 (which is a) is bigger
than the value in R4 (which is b).
Moving forward we see the ADREQ and BLEQ instructions. They behave just like ADR and BL, but are to be
executed only if operands were equal to each other during the last comparison. Another CMP is located
before them (because the printf() execution may have tampered the flags).
Then we see LDMGEFD, this instruction works just like LDMFD91 , but is triggered only when one of the values
is greater or equal than the other (Greater or Equal). The LDMGEFD SP!, {R4-R6,PC} instruction acts like
a function epilogue, but it will be triggered only if a >= b, and only then the function execution will finish.
But if that condition is not satisfied, i.e., a < b, then the control flow will continue to the next
“LDMFD SP!, {R4-R6,LR}” instruction, which is one more function epilogue. This instruction restores not
only the R4-R6 registers state, but also LR instead of PC, thus, it does not return from the function. The
last two instructions call printf() with the string «a<b\n» as a sole argument. We already examined an
unconditional jump to the printf() function instead of function return in «printf() with several arguments»
section ( 1.11.2 on page 53).
f_unsigned is similar, only the ADRHI, BLHI, and LDMCSFD instructions are used there, these predicates
(HI = Unsigned higher, CS = Carry Set (greater than or equal)) are analogous to those examined before,
but for unsigned values.
There is not much new in the main() function for us:
That is how you can get rid of conditional jumps in ARM mode.
Why is this so good? Read here: 2.10.1 on page 462.
91 LDMFD
135
There is no such feature in x86, except the CMOVcc instruction, it is the same as MOV, but triggered only
when specific flags are set, usually set by CMP.
Only B instructions in Thumb mode may be supplemented by condition codes, so the Thumb code looks
more ordinary.
BLE is a normal conditional jump Less than or Equal, BNE—Not Equal, BGE—Greater than or Equal.
f_unsigned is similar, only other instructions are used while dealing with unsigned values: BLS (Unsigned
lower or same) and BCS (Carry Set (Greater than or equal)).
136
stp x29, x30, [sp, -48]!
; W0=a, W1=b
cmp w0, w1
add x29, sp, 0
str x19, [sp,16]
mov w19, w0
bhi .L25 ; Branch if HIgher (a>b)
cmp w19, w1
beq .L26 ; Branch if Equal (a==b)
.L23:
bcc .L27 ; Branch if Carry Clear (if less than) (a<b)
; function epilogue, impossible to be here
ldr x19, [sp,16]
ldp x29, x30, [sp], 48
ret
.L27:
ldr x19, [sp,16]
adrp x0, .LC11 ; "a<b"
ldp x29, x30, [sp], 48
add x0, x0, :lo12:.LC11
b puts
.L25:
adrp x0, .LC9 ; "a>b"
str x1, [x29,40]
add x0, x0, :lo12:.LC9
bl puts
ldr x1, [x29,40]
cmp w19, w1
bne .L23 ; Branch if Not Equal
.L26:
ldr x19, [sp,16]
adrp x0, .LC10 ; "a==b"
ldp x29, x30, [sp], 48
add x0, x0, :lo12:.LC10
b puts
The comments were added by the author of this book. What is striking is that the compiler is not aware
that some conditions are not possible at all, so there is dead code at some places, which can never be
executed.
Exercise
Try to optimize these functions manually for size, removing redundant instructions, without adding new
ones.
MIPS
One distinctive MIPS feature is the absence of flags. Apparently, it was done to simplify the analysis of
data dependencies.
There are instructions similar to SETcc in x86: SLT (“Set on Less Than”: signed version) and SLTU (unsigned
version). These instructions sets destination register value to 1 if the condition is true or to 0 if otherwise.
The destination register is then checked using BEQ (“Branch on Equal”) or BNE (“Branch on Not Equal”)
and a jump may occur. So, this instruction pair has to be used in MIPS for comparison and branch. Let’s
first start with the signed version of our function:
137
.text:00000004 sw $ra, 0x20+var_4($sp)
.text:00000008 sw $fp, 0x20+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x20+var_10($sp)
; store input values into local stack:
.text:0000001C sw $a0, 0x20+arg_0($fp)
.text:00000020 sw $a1, 0x20+arg_4($fp)
; reload them.
.text:00000024 lw $v1, 0x20+arg_0($fp)
.text:00000028 lw $v0, 0x20+arg_4($fp)
; $v0=b
; $v1=a
.text:0000002C or $at, $zero ; NOP
; this is pseudoinstruction. in fact, "slt $v0,$v0,$v1" is there.
; so $v0 will be set to 1 if $v0<$v1 (b<a) or to 0 if otherwise:
.text:00000030 slt $v0, $v1
; jump to loc_5c, if condition is not true.
; this is pseudoinstruction. in fact, "beq $v0,$zero,loc_5c" is there:
.text:00000034 beqz $v0, loc_5C
; print "a>b" and finish
.text:00000038 or $at, $zero ; branch delay slot, NOP
.text:0000003C lui $v0, (unk_230 >> 16) # "a>b"
.text:00000040 addiu $a0, $v0, (unk_230 & 0xFFFF) # "a>b"
.text:00000044 lw $v0, (puts & 0xFFFF)($gp)
.text:00000048 or $at, $zero ; NOP
.text:0000004C move $t9, $v0
.text:00000050 jalr $t9
.text:00000054 or $at, $zero ; branch delay slot, NOP
.text:00000058 lw $gp, 0x20+var_10($fp)
.text:0000005C
.text:0000005C loc_5C: # CODE XREF: f_signed+34
.text:0000005C lw $v1, 0x20+arg_0($fp)
.text:00000060 lw $v0, 0x20+arg_4($fp)
.text:00000064 or $at, $zero ; NOP
; check if a==b, jump to loc_90 if its not true:
.text:00000068 bne $v1, $v0, loc_90
.text:0000006C or $at, $zero ; branch delay slot, NOP
; condition is true, so print "a==b" and finish:
.text:00000070 lui $v0, (aAB >> 16) # "a==b"
.text:00000074 addiu $a0, $v0, (aAB & 0xFFFF) # "a==b"
.text:00000078 lw $v0, (puts & 0xFFFF)($gp)
.text:0000007C or $at, $zero ; NOP
.text:00000080 move $t9, $v0
.text:00000084 jalr $t9
.text:00000088 or $at, $zero ; branch delay slot, NOP
.text:0000008C lw $gp, 0x20+var_10($fp)
.text:00000090
.text:00000090 loc_90: # CODE XREF: f_signed+68
.text:00000090 lw $v1, 0x20+arg_0($fp)
.text:00000094 lw $v0, 0x20+arg_4($fp)
.text:00000098 or $at, $zero ; NOP
; check if $v1<$v0 (a<b), set $v0 to 1 if condition is true:
.text:0000009C slt $v0, $v1, $v0
; if condition is not true (i.e., $v0==0), jump to loc_c8:
.text:000000A0 beqz $v0, loc_C8
.text:000000A4 or $at, $zero ; branch delay slot, NOP
; condition is true, print "a<b" and finish
.text:000000A8 lui $v0, (aAB_0 >> 16) # "a<b"
.text:000000AC addiu $a0, $v0, (aAB_0 & 0xFFFF) # "a<b"
.text:000000B0 lw $v0, (puts & 0xFFFF)($gp)
.text:000000B4 or $at, $zero ; NOP
.text:000000B8 move $t9, $v0
.text:000000BC jalr $t9
.text:000000C0 or $at, $zero ; branch delay slot, NOP
.text:000000C4 lw $gp, 0x20+var_10($fp)
.text:000000C8
; all 3 conditions were false, so just finish:
.text:000000C8 loc_C8: # CODE XREF: f_signed+A0
.text:000000C8 move $sp, $fp
138
.text:000000CC lw $ra, 0x20+var_4($sp)
.text:000000D0 lw $fp, 0x20+var_8($sp)
.text:000000D4 addiu $sp, 0x20
.text:000000D8 jr $ra
.text:000000DC or $at, $zero ; branch delay slot, NOP
.text:000000DC # End of function f_signed
139
.text:00000188 lui $v0, (aAB_0 >> 16) # "a<b"
.text:0000018C addiu $a0, $v0, (aAB_0 & 0xFFFF) # "a<b"
.text:00000190 lw $v0, (puts & 0xFFFF)($gp)
.text:00000194 or $at, $zero
.text:00000198 move $t9, $v0
.text:0000019C jalr $t9
.text:000001A0 or $at, $zero
.text:000001A4 lw $gp, 0x20+var_10($fp)
.text:000001A8
.text:000001A8 loc_1A8: # CODE XREF: f_unsigned+A0
.text:000001A8 move $sp, $fp
.text:000001AC lw $ra, 0x20+var_4($sp)
.text:000001B0 lw $fp, 0x20+var_8($sp)
.text:000001B4 addiu $sp, 0x20
.text:000001B8 jr $ra
.text:000001BC or $at, $zero
.text:000001BC # End of function f_unsigned
Optimizing MSVC
140
ARM lacks a negate instruction, so the Keil compiler uses the “Reverse Subtract” instruction, which just
subtracts with reversed operands.
It is possible to add condition codes to some instructions in ARM mode, so that is what the Keil compiler
does:
Now there are no conditional jumps and this is good: 2.10.1 on page 462.
MIPS
Branchless version?
You could have also a branchless version of this code. This we will review later: 3.16 on page 517.
141
1.18.3 Ternary conditional operator
The ternary conditional operator in C/C++ has the following syntax:
expression ? expression : expression
Here is an example:
const char* f (int a)
{
return a==10 ? "it is ten" : "it is not ten";
};
x86
Old and non-optimizing compilers generate assembly code just as if an if/else statement was used:
_a$ = 8 ; size = 4
_f PROC
; compare input value with 10
cmp DWORD PTR _a$[esp-4], 10
mov eax, OFFSET $SG792 ; 'it is ten'
; jump to $LN4@f if equal
je SHORT $LN4@f
mov eax, OFFSET $SG793 ; 'it is not ten'
$LN4@f:
ret 0
_f ENDP
142
a$ = 8
f PROC
; load pointers to the both strings
lea rdx, OFFSET FLAT:$SG1355 ; 'it is ten'
lea rax, OFFSET FLAT:$SG1356 ; 'it is not ten'
; compare input value with 10
cmp ecx, 10
; if equal, copy value from RDX ("it is ten")
; if not, do nothing. pointer to the string "it is not ten" is still in RAX as for now.
cmove rax, rdx
ret 0
f ENDP
Optimizing GCC 4.8 for x86 also uses the CMOVcc instruction, while the non-optimizing GCC 4.8 uses
conditional jumps.
ARM
Optimizing Keil for ARM mode also uses the conditional instructions ADRcc:
|L0.16|
DCB "it is ten",0
|L0.28|
DCB "it is not ten",0
Without manual intervention, the two instructions ADREQ and ADRNE cannot be executed in the same run.
Optimizing Keil for Thumb mode needs to use conditional jump instructions, since there are no load in-
structions that support conditional flags:
|L0.12|
DCB "it is not ten",0
|L0.28|
DCB "it is ten",0
ARM64
Optimizing GCC (Linaro) 4.9 for ARM64 also uses conditional jumps:
143
beq .L3 ; branch if equal
adrp x0, .LC1 ; "it is ten"
add x0, x0, :lo12:.LC1
ret
.L3:
adrp x0, .LC0 ; "it is not ten"
add x0, x0, :lo12:.LC0
ret
.LC0:
.string "it is ten"
.LC1:
.string "it is not ten"
That is because ARM64 does not have a simple load instruction with conditional flags, like ADRcc in 32-bit
ARM mode or CMOVcc in x86.
It has, however, “Conditional SELect” instruction (CSEL)[ARM Architecture Reference Manual, ARMv8, for
ARMv8-A architecture profile, (2013)p390, C5.5], but GCC 4.9 does not seem to be smart enough to use
it in such piece of code.
MIPS
$L2:
; leave address of "it is ten" string in $v0 and return:
lui $2,%hi($LC1)
j $31
addiu $2,$2,%lo($LC1)
Interestingly, optimizing GCC 4.8 for x86 was also able to use CMOVcc in this case:
144
mov edx, OFFSET FLAT:.LC1 ; "it is not ten"
mov eax, OFFSET FLAT:.LC0 ; "it is ten"
; if comparison result is Not Equal, copy EDX value to EAX
; if not, do nothing
cmovne eax, edx
ret
Conclusion
Why optimizing compilers try to get rid of conditional jumps? Read here about it: 2.10.1 on page 462.
_a$ = 8
_b$ = 12
_my_max PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
; compare A and B:
cmp eax, DWORD PTR _b$[ebp]
; jump if A is less or equal to B:
jle SHORT $LN2@my_max
145
; reload A to EAX if otherwise and jump to exit
mov eax, DWORD PTR _a$[ebp]
jmp SHORT $LN3@my_max
jmp SHORT $LN3@my_max ; this is redundant JMP
$LN2@my_max:
; return B
mov eax, DWORD PTR _b$[ebp]
$LN3@my_max:
pop ebp
ret 0
_my_max ENDP
These two functions differ only in the conditional jump instruction: JGE (“Jump if Greater or Equal”) is used
in the first one and JLE (“Jump if Less or Equal”) in the second.
There is one unneeded JMP instruction in each function, which MSVC presumably left by mistake.
Branchless
my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; branch if A is less then B:
BLT |L0.14|
; otherwise (A>=B) return R1 (B):
MOVS r0,r1
|L0.14|
; return
BX lr
ENDP
The functions differ in the branching instruction: BGT and BLT. It’s possible to use conditional suffixes in
ARM mode, so the code is shorter.
MOVcc is to be executed only if the condition is met:
146
my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; return B instead of A by placing B in R0
; this instruction will trigger only if A>=B (hence, GE - Greater or Equal)
; if instruction is not triggered (in case of A<B), A value is still in R0 register
MOVGE r0,r1
BX lr
ENDP
Optimizing GCC 4.8.1 and optimizing MSVC 2013 can use CMOVcc instruction, which is analogous to MOVcc
in ARM:
my_min:
mov edx, DWORD PTR [esp+4]
mov eax, DWORD PTR [esp+8]
; EDX=A
; EAX=B
; compare A and B:
cmp edx, eax
; if A<=B, load A value into EAX
; the instruction idle if otherwise (if A>B)
cmovle eax, edx
ret
64-bit
#include <stdint.h>
147
ldr x1, [sp,8]
ldr x0, [sp]
cmp x1, x0
ble .L2
ldr x0, [sp,8]
b .L3
.L2:
ldr x0, [sp]
.L3:
add sp, sp, 16
ret
my_min:
sub sp, sp, #16
str x0, [sp,8]
str x1, [sp]
ldr x1, [sp,8]
ldr x0, [sp]
cmp x1, x0
bge .L5
ldr x0, [sp,8]
b .L6
.L5:
ldr x0, [sp]
.L6:
add sp, sp, 16
ret
Branchless
No need to load function arguments from the stack, as they are already in the registers:
my_min:
; RDI=A
; RSI=B
; compare A and B:
cmp rdi, rsi
; prepare B in RAX for return:
mov rax, rsi
; if A<=B, put A (RDI) in RAX for return.
; this instruction is idle if otherwise (if A>B)
cmovle rax, rdi
ret
148
cmp x0, x1
; select X0 (A) to X0 if X0>=X1 or A>=B (Greater or Equal)
; select X1 (B) to X0 if A<B
csel x0, x0, x1, ge
ret
my_min:
; X0=A
; X1=B
; compare A and B:
cmp x0, x1
; select X0 (A) to X0 if X0<=X1 or A<=B (Less or Equal)
; select X1 (B) to X0 if A>B
csel x0, x0, x1, le
ret
MIPS
locret_10:
jr $ra
or $at, $zero ; branch delay slot, NOP
; the min() function is same, but input operands in SLT instruction are swapped:
my_min:
slt $v1, $a0, $a1
beqz $v1, locret_28
move $v0, $a1
move $v0, $a0
locret_28:
jr $ra
or $at, $zero ; branch delay slot, NOP
Do not forget about the branch delay slots: the first MOVE is executed before BEQZ, the second MOVE is
executed only if the branch hasn’t been taken.
1.18.5 Conclusion
x86
149
ARM
MIPS
Branchless
If the body of a condition statement is very short, the conditional move instruction can be used: MOVcc in
ARM (in ARM mode), CSEL in ARM64, CMOVcc in x86.
ARM
It’s possible to use conditional suffixes in ARM mode for some instructions:
Of course, there is no limit for the number of instructions with conditional code suffixes, as long as the
CPU flags are not modified by any of them.
Thumb mode has the IT instruction, allowing to add conditional suffixes to the next four instructions. Read
more about it: 1.25.7 on page 259.
150
Listing 1.152: ARM (Thumb mode)
CMP register, register/value
ITEEE EQ ; set these suffixes: if-then-else-else-else
instr1 ; instruction will be executed if condition is true
instr2 ; instruction will be executed if condition is false
instr3 ; instruction will be executed if condition is false
instr4 ; instruction will be executed if condition is false
1.18.6 Exercise
(ARM64) Try rewriting the code in listing.1.132 by removing all conditional jump instructions and using the
CSEL instruction.
So if you see a patch (or “crack”), that cracks a software, and that patch replaces 0x74/0x75 (JZ/JNZ)
byte(s) by 0xEB (JMP), this is it.
The process of software cracking comes down to a search of that JMP.
There are also a cases, when a software checks protection from time to time, this can be a dongle, or
a license server can be queried through the Internet. Then you have to look for a function that checks
protection. Then to patch it, to put there xor eax, eax / retn, or mov eax, 1 / retn.
It’s important to understand that after patching of function beginning, usually, a garbage follows these
two instructions. The garbage consists of part of one instruction and the several next instructions.
This is a real case. The beginning of a function which we want to replace by return 1;
151
8B5D08 mov ebx,[ebp][8]
...
Several incorrect instructions appears — IN, PUSH, ADC, ADD, after which, Hiew disassembler (which I just
used) synchronized and continued to disassemble all the rest.
This is not important — all these instructions followed RETN will never be executed, unless a direct jump
would occur from some place, and that wouldn’t be possible in general case.
Also, a global boolean variable can be present, having a flag, was the software registered or not.
init_etc proc
...
call check_protection_or_license_file
mov is_demo, eax
...
retn
init_etc endp
...
save_file proc
...
mov eax, is_demo
cmp eax, 1
jz all_OK1
call message_box_it_is_a_demo_no_saving_allowed
retn
:all_OK1
; continue saving file
...
save_proc endp
somewhere_else proc
:all_OK2
; continue
somewhere_else endp
152
First, I turned off Windows File Protection by adding this to registry (Windows would silently restore modi-
fied system files otherwise):
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon]
"SFCDisable"=dword:ffffff9d
1.21 switch()/case/default
1.21.1 Small number of cases
#include <stdio.h>
void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
default: printf ("something unknown\n"); break;
};
};
int main()
{
f (2); // test
};
x86
Non-optimizing MSVC
153
add esp, 4
jmp SHORT $LN7@f
$LN3@f:
push OFFSET $SG741 ; 'one', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN2@f:
push OFFSET $SG743 ; 'two', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN1@f:
push OFFSET $SG745 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN7@f:
mov esp, ebp
pop ebp
ret 0
_f ENDP
Our function with a few cases in switch() is in fact analogous to this construction:
void f (int a)
{
if (a==0)
printf ("zero\n");
else if (a==1)
printf ("one\n");
else if (a==2)
printf ("two\n");
else
printf ("something unknown\n");
};
If we work with switch() with a few cases it is impossible to be sure if it was a real switch() in the source
code, or just a pack of if() statements.
This implies that switch() is like syntactic sugar for a large number of nested if()s.
There is nothing especially new to us in the generated code, with the exception of the compiler moving
input variable a to a temporary local variable tv64 92 .
If we compile this in GCC 4.4.1, we’ll get almost the same result, even with maximal optimization turned
on (-O3 option).
Optimizing MSVC
154
mov DWORD PTR _a$[esp-4], OFFSET $SG787 ; 'one', 0aH, 00H
jmp _printf
$LN4@f:
mov DWORD PTR _a$[esp-4], OFFSET $SG785 ; 'zero', 0aH, 00H
jmp _printf
_f ENDP
93 wikipedia
155
OllyDbg
Figure 1.43: OllyDbg: EAX now contain the first (and only) function argument
156
0 is subtracted from 2 in EAX. Of course, EAX still contains 2. But the ZF flag is now 0, indicating that the
resulting value is non-zero:
157
DEC is executed and EAX now contains 1. But 1 is non-zero, so the ZF flag is still 0:
158
Next DEC is executed. EAX is finally 0 and the ZF flag gets set, because the result is zero:
159
A pointer to the string “two” is to be written into the stack now:
Figure 1.47: OllyDbg: pointer to the string is to be written at the place of the first argument
Please note: the current argument of the function is 2 and 2 is now in the stack at the address 0x001EF850.
160
MOV writes the pointer to the string at address 0x001EF850 (see the stack window). Then, jump happens.
This is the first instruction of the printf() function in MSVCR100.DLL (This example was compiled with
/MD switch):
Now printf() treats the string at 0x00FF3010 as its only argument and prints the string.
161
This is the last instruction of printf():
The string “two” has just been printed to the console window.
162
Now let’s press F7 or F8 (step over) and return…not to f(), but rather to main():
Yes, the jump has been direct, from the guts of printf() to main(). Because RA in the stack points not
to some place in f(), but rather to main(). And CALL 0x00FF1000 has been the actual instruction which
called f().
.text:0000014C f1:
.text:0000014C 00 00 50 E3 CMP R0, #0
.text:00000150 13 0E 8F 02 ADREQ R0, aZero ; "zero\n"
.text:00000154 05 00 00 0A BEQ loc_170
.text:00000158 01 00 50 E3 CMP R0, #1
.text:0000015C 4B 0F 8F 02 ADREQ R0, aOne ; "one\n"
.text:00000160 02 00 00 0A BEQ loc_170
.text:00000164 02 00 50 E3 CMP R0, #2
.text:00000168 4A 0F 8F 12 ADRNE R0, aSomethingUnkno ; "something unknown\n"
.text:0000016C 4E 0F 8F 02 ADREQ R0, aTwo ; "two\n"
.text:00000170
.text:00000170 loc_170: ; CODE XREF: f1+8
.text:00000170 ; f1+14
.text:00000170 78 18 00 EA B __2printf
Again, by investigating this code we cannot say if it was a switch() in the original source code, or just a
pack of if() statements.
Anyway, we see here predicated instructions again (like ADREQ (Equal)) which is triggered only in case
R0 = 0, and then loads the address of the string «zero\n» into R0. The next instruction BEQ redirects
control flow to loc_170, if R0 = 0.
An astute reader may ask, will BEQ trigger correctly since ADREQ it has already filled the R0 register before
with another value?
Yes, it will since BEQ checks the flags set by the CMP instruction, and ADREQ does not modify any flags at
all.
The rest of the instructions are already familiar to us. There is only one call to printf(), at the end,
and we have already examined this trick here ( 1.11.2 on page 53). At the end, there are three paths to
printf().
163
The last instruction, CMP R0, #2, is needed to check if a = 2.
If it is not true, then ADRNE loads a pointer to the string «something unknown \n» into R0, since a has
already been checked to be equal to 0 or 1, and we can sure that the a variable is not equal to these
numbers at this point. And if R0 = 2, a pointer to the string «two\n» will be loaded by ADREQ into R0.
As was already mentioned, it is not possible to add conditional predicates to most instructions in Thumb
mode, so the Thumb-code here is somewhat similar to the easily understandable x86 CISC-style code.
164
add x0, x0, :lo12:.LC14
bl puts
b .L32
.L38:
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
bl puts
nop
.L32:
ldp x29, x30, [sp], 32
ret
The type of the input value is int, hence register W0 is used to hold it instead of the whole X0 register.
The string pointers are passed to puts() using an ADRP/ADD instructions pair just like it was demonstrated
in the “Hello, world!” example: 1.5.3 on page 23.
Better optimized piece of code. CBZ (Compare and Branch on Zero) instruction does jump if W0 is zero.
There is also a direct jump to puts() instead of calling it, like it was explained before: 1.21.1 on page 154.
MIPS
165
loc_38: # CODE XREF: f+1C
lui $a0, ($LC3 >> 16) # "something unknown"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jr $t9
la $a0, ($LC3 & 0xFFFF) # "something unknown" ; branch delay slot
The function always ends with calling puts(), so here we see a jump to puts() (JR: “Jump Register”)
instead of “jump and link”. We talked about this earlier: 1.21.1 on page 154.
We also often see NOP instructions after LW ones. This is “load delay slot”: another delay slot in MIPS.
An instruction next to LW may execute at the moment while LW loads value from memory.
However, the next instruction must not use the result of LW.
Modern MIPS CPUs have a feature to wait if the next instruction uses result of LW, so this is somewhat
outdated, but GCC still adds NOPs for older MIPS CPUs. In general, it can be ignored.
Conclusion
A switch() with few cases is indistinguishable from an if/else construction, for example: listing.1.21.1.
void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
case 3: printf ("three\n"); break;
case 4: printf ("four\n"); break;
default: printf ("something unknown\n"); break;
};
};
int main()
{
f (2); // test
};
x86
Non-optimizing MSVC
166
Listing 1.158: MSVC 2010
tv64 = -4 ; size = 4
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _a$[ebp]
mov DWORD PTR tv64[ebp], eax
cmp DWORD PTR tv64[ebp], 4
ja SHORT $LN1@f
mov ecx, DWORD PTR tv64[ebp]
jmp DWORD PTR $LN11@f[ecx*4]
$LN6@f:
push OFFSET $SG739 ; 'zero', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN5@f:
push OFFSET $SG741 ; 'one', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN4@f:
push OFFSET $SG743 ; 'two', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN3@f:
push OFFSET $SG745 ; 'three', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN2@f:
push OFFSET $SG747 ; 'four', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN1@f:
push OFFSET $SG749 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN9@f:
mov esp, ebp
pop ebp
ret 0
npad 2 ; align next label
$LN11@f:
DD $LN6@f ; 0
DD $LN5@f ; 1
DD $LN4@f ; 2
DD $LN3@f ; 3
DD $LN2@f ; 4
_f ENDP
What we see here is a set of printf() calls with various arguments. All they have not only addresses in
the memory of the process, but also internal symbolic labels assigned by the compiler. All these labels
are also mentioned in the $LN11@f internal table.
At the function start, if a is greater than 4, control flow is passed to label $LN1@f, where printf() with
argument 'something unknown' is called.
But if the value of a is less or equals to 4, then it gets multiplied by 4 and added with the $LN11@f table
address. That is how an address inside the table is constructed, pointing exactly to the element we need.
For example, let’s say a is equal to 2. 2 ∗ 4 = 8 (all table elements are addresses in a 32-bit process and
that is why all elements are 4 bytes wide). The address of the $LN11@f table + 8 is the table element
where the $LN4@f label is stored. JMP fetches the $LN4@f address from the table and jumps to it.
167
This table is sometimes called jumptable or branch table94 .
Then the corresponding printf() is called with argument 'two'.
Literally, the jmp DWORD PTR $LN11@f[ecx*4] instruction implies jump to the DWORD that is stored at
address $LN11@f + ecx * 4.
npad ( .1.7 on page 1024) is an assembly language macro that align the next label so that it will be stored
at an address aligned on a 4 bytes (or 16 bytes) boundary. This is very suitable for the processor since
it is able to fetch 32-bit values from memory through the memory bus, cache memory, etc., in a more
effective way if it is aligned.
94 The whole method was once called computed GOTO in early versions of Fortran: wikipedia. Not quite relevant these days, but
what a term!
168
OllyDbg
Let’s try this example in OllyDbg. The input value of the function (2) is loaded into EAX:
169
The input value is checked, is it bigger than 4? If not, the “default” jump is not taken:
170
Here we see a jumptable:
Here we’ve clicked “Follow in Dump” → “Address constant”, so now we see the jumptable in the data
window. These are 5 32-bit values95 . ECX is now 2, so the third element (can be indexed as 296 ) of the
table is to be used. It’s also possible to click “Follow in Dump” → “Memory address” and OllyDbg will show
the element addressed by the JMP instruction. That’s 0x010B103A.
95 They are underlined by OllyDbg because these are also FIXUPs: 6.5.2 on page 751, we are going to come back to them later
96 About indexing, see also: 3.22.3 on page 593
171
After the jump we are at 0x010B103A: the code printing “two” will now be executed:
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 18h
cmp [ebp+arg_0], 4
ja short loc_8048444
mov eax, [ebp+arg_0]
shl eax, 2
mov eax, ds:off_804855C[eax]
jmp eax
172
mov [esp+18h+var_18], offset aThree ; "three"
call _puts
jmp short locret_8048450
It is almost the same, with a little nuance: argument arg_0 is multiplied by 4 by shifting it to left by 2 bits
(it is almost the same as multiplication by 4) ( 1.24.2 on page 216). Then the address of the label is taken
from the off_804855C array, stored in EAX, and then JMP EAX does the actual jump.
00000180
00000180 loc_180 ; CODE XREF: f2+4
00000180 03 00 00 EA B zero_case ; jumptable 00000178 case 0
00000184
00000184 loc_184 ; CODE XREF: f2+4
00000184 04 00 00 EA B one_case ; jumptable 00000178 case 1
00000188
00000188 loc_188 ; CODE XREF: f2+4
00000188 05 00 00 EA B two_case ; jumptable 00000178 case 2
0000018C
0000018C loc_18C ; CODE XREF: f2+4
0000018C 06 00 00 EA B three_case ; jumptable 00000178 case 3
00000190
00000190 loc_190 ; CODE XREF: f2+4
00000190 07 00 00 EA B four_case ; jumptable 00000178 case 4
00000194
00000194 zero_case ; CODE XREF: f2+4
00000194 ; f2:loc_180
00000194 EC 00 8F E2 ADR R0, aZero ; jumptable 00000178 case 0
00000198 06 00 00 EA B loc_1B8
0000019C
0000019C one_case ; CODE XREF: f2+4
0000019C ; f2:loc_184
0000019C EC 00 8F E2 ADR R0, aOne ; jumptable 00000178 case 1
000001A0 04 00 00 EA B loc_1B8
173
000001A4
000001A4 two_case ; CODE XREF: f2+4
000001A4 ; f2:loc_188
000001A4 01 0C 8F E2 ADR R0, aTwo ; jumptable 00000178 case 2
000001A8 02 00 00 EA B loc_1B8
000001AC
000001AC three_case ; CODE XREF: f2+4
000001AC ; f2:loc_18C
000001AC 01 0C 8F E2 ADR R0, aThree ; jumptable 00000178 case 3
000001B0 00 00 00 EA B loc_1B8
000001B4
000001B4 four_case ; CODE XREF: f2+4
000001B4 ; f2:loc_190
000001B4 01 0C 8F E2 ADR R0, aFour ; jumptable 00000178 case 4
000001B8
000001B8 loc_1B8 ; CODE XREF: f2+24
000001B8 ; f2+2C
000001B8 66 18 00 EA B __2printf
000001BC
000001BC default_case ; CODE XREF: f2+4
000001BC ; f2+8
000001BC D4 00 8F E2 ADR R0, aSomethingUnkno ; jumptable 00000178 default case
000001C0 FC FF FF EA B loc_1B8
This code makes use of the ARM mode feature in which all instructions have a fixed size of 4 bytes.
Let’s keep in mind that the maximum value for a is 4 and any greater value will cause «something un-
known\n» string to be printed.
The first CMP R0, #5 instruction compares the input value of a with 5.
97
The next ADDCC PC, PC, R0,LSL#2 instruction is being executed only if R0 < 5 (CC=Carry clear / Less
than). Consequently, if ADDCC does not trigger (it is a R0 ≥ 5 case), a jump to default_case label will occur.
But if R0 < 5 and ADDCC triggers, the following is to be happen:
The value in R0 is multiplied by 4. In fact, LSL#2 at the instruction’s suffix stands for “shift left by 2
bits”. But as we will see later ( 1.24.2 on page 216) in section “Shifts”, shift left by 2 bits is equivalent to
multiplying by 4.
Then we add R0 ∗ 4 to the current value in PC, thus jumping to one of the B (Branch) instructions located
below.
At the moment of the execution of ADDCC, the value in PC is 8 bytes ahead (0x180) than the address at
which the ADDCC instruction is located (0x178), or, in other words, 2 instructions ahead.
This is how the pipeline in ARM processors works: when ADDCC is executed, the processor at the moment
is beginning to process the instruction after the next one, so that is why PC points there. This has to be
memorized.
If a = 0, then is to be added to the value in PC, and the actual value of the PC will be written into PC (which
is 8 bytes ahead) and a jump to the label loc_180 will happen, which is 8 bytes ahead of the point where
the ADDCC instruction is.
If a = 1, then P C + 8 + a ∗ 4 = P C + 8 + 1 ∗ 4 = P C + 12 = 0x184 will be written to PC, which is the address of
the loc_184 label.
With every 1 added to a, the resulting PC is increased by 4.
4 is the instruction length in ARM mode and also, the length of each B instruction, of which there are 5 in
row.
Each of these five B instructions passes control further, to what was programmed in the switch().
Pointer loading of the corresponding string occurs there, etc.
97 ADD—addition
174
ARM: Optimizing Keil 6/2013 (Thumb mode)
000000FE 05 DCB 5
000000FF 04 06 08 0A 0C 10 DCB 4, 6, 8, 0xA, 0xC, 0x10 ; jump table for switch statement
00000105 00 ALIGN 2
00000106
00000106 zero_case ; CODE XREF: f2+4
00000106 8D A0 ADR R0, aZero ; jumptable 000000FA case 0
00000108 06 E0 B loc_118
0000010A
0000010A one_case ; CODE XREF: f2+4
0000010A 8E A0 ADR R0, aOne ; jumptable 000000FA case 1
0000010C 04 E0 B loc_118
0000010E
0000010E two_case ; CODE XREF: f2+4
0000010E 8F A0 ADR R0, aTwo ; jumptable 000000FA case 2
00000110 02 E0 B loc_118
00000112
00000112 three_case ; CODE XREF: f2+4
00000112 90 A0 ADR R0, aThree ; jumptable 000000FA case 3
00000114 00 E0 B loc_118
00000116
00000116 four_case ; CODE XREF: f2+4
00000116 91 A0 ADR R0, aFour ; jumptable 000000FA case 4
00000118
00000118 loc_118 ; CODE XREF: f2+12
00000118 ; f2+16
00000118 06 F0 6A F8 BL __2printf
0000011C 10 BD POP {R4,PC}
0000011E
0000011E default_case ; CODE XREF: f2+4
0000011E 82 A0 ADR R0, aSomethingUnkno ; jumptable 000000FA default case
00000120 FA E7 B loc_118
000061D2 00 00 ALIGN 4
000061D2 ; End of function __ARM_common_switch8_thumb
000061D2
000061D4 __32__ARM_common_switch8_thumb ; CODE XREF:
__ARM_common_switch8_thumb
000061D4 01 C0 5E E5 LDRB R12, [LR,#-1]
000061D8 0C 00 53 E1 CMP R3, R12
000061DC 0C 30 DE 27 LDRCSB R3, [LR,R12]
000061E0 03 30 DE 37 LDRCCB R3, [LR,R3]
000061E4 83 C0 8E E0 ADD R12, LR, R3,LSL#1
000061E8 1C FF 2F E1 BX R12
000061E8 ; End of function __32__ARM_common_switch8_thumb
One cannot be sure that all instructions in Thumb and Thumb-2 modes has the same size. It can even be
said that in these modes the instructions have variable lengths, just like in x86.
So there is a special table added that contains information about how much cases are there (not including
default-case), and an offset for each with a label to which control must be passed in the corresponding
case.
175
A special function is present here in order to deal with the table and pass control,
named __ARM_common_switch8_thumb. It starts with BX PC, whose function is to switch the processor to
ARM-mode. Then you see the function for table processing.
It is too advanced to describe it here now, so let’s omit it.
It is interesting to note that the function uses the LR register as a pointer to the table.
Indeed, after calling of this function, LR contains the address after
BL __ARM_common_switch8_thumb instruction, where the table starts.
It is also worth noting that the code is generated as a separate function in order to reuse it, so the compiler
doesn’t generate the same code for every switch() statement.
IDA successfully perceived it as a service function and a table, and added comments to the labels like
jumptable 000000FA case 0.
MIPS
176
jr $t9
la $a0, ($LC0 & 0xFFFF) # "zero" ; branch delay slot
The new instruction for us is SLTIU (“Set on Less Than Immediate Unsigned”).
This is the same as SLTU (“Set on Less Than Unsigned”), but “I” stands for “immediate”, i.e., a number
has to be specified in the instruction itself.
BNEZ is “Branch if Not Equal to Zero”.
Code is very close to the other ISAs. SLL (“Shift Word Left Logical”) does multiplication by 4.
MIPS is a 32-bit CPU after all, so all addresses in the jumptable are 32-bit ones.
Conclusion
case1:
; do something
JMP exit
case2:
; do something
JMP exit
case3:
; do something
JMP exit
case4:
; do something
JMP exit
case5:
; do something
JMP exit
default:
...
exit:
177
....
jump_table dd case1
dd case2
dd case3
dd case4
dd case5
The jump to the address in the jump table may also be implemented using this instruction:
JMP jump_table[REG*4]. Or JMP jump_table[REG*8] in x64.
A jumptable is just array of pointers, like the one described later: 1.26.5 on page 283.
void f(int a)
{
switch (a)
{
case 1:
case 2:
case 7:
case 10:
printf ("1, 2, 7, 10\n");
break;
case 3:
case 4:
case 5:
case 6:
printf ("3, 4, 5\n");
break;
case 8:
case 9:
case 20:
case 21:
printf ("8, 9, 21\n");
break;
case 22:
printf ("22\n");
break;
default:
printf ("default\n");
break;
};
};
int main()
{
f(4);
};
It’s too wasteful to generate a block for each possible case, so what is usually done is to generate each
block plus some kind of dispatcher.
MSVC
178
7 _a$ = 8
8 _f PROC
9 mov eax, DWORD PTR _a$[esp-4]
10 dec eax
11 cmp eax, 21
12 ja SHORT $LN1@f
13 movzx eax, BYTE PTR $LN10@f[eax]
14 jmp DWORD PTR $LN11@f[eax*4]
15 $LN5@f:
16 mov DWORD PTR _a$[esp-4], OFFSET $SG2798 ; '1, 2, 7, 10'
17 jmp DWORD PTR __imp__printf
18 $LN4@f:
19 mov DWORD PTR _a$[esp-4], OFFSET $SG2800 ; '3, 4, 5'
20 jmp DWORD PTR __imp__printf
21 $LN3@f:
22 mov DWORD PTR _a$[esp-4], OFFSET $SG2802 ; '8, 9, 21'
23 jmp DWORD PTR __imp__printf
24 $LN2@f:
25 mov DWORD PTR _a$[esp-4], OFFSET $SG2804 ; '22'
26 jmp DWORD PTR __imp__printf
27 $LN1@f:
28 mov DWORD PTR _a$[esp-4], OFFSET $SG2806 ; 'default'
29 jmp DWORD PTR __imp__printf
30 npad 2 ; align $LN11@f table on 16-byte boundary
31 $LN11@f:
32 DD $LN5@f ; print '1, 2, 7, 10'
33 DD $LN4@f ; print '3, 4, 5'
34 DD $LN3@f ; print '8, 9, 21'
35 DD $LN2@f ; print '22'
36 DD $LN1@f ; print 'default'
37 $LN10@f:
38 DB 0 ; a=1
39 DB 0 ; a=2
40 DB 1 ; a=3
41 DB 1 ; a=4
42 DB 1 ; a=5
43 DB 1 ; a=6
44 DB 0 ; a=7
45 DB 2 ; a=8
46 DB 2 ; a=9
47 DB 0 ; a=10
48 DB 4 ; a=11
49 DB 4 ; a=12
50 DB 4 ; a=13
51 DB 4 ; a=14
52 DB 4 ; a=15
53 DB 4 ; a=16
54 DB 4 ; a=17
55 DB 4 ; a=18
56 DB 4 ; a=19
57 DB 2 ; a=20
58 DB 2 ; a=21
59 DB 3 ; a=22
60 _f ENDP
We see two tables here: the first table ($LN10@f) is an index table, and the second one ($LN11@f) is an
array of pointers to blocks.
First, the input value is used as an index in the index table (line 13).
Here is a short legend for the values in the table: 0 is the first case block (for values 1, 2, 7, 10), 1 is the
second one (for values 3, 4, 5), 2 is the third one (for values 8, 9, 21), 3 is the fourth one (for value 22), 4
is for the default block.
There we get an index for the second table of code pointers and we jump to it (line 14).
What is also worth noting is that there is no case for input value 0.
That’s why we see the DEC instruction at line 10, and the table starts at a = 1, because there is no need to
allocate a table element for a = 0.
179
This is a very widespread pattern.
So why is this economical? Why isn’t it possible to make it as before ( 1.21.2 on page 172), just with one
table consisting of block pointers? The reason is that the elements in index table are 8-bit, hence it’s all
more compact.
GCC
GCC does the job in the way we already discussed ( 1.21.2 on page 172), using just one table of pointers.
There is no code to be triggered if the input value is 0, so GCC tries to make the jump table more compact
and so it starts at 1 as an input value.
GCC 4.9.1 for ARM64 uses an even cleverer trick. It’s able to encode all offsets as 8-bit bytes.
Let’s recall that all ARM64 instructions have a size of 4 bytes.
GCC is uses the fact that all offsets in my tiny example are in close proximity to each other. So the jump
table consisting of single bytes.
180
.byte (.L2 - .Lrtx4) / 4 ; case 18
.byte (.L2 - .Lrtx4) / 4 ; case 19
.byte (.L6 - .Lrtx4) / 4 ; case 20
.byte (.L6 - .Lrtx4) / 4 ; case 21
.byte (.L7 - .Lrtx4) / 4 ; case 22
.text
; everything after ".text" statement is allocated in the code (text) segment:
.L7:
; print "22"
adrp x0, .LC3
add x0, x0, :lo12:.LC3
b puts
.L6:
; print "8, 9, 21"
adrp x0, .LC2
add x0, x0, :lo12:.LC2
b puts
.L5:
; print "3, 4, 5"
adrp x0, .LC1
add x0, x0, :lo12:.LC1
b puts
.L3:
; print "1, 2, 7, 10"
adrp x0, .LC0
add x0, x0, :lo12:.LC0
b puts
.LC0:
.string "1, 2, 7, 10"
.LC1:
.string "3, 4, 5"
.LC2:
.string "8, 9, 21"
.LC3:
.string "22"
.LC4:
.string "default"
Let’s compile this example to object file and open it in IDA. Here is the jump table:
Listing 1.166: jumptable in IDA
.rodata:0000000000000064 AREA .rodata, DATA, READONLY
.rodata:0000000000000064 ; ORG 0x64
.rodata:0000000000000064 $d DCB 9 ; case 1
.rodata:0000000000000065 DCB 9 ; case 2
.rodata:0000000000000066 DCB 6 ; case 3
.rodata:0000000000000067 DCB 6 ; case 4
.rodata:0000000000000068 DCB 6 ; case 5
.rodata:0000000000000069 DCB 6 ; case 6
.rodata:000000000000006A DCB 9 ; case 7
.rodata:000000000000006B DCB 3 ; case 8
.rodata:000000000000006C DCB 3 ; case 9
.rodata:000000000000006D DCB 9 ; case 10
.rodata:000000000000006E DCB 0xF7 ; case 11
.rodata:000000000000006F DCB 0xF7 ; case 12
.rodata:0000000000000070 DCB 0xF7 ; case 13
.rodata:0000000000000071 DCB 0xF7 ; case 14
.rodata:0000000000000072 DCB 0xF7 ; case 15
.rodata:0000000000000073 DCB 0xF7 ; case 16
.rodata:0000000000000074 DCB 0xF7 ; case 17
.rodata:0000000000000075 DCB 0xF7 ; case 18
.rodata:0000000000000076 DCB 0xF7 ; case 19
.rodata:0000000000000077 DCB 3 ; case 20
.rodata:0000000000000078 DCB 3 ; case 21
.rodata:0000000000000079 DCB 0 ; case 22
.rodata:000000000000007B ; .rodata ends
181
Right after the Lrtx4 label is the L7 label, where you can find the code that prints “22”.
There is no jump table in the code segment, it’s allocated in a separate .rodata section (there is no special
necessity to place it in the code section).
There are also negative bytes (0xF7), they are used for jumping back to the code that prints the “default”
string (at .L2).
1.21.4 Fall-through
Another popular usage of switch() operator is so-called “fallthrough”. Here is simple example98 :
1 bool is_whitespace(char c) {
2 switch (c) {
3 case ' ': // fallthrough
4 case '\t': // fallthrough
5 case '\r': // fallthrough
6 case '\n':
7 return true;
8 default: // not whitespace
9 return false;
10 }
11 }
182
8 jg .L4
9 cmp eax, 3250
10 je .L5
11 cmp eax, 3500
12 jne .L2
13 mov BYTE PTR nco1, 56
14 mov BYTE PTR nco2, 0
15 add esp, 12
16 ret
17 .L4:
18 cmp eax, 5000
19 je .L7
20 cmp eax, 5380
21 jne .L2
22 mov BYTE PTR nco1, 86
23 mov BYTE PTR nco2, 20
24 add esp, 12
25 ret
26 .L2:
27 sub esp, 8
28 push eax
29 push OFFSET FLAT:.LC0
30 call printf
31 add esp, 16
32 .L5:
33 mov BYTE PTR nco1, 52
34 mov BYTE PTR nco2, 0
35 add esp, 12
36 ret
37 .L3:
38 mov BYTE PTR nco1, 64
39 mov BYTE PTR nco2, 0
40 add esp, 12
41 ret
42 .L7:
43 mov BYTE PTR nco1, 80
44 mov BYTE PTR nco2, 0
45 add esp, 12
46 ret
We can get to .L5 label if there is number 3250 at function’s input. But we can get to this label from the
other side: we see that there are no jumps between printf() call and .L5 label.
Now we can understand why switch() statement is sometimes a source of bugs: one forgotten break will
transform your switch() statement into fallthrough one, and several blocks will be executed instead of
single one.
1.21.5 Exercises
Exercise#1
It’s possible to rework the C example in 1.21.2 on page 166 in such way that the compiler can produce
even smaller code, but will work just the same. Try to achieve it.
1.22 Loops
1.22.1 Simple example
x86
There is a special LOOP instruction in x86 instruction set for checking the value in register ECX and if it is
not 0, to decrement ECX and pass control flow to the label in the LOOP operand. Probably this instruction
is not very convenient, and there are no any modern compilers which emit it automatically. So, if you see
this instruction somewhere in code, it is most likely that this is a manually written piece of assembly code.
In C/C++ loops are usually constructed using for(), while() or do/while() statements.
Let’s start with for().
183
This statement defines loop initialization (set loop counter to initial value), loop condition (is the counter
bigger than a limit?), what is performed at each iteration (increment/decrement) and of course loop body.
for (initialization; condition; at each iteration)
{
loop_body;
}
void printing_function(int i)
{
printf ("f(%d)\n", i);
};
int main()
{
int i;
return 0;
};
push ebp
mov ebp, esp
184
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_4], 2 ; (i) initializing
jmp short loc_8048476
loc_8048465:
mov eax, [esp+20h+var_4]
mov [esp+20h+var_20], eax
call printing_function
add [esp+20h+var_4], 1 ; (i) increment
loc_8048476:
cmp [esp+20h+var_4], 9
jle short loc_8048465 ; if i<=9, continue loop
mov eax, 0
leave
retn
main endp
What happens here is that space for the i variable is not allocated in the local stack anymore, but uses
an individual register for it, ESI. This is possible in such small functions where there aren’t many local
variables.
One very important thing is that the f() function must not change the value in ESI. Our compiler is sure
here. And if the compiler decides to use the ESI register in f() too, its value would have to be saved
at the function’s prologue and restored at the function’s epilogue, almost like in our listing: please note
PUSH ESI/POP ESI at the function start and end.
Let’s try GCC 4.4.1 with maximal optimization turned on (-O3 option):
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_10], 2
call printing_function
mov [esp+10h+var_10], 3
call printing_function
mov [esp+10h+var_10], 4
call printing_function
mov [esp+10h+var_10], 5
call printing_function
mov [esp+10h+var_10], 6
call printing_function
mov [esp+10h+var_10], 7
call printing_function
185
mov [esp+10h+var_10], 8
call printing_function
mov [esp+10h+var_10], 9
call printing_function
xor eax, eax
leave
retn
main endp
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
push ebx
mov ebx, 2 ; i=2
sub esp, 1Ch
loc_80484D0:
; pass (i) as first argument to printing_function():
mov [esp+20h+var_20], ebx
add ebx, 1 ; i++
call printing_function
cmp ebx, 64h ; i==100?
jnz short loc_80484D0 ; if not, continue
add esp, 1Ch
xor eax, eax ; return 0
pop ebx
mov esp, ebp
pop ebp
retn
main endp
It is quite similar to what MSVC 2010 with optimization (/Ox) produce, with the exception that the EBX
register is allocated for the i variable.
GCC is sure this register will not be modified inside of the f() function, and if it will, it will be saved at the
function prologue and restored at epilogue, just like here in the main() function.
100 Avery good article about it: [Ulrich Drepper, What Every Programmer Should Know About Memory, (2007)]101 . Another
recommendations about loop unrolling from Intel are here: [Intel® 64 and IA-32 Architectures Optimization Reference Manual,
(2014)3.4.1.7].
186
x86: OllyDbg
Let’s compile our example in MSVC 2010 with /Ox and /Ob0 options and load it into OllyDbg.
It seems that OllyDbg is able to detect simple loops and show them in square brackets, for convenience:
By tracing (F8 — step over) we see ESI incrementing. Here, for instance, ESI = i = 6:
9 is the last loop value. That’s why JL is not triggering after the increment, and the function will finish:
187
Figure 1.57: OllyDbg: ESI = 10, loop end
x86: tracer
As we might see, it is not very convenient to trace manually in the debugger. That’s a reason we will try
tracer.
We open compiled example in IDA, find the address of the instruction PUSH ESI (passing the sole argument
to f()), which is 0x401026 for this case and we run the tracer:
tracer.exe -l:loops_2.exe bpx=loops_2.exe!0x00401026
BPX just sets a breakpoint at the address and tracer will then print the state of the registers.
In the tracer.log, this is what we see:
PID=12884|New process loops_2.exe
(0) loops_2.exe!0x401026
EAX=0x00a328c8 EBX=0x00000000 ECX=0x6f0f4714 EDX=0x00000000
ESI=0x00000002 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=PF ZF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000003 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000004 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000005 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000006 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000007 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000008 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
188
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000009 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
PID=12884|Process loops_2.exe exited. ExitCode=0 (0x0)
189
We load loops_2.exe.idc into IDA and see:
We see that ESI can be from 2 to 9 at the start of the loop body, but from 3 to 0xA (10) after the increment.
We can also see that main() is finishing with 0 in EAX.
tracer also generates loops_2.exe.txt, that contains information about how many times each instruction
has been executed and register values:
ARM
main
STMFD SP!, {R4,LR}
MOV R4, #2
B loc_368
loc_35C ; CODE XREF: main+1C
MOV R0, R4
BL printing_function
ADD R4, R4, #1
190
BLT loc_35C
MOV R0, #0
LDMFD SP!, {R4,PC}
Iteration counter i is to be stored in the R4 register. The MOV R4, #2 instruction just initializes i. The
MOV R0, R4 and BL printing_function instructions compose the body of the loop, the first instruction
preparing the argument for f() function and the second calling the function. The ADD R4, R4, #1 in-
struction just adds 1 to the i variable at each iteration. CMP R4, #0xA compares i with 0xA (10). The
next instruction BLT (Branch Less Than) jumps if i is less than 10. Otherwise, 0 is to be written into R0
(since our function returns 0) and function execution finishes.
_main
PUSH {R4,LR}
MOVS R4, #2
_main
PUSH {R4,R7,LR}
MOVW R4, #0x1124 ; "%d\n"
MOVS R1, #2
MOVT.W R4, #0
ADD R7, SP, #4
ADD R4, PC
MOV R0, R4
BLX _printf
MOV R0, R4
MOVS R1, #3
BLX _printf
MOV R0, R4
MOVS R1, #4
BLX _printf
MOV R0, R4
MOVS R1, #5
BLX _printf
MOV R0, R4
MOVS R1, #6
BLX _printf
MOV R0, R4
MOVS R1, #7
BLX _printf
MOV R0, R4
MOVS R1, #8
BLX _printf
MOV R0, R4
MOVS R1, #9
BLX _printf
MOVS R0, #0
POP {R4,R7,PC}
191
void printing_function(int i)
{
printf ("%d\n", i);
};
So, LLVM not just unrolled the loop, but also inlined my very simple function f(), and inserted its body 8
times instead of calling it.
This is possible when the function is so simple (like mine) and when it is not called too much (like here).
192
; load address of the "f(%d)\n" string
adrp x0, .LC0
add x0, x0, :lo12:.LC0
; reload input value from the local stack to W1 register:
ldr w1, [x29,28]
; call printf()
bl printf
; restore FP and LR values:
ldp x29, x30, [sp], 32
ret
main:
; save FP and LR in the local stack:
stp x29, x30, [sp, -32]!
; set up stack frame:
add x29, sp, 0
; initialize counter
mov w0, 2
; store it to the place allocated for it in the local stack:
str w0, [x29,28]
; skip loop body and jump to the loop condition check instructions:
b .L3
.L4:
; load counter value to W0.
; it will be the first argument of printing_function():
ldr w0, [x29,28]
; call printing_function():
bl printing_function
; increment counter value:
ldr w0, [x29,28]
add w0, w0, 1
str w0, [x29,28]
.L3:
; loop condition check.
; load counter value:
ldr w0, [x29,28]
; is it 9?
cmp w0, 9
; less or equal? then jump to loop body begin:
; do nothing otherwise.
ble .L4
; return 0
mov w0, 0
; restore FP and LR values:
ldp x29, x30, [sp], 32
ret
MIPS
; function prologue:
addiu $sp, -0x28
sw $ra, 0x28+saved_RA($sp)
sw $fp, 0x28+saved_FP($sp)
move $fp, $sp
; initialize counter at 2 and store this value in local stack
li $v0, 2
sw $v0, 0x28+i($fp)
; pseudoinstruction. "BEQ $ZERO, $ZERO, loc_9C" there in fact:
b loc_9C
or $at, $zero ; branch delay slot, NOP
193
loc_80: # CODE XREF: main+48
; load counter value from local stack and call printing_function():
lw $a0, 0x28+i($fp)
jal printing_function
or $at, $zero ; branch delay slot, NOP
; load counter, increment it, store it back:
lw $v0, 0x28+i($fp)
or $at, $zero ; NOP
addiu $v0, 1
sw $v0, 0x28+i($fp)
In the generated code we can see: after initializing i, the body of the loop is not to be executed, as the
condition for i is checked first, and only after that loop body can be executed. And that is correct.
Because, if the loop condition is not met at the beginning, the body of the loop must not be executed.
This is possible in the following case:
for (i=0; i<total_entries_to_process; i++)
loop_body;
void my_memcpy (unsigned char* dst, unsigned char* src, size_t cnt)
{
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};
194
Straight-forward implementation
PUSH {r4,lr}
; initialize counter (i) at 0
MOVS r3,#0
; condition checked at the end of function, so jump there:
B |L0.12|
|L0.6|
; load byte at R1+i:
LDRB r4,[r1,r3]
; store byte at R0+i:
STRB r4,[r0,r3]
; i++
ADDS r3,r3,#1
|L0.12|
; i<size?
CMP r3,r2
; jump to the loop begin if its so:
BCC |L0.6|
POP {r4,pc}
195
ENDP
MIPS
196
Here we have two new instructions: LBU (“Load Byte Unsigned”) and SB (“Store Byte”).
Just like in ARM, all MIPS registers are 32-bit wide, there are no byte-wide parts like in x86.
So when dealing with single bytes, we have to allocate whole 32-bit registers for them.
LBU loads a byte and clears all other bits (“Unsigned”).
On the other hand, LB (“Load Byte”) instruction sign-extends the loaded byte to a 32-bit value.
SB just writes a byte from lowest 8 bits of register to memory.
Vectorization
Optimizing GCC can do much more on this example: 1.36.1 on page 411.
197
do
{
v3 = v2++;
_printf_chk(1LL, "%d\n", v3);
}
while ( finish != v2 );
}
}
In this case, do/while() can be replaced by for() without any doubt, and the first check can be removed.
1.22.4 Conclusion
Rough skeleton of loop from 2 to 9 inclusive:
If the body of the loop is short, a whole register can be dedicated to the counter variable:
198
JGE exit
; loop body
; do something here
; use counter variable in local stack
JMP label_increment
exit:
Usually the condition is checked before loop body, but the compiler may rearrange it in a way that the
condition is checked after loop body.
This is done when the compiler is sure that the condition is always true on the first iteration, so the body
of the loop is to be executed at least once:
Using the LOOP instruction. This is rare, compilers are not using it. When you see it, it’s a sign that this
piece of code is hand-written:
ARM.
The R4 register is dedicated to counter variable in this example:
1.22.5 Exercises
• http://challenges.re/54
• http://challenges.re/55
• http://challenges.re/56
• http://challenges.re/57
199
1.23 More about strings
1.23.1 strlen()
103
Let’s talk about loops one more time. Often, the strlen() function is implemented using a while()
statement. Here is how it is done in the MSVC standard libraries:
int my_strlen (const char * str)
{
const char *eos = str;
while( *eos++ ) ;
int main()
{
// test
return my_strlen("hello!");
};
x86
Non-optimizing MSVC
Let’s compile:
_eos$ = -4 ; size = 4
_str$ = 8 ; size = 4
_strlen PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _str$[ebp] ; place pointer to string from "str"
mov DWORD PTR _eos$[ebp], eax ; place it to local variable "eos"
$LN2@strlen_:
mov ecx, DWORD PTR _eos$[ebp] ; ECX=eos
; take 8-bit byte from address in ECX and place it as 32-bit value to EDX with sign
extension
200
And here is why.
By default, the char type is signed in MSVC and GCC. If we have two values of which one is char and the
other is int, (int is signed too), and if the first value contain -2 (coded as 0xFE) and we just copy this byte
into the int container, it makes 0x000000FE, and this from the point of signed int view is 254, but not -2.
In signed int, -2 is coded as 0xFFFFFFFE. So if we have to transfer 0xFE from a variable of char type to int,
we have to identify its sign and extend it. That is what MOVSX does.
You can also read about it in “Signed number representations” section ( 2.2 on page 448).
It’s hard to say if the compiler needs to store a char variable in EDX, it could just take a 8-bit register part
(for example DL). Apparently, the compiler’s register allocator works like that.
Then we see TEST EDX, EDX. You can read more about the TEST instruction in the section about bit
fields ( 1.28 on page 303). Here this instruction just checks if the value in EDX equals to 0.
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+eos], eax
loc_80483F0:
mov eax, [ebp+eos]
movzx eax, byte ptr [eax]
test al, al
setnz al
add [ebp+eos], 1
test al, al
jnz short loc_80483F0
mov edx, [ebp+eos]
mov eax, [ebp+arg_0]
mov ecx, edx
sub ecx, eax
mov eax, ecx
sub eax, 1
leave
retn
strlen endp
The result is almost the same as in MSVC, but here we see MOVZX instead of MOVSX. MOVZX stands for MOV
with Zero-Extend. This instruction copies a 8-bit or 16-bit value into a 32-bit register and sets the rest of
the bits to 0. In fact, this instruction is convenient only because it enable us to replace this instruction
pair:
xor eax, eax / mov al, [...].
On the other hand, it is obvious that the compiler could produce this code:
mov al, byte ptr [eax] / test al, al—it is almost the same, however, the highest bits of the EAX
register will contain random noise. But let’s think it is compiler’s drawback—it cannot produce more
understandable code. Strictly speaking, the compiler is not obliged to emit understandable (to humans)
code at all.
The next new instruction for us is SETNZ. Here, if AL doesn’t contain zero, test al, al sets the ZF flag
to 0, but SETNZ, if ZF==0 (NZ stands for not zero) sets AL to 1. Speaking in natural language, if AL is not
zero, let’s jump to loc_80483F0. The compiler emits some redundant code, but let’s not forget that the
optimizations are turned off.
201
Optimizing MSVC
Now let’s compile all this in MSVC 2012, with optimizations turned on (/Ox):
Now it is all simpler. Needless to say, the compiler could use registers with such efficiency only in small
functions with a few local variables.
INC/DEC—are increment/decrement instructions, in other words: add or subtract 1 to/from a variable.
202
Optimizing MSVC + OllyDbg
We can try this (optimized) example in OllyDbg. Here is the first iteration:
We see that OllyDbg found a loop and, for convenience, wrapped its instructions in brackets. By clicking
the right button on EAX, we can choose “Follow in Dump” and the memory window scrolls to the right
place. Here we can see the string “hello!” in memory. There is at least one zero byte after it and then
random garbage.
If OllyDbg sees a register with a valid address in it, that points to some string, it is shown as a string.
203
Let’s press F8 (step over) a few times, to get to the start of the body of the loop:
We see that EAX contains the address of the second character in the string.
204
We have to press F8 enough number of times in order to escape from the loop:
We see that EAX now contains the address of zero byte that’s right after the string plus 1 (because INC
EAX was executed regardless of whether we exit from the loop or not). Meanwhile, EDX hasn’t changed,
so it still pointing to the start of the string.
The difference between these two addresses is being calculated now.
205
The SUB instruction just got executed:
The difference of pointers is in the EAX register now—7. Indeed, the length of the “hello!” string is 6, but
with the zero byte included—7. But strlen() must return the number of non-zero characters in the string.
So the decrement executes and then the function returns.
Optimizing GCC
push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov eax, ecx
loc_8048418:
movzx edx, byte ptr [eax]
add eax, 1
test dl, dl
jnz short loc_8048418
not ecx
add eax, ecx
pop ebp
retn
strlen endp
Here GCC is almost the same as MSVC, except for the presence of MOVZX. However, here MOVZX could be
replaced with
mov dl, byte ptr [eax].
Perhaps it is simpler for GCC’s code generator to remember the whole 32-bit EDX register is allocated for
a char variable and it then can be sure that the highest bits has no any noise at any point.
206
After that we also see a new instruction—NOT. This instruction inverts all bits in the operand.
You can say that it is a synonym to the XOR ECX, 0ffffffffh instruction. NOT and the following ADD
calculate the pointer difference and subtract 1, just in a different way. At the start ECX, where the pointer
to str is stored, gets inverted and 1 is subtracted from it.
See also: “Signed number representations” ( 2.2 on page 448).
In other words, at the end of the function just after loop body, these operations are executed:
ecx=str;
eax=eos;
ecx=(-ecx)-1;
eax=eax+ecx
return eax
Why did GCC decide it would be better? Hard to guess. But perhaps the both variants are equivalent in
efficiency.
ARM
32-bit ARM
eos = -8
str = -4
Non-optimizing LLVM generates too much code, however, here we can see how the function works with
local variables in the stack. There are only two local variables in our function: eos and str. In this listing,
generated by IDA, we have manually renamed var_8 and var_4 to eos and str.
The first instructions just saves the input values into both str and eos.
The body of the loop starts at label loc_2CB8.
207
The first three instruction in the loop body (LDR, ADD, STR) load the value of eos into R0. Then the value is
incremented and saved back into eos, which is located in the stack.
The next instruction, LDRSB R0, [R0] (“Load Register Signed Byte”), loads a byte from memory at the
address stored in R0 and sign-extends it to 32-bit 104 . This is similar to the MOVSX instruction in x86.
The compiler treats this byte as signed since the char type is signed according to the C standard. It was
already written about it ( 1.23.1 on page 200) in this section, in relation to x86.
It has to be noted that it is impossible to use 8- or 16-bit part of a 32-bit register in ARM separately of the
whole register, as it is in x86.
Apparently, it is because x86 has a huge history of backwards compatibility with its ancestors up to the
16-bit 8086 and even 8-bit 8080, but ARM was developed from scratch as a 32-bit RISC-processor.
Consequently, in order to process separate bytes in ARM, one has to use 32-bit registers anyway.
So, LDRSB loads bytes from the string into R0, one by one. The following CMP and BEQ instructions check
if the loaded byte is 0. If it’s not 0, control passes to the start of the body of the loop. And if it’s 0, the
loop ends.
At the end of the function, the difference between eos and str is calculated, 1 is subtracted from it, and
resulting value is returned via R0.
N.B. Registers were not saved in this function.
That’s because in the ARM calling convention registers R0-R3 are “scratch registers”, intended for argu-
ments passing, and we’re not required to restore their value when the function exits, since the calling
function will not use them anymore. Consequently, they may be used for anything we want.
No other registers are used here, so that is why we have nothing to save on the stack.
Thus, control may be returned back to calling function by a simple jump (BX), to the address in the LR
register.
loc_2DF6
LDRB.W R2, [R1],#1
CMP R2, #0
BNE loc_2DF6
MVNS R0, R0
ADD R0, R1
BX LR
As optimizing LLVM concludes, eos and str do not need space on the stack, and can always be stored in
registers.
Before the start of the loop body, str is always in R0, and eos—in R1.
The LDRB.W R2, [R1],#1 instruction loads a byte from the memory at the address stored in R1, to R2,
sign-extending it to a 32-bit value, but not just that. #1 at the instruction’s end is implies “Post-indexed
addressing”, which means that 1 is to be added to R1 after the byte is loaded. Read more about it: 1.39.2
on page 437.
Then you can see CMP and BNE105 in the body of the loop, these instructions continue looping until 0 is
found in the string.
MVNS106 (inverts all bits, like NOT in x86) and ADD instructions compute eos − str − 1. In fact, these two
instructions compute R0 = str + eos, which is effectively equivalent to what was in the source code, and
why it is so, was already explained here ( 1.23.1 on page 206).
Apparently, LLVM, just like GCC, concludes that this code can be shorter (or faster).
104 TheKeil compiler treats the char type as signed, just like MSVC and GCC.
105 (PowerPC, ARM) Branch if Not Equal
106 MoVe Not
208
Optimizing Keil 6/2013 (ARM mode)
loc_2C8
LDRB R2, [R1],#1
CMP R2, #0
SUBEQ R0, R1, R0
SUBEQ R0, R0, #1
BNE loc_2C8
BX LR
Almost the same as what we saw before, with the exception that the str−eos−1 expression can be computed
not at the function’s end, but right in the body of the loop. The -EQ suffix, as we may recall, implies that
the instruction executes only if the operands in the CMP that has been executed before were equal to each
other. Thus, if R0 contains 0, both SUBEQ instructions executes and result is left in the R0 register.
ARM64
my_strlen:
mov x1, x0
; X1 is now temporary pointer (eos), acting like cursor
.L58:
; load byte from X1 to W2, increment X1 (post-index)
ldrb w2, [x1],1
; Compare and Branch if NonZero: compare W2 with 0, jump to .L58 if it is not
cbnz w2, .L58
; calculate difference between initial pointer in X0 and current address in X1
sub x0, x1, x0
; decrement lowest 32-bit of result
sub w0, w0, #1
ret
The algorithm is the same as in 1.23.1 on page 202: find a zero byte, calculate the difference between
the pointers and decrement the result by 1. Some comments were added by the author of this book.
The only thing worth noting is that our example is somewhat wrong:
my_strlen() returns 32-bit int, while it has to return size_t or another 64-bit type.
The reason is that, theoretically, strlen() can be called for a huge blocks in memory that exceeds 4GB,
so it must able to return a 64-bit value on 64-bit platforms.
Because of my mistake, the last SUB instruction operates on a 32-bit part of register, while the penultimate
SUB instruction works on full the 64-bit register (it calculates the difference between the pointers).
It’s my mistake, it is better to leave it as is, as an example of how the code could look like in such case.
my_strlen:
; function prologue
sub sp, sp, #32
; first argument (str) will be stored in [sp,8]
str x0, [sp,8]
ldr x0, [sp,8]
; copy "str" to "eos" variable
str x0, [sp,24]
nop
.L62:
; eos++
209
ldr x0, [sp,24] ; load "eos" to X0
add x1, x0, 1 ; increment X0
str x1, [sp,24] ; save X0 to "eos"
; load byte from memory at address in X0 to W0
ldrb w0, [x0]
; is it zero? (WZR is the 32-bit register always contain zero)
cmp w0, wzr
; jump if not zero (Branch Not Equal)
bne .L62
; zero byte found. now calculate difference.
; load "eos" to X1
ldr x1, [sp,24]
; load "str" to X0
ldr x0, [sp,8]
; calculate difference
sub x0, x1, x0
; decrement result
sub w0, w0, #1
; function epilogue
add sp, sp, 32
ret
It’s more verbose. The variables are often tossed here to and from memory (local stack). The same
mistake here: the decrement operation happens on a 32-bit register part.
MIPS
loc_4:
; load byte at address in "eos" into $a1:
lb $a1, 0($v1)
or $at, $zero ; load delay slot, NOP
; if loaded byte is not zero, jump to loc_4:
bnez $a1, loc_4
; increment "eos" anyway:
addiu $v1, 1 ; branch delay slot
; loop finished. invert "str" variable:
nor $v0, $zero, $a0
; $v0=-str-1
jr $ra
; return value = $v1 + $v0 = eos + ( -str-1 ) = eos - str - 1
addu $v0, $v1, $v0 ; branch delay slot
MIPS lacks a NOT instruction, but has NOR which is OR + NOT operation.
This operation is widely used in digital electronics107 . For example, the Apollo Guidance Computer used
in the Apollo program, was built by only using 5600 NOR gates: [Jens Eickhoff, Onboard Computers,
Onboard Software and Satellite Operations: An Introduction, (2011)]. But NOR element isn’t very popular
in computer programming.
So, the NOT operation is implemented here as NOR DST, $ZERO, SRC.
From fundamentals 2.2 on page 448 we know that bitwise inverting a signed number is the same as
changing its sign and subtracting 1 from the result.
So what NOT does here is to take the value of str and transform it into −str − 1. The addition operation that
follows prepares result.
210
OPENFILENAME *LPOPENFILENAME;
...
char * filter = "Text files (*.txt)\0*.txt\0MS Word files (*.doc)\0*.doc\0\0";
...
LPOPENFILENAME = (OPENFILENAME *)malloc(sizeof(OPENFILENAME));
...
LPOPENFILENAME->lpstrFilter = filter;
...
if(GetOpenFileName(LPOPENFILENAME))
{
...
What happens here is that list of strings are passed into GetOpenFileName(). It is not a problem to parse
it: whenever you encounter single zero byte, this is an item. Whenever you encounter two zero bytes,
this is end of the list. If you will pass this string into printf(), it will treat first item as a single string.
So this is string, or...? It’s better say this is buffer containing several zero-terminated C-strings, which can
be stored and processed as a whole.
Another example is strtok() function. It takes a string and write zero bytes in the middle of it. It thus
transforms input string into some kind of buffer, which has several zero-terminated C-strings.
1.24.1 Multiplication
Multiplication using addition
Multiplication by 8 is replaced by 3 addition instructions, which do the same. Apparently, MSVC’s optimizer
decided that this code can be faster.
Multiplication and division instructions by a numbers that’s a power of 2 are often replaced by shift in-
structions.
unsigned int f(unsigned int a)
{
return a*4;
};
211
Listing 1.195: Non-optimizing MSVC 2010
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
shl eax, 2
pop ebp
ret 0
_f ENDP
Multiplication by 4 is just shifting the number to the left by 2 bits and inserting 2 zero bits at the right (as
the last two bits). It is just like multiplying 3 by 100 —we just have to add two zeros at the right.
That’s how the shift left instruction works:
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0 0
Multiplication by 4 in MIPS:
It’s still possible to get rid of the multiplication operation when you multiply by numbers like 7 or 17 again
by using shifting. The mathematics used here is relatively easy.
32-bit
#include <stdint.h>
int f1(int a)
{
return a*7;
};
int f2(int a)
{
return a*28;
};
int f3(int a)
{
return a*17;
};
212
x86
; a*28
_a$ = 8
_f2 PROC
mov ecx, DWORD PTR _a$[esp-4]
; ECX=a
lea eax, DWORD PTR [ecx*8]
; EAX=ECX*8
sub eax, ecx
; EAX=EAX-ECX=ECX*8-ECX=ECX*7=a*7
shl eax, 2
; EAX=EAX<<2=(a*7)*4=a*28
ret 0
_f2 ENDP
; a*17
_a$ = 8
_f3 PROC
mov eax, DWORD PTR _a$[esp-4]
; EAX=a
shl eax, 4
; EAX=EAX<<4=EAX*16=a*16
add eax, DWORD PTR _a$[esp-4]
; EAX=EAX+a=a*16+a=a*17
ret 0
_f3 ENDP
ARM
Keil for ARM mode takes advantage of the second operand’s shift modifiers:
; a*28
||f2|| PROC
RSB r0,r0,r0,LSL #3
; R0=R0<<3-R0=R0*8-R0=a*8-a=a*7
LSL r0,r0,#2
; R0=R0<<2=R0*4=a*7*4=a*28
BX lr
ENDP
; a*17
||f3|| PROC
ADD r0,r0,r0,LSL #4
; R0=R0+R0<<4=R0+R0*16=R0*17=a*17
213
BX lr
ENDP
But there are no such modifiers in Thumb mode. It also can’t optimize f2():
; a*28
||f2|| PROC
MOVS r1,#0x1c ; 28
; R1=28
MULS r0,r1,r0
; R0=R1*R0=28*a
BX lr
ENDP
; a*17
||f3|| PROC
LSLS r1,r0,#4
; R1=R0<<4=R0*16=a*16
ADDS r0,r0,r1
; R0=R0+R1=a+a*16=a*17
BX lr
ENDP
MIPS
_f2:
sll $v0, $a0, 5
; $v0 = $a0<<5 = $a0*32
sll $a0, 2
; $a0 = $a0<<2 = $a0*4
jr $ra
subu $v0, $a0 ; branch delay slot
; $v0 = $a0*32-$a0*4 = $a0*28
_f3:
sll $v0, $a0, 4
; $v0 = $a0<<4 = $a0*16
jr $ra
addu $v0, $a0 ; branch delay slot
; $v0 = $a0*16+$a0 = $a0*17
64-bit
#include <stdint.h>
int64_t f1(int64_t a)
214
{
return a*7;
};
int64_t f2(int64_t a)
{
return a*28;
};
int64_t f3(int64_t a)
{
return a*17;
};
x64
; a*28
f2:
lea rax, [0+rdi*4]
; RAX=RDI*4=a*4
sal rdi, 5
; RDI=RDI<<5=RDI*32=a*32
sub rdi, rax
; RDI=RDI-RAX=a*32-a*4=a*28
mov rax, rdi
ret
; a*17
f3:
mov rax, rdi
sal rax, 4
; RAX=RAX<<4=a*16
add rax, rdi
; RAX=a*16+a=a*17
ret
ARM64
GCC 4.9 for ARM64 is also terse, thanks to the shift modifiers:
; a*28
f2:
lsl x1, x0, 5
; X1=X0<<5=a*32
sub x0, x1, x0, lsl 2
; X0=X1-X0<<2=a*32-a<<2=a*32-a*4=a*28
ret
215
; a*17
f3:
add x0, x0, x0, lsl 4
; X0=X0+X0<<4=a+a*16=a*17
ret
There was a time when computers were big and that expensive, that some of them lacked hardware
support of multiplication operation in CPU, like Data General Nova. And when one need multiplication
operation, it can be provided at software level, for example, using Booth’s multiplication algorithm. This
is a multiplication algorithm which uses only addition operation and shifts.
What modern optimizing compilers do, isn’t the same, but the goal (multiplication) and resources (faster
operations) are the same.
1.24.2 Division
Division using shifts
Example of division by 4:
unsigned int f(unsigned int a)
{
return a/4;
};
The SHR (SHift Right) instruction in this example is shifting a number by 2 bits to the right. The two freed
bits at left (e.g., two most significant bits) are set to zero. The two least significant bits are dropped. In
fact, these two dropped bits are the division operation remainder.
The SHR instruction works just like SHL, but in the other direction.
7 6 5 4 3 2 1 0
0 7 6 5 4 3 2 1 0 CF
It is easy to understand if you imagine the number 23 in the decimal numeral system. 23 can be easily
divided by 10 just by dropping last digit (3—division remainder). 2 is left after the operation as a quotient.
So the remainder is dropped, but that’s OK, we work on integer values anyway, these are not a real
numbers!
Division by 4 in ARM:
Division by 4 in MIPS:
216
Listing 1.206: Optimizing GCC 4.4.5 (IDA)
jr $ra
srl $v0, $a0, 2 ; branch delay slot
1.24.3 Exercise
• http://challenges.re/59
1.25.2 x86
It is worth looking into stack machines or learning the basics of the Forth language, before studying the
FPU in x86.
It is interesting to know that in the past (before the 80486 CPU) the coprocessor was a separate chip and
it was not always pre-installed on the motherboard. It was possible to buy it separately and install it 108 .
Starting with the 80486 DX CPU, the FPU is integrated in the CPU.
The FWAIT instruction reminds us of that fact—it switches the CPU to a waiting state, so it can wait until
the FPU has finished with its work.
Another rudiment is the fact that the FPU instruction opcodes start with the so called “escape”-opcodes
(D8..DF), i.e., opcodes passed to a separate coprocessor.
The FPU has a stack capable to holding 8 80-bit registers, and each register can hold a number in the IEEE
754 format.
They are ST(0)..ST(7). For brevity, IDA and OllyDbg show ST(0) as ST, which is represented in some
textbooks and manuals as “Stack Top”.
1.25.4 C/C++
The standard C/C++ languages offer at least two floating number types, float (single-precision, 32 bits)
109
and double (double-precision, 64 bits).
In [Donald E. Knuth, The Art of Computer Programming, Volume 2, 3rd ed., (1997)246] we can find the
single-precision means that the floating point value can be placed into a single [32-bit] machine word,
double-precision means it can be stored in two words (64 bits).
GCC also supports the long double type (extended precision, 80 bit), which MSVC doesn’t.
The float type requires the same number of bits as the int type in 32-bit environments, but the number
representation is completely different.
108 For example, John Carmack used fixed-point arithmetic values in his Doom video game, stored in 32-bit GPR registers (16 bit for
integral part and another 16 bit for fractional part), so Doom could work on 32-bit computers without FPU, i.e., 80386 and 80486
SX.
109 the single precision floating point number format is also addressed in the Handling float data type as a structure ( 1.30.6 on
217
1.25.5 Simple example
Let’s consider this simple example:
#include <stdio.h>
int main()
{
printf ("%f\n", f(1.2, 3.4));
};
x86
MSVC
pop ebp
ret 0
_f ENDP
FLD takes 8 bytes from stack and loads the number into the ST(0) register, automatically converting it
into the internal 80-bit format (extended precision).
FDIV divides the value in ST(0) by the number stored at address
__real@40091eb851eb851f —the value 3.14 is encoded there. The assembly syntax doesn’t support
218
floating point numbers, so what we see here is the hexadecimal representation of 3.14 in 64-bit IEEE 754
format.
After the execution of FDIV ST(0) holds the quotient.
By the way, there is also the FDIVP instruction, which divides ST(1) by ST(0), popping both these values
from stack and then pushing the result. If you know the Forth language, you can quickly understand that
this is a stack machine.
The subsequent FLD instruction pushes the value of b into the stack.
After that, the quotient is placed in ST(1), and ST(0) has the value of b.
The next FMUL instruction does multiplication: b from ST(0) is multiplied by value at
__real@4010666666666666 (the number 4.1 is there) and leaves the result in the ST(0) register.
The last FADDP instruction adds the two values at top of stack, storing the result in ST(1) and then popping
the value of ST(0), thereby leaving the result at the top of the stack, in ST(0).
The function must return its result in the ST(0) register, so there are no any other instructions except the
function epilogue after FADDP.
219
MSVC + OllyDbg
2 pairs of 32-bit words are marked by red in the stack. Each pair is a double-number in IEEE 754 format
and is passed from main().
We see how the first FLD loads a value (1.2) from the stack and puts it into ST(0):
Because of unavoidable conversion errors from 64-bit IEEE 754 floating point to 80-bit (used internally in
the FPU), here we see 1.1999…, which is close to 1.2.
EIP now points to the next instruction (FDIV), which loads a double-number (a constant) from memory.
For convenience, OllyDbg shows its value: 3.14
220
Let’s trace further. FDIV has been executed, now ST(0) contains 0.382…(quotient):
221
Third step: the next FLD has been executed, loading 3.4 into ST(0) (here we see the approximate value
3.39999…):
At the same time, quotient is pushed into ST(1). Right now, EIP points to the next instruction: FMUL. It
loads the constant 4.1 from memory, which OllyDbg shows.
222
Next: FMUL has been executed, so now the product is in ST(0):
223
Next: the FADDP has been executed, now the result of the addition is in ST(0), and ST(1) is cleared:
The result is left in ST(0), because the function returns its value in ST(0).
main() takes this value from the register later.
We also see something unusual: the 13.93…value is now located in ST(7). Why?
As we have read some time before in this book, the FPU registers are a stack: 1.25.2 on page 217. But
this is a simplification.
Imagine if it was implemented in hardware as it’s described, then all 7 register’s contents must be moved
(or copied) to adjacent registers during pushing and popping, and that’s a lot of work.
In reality, the FPU has just 8 registers and a pointer (called TOP) which contains a register number, which
is the current “top of stack”.
When a value is pushed to the stack, TOP is pointed to the next available register, and then a value is
written to that register.
The procedure is reversed if a value is popped, however, the register which has been freed is not cleared
(it could possibly be cleared, but this is more work which can degrade performance). So that’s what we
see here.
It can be said that FADDP saved the sum in the stack, and then popped one element.
But in fact, this instruction saved the sum and then shifted TOP.
More precisely, the registers of the FPU are a circular buffer.
GCC
GCC 4.4.1 (with -O3 option) emits the same code, just slightly different:
224
Listing 1.208: Optimizing GCC 4.4.1
public f
f proc near
push ebp
fld ds:dbl_8048608 ; 3.14
fmul [ebp+arg_8]
pop ebp
faddp st(1), st
retn
f endp
The difference is that, first of all, 3.14 is pushed to the stack (into ST(0)), and then the value in arg_0 is
divided by the value in ST(0).
FDIVR stands for Reverse Divide —to divide with divisor and dividend swapped with each other. There is
no likewise instruction for multiplication since it is a commutative operation, so we just have FMUL without
its -R counterpart.
FADDP adds the two values but also pops one value from the stack. After that operation, ST(0) holds the
sum.
Until ARM got standardized floating point support, several processor manufacturers added their own in-
structions extensions. Then, VFP (Vector Floating Point) was standardized.
One important difference from x86 is that in ARM, there is no stack, you work just with registers.
225
There are also 32 32-bit S-registers, intended to be used for single precision floating pointer numbers
(float).
It is easy to memorize: D-registers are for double precision numbers, while S-registers—for single precision
numbers. More about it: .2.3 on page 1026.
Both constants (3.14 and 4.1) are stored in memory in IEEE 754 format.
VLDR and VMOV, as it can be easily deduced, are analogous to the LDR and MOV instructions, but they work
with D-registers.
It has to be noted that these instructions, just like the D-registers, are intended not only for floating point
numbers, but can be also used for SIMD (NEON) operations and this will also be shown soon.
The arguments are passed to the function in a common way, via the R-registers, however each number
that has double precision has a size of 64 bits, so two R-registers are needed to pass each one.
VMOV D17, R0, R1 at the start, composes two 32-bit values from R0 and R1 into one 64-bit value and
saves it to D17.
VMOV R0, R1, D16 is the inverse operation: what has been in D16 is split in two registers, R0 and R1,
because a double-precision number that needs 64 bits for storage, is returned in R0 and R1.
VDIV, VMUL and VADD, are instruction for processing floating point numbers that compute quotient, product
and sum, respectively.
The code for Thumb-2 is same.
f
PUSH {R3-R7,LR}
MOVS R7, R2
MOVS R4, R3
MOVS R5, R0
MOVS R6, R1
LDR R2, =0x66666666 ; 4.1
LDR R3, =0x40106666
MOVS R0, R7
MOVS R1, R4
BL __aeabi_dmul
MOVS R7, R0
MOVS R4, R1
LDR R2, =0x51EB851F ; 3.14
LDR R3, =0x40091EB8
MOVS R0, R5
MOVS R1, R6
BL __aeabi_ddiv
MOVS R2, R7
MOVS R3, R4
BL __aeabi_dadd
POP {R3-R7,PC}
226
The FPU-coprocessor emulation is called soft float or armel (emulation) in the ARM world, while using the
coprocessor’s FPU-instructions is called hard float or armhf.
fmov x1, d0
; X1 = a/3.14
ldr x2, [sp]
; X2 = b
ldr x0, .LC26
; X0 = 4.1
fmov d0, x2
; D0 = b
fmov d1, x0
; D1 = 4.1
fmul d0, d0, d1
; D0 = D0*D1 = b*4.1
fmov x0, d0
; X0 = D0 = b*4.1
fmov d0, x1
; D0 = a/3.14
fmov d1, x0
; D1 = X0 = b*4.1
fadd d0, d0, d1
; D0 = D0+D1 = a/3.14 + b*4.1
227
fmov x0, d0 ; \ redundant code
fmov d0, x0 ; /
add sp, sp, 16
ret
.LC25:
.word 1374389535 ; 3.14
.word 1074339512
.LC26:
.word 1717986918 ; 4.1
.word 1074816614
int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));
return 0;
}
x86
_main PROC
push ebp
mov ebp, esp
sub esp, 8 ; allocate space for the first variable
fld QWORD PTR __real@3ff8a3d70a3d70a4
fstp QWORD PTR [esp]
sub esp, 8 ; allocate space for the second variable
fld QWORD PTR __real@40400147ae147ae1
fstp QWORD PTR [esp]
call _pow
add esp, 8 ; return back place of one variable.
fstp QWORD PTR [esp] ; move result from ST(0) to local stack for printf()
push OFFSET $SG2651
call _printf
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
228
FLD and FSTP move variables between the data segment and the FPU stack. pow()110 takes both values
from the stack and returns its result in the ST(0) register. printf() takes 8 bytes from the local stack
and interprets them as double type variable.
By the way, a pair of MOV instructions could be used here for moving values from the memory into the
stack, because the values in memory are stored in IEEE 754 format, and pow() also takes them in this
format, so no conversion is necessary. That’s how it’s done in the next example, for ARM: 1.25.6.
_main
var_C = -0xC
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
VLDR D16, =32.01
VMOV R0, R1, D16
VLDR D16, =1.54
VMOV R2, R3, D16
BLX _pow
VMOV D16, R0, R1
MOV R0, 0xFC1 ; "32.01 ^ 1.54 = %lf\n"
ADD R0, PC
VMOV R1, R2, D16
BLX _printf
MOVS R1, 0
STR R0, [SP,#0xC+var_C]
MOV R0, R1
ADD SP, SP, #4
POP {R7,PC}
As it was mentioned before, 64-bit floating pointer numbers are passed in R-registers pairs.
This code is a bit redundant (certainly because optimization is turned off), since it is possible to load values
into the R-registers directly without touching the D-registers.
So, as we see, the _pow function receives its first argument in R0 and R1, and its second one in R2 and R3.
The function leaves its result in R0 and R1. The result of _pow is moved into D16, then in the R1 and R2
pair, from where printf() takes the resulting number.
_main
STMFD SP!, {R4-R6,LR}
LDR R2, =0xA3D70A4 ; y
LDR R3, =0x3FF8A3D7
LDR R0, =0xAE147AE1 ; x
LDR R1, =0x40400147
BL pow
MOV R4, R0
MOV R2, R4
MOV R3, R1
ADR R0, a32_011_54Lf ; "32.01 ^ 1.54 = %lf\n"
BL __2printf
MOV R0, #0
LDMFD SP!, {R4-R6,PC}
229
; DATA XREF: _main+24
The constants are loaded into D0 and D1: pow() takes them from there. The result will be in D0 after
the execution of pow(). It is to be passed to printf() without any modification and moving, because
printf() takes arguments of integral types and pointers from X-registers, and floating point arguments
from D-registers.
return b;
};
int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};
Despite the simplicity of the function, it will be harder to understand how it works.
x86
Non-optimizing MSVC
230
PUBLIC _d_max
_TEXT SEGMENT
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_d_max PROC
push ebp
mov ebp, esp
fld QWORD PTR _b$[ebp]
fnstsw ax
test ah, 5
jp SHORT $LN1@d_max
C3 C2 C1 C0
C3 C2 C1 C0
After the execution of test ah, 5112 , only C0 and C2 bits (on 0 and 2 position) are considered, all other
bits are just ignored.
Now let’s talk about the parity flag, another notable historical rudiment.
111 Intel P6 is Pentium Pro, Pentium II, etc.
112 5=101b
231
This flag is set to 1 if the number of ones in the result of the last calculation is even, and to 0 if it is odd.
Let’s look into Wikipedia113 :
One common reason to test the parity flag actually has nothing to do with parity. The
FPU has four condition flags (C0 to C3), but they cannot be tested directly, and must instead
be first copied to the flags register. When this happens, C0 is placed in the carry flag, C2 in
the parity flag and C3 in the zero flag. The C2 flag is set when e.g. incomparable floating
point values (NaN or unsupported format) are compared with the FUCOM instructions.
As noted in Wikipedia, the parity flag used sometimes in FPU code, let’s see how.
The PF flag is to be set to 1 if both C0 and C2 are set to 0 or both are 1, in which case the subsequent JP
(jump if PF==1) is triggering. If we recall the values of C3/C2/C0 for various cases, we can see that the
conditional jump JP is triggering in two cases: if b > a or a = b (C3 bit is not considered here, since it has
been cleared by the test ah, 5 instruction).
It is all simple after that. If the conditional jump has been triggered, FLD loads the value of _b in ST(0),
and if it hasn’t been triggered, the value of _a is loaded there.
The C2 flag is set in case of error (NaN, etc.), but our code doesn’t check it.
If the programmer cares about FPU errors, he/she must add additional checks.
113 https://en.wikipedia.org/wiki/Parity_flag
232
First OllyDbg example: a=1.2 and b=3.4
Current arguments of the function: a = 1.2 and b = 3.4 (We can see them in the stack: two pairs of 32-bit
values). b (3.4) is already loaded in ST(0). Now FCOMP is being executed. OllyDbg shows the second
FCOMP argument, which is in stack right now.
233
FCOMP has been executed:
We see the state of the FPU’s condition flags: all zeros. The popped value is reflected as ST(7), it was
written earlier about reason for this: 1.25.5 on page 224.
234
FNSTSW has been executed:
We see that the AX register contain zeros: indeed, all condition flags are zero. (OllyDbg disassembles the
FNSTSW instruction as FSTSW—they are synonyms).
235
TEST has been executed:
236
JPE triggered, FLD loads the value of b (3.4) in ST(0):
237
Second OllyDbg example: a=5.6 and b=-4
Current function arguments: a = 5.6 and b = −4. b (-4) is already loaded in ST(0). FCOMP about to execute
now. OllyDbg shows the second FCOMP argument, which is in stack right now.
238
FCOMP executed:
We see the state of the FPU’s condition flags: all zeros except C0.
239
FNSTSW executed:
We see that the AX register contains 0x100: the C0 flag is at the 8th bit.
240
TEST executed:
241
JPE hasn’t been triggered, so FLD loads the value of a (5.6) in ST(0):
ret 0
$LN5@d_max:
; copy ST(0) to ST(0) and pop register,
; leave (_b) on top
242
fstp ST(0)
ret 0
_d_max ENDP
FCOM differs from FCOMP in the sense that it just compares the values and doesn’t change the FPU stack.
Unlike the previous example, here the operands are in reverse order, which is why the result of the com-
parison in C3/C2/C0 is different:
• If a > b in our example, then C3/C2/C0 bits are to be set as: 0, 0, 0.
• If b > a, then the bits are: 0, 0, 1.
• If a = b, then the bits are: 1, 0, 0.
The test ah, 65 instruction leaves just two bits —C3 and C0. Both will be zero if a > b: in that case the
JNE jump will not be triggered. Then FSTP ST(1) follows —this instruction copies the value from ST(0) to
the operand and pops one value from the FPU stack. In other words, the instruction copies ST(0) (where
the value of _a is now) into ST(1). After that, two copies of _a are at the top of the stack. Then, one value
is popped. After that, ST(0) contains _a and the function is finishes.
The conditional jump JNE is triggering in two cases: if b > a or a = b. ST(0) is copied into ST(0), it is just
like an idle (NOP) operation, then one value is popped from the stack and the top of the stack (ST(0)) is
contain what has been in ST(1) before (that is _b). Then the function finishes. The reason this instruction
is used here probably is because the FPU has no other instruction to pop a value from the stack and discard
it.
243
First OllyDbg example: a=1.2 and b=3.4
FCOM being executed: OllyDbg shows the contents of ST(0) and ST(1) for convenience.
244
FCOM has been executed:
245
FNSTSW has been executed, AX=0x3100:
246
TEST is executed:
247
FSTP ST (or FSTP ST(0)) has been executed —1.2 has been popped from the stack, and 3.4 was left on
top:
248
Second OllyDbg example: a=5.6 and b=-4
249
FCOM has been executed:
250
FNSTSW done, AX=0x3000:
251
TEST has been executed:
252
FSTP ST(1) has been executed: a value of 5.6 is now at the top of the FPU stack.
We now see that the FSTP ST(1) instruction works as follows: it leaves what has been at the top of the
stack, but clears ST(1).
GCC 4.4.1
push ebp
mov ebp, esp
sub esp, 10h
253
mov eax, [ebp+b_second_half]
mov dword ptr [ebp+b+4], eax
fld [ebp+a]
fld [ebp+b]
fucompp ; compare a and b and pop two values from stack, i.e., a and b
fnstsw ax ; store FPU status to AX
sahf ; load SF, ZF, AF, PF, and CF flags state from AH
setnbe al ; store 1 to AL, if CF=0 and ZF=0
test al, al ; AL==0 ?
jz short loc_8048453 ; yes
fld [ebp+a]
jmp short locret_8048456
loc_8048453:
fld [ebp+b]
locret_8048456:
leave
retn
d_max endp
FUCOMPP is almost like FCOM, but pops both values from the stack and handles “not-a-numbers” differently.
A bit about not-a-numbers.
The FPU is able to deal with special values which are not-a-numbers or NaNs. These are infinity, result of
division by 0, etc. Not-a-numbers can be “quiet” and “signaling”. It is possible to continue to work with
“quiet” NaNs, but if one tries to do any operation with “signaling” NaNs, an exception is to be raised.
FCOM raises an exception if any operand is NaN. FUCOM raises an exception only if any operand is a signaling
NaN (SNaN).
The next instruction is SAHF (Store AH into Flags) —this is a rare instruction in code not related to the FPU.
8 bits from AH are moved into the lower 8 bits of the CPU flags in the following order:
7 6 4 2 0
SF ZF AF PF CF
Let’s recall that FNSTSW moves the bits that interest us (C3/C2/C0) into AH and they are in positions 6, 2, 0
of the AH register:
6 2 1 0
C3 C2 C1 C0
In other words, the fnstsw ax / sahf instruction pair moves C3/C2/C0 into ZF, PF and CF.
Now let’s also recall the values of C3/C2/C0 in different conditions:
• If a is greater than b in our example, then C3/C2/C0 are to be set to: 0, 0, 0.
• if a is less than b, then the bits are to be set to: 0, 0, 1.
• If a = b, then: 1, 0, 0.
In other words, these states of the CPU flags are possible after three
FUCOMPP/FNSTSW/SAHF instructions:
• If a > b, the CPU flags are to be set as: ZF=0, PF=0, CF=0.
• If a < b, then the flags are to be set as: ZF=0, PF=0, CF=1.
• And if a = b, then: ZF=1, PF=0, CF=0.
254
Depending on the CPU flags and conditions, SETNBE stores 1 or 0 to AL. It is almost the counterpart of
JNBE, with the exception that SETcc115 stores 1 or 0 in AL, but Jcc does actually jump or not. SETNBE
stores 1 only if CF=0 and ZF=0. If it is not true, 0 is to be stored into AL.
Only in one case both CF and ZF are 0: if a > b.
Then 1 is to be stored to AL, the subsequent JZ is not to be triggered and the function will return _a. In all
other cases, _b is to be returned.
push ebp
mov ebp, esp
fld [ebp+arg_0] ; _a
fld [ebp+arg_8] ; _b
loc_8048448:
; store _a to ST(1), pop value at top of stack, leave _a at top
fstp st(1)
loc_804844A:
pop ebp
retn
d_max endp
It is almost the same except that s used after SAHF. Actually, conditional jump instructions that check
“larger”, “lesser” or “equal” for unsigned number comparison (these are JA, JAE, JB, JBE, JE/JZ, JNA,
JNAE, JNB, JNBE, JNE/JNZ) check only flags CF and ZF.
Let’s recall where bits C3/C2/C0 are located in the AH register after the execution of FSTSW/FNSTSW:
6 2 1 0
C3 C2 C1 C0
Let’s also recall, how the bits from AH are stored into the CPU flags after the execution of SAHF:
7 6 4 2 0
SF ZF AF PF CF
After the comparison, the C3 and C0 bits are moved into ZF and CF, so the conditional jumps are able work
after. s triggering if both CF are ZF zero.
Thereby, the conditional jumps instructions listed here can be used after a FNSTSW/SAHF instruction pair.
115 cc is condition code
255
Apparently, the FPU C3/C2/C0 status bits were placed there intentionally, to easily map them to base CPU
flags without additional permutations?
Some new FPU instructions were added in the P6 Intel family116 . These are FUCOMI (compare operands
and set flags of the main CPU) and FCMOVcc (works like CMOVcc, but on FPU registers).
Apparently, the maintainers of GCC decided to drop support of pre-P6 Intel CPUs (early Pentiums, 80486,
etc.).
And also, the FPU is no longer separate unit in P6 Intel family, so now it is possible to modify/check flags
of the main CPU from the FPU.
So what we get is:
256
24 (gdb) ni
25 0x080484a8 in d_max ()
26 (gdb) info float
27 R7: Valid 0x3fff9999999999999800 +1.199999999999999956
28 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
29 R5: Empty 0x00000000000000000000
30 R4: Empty 0x00000000000000000000
31 R3: Empty 0x00000000000000000000
32 R2: Empty 0x00000000000000000000
33 R1: Empty 0x00000000000000000000
34 R0: Empty 0x00000000000000000000
35
36 Status Word: 0x3000
37 TOP: 6
38 Control Word: 0x037f IM DM ZM OM UM PM
39 PC: Extended Precision (64-bits)
40 RC: Round to nearest
41 Tag Word: 0x0fff
42 Instruction Pointer: 0x73:0x080484a4
43 Operand Pointer: 0x7b:0xbffff118
44 Opcode: 0x0000
45 (gdb) ni
46 0x080484aa in d_max ()
47 (gdb) info float
48 R7: Valid 0x4000d999999999999800 +3.399999999999999911
49 =>R6: Valid 0x3fff9999999999999800 +1.199999999999999956
50 R5: Empty 0x00000000000000000000
51 R4: Empty 0x00000000000000000000
52 R3: Empty 0x00000000000000000000
53 R2: Empty 0x00000000000000000000
54 R1: Empty 0x00000000000000000000
55 R0: Empty 0x00000000000000000000
56
57 Status Word: 0x3000
58 TOP: 6
59 Control Word: 0x037f IM DM ZM OM UM PM
60 PC: Extended Precision (64-bits)
61 RC: Round to nearest
62 Tag Word: 0x0fff
63 Instruction Pointer: 0x73:0x080484a8
64 Operand Pointer: 0x7b:0xbffff118
65 Opcode: 0x0000
66 (gdb) disas $eip
67 Dump of assembler code for function d_max:
68 0x080484a0 <+0>: fldl 0x4(%esp)
69 0x080484a4 <+4>: fldl 0xc(%esp)
70 0x080484a8 <+8>: fxch %st(1)
71 => 0x080484aa <+10>: fucomi %st(1),%st
72 0x080484ac <+12>: fcmovbe %st(1),%st
73 0x080484ae <+14>: fstp %st(1)
74 0x080484b0 <+16>: ret
75 End of assembler dump.
76 (gdb) ni
77 0x080484ac in d_max ()
78 (gdb) info registers
79 eax 0x1 1
80 ecx 0xbffff1c4 -1073745468
81 edx 0x8048340 134513472
82 ebx 0xb7fbf000 -1208225792
83 esp 0xbffff10c 0xbffff10c
84 ebp 0xbffff128 0xbffff128
85 esi 0x0 0
86 edi 0x0 0
87 eip 0x80484ac 0x80484ac <d_max+12>
88 eflags 0x203 [ CF IF ]
89 cs 0x73 115
90 ss 0x7b 123
91 ds 0x7b 123
92 es 0x7b 123
93 fs 0x0 0
257
94 gs 0x33 51
95 (gdb) ni
96 0x080484ae in d_max ()
97 (gdb) info float
98 R7: Valid 0x4000d999999999999800 +3.399999999999999911
99 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
100 R5: Empty 0x00000000000000000000
101 R4: Empty 0x00000000000000000000
102 R3: Empty 0x00000000000000000000
103 R2: Empty 0x00000000000000000000
104 R1: Empty 0x00000000000000000000
105 R0: Empty 0x00000000000000000000
106
107 Status Word: 0x3000
108 TOP: 6
109 Control Word: 0x037f IM DM ZM OM UM PM
110 PC: Extended Precision (64-bits)
111 RC: Round to nearest
112 Tag Word: 0x0fff
113 Instruction Pointer: 0x73:0x080484ac
114 Operand Pointer: 0x7b:0xbffff118
115 Opcode: 0x0000
116 (gdb) disas $eip
117 Dump of assembler code for function d_max:
118 0x080484a0 <+0>: fldl 0x4(%esp)
119 0x080484a4 <+4>: fldl 0xc(%esp)
120 0x080484a8 <+8>: fxch %st(1)
121 0x080484aa <+10>: fucomi %st(1),%st
122 0x080484ac <+12>: fcmovbe %st(1),%st
123 => 0x080484ae <+14>: fstp %st(1)
124 0x080484b0 <+16>: ret
125 End of assembler dump.
126 (gdb) ni
127 0x080484b0 in d_max ()
128 (gdb) info float
129 =>R7: Valid 0x4000d999999999999800 +3.399999999999999911
130 R6: Empty 0x4000d999999999999800
131 R5: Empty 0x00000000000000000000
132 R4: Empty 0x00000000000000000000
133 R3: Empty 0x00000000000000000000
134 R2: Empty 0x00000000000000000000
135 R1: Empty 0x00000000000000000000
136 R0: Empty 0x00000000000000000000
137
138 Status Word: 0x3800
139 TOP: 7
140 Control Word: 0x037f IM DM ZM OM UM PM
141 PC: Extended Precision (64-bits)
142 RC: Round to nearest
143 Tag Word: 0x3fff
144 Instruction Pointer: 0x73:0x080484ae
145 Operand Pointer: 0x7b:0xbffff118
146 Opcode: 0x0000
147 (gdb) quit
148 A debugging session is active.
149
150 Inferior 1 [process 30194] will be killed.
151
152 Quit anyway? (y or n) y
153 dennis@ubuntuvm:~/polygon$
258
pointing to internal register 6.
The values of a and b are swapped after FXCH is executed (line 54).
FUCOMI is executed (line 83). Let’s see the flags: CF is set (line 95).
FCMOVBE has copied the value of b (see line 104).
FSTP leaves one value at the top of stack (line 139). The value of TOP is now 7, so the FPU stack top is
pointing to internal register 7.
ARM
A very simple case. The input values are placed into the D17 and D16 registers and then compared using
the VCMPE instruction.
Just like in the x86 coprocessor, the ARM coprocessor has its own status and flags register (FPSCR117 ),
since there is a necessity to store coprocessor-specific flags. And just like in x86, there are no conditional
jump instruction in ARM, that can check bits in the status register of the coprocessor. So there is VMRS,
which copies 4 bits (N, Z, C, V) from the coprocessor status word into bits of the general status register
(APSR118 ).
VMOVGT is the analog of the MOVGT, instruction for D-registers, it executes if one operand is greater than
the other while comparing (GT—Greater Than).
If it gets executed, the value of a is to be written into D16 (that is currently stored in D17). Otherwise the
value of b stays in the D16 register.
The penultimate instruction VMOV prepares the value in the D16 register for returning it via the R0 and R1
register pair.
Almost the same as in the previous example, however slightly different. As we already know, many
instructions in ARM mode can be supplemented by condition predicate. But there is no such thing in
Thumb mode. There is no space in the 16-bit instructions for 4 more bits in which conditions can be
encoded.
However, Thumb-2 was extended to make it possible to specify predicates to old Thumb instructions. Here,
in the IDA-generated listing, we see the VMOVGT instruction, as in previous example.
In fact, the usual VMOV is encoded there, but IDA adds the -GT suffix to it, since there is a IT GT instruction
placed right before it.
117 (ARM) Floating-Point Status and Control Register
118 (ARM) Application Program Status Register
259
The IT instruction defines a so-called if-then block.
After the instruction it is possible to place up to 4 instructions, each of them has a predicate suffix. In our
example, IT GT implies that the next instruction is to be executed, if the GT (Greater Than) condition is
true.
Here is a more complex code fragment, by the way, from Angry Birds (for iOS):
Listing 1.222: Angry Birds Classic
...
ITE NE
VMOVNE R2, R3, D16
VMOVEQ R2, R3, D17
BLX _objc_msgSend ; not suffixed
...
Four “T” symbols in the instruction mnemonic mean that the four subsequent instructions are to be exe-
cuted if the condition is true.
That’s why IDA adds the -EQ suffix to each one of them.
And if there was, for example, ITEEE EQ (if-then-else-else-else), then the suffixes would have been set as
follows:
-EQ
-NE
-NE
-NE
ITTE (if-then-then-else)
implies that the 1st and 2nd instructions are to be executed if the LE (Less or Equal) condition is true, and
the 3rd—if the inverse condition (GT—Greater Than) is true.
Compilers usually don’t generate all possible combinations.
For example, in the mentioned Angry Birds game (classic version for iOS) only these variants of the IT
instruction are used: IT, ITE, ITT, ITTE, ITTT, ITTTT. How to learn this? In IDA, it is possible to produce
260
listing files, so it was created with an option to show 4 bytes for each opcode. Then, knowing the high
part of the 16-bit opcode (IT is 0xBF), we do the following using grep:
cat AngryBirdsClassic.lst | grep " BF" | grep "IT" > results.lst
By the way, if you program in ARM assembly language manually for Thumb-2 mode, and you add condi-
tional suffixes, the assembler will add the IT instructions automatically with the required flags where it is
necessary.
loc_2E08
VLDR D16, [SP,#0x20+b]
VSTR D16, [SP,#0x20+val_to_return]
loc_2E10
VLDR D16, [SP,#0x20+val_to_return]
VMOV R0, R1, D16
MOV SP, R7
LDR R7, [SP+0x20+b],#4
BX LR
Almost the same as we already saw, but there is too much redundant code because the a and b variables
are stored in the local stack, as well as the return value.
loc_1C0
MOVS R0, R4
MOVS R1, R5
POP {R3-R7,PC}
261
Keil doesn’t generate FPU-instructions since it cannot rely on them being supported on the target CPU,
and it cannot be done by straightforward bitwise comparing. So it calls an external library function to do
the comparison: __aeabi_cdrcmple.
N.B. The result of the comparison is to be left in the flags by this function, so the following BCS (Carry
set—Greater than or equal) instruction can work without any additional code.
ARM64
d_max:
; D0 - a, D1 - b
fcmpe d0, d1
fcsel d0, d0, d1, gt
; now result in D0
ret
The ARM64 ISA has FPU-instructions which set APSR the CPU flags instead of FPSCR for convenience.
TheFPU is not a separate device here anymore (at least, logically). Here we see FCMPE. It compares the
two values passed in D0 and D1 (which are the first and second arguments of the function) and sets APSR
flags (N, Z, C, V).
FCSEL (Floating Conditional Select) copies the value of D0 or D1 into D0 depending on the condition (GT—
Greater Than), and again, it uses flags in APSR register instead of FPSCR.
This is much more convenient, compared to the instruction set in older CPUs.
If the condition is true (GT), then the value of D0 is copied into D0 (i.e., nothing happens). If the condition
is not true, the value of D1 is copied into D0.
d_max:
; save input arguments in "Register Save Area"
sub sp, sp, #16
str d0, [sp,8]
str d1, [sp]
; reload values
ldr x1, [sp,8]
ldr x0, [sp]
fmov d0, x1
fmov d1, x0
; D0 - a, D1 - b
fcmpe d0, d1
ble .L76
; a>b; load D0 (a) into X0
ldr x0, [sp,8]
b .L74
.L76:
; a<=b; load D1 (b) into X0
ldr x0, [sp]
.L74:
; result in X0
fmov d0, x0
; result in D0
add sp, sp, 16
ret
262
loaded into X0. Finally, the value from X0 gets copied into D0, because the return value needs to be in this
register.
Exercise
As an exercise, you can try optimizing this piece of code manually by removing redundant instructions
and not introducing new ones (including FCSEL).
return b;
};
f_max:
; S0 - a, S1 - b
fcmpe s0, s1
fcsel s0, s0, s1, gt
; now result in S0
ret
It is the same code, but the S-registers are used instead of D- ones. It’s because numbers of type float
are passed in 32-bit S-registers (which are in fact the lower parts of the 64-bit D-registers).
MIPS
The co-processor of the MIPS processor has a condition bit which can be set in the FPU and checked in the
CPU.
Earlier MIPS-es have only one condition bit (called FCC0), later ones have 8 (called FCC7-FCC0).
This bit (or bits) are located in the register called FCCR.
locret_14:
jr $ra
or $at, $zero ; branch delay slot, NOP
C.LT.D compares two values. LT is the condition “Less Than”. D implies values of type double. Depending
on the result of the comparison, the FCC0 condition bit is either set or cleared.
BC1T checks the FCC0 bit and jumps if the bit is set. T means that the jump is to be taken if the bit is set
(“True”). There is also the instruction BC1F which jumps if the bit is cleared (“False”).
Depending on the jump, one of function arguments is placed into $F0.
263
1.25.8 Some constants
It’s easy to find representations of some constants in Wikipedia for IEEE 754 encoded numbers. It’s
interesting to know that 0.0 in IEEE 754 is represented as 32 zero bits (for single precision) or 64 zero bits
(for double). So in order to set a floating point variable to 0.0 in register or memory, one can use MOV or
XOR reg, reg instruction. This is suitable for structures where many variables present of various data
types. With usual memset() function one can set all integer variables to 0, all boolean variables to false,
all pointers to NULL, and all floating point variables (of any precision) to 0.0.
1.25.9 Copying
One may think inertially that FLD/FST instructions must be used to load and store (and hence, copy) IEEE
754 values. Nevertheless, same can be achieved easier by usual MOV instruction, which, of course, copies
values bitwisely.
1.25.11 80 bits?
Internal numbers representation in FPU — 80-bit. Strange number, because the number not in 2n form.
There is a hypothesis that this is probably due to historical reasons—the standard IBM puched card can
encode 12 rows of 80 bits. 80 ⋅ 25 text mode resolution was also popular in past.
Wikipedia has another explanation: https://en.wikipedia.org/wiki/Extended_precision.
If you know better, please a drop email to the author: <first_name @ last_name . com> or <first_name .
last_name @ gmail . com>.
1.25.12 x64
On how floating point numbers are processed in x86-64, read more here: 1.38 on page 425.
1.25.13 Exercises
• http://challenges.re/60
• http://challenges.re/61
1.26 Arrays
An array is just a set of variables in memory that lie next to each other and that have the same type119 .
int main()
{
int a[20];
int i;
264
printf ("a[%d]=%d\n", i, a[i]);
return 0;
};
x86
MSVC
Let’s compile:
Nothing very special, just two loops: the first is a filling loop and second is a printing loop. The shl ecx,
1 instruction is used for value multiplication by 2 in ECX, more about it: 1.24.2 on page 216.
80 bytes are allocated on the stack for the array, 20 elements of 4 bytes.
265
Let’s try this example in OllyDbg.
We see how the array gets filled:
each element is 32-bit word of int type and its value is the index multiplied by 2:
Since this array is located in the stack, we can see all its 20 elements there.
GCC
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
266
sub esp, 70h
mov [esp+70h+i], 0 ; i=0
jmp short loc_804840A
loc_80483F7:
mov eax, [esp+70h+i]
mov edx, [esp+70h+i]
add edx, edx ; edx=i*2
mov [esp+eax*4+70h+i_2], edx
add [esp+70h+i], 1 ; i++
loc_804840A:
cmp [esp+70h+i], 13h
jle short loc_80483F7
mov [esp+70h+i], 0
jmp short loc_8048441
loc_804841B:
mov eax, [esp+70h+i]
mov edx, [esp+eax*4+70h+i_2]
mov eax, offset aADD ; "a[%d]=%d\n"
mov [esp+70h+var_68], edx
mov edx, [esp+70h+i]
mov [esp+70h+var_6C], edx
mov [esp+70h+var_70], eax
call _printf
add [esp+70h+i], 1
loc_8048441:
cmp [esp+70h+i], 13h
jle short loc_804841B
mov eax, 0
leave
retn
main endp
By the way, variable a is of type int* (the pointer to int)—you can pass a pointer to an array to another
function, but it’s more correct to say that a pointer to the first element of the array is passed (the addresses
of rest of the elements are calculated in an obvious way).
If you index this pointer as a[idx], idx is just to be added to the pointer and the element placed there (to
which calculated pointer is pointing) is to be returned.
An interesting example: a string of characters like string is an array of characters and it has a type of
const char[].
An index can also be applied to this pointer.
And that is why it is possible to write things like “string”[i]—this is a correct C/C++ expression!
ARM
EXPORT _main
_main
STMFD SP!, {R4,LR}
SUB SP, SP, #0x50 ; allocate place for 20 int variables
; first loop
MOV R4, #0 ; i
B loc_4A0
loc_494
MOV R0, R4,LSL#1 ; R0=R4*2
STR R0, [SP,R4,LSL#2] ; store R0 to SP+R4<<2 (same as SP+R4*4)
ADD R4, R4, #1 ; i=i+1
loc_4A0
267
CMP R4, #20 ; i<20?
BLT loc_494 ; yes, run loop body again
; second loop
MOV R4, #0 ; i
B loc_4C4
loc_4B0
LDR R2, [SP,R4,LSL#2] ; (second printf argument) R2=*(SP+R4<<4) (same as
*(SP+R4*4))
MOV R1, R4 ; (first printf argument) R1=i
ADR R0, aADD ; "a[%d]=%d\n"
BL __2printf
ADD R4, R4, #1 ; i=i+1
loc_4C4
CMP R4, #20 ; i<20?
BLT loc_4B0 ; yes, run loop body again
MOV R0, #0 ; value to return
ADD SP, SP, #0x50 ; deallocate chunk, allocated for 20 int variables
LDMFD SP!, {R4,PC}
_main
PUSH {R4,R5,LR}
; allocate place for 20 int variables + one more variable
SUB SP, SP, #0x54
; first loop
MOVS R0, #0 ; i
MOV R5, SP ; pointer to first array element
loc_1CE
LSLS R1, R0, #1 ; R1=i<<1 (same as i*2)
LSLS R2, R0, #2 ; R2=i<<2 (same as i*4)
ADDS R0, R0, #1 ; i=i+1
CMP R0, #20 ; i<20?
STR R1, [R5,R2] ; store R1 to *(R5+R2) (same R5+i*4)
BLT loc_1CE ; yes, i<20, run loop body again
; second loop
268
ADR R0, aADD ; "a[%d]=%d\n"
BL __2printf
ADDS R4, R4, #1 ; i=i+1
CMP R4, #20 ; i<20?
BLT loc_1DC ; yes, i<20, run loop body again
MOVS R0, #0 ; value to return
; deallocate chunk, allocated for 20 int variables + one more variable
ADD SP, SP, #0x54
POP {R4,R5,PC}
269
; load "i" variable to W1 and pass it to printf() as second argument:
ldr w1, [x29,108]
; W2 still contains the value of array element which was just loaded.
; call printf():
bl printf
; increment "i" variable:
ldr w0, [x29,108]
add w0, w0, 1
str w0, [x29,108]
.L4:
; are we finished?
ldr w0, [x29,108]
cmp w0, 19
; jump to the loop body begin if not:
ble .L5
; return 0
mov w0, 0
; restore FP and LR:
ldp x29, x30, [sp], 112
ret
MIPS
The function uses a lot of S- registers which must be preserved, so that’s why its values are saved in the
function prologue and restored in the epilogue.
var_70 = -0x70
var_68 = -0x68
var_14 = -0x14
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4
; function prologue:
lui $gp, (__gnu_local_gp >> 16)
addiu $sp, -0x80
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x80+var_4($sp)
sw $s3, 0x80+var_8($sp)
sw $s2, 0x80+var_C($sp)
sw $s1, 0x80+var_10($sp)
sw $s0, 0x80+var_14($sp)
sw $gp, 0x80+var_70($sp)
addiu $s1, $sp, 0x80+var_68
move $v1, $s1
move $v0, $zero
; that value will be used as a loop terminator.
; it was precalculated by GCC compiler at compile stage:
li $a0, 0x28 # '('
270
loc_54: # CODE XREF: main+70
; call printf():
lw $t9, (printf & 0xFFFF)($gp)
lw $a2, 0($s1)
move $a1, $s0
move $a0, $s3
jalr $t9
; increment "i":
addiu $s0, 1
lw $gp, 0x80+var_70($sp)
; jump to loop body if end is not reached:
bne $s0, $s2, loc_54
; move memory pointer to the next 32-bit word:
addiu $s1, 4
; function epilogue
lw $ra, 0x80+var_4($sp)
move $v0, $zero
lw $s3, 0x80+var_8($sp)
lw $s2, 0x80+var_C($sp)
lw $s1, 0x80+var_10($sp)
lw $s0, 0x80+var_14($sp)
jr $ra
addiu $sp, 0x80
Something interesting: there are two loops and the first one doesn’t need i, it needs only i ∗ 2 (increased
by 2 at each iteration) and also the address in memory (increased by 4 at each iteration).
So here we see two variables, one (in $V0) increasing by 2 each time, and another (in $V1) — by 4.
The second loop is where printf() is called and it reports the value of i to the user, so there is a variable
which is increased by 1 each time (in $S0) and also a memory address (in $S1) increased by 4 each time.
That reminds us of loop optimizations: 3.10 on page 490.
Their goal is to get rid of multiplications.
So, array indexing is just array[index]. If you study the generated code closely, you’ll probably note the
missing index bounds checking, which could check if it is less than 20. What if the index is 20 or greater?
That’s the one C/C++ feature it is often blamed for.
Here is a code that successfully compiles and works:
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
271
_a$ = -80 ; size = 80
_main PROC
push ebp
mov ebp, esp
sub esp, 84
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 20
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
shl ecx, 1
mov edx, DWORD PTR _i$[ebp]
mov DWORD PTR _a$[ebp+edx*4], ecx
jmp SHORT $LN2@main
$LN1@main:
mov eax, DWORD PTR _a$[ebp+80]
push eax
push OFFSET $SG2474 ; 'a[20]=%d'
call DWORD PTR __imp__printf
add esp, 8
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END
It is just something that has been lying in the stack near to the array, 80 bytes away from its first element.
272
Let’s try to find out where did this value come from, using OllyDbg.
Let’s load and find the value located right after the last array element:
Figure 1.89: OllyDbg: reading of the 20th element and execution of printf()
What is this? Judging by the stack layout, this is the saved value of the EBP register.
273
Let’s trace further and see how it gets restored:
Indeed, how it could be different? The compiler may generate some additional code to check the index
value to be always in the array’s bounds (like in higher-level programming languages120 ) but this makes
the code slower.
OK, we read some values from the stack illegally, but what if we could write something to it?
Here is what we have got:
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
274
MSVC
The compiled program crashes after running. No wonder. Let’s see where exactly does it crash.
275
Let’s load it into OllyDbg, and trace until all 30 elements are written:
276
Trace until the function end:
Figure 1.92: OllyDbg: EIP has been restored, but OllyDbg can’t disassemble at 0x15
277
is 0x14 in hexadecimal). Then RET gets executed, which is effectively equivalent to POP EIP instruction.
The RET instruction takes the return address from the stack (that is the address in CRT, which has called
main()), and 21 is stored there (0x15 in hexadecimal). The CPU traps at address 0x15, but there is no
executable code there, so exception gets raised.
Welcome! It is called a buffer overflow121 .
Replace the int array with a string (char array), create a long string deliberately and pass it to the program,
to the function, which doesn’t check the length of the string and copies it in a short buffer, and you’ll able
to point the program to an address to which it must jump. It’s not that simple in reality, but that is how it
emerged. Classic article about it: [Aleph One, Smashing The Stack For Fun And Profit, (1996)]122 .
GCC
push ebp
mov ebp, esp
sub esp, 60h ; 96
mov [ebp+i], 0
jmp short loc_80483D1
loc_80483C3:
mov eax, [ebp+i]
mov edx, [ebp+i]
mov [ebp+eax*4+a], edx
add [ebp+i], 1
loc_80483D1:
cmp [ebp+i], 1Dh
jle short loc_80483C3
mov eax, 0
leave
retn
main endp
278
(gdb)
The register values are slightly different than in win32 example, since the stack layout is slightly different
too.
One of the methods is to write a random value between the local variables in stack at function prologue
and to check it in function epilogue before the function exits. If value is not the same, do not execute the
last instruction RET, but stop (or hang). The process will halt, but that is much better than a remote attack
to your host.
This random value is called a “canary” sometimes, it is related to the miners’ canary124 , they were used
by miners in the past days in order to detect poisonous gases quickly.
Canaries are very sensitive to mine gases, they become very agitated in case of danger, or even die.
If we compile our very simple array example ( 1.26.1 on page 264) in MSVC with RTC1 and RTCs option,
you can see a call to @_RTC_CheckStackVars@8 a function at the end of the function that checks if the
“canary” is correct.
Let’s see how GCC handles this. Let’s take an alloca() ( 1.9.2 on page 34) example:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>
void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif
puts (buf);
};
By default, without any additional options, GCC 4.7.3 inserts a “canary” check into the code:
279
mov DWORD PTR [ebp-12], eax
xor eax, eax
call _snprintf
mov DWORD PTR [esp], ebx
call puts
mov eax, DWORD PTR [ebp-12]
xor eax, DWORD PTR gs:20 ; check canary
jne .L5
mov ebx, DWORD PTR [ebp-4]
leave
ret
.L5:
call __stack_chk_fail
The random value is located in gs:20. It gets written on the stack and then at the end of the function
the value in the stack is compared with the correct “canary” in gs:20. If the values are not equal, the
__stack_chk_fail function is called and we can see in the console something like that (Ubuntu 13.04
x86):
*** buffer overflow detected ***: ./2_1 terminated
======= Backtrace: =========
/lib/i386-linux-gnu/libc.so.6(__fortify_fail+0x63)[0xb7699bc3]
/lib/i386-linux-gnu/libc.so.6(+0x10593a)[0xb769893a]
/lib/i386-linux-gnu/libc.so.6(+0x105008)[0xb7698008]
/lib/i386-linux-gnu/libc.so.6(_IO_default_xsputn+0x8c)[0xb7606e5c]
/lib/i386-linux-gnu/libc.so.6(_IO_vfprintf+0x165)[0xb75d7a45]
/lib/i386-linux-gnu/libc.so.6(__vsprintf_chk+0xc9)[0xb76980d9]
/lib/i386-linux-gnu/libc.so.6(__sprintf_chk+0x2f)[0xb7697fef]
./2_1[0x8048404]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0xb75ac935]
======= Memory map: ========
08048000-08049000 r-xp 00000000 08:01 2097586 /home/dennis/2_1
08049000-0804a000 r--p 00000000 08:01 2097586 /home/dennis/2_1
0804a000-0804b000 rw-p 00001000 08:01 2097586 /home/dennis/2_1
094d1000-094f2000 rw-p 00000000 00:00 0 [heap]
b7560000-b757b000 r-xp 00000000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b757b000-b757c000 r--p 0001a000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b757c000-b757d000 rw-p 0001b000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b7592000-b7593000 rw-p 00000000 00:00 0
b7593000-b7740000 r-xp 00000000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7740000-b7742000 r--p 001ad000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7742000-b7743000 rw-p 001af000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7743000-b7746000 rw-p 00000000 00:00 0
b775a000-b775d000 rw-p 00000000 00:00 0
b775d000-b775e000 r-xp 00000000 00:00 0 [vdso]
b775e000-b777e000 r-xp 00000000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
b777e000-b777f000 r--p 0001f000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
b777f000-b7780000 rw-p 00020000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
bff35000-bff56000 rw-p 00000000 00:00 0 [stack]
Aborted (core dumped)
gs is the so-called segment register. These registers were used widely in MS-DOS and DOS-extenders
times. Today, its function is different.
To say it briefly, the gs register in Linux always points to the TLS125 ( 6.2 on page 734)—some information
specific to thread is stored there. By the way, in win32 the fs register plays the same role, pointing to
TIB126 127 .
More information can be found in the Linux kernel source code (at least in 3.11 version),
in arch/x86/include/asm/stackprotector.h this variable is described in the comments.
Let’s get back to our simple array example ( 1.26.1 on page 264),
again, now we can see how LLVM checks the correctness of the “canary”:
125 Thread Local Storage
126 Thread Information Block
127 wikipedia.org/wiki/Win32_Thread_Information_Block
280
_main
var_64 = -0x64
var_60 = -0x60
var_5C = -0x5C
var_58 = -0x58
var_54 = -0x54
var_50 = -0x50
var_4C = -0x4C
var_48 = -0x48
var_44 = -0x44
var_40 = -0x40
var_3C = -0x3C
var_38 = -0x38
var_34 = -0x34
var_30 = -0x30
var_2C = -0x2C
var_28 = -0x28
var_24 = -0x24
var_20 = -0x20
var_1C = -0x1C
var_18 = -0x18
canary = -0x14
var_10 = -0x10
PUSH {R4-R7,LR}
ADD R7, SP, #0xC
STR.W R8, [SP,#0xC+var_10]!
SUB SP, SP, #0x54
MOVW R0, #aObjc_methtype ; "objc_methtype"
MOVS R2, #0
MOVT.W R0, #0
MOVS R5, #0
ADD R0, PC
LDR.W R8, [R0]
LDR.W R0, [R8]
STR R0, [SP,#0x64+canary]
MOVS R0, #2
STR R2, [SP,#0x64+var_64]
STR R0, [SP,#0x64+var_60]
MOVS R0, #4
STR R0, [SP,#0x64+var_5C]
MOVS R0, #6
STR R0, [SP,#0x64+var_58]
MOVS R0, #8
STR R0, [SP,#0x64+var_54]
MOVS R0, #0xA
STR R0, [SP,#0x64+var_50]
MOVS R0, #0xC
STR R0, [SP,#0x64+var_4C]
MOVS R0, #0xE
STR R0, [SP,#0x64+var_48]
MOVS R0, #0x10
STR R0, [SP,#0x64+var_44]
MOVS R0, #0x12
STR R0, [SP,#0x64+var_40]
MOVS R0, #0x14
STR R0, [SP,#0x64+var_3C]
MOVS R0, #0x16
STR R0, [SP,#0x64+var_38]
MOVS R0, #0x18
STR R0, [SP,#0x64+var_34]
MOVS R0, #0x1A
STR R0, [SP,#0x64+var_30]
MOVS R0, #0x1C
STR R0, [SP,#0x64+var_2C]
MOVS R0, #0x1E
STR R0, [SP,#0x64+var_28]
MOVS R0, #0x20
281
STR R0, [SP,#0x64+var_24]
MOVS R0, #0x22
STR R0, [SP,#0x64+var_20]
MOVS R0, #0x24
STR R0, [SP,#0x64+var_1C]
MOVS R0, #0x26
STR R0, [SP,#0x64+var_18]
MOV R4, 0xFDA ; "a[%d]=%d\n"
MOV R0, SP
ADDS R6, R0, #4
ADD R4, PC
B loc_2F1C
loc_2F14
ADDS R0, R5, #1
LDR.W R2, [R6,R5,LSL#2]
MOV R5, R0
loc_2F1C
MOV R0, R4
MOV R1, R5
BLX _printf
CMP R5, #0x13
BNE loc_2F14
LDR.W R0, [R8]
LDR R1, [SP,#0x64+canary]
CMP R0, R1
ITTTT EQ ; is canary still correct?
MOVEQ R0, #0
ADDEQ SP, SP, #0x54
LDREQ.W R8, [SP+0x64+var_64],#4
POPEQ {R4-R7,PC}
BLX ___stack_chk_fail
First of all, as we see, LLVM “unrolled” the loop and all values were written into an array one-by-one, pre-
calculated, as LLVM concluded it can work faster. By the way, instructions in ARM mode may help to do
this even faster, and finding this could be your homework.
At the function end we see the comparison of the “canaries”—the one in the local stack and the correct
one, to which R8 points.
If they are equal to each other, a 4-instruction block is triggered by ITTTT EQ, which contains writing 0 in
R0, the function epilogue and exit. If the “canaries” are not equal, the block being skipped,
and the jump to ___stack_chk_fail function will occur, which, perhaps will halt execution.
That’s just because the compiler must know the exact array size to allocate space for it in the local stack
layout on at the compiling stage.
If you need an array of arbitrary size, allocate it by using malloc(), then access the allocated memory
block as an array of variables of the type you need.
Or use the C99 standard feature [ISO/IEC 9899:TC3 (C C99 standard), (2007)6.7.5/2], and it works like
alloca() ( 1.9.2 on page 34) internally.
It’s also possible to use garbage collecting libraries for C.
And there are also libraries supporting smart pointers for C++.
282
1.26.5 Array of pointers to strings
Here is an example for an array of pointers.
// in 0..11 range
const char* get_month1 (int month)
{
return month1[month];
};
x64
month$ = 8
get_month1 PROC
movsxd rax, ecx
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rax*8]
ret 0
get_month1 ENDP
283
Hence, it has to be promoted to 64-bit128 .
• Then the address of the pointer table is loaded into RCX.
• Finally, the input value (month) is multiplied by 8 and added to the address. Indeed: we are in a 64-
bit environment and all address (or pointers) require exactly 64 bits (or 8 bytes) for storage. Hence,
each table element is 8 bytes wide. And that’s why to pick a specific element, month ∗ 8 bytes has to
be skipped from the start. That’s what MOV does. In addition, this instruction also loads the element
at this address. For 1, an element would be a pointer to a string that contains “February”, etc.
129
Optimizing GCC 4.9 can do the job even better :
32-bit MSVC
The input value does not need to be extended to 64-bit value, so it is used as is.
And it’s multiplied by 4, because the table elements are 32-bit (or 4 bytes) wide.
32-bit ARM
|L0.100|
DCD ||.data||
DCB "January",0
DCB "February",0
DCB "March",0
DCB "April",0
DCB "May",0
DCB "June",0
DCB "July",0
DCB "August",0
DCB "September",0
DCB "October",0
DCB "November",0
DCB "December",0
later: 3.22 on page 593). And if this happens, the negative input value of int type is sign-extended correctly and the corresponding
element before table is picked. It is not going to work correctly without sign-extension.
129 “0+” was left in the listing because GCC assembler output is not tidy enough to eliminate it. It’s displacement, and it’s zero
here.
284
month1
DCD ||.conststring||
DCD ||.conststring||+0x8
DCD ||.conststring||+0x11
DCD ||.conststring||+0x17
DCD ||.conststring||+0x1d
DCD ||.conststring||+0x21
DCD ||.conststring||+0x26
DCD ||.conststring||+0x2b
DCD ||.conststring||+0x32
DCD ||.conststring||+0x3c
DCD ||.conststring||+0x44
DCD ||.conststring||+0x4d
The code is mostly the same, but less dense, because the LSL suffix cannot be specified in the LDR
instruction here:
get_month1 PROC
LSLS r0,r0,#2
LDR r1,|L0.64|
LDR r0,[r1,r0]
BX lr
ENDP
ARM64
.LANCHOR0 = . + 0
.type month1, %object
.size month1, 96
month1:
.xword .LC2
.xword .LC3
.xword .LC4
.xword .LC5
.xword .LC6
.xword .LC7
.xword .LC8
.xword .LC9
.xword .LC10
.xword .LC11
.xword .LC12
.xword .LC13
.LC2:
.string "January"
.LC3:
.string "February"
.LC4:
.string "March"
.LC5:
285
.string "April"
.LC6:
.string "May"
.LC7:
.string "June"
.LC8:
.string "July"
.LC9:
.string "August"
.LC10:
.string "September"
.LC11:
.string "October"
.LC12:
.string "November"
.LC13:
.string "December"
MIPS
.data # .data.rel.local
.globl month1
month1: .word aJanuary # "January"
.word aFebruary # "February"
.word aMarch # "March"
.word aApril # "April"
.word aMay # "May"
.word aJune # "June"
.word aJuly # "July"
.word aAugust # "August"
.word aSeptember # "September"
.word aOctober # "October"
.word aNovember # "November"
.word aDecember # "December"
.data # .rodata.str1.4
aJanuary: .ascii "January"<0>
aFebruary: .ascii "February"<0>
aMarch: .ascii "March"<0>
aApril: .ascii "April"<0>
aMay: .ascii "May"<0>
aJune: .ascii "June"<0>
aJuly: .ascii "July"<0>
aAugust: .ascii "August"<0>
aSeptember: .ascii "September"<0>
aOctober: .ascii "October"<0>
aNovember: .ascii "November"<0>
aDecember: .ascii "December"<0>
286
Array overflow
Our function accepts values in the range of 0..11, but what if 12 is passed? There is no element in table
at this place.
So the function will load some value which happens to be there, and return it.
Soon after, some other function can try to get a text string from this address and may crash.
Let’s compile the example in MSVC for win64 and open it in IDA to see what the linker has placed after
the table:
287
Array overflow protection
Murphy’s Law
It’s a bit naïve to expect that every programmer who use your function or library will never pass an
argument larger than 11.
There exists the philosophy that says “fail early and fail loudly” or “fail-fast”, which teaches to report
problems as early as possible and halt.
One such method in C/C++ is assertions.
We can modify our program to fail if an incorrect value is passed:
The assertion macro checks for valid values at every function start and fails if the expression is false.
month$ = 48
get_month1_checked PROC
$LN5:
push rbx
sub rsp, 32
movsxd rbx, ecx
cmp ebx, 12
jl SHORT $LN3@get_month1
lea rdx, OFFSET FLAT:$SG3143
lea rcx, OFFSET FLAT:$SG3144
mov r8d, 29
call _wassert
$LN3@get_month1:
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rbx*8]
add rsp, 32
pop rbx
ret 0
get_month1_checked ENDP
In fact, assert() is not a function, but macro. It checks for a condition, then passes also the line number
and file name to another function which reports this information to the user.
Here we see that both file name and condition are encoded in UTF-16. The line number is also passed
(it’s 29).
This mechanism is probably the same in all compilers. Here is what GCC does:
get_month1_checked:
cmp edi, 11
jg .L6
movsx rdi, edi
288
mov rax, QWORD PTR month1[0+rdi*8]
ret
.L6:
push rax
mov ecx, OFFSET FLAT:__PRETTY_FUNCTION__.2423
mov edx, 29
mov esi, OFFSET FLAT:.LC1
mov edi, OFFSET FLAT:.LC2
call __assert_fail
__PRETTY_FUNCTION__.2423:
.string "get_month1_checked"
So the macro in GCC also passes the function name for convenience.
Nothing is really free, and this is true for the sanitizing checks as well.
They make your program slower, especially if the assert() macros used in small time-critical functions.
So MSVC, for example, leaves the checks in debug builds, but in release builds they all disappear.
130
Microsoft Windows NT kernels come in “checked” and “free” builds .
The first has validation checks (hence, “checked”), the second one doesn’t (hence, “free” of checks).
Of course, “checked” kernel works slower because of all these checks, so it is usually used only in debug
sessions.
int main()
{
// 4th month, 5th character:
printf ("%c\n", month[3][4]);
};
…since month[3] expression has a const char* type. And then, 5th character is taken from that expression
by adding 4 bytes to its address.
By the way, arguments list passed to main() function has the same data type:
#include <stdio.h>
It’s very important to understand, that, despite similar syntax, this is different from two-dimensional
arrays, which we will consider later.
Another important thing to notice: strings to be addressed must be encoded in a system, where each
character occupies single byte, like ASCII131 and extended ASCII. UTF-8 wouldn’t work here.
130 msdn.microsoft.com/en-us/library/windows/hardware/ff543450(v=vs.85).aspx
131 American Standard Code for Information Interchange
289
1.26.6 Multidimensional arrays
Internally, a multidimensional array is essentially the same thing as a linear array.
Since the computer memory is linear, it is an one-dimensional array. For convenience, this multi-dimensional
array can be easily represented as one-dimensional.
For example, this is how the elements of the 3x4 array are placed in one-dimensional array of 12 cells:
0 1 2 3
4 5 6 7
8 9 10 11
So, in order to calculate the address of the element we need, we first multiply the first index by 4 (array
width) and then add the second index. That’s called row-major order, and this method of array and matrix
representation is used in at least C/C++ and Python. The term row-major order in plain English language
means: “first, write the elements of the first row, then the second row …and finally the elements of the
last row”.
Another method for representation is called column-major order (the array indices are used in reverse
order) and it is used at least in Fortran, MATLAB and R. column-major order term in plain English language
means: “first, write the elements of the first column, then the second column …and finally the elements
of the last column”.
Which method is better?
In general, in terms of performance and cache memory, the best scheme for data organization is the one,
in which the elements are accessed sequentially.
So if your function accesses data per row, row-major order is better, and vice versa.
We are going to work with an array of type char, which implies that each element requires only one byte
in memory.
char a[3][4];
290
int main()
{
int x, y;
// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;
All three rows are marked with red. We see that second row now has values 0, 1, 2 and 3:
char a[3][4];
int main()
{
int x, y;
// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;
We can be easily assured that it’s possible to access a two-dimensional array as one-dimensional array in
at least two ways:
#include <stdio.h>
char a[3][4];
291
char get_by_coordinates1 (char array[3][4], int a, int b)
{
return array[a][b];
};
int main()
{
a[2][3]=123;
printf ("%d\n", get_by_coordinates1(a, 2, 3));
printf ("%d\n", get_by_coordinates2(a, 2, 3));
printf ("%d\n", get_by_coordinates3(a, 2, 3));
};
array$ = 8
a$ = 16
b$ = 24
get_by_coordinates2 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates2 ENDP
array$ = 8
a$ = 16
b$ = 24
get_by_coordinates1 PROC
movsxd rax, r8d
132 This program is to be compiled as a C program, not C++, save it to a file with .c extension to compile it using MSVC
292
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates1 ENDP
get_by_coordinates1:
; sign-extend input 32-bit int values "a" and "b" to 64-bit ones
movsx rsi, esi
movsx rdx, edx
lea rax, [rdi+rsi*4]
; RAX=RDI+RSI*4=address of array+a*4
movzx eax, BYTE PTR [rax+rdx]
; AL=load byte at address RAX+RDX=address of array+a*4+b
ret
get_by_coordinates2:
lea eax, [rdx+rsi*4]
; RAX=RDX+RSI*4=b+a*4
cdqe
movzx eax, BYTE PTR [rdi+rax]
; AL=load byte at address RDI+RAX=address of array+b+a*4
ret
get_by_coordinates3:
sal esi, 2
; ESI=a<<2=a*4
; sign-extend input 32-bit int values "a*4" and "b" to 64-bit ones
movsx rdx, edx
movsx rsi, esi
add rdi, rsi
; RDI=RDI+RSI=address of array+a*4
movzx eax, BYTE PTR [rdi+rdx]
; AL=load byte at address RDI+RDX=address of array+a*4+b
ret
int a[10][20][30];
x86
293
Listing 1.253: MSVC 2010
_DATA SEGMENT
COMM _a:DWORD:01770H
_DATA ENDS
PUBLIC _insert
_TEXT SEGMENT
_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
_z$ = 16 ; size = 4
_value$ = 20 ; size = 4
_insert PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _x$[ebp]
imul eax, 2400 ; eax=600*4*x
mov ecx, DWORD PTR _y$[ebp]
imul ecx, 120 ; ecx=30*4*y
lea edx, DWORD PTR _a[eax+ecx] ; edx=a + 600*4*x + 30*4*y
mov eax, DWORD PTR _z$[ebp]
mov ecx, DWORD PTR _value$[ebp]
mov DWORD PTR [edx+eax*4], ecx ; *(edx+z*4)=value
pop ebp
ret 0
_insert ENDP
_TEXT ENDS
Nothing special. For index calculation, three input arguments are used in the formula address = 600 ⋅ 4 ⋅ x +
30 ⋅ 4 ⋅ y + 4z, to represent the array as multidimensional. Do not forget that the int type is 32-bit (4 bytes),
so all coefficients must be multiplied by 4.
x = dword ptr 8
y = dword ptr 0Ch
z = dword ptr 10h
value = dword ptr 14h
push ebp
mov ebp, esp
push ebx
mov ebx, [ebp+x]
mov eax, [ebp+y]
mov ecx, [ebp+z]
lea edx, [eax+eax] ; edx=y*2
mov eax, edx ; eax=y*2
shl eax, 4 ; eax=(y*2)<<4 = y*2*16 = y*32
sub eax, edx ; eax=y*32 - y*2=y*30
imul edx, ebx, 600 ; edx=x*600
add eax, edx ; eax=eax+edx=y*30 + x*600
lea edx, [eax+ecx] ; edx=y*30 + x*600 + z
mov eax, [ebp+value]
mov dword ptr ds:a[edx*4], eax ; *(a+edx*4)=value
pop ebx
pop ebp
retn
insert endp
294
Listing 1.255: Non-optimizing Xcode 4.6.3 (LLVM) (Thumb mode)
_insert
value = -0x10
z = -0xC
y = -8
x = -4
The tricks for replacing multiplication by shift, addition and subtraction which we already saw are also
present here.
Here we also see a new instruction for us: RSB (Reverse Subtract).
It works just as SUB, but it swaps its operands with each other before execution. Why? SUB and RSB are
instructions, to the second operand of which shift coefficient may be applied: (LSL#4).
But this coefficient can be applied only to second operand.
That’s fine for commutative operations like addition or multiplication (operands may be swapped there
without changing the result).
But subtraction is a non-commutative operation, so RSB exist for these cases.
295
MIPS
My example is tiny, so the GCC compiler decided to put the a array into the 64KiB area addressable by
the Global Pointer.
Listing 1.257: Optimizing GCC 4.4.5 (IDA)
insert:
; $a0=x
; $a1=y
; $a2=z
; $a3=value
sll $v0, $a0, 5
; $v0 = $a0<<5 = x*32
sll $a0, 3
; $a0 = $a0<<3 = x*8
addu $a0, $v0
; $a0 = $a0+$v0 = x*8+x*32 = x*40
sll $v1, $a1, 5
; $v1 = $a1<<5 = y*32
sll $v0, $a0, 4
; $v0 = $a0<<4 = x*40*16 = x*640
sll $a1, 1
; $a1 = $a1<<1 = y*2
subu $a1, $v1, $a1
; $a1 = $v1-$a1 = y*32-y*2 = y*30
subu $a0, $v0, $a0
; $a0 = $v0-$a0 = x*640-x*40 = x*600
la $gp, __gnu_local_gp
addu $a0, $a1, $a0
; $a0 = $a1+$a0 = y*30+x*600
addu $a0, $a2
; $a0 = $a0+$a2 = y*30+x*600+z
; load address of table:
lw $v0, (a & 0xFFFF)($gp)
; multiply index by 4 to seek array element:
sll $a0, 2
; sum up multiplied index and table address:
addu $a0, $v0, $a0
; store value into table and return:
jr $ra
sw $a3, 0($a0)
.comm a:0x1770
Any string processing function, if an array of characters passed to it, can’t deduce a size of the input array.
Likewise, if a function processes 2D array, only one dimension can be deduced.
For example:
int get_element(int array[10][20], int x, int y)
{
return array[x][y];
};
int main()
{
int array[10][20];
get_element(array, 4, 5);
};
296
There is no way to find a size of the first dimension. If x value passed is too big, buffer overflow would
occur, an element from some random place of memory would be read.
And 3D array:
int get_element(int array[10][20][30], int x, int y, int z)
{
return array[x][y][z];
};
int main()
{
int array[10][20][30];
get_element(array, 4, 5, 6);
};
Hex-Rays:
int get_element(int *array, int x, int y, int z)
{
return array[600 * x + z + 30 * y];
}
More examples
The computer screen is represented as a 2D array, but the video-buffer is a linear 1D array. We talk about
it here: 8.15.2 on page 891.
Another example in this book is Minesweeper game: it’s field is also two-dimensional array: 8.4 on
page 794.
// in 0..11 range
const char* get_month2 (int month)
{
return &month2[month][0];
};
297
Here is what we’ve get:
get_month2 PROC
; sign-extend input argument and promote to 64-bit value
movsxd rax, ecx
lea rcx, QWORD PTR [rax+rax*4]
; RCX=month+month*4=month*5
lea rax, OFFSET FLAT:month2
; RAX=pointer to table
lea rax, QWORD PTR [rax+rcx*2]
; RAX=pointer to table + RCX*2=pointer to table + month*5*2=pointer to table + month*10
ret 0
get_month2 ENDP
298
; RAX = month*10 + pointer to the table
pop rbp
ret
But one thing is weird here: why add multiplication by zero and adding zero to the final result?
This looks like a compiler code generator quirk, which wasn’t caught by the compiler’s tests (the result-
ing code works correctly, after all). We intentionally consider such pieces of code so the reader would
understand, that sometimes one shouldn’t puzzle over such compiler artifacts.
32-bit ARM
Optimizing Keil for Thumb mode uses the multiplication instruction MULS:
Optimizing Keil for ARM mode uses add and shift operations:
ARM64
299
Listing 1.264: Optimizing GCC 4.9 ARM64
; W0 = month
sxtw x0, w0
; X0 = sign-extended input value
adrp x1, .LANCHOR1
add x1, x1, :lo12:.LANCHOR1
; X1 = pointer to the table
add x0, x0, x0, lsl 2
; X0 = X0+X0<<2 = X0+X0*4 = X0*5
add x0, x1, x0, lsl 1
; X0 = X1+X0<<1 = X1+X0*2 = pointer to the table + X0*10
ret
SXTW is used for sign-extension and promoting input 32-bit value into a 64-bit one and storing it in X0.
ADRP/ADD pair is used for loading the address of the table.
The ADD instructions also has a LSL suffix, which helps with multiplications.
MIPS
Conclusion
This is a bit old-school technique to store text strings. You may find a lot of it in Oracle RDBMS, for example.
It’s hard to say if it’s worth doing on modern computers. Nevertheless, it is a good example of arrays, so
it was added to this book.
300
1.26.8 Conclusion
An array is a pack of values in memory located adjacently.
It’s true for any element type, including structures.
Access to a specific array element is just a calculation of its address.
So, a pointer to an array and address of a first element—is the same thing. This is why ptr[0] and *ptr
expressions are equivalent in C/C++. It’s interesting to note that Hex-Rays often replaces the first by the
second. It does so when it have no idea that it works with pointer to the whole array, and thinks that this
is a pointer to single variable.
1.26.9 Exercises
• http://challenges.re/62
• http://challenges.re/63
• http://challenges.re/64
• http://challenges.re/65
• http://challenges.re/66
The frog-knows version was abundant of bugs. The funniest of them led to a cunning
technique of cheating the game, that was called ”mushroom farming”. If there were more
than a certain number (about five hundred) of objects in the labyrinth, the game would break,
and many old things turned into objects thrown to the floor. Accordingly, the player went
into the maze, he made such longitudinal grooves there (with a special spell), and walked
along the grooves, creating mushrooms with another special spell. When there were a lot of
mushrooms, the player put and took, put and took some useful item, and mushrooms one
by one turned into this subject. After that, the player returned with hundreds of copies of
the useful item.
Then, when I found a way into the big vault, I noticed some of the treasure
had already been identified (in fact it looked strangely familiar!). Then I
found *two* Short Swords named Sting (1d6) (+7,+8), and I just ran across a
third copy! I have seen multiple copies of Gurthang on this level as well.
Is there some limit on the number of items per level which I have exceeded?
This sounds reasonable as all multiple copies I have seen come from this level.
301
-George Bell
Help! I need a Rod of Restore Life Levels, if there is such a thing. These
Graveyards are nasty (Black Reavers and some speed 2 wraith in particular).
( https://groups.google.com/forum/#!original/rec.games.moria/jItmfrdGyL8/8csctQqA7PQJ )
From: Ceri <cm...@andrew.cmu.edu>
Subject: Re: [Angband] Multiple artifact copies found (bug?)
Date: Fri, 23 Jul 1993 23:32:20 -0400
welcome to the mush bug. if there are more than 256 items
on the floor, things start duplicating. learn to harness
this power and you will win shortly :>
--Rick
( https://groups.google.com/forum/#!search/angband$202.4$20bug$20multiplying$20items/rec.
games.moria/jItmfrdGyL8/FoQeiccewHAJ )
From: nwe...@soda.berkeley.edu (Nicholas C. Weaver)
Subject: Re: [Angband] Multiple artifact copies found (bug?)
Date: 24 Jul 1993 18:18:05 GMT
Oh, for those who like to know about bugs, though, the -n option
(start new character) has the following behavior:
YOu loose all record of artifacts founds and named monsters killed.
YOu loose all items you are carrying (they get turned into error in
objid()s ).
Gaining spells will not work right after this, unless you have a
gain int item (for spellcasters) or gain wis item (for priests/palidans), in
which case after performing the above, then take the item back on and off,
you will be able to learn spells normally again.
This can be exploited, if you are a REAL H0ZER (like me), into
getting multiple artifacts early on. Just get to a level where you can
pound wormtongue into the ground, kill him, go up, drop your stuff in your
house, buy a few potions of restore exp and high value spellbooks with your
leftover gold, angband -n yourself back to what you were before, and repeat
the process. Yes, you CAN kill wormtongue multiple times. :)
This also allows the creation of a human rogue with dunedain warrior
starting stats.
302
Of course, such practices are evil, vile, and disgusting. I take no
liability for the results of spreading this information. Yeah, it's another
bug to go onto the pile.
--
Nicholas C. Weaver perpetual ensign guppy nwe...@soda.berkeley.edu
It is a tale, told by an idiot, full of sound and fury, .signifying nothing.
Since C evolved out of B, and a C+ is close to a B,
does that mean that C++ is a devolution of the language?
( https://groups.google.com/forum/#!original/rec.games.moria/jItmfrdGyL8/FoQeiccewHAJ )
The whole thread: https://groups.google.com/forum/#!search/angband$202.4$20bug$20multiplying$20i
rec.games.moria/jItmfrdGyL8/FoQeiccewHAJ.
136
The author of these lines has found the version with the bug (2.4 fk) , and we can clearly see how the
global arrays are declared:
/* Number of dungeon objects */
#define MAX_DUNGEON_OBJ 423
...
int16 sorted_objects[MAX_DUNGEON_OBJ];
Perhaps this is a reason. The MAX_DUNGEON_OBJ constant is too small. Perhaps, authors should use linked
lists or other data structures, which are unlimited by size. But arrays are simpler to use.
Another example of buffer overflow over globally defined arrays: 3.31 on page 637.
303
Let’s take a look in WinNT.h:
Listing 1.267: WinNT.h
#define GENERIC_READ (0x80000000L)
#define GENERIC_WRITE (0x40000000L)
#define GENERIC_EXECUTE (0x20000000L)
#define GENERIC_ALL (0x10000000L)
Here we see the TEST instruction, however it doesn’t take the whole second argument,
but only the most significant byte (ebp+dwDesiredAccess+3) and checks it for flag 0x40 (which implies
the GENERIC_WRITE flag here).
TEST is basically the same instruction as AND, but without saving the result (recall the fact CMP is merely
the same as SUB, but without saving the result ( 1.12.4 on page 86)).
The logic of this code fragment is as follows:
if ((dwDesiredAccess&0x40000000) == 0) goto loc_7C83D417
If AND instruction leaves this bit, the ZF flag is to be cleared and the JZ conditional jump is not to be
triggered. The conditional jump is triggered only if the 0x40000000 bit is absent in dwDesiredAccess
variable —then the result of AND is 0, ZF is to be set and the conditional jump is to be triggered.
Let’s try GCC 4.4.1 and Linux:
#include <stdio.h>
#include <fcntl.h>
void main()
{
int handle;
We get:
Listing 1.269: GCC 4.4.1
public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_1C], 42h
mov [esp+20h+var_20], offset aFile ; "file"
call _open
mov [esp+20h+var_4], eax
leave
retn
main endp
137 msdn.microsoft.com/en-us/library/aa363858(VS.85).aspx
304
If we take a look in the open() function in the libc.so.6 library, it is only a syscall:
So, the bit fields for open() are apparently checked somewhere in the Linux kernel.
Of course, it is easy to download both Glibc and the Linux kernel source code, but we are interested in
understanding the matter without it.
So, as of Linux 2.6, when the sys_open syscall is called, control eventually passes to do_sys_open, and
from there—to the do_filp_open() function (it’s located in the kernel source tree in fs/namei.c).
N.B. Aside from passing arguments via the stack, there is also a method of passing some of them via
registers. This is also called fastcall ( 6.1.3 on page 726). This works faster since CPU does not need to
access the stack in memory to read argument values. GCC has the option regparm138 , through which it’s
possible to set the number of arguments that can be passed via registers.
139 140
The Linux 2.6 kernel is compiled with -mregparm=3 option .
What this means to us is that the first 3 arguments are to be passed via registers EAX, EDX and ECX, and
the rest via the stack. Of course, if the number of arguments is less than 3, only part of registers set is to
be used.
So, let’s download Linux Kernel 2.6.31, compile it in Ubuntu: make vmlinux, open it in IDA, and find the
do_filp_open() function. At the beginning, we see (the comments are mine):
GCC saves the values of the first 3 arguments in the local stack. If that wasn’t done, the compiler would
not touch these registers, and that would be too tight environment for the compiler’s register allocator.
Let’s find this fragment of code:
138 ohse.de/uwe/articles/gcc-attributes.html#func-regparm
139 kernelnewbies.org/Linux_2_6_20#head-042c62f290834eb1fe0a1942bbf5bb9a4accbc8f
140 See also arch/x86/include/asm/calling.h file in kernel tree
305
0x40—is what the O_CREAT macro equals to. open_flag gets checked for the presence of the 0x40 bit,
and if this bit is 1, the next JNZ instruction is triggered.
ARM
Here is how the kernel compiled for ARM mode looks in IDA:
Listing 1.274: do_last() from vmlinux (IDA)
...
.text:C0169EA8 MOV R9, R3 ; R3 - (4th argument) open_flag
...
.text:C0169ED4 LDR R6, [R9] ; R6 - open_flag
...
.text:C0169F68 TST R6, #0x40 ; jumptable C0169F00 default case
.text:C0169F6C BNE loc_C016A128
.text:C0169F70 LDR R2, [R4,#0x10]
.text:C0169F74 ADD R12, R4, #8
.text:C0169F78 LDR R3, [R4,#0xC]
.text:C0169F7C MOV R0, R4
.text:C0169F80 STR R12, [R11,#var_50]
.text:C0169F84 LDRB R3, [R2,R3]
.text:C0169F88 MOV R2, R8
.text:C0169F8C CMP R3, #0
.text:C0169F90 ORRNE R1, R1, #3
.text:C0169F94 STRNE R1, [R4,#0x24]
.text:C0169F98 ANDS R3, R6, #0x200000
.text:C0169F9C MOV R1, R12
.text:C0169FA0 LDRNE R3, [R4,#0x24]
.text:C0169FA4 ANDNE R3, R3, #1
.text:C0169FA8 EORNE R3, R3, #1
.text:C0169FAC STR R3, [R11,#var_54]
.text:C0169FB0 SUB R3, R11, #-var_38
.text:C0169FB4 BL lookup_fast
306
...
.text:C016A128 loc_C016A128 ; CODE XREF: do_last.isra.14+DC
.text:C016A128 MOV R0, R4
.text:C016A12C BL complete_walk
...
TST is analogous to the TEST instruction in x86. We can “spot” visually this code fragment by the fact the
lookup_fast() is to be executed in one case and complete_walk() in the other. This corresponds to the
source code of the do_last() function. The O_CREAT macro equals to 0x40 here too.
int f(int a)
{
int rt=a;
return rt;
};
int main()
{
f(0x12340678);
};
x86
Non-optimizing MSVC
The OR instruction sets one bit into a register while ignoring other 1 bits.
AND resets one bit. It can be said that AND just copies all bits except one. Indeed, in the second AND
operand only the bits that need to be saved are set, just the one do not want to copy is not (which is 0 in
the bitmask). It is the easier way to memorize the logic.
307
OllyDbg
308
OR got executed:
309
The value is reloaded again (because the compiler is not in optimizing mode):
310
AND got executed:
The 10th bit has been cleared (or, in other words, all bits were left except the 10th) and the final value
now is
0x12344478 (0b10010001101000100010001111000).
Optimizing MSVC
If we compile it in MSVC with optimization turned on (/Ox), the code is even shorter:
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+var_4], eax
or [ebp+var_4], 4000h
and [ebp+var_4], 0FFFFFDFFh
mov eax, [ebp+var_4]
leave
311
retn
f endp
There is a redundant code present, however, it is shorter than the MSVC version without optimization.
Now let’s try GCC with optimization turned on -O3:
Optimizing GCC
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
pop ebp
or ah, 40h
and ah, 0FDh
retn
f endp
That’s shorter. It is worth noting the compiler works with the EAX register part via the AH register—that is
the EAX register part from the 8th to the 15th bits included.
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
N.B. The 16-bit CPU 8086 accumulator was named AX and consisted of two 8-bit halves—AL (lower byte)
and AH (higher byte). In 80386 almost all registers were extended to 32-bit, the accumulator was named
EAX, but for the sake of compatibility, its older parts may be still accessed as AX/AH/AL.
Since all x86 CPUs are successors of the 16-bit 8086 CPU, these older 16-bit opcodes are shorter than the
newer 32-bit ones. That’s why the or ah, 40h instruction occupies only 3 bytes. It would be more logical
way to emit here or eax, 04000h but that is 5 bytes, or even 6 (in case the register in the first operand
is not EAX).
It would be even shorter if to turn on the -O3 optimization flag and also set regparm=3.
Indeed, the first argument is already loaded in EAX, so it is possible to work with it in-place. It is worth
noting that both the function prologue (push ebp / mov ebp,esp) and epilogue (pop ebp) can easily be
omitted here, but GCC probably is not good enough to do such code size optimizations. However, such
short functions are better to be inlined functions ( 3.14 on page 506).
312
ARM + Optimizing Keil 6/2013 (ARM mode)
BIC (BItwise bit Clear) is an instruction for clearing specific bits. This is just like the AND instruction, but
with inverted operand. I.e., it’s analogous to a NOT +AND instruction pair.
ORR is “logical or”, analogous to OR in x86.
So far it’s easy.
Seems like Keil decided that the code in Thumb mode, making 0x200 from 0x4000, is more compact than
the code for writing 0x200 to an arbitrary register.
So that is why, with the help of ASRS (arithmetic shift right), this value is calculated as 0x4000 ≫ 5.
The code that was generated by LLVM, in source code form could be something like this:
REMOVE_BIT (rt, 0x4200);
SET_BIT (rt, 0x4000);
141
And it does exactly what we need. But why 0x4200? Perhaps that an artifact from LLVM’s optimizer .
Probably a compiler’s optimizer error, but the generated code works correctly anyway.
You can read more about compiler anomalies here ( 11.4 on page 981).
Optimizing Xcode 4.6.3 (LLVM) for Thumb mode generates the same code.
return rt;
};
313
f PROC
BIC r0,r0,#0x1000
BIC r0,r0,#0x234
BX lr
ENDP
There are two BIC instructions, i.e., bits 0x1234 are cleared in two passes.
This is because it’s not possible to encode 0x1234 in a BIC instruction, but it’s possible to encode 0x1000
and 0x234.
Optimizing GCCcompiling for ARM64 can use the AND instruction instead of BIC:
Non-optimizing GCC generates more redundant code, but works just like optimized:
MIPS
ORI is, of course, the OR operation. “I” in the instruction name means that the value is embedded in the
machine code.
But after that we have AND. There is no way to use ANDI because it’s not possible to embed the 0xFFFFFDFF
number in a single instruction, so the compiler has to load 0xFFFFFDFF into register $V0 first and then
generates AND which takes all its values from registers.
314
1.28.3 Shifts
Bit shifts in C/C++ are implemented using ≪ and ≫ operators. The x86 ISA has the SHL (SHift Left) and
SHR (SHift Right) instructions for this. Shift instructions are often used in division and multiplications by
powers of two: 2n (e.g., 1, 2, 4, 8, etc.): 1.24.1 on page 211, 1.24.2 on page 216.
Shifting operations are also so important because they are often used for specific bit isolation or for
constructing a value of several scattered bits.
31 30 23 22 0
( S — sign )
The sign of number is in the MSB142 . Will it be possible to change the sign of a floating point number
without any FPU instructions?
#include <stdio.h>
int main()
{
printf ("my_abs():\n");
printf ("%f\n", my_abs (123.456));
printf ("%f\n", my_abs (-456.123));
printf ("set_sign():\n");
printf ("%f\n", set_sign (123.456));
printf ("%f\n", set_sign (-456.123));
printf ("negate():\n");
printf ("%f\n", negate (123.456));
printf ("%f\n", negate (-456.123));
};
We need this trickery in C/C++ to copy to/from float value without actual conversion. So there are three
functions: my_abs() resets MSB; set_sign() sets MSB and negate() flips it.
XOR can be used to flip a bit: 2.6 on page 456.
x86
315
and DWORD PTR _i$[esp-4], 2147483647 ; 7fffffffH
fld DWORD PTR _tmp$[esp-4]
ret 0
_my_abs ENDP
_tmp$ = 8
_i$ = 8
_set_sign PROC
or DWORD PTR _i$[esp-4], -2147483648 ; 80000000H
fld DWORD PTR _tmp$[esp-4]
ret 0
_set_sign ENDP
_tmp$ = 8
_i$ = 8
_negate PROC
xor DWORD PTR _i$[esp-4], -2147483648 ; 80000000H
fld DWORD PTR _tmp$[esp-4]
ret 0
_negate ENDP
An input value of type float is taken from the stack, but treated as an integer value.
AND and OR reset and set the desired bit. XOR flips it.
Finally, the modified value is loaded into ST0, because floating-point numbers are returned in this register.
Now let’s try optimizing MSVC 2012 for x64:
tmp$ = 8
i$ = 8
set_sign PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
bts eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
set_sign ENDP
tmp$ = 8
i$ = 8
negate PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
btc eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
negate ENDP
The input value is passed in XMM0, then it is copied into the local stack and then we see some instructions
that are new to us: BTR, BTS, BTC.
These instructions are used for resetting (BTR), setting (BTS) and inverting (or complementing: BTC) spe-
cific bits. The 31st bit is MSB, counting from 0.
316
Finally, the result is copied into XMM0, because floating point values are returned through XMM0 in Win64
environment.
MIPS
set_sign:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do OR:
or $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot
negate:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do XOR:
xor $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot
One single LUI instruction is used to load 0x80000000 into a register, because LUI is clearing the low 16
bits and these are zeros in the constant, so one LUI without subsequent ORI is enough.
ARM
set_sign PROC
; do OR:
ORR r0,r0,#0x80000000
BX lr
ENDP
317
negate PROC
; do XOR:
EOR r0,r0,#0x80000000
BX lr
ENDP
So far so good.
ARM has the BIC instruction, which explicitly clears specific bit(s). EOR is the ARM instruction name for
XOR (“Exclusive OR”).
set_sign PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
ORRS r0,r0,r1
; r0=r0 | 0x80000000
BX lr
ENDP
negate PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
EORS r0,r0,r1
; r0=r0 ^ 0x80000000
BX lr
ENDP
Thumb mode in ARM offers 16-bit instructions and not much data can be encoded in them, so here a
MOVS/LSLS instruction pair is used for forming the 0x80000000 constant. It works like this: 1 << 31 =
0x80000000.
The code of my_abs is weird and it effectively works like this expression: (i << 1) >> 1. This statement looks
meaningless. But nevertheless, when input << 1 is executed, the MSB (sign bit) is just dropped. When
the subsequent result >> 1 statement is executed, all bits are now in their own places, but MSB is zero,
because all “new” bits appearing from the shift operations are always zeros. That is how the LSLS/LSRS
instruction pair clears MSB.
set_sign
318
; copy from S0 to R2:
FMRS R2, S0
; do OR:
ORR R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR
negate
; copy from S0 to R2:
FMRS R2, S0
; do ADD:
ADD R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR
Let’s run Raspberry Pi Linux in QEMU and it emulates an ARM FPU, so S-registers are used here for floating
point numbers instead of R-registers.
The FMRS instruction copies data from GPR to the FPU and back.
my_abs() and set_sign() looks as expected, but negate()? Why is there ADD instead of XOR?
It’s hard to believe, but the instruction ADD register, 0x80000000 works just like
XOR register, 0x80000000. First of all, what’s our goal? The goal is to flip the MSB, so let’s forget
about the XOR operation. From school-level mathematics we may recall that adding values like 1000 to
other values never affects the last 3 digits. For example: 1234567 + 10000 = 1244567 (last 4 digits are never
affected).
But here we operate in binary base and
0x80000000 is 0b100000000000000000000000000000000, i.e., only the highest bit is set.
Adding 0x80000000 to any value never affects the lowest 31 bits, but affects only the MSB. Adding 1 to
0 is resulting in 1.
Adding 1 to 1 is resulting in 0b10 in binary form, but the 32th bit (counting from zero) gets dropped,
because our registers are 32 bit wide, so the result is 0. That’s why XOR can be replaced by ADD here.
It’s hard to say why GCC decided to do this, but it works correctly.
return rt;
};
int main()
{
f(0x12345678); // test
};
143 modern x86 CPUs (supporting SSE4) even have a POPCNT instruction for it
319
In this loop, the iteration count value i is counting from 0 to 31, so the 1 ≪ i statement is counting from 1
to 0x80000000. Describing this operation in natural language, we would say shift 1 by n bits left. In other
words, 1 ≪ i statement consequently produces all possible bit positions in a 32-bit number. The freed bit
at right is always cleared.
Here is a table of all possible 1 ≪ i for i = 0 . . . 31:
C/C++ expression Power of two Decimal form Hexadecimal form
1≪0 20 1 1
1≪1 21 2 2
1≪2 22 4 4
1≪3 23 8 8
1≪4 24 16 0x10
1≪5 25 32 0x20
1≪6 26 64 0x40
1≪7 27 128 0x80
1≪8 28 256 0x100
1≪9 29 512 0x200
1 ≪ 10 210 1024 0x400
1 ≪ 11 211 2048 0x800
1 ≪ 12 212 4096 0x1000
1 ≪ 13 213 8192 0x2000
1 ≪ 14 214 16384 0x4000
1 ≪ 15 215 32768 0x8000
1 ≪ 16 216 65536 0x10000
1 ≪ 17 217 131072 0x20000
1 ≪ 18 218 262144 0x40000
1 ≪ 19 219 524288 0x80000
1 ≪ 20 220 1048576 0x100000
1 ≪ 21 221 2097152 0x200000
1 ≪ 22 222 4194304 0x400000
1 ≪ 23 223 8388608 0x800000
1 ≪ 24 224 16777216 0x1000000
1 ≪ 25 225 33554432 0x2000000
1 ≪ 26 226 67108864 0x4000000
1 ≪ 27 227 134217728 0x8000000
1 ≪ 28 228 268435456 0x10000000
1 ≪ 29 229 536870912 0x20000000
1 ≪ 30 230 1073741824 0x40000000
1 ≪ 31 231 2147483648 0x80000000
These constant numbers (bit masks) very often appear in code and a practicing reverse engineer must
be able to spot them quickly.
Decimal numbers below 65536 and hexadecimal ones are very easy to memorize. While decimal numbers
above 65536 are, probably, not worth memorizing.
These constants are very often used for mapping flags to specific bits. For example, here is excerpt from
ssl_private.h from Apache 2.4.6 source code:
/**
* Define the SSL options
*/
#define SSL_OPT_NONE (0)
#define SSL_OPT_RELSET (1<<0)
#define SSL_OPT_STDENVVARS (1<<1)
#define SSL_OPT_EXPORTCERTDATA (1<<3)
#define SSL_OPT_FAKEBASICAUTH (1<<4)
#define SSL_OPT_STRICTREQUIRE (1<<5)
#define SSL_OPT_OPTRENEGOTIATE (1<<6)
#define SSL_OPT_LEGACYDNFORMAT (1<<7)
320
zero, it might be even 123456, that is why it always works correctly.
x86
MSVC
321
OllyDbg
Let’s load this example into OllyDbg. Let the input value be 0x12345678.
For i = 1, we see how i is loaded into ECX:
322
SHL has been executed:
323
AND sets ZF to 1, which implies that the input value (0x12345678) ANDed with 2 results in 0:
Figure 1.101: OllyDbg: i = 1, is there that bit in the input value? No. (ZF =1)
324
Let’s trace a bit further and i is now 4. SHL is to be executed now:
325
EDX =1 ≪ 4 (or 0x10 or 16):
326
AND is executed:
Figure 1.104: OllyDbg: i = 4, is there that bit in the input value? Yes. (ZF =0)
GCC
push ebp
mov ebp, esp
push ebx
sub esp, 10h
mov [ebp+rt], 0
mov [ebp+i], 0
jmp short loc_80483EF
loc_80483D0:
mov eax, [ebp+i]
mov edx, 1
mov ebx, edx
mov ecx, eax
shl ebx, cl
mov eax, ebx
and eax, [ebp+arg_0]
test eax, eax
jz short loc_80483EB
add [ebp+rt], 1
loc_80483EB:
add [ebp+i], 1
loc_80483EF:
327
cmp [ebp+i], 1Fh
jle short loc_80483D0
mov eax, [ebp+rt]
add esp, 10h
pop ebx
pop ebp
retn
f endp
x64
int f(uint64_t a)
{
uint64_t i;
int rt=0;
return rt;
};
So far so easy.
Listing 1.294: Non-optimizing GCC 4.8.2
f:
push rbp
mov rbp, rsp
mov QWORD PTR [rbp-24], rdi ; a
mov DWORD PTR [rbp-12], 0 ; rt=0
mov QWORD PTR [rbp-8], 0 ; i=0
jmp .L2
.L4:
mov rax, QWORD PTR [rbp-8]
mov rdx, QWORD PTR [rbp-24]
; RAX = i, RDX = a
mov ecx, eax
; ECX = i
shr rdx, cl
; RDX = RDX>>CL = a>>i
mov rax, rdx
; RAX = RDX = a>>i
and eax, 1
; EAX = EAX&1 = (a>>i)&1
test rax, rax
; the last bit is zero?
; skip the next ADD instruction, if it was so.
je .L3
add DWORD PTR [rbp-12], 1 ; rt++
.L3:
add QWORD PTR [rbp-8], 1 ; i++
.L2:
cmp QWORD PTR [rbp-8], 63 ; i<63?
jbe .L4 ; jump to the loop body begin, if so
mov eax, DWORD PTR [rbp-12] ; return rt
pop rbp
ret
328
Optimizing GCC 4.8.2
329
Here the ROL instruction is used instead of SHL, which is in fact “rotate left” instead of “shift left”, but in
this example it works just as SHL.
You can read more about the rotate instruction here: .1.6 on page 1020.
R8 here is counting from 64 to 0. It’s just like an inverted i.
Here is a table of some registers during the execution:
RDX R8
0x0000000000000001 64
0x0000000000000002 63
0x0000000000000004 62
0x0000000000000008 61
... ...
0x4000000000000000 2
0x8000000000000000 1
At the end we see the FATRET instruction, which was explained here: 1.28.5 on the previous page.
Optimizing MSVC 2012 does almost the same job as optimizing MSVC 2010, but somehow, it generates
two identical loop bodies and the loop count is now 32 instead of 64.
To be honest, it’s not possible to say why. Some optimization trick? Maybe it’s better for the loop body to
be slightly longer?
Anyway, such code is relevant here to show that sometimes the compiler output may be really weird and
illogical, but perfectly working.
330
TST R1, R2,LSL R3 ; set flags according to R1 & (R2<<R3)
ADD R3, R3, #1 ; R3++
ADDNE R0, R0, #1 ; if ZF flag is cleared by TST, then R0++
CMP R3, #32
BNE loc_2E54
BX LR
Almost the same, but here are two LSL.W/TST instructions are used instead of a single TST, because in
Thumb mode it is not possible to define LSL modifier directly in TST.
MOV R1, R0
MOVS R0, #0
MOV.W R9, #1
MOVS R3, #0
loc_2F7A
LSL.W R2, R9, R3
TST R2, R1
ADD.W R3, R3, #1
IT NE
ADDNE R0, #1
CMP R3, #32
BNE loc_2F7A
BX LR
Let’s take the 64-bit example which has been already used: 1.28.5 on page 328.
The result is very similar to what GCC generates for x64: 1.295 on page 329.
The CSEL instruction is “Conditional SELect”. It just chooses one variable of two depending on the flags
set by TST and copies the value into W2, which holds the “rt” variable.
147 These instructions are also called “data processing instructions”
331
ARM64 + Non-optimizing GCC 4.9
And again, we’ll work on the 64-bit example which was already used: 1.28.5 on page 328. The code is
more verbose, as usual.
MIPS
Non-optimizing GCC
332
loc_20:
li $v1, 1
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
sllv $v0, $v1, $v0
; $v0 = 1<<i
move $v1, $v0
lw $v0, 0x18+a($fp)
or $at, $zero ; load delay slot, NOP
and $v0, $v1, $v0
; $v0 = a & (1<<i)
; is a & (1<<i) equals to zero? jump to loc_58 then:
beqz $v0, loc_58
or $at, $zero
; no jump occurred, that means a & (1<<i)!=0, so increment "rt" then:
lw $v0, 0x18+rt($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+rt($fp)
loc_58:
; increment i:
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+i($fp)
loc_68:
; load i and compare it with 0x20 (32).
; jump to loc_20 if it is less then 0x20 (32):
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
slti $v0, 0x20 # ' '
bnez $v0, loc_20
or $at, $zero ; branch delay slot, NOP
; function epilogue. return rt:
lw $v0, 0x18+rt($fp)
move $sp, $fp ; load delay slot
lw $fp, 0x18+var_4($sp)
addiu $sp, 0x18 ; load delay slot
jr $ra
or $at, $zero ; branch delay slot, NOP
That is verbose: all local variables are located in the local stack and reloaded each time they’re needed.
The SLLV instruction is “Shift Word Left Logical Variable”, it differs from SLL only in that the shift amount
is encoded in the SLL instruction (and is fixed, as a consequence), but SLLV takes shift amount from a
register.
Optimizing GCC
That is terser. There are two shift instructions instead of one. Why?
It’s possible to replace the first SLLV instruction with an unconditional branch instruction that jumps right
to the second SLLV. But this is another branching instruction in the function, and it’s always favorable to
get rid of them: 2.10.1 on page 462.
333
loc_14:
and $a1, $a0
; $a1 = a&(1<<i)
; increment i:
addiu $v1, 1
; jump to loc_28 if a&(1<<i)==0 and increment rt:
beqz $a1, loc_28
addiu $a2, $v0, 1
; if BEQZ was not triggered, save updated rt into $v0:
move $v0, $a2
loc_28:
; if i!=32, jump to loc_14 and also prepare next shifted value:
bne $v1, $a3, loc_14
sllv $a1, $t0, $v1
; return
jr $ra
or $at, $zero ; branch delay slot, NOP
1.28.6 Conclusion
Analogous to the C/C++ shifting operators ≪ and ≫, the shift instructions in x86 are SHR/SHL (for unsigned
values) and SAR/SHL (for signed values).
The shift instructions in ARM are LSR/LSL (for unsigned values) and ASR/LSL (for signed values).
It’s also possible to add shift suffix to some instructions (which are called “data processing instructions”).
Sometimes, AND is used instead of TEST, but the flags that are set are the same.
This is usually done by this C/C++ code snippet (shift value by n bits right, then cut off lowest bit):
334
Listing 1.308: x86
; REG=input_value
; CL=n
SHR REG, CL
AND REG, 1
Or (shift 1 bit n times left, isolate this bit in input value and check if it’s not zero):
335
This is actually leaving all bits set except one.
ARM in ARM mode has BIC instruction, which works like the NOT +AND instruction pair:
1.28.7 Exercises
• http://challenges.re/67
• http://challenges.re/68
• http://challenges.re/69
• http://challenges.re/70
int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}
There are two functions: the first one is used to initialize the internal state, and the second one is called
to generate pseudorandom numbers.
We see that two constants are used in the algorithm. They are taken from [William H. Press and Saul A.
Teukolsky and William T. Vetterling and Brian P. Flannery, Numerical Recipes, (2007)].
Let’s define them using a #define C/C++ statement. It’s a macro.
148 Mersenne twister is better
336
The difference between a C/C++ macro and a constant is that all macros are replaced with their value by
C/C++ preprocessor, and they don’t take any memory, unlike variables.
In contrast, a constant is a read-only variable.
It’s possible to take a pointer (or address) of a constant variable, but impossible to do so with a macro.
The last AND operation is needed because by C-standard my_rand() has to return a value in the 0..32767
range.
If you want to get 32-bit pseudorandom values, just omit the last AND operation.
1.29.1 x86
Listing 1.322: Optimizing MSVC 2013
_BSS SEGMENT
_rand_state DD 01H DUP (?)
_BSS ENDS
_init$ = 8
_srand PROC
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state, eax
ret 0
_srand ENDP
_TEXT SEGMENT
_rand PROC
imul eax, DWORD PTR _rand_state, 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
_rand ENDP
_TEXT ENDS
Here we see it: both constants are embedded into the code. There is no memory allocated for them.
The my_srand() function just copies its input value into the internal
rand_state variable.
my_rand() takes it, calculates the next rand_state, cuts it and leaves it in the EAX register.
The non-optimized version is more verbose:
_init$ = 8
_srand PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _init$[ebp]
mov DWORD PTR _rand_state, eax
pop ebp
ret 0
_srand ENDP
_TEXT SEGMENT
_rand PROC
push ebp
mov ebp, esp
imul eax, DWORD PTR _rand_state, 1664525
mov DWORD PTR _rand_state, eax
mov ecx, DWORD PTR _rand_state
add ecx, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, ecx
337
mov eax, DWORD PTR _rand_state
and eax, 32767 ; 00007fffH
pop ebp
ret 0
_rand ENDP
_TEXT ENDS
1.29.2 x64
The x64 version is mostly the same and uses 32-bit registers instead of 64-bit ones (because we are
working with int values here).
But my_srand() takes its input argument from the ECX register rather than from stack:
init$ = 8
my_srand PROC
; ECX = input argument
mov DWORD PTR rand_state, ecx
ret 0
my_srand ENDP
_TEXT SEGMENT
my_rand PROC
imul eax, DWORD PTR rand_state, 1664525 ; 0019660dH
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
my_rand ENDP
_TEXT ENDS
my_rand PROC
LDR r0,|L0.52| ; load pointer to rand_state
LDR r2,|L0.56| ; load RNG_a
LDR r1,[r0,#0] ; load rand_state
MUL r1,r2,r1
LDR r2,|L0.60| ; load RNG_c
ADD r1,r1,r2
STR r1,[r0,#0] ; save rand_state
; AND with 0x7FFF:
LSL r0,r1,#17
LSR r0,r0,#17
BX lr
ENDP
|L0.52|
DCD ||.data||
|L0.56|
DCD 0x0019660d
338
|L0.60|
DCD 0x3c6ef35f
rand_state
DCD 0x00000000
It’s not possible to embed 32-bit constants into ARM instructions, so Keil has to place them externally and
load them additionally. One interesting thing is that it’s not possible to embed the 0x7FFF constant as
well. So what Keil does is shifting rand_state left by 17 bits and then shifting it right by 17 bits. This is
analogous to the (rand_state ≪ 17) ≫ 17 statement in C/C++. It seems to be useless operation, but what it
does is clearing the high 17 bits, leaving the low 15 bits intact, and that’s our goal after all.
Optimizing Keil for Thumb mode generates mostly the same code.
1.29.4 MIPS
Listing 1.326: Optimizing GCC 4.4.5 (IDA)
my_srand:
; store $a0 to rand_state:
lui $v0, (rand_state >> 16)
jr $ra
sw $a0, rand_state
my_rand:
; load rand_state to $v0:
lui $v1, (rand_state >> 16)
lw $v0, rand_state
or $at, $zero ; load delay slot
; multiplicate rand_state in $v0 by 1664525 (RNG_a):
sll $a1, $v0, 2
sll $a0, $v0, 4
addu $a0, $a1, $a0
sll $a1, $a0, 6
subu $a0, $a1, $a0
addu $a0, $v0
sll $a1, $a0, 5
addu $a0, $a1
sll $a0, 3
addu $v0, $a0, $v0
sll $a0, $v0, 2
addu $v0, $a0
; add 1013904223 (RNG_c)
; the LI instruction is coalesced by IDA from LUI and ORI
li $a0, 0x3C6EF35F
addu $v0, $a0
; store to rand_state:
sw $v0, (rand_state & 0xFFFF)($v1)
jr $ra
andi $v0, 0x7FFF ; branch delay slot
Wow, here we see only one constant (0x3C6EF35F or 1013904223). Where is the other one (1664525)?
It seems that multiplication by 1664525 is performed by just using shifts and additions! Let’s check this
assumption:
#define RNG_a 1664525
int f (int a)
{
return a*RNG_a;
}
339
addu $v0, $v1, $v0
sll $v1, $v0, 6
subu $v0, $v1, $v0
addu $v0, $a0
sll $v1, $v0, 5
addu $v0, $v1
sll $v0, 3
addu $a0, $v0, $a0
sll $v0, $a0, 2
jr $ra
addu $v0, $a0, $v0 ; branch delay slot
Indeed!
MIPS relocations
We will also focus on how such operations as load from memory and store to memory actually work.
The listings here are produced by IDA, which hides some details.
We’ll run objdump twice: to get a disassembled listing and also relocations list:
Listing 1.328: Optimizing GCC 4.4.5 (objdump)
# objdump -D rand_O3.o
...
00000000 <my_srand>:
0: 3c020000 lui v0,0x0
4: 03e00008 jr ra
8: ac440000 sw a0,0(v0)
0000000c <my_rand>:
c: 3c030000 lui v1,0x0
10: 8c620000 lw v0,0(v1)
14: 00200825 move at,at
18: 00022880 sll a1,v0,0x2
1c: 00022100 sll a0,v0,0x4
20: 00a42021 addu a0,a1,a0
24: 00042980 sll a1,a0,0x6
28: 00a42023 subu a0,a1,a0
2c: 00822021 addu a0,a0,v0
30: 00042940 sll a1,a0,0x5
34: 00852021 addu a0,a0,a1
38: 000420c0 sll a0,a0,0x3
3c: 00821021 addu v0,a0,v0
40: 00022080 sll a0,v0,0x2
44: 00441021 addu v0,v0,a0
48: 3c043c6e lui a0,0x3c6e
4c: 3484f35f ori a0,a0,0xf35f
50: 00441021 addu v0,v0,a0
54: ac620000 sw v0,0(v1)
58: 03e00008 jr ra
5c: 30427fff andi v0,v0,0x7fff
...
# objdump -r rand_O3.o
...
...
340
Let’s consider the two relocations for the my_srand() function.
The first one, for address 0 has a type of R_MIPS_HI16 and the second one for address 8 has a type of
R_MIPS_LO16.
That implies that address of the beginning of the .bss segment is to be written into the instructions at
address of 0 (high part of address) and 8 (low part of address).
The rand_state variable is at the very start of the .bss segment.
So we see zeros in the operands of instructions LUI and SW, because nothing is there yet— the compiler
don’t know what to write there.
The linker will fix this, and the high part of the address will be written into the operand of LUI and the low
part of the address—to the operand of SW.
SW will sum up the low part of the address and what is in register $V0 (the high part is there).
It’s the same story with the my_rand() function: R_MIPS_HI16 relocation instructs the linker to write the
high part of the .bss segment address into instruction LUI.
So the high part of the rand_state variable address is residing in register $V1.
The LW instruction at address 0x10 sums up the high and low parts and loads the value of the rand_state
variable into $V0.
The SW instruction at address 0x54 do the summing again and then stores the new value to the rand_state
global variable.
IDA processes relocations while loading, thus hiding these details, but we should keep them in mind.
1.30 Structures
A C/C++ structure, with some assumptions, is just a set of variables, always stored in memory together,
not necessary of the same type 149 .
void main()
{
149 AKA “heterogeneous container”
150 MSDN: SYSTEMTIME structure
341
SYSTEMTIME t;
GetSystemTime (&t);
return;
};
16 bytes are allocated for this structure in the local stack —that is exactly sizeof(WORD)*8 (there are 8
WORD variables in the structure).
Pay attention to the fact that the structure begins with the wYear field. It can be said that a pointer to the
SYSTEMTIME structure is passed to the GetSystemTime()151 , but it is also can be said that a pointer to
the wYear field is passed, and that is the same! GetSystemTime() writes the current year to the WORD
pointer pointing to, then shifts 2 bytes ahead, writes current month, etc., etc.
342
OllyDbg
Let’s compile this example in MSVC 2010 with /GS- /MD keys and run it in OllyDbg.
Let’s open windows for data and stack at the address which is passed as the first argument of the
GetSystemTime() function, and let’s wait until it’s executed. We see this:
The system time of the function execution on my computer is 9 December 2014, 22:29:52:
Each two bytes represent one field of the structure. Since the endianness is little endian, we see the low
byte first and then the high one.
Hence, these are the values currently stored in memory:
Hexadecimal number decimal number field name
0x07DE 2014 wYear
0x000C 12 wMonth
0x0002 2 wDayOfWeek
0x0009 9 wDay
0x0016 22 wHour
0x001D 29 wMinute
0x0034 52 wSecond
0x03D4 980 wMilliseconds
The same values are seen in the stack window, but they are grouped as 32-bit values.
And then printf() just takes the values it needs and outputs them to the console.
Some values aren’t output by printf() (wDayOfWeek and wMilliseconds), but they are in memory right
now, available for use.
The fact that the structure fields are just variables located side-by-side, can be easily demonstrated by
doing the following. Keeping in mind the SYSTEMTIME structure description, it’s possible to rewrite this
simple example like this:
343
#include <windows.h>
#include <stdio.h>
void main()
{
WORD array[8];
GetSystemTime (array);
return;
};
344
#include <windows.h>
#include <stdio.h>
void main()
{
SYSTEMTIME *t;
GetSystemTime (t);
free (t);
return;
};
Let’s compile it now with optimization (/Ox) so it would be easy to see what we need.
So, sizeof(SYSTEMTIME) = 16 and that is exact number of bytes to be allocated by malloc(). It returns
a pointer to a freshly allocated memory block in the EAX register, which is then moved into the ESI register.
GetSystemTime() win32 function takes care of saving value in ESI, and that is why it is not saved here
and continues to be used after the GetSystemTime() call.
New instruction —MOVZX (Move with Zero eXtend). It may be used in most cases as MOVSX, but it sets the
remaining bits to 0. That’s because printf() requires a 32-bit int, but we got a WORD in the structure —
that is 16-bit unsigned type. That’s why by copying the value from a WORD into int, bits from 16 to 31
must be cleared, because a random noise may be there, which is left from the previous operations on the
register(s).
In this example, it’s possible to represent the structure as an array of 8 WORDs:
#include <windows.h>
#include <stdio.h>
345
void main()
{
WORD *t;
GetSystemTime (t);
free (t);
return;
};
We get:
_main PROC
push esi
push 16
call _malloc
add esp, 4
mov esi, eax
push esi
call DWORD PTR __imp__GetSystemTime@4
movzx eax, WORD PTR [esi+12]
movzx ecx, WORD PTR [esi+10]
movzx edx, WORD PTR [esi+8]
push eax
movzx eax, WORD PTR [esi+6]
push ecx
movzx ecx, WORD PTR [esi+2]
push edx
movzx edx, WORD PTR [esi]
push eax
push ecx
push edx
push OFFSET $SG78594
call _printf
push esi
call _free
add esp, 32
xor eax, eax
pop esi
ret 0
_main ENDP
Again, we got the code that cannot be distinguished from the previous one.
And again it has to be noted, you haven’t to do this in practice, unless you really know what you are doing.
void main()
{
struct tm t;
time_t unix_time;
346
unix_time=time(NULL);
Somehow, IDA did not write the local variables’ names in the local stack. But since we already are expe-
rienced reverse engineers :-) we may do it without this information in this simple example.
Please also pay attention to the lea edx, [eax+76Ch] —this instruction just adds 0x76C (1900) to value
in EAX, but doesn’t modify any flags. See also the relevant section about LEA ( .1.6 on page 1014).
347
GDB
152
Let’s try to load the example into GDB :
We can easily find our structure in the stack. First, let’s see how it’s defined in time.h:
Pay attention that 32-bit int is used here instead of WORD in SYSTEMTIME. So, each field occupies 32-bit.
Here are the fields of our structure in the stack:
0xbffff0dc: 0x080484c3 0x080485c0 0x000007de 0x00000000
0xbffff0ec: 0x08048301 0x538c93ed 0x00000025 sec 0x0000000a min
0xbffff0fc: 0x00000012 hour 0x00000002 mday 0x00000005 mon 0x00000072 year
0xbffff10c: 0x00000001 wday 0x00000098 yday 0x00000001 isdst0x00002a30
0xbffff11c: 0x0804b090 0x08048530 0x00000000 0x00000000
Or as a table:
Hexadecimal number decimal number field name
0x00000025 37 tm_sec
0x0000000a 10 tm_min
0x00000012 18 tm_hour
0x00000002 2 tm_mday
0x00000005 5 tm_mon
0x00000072 114 tm_year
0x00000001 1 tm_wday
0x00000098 152 tm_yday
0x00000001 1 tm_isdst
152 The date result is slightly corrected for demonstration purposes. Of course, it’s not possible to run GDB that quickly, in the same
second.
348
Just like SYSTEMTIME ( 1.30.1 on page 341),
there are also other fields available that are not used, like tm_wday, tm_yday, tm_isdst.
ARM
Same example:
PUSH {LR}
MOVS R0, #0 ; timer
SUB SP, SP, #0x34
BL time
STR R0, [SP,#0x38+timer]
MOV R1, SP ; tp
ADD R0, SP, #0x38+timer ; timer
BL localtime_r
LDR R1, =0x76C
LDR R0, [SP,#0x38+var_24]
ADDS R1, R0, R1
ADR R0, aYearD ; "Year: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_28]
ADR R0, aMonthD ; "Month: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_2C]
ADR R0, aDayD ; "Day: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_30]
ADR R0, aHourD ; "Hour: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_34]
ADR R0, aMinutesD ; "Minutes: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_38]
ADR R0, aSecondsD ; "Seconds: %d\n"
BL __2printf
ADD SP, SP, #0x34
POP {PC}
IDA “knows” the tm structure (because IDA “knows” the types of the arguments of library functions like
localtime_r()),
so it shows here structure elements accesses and their names.
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #0x30
MOVS R0, #0 ; time_t *
BLX _time
ADD R1, SP, #0x38+var_34 ; struct tm *
349
STR R0, [SP,#0x38+var_38]
MOV R0, SP ; time_t *
BLX _localtime_r
LDR R1, [SP,#0x38+var_34.tm_year]
MOV R0, 0xF44 ; "Year: %d\n"
ADD R0, PC ; char *
ADDW R1, R1, #0x76C
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mon]
MOV R0, 0xF3A ; "Month: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mday]
MOV R0, 0xF35 ; "Day: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_hour]
MOV R0, 0xF2E ; "Hour: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_min]
MOV R0, 0xF28 ; "Minutes: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34]
MOV R0, 0xF25 ; "Seconds: %d\n"
ADD R0, PC ; char *
BLX _printf
ADD SP, SP, #0x30
POP {R7,PC}
...
MIPS
350
19 sw $gp, 0x50+var_40($sp)
20 lw $t9, (time & 0xFFFF)($gp)
21 or $at, $zero ; load delay slot, NOP
22 jalr $t9
23 move $a0, $zero ; branch delay slot, NOP
24 lw $gp, 0x50+var_40($sp)
25 addiu $a0, $sp, 0x50+var_38
26 lw $t9, (localtime_r & 0xFFFF)($gp)
27 addiu $a1, $sp, 0x50+seconds
28 jalr $t9
29 sw $v0, 0x50+var_38($sp) ; branch delay slot
30 lw $gp, 0x50+var_40($sp)
31 lw $a1, 0x50+year($sp)
32 lw $t9, (printf & 0xFFFF)($gp)
33 la $a0, $LC0 # "Year: %d\n"
34 jalr $t9
35 addiu $a1, 1900 ; branch delay slot
36 lw $gp, 0x50+var_40($sp)
37 lw $a1, 0x50+month($sp)
38 lw $t9, (printf & 0xFFFF)($gp)
39 lui $a0, ($LC1 >> 16) # "Month: %d\n"
40 jalr $t9
41 la $a0, ($LC1 & 0xFFFF) # "Month: %d\n" ; branch delay slot
42 lw $gp, 0x50+var_40($sp)
43 lw $a1, 0x50+day($sp)
44 lw $t9, (printf & 0xFFFF)($gp)
45 lui $a0, ($LC2 >> 16) # "Day: %d\n"
46 jalr $t9
47 la $a0, ($LC2 & 0xFFFF) # "Day: %d\n" ; branch delay slot
48 lw $gp, 0x50+var_40($sp)
49 lw $a1, 0x50+hour($sp)
50 lw $t9, (printf & 0xFFFF)($gp)
51 lui $a0, ($LC3 >> 16) # "Hour: %d\n"
52 jalr $t9
53 la $a0, ($LC3 & 0xFFFF) # "Hour: %d\n" ; branch delay slot
54 lw $gp, 0x50+var_40($sp)
55 lw $a1, 0x50+minutes($sp)
56 lw $t9, (printf & 0xFFFF)($gp)
57 lui $a0, ($LC4 >> 16) # "Minutes: %d\n"
58 jalr $t9
59 la $a0, ($LC4 & 0xFFFF) # "Minutes: %d\n" ; branch delay slot
60 lw $gp, 0x50+var_40($sp)
61 lw $a1, 0x50+seconds($sp)
62 lw $t9, (printf & 0xFFFF)($gp)
63 lui $a0, ($LC5 >> 16) # "Seconds: %d\n"
64 jalr $t9
65 la $a0, ($LC5 & 0xFFFF) # "Seconds: %d\n" ; branch delay slot
66 lw $ra, 0x50+var_4($sp)
67 or $at, $zero ; load delay slot, NOP
68 jr $ra
69 addiu $sp, 0x50
70
71 $LC0: .ascii "Year: %d\n"<0>
72 $LC1: .ascii "Month: %d\n"<0>
73 $LC2: .ascii "Day: %d\n"<0>
74 $LC3: .ascii "Hour: %d\n"<0>
75 $LC4: .ascii "Minutes: %d\n"<0>
76 $LC5: .ascii "Seconds: %d\n"<0>
This is an example where the branch delay slots can confuse us.
For example, there is the instruction addiu $a1, 1900 at line 35 which adds 1900 to the year number.
It’s executed before the corresponding JALR at line 34, do not forget about it.
In order to illustrate that the structure is just variables laying side-by-side in one place, let’s rework our
example while looking at the tm structure definition again: listing.1.337.
351
#include <stdio.h>
#include <time.h>
void main()
{
int tm_sec, tm_min, tm_hour, tm_mday, tm_mon, tm_year, tm_wday, tm_yday, tm_isdst;
time_t unix_time;
unix_time=time(NULL);
N.B. The pointer to the tm_sec field is passed into localtime_r, i.e., to the first element of the “structure”.
The compiler warns us:
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 30h
call __main
mov [esp+30h+var_30], 0 ; arg 0
call time
mov [esp+30h+unix_time], eax
lea eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
lea eax, [esp+30h+unix_time]
mov [esp+30h+var_30], eax
call localtime_r
mov eax, [esp+30h+tm_year]
add eax, 1900
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aYearD ; "Year: %d\n"
call printf
mov eax, [esp+30h+tm_mon]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMonthD ; "Month: %d\n"
call printf
352
mov eax, [esp+30h+tm_mday]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aDayD ; "Day: %d\n"
call printf
mov eax, [esp+30h+tm_hour]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aHourD ; "Hour: %d\n"
call printf
mov eax, [esp+30h+tm_min]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMinutesD ; "Minutes: %d\n"
call printf
mov eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aSecondsD ; "Seconds: %d\n"
call printf
leave
retn
main endp
This code is identical to what we saw previously and it is not possible to say, was it a structure in original
source code or just a pack of variables.
And this works. However, it is not recommended to do this in practice.
Usually, non-optimizing compilers allocates variables in the local stack in the same order as they were
declared in the function.
Nevertheless, there is no guarantee.
By the way, some other compiler may warn about the tm_year, tm_mon, tm_mday, tm_hour, tm_min vari-
ables, but not tm_sec are used without being initialized.
Indeed, the compiler is not aware that these are to be filled by
localtime_r() function.
We chose this example, since all structure fields are of type int.
This would not work if structure fields are 16-bit (WORD), like in the case of the SYSTEMTIME structure—
GetSystemTime() will fill them incorrectly (because the local variables are aligned on a 32-bit boundary).
Read more about it in next section: “Fields packing in structure” ( 1.30.4 on page 356).
So, a structure is just a pack of variables laying in one place, side-by-side. We could say that the structure
is the instruction to the compiler, directing it to hold variables in one place. By the way, in some very
early C versions (before 1972), there were no structures at all [Dennis M. Ritchie, The development of the
C language, (1993)]153 .
There is no debugger example here: it is just the same as you already saw.
void main()
{
struct tm t;
time_t unix_time;
int i;
unix_time=time(NULL);
353
We just cast a pointer to structure to an array of int’s. And that works! We run the example at 23:51:45
26-July-2014.
0x0000002D (45)
0x00000033 (51)
0x00000017 (23)
0x0000001A (26)
0x00000006 (6)
0x00000072 (114)
0x00000006 (6)
0x000000CE (206)
0x00000001 (1)
The variables here are in the same order as they are enumerated in the definition of the structure: 1.337
on page 348.
Here is how it gets compiled:
Indeed: the space in the local stack is first treated as a structure, and then it’s treated as an array.
It’s even possible to modify the fields of the structure through this pointer.
And again, it’s dubiously hackish way to do things, not recommended for use in production code.
Exercise
As an exercise, try to modify (increase by 1) the current month number, treating the structure as an array.
We can go even further. Let’s cast the pointer to an array of bytes and dump it:
354
#include <stdio.h>
#include <time.h>
void main()
{
struct tm t;
time_t unix_time;
int i, j;
unix_time=time(NULL);
We also run this example at 23:51:45 26-July-2014 154 . The values are just the same as in the previous
dump ( 1.30.3 on the preceding page), and of course, the lowest byte goes first, because this is a little-
endian architecture ( 2.8 on page 460).
loc_804840A:
movzx eax, byte ptr [esi+ebx] ; load byte
add ebx, 1 ; j=j+1
mov dword ptr [esp+4], offset a0x02x ; "0x%02X "
mov dword ptr [esp], 1
mov [esp+8], eax ; pass loaded byte to printf()
call ___printf_chk
cmp ebx, 4
154 The time and date are the same for demonstration purposes. Byte values are fixed up.
355
jnz short loc_804840A
; print carriage return character (CR)
mov dword ptr [esp], 0Ah ; c
add esi, 4
call _putchar
cmp esi, edi ; meet struct end?
jnz short loc_8048408 ; j=0
lea esp, [ebp-0Ch]
pop ebx
pop esi
pop edi
pop ebp
retn
main endp
This is a relatively rare case when an array is used instead of a structure, on purpose:
Representation of complex numbers
=================================
typedef struct
{
double dat[2];
} gsl_complex;
The real and imaginary part are stored in contiguous elements of a two
element array. This eliminates any padding between the real and
imaginary parts, :code:`dat[0]` and :code:`dat[1]`, allowing the struct to
be mapped correctly onto packed complex arrays.
( https://www.gnu.org/software/gsl/doc/html/complex.html#representation-of-complex-numbers
)
struct s
{
char a;
int b;
char c;
int d;
};
void f(struct s s)
{
printf ("a=%d; b=%d; c=%d; d=%d\n", s.a, s.b, s.c, s.d);
};
int main()
{
struct s tmp;
tmp.a=1;
tmp.b=2;
356
tmp.c=3;
tmp.d=4;
f(tmp);
};
As we see, we have two char fields (each is exactly one byte) and two more —int (each — 4 bytes).
x86
We pass the structure as a whole, but in fact, as we can see, the structure is being copied to a temporary
one (a place in stack is allocated in line 10 for it, and then all 4 fields, one by one, are copied in lines 12
… 19), and then its pointer (address) is to be passed.
The structure is copied because it’s not known whether the f() function going to modify the structure or
not. If it gets changed, then the structure in main() has to remain as it has been.
We could use C/C++ pointers, and the resulting code will be almost the same, but without the copying.
357
As we can see, each field’s address is aligned on a 4-byte boundary. That’s why each char occupies 4
bytes here (like int). Why? Because it is easier for the CPU to access memory at aligned addresses and
to cache data from it.
However, it is not very economical.
Let’s try to compile it with option (/Zp1) (/Zp[n] pack structures on n-byte boundary).
Now the structure takes only 10 bytes and each char value takes 1 byte. What does it give to us? Size
economy. And as drawback —the CPU accessing these fields slower than it could.
The structure is also copied in main(). Not field-by-field, but directly 10 bytes, using three pairs of MOV.
Why not 4?
The compiler decided that it’s better to copy 10 bytes using 3 MOV pairs than to copy two 32-bit words and
two bytes using 4 MOV pairs.
By the way, such copy implementation using MOV instead of calling the memcpy() function is widely used,
because it’s faster than a call to memcpy()—for short blocks, of course: 3.14.1 on page 511.
As it can be easily guessed, if the structure is used in many source and object files, all these must be
compiled with the same convention about structures packing.
Aside from MSVC /Zp option which sets how to align each structure field, there is also the #pragma pack
358
compiler option, which can be defined right in the source code. It is available in both MSVC155 and GCC156 .
Let’s get back to the SYSTEMTIME structure that consists of 16-bit fields. How does our compiler know to
pack them on 1-byte alignment boundary?
WinNT.h file has this:
And this:
This tell the compiler how to pack the structures defined after #pragma pack.
359
OllyDbg + fields are packed by default
Let’s try our example (where the fields are aligned by default (4 bytes)) in OllyDbg:
360
OllyDbg + fields aligning on 1 byte boundary
Things are much clearer here: 4 fields occupy 10 bytes and the values are stored side-by-side
ARM
.text:00000280 f
.text:00000280
.text:00000280 var_18 = -0x18
.text:00000280 a = -0x14
.text:00000280 b = -0x10
.text:00000280 c = -0xC
.text:00000280 d = -8
.text:00000280
.text:00000280 0F B5 PUSH {R0-R3,LR}
.text:00000282 81 B0 SUB SP, SP, #4
.text:00000284 04 98 LDR R0, [SP,#16] ; d
.text:00000286 02 9A LDR R2, [SP,#8] ; b
.text:00000288 00 90 STR R0, [SP]
.text:0000028A 68 46 MOV R0, SP
.text:0000028C 03 7B LDRB R3, [R0,#12] ; c
.text:0000028E 01 79 LDRB R1, [R0,#4] ; a
.text:00000290 59 A0 ADR R0, aADBDCDDD ; "a=%d; b=%d; c=%d; d=%d\n"
.text:00000292 05 F0 AD FF BL __2printf
.text:00000296 D2 E6 B exit
As we may recall, here a structure is passed instead of pointer to one, and since the first 4 function
arguments in ARM are passed via registers, the structure’s fields are passed via R0-R3.
LDRB loads one byte from memory and extends it to 32-bit, taking its sign into account. This is similar to
MOVSX in x86. Here it is used to load fields a and c from the structure.
361
One more thing we spot easily is that instead of function epilogue, there is jump to another function’s
epilogue! Indeed, that was quite different function, not related in any way to ours, however, it has exactly
the same epilogue (probably because, it hold 5 local variables too (5 ∗ 4 = 0x14)).
Also it is located nearby (take a look at the addresses).
Indeed, it doesn’t matter which epilogue gets executed, if it works just as we need.
Apparently, Keil decides to reuse a part of another function to economize.
The epilogue takes 4 bytes while jump—only 2.
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
MOV R9, R1 ; b
MOV R1, R0 ; a
MOVW R0, #0xF10 ; "a=%d; b=%d; c=%d; d=%d\n"
SXTB R1, R1 ; prepare a
MOVT.W R0, #0
STR R3, [SP,#0xC+var_C] ; place d to stack for printf()
ADD R0, PC ; format-string
SXTB R3, R2 ; prepare c
MOV R2, R9 ; b
BLX _printf
ADD SP, SP, #4
POP {R7,PC}
SXTB (Signed Extend Byte) is analogous to MOVSX in x86. All the rest—just the same.
MIPS
362
31 sw $a3, 0x28+arg_C($sp)
32 la $a0, ($LC0 & 0xFFFF) # "a=%d; b=%d; c=%d; d=%d\n"
33 move $a1, $t0
34 move $a2, $v1
35 jalr $t9
36 move $a3, $v0 ; branch delay slot
37 lw $ra, 0x28+var_4($sp)
38 or $at, $zero ; load delay slot, NOP
39 jr $ra
40 addiu $sp, 0x28 ; branch delay slot
41
42 $LC0: .ascii "a=%d; b=%d; c=%d; d=%d\n"<0>
Structure fields come in registers $A0..$A3 and then get reshuffled into $A1..$A3 for printf(), while 4th
field (from $A3) is passed via local stack using SW.
But there are two SRA (“Shift Word Right Arithmetic”) instructions, which prepare char fields. Why?
MIPS is a big-endian architecture by default 2.8 on page 460, and the Debian Linux we work in is big-endian
as well.
So when byte variables are stored in 32-bit structure slots, they occupy the high 31..24 bits.
And when a char variable needs to be extended into a 32-bit value, it must be shifted right by 24 bits.
char is a signed type, so an arithmetical shift is used here instead of logical.
Passing a structure as a function argument (instead of a passing pointer to structure) is the same as
passing all structure fields one by one.
If the structure fields are packed by default, the f() function can be rewritten as:
void f(char a, int b, char c, int d)
{
printf ("a=%d; b=%d; c=%d; d=%d\n", a, b, c, d);
};
struct inner_struct
{
int a;
int b;
};
struct outer_struct
{
char a;
int b;
struct inner_struct c;
char d;
int e;
};
int main()
{
363
struct outer_struct s;
s.a=1;
s.b=2;
s.c.a=100;
s.c.b=101;
s.d=3;
s.e=4;
f(s);
};
…in this case, both inner_struct fields are to be placed between the a,b and d,e fields of the outer_struct.
Let’s compile (MSVC 2010):
Listing 1.353: Optimizing MSVC 2010 /Ob0
$SG2802 DB 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d', 0aH, 00H
_TEXT SEGMENT
_s$ = 8
_f PROC
mov eax, DWORD PTR _s$[esp+16]
movsx ecx, BYTE PTR _s$[esp+12]
mov edx, DWORD PTR _s$[esp+8]
push eax
mov eax, DWORD PTR _s$[esp+8]
push ecx
mov ecx, DWORD PTR _s$[esp+8]
push edx
movsx edx, BYTE PTR _s$[esp+8]
push eax
push ecx
push edx
push OFFSET $SG2802 ; 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d'
call _printf
add esp, 28
ret 0
_f ENDP
_s$ = -24
_main PROC
sub esp, 24
push ebx
push esi
push edi
mov ecx, 2
sub esp, 24
mov eax, esp
; from this moment, EAX is synonymous to ESP:
mov BYTE PTR _s$[esp+60], 1
mov ebx, DWORD PTR _s$[esp+60]
mov DWORD PTR [eax], ebx
mov DWORD PTR [eax+4], ecx
lea edx, DWORD PTR [ecx+98]
lea esi, DWORD PTR [ecx+99]
lea edi, DWORD PTR [ecx+2]
mov DWORD PTR [eax+8], edx
mov BYTE PTR _s$[esp+76], 3
mov ecx, DWORD PTR _s$[esp+76]
mov DWORD PTR [eax+12], esi
mov DWORD PTR [eax+16], ecx
mov DWORD PTR [eax+20], edi
call _f
add esp, 24
pop edi
pop esi
xor eax, eax
pop ebx
add esp, 24
ret 0
_main ENDP
364
One curious thing here is that by looking onto this assembly code, we do not even see that another
structure was used inside of it! Thus, we would say, nested structures are unfolded into linear or one-
dimensional structure.
Of course, if we replace the struct inner_struct c; declaration with struct inner_struct *c; (thus
making a pointer here) the situation will be quite different.
365
OllyDbg
Let’s load the example into OllyDbg and take a look at outer_struct in memory:
The C/C++ language allows to define the exact number of bits for each structure field. It is very useful if
one needs to save memory space. For example, one bit is enough for a bool variable. But of course, it is
not rational if speed is important.
Let’s consider the CPUID157 instruction example. This instruction returns information about the current
CPU and its features.
If the EAX is set to 1 before the instruction’s execution, CPUID returning this information packed into the
EAX register:
3:0 (4 bits) Stepping
7:4 (4 bits) Model
11:8 (4 bits) Family
13:12 (2 bits) Processor Type
19:16 (4 bits) Extended Model
27:20 (8 bits) Extended Family
MSVC 2010 has CPUID macro, but GCC 4.4.1 does not. So let’s make this function by ourselves for GCC
with the help of its built-in assembler158 .
157 wikipedia
158 More about internal GCC assembler
366
#include <stdio.h>
#ifdef __GNUC__
static inline void cpuid(int code, int *a, int *b, int *c, int *d) {
asm volatile("cpuid":"=a"(*a),"=b"(*b),"=c"(*c),"=d"(*d):"a"(code));
}
#endif
#ifdef _MSC_VER
#include <intrin.h>
#endif
struct CPUID_1_EAX
{
unsigned int stepping:4;
unsigned int model:4;
unsigned int family_id:4;
unsigned int processor_type:2;
unsigned int reserved1:2;
unsigned int extended_model_id:4;
unsigned int extended_family_id:8;
unsigned int reserved2:4;
};
int main()
{
struct CPUID_1_EAX *tmp;
int b[4];
#ifdef _MSC_VER
__cpuid(b,1);
#endif
#ifdef __GNUC__
cpuid (1, &b[0], &b[1], &b[2], &b[3]);
#endif
return 0;
};
After CPUID fills EAX/EBX/ECX/EDX, these registers are to be written in the b[] array. Then, we have a
pointer to the CPUID_1_EAX structure and we point it to the value in EAX from the b[] array.
In other words, we treat a 32-bit int value as a structure. Then we read specific bits from the structure.
MSVC
367
lea esi, DWORD PTR _b$[esp+24]
mov DWORD PTR [esi], eax
mov DWORD PTR [esi+4], ebx
mov DWORD PTR [esi+8], ecx
mov DWORD PTR [esi+12], edx
shr esi, 20
and esi, 255
push esi
push OFFSET $SG15440 ; 'extended_family_id=%d', 0aH, 00H
call _printf
add esp, 48
pop esi
add esp, 16
ret 0
_main ENDP
The SHR instruction shifting the value in EAX by the number of bits that must be skipped, e.g., we ignore
some bits at the right side.
The AND instruction clears the unneeded bits on the left, or, in other words, leaves only those bits in the
EAX register we need.
368
MSVC + OllyDbg
Let’s load our example into OllyDbg and see, what values are set in EAX/EBX/ECX/EDX after the execution
of CPUID:
GCC
369
push ebx
mov eax, esi
sub esp, 18h
cpuid
mov esi, eax
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aSteppingD ; "stepping=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 4
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aModelD ; "model=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 8
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aFamily_idD ; "family_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 0Ch
and eax, 3
mov [esp+8], eax
mov dword ptr [esp+4], offset aProcessor_type ; "processor_type=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 10h
shr esi, 14h
and eax, 0Fh
and esi, 0FFh
mov [esp+8], eax
mov dword ptr [esp+4], offset aExtended_model ; "extended_model_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov [esp+8], esi
mov dword ptr [esp+4], offset unk_80486D0
mov dword ptr [esp], 1
call ___printf_chk
add esp, 18h
xor eax, eax
pop ebx
pop esi
mov esp, ebp
pop ebp
retn
main endp
Almost the same. The only thing worth noting is that GCC somehow combines the calculation of
extended_model_id and extended_family_id into one block, instead of calculating them separately be-
fore each printf() call.
As we already noted in the section about FPU ( 1.25 on page 217), both float and double types consist of
a sign, a significand (or fraction) and an exponent. But will we be able to work with these fields directly?
Let’s try this with float.
31 30 23 22 0
( S — sign )
370
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <memory.h>
struct float_as_struct
{
unsigned int fraction : 23; // fractional part
unsigned int exponent : 8; // exponent + 0x3FF
unsigned int sign : 1; // sign bit
};
return f;
};
int main()
{
printf ("%f\n", f(1.234));
};
The float_as_struct structure occupies the same amount of memory as float, i.e., 4 bytes or 32 bits.
Now we are setting the negative sign in the input value and also, by adding 2 to the exponent, we thereby
multiply the whole number by 22 , i.e., by 4.
Let’s compile in MSVC 2008 without optimization turned on:
push 4
lea eax, DWORD PTR _f$[ebp]
push eax
lea ecx, DWORD PTR _t$[ebp]
push ecx
call _memcpy
add esp, 12
371
and eax, 255 ; 000000ffH
shl eax, 23 ; 00000017H - shift result to place of bits 30:23
mov ecx, DWORD PTR _t$[ebp]
and ecx, -2139095041 ; 807fffffH - drop exponent
push 4
lea edx, DWORD PTR _t$[ebp]
push edx
lea eax, DWORD PTR _f$[ebp]
push eax
call _memcpy
add esp, 12
A bit redundant. If it was compiled with /Ox flag there would be no memcpy() call, the f variable is used
directly. But it is easier to understand by looking at the unoptimized version.
What would GCC 4.4.1 with -O3 do?
push ebp
mov ebp, esp
sub esp, 4
mov eax, [ebp+arg_0]
or eax, 80000000h ; set minus sign
mov edx, eax
and eax, 807FFFFFh ; leave only sign and significand in EAX
shr edx, 23 ; prepare exponent
add edx, 2 ; add 2
movzx edx, dl ; clear all bits except 7:0 in EDX
shl edx, 23 ; shift new calculated exponent to its place
or eax, edx ; join new exponent and original value without exponent
mov [ebp+var_4], eax
fld [ebp+var_4]
leave
retn
_Z1ff endp
public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
fld ds:dword_8048614 ; -4.936
fstp qword ptr [esp+8]
mov dword ptr [esp+4], offset asc_8048610 ; "%f\n"
mov dword ptr [esp], 1
call ___printf_chk
xor eax, eax
leave
retn
main endp
372
The f() function is almost understandable. However, what is interesting is that GCC was able to calcu-
late the result of f(1.234) during compilation despite all this hodge-podge with the structure fields and
prepared this argument to printf() as precalculated at compile time!
1.30.7 Exercises
• http://challenges.re/71
• http://challenges.re/72
#include <stdio.h>
So far so good.
Now you add a third field into the structure, some place between two fields:
struct test
{
int field1;
int inserted;
int field2;
};
And you probably modify setter() function, but forget about printer():
void setter(struct test *t, int a, int b, int c)
{
t->field1=a;
t->inserted=b;
t->field2=c;
};
You compile your project, but the C file where printer() is residing, isn’t recompiling, because your
IDE159 or build system has no idea that module depends on a test struct definition. Maybe because
#include <new.h> is omitted. Or maybe, new.h header file is included in printer.c via some other
header file. The object file remains untouched (IDE thinks it doesn’t need to be recompiled), while
setter() function is already a new version. These two object files (old and new) eventually linked into
an executable file.
159 Integrated development environment
373
Then you run it, and the setter() sets 3 fields at +0, +4 and +8 offsets. However, the printer() only
knows about 2 fields, and gets them from +0 and +4 offsets during printing.
This leads to very obscure and nasty bugs. The reason is that IDE or build system or Makefile doesn’t
know the fact that both C files (or modules) depends on the header file with test definition. A popular
remedy is to clean everything and recompile.
This is true for C++ classes as well, since they works just like structures: 3.21.1 on page 541.
This is a C/C++’s malady, and a source of criticism, yes. Many newer PLs has better support of modules
and interfaces. But keep in mind, when C compiler was created: 1970s, on old PDP computers. So
everything was simplified down to this by C creators.
1.32 Unions
C/C++ union is mostly used for interpreting a variable (or memory block) of one data type as a variable
of another data type.
void my_srand(uint32_t i)
{
RNG_state=i;
};
uint32_t my_rand()
{
RNG_state=RNG_state*RNG_a+RNG_c;
return RNG_state;
};
374
// FPU PRNG definitions and routines:
union uint32_t_float
{
uint32_t i;
float f;
};
float float_rand()
{
union uint32_t_float tmp;
tmp.i=my_rand() & 0x007fffff | 0x3F800000;
return tmp.f-1;
};
// test
int main()
{
my_srand(time(NULL)); // PRNG initialization
return 0;
};
x86
__real@3ff0000000000000 DQ 03ff0000000000000r ; 1
tv130 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007fffffH
or eax, 1065353216 ; 3f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
fld DWORD PTR _tmp$[esp+4]
; subtract 1.0:
fsub QWORD PTR __real@3ff0000000000000
; store value we got into local stack and reload it:
fstp DWORD PTR tv130[esp+4] ; \ these instructions are redundant
fld DWORD PTR tv130[esp+4] ; /
pop ecx
ret 0
?float_rand@@YAMXZ ENDP
_main PROC
push esi
xor eax, eax
call _time
push eax
call ?my_srand@@YAXI@Z
add esp, 4
mov esi, 100
$LL3@main:
call ?float_rand@@YAMXZ
sub esp, 8
fstp QWORD PTR [esp]
375
push OFFSET $SG4238
call _printf
add esp, 12
dec esi
jne SHORT $LL3@main
xor eax, eax
pop esi
ret 0
_main ENDP
Function names are so strange here because this example was compiled as C++ and this is name mangling
in C++, we will talk about it later: 3.21.1 on page 542. If we compile this in MSVC 2012, it uses the SIMD
instructions for the FPU, read more about it here: 1.38.5 on page 436.
main
STMFD SP!, {R4,LR}
MOV R0, #0
BL time
BL my_srand
MOV R4, #0x64 ; 'd'
loc_78
BL float_rand
; S0=pseudorandom value
LDR R0, =aF ; "%f"
; convert float type value into double type value (printf() will need it):
FCVTDS D7, S0
; bitwise copy from D7 into R2/R3 pair of registers (for printf()):
FMRRD R2, R3, D7
BL printf
SUBS R4, R4, #1
BNE loc_78
MOV R0, R4
LDMFD SP!, {R4,PC}
aF DCB "%f",0xA,0
We’ll also make a dump in objdump and we’ll see that the FPU instructions have different names than in
IDA. Apparently, IDA and binutils developers used different manuals? Perhaps it would be good to know
both instruction name variants.
376
40: ed9f0a05 vldr s0, [pc, #20] ; 5c <float_rand+0x24>
44: e3c034ff bic r3, r0, #-16777216 ; 0xff000000
48: e3c33502 bic r3, r3, #8388608 ; 0x800000
4c: e38335fe orr r3, r3, #1065353216 ; 0x3f800000
50: ee073a90 vmov s15, r3
54: ee370ac0 vsub.f32 s0, s15, s0
58: e8bd8008 pop {r3, pc}
5c: 3f800000 svccc 0x00800000
00000000 <main>:
0: e92d4010 push {r4, lr}
4: e3a00000 mov r0, #0
8: ebfffffe bl 0 <time>
c: ebfffffe bl 0 <main>
10: e3a04064 mov r4, #100 ; 0x64
14: ebfffffe bl 38 <main+0x38>
18: e59f0018 ldr r0, [pc, #24] ; 38 <main+0x38>
1c: eeb77ac0 vcvt.f64.f32 d7, s0
20: ec532b17 vmov r2, r3, d7
24: ebfffffe bl 0 <printf>
28: e2544001 subs r4, r4, #1
2c: 1afffff8 bne 14 <main+0x14>
30: e1a00004 mov r0, r4
34: e8bd8010 pop {r4, pc}
38: 00000000 andeq r0, r0, r0
The instructions at 0x5c in float_rand() and at 0x38 in main() are (pseudo-)random noise.
union uint_float
{
uint32_t i;
float f;
};
void main()
{
printf ("%g\n", calculate_machine_epsilon(1.0));
};
What we do here is just treat the fraction part of the IEEE 754 number as integer and add 1 to it. The
resulting floating number is equal to starting_value+machine_epsilon, so we just have to subtract the starting
value (using floating point arithmetic) to measure, what difference one bit reflects in the single precision
(float). The union serves here as a way to access IEEE 754 number as a regular integer. Adding 1 to it in
fact adds 1 to the fraction part of the number, however, needless to say, overflow is possible, which will
add another 1 to the exponent part.
x86
377
Listing 1.362: Optimizing MSVC 2010
tv130 = 8
_v$ = 8
_start$ = 8
_calculate_machine_epsilon PROC
fld DWORD PTR _start$[esp-4]
fst DWORD PTR _v$[esp-4] ; this instruction is redundant
inc DWORD PTR _v$[esp-4]
fsubr DWORD PTR _v$[esp-4]
fstp DWORD PTR tv130[esp-4] ; \ this instruction pair is also redundant
fld DWORD PTR tv130[esp-4] ; /
ret 0
_calculate_machine_epsilon ENDP
The second FST instruction is redundant: there is no necessity to store the input value in the same place
(the compiler decided to allocate the v variable at the same point in the local stack as the input argument).
Then it is incremented with INC, as it is a normal integer variable. Then it is loaded into the FPU as a 32-bit
IEEE 754 number, FSUBR does the rest of job and the resulting value is stored in ST0. The last FSTP/FLD
instruction pair is redundant, but the compiler didn’t optimize it out.
ARM64
typedef union
{
uint64_t i;
double d;
} uint_double;
void main()
{
printf ("%g\n", calculate_machine_epsilon(1.0));
};
ARM64 has no instruction that can add a number to a FPU D-register, so the input value (that came in D0)
is first copied into GPR, incremented, copied to FPU register D1, and then subtraction occurs.
See also this example compiled for x64 with SIMD instructions: 1.38.4 on page 435.
MIPS
The new instruction here is MTC1 (“Move To Coprocessor 1”), it just transfers data from GPR to the FPU’s
registers.
378
or $at, $zero ; NOP
addiu $v1, $v0, 1
mtc1 $v1, $f2
jr $ra
sub.s $f0, $f2, $f12 ; branch delay slot
Conclusion
It’s hard to say whether someone may need this trickery in real-world code, but as was mentioned many
times in this book, this example serves well for explaining the IEEE 754 format and unions in C/C++.
union uint_float
{
uint32_t i;
float f;
};
float flt_2n(int N)
{
union uint_float tmp;
tmp.i=(N<<23)+0x3f800000;
return tmp.f;
};
struct float_as_struct
{
unsigned int fraction : 23;
unsigned int exponent : 8;
unsigned int sign : 1;
};
float flt_2n_v2(int N)
{
struct float_as_struct tmp;
tmp.fraction=0;
tmp.sign=0;
tmp.exponent=N+0x7f;
return *(float*)(&tmp);
};
union uint64_double
{
uint64_t i;
double d;
};
double dbl_2n(int N)
{
union uint64_double tmp;
tmp.i=((uint64_t)N<<52)+0x3ff0000000000000UL;
return tmp.d;
};
161 http://www.agner.org/optimize/optimizing_assembly.pdf
379
struct double_as_struct
{
uint64_t fraction : 52;
int exponent : 11;
int sign : 1;
};
double dbl_2n_v2(int N)
{
struct double_as_struct tmp;
tmp.fraction=0;
tmp.sign=0;
tmp.exponent=N+0x3ff;
return *(double*)(&tmp);
};
int main()
{
// 211 = 2048
printf ("%f\n", flt_2n(11));
printf ("%f\n", flt_2n_v2(11));
printf ("%lf\n", dbl_2n(11));
printf ("%lf\n", dbl_2n_v2(11));
};
FSCALE instruction may be faster in your environment, but still, it’s a good example of union’s and the
fact that exponent is stored in 2n form, so an input n value is shifted to the exponent in IEEE 754 encoded
number. Then exponent is then corrected with addition of 0x3f800000 or 0x3ff0000000000000.
The same can be done without shift using struct, but internally, shift operations still occurred.
As an exercise, you can try to compile this function and to understand, how it works.
There is also well-known algorithm of fast calculation of √1 . Algorithm became popular, supposedly,
x
because it was used in Quake III Arena.
Algorithm description can be found in Wikipedia: http://go.yurichev.com/17360.
380
1.33 Pointers to functions
A pointer to a function, as any other pointer, is just the address of the function’s start in its code segment.
They are often used for calling callback functions.
Well-known examples are:
• qsort(), atexit() from the standard C library;
• *NIX OS signals.
• thread starting: CreateThread() (win32), pthread_create() (POSIX);
• lots of win32 functions, like EnumChildWindows().
• lots of places in the Linux kernel, for example the filesystem driver functions are called via callbacks.
• The GCC plugin functions are also called via callbacks.
So, the qsort() function is an implementation of quicksort in the C/C++ standard library. The function is
able to sort anything, any type of data, as long as you have a function to compare these two elements
and qsort() is able to call it.
The comparison function can be defined as:
int (*compare)(const void *, const void *)
1.33.1 MSVC
Let’s compile it in MSVC 2010 (some parts were omitted for the sake of brevity) with /Ox option:
381
mov ecx, DWORD PTR [ecx]
cmp eax, ecx
jne SHORT $LN4@comp
xor eax, eax
ret 0
$LN4@comp:
xor edx, edx
cmp eax, ecx
setge dl
lea eax, DWORD PTR [edx+edx-1]
ret 0
_comp ENDP
...
Nothing surprising so far. As a fourth argument, the address of label _comp is passed, which is just a place
where comp() is located, or, in other words, the address of the very first instruction of that function.
How does qsort() call it?
Let’s take a look at this function, located in MSVCR80.DLL (a MSVC DLL module with C standard library
functions):
....
382
.text:7816CCE0 shr eax, 1
.text:7816CCE2 imul eax, ebp
.text:7816CCE5 add eax, ebx
.text:7816CCE7 mov edi, eax
.text:7816CCE9 push edi
.text:7816CCEA push ebx
.text:7816CCEB call [esp+118h+comp]
.text:7816CCF2 add esp, 8
.text:7816CCF5 test eax, eax
.text:7816CCF7 jle short loc_7816CD04
comp—is the fourth function argument. Here the control gets passed to the address in the comp argument.
Before it, two arguments are prepared for comp(). Its result is checked after its execution.
That’s why it is dangerous to use pointers to functions. First of all, if you call qsort() with an incorrect
function pointer, qsort() may pass control flow to an incorrect point, the process may crash and this bug
will be hard to find.
The second reason is that the callback function types must comply strictly, calling the wrong function with
wrong arguments of wrong types may lead to serious problems, however, the crashing of the process is
not a problem here —the problem is how to determine the reason for the crash —because the compiler
may be silent about the potential problems while compiling.
383
MSVC + OllyDbg
Let’s load our example into OllyDbg and set a breakpoint on comp(). We can see how the values are
compared at the first comp() call:
OllyDbg shows the compared values in the window under the code window, for convenience. We can also
see that the SP points to RA, where the qsort() function is (located in MSVCR100.DLL).
384
By tracing (F8) until the RETN instruction and pressing F8 one more time, we return to the qsort() function:
Figure 1.111: OllyDbg: the code in qsort() right after comp() call
385
Here is also a screenshot of the moment of the second call of comp()—now values that have to be com-
pared are different:
MSVC + tracer
Let’s also see which pairs are compared. These 10 numbers are being sorted: 1892, 45, 200, -98, 4087,
5, -12345, 1087, 88, -100000.
We got the address of the first CMP instruction in comp(), it is 0x0040100C and we’ve set a breakpoint on
it:
tracer.exe -l:17_1.exe bpx=17_1.exe!0x0040100C
386
EAX=0xffffff9e ECX=0x00000005
EAX=0x00000ff7 ECX=0x00000005
EAX=0x00000ff7 ECX=0x00000005
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0x00000005 ECX=0xffffcfc7
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0xffffff9e ECX=0xffffcfc7
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0x000000c8 ECX=0x00000ff7
EAX=0x0000002d ECX=0x00000ff7
EAX=0x0000043f ECX=0x00000ff7
EAX=0x00000058 ECX=0x00000ff7
EAX=0x00000764 ECX=0x00000ff7
EAX=0x000000c8 ECX=0x00000764
EAX=0x0000002d ECX=0x00000764
EAX=0x0000043f ECX=0x00000764
EAX=0x00000058 ECX=0x00000764
EAX=0x000000c8 ECX=0x00000058
EAX=0x0000002d ECX=0x000000c8
EAX=0x0000043f ECX=0x000000c8
EAX=0x000000c8 ECX=0x00000058
EAX=0x0000002d ECX=0x000000c8
EAX=0x0000002d ECX=0x00000058
That’s 34 pairs. Therefore, the quick sort algorithm needs 34 comparison operations to sort these 10
numbers.
387
MSVC + tracer (code coverage)
We can also use the tracer’s feature to collect all possible register values and show them in IDA.
Let’s trace all instructions in comp():
tracer.exe -l:17_1.exe bpf=17_1.exe!0x00401000,trace:cc
Figure 1.113: tracer and IDA. N.B.: some values are cut at right
IDA gave the function a name (PtFuncCompare)—because IDA sees that the pointer to this function is
passed to qsort().
We see that the a and b pointers are pointing to various places in the array, but the step between them is
4, as 32-bit values are stored in the array.
We see that the instructions at 0x401010 and 0x401012 were never executed (so they left as white):
indeed, comp() has never returned 0, because there no equal elements in the array.
1.33.2 GCC
Not a big difference:
388
comp() function:
public comp
comp proc near
push ebp
mov ebp, esp
mov eax, [ebp+arg_4]
mov ecx, [ebp+arg_0]
mov edx, [eax]
xor eax, eax
cmp [ecx], edx
jnz short loc_8048458
pop ebp
retn
loc_8048458:
setnl al
movzx eax, al
lea eax, [eax+eax-1]
pop ebp
retn
comp endp
162
The implementation of qsort() is located in libc.so.6 and it is in fact just a wrapper for qsort_r().
In turn, it is calling quicksort(), where our defined function is called via a passed pointer:
Obviously, we have the C-source code of our example ( 1.33 on page 381), so we can set a breakpoint (b)
on line number (11—the line where the first comparison occurs). We also have to compile the example
with debugging information included (-g), so the table with addresses and corresponding line numbers is
present.
We can also print values using variable names (p): the debugging information also has tells us which
register and/or local stack element contains which variable.
We can also see the stack (bt) and find out that there is some intermediate function msort_with_tmp()
used in Glibc.
389
$1 = 1892
(gdb) p *b
$2 = 45
(gdb) c
Continuing.
But often there is no source code at all, so we can disassemble the comp() function (disas), find the very
first CMP instruction and set a breakpoint (b) at that address.
At each breakpoint, we are going to dump all register contents
(info registers). The stack information is also available (bt),
but partially: there is no line number information for comp().
390
0x08048482 <+53>: mov eax,0xffffffff
0x08048487 <+58>: jmp 0x804848e <comp+65>
0x08048489 <+60>: mov eax,0x1
0x0804848e <+65>: leave
0x0804848f <+66>: ret
End of assembler dump.
(gdb) b *0x08048469
Breakpoint 1 at 0x8048469
(gdb) run
Starting program: /home/dennis/polygon/./a.out
391
gs 0x33 51
(gdb) bt
#0 0x08048469 in comp ()
#1 0xb7e42872 in msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=2)
at msort.c:65
#2 0xb7e4273e in msort_with_tmp (n=2, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#3 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=5) at msort.c:53
#4 0xb7e4273e in msort_with_tmp (n=5, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#5 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=10) at msort.c:53
#6 0xb7e42cef in msort_with_tmp (n=10, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#7 __GI_qsort_r (b=b@entry=0xbffff0f8, n=n@entry=10, s=s@entry=4, cmp=cmp@entry=0x804844d <⤦
Ç comp>,
arg=arg@entry=0x0) at msort.c:297
#8 0xb7e42dcf in __GI_qsort (b=0xbffff0f8, n=10, s=4, cmp=0x804844d <comp>) at msort.c:307
#9 0x0804850d in main ()
uint64_t f ()
{
return 0x1234567890ABCDEF;
};
x86
In a 32-bit environment, 64-bit values are returned from functions in the EDX:EAX register pair.
Listing 1.372: Optimizing MSVC 2010
_f PROC
mov eax, -1867788817 ; 90abcdefH
mov edx, 305419896 ; 12345678H
ret 0
_f ENDP
ARM
A 64-bit value is returned in the R0-R1 register pair (R1 is for the high part and R0 for the low part):
Listing 1.373: Optimizing Keil 6/2013 (ARM mode)
||f|| PROC
LDR r0,|L0.12|
LDR r1,|L0.16|
BX lr
ENDP
|L0.12|
DCD 0x90abcdef
|L0.16|
DCD 0x12345678
163 By the way, 32-bit values are passed as pairs in 16-bit environment in the same way: 3.34.4 on page 645
392
MIPS
A 64-bit value is returned in the V0-V1 ($2-$3) register pair (V0 ($2) is for the high part and V1 ($3) for the
low part):
void f_add_test ()
{
#ifdef __GNUC__
printf ("%lld\n", f_add(12345678901234, 23456789012345));
#else
printf ("%I64d\n", f_add(12345678901234, 23456789012345));
#endif
};
x86
_f_add_test PROC
push 5461 ; 00001555H
push 1972608889 ; 75939f79H
push 2874 ; 00000b3aH
push 1942892530 ; 73ce2ff2H
call _f_add
push edx
push eax
push OFFSET $SG1436 ; '%I64d', 0aH, 00H
call _printf
393
add esp, 28
ret 0
_f_add_test ENDP
_f_sub PROC
mov eax, DWORD PTR _a$[esp-4]
sub eax, DWORD PTR _b$[esp-4]
mov edx, DWORD PTR _a$[esp]
sbb edx, DWORD PTR _b$[esp]
ret 0
_f_sub ENDP
We can see in the f_add_test() function that each 64-bit value is passed using two 32-bit values, high
part first, then low part.
Addition and subtraction occur in pairs as well.
In addition, the low 32-bit part are added first. If carry has been occurred while adding, the CF flag is set.
The following ADC instruction adds the high parts of the values, and also adds 1 if CF = 1.
Subtraction also occurs in pairs. The first SUB may also turn on the CF flag, which is to be checked in the
subsequent SBB instruction: if the carry flag is on, then 1 is also to be subtracted from the result.
It is easy to see how the f_add() function result is then passed to printf().
_f_add_test:
sub esp, 28
mov DWORD PTR [esp+8], 1972608889 ; 75939f79H
mov DWORD PTR [esp+12], 5461 ; 00001555H
mov DWORD PTR [esp], 1942892530 ; 73ce2ff2H
mov DWORD PTR [esp+4], 2874 ; 00000b3aH
call _f_add
mov DWORD PTR [esp+4], eax
mov DWORD PTR [esp+8], edx
mov DWORD PTR [esp], OFFSET FLAT:LC0 ; "%lld\n"
call _printf
add esp, 28
ret
_f_sub:
mov eax, DWORD PTR [esp+4]
mov edx, DWORD PTR [esp+8]
sub eax, DWORD PTR [esp+12]
sbb edx, DWORD PTR [esp+16]
ret
ARM
f_sub PROC
SUBS r0,r0,r2
SBC r1,r1,r3
394
BX lr
ENDP
f_add_test PROC
PUSH {r4,lr}
LDR r2,|L0.68| ; 0x75939f79
LDR r3,|L0.72| ; 0x00001555
LDR r0,|L0.76| ; 0x73ce2ff2
LDR r1,|L0.80| ; 0x00000b3a
BL f_add
POP {r4,lr}
MOV r2,r0
MOV r3,r1
ADR r0,|L0.84| ; "%I64d\n"
B __2printf
ENDP
|L0.68|
DCD 0x75939f79
|L0.72|
DCD 0x00001555
|L0.76|
DCD 0x73ce2ff2
|L0.80|
DCD 0x00000b3a
|L0.84|
DCB "%I64d\n",0
The first 64-bit value is passed in R0 and R1 register pair, the second in R2 and R3 register pair. ARM
has the ADC instruction as well (which counts carry flag) and SBC (“subtract with carry”). Important thing:
when the low parts are added/subtracted, ADDS and SUBS instructions with -S suffix are used. The -S suffix
stands for “set flags”, and flags (esp. carry flag) is what consequent ADC/SBC instructions definitely need.
Otherwise, instructions without the -S suffix would do the job (ADD and SUB).
MIPS
f_sub:
; $a0 - high part of a
; $a1 - low part of a
; $a2 - high part of b
; $a3 - low part of b
subu $v1, $a1, $a3 ; subtract low parts
subu $v0, $a0, $a2 ; subtract high parts
; will carry generated while subtracting low parts?
; if yes, set $a0 to 1
sltu $a1, $v1
jr $ra
; subtract 1 from high part of result if carry should be generated:
subu $v0, $a1 ; branch delay slot
; $v0 - high part of result
; $v1 - low part of result
395
f_add_test:
var_10 = -0x10
var_4 = -4
MIPS has no flags register, so there is no such information present after the execution of arithmetic op-
erations. So there are no instructions like x86’s ADC and SBB. To know if the carry flag would be set, a
comparison (using SLTU instruction) also occurs, which sets the destination register to 1 or 0. This 1 or 0
is then added or subtracted to/from the final result.
x86
396
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __allmul ; long long multiplication
pop ebp
ret 0
_f_mul ENDP
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_div PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __aulldiv ; unsigned long long division
pop ebp
ret 0
_f_div ENDP
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_rem PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __aullrem ; unsigned long long remainder
pop ebp
ret 0
_f_rem ENDP
Multiplication and division are more complex operations, so usually the compiler embeds calls to a library
functions doing that.
These functions are described here: .5 on page 1029.
_f_div:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
397
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___udivdi3 ; unsigned division
add esp, 28
ret
_f_rem:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___umoddi3 ; unsigned modulo
add esp, 28
ret
GCC does the expected, but the multiplication code is inlined right in the function, thinking it could be
more efficient. GCC has different library function names: .4 on page 1029.
ARM
||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP
||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOVS r0,r2
MOVS r1,r3
POP {r4,pc}
ENDP
Keil for ARM mode, on the other hand, is able to produce 64-bit multiplication code:
||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP
398
||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOV r0,r2
MOV r1,r3
POP {r4,pc}
ENDP
MIPS
Optimizing GCC for MIPS can generate 64-bit multiplication code, but has to call a library routine for 64-bit
division:
f_div:
var_10 = -0x10
var_4 = -4
f_rem:
var_10 = -0x10
var_4 = -4
399
There are a lot of NOPs, probably delay slots filled after the multiplication instruction (it’s slower than
other instructions, after all).
uint64_t f (uint64_t a)
{
return a>>7;
};
x86
Shifting also occurs in two passes: first the lower part is shifted, then the higher part. But the lower part
is shifted with the help of the SHRD instruction, it shifts the value of EAX by 7 bits, but pulls new bits from
EDX, i.e., from the higher part. In other words, 64-bit value from EDX:EAX register’s pair, as a whole, is
shifted by 7 bits and lowest 32 bits of result are placed into EAX. The higher part is shifted using the much
more popular SHR instruction: indeed, the freed bits in the higher part must be filled with zeros.
ARM
ARM doesn’t have such instruction as SHRD in x86, so the Keil compiler ought to do this using simple shifts
and OR operations:
400
MIPS
GCC for MIPS follows the same algorithm as Keil does for Thumb mode:
int64_t f (int32_t a)
{
return a;
};
x86
Here we also run into necessity to extend a 32-bit signed value into a 64-bit signed one. Unsigned values
are converted straightforwardly: all bits in the higher part must be set to 0. But this is not appropriate for
signed data types: the sign has to be copied into the higher part of the resulting number.
The CDQ instruction does that here, it takes its input value in EAX, extends it to 64-bit and leaves it in the
EDX:EAX register pair. In other words, CDQ gets the number sign from EAX (by getting the most significant
bit in EAX), and depending of it, sets all 32 bits in EDX to 0 or 1. Its operation is somewhat similar to the
MOVSX instruction.
ARM
Keil for ARM is different: it just arithmetically shifts right the input value by 31 bits. As we know, the sign
bit is MSB, and the arithmetical shift copies the sign bit into the “emerged” bits. So after “ASR r1,r0,#31”,
R1 containing 0xFFFFFFFF if the input value has been negative and 0 otherwise. R1 contains the high part
of the resulting 64-bit value. In other words, this code just copies the MSB (sign bit) from the input value
in R0 to all bits of the high 32-bit part of the resulting 64-bit value.
MIPS
GCC for MIPS does the same as Keil did for ARM mode:
401
1.35 LARGE_INTEGER structure case
Imagine this: late 1980s, you’re Microsoft, and you’re developing a new serious OS (Windows NT), that
will compete with Unices. Target platforms has both 32-bit and 64-bit CPUs. And you need a 64-bit integer
datatype for all sort of purposes, starting at FILETIME164 structure.
The problem: not all target C/C++ compilers support 64-bit integer yet (this is late 1980s). Surely, this
will be changed in (near) future, but not now. What would you do?
While reading this, try to stop (and/or close this book) and think, how can you solve this problem.
164 https://docs.microsoft.com/en-us/windows/desktop/api/minwinbase/ns-minwinbase-filetime
402
This is what Microsoft did, something like this165 :
union ULARGE_INTEGER
{
struct backward_compatibility
{
DWORD LowPart;
DWORD HighPart;
};
#ifdef NEW_FANCY_COMPILER_SUPPORTING_64_BIT
ULONGLONG QuadPart;
#endif
};
This is a chunk of 8 bytes, which can be accessed via 64-bit integer QuadPart (if compiled using newer
compiler), or using two 32-bit integers (if compiled using old one).
QuadPart field is just absent here when compiled using old compiler.
Order is crucial: first field (LowPart) maps to lower 4 bytes of 64-bit value, second field (HighPart) maps
to higher 4 bytes.
Microsoft also added utility functions for all the arithmetical operation, in a same manner as I already
described: 1.34 on page 392.
And this is from the leaked Windows 2000 source code base:
cPublicProc _RtlLargeIntegerAdd ,4
cPublicFpo 4,0
stdENDP _RtlLargeIntegerAdd
403
addu t0,t0,a2 // add low parts of large integer
addu t1,t1,a3 // add high parts of large integer
sltu t2,t0,a2 // generate carry from low part
addu t1,t1,t2 // add carry to high part
sw t0,0(a0) // store low part of result
sw t1,4(a0) // store high part of result
move v0,a0 // set function return register
j ra // return
.end RtlLargeIntegerAdd
LEAF_EXIT(RtlLargeIntegerAdd)
.end RtlLargeIntegerAdd
No need using 32-bit instructions on Itanium and DEC Alpha—64-bit ones are here already.
And this is what we can find in Windows Research Kernel:
DECLSPEC_DEPRECATED_DDK // Use native __int64 math
__inline
LARGE_INTEGER
NTAPI
RtlLargeIntegerAdd (
LARGE_INTEGER Addend1,
LARGE_INTEGER Addend2
)
{
LARGE_INTEGER Sum;
All these functions can be dropped (in future), but now they just operate on QuadPart field. If this piece
of code is to be compiled using a modern 32-bit compiler (that supports 64-bit integer), it will generate
two 32-bit additions under the hood. From this moment, LowPart/HighPart fields can be dropped from the
LARGE_INTEGER union/structure.
Would you use such a technique today? Probably not, but if someone would need 128-bit integer data
type, you can implement it just like this.
Also, needless to say, this works thanks to little-endian ( 2.8 on page 460) (all architectures Windows NT
was developed for are little-endian). This trick wouldn’t be possible on a big-endian architecture.
1.36 SIMD
SIMD is an acronym: Single Instruction, Multiple Data.
As its name implies, it processes multiple data using only one instruction.
Like the FPU, that CPU subsystem looks like a separate processor inside x86.
SIMD began as MMX in x86. 8 new 64-bit registers appeared: MM0-MM7.
404
Each MMX register can hold 2 32-bit values, 4 16-bit values or 8 bytes. For example, it is possible to add
8 8-bit values (bytes) simultaneously by adding two values in MMX registers.
One simple example is a graphics editor that represents an image as a two dimensional array. When the
user changes the brightness of the image, the editor must add or subtract a coefficient to/from each pixel
value. For the sake of brevity if we say that the image is grayscale and each pixel is defined by one 8-bit
byte, then it is possible to change the brightness of 8 pixels simultaneously.
By the way, this is the reason why the saturation instructions are present in SIMD.
When the user changes the brightness in the graphics editor, overflow and underflow are not desirable,
so there are addition instructions in SIMD which are not adding anything if the maximum value is reached,
etc.
When MMX appeared, these registers were actually located in the FPU’s registers. It was possible to use
either FPU or MMX at the same time. One might think that Intel saved on transistors, but in fact the reason
of such symbiosis was simpler —older OSes that are not aware of the additional CPU registers would not
save them at the context switch, but saving the FPU registers. Thus, MMX-enabled CPU + old OS + process
utilizing MMX features will still work.
SSE—is extension of the SIMD registers to 128 bits, now separate from the FPU.
AVX—another extension, to 256 bits.
Now about practical usage.
Of course, this is memory copy routines (memcpy), memory comparing (memcmp) and so on.
One more example: the DES encryption algorithm takes a 64-bit block and a 56-bit key, encrypt the block
and produces a 64-bit result. The DES algorithm may be considered as a very large electronic circuit, with
wires and AND/OR/NOT gates.
Bitslice DES166 —is the idea of processing groups of blocks and keys simultaneously. Let’s say, variable
of type unsigned int on x86 can hold up to 32 bits, so it is possible to store there intermediate results for
32 block-key pairs simultaneously, using 64+56 variables of type unsigned int.
There is an utility to brute-force Oracle RDBMS passwords/hashes (ones based on DES), using slightly
modified bitslice DES algorithm for SSE2 and AVX—now it is possible to encrypt 128 or 256 block-keys
pairs simultaneously.
http://go.yurichev.com/17313
1.36.1 Vectorization
Vectorization167 is when, for example, you have a loop taking couple of arrays for input and producing
one array. The loop body takes values from the input arrays, does something and puts the result into the
output array. Vectorization is to process several elements simultaneously.
Vectorization is not very fresh technology: the author of this textbook saw it at least on the Cray Y-MP
supercomputer line from 1988 when he played with its “lite” version Cray Y-MP EL 168 .
For example:
for (i = 0; i < 1024; i++)
{
C[i] = A[i]*B[i];
}
This fragment of code takes elements from A and B, multiplies them and saves the result into C.
If each array element we have is 32-bit int, then it is possible to load 4 elements from A into a 128-bit
XMM-register, from B to another XMM-registers, and by executing PMULLD (Multiply Packed Signed Dword
Integers and Store Low Result) and PMULHW (Multiply Packed Signed Integers and Store High Result), it is
possible to get 4 64-bit products at once.
Thus, loop body execution count is 1024/4 instead of 1024, that is 4 times less and, of course, faster.
166 http://go.yurichev.com/17329
167 Wikipedia: vectorization
168 Remotely. It is installed in the museum of supercomputers: http://go.yurichev.com/17081
405
Addition example
Some compilers can do vectorization automatically in simple cases, e.g., Intel C++169 .
Here is tiny function:
int f (int sz, int *ar1, int *ar2, int *ar3)
{
for (int i=0; i<sz; i++)
ar3[i]=ar1[i]+ar2[i];
return 0;
};
Intel C++
push edi
push esi
push ebx
push esi
mov edx, [esp+10h+sz]
test edx, edx
jle loc_15B
mov eax, [esp+10h+ar3]
cmp edx, 6
jle loc_143
cmp eax, [esp+10h+ar2]
jbe short loc_36
mov esi, [esp+10h+ar2]
sub esi, eax
lea ecx, ds:0[edx*4]
neg esi
cmp ecx, esi
jbe short loc_55
406
loc_67: ; CODE XREF: f(int,int *,int *,int *)+59
cmp eax, [esp+10h+ar1]
jnb loc_143
mov esi, [esp+10h+ar1]
sub esi, eax
cmp esi, ecx
jb loc_143
407
paddd xmm0, xmmword ptr [esi+edi*4]
movdqa xmmword ptr [eax+edi*4], xmm0
add edi, 4
cmp edi, ecx
jb short loc_111
408
movdqa xmmword ptr [eax+edi*4], xmm0 ; ar3+i*4
Otherwise, the value from ar2 is to be loaded into XMM0 using MOVDQU, which does not require aligned
pointer, but may work slower:
movdqu xmm1, xmmword ptr [ebx+edi*4] ; ar1+i*4
movdqu xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4 is not 16-byte aligned, so load it to XMM0
paddd xmm1, xmm0
movdqa xmmword ptr [eax+edi*4], xmm1 ; ar3+i*4
GCC
GCC may also vectorize in simple cases170 , if the -O3 option is used and SSE2 support is turned on: -msse2.
What we get (GCC 4.4.1):
; f(int, int *, int *, int *)
public _Z1fiPiS_S_
_Z1fiPiS_S_ proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
sub esp, 0Ch
mov ecx, [ebp+arg_0]
mov esi, [ebp+arg_4]
mov edi, [ebp+arg_8]
mov ebx, [ebp+arg_C]
test ecx, ecx
jle short loc_80484D8
cmp ecx, 6
lea eax, [ebx+10h]
ja short loc_80484E8
409
pop ebp
retn
align 8
410
retn
void my_memcpy (unsigned char* dst, unsigned char* src, size_t cnt)
{
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};
411
cmp rcx, 5
mov BYTE PTR [rdi+4], al
je .L19
movzx eax, BYTE PTR [rsi+5]
cmp rcx, 6
mov BYTE PTR [rdi+5], al
je .L20
movzx eax, BYTE PTR [rsi+6]
cmp rcx, 7
mov BYTE PTR [rdi+6], al
je .L21
movzx eax, BYTE PTR [rsi+7]
cmp rcx, 8
mov BYTE PTR [rdi+7], al
je .L22
movzx eax, BYTE PTR [rsi+8]
cmp rcx, 9
mov BYTE PTR [rdi+8], al
je .L23
movzx eax, BYTE PTR [rsi+9]
cmp rcx, 10
mov BYTE PTR [rdi+9], al
je .L24
movzx eax, BYTE PTR [rsi+10]
cmp rcx, 11
mov BYTE PTR [rdi+10], al
je .L25
movzx eax, BYTE PTR [rsi+11]
cmp rcx, 12
mov BYTE PTR [rdi+11], al
je .L26
movzx eax, BYTE PTR [rsi+12]
cmp rcx, 13
mov BYTE PTR [rdi+12], al
je .L27
movzx eax, BYTE PTR [rsi+13]
cmp rcx, 15
mov BYTE PTR [rdi+13], al
jne .L28
movzx eax, BYTE PTR [rsi+14]
mov BYTE PTR [rdi+14], al
mov eax, 15
.L4:
mov r10, rdx
lea r9, [rdx-1]
sub r10, rcx
lea r8, [r10-16]
sub r9, rcx
shr r8, 4
add r8, 1
mov r11, r8
sal r11, 4
cmp r9, 14
jbe .L6
lea rbp, [rsi+rcx]
xor r9d, r9d
add rcx, rdi
xor ebx, ebx
.L7:
movdqa xmm0, XMMWORD PTR [rbp+0+r9]
add rbx, 1
movups XMMWORD PTR [rcx+r9], xmm0
add r9, 16
cmp rbx, r8
jb .L7
add rax, r11
cmp r10, r11
je .L1
.L6:
movzx ecx, BYTE PTR [rsi+rax]
412
mov BYTE PTR [rdi+rax], cl
lea rcx, [rax+1]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+1+rax]
mov BYTE PTR [rdi+1+rax], cl
lea rcx, [rax+2]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+2+rax]
mov BYTE PTR [rdi+2+rax], cl
lea rcx, [rax+3]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+3+rax]
mov BYTE PTR [rdi+3+rax], cl
lea rcx, [rax+4]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+4+rax]
mov BYTE PTR [rdi+4+rax], cl
lea rcx, [rax+5]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+5+rax]
mov BYTE PTR [rdi+5+rax], cl
lea rcx, [rax+6]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+6+rax]
mov BYTE PTR [rdi+6+rax], cl
lea rcx, [rax+7]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+7+rax]
mov BYTE PTR [rdi+7+rax], cl
lea rcx, [rax+8]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+8+rax]
mov BYTE PTR [rdi+8+rax], cl
lea rcx, [rax+9]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+9+rax]
mov BYTE PTR [rdi+9+rax], cl
lea rcx, [rax+10]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+10+rax]
mov BYTE PTR [rdi+10+rax], cl
lea rcx, [rax+11]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+11+rax]
mov BYTE PTR [rdi+11+rax], cl
lea rcx, [rax+12]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+12+rax]
mov BYTE PTR [rdi+12+rax], cl
lea rcx, [rax+13]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+13+rax]
mov BYTE PTR [rdi+13+rax], cl
lea rcx, [rax+14]
cmp rdx, rcx
jbe .L1
movzx edx, BYTE PTR [rsi+14+rax]
413
mov BYTE PTR [rdi+14+rax], dl
.L1:
pop rbx
pop rbp
.L41:
rep ret
.L13:
xor eax, eax
.L3:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl
add rax, 1
cmp rax, rdx
jne .L3
rep ret
.L28:
mov eax, 14
jmp .L4
.L15:
mov eax, 1
jmp .L4
.L16:
mov eax, 2
jmp .L4
.L17:
mov eax, 3
jmp .L4
.L18:
mov eax, 4
jmp .L4
.L19:
mov eax, 5
jmp .L4
.L20:
mov eax, 6
jmp .L4
.L21:
mov eax, 7
jmp .L4
.L22:
mov eax, 8
jmp .L4
.L23:
mov eax, 9
jmp .L4
.L24:
mov eax, 10
jmp .L4
.L25:
mov eax, 11
jmp .L4
.L26:
mov eax, 12
jmp .L4
.L27:
mov eax, 13
jmp .L4
414
173
against zero .
size_t strlen_sse2(const char *str)
{
register size_t len = 0;
const char *s=str;
bool str_is_aligned=(((unsigned int)str)&0xFFFFFFF0) == (unsigned int)str;
if (str_is_aligned==false)
return strlen (str);
for (;;)
{
xmm1 = _mm_load_si128((__m128i *)s);
xmm1 = _mm_cmpeq_epi8(xmm1, xmm0);
if ((mask = _mm_movemask_epi8(xmm1)) != 0)
{
unsigned long pos;
_BitScanForward(&pos, mask);
len += (size_t)pos;
break;
}
s += sizeof(__m128i);
len += sizeof(__m128i);
};
return len;
}
push ebp
mov ebp, esp
and esp, -16 ; fffffff0H
mov eax, DWORD PTR _str$[ebp]
sub esp, 12 ; 0000000cH
push esi
mov esi, eax
and esi, -16 ; fffffff0H
xor edx, edx
mov ecx, eax
cmp esi, eax
je SHORT $LN4@strlen_sse
lea edx, DWORD PTR [eax+1]
npad 3 ; align next label
$LL11@strlen_sse:
mov cl, BYTE PTR [eax]
inc eax
test cl, cl
jne SHORT $LL11@strlen_sse
sub eax, edx
pop esi
mov esp, ebp
pop ebp
ret 0
$LN4@strlen_sse:
movdqa xmm1, XMMWORD PTR [eax]
pxor xmm0, xmm0
173 The example is based on source code from: http://go.yurichev.com/17330.
415
pcmpeqb xmm1, xmm0
pmovmskb eax, xmm1
test eax, eax
jne SHORT $LN9@strlen_sse
$LL3@strlen_sse:
movdqa xmm1, XMMWORD PTR [ecx+16]
add ecx, 16 ; 00000010H
pcmpeqb xmm1, xmm0
add edx, 16 ; 00000010H
pmovmskb eax, xmm1
test eax, eax
je SHORT $LL3@strlen_sse
$LN9@strlen_sse:
bsf eax, eax
mov ecx, eax
mov DWORD PTR _pos$75552[esp+16], eax
lea eax, DWORD PTR [ecx+edx]
pop esi
mov esp, ebp
pop ebp
ret 0
?strlen_sse2@@YAIPBD@Z ENDP ; strlen_sse2
How it works? First of all, we must understand goal of the function. It calculates C-string length, but we
can use different terms: it’s task is searching for zero byte, and then calculating its position relatively to
string start.
First, we check if the str pointer is aligned on a 16-byte boundary. If not, we call the generic strlen()
implementation.
Then, we load the next 16 bytes into the XMM1 register using MOVDQA.
An observant reader might ask, why can’t MOVDQU be used here since it can load data from the memory
regardless pointer alignment?
Yes, it might be done in this way: if the pointer is aligned, load data using MOVDQA, if not —use the slower
MOVDQU.
But here we are may hit another caveat:
In the Windows NT line of OS (but not limited to it), memory is allocated by pages of 4 KiB (4096 bytes).
Each win32-process has 4 GiB available, but in fact, only some parts of the address space are connected
to real physical memory. If the process is accessing an absent memory block, an exception is to be raised.
That’s how VM works174 .
So, a function loading 16 bytes at once may step over the border of an allocated memory block. Let’s
say that the OS has allocated 8192 (0x2000) bytes at address 0x008c0000. Thus, the block is the bytes
starting from address 0x008c0000 to 0x008c1fff inclusive.
After the block, that is, starting from address 0x008c2000 there is nothing at all, e.g. the OS not allocated
any memory there. Any attempt to access memory starting from that address will raise an exception.
And let’s consider the example in which the program is holding a string that contains 5 characters almost
at the end of a block, and that is not a crime.
0x008c1ff8 ’h’
0x008c1ff9 ’e’
0x008c1ffa ’l’
0x008c1ffb ’l’
0x008c1ffc ’o’
0x008c1ffd ’\x00’
0x008c1ffe random noise
0x008c1fff random noise
So, in normal conditions the program calls strlen(), passing it a pointer to the string 'hello' placed
in memory at address 0x008c1ff8. strlen() reads one byte at a time until 0x008c1ffd, where there’s a
zero byte, and then it stops.
Now if we implement our own strlen() reading 16 bytes at once, starting at any address, aligned or
not, MOVDQU may attempt to load 16 bytes at once at address 0x008c1ff8 up to 0x008c2008, and then an
174 wikipedia
416
exception will be raised. That situation is to be avoided, of course.
So then we’ll work only with the addresses aligned on a 16 bytes boundary, which in combination with
the knowledge that the OS’ page size is usually aligned on a 16-byte boundary gives us some warranty
that our function will not read from unallocated memory.
Let’s get back to our function.
_mm_setzero_si128()—is a macro generating pxor xmm0, xmm0 —it just clears the XMM0 register.
_mm_load_si128()—is a macro for MOVDQA, it just loads 16 bytes from the address into the XMM1 register.
_mm_cmpeq_epi8()—is a macro for PCMPEQB, an instruction that compares two XMM-registers bytewise.
And if some byte is equals to the one in the other register, there will be 0xff at this point in the result or
0 if otherwise.
For example:
XMM1: 0x11223344556677880000000000000000
XMM0: 0x11ab3444007877881111111111111111
After the execution of pcmpeqb xmm1, xmm0, the XMM1 register contains:
XMM1: 0xff0000ff0000ffff0000000000000000
In our case, this instruction compares each 16-byte block with a block of 16 zero-bytes, which has been
set in the XMM0 register by pxor xmm0, xmm0.
The next macro is _mm_movemask_epi8() —that is the PMOVMSKB instruction.
It is very useful with PCMPEQB.
pmovmskb eax, xmm1
This instruction sets first EAX bit to 1 if the most significant bit of the first byte in XMM1 is 1. In other words,
if the first byte of the XMM1 register is 0xff, then the first bit of EAX is to be 1, too.
If the second byte in the XMM1 register is 0xff, then the second bit in EAX is to be set to 1. In other words,
the instruction is answering the question “which bytes in XMM1 has the most significant bit set, or greater
than 0x7f”, and returns 16 bits in the EAX register. The other bits in the EAX register are to be cleared.
By the way, do not forget about this quirk of our algorithm. There might be 16 bytes in the input like:
15 14 13 12 11 10 9 3 2 1 0
It is the 'hello' string, terminating zero, and some random noise in memory.
If we load these 16 bytes into XMM1 and compare them with the zeroed XMM0, we are getting something
like 175 :
XMM1: 0x0000ff00000000000000ff0000000000
This means that the instruction found two zero bytes, and it is not surprising.
PMOVMSKB in our case will set EAX to
0b0010000000100000.
Obviously, our function must take only the first zero bit and ignore the rest.
The next instruction is BSF (Bit Scan Forward).
This instruction finds the first bit set to 1 and stores its position into the first operand.
EAX=0b0010000000100000
After the execution of bsf eax, eax, EAX contains 5, meaning 1 has been found at the 5th bit position
(starting from zero).
MSVC has a macro for this instruction: _BitScanForward.
Now it is simple. If a zero byte has been found, its position is added to what we have already counted and
now we have the return result.
Almost all.
175 An order from MSB to LSB176 is used here.
417
By the way, it is also has to be noted that the MSVC compiler emitted two loop bodies side by side, for
optimization.
By the way, SSE 4.2 (that appeared in Intel Core i7) offers more instructions where these string manipula-
tions might be even easier: http://go.yurichev.com/17331
1.37 64 bits
1.37.1 x86-64
It is a 64-bit extension to the x86 architecture.
From the reverse engineer’s perspective, the most important changes are:
• Almost all registers (except FPU and SIMD) were extended to 64 bits and got a R- prefix. 8 additional
registers wer added. Now GPR’s are: RAX, RBX, RCX, RDX, RBP, RSP, RSI, RDI, R8, R9, R10, R11, R12,
R13, R14, R15.
It is still possible to access the older register parts as usual. For example, it is possible to access the
lower 32-bit part of the RAX register using EAX:
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
The new R8-R15 registers also have their lower parts: R8D-R15D (lower 32-bit parts), R8W-R15W (lower
16-bit parts), R8L-R15L (lower 8-bit parts).
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L
The number of SIMD registers was doubled from 8 to 16: XMM0-XMM15.
• In Win64, the function calling convention is slightly different, somewhat resembling fastcall ( 6.1.3
on page 726). The first 4 arguments are stored in the RCX, RDX, R8, R9 registers, the rest —in the
stack. The caller function must also allocate 32 bytes so the callee may save there 4 first arguments
and use these registers for its own needs. Short functions may use arguments just from registers,
but larger ones may save their values on the stack.
System V AMD64 ABI (Linux, *BSD, Mac OS X)[Michael Matz, Jan Hubicka, Andreas Jaeger, Mark
Mitchell, System V Application Binary Interface. AMD64 Architecture Processor Supplement, (2013)]
177
also somewhat resembles fastcall, it uses 6 registers RDI, RSI, RDX, RCX, R8, R9 for the first 6
arguments. All the rest are passed via the stack.
See also the section on calling conventions ( 6.1 on page 725).
• The C/C++ int type is still 32-bit for compatibility.
• All pointers are 64-bit now.
Since now the number of registers is doubled, the compilers have more space for maneuvering called
register allocation. For us this implies that the emitted code containing less number of local variables.
For example, the function that calculates the first S-box of the DES encryption algorithm processes 32/64/128/256
values at once (depending on DES_type type (uint32, uint64, SSE2 or AVX)) using the bitslice DES method
(read more about this technique here ( 1.36 on page 405)):
/*
* Generated S-box files.
*
* This software may be modified, redistributed, and used for any purpose,
* so long as its origin is acknowledged.
*
177 Also available as https://software.intel.com/sites/default/files/article/402129/mpx-linux64-abi.pdf
418
* Produced by Matthew Kwan - March 1998
*/
#ifdef _WIN64
#define DES_type unsigned __int64
#else
#define DES_type unsigned int
#endif
void
s1 (
DES_type a1,
DES_type a2,
DES_type a3,
DES_type a4,
DES_type a5,
DES_type a6,
DES_type *out1,
DES_type *out2,
DES_type *out3,
DES_type *out4
) {
DES_type x1, x2, x3, x4, x5, x6, x7, x8;
DES_type x9, x10, x11, x12, x13, x14, x15, x16;
DES_type x17, x18, x19, x20, x21, x22, x23, x24;
DES_type x25, x26, x27, x28, x29, x30, x31, x32;
DES_type x33, x34, x35, x36, x37, x38, x39, x40;
DES_type x41, x42, x43, x44, x45, x46, x47, x48;
DES_type x49, x50, x51, x52, x53, x54, x55, x56;
x1 = a3 & ~a5;
x2 = x1 ^ a4;
x3 = a3 & ~a4;
x4 = x3 | a5;
x5 = a6 & x4;
x6 = x2 ^ x5;
x7 = a4 & ~a5;
x8 = a3 ^ a4;
x9 = a6 & ~x8;
x10 = x7 ^ x9;
x11 = a2 | x10;
x12 = x6 ^ x11;
x13 = a5 ^ x5;
x14 = x13 & x8;
x15 = a5 & ~a4;
x16 = x3 ^ x14;
x17 = a6 | x16;
x18 = x15 ^ x17;
x19 = a2 | x18;
x20 = x14 ^ x19;
x21 = a1 & x20;
x22 = x12 ^ ~x21;
*out2 ^= x22;
x23 = x1 | x5;
x24 = x23 ^ x8;
x25 = x18 & ~x2;
x26 = a2 & ~x25;
x27 = x24 ^ x26;
x28 = x6 | x7;
x29 = x28 ^ x25;
x30 = x9 ^ x24;
x31 = x18 & ~x30;
x32 = a2 & x31;
x33 = x29 ^ x32;
x34 = a1 & x33;
x35 = x27 ^ x34;
*out4 ^= x35;
x36 = a3 & x28;
x37 = x18 & ~x36;
x38 = a2 | x3;
419
x39 = x37 ^ x38;
x40 = a3 | x31;
x41 = x24 & ~x37;
x42 = x41 | x3;
x43 = x42 & ~a2;
x44 = x40 ^ x43;
x45 = a1 & ~x44;
x46 = x39 ^ ~x45;
*out1 ^= x46;
x47 = x33 & ~x9;
x48 = x47 ^ x39;
x49 = x4 ^ x36;
x50 = x49 & ~x5;
x51 = x42 | x18;
x52 = x51 ^ a5;
x53 = a2 & ~x52;
x54 = x50 ^ x53;
x55 = a1 | x54;
x56 = x48 ^ ~x55;
*out3 ^= x56;
}
There are a lot of local variables. Of course, not all those going into the local stack. Let’s compile it with
MSVC 2008 with /Ox option:
420
mov DWORD PTR _x1$[esp+36], eax
xor eax, ebx
mov esi, ebp
or esi, edx
mov DWORD PTR _x4$[esp+36], esi
and esi, DWORD PTR _a6$[esp+32]
mov DWORD PTR _x7$[esp+32], ecx
mov edx, esi
xor edx, eax
mov DWORD PTR _x6$[esp+36], edx
mov edx, DWORD PTR _a3$[esp+32]
xor edx, ebx
mov ebx, esi
xor ebx, DWORD PTR _a5$[esp+32]
mov DWORD PTR _x8$[esp+36], edx
and ebx, edx
mov ecx, edx
mov edx, ebx
xor edx, ebp
or edx, DWORD PTR _a6$[esp+32]
not ecx
and ecx, DWORD PTR _a6$[esp+32]
xor edx, edi
mov edi, edx
or edi, DWORD PTR _a2$[esp+32]
mov DWORD PTR _x3$[esp+36], ebp
mov ebp, DWORD PTR _a2$[esp+32]
xor edi, ebx
and edi, DWORD PTR _a1$[esp+32]
mov ebx, ecx
xor ebx, DWORD PTR _x7$[esp+32]
not edi
or ebx, ebp
xor edi, ebx
mov ebx, edi
mov edi, DWORD PTR _out2$[esp+32]
xor ebx, DWORD PTR [edi]
not eax
xor ebx, DWORD PTR _x6$[esp+36]
and eax, edx
mov DWORD PTR [edi], ebx
mov ebx, DWORD PTR _x7$[esp+32]
or ebx, DWORD PTR _x6$[esp+36]
mov edi, esi
or edi, DWORD PTR _x1$[esp+36]
mov DWORD PTR _x28$[esp+32], ebx
xor edi, DWORD PTR _x8$[esp+36]
mov DWORD PTR _x24$[esp+32], edi
xor edi, ecx
not edi
and edi, edx
mov ebx, edi
and ebx, ebp
xor ebx, DWORD PTR _x28$[esp+32]
xor ebx, eax
not eax
mov DWORD PTR _x33$[esp+32], ebx
and ebx, DWORD PTR _a1$[esp+32]
and eax, ebp
xor eax, ebx
mov ebx, DWORD PTR _out4$[esp+32]
xor eax, DWORD PTR [ebx]
xor eax, DWORD PTR _x24$[esp+32]
mov DWORD PTR [ebx], eax
mov eax, DWORD PTR _x28$[esp+32]
and eax, DWORD PTR _a3$[esp+32]
mov ebx, DWORD PTR _x3$[esp+36]
or edi, DWORD PTR _a3$[esp+32]
mov DWORD PTR _x36$[esp+32], eax
not eax
421
and eax, edx
or ebx, ebp
xor ebx, eax
not eax
and eax, DWORD PTR _x24$[esp+32]
not ebp
or eax, DWORD PTR _x3$[esp+36]
not esi
and ebp, eax
or eax, edx
xor eax, DWORD PTR _a5$[esp+32]
mov edx, DWORD PTR _x36$[esp+32]
xor edx, DWORD PTR _x4$[esp+36]
xor ebp, edi
mov edi, DWORD PTR _out1$[esp+32]
not eax
and eax, DWORD PTR _a2$[esp+32]
not ebp
and ebp, DWORD PTR _a1$[esp+32]
and edx, esi
xor eax, edx
or eax, DWORD PTR _a1$[esp+32]
not ebp
xor ebp, DWORD PTR [edi]
not ecx
and ecx, DWORD PTR _x33$[esp+32]
xor ebp, ebx
not eax
mov DWORD PTR [edi], ebp
xor eax, ecx
mov ecx, DWORD PTR _out3$[esp+32]
xor eax, DWORD PTR [ecx]
pop edi
pop esi
xor eax, ebx
pop ebp
mov DWORD PTR [ecx], eax
pop ebx
add esp, 20
ret 0
_s1 ENDP
422
mov r15, QWORD PTR a5$[rsp]
mov rcx, QWORD PTR a6$[rsp]
mov rbp, r8
mov r10, r9
mov rax, r15
mov rdx, rbp
not rax
xor rdx, r9
not r10
mov r11, rax
and rax, r9
mov rsi, r10
mov QWORD PTR x36$1$[rsp], rax
and r11, r8
and rsi, r8
and r10, r15
mov r13, rdx
mov rbx, r11
xor rbx, r9
mov r9, QWORD PTR a2$[rsp]
mov r12, rsi
or r12, r15
not r13
and r13, rcx
mov r14, r12
and r14, rcx
mov rax, r14
mov r8, r14
xor r8, rbx
xor rax, r15
not rbx
and rax, rdx
mov rdi, rax
xor rdi, rsi
or rdi, rcx
xor rdi, r10
and rbx, rdi
mov rcx, rdi
or rcx, r9
xor rcx, rax
mov rax, r13
xor rax, QWORD PTR x36$1$[rsp]
and rcx, QWORD PTR a1$[rsp]
or rax, r9
not rcx
xor rcx, rax
mov rax, QWORD PTR out2$[rsp]
xor rcx, QWORD PTR [rax]
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR x36$1$[rsp]
mov rcx, r14
or rax, r8
or rcx, r11
mov r11, r9
xor rcx, rdx
mov QWORD PTR x36$1$[rsp], rax
mov r8, rsi
mov rdx, rcx
xor rdx, r13
not rdx
and rdx, rdi
mov r10, rdx
and r10, r9
xor r10, rax
xor r10, rbx
not rbx
and rbx, r9
mov rax, r10
and rax, QWORD PTR a1$[rsp]
423
xor rbx, rax
mov rax, QWORD PTR out4$[rsp]
xor rbx, QWORD PTR [rax]
xor rbx, rcx
mov QWORD PTR [rax], rbx
mov rbx, QWORD PTR x36$1$[rsp]
and rbx, rbp
mov r9, rbx
not r9
and r9, rdi
or r8, r11
mov rax, QWORD PTR out1$[rsp]
xor r8, r9
not r9
and r9, rcx
or rdx, rbp
mov rbp, QWORD PTR [rsp+80]
or r9, rsi
xor rbx, r12
mov rcx, r11
not rcx
not r14
not r13
and rcx, r9
or r9, rdi
and rbx, r14
xor r9, r15
xor rcx, rdx
mov rdx, QWORD PTR a1$[rsp]
not r9
not rcx
and r13, r10
and r9, r11
and rcx, rdx
xor r9, rbx
mov rbx, QWORD PTR [rsp+72]
not rcx
xor rcx, QWORD PTR [rax]
or r9, rdx
not r9
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR out3$[rsp]
xor r9, r13
xor r9, QWORD PTR [rax]
xor r9, r8
mov QWORD PTR [rax], r9
pop r15
pop r14
pop r13
pop r12
pop rdi
pop rsi
ret 0
s1 ENDP
Nothing was allocated in the local stack by the compiler, x36 is synonym for a5.
By the way, there are CPUs with much more GPR’s, e.g. Itanium (128 registers).
1.37.2 ARM
64-bit instructions appeared in ARMv8.
424
1.37.4 64-bit architecture criticism
Some people has irritation sometimes: now one needs twice as much memory for storing pointers, includ-
ing cache memory, despite the fact that x64 CPUs can address only 48 bits of external RAM.
Pointers have gone out of favor to the point now where I had to flame about it because
on my 64-bit computer that I have here, if I really care about using the capability of my
machine I find that I’d better not use pointers because I have a machine that has 64-bit
registers but it only has 2 gigabytes of RAM. So a pointer never has more than 32 significant
bits to it. But every time I use a pointer it’s costing me 64 bits and that doubles the size
of my data structure. Worse, it goes into the cache and half of my cache is gone and that
costs cash—cache is expensive.
So if I’m really trying to push the envelope now, I have to use arrays instead of pointers.
I make complicated macros so that it looks like I’m using pointers, but I’m not really.
int main()
{
printf ("%f\n", f(1.2, 3.4));
};
x64
a$ = 8
b$ = 16
f PROC
divsd xmm0, QWORD PTR __real@40091eb851eb851f
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
178 https://github.com/msoos/cryptominisat/
425
ret 0
f ENDP
179
The input floating point values are passed in the XMM0-XMM3 registers, all the rest—via the stack .
a is passed in XMM0, b—via XMM1.
The XMM-registers are 128-bit (as we know from the section about SIMD: 1.36 on page 404), but the
double values are 64 bit, so only lower register half is used.
DIVSD is an SSE-instruction that stands for “Divide Scalar Double-Precision Floating-Point Values”, it just
divides one value of type double by another, stored in the lower halves of operands.
The constants are encoded by compiler in IEEE 754 format.
MULSD and ADDSD work just as the same, but do multiplication and addition.
The result of the function’s execution in type double is left in the in XMM0 register.
a$ = 8
b$ = 16
f PROC
movsdx QWORD PTR [rsp+16], xmm1
movsdx QWORD PTR [rsp+8], xmm0
movsdx xmm0, QWORD PTR a$[rsp]
divsd xmm0, QWORD PTR __real@40091eb851eb851f
movsdx xmm1, QWORD PTR b$[rsp]
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP
Slightly redundant. The input arguments are saved in the “shadow space” ( 1.14.2 on page 100), but only
their lower register halves, i.e., only 64-bit values of type double. GCC produces the same code.
x86
Let’s also compile this example for x86. Despite the fact it’s generating for x86, MSVC 2012 uses SSE2
instructions:
426
Listing 1.404: Optimizing MSVC 2012 x86
tv67 = 8 ; size = 8
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f PROC
movsd xmm1, QWORD PTR _a$[esp-4]
divsd xmm1, QWORD PTR __real@40091eb851eb851f
movsd xmm0, QWORD PTR _b$[esp-4]
mulsd xmm0, QWORD PTR __real@4010666666666666
addsd xmm1, xmm0
movsd QWORD PTR tv67[esp-4], xmm1
fld QWORD PTR tv67[esp-4]
ret 0
_f ENDP
It’s almost the same code, however, there are some differences related to calling conventions: 1) the
arguments are passed not in XMM registers, but in the stack, like in the FPU examples ( 1.25 on page 217);
2) the result of the function is returned in ST(0) — in order to do so, it’s copied (through local variable tv)
from one of the XMM registers to ST(0).
427
Let’s try the optimized example in OllyDbg:
428
Figure 1.115: OllyDbg: DIVSD calculated quotient and stored it in XMM1
429
Figure 1.116: OllyDbg: MULSD calculated product and stored it in XMM0
430
Figure 1.117: OllyDbg: ADDSD adds value in XMM0 to XMM1
431
Figure 1.118: OllyDbg: FLD left function result in ST(0)
We see that OllyDbg shows the XMM registers as pairs of double numbers, but only the lower part is used.
Apparently, OllyDbg shows them in that format because the SSE2 instructions (suffixed with -SD) are
executed right now.
But of course, it’s possible to switch the register format and to see their contents as 4 float-numbers or
just as 16 bytes.
432
1.38.2 Passing floating point number via arguments
#include <math.h>
#include <stdio.h>
int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));
return 0;
}
main PROC
sub rsp, 40 ; 00000028H
movsdx xmm1, QWORD PTR __real@3ff8a3d70a3d70a4
movsdx xmm0, QWORD PTR __real@40400147ae147ae1
call pow
lea rcx, OFFSET FLAT:$SG1354
movaps xmm1, xmm0
movd rdx, xmm1
call printf
xor eax, eax
add rsp, 40 ; 00000028H
ret 0
main ENDP
There is no MOVSDX instruction in Intel and AMD manuals ( 12.1.4 on page 999), there it is called just MOVSD.
So there are two instructions sharing the same name in x86 (about the other see: .1.6 on page 1015).
Apparently, Microsoft developers wanted to get rid of the mess, so they renamed it to MOVSDX. It just loads
a value into the lower half of a XMM register.
pow() takes arguments from XMM0 and XMM1, and returns result in XMM0. It is then moved to RDX for
printf(). Why? Maybe because printf()—is a variable arguments function?
Listing 1.406: Optimizing GCC 4.4.6 x64
.LC2:
.string "32.01 ^ 1.54 = %lf\n"
main:
sub rsp, 8
movsd xmm1, QWORD PTR .LC0[rip]
movsd xmm0, QWORD PTR .LC1[rip]
call pow
; result is now in XMM0
mov edi, OFFSET FLAT:.LC2
mov eax, 1 ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret
.LC0:
.long 171798692
.long 1073259479
.LC1:
.long 2920577761
.long 1077936455
GCC generates clearer output. The value for printf() is passed in XMM0. By the way, here is a case when
1 is written into EAX for printf()—this implies that one argument will be passed in vector registers, just
as the standard requires [Michael Matz, Jan Hubicka, Andreas Jaeger, Mark Mitchell, System V Application
Binary Interface. AMD64 Architecture Processor Supplement, (2013)] 180 .
180 Also available as https://software.intel.com/sites/default/files/article/402129/mpx-linux64-abi.pdf
433
1.38.3 Comparison example
#include <stdio.h>
return b;
};
int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};
x64
Non-optimizing MSVC generates more redundant code, but it is still not hard to understand:
However, GCC 4.4.6 did more optimizations and used the MAXSD (“Return Maximum Scalar Double-Precision
Floating-Point Value”) instruction, which just choose the maximum value!
434
x86
Let’s compile this example in MSVC 2012 with optimization turned on:
Almost the same, but the values of a and b are taken from the stack and the function result is left in ST(0).
If we load this example in OllyDbg, we can see how the COMISD instruction compares values and sets/clears
the CF and PF flags:
435
v$ = 8
calculate_machine_epsilon PROC
movsdx QWORD PTR v$[rsp], xmm0
movaps xmm1, xmm0
inc QWORD PTR v$[rsp]
movsdx xmm0, QWORD PTR v$[rsp]
subsd xmm0, xmm1
ret 0
calculate_machine_epsilon ENDP
There is no way to add 1 to a value in 128-bit XMM register, so it must be placed into memory.
There is, however, the ADDSD instruction (Add Scalar Double-Precision Floating-Point Values) which can
add a value to the lowest 64-bit half of a XMM register while ignoring the higher one, but MSVC 2012
probably is not that good yet 181 .
Nevertheless, the value is then reloaded to a XMM register and subtraction occurs. SUBSD is “Subtract
Scalar Double-Precision Floating-Point Values”, i.e., it operates on the lower 64-bit part of 128-bit XMM
register. The result is returned in the XMM0 register.
tv128 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007fffffH
or eax, 1065353216 ; 3f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
movss xmm0, DWORD PTR _tmp$[esp+4]
; subtract 1.0:
subss xmm0, DWORD PTR __real@3f800000
; move value to ST0 by placing it in temporary variable...
movss DWORD PTR tv128[esp+4], xmm0
; ... and reloading it into ST0:
fld DWORD PTR tv128[esp+4]
pop ecx
ret 0
?float_rand@@YAMXZ ENDP
All instructions have the -SS suffix, which stands for “Scalar Single”.
“Scalar” implies that only one value is stored in the register.
“Single”182 stands for float data type.
1.38.6 Summary
Only the lower half of XMM registers is used in all examples here, to store number in IEEE 754 format.
Essentially, all instructions prefixed by -SD (“Scalar Double-Precision”)—are instructions working with float-
ing point numbers in IEEE 754 format, stored in the lower 64-bit half of a XMM register.
And it is easier than in the FPU, probably because the SIMD extensions were evolved in a less chaotic way
than the FPU ones in the past. The stack register model is not used.
181 As an exercise, you may try to rework this code to eliminate the usage of the local stack.
182 I.e., single precision.
436
If you would try to replace double with float
in these examples, the same instructions will be used, but prefixed with -SS (“Scalar Single-Precision”),
for example, MOVSS, COMISS, ADDSS, etc.
“Scalar” implies that the SIMD register containing only one value instead of several.
Instructions working with several values in a register simultaneously have “Packed” in their name.
Needless to say, the SSE2 instructions work with 64-bit IEEE 754 numbers (double), while the internal
representation of the floating-point numbers in FPU is 80-bit numbers.
Hence, the FPU may produce less round-off errors and as a consequence, FPU may give more precise
calculation results.
This means add 24 to the value in X29 and load the value from this address.
Please note that 24 is inside the brackets. The meaning is different if the number is outside the brackets:
ldr w4, [x1],28
This means load the value at the address in X1, then add 28 to X1.
ARM allows you to add or subtract a constant to/from the address used for loading.
And it’s possible to do that both before and after loading.
There is no such addressing mode in x86, but it is present in some other processors, even on PDP-11.
There is a legend that the pre-increment, post-increment, pre-decrement and post-decrement modes in
PDP-11,
were “guilty” for the appearance of such C language (which developed on PDP-11) constructs as *ptr++,
*++ptr, *ptr--, *--ptr.
By the way, this is one of the hard to memorize C features. This is how it is:
C term ARM term C statement how it works
Post-increment post-indexed addressing *ptr++ use *ptr value,
then increment
ptr pointer
Post-decrement post-indexed addressing *ptr-- use *ptr value,
then decrement
ptr pointer
Pre-increment pre-indexed addressing *++ptr increment ptr pointer,
then use
*ptr value
Pre-decrement pre-indexed addressing *--ptr decrement ptr pointer,
then use
*ptr value
437
Pre-indexing is marked with an exclamation mark in the ARM assembly language. For example, see line
2 in listing.1.29.
Dennis Ritchie (one of the creators of the C language) mentioned that it presumably was invented by Ken
Thompson (another C creator) because this processor feature was present in PDP-7 183 , [Dennis M. Ritchie,
The development of the C language, (1993)]184 .
Thus, C language compilers may use it, if it is present on the target processor.
That’s very convenient for array processing.
As we already know, all instructions have a length of 4 bytes in ARM mode and 2 bytes in Thumb mode.
Then how can we load a 32-bit value into a register, if it’s not possible to encode it in one instruction?
Let’s try:
unsigned int f()
{
return 0x12345678;
};
So, the 0x12345678 value is just stored aside in memory and loaded if needed.
But it’s possible to get rid of the additional memory access.
We see that the value is loaded into the register by parts, the lower part first (using MOVW), then the higher
(using MOVT).
This implies that 2 instructions are necessary in ARM mode for loading a 32-bit value into a register.
It’s not a real problem, because in fact there are not many constants in real code (except of 0 and 1).
Does it mean that the two-instruction version is slower than one-instruction version?
Doubtfully. Most likely, modern ARM processors are able to detect such sequences and execute them fast.
On the other hand, IDA is able to detect such patterns in the code and disassembles this function as:
MOV R0, 0x12345678
BX LR
ARM64
uint64_t f()
{
return 0x12345678ABCDEF01;
};
183 http://yurichev.com/mirrors/C/c_dmr_postincrement.txt
184 Also available as http://go.yurichev.com/17264
438
Listing 1.415: GCC 4.9.1 -O3
mov x0, 61185 ; 0xef01
movk x0, 0xabcd, lsl 16
movk x0, 0x5678, lsl 32
movk x0, 0x1234, lsl 48
ret
MOVK stands for “MOV Keep”, i.e., it writes a 16-bit value into the register, not touching the rest of the bits.
The LSL suffix shifts left the value by 16, 32 and 48 bits at each step. The shifting is done before loading.
This implies that 4 instructions are necessary to load a 64-bit value into a register.
It’s possible to store a floating-point number into a D-register using only one instruction.
For example:
double a()
{
return 1.5;
};
The number 1.5 was indeed encoded in a 32-bit instruction. But how?
In ARM64, there are 8 bits in the FMOV instruction for encoding some floating-point numbers.
The algorithm is called VFPExpandImm() in [ARM Architecture Reference Manual, ARMv8, for ARMv8-A
architecture profile, (2013)]185 . This is also called minifloat 186 .
We can try different values: the compiler is able to encode 30.0 and 31.0, but it couldn’t encode 32.0, as 8
bytes have to be allocated for this number in the IEEE 754 format:
double a()
{
return 32;
};
439
Listing 1.418: GCC (Linaro) 4.9 and objdump of object file
...>aarch64-linux-gnu-gcc.exe hw.c -c
...>aarch64-linux-gnu-objdump.exe -d hw.o
...
0000000000000000 <main>:
0: a9bf7bfd stp x29, x30, [sp,#-16]!
4: 910003fd mov x29, sp
8: 90000000 adrp x0, 0 <main>
c: 91000000 add x0, x0, #0x0
10: 94000000 bl 0 <printf>
14: 52800000 mov w0, #0x0 // #0
18: a8c17bfd ldp x29, x30, [sp],#16
1c: d65f03c0 ret
...>aarch64-linux-gnu-objdump.exe -r hw.o
...
...
440
all bits: (it is 0b1011111=0x5F), and add 1 (0x5F+1=0x60). So the number in signed form is -0x60. Let’s
multiply -0x60 by 4 (because address stored in opcode is divided by 4): it is -0x180. Now let’s calculate
destination address: 0x4005a0 + (-0x180) = 0x400420 (please note: we consider the address of the BL
instruction, not the current value of PC, which may be different!). So the destination address is 0x400420.
More about ARM64-related relocs: [ELF for the ARM 64-bit Architecture (AArch64), (2013)]187 .
All instructions in MIPS, just like ARM, have a size of 32-bit, so it’s not possible to embed a 32-bit constant
into one instruction.
So one have to use at least two instructions: the first loads the high part of the 32-bit number and the
second one applies an OR operation, which effectively sets the low 16-bit part of the target register:
IDA is fully aware of such frequently encountered code patterns, so, for convenience it shows the last ORI
instruction as the LI pseudo instruction, which allegedly loads a full 32-bit number into the $V0 register.
The GCC assembly output has the LI pseudo instruction, but in fact, LUI (“Load Upper Immediate”) is
there, which stores a 16-bit value into the high part of the register.
Let’s see in objdump output:
This is slightly different: LUI loads upper 16-bit from global_var into $2 (or $V0) and then LW loads lower
16-bits summing it with the contents of $2:
441
j $31
nop ; branch delay slot
...
global_var:
.word 305419896
IDA is fully aware of often used LUI/LW instruction pair, so it coalesces both into a single LW instruction:
...
.data
.globl global_var
global_var: .word 0x12345678 # DATA XREF: _f2
objdump’s output is the same as GCC’s assembly output. Let’s also dump relocs of the object file:
...
0000000c <f2>:
c: 3c020000 lui v0,0x0
10: 8c420000 lw v0,0(v0)
14: 03e00008 jr ra
18: 00200825 move at,at ; branch delay slot
1c: 00200825 move at,at
00000000 <global_var>:
0: 12345678 beq s1,s4,159e4 <f2+0x159d8>
...
objdump -r filename.o
...
...
We can see that address of global_var is to be written right into LUI and LW instructions during executable
file loading: high 16-bit part of global_var goes into the first one (LUI), lower 16-bit part goes into the
second one (LW).
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Chapter 2
Important fundamentals
2.1.1 Bit
Obvious usage for bits are boolean values: 0 for false and 1 for true.
Set of booleans can be packed into word: there will be 32 booleans in 32-bit word, etc. This way is called
bitmap or bitfield.
But it has obvious overhead: a bit jiggling, isolating, etc. While using word (or int type) for boolean
variable is not economic, but highly efficient.
In C/C++ environment, 0 is for false and any non-zero value is for true. For example:
if (1234)
printf ("this will always be executed\n");
else
printf ("this will never\n");
4-bit nibbles were used in 4-bit CPUs like legendary Intel 4004 (used in calculators).
It’s interesting to know that there was binary-coded decimal (BCD) way of representing decimal digit using
4 bits. Decimal 0 is represented as 0b0000, decimal 9 as 0b1001 and higher values are not used. Decimal
1234 is represented as 0x1234. Of course, this way is not economical.
Nevertheless, it has one advantage: decimal to BCD-packed number conversion and back is extremely
easy. BCD-numbers can be added, subtracted, etc., but an additional correction is needed. x86 CPUs has
1 Binary-Coded Decimal
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rare instructions for that: AAA/DAA (adjust after addition), AAS/DAS (adjust after subtraction), AAM (after
multiplication), AAD (after division).
The need for CPUs to support BCD numbers is a reason why half-carry flag (on 8080/Z80) and auxiliary
flag (AF on x86) are exist: this is carry-flag generated after proceeding of lower 4 bits. The flag is then
used for adjustment instructions.
The fact of easy conversion had led to popularity of [Peter Abel, IBM PC assembly language and pro-
gramming (1987)] book. But aside of this book, the author of these notes never seen BCD numbers in
practice, except for magic numbers ( 5.6.1 on page 704), like when someone’s birthday is encoded like
0x19791011—this is indeed packed BCD number.
Surprisingly, the author found a use of BCD-encoded numbers in SAP software: https://yurichev.com/
blog/SAP/. Some numbers, including prices, are encoded in BCD form in database. Perhaps, they used
it to make it compatible with some ancient software/hardware?
BCD instructions in x86 were often used for other purposes, especially in undocumented ways, for exam-
ple:
cmp al,10
sbb al,69h
das
This obscure code converts number in 0..15 range into ASCII character ’0’..’9’, ’A’..’F’.
Z80
Z80 was clone of 8-bit Intel 8080 CPU, and because of space constraints, it has 4-bit ALU, i.e., each
operation over two 8-bit numbers had to be proceeded in two steps. One side-effect of this was easy and
natural generation of half-carry flag.
2.1.3 Byte
Byte is primarily used for character storage. 8-bit bytes were not common as today. Punched tapes for
teletypes had 5 and 6 possible holes, this is 5 or 6 bits for byte.
To emphasize the fact the byte has 8 bits, byte is sometimes called octet: at least fetchmail uses this
terminology.
9-bit bytes used to exist in 36-bit architectures: 4 9-bit bytes would fit in a single word. Probably because
of this fact, C/C++ standard tells that char has to have a room for at least 8 bits, but more bits are
allowable.
For example, in the early C language manual2 , we can find this:
char one byte character (PDP-11, IBM360: 8 bits; H6070: 9 bits)
7-bit ASCII table is standard, which has only 128 possible characters. Early E-Mail transport software were
operating only on 7-bit ASCII codes, so a MIME3 standard needed to encode messages in non-Latin writing
systems. 7-bit ASCII code was augmented by parity bit, resulting in 8 bits.
Data Encryption Standard (DES4 ) has a 56 bits key, this is 8 7-bit bytes, leaving a space to parity bit for
each character.
There is no need to memorize whole ASCII table, but rather ranges. [0..0x1F] are control characters (non-
printable). [0x20..0x7E] are printable ones. Codes starting at 0x80 are usually used for non-Latin writing
systems and/or pseudographics.
Significant codes which will be easily memorized are: 0 (end of C-string, '\0' in C/C++); 0xA or 10 (line
feed, '\n' in C/C++); 0xD or 13 (carriage return, '\r' in C/C++).
0x20 (space) is also often memorized.
2 https://yurichev.com/mirrors/C/bwk-tutor.html
3 Multipurpose Internet Mail Extensions
4 Data Encryption Standard
444
8-bit CPUs
x86 has capability to work with byte(s) on register level (because they are descendants of 8-bit 8080 CPU),
RISC CPUs like ARM and MIPS—not.
2.1.6 Word
Word word is somewhat ambiguous term and usually denotes a data type fitting in GPR. Bytes are practical
for characters, but impractical for other arithmetical calculations.
Hence, many CPUs have GPRs with width of 16, 32 or 64 bits. Even 8-bit CPUs like 8080 and Z80 offer to
work with 8-bit register pairs, each pair forming a 16-bit pseudoregister (BC, DE, HL, etc.). Z80 has some
capability to work with register pairs, and this is, in a sense, some kind of 16-bit CPU emulation.
In general, if a CPU marketed as “n-bit CPU”, this usually means it has n-bit GPRs.
There was a time when hard disks and RAM modules were marketed as having n kilo-words instead of b
kilobytes/megabytes.
For example, Apollo Guidance Computer has 2048 words of RAM. This was a 16-bit computer, so there
was 4096 bytes of RAM.
TX-0 had 64K of 18-bit words of magnetic core memory, i.e., 64 kilo-words.
DECSYSTEM-2060 could have up to 4096 kilowords of solid state memory (i.e., hard disks, tapes, etc).
This was 36-bit computer, so this is 18432 kilobytes or 18 megabytes.
Essentially, why do you need bytes if you have words? Mostly for text strings processing. Words can be
used in almost any other situations.
int in C/C++ is almost always mapped to word. (Except of AMD64 architecture where int is still 32-bit one,
perhaps, for the reason of better portability.)
int is 16-bit on PDP-11 and old MS-DOS compilers. int is 32-bit on VAX, on x86 starting at 80386, etc.
Even more than that, if type declaration for a variable is omitted in C/C++ program, int is used silently by
default. Perhaps, this is inheritance of B programming language5 .
GPR is usually fastest container for variable, faster than packed bit, and sometimes even faster than byte
(because there is no need to isolate a single bit/byte from GPR). Even if you use it as a container for loop
counter in 0..99 range.
5 http://yurichev.com/blog/typeless/
445
Word in assembly language is still 16-bit for x86, because it was so for 16-bit 8086. Double word is 32-bit,
quad word is 64-bit. That’s why 16-bit words are declared using DW in x86 assembly, 32-bit ones using DD
and 64-bit ones using DQ.
Word is 32-bit for ARM, MIPS, etc., 16-bit data types are called half-word there. Hence, double word on
32-bit RISC is 64-bit data type.
GDB has the following terminology: halfword for 16-bit, word for 32-bit and giant word for 64-bit.
16-bit C/C++ environment on PDP-11 and MS-DOS has long data type with width of 32 bits, perhaps, they
meant long word or long int?
32-bit C/C++ environment has long long data type with width of 64 bits.
Now you see why the word word is ambiguous.
Some people argue that int shouldn’t be used at all, because it ambiguity can lead to bugs. For example,
well-known lzhuf library uses int at one point and everything works fine on 16-bit architecture. But if
ported to architecture with 32-bit int, it can crash: http://yurichev.com/blog/lzhuf/.
Less ambiguous types are defined in stdint.h file: uint8_t, uint16_t, uint32_t, uint64_t, etc.
Some people like Donald E. Knuth proposed6 more sonorous words for these types: byte/wyde/tetra-
byte/octabyte. But these names are less popular than clear terms with inclusion of u (unsigned) character
and number right into the type name.
Word-oriented computers
Despite the ambiguity of the word term, modern computers are still word-oriented: RAM and all levels of
cache are still organized by words, not by bytes. However, size in bytes is used in marketing.
Access to RAM/cache by address aligned by word boundary is often cheaper than non-aligned.
During data structures development, which are supposed to be fast and efficient, one should always take
into consideration length of the word on the CPU to be executed on. Sometimes the compiler will do this
for programmer, sometimes not.
Another interesting thing about the register file is the PC register is missing a few bits.
Since the ARM1 uses 26-bit addresses, the top 6 bits are not used. Because all instructions
are aligned on a 32-bit boundary, the bottom two address bits in the PC are always zero.
These 8 bits are not only unused, they are omitted from the chip entirely.
( http://www.righto.com/2015/12/reverse-engineering-arm1-ancestor-of.html )
Hence, it’s physically not possible to push a value with one of two last bits set into PC register. Nor it’s
possible to set any bits in high 6 bits of PC.
6 http://www-cs-faculty.stanford.edu/~uno/news98.html
446
x86-64 architecture has virtual 64-bit pointers/addresses, but internally, width of address bus is 48 bits
(seems enough to address 256TB of RAM).
2.1.8 Numbers
What are numbers used for?
When you see some number(s) altering in a CPU register, you may be interested in what this number
means. It’s an important skill for a reverse engineer to determine possible data type from a set of changing
numbers.
Boolean
If the number is switching from 0 to 1 and back, most chances that this value has boolean data type.
Variable increasing from 0, like: 0, 1, 2, 3…—a good chance this is a loop counter and/or array index.
Signed numbers
If you see a variable which holds very low numbers and sometimes very high numbers, like 0, 1, 2, 3, and
0xFFFFFFFF, 0xFFFFFFFE, 0xFFFFFFFD, there’s a good chance it is a signed variable in two’s complement
form ( 2.2 on the following page), and last 3 numbers are -1, -2, -3.
32-bit numbers
There are numbers so large, that there is even a special notation which exists to represent them (Knuth’s
up-arrow notation). These numbers are so large so these are not practical for engineering, science and
mathematics.
Almost all engineers and scientists are happy with IEEE 754 double precision floating point, which has
maximal value around 1.8 ⋅ 10308 . (As a comparison, the number of atoms in the observable universe, is
estimated to be between 4 ⋅ 1079 and 4 ⋅ 1081 .)
In fact, upper bound in practical computing is much, much lower. In MS-DOS era 16-bit int was used
almost for everything (array indices, loop counters), while 32-bit long was used rarely.
During advent of x86-64, it was decided for int to stay as 32 bit size integer, because, probably, usage of
64-bit int is even rarer.
I would say, 16-bit numbers in range 0..65535 are probably most used numbers in computing.
Given that, if you see unusually large 32-bit value like 0x87654321, this is a good chance this can be:
• this can still be a 16-bit number, but signed, between 0xFFFF8000 (-32768) and 0xFFFFFFFF (-1).
• address of memory cell (can be checked using memory map feature of debugger).
• packed bytes (can be checked visually).
• bit flags.
• something related to (amateur) cryptography.
• magic number ( 5.6.1 on page 704).
• IEEE 754 floating point number (can also be checked).
Almost same story for 64-bit values.
It’s interesting to note: in [Michael Abrash, Graphics Programming Black Book, 1997 chapter 13] we can
find that there are plenty cases in which 16-bit variables are just enough. In a meantime, Michael Abrash
has a pity that 80386 and 80486 CPUs has so little available registers, so he offers to put two 16-bit values
into one 32-bit register and then to rotate it using ROR reg, 16 (on 80386 and later) (ROL reg, 16 will
also work) or BSWAP (on 80486 and later) instruction.
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That reminds us Z80 with alternate pack of registers (suffixed with apostrophe), to which CPU can switch
(and then switch back) using EXX instruction.
Size of buffer
When a programmer needs to declare the size of some buffer, values in form of 2x are usually used (512
bytes, 1024, etc.). Values in 2x form are easily recognizable ( 1.28.5 on page 320) in decimal, hexadecimal
and binary base.
But needless to say, programmers are still humans with their decimal culture. And somehow, in DBMS
area, size of textual database fields is often chosen as 10x number, like 100, 200. They just think “Okay,
100 is enough, wait, 200 will be better”. And they are right, of course.
Maximum width of VARCHAR2 data type in Oracle RDBMS is 4000 characters, not 4096.
There is nothing wrong with this, this is just a place where numbers like 10x can be encountered.
Address
It’s always a good idea to keep in mind an approximate memory map of the process you currently debug.
For example, many win32 executables started at 0x00401000, so an address like 0x00451230 is probably
located inside executable section. You’ll see addresses like these in the EIP register.
Stack is usually located somewhere below.
Many debuggers are able to show the memory map of the debuggee, for example: 1.12.3 on page 79.
If a value is increasing by step 4 on 32-bit architecture or by step 8 on 64-bit one, this probably sliding
address of some elements of array.
It’s important to know that win32 doesn’t use addresses below 0x10000, so if you see some number be-
low this constant, this cannot be an address (see also: https://msdn.microsoft.com/en-us/library/
ms810627.aspx).
Anyway, many debuggers can show you if the value in a register can be an address to something. OllyDbg
can also show an ASCII string if the value is an address of it.
Bit field
If you see a value where one (or more) bit(s) are flipping from time to time like 0xABCD1234 → 0xABCD1434
and back, this is probably a bit field (or bitmap).
Packed bytes
When strcmp() or memcmp() copies a buffer, it loads/stores 4 (or 8) bytes simultaneously, so if a string
containing “4321”, and it would be copied to another place, at one point you’ll see 0x31323334 value in
some register. This is 4 packed bytes into a 32-bit value.
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binary hexadecimal unsigned signed
01111111 0x7f 127 127
01111110 0x7e 126 126
...
00000110 0x6 6 6
00000101 0x5 5 5
00000100 0x4 4 4
00000011 0x3 3 3
00000010 0x2 2 2
00000001 0x1 1 1
00000000 0x0 0 0
11111111 0xff 255 -1
11111110 0xfe 254 -2
11111101 0xfd 253 -3
11111100 0xfc 252 -4
11111011 0xfb 251 -5
11111010 0xfa 250 -6
...
10000010 0x82 130 -126
10000001 0x81 129 -127
10000000 0x80 128 -128
The difference between signed and unsigned numbers is that if we represent 0xFFFFFFFE and 0x00000002
as unsigned, then the first number (4294967294) is bigger than the second one (2). If we represent them
both as signed, the first one becomes −2, and it is smaller than the second (2). That is the reason why
conditional jumps ( 1.18 on page 123) are present both for signed (e.g. JG, JL) and unsigned (JA, JB)
operations.
For the sake of simplicity, this is what one needs to know:
• Numbers can be signed or unsigned.
• C/C++ signed types:
– int64_t (-9,223,372,036,854,775,808 .. 9,223,372,036,854,775,807) (- 9.2.. 9.2 quintillions) or
0x8000000000000000..0x7FFFFFFFFFFFFFFF),
– int (-2,147,483,648..2,147,483,647 (- 2.15.. 2.15Gb) or
0x80000000..0x7FFFFFFF),
– char (-128..127 or 0x80..0x7F),
– ssize_t.
Unsigned:
– uint64_t (0..18,446,744,073,709,551,615 ( 18 quintillions) or 0..0xFFFFFFFFFFFFFFFF),
– unsigned int (0..4,294,967,295 ( 4.3Gb) or 0..0xFFFFFFFF),
– unsigned char (0..255 or 0..0xFF),
– size_t.
• Signed types have the sign in the MSB: 1 means “minus”, 0 means “plus”.
• Promoting to a larger data types is simple: 1.34.5 on page 401.
• Negation is simple: just invert all bits and add 1.
We can keep in mind that a number of inverse sign is located on the opposite side at the same
proximity from zero. The addition of one is needed because zero is present in the middle.
• The addition and subtraction operations work well for both signed and unsigned values. But for mul-
tiplication and division operations, x86 has different instructions: IDIV/IMUL for signed and DIV/MUL
for unsigned.
• Here are some more instructions that work with signed numbers:
CBW/CWD/CWDE/CDQ/CDQE ( .1.6 on page 1017), MOVSX ( 1.23.1 on page 200), SAR ( .1.6 on page 1021).
A table of some negative and positive values ( ?? on page ??) looks like thermometer with Celsius scale.
This is why addition and subtraction works equally well for both signed and unsigned numbers: if the first
addend is represented as mark on thermometer, and one need to add a second addend, and it’s positive,
449
we just shift mark up on thermometer by the value of second addend. If the second addend is negative,
then we shift mark down to absolute value of the second addend.
Addition of two negative numbers works as follows. For example, we need to add -2 and -3 using 16-bit
registers. -2 and -3 is 0xfffe and 0xfffd respectively. If we add these numbers as unsigned, we will get
0xfffe+0xfffd=0x1fffb. But we work on 16-bit registers, so the result is cut off, the first 1 is dropped, 0xfffb
is left, and this is -5. This works because -2 (or 0xfffe) can be represented using plain English like this: “2
lacks in this value up to maximal value in 16-bit register + 1”. -3 can be represented as “…3 lacks in this
value up to …”. Maximal value of 16-bit register + 1 is 0x10000. During addition of two numbers and
cutting off by 216 modulo, 2 + 3 = 5 will be lacking.
Windows has MulDiv() function 11 , fused multiply/divide function, it multiplies two 32-bit integers into
intermediate 64-bit value and then divides it by a third 32-bit integer. It is easier than to use two compiler
intrinsic, so Microsoft developers made a special function for it. And it seems, this is busy function, judging
by its usage.
7 http://yurichev.com/mirrors/x86-timing.pdf]
8 https://msdn.microsoft.com/en-us/library/d2s81xt0(v=vs.80).aspx
9 https://msdn.microsoft.com/library/3dayytw9%28v=vs.100%29.aspx
10 Example: http://stackoverflow.com/a/13187798
11 https://msdn.microsoft.com/en-us/library/windows/desktop/aa383718(v=vs.85).aspx
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Getting maximum number of some word
Maximum unsigned number is just a number where all bits are set: 0xFF....FF (this is -1 if the word is
treated as signed integer). So you take a word, set all bits and get the value:
#include <stdio.h>
int main()
{
unsigned int val=~0; // change to "unsigned char" to get maximal value for the unsigned
8-bit byte
// 0-1 will also work, or just -1
printf ("%u\n", val); // ;
Minimum signed number is encoded as 0x80....00, i.e., most significant bit is set, while others are cleared.
Maximum signed number is encoded in the same way, but all bits are inverted: 0x7F....FF.
Let’s shift a lone bit left until it disappears:
#include <stdio.h>
int main()
{
signed int val=1; // change to "signed char" to find values for signed byte
while (val!=0)
{
printf ("%d %d\n", val, ~val);
val=val<<1;
};
};
Output is:
...
536870912 -536870913
1073741824 -1073741825
-2147483648 2147483647
Two last numbers are minimum and maximum signed 32-bit int respectively.
2.2.3 -1
Now you see that −1 is when all bits are set. Often, you can find the −1 constant in all sorts of code, where
a constant with all bits set are needed, for example, a mask.
For example: 3.18.1 on page 526.
451
if (sign < 0)
s[i++] = '-';
s[i] = '\0';
strrev(s);
}
452
From [Brian W. Kernighan, Dennis M. Ritchie, The C Programming Language, 2ed, (1988)]:
Exercise 3-4. In a two’s complement number representation, our version of itoa does not
handle the largest negative number, that is, the value of n equal to −(2wordsize−1 ). Explain
why not. Modify it to print that value correctly, regardless of the machine on which it runs.
The answer is: the function cannot process largest negative number (INT_MIN or 0x80000000 or -2147483648)
correctly.
How to change sign? Invert all bits and add 1. If to invert all bits in INT_MIN value (0x80000000), this
is 0x7fffffff. Add 1 and this is 0x80000000 again. So changing sign has no effect. This is an important
artifact of two’s complement system.
Further reading:
• blexim – Basic Integer Overflows12
• Yannick Moy, Nikolaj Bjørner, and David Sielaff – Modular Bug-finding for Integer Overflows in the
Large: Sound, Efficient, Bit-precise Static Analysis13
2.4 AND
In other words, this code checks if there are any bit set among lower 12 bits. As a side effect, lower 12
bits is always a remainder from division a value by 4096 (because division by 2n is merely a right shift,
and shifted (and dropped) bits are bits of remainder).
Same story if you want to check if the number is odd or even:
if (value&1)
// odd
else
// even
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Figure 2.1: KOI8-R table
Someone may notice that Cyrillic characters are allocated almost in the same sequence as Latin ones.
This leads to one important property: if all 8th bits in Cyrillic text encoded in KOI-8R are to be reset, a
text transforms into transliterated text with Latin characters in place of Cyrillic. For example, Russian
sentence:
Мой дядя самых честных правил, Когда не в шутку занемог, Он уважать себя
заставил, И лучше выдумать не мог.
…if encoded in KOI-8R and then 8th bit stripped, transforms into:
mOJ DQDQ SAMYH ^ESTNYH PRAWIL, kOGDA NE W [UTKU ZANEMOG, oN UWAVATX SEBQ
ZASTAWIL, i LU^[E WYDUMATX NE MOG.
…perhaps this is not very appealing æsthetically, but this text is still readable to Russian language natives.
Hence, Cyrillic text encoded in KOI-8R, passed through an old 7-bit service will survive into transliterated,
but still readable text.
Stripping 8th bit is automatically transposes any character from the second half of the (any) 8-bit ASCII
table to the first one, into the same place (take a look at red arrow right of table). If the character has
already been placed in the first half (i.e., it has been in standard 7-bit ASCII table), it’s not transposed.
Perhaps, transliterated text is still recoverable, if you’ll add 8th bit to the characters which were seems
transliterated.
Drawback is obvious: Cyrillic characters allocated in KOI-8R table are not in the same sequence as in
Russian/Bulgarian/Ukrainian/etc. alphabet, and this isn’t suitable for sorting, for example.
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Figure 2.2: Part of ZX Spectrum ROM
( http://www.matthew-wilson.net/spectrum/rom/128_ROM0.html )
Last character has most significant bit set, which marks string end. Presumably, it was done to save some
space? Old 8-bit computers have very tight environment.
Characters of all messages are always in standard 7-bit ASCII table, so it’s guaranteed 7th bit is never
used for characters.
To print such string, we must check MSB of each byte, and if it’s set, we must clear it, then print character,
and then stop. Here is a C example:
unsigned char hw[]=
{
'H',
'e',
'l',
'l',
'o'|0x80
};
void print_string()
{
for (int i=0; ;i++)
{
if (hw[i]&0x80) // check MSB
{
// clear MSB
// (in other words, clear all, but leave 7 lower bits intact)
printf ("%c", hw[i] & 0x7F);
// stop
455
break;
};
printf ("%c", hw[i]);
};
};
Now what is interesting, since 7th bit is the most significant bit (in byte), we can check it, set it and remove
it using arithmetical operations instead of logical.
I can rewrite my C example:
unsigned char hw[]=
{
'H',
'e',
'l',
'l',
'o'+0x80
};
void print()
{
for (int i=0; ;i++)
{
// hw[] must have 'unsigned char' type
if (hw[i] >= 0x80) // check for MSB
{
printf ("%c", hw[i]-0x80); // clear MSB
// stop
break;
};
printf ("%c", hw[i]);
};
};
By default, char is signed type in C/C++, so to compare it with variable like 0x80 (which is negative (−128)
if treated as signed), we must treat each character in text message as unsigned.
Now if 7th bit is set, the number is always larger or equal to 0x80. If 7th bit is clear, the number is always
smaller than 0x80.
Even more than that: if 7th bit is set, it can be cleared by subtracting 0x80, nothing else. If it’s not set
beforehand, however, subtracting will destruct other bits.
Likewise, if 7th bit is clear, it’s possible to set it by adding 0x80. But if it’s set beforehand, addition
operation will destruct some other bits.
In fact, this is valid for any bit. If the 4th bit is clear, you can set it just by adding 0x10: 0x100+0x10 =
0x110. If the 4th bit is set, you can clear it by subtracting 0x10: 0x1234-0x10 = 0x1224.
It works, because carry isn’t happened during addition/subtraction. It will, however, happen, if the bit is
already set there before addition, or absent before subtraction.
Likewise, addition/subtraction can be replaced using OR/AND operation if two conditions are met: 1) you
want to add/subtract by a number in form of 2n ; 2) this bit in source value is clear/set.
For example, addition of 0x20 is the same as ORing value with 0x20 under condition that this bit is clear
before: 0x1204|0x20 = 0x1204+0x20 = 0x1224.
Subtraction of 0x20 is the same as ANDing value with 0x20 (0x....FFDF), but if this bit is set before:
0x1234&(~0x20) = 0x1234&0xFFDF = 0x1234-0x20 = 0x1214.
Again, it works because carry not happened when you add 2n number and this bit isn’t set before.
This property of boolean algebra is important, worth understanding and keeping it in mind.
Another example in this book: 3.19.3 on page 536.
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input A input B output
0 0 0
0 1 1
1 0 1
1 1 0
And vice-versa, the XOR operation applied with 0 does nothing, i.e., it’s an idle operation. This is a very
important property of the XOR operation and it’s highly recommended to memorize it.
2.6.3 Encryption
XOR is heavily used in both amateur ( 9.1 on page 908) and real encryption (at least in Feistel network).
XOR is very useful here because: cipher_text = plain_text ⊕ key and then: (plain_text ⊕ key) ⊕ key = plain_text.
2.6.4 RAID4
RAID4 offers a very simple method to protect hard disks. For example, there are several disks (D1 , D2 , D3 ,
etc.) and one parity disk (P ). Each bit/byte written to parity disk is calculated and written on-fly:
P = D1 ⊕ D2 ⊕ D3 (2.1)
If any of disks is failed, for example, D2 , it’s restored using the very same way:
D2 = D1 ⊕ P ⊕ D3 (2.2)
If parity disk failed, it is restored using 2.1 way. If two of any disks are failed, then it wouldn’t be possible
to restore both.
RAID5 is more advanced, but this XOR property is still exploited there.
That’s why RAID controllers has hardware “XOR accelerators” helping to XOR large chunks of written data
on-fly. When computers get faster and faster, it now can be done at software level, using SIMD.
Let’s find out, how it works. First, we will rewrite it to step aside from x86 assembly language:
14 http://www.bitsavers.org/pdf/cray/CRAY-1/HR-0004-CRAY_1_Hardware_Reference_Manual-PRELIMINARY-1975.OCR.
457
X = X XOR Y
Y = Y XOR X
X = X XOR Y
What X and Y has at each step? Just keep in mind the simple rule: (X ⊕ Y ) ⊕ Y = X for any values of X and
Y.
Let’s see, X after 1st step has X⊕Y ; Y after 2nd step has Y ⊕(X⊕Y ) = X; X after 3rd step has (X⊕Y )⊕X = Y .
Hard to say if anyone should use this trick, but it servers as a good demonstration example of XOR prop-
erties.
Wikipedia article (https://en.wikipedia.org/wiki/XOR_swap_algorithm) has also yet another expla-
nation: addition and subtraction operations can be used instead of XOR:
X = X + Y
Y = X - Y
X = X - Y
Let’s see: X after 1st step has X +Y ; Y after 2nd step has X +Y −Y = X; X after 3rd step has X +Y −X = Y .
15 https://www.jjj.de/fxt/fxtbook.pdf
458
But this can be done using a single operation:
#include <stdio.h>
int main()
{
int a=123;
#define C 123^456
a=a^C;
printf ("%d\n", a);
a=a^C;
printf ("%d\n", a);
a=a^C;
printf ("%d\n", a);
};
It works because 123 ⊕ 123 ⊕ 456 = 0 ⊕ 456 = 456 and 456 ⊕ 123 ⊕ 456 = 456 ⊕ 456 ⊕ 123 = 0 ⊕ 123 = 123.
One can argue, worth it using or not, especially keeping in mind code readability. But this is yet another
demonstration of XOR properties.
uint64_t hash;
if (piece!=0)
hash=hash^table[piece][row][col];
};
return hash;
Now the most interesting part: if the next (modified) chess position differs only by one (moved) piece,
you don’t need to recalculate hash for the whole position, all you need is:
hash=...; // (already calculated)
459
2.6.10 AND/OR/XOR as MOV
OR reg, 0xFFFFFFFF sets all bits to 1, hence, no matter what has been in register before, it will be set
to −1. OR reg, -1 is shorter than MOV reg, -1, so MSVC uses OR instead the latter, for example: 3.18.1
on page 526.
Likewise, AND reg, 0 always resets all bits, hence, it acts like MOV reg, 0.
XOR reg, reg, no matter what has been in register beforehand, resets all bits, and also acts like MOV reg,
0.
This branch of cryptography is fast-paced and very politically charged. Most designs
are secret; a majority of military encryptions systems in use today are based on LFSRs. In
fact, most Cray computers (Cray 1, Cray X-MP, Cray Y-MP) have a rather curious instruction
generally known as “population count.” It counts the 1 bits in a register and can be used both
to efficiently calculate the Hamming distance between two binary words and to implement a
vectorized version of a LFSR. I’ve heard this called the canonical NSA instruction, demanded
by almost all computer contracts.
2.8 Endianness
The endianness is a way of representing values in memory.
2.8.1 Big-endian
The 0x12345678 value is represented in memory as:
address in memory byte value
+0 0x12
+1 0x34
+2 0x56
+3 0x78
Big-endian CPUs include Motorola 68k, IBM POWER.
2.8.2 Little-endian
The 0x12345678 value is represented in memory as:
16 https://github.com/DennisYurichev/base64scanner
17 National Security Agency
460
address in memory byte value
+0 0x78
+1 0x56
+2 0x34
+3 0x12
Little-endian CPUs include Intel x86. One important example of little-endian using in this book is: ?? on
page ??.
2.8.3 Example
18
Let’s take big-endian MIPS Linux installed and ready in QEMU .
And let’s compile this simple example:
#include <stdio.h>
int main()
{
int v;
v=123;
That is it. 0x7B is 123 in decimal. In little-endian architectures, 7B is the first byte (you can check on x86
or x86-64), but here it is the last one, because the highest byte goes first.
That’s why there are separate Linux distributions for MIPS (“mips” (big-endian) and “mipsel” (little-endian)).
It is impossible for a binary compiled for one endianness to work on an OS with different endianness.
There is another example of MIPS big-endiannes in this book: 1.30.4 on page 362.
2.8.4 Bi-endian
CPUs that may switch between endianness are ARM, PowerPC, SPARC, MIPS, IA6419 , etc.
2.9 Memory
There are 3 main types of memory:
18 Available for download here: http://go.yurichev.com/17008
19 Intel Architecture 64 (Itanium)
461
• Global memory AKA “static memory allocation”. No need to allocate explicitly, the allocation is
performed just by declaring variables/arrays globally. These are global variables, residing in the
data or constant segments. They are available globally (hence, considered as an anti-pattern). Not
convenient for buffers/arrays, because they must have a fixed size. Buffer overflows that occur here
usually overwrite variables or buffers residing next to them in memory. There’s an example in this
book: 1.12.3 on page 76.
• Stack AKA “allocate on stack”. The allocation is performed just by declaring variables/arrays locally
in the function. These are usually local variables for the function. Sometimes these local variable
are also available to descending functions (to callee functions, if caller passes a pointer to a variable
to the callee to be executed). Allocation and deallocation are very fast, it just SP needs to be shifted.
But they’re also not convenient for buffers/arrays, because the buffer size has to be fixed, unless
alloca() ( 1.9.2 on page 34) (or a variable-length array) is used. Buffer overflows usually overwrite
important stack structures: 1.26.2 on page 271.
• Heap AKA “dynamic memory allocation”. Allocation/deallocation is performed by calling
malloc()/free() or new/delete in C++. This is the most convenient method: the block size may
be set at runtime.
Resizing is possible (using realloc()), but can be slow. This is the slowest way to allocate memory:
the memory allocator must support and update all control structures while allocating and deallocating.
Buffer overflows usually overwrite these structures. Heap allocations are also source of memory leak
problems: each memory block has to be deallocated explicitly, but one may forget about it, or do it
incorrectly.
Another problem is the “use after free”—using a memory block after free() has been called on it,
which is very dangerous.
Example in this book: 1.30.2 on page 344.
2.10 CPU
2.10.1 Branch predictors
Some latest compilers try to get rid of conditional jump instructions. Examples in this book are: 1.18.1 on
page 134, 1.18.3 on page 142, 1.28.5 on page 328.
This is because the branch predictor is not always perfect, so the compilers try to do without conditional
jumps, if possible.
Conditional instructions in ARM (like ADRcc) are one way, another one is the CMOVcc x86 instruction.
MD5, SHA1, etc. are such functions and they are widely used to hash user passwords in order to
store them in a database. Indeed: an Internet forum database may not contain user passwords (a stolen
database can compromise all users’ passwords) but only hashes (so a cracker can’t reveal the passwords).
Besides, an Internet forum engine does not need to know your password exactly, it needs only to check
if its hash is the same as the one in the database, and give you access if they match. One of the simplest
20 Out-of-Order Execution
462
password cracking methods is just to try hashing all possible passwords in order to see which matches
the resulting value that we need. Other methods are much more complex.
While looking at the result, and even if we know the algorithm, we can’t know unambiguously the initial
state, because the first two numbers could be 0 and/or 1, and then they could participate in the swapping
procedure.
This is an utterly simplified example for demonstration. Real one-way functions are much more com-
plex.
463
Chapter 3
464
.text:010281E8 loc_10281E8: ; CODE XREF: sub_10281AE+18j
.text:010281E8 mov [esi], ebx ; *
.text:010281EA mov [edi+14h], ebx ; *
.text:010281ED mov [ebp+var_34], ebx ; *
.text:010281F0 mov [ebp+var_30], ebx ; *
.text:010281F3 mov [ebp+var_2C], 10h
.text:010281FA mov [ebp+var_28], ebx ; *
.text:010281FD mov [ebp+var_4], ebx ; *
.text:01028200 mov [ebp+arg_0], ebx ; *
.text:01028203 cmp [edi+0B0h], ebx ; *
.text:01028209 jbe loc_10282C3
.text:0102820F
.text:0102820F loc_102820F: ; CODE XREF: sub_10281AE+10Fj
.text:0102820F mov eax, [edi+0BCh]
.text:01028215 mov ecx, [ebp+arg_0]
.text:01028218 mov eax, [eax+ecx*4]
.text:0102821B mov [ebp+var_14], eax
.text:0102821E cmp eax, ebx ; *
.text:01028220 jz loc_10282A6
.text:01028226 push ebx ; *
.text:01028227 push eax
.text:01028228 mov ecx, edi
.text:0102822A call sub_1026B3D
.text:0102822F test al, al
.text:01028231 jz short loc_10282A6
.text:01028233 mov [ebp+var_24], ebx ; *
.text:01028236 mov [ebp+var_20], ebx ; *
.text:01028239 mov [ebp+var_1C], 10h
.text:01028240 mov [ebp+var_18], ebx ; *
.text:01028243 lea eax, [ebp+var_34]
.text:01028246 push eax
.text:01028247 lea eax, [ebp+var_24]
.text:0102824A push eax
.text:0102824B push [ebp+var_14]
.text:0102824E mov ecx, edi
.text:01028250 mov byte ptr [ebp+var_4], 1
.text:01028254 call sub_1026E4F
.text:01028259 mov [ebp+var_10], ebx ; *
.text:0102825C cmp [ebp+var_24], ebx ; *
.text:0102825F jbe short loc_102829B
.text:01028261
.text:01028261 loc_1028261: ; CODE XREF: sub_10281AE+EBj
.text:01028261 push 0Ch ; Size
.text:01028263 call sub_102E741
.text:01028268 pop ecx
.text:01028269 cmp eax, ebx ; *
.text:0102826B jz short loc_1028286
.text:0102826D mov edx, [ebp+var_10]
.text:01028270 mov ecx, [ebp+var_18]
.text:01028273 mov ecx, [ecx+edx*4]
.text:01028276 mov edx, [ebp+var_14]
.text:01028279 mov edx, [edx+4]
.text:0102827C mov [eax], edx
.text:0102827E mov [eax+4], ecx
.text:01028281 mov [eax+8], ebx ; *
.text:01028284 jmp short loc_1028288
.text:01028286 ; ---------------------------------------------------------------------------
.text:01028286
.text:01028286 loc_1028286: ; CODE XREF: sub_10281AE+BDj
.text:01028286 xor eax, eax
.text:01028288
.text:01028288 loc_1028288: ; CODE XREF: sub_10281AE+D6j
.text:01028288 push eax
.text:01028289 mov ecx, esi
.text:0102828B call sub_104922B
.text:01028290 inc [ebp+var_10]
.text:01028293 mov eax, [ebp+var_10]
.text:01028296 cmp eax, [ebp+var_24]
.text:01028299 jb short loc_1028261
.text:0102829B
465
.text:0102829B loc_102829B: ; CODE XREF: sub_10281AE+B1j
.text:0102829B lea ecx, [ebp+var_24]
.text:0102829E mov byte ptr [ebp+var_4], bl
.text:010282A1 call sub_10349DB
.text:010282A6
.text:010282A6 loc_10282A6: ; CODE XREF: sub_10281AE+72j
.text:010282A6 ; sub_10281AE+83j
.text:010282A6 push [ebp+arg_0]
.text:010282A9 lea ecx, [ebp+var_34]
.text:010282AC call sub_104922B
.text:010282B1 inc [ebp+arg_0]
.text:010282B4 mov eax, [ebp+arg_0]
.text:010282B7 cmp eax, [edi+0B0h]
.text:010282BD jb loc_102820F
.text:010282C3
.text:010282C3 loc_10282C3: ; CODE XREF: sub_10281AE+5Bj
.text:010282C3 cmp [ebp+arg_4], bl
.text:010282C6 jz short loc_1028337
.text:010282C8 mov eax, dword_1088AD8
.text:010282CD mov esi, ds:EnableMenuItem
.text:010282D3 mov edi, 40002
.text:010282D8 cmp [eax+8], ebx ; *
.text:010282DB jnz short loc_10282EC
.text:010282DD push 3 ; uEnable
.text:010282DF push edi ; uIDEnableItem
.text:010282E0 push hMenu ; hMenu
.text:010282E6 call esi ; EnableMenuItem
.text:010282E8 push 3
.text:010282EA jmp short loc_10282F7
.text:010282EC ; ---------------------------------------------------------------------------
.text:010282EC
.text:010282EC loc_10282EC: ; CODE XREF: sub_10281AE+12Dj
.text:010282EC push ebx ; *
.text:010282ED push edi ; uIDEnableItem
.text:010282EE push hMenu ; hMenu
.text:010282F4 call esi ; EnableMenuItem
.text:010282F6 push ebx ; *
.text:010282F7
.text:010282F7 loc_10282F7: ; CODE XREF: sub_10281AE+13Cj
.text:010282F7 push edi ; uIDEnableItem
.text:010282F8 push hmenu ; hMenu
.text:010282FE call esi ; EnableMenuItem
.text:01028300 mov ecx, dword_1088AD8
.text:01028306 call sub_1020402
.text:0102830B mov edi, 40001
.text:01028310 test al, al
.text:01028312 jz short loc_1028321
.text:01028314 push ebx ; *
.text:01028315 push edi ; uIDEnableItem
.text:01028316 push hMenu ; hMenu
.text:0102831C call esi ; EnableMenuItem
.text:0102831E push ebx ; *
.text:0102831F jmp short loc_102832E
.text:01028321 ; ---------------------------------------------------------------------------
.text:01028321
.text:01028321 loc_1028321: ; CODE XREF: sub_10281AE+164j
.text:01028321 push 3 ; uEnable
.text:01028323 push edi ; uIDEnableItem
.text:01028324 push hMenu ; hMenu
.text:0102832A call esi ; EnableMenuItem
.text:0102832C push 3 ; uEnable
.text:0102832E
.text:0102832E loc_102832E: ; CODE XREF: sub_10281AE+171j
.text:0102832E push edi ; uIDEnableItem
.text:0102832F push hmenu ; hMenu
.text:01028335 call esi ; EnableMenuItem
.text:01028337
.text:01028337 loc_1028337: ; CODE XREF: sub_10281AE+118j
.text:01028337 lea ecx, [ebp+var_34]
.text:0102833A call sub_10349DB
466
.text:0102833F call __EH_epilog3
.text:01028344 retn 8
.text:01028344 sub_10281AE endp
By the way, IDA can rename a register inside a function (press n):
...
...
...
XOR always clears return value in EAX, even in case if SETNE will not trigger. I.e., XOR sets default return
value to zero.
If the input value is not equal to zero (-NE suffix in SET instruction), 1 is set to AL, otherwise AL isn’t
touched.
Why SETNE operates on low 8-bit part of EAX register? Because the matter is just in the last bit (0 or 1),
while other bits are cleared by XOR.
Therefore, that C/C++ code could be rewritten like this:
int convert_to_bool(int a)
{
if (a!=0)
return 1;
else
return 0;
};
…or even:
int convert_to_bool(int a)
{
if (a)
return 1;
1 This way is also controversial, because it leads to hard-to-read code
467
else
return 0;
};
Compilers targeting CPUs lacking instruction similar to SET, in this case, generates branching instructions,
etc.
int main()
{
f(&a);
return a;
};
Anonymous (not linked to a variable name) C strings also have const char* type. You can’t modify them:
#include <string.h>
#include <stdio.h>
int main()
{
alter_string ("Hello, world!\n");
};
This code will crash on Linux (“segmentation fault”) and on Windows if compiled by MinGW.
GCC for Linux places all text strings info .rodata data segment, which is explicitly read-only (“read only
data”):
$ objdump -s 1
...
468
C:\...>objdump -s 1.exe
...
...
C:\...>objdump -x 1.exe
...
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 00006d2a 00401000 00401000 00000400 2**2
CONTENTS, ALLOC, LOAD, READONLY, CODE
1 .rdata 00002262 00408000 00408000 00007200 2**2
CONTENTS, ALLOC, LOAD, READONLY, DATA
2 .data 00000e00 0040b000 0040b000 00009600 2**2
CONTENTS, ALLOC, LOAD, DATA
3 .reloc 00000b98 0040e000 0040e000 0000a400 2**2
CONTENTS, ALLOC, LOAD, READONLY, DATA
However, MinGW hasn’t this fault and allocates text strings in .rdata segment.
int f1()
{
printf ("world\n");
}
int f2()
{
printf ("hello world\n");
}
int main()
{
f1();
f2();
}
Common C/C++-compilers (including MSVC) allocate two strings, but let’s see what GCC 4.8.1 does:
469
f2 proc near
Indeed: when we print the “hello world” string these two words are positioned in memory adjacently and
puts() called from f2() function is not aware that this string is divided. In fact, it’s not divided; it’s
divided only virtually, in this listing.
When puts() is called from f1(), it uses the “world” string plus a zero byte. puts() is not aware that
there is something before this string!
This clever trick is often used by at least GCC and can save some memory. This is close to string interning.
Another related example is here: 3.4.
int main()
{
char *s="Hello, world!";
char *w=strstr(s, "world");
The difference between the address of the original string and the address of the substring that strstr() has
returned is 7. Indeed, “Hello, ” string has length of 7 characters.
The printf() function during second call has no idea there are some other characters before the passed
string and it prints characters from the middle of original string till the end (marked by zero byte).
470
return *ia - *ib;
/* integer comparison: returns negative if b > a
and positive if a > b */
}
( http://www.anyexample.com/programming/c/qsort__sorting_array_of_strings__integers_and_
structs.xml http://archive.is/Hh3jz )
Also, a typical implementation of strcmp() (from OpenBSD):
int
strcmp(const char *s1, const char *s2)
{
while (*s1 == *s2++)
if (*s1++ == 0)
return (0);
return (*(unsigned char *)s1 - *(unsigned char *)--s2);
}
5 ⋅ (F − 32)
C=
9
We can also add simple error handling: 1) we must check if the user has entered a correct number; 2) we
must check if the Celsius temperature is not below −273 (which is below absolute zero, as we may recall
from school physics lessons).
The exit() function terminates the program instantly, without returning to the caller function.
int main()
{
int celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%d", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};
celsius = 5 * (fahr-32) / 9;
if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %d\n", celsius);
};
471
$SG4234 DB 'Celsius: %d', 0aH, 00H
_fahr$ = -4 ; size = 4
_main PROC
push ecx
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+12]
push eax
push OFFSET $SG4230 ; '%d'
call DWORD PTR __imp__scanf
add esp, 12
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
mov eax, DWORD PTR _fahr$[esp+8]
add eax, -32 ; ffffffe0H
lea ecx, DWORD PTR [eax+eax*4]
mov eax, 954437177 ; 38e38e39H
imul ecx
sar edx, 1
mov eax, edx
shr eax, 31 ; 0000001fH
add eax, edx
cmp eax, -273 ; fffffeefH
jge SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
push eax
push OFFSET $SG4234 ; 'Celsius: %d'
call esi ; call printf()
add esp, 8
; return 0 - by C99 standard
xor eax, eax
pop esi
pop ecx
ret 0
$LN8@main:
_main ENDP
472
• main() returns 0 if we don’t have return 0 at its end. The C99 standard tells us [ISO/IEC 9899:TC3
(C C99 standard), (2007)5.1.2.2.3] that main() will return 0 in case the return statement is missing.
This rule works only for the main() function.
Though, MSVC doesn’t officially support C99, but maybe it support it partially?
The code is almost the same, but we can find INT 3 instructions after each exit() call.
xor ecx, ecx
call QWORD PTR __imp_exit
int 3
int main()
{
double celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%lf", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};
celsius = 5 * (fahr-32) / 9;
if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %lf\n", celsius);
};
_fahr$ = -8 ; size = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4038 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
2 another popular one is longjmp()
473
push OFFSET $SG4040 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4041 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN2@main:
fld QWORD PTR _fahr$[esp+12]
fsub QWORD PTR __real@4040000000000000 ; 32
fmul QWORD PTR __real@4014000000000000 ; 5
fdiv QWORD PTR __real@4022000000000000 ; 9
fld QWORD PTR __real@c071100000000000 ; -273
fcomp ST(1)
fnstsw ax
test ah, 65 ; 00000041H
jne SHORT $LN1@main
push OFFSET $SG4043 ; 'Error: incorrect temperature!'
fstp ST(0)
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN1@main:
sub esp, 8
fstp QWORD PTR [esp]
push OFFSET $SG4044 ; 'Celsius: %lf'
call esi
add esp, 12
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN10@main:
_main ENDP
_fahr$ = -8 ; size = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
push OFFSET $SG4230 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
474
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
movsd xmm1, QWORD PTR _fahr$[esp+12]
subsd xmm1, QWORD PTR __real@4040000000000000 ; 32
movsd xmm0, QWORD PTR __real@c071100000000000 ; -273
mulsd xmm1, QWORD PTR __real@4014000000000000 ; 5
divsd xmm1, QWORD PTR __real@4022000000000000 ; 9
comisd xmm0, xmm1
jbe SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
sub esp, 8
movsd QWORD PTR [esp], xmm1
push OFFSET $SG4234 ; 'Celsius: %lf'
call esi ; call printf()
add esp, 12
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN8@main:
_main ENDP
Of course, SIMD instructions are available in x86 mode, including those working with floating point num-
bers.
It’s somewhat easier to use them for calculations, so the new Microsoft compiler uses them.
We can also see that the −273 value is loaded into XMM0 register too early. And that’s OK, because the
compiler may emit instructions not in the order they are in the source code.
3.7.1 Example #1
The implementation is simple. This program generates the sequence until 21.
#include <stdio.h>
int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
3 http://go.yurichev.com/17332
475
};
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2647 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
476
Let’s load the example in OllyDbg and trace to the last call of f():
477
Let’s investigate the stack more closely. Comments were added by the author of this book 4 :
0035F940 00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F944 00000008 1st argument: a
0035F948 0000000D 2nd argument b
0035F94C 00000014 3rd argument: limit
0035F950 /0035F964 saved EBP register
0035F954 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F958 |00000005 1st argument: a
0035F95C |00000008 2nd argument: b
0035F960 |00000014 3rd argument: limit
0035F964 ]0035F978 saved EBP register
0035F968 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F96C |00000003 1st argument: a
0035F970 |00000005 2nd argument: b
0035F974 |00000014 3rd argument: limit
0035F978 ]0035F98C saved EBP register
0035F97C |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F980 |00000002 1st argument: a
0035F984 |00000003 2nd argument: b
0035F988 |00000014 3rd argument: limit
0035F98C ]0035F9A0 saved EBP register
0035F990 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F994 |00000001 1st argument: a
0035F998 |00000002 2nd argument: b
0035F99C |00000014 3rd argument: limit
0035F9A0 ]0035F9B4 saved EBP register
0035F9A4 |00FD105C RETURN to fib.00FD105C from fib.00FD1000
0035F9A8 |00000001 1st argument: a \
0035F9AC |00000001 2nd argument: b | prepared in main() for f1()
0035F9B0 |00000014 3rd argument: limit /
0035F9B4 ]0035F9F8 saved EBP register
0035F9B8 |00FD11D0 RETURN to fib.00FD11D0 from fib.00FD1040
0035F9BC |00000001 main() 1st argument: argc \
0035F9C0 |006812C8 main() 2nd argument: argv | prepared in CRT for main()
0035F9C4 |00682940 main() 3rd argument: envp /
3.7.2 Example #2
My function has some redundancy, so let’s add a new local variable next and replace all “a+b” with it:
#include <stdio.h>
4 By the way, it’s possible to select several entries in OllyDbg and copy them to the clipboard (Ctrl-C). That’s what was done by
478
void fib (int a, int b, int limit)
{
int next=a+b;
printf ("%d\n", next);
if (next > limit)
return;
fib (b, next, limit);
};
int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
};
This is the output of non-optimizing MSVC, so the next variable is actually allocated in the local stack:
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2753 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
479
Let’s load it in OllyDbg once again:
480
Let’s investigate the stack more closely. The author has again added his comments:
0029FC14 00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC18 00000008 1st argument: a
0029FC1C 0000000D 2nd argument: b
0029FC20 00000014 3rd argument: limit
0029FC24 0000000D "next" variable
0029FC28 /0029FC40 saved EBP register
0029FC2C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC30 |00000005 1st argument: a
0029FC34 |00000008 2nd argument: b
0029FC38 |00000014 3rd argument: limit
0029FC3C |00000008 "next" variable
0029FC40 ]0029FC58 saved EBP register
0029FC44 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC48 |00000003 1st argument: a
0029FC4C |00000005 2nd argument: b
0029FC50 |00000014 3rd argument: limit
0029FC54 |00000005 "next" variable
0029FC58 ]0029FC70 saved EBP register
0029FC5C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC60 |00000002 1st argument: a
0029FC64 |00000003 2nd argument: b
0029FC68 |00000014 3rd argument: limit
0029FC6C |00000003 "next" variable
0029FC70 ]0029FC88 saved EBP register
0029FC74 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC78 |00000001 1st argument: a \
0029FC7C |00000002 2nd argument: b | prepared in f1() for next f1() call
0029FC80 |00000014 3rd argument: limit /
0029FC84 |00000002 "next" variable
0029FC88 ]0029FC9C saved EBP register
0029FC8C |00E0106C RETURN to fib2.00E0106C from fib2.00E01000
0029FC90 |00000001 1st argument: a \
0029FC94 |00000001 2nd argument: b | prepared in main() for f1()
0029FC98 |00000014 3rd argument: limit /
0029FC9C ]0029FCE0 saved EBP register
0029FCA0 |00E011E0 RETURN to fib2.00E011E0 from fib2.00E01050
0029FCA4 |00000001 main() 1st argument: argc \
0029FCA8 |000812C8 main() 2nd argument: argv | prepared in CRT for main()
0029FCAC |00082940 main() 3rd argument: envp /
Here we see it: the next value is calculated in each function incarnation, then passed as argument b to
the next incarnation.
3.7.3 Summary
Recursive functions are æsthetically nice, but technically may degrade performance because of their
heavy stack usage. Everyone who writes performance critical code probably should avoid recursion.
For example, the author of this book once wrote a function to seek a particular node in a binary tree. As a
recursive function it looked quite stylish but since additional time was spent at each function call for the
prologue/epilogue, it was working a couple of times slower than an iterative (recursion-free) implementa-
tion.
By the way, that is the reason that some functional PL6 compilers (where recursion is used heavily) use
tail call. We talk about tail call when a function has only one single call to itself located at the end of it,
like:
481
Tail call is important because compiler can rework this code easily into iterative one, to get rid of recursion.
#include <stdio.h>
#include <stddef.h>
#include <string.h>
482
0x2d02ef8d
};
We are interested in the crc() function only. By the way, pay attention to the two loop initializers in the
for() statement: hash=len, i=0. The C/C++ standard allows this, of course. The emitted code will
contain two operations in the loop initialization part instead of one.
Let’s compile it in MSVC with optimization (/Ox). For the sake of brevity, only the crc() function is listed
here, with my comments.
_key$ = 8 ; size = 4
_len$ = 12 ; size = 4
_hash$ = 16 ; size = 4
_crc PROC
mov edx, DWORD PTR _len$[esp-4]
xor ecx, ecx ; i will be stored in ECX
mov eax, edx
test edx, edx
jbe SHORT $LN1@crc
push ebx
push esi
mov esi, DWORD PTR _key$[esp+4] ; ESI = key
push edi
$LL3@crc:
; work with bytes using only 32-bit registers. byte from address key+i we store into EDI
; XOR EDI, EBX (EDI=EDI^EBX) - this operation uses all 32 bits of each register
483
; but other bits (8-31) are cleared all time, so it is OK
; these are cleared because, as for EDI, it was done by MOVZX instruction above
; high bits of EBX was cleared by AND EBX, 255 instruction above (255 = 0xff)
push ebp
xor edx, edx
mov ebp, esp
push esi
mov esi, [ebp+key]
push ebx
mov ebx, [ebp+hash]
test ebx, ebx
mov eax, ebx
jz short loc_80484D3
nop ; padding
lea esi, [esi+0] ; padding; works as NOP (ESI does not change here)
loc_80484B8:
mov ecx, eax ; save previous state of hash to ECX
xor al, [esi+edx] ; AL=*(key+i)
add edx, 1 ; i++
shr ecx, 8 ; ECX=hash>>8
movzx eax, al ; EAX=*(key+i)
mov eax, dword ptr ds:crctab[eax*4] ; EAX=crctab[EAX]
xor eax, ecx ; hash=EAX^ECX
cmp ebx, edx
ja short loc_80484B8
loc_80484D3:
pop ebx
pop esi
pop ebp
retn
crc endp
GCC has aligned the loop start on a 8-byte boundary by adding NOP and lea esi, [esi+0] (that is an
idle operation too). Read more about it in npad section ( .1.7 on page 1024).
484
Four bytes can be fit in a 32-bit variable easily, so an IPv4 host address, network mask or network address
can all be 32-bit integers.
From the user’s point of view, the network mask is defined as four numbers and is formatted like 255.255.255.0
or so, but network engineers (sysadmins) use a more compact notation (CIDR8 ), like “/8”, “/16”, etc.
This notation just defines the number of bits the mask has, starting at the MSB.
Mask Hosts Usable Netmask Hex mask
/30 4 2 255.255.255.252 0xfffffffc
/29 8 6 255.255.255.248 0xfffffff8
/28 16 14 255.255.255.240 0xfffffff0
/27 32 30 255.255.255.224 0xffffffe0
/26 64 62 255.255.255.192 0xffffffc0
/24 256 254 255.255.255.0 0xffffff00 class C network
/23 512 510 255.255.254.0 0xfffffe00
/22 1024 1022 255.255.252.0 0xfffffc00
/21 2048 2046 255.255.248.0 0xfffff800
/20 4096 4094 255.255.240.0 0xfffff000
/19 8192 8190 255.255.224.0 0xffffe000
/18 16384 16382 255.255.192.0 0xffffc000
/17 32768 32766 255.255.128.0 0xffff8000
/16 65536 65534 255.255.0.0 0xffff0000 class B network
/8 16777216 16777214 255.0.0.0 0xff000000 class A network
Here is a small example, which calculates the network address by applying the network mask to the host
address.
#include <stdio.h>
#include <stdint.h>
uint32_t form_IP (uint8_t ip1, uint8_t ip2, uint8_t ip3, uint8_t ip4)
{
return (ip1<<24) | (ip2<<16) | (ip3<<8) | ip4;
};
// bit=31..0
uint32_t set_bit (uint32_t input, int bit)
{
return input=input|(1<<bit);
};
return netmask;
};
void calc_network_address (uint8_t ip1, uint8_t ip2, uint8_t ip3, uint8_t ip4, uint8_t ⤦
Ç netmask_bits)
{
uint32_t netmask=form_netmask(netmask_bits);
uint32_t ip=form_IP(ip1, ip2, ip3, ip4);
uint32_t netw_adr;
485
printf ("netmask=");
print_as_IP (netmask);
netw_adr=ip&netmask;
int main()
{
calc_network_address (10, 1, 2, 4, 24); // 10.1.2.4, /24
calc_network_address (10, 1, 2, 4, 8); // 10.1.2.4, /8
calc_network_address (10, 1, 2, 4, 25); // 10.1.2.4, /25
calc_network_address (10, 1, 2, 64, 26); // 10.1.2.4, /26
};
3.9.1 calc_network_address()
calc_network_address() function is simplest one: it just ANDs the host address with the network mask,
resulting in the network address.
At line 22 we see the most important AND—here the network address is calculated.
3.9.2 form_IP()
The form_IP() function just puts all 4 bytes into a 32-bit value.
Here is how it is usually done:
• Allocate a variable for the return value. Set it to 0.
• Take the fourth (lowest) byte, apply OR operation to this byte and return the value. The return value
contain the 4th byte now.
• Take the third byte, shift it left by 8 bits. You’ll get a value like 0x0000bb00 where bb is your third byte.
Apply the OR operation to the resulting value and returning value. The return value has contained
0x000000aa so far, so ORing the values will produce a value like 0x0000bbaa.
486
• Take the second byte, shift it left by 16 bits. You’ll get a value like 0x00cc0000, where cc is your
second byte. Apply the OR operation to the resulting value and returning value. The return value
has contained 0x0000bbaa so far, so ORing the values will produce a value like 0x00ccbbaa.
• Take the first byte, shift it left by 24 bits. You’ll get a value like 0xdd000000, where dd is your first byte.
Apply the OR operation to the resulting value and returning value. The return value has contained
0x00ccbbaa so far, so ORing the values will produce a value like 0xddccbbaa.
And this is how it’s done by non-optimizing MSVC 2012:
Well, the order is different, but, of course, the order of the operations doesn’t matter.
Optimizing MSVC 2012 does essentially the same, but in a different way:
487
shl eax, 8
; EAX=ddccbb00
or eax, ecx
; EAX=ddccbbaa
ret 0
_form_IP ENDP
We could say that each byte is written to the lowest 8 bits of the return value, and then the return value
is shifted left by one byte at each step.
Repeat 4 times for each input byte.
That’s it! Unfortunately, there are probably no other ways to do it.
There are no popular CPUs or ISAs which has instruction for composing a value from bits or bytes.
It’s all usually done by bit shifting and ORing.
3.9.3 print_as_IP()
print_as_IP() does the inverse: splitting a 32-bit value into 4 bytes.
Slicing works somewhat simpler: just shift input value by 24, 16, 8 or 0 bits, take the bits from zeroth to
seventh (lowest byte), and that’s it:
Optimizing MSVC 2012 does almost the same, but without unnecessary reloading of the input value:
488
movzx eax, cl
; EAX=000000aa
push eax
mov eax, ecx
; EAX=ddccbbaa
shr eax, 8
; EAX=00ddccbb
and eax, 255
; EAX=000000bb
push eax
mov eax, ecx
; EAX=ddccbbaa
shr eax, 16
; EAX=0000ddcc
and eax, 255
; EAX=000000cc
push eax
; ECX=ddccbbaa
shr ecx, 24
; ECX=000000dd
push ecx
push OFFSET $SG3020 ; '%d.%d.%d.%d'
call DWORD PTR __imp__printf
add esp, 20
ret 0
_print_as_IP ENDP
_netmask_bits$ = 8 ; size = 1
_form_netmask PROC
push ebx
push esi
movzx esi, BYTE PTR _netmask_bits$[esp+4]
xor ecx, ecx
xor bl, bl
test esi, esi
jle SHORT $LN9@form_netma
xor edx, edx
$LL3@form_netma:
mov eax, 31
sub eax, edx
push eax
push ecx
call _set_bit
inc bl
movzx edx, bl
add esp, 8
mov ecx, eax
cmp edx, esi
489
jl SHORT $LL3@form_netma
$LN9@form_netma:
pop esi
mov eax, ecx
pop ebx
ret 0
_form_netmask ENDP
set_bit() is primitive: it just shift left 1 to number of bits we need and then ORs it with the “input” value.
form_netmask() has a loop: it will set as many bits (starting from the MSB) as passed in the netmask_bits
argument
3.9.5 Summary
That’s it! We run it and getting:
netmask=255.255.255.0
network address=10.1.2.0
netmask=255.0.0.0
network address=10.0.0.0
netmask=255.255.255.128
network address=10.1.2.0
netmask=255.255.255.192
network address=10.1.2.64
There are two multiplications at each iteration and they are costly operations. Can we optimize it some-
how?
Yes, if we notice that both array indices are jumping on values that we can easily calculate without multi-
plication.
490
ret 0
f ENDP
Now there are 3 iterators: the cnt variable and two indices, which are increased by 12 and 28 at each
iteration. We can rewrite this code in C/C++:
#include <stdio.h>
So, at the cost of updating 3 iterators at each iteration instead of one, we can remove two multiplication
operations.
There is no counter variable any more: GCC concluded that it is not needed.
The last element of the a2 array is calculated before the loop begins (which is easy: cnt ∗ 7) and that’s how
the loop is to be stopped: just iterate until the second index reaches this precalculated value.
You can read more about multiplication using shifts/additions/subtractions here: 1.24.1 on page 212.
This code can be rewritten into C/C++ like that:
#include <stdio.h>
491
size_t last_idx2=cnt*7;
GCC (Linaro) 4.9 for ARM64 does the same, but it precalculates the last index of a1 instead of a2, which,
of course has the same effect:
Listing 3.18: Optimizing GCC (Linaro) 4.9 ARM64
; X0=a1
; X1=a2
; X2=cnt
f:
cbz x2, .L1 ; cnt==0? exit then
; calculate last element of "a1" array
add x2, x2, x2, lsl 1
; X2=X2+X2<<1=X2+X2*2=X2*3
mov x3, 0
lsl x2, x2, 2
; X2=X2<<2=X2*4=X2*3*4=X2*12
.L3:
ldr w4, [x1],28 ; load at X1, add 28 to X1 (post-increment)
str w4, [x0,x3] ; store at X0+X3=a1+X3
add x3, x3, 12 ; shift X3
cmp x3, x2 ; end?
bne .L3
.L1:
ret
loc_8:
; load 32-bit word at $a1
lw $a3, 0($a1)
; increment counter (i):
addiu $v0, 1
; check for finish (compare "i" in $v0 and "cnt" in $a2):
sltu $v1, $v0, $a2
; store 32-bit word at $a0:
sw $a3, 0($a0)
; add 0x1C (28) to $a1 at each iteration:
addiu $a1, 0x1C
; jump to loop body if i<cnt:
bnez $v1, loc_8
; add 0xC (12) to $a0 at each iteration:
addiu $a0, 0xC ; branch delay slot
locret_24:
jr $ra
or $at, $zero ; branch delay slot, NOP
492
3.10.3 Intel C++ 2011 case
Compiler optimizations can also be weird, but nevertheless, still correct. Here is what the Intel C++
compiler 2011 does:
.B1.2::
cmp r8, 6
jbe just_copy
.B1.3::
cmp rcx, rdx
jbe .B1.5
.B1.4::
mov r10, r8
mov r9, rcx
shl r10, 5
lea rax, QWORD PTR [r8*4]
sub r9, rdx
sub r10, rax
cmp r9, r10
jge just_copy2
.B1.5::
cmp rdx, rcx
jbe just_copy
.B1.6::
mov r9, rdx
lea rax, QWORD PTR [r8*8]
sub r9, rcx
lea r10, QWORD PTR [rax+r8*4]
cmp r9, r10
jl just_copy
just_copy2::
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d
xor r9d, r9d
xor eax, eax
.B1.8::
mov r11d, DWORD PTR [rax+rdx]
inc r10
mov DWORD PTR [r9+rcx], r11d
add r9, 12
add rax, 28
cmp r10, r8
jb .B1.8
jmp exit
just_copy::
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d
xor r9d, r9d
xor eax, eax
493
.B1.11::
mov r11d, DWORD PTR [rax+rdx]
inc r10
mov DWORD PTR [r9+rcx], r11d
add r9, 12
add rax, 28
cmp r10, r8
jb .B1.11
exit::
ret
First, there are some decisions taken, then one of the routines is executed.
Looks like it is a check if arrays intersect.
This is very well known way of optimizing memory block copy routines. But copy routines are the same!
This is has to be an error of the Intel C++ optimizer, which still produces workable code, though.
We intentionally considering such example code in this book so the reader would understand that compiler
output is weird at times, but still correct, because when the compiler was tested, it passed the tests.
if (count&(~7))
// work out 8-byte blocks
for (i=0; i<count>>3; i++)
{
*(uint64_t*)dst=0;
dst=dst+8;
};
494
Let’s first understand how the calculation is performed. The memory region size comes as a 64-bit value.
And this value can be divided in two parts:
7 6 5 4 3 2 1 0
… B B B B B S S S
( “B” is number of 8-byte blocks and “S” is length of the tail in bytes ).
When we divide the input memory region size by 8, the value is just shifted right by 3 bits. But to calculate
the remainder, we can just to isolate the lowest 3 bits! So the number of 8-byte blocks is calculated as
count >> 3 and remainder as count&7. We also have to find out if we are going to execute the 8-byte
procedure at all, so we need to check if the value of count is greater than 7. We do this by clearing the
3 lowest bits and comparing the resulting number with zero, because all we need here is to answer the
question, is the high part of count non-zero. Of course, this works because 8 is 23 and division by numbers
that are 2n is easy. It’s not possible for other numbers. It’s actually hard to say if these hacks are worth
using, because they lead to hard-to-read code. However, these tricks are very popular and a practicing
programmer, even if he/she is not using them, nevertheless has to understand them.
So the first part is simple: get the number of 8-byte blocks and write 64-bit zero values to memory. The
second part is an unrolled loop implemented as fallthrough switch() statement.
First, let’s express in plain English what we have to do here.
We have to “write as many zero bytes in memory, as count&7 value tells us”. If it’s 0, jump to the end, there
is no work to do. If it’s 1, jump to the place inside switch() statement where only one storage operation is
to be executed. If it’s 2, jump to another place, where two storage operation are to be executed, etc. 7 as
input value leads to the execution of all 7 operations. There is no 8, because a memory region of 8 bytes
is to be processed by the first part of our function. So we wrote an unrolled loop. It was definitely faster
on older computers than normal loops (and conversely, latest CPUs works better for short loops than for
unrolled ones). Maybe this is still meaningful on modern low-cost embedded MCU9 s.
Let’s see what the optimizing MSVC 2012 does:
dst$ = 8
count$ = 16
bzero PROC
test rdx, -8
je SHORT $LN11@bzero
; work out 8-byte blocks
xor r10d, r10d
mov r9, rdx
shr r9, 3
mov r8d, r10d
test r9, r9
je SHORT $LN11@bzero
npad 5
$LL19@bzero:
inc r8d
mov QWORD PTR [rcx], r10
add rcx, 8
movsxd rax, r8d
cmp rax, r9
jb SHORT $LL19@bzero
$LN11@bzero:
; work out the tail
and edx, 7
dec rdx
cmp rdx, 6
ja SHORT $LN9@bzero
lea r8, OFFSET FLAT:__ImageBase
mov eax, DWORD PTR $LN22@bzero[r8+rdx*4]
add rax, r8
jmp rax
$LN8@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN7@bzero:
mov BYTE PTR [rcx], 0
inc rcx
9 Microcontroller Unit
495
$LN6@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN5@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN4@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN3@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN2@bzero:
mov BYTE PTR [rcx], 0
$LN9@bzero:
fatret 0
npad 1
$LN22@bzero:
DD $LN2@bzero
DD $LN3@bzero
DD $LN4@bzero
DD $LN5@bzero
DD $LN6@bzero
DD $LN7@bzero
DD $LN8@bzero
bzero ENDP
The first part of the function is predictable. The second part is just an unrolled loop and a jump passing
control flow to the correct instruction inside it. There is no other code between the MOV/INC instruction
pairs, so the execution is to fall until the very end, executing as many pairs as needed. By the way, we
can observe that the MOV/INC pair consumes a fixed number of bytes (3+3). So the pair consumes 6 bytes.
Knowing that, we can get rid of the switch() jumptable, we can just multiple the input value by 6 and jump
to current_RIP + input_value ∗ 6.
This can also be faster because we are not in need to fetch a value from the jumptable.
It’s possible that 6 probably is not a very good constant for fast multiplication and maybe it’s not worth
it, but you get the idea10 .
That is what old-school demomakers did in the past with unrolled loops.
3.12.1 x86
…is compiled in a very predictable way:
10 As an exercise, you can try to rework the code to get rid of the jumptable. The instruction pair can be rewritten in a way that it
will consume 4 bytes or maybe 8. 1 byte is also possible (using STOSB instruction).
496
Listing 3.21: MSVC
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
cdq ; sign extend EAX to EDX:EAX
mov ecx, 9
idiv ecx
pop ebp
ret 0
_f ENDP
IDIV divides the 64-bit number stored in the EDX:EAX register pair by the value in the ECX. As a result,
EAX will contain the quotient, and EDX— the remainder. The result is returned from the f() function in the
EAX register, so the value is not moved after the division operation, it is in right place already.
Since IDIV uses the value in the EDX:EAX register pair, the CDQ instruction (before IDIV) extends the value
in EAX to a 64-bit value taking its sign into account, just as MOVSX does.
If we turn optimization on (/Ox), we get:
This is division by multiplication. Multiplication operations work much faster. And it is possible to use this
trick 11 to produce code which is effectively equivalent and faster.
This is also called “strength reduction” in compiler optimizations.
GCC 4.4.1 generates almost the same code even without additional optimization flags, just like MSVC with
optimization turned on:
push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov edx, 954437177 ; 38E38E39h
mov eax, ecx
imul edx
sar edx, 1
mov eax, ecx
sar eax, 1Fh
mov ecx, edx
sub ecx, eax
mov eax, ecx
pop ebp
retn
f endp
11 Read more about division by multiplication in [Henry S. Warren, Hacker’s Delight, (2002)10-3]
497
3.12.2 How it works
From school-level mathematics, we can remember that division by 9 can be replaced by multiplication by
1
9
. In fact, sometimes compilers do so for floating-point arithmetics, for example, FDIV instruction in x86
code can be replaced by FMUL. At least MSVC 6.0 will replace division by 9 by multiplication by 0.111111...
and sometimes it’s hard to be sure, what operation was in the original source code.
But when we operate over integer values and integer CPU registers, we can’t use fractions. However, we
can rework fraction like that:
result = x
9
=x⋅ 1
9
=x⋅ 1⋅M agicN umber
9⋅M agicN umber
Given the fact that division by 2n is very fast (using shifts), we now should find that M agicN umber, for
which the following equation will be true: 2n = 9 ⋅ M agicN umber.
Division by 232 is somewhat hidden: lower 32-bit of product in EAX is not used (dropped), only higher
32-bit of product (in EDX) is used and then shifted by additional 1 bit.
954437177 232+1
In other words, the assembly code we have just seen multiplicates by 232+1 , or divides by 954437177 .
To find a divisor we just have to divide numerator by denominator. Using Wolfram Alpha, we can get
8.99999999.... as result (which is close to 9).
Read more about it in [Henry S. Warren, Hacker’s Delight, (2002)10-3].
Many people miss “hidden” division by 232 or 264 , when lower 32-bit part (or 64-bit part) of product is not
used. This is why division by multiplication is difficult to understand at the beginning.
Mathematics for Programmers12 has yet another explanation.
3.12.3 ARM
The ARM processor, just like in any other “pure” RISC processor lacks an instruction for division. It also
lacks a single instruction for multiplication by a 32-bit constant (recall that a 32-bit constant cannot fit
into a 32-bit opcode).
By taking advantage of this clever trick (or hack), it is possible to do division using only three instructions:
addition, subtraction and bit shifts ( 1.28 on page 303).
Here is an example that divides a 32-bit number by 10, from [Advanced RISC Machines Ltd, The ARM
Cookbook, (1994)3.3 Division by a Constant]. The output consists of the quotient and the remainder.
; takes argument in a1
; returns quotient in a1, remainder in a2
; cycles could be saved if only divide or remainder is required
SUB a2, a1, #10 ; keep (x-10) for later
SUB a1, a1, a1, lsr #2
ADD a1, a1, a1, lsr #4
ADD a1, a1, a1, lsr #8
ADD a1, a1, a1, lsr #16
MOV a1, a1, lsr #3
ADD a3, a1, a1, asl #2
SUBS a2, a2, a3, asl #1 ; calc (x-10) - (x/10)*10
ADDPL a1, a1, #1 ; fix-up quotient
ADDMI a2, a2, #10 ; fix-up remainder
MOV pc, lr
This code is almost the same as the one generated by the optimizing MSVC and GCC.
Apparently, LLVM uses the same algorithm for generating constants.
12 https://yurichev.com/writings/Math-for-programmers.pdf
498
The observant reader may ask, how does MOV writes a 32-bit value in a register, when this is not possible
in ARM mode.
it is impossible indeed, but, as we see, there are 8 bytes per instruction instead of the standard 4, in fact,
there are two instructions.
The first instruction loads 0x8E39 into the low 16 bits of register and the second instruction is MOVT, it
loads 0x383E into the high 16 bits of the register. IDA is fully aware of such sequences, and for the sake
of compactness reduces them to one single “pseudo-instruction”.
The SMMUL (Signed Most Significant Word Multiply) instruction two multiplies numbers, treating them as
signed numbers and leaving the high 32-bit part of result in the R0 register, dropping the low 32-bit part
of the result.
The“MOV R1, R0,ASR#1” instruction is an arithmetic shift right by one bit.
“ADD R0, R1, R0,LSR#31” is R0 = R1 + R0 >> 31
There is no separate shifting instruction in ARM mode. Instead, an instructions like (MOV, ADD, SUB, RSB)13
can have a suffix added, that says if the second operand must be shifted, and if yes, by what value and
how. ASR stands for Arithmetic Shift Right, LSR—Logical Shift Right.
There are separate instructions for shifting in Thumb mode, and one of them is used here—ASRS (arithmetic
shift right).
Non-optimizing LLVM does not generate the code we saw before in this section, but instead inserts a call
to the library function ___divsi3.
What about Keil: it inserts a call to the library function __aeabi_idivmod in all cases.
3.12.4 MIPS
For some reason, optimizing GCC 4.4.5 generate just a division instruction:
loc_10:
mflo $v0
jr $ra
or $at, $zero ; branch delay slot, NOP
499
By the way, as we may know, the MUL instruction leaves the high 32 bits of the result in register HI and
the low 32 bits in register LO.
DIV leaves the result in the LO register, and remainder in the HI register.
If we alter the statement to “a % 9”, the MFHI instruction is to be used here instead of MFLO.
3.12.5 Exercise
• http://challenges.re/27
while (*s)
{
rt=rt*10 + (*s-'0');
s++;
};
return rt;
};
int main()
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
};
So what the algorithm does is just reading digits from left to right.
The zero ASCII character is subtracted from each digit.
The digits from “0” to “9” are consecutive in the ASCII table, so we do not even need to know the exact
value of the “0” character.
All we have to know is that “0” minus “0” is 0, “9” minus “0”’is 9 and so on.
Subtracting “0” from each character results in a number from 0 to 9 inclusive.
Any other character leads to an incorrect result, of course!
Each digit has to be added to the final result (in variable “rt”), but the final result is also multiplied by 10
at each digit.
In other words, the result is shifted left by one position in decimal form on each iteration.
The last digit is added, but there is no shift.
500
; EAX is allocated for "rt" variable
; its 0 at start
xor eax, eax
; first character is zero-byte, i.e., string terminator?
; exit then.
test r8b, r8b
je SHORT $LN9@my_atoi
$LL2@my_atoi:
lea edx, DWORD PTR [rax+rax*4]
; EDX=RAX+RAX*4=rt+rt*4=rt*5
movsx eax, r8b
; EAX=input character
; load next character to R8D
movzx r8d, BYTE PTR [rcx+1]
; shift pointer in RCX to the next character:
lea rcx, QWORD PTR [rcx+1]
lea eax, DWORD PTR [rax+rdx*2]
; EAX=RAX+RDX*2=input character + rt*5*2=input character + rt*10
; correct digit by subtracting 48 (0x30 or '0')
add eax, -48 ; ffffffffffffffd0H
; was the last character zero?
test r8b, r8b
; jump to loop begin, if not
jne SHORT $LL2@my_atoi
$LN9@my_atoi:
ret 0
my_atoi ENDP
A character can be loaded in two places: the first character and all subsequent characters. This is arranged
so for loop regrouping.
There is no instruction for multiplication by 10, two LEA instruction do this instead.
MSVC sometimes uses the ADD instruction with a negative constant instead of SUB. This is the case.
It’s very hard to say why this is better then SUB. But MSVC does this often.
Optimizing GCC 4.9.1 is more concise, but there is one redundant RET instruction at the end. One would
be enough.
501
Listing 3.27: Optimizing Keil 6/2013 (ARM mode)
my_atoi PROC
; R1 will contain pointer to character
MOV r1,r0
; R0 will contain "rt" variable
MOV r0,#0
B |L0.28|
|L0.12|
ADD r0,r0,r0,LSL #2
; R0=R0+R0<<2=rt*5
ADD r0,r2,r0,LSL #1
; R0=input character + rt*5<<1 = input character + rt*10
; correct whole thing by subtracting '0' from rt:
SUB r0,r0,#0x30
; shift pointer to the next character:
ADD r1,r1,#1
|L0.28|
; load input character to R2
LDRB r2,[r1,#0]
; is it null byte? if no, jump to loop body.
CMP r2,#0
BNE |L0.12|
; exit if null byte.
; "rt" variable is still in R0 register, ready to be used in caller function
BX lr
ENDP
Interestingly, from school mathematics we may recall that the order of addition and subtraction operations
doesn’t matter.
That’s our case: first, the rt ∗ 10 −′ 0′ expression is computed, then the input character value is added to it.
Indeed, the result is the same, but the compiler did some regrouping.
502
Listing 3.29: Optimizing GCC 4.9.1 ARM64
my_atoi:
; load input character into W1
ldrb w1, [x0]
mov x2, x0
; X2=address of input string
; is loaded character zero?
; jump to exit if its so
; W1 will contain 0 in this case.
; it will be reloaded into W0 at L4.
cbz w1, .L4
; W0 will contain "rt" variable
; initialize it at zero:
mov w0, 0
.L3:
; subtract 48 or '0' from input variable and put result into W3:
sub w3, w1, #48
; load next character at address X2+1 into W1 with pre-increment:
ldrb w1, [x2,1]!
add w0, w0, w0, lsl 2
; W0=W0+W0<<2=W0+W0*4=rt*5
add w0, w3, w0, lsl 1
; W0=input digit + W0<<1 = input digit + rt*5*2 = input digit + rt*10
; if the character we just loaded is not null byte, jump to the loop begin
cbnz w1, .L3
; variable to be returned (rt) is in W0, ready to be used in caller function
ret
.L4:
mov w0, w1
ret
if (*s=='-')
{
negative=1;
s++;
};
while (*s)
{
if (*s<'0' || *s>'9')
{
printf ("Error! Unexpected char: '%c'\n", *s);
exit(0);
};
rt=rt*10 + (*s-'0');
s++;
};
if (negative)
return -rt;
return rt;
};
int main()
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
503
printf ("%d\n", my_atoi ("-1234"));
printf ("%d\n", my_atoi ("-1234567890"));
printf ("%d\n", my_atoi ("-a1234567890")); // error
};
my_atoi:
sub rsp, 8
movsx edx, BYTE PTR [rdi]
; check for minus sign
cmp dl, 45 ; '-'
je .L22
xor esi, esi
test dl, dl
je .L20
.L10:
; ESI=0 here if there was no minus sign and 1 if it was
lea eax, [rdx-48]
; any character other than digit will result in unsigned number greater than 9 after subtraction
; so if it is not digit, jump to L4, where error will be reported:
cmp al, 9
ja .L4
xor eax, eax
jmp .L6
.L7:
lea ecx, [rdx-48]
cmp cl, 9
ja .L4
.L6:
lea eax, [rax+rax*4]
add rdi, 1
lea eax, [rdx-48+rax*2]
movsx edx, BYTE PTR [rdi]
test dl, dl
jne .L7
; if there was no minus sign, skip NEG instruction
; if it was, execute it.
test esi, esi
je .L18
neg eax
.L18:
add rsp, 8
ret
.L22:
movsx edx, BYTE PTR [rdi+1]
lea rax, [rdi+1]
test dl, dl
je .L20
mov rdi, rax
mov esi, 1
jmp .L10
.L20:
xor eax, eax
jmp .L18
.L4:
; report error. character is in EDX
mov edi, 1
mov esi, OFFSET FLAT:.LC0 ; "Error! Unexpected char: '%c'\n"
xor eax, eax
call __printf_chk
xor edi, edi
call exit
504
If the “minus” sign has been encountered at the string start, the NEG instruction is to be executed at the
end. It just negates the number.
There is one more thing that needs mentioning.
How would a common programmer check if the character is not a digit? Just how we have it in the source
code:
if (*s<'0' || *s>'9')
...
505
There is no NEG instruction in 32-bit ARM, so the “Reverse Subtraction” operation (line 31) is used here.
It is triggered if the result of the CMP instruction (at line 29) has been “Not Equal” (hence -NE suffix).
So what RSBNE does is to subtract the resulting value from 0.
It works just like the regular subtraction operation, but swaps operands.
Subtracting any number from 0 results in negation: 0 − x = −x.
Thumb mode code is mostly the same.
GCC 4.9 for ARM64 can use the NEG instruction, which is available in ARM64.
3.13.3 Exercise
Oh, by the way, security researchers deals often with unpredictable behavior of program while handling
of incorrect data.
For example, while fuzzing. As an exercise, you may try to enter non-digit characters and see what
happens.
Try to explain, what happened and why.
…is compiled in very predictable way, however, if we turn on GCC optimizations (-O3), we’ll see:
506
(Here the division is performed by multiplication( 3.12 on page 496).)
Yes, our small function celsius_to_fahrenheit() has just been placed before the printf() call.
Why? It can be faster than executing this function’s code plus the overhead of calling/returning.
Modern optimizing compilers are choosing small functions for inlining automatically. But it’s possible to
force compiler additionally to inline some function, if to mark it with the “inline” keyword in its declaration.
strcmp()
assert(0);
};
507
mov eax, 1
pop esi
pop edi
ret
_s$ = 8 ; size = 4
?is_bool@@YA_NPAD@Z PROC ; is_bool
push esi
mov esi, DWORD PTR _s$[esp]
mov ecx, OFFSET $SG3454 ; 'true'
mov eax, esi
npad 4 ; align next label
$LL6@is_bool:
mov dl, BYTE PTR [eax]
cmp dl, BYTE PTR [ecx]
jne SHORT $LN7@is_bool
test dl, dl
je SHORT $LN8@is_bool
mov dl, BYTE PTR [eax+1]
cmp dl, BYTE PTR [ecx+1]
jne SHORT $LN7@is_bool
add eax, 2
add ecx, 2
test dl, dl
jne SHORT $LL6@is_bool
$LN8@is_bool:
xor eax, eax
jmp SHORT $LN9@is_bool
$LN7@is_bool:
sbb eax, eax
sbb eax, -1
$LN9@is_bool:
test eax, eax
jne SHORT $LN2@is_bool
mov al, 1
pop esi
ret 0
$LN2@is_bool:
508
xor al, al
pop esi
ret 0
$LN1@is_bool:
push 11
push OFFSET $SG3458
push OFFSET $SG3459
call DWORD PTR __imp___wassert
add esp, 12
pop esi
ret 0
?is_bool@@YA_NPAD@Z ENDP ; is_bool
strlen()
strcpy()
509
memset()
Example#1
Many compilers don’t generate a call to memset() for short blocks, but rather insert a pack of MOVs:
Example#2
When the block size is not a multiple of 4 or 8, the compilers can behave differently.
For instance, MSVC 2012 continues to insert MOVs:
…while GCC uses REP STOSQ, concluding that this would be shorter than a pack of MOVs:
510
sub rcx, rdi
add ecx, 67
shr ecx, 3
rep stosq
ret
memcpy()
Short blocks
The routine to copy short blocks is often implemented as a sequence of MOV instructions.
That’s usually done as follows: 4-byte blocks are copied first, then a 16-bit word (if needed), then the last
byte (if needed).
Structures are also copied using MOV: 1.30.4 on page 358.
Long blocks
511
{
memcpy(outbuf+10, inbuf, 123);
};
For copying 128 bytes, MSVC uses a single MOVSD instruction (because 128 divides evenly by 4):
When copying 123 bytes, 30 32-bit words are copied first using MOVSD (that’s 120 bytes), then 2 bytes are
copied using MOVSW, then one more byte using MOVSB.
GCC uses one big universal functions, that works for any block size:
512
.L8:
test al, 1
je .L5
movzx eax, BYTE PTR [esi+edx]
mov BYTE PTR [edi+edx], al
.L5:
pop esi
pop edi
ret
.L24:
movzx eax, BYTE PTR [esi]
lea edi, [edx+11]
add esi, 1
test edi, 2
mov BYTE PTR [edx+10], al
mov eax, 122
je .L7
.L25:
movzx edx, WORD PTR [esi]
add edi, 2
add esi, 2
sub eax, 2
mov WORD PTR [edi-2], dx
jmp .L7
.LFE3:
Universal memory copy functions usually work as follows: calculate how many 32-bit words can be copied,
then copy them using MOVSD, then copy the remaining bytes.
More advanced and complex copy functions use SIMD instructions and also take the memory alignment
in consideration.
As an example of SIMD strlen() function: 1.36.2 on page 414.
memcmp()
For any block size, MSVC 2013 inserts the same universal function:
513
mov al, BYTE PTR [ecx+2]
cmp al, BYTE PTR [edx+2]
jne SHORT $LN6@memcmp_123
cmp esi, -1
je SHORT $LN3@memcmp_123
mov al, BYTE PTR [ecx+3]
cmp al, BYTE PTR [edx+3]
jne SHORT $LN6@memcmp_123
$LN3@memcmp_123:
xor eax, eax
pop esi
ret 0
$LN6@memcmp_123:
sbb eax, eax
or eax, 1
pop esi
ret 0
_memcmp_1235 ENDP
strcat()
This is inlined strcat() as it has been generated by MSVC 6.0. There are 3 parts visible: 1) getting source
string length (first scasb); 2) getting destination string length (second scasb); 3) copying source string
into the end of destination string (movsd/movsb pair).
IDA script
There is also a small IDA script for searching and folding such very frequently seen pieces of inline code:
GitHub.
514
That’s very simple example with one specific thing in it: the pointer to the update_me array could be a
pointer to the sum array, product array, or even the sum_product array—nothing forbids that, right?
The compiler is fully aware of this, so it generates code with four stages in the loop body:
• calculate next sum[i]
• calculate next product[i]
• calculate next update_me[i]
• calculate next sum_product[i]—on this stage, we need to load from memory the already calculated
sum[i] and product[i]
Is it possible to optimize the last stage? Since we have already calculated sum[i] and product[i] it is
not necessary to load them again from memory.
Yes, but compiler is not sure that nothing has been overwritten at the 3rd stage! This is called “pointer
aliasing”, a situation when the compiler cannot be sure that a memory to which a pointer is pointing hasn’t
been changed.
restrict in the C99 standard [ISO/IEC 9899:TC3 (C C99 standard), (2007) 6.7.3/1] is a promise, given by
programmer to the compiler that the function arguments marked by this keyword always points to different
memory locations and never intersects.
To be more precise and describe this formally, restrict shows that only this pointer is to be used to access
an object, and no other pointer will be used for it.
It can be even said the object will be accessed only via one single pointer, if it is marked as restrict.
Let’s add this keyword to each pointer argument:
void f2 (int* restrict x, int* restrict y, int* restrict sum, int* restrict product, int* ⤦
Ç restrict sum_product,
int* restrict update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
};
515
imul r10d, DWORD PTR [r14]
mov DWORD PTR [rax], r10d ; store to product[]
mov DWORD PTR [r12+r11*4], ebx ; store to update_me[]
add ebx, 123
mov r10d, DWORD PTR [rsi] ; reload sum[i]
add r10d, DWORD PTR [rax] ; reload product[i]
lea rax, 1[rdi]
cmp rax, r13
mov DWORD PTR 0[rbp+r11*4], r10d ; store to sum_product[]
jne .L6
.L1:
pop rbx rsi rdi rbp r12 r13 r14 r15
ret
The difference between the compiled f1() and f2() functions is as follows: in f1(), sum[i] and product[i]
are reloaded in the middle of the loop, and in f2() there is no such thing, the already calculated values
are used, since we “promised” the compiler that no one and nothing will change the values in sum[i] and
product[i] during the execution of the loop’s body, so it is “sure” that there is no need to load the value
from memory again.
Obviously, the second example works faster.
But what if the pointers in the function’s arguments intersect somehow?
This is on the programmer’s conscience, and the results will be incorrect.
Let’s go back to Fortran.
Compilers of this programming language treats all pointers as such, so when it was not possible to set
restrict in C, Fortran could generate faster code in these cases.
How practical is it?
In the cases when the function works with several big blocks in memory.
There are a lot of such in linear algebra, for instance.
516
Supercomputers/HPC14 are very busy with linear algebra, so probably that is why, traditionally, Fortran is
still used there [Eugene Loh, The Ideal HPC Programming Language, (2010)].
But when the number of iterations is not very big, certainly, the speed boost may not to be significant.
517
3.16.2 Optimizing GCC 4.9 ARM64
GCC 4.9 for ARM64 generates mostly the same, just decides to use the full 64-bit registers.
There are less instructions, because the input value can be shifted using a suffixed instruction (“asr”)
instead of using a separate instruction.
There is the standard stdarg.h header file which define macros for dealing with such arguments.
The printf() and scanf() functions use them as well.
#include <stdio.h>
#include <stdarg.h>
while(1)
{
i=va_arg(args, int);
if (i==-1) // terminator
break;
sum=sum+i;
count++;
}
va_end(args);
return sum/count;
};
int main()
{
printf ("%d\n", arith_mean (1, 2, 7, 10, 15, -1 /* terminator */));
};
518
cdecl calling conventions
cdq
idiv esi
pop esi
ret 0
_arith_mean ENDP
The observant reader may ask, what about calling conventions where the first few arguments are passed
in registers? Let’s see:
519
Listing 3.61: Optimizing MSVC 2012 x64
$SG3013 DB '%d', 0aH, 00H
v$ = 8
arith_mean PROC
mov DWORD PTR [rsp+8], ecx ; 1st argument
mov QWORD PTR [rsp+16], rdx ; 2nd argument
mov QWORD PTR [rsp+24], r8 ; 3rd argument
mov eax, ecx ; sum = 1st argument
lea rcx, QWORD PTR v$[rsp+8] ; pointer to the 2nd argument
mov QWORD PTR [rsp+32], r9 ; 4th argument
mov edx, DWORD PTR [rcx] ; load 2nd argument
mov r8d, 1 ; count=1
cmp edx, -1 ; 2nd argument is -1?
je SHORT $LN8@arith_mean ; exit if so
$LL3@arith_mean:
add eax, edx ; sum = sum + loaded argument
mov edx, DWORD PTR [rcx+8] ; load next argument
lea rcx, QWORD PTR [rcx+8] ; shift pointer to point to the argument after next
inc r8d ; count++
cmp edx, -1 ; is loaded argument -1?
jne SHORT $LL3@arith_mean ; go to loop begin if its not
$LN8@arith_mean:
; calculate quotient
cdq
idiv r8d
ret 0
arith_mean ENDP
main PROC
sub rsp, 56
mov edx, 2
mov DWORD PTR [rsp+40], -1
mov DWORD PTR [rsp+32], 15
lea r9d, QWORD PTR [rdx+8]
lea r8d, QWORD PTR [rdx+5]
lea ecx, QWORD PTR [rdx-1]
call arith_mean
lea rcx, OFFSET FLAT:$SG3013
mov edx, eax
call printf
xor eax, eax
add rsp, 56
ret 0
main ENDP
We see that the first 4 arguments are passed in the registers and two more—in the stack.
The arith_mean() function first places these 4 arguments into the Shadow Space and then treats the
Shadow Space and stack behind it as a single continuous array!
What about GCC? Things are slightly clumsier here, because now the function is divided in two parts: the
first part saves the registers into the “red zone”, processes that space, and the second part of the function
processes the stack:
Listing 3.62: Optimizing GCC 4.9.1 x64
arith_mean:
lea rax, [rsp+8]
; save 6 input registers in
; red zone in the local stack
mov QWORD PTR [rsp-40], rsi
mov QWORD PTR [rsp-32], rdx
mov QWORD PTR [rsp-16], r8
mov QWORD PTR [rsp-24], rcx
mov esi, 8
mov QWORD PTR [rsp-64], rax
lea rax, [rsp-48]
mov QWORD PTR [rsp-8], r9
mov DWORD PTR [rsp-72], 8
lea rdx, [rsp+8]
520
mov r8d, 1
mov QWORD PTR [rsp-56], rax
jmp .L5
.L7:
; work out saved arguments
lea rax, [rsp-48]
mov ecx, esi
add esi, 8
add rcx, rax
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
je .L4
.L8:
add edi, ecx
add r8d, 1
.L5:
; decide, which part we will work out now.
; is current argument number less or equal 6?
cmp esi, 47
jbe .L7 ; no, process saved arguments then
; work out arguments from stack
mov rcx, rdx
add rdx, 8
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
jne .L8
.L4:
mov eax, edi
cdq
idiv r8d
ret
.LC1:
.string "%d\n"
main:
sub rsp, 8
mov edx, 7
mov esi, 2
mov edi, 1
mov r9d, -1
mov r8d, 15
mov ecx, 10
xor eax, eax
call arith_mean
mov esi, OFFSET FLAT:.LC1
mov edx, eax
mov edi, 1
xor eax, eax
add rsp, 8
jmp __printf_chk
By the way, a similar usage of the Shadow Space is also considered here: 6.1.8 on page 731.
while(1)
{
if ((*i)==-1) // terminator
break;
521
sum=sum+(*i);
count++;
i++;
}
return sum/count;
};
int main()
{
printf ("%d\n", arith_mean (1, 2, 7, 10, 15, -1 /* terminator */));
// test: https://www.wolframalpha.com/input/?i=mean(1,2,7,10,15)
};
In other words, if an argument set is array of words (32-bit or 64-bit), we just enumerate array elements
starting at first one.
By closer examination, we can see that va_list is a pointer to an array. Let’s compile:
We see that all our function does is just taking a pointer to the arguments and passing it to vprintf(), and
that function is treating it like an infinite array of arguments!
522
mov QWORD PTR [rsp+8], rcx
mov QWORD PTR [rsp+16], rdx
mov QWORD PTR [rsp+24], r8
mov QWORD PTR [rsp+32], r9
sub rsp, 40
lea rdx, QWORD PTR fmt$[rsp+8] ; pass pointer to the 1st argument
; RCX here is still points to the 1st argument (format-string) of die()
; so vprintf() will take it right from RCX
call vprintf
xor ecx, ecx
call exit
int 3
die ENDP
( pinatrace.cpp )
And this is how INS_InsertPredicatedCall() function is declared:
extern VOID INS_InsertPredicatedCall(INS ins, IPOINT ipoint, AFUNPTR funptr, ...);
( pin_client.PH )
Hence, constants with names starting with IARG_ are some kinds of arguments to the function, which are
handled inside of INS_InsertPredicatedCall(). You can pass as many arguments, as you need. Some
commands has additional argument(s), some are not. Full list of arguments: https://software.intel.
com/sites/landingpage/pintool/docs/58423/Pin/html/group__INST__ARGS.html. And it has to be
a way to detect an end of arguments list, so the list must be terminated with IARG_END constant, without
which, the function will (try to) handle random noise in the local stack, treating it as additional arguments.
Also, in [Brian W. Kernighan, Rob Pike, Practice of Programming, (1999)] we can find a nice example of
C/C++ routines very similar to pack/unpack 16 in Python.
int main()
{
char *s1="hello";
char *s2="world";
char buf[128];
printf ("%s");
};
523
Please note, that printf() has no additional arguments besides single format string.
Now let’s imagine, that was the attacker who put %s string into the last printf() first arguments. I
compile this example using GCC 5.4.0 on x86 Ubuntu, and the resulting executable prints “world” string
if it gets executed!
If I turn optimization on, printf() outputs some garbage, though—probably, strcpy() calls has been
optimized and/or local variables as well. Also, result will be different for x64 code, different compiler, OS,
etc.
Now, let’s say, attacker could pass the following string to printf() call: %x %x %x %x %x. In may case,
output is: “80485c6 b7751b48 1 0 80485c0” (these are just values from local stack). You see, there are 1
and 0 values, and some pointers (first is probably pointer to “world” string). So if the attacker passes %s
%s %s %s %s string, the process will crash, because printf() treats 1 and/or 0 as pointer to string, tries
to read characters from there and fails.
Even worse, there could be sprintf (buf, string) in code, where buf is a buffer in the local stack with
size of 1024 bytes or so, attacker can craft string in such a way that buf will be overflown, maybe even
in a way that would lead to code execution.
Many popular and well-known software was (or even still) vulnerable:
QuakeWorld went up, got to around 4000 users, then the master server exploded.
Disrupter and cohorts are working on more robust code now.
If anyone did it on purpose, how about letting us know... (It wasn’t all the people that
tried %s as a name)
17 https://github.com/ESWAT/john-carmack-plan-archive/blob/33ae52fdba46aa0d1abfed6fc7598233748541c0/by_day/
johnc_plan_19961217.txt
18 Carriage Return (13 or ’\r’ in C/C++)
19 Line Feed (10 or ’\n’ in C/C++)
524
int main()
{
// test
The input argument is always returned on exit, this is convenient when you want to chain string processing
functions, like it has done here in the main() function.
The second part of for() (str_len>0 && (c=s[str_len-1])) is the so called “short-circuit” in C/C++ and
is very convenient [Dennis Yurichev, C/C++ programming language notes1.3.8].
The C/C++ compilers guarantee an evaluation sequence from left to right.
So if the first clause is false after evaluation, the second one is never to be evaluated.
; RCX is the first function argument and it always holds pointer to the string
mov rdx, rcx
; this is strlen() function inlined right here:
; set RAX to 0xFFFFFFFFFFFFFFFF (-1)
or rax, -1
$LL14@str_trim:
inc rax
cmp BYTE PTR [rcx+rax], 0
jne SHORT $LL14@str_trim
; is the input string length zero? exit then:
test rax, rax
je SHORT $LN15@str_trim
; RAX holds string length
dec rcx
; RCX = s-1
mov r8d, 1
add rcx, rax
; RCX = s-1+strlen(s), i.e., this is the address of the last character in the string
sub r8, rdx
; R8 = 1-s
$LL6@str_trim:
; load the last character of the string:
; jump, if its code is 13 or 10:
movzx eax, BYTE PTR [rcx]
cmp al, 13
je SHORT $LN2@str_trim
cmp al, 10
jne SHORT $LN15@str_trim
$LN2@str_trim:
; the last character has a 13 or 10 code
; write zero at this place:
525
mov BYTE PTR [rcx], 0
; decrement address of the last character,
; so it will point to the character before the one which has just been erased:
dec rcx
lea rax, QWORD PTR [r8+rcx]
; RAX = 1 - s + address of the current last character
; thus we can determine if we reached the first character and we need to stop, if it is so
test rax, rax
jne SHORT $LL6@str_trim
$LN15@str_trim:
mov rax, rdx
ret 0
str_trim ENDP
First, MSVC inlined the strlen() function code, because it concluded this is to be faster than the usual
strlen() work + the cost of calling it and returning from it. This is called inlining: 3.14 on page 506.
The first instruction of the inlined strlen() is
OR RAX, 0xFFFFFFFFFFFFFFFF.
MSVC often uses OR instead of MOV RAX, 0xFFFFFFFFFFFFFFFF, because resulting opcode is shorter.
And of course, it is equivalent: all bits are set, and a number with all bits set is −1 in two’s complement
arithmetic: 2.2 on page 448.
Why would the −1 number be used in strlen(), one might ask. Due to optimizations, of course. Here is
the code that MSVC generated:
Try to write shorter if you want to initialize the counter at 0! OK, let’ try:
526
mov rdi, rax
call strlen
mov QWORD PTR [rbp-8], rax ; str_len
; for() first part ends here
jmp .L2
; for() body begins here
.L5:
cmp BYTE PTR [rbp-9], 13 ; c=='\r'?
je .L3
cmp BYTE PTR [rbp-9], 10 ; c=='\n'?
jne .L4
.L3:
mov rax, QWORD PTR [rbp-8] ; str_len
lea rdx, [rax-1] ; EDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; s
add rax, rdx ; RAX=s+str_len-1
mov BYTE PTR [rax], 0 ; s[str_len-1]=0
; for() body ends here
; for() third part begins here
sub QWORD PTR [rbp-8], 1 ; str_len--
; for() third part ends here
.L2:
; for() second part begins here
cmp QWORD PTR [rbp-8], 0 ; str_len==0?
je .L4 ; exit then
; check second clause, and load "c"
mov rax, QWORD PTR [rbp-8] ; RAX=str_len
lea rdx, [rax-1] ; RDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; RAX=s
add rax, rdx ; RAX=s+str_len-1
movzx eax, BYTE PTR [rax] ; AL=s[str_len-1]
mov BYTE PTR [rbp-9], al ; store loaded char into "c"
cmp BYTE PTR [rbp-9], 0 ; is it zero?
jne .L5 ; yes? exit then
; for() second part ends here
.L4:
; return "s"
mov rax, QWORD PTR [rbp-24]
leave
ret
527
test rax, rax
je .L9
lea rdx, [rax-1]
; RDX will always contain str_len-1 value, not str_len
; so RDX is more like buffer index variable
lea rsi, [rbx+rdx] ; RSI=s+str_len-1
movzx ecx, BYTE PTR [rsi] ; load character
test cl, cl
je .L9 ; exit if its zero
cmp cl, 10
je .L4
cmp cl, 13 ; exit if its not '\n' and not '\r'
jne .L9
.L4:
; this is weird instruction. we need RSI=s-1 here.
; its possible to get it by MOV RSI, EBX / DEC RSI
; but this is two instructions instead of one
sub rsi, rax
; RSI = s+str_len-1-str_len = s-1
; main loop begin
.L12:
test rdx, rdx
; store zero at address s-1+str_len-1+1 = s-1+str_len = s+str_len-1
mov BYTE PTR [rsi+1+rdx], 0
; check for str_len-1==0. exit if so.
je .L9
sub rdx, 1 ; equivalent to str_len--
; load next character at address s+str_len-1
movzx ecx, BYTE PTR [rbx+rdx]
test cl, cl ; is it zero? exit then
je .L9
cmp cl, 10 ; is it '\n'?
je .L12
cmp cl, 13 ; is it '\r'?
je .L12
.L9:
; return "s"
mov rax, rbx
pop rbx
ret
528
3.18.4 ARM64: Non-optimizing GCC (Linaro) 4.9
This implementation is straightforward:
529
3.18.5 ARM64: Optimizing GCC (Linaro) 4.9
This is a more advanced optimization.
The first character is loaded at the beginning, and compared against 10 (the LF character).
Characters are also loaded in the main loop, for the characters after first one.
This is somewhat similar to the 3.18.3 on page 527 example.
530
ADDNE r2,r4,r0 ; (if str_len!=0) R2=R4+R0=s+str_len
LDRBNE r1,[r2,#-1] ; (if str_len!=0) R1=load byte at address R2-1=s+str_len-1
CMPNE r1,#0 ; (if str_len!=0) compare loaded byte against 0
BEQ |L0.56| ; jump to exit if str_len==0 or loaded byte is 0
CMP r1,#0xd ; is loaded byte '\r'?
CMPNE r1,#0xa ; (if loaded byte is not '\r') is loaded byte '\r'?
SUBEQ r0,r0,#1 ; (if loaded byte is '\r' or '\n') R0-- or str_len--
STRBEQ r3,[r2,#-1] ; (if loaded byte is '\r' or '\n') store R3 (zero) at address
R2-1=s+str_len-1
BEQ |L0.16| ; jump to loop begin if loaded byte was '\r' or '\n'
|L0.56|
; return "s"
MOV r0,r4
POP {r4,pc}
ENDP
3.18.8 MIPS
Listing 3.72: Optimizing GCC 4.4.5 (IDA)
str_trim:
; IDA is not aware of local variable names, we gave them manually:
saved_GP = -0x10
saved_S0 = -8
saved_RA = -4
531
lui $gp, (__gnu_local_gp >> 16)
addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+saved_RA($sp)
sw $s0, 0x20+saved_S0($sp)
sw $gp, 0x20+saved_GP($sp)
; call strlen(). input string address is still in $a0, strlen() will take it from there:
lw $t9, (strlen & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jalr $t9
; input string address is still in $a0, put it to $s0:
move $s0, $a0 ; branch delay slot
; result of strlen() (i.e, length of string) is in $v0 now
; jump to exit if $v0==0 (i.e., if length of string is 0):
beqz $v0, exit
or $at, $zero ; branch delay slot, NOP
addiu $a1, $v0, -1
; $a1 = $v0-1 = str_len-1
addu $a1, $s0, $a1
; $a1 = input string address + $a1 = s+strlen-1
; load byte at address $a1:
lb $a0, 0($a1)
or $at, $zero ; load delay slot, NOP
; loaded byte is zero? jump to exit if its so:
beqz $a0, exit
or $at, $zero ; branch delay slot, NOP
addiu $v1, $v0, -2
; $v1 = str_len-2
addu $v1, $s0, $v1
; $v1 = $s0+$v1 = s+str_len-2
li $a2, 0xD
; skip loop body:
b loc_6C
li $a3, 0xA ; branch delay slot
loc_5C:
; load next byte from memory to $a0:
lb $a0, 0($v1)
move $a1, $v1
; $a1=s+str_len-2
; jump to exit if loaded byte is zero:
beqz $a0, exit
; decrement str_len:
addiu $v1, -1 ; branch delay slot
loc_6C:
; at this moment, $a0=loaded byte, $a2=0xD (CR symbol) and $a3=0xA (LF symbol)
; loaded byte is CR? jump to loc_7C then:
beq $a0, $a2, loc_7C
addiu $v0, -1 ; branch delay slot
; loaded byte is LF? jump to exit if its not LF:
bne $a0, $a3, exit
or $at, $zero ; branch delay slot, NOP
loc_7C:
; loaded byte is CR at this moment
; jump to loc_5c (loop body begin) if str_len (in $v0) is not zero:
bnez $v0, loc_5C
; simultaneously, store zero at that place in memory:
sb $zero, 0($a1) ; branch delay slot
; "exit" label was named by me manually:
exit:
lw $ra, 0x20+saved_RA($sp)
move $v0, $s0
lw $s0, 0x20+saved_S0($sp)
jr $ra
addiu $sp, 0x20 ; branch delay slot
Registers prefixed with S- are also called “saved temporaries”, so $S0 value is saved in the local stack
and restored upon finish.
532
3.19 toupper() function
Another very popular function transforms a symbol from lower case to upper case, if needed:
char toupper (char c)
{
if(c>='a' && c<='z')
return c-'a'+'A';
else
return c;
}
The 'a'+'A' expression is left in the source code for better readability, it will be optimized by compiler,
of course 20 .
The ASCII code of “a” is 97 (or 0x61), and 65 (or 0x41) for “A”.
The difference (or distance) between them in the ASCII table is 32 (or 0x20).
For better understanding, the reader may take a look at the 7-bit standard ASCII table:
3.19.1 x64
Two comparison operations
Non-optimizing MSVC is straightforward: the code checks if the input symbol is in [97..122] range (or in
[‘a’..‘z’] range) and subtracts 32 if it’s true.
There are also some minor compiler artifact:
It’s important to notice that the input byte is loaded into a 64-bit local stack slot at line 3.
20 However, to be meticulous, there still could be compilers which can’t optimize such expressions and will leave them right in the
code.
533
All the remaining bits ([8..63]) are untouched, i.e., contain some random noise (you’ll see it in debugger).
All instructions operate only on byte-level, so it’s fine.
The last MOVZX instruction at line 15 takes the byte from the local stack slot and zero-extends it to a int
32-bit data type.
Non-optimizing GCC does mostly the same:
Optimizing MSVC does a better job, it generates only one comparison operation:
It was explained earlier how to replace the two comparison operations with a single one: 3.13.2 on
page 505.
We will now rewrite this in C/C++:
int tmp=c-97;
if (tmp>25)
return c;
else
return c-32;
534
4 cmp dl, 25
5 cmova eax, edi
6 ret
At line 3 the code prepares the subtracted value in advance, as if the conversion will always happen.
At line 5 the subtracted value in EAX is replaced by the untouched input value if a conversion is not needed.
And then this value (of course incorrect) is dropped.
Advance subtracting is a price the compiler pays for the absence of conditional jumps.
3.19.2 ARM
Optimizing Keil for ARM mode also generates only one comparison:
The SUBLS and ANDLS instructions are executed only if the value in R1 is less than 0x19 (or equal). They
also do the actual conversion.
Optimizing Keil for Thumb mode generates only one comparison operation as well:
The last two LSLS and LSRS instructions work like AND reg, 0xFF: they are equivalent to the C/C++-
expression (i << 24) >> 24.
Seems like that Keil for Thumb mode deduced that two 2-byte instructions are shorter than the code that
loads the 0xFF constant into a register plus an AND instruction.
535
add sp, sp, 16
ret
The code is close to what the optimized GCC has produced for the previous example ( 3.76 on page 534):
Very old keyboards used to do Shift just by toggling the 32 or 16 bit, depending on the
key; this is why the relationship between small and capital letters in ASCII is so regular, and
the relationship between numbers and symbols, and some pairs of symbols, is sort of regular
if you squint at it.
536
int main()
{
// will produce "hELLO, WORLD!"
for (char *s="Hello, world!"; *s; s++)
printf ("%c", flip(*s));
};
3.19.4 Summary
All these compiler optimizations are very popular nowadays and a practicing reverse engineer usually
sees such code patterns often.
3.20 Obfuscation
The obfuscation is an attempt to hide the code (or its meaning) from reverse engineers.
The string can also be compared with another one like this:
mov ebx, offset username
cmp byte ptr [ebx], 'j'
jnz fail
cmp byte ptr [ebx+1], 'o'
jnz fail
cmp byte ptr [ebx+2], 'h'
jnz fail
cmp byte ptr [ebx+3], 'n'
jnz fail
jz it_is_john
The code looks weird, but as a simple anti-reversing measure, it may be helpful.
Text strings may also be present in encrypted form, then every string usage is to be preceded by a string
decrypting routine. For example: 8.8.2 on page 826.
21 Position Independent Code
537
3.20.2 Executable code
Inserting garbage
Executable code obfuscation implies inserting random garbage code between real one, which executes
but does nothing useful.
A simple example:
Here the garbage code uses registers which are not used in the real code (ESI and EDX). However, the
intermediate results produced by the real code may be used by the garbage instructions for some extra
mess—why not?
• MOV op1, op2 can be replaced by the PUSH op2 / POP op1 pair.
• JMP label can be replaced by the PUSH label / RET pair. IDA will not show the references to the
label.
• CALL label can be replaced by the following instructions triplet:
PUSH label_after_CALL_instruction / PUSH label / RET.
• PUSH op can also be replaced with the following instructions pair:
SUB ESP, 4 (or 8) / MOV [ESP], op.
instruction 1
instruction 2
instruction 3
538
Can be replaced with:
begin: jmp ins1_label
ins2_label: instruction 2
jmp ins3_label
ins3_label: instruction 3
jmp exit:
ins1_label: instruction 1
jmp ins2_label
exit:
func proc
...
mov eax, offset dummy_data1 ; PE or ELF reloc here
add eax, 100h
push eax
call dump_string
...
mov eax, offset dummy_data2 ; PE or ELF reloc here
add eax, 200h
push eax
call dump_string
...
func endp
IDA will show references only to dummy_data1 and dummy_data2, but not to the text strings.
Global variables and even functions may be accessed like that.
Now something slightly more advanced.
Honestly, I don’t know its exact name, but I would call it shifted pointer. This technique is quite common,
at least in copy protection schemes.
In short: while writing a value into global memory you use an address, but by reading you use a sum of
(other) addresses, or maybe a difference. The goal is to hide a real address from a reverse engineer who
debugs the code or exploring it in IDA (or another disassembler).
This can be a nuisance.
#include <stdio.h>
void check_lic_key()
{
// pretend licence check has been failed
secret_array[0x6123]=1; // 1 mean failed
539
void check_again()
{
if (get_byte_at_0x6000(secret_array+0x123)==1)
{
// do something mean (add watermark maybe) or report error:
printf ("check failed\n");
}
else
{
// proceed further
};
};
int main()
{
// at start:
check_lic_key();
// do something
a = dword ptr 8
push ebp
mov ebp, esp
mov eax, [ebp+a]
mov al, [eax+6000h]
pop ebp
retn
_get_byte_at_0x6000 endp
loc_406735:
pop ebp
retn
_check_again endp
540
.data:0045F6E3 ; char point_passed_to_get_byte_at_0x6000[65245]
.data:0045F6E3 point_passed_to_get_byte_at_0x6000 db 0FEDDh dup(?)
You see, IDA can only get two addresses: secret_array[] (start of the array) and
point_passed_to_get_byte_at_0x6000.
How to deal with it: you can use hardware breakpoints on memory access operations tracer has BPMx
options) or symbolic execution engine or maybe you can write a plugin for IDA...
Surely, one array can be used for many values, not limited to boolean ones...
N.B.: Optimizing MSVC 2015 is smart enough to optimize the get_byte_at_0x6000() function out.
3.20.5 Exercise
• http://challenges.re/29
3.21 C++
3.21.1 Classes
A simple example
Internally, the representation of C++ classes is almost the same as the structures.
Let’s try an example with two variables, two constructors and one method:
#include <stdio.h>
class c
{
private:
int v1;
int v2;
public:
c() // default ctor
{
v1=667;
v2=999;
};
void dump()
{
printf ("%d; %d\n", v1, v2);
22 Also available as http://www.cl.cam.ac.uk/~sd601/papers/mov.pdf
541
};
};
int main()
{
class c c1;
class c c2(5,6);
c1.dump();
c2.dump();
return 0;
};
MSVC: x86
Here is how the main() function looks like, translated into assembly language:
Here’s what’s going on. For each object (instance of class c) 8 bytes are allocated, exactly the size needed
to store the 2 variables.
For c1 a default argumentless constructor ??0c@@QAE@XZ is called. For c2 another constructor ??0c@@QAE@HH@Z
is called and two numbers are passed as arguments.
A pointer to the object (this in C++ terminology) is passed in the ECX register. This is called thiscall ( 3.21.1)—
the method for passing a pointer to the object.
MSVC does it using the ECX register. Needless to say, it is not a standardized method, other compilers can
do it differently, e.g., via the first function argument (like GCC).
Why do these functions have such odd names? That’s name mangling.
A C++ class may contain several methods sharing the same name but having different arguments—that
is polymorphism. And of course, different classes may have their own methods with the same name.
Name mangling enable us to encode the class name + method name + all method argument types in one
ASCII string, which is then used as an internal function name. That’s all because neither the linker, nor
the DLL OS loader (mangled names may be among the DLL exports as well) knows anything about C++
or OOP23 .
The dump() function is called two times.
Now let’s see the constructors’ code:
23 Object-Oriented Programming
542
Listing 3.85: MSVC
_this$ = -4 ; size = 4
??0c@@QAE@XZ PROC ; c::c, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov DWORD PTR [eax], 667
mov ecx, DWORD PTR _this$[ebp]
mov DWORD PTR [ecx+4], 999
mov eax, DWORD PTR _this$[ebp]
mov esp, ebp
pop ebp
ret 0
??0c@@QAE@XZ ENDP ; c::c
_this$ = -4 ; size = 4
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _a$[ebp]
mov DWORD PTR [eax], ecx
mov edx, DWORD PTR _this$[ebp]
mov eax, DWORD PTR _b$[ebp]
mov DWORD PTR [edx+4], eax
mov eax, DWORD PTR _this$[ebp]
mov esp, ebp
pop ebp
ret 8
??0c@@QAE@HH@Z ENDP ; c::c
The constructors are just functions, they use a pointer to the structure in ECX, copying the pointer into
their own local variable, however, it is not necessary.
From the C++ standard (C++11 12.1) we know that constructors are not required to return any values.
In fact, internally, the constructors return a pointer to the newly created object, i.e., this.
Now the dump() method:
543
Simple enough: dump() takes a pointer to the structure that contains the two int’s from ECX, takes both
values from it and passes them to printf().
The code is much shorter if compiled with optimizations (/Ox):
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
mov edx, DWORD PTR _b$[esp-4]
mov eax, ecx
mov ecx, DWORD PTR _a$[esp-4]
mov DWORD PTR [eax], ecx
mov DWORD PTR [eax+4], edx
ret 8
??0c@@QAE@HH@Z ENDP ; c::c
That’s all. The other thing we must note is that the stack pointer hasn’t been corrected with add esp, X
after the constructor has been called. At the same time, the constructor has ret 8 instead of RET at the
end.
This is all because the thiscall ( 3.21.1 on page 542) calling convention is used here, which together with
the stdcall ( 6.1.2 on page 725) method offers the callee to correct the stack instead of the caller. The
ret x instruction adds X to the value in ESP, then passes the control to the caller function.
See also the section about calling conventions ( 6.1 on page 725).
It also has to be noted that the compiler decides when to call the constructor and destructor—but we
already know that from the C++ language basics.
MSVC: x86-64
As we already know, the first 4 function arguments in x86-64 are passed in RCX, RDX, R8 and R9 registers,
all the rest—via the stack.
Nevertheless, the this pointer to the object is passed in RCX, the first argument of the method in RDX, etc.
We can see this in the c(int a, int b) method internals:
544
; c(int a, int b)
; default ctor
24
The int data type is still 32-bit in x64 , so that is why 32-bit register parts are used here.
We also see JMP printf instead of RET in the dump() method, that hack we already saw earlier: 1.21.1
on page 154.
GCC: x86
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1cC1Ev
mov [esp+20h+var_18], 6
mov [esp+20h+var_1C], 5
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1cC1Eii
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
mov eax, 0
leave
retn
main endp
Here we see another name mangling style, specific to GNU 25 . It can also be noted that the pointer to the
object is passed as the first function argument—invisible to programmer, of course.
First constructor:
24 Apparently, for easier porting of 32-bit C/C++ code to x64.
25 Thereis a good document about the various name mangling conventions in different compilers:
[Agner Fog, Calling conventions (2015)].
545
public _ZN1cC1Ev ; weak
_ZN1cC1Ev proc near ; CODE XREF: main+10
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov dword ptr [eax], 667
mov eax, [ebp+arg_0]
mov dword ptr [eax+4], 999
pop ebp
retn
_ZN1cC1Ev endp
It just writes two numbers using the pointer passed in the first (and only) argument.
Second constructor:
public _ZN1cC1Eii
_ZN1cC1Eii proc near
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_4]
mov [eax], edx
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_8]
mov [eax+4], edx
pop ebp
retn
_ZN1cC1Eii endp
push ebp
mov ebp, esp
sub esp, 18h
mov eax, [ebp+arg_0]
mov edx, [eax+4]
mov eax, [ebp+arg_0]
mov eax, [eax]
mov [esp+18h+var_10], edx
mov [esp+18h+var_14], eax
mov [esp+18h+var_18], offset aDD ; "%d; %d\n"
call _printf
leave
546
retn
_ZN1c4dumpEv endp
This function in its internal representation has only one argument, used as pointer to the object (this).
This function could be rewritten in C like this:
void ZN1c4dumpEv (int *obj)
{
printf ("%d; %d\n", *obj, *(obj+1));
};
Thus, if we base our judgment on these simple examples, the difference between MSVC and GCC is the
style of the encoding of function names (name mangling) and the method for passing a pointer to the
object (via the ECX register or via the first argument).
GCC: x86-64
The first 6 arguments, as we already know, are passed in the RDI, RSI, RDX, RCX, R8 and R9 ([Michael Matz,
Jan Hubicka, Andreas Jaeger, Mark Mitchell, System V Application Binary Interface. AMD64 Architecture
Processor Supplement, (2013)] 26 ) registers, and the pointer to this via the first one (RDI) and that is what
we see here. The int data type is also 32-bit here.
The JMP instead of RET hack is also used here.
_ZN1cC2Ev:
mov DWORD PTR [rdi], 667
mov DWORD PTR [rdi+4], 999
ret
; c(int a, int b)
_ZN1cC2Eii:
mov DWORD PTR [rdi], esi
mov DWORD PTR [rdi+4], edx
ret
; dump()
_ZN1c4dumpEv:
mov edx, DWORD PTR [rdi+4]
mov esi, DWORD PTR [rdi]
xor eax, eax
mov edi, OFFSET FLAT:.LC0 ; "%d; %d\n"
jmp printf
Class inheritance
Inherited classes are similar to the simple structures we already discussed, but extended in inheritable
classes.
Let’s take this simple example:
#include <stdio.h>
class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
void print_color() { printf ("color=%d\n", color); };
};
26 Also available as https://software.intel.com/sites/default/files/article/402129/mpx-linux64-abi.pdf
547
class box : public object
{
private:
int width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is a box. color=%d, width=%d, height=%d, depth=%d\n", color, width, ⤦
Ç height, depth);
};
};
int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);
b.print_color();
s.print_color();
b.dump();
s.dump();
return 0;
};
Let’s investigate the generated code of the dump() functions/methods and also object::print_color(),
and see the memory layout for the structures-objects (for 32-bit code).
So, here are the dump() methods for several classes, generated by MSVC 2008 with /Ox and /Ob0 options
27
.
548
?print_color@object@@QAEXXZ ENDP ; object::print_color
549
push 20
push 10
push 1
lea ecx, DWORD PTR _b$[esp+40]
call ??0box@@QAE@HHHH@Z ; box::box
push 40
push 2
lea ecx, DWORD PTR _s$[esp+32]
call ??0sphere@@QAE@HH@Z ; sphere::sphere
lea ecx, DWORD PTR _b$[esp+24]
call ?print_color@object@@QAEXXZ ; object::print_color
lea ecx, DWORD PTR _s$[esp+24]
call ?print_color@object@@QAEXXZ ; object::print_color
lea ecx, DWORD PTR _b$[esp+24]
call ?dump@box@@QAEXXZ ; box::dump
lea ecx, DWORD PTR _s$[esp+24]
call ?dump@sphere@@QAEXXZ ; sphere::dump
xor eax, eax
add esp, 24
ret 0
_main ENDP
The inherited classes must always add their fields after the base classes’ fields, to make it possible for
the base class methods to work with their own fields.
When the object::print_color() method is called, a pointers to both the box and sphere objects are
passed as this, and it can work with these objects easily since the color field in these objects is always
at the pinned address (at offset +0x0).
It can be said that the object::print_color() method is agnostic in relation to the input object type as
long as the fields are pinned at the same addresses, and this condition is always true.
And if you create inherited class of the box class, the compiler will add the new fields after the depth field,
leaving the box class fields at the pinned addresses.
Thus, the box::dump() method will work fine for accessing the color, width, height and depths fields,
which are always pinned at known addresses.
The code generated by GCC is almost the same, with the sole exception of passing the this pointer (as it
has been explained above, it is passed as the first argument instead of using the ECX register).
Encapsulation
Encapsulation is hiding the data in the private sections of the class, e.g. to allow access to them only from
this class methods.
However, are there any marks in code the about the fact that some field is private and some other—not?
No, there are no such marks.
Let’s try this simple example:
#include <stdio.h>
class box
{
private:
int color, width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is a box. color=%d, width=%d, height=%d, depth=%d\n", color, width, ⤦
Ç height, depth);
};
};
550
Let’s compile it again in MSVC 2008 with /Ox and /Ob0 options and see the box::dump() method code:
?dump@box@@QAEXXZ PROC ; box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+12]
mov edx, DWORD PTR [ecx+8]
push eax
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push edx
push eax
push ecx
; 'this is a box. color=%d, width=%d, height=%d, depth=%d', 0aH, 00H
push OFFSET ??_C@_0DG@NCNGAADL@this?5is?5box?4?5color?$DN?$CFd?0?5width?$DN?$CFd?0@
call _printf
add esp, 20
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump
Nevertheless, if we cast the box type to a pointer to an int array, and we modify the array of int-s that we
have, we can succeed.
void hack_oop_encapsulation(class box * o)
{
unsigned int *ptr_to_object=reinterpret_cast<unsigned int*>(o);
ptr_to_object[1]=123;
};
This function’s code is very simple—it can be said that the function takes a pointer to an array of int-s for
input and writes 123 to the second int:
?hack_oop_encapsulation@@YAXPAVbox@@@Z PROC ; hack_oop_encapsulation
mov eax, DWORD PTR _o$[esp-4]
mov DWORD PTR [eax+4], 123
ret 0
?hack_oop_encapsulation@@YAXPAVbox@@@Z ENDP ; hack_oop_encapsulation
b.dump();
hack_oop_encapsulation(&b);
551
b.dump();
return 0;
};
Let’s run:
this is a box. color=1, width=10, height=20, depth=30
this is a box. color=1, width=123, height=20, depth=30
We see that the encapsulation is just protection of class fields only in the compilation stage.
The C++ compiler is not allowing the generation of code that modifies protected fields straightforwardly,
nevertheless, it is possible with the help of dirty hacks.
Multiple inheritance
Multiple inheritance is creating a class which inherits fields and methods from two or more classes.
Let’s write a simple example again:
#include <stdio.h>
class box
{
public:
int width, height, depth;
box() { };
box(int width, int height, int depth)
{
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is a box. width=%d, height=%d, depth=%d\n", width, height, depth);
};
int get_volume()
{
return width * height * depth;
};
};
class solid_object
{
public:
int density;
solid_object() { };
solid_object(int density)
{
this->density=density;
};
int get_density()
{
return density;
};
void dump()
{
printf ("this is a solid_object. density=%d\n", density);
};
};
552
this->depth=depth;
this->density=density;
};
void dump()
{
printf ("this is a solid_box. width=%d, height=%d, depth=%d, density=%d\n", width, ⤦
Ç height, depth, density);
};
int get_weight() { return get_volume() * get_density(); };
};
int main()
{
box b(10, 20, 30);
solid_object so(100);
solid_box sb(10, 20, 30, 3);
b.dump();
so.dump();
sb.dump();
printf ("%d\n", sb.get_weight());
return 0;
};
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code of box::dump(),
solid_object::dump() and solid_box::dump():
553
; 'this is a solid_box. width=%d, height=%d, depth=%d, density=%d', 0aH
push OFFSET ??_C@_0DO@HNCNIHNN@this?5is?5solid_box?4?5width?$DN?$CFd?0?5hei@
call _printf
add esp, 20
ret 0
?dump@solid_box@@QAEXXZ ENDP ; solid_box::dump
554
get_weight() just calls two methods, but for get_volume() it just passes pointer to this, and for get_density()
it passes a pointer to this incremented by 12 (or 0xC) bytes, and there, in the solid_box class memory
layout, the fields of the solid_object class start.
Thus, the solid_object::get_density() method will believe like it is dealing with the usual solid_object
class, and the box::get_volume() method will work with its three fields, believing this is just the usual
object of class box.
Thus, we can say, an object of a class, that inherits from several other classes, is representing in memory
as a united class, that contains all inherited fields. And each inherited method is called with a pointer to
the corresponding structure’s part.
Virtual methods
class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
virtual void dump()
{
printf ("color=%d\n", color);
};
};
int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);
555
object *o1=&b;
object *o2=&s;
o1->dump();
o2->dump();
return 0;
};
Class object has a virtual method dump() that is being replaced in the inheriting box and sphere classes.
If we are in an environment where it is not known the type of an object, as in the main() function in exam-
ple, where the virtual method dump() is called, the information about its type must be stored somewhere,
to be able to call the relevant virtual method.
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code of main():
_s$ = -32 ; size = 12
_b$ = -20 ; size = 20
_main PROC
sub esp, 32
push 30
push 20
push 10
push 1
lea ecx, DWORD PTR _b$[esp+48]
call ??0box@@QAE@HHHH@Z ; box::box
push 40
push 2
lea ecx, DWORD PTR _s$[esp+40]
call ??0sphere@@QAE@HH@Z ; sphere::sphere
mov eax, DWORD PTR _b$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _b$[esp+32]
call edx
mov eax, DWORD PTR _s$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _s$[esp+32]
call edx
xor eax, eax
add esp, 32
ret 0
_main ENDP
A pointer to the dump() function is taken somewhere from the object. Where could we store the address
of the new method? Only somewhere in the constructors: there is no other place since nothing else is
called in the main() function. 28
Let’s see the code of the constructor of the box class:
??_R0?AVbox@@@8 DD FLAT:??_7type_info@@6B@ ; box `RTTI Type Descriptor'
DD 00H
DB '.?AVbox@@', 00H
28 You can read more about pointers to functions in the relevant section:( 1.33 on page 381)
556
??_R4box@@6B@ DD 00H ; box::`RTTI Complete Object Locator'
DD 00H
DD 00H
DD FLAT:??_R0?AVbox@@@8
DD FLAT:??_R3box@@8
_color$ = 8 ; size = 4
_width$ = 12 ; size = 4
_height$ = 16 ; size = 4
_depth$ = 20 ; size = 4
??0box@@QAE@HHHH@Z PROC ; box::box, COMDAT
; _this$ = ecx
push esi
mov esi, ecx
call ??0object@@QAE@XZ ; object::object
mov eax, DWORD PTR _color$[esp]
mov ecx, DWORD PTR _width$[esp]
mov edx, DWORD PTR _height$[esp]
mov DWORD PTR [esi+4], eax
mov eax, DWORD PTR _depth$[esp]
mov DWORD PTR [esi+16], eax
mov DWORD PTR [esi], OFFSET ??_7box@@6B@
mov DWORD PTR [esi+8], ecx
mov DWORD PTR [esi+12], edx
mov eax, esi
pop esi
ret 16
??0box@@QAE@HHHH@Z ENDP ; box::box
Here we see a slightly different memory layout: the first field is a pointer to some table box::`vftable'
(the name has been set by the MSVC compiler).
In this table we see a link to a table named
box::`RTTI Complete Object Locator' and also a link
to the box::dump() method.
These are called virtual methods table and RTTI29 . The table of virtual methods has the addresses of
methods and the RTTI table contains information about types.
By the way, the RTTI tables are used while calling dynamic_cast and typeid in C++. You can also see here
the class name as a plain text string.
Thus, a method of the base object class may call the virtual method object::dump(), which in turn will call
a method of an inherited class, since that information is present right in the object’s structure.
Some additional CPU time is needed for doing look-ups in these tables and finding the right virtual method
address, thus virtual methods are widely considered as slightly slower than common methods.
In GCC-generated code the RTTI tables are constructed slightly differently.
3.21.2 ostream
Let’s start again with a “hello world” example, but now we are going to use ostream:
#include <iostream>
int main()
{
std::cout << "Hello, world!\n";
}
Almost any C++ textbook tells us that the << operation can be defined (overloaded) for other types. That
is what is done in ostream. We see that operator<< is called for ostream:
557
$SG37112 DB 'Hello, world!', 0aH, 00H
_main PROC
push OFFSET $SG37112
push OFFSET ?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char>
>
add esp, 8
xor eax, eax
ret 0
_main ENDP
int main()
{
std::cout << "Hello, " << "world!\n";
}
And again, from many C++ textbooks we know that the result of each operator<< in ostream is forwarded
to the next one. Indeed:
_main PROC
push OFFSET $SG37113 ; 'Hello, '
push OFFSET ?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char>
>
add esp, 8
If we would rename operator<< method name to f(), that code will looks like:
f(f(std::cout, "Hello, "), "world!");
3.21.3 References
In C++, references are pointers ( 3.23 on page 596) as well, but they are called safe, because it is harder
to make a mistake while dealing with them (C++11 8.3.2).
For example, reference must always be pointing to an object of the corresponding type and cannot be
NULL [Marshall Cline, C++ FAQ8.6].
Even more than that, references cannot be changed, it is impossible to point them to another object
(reseat) [Marshall Cline, C++ FAQ8.5].
If we are going to change the example with pointers ( 3.23 on page 596) to use references instead …
void f2 (int x, int y, int & sum, int & product)
{
sum=x+y;
product=x*y;
558
};
…then we can see that the compiled code is just the same as in the pointers example ( 3.23 on page 596):
(The reason why C++ functions has such strange names is explained here: 3.21.1 on page 542.)
Hence, C++ references are as much efficient as usual pointers.
3.21.4 STL
N.B.: all examples here were checked only in 32-bit environment. x64 wasn’t checked.
std::string
Internals
Many string libraries [Dennis Yurichev, C/C++ programming language notes2.2] implement a structure
that contains a pointer to a string buffer, a variable that always contains the current string length (which
is very convenient for many functions: [Dennis Yurichev, C/C++ programming language notes2.2.1]) and
a variable containing the current buffer size.
The string in the buffer is usually terminated with zero, in order to be able to pass a pointer to the buffer
into the functions that take usual C ASCIIZ strings.
It is not specified in the C++ standard how std::string has to be implemented, however, it is usually
implemented as explained above.
The C++ string is not a class (as QString in Qt, for instance) but a template (basic_string), this is made in
order to support various character types: at least char and wchar_t.
So, std::string is a class with char as its base type.
And std::wstring is a class with wchar_t as its base type.
MSVC
The MSVC implementation may store the buffer in place instead of using a pointer to a buffer (if the string
is shorter than 16 symbols).
This implies that a short string is to occupy at least 16 + 4 + 4 = 24 bytes in 32-bit environment or at least
16 + 8 + 8 = 32
bytes in 64-bit one, and if the string is longer than 16 characters, we also have to add the length of the
string itself.
559
struct std_string
{
union
{
char buf[16];
char* ptr;
} u;
size_t size; // AKA 'Mysize' in MSVC
size_t capacity; // AKA 'Myres' in MSVC
};
void dump_std_string(std::string s)
{
struct std_string *p=(struct std_string*)&s;
printf ("[%s] size:%d capacity:%d\n", p->size>16 ? p->u.ptr : p->u.buf, p->size, p->⤦
Ç capacity);
};
int main()
{
std::string s1="a short string";
std::string s2="a string longer than 16 bytes";
dump_std_string(s1);
dump_std_string(s2);
GCC
560
basic_string.h source code
We consider this in our example:
struct std_string
{
size_t length;
size_t capacity;
size_t refcount;
};
void dump_std_string(std::string s)
{
char *p1=*(char**)&s; // GCC type checking workaround
struct std_string *p2=(struct std_string*)(p1-sizeof(struct std_string));
printf ("[%s] size:%d capacity:%d\n", p1, p2->length, p2->capacity);
};
int main()
{
std::string s1="a short string";
std::string s2="a string longer than 16 bytes";
dump_std_string(s1);
dump_std_string(s2);
A trickery has to be used to imitate the mistake we already have seen above because GCC has stronger
type checking, nevertheless, printf() works here without c_str() as well.
#include <string>
#include <stdio.h>
int main()
{
std::string s1="Hello, ";
std::string s2="world!\n";
std::string s3=s1+s2;
push 7
push OFFSET $SG39512
lea ecx, DWORD PTR _s1$[esp+80]
mov DWORD PTR _s1$[esp+100], 15
561
mov DWORD PTR _s1$[esp+96], 0
mov BYTE PTR _s1$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;
std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push 7
push OFFSET $SG39514
lea ecx, DWORD PTR _s2$[esp+80]
mov DWORD PTR _s2$[esp+100], 15
mov DWORD PTR _s2$[esp+96], 0
mov BYTE PTR _s2$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;
std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push eax
push OFFSET $SG39581
call _printf
add esp, 20
The compiler does not construct strings statically: it would not be possible anyway if the buffer needs to
be located in the heap.
Instead, the ASCIIZ strings are stored in the data segment, and later, at runtime, with the help of the
“assign” method, the s1 and s2 strings are constructed. And with the help of operator+, the s3 string is
constructed.
Please note that there is no call to the c_str() method, because its code is tiny enough so the compiler
562
inlined it right there: if the string is shorter than 16 characters, a pointer to buffer is left in EAX, otherwise
the address of the string buffer located in the heap is fetched.
Next, we see calls to the 3 destructors, they are called if the string is longer than 16 characters: then the
buffers in the heap have to be freed. Otherwise, since all three std::string objects are stored in the stack,
they are freed automatically, when the function ends.
As a consequence, processing short strings is faster, because of less heap accesses.
GCC code is even simpler (because the GCC way, as we saw above, is to not store shorter strings right in
the structure):
Listing 3.107: GCC 4.8.1
.LC0:
.string "Hello, "
.LC1:
.string "world!\n"
main:
push ebp
mov ebp, esp
push edi
push esi
push ebx
and esp, -16
sub esp, 32
lea ebx, [esp+28]
lea edi, [esp+20]
mov DWORD PTR [esp+8], ebx
lea esi, [esp+24]
mov DWORD PTR [esp+4], OFFSET FLAT:.LC0
mov DWORD PTR [esp], edi
call _ZNSsC1EPKcRKSaIcE
call _ZNSsC1EPKcRKSaIcE
call _ZNSsC1ERKSs
call _ZNSs6appendERKSs
; inlined c_str():
mov eax, DWORD PTR [esp+28]
mov DWORD PTR [esp], eax
call puts
563
call _ZNSs4_Rep10_M_disposeERKSaIcE
lea esp, [ebp-12]
xor eax, eax
pop ebx
pop esi
pop edi
pop ebp
ret
It can be seen that it’s not a pointer to the object that is passed to destructors, but rather an address 12
bytes (or 3 words) before, i.e., a pointer to the real start of the structure.
Experienced C++ programmers knows that global variables of STL30 types can be defined without prob-
lems.
Yes, indeed:
#include <stdio.h>
#include <string>
int main()
{
printf ("%s\n", s.c_str());
};
Listing 3.108: MSVC 2012: here is how a global variable is constructed and also its destructor is registered
??__Es@@YAXXZ PROC
push 8
push OFFSET $SG39512 ; 'a string'
mov ecx, OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;
std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push OFFSET ??__Fs@@YAXXZ ; `dynamic atexit destructor for 's''
call _atexit
pop ecx
ret 0
??__Es@@YAXXZ ENDP
_main PROC
cmp DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
mov eax, OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
cmovae eax, DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A
push eax
push OFFSET $SG39519 ; '%s'
call _printf
add esp, 8
xor eax, eax
ret 0
_main ENDP
Listing 3.110: MSVC 2012: this destructor function is called before exit
??__Fs@@YAXXZ PROC
push ecx
30 (C++) Standard Template Library
564
cmp DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
jb SHORT $LN23@dynamic
push esi
mov esi, DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A
lea ecx, DWORD PTR $T2[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
lea ecx, DWORD PTR $T2[esp+12]
call ??$destroy@PAD@?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAEXPAPAD@Z
lea ecx, DWORD PTR $T1[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push esi
call ??3@YAXPAX@Z ; operator delete
add esp, 4
pop esi
$LN23@dynamic:
mov DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 15
mov DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+16, 0
mov BYTE PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A, 0
pop ecx
ret 0
??__Fs@@YAXXZ ENDP
In fact, a special function with all constructors of global variables is called from CRT, before main().
More than that: with the help of atexit() another function is registered, which contain calls to all destructors
of such global variables.
GCC works likewise:
565
But it does not create a separate function for this, each destructor is passed to atexit(), one by one.
std::list
This is the well-known doubly-linked list: each element has two pointers, to the previous and next ele-
ments.
This implies that the memory footprint is enlarged by 2 words for each element (8 bytes in 32-bit environ-
ment or 16 bytes in 64-bit).
C++ STL just adds the “next” and “previous” pointers to the existing structure of the type that you want
to unite in a list.
Let’s work out an example with a simple 2-variable structure that we want to store in a list.
Although the C++ standard does not say how to implement it, both MSVC’s and GCC’s implementations
are straightforward and similar, so here is only one source code for both:
#include <stdio.h>
#include <list>
#include <iostream>
struct a
{
int x;
int y;
};
struct List_node
{
struct List_node* _Next;
struct List_node* _Prev;
int x;
int y;
};
for (;;)
{
dump_List_node (current);
current=current->_Next;
if (current==n) // end
break;
};
};
int main()
{
std::list<struct a> l;
566
struct a t1;
t1.x=1;
t1.y=2;
l.push_front (t1);
t1.x=3;
t1.y=4;
l.push_front (t1);
t1.x=5;
t1.y=6;
l.push_back (t1);
GCC
567
Variable
list.begin() list.end()
std::list
Next
Prev
X=garbage
Y=garbage
At this moment, the .begin and .end iterators are equal to each other.
If we push 3 elements, the list internally will be:
* 3-elements list:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x00034b40 _Prev=0x000349a0 x=1 y=2
ptr=0x00034b40 _Next=0x0028fe90 _Prev=0x00034988 x=5 y=6
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
The last element is still at 0x0028fe90, it not to be moved until the list’s disposal.
It still contain random garbage in x and y (5 and 6). By coincidence, these values are the same as in the
last element, but it doesn’t mean that they are meaningful.
Here is how these 3 elements are stored in memory:
Variable
std::list
list.begin() list.end()
The fact that the last element has a pointer to the first and the first element has a pointer to the last one
remind us of circular lists.
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This is very helpful here: having a pointer to the first list element, i.e., that is in the l variable, it is easy
to get a pointer to the last one quickly, without the necessity to traverse the whole list.
Inserting an element at the end of the list is also quick, thanks to this feature.
operator-- and operator++ just set the current iterator’s value to the
current_node->prev or current_node->next values.
The reverse iterators (.rbegin, .rend) work just as the same, but in reverse.
operator* just returns a pointer to the point in the node structure, where the user’s structure starts, i.e.,
a pointer to the first element of the structure (x).
The list insertion and deletion are trivial: just allocate a new node (or deallocate) and update all pointers
to be valid.
That’s why an iterator may become invalid after element deletion: it may still point to the node that has
been already deallocated. This is also called a dangling pointer.
And of course, the information from the freed node (to which iterator still points) cannot be used anymore.
The GCC implementation (as of 4.8.1) doesn’t store the current size of the list: this implies a slow .size()
method: it has to traverse the whole list to count the elements, because it doesn’t have any other way to
get the information.
This means that this operation is O(n), i.e., it steadily gets slower as the list grows.
569
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
mov dword ptr [esp], offset aNodeAt_begin ; "node at .begin:"
call puts
mov eax, [esp+10h]
mov [esp], eax
call _Z14dump_List_nodeP9List_node ; dump_List_node(List_node *)
mov dword ptr [esp], offset aNodeAt_end ; "node at .end:"
call puts
mov [esp], ebx
call _Z14dump_List_nodeP9List_node ; dump_List_node(List_node *)
mov dword ptr [esp], offset aLetSCountFromT ; "* let's count from the beginning:"
call puts
mov esi, [esp+10h]
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a1stElementDD ; "1st element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi] ; operator++: get ->next pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a2ndElementDD ; "2nd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi] ; operator++: get ->next pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov eax, [esi] ; operator++: get ->next pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset aElementAt_endD ; "element at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aLetSCountFro_0 ; "* let's count from the end:"
call puts
mov eax, [esp+1Ch]
mov dword ptr [esp+4], offset aElementAt_endD ; "element at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+0Ch], eax
mov eax, [esp+18h]
mov [esp+8], eax
call __printf_chk
mov esi, [esp+14h]
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi+4] ; operator--: get ->prev pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a2ndElementDD ; "2nd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
570
mov eax, [esi+4] ; operator--: get ->prev pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset a1stElementDD ; "1st element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aRemovingLastEl ; "removing last element..."
call puts
mov esi, [esp+14h]
mov [esp], esi
call _ZNSt8__detail15_List_node_base9_M_unhookEv ;
std::__detail::_List_node_base::_M_unhook(void)
mov [esp], esi ; void *
call _ZdlPv ; operator delete(void *)
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
mov [esp], ebx
call _ZNSt10_List_baseI1aSaIS0_EE8_M_clearEv ;
std::_List_base<a,std::allocator<a>>::_M_clear(void)
lea esp, [ebp-8]
xor eax, eax
pop ebx
pop esi
pop ebp
retn
main endp
MSVC
MSVC’s implementation (2012) is just the same, but it also stores the current size of the list.
This implies that the .size() method is very fast (O(1)): it just reads one value from memory.
On the other hand, the size variable must be updated at each insertion/deletion.
MSVC’s implementation is also slightly different in the way it arranges the nodes:
571
Variable
std::list
list.end() list.begin()
GCC has its dummy element at the end of the list, while MSVC’s is at the beginning.
572
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ;
std::_List_buy<a,std::allocator<a> >::_Buynode<a const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 5 ; data for a new node
mov DWORD PTR [ecx], eax
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [ebx+4]
lea ecx, DWORD PTR _l$[esp+36]
push ebx
mov DWORD PTR _t1$[esp+44], 6 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ;
std::_List_buy<a,std::allocator<a> >::_Buynode<a const &>
mov DWORD PTR [ebx+4], eax
mov ecx, DWORD PTR [eax+4]
push OFFSET $SG40689 ; '* 3-elements list:'
mov DWORD PTR _l$[esp+36], 3
mov DWORD PTR [ecx], eax
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
push OFFSET $SG40831 ; 'node at .begin:'
call edi ; printf
push DWORD PTR [ebx] ; get next field of node "l" variable points to
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40835 ; 'node at .end:'
call edi ; printf
push ebx ; pointer to the node "l" variable points to!
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40839 ; '* let''s count from the begin:'
call edi ; printf
mov esi, DWORD PTR [ebx] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40846 ; '1st element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40848 ; '2nd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40850 ; '3rd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi] ; operator++: get ->next pointer
add esp, 64
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40852 ; 'element at .end(): %d %d'
call edi ; printf
push OFFSET $SG40853 ; '* let''s count from the end:'
call edi ; printf
push DWORD PTR [ebx+12] ; use x and y fields from the node "l" variable points to
push DWORD PTR [ebx+8]
push OFFSET $SG40860 ; 'element at .end(): %d %d'
call edi ; printf
mov esi, DWORD PTR [ebx+4] ; operator--: get ->prev pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40862 ; '3rd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi+4] ; operator--: get ->prev pointer
573
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40864 ; '2nd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi+4] ; operator--: get ->prev pointer
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40866 ; '1st element: %d %d'
call edi ; printf
add esp, 64
push OFFSET $SG40867 ; 'removing last element...'
call edi ; printf
mov edx, DWORD PTR [ebx+4]
add esp, 4
; prev=next?
; it is the only element, garbage one?
; if yes, do not delete it!
cmp edx, ebx
je SHORT $LN349@main
mov ecx, DWORD PTR [edx+4]
mov eax, DWORD PTR [edx]
mov DWORD PTR [ecx], eax
mov ecx, DWORD PTR [edx]
mov eax, DWORD PTR [edx+4]
push edx
mov DWORD PTR [ecx+4], eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov DWORD PTR _l$[esp+32], 2
$LN349@main:
lea eax, DWORD PTR _l$[esp+28]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
mov eax, DWORD PTR [ebx]
add esp, 4
mov DWORD PTR [ebx], ebx
mov DWORD PTR [ebx+4], ebx
cmp eax, ebx
je SHORT $LN412@main
$LL414@main:
mov esi, DWORD PTR [eax]
push eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov eax, esi
cmp esi, ebx
jne SHORT $LL414@main
$LN412@main:
push ebx
call ??3@YAXPAX@Z ; operator delete
add esp, 4
xor eax, eax
pop edi
pop esi
pop ebx
add esp, 16
ret 0
_main ENDP
Unlike GCC, MSVC’s code allocates the dummy element at the start of the function with the help of the
“Buynode” function, it is also used to allocate the rest of the nodes ( GCC’s code allocates the first element
in the local stack).
574
_Myhead=0x003CC258, _Mysize=3
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC2A0 x=6226002 y=4522072
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
ptr=0x003CC270 _Next=0x003CC2A0 _Prev=0x003CC288 x=1 y=2
ptr=0x003CC2A0 _Next=0x003CC258 _Prev=0x003CC270 x=5 y=6
node at .begin:
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
node at .end:
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC2A0 x=6226002 y=4522072
* let's count from the beginning:
1st element: 3 4
2nd element: 1 2
3rd element: 5 6
element at .end(): 6226002 4522072
* let's count from the end:
element at .end(): 6226002 4522072
3rd element: 5 6
2nd element: 1 2
1st element: 3 4
removing last element...
_Myhead=0x003CC258, _Mysize=2
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC270 x=6226002 y=4522072
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
ptr=0x003CC270 _Next=0x003CC258 _Prev=0x003CC288 x=1 y=2
C++11 std::forward_list
The same thing as std::list, but singly-linked one, i.e., having only the “next” field at each node.
It has a smaller memory footprint, but also don’t offer the ability to traverse list backwards.
std::vector
We would call std::vector a safe wrapper of the PODT31 C array. Internally it is somewhat similar to
std::string ( 3.21.4 on page 559): it has a pointer to the allocated buffer, a pointer to the end of the
array, and a pointer to the end of the allocated buffer.
The array’s elements lie in memory adjacently to each other, just like in a normal array ( 1.26 on page 264).
In C++11 there is a new method called .data() , that returns a pointer to the buffer, like .c_str() in
std::string.
The buffer allocated in the heap can be larger than the array itself.
Both MSVC’s and GCC’s implementations are similar, just the names of the structure’s fields are slightly
different32 , so here is one source code that works for both compilers. Here is again the C-like code for
dumping the structure of std::vector:
#include <stdio.h>
#include <vector>
#include <algorithm>
#include <functional>
struct vector_of_ints
{
// MSVC names:
int *Myfirst;
int *Mylast;
int *Myend;
// GCC structure is the same, but names are: _M_start, _M_finish, _M_end_of_storage
};
575
size_t capacity=(in->Myend-in->Myfirst);
printf ("size=%d, capacity=%d\n", size, capacity);
for (size_t i=0; i<size; i++)
printf ("element %d: %d\n", i, in->Myfirst[i]);
};
int main()
{
std::vector<int> c;
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(1);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(2);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(3);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(4);
dump ((struct vector_of_ints*)(void*)&c);
c.reserve (6);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(5);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(6);
dump ((struct vector_of_ints*)(void*)&c);
printf ("%d\n", c.at(5)); // with bounds checking
printf ("%d\n", c[8]); // operator[], without bounds checking
};
576
element 5: 6
6
6619158
As it can be seen, there is no allocated buffer when main() starts. After the first push_back() call, a
buffer is allocated. And then, after each push_back() call, both array size and buffer size (capacity) are
increased. But the buffer address changes as well, because push_back() reallocates the buffer in the
heap each time. It is costly operation, that’s why it is very important to predict the size of the array in the
future and reserve enough space for it with the .reserve() method.
The last number is garbage: there are no array elements at this point, so a random number is printed. This
illustrates the fact that operator[] of std::vector does not check of the index is in the array’s bounds.
The slower .at() method, however, does this checking and throws an std::out_of_range exception in
case of error.
Let’s see the code:
_this$ = -4 ; size = 4
__Pos$ = 8 ; size = 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z PROC ;
std::vector<int,std::allocator<int> >::at, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _this$[ebp]
mov edx, DWORD PTR [eax+4]
sub edx, DWORD PTR [ecx]
sar edx, 2
cmp edx, DWORD PTR __Pos$[ebp]
ja SHORT $LN1@at
push OFFSET ??_C@_0BM@NMJKDPPO@invalid?5vector?$DMT?$DO?5subscript?$AA@
call DWORD PTR __imp_?_Xout_of_range@std@@YAXPBD@Z
$LN1@at:
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR [eax]
mov edx, DWORD PTR __Pos$[ebp]
lea eax, DWORD PTR [ecx+edx*4]
$LN3@at:
mov esp, ebp
pop ebp
ret 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ENDP ; std::vector<int,std::allocator<int>
>::at
577
lea ecx, DWORD PTR $T6[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ;
std::vector<int,std::allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T5[ebp], 2
lea eax, DWORD PTR $T5[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ;
std::vector<int,std::allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T4[ebp], 3
lea edx, DWORD PTR $T4[ebp]
push edx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ;
std::vector<int,std::allocator<int> >::push_back
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T3[ebp], 4
lea ecx, DWORD PTR $T3[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ;
std::vector<int,std::allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 6
lea ecx, DWORD PTR _c$[ebp]
call ?reserve@?$vector@HV?$allocator@H@std@@@std@@QAEXI@Z ;
std::vector<int,std::allocator<int> >::reserve
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T2[ebp], 5
lea ecx, DWORD PTR $T2[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ;
std::vector<int,std::allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T1[ebp], 6
lea eax, DWORD PTR $T1[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ;
std::vector<int,std::allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 5
lea ecx, DWORD PTR _c$[ebp]
call ?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ; std::vector<int,std::allocator<int>
>::at
mov edx, DWORD PTR [eax]
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push edx
push OFFSET $SG52650 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
mov eax, 8
shl eax, 2
mov ecx, DWORD PTR _c$[ebp]
mov edx, DWORD PTR [ecx+eax]
push edx
push OFFSET $SG52651 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
lea ecx, DWORD PTR _c$[ebp]
call ?_Tidy@?$vector@HV?$allocator@H@std@@@std@@IAEXXZ ;
std::vector<int,std::allocator<int> >::_Tidy
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
We see how the .at() method checks the bounds and throws an exception in case of error. The number
that the last printf() call prints is just taken from the memory, without any checks.
One may ask, why not use the variables like “size” and “capacity”, like it was done in std::string.
Supposedly, this was done for faster bounds checking.
The code GCC generates is in general almost the same, but the .at() method is inlined:
Listing 3.117: GCC 4.8.1 -fno-inline-small-functions -O1
main proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 20h
mov dword ptr [esp+14h], 0
mov dword ptr [esp+18h], 0
mov dword ptr [esp+1Ch], 0
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 1
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ;
std::vector<int,std::allocator<int>>::push_back(int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 2
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ;
std::vector<int,std::allocator<int>>::push_back(int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 3
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ;
std::vector<int,std::allocator<int>>::push_back(int const&)
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lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 4
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ;
std::vector<int,std::allocator<int>>::push_back(int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov ebx, [esp+14h]
mov eax, [esp+1Ch]
sub eax, ebx
cmp eax, 17h
ja short loc_80001CF
mov edi, [esp+18h]
sub edi, ebx
sar edi, 2
mov dword ptr [esp], 18h
call _Znwj ; operator new(uint)
mov esi, eax
test edi, edi
jz short loc_80001AD
lea eax, ds:0[edi*4]
mov [esp+8], eax ; n
mov [esp+4], ebx ; src
mov [esp], esi ; dest
call memmove
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mov eax, [esp+14h]
mov edx, [esp+18h]
sub edx, eax
cmp edx, 17h
ja short loc_8000246
mov dword ptr [esp], offset aVector_m_range ; "vector::_M_range_check"
call _ZSt20__throw_out_of_rangePKc ; std::__throw_out_of_range(char const*)
.reserve() is inlined as well. It calls new() if the buffer is too small for the new size, calls memmove() to
copy the contents of the buffer, and calls delete() to free the old buffer.
Let’s also see what the compiled program outputs if compiled with GCC:
_Myfirst=0x(nil), _Mylast=0x(nil), _Myend=0x(nil)
size=0, capacity=0
_Myfirst=0x8257008, _Mylast=0x825700c, _Myend=0x825700c
size=1, capacity=1
element 0: 1
_Myfirst=0x8257018, _Mylast=0x8257020, _Myend=0x8257020
size=2, capacity=2
element 0: 1
element 1: 2
_Myfirst=0x8257028, _Mylast=0x8257034, _Myend=0x8257038
size=3, capacity=4
element 0: 1
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element 1: 2
element 2: 3
_Myfirst=0x8257028, _Mylast=0x8257038, _Myend=0x8257038
size=4, capacity=4
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257050, _Myend=0x8257058
size=4, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257054, _Myend=0x8257058
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0x8257040, _Mylast=0x8257058, _Myend=0x8257058
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
0
We can spot that the buffer size grows in a different way that in MSVC.
Simple experimentation shows that in MSVC’s implementation the buffer grows by ~50% each time it
needs to be enlarged, while GCC’s code enlarges it by 100% each time, i.e., doubles it.
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10
1 100
0 5 20 107
3 6 12 99 101 1001
2 9 11 1010
All keys that are smaller than the node key’s value are stored on the left side.
All keys that are bigger than the node key’s value are stored on the right side.
Hence, the lookup algorithm is straightforward: if the value that you are looking for is smaller than the
current node’s key value: move left, if it is bigger: move right, stop if the value required is equal to the
node key’s value.
That is why the searching algorithm may search for numbers, text strings, etc., as long as a key comparison
function is provided.
All keys have unique values.
Having that, one needs ≈ log2 n steps in order to find a key in a balanced binary tree with n keys. This
implies that ≈ 10 steps are needed ≈ 1000 keys, or ≈ 13 steps for ≈ 10000 keys.
Not bad, but the tree has always to be balanced for this: i.e., the keys has to be distributed evenly on all
levels. The insertion and removal operations do some maintenance to keep the tree in a balanced state.
There are several popular balancing algorithms available, including the AVL tree and the red-black tree.
The latter extends each node with a “color” value to simplify the balancing process, hence, each node
may be “red” or “black”.
Both GCC’s and MSVC’s std::map and std::set template implementations use red-black trees.
std::set has only keys. std::map is the “extended” version of std::set: it also has a value at each node.
MSVC
#include <map>
#include <set>
#include <string>
#include <iostream>
struct tree_struct
{
struct tree_node *Myhead;
size_t Mysize;
};
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void dump_tree_node (struct tree_node *n, bool is_set, bool traverse)
{
printf ("ptr=0x%p Left=0x%p Parent=0x%p Right=0x%p Color=%d Isnil=%d\n",
n, n->Left, n->Parent, n->Right, n->Color, n->Isnil);
if (n->Isnil==0)
{
if (is_set)
printf ("first=%d\n", n->first);
else
printf ("first=%d second=[%s]\n", n->first, n->second);
}
if (traverse)
{
if (n->Isnil==1)
dump_tree_node (n->Parent, is_set, true);
else
{
if (n->Left->Isnil==0)
dump_tree_node (n->Left, is_set, true);
if (n->Right->Isnil==0)
dump_tree_node (n->Right, is_set, true);
};
};
};
int main()
{
// map
m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
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m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
printf ("dumping m as map:\n");
dump_map_and_set ((struct tree_struct *)(void*)&m, false);
// set
std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false);
};
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first=107 second=[one hundred seven]
ptr=0x005BB420 Left=0x005BB3A0 Parent=0x005BB480 Right=0x005BB3A0 Color=1 Isnil=0
first=101 second=[one hundred one]
ptr=0x005BB560 Left=0x005BB3A0 Parent=0x005BB480 Right=0x005BB580 Color=1 Isnil=0
first=1001 second=[one thousand one]
ptr=0x005BB580 Left=0x005BB3A0 Parent=0x005BB560 Right=0x005BB3A0 Color=0 Isnil=0
first=1010 second=[one thousand ten]
As a tree:
root----10 [ten]
L-------1 [one]
L-------0 [zero]
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x005BB4A0 Left=0x005BB3A0 Parent=0x005BB4C0 Right=0x005BB3A0 Color=1 Isnil=0
first=0 second=[zero]
m.end():
ptr=0x005BB3A0 Left=0x005BB4A0 Parent=0x005BB3C0 Right=0x005BB580 Color=1 Isnil=1
dumping s as set:
ptr=0x0020FDFC, Myhead=0x005BB5E0, Mysize=6
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=1
ptr=0x005BB600 Left=0x005BB660 Parent=0x005BB5E0 Right=0x005BB620 Color=1 Isnil=0
first=123
ptr=0x005BB660 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB680 Color=1 Isnil=0
first=12
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=11
ptr=0x005BB680 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=100
ptr=0x005BB620 Left=0x005BB5E0 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=0
first=456
ptr=0x005BB6A0 Left=0x005BB5E0 Parent=0x005BB620 Right=0x005BB5E0 Color=0 Isnil=0
first=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=11
s.end():
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=1
The structure is not packed, so both char values occupy 4 bytes each.
As for std::map, first and second can be viewed as a single value of type std::pair. std::set has
only one value at this address in the structure instead.
The current size of the tree is always present, as in the case of the implementation of std::list in MSVC
( 3.21.4 on page 571).
As in the case of std::list, the iterators are just pointers to nodes. The .begin() iterator points to the
minimal key.
That pointer is not stored anywhere (as in lists), the minimal key of the tree is looked up every time.
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operator-- and operator++ move the current node pointer to the predecessor or successor respectively,
i.e., the nodes which have the previous or next key.
The algorithms for all these operations are explained in [Cormen, Thomas H. and Leiserson, Charles E.
and Rivest, Ronald L. and Stein, Clifford, Introduction to Algorithms, Third Edition, (2009)].
The .end() iterator points to the dummy node, it has 1 in Isnil, which implies that the node has no
key and/or value. It can be viewed as a “landing zone” in HDD33 and often called sentinel [see N. Wirth,
Algorithms and Data Structures, 1985] 34 .
The “parent” field of the dummy node points to the root node, which serves as a vertex of the tree and
contains information.
GCC
#include <stdio.h>
#include <map>
#include <set>
#include <string>
#include <iostream>
struct map_pair
{
int key;
const char *value;
};
struct tree_node
{
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};
struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
void dump_tree_node (struct tree_node *n, bool is_set, bool traverse, bool dump_keys_and_values⤦
Ç )
{
printf ("ptr=0x%p M_left=0x%p M_parent=0x%p M_right=0x%p M_color=%d\n",
n, n->M_left, n->M_parent, n->M_right, n->M_color);
if (dump_keys_and_values)
{
if (is_set)
printf ("key=%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)point_after_struct;
printf ("key=%d value=[%s]\n", p->key, p->value);
};
};
if (traverse==false)
return;
if (n->M_left)
dump_tree_node (n->M_left, is_set, traverse, dump_keys_and_values);
if (n->M_right)
33 Hard Disk Drive
34 http://www.ethoberon.ethz.ch/WirthPubl/AD.pdf
587
dump_tree_node (n->M_right, is_set, traverse, dump_keys_and_values);
};
if (is_set)
printf ("%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)point_after_struct;
printf ("%d [%s]\n", p->key, p->value);
}
if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left, is_set);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right, is_set);
};
};
int main()
{
// map
m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
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printf ("m.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it1, false, false, false);
// set
std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false, true);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false, false);
};
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L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x007A4BE0 M_left=0x00000000 M_parent=0x007A4C00 M_right=0x00000000 M_color=1
key=0 value=[zero]
m.end():
ptr=0x0028FE40 M_left=0x007A4BE0 M_parent=0x007A4988 M_right=0x007A4CC0 M_color=0
dumping s as set:
ptr=0x0028FE20, M_key_compare=0x8, M_header=0x0028FE24, M_node_count=6
ptr=0x007A1E80 M_left=0x01D5D890 M_parent=0x0028FE24 M_right=0x01D5D850 M_color=1
key=123
ptr=0x01D5D890 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0x01D5D8B0 M_color=1
key=12
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=11
ptr=0x01D5D8B0 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=100
ptr=0x01D5D850 M_left=0x00000000 M_parent=0x007A1E80 M_right=0x01D5D8D0 M_color=1
key=456
ptr=0x01D5D8D0 M_left=0x00000000 M_parent=0x01D5D850 M_right=0x00000000 M_color=0
key=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=11
s.end():
ptr=0x0028FE24 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0x01D5D8D0 M_color=0
GCC’s implementation is very similar 35 . The only difference is the absence of the Isnil field, so the
structure occupies slightly less space in memory than its implementation in MSVC.
The dummy node is also used as a place to point the .end() iterator also has no key and/or value.
Here is also a demo showing us how a tree is rebalanced after some insertions.
struct map_pair
{
int key;
const char *value;
};
struct tree_node
{
int M_color; // 0 - Red, 1 - Black
35 http://go.yurichev.com/17084
590
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};
struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right);
};
};
int main()
{
std::set<int> s;
s.insert(123);
s.insert(456);
printf ("123, 456 has been inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(11);
s.insert(12);
printf ("\n");
printf ("11, 12 has been inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(100);
s.insert(1001);
printf ("\n");
printf ("100, 1001 has been inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(667);
s.insert(1);
s.insert(4);
s.insert(7);
printf ("\n");
printf ("667, 1, 4, 7 has been inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
printf ("\n");
};
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11, 12 has been inserted
root----123
L-------11
R-------12
R-------456
3.21.5 Memory
Sometimes you may hear from C++ programmers “allocate memory on stack” and/or “allocate memory
on heap”.
Allocating object on stack:
void f()
{
...
Class o=Class(...);
...
};
The memory for object (or structure) is allocated in stack, using simple SP shift. The memory is deallocated
upon function exit, or, more precisely, at the end of scope—SP is returning to its state (same as at the
start of function) and destructor of Class is called. In the same manner, memory for allocated structure
in C is deallocated upon function exit.
Allocating object on heap:
void f1()
{
...
...
};
void f2()
{
...
delete o;
...
};
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This is the same as allocating memory for a structure using malloc() call. In fact, new in C++ is wrapper
for malloc(), and delete is wrapper for free(). Since memory block has been allocated in heap, it must be
deallocated explicitly, using delete. Class destructor will be automatically called right before that moment.
Which method is better? Allocating on stack is very fast, and good for small, short-lived object, which will
be used only in the current function.
Allocating on heap is slower, and better for long-lived object, which will be used across many functions.
Also, objects allocated in heap are prone to memory leakage, because they must to be freed explicitly,
but one can forget about it.
Anyway, this is matter of taste.
int main()
{
char *s="Hello, world!";
char *s_end=s+strlen(s);
It works, but s_end must always has an address of terminating zero byte at the end of s string. If s string’s
size get changed, s_end must be updated.
The trick is dubious, but again, this is a demonstration of negative indices.
593
But programmers may still have a habit after Fortran, so using this little trick, it’s possible to address the
first element in C/C++ using index 1:
#include <stdio.h>
int main()
{
int random_value=0x11223344;
unsigned char array[10];
int i;
unsigned char *fakearray=&array[-1];
594
43 ; eax=address of fakearray[0], eax+2 is fakearray[2] or array[1]
44 movzx ecx, BYTE PTR [eax+2]
45 push ecx
46 push OFFSET $SG2752 ; 'second element %d'
47 call _printf
48 add esp, 8
49 mov edx, DWORD PTR _fakearray$[ebp]
50 ; edx=address of fakearray[0], edx+10 is fakearray[10] or array[9]
51 movzx eax, BYTE PTR [edx+10]
52 push eax
53 push OFFSET $SG2753 ; 'last element %d'
54 call _printf
55 add esp, 8
56 ; subtract 4, 3, 2 and 1 from pointer to array[0] in order to find values before array[]
57 lea ecx, DWORD PTR _array$[ebp]
58 movzx edx, BYTE PTR [ecx-4]
59 push edx
60 lea eax, DWORD PTR _array$[ebp]
61 movzx ecx, BYTE PTR [eax-3]
62 push ecx
63 lea edx, DWORD PTR _array$[ebp]
64 movzx eax, BYTE PTR [edx-2]
65 push eax
66 lea ecx, DWORD PTR _array$[ebp]
67 movzx edx, BYTE PTR [ecx-1]
68 push edx
69 push OFFSET $SG2754 ;
'array[-1]=%02X, array[-2]=%02X, array[-3]=%02X, array[-4]=%02X'
70 call _printf
71 add esp, 20
72 xor eax, eax
73 mov esp, ebp
74 pop ebp
75 ret 0
76 _main ENDP
Here is the stack fragment we will copypaste from OllyDbg’s stack window (with comments added by the
author):
Listing 3.123: Non-optimizing MSVC 2010
CPU Stack
Address Value
001DFBCC /001DFBD3 ; fakearray pointer
001DFBD0 |11223344 ; random_value
001DFBD4 |03020100 ; 4 bytes of array[]
001DFBD8 |07060504 ; 4 bytes of array[]
001DFBDC |00CB0908 ; random garbage + 2 last bytes of array[]
001DFBE0 |0000000A ; last i value after loop was finished
001DFBE4 |001DFC2C ; saved EBP value
001DFBE8 \00CB129D ; Return Address
The pointer to the fakearray[] (0x001DFBD3) is indeed the address of array[] in the stack (0x001DFBD4),
but minus 1 byte.
It’s still very hackish and dubious trick. Doubtfully anyone should use it in production code, but as a
demonstration, it fits perfectly here.
595
3.23 More about pointers
For those, who still have hard time understanding C/C++ pointers, here are more examples. Some of
them are weird and serves only demonstration purpose: use them in production code only if you really
know what you’re doing.
int main()
{
char *s="Hello, world!";
print_string (s);
};
int main()
{
char *s="Hello, world!";
print_string ((uint64_t)s);
};
I use uint64_t because I run this example on Linux x64. int would work for 32-bit OS-es. First, a pointer to
character (the very first in the greeting string) is casted to uint64_t, then it’s passed further. print_string()
function casts back incoming uint64_t value into pointer to a character.
What is interesting is that GCC 4.8.4 produces identical assembly output for both versions:
596
gcc 1.c -S -masm=intel -O3 -fno-inline
.LC0:
.string "(address: 0x%llx)\n"
print_string:
push rbx
mov rdx, rdi
mov rbx, rdi
mov esi, OFFSET FLAT:.LC0
mov edi, 1
xor eax, eax
call __printf_chk
mov rdi, rbx
pop rbx
jmp puts
.LC1:
.string "Hello, world!"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC1
call print_string
add rsp, 8
ret
int main()
{
char *s="Hello, world!";
print_string (s);
};
597
{
uint64_t current_address=address;
while (1)
{
char current_char=load_byte_at_address(current_address);
if (current_char==0)
break;
printf ("%c", current_char);
current_address++;
};
};
int main()
{
char *s="Hello, world!";
print_string ((uint64_t)s);
};
load_byte_at_address:
movzx eax, BYTE PTR [rdi]
ret
print_string:
.LFB15:
push rbx
mov rbx, rdi
jmp .L4
.L7:
movsx edi, al
add rbx, 1
call putchar
.L4:
mov rdi, rbx
call load_byte_at_address
test al, al
jne .L7
pop rbx
ret
.LC0:
.string "Hello, world!"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC0
call print_string
add rsp, 8
ret
598
uint64_t* multiply2 (uint64_t *a, uint64_t *b)
{
return (uint64_t*)((uint64_t)a*(uint64_t)b);
};
int main()
{
printf ("%d\n", multiply1(123, 456));
printf ("%d\n", (uint64_t)multiply2((uint64_t*)123, (uint64_t*)456));
};
It works smoothly and GCC 4.8.4 compiles both multiply1() and multiply2() functions identically!
multiply1:
mov rax, rdi
imul rax, rsi
ret
multiply2:
mov rax, rdi
imul rax, rsi
ret
As long as you do not dereference pointer (in other words, you don’t read any data from the address stored
in pointer), everything will work fine. Pointer is a variable which can store anything, like usual variable.
Signed multiplication instruction (IMUL) is used here instead of unsigned one (MUL), read more about it
here: 2.2.1 on page 450.
By the way, it’s well-known hack to abuse pointers a little called tagged pointers. In short, if all your
pointers points to blocks of memory with size of, let’s say, 16 bytes (or it is always aligned on 16-byte
boundary), 4 lowest bits of pointer is always zero bits and this space can be used somehow. It’s very
popular in LISP compilers and interpreters. They store cell/object type in these unused bits, this can save
some memory. Even more, you can judge about cell/object type using just pointer, with no additional
memory access. Read more about it: [Dennis Yurichev, C/C++ programming language notes1.3].
lpName and lpType has char* or wchar* types, and when someone still wants to pass ID, he/she have to
use MAKEINTRESOURCE macro, like this:
result = FindResource(..., MAKEINTRESOURCE(1234), ...);
It’s interesting fact that MAKEINTRESOURCE is merely casting integer to pointer. In MSVC 2013, in the file
Microsoft SDKs\Windows\v7.1A\Include\Ks.h we can find this:
...
...
Sounds insane. Let’s peek into ancient leaked Windows NT4 source code. In private/windows/base/clien-
t/module.c we can find FindResource() source code:
599
HRSRC
FindResourceA(
HMODULE hModule,
LPCSTR lpName,
LPCSTR lpType
)
...
{
NTSTATUS Status;
ULONG IdPath[ 3 ];
PVOID p;
IdPath[ 0 ] = 0;
IdPath[ 1 ] = 0;
try {
if ((IdPath[ 0 ] = BaseDllMapResourceIdA( lpType )) == -1) {
Status = STATUS_INVALID_PARAMETER;
}
else
if ((IdPath[ 1 ] = BaseDllMapResourceIdA( lpName )) == -1) {
Status = STATUS_INVALID_PARAMETER;
...
try {
if ((ULONG)lpId & LDR_RESOURCE_ID_NAME_MASK) {
if (*lpId == '#') {
Status = RtlCharToInteger( lpId+1, 10, &Id );
if (!NT_SUCCESS( Status ) || Id & LDR_RESOURCE_ID_NAME_MASK) {
if (NT_SUCCESS( Status )) {
Status = STATUS_INVALID_PARAMETER;
}
BaseSetLastNTError( Status );
Id = (ULONG)-1;
}
}
else {
RtlInitAnsiString( &AnsiString, lpId );
Status = RtlAnsiStringToUnicodeString( &UnicodeString,
&AnsiString,
TRUE
);
if (!NT_SUCCESS( Status )){
BaseSetLastNTError( Status );
Id = (ULONG)-1;
}
else {
s = UnicodeString.Buffer;
while (*s != UNICODE_NULL) {
*s = RtlUpcaseUnicodeChar( *s );
s++;
}
Id = (ULONG)UnicodeString.Buffer;
}
600
}
}
else {
Id = (ULONG)lpId;
}
}
except (EXCEPTION_EXECUTE_HANDLER) {
BaseSetLastNTError( GetExceptionCode() );
Id = (ULONG)-1;
}
return Id;
}
...
So lpId is ANDed with 0xFFFF0000 and if some bits beyond lowest 16 bits are still present, first half of
function is executed (lpId is treated as an address of string). Otherwise—second half (lpId is treated as
16-bit value).
Still, this code can be found in Windows 7 kernel32.dll file:
....
....
601
.text:0000000078D42FB4 loc_78D42FB4: ; CODE XREF:
BaseDllMapResourceIdA+D
.text:0000000078D42FB4 cmp byte ptr [rcx], '#'
.text:0000000078D42FB7 jnz short loc_78D43005
.text:0000000078D42FB9 inc rcx
.text:0000000078D42FBC lea r8, [rsp+58h+arg_8]
.text:0000000078D42FC1 mov edx, 0Ah
.text:0000000078D42FC6 call cs:__imp_RtlCharToInteger
.text:0000000078D42FCC mov ecx, [rsp+58h+arg_8]
.text:0000000078D42FD0 mov [rsp+58h+var_38], rcx
.text:0000000078D42FD5 test eax, eax
.text:0000000078D42FD7 js short loc_78D42FE6
.text:0000000078D42FD9 test rcx, 0FFFFFFFFFFFF0000h
.text:0000000078D42FE0 jz loc_78D2452A
....
If value in input pointer is greater than 0x10000, jump to string processing is occurred. Otherwise, input
value of lpId is returned as is. 0xFFFF0000 mask is not used here any more, because this is 64-bit code
after all, but still, 0xFFFFFFFFFFFF0000 could work here.
Attentive reader may ask, what if address of input string is lower than 0x10000? This code relied on the
fact that in Windows there are nothing on addresses below 0x10000, at least in Win32 realm.
Raymond Chen writes about this:
How does MAKEINTRESOURCE work? It just stashes the integer in the bottom 16 bits of
a pointer, leaving the upper bits zero. This relies on the convention that the first 64KB of
address space is never mapped to valid memory, a convention that is enforced starting in
Windows 7.
In short words, this is dirty hack and probably one should use it only if there is a real necessity. Perhaps,
FindResource() function in past had SHORT type for its arguments, and then Microsoft has added a way
to pass strings there, but older code must also be supported.
Now here is my short distilled example:
#include <stdio.h>
#include <stdint.h>
void f(char* a)
{
if (((uint64_t)a)>0x10000)
printf ("Pointer to string has been passed: %s\n", a);
else
printf ("16-bit value has been passed: %d\n", (uint64_t)a);
};
int main()
{
f("Hello!"); // pass string
f((char*)1234); // pass 16-bit value
};
It works!
As it has been noted in comments on Hacker News, Linux kernel also has something like that.
For example, this function can return both error code and pointer:
struct kernfs_node *kernfs_create_link(struct kernfs_node *parent,
const char *name,
struct kernfs_node *target)
{
struct kernfs_node *kn;
int error;
602
kn = kernfs_new_node(parent, name, S_IFLNK|S_IRWXUGO, KERNFS_LINK);
if (!kn)
return ERR_PTR(-ENOMEM);
if (kernfs_ns_enabled(parent))
kn->ns = target->ns;
kn->symlink.target_kn = target;
kernfs_get(target); /* ref owned by symlink */
error = kernfs_add_one(kn);
if (!error)
return kn;
kernfs_put(kn);
return ERR_PTR(error);
}
( https://github.com/torvalds/linux/blob/fceef393a538134f03b778c5d2519e670269342f/fs/kernfs/
symlink.c#L25 )
ERR_PTR is a macro to cast integer to pointer:
static inline void * __must_check ERR_PTR(long error)
{
return (void *) error;
}
( https://github.com/torvalds/linux/blob/61d0b5a4b2777dcf5daef245e212b3c1fa8091ca/tools/
virtio/linux/err.h )
This header file also has a macro helper to distinguish error code from pointer:
#define IS_ERR_VALUE(x) unlikely((x) >= (unsigned long)-MAX_ERRNO)
This means, error codes are the “pointers” which are very close to -1 and, hopefully, there are nothing in
kernel memory on the addresses like 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFE, 0xFFFFFFFFFFFFFFFD,
etc.
Much more popular solution is to return NULL in case of error and to pass error code via additional ar-
gument. Linux kernel authors don’t do that, but everyone who use these functions must always keep in
mind that returning pointer must always be checked with IS_ERR_VALUE before dereferencing.
For example:
fman->cam_offset = fman_muram_alloc(fman->muram, fman->cam_size);
if (IS_ERR_VALUE(fman->cam_offset)) {
dev_err(fman->dev, "%s: MURAM alloc for DMA CAM failed\n",
__func__);
return -ENOMEM;
}
( https://github.com/torvalds/linux/blob/aa00edc1287a693eadc7bc67a3d73555d969b35d/drivers/
net/ethernet/freescale/fman/fman.c#L826 )
mmap() function returns -1 in case of error (or MAP_FAILED, which equals to -1). Some people say, mmap()
can map a memory at zeroth address in rare situations, so it can’t use 0 or NULL as error code.
Oldschool readers may recall a weird error message of MS-DOS era: “Null pointer assignment”. What
does it mean?
It’s not possible to write a memory at zero address in *NIX and Windows OSes, but it was possible to do
so in MS-DOS due to absence of memory protection whatsoever.
603
So I’ve pulled my ancient Turbo C++ 3.0 (later it was renamed to Borland C++) from early 1990s and
tried to compile this:
#include <stdio.h>
int main()
{
int *ptr=NULL;
*ptr=1234;
printf ("Now let's read at NULL\n");
printf ("%d\n", *ptr);
};
C:\TC30\BIN>_
Let’s dig deeper into the source code of CRT of Borland C++ 3.1, file c0.asm:
; _checknull() check for null pointer zapping copyright message
...
IF LDATA EQ false
IFNDEF__TINY__
push si
push di
mov es, cs:DGROUP@@
xor ax, ax
mov si, ax
mov cx, lgth_CopyRight
ComputeChecksum label near
add al, es:[si]
adc ah, 0
inc si
loop ComputeChecksum
sub ax, CheckSum
jz @@SumOK
mov cx, lgth_NullCheck
mov dx, offset DGROUP: NullCheck
call ErrorDisplay
@@SumOK: pop di
pop si
ENDIF
ENDIF
_DATA SEGMENT
; Magic symbol used by the debug info to locate the data segment
public DATASEG@
DATASEG@ label byte
CopyRight db 4 dup(0)
db 'Borland C++ - Copyright 1991 Borland Intl.',0
lgth_CopyRight equ $ - CopyRight
604
IF LDATA EQ false
IFNDEF __TINY__
CheckSum equ 00D5Ch
NullCheck db 'Null pointer assignment', 13, 10
lgth_NullCheck equ $ - NullCheck
ENDIF
ENDIF
...
The MS-DOS memory model was really weird ( 11.6 on page 986) and probably not worth looking into it
unless you’re fan of retrocomputing or retrogaming. One thing we have to keep in mind is that memory
segment (included data segment) in MS-DOS is a memory segment in which code or data is stored, but
unlike “serious” OSes, it’s started at address 0.
And in Borland C++ CRT, the data segment is started with 4 zero bytes and the copyright string “Borland
C++ - Copyright 1991 Borland Intl.”. The integrity of the 4 zero bytes and text string is checked upon exit,
and if it’s corrupted, the error message is displayed.
But why? Writing at null pointer is common mistake in C/C++, and if you do so in *NIX or Windows, your
application will crash. MS-DOS has no memory protection, so CRT has to check this post-factum and warn
about it upon exit. If you see this message, this means, your program at some point has written at address
0.
Our program did so. And this is why 1234 number has been read correctly: because it was written at the
place of the first 4 zero bytes. Checksum is incorrect upon exit (because the number has been left there),
so error message has been displayed.
Am I right? I’ve rewritten the program to check my assumptions:
#include <stdio.h>
int main()
{
int *ptr=NULL;
*ptr=1234;
printf ("Now let's read at NULL\n");
printf ("%d\n", *ptr);
*ptr=0; // psst, cover our tracks!
};
But why would sane programmer write a code which writes something at address 0? It can be done
accidentally: for example, a pointer must be initialized to newly allocated memory block and then passed
to some function which returns data through pointer.
int *ptr=NULL;
strcpy (ptr, buf); // strcpy() terminates silently because MS-DOS has no memory protection
Even worse:
int *ptr=malloc(1000);
... we forgot to check if memory has been really allocated: this is MS-DOS after all and ⤦
Ç computers had small amount of RAM,
... and RAM shortage was very common.
... if malloc() returned NULL, the ptr will also be NULL.
strcpy (ptr, buf); // strcpy() terminates silently because MS-DOS has no memory protection
605
Writing on 0th address on purpose
Here is an example from dmalloc38 , a portable way of generating core dump, if other ways are not avail-
able:
3.4 Generating a Core File on Errors
====================================
If the `error-abort' debug token has been enabled, when the library
detects any problems with the heap memory, it will immediately attempt
to dump a core file. *Note Debug Tokens::. Core files are a complete
copy of the program and it's state and can be used by a debugger to see
specifically what is going on when the error occurred. *Note Using
With a Debugger::. By default, the low, medium, and high arguments to
the library utility enable the `error-abort' token. You can disable
this feature by entering `dmalloc -m error-abort' (-m for minus) to
remove the `error-abort' token and your program will just log errors
and continue. You can also use the `error-dump' token which tries to
dump core when it sees an error but still continue running. *Note
Debug Tokens::.
When a program dumps core, the system writes the program and all of
its memory to a file on disk usually named `core'. If your program is
called `foo' then your system may dump core as `foo.core'. If you are
not getting a `core' file, make sure that your program has not changed
to a new directory meaning that it may have written the core file in a
different location. Also insure that your program has write privileges
over the directory that it is in otherwise it will not be able to dump
a core file. Core dumps are often security problems since they contain
all program memory so systems often block their being produced. You
will want to check your user and system's core dump size ulimit
settings.
The library by default uses the `abort' function to dump core which
may or may not work depending on your operating system. If the
following program does not dump core then this may be the problem. See
`KILL_PROCESS' definition in `settings.dist'.
main()
{
abort();
}
If `abort' does work then you may want to try the following setting
in `settings.dist'. This code tries to generate a segmentation fault
by dereferencing a `NULL' pointer.
NULL in C/C++
( libio.h file )
void* is a data type reflecting the fact it’s the pointer, but to a value of unknown data type (void).
NULL is usually used to show absence of an object. For example, you have a single-linked list, and each
node has a value (or pointer to a value) and next pointer. To show that there are no next node, 0 is stored
to next field. (Other solutions are just worse.) Perhaps, you may have some crazy environment where
you need to allocate memory blocks at zero address. How would you indicate absence of the next node?
Some kind of magic number? Maybe -1? Or maybe using additional bit?
In Wikipedia we may find this:
38 http://dmalloc.com/
606
In fact, quite contrary to the zero page’s original preferential use, some modern operating
systems such as FreeBSD, Linux and Microsoft Windows[2] actually make the zero page
inaccessible to trap uses of NULL pointers.
( https://en.wikipedia.org/wiki/Zero_page )
It’s possible to call function by its address. For example, I compile this by MSVC 2010 and run it in Windows
7:
#include <windows.h>
#include <stdio.h>
int main()
{
printf ("0x%x\n", &MessageBoxA);
};
The result is 0x7578feae and doesn’t changing after several times I run it, because user32.dll (where
MessageBoxA function resides) is always loads at the same address. And also because ASLR39 is not
enabled (result would be different each time in that case).
Let’s call MessageBoxA() by address:
#include <windows.h>
#include <stdio.h>
typedef int (*msgboxtype)(HWND hWnd, LPCTSTR lpText, LPCTSTR lpCaption, UINT uType);
int main()
{
msgboxtype msgboxaddr=0x7578feae;
Who will want to call a function at address 0? This is portable way to jump at zero address. Many low-cost
cheap microcontrollers also have no memory protection or MMU and after reset, they start to execute
code at address 0, where some kind of initialization code is stored. So jumping to address 0 is a way to
reset itself. One could use inline assembly, but if it’s not possible, this portable method can be used.
It even compiles correctly by my GCC 4.8.4 on Linux x64:
reset:
sub rsp, 8
xor eax, eax
call rax
39 Address Space Layout Randomization
607
add rsp, 8
ret
The fact that stack pointer is shifted is not a problem: initialization code in microcontrollers usually com-
pletely ignores registers and RAM state and boots from scratch.
And of course, this code will crash on *NIX or Windows because of memory protection and even in absence
of protection, there are no code at address 0.
GCC even has non-standard extension, allowing to jump to a specific address rather than call a function
there: http://gcc.gnu.org/onlinedocs/gcc/Labels-as-Values.html.
int f()
{
int a[16];
write_something1(a);
write_something2(a);
};
write_something2:
mov DWORD PTR [rdi+20], 0
ret
But you may still declare array instead of pointer for self-documenting purposes, if the size of array is
always fixed. And maybe, some static analysis tool will be able to warn you about possible buffer overflow.
Or is it possible with some tools today?
Some people, including Linus Torvalds, criticizes this C/C++ feature: https://lkml.org/lkml/2015/9/
3/428.
C99 standard also have static keyword [ISO/IEC 9899:TC3 (C C99 standard), (2007) 6.7.5.3]:
If the keyword static also appears within the [ and ] of the array type derivation, then
for each call to the function, the value of the corresponding actual argument shall provide
access to the first element of an array with at least as many elements as specified by the
size expression.
608
void print_something ()
{
printf ("we are in %s()\n", __FUNCTION__);
};
int main()
{
print_something();
printf ("first 3 bytes: %x %x %x...\n",
*(unsigned char*)print_something,
*((unsigned char*)print_something+1),
*((unsigned char*)print_something+2));
};
It tells, that the first 3 bytes of functions are 55 89 e5. Indeed, these are opcodes of PUSH EBP and MOV
EBP, ESP instructions (these are x86 opcodes). But then our program crashes, because text section is
readonly.
40
We can recompile our example and make text section writable :
gcc --static -g -Wl,--omagic -o example example.c
That works!
we are in print_something()
first 3 bytes: 55 89 e5...
going to call patched print_something():
it must exit at this point
int check_protection()
{
// do something
return 0;
// or return 1;
};
int main()
{
if (check_protection()==0)
{
printf ("no protection installed\n");
exit(0);
};
609
// do something mean, add watermark, etc
};
if (*(((unsigned char*)check_protection)+1) != 0x89)
{
printf ("2nd byte has been altered\n");
// do something mean, add watermark, etc
};
if (*(((unsigned char*)check_protection)+2) != 0xe5)
{
printf ("3rd byte has been altered\n");
// do something mean, add watermark, etc
};
};
0000054d <check_protection>:
54d: 55 push %ebp
54e: 89 e5 mov %esp,%ebp
550: e8 b7 00 00 00 call 60c <__x86.get_pc_thunk.ax>
555: 05 7f 1a 00 00 add $0x1a7f,%eax
55a: b8 00 00 00 00 mov $0x0,%eax
55f: 5d pop %ebp
560: c3 ret
If someone would patch the beginning of the check_protection() function, your program can do some-
thing mean, maybe exit suddenly. To find such a trick, a cracker can set a memory read breakpoint on
the address of the function’s beginning. (tracer has BPMx options for that.)
int main()
{
if (expired) // must be expired() here
{
print ("expired\n");
exit(0);
}
else
{
// do something
};
};
Since the function’s name alone is interpreted as a pointer to function, or address, the if(function_name)
statement is like if(true).
Unfortunately, a C/C++ compiler wouldn’t issue a warning.
610
mapped into memory 43 . You can read two bytes from the address LoadLibrary() returns, and that would
be “MZ” (first two bytes of any .EXE/.DLL file in Windows).
Apparently, Microsoft “hides” that fact to provide better forward compatibility. Also, HMODULE and HIN-
STANCE data types had another meaning in 16-bit Windows.
Probably, this is reason why printf() has “%p” modifier, which is used for printing pointers (32-bit inte-
gers on 32-bit architectures, 64-bit on 64-bit, etc) in hexadecimal form. Address of a structure dumped
into debug log may help in finding it in another place of log.
Here is also from SQLite source code:
...
struct Pager {
sqlite3_vfs *pVfs; /* OS functions to use for IO */
u8 exclusiveMode; /* Boolean. True if locking_mode==EXCLUSIVE */
u8 journalMode; /* One of the PAGER_JOURNALMODE_* values */
u8 useJournal; /* Use a rollback journal on this file */
u8 noSync; /* Do not sync the journal if true */
....
...
PAGER_INCR(sqlite3_pager_readdb_count);
PAGER_INCR(pPager->nRead);
IOTRACE(("PGIN %p %d\n", pPager, pgno));
PAGERTRACE(("FETCH %d page %d hash(%08x)\n",
PAGERID(pPager), pgno, pager_pagehash(pPg)));
...
C-book.html
611
Bigger pictures: 1, 2.
This is quite impressive, given the fact that I had no information about data types of all these structures.
But I could get some information from it.
If you use a block allocated in memory, its address has to be present somewhere, as a pointer in some
structure/array in another allocated block, or in globally allocated structure, or in local variable in stack.
If there are no pointer to a block, you can call it ”orphan”, and it will be a reason of memory leak.
And this is what GC45 does. It scans all blocks (because it keep tabs on all blocks allocated) for pointers.
It’s important to understand, that it has no idea of data types of all these structure fields in blocks—this
is important, GC has no information about types. It just scans blocks for 32-bit of 64-bit words and see, if
they could be a pointers to another block(s). It also scans stack. It treats allocated blocks and stack as
arrays of words, some of which may be pointers. And if it found a block allocated, which is ”orphaned”,
i.e., there are no pointer(s) to it from another block(s) or stack, this block considered unneeded, to be
freed. Scanning process takes time, and this is what for GCs are criticized.
Also, GC like Boehm GC46 (for pure C) has function like GC_malloc_atomic()—using it, you declare that
the block allocated using this function will never contain any pointer(s) to other block(s). Maybe this could
be a text string, or other type of data. (Indeed, GC_strdup() calls GC_malloc_atomic().) GC will not scan
it.
612
for (i=0; i<cnt; i++)
dst[i]=src[i];
};
At least MSVC 6.0 from the end of 1990s till MSVC 2013 can produce a really weird code (this listing is
generated by MSVC 2013 x86):
_dst$ = 8 ; size = 4
_src$ = 12 ; size = 4
_cnt$ = 16 ; size = 4
_memcpy PROC
mov edx, DWORD PTR _cnt$[esp-4]
test edx, edx
je SHORT $LN1@f
mov eax, DWORD PTR _dst$[esp-4]
push esi
mov esi, DWORD PTR _src$[esp]
sub esi, eax
; ESI=src-dst, i.e., pointers difference
$LL8@f:
mov cl, BYTE PTR [esi+eax] ; load byte at "esi+dst" or at "src-dst+dst" at the
beginning or at just "src"
lea eax, DWORD PTR [eax+1] ; dst++
mov BYTE PTR [eax-1], cl ; store the byte at "(dst++)--" or at just "dst" at the
beginning
dec edx ; decrement counter until we finished
jne SHORT $LL8@f
pop esi
$LN1@f:
ret 0
_memcpy ENDP
This is weird, because how humans work with two pointers? They store two addresses in two registers or
two memory cells. MSVC compiler in this case stores two pointers as one pointer (sliding dst in EAX) and
difference between src and dst pointers (left unchanged over the span of loop body execution in ESI). (By
the way, this is a rare case when ptrdiff_t data type can be used.) When it needs to load a byte from src,
it loads it at diff + sliding dst and stores byte at just sliding dst.
This has to be some optimization trick. But I’ve rewritten this function to:
_f2 PROC
mov edx, DWORD PTR _cnt$[esp-4]
test edx, edx
je SHORT $LN1@f
mov eax, DWORD PTR _dst$[esp-4]
push esi
mov esi, DWORD PTR _src$[esp]
; eax=dst; esi=src
$LL8@f:
mov cl, BYTE PTR [esi+edx]
mov BYTE PTR [eax+edx], cl
dec edx
jne SHORT $LL8@f
pop esi
$LN1@f:
ret 0
_f2 ENDP
…and it works as efficient as the optimized version on my Intel Xeon E31220 @ 3.10GHz. Maybe, this
optimization was targeted some older x86 CPUs of 1990s era, since this trick is used at least by ancient
MS VC 6.0?
Any idea?
Hex-Rays 2.2 have a hard time recognizing patterns like that (hopefully, temporary?):
void __cdecl f1(char *dst, char *src, size_t size)
{
size_t counter; // edx@1
char *sliding_dst; // eax@2
char tmp; // cl@3
613
counter = size;
if ( size )
{
sliding_dst = dst;
do
{
tmp = (sliding_dst++)[src - dst]; // difference (src-dst) is calculated once, at
the beginning
*(sliding_dst - 1) = tmp;
--counter;
}
while ( counter );
}
}
Nevertheless, this optimization trick is often used by MSVC (not just in DIY47 homebrew memcpy() routines,
but in many loops which uses two or more arrays), so it’s worth for reverse engineers to keep it in mind.
int a[128];
int sum_of_a()
{
int rt=0;
return rt;
};
int main()
{
// initialize
for (int i=0; i<128; i++)
a[i]=i;
...
47 Do It Yourself
614
.bss:0804A040 public a
.bss:0804A040 a dd 80h dup(?) ; DATA XREF: main:loc_8048338
.bss:0804A040 ; main+19
.bss:0804A040 _bss ends
.bss:0804A040
extern:0804A240 ; ===========================================================================
extern:0804A240
extern:0804A240 ; Segment type: Externs
extern:0804A240 ; extern
extern:0804A240 extrn __libc_start_main@@GLIBC_2_0:near
extern:0804A240 ; DATA XREF: main+25
extern:0804A240 ; main+5D
extern:0804A244 extrn __printf_chk@@GLIBC_2_3_4:near
extern:0804A248 extrn __libc_start_main:near
extern:0804A248 ; CODE XREF: ___libc_start_main
extern:0804A248 ; DATA XREF: .got.plt:off_804A00C
What the heck is __libc_start_main@@GLIBC_2_0 at 0x080484C5? This is a label just after end of a[]
array. The function can be rewritten like this:
int sum_of_a_v2()
{
int *tmp=a;
int rt=0;
do
{
rt=rt+(*tmp);
tmp++;
}
while (tmp<(a+128));
return rt;
};
First version has i counter, and the address of each element of array is to be calculated at each itera-
tion. The second version is more optimized: the pointer to each element of array is always ready and is
sliding 4 bytes forward at each iteration. How to check if the loop is ended? Just compare the pointer
with the address just behind array’s end, which is, in our case, is happens to be address of imported
__libc_start_main() function from Glibc 2.0. Sometimes code like this is confusing, and this is very
popular optimizing trick, so that’s why I made this example.
My second version is very close to what GCC did, and when I compile it, the code is almost the same as
in first version, but two first instructions are swapped:
.text:080484D0 public sum_of_a_v2
.text:080484D0 sum_of_a_v2 proc near
.text:080484D0 xor eax, eax
.text:080484D2 mov edx, offset a
.text:080484D7 mov esi, esi
.text:080484D9 lea edi, [edi+0]
.text:080484E0
.text:080484E0 loc_80484E0: ; CODE XREF: sum_of_a_v2+1B
.text:080484E0 add eax, [edx]
.text:080484E2 add edx, 4
.text:080484E5 cmp edx, offset __libc_start_main@@GLIBC_2_0
.text:080484EB jnz short loc_80484E0
.text:080484ED rep retn
.text:080484ED sum_of_a_v2 endp
Needless to say, this optimization is possible if the compiler can calculate address of the end of array
during compilation time. This happens if the array is global and it’s size is fixed.
However, if the address of array is unknown during compilation, but size is fixed, address of the label just
behind array’s end can be calculated at the beginning of the loop.
615
3.25 More about structures
3.25.1 Sometimes a C structure can be used instead of array
Arithmetic mean
#include <stdio.h>
struct five_ints
{
int a0;
int a1;
int a2;
int a3;
int a4;
};
int main()
{
struct five_ints a;
a.a0=123;
a.a1=456;
a.a2=789;
a.a3=10;
a.a4=100;
printf ("%d\n", mean(&a, 5));
// test: https://www.wolframalpha.com/input/?i=mean(123,456,789,10,100)
};
This works: mean() function will never access behind the end of five_ints structure, because 5 is passed,
meaining, only 5 integers will be accessed.
#include <stdio.h>
struct five_chars
{
char a0;
char a1;
char a2;
char a3;
char a4;
} __attribute__ ((aligned (1),packed));
int main()
{
struct five_chars a;
a.a0='h';
a.a1='i';
a.a2='!';
a.a3='\n';
a.a4=0;
printf (&a); // prints "hi!"
};
((aligned (1),packed)) attribute must be used, because otherwise, each structure field will be aligned on
4-byte or 8-byte boundary.
616
Summary
This is just another example of how structures and arrays are stored in memory. Perhaps, no sane pro-
grammer will do something like in this example, except in case of some specific hack. Or maybe in case
of source code obfuscation?
...
ULONG MaxNameLen;
TCHAR Name[1];
} SYMBOL_INFO, *PSYMBOL_INFO;
( https://msdn.microsoft.com/en-us/library/windows/desktop/ms680686(v=vs.85).aspx )
This is a hack, meaning, the last field is array of unknown size, which is to be calculated at the time of
structure allocation.
Why: Name field may be short, so why to define it with some kind of MAX_NAME constant which can be
128, 256, or even bigger?
Why not to use pointer instead? Then you have to allocate two blocks: one for structure and the other
one for string. This may be slower and may require larger memory overhead. Also, you need dereference
pointer (i.e., read address of the string from the structure)—not a big deal, but some people say this is
still surplus cost.
This is also known as struct hack: http://c-faq.com/struct/structhack.html.
Example:
#include <stdio.h>
struct st
{
int a;
int b;
char s[];
};
int main()
{
#define STRING "Hello!"
struct st *s=malloc(sizeof(struct st)+strlen(STRING)+1); // incl. terminating zero
s->a=1;
s->b=2;
strcpy (s->s, STRING);
f(s);
};
In short, it works because C has no array boundary checks. Any array is treated as having infinite size.
Problem: after allocation, the whole size of allocated block for structure is unknown (except for memory
manager), so you can’t just replace string with larger string. You would still be able to do so if the field
would be declared as something like s[MAX_NAME].
In other words, you have a structure plus an array (or string) fused together in the single allocated memory
block. Another problem is what you obviously can’t declare two such arrays in single structure, or to
declare another field after such array.
617
Older compilers require to declare array with at least one element: s[1], newer allows to declare it as
variable-sized array: s[]. This is also called flexible array member in C99 standard.
Read more about it in GCC documentation48 , MSDN documentation49 .
Dennis Ritchie (one of C creators) called this trick “unwarranted chumminess with the C implementation”
(perhaps, acknowledging hackish nature of the trick).
Like it or not, use it or not: it is still another demonstration on how structures are stored in memory, that’s
why I write about it.
( https://msdn.microsoft.com/en-us/library/windows/desktop/ms680686(v=vs.85).aspx )
Some structures like SYMBOL_INFO has started with this field indeed. Why? This is some kind of structure
version.
Imagine you have a function which draws circle. It takes a single argument—a pointer to a structure with
only three fields: X, Y and radius. And then color displays flooded a market, sometimes in 1980s. And
you want to add color argument to the function. But, let’s say, you cannot add another argument to it (a
lot of software use your API50 and cannot be recompiled). And if the old piece of software uses your API
with color display, let your function draw a circle in (default) black and white colors.
Another day you add another feature: circle now can be filled, and brush type can be set.
Here is one solution to the problem:
#include <stdio.h>
struct ver1
{
size_t SizeOfStruct;
int coord_X;
int coord_Y;
int radius;
};
struct ver2
{
size_t SizeOfStruct;
int coord_X;
int coord_Y;
int radius;
int color;
};
struct ver3
{
size_t SizeOfStruct;
int coord_X;
int coord_Y;
int radius;
int color;
int fill_brush_type; // 0 - do not fill circle
};
if (s->SizeOfStruct>=sizeof(int)*5)
48 https://gcc.gnu.org/onlinedocs/gcc/Zero-Length.html
49 https://msdn.microsoft.com/en-us/library/b6fae073.aspx
50 Application Programming Interface
618
{
// this is at least ver2, color field is present
printf ("We are going to set color %d\n", s->color);
}
if (s->SizeOfStruct>=sizeof(int)*6)
{
// this is at least ver3, fill_brush_type field is present
printf ("We are going to fill it using brush type %d\n", s->fill_brush_type);
}
};
int main()
{
call_as_ver1();
call_as_ver2();
call_as_ver3();
};
In other words, SizeOfStruct field takes a role of version of structure field. It could be enumerate type (1,
2, 3, etc.), but to set SizeOfStruct field to sizeof(struct...) is less prone to mistakes/bugs: we just write
s.SizeOfStruct=sizeof(...) in caller’s code.
In C++, this problem is solved using inheritance ( 3.21.1 on page 547). You just extend your base class
(let’s call it Circle), and then you will have ColoredCircle and then FilledColoredCircle, and so on. A current
version of an object (or, more precisely, current type) will be determined using C++ RTTI.
So when you see SizeOfStruct somewhere in MSDN—perhaps this structure was extended at least once
in past.
619
3.25.4 High-score file in “Block out” game and primitive serialization
Many videogames has high-score file, sometimes called “Hall of fame”. Ancient “Block out”51 game (3D
tetris from 1989) isn’t exception, here is what we see at the end:
Now we can see that the file has changed after we added our name is BLSCORE.DAT.
% xxd -g 1 BLSCORE.DAT
00000000: 0a 00 58 65 6e 69 61 2e 2e 2e 2e 2e 00 df 01 00 ..Xenia.........
00000010: 00 30 33 2d 32 37 2d 32 30 31 38 00 50 61 75 6c .03-27-2018.Paul
00000020: 2e 2e 2e 2e 2e 2e 00 61 01 00 00 30 33 2d 32 37 .......a...03-27
00000030: 2d 32 30 31 38 00 4a 6f 68 6e 2e 2e 2e 2e 2e 2e -2018.John......
00000040: 00 46 01 00 00 30 33 2d 32 37 2d 32 30 31 38 00 .F...03-27-2018.
00000050: 4a 61 6d 65 73 2e 2e 2e 2e 2e 00 44 01 00 00 30 James......D...0
00000060: 33 2d 32 37 2d 32 30 31 38 00 43 68 61 72 6c 69 3-27-2018.Charli
00000070: 65 2e 2e 2e 00 ea 00 00 00 30 33 2d 32 37 2d 32 e........03-27-2
00000080: 30 31 38 00 4d 69 6b 65 2e 2e 2e 2e 2e 2e 00 b5 018.Mike........
00000090: 00 00 00 30 33 2d 32 37 2d 32 30 31 38 00 50 68 ...03-27-2018.Ph
000000a0: 69 6c 2e 2e 2e 2e 2e 2e 00 ac 00 00 00 30 33 2d il...........03-
000000b0: 32 37 2d 32 30 31 38 00 4d 61 72 79 2e 2e 2e 2e 27-2018.Mary....
000000c0: 2e 2e 00 7b 00 00 00 30 33 2d 32 37 2d 32 30 31 ...{...03-27-201
000000d0: 38 00 54 6f 6d 2e 2e 2e 2e 2e 2e 2e 00 77 00 00 8.Tom........w..
000000e0: 00 30 33 2d 32 37 2d 32 30 31 38 00 42 6f 62 2e .03-27-2018.Bob.
000000f0: 2e 2e 2e 2e 2e 2e 00 77 00 00 00 30 33 2d 32 37 .......w...03-27
00000100: 2d 32 30 31 38 00 -2018.
All entries are clearly visible. The very first byte is probably number of entries. Second is zero and, in fact,
number of entries can be 16-bit value spanning over first two bytes.
Next, after “Xenia” name we see 0xDF and 0x01 bytes. Xenia has score of 479, and this is exactly 0x1DF
in hexadecimal radix. So a high score value is probably 16-bit integer, or maybe 32-bit integer: there are
two more zero bytes after.
Now let’s think about the fact that both array elements and structure elements are always placed in
memory adjacently to each other. That enables us to write the whole array/structure to the file using
simple write() or fwrite() function, and then restore it using read() or fread(), as simple as that. This is
what is called serialization nowadays.
Read
620
#include <assert.h>
#include <stdio.h>
#include <stdint.h>
#include <string.h>
struct entry
{
char name[11]; // incl. terminating zero
uint32_t score;
char date[11]; // incl. terminating zero
} __attribute__ ((aligned (1),packed));
struct highscore_file
{
uint8_t count;
uint8_t unknown;
struct entry entries[10];
} __attribute__ ((aligned (1), packed));
We need GCC ((aligned (1),packed)) attribute so that all structure fields will be packed on 1-byte boundary.
Of course it works:
name=Xenia..... score=479 date=03-27-2018
name=Paul...... score=353 date=03-27-2018
name=John...... score=326 date=03-27-2018
name=James..... score=324 date=03-27-2018
name=Charlie... score=234 date=03-27-2018
name=Mike...... score=181 date=03-27-2018
name=Phil...... score=172 date=03-27-2018
name=Mary...... score=123 date=03-27-2018
name=Tom....... score=119 date=03-27-2018
name=Bob....... score=119 date=03-27-2018
(Needless to say, each name is padded with dots, both on screen and in the file, perhaps, for æsthetical
reasons.)
Write
Let’s check if we right about width of score value. Is it really has 32 bits?
int main(int argc, char* argv[])
{
FILE* f=fopen(argv[1], "rb");
assert (f!=NULL);
size_t got=fread(&file, 1, sizeof(struct highscore_file), f);
assert (got==sizeof(struct highscore_file));
fclose(f);
621
strcpy (file.entries[1].date, "08-12-2016");
f=fopen(argv[1], "wb");
assert (f!=NULL);
got=fwrite(&file, 1, sizeof(struct highscore_file), f);
assert (got==sizeof(struct highscore_file));
fclose(f);
};
First two digits (1 and 2) are truncated: 12345678 becomes 345678. Perhaps, this is formatting issues...
but the number is almost correct. Now I’m changing it to 999999 and run again:
622
Is it serialization?
…almost. Serialization like this is highly popular in scientific and engineering software, where efficiency
and speed is much more important than converting into XML52 or JSON53 and back.
One important thing is that you obviously cannot serialize pointers, because each time you load the file
into memory, all the structures may be allocated in different places.
But: if you work on some kind of low-cost MCU with simple OS on it and you have your structures allocated
at always same places in memory, perhaps you can save and restore pointers as well.
Random noise
When I prepared this example, I had to run “Block out” many times and played for it a bit to fill high-score
table with random names.
And when there were just 3 entries in the file, I saw this:
00000000: 03 00 54 6f 6d 61 73 2e 2e 2e 2e 2e 00 da 2a 00 ..Tomas.......*.
00000010: 00 30 38 2d 31 32 2d 32 30 31 36 00 43 68 61 72 .08-12-2016.Char
00000020: 6c 69 65 2e 2e 2e 00 8b 1e 00 00 30 38 2d 31 32 lie........08-12
00000030: 2d 32 30 31 36 00 4a 6f 68 6e 2e 2e 2e 2e 2e 2e -2016.John......
00000040: 00 80 00 00 00 30 38 2d 31 32 2d 32 30 31 36 00 .....08-12-2016.
00000050: 00 00 57 c8 a2 01 06 01 ba f9 47 c7 05 00 f8 4f ..W.......G....O
00000060: 06 01 06 01 a6 32 00 00 00 00 00 00 00 00 00 00 .....2..........
00000070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000000a0: 00 00 00 00 00 00 00 00 00 00 93 c6 a2 01 46 72 ..............Fr
000000b0: 8c f9 f6 c5 05 00 f8 4f 00 02 06 01 a6 32 06 01 .......O.....2..
000000c0: 00 00 98 f9 f2 c0 05 00 f8 4f 00 02 a6 32 a2 f9 .........O...2..
000000d0: 80 c1 a6 32 a6 32 f4 4f aa f9 39 c1 a6 32 06 01 ...2.2.O..9..2..
000000e0: b4 f9 2b c5 a6 32 e1 4f c7 c8 a2 01 82 72 c6 f9 ..+..2.O.....r..
000000f0: 30 c0 05 00 00 00 00 00 00 00 a6 32 d4 f9 76 2d 0..........2..v-
00000100: a6 32 00 00 00 00 .2....
The first byte has value of 3, meaning there are 3 entries. And there are 3 entries present. But then we
see a random noise at the second half of file.
The noise is probably has its origins in uninitialized data. Perhaps, “Block out” allocated memory for 10
entries somewhere in heap, where, obviously, some pseudorandom noise (left from something else) was
present. Then it set first/second byte, fill 3 entries, and then it never touched 7 entries left, so they are
written to the file as is.
When “Block out” loads high score file at the next run, it reads number of entries from the first/second
byte (3) and then completely ignores what is after it.
This is common problem. Not a problem in strict sense: it’s not a bug, but information can be exposed
outwards.
Microsoft Word versions from 1990s has been often left pieces of previously edited texts into the *.doc*
files. It was some kind of amusement back then, to get a .doc file from someone, then open it in a
hexadecimal editor and read something else, what has been edited on that computer before.
The problem can be even much more serious: Heartbleed bug in OpenSSL.
Homework
“Block out” has several polycubes (flat/basic/extended), size of pit can be configured, etc. And it seems,
for each configuration, “Block out” has its own high score table. I’ve noticed that some information is
probably stored in BLSCORE.IDX file. This can be a homework for hardcore “Block out” fans—to understand
its structure as well.
The “Block out” files are here: http://beginners.re/examples/blockout.zip (including the binary high
score files I’ve used in this example). You can use DosBox to run it.
52 Extensible Markup Language
53 JavaScript Object Notation
623
3.26 memmove() and memcpy()
The difference between these standard functions is that memcpy() blindly copies a block to another place,
while memmove() correctly handles overlapping blocks. For example, you want to tug a string two bytes
forward:
`|.|.|h|e|l|l|o|...` -> `|h|e|l|l|o|...`
memcpy() which copies 32-bit or 64-bit words at once, or even SIMD, will obviously fail here, a byte-wise
copy routine must be used instead.
Now even more advanced example, insert two bytes in front of string:
`|h|e|l|l|o|...` -> `|.|.|h|e|l|l|o|...`
Now even byte-wise memory copy routine will fail, you have to copy bytes starting at the end.
That’s a rare case where DF x86 flag is to be set before REP MOVSB instruction: DF defines direction, and
now we must move backwardly.
The typical memmove() routine works like this: 1) if source is below destination, copy forward; 2) if source
is above destination, copy backward.
This is memmove() from uClibc:
void *memmove(void *dest, const void *src, size_t n)
{
int eax, ecx, esi, edi;
__asm__ __volatile__(
" movl %%eax, %%edi\n"
" cmpl %%esi, %%eax\n"
" je 2f\n" /* (optional) src == dest -> NOP */
" jb 1f\n" /* src > dest -> simple copy */
" leal -1(%%esi,%%ecx), %%esi\n"
" leal -1(%%eax,%%ecx), %%edi\n"
" std\n"
"1: rep; movsb\n"
" cld\n"
"2:\n"
: "=&c" (ecx), "=&S" (esi), "=&a" (eax), "=&D" (edi)
: "0" (n), "1" (src), "2" (dest)
: "memory"
);
return (void*)eax;
}
In the first case, REP MOVSB is called with DF flag cleared. In the second, DF is set, then cleared.
More complex algorithm has the following piece in it:
“if difference between source and destination is larger than width of word, copy using words rather than
bytes, and use byte-wise copy to copy unaligned parts”.
This how it happens in Glibc 2.24 in non-optimized C part.
Given all that, memmove() may be slower than memcpy(). But some people, including Linus Torvalds,
argue54 that memcpy() should be an alias (or synonym) of memmove(), and the latter function must
just check at start, if the buffers are overlapping or not, and then behave as memcpy() or memmove().
Nowadays, check for overlapping buffers is very cheap, after all.
624
3.27 setjmp/longjmp
setjmp/longjmp is a mechanism in C which is very similar to throw/catch mechanism in C++ and other
higher-level PLs. Here is an example from zlib:
...
...
...
if (s->left == 0) {
s->left = s->infun(s->inhow, &(s->in));
if (s->left == 0) longjmp(s->env, 1); /* out of input */
( zlib/contrib/blast/blast.c )
Call to setjmp() saves current PC, SP and other registers into env structure, then it returns 0.
In case of error, longjmp() teleporting you into the point after right after setjmp() call, as if setjmp()
call returned non-null value (which was passed to longjmp()). This reminds as fork() syscall in UNIX.
Now let’s take a look on distilled example:
#include <stdio.h>
#include <setjmp.h>
jmp_buf env;
void f2()
{
printf ("%s() begin\n", __FUNCTION__);
// something odd happened here
longjmp (env, 1234);
printf ("%s() end\n", __FUNCTION__);
};
void f1()
{
printf ("%s() begin\n", __FUNCTION__);
f2();
printf ("%s() end\n", __FUNCTION__);
};
int main()
{
int err=setjmp(env);
if (err==0)
{
f1();
}
else
{
printf ("Error %d\n", err);
};
};
625
f1() begin
f2() begin
Error 1234
...
It just populates jmp_buf structure with current values of almost all registers. Also, current value of RA is
taken from the stack and saved in jmp_buf: it will be used as new value of PC in future.
Now longjmp():
...
626
movdqa xmm15, xmmword ptr [rcx+0F0h]
mov rdx, [rcx+50h] ; get PC (RIP)
mov rbp, [rcx+18h]
mov rsp, [rcx+10h]
jmp rdx ; jump to saved PC
...
It just restores (almost) all registers, takes RA from structure and jumps there. This effectively works as if
setjmp() returned to caller. Also, RAX is set to be equal to the second argument of longjmp(). This works
as if setjmp() returned non-zero value at first place.
As a side effect of SP restoration, all values in stack which has been set and used between setjmp()
and longjmp() calls are just dropped. They will not be used anymore. Hence, longjmp() usually jumps
backwards 55 .
This implies that, unlike in throw/catch mechanism in C++, no memory will be freed, no destructors will
be called, etc. Hence, this technique sometimes can be dangerous. Nevertheless, it’s still quite popular.
It’s still used in Oracle RDBMS.
It also has unexpected side-effect: if some buffer has been overflown inside of a function (maybe due to
remote attack), and a function wants to report error, and it calls longjmp(), overwritten stack part just
gets unused.
As an exercise, you can try to understand, why not all registers are saved. Why XMM0-XMM5 and other
registers are skipped?
int main()
{
printf ("address of main()=0x%x\n", &main);
printf ("address of draw_text()=0x%x\n", &draw_text);
draw_text(100, 200, "Hello!");
};
embeddedrelated.com/showarticle/455.php, http://fanf.livejournal.com/105413.html
627
0x8048645 first argument to f()
0x8048628
0xbfd8ab98
0xb7634590
0xb779eddc
0xb77e4918
0xbfd8aba8
0x8048547 return address into the middle of main()
0x64 first argument to draw_text()
0xc8 second argument to draw_text()
0x8048645 third argument to draw_text()
0x8048581
0xb779d3dc
0xbfd8abc0
0x0
0xb7603637
0xb779d000
0xb779d000
0x0
0xb7603637
Summary
It’s extremely dirty hack, intended to demonstrate stack internals. I never ever seen or heard that anyone
used this in a real code. But still, this is a good example.
Exercise
The example has been compiled without optimization on 32-bit Ubuntu using GCC 5.4.0 and it works. But
when I turn on -O3 maximum optimization, it’s failed. Try to find why.
Use your favorite compiler and OS, try various optimization levels, find if it works and if it doesn’t, find
why.
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3.28.2 Returning string
This is classic bug from Brian W. Kernighan, Rob Pike, Practice of Programming, (1999):
#include <stdio.h>
return buf;
};
int main()
{
printf ("%s\n", amsg (1234, "something wrong!"));
};
...
...
(upper addresses)
When amsg() returns control flow to main(), so far so good. But printf() is called from main(), which
is, in turn, use stack for its own needs, zapping 100-byte buffer. A random garbage will be printed at the
best.
Hard to believe, but I know how to fix this problem:
#include <stdio.h>
return buf;
};
int main()
{
printf ("%s\n", interim (1234, "something wrong!"));
};
It will work if compiled by MSVC 2013 with no optimizations and with /GS- option56 . MSVC will warn:
56 Turn off buffer security check
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“warning C4172: returning address of local variable or temporary”, but the code will run and message will
be printed. Let’s see stack state at the moment when amsg() returns control to interim():
(lower addresses)
...
...
(upper addresses)
Now the stack state at the moment when interim() returns control to main():
(lower addresses)
...
...
(upper addresses)
So when main() calls printf(), it uses stack at the place where interim()’s buffer was allocated, and
doesn’t zap 100 bytes with error message inside, because 8000 bytes (or maybe much less) is just enough
for everything printf() and other descending functions do!
It may also work if there are many functions between, like: main() → f1() → f2() → f3() ... → amsg(), and
then the result of amsg() is used in main(). The distance between SP in main() and address of buf[]
must be long enough,
This is why bugs like these are dangerous: sometimes your code works (and bug can be hiding unnoticed),
sometimes not. Bugs like these are jokingly called heisenbugs or schrödinbugs.
3.29 OpenMP
OpenMP is one of the simplest ways to parallelize simple algorithms.
As an example, let’s try to build a program to compute a cryptographic nonce.
In my simplistic example, the nonce is a number added to the plain unencrypted text in order to produce
a hash with some specific features.
For example, at some step, the Bitcoin protocol requires to find such nonce so the resulting hash contains
a specific number of consecutive zeros. This is also called proof of work (i.e., the system proves that it
did some intensive calculations and spent some time for it).
My example is not related to Bitcoin in any way, it will try to add numbers to the “hello, world!_” string in
order to find such number that when “hello, world!_<number>” is hashed with the SHA512 algorithm, it
will contain at least 3 zero bytes.
Let’s limit our brute-force to the interval in 0..INT32_MAX-1 (i.e., 0x7FFFFFFE or 2147483646).
The algorithm is pretty straightforward:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
630
#include <time.h>
#include "sha512.h"
int found=0;
int32_t checked=0;
int32_t* __min;
int32_t* __max;
time_t start;
#ifdef __GNUC__
#define min(X,Y) ((X) < (Y) ? (X) : (Y))
#define max(X,Y) ((X) > (Y) ? (X) : (Y))
#endif
// update statistics
int t=omp_get_thread_num();
if (__min[t]==-1)
__min[t]=nonce;
if (__max[t]==-1)
__max[t]=nonce;
__min[t]=min(__min[t], nonce);
__max[t]=max(__max[t], nonce);
sha512_init_ctx (&ctx);
sha512_process_bytes (buf, strlen(buf), &ctx);
sha512_finish_ctx (&ctx, &res);
if (res[0]==0 && res[1]==0 && res[2]==0)
{
printf ("found (thread %d): [%s]. seconds spent=%d\n", t, buf, time(NULL)-start⤦
Ç );
found=1;
};
#pragma omp atomic
checked++;
int main()
{
int32_t i;
int threads=omp_get_max_threads();
printf ("threads=%d\n", threads);
__min=(int32_t*)malloc(threads*sizeof(int32_t));
__max=(int32_t*)malloc(threads*sizeof(int32_t));
for (i=0; i<threads; i++)
__min[i]=__max[i]=-1;
start=time(NULL);
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#pragma omp parallel for
for (i=0; i<INT32_MAX; i++)
check_nonce (i);
free(__min); free(__max);
};
The check_nonce() function just adds a number to the string, hashes it with the SHA512 algorithm and
checks for 3 zero bytes in the result.
A very important part of the code is:
#pragma omp parallel for
for (i=0; i<INT32_MAX; i++)
check_nonce (i);
Yes, that simple, without #pragma we just call check_nonce() for each number from 0 to INT32_MAX
(0x7fffffff or 2147483647). With #pragma, the compiler adds some special code which slices the loop
interval into smaller ones, to run them on all CPU cores available 57 .
58
The example can be compiled in MSVC 2012:
cl openmp_example.c sha512.obj /openmp /O1 /Zi /Faopenmp_example.asm
Or in GCC:
gcc -fopenmp 2.c sha512.c -S -masm=intel
3.29.1 MSVC
Now this is how MSVC 2012 generates the main loop:
All functions prefixed by vcomp are OpenMP-related and are stored in the vcomp*.dll file. So here a group
of threads is started.
Let’s take a look on _main$omp$1:
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mov esi, DWORD PTR $T1[ebp]
add esp, 24
jmp SHORT $LN6@main$omp$1
$LL2@main$omp$1:
push esi
call _check_nonce
pop ecx
inc esi
$LN6@main$omp$1:
cmp esi, DWORD PTR $T2[ebp]
jle SHORT $LL2@main$omp$1
call __vcomp_for_static_end
pop esi
leave
ret 0
_main$omp$1 ENDP
This function is to be started n times in parallel, where n is the number of CPU cores.
vcomp_for_static_simple_init() calculates the interval for the for() construct for the current thread,
depending on the current thread’s number.
The loop’s start and end values are stored in the $T1 and $T2 local variables. You may also notice
7ffffffeh (or 2147483646) as an argument to the vcomp_for_static_simple_init() function—this
is the number of iterations for the whole loop, to be divided evenly.
Then we see a new loop with a call to the check_nonce() function, which does all the work.
Let’s also add some code at the beginning of the check_nonce() function to gather statistics about the
arguments with which the function has been called.
This is what we see when we run it:
threads=4
...
checked=2800000
checked=3000000
checked=3200000
checked=3300000
found (thread 3): [hello, world!_1611446522]. seconds spent=3
__min[0]=0x00000000 __max[0]=0x1fffffff
__min[1]=0x20000000 __max[1]=0x3fffffff
__min[2]=0x40000000 __max[2]=0x5fffffff
__min[3]=0x60000000 __max[3]=0x7ffffffe
The running time is ≈ 2..3 seconds on 4-core Intel Xeon E3-1220 3.10 GHz. In the task manager we see 5
threads: 1 main thread + 4 more. No further optimizations are done to keep this example as small and
clear as possible. But probably it can be done much faster. My CPU has 4 cores, that is why OpenMP
started exactly 4 threads.
By looking at the statistics table we can clearly see how the loop has been sliced into 4 even parts. Oh
well, almost even, if we don’t consider the last bit.
There are also pragmas for atomic operations.
Let’s see how this code is compiled:
#pragma omp atomic
checked++;
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push edi
push OFFSET _checked
call __vcomp_atomic_add_i4
; Line 55
push OFFSET _$vcomp$critsect$
call __vcomp_enter_critsect
add esp, 12
; Line 56
mov ecx, DWORD PTR _checked
mov eax, ecx
cdq
mov esi, 100000 ; 000186a0H
idiv esi
test edx, edx
jne SHORT $LN1@check_nonc
; Line 57
push ecx
push OFFSET ??_C@_0M@NPNHLIOO@checked?$DN?$CFd?6?$AA@
call _printf
pop ecx
pop ecx
$LN1@check_nonc:
push DWORD PTR _$vcomp$critsect$
call __vcomp_leave_critsect
pop ecx
As it turns out, the vcomp_atomic_add_i4() function in the vcomp*.dll is just a tiny function with the LOCK
XADD instruction59 in it.
vcomp_enter_critsect() eventually calling win32 API function
EnterCriticalSection() 60 .
3.29.2 GCC
GCC 4.8.1 produces a program which shows exactly the same statistics table,
so, GCC’s implementation divides the loop in parts in the same fashion.
Unlike MSVC’s implementation, what GCC code does is to start 3 threads, and run the fourth in the current
thread. So there are 4 threads instead of the 5 in MSVC.
Here is the main._omp_fn.0 function:
634
cdq
idiv ebx
mov eax, edx
cmp esi, eax
jl .L15
.L18:
imul esi, ecx
mov edx, esi
add eax, edx
lea ebx, [rax+rcx]
cmp eax, ebx
jge .L14
mov DWORD PTR [rbp-20], eax
.L17:
mov eax, DWORD PTR [rbp-20]
mov edi, eax
call check_nonce
add DWORD PTR [rbp-20], 1
cmp DWORD PTR [rbp-20], ebx
jl .L17
jmp .L14
.L15:
mov eax, 0
add ecx, 1
jmp .L18
.L14:
add rsp, 40
pop rbx
pop rbp
ret
The functions prefixed with GOMP are from GNU OpenMP library. Unlike vcomp*.dll, its source code is
freely available: GitHub.
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3.30 Signed division using shifts
Unsigned division by 2n numbers is easy, just use bit shift right by n. Signed division by 2n is easy as well,
but some correction needs to be done before or after shift opeartion.
First, most CPU architectures support two right shift operations: logical and arithmetical. During logical
shift right, free bit(s) at left are set to zero bit(s). This is SHR in x86. During arithmetical shift right, free
bit(s) at left are set equal to the bit which was at the same place. Thus, it preserves sign bit while shifting.
This is SAR in x86.
Interesting to know, there is no special instruction for arithmetical shift left, because it works just as logical
shift left. So, SAL and SHL instructions in x86 are mapped to the same opcode. Many disassemblers don’t
even know about SAL instruction and decode this opcode as SHL.
Hence, arithmetical shift right is used for signed numbers. For example, if you shift -4 (11111100b) by
1 bit right, logical shift right operation will produce 01111110b, which is 126. Arithmetical shift right will
produce 11111110b, which is -2. So far so good.
What if we need to divide -5 by 2? This is -2.5, or just -2 in integer arithmetic. -5 is 11111011b, by shifting
this value by 1 bit right, we’ll get 11111101b, which is -3. This is slightly incorrect.
Another example: − 21 = −0.5 or just 0 in integer arithmetic. But -1 is 11111111b, and 11111111b » 1 =
11111111b, which is -1 again. This is also incorrect.
One solution is to add 1 to the input value if it’s negative.
That is why, if we compile x/2 expression, where x is signed int, GCC 4.8 will produce something like that:
mov eax, edi
shr eax, 31 ; isolate leftmost bit, which is 1 if the number is negative and 0 if
positive
add eax, edi ; add 1 to the input value if it's negative, do nothing otherwise
sar eax ; arithmetical shift right by one bit
ret
If you divide by 4, 3 needs to be added to the input value if it’s negative. So this is what GCC 4.8 does for
x/4:
lea eax, [rdi+3] ; prepare x+3 value ahead of time
test edi, edi
; if the sign is not negative (i.e., positive), move input value to EAX
; if the sign is negative, x+3 value is left in EAX untouched
cmovns eax, edi
; do arithmetical shift right by 2 bits
sar eax, 2
ret
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; add 3 to input value if it's negative or do nothing otherwise:
add eax, edx
; do arithmetical shift
sar eax, 2
ret 0
Division by 8 in MSVC 2013 is similar, but 3 bits from EDX is taken instead of 2, producing correction value
of 7 instead of 3.
Sometimes, Hex-Rays 6.8 can’t handle such code correctly, and it may produce something like this:
int v0;
...
__int64 v14
...
v14 = ...;
v0 = ((signed int)v14 - HIDWORD(v14)) >> 1;
Also, such correction code is used often when division is replaced by multiplication by magic numbers:
read Mathematics for Programmers61 about multiplicative inverse. And sometimes, additional shifting is
x
used after multiplication. For example, when GCC optimizes 10 , it can’t find multiplicative inverse for 10,
because diophantine equation has no solutions. So it generates code for x5 and then adds arithmetical
shift right operation by 1 bit, to divide the result by 2. Of course, this is true only for signed integers.
So here is division by 10 by GCC 4.8:
mov eax, edi
mov edx, 1717986919 ; magic number
sar edi, 31 ; isolate leftmost bit (which reflects sign)
imul edx ; multiplication by magic number (calculate x/5)
sar edx, 2 ; now calculate (x/5)/2
Summary: 2n − 1 must be added to input value before arithmetical shift, or 1 must be added to the final
result after shift. Both operations are equivalent to each other, so compiler developers may choose what
is more suitable to them. From the reverse engineer’s point of view, this correction is a clear evidence
that the value has signed type.
int array1[128];
int important_var1;
int important_var2;
int important_var3;
int important_var4;
int important_var5;
61 https://yurichev.com/writings/Math-for-programmers.pdf
637
int main()
{
important_var1=1;
important_var2=2;
important_var3=3;
important_var4=4;
important_var5=5;
array1[0]=123;
array1[128]=456; // BUG
This is what this program printed in my case (non-optimized GCC 5.4 x86 on Linux):
important_var1=1
important_var2=456
important_var3=3
important_var4=4
important_var5=5
Another compiler can arrange variables in another order, and another variable would be zapped. This
is also heisenbug ( 3.28.2 on page 630)—bug may appear or may left unnoticed depending on compiler
version and optimization switches.
If all variables and arrays are allocated in local stack, stack protection may be triggered, or may not.
However, Valgrind can find bugs like these.
Related example in the book (Angband game): 1.27 on page 301.
struct color
{
int R;
int G;
int B;
};
638
struct color* rt=(struct color*)malloc(sizeof(struct color));
rt->R=R;
rt->G=G;
rt->B=B;
// must be "return rt;" here
};
int main()
{
struct color* a=create_color(1,2,3);
printf ("%d %d %d\n", a->R, a->G, a->B);
};
Non-optimizing GCC 5.4 silently compiles this with no warnings. And the code works! Let’s see, why:
If I add return rt;, the only instruction is added at the end, which is redundant:
639
ret
Bugs like that are very dangerous, sometimes they appear, sometimes hide. It’s like Heisenbug.
Now I’m trying optimizing GCC:
main:
xor eax, eax
; as if create_color() was called and returned 0
sub rsp, 8
mov r8d, DWORD PTR ds:8
mov ecx, DWORD PTR [rax+4]
mov edx, DWORD PTR [rax]
mov esi, OFFSET FLAT:.LC1
mov edi, 1
call __printf_chk
xor eax, eax
add rsp, 8
ret
Compiler deducing that nothing returns from the function, so it optimizes it away. And it assumes, that is
returns 0 by default. The zero is then used as an address to a structure in main().. Of course, this code
crashes.
GCC is C++ mode silent about it as well.
Let’s try non-optimizing MSVC 2015 x86. It warns about the problem:
c:\tmp\3.c(19) : warning C4716: 'create_color': must return a value
Now optimizing MSVC 2015 x86 generates crashing code as well, but for the different reason:
640
Listing 3.136: Optimizing MSVC 2015 x86
_a$ = -4
_main PROC
; this is inlined optimized version of create_color():
push ecx
push 12
call _malloc
mov DWORD PTR [eax], 1
mov DWORD PTR [eax+4], 2
mov DWORD PTR [eax+8], 3
; EAX -> to allocated buffer, and it's filled, OK
; now we reload ptr to buffer, thinking it's in "a" variable
; but inlined function didn't store pointer to "a" variable!
mov eax, DWORD PTR _a$[esp+8]
; EAX = some random garbage at this point
push DWORD PTR [eax+8]
push DWORD PTR [eax+4]
push DWORD PTR [eax]
push OFFSET $SG6074
call _printf
xor eax, eax
add esp, 24
ret 0
_main ENDP
_R$ = 8
_G$ = 12
_B$ = 16
_create_color PROC
push 12
call _malloc
mov ecx, DWORD PTR _R$[esp]
add esp, 4
mov DWORD PTR [eax], ecx
mov ecx, DWORD PTR _G$[esp-4]
mov DWORD PTR [eax+4], ecx
mov ecx, DWORD PTR _B$[esp-4]
mov DWORD PTR [eax+8], ecx
; EAX -> to allocated buffer, OK
ret 0
_create_color ENDP
641
ret 0
create_color ENDP
Optimizing MSVC 2015 x64 also inlines the function, as in case of x86, and the resulting code also crashes.
This is a real piece of code from my octothorpe library62 , that worked and all tests passed. It was so,
without return for quite a time...
uint32_t LPHM_u32_hash(void *key)
{
jenkins_one_at_a_time_hash_u32((uint32_t)key);
}
The moral of the story: warnings are very important, use -Wall, etc, etc... When return statement is
absent, compiler can just silently do nothing at that point.
Such a bug left unnoticed can ruin a day.
Also, shotgun debugging is bad, because again, such a bug can left unnoticed (“everything works now, so
be it”).
typedef union {
int i;
unsigned int ui;
float f;
const void *v;
} Arg;
...
typedef struct {
unsigned int mod;
KeySym keysym;
void (*func)(const Arg *);
const Arg arg;
} Key;
...
642
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
...
void
spawn(const Arg *arg)
{
...
void
focusstack(const Arg *arg)
{
...
For each keystroke (or shortcut) a function is defined. Even more: a parameters (or arguments) to be
passed to a function at each case. But parameters can have various type. So union is used here. A value
of needed type is filled in the table. Each function takes what it needs.
As a homework, try to write a code like that, or get into dwm’s and see how union is passed into functions
and handled.
3.34.1 Example#1
#include <windows.h>
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3.34.2 Example #2
#include <windows.h>
Couple important things here: the PASCAL calling convention dictates passing the first argument first
(MB_YESNOCANCEL), and the last argument—last (NULL). This convention also tells the callee to restore
the stack pointer: hence the RETN instruction has 0Ah as argument, which implies that the pointer has to
be increased by 10 bytes when the function exits. It is like stdcall ( 6.1.2 on page 725), but the arguments
are passed in “natural” order.
The pointers are passed in pairs: first the data segment is passed, then the pointer inside the segment.
There is only one segment in this example, so DS always points to the data segment of the executable.
3.34.3 Example #3
#include <windows.h>
if (result==IDCANCEL)
MessageBox (NULL, "you pressed cancel", "caption", MB_OK);
else if (result==IDYES)
MessageBox (NULL, "you pressed yes", "caption", MB_OK);
else if (result==IDNO)
MessageBox (NULL, "you pressed no", "caption", MB_OK);
return 0;
};
644
xor ax, ax ; NULL
push ax
push ds
mov ax, offset aHelloWorld ; "hello, world"
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
cmp ax, 2 ; IDCANCEL
jnz short loc_2F
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedCanc ; "you pressed cancel"
jmp short loc_49
loc_2F:
cmp ax, 6 ; IDYES
jnz short loc_3D
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedYes ; "you pressed yes"
jmp short loc_49
loc_3D:
cmp ax, 7 ; IDNO
jnz short loc_57
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedNo ; "you pressed no"
loc_49:
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax
push ax
call MESSAGEBOX
loc_57:
xor ax, ax
pop bp
retn 0Ah
WinMain endp
3.34.4 Example #4
#include <windows.h>
645
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
func1 (123, 456, 789);
func2 (600000, 700000, 800000);
func3 (600000, 700000, 800000, 123);
return 0;
};
c = word ptr 4
b = word ptr 6
a = word ptr 8
push bp
mov bp, sp
mov ax, [bp+a]
imul [bp+b]
add ax, [bp+c]
pop bp
retn 6
func1 endp
push bp
mov bp, sp
mov ax, [bp+arg_8]
mov dx, [bp+arg_A]
mov bx, [bp+arg_4]
mov cx, [bp+arg_6]
call sub_B2 ; long 32-bit multiplication
add ax, [bp+arg_0]
adc dx, [bp+arg_2]
pop bp
retn 12
func2 endp
push bp
mov bp, sp
mov ax, [bp+arg_A]
mov dx, [bp+arg_C]
mov bx, [bp+arg_6]
mov cx, [bp+arg_8]
call sub_B2 ; long 32-bit multiplication
mov cx, [bp+arg_2]
add cx, ax
mov bx, [bp+arg_4]
adc bx, dx ; BX=high part, CX=low part
mov ax, [bp+arg_0]
cwd ; AX=low part d, DX=high part d
646
sub cx, ax
mov ax, cx
sbb bx, dx
mov dx, bx
pop bp
retn 14
func3 endp
32-bit values (the long data type implies 32 bits, while int is 16-bit) in 16-bit code (both MS-DOS and
Win16) are passed in pairs. It is just like when 64-bit values are used in a 32-bit environment ( 1.34 on
page 392).
sub_B2 here is a library function written by the compiler’s developers that does “long multiplication”, i.e.,
multiplies two 32-bit values. Other compiler functions that do the same are listed here: .5 on page 1029, .4
on page 1029.
The ADD/ADC instruction pair is used for addition of compound values: ADD may set/clear the CF flag, and
ADC uses it after.
The SUB/SBB instruction pair is used for subtraction: SUB may set/clear the CF flag, SBB uses it after.
32-bit values are returned from functions in the DX:AX register pair.
Constants are also passed in pairs in WinMain() here.
The int-typed 123 constant is first converted according to its sign into a 32-bit value using the CWD instruc-
tion.
647
3.34.5 Example #5
#include <windows.h>
};
};
push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_2]
648
jz short loc_1C
xor ax, ax
jmp short loc_2B
push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_4]
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loc_67: ; CODE XREF: string_compare_far+1Aj
; string_compare_far+31j
pop si
pop bp
retn 8
string_compare_far endp
push bp
mov bp, sp
mov bx, [bp+arg_0]
650
Here we see a difference between the so-called “near” pointers and the “far” pointers: another weird
artifact of segmented memory in 16-bit 8086.
You can read more about it here: 11.6 on page 986.
“near” pointers are those which point within the current data segment. Hence, the string_compare()
function takes only two 16-bit pointers, and accesses the data from the segment that DS points to (The
mov al, [bx] instruction actually works like mov al, ds:[bx] — DS is implicit here).
“far” pointers are those which may point to data in another memory segment.
Hence string_compare_far() takes the 16-bit pair as a pointer, loads the high part of it in the ES segment
register and accesses the data through it
(mov al, es:[bx]). “far” pointers are also used in my
MessageBox() win16 example: 3.34.2 on page 644. Indeed, the Windows kernel is not aware which data
segment to use when accessing text strings, so it need the complete information.
The reason for this distinction is that a compact program may use just one 64kb data segment, so it
doesn’t need to pass the high part of the address, which is always the same. A bigger program may use
several 64kb data segments, so it needs to specify the segment of the data each time.
It’s the same story for code segments. A compact program may have all executable code within one
64kb-segment, then all functions in it will be called using the CALL NEAR instruction, and the code flow
will be returned using RETN. But if there are several code segments, then the address of the function is to
be specified by a pair, it is to be called using the CALL FAR instruction, and the code flow is to be returned
using RETF.
This is what is set in the compiler by specifying “memory model”.
The compilers targeting MS-DOS and Win16 have specific libraries for each memory model: they differ by
pointer types for code and data.
3.34.6 Example #6
#include <windows.h>
#include <time.h>
#include <stdio.h>
char strbuf[256];
struct tm *t;
time_t unix_time;
unix_time=time(NULL);
t=localtime (&unix_time);
push bp
mov bp, sp
push ax
push ax
xor ax, ax
651
call time_
mov [bp+var_4], ax ; low part of UNIX time
mov [bp+var_2], dx ; high part of UNIX time
lea ax, [bp+var_4] ; take a pointer of high part
call localtime_
mov bx, ax ; t
push word ptr [bx] ; second
push word ptr [bx+2] ; minute
push word ptr [bx+4] ; hour
push word ptr [bx+6] ; day
push word ptr [bx+8] ; month
mov ax, [bx+0Ah] ; year
add ax, 1900
push ax
mov ax, offset a04d02d02d02d02 ; "%04d-%02d-%02d %02d:%02d:%02d"
push ax
mov ax, offset strbuf
push ax
call sprintf_
add sp, 10h
xor ax, ax ; NULL
push ax
push ds
mov ax, offset strbuf
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax ; MB_OK
push ax
call MESSAGEBOX
xor ax, ax
mov sp, bp
pop bp
retn 0Ah
WinMain endp
UNIX time is a 32-bit value, so it is returned in the DX:AX register pair and stored in two local 16-bit
variables. Then a pointer to the pair is passed to the localtime() function. The localtime() function
has a struct tm allocated somewhere in the guts of the C library, so only a pointer to it is returned.
By the way, this also implies that the function cannot be called again until its results are used.
For the time() and localtime() functions, a Watcom calling convention is used here: the first four
arguments are passed in the AX, DX, BX and CX, registers, and the rest arguments are via the stack.
The functions using this convention are also marked by underscore at the end of their name.
sprintf() does not use the PASCAL calling convention, nor the Watcom one,
so the arguments are passed in the normal cdecl way ( 6.1.1 on page 725).
Global variables
This is the same example, but now these variables are global:
#include <windows.h>
#include <time.h>
#include <stdio.h>
char strbuf[256];
struct tm *t;
time_t unix_time;
unix_time=time(NULL);
652
t=localtime (&unix_time);
unix_time_low dw 0
unix_time_high dw 0
t dw 0
t is not to be used, but the compiler emitted the code which stores the value.
Because it is not sure, maybe that value will eventually be used in some other module.
653
Chapter 4
Java
4.1 Java
4.1.1 Introduction
There are some well-known decompilers for Java (or JVM bytecode in general) 1 .
The reason is the decompilation of JVM-bytecode is somewhat easier than for lower level x86 code:
• There is much more information about the data types.
• The JVM memory model is much more rigorous and outlined.
• The Java compiler don’t do any optimizations (the JVM JIT2 does them at runtime), so the bytecode
in the class files is usually pretty readable.
When can the knowledge of JVM be useful?
• Quick-and-dirty patching tasks of class files without the need to recompile the decompiler’s results.
• Analyzing obfuscated code.
• Analyzing of a code generated by newer Java compiler for which no updated decompiler exists yet.
• Building your own obfuscator.
• Building a compiler codegenerator (back-end) targeting JVM (like Scala, Clojure, etc. 3 ).
Let’s start with some simple pieces of code. JDK 1.7 is used everywhere, unless mentioned otherwise.
This is the command used to decompile class files everywhere:
javap -c -verbose.
This is the book I used while preparing all examples: [Tim Lindholm, Frank Yellin, Gilad Bracha, Alex
Buckley, The Java(R) Virtual Machine Specification / Java SE 7 Edition] 4 .
jvms/se7/html/
654
}
}
And we get:
The Java developers decided that 0 is one of the busiest constants in programming, so there is a separate
short one-byte iconst_0 instruction which pushes 0
5
. There are also iconst_1 (which pushes 1), iconst_2, etc., up to iconst_5.
There is also iconst_m1 which pushes -1.
The stack is used in JVM for passing data to called functions and also for return values. So iconst_0
pushes 0 into the stack. ireturn returns an integer value (i in name means integer) from the TOS6 .
Let’s rewrite our example slightly, now we return 1234:
public class ret
{
public static int main(String[] args)
{
return 1234;
}
}
…we get:
sipush (short integer) pushes 1234 into the stack. short in name implies a 16-bit value is to be pushed.
The number 1234 indeed fits well in a 16-bit value.
What about larger values?
public class ret
{
public static int main(String[] args)
{
return 12345678;
}
}
5 Just like in MIPS, where a separate register for zero constant exists: 1.5.4 on page 25.
6 Top of Stack
655
Listing 4.3: Constant pool
...
#2 = Integer 12345678
...
It’s not possible to encode a 32-bit number in a JVM instruction opcode, the developers didn’t leave such
possibility.
So the 32-bit number 12345678 is stored in so called “constant pool” which is, let’s say, the library of
most used constants (including strings, objects, etc.).
This way of passing constants is not unique to JVM.
MIPS, ARM and other RISC CPUs also can’t encode a 32-bit number in a 32-bit opcode, so the RISC CPU
code (including MIPS and ARM) has to construct the value in several steps, or to keep it in the data
segment: 1.39.3 on page 438, 1.40.1 on page 441.
MIPS code also traditionally has a constant pool, named “literal pool”, the segments are called “.lit4” (for
32-bit single precision floating point number constants) and “.lit8” (for 64-bit double precision floating
point number constants).
Let’s try some other data types!
Boolean:
public class ret
{
public static boolean main(String[] args)
{
return true;
}
}
656
…and char!
public class ret
{
public static char main(String[] args)
{
return 'A';
}
}
bipush means “push byte”. Needless to say that a char in Java is 16-bit UTF-16 character, and it’s
equivalent to short, but the ASCII code of the “A” character is 65, and it’s possible to use the instruction
for pushing a byte in the stack.
Let’s also try a byte:
public class retc
{
public static byte main(String[] args)
{
return 123;
}
}
One may ask, why bother with a 16-bit short data type which internally works as a 32-bit integer?
Why use a char data type if it is the same as a short data type?
The answer is simple: for data type control and source code readability.
A char may essentially be the same as a short, but we quickly grasp that it’s a placeholder for an UTF-16
character, and not for some other integer value.
When using short, we show everyone that the variable’s range is limited by 16 bits.
It’s a very good idea to use the boolean type where needed to, instead of the C-style int.
There is also a 64-bit integer data type in Java:
public class ret3
{
public static long main(String[] args)
{
return 1234567890123456789L;
}
}
657
0: ldc2_w #2 // long 1234567890123456789l
3: lreturn
The 64-bit number is also stored in a constant pool, ldc2_w loads it and lreturn (long return) returns it.
The ldc2_w instruction is also used to load double precision floating point numbers (which also occupy 64
bits) from a constant pool:
public class ret
{
public static double main(String[] args)
{
return 123.456d;
}
}
The ldc instruction used here is the same one as for loading 32-bit integer numbers from a constant pool.
freturn stands for “return float”.
Now what about function that return nothing?
public class ret
{
public static void main(String[] args)
{
return;
}
}
658
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=0, locals=1, args_size=1
0: return
This means that the return instruction is used to return control without returning an actual value.
Knowing all this, it’s very easy to deduce the function’s (or method’s) returning type from the last instruc-
tion.
iload_0 takes the zeroth function argument and pushes it to the stack.
iconst_2 pushes 2 in the stack. After the execution of these two instructions, this is how stack looks like:
+---+
TOS ->| 2 |
+---+
| a |
+---+
idiv just takes the two values at the TOS, divides one by the other and leaves the result at TOS:
+--------+
TOS ->| result |
+--------+
659
public static double half_double(double);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=4, locals=2, args_size=1
0: dload_0
1: ldc2_w #2 // double 2.0d
4: ddiv
5: dreturn
It’s the same, but the ldc2_w instruction is used to load the constant 2.0 from the constant pool.
Also, the other three instructions have the d prefix, meaning they work with double data type values.
Let’s now use a function with two arguments:
public class calc
{
public static int sum(int a, int b)
{
return a+b;
}
}
iadd adds the two values and leaves the result at TOS:
+--------+
TOS ->| result |
+--------+
…we got:
public static long lsum(long, long);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=4, locals=4, args_size=2
0: lload_0
1: lload_2
2: ladd
3: lreturn
The second lload instruction takes the second argument from the 2nd slot.
That’s because a 64-bit long value occupies exactly two 32-bit slots.
Slightly more advanced example:
660
public class calc
{
public static int mult_add(int a, int b, int c)
{
return a*b+c;
}
}
661
4.1.5 Simple function calling
Math.random() returns a pseudorandom number in range of [0.0 …1.0], but let’s say that for some reason
we need to devise a function that returns a number in range of [0.0 …0.5]:
public class HalfRandom
{
public static double f()
{
return Math.random()/2;
}
}
invokestatic calls the Math.random() function and leaves the result at the TOS.
Then the result is divided by 2.0 and returned.
But how is the function name encoded?
It’s encoded in the constant pool using a Methodref expression.
It defines the class and method names.
The first field of Methodref points to a Class expression which, in turn, points to the usual text string
(“java/lang/Math”).
The second Methodref expression points to a NameAndType expression which also has two links to the
strings.
The first string is “random”, which is the name of the method.
The second string is “()D”, which encodes the function’s type. It means that it returns a double value
(hence the D in the string).
This is the way 1) JVM can check data for type correctness; 2) Java decompilers can restore data types
from a compiled class file.
Now let’s try the “Hello, world!” example:
public class HelloWorld
{
public static void main(String[] args)
{
System.out.println("Hello, World");
}
}
662
#3 = String #18 // Hello, World
#4 = Methodref #19.#20 // java/io/PrintStream.println:(Ljava/lang/String;)V
...
#16 = Class #23 // java/lang/System
#17 = NameAndType #24:#25 // out:Ljava/io/PrintStream;
#18 = Utf8 Hello, World
#19 = Class #26 // java/io/PrintStream
#20 = NameAndType #27:#28 // println:(Ljava/lang/String;)V
...
#23 = Utf8 java/lang/System
#24 = Utf8 out
#25 = Utf8 Ljava/io/PrintStream;
#26 = Utf8 java/io/PrintStream
#27 = Utf8 println
#28 = Utf8 (Ljava/lang/String;)V
...
ldc at offset 3 takes a pointer to the “Hello, World” string in the constant pool and pushes in the stack.
It’s called a reference in the Java world, but it’s rather a pointer, or an address
8
.
The familiar invokevirtual instruction takes the information about the println function (or method)
from the constant pool and calls it.
As we may know, there are several println methods, one for each data type.
Our case is the version of println intended for the String data type.
But what about the first getstatic instruction?
This instruction takes a reference (or address of) a field of the object System.out and pushes it in the
stack.
This value is acts like the this pointer for the println method.
Thus, internally, the println method takes two arguments for input: 1) this, i.e., a pointer to an object;
2) the address of the “Hello, World” string.
Indeed, println() is called as a method within an initialized System.out object.
For convenience, the javap utility writes all this information in the comments.
8 About difference in pointers and reference’s in C++ see: 3.21.3 on page 558.
663
First invokestatic at offset 0 calls
java.awt.Toolkit.getDefaultToolkit(), which returns a reference to an object of class Toolkit.
The invokevirtual instruction at offset 3 calls the beep() method of this class.
iload_1 takes the input value and pushes it into stack. But why not iload_0?
It’s because this function may use fields of the class, and so this is also passed to the function as a zeroth
argument.
The field rand_state occupies the 2nd slot in the class, so putstatic copies the value from the TOS into
the 2nd slot.
Now my_rand():
public int my_rand();
flags: ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
664
0: getstatic #2 // Field rand_state:I
3: getstatic #3 // Field RNG_a:I
6: imul
7: putstatic #2 // Field rand_state:I
10: getstatic #2 // Field rand_state:I
13: getstatic #4 // Field RNG_c:I
16: iadd
17: putstatic #2 // Field rand_state:I
20: getstatic #2 // Field rand_state:I
23: sipush 32767
26: iand
27: ireturn
It just loads all the values from the object’s fields, does the operations and updates rand_state’s value
using the putstatic instruction.
At offset 20, rand_state is reloaded again (because it has been dropped from the stack before, by
putstatic).
This looks like non-efficient code, but be sure, the JVM is usually good enough to optimize such things
really well.
We get:
public static int min(int, int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=2, args_size=2
0: iload_0
665
1: iload_1
2: if_icmple 7
5: iload_1
6: ireturn
7: iload_0
8: ireturn
if_icmple pops two values and compares them. If the second one is lesser than (or equal to) the first, a
jump to offset 7 is performed.
When we define max() function …
public static int max (int a, int b)
{
if (a>b)
return a;
return b;
}
…the resulting code is the same, but the last two iload instructions (at offsets 5 and 7) are swapped:
public static int max(int, int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=2, args_size=2
0: iload_0
1: iload_1
2: if_icmple 7
5: iload_0
6: ireturn
7: iload_1
8: ireturn
666
37: ldc #6 // String >100
39: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/String;)V
42: iload_0
43: ifne 54
46: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
49: ldc #7 // String ==0
51: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/String;)V
54: return
if_icmpge pops two values and compares them. If the second one is larger or equal than the first, a jump
to offset 14 is performed.
if_icmpne and if_icmple work just the same, but implement different conditions.
There is also a ifne instruction at offset 43.
Its name is misnomer, it would’ve be better to name it ifnz (jump if the value at TOS is not zero).
And that is what it does: it jumps to offset 54 if the input value is not zero.
If zero,the execution flow proceeds to offset 46, where the “==0” string is printed.
N.B.: JVM has no unsigned data types, so the comparison instructions operate only on signed integer
values.
667
15: invokestatic #3 // Method min:(II)I
18: istore 4
20: getstatic #4 // Field java/lang/System.out:Ljava/io/PrintStream;
23: iload 4
25: invokevirtual #5 // Method java/io/PrintStream.println:(I)V
28: getstatic #4 // Field java/lang/System.out:Ljava/io/PrintStream;
31: iload_3
32: invokevirtual #5 // Method java/io/PrintStream.println:(I)V
35: return
Arguments are passed to the other function in the stack, and the return value is left on TOS.
4.1.10 Bitfields
All bit-wise operations work just like in any other ISA:
public static int set (int a, int b)
{
return a | 1<<b;
}
iconst_m1 loads −1 in the stack, it’s the same as the 0xFFFFFFFF number.
XORing with 0xFFFFFFFF has the same effect of inverting all bits ( 2.6 on page 456).
Let’s extend all data types to 64-bit long:
public static long lset (long a, int b)
{
return a | 1<<b;
}
668
stack=4, locals=3, args_size=2
0: lload_0
1: iconst_1
2: iload_2
3: ishl
4: i2l
5: lor
6: lreturn
The code is the same, but instructions with l prefix are used, which operate on 64-bit values.
Also, the second argument type of the function is still int, and when the 32-bit value in it needs to be
promoted to 64-bit value the i2l instruction is used, which essentially extend the value of an integer type
to a long one.
4.1.11 Loops
public class Loop
{
public static void main(String[] args)
{
for (int i = 1; i <= 10; i++)
{
System.out.println(i);
}
}
}
669
i is then reloaded at offset 11, for println.
By the way, we call the println method for an integer, and we see this in the comments: “(I)V” (I means
integer and V means the return type is void).
When println finishes, i is incremented at offset 15.
The first operand of the instruction is the number of a slot (1), the second is the number (1) to add to the
variable.
goto is just GOTO, it jumps to the beginning of the loop’s body offset 2.
Let’s proceed with a more complex example:
public class Fibonacci
{
public static void main(String[] args)
{
int limit = 20, f = 0, g = 1;
670
There are separate istore instructions for accessing slots 0, 1, 2 and 3, but not for 4 and larger, so there
is istore with an additional operand at offset 8 which takes the slot number as an operand.
It’s the same with iload at offset 10.
But isn’t it dubious to allocate another slot for the limit variable, which always contains 20 (so it’s a
constant in essence), and reload its value so often?
JVM JIT compiler is usually good enough to optimize such things.
Manual intervention in the code is probably not worth it.
4.1.12 switch()
The switch() statement is implemented with the tableswitch instruction:
public static void f(int a)
{
switch (a)
{
case 0: System.out.println("zero"); break;
case 1: System.out.println("one\n"); break;
case 2: System.out.println("two\n"); break;
case 3: System.out.println("three\n"); break;
case 4: System.out.println("four\n"); break;
default: System.out.println("something unknown\n"); break;
};
}
As simple, as possible:
public static void f(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=1, args_size=1
0: iload_0
1: tableswitch { // 0 to 4
0: 36
1: 47
2: 58
3: 69
4: 80
default: 91
}
36: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
39: ldc #3 // String zero
41: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
44: goto 99
47: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
50: ldc #5 // String one\n
52: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
55: goto 99
58: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
61: ldc #6 // String two\n
63: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
66: goto 99
69: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
72: ldc #7 // String three\n
74: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
77: goto 99
80: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
83: ldc #8 // String four\n
85: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
88: goto 99
91: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
94: ldc #9 // String something unknown\n
96: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
99: return
671
4.1.13 Arrays
Simple example
672
4: arraylength
5: if_icmpge 23
8: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
11: aload_0
12: iload_1
13: iaload
14: invokevirtual #3 // Method java/io/PrintStream.println:(I)V
17: iinc 1, 1
20: goto 2
23: return
Another example:
public class ArraySum
{
public static int f (int[] a)
{
int sum=0;
for (int i=0; i<a.length; i++)
sum=sum+a[i];
return sum;
}
}
We’ll be using the only argument of the main() function, which is an array of strings:
673
public class UseArgument
{
public static void main(String[] args)
{
System.out.print("Hi, ");
System.out.print(args[1]);
System.out.println(". How are you?");
}
}
The zeroth argument is the program’s name (like in C/C++, etc.), so the 1st argument supplied by the
user is 1st.
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=1, args_size=1
0: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
3: ldc #3 // String Hi,
5: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/String;)V
8: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
11: aload_0
12: iconst_1
13: aaload
14: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/String;)V
17: getstatic #2 // Field java/lang/System.out:Ljava/io/PrintStream;
20: ldc #5 // String . How are you?
22: invokevirtual #6 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
25: return
aload_0 at 11 loads a reference of the zeroth LVA slot (1st and only main() argument).
iconst_1 and aaload at 12 and 13 take a reference to the first (counting at 0) element of array.
The reference to the string object is at TOS at offset 14, and it is taken from there by println method.
class Month
{
public static String[] months =
{
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
};
674
3: iload_1
4: aaload
5: areturn
675
The object’s type is defined in the anewarray’s operand, it is the
“java/lang/String” string.
The bipush 12 before anewarray sets the array’s size.
We see here a new instruction for us: dup.
It’s a standard instruction in stack computers (including the Forth programming language) which just
duplicates the value at TOS.
By the way, FPU 80x87 is also a stack computer and it has similar instruction – FDUP.
It is used here to duplicate a reference to an array, because the aastore instruction pops the reference
to array from the stack, but subsequent aastore will need it again.
The Java compiler concluded that it’s better to generate a dup instead of generating a getstatic instruc-
tion before each array store operation (i.e., 11 times).
aastore puts a reference (to string) into the array at an index which is taken from TOS.
Finally, putstatic puts reference to the newly created array into the second field of our object, i.e.,
months field.
Variadic functions
676
8: iconst_1
9: iconst_2
10: iastore
11: dup
12: iconst_2
13: iconst_3
14: iastore
15: dup
16: iconst_3
17: iconst_4
18: iastore
19: dup
20: iconst_4
21: iconst_5
22: iastore
23: invokestatic #4 // Method f:([I)V
26: return
The array is constructed in main() using the newarray instruction, then it’s filled, and f() is called.
Oh, by the way, array object is not destroyed at the end of main().
There are no destructors in Java at all, because the JVM has a garbage collector which does this automat-
ically, when it feels it needs to.
What about the format() method?
It takes two arguments at input: a string and an array of objects:
public PrintStream format(String format, Object... args)
( http://docs.oracle.com/javase/tutorial/java/data/numberformat.html )
Let’s see:
public static void main(String[] args)
{
int i=123;
double d=123.456;
System.out.format("int: %d double: %f.%n", i, d);
}
So values of the int and double types are first promoted to Integer and Double objects using the valueOf
methods.
677
The format() method needs objects of type Object at input, and since the Integer and Double classes
are derived from the root Object class, they suitable for elements in the input array.
On the other hand, an array is always homogeneous, i.e., it can’t hold elements of different types, which
makes it impossible to push int and double values in it.
An array of Object objects is created at offset 13, an Integer object is added to the array at offset 22,
and a Double object is added to the array at offset 29.
The penultimate pop instruction discards the element at TOS, so when return is executed, the stack
becomes empty (or balanced).
Two-dimensional arrays
Two-dimensional arrays in Java are just one-dimensional arrays of references to another one-dimensional
arrays.
Let’s create a two-dimensional array:
public static void main(String[] args)
{
int[][] a = new int[5][10];
a[1][2]=3;
}
It’s created using the multianewarray instruction: the object’s type and dimensionality are passed as
operands.
The array’s size (10*5) is left in stack (using the instructions iconst_5 and bipush).
A reference to row #1 is loaded at offset 10 (iconst_1 and aaload).
The column is chosen using iconst_2 at offset 11.
The value to be written is set at offset 12.
iastore at 13 writes the array’s element.
How it is an element accessed?
public static int get12 (int[][] in)
{
return in[1][2];
}
678
A Reference to the array’s row is loaded at offset 2, the column is set at offset 3, then iaload loads the
array’s element.
Three-dimensional arrays
Three-dimensional arrays are just one-dimensional arrays of references to one-dimensional arrays of ref-
erences to one-dimensional arrays.
public static void main(String[] args)
{
int[][][] a = new int[5][10][15];
a[1][2][3]=4;
get_elem(a);
}
Summary
679
4.1.14 Strings
First example
Strings are objects and are constructed in the same way as other objects (and arrays).
public static void main(String[] args)
{
System.out.println("What is your name?");
String input = System.console().readLine();
System.out.println("Hello, "+input);
}
The readLine() method is called at offset 11, a reference to string (which is supplied by the user) is then
stored at TOS.
At offset 14 the reference to string is stored in slot 1 of LVA.
The string the user entered is reloaded at offset 30 and concatenated with the “Hello, ” string using the
StringBuilder class.
The constructed string is then printed using println at offset 37.
Second example
Another example:
public class strings
{
public static char test (String a)
{
return a.charAt(3);
};
680
1: iconst_3
2: invokevirtual #2 // Method java/lang/String.charAt:(I)C
5: ireturn
Another example:
public static void main(String[] args)
{
String s="Hello!";
int n=123;
System.out.println("s=" + s + " n=" + n);
}
And again, the strings are constructed using the StringBuilder class and its append method, then the
constructed string is passed to println:
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=3, args_size=1
0: ldc #2 // String Hello!
2: astore_1
3: bipush 123
5: istore_2
6: getstatic #3 // Field java/lang/System.out:Ljava/io/PrintStream;
9: new #4 // class java/lang/StringBuilder
12: dup
13: invokespecial #5 // Method java/lang/StringBuilder."<init>":()V
16: ldc #6 // String s=
18: invokevirtual #7 // Method java/lang/StringBuilder.append:(Ljava/lang/String⤦
Ç ;)Ljava/lang/StringBuilder;
21: aload_1
22: invokevirtual #7 // Method java/lang/StringBuilder.append:(Ljava/lang/String⤦
Ç ;)Ljava/lang/StringBuilder;
25: ldc #8 // String n=
27: invokevirtual #7 // Method java/lang/StringBuilder.append:(Ljava/lang/String⤦
Ç ;)Ljava/lang/StringBuilder;
30: iload_2
31: invokevirtual #9 // Method java/lang/StringBuilder.append:(I)Ljava/lang/⤦
Ç StringBuilder;
34: invokevirtual #10 // Method java/lang/StringBuilder.toString:()Ljava/lang/⤦
Ç String;
37: invokevirtual #11 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
40: return
4.1.15 Exceptions
Let’s rework our Month example ( 4.1.13 on page 674) a bit:
681
Listing 4.10: IncorrectMonthException.java
public class IncorrectMonthException extends Exception
{
private int index;
Essentially, IncorrectMonthException.class has just an object constructor and one getter method.
The IncorrectMonthException class is derived from Exception, so the IncorrectMonthException con-
structor first calls the constructor of the Exception class, then it puts incoming integer value into the sole
IncorrectMonthException class field:
public IncorrectMonthException(int);
flags: ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
0: aload_0
1: invokespecial #1 // Method java/lang/Exception."<init>":()V
4: aload_0
5: iload_1
682
6: putfield #2 // Field index:I
9: return
getIndex() is just a getter. A reference to IncorrectMonthException is passed in the zeroth LVA slot
(this), aload_0 takes it, getfield loads an integer value from the object, ireturn returns it.
public int getIndex();
flags: ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
0: aload_0
1: getfield #2 // Field index:I
4: ireturn
683
27: invokevirtual #11 // Method java/lang/StringBuilder.append:(Ljava/lang/String⤦
Ç ;)Ljava/lang/StringBuilder;
30: aload_1
31: invokevirtual #12 // Method IncorrectMonthException.getIndex:()I
34: invokevirtual #13 // Method java/lang/StringBuilder.append:(I)Ljava/lang/⤦
Ç StringBuilder;
37: invokevirtual #14 // Method java/lang/StringBuilder.toString:()Ljava/lang/⤦
Ç String;
40: invokevirtual #7 // Method java/io/PrintStream.println:(Ljava/lang/String;)V
43: aload_1
44: invokevirtual #15 // Method IncorrectMonthException.printStackTrace:()V
47: return
Exception table:
from to target type
0 11 14 Class IncorrectMonthException
Here is the Exception table, which defines that from offsets 0 to 11 (inclusive) an exception
IncorrectMonthException may happen, and if it does, the control flow is to be passed to offset 14.
Indeed, the main program ends at offset 11.
At offset 14 the handler starts. It’s not possible to get here, there are no conditional/unconditional jumps
to this area.
But JVM will transfer the execution flow here in case of an exception.
The very first astore_1 (at 14) takes the incoming reference to the exception object and stores it in LVA
slot 1.
Later, the getIndex() method (of this exception object) will be called at offset 31.
The reference to the current exception object is passed right before that (offset 30).
The rest of the code is does just string manipulation: first the integer value returned by getIndex() is
converted to string by the toString() method, then it’s concatenated with the “incorrect month index: ”
text string (like we saw before), then println() and printStackTrace() are called.
After printStackTrace() finishes, the exception is handled and we can continue with the normal execu-
tion.
At offset 47 there is a return which finishes the main() function, but there could be any other code which
would execute as if no exceptions were raised.
Here is an example on how IDA shows exception ranges:
Listing 4.14: from some random .class file found on the author’s computer
.catch java/io/FileNotFoundException from met001_335 to met001_360\
using met001_360
.catch java/io/FileNotFoundException from met001_185 to met001_214\
using met001_214
.catch java/io/FileNotFoundException from met001_181 to met001_192\
using met001_195
.catch java/io/FileNotFoundException from met001_155 to met001_176\
using met001_176
.catch java/io/FileNotFoundException from met001_83 to met001_129 using \
met001_129
.catch java/io/FileNotFoundException from met001_42 to met001_66 using \
met001_69
.catch java/io/FileNotFoundException from met001_begin to met001_37\
using met001_37
4.1.16 Classes
Simple class:
684
public test()
{
a=0;
b=0;
}
public static void set_a (int input)
{
a=input;
}
public static int get_a ()
{
return a;
}
public static void set_b (int input)
{
b=input;
}
public static int get_b ()
{
return b;
}
}
Setter of a:
public static void set_a(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iload_0
1: putstatic #2 // Field a:I
4: return
Getter of a:
public static int get_a();
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic #2 // Field a:I
3: ireturn
Setter of b:
public static void set_b(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iload_0
1: putstatic #3 // Field b:I
4: return
Getter of b:
public static int get_b();
flags: ACC_PUBLIC, ACC_STATIC
685
Code:
stack=1, locals=0, args_size=0
0: getstatic #3 // Field b:I
3: ireturn
There is no difference in the code which works with public and private fields.
But this type information is present in the .class file, and it’s not possible to access private fields from
everywhere.
Let’s create an object and call its method:
The new instruction creates an object, but doesn’t call the constructor (it is called at offset 4).
The set_a() method is called at offset 16.
The a field is accessed using the getstatic instruction at offset 21.
How would we remove the printing of “This program is not registered” string?
Let’s load the .class file into IDA:
686
Figure 4.1: IDA
Let’s patch the first byte of the function to 177 (which is the return instruction’s opcode):
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2615)
at java.lang.Class.getMethod0(Class.java:2856)
at java.lang.Class.getMethod(Class.java:1668)
687
at sun.launcher.LauncherHelper.getMainMethod(LauncherHelper.java:494)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:486)
Perhaps JVM has some other checks related to the stack maps.
OK, let’s patch it differently by removing the call to nag():
Second example
688
Figure 4.4: IDA
689
Figure 4.5: IDA
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2615)
at java.lang.Class.getMethod0(Class.java:2856)
at java.lang.Class.getMethod(Class.java:1668)
at sun.launcher.LauncherHelper.getMainMethod(LauncherHelper.java:494)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:486)
690
Figure 4.6: IDA
1 needs always to be in the TOS when the ifeq instruction is executed, so ifeq would never jump.
This works.
4.1.18 Summary
What is missing in Java in comparison to C/C++?
• Structures: use classes.
• Unions: use class hierarchies.
• Unsigned data types. By the way, this makes cryptographic algorithms somewhat harder to imple-
ment in Java.
• Function pointers.
691
Chapter 5
692
Marketing ver. Internal ver. CL.EXE ver. DLLs imported Release date
6 6.0 12.00 msvcrt.dll June 1998
msvcp60.dll
.NET (2002) 7.0 13.00 msvcr70.dll February 13, 2002
msvcp70.dll
.NET 2003 7.1 13.10 msvcr71.dll April 24, 2003
msvcp71.dll
2005 8.0 14.00 msvcr80.dll November 7, 2005
msvcp80.dll
2008 9.0 15.00 msvcr90.dll November 19, 2007
msvcp90.dll
2010 10.0 16.00 msvcr100.dll April 12, 2010
msvcp100.dll
2012 11.0 17.00 msvcr110.dll September 12, 2012
msvcp110.dll
2013 12.0 18.00 msvcr120.dll October 17, 2013
msvcp120.dll
msvcp*.dll has C++-related functions, so if it is imported, this is probably a C++ program.
Name mangling
5.1.2 GCC
Aside from *NIX targets, GCC is also present in the win32 environment, in the form of Cygwin and MinGW.
Name mangling
Cygwin
MinGW
693
5.1.5 Borland
Here is an example of Borland Delphi’s and C++Builder’s name mangling:
@TApplication@IdleAction$qv
@TApplication@ProcessMDIAccels$qp6tagMSG
@TModule@$bctr$qpcpvt1
@TModule@$bdtr$qv
@TModule@ValidWindow$qp14TWindowsObject
@TrueColorTo8BitN$qpviiiiiit1iiiiii
@TrueColorTo16BitN$qpviiiiiit1iiiiii
@DIB24BitTo8BitBitmap$qpviiiiiit1iiiii
@TrueBitmap@$bctr$qpcl
@TrueBitmap@$bctr$qpvl
@TrueBitmap@$bctr$qiilll
The names always start with the @ symbol, then we have the class name came, method name, and encoded
the types of the arguments of the method.
These names can be in the .exe imports, .dll exports, debug data, etc.
Borland Visual Component Libraries (VCL) are stored in .bpl files instead of .dll ones, for example, vcl50.dll,
rtl60.dll.
Another DLL that might be imported: BORLNDMM.DLL.
Delphi
Almost all Delphi executables has the “Boolean” text string at the beginning of the code segment, along
with other type names.
This is a very typical beginning of the CODE segment of a Delphi program, this block came right after the
win32 PE file header:
00000400 04 10 40 00 03 07 42 6f 6f 6c 65 61 6e 01 00 00 |..@...Boolean...|
00000410 00 00 01 00 00 00 00 10 40 00 05 46 61 6c 73 65 |........@..False|
00000420 04 54 72 75 65 8d 40 00 2c 10 40 00 09 08 57 69 |.True.@.,.@...Wi|
00000430 64 65 43 68 61 72 03 00 00 00 00 ff ff 00 00 90 |deChar..........|
00000440 44 10 40 00 02 04 43 68 61 72 01 00 00 00 00 ff |D.@...Char......|
00000450 00 00 00 90 58 10 40 00 01 08 53 6d 61 6c 6c 69 |....X.@...Smalli|
00000460 6e 74 02 00 80 ff ff ff 7f 00 00 90 70 10 40 00 |nt..........p.@.|
00000470 01 07 49 6e 74 65 67 65 72 04 00 00 00 80 ff ff |..Integer.......|
00000480 ff 7f 8b c0 88 10 40 00 01 04 42 79 74 65 01 00 |......@...Byte..|
00000490 00 00 00 ff 00 00 00 90 9c 10 40 00 01 04 57 6f |..........@...Wo|
000004a0 72 64 03 00 00 00 00 ff ff 00 00 90 b0 10 40 00 |rd............@.|
000004b0 01 08 43 61 72 64 69 6e 61 6c 05 00 00 00 00 ff |..Cardinal......|
000004c0 ff ff ff 90 c8 10 40 00 10 05 49 6e 74 36 34 00 |......@...Int64.|
000004d0 00 00 00 00 00 00 80 ff ff ff ff ff ff ff 7f 90 |................|
000004e0 e4 10 40 00 04 08 45 78 74 65 6e 64 65 64 02 90 |..@...Extended..|
000004f0 f4 10 40 00 04 06 44 6f 75 62 6c 65 01 8d 40 00 |..@...Double..@.|
00000500 04 11 40 00 04 08 43 75 72 72 65 6e 63 79 04 90 |..@...Currency..|
00000510 14 11 40 00 0a 06 73 74 72 69 6e 67 20 11 40 00 |..@...string .@.|
00000520 0b 0a 57 69 64 65 53 74 72 69 6e 67 30 11 40 00 |..WideString0.@.|
00000530 0c 07 56 61 72 69 61 6e 74 8d 40 00 40 11 40 00 |..Variant.@.@.@.|
00000540 0c 0a 4f 6c 65 56 61 72 69 61 6e 74 98 11 40 00 |..OleVariant..@.|
00000550 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000560 00 00 00 00 00 00 00 00 00 00 00 00 98 11 40 00 |..............@.|
00000570 04 00 00 00 00 00 00 00 18 4d 40 00 24 4d 40 00 |.........M@.$M@.|
00000580 28 4d 40 00 2c 4d 40 00 20 4d 40 00 68 4a 40 00 |(M@.,M@. M@.hJ@.|
00000590 84 4a 40 00 c0 4a 40 00 07 54 4f 62 6a 65 63 74 |.J@..J@..TObject|
000005a0 a4 11 40 00 07 07 54 4f 62 6a 65 63 74 98 11 40 |..@...TObject..@|
000005b0 00 00 00 00 00 00 00 06 53 79 73 74 65 6d 00 00 |........System..|
000005c0 c4 11 40 00 0f 0a 49 49 6e 74 65 72 66 61 63 65 |..@...IInterface|
000005d0 00 00 00 00 01 00 00 00 00 00 00 00 00 c0 00 00 |................|
000005e0 00 00 00 00 46 06 53 79 73 74 65 6d 03 00 ff ff |....F.System....|
000005f0 f4 11 40 00 0f 09 49 44 69 73 70 61 74 63 68 c0 |..@...IDispatch.|
00000600 11 40 00 01 00 04 02 00 00 00 00 00 c0 00 00 00 |.@..............|
00000610 00 00 00 46 06 53 79 73 74 65 6d 04 00 ff ff 90 |...F.System.....|
00000620 cc 83 44 24 04 f8 e9 51 6c 00 00 83 44 24 04 f8 |..D$...Ql...D$..|
00000630 e9 6f 6c 00 00 83 44 24 04 f8 e9 79 6c 00 00 cc |.ol...D$...yl...|
00000640 cc 21 12 40 00 2b 12 40 00 35 12 40 00 01 00 00 |.!.@.+.@.5.@....|
694
00000650 00 00 00 00 00 00 00 00 00 c0 00 00 00 00 00 00 |................|
00000660 46 41 12 40 00 08 00 00 00 00 00 00 00 8d 40 00 |FA.@..........@.|
00000670 bc 12 40 00 4d 12 40 00 00 00 00 00 00 00 00 00 |..@.M.@.........|
00000680 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000690 bc 12 40 00 0c 00 00 00 4c 11 40 00 18 4d 40 00 |..@.....L.@..M@.|
000006a0 50 7e 40 00 5c 7e 40 00 2c 4d 40 00 20 4d 40 00 |P~@.\~@.,M@. M@.|
000006b0 6c 7e 40 00 84 4a 40 00 c0 4a 40 00 11 54 49 6e |l~@..J@..J@..TIn|
000006c0 74 65 72 66 61 63 65 64 4f 62 6a 65 63 74 8b c0 |terfacedObject..|
000006d0 d4 12 40 00 07 11 54 49 6e 74 65 72 66 61 63 65 |..@...TInterface|
000006e0 64 4f 62 6a 65 63 74 bc 12 40 00 a0 11 40 00 00 |dObject..@...@..|
000006f0 00 06 53 79 73 74 65 6d 00 00 8b c0 00 13 40 00 |..System......@.|
00000700 11 0b 54 42 6f 75 6e 64 41 72 72 61 79 04 00 00 |..TBoundArray...|
00000710 00 00 00 00 00 03 00 00 00 6c 10 40 00 06 53 79 |.........l.@..Sy|
00000720 73 74 65 6d 28 13 40 00 04 09 54 44 61 74 65 54 |stem(.@...TDateT|
00000730 69 6d 65 01 ff 25 48 e0 c4 00 8b c0 ff 25 44 e0 |ime..%H......%D.|
The first 4 bytes of the data segment (DATA) can be 00 00 00 00, 32 13 8B C0 or FF FF FF FF.
This information can be useful when dealing with packed/encrypted Delphi executables.
The first thing to look for is which functions from the OS’s APIs and standard libraries are used.
If the program is divided into a main executable file and a group of DLL files, sometimes the names of the
functions in these DLLs can help.
If we are interested in exactly what can lead to a call to MessageBox() with specific text, we can try to
find this text in the data segment, find the references to it and find the points from which the control may
be passed to the MessageBox() call we’re interested in.
If we are talking about a video game and we’re interested in which events are more or less random in it,
we may try to find the rand() function or its replacements (like the Mersenne twister algorithm) and find
the places from which those functions are called, and more importantly, how are the results used. One
example: 8.3 on page 791.
But if it is not a game, and rand() is still used, it is also interesting to know why. There are cases of
unexpected rand() usage in data compression algorithms (for encryption imitation): blog.yurichev.com.
4 https://yurichev.com/blog/weird_sort_KLEE/
5 http://go.yurichev.com/17301
6 http://go.yurichev.com/17303
695
5.3.1 Often used functions in the Windows API
These functions may be among the imported. It is worth to note that not every function might be used
in the code that was written by the programmer. A lot of functions might be called from library functions
and CRT code.
Some functions may have the -A suffix for the ASCII version and -W for the Unicode version.
• Registry access (advapi32.dll): RegEnumKeyEx, RegEnumValue, RegGetValue, RegOpenKeyEx, Reg-
QueryValueEx.
• Access to text .ini-files (kernel32.dll): GetPrivateProfileString.
• Dialog boxes (user32.dll): MessageBox, MessageBoxEx, CreateDialog, SetDlgItemText, GetDlgItem-
Text.
• Resources access ( 6.5.2 on page 754): (user32.dll): LoadMenu.
• TCP/IP networking (ws2_32.dll): WSARecv, WSASend.
• File access (kernel32.dll): CreateFile, ReadFile, ReadFileEx, WriteFile, WriteFileEx.
• High-level access to the Internet (wininet.dll): WinHttpOpen.
• Checking the digital signature of an executable file (wintrust.dll): WinVerifyTrust.
• The standard MSVC library (if it’s linked dynamically) (msvcr*.dll): assert, itoa, ltoa, open, printf,
read, strcmp, atol, atoi, fopen, fread, fwrite, memcmp, rand, strlen, strstr, strchr.
Or, let’s set INT3 breakpoints on all functions with the xml prefix in their name:
--one-time-INT3-bp:somedll.dll!xml.*
On the other side of the coin, such breakpoints are triggered only once. Tracer will show the call of a
function, if it happens, but only once. Another drawback—it is impossible to see the function’s arguments.
Nevertheless, this feature is very useful when you know that the program uses a DLL, but you do not know
which functions are actually used. And there are a lot of functions.
For example, let’s see, what does the uptime utility from cygwin use:
tracer -l:uptime.exe --one-time-INT3-bp:cygwin1.dll!.*
Thus we may see all that cygwin1.dll library functions that were called at least once, and where from:
One-time INT3 breakpoint: cygwin1.dll!__main (called from uptime.exe!OEP+0x6d (0x40106d))
One-time INT3 breakpoint: cygwin1.dll!_geteuid32 (called from uptime.exe!OEP+0xba3 (0x401ba3))
One-time INT3 breakpoint: cygwin1.dll!_getuid32 (called from uptime.exe!OEP+0xbaa (0x401baa))
One-time INT3 breakpoint: cygwin1.dll!_getegid32 (called from uptime.exe!OEP+0xcb7 (0x401cb7))
One-time INT3 breakpoint: cygwin1.dll!_getgid32 (called from uptime.exe!OEP+0xcbe (0x401cbe))
One-time INT3 breakpoint: cygwin1.dll!sysconf (called from uptime.exe!OEP+0x735 (0x401735))
One-time INT3 breakpoint: cygwin1.dll!setlocale (called from uptime.exe!OEP+0x7b2 (0x4017b2))
696
One-time INT3 breakpoint: cygwin1.dll!_open64 (called from uptime.exe!OEP+0x994 (0x401994))
One-time INT3 breakpoint: cygwin1.dll!_lseek64 (called from uptime.exe!OEP+0x7ea (0x4017ea))
One-time INT3 breakpoint: cygwin1.dll!read (called from uptime.exe!OEP+0x809 (0x401809))
One-time INT3 breakpoint: cygwin1.dll!sscanf (called from uptime.exe!OEP+0x839 (0x401839))
One-time INT3 breakpoint: cygwin1.dll!uname (called from uptime.exe!OEP+0x139 (0x401139))
One-time INT3 breakpoint: cygwin1.dll!time (called from uptime.exe!OEP+0x22e (0x40122e))
One-time INT3 breakpoint: cygwin1.dll!localtime (called from uptime.exe!OEP+0x236 (0x401236))
One-time INT3 breakpoint: cygwin1.dll!sprintf (called from uptime.exe!OEP+0x25a (0x40125a))
One-time INT3 breakpoint: cygwin1.dll!setutent (called from uptime.exe!OEP+0x3b1 (0x4013b1))
One-time INT3 breakpoint: cygwin1.dll!getutent (called from uptime.exe!OEP+0x3c5 (0x4013c5))
One-time INT3 breakpoint: cygwin1.dll!endutent (called from uptime.exe!OEP+0x3e6 (0x4013e6))
One-time INT3 breakpoint: cygwin1.dll!puts (called from uptime.exe!OEP+0x4c3 (0x4014c3))
5.4 Strings
5.4.1 Text strings
C/C++
A minor difference was that the unit of I/O was the word, not the byte, because the PDP-7
was a word-addressed machine. In practice this meant merely that all programs dealing
with character streams ignored null characters, because null was used to pad a file to an
even number of characters.
Borland Delphi
The string in Pascal and Borland Delphi is preceded by an 8-bit or 32-bit string length.
For example:
...
CODE:00518AFC dd 10h
697
CODE:00518B00 aPreparingRun__ db 'Preparing run...',0
Unicode
Often, what is called Unicode is a methods for encoding strings where each character occupies 2 bytes or
16 bits. This is a common terminological mistake. Unicode is a standard for assigning a number to each
character in the many writing systems of the world, but does not describe the encoding method.
The most popular encoding methods are: UTF-8 (is widespread in Internet and *NIX systems) and UTF-16LE
(is used in Windows).
UTF-8
UTF-8 is one of the most successful methods for encoding characters. All Latin symbols are encoded just
like in ASCII, and the symbols beyond the ASCII table are encoded using several bytes. 0 is encoded as
before, so all standard C string functions work with UTF-8 strings just like any other string.
Let’s see how the symbols in various languages are encoded in UTF-8 and how it looks like in FAR, using
the 437 codepage 7 :
As you can see, the English language string looks the same as it is in ASCII.
The Hungarian language uses some Latin symbols plus symbols with diacritic marks.
These symbols are encoded using several bytes, these are underscored with red. It’s the same story with
the Icelandic and Polish languages.
There is also the “Euro” currency symbol at the start, which is encoded with 3 bytes.
The rest of the writing systems here have no connection with Latin.
7 The example and translations was taken from here: http://go.yurichev.com/17304
698
At least in Russian, Arabic, Hebrew and Hindi we can see some recurring bytes, and that is not surprise:
all symbols from a writing system are usually located in the same Unicode table, so their code begins with
the same numbers.
At the beginning, before the “How much?” string we see 3 bytes, which are in fact the BOM8 . The BOM
defines the encoding system to be used.
UTF-16LE
Many win32 functions in Windows have the suffixes -A and -W. The first type of functions works with
normal strings, the other with UTF-16LE strings (wide).
In the second case, each symbol is usually stored in a 16-bit value of type short.
The Latin symbols in UTF-16 strings look in Hiew or FAR like they are interleaved with zero byte:
int wmain()
{
wprintf (L"Hello, world!\n");
};
Strings with characters that occupy exactly 2 bytes are called “Unicode” in IDA:
.data:0040E000 aHelloWorld:
.data:0040E000 unicode 0, <Hello, world!>
.data:0040E000 dw 0Ah, 0
699
Here is how the Russian language string is encoded in UTF-16LE:
What we can easily spot is that the symbols are interleaved by the diamond character (which has the
ASCII code of 4). Indeed, the Cyrillic symbols are located in the fourth Unicode plane. Hence, all Cyrillic
symbols in UTF-16LE are located in the 0x400-0x4FF range.
Let’s go back to the example with the string written in multiple languages. Here is how it looks like in
UTF-16LE.
Here we can also see the BOM at the beginning. All Latin characters are interleaved with a zero byte.
Some characters with diacritic marks (Hungarian and Icelandic languages) are also underscored in red.
Base64
The base64 encoding is highly popular for the cases when you have to transfer binary data as a text string.
In essence, this algorithm encodes 3 binary bytes into 4 printable characters: all 26 Latin letters (both
lower and upper case), digits, plus sign (“+”) and slash sign (“/”), 64 characters in total.
700
One distinctive feature of base64 strings is that they often (but not always) end with 1 or 2 padding
equality symbol(s) (“=”), for example:
AVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+qEJAp9lAOuWs=
WVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+qEJAp9lAOuQ==
The equality sign (“=”) is never encounter in the middle of base64-encoded strings.
Now example of manual encoding. Let’s encode 0x00, 0x11, 0x22, 0x33 hexadecimal bytes into base64
string:
$ echo -n "\x00\x11\x22\x33" | base64
ABEiMw==
Let’s put all 4 bytes in binary form, then regroup them into 6-bit groups:
| 00 || 11 || 22 || 33 || || |
00000000000100010010001000110011????????????????
| A || B || E || i || M || w || = || = |
Three first bytes (0x00, 0x11, 0x22) can be encoded into 4 base64 characters (“ABEi”), but the last one
(0x33) — cannot be, so it’s encoded using two characters (“Mw”) and padding symbol (“=”) is added twice
to pad the last group to 4 characters. Hence, length of all correct base64 strings are always divisible by
4.
Base64 is often used when binary data needs to be stored in XML. “Armored” (i.e., in text form) PGP keys
and signatures are encoded using base64.
Some people tries to use base64 to obfuscate strings: http://blog.sec-consult.com/2016/01/deliberately-
html 9 .
There are utilities for scanning an arbitrary binary files for base64 strings. One such utility is base64scanner10 .
Another encoding system which was much more popular in UseNet and FidoNet is Uuencoding. Binary
files are still encoded in Uuencode format in Phrack magazine. It offers mostly the same features, but is
different from base64 in the sense that file name is also stored in header.
By the way: there is also close sibling to base64: base32, alphabet of which has 10 digits and 26 Latin
characters. One well-known usage of it is onion addresses 11 , like:
http://3g2upl4pq6kufc4m.onion/. URL can’t have mixed-case Latin characters, so apparently, this is
why Tor developers used base32.
The standard UNIX strings utility is quick-n-dirty way to see strings in file. For example, these are some
strings from OpenSSH 7.2 sshd executable file:
...
0123
0123456789
0123456789abcdefABCDEF.:/
%02x
...
%.100s, line %lu: Bad permitopen specification <%.100s>
9 http://archive.is/nDCas
10 https://github.com/DennisYurichev/base64scanner
11 https://trac.torproject.org/projects/tor/wiki/doc/HiddenServiceNames
701
%.100s, line %lu: invalid criteria
%.100s, line %lu: invalid tun device
...
%.200s/.ssh/environment
...
2886173b9c9b6fdbdeda7a247cd636db38deaa.debug
$2a$06$r3.juUaHZDlIbQaO2dS9FuYxL1W9M81R1Tc92PoSNmzvpEqLkLGrK
...
3des-cbc
...
Bind to port %s on %s.
Bind to port %s on %s failed: %.200s.
/bin/login
/bin/sh
/bin/sh /etc/ssh/sshrc
...
D$4PQWR1
D$4PUj
D$4PV
D$4PVj
D$4PW
D$4PWj
D$4X
D$4XZj
D$4Y
...
diffie-hellman-group-exchange-sha1
diffie-hellman-group-exchange-sha256
digests
D$iPV
direct-streamlocal
direct-streamlocal@openssh.com
...
FFFFFFFFFFFFFFFFC90FDAA22168C234C4C6628B80DC1CD129024E088A6...
...
There are options, error messages, file paths, imported dynamic modules and functions, some other
strange strings (keys?) There is also unreadable noise—x86 code sometimes has chunks consisting of
printable ASCII characters, up to 8 characters.
Of course, OpenSSH is open-source program. But looking at readable strings inside of some unknown
binary is often a first step of analysis.
grep can be applied as well.
Hiew has the same capability (Alt-F6), as well as Sysinternals ProcessMonitor.
702
5.4.4 Suspicious magic strings
Some magic strings which are usually used in backdoors look pretty suspicious.
For example, there was a backdoor in the TP-Link WR740 home router13 . The backdoor can activated
using the following URL:
http://192.168.0.1/userRpmNatDebugRpm26525557/start_art.html.
More precise, this method of hiding backdoors is called “security through obscurity”.
...
...
13 http://sekurak.pl/tp-link-httptftp-backdoor/
14 Request for Comments
703
It is advisable to “google” both the conditions and file names, which can lead us to an open-source library.
For example, if we “google” “sp->lzw_nbits <= BITS_MAX”, this predictably gives us some open-source
code that’s related to the LZW compression.
5.6 Constants
Humans, including programmers, often use round numbers like 10, 100, 1000, in real life as well as in the
code.
The practicing reverse engineer usually know them well in hexadecimal representation: 10=0xA, 100=0x64,
1000=0x3E8, 10000=0x2710.
The constants 0xAAAAAAAA (0b10101010101010101010101010101010) and
0x55555555 (0b01010101010101010101010101010101) are also popular—those are composed of alter-
nating bits.
That may help to distinguish some signal from a signal where all bits are turned on (0b1111 …) or off
(0b0000 …). For example, the 0x55AA constant is used at least in the boot sector, MBR15 , and in the ROM
of IBM-compatible extension cards.
Some algorithms, especially cryptographical ones use distinct constants, which are easy to find in code
using IDA.
For example, the MD5 algorithm initializes its own internal variables like this:
var int h0 := 0x67452301
var int h1 := 0xEFCDAB89
var int h2 := 0x98BADCFE
var int h3 := 0x10325476
If you find these four constants used in the code in a row, it is highly probable that this function is related
to MD5.
Another example are the CRC16/CRC32 algorithms, whose calculation algorithms often use precomputed
tables like this one:
Listing 5.3: linux/lib/crc16.c
/** CRC table for the CRC-16. The poly is 0x8005 (x^16 + x^15 + x^2 + 1) */
u16 const crc16_table[256] = {
0x0000, 0xC0C1, 0xC181, 0x0140, 0xC301, 0x03C0, 0x0280, 0xC241,
0xC601, 0x06C0, 0x0780, 0xC741, 0x0500, 0xC5C1, 0xC481, 0x0440,
0xCC01, 0x0CC0, 0x0D80, 0xCD41, 0x0F00, 0xCFC1, 0xCE81, 0x0E40,
...
See also the precomputed table for CRC32: 3.8 on page 482.
In tableless CRC algorithms well-known polynomials are used, for example, 0xEDB88320 for CRC32.
…or by calling a function for comparing memory blocks like memcmp() or any other equivalent code up to
a CMPSB ( .1.6 on page 1018) instruction.
When you find such point you already can say where the loading of the MIDI file starts, also, we could see
the location of the buffer with the contents of the MIDI file, what is used from the buffer, and how.
15 Master Boot Record
704
Dates
Often, one may encounter number like 0x19870116, which is clearly looks like a date (year 1987, 1th
month (January), 16th day). This may be someone’s birthday date (a programmer, his/her relative, child),
or some other important date. The date may also be written in a reverse order, like 0x16011987. American-
style dates are also popular, like 0x01161987.
Well-known example is 0x19540119 (magic number used in UFS2 superblock structure), which is a birthday
date of Marshall Kirk McKusick, prominent FreeBSD contributor.
Stuxnet uses the number “19790509” (not as 32-bit number, but as string, though), and this led to spec-
ulation that the malware is connected to Israel16 .
Also, numbers like those are very popular in amateur-grade cryptography, for example, excerpt from the
secret function internals from HASP3 dongle 17 :
void xor_pwd(void)
{
int i;
pwd^=0x09071966;
for(i=0;i<8;i++)
{
al_buf[i]= pwd & 7; pwd = pwd >> 3;
}
};
for(j=0;j<8;j++)
{
seed *= 0x1989;
seed += 5;
ch[i] |= (tab[(seed>>9)&0x3f]) << (7-j);
}
}
}
DHCP
This applies to network protocols as well. For example, the DHCP protocol’s network packets contains the
so-called magic cookie: 0x63538263. Any code that generates DHCP packets somewhere must embed
this constant into the packet. If we find it in the code we may find where this happens and, not only
that. Any program which can receive DHCP packet must verify the magic cookie, comparing it with the
constant.
For example, let’s take the dhcpcore.dll file from Windows 7 x64 and search for the constant. And we can
find it, twice: it seems that the constant is used in two functions with descriptive names
DhcpExtractOptionsForValidation() and DhcpExtractFullOptions():
Listing 5.4: dhcpcore.dll (Windows 7 x64)
.rdata:000007FF6483CBE8 dword_7FF6483CBE8 dd 63538263h ; DATA XREF:
DhcpExtractOptionsForValidation+79
.rdata:000007FF6483CBEC dword_7FF6483CBEC dd 63538263h ; DATA XREF:
DhcpExtractFullOptions+97
And here are the places where these constants are accessed:
Listing 5.5: dhcpcore.dll (Windows 7 x64)
.text:000007FF6480875F mov eax, [rsi]
.text:000007FF64808761 cmp eax, cs:dword_7FF6483CBE8
.text:000007FF64808767 jnz loc_7FF64817179
705
And:
ST(0) holds the first argument (1) and second one is in [EBX].
18 GitHub
706
.text:3011E91B DD 1E fstp qword ptr [esi]
Excel shows 666 in the cell, finally convincing us that we have found the right point.
If we try the same Excel version, but in x64, we will find only 12 FDIV instructions there, and the one we
looking for is the third one.
tracer.exe -l:excel.exe bpx=excel.exe!BASE+0x1B7FCC,set(st0,666)
It seems that a lot of division operations of float and double types, were replaced by the compiler with
SSE instructions like DIVSD (DIVSD is present 268 times in total).
707
This operation is rare in common programming, but widespread in cryptography, including amateur one.
It’s especially suspicious if the second operand is a big number.
This may point to encrypting/decrypting, checksum computing, etc.
One exception to this observation worth noting is the “canary” ( 1.26.3 on page 279). Its generation and
checking are often done using the XOR instruction.
This AWK script can be used for processing IDA listing (.lst) files:
gawk -e '$2=="xor" { tmp=substr($3, 0, length($3)-1); if (tmp!=$4) if($4!="esp") if ($4!="ebp")⤦
Ç { print $1, $2, tmp, ",", $4 } }' filename.lst
It is also worth noting that this kind of script can also match incorrectly disassembled code ( 5.11.1 on
page 719).
Indeed, if we look in the WRK19 v1.2 source code, this code can be found easily in file
WRK-v1.2\base\ntos\ke\i386\cpu.asm.
As of RCL instruction, I can find it in the ntoskrnl.exe file in Windows 2003 x86 (compiled with MS Visual C
compiler). It is occurred only once there, in RtlExtendedLargeIntegerDivide() function, and this might
be inline assembler code case.
19 Windows Research Kernel
708
5.9 Using magic numbers while tracing
Often, our main goal is to understand how the program uses a value that has been either read from file
or received via network. The manual tracing of a value is often a very labor-intensive task. One of the
simplest techniques for this (although not 100% reliable) is to use your own magic number.
This resembles X-ray computed tomography is some sense: a radiocontrast agent is injected into the
patient’s blood, which is then used to improve the visibility of the patient’s internal structure in to the
X-rays. It is well known how the blood of healthy humans percolates in the kidneys and if the agent is
in the blood, it can be easily seen on tomography, how blood is percolating, and are there any stones or
tumors.
We can take a 32-bit number like 0x0badf00d, or someone’s birth date like 0x11101979 and write this
4-byte number to some point in a file used by the program we investigate.
Then, while tracing this program with tracer in code coverage mode, with the help of grep or just by
searching in the text file (of tracing results), we can easily see where the value has been used and how.
Example of grepable tracer results in cc mode:
0x150bf66 (_kziaia+0x14), e= 1 [MOV EBX, [EBP+8]] [EBP+8]=0xf59c934
0x150bf69 (_kziaia+0x17), e= 1 [MOV EDX, [69AEB08h]] [69AEB08h]=0
0x150bf6f (_kziaia+0x1d), e= 1 [FS: MOV EAX, [2Ch]]
0x150bf75 (_kziaia+0x23), e= 1 [MOV ECX, [EAX+EDX*4]] [EAX+EDX*4]=0xf1ac360
0x150bf78 (_kziaia+0x26), e= 1 [MOV [EBP-4], ECX] ECX=0xf1ac360
This can be used for network packets as well. It is important for the magic number to be unique and not
to be present in the program’s code.
Aside of the tracer, DosBox (MS-DOS emulator) in heavydebug mode is able to write information about all
registers’ states for each executed instruction of the program to a plain text file20 , so this technique may
be useful for DOS programs as well.
5.10 Loops
Whenever your program works with some kind of file, or buffer of some size, it has to be some kind of
decrypting/processing loop inside of the code.
This is a real example of tracer tool output. There was a code which loads some kind of encryted file of
258 bytes. I run it with the intention to get each instruction counts (a DBI tool will serve much better
these days). And I quickly found a piece of code, which executed 259/258 times:
...
709
0x45a710 e= 258 [MOVZX EAX, [EAX+EDX]] [EAX+EDX]=1..6 (156 items skipped) 0xf3, 0xf8, 0xf9, 0⤦
Ç xfc, 0xfd
0x45a714 e= 258 [XOR EAX, ECX] EAX=1..6 (156 items skipped) 0xf3, 0xf8, 0xf9, 0xfc, 0xfd ECX=0⤦
Ç x1f, 0x3e, 0x5d, 0x7c, 0x9b (248 items skipped) 0x1ec2, 0x1ee1, 0x1f00, 0x1f1f, 0x1f3e
0x45a716 e= 258 [MOV ECX, [EBP-254h]] [EBP-254h]=0x218fbd8
0x45a71c e= 258 [MOV EDX, [ECX+10h]] [ECX+10h]=0x21ee4c8
0x45a71f e= 258 [MOV ECX, [EBP-18h]] [EBP-18h]=0..5 (248 items skipped) 0xfd..0x101
0x45a722 e= 258 [MOV [EDX+ECX], AL] AL=0..5 (77 items skipped) 0xe2, 0xee, 0xef, 0xf7, 0xfc
0x45a725 e= 258 [JMP 45A6E4h]
0x45a727 e= 1 [PUSH 5]
0x45a729 e= 1 [MOV ECX, [EBP-254h]] [EBP-254h]=0x218fbd8
0x45a72f e= 1 [CALL 45B500h]
0x45a734 e= 1 [MOV ECX, EAX] EAX=0x218fbd8
0x45a736 e= 1 [CALL 45B710h]
0x45a73b e= 1 [CMP EAX, 5] EAX=5
...
710
Arrays
Sometimes, we can clearly spot an array of 16/32/64-bit values visually, in hex editor.
Here is an example of array of 16-bit values. We see that the first byte in pair is 7 or 8, and the second
looks random:
21 Analog-to-Digital Converter
711
And here is an example of very typical MIPS code.
As we may recall, every MIPS (and also ARM in ARM mode or ARM64) instruction has size of 32 bits (or 4
bytes), so such code is array of 32-bit values.
By looking at this screenshot, we may see some kind of pattern.
Vertical red lines are added for clarity:
712
Sparse files
This is sparse file with data scattered amidst almost empty file. Each space character here is in fact zero
byte (which is looks like space). This is a file to program FPGA (Altera Stratix GX device). Of course, files
like these can be compressed easily, but formats like this one are very popular in scientific and engineering
software where efficient access is important while compactness is not.
713
Compressed file
This file is just some compressed archive. It has relatively high entropy and visually looks just chaotic.
This is how compressed and/or encrypted files looks like.
714
CDFS22
OS installations are usually distributed as ISO files which are copies of CD/DVD discs. Filesystem used is
named CDFS, here is you see file names mixed with some additional data. This can be file sizes, pointers
to another directories, file attributes, etc. This is how typical filesystems may look internally.
715
32-bit x86 executable code
This is how 32-bit x86 executable code looks like. It has not very high entropy, because some bytes
occurred more often than others.
716
BMP graphics files
BMP files are not compressed, so each byte (or group of bytes) describes each pixel. I’ve found this picture
somewhere inside my installed Windows 8.1:
You see that this picture has some pixels which unlikely can be compressed very good (around center),
but there are long one-color lines at top and bottom. Indeed, lines like these also looks as lines during
viewing the file:
717
can do a “snapshot” of all memory and back it up to some place. Then shoot once, the bullet count goes
to 99, do a second “snapshot” and then compare both: it must be a byte somewhere which has been 100
at the beginning, and now it is 99.
Considering the fact that these 8-bit games were often written in assembly language and such variables
were global, it can be said for sure which address in memory has holding the bullet count. If you searched
for all references to the address in the disassembled game code, it was not very hard to find a piece of
code decrementing the bullet count, then to write a NOP instruction there, or a couple of NOP-s, and then
have a game with 100 bullets forever. Games on these 8-bit computers were commonly loaded at the
constant address, also, there were not much different versions of each game (commonly just one version
was popular for a long span of time), so enthusiastic gamers knew which bytes must be overwritten (using
the BASIC’s instruction POKE) at which address in order to hack it. This led to “cheat” lists that contained
POKE instructions, published in magazines related to 8-bit games.
Likewise, it is easy to modify “high score” files, this does not work with just 8-bit games. Notice your score
count and back up the file somewhere. When the “high score” count gets different, just compare the two
files, it can even be done with the DOS utility FC24 (“high score” files are often in binary form).
There will be a point where a couple of bytes are different and it is easy to see which ones are holding
the score number. However, game developers are fully aware of such tricks and may defend the program
against it.
Somewhat similar example in this book is: 9.3 on page 942.
There was a time of ICQ messenger’s popularity, at least in ex-USSR countries. The messenger had a
peculiarity — some users didn’t want to share their online status with everyone. And you had to ask an
authorization from that user. That user could allow you seeing his/her status, or maybe not.
This is what the author of these lines did:
• Added a user.
• A user appeared in a contact-list, in a “wait for authorization” section.
• Closed ICQ.
• Backed up the ICQ database.
• Loaded ICQ again.
• User authorized.
• Closed ICQ and compared two databases.
It turned out: two database differed by only one byte. In the first version: RESU\x03, in the second:
RESU\x02. (“RESU”, presumably, means “USER”, i.e., a header of a structure where all the information
about user was stored.) That means the information about authorization was stored not at the server, but
at the client. Presumably, 2/3 value reflected authorization status.
Windows registry
It is also possible to compare the Windows registry before and after a program installation.
It is a very popular method of finding which registry elements are used by the program. Perhaps, this is
the reason why the “windows registry cleaner” shareware is so popular.
By the way, this is how to dump Windows registry to text files:
reg export HKLM HKLM.reg
reg export HKCU HKCU.reg
reg export HKCR HKCR.reg
reg export HKU HKU.reg
reg export HKCC HKCC.reg
718
Engineering software, CADs, etc
If a software uses proprietary files, you can also investigate something here as well. You save file. Then
you add a dot or line or another primitive. Save file, compare. Or move dot, save file, compare.
Blink-comparator
25
Comparison of files or memory snapshots remind us blink-comparator : a device used by astronomers
in past, intended to find moving celestial objects.
Blink-comparator allows to switch quickly between two photographies shot in different time, so astronomer
would spot the difference visually.
By the way, Pluto was discovered by blink-comparator in 1930.
Unlike ARM and MIPS (where any instruction has a length of 2 or 4 bytes), x86 instructions have variable
size, so any disassembler that starts in the middle of a x86 instruction may produce incorrect results.
As an example:
add [ebp-31F7Bh], cl
dec dword ptr [ecx-3277Bh]
dec dword ptr [ebp-2CF7Bh]
inc dword ptr [ebx-7A76F33Ch]
fdiv st(4), st
db 0FFh
dec dword ptr [ecx-21F7Bh]
dec dword ptr [ecx-22373h]
dec dword ptr [ecx-2276Bh]
dec dword ptr [ecx-22B63h]
dec dword ptr [ecx-22F4Bh]
dec dword ptr [ecx-23343h]
jmp dword ptr [esi-74h]
xchg eax, ebp
clc
std
db 0FFh
db 0FFh
mov word ptr [ebp-214h], cs ; <- disassembler finally found right track here
mov word ptr [ebp-238h], ds
mov word ptr [ebp-23Ch], es
mov word ptr [ebp-240h], fs
mov word ptr [ebp-244h], gs
pushf
pop dword ptr [ebp-210h]
mov eax, [ebp+4]
mov [ebp-218h], eax
lea eax, [ebp+4]
mov [ebp-20Ch], eax
mov dword ptr [ebp-2D0h], 10001h
mov eax, [eax-4]
mov [ebp-21Ch], eax
25 http://go.yurichev.com/17348
719
mov eax, [ebp+0Ch]
mov [ebp-320h], eax
mov eax, [ebp+10h]
mov [ebp-31Ch], eax
mov eax, [ebp+4]
mov [ebp-314h], eax
call ds:IsDebuggerPresent
mov edi, eax
lea eax, [ebp-328h]
push eax
call sub_407663
pop ecx
test eax, eax
jnz short loc_402D7B
There are incorrectly disassembled instructions at the beginning, but eventually the disassembler gets on
the right track.
720
sub al, 0D3h ; 'L'
pop eax
stosb
pop edx
out 0B0h, al
lodsb
push ebx
cdq
out dx, al
sub al, 0Ah
sti
outsd
add dword ptr [edx], 96FCBE4Bh
and eax, 0E537EE4Fh
inc esp
stosd
cdq
push ecx
in al, 0CBh
mov ds:0D114C45Ch, al
mov esi, 659D1985h
db 2Fh ; /
pop rsp
db 64h
retf 0E993h
db 9Ah
721
leave
push rsp
db 16h
722
Listing 5.10: random noise (ARM (Thumb mode))
LSRS R3, R6, #0x12
LDRH R1, [R7,#0x2C]
SUBS R0, #0x55 ; 'U'
ADR R1, loc_3C
LDR R2, [SP,#0x218]
CMP R4, #0x86
SXTB R7, R4
LDR R4, [R1,#0x4C]
STR R4, [R4,R2]
STR R0, [R6,#0x20]
BGT 0xFFFFFF72
LDRH R7, [R2,#0x34]
LDRSH R0, [R2,R4]
LDRB R2, [R7,R2]
DCB 0x17
DCB 0xED
.byte 0x17
.byte 0xED
.byte 0x4B # K
.byte 0x54 # T
723
sltiu $t6, $a3, -0x66AD
lb $t7, -0x4F6($t3)
sd $fp, 0x4B02($a1)
It is also important to keep in mind that cleverly constructed unpacking and decryption code (including
self-modifying) may looks like noise as well, but still execute correctly.
5.12.4 C++
RTTI ( 3.21.1 on page 557)-data may be also useful for C++ class identification.
26 https://github.com/weidai11/cryptopp/blob/b613522794a7633aa2bd81932a98a0b0a51bc04f/twofish.cpp
724
Chapter 6
OS-specific
6.1.2 stdcall
It’s almost the same as cdecl, with the exception that the callee must set ESP to the initial state by
executing the RET x instruction instead of RET,
where x = arguments number * sizeof(int)1 . The caller is not adjusting the stack pointer, there are
no add esp, x instruction.
function:
... do something ...
ret 12
The method is ubiquitous in win32 standard libraries, but not in win64 (see below about win64).
For example, we can take the function from 1.90 on page 97 and change it slightly by adding the __stdcall
modifier:
int __stdcall f2 (int a, int b, int c)
{
return a*b+c;
};
It is to be compiled in almost the same way as 1.91 on page 97, but you will see RET 12 instead of RET.
SP is not updated in the caller.
As a consequence, the number of function arguments can be easily deduced from the RETN n instruction:
just divide n by 4.
1 The size of an int type variable is 4 in x86 systems and 8 in x64 systems
725
Listing 6.3: MSVC 2010
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_c$ = 16 ; size = 4
_f2@12 PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
imul eax, DWORD PTR _b$[ebp]
add eax, DWORD PTR _c$[ebp]
pop ebp
ret 12
_f2@12 ENDP
; ...
push 3
push 2
push 1
call _f2@12
push eax
push OFFSET $SG81369
call _printf
add esp, 8
printf()-like functions are, probably, the only case of functions with a variable number of arguments in
C/C++, but it is easy to illustrate an important difference between cdecl and stdcall with their help. Let’s
start with the idea that the compiler knows the argument count of each printf() function call.
However, the called printf(), which is already compiled and located in MSVCRT.DLL (if we talk about Win-
dows), does not have any information about how much arguments were passed, however it can determine
it from the format string.
Thus, if printf() would be a stdcall function and restored stack pointer to its initial state by counting the
number of arguments in the format string, this could be a dangerous situation, when one programmer’s
typo can provoke a sudden program crash. Thus it is not suitable for such functions to use stdcall, cdecl
is better.
6.1.3 fastcall
That’s the general naming for the method of passing some arguments via registers and the rest via the
stack. It worked faster than cdecl/stdcall on older CPUs (because of smaller stack pressure). It may not
help to gain any significant performance on latest (much more complex) CPUs, however.
It is not standardized, so the various compilers can do it differently. It’s a well known caveat: if you have
two DLLs and the one uses another one, and they are built by different compilers with different fastcall
calling conventions, you can expect problems.
Both MSVC and GCC pass the first and second arguments via ECX and EDX and the rest of the arguments
via the stack.
The stack pointer must be restored to its initial state by the callee (like in stdcall).
function:
.. do something ..
ret 4
For example, we may take the function from 1.90 on page 97 and change it slightly by adding a __fastcall
modifier:
726
int __fastcall f3 (int a, int b, int c)
{
return a*b+c;
};
; ...
mov edx, 2
push 3
lea ecx, DWORD PTR [edx-1]
call @f3@12
push eax
push OFFSET $SG81390
call _printf
add esp, 8
We see that the callee returns SP by using the RETN instruction with an operand.
Which implies that the number of arguments can be deduced easily here as well.
GCC regparm
It is the evolution of fastcall2 in some sense. With the -mregparm option it is possible to set how many
arguments are to be passed via registers (3 is the maximum). Thus, the EAX, EDX and ECX registers are to
be used.
Of course, if the number the of arguments is less than 3, not all 3 registers are to be used.
The caller restores the stack pointer to its initial state.
For example, see ( 1.28.1 on page 305).
Watcom/OpenWatcom
Here it is called “register calling convention”. The first 4 arguments are passed via the EAX, EDX, EBX and
ECX registers. All the rest—via the stack.
These functions have an underscore appended to the function name in order to distinguish them from
those having a different calling convention.
6.1.4 thiscall
This is passing the object’s this pointer to the function-method, in C++.
In MSVC, this is usually passed in the ECX register.
In GCC, the this pointer is passed as the first function-method argument. Thus it will be visible that all
functions in assembly code have an extra argument, in comparison with the source code.
For an example, see ( 3.21.1 on page 542).
2 http://go.yurichev.com/17040
727
6.1.5 x86-64
Windows x64
The method of for passing arguments in Win64 somewhat resembles fastcall. The first 4 arguments are
passed via RCX, RDX, R8 and R9, the rest—via the stack. The caller also must prepare space for 32 bytes
or 4 64-bit values, so then the callee can save there the first 4 arguments. Short functions may use the
arguments’ values just from the registers, but larger ones may save their values for further use.
The caller also must return the stack pointer into its initial state.
This calling convention is also used in Windows x86-64 system DLLs (instead of stdcall in win32).
Example:
#include <stdio.h>
int main()
{
f1(1,2,3,4,5,6,7);
};
main PROC
sub rsp, 72
a$ = 80
b$ = 88
c$ = 96
d$ = 104
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
mov DWORD PTR [rsp+32], r9d
mov DWORD PTR [rsp+24], r8d
mov DWORD PTR [rsp+16], edx
mov DWORD PTR [rsp+8], ecx
sub rsp, 72
728
mov r8d, DWORD PTR b$[rsp]
mov edx, DWORD PTR a$[rsp]
lea rcx, OFFSET FLAT:$SG2937
call printf
add rsp, 72
ret 0
f1 ENDP
Here we clearly see how 7 arguments are passed: 4 via registers and the remaining 3 via the stack.
The code of the f1() function’s prologue saves the arguments in the “scratch space”—a space in the stack
intended exactly for this purpose.
This is arranged so because the compiler cannot be sure that there will be enough registers to use without
these 4, which will otherwise be occupied by the arguments until the function’s execution end.
The “scratch space” allocation in the stack is the caller’s duty.
a$ = 80
b$ = 88
c$ = 96
d$ = 104
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
sub rsp, 72
add rsp, 72
ret 0
f1 ENDP
main PROC
sub rsp, 72
mov edx, 2
mov DWORD PTR [rsp+48], 7
mov DWORD PTR [rsp+40], 6
lea r9d, QWORD PTR [rdx+2]
lea r8d, QWORD PTR [rdx+1]
lea ecx, QWORD PTR [rdx-1]
mov DWORD PTR [rsp+32], 5
call f1
If we compile the example with optimizations, it is to be almost the same, but the “scratch space” will not
be used, because it won’t be needed.
729
Also take a look on how MSVC 2012 optimizes the loading of primitive values into registers by using LEA
( .1.6 on page 1014). MOV would be 1 byte longer here (5 instead of 4).
Another example of such thing is: 8.2.1 on page 789.
The this pointer is passed in RCX, the first argument of the method is in RDX, etc. For an example see: 3.21.1
on page 544.
Linux x64
The way arguments are passed in Linux for x86-64 is almost the same as in Windows, but 6 registers are
used instead of 4 (RDI, RSI, RDX, RCX, R8, R9) and there is no “scratch space”, although the callee may
save the register values in the stack, if it needs/wants to.
N.B.: here the values are written into the 32-bit parts of the registers (e.g., EAX) but not in the whole
64-bit register (RAX). This is because each write to the low 32-bit part of a register automatically clears
the high 32 bits. Supposedly, it was decided in AMD to do so to simplify porting code to x86-64.
730
The calling functions is not using them after the callee’s exit (the author of these lines has never seen any
such case in his practice).
#include <stdio.h>
So yes, one can modify the arguments easily. Of course, if it is not references in C++ ( 3.21.3 on page 558),
and if you don’t modify data to which a pointer points to, then the effect will not propagate outside the
current function.
Theoretically, after the callee’s return, the caller could get the modified argument and use it somehow.
Maybe if it is written directly in assembly language.
For example, code like this will be generated by usual C/C++ compiler:
push 456 ; will be b
push 123 ; will be a
call f ; f() modifies its first argument
add esp, 2*4
Hard to imagine, why anyone would need this, but this is possible in practice. Nevertheless, the C/C++
languages standards don’t offer any way to do so.
void f (int a)
{
modify_a (&a);
printf ("%d\n", a);
731
};
It’s hard to understand how it works until we can see the code:
_a$ = 8
_f PROC
lea eax, DWORD PTR _a$[esp-4] ; just get the address of value in local stack
push eax ; and pass it to modify_a()
call _modify_a
mov ecx, DWORD PTR _a$[esp] ; reload it from the local stack
push ecx ; and pass it to printf()
push OFFSET $SG2796 ; '%d'
call _printf
add esp, 12
ret 0
_f ENDP
The address of the place in the stack where a has been passed is just passed to another function. It
modifies the value addressed by the pointer and then printf() prints the modified value.
The observant reader might ask, what about calling conventions where the function’s arguments are
passed in registers?
That’s a situation where the Shadow Space is used.
The input value is copied from the register to the Shadow Space in the local stack, and then this address
is passed to the other function:
a$ = 48
f PROC
mov DWORD PTR [rsp+8], ecx ; save input value in Shadow Space
sub rsp, 40
lea rcx, QWORD PTR a$[rsp] ; get address of value and pass it to modify_a()
call modify_a
mov edx, DWORD PTR a$[rsp] ; reload value from Shadow Space and pass it to
printf()
lea rcx, OFFSET FLAT:$SG2994 ; '%d'
call printf
add rsp, 40
ret 0
f ENDP
GCC for ARM64 does the same, but this space is called Register Save Area here:
732
Listing 6.13: Optimizing GCC 4.9.1 ARM64
f:
stp x29, x30, [sp, -32]!
add x29, sp, 0 ; setup FP
add x1, x29, 32 ; calculate address of variable in Register Save Area
str w0, [x1,-4]! ; store input value there
mov x0, x1 ; pass address of variable to the modify_a()
bl modify_a
ldr w1, [x29,28] ; load value from the variable and pass it to printf()
adrp x0, .LC0 ; '%d'
add x0, x0, :lo12:.LC0
bl printf ; call printf()
ldp x29, x30, [sp], 32
ret
.LC0:
.string "%d\n"
By the way, a similar usage of the Shadow Space is also considered here: 3.17.1 on page 519.
( https://docs.python.org/3/library/ctypes.html )
In fact, we can modify ctypes module (or any other caller code), so that it will successfully call external
cdecl or stdcall functions, without knowledge, which is where. (Number of arguments, however, is to be
specified).
This is possible to solve using maybe 5-10 x86 assembly instructions in caller. Try to find out these.
I wanted to see, which functions are called during run, and when. However, I was in hurry and had
no time to deduce arguments count for each function, let alone data types. So each function in my
replacement DLL had no argument whatsoever. But everything worked, because all functions had cdecl
calling convention. (It wouldn’t work if functions had stdcall calling convention.) It also worked for x64
version.
And then I did a next step: I deduced argument types for some functions. But I made several mistakes,
for example, the original function took 3 arguments, but I knew only about 2, etc.
Still, it worked. At the beginning, my replacement DLL just ignored all arguments. Then, it ignored the
3rd argument.
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6.2 Thread Local Storage
TLS is a data area, specific to each thread. Every thread can store what it needs there. One well-known
example is the C standard global variable errno.
Multiple threads may simultaneously call functions which return an error code in errno, so a global variable
will not work correctly here for multi-threaded programs, so errno must be stored in the TLS.
In the C++11 standard, a new thread_local modifier was added, showing that each thread has its own
version of the variable, it can be initialized, and it is located in the TLS 3 :
int main()
{
std::cout << tmp << std::endl;
};
Win32
One solution is to add __declspec( thread ) modifier to the global variable, then it will be allocated in
the TLS (line 9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book:
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state;
10
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 my_srand(0x12345678);
26 printf ("%d\n", my_rand());
3 C11 also has thread support, optional though
734
27 };
Hiew shows us that there is a new PE section in the executable file: .tls.
_DATA SEGMENT
$SG84851 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
_init$ = 8 ; size = 4
_my_srand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state[ecx], eax
ret 0
_my_srand ENDP
_my_rand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
imul eax, DWORD PTR _rand_state[ecx], 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state[ecx], eax
and eax, 32767 ; 00007fffH
ret 0
_my_rand ENDP
_TEXT ENDS
rand_state is now in the TLS segment, and each thread has its own version of this variable.
Here is how it’s accessed: load the address of the TIB from FS:2Ch, then add an additional index (if needed),
then calculate the address of the TLS segment.
Then it’s possible to access the rand_state variable through the ECX register, which points to an unique
area in each thread.
The FS: selector is familiar to every reverse engineer, it is specially used to always point to TIB, so it would
be fast to load the thread-specific data.
The GS: selector is used in Win64 and the address of the TLS is 0x58:
_DATA SEGMENT
$SG85451 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
init$ = 8
my_srand PROC
mov edx, DWORD PTR _tls_index
735
mov rax, QWORD PTR gs:88 ; 58h
mov r8d, OFFSET FLAT:rand_state
mov rax, QWORD PTR [rax+rdx*8]
mov DWORD PTR [r8+rax], ecx
ret 0
my_srand ENDP
my_rand PROC
mov rax, QWORD PTR gs:88 ; 58h
mov ecx, DWORD PTR _tls_index
mov edx, OFFSET FLAT:rand_state
mov rcx, QWORD PTR [rax+rcx*8]
imul eax, DWORD PTR [rcx+rdx], 1664525 ; 0019660dH
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR [rcx+rdx], eax
and eax, 32767 ; 00007fffH
ret 0
my_rand ENDP
_TEXT ENDS
Let’s say, we want to set some fixed value to rand_state, so in case the programmer forgets to, the
rand_state variable would be initialized to some constant anyway (line 9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book:
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state=1234;
10
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 printf ("%d\n", my_rand());
26 };
The code is not different from what we already saw, but in IDA we see:
.tls:00404000 ; Segment type: Pure data
.tls:00404000 ; Segment permissions: Read/Write
.tls:00404000 _tls segment para public 'DATA' use32
.tls:00404000 assume cs:_tls
.tls:00404000 ;org 404000h
.tls:00404000 TlsStart db 0 ; DATA XREF: .rdata:TlsDirectory
.tls:00404001 db 0
.tls:00404002 db 0
.tls:00404003 db 0
.tls:00404004 dd 1234
.tls:00404008 TlsEnd db 0 ; DATA XREF: .rdata:TlsEnd_ptr
...
736
1234 is there and every time a new thread starts, a new TLS is allocated for it, and all this data, including
1234, will be copied there.
This is a typical scenario:
• Thread A is started. A TLS is created for it, 1234 is copied to rand_state.
• The my_rand() function is called several times in thread A.
rand_state is different from 1234.
• Thread B is started. A TLS is created for it, 1234 is copied to rand_state, while thread A has a
different value in the same variable.
TLS callbacks
But what if the variables in the TLS have to be filled with some data that must be prepared in some unusual
way?
Let’s say, we’ve got the following task: the programmer can forget to call the my_srand() function to
initialize the PRNG, but the generator has to be initialized at start with something truly random, instead
of 1234. This is a case in which TLS callbacks can be used.
The following code is not very portable due to the hack, but nevertheless, you get the idea.
What we do here is define a function (tls_callback()) which is to be called before the process and/or
thread start.
The function initializes the PRNG with the value returned by GetTickCount() function.
#include <stdint.h>
#include <windows.h>
#include <winnt.h>
#pragma data_seg(".CRT$XLB")
PIMAGE_TLS_CALLBACK p_thread_callback = tls_callback;
#pragma data_seg()
int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}
int main()
{
// rand_state is already initialized at the moment (using GetTickCount())
printf ("%d\n", my_rand());
};
737
.text:00401026 push eax
.text:00401027 call my_srand
.text:0040102C pop ecx
.text:0040102D retn 0Ch
.text:0040102D TlsCallback_0 endp
...
...
TLS callback functions are sometimes used in unpacking routines to obscure their processing.
Some people may be confused and be in the dark that some code executed right before the OEP4 .
Linux
This is not the standard C/C++ modifier, but a rather GCC-specific one 5 .
The GS: selector is also used to access the TLS, but in a somewhat different way:
More about it: [Ulrich Drepper, ELF Handling For Thread-Local Storage, (2013)]6 .
738
This separation is crucial for the safety of the OS: it is very important not to give to any process the
possibility to screw up something in other processes or even in the OS kernel. On the other hand, a
failing driver or error inside the OS’s kernel usually leads to a kernel panic or BSOD7 .
The protection in the x86 processors allows to separate everything into 4 levels of protection (rings), but
both in Linux and in Windows only two are used: ring0 (“kernel space”) and ring3 (“user space”).
System calls (syscall-s) are a point where these two areas are connected.
It can be said that this is the main API provided to applications.
As in Windows NT, the syscalls table resides in the SSDT8 .
The usage of syscalls is very popular among shellcode and computer viruses authors, because it is hard
to determine the addresses of needed functions in the system libraries, but it is easier to use syscalls.
However, much more code has to be written due to the lower level of abstraction of the API.
It is also worth noting that the syscall numbers may be different in various OS versions.
6.3.1 Linux
In Linux, a syscall is usually called via int 0x80. The call’s number is passed in the EAX register, and any
other parameters —in the other registers.
_start:
mov edx,len ; buffer len
mov ecx,msg ; buffer
mov ebx,1 ; file descriptor. 1 is for stdout
mov eax,4 ; syscall number. 4 is for sys_write
int 0x80
section .data
Compilation:
nasm -f elf32 1.s
ld 1.o
6.3.2 Windows
Here they are called via int 0x2e or using the special x86 instruction SYSENTER.
The full list of syscalls in Windows: http://go.yurichev.com/17320.
Further reading:
“Windows Syscall Shellcode” by Piotr Bania: http://go.yurichev.com/17321.
6.4 Linux
6.4.1 Position-independent code
While analyzing Linux shared (.so) libraries, one may frequently spot this code pattern:
7 Blue Screen of Death
8 System Service Dispatch Table
739
Listing 6.20: libc-2.17.so x86
.text:0012D5E3 __x86_get_pc_thunk_bx proc near ; CODE XREF: sub_17350+3
.text:0012D5E3 ; sub_173CC+4 ...
.text:0012D5E3 mov ebx, [esp+0]
.text:0012D5E6 retn
.text:0012D5E6 __x86_get_pc_thunk_bx endp
...
...
...
All pointers to strings are corrected by some constants and the value in EBX, which is calculated at the
beginning of each function.
This is the so-called PIC, it is intended to be executable if placed at any random point of memory, that is
why it cannot contain any absolute memory addresses.
PIC was crucial in early computer systems and is still crucial today in embedded systems without virtual
memory support (where all processes are placed in a single continuous memory block).
It is also still used in *NIX systems for shared libraries, since they are shared across many processes
while loaded in memory only once. But all these processes can map the same shared library at different
addresses, so that is why a shared library has to work correctly without using any absolute addresses.
Let’s do a simple experiment:
#include <stdio.h>
int global_variable=123;
Let’s compile it in GCC 4.7.3 and see the resulting .so file in IDA:
gcc -fPIC -shared -O3 -o 1.so 1.c
740
.text:00000443 retn
.text:00000443 __x86_get_pc_thunk_bx endp
.text:00000570 public f1
.text:00000570 f1 proc near
.text:00000570
.text:00000570 var_1C = dword ptr -1Ch
.text:00000570 var_18 = dword ptr -18h
.text:00000570 var_14 = dword ptr -14h
.text:00000570 var_8 = dword ptr -8
.text:00000570 var_4 = dword ptr -4
.text:00000570 arg_0 = dword ptr 4
.text:00000570
.text:00000570 sub esp, 1Ch
.text:00000573 mov [esp+1Ch+var_8], ebx
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, ds:(global_variable_ptr - 2000h)[ebx]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, (aReturningD - 2000h)[ebx] ; "returning %d\n"
.text:00000594 add esi, [esp+1Ch+arg_0]
.text:00000598 mov [esp+1Ch+var_18], eax
.text:0000059C mov [esp+1Ch+var_1C], 1
.text:000005A3 mov [esp+1Ch+var_14], esi
.text:000005A7 call ___printf_chk
.text:000005AC mov eax, esi
.text:000005AE mov ebx, [esp+1Ch+var_8]
.text:000005B2 mov esi, [esp+1Ch+var_4]
.text:000005B6 add esp, 1Ch
.text:000005B9 retn
.text:000005B9 f1 endp
That’s it: the pointers to «returning %d\n» and global_variable are to be corrected at each function exe-
cution.
The __x86_get_pc_thunk_bx() function returns in EBX the address of the point after a call to itself (0x57C
here).
That’s a simple way to get the value of the program counter (EIP) at some point. The 0x1A84 constant
is related to the difference between this function’s start and the so-called Global Offset Table Proce-
dure Linkage Table (GOT PLT), the section right after the Global Offset Table (GOT), where the pointer
to global_variable is. IDA shows these offsets in their processed form to make them easier to understand,
but in fact the code is:
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, [ebx-0Ch]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, [ebx-1A30h]
Here EBX points to the GOT PLT section and to calculate a pointer to global_variable (which is stored in
the GOT), 0xC must be subtracted.
To calculate pointer to the «returning %d\n» string, 0x1A30 must be subtracted.
By the way, that is the reason why the AMD64 instruction set supports RIP9 -relative addressing — to
simplify PIC-code.
Let’s compile the same C code using the same GCC version, but for x64.
IDA would simplify the resulting code but would suppress the RIP-relative addressing details, so we are
going to use objdump instead of IDA to see everything:
0000000000000720 <f1>:
720: 48 8b 05 b9 08 20 00 mov rax,QWORD PTR [rip+0x2008b9] ;
200fe0 <_DYNAMIC+0x1d0>
727: 53 push rbx
728: 89 fb mov ebx,edi
9 program counter in AMD64
741
72a: 48 8d 35 20 00 00 00 lea rsi,[rip+0x20] ; 751 <_fini+0x9>
731: bf 01 00 00 00 mov edi,0x1
736: 03 18 add ebx,DWORD PTR [rax]
738: 31 c0 xor eax,eax
73a: 89 da mov edx,ebx
73c: e8 df fe ff ff call 620 <__printf_chk@plt>
741: 89 d8 mov eax,ebx
743: 5b pop rbx
744: c3 ret
0x2008b9 is the difference between the address of the instruction at 0x720 and global_variable, and 0x20
is the difference between the address of the instruction at 0x72A and the «returning %d\n» string.
As you might see, the need to recalculate addresses frequently makes execution slower (it is better in
x64, though).
So it is probably better to link statically if you care about performance [see: Agner Fog, Optimizing software
in C++ (2015)].
Windows
The PIC mechanism is not used in Windows DLLs. If the Windows loader needs to load DLL on another
base address, it “patches” the DLL in memory (at the FIXUP places) in order to correct all addresses.
This implies that several Windows processes cannot share an once loaded DLL at different addresses in
different process’ memory blocks — since each instance that’s loaded in memory is fixed to work only at
these addresses..
Let’s see if we can fool the uptime utility. As we know, it tells how long the computer has been working.
With the help of strace( 7.2.3 on page 781), it is possible to see that the utility takes this information the
/proc/uptime file:
$ strace uptime
...
open("/proc/uptime", O_RDONLY) = 3
lseek(3, 0, SEEK_SET) = 0
read(3, "416166.86 414629.38\n", 2047) = 20
...
It is not a real file on disk, it is a virtual one and its contents are generated on fly in the Linux kernel. There
are just two numbers:
$ cat /proc/uptime
416690.91 415152.03
10
What we can learn from Wikipedia :
The first number is the total number of seconds the system has been up. The second
number is how much of that time the machine has spent idle, in seconds.
Let’s try to write our own dynamic library with the open(), read(), close() functions working as we need.
At first, our open() will compare the name of the file to be opened with what we need and if it is so, it will
write down the descriptor of the file opened.
Second, read(), if called for this file descriptor, will substitute the output, and in the rest of the cases will
call the original read() from libc.so.6. And also close(), will note if the file we are currently following is to
be closed.
10 https://en.wikipedia.org/wiki/Uptime
742
We are going to use the dlopen() and dlsym() functions to determine the original function addresses in
libc.so.6.
We need them because we must pass control to the “real” functions.
On the other hand, if we intercepted strcmp() and monitored each string comparisons in the program,
then we would have to implement our version of strcmp(), and not use the original function 11 , that would
be easier.
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <dlfcn.h>
#include <string.h>
inited = true;
}
743
};
if (fd==opened_fd)
opened_fd=0; // the file is not opened anymore
return (*close_ptr)(fd);
};
( Source code )
Let’s compile it as common dynamic library:
gcc -fpic -shared -Wall -o fool_uptime.so fool_uptime.c -ldl
Let’s run uptime while loading our library before the others:
LD_PRELOAD=`pwd`/fool_uptime.so uptime
And we see:
01:23:02 up 24855 days, 3:14, 3 users, load average: 0.00, 0.01, 0.05
If the LD_PRELOAD
environment variable always points to the filename and path of our library, it is to be loaded for all starting
programs.
More examples:
• Very simple interception of the strcmp() (Yong Huang) http://go.yurichev.com/17143
• Kevin Pulo—Fun with LD_PRELOAD. A lot of examples and ideas. yurichev.com
• File functions interception for compression/decompression files on fly (zlibc). http://go.yurichev.
com/17146
6.5 Windows NT
6.5.1 CRT (win32)
Does the program execution start right at the main() function? No, it does not.
If we would open any executable file in IDA or HIEW, we can see OEP pointing to some another code block.
This code is doing some maintenance and preparations before passing control flow to our code. It is called
startup-code or CRT code (C RunTime).
The main() function takes an array of the arguments passed on the command line, and also one with
environment variables. But in fact a generic string is passed to the program, the CRT code finds the
spaces in it and cuts it in parts. The CRT code also prepares the environment variables array envp.
As for GUI13 win32 applications, WinMain is used instead of main(), having its own arguments:
13 Graphical User Interface
744
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
);
745
54 call __ioinit
55 test eax, eax
56 jge short loc_4010D9
57 push 1Bh
58 call __amsg_exit
59 pop ecx
60
61 loc_4010D9: ; CODE XREF: ___tmainCRTStartup+8B
62 call ds:GetCommandLineA
63 mov dword_40B7F8, eax
64 call ___crtGetEnvironmentStringsA
65 mov dword_40AC60, eax
66 call __setargv
67 test eax, eax
68 jge short loc_4010FF
69 push 8
70 call __amsg_exit
71 pop ecx
72
73 loc_4010FF: ; CODE XREF: ___tmainCRTStartup+B1
74 call __setenvp
75 test eax, eax
76 jge short loc_401110
77 push 9
78 call __amsg_exit
79 pop ecx
80
81 loc_401110: ; CODE XREF: ___tmainCRTStartup+C2
82 push 1
83 call __cinit
84 pop ecx
85 test eax, eax
86 jz short loc_401123
87 push eax
88 call __amsg_exit
89 pop ecx
90
91 loc_401123: ; CODE XREF: ___tmainCRTStartup+D6
92 mov eax, envp
93 mov dword_40AC80, eax
94 push eax ; envp
95 push argv ; argv
96 push argc ; argc
97 call _main
98 add esp, 0Ch
99 mov [ebp+var_20], eax
100 cmp [ebp+var_1C], 0
101 jnz short $LN28
102 push eax ; uExitCode
103 call $LN32
104
105 $LN28: ; CODE XREF: ___tmainCRTStartup+105
106 call __cexit
107 jmp short loc_401186
108
109
110 $LN27: ; DATA XREF: .rdata:stru_4092D0
111 mov eax, [ebp+ms_exc.exc_ptr] ; Exception filter 0 for function 401044
112 mov ecx, [eax]
113 mov ecx, [ecx]
114 mov [ebp+var_24], ecx
115 push eax
116 push ecx
117 call __XcptFilter
118 pop ecx
119 pop ecx
120
121 $LN24:
122 retn
123
746
124
125 $LN14: ; DATA XREF: .rdata:stru_4092D0
126 mov esp, [ebp+ms_exc.old_esp] ; Exception handler 0 for function 401044
127 mov eax, [ebp+var_24]
128 mov [ebp+var_20], eax
129 cmp [ebp+var_1C], 0
130 jnz short $LN29
131 push eax ; int
132 call __exit
133
134
135 $LN29: ; CODE XREF: ___tmainCRTStartup+135
136 call __c_exit
137
138 loc_401186: ; CODE XREF: ___tmainCRTStartup+112
139 mov [ebp+ms_exc.disabled], 0FFFFFFFEh
140 mov eax, [ebp+var_20]
141 call __SEH_epilog4
142 retn
Here we can see calls to GetCommandLineA() (line 62), then to setargv() (line 66) and setenvp() (line
74), which apparently fill the global variables argc, argv, envp.
Finally, main() is called with these arguments (line 97).
There are also calls to functions with self-describing names like heap_init() (line 35), ioinit() (line 54).
The heap is indeed initialized in the CRT. If you try to use malloc() in a program without CRT, it will exit
abnormally with the following error:
runtime error R6030
- CRT not initialized
Global object initializations in C++ is also occur in the CRT before the execution of main(): 3.21.4 on
page 564.
The value that main() returns is passed to cexit(), or in $LN32, which in turn calls doexit().
Is it possible to get rid of the CRT? Yes, if you know what you are doing.
The MSVC’s linker has the /ENTRY option for setting an entry point.
#include <windows.h>
int main()
{
MessageBox (NULL, "hello, world", "caption", MB_OK);
};
We are getting a runnable .exe with size 2560 bytes, that has a PE header in it, instructions calling
MessageBox, two strings in the data segment, the MessageBox function imported from user32.dll and
nothing else.
This works, but you cannot write WinMain with its 4 arguments instead of main().
To be precise, you can, but the arguments are not prepared at the moment of execution.
By the way, it is possible to make the .exe even shorter by aligning the PE sections at less than the default
4096 bytes.
cl no_crt.c user32.lib /link /entry:main /align:16
Linker says:
LINK : warning LNK4108: /ALIGN specified without /DRIVER; image may not run
747
We get an .exe that’s 720 bytes. It can be executed in Windows 7 x86, but not in x64 (an error message
will be shown when you try to execute it).
With even more efforts, it is possible to make the executable even shorter, but as you can see, compatibility
problems arise quickly.
6.5.2 Win32 PE
PE is an executable file format used in Windows. The difference between .exe, .dll and .sys is that .exe
and .sys usually do not have exports, only imports.
A DLL14 , just like any other PE-file, has an entry point (OEP) (the function DllMain() is located there) but
this function usually does nothing. .sys is usually a device driver. As of drivers, Windows requires the
checksum to be present in the PE file and for it to be correct 15 .
Starting at Windows Vista, a driver’s files must also be signed with a digital signature. It will fail to load
otherwise.
Every PE file begins with tiny DOS program that prints a message like “This program cannot be run in DOS
mode.”—if you run this program in DOS or Windows 3.1 (OS-es which are not aware of the PE format), this
message will be printed.
Terminology
Base address
The problem is that several module authors can prepare DLL files for others to use and it is not possible
to reach an agreement which addresses is to be assigned to whose modules.
So that is why if two necessary DLLs for a process have the same base address, one of them will be
loaded at this base address, and the other—at some other free space in process memory, and each
virtual addresses in the second DLL will be corrected.
With MSVC the linker often generates the .exe files with a base address of 0x400000 22 , and with the code
section starting at 0x401000. This means that the RVA of the start of the code section is 0x1000.
23
DLLs are often generated by MSVC’s linker with a base address of 0x10000000 .
14 Dynamic-Link Library
15 For example, Hiew( 7.1 on page 780) can calculate it
16 Virtual Address
17 Relative Virtual Address
18 Import Address Table
19 Matt Pietrek, An In-Depth Look into the Win32 Portable Executable File Format, (2002)]
20 Import Name Table
21 Matt Pietrek, An In-Depth Look into the Win32 Portable Executable File Format, (2002)]
22 The origin of this address choice is described here: MSDN
23 This can be changed by the /BASE linker option
748
There is also another reason to load modules at various base addresses, in this case random ones. It is
ASLR.
A shellcode trying to get executed on a compromised system must call system functions, hence, know
their addresses.
In older OS (in Windows NT line: before Windows Vista), system DLL (like kernel32.dll, user32.dll) were
always loaded at known addresses, and if we also recall that their versions rarely changed, the addresses
of functions were fixed and shellcode could call them directly.
In order to avoid this, the ASLR method loads your program and all modules it needs at random base
addresses, different every time.
ASLR support is denoted in a PE file by setting the flag
IMAGE_DLL_CHARACTERISTICS_DYNAMIC_BASE [see Mark Russinovich, Microsoft Windows Internals].
Subsystem
OS version
A PE file also specifies the minimal Windows version it needs in order to be loadable.
The table of version numbers stored in the PE file and corresponding Windows codenames is here.
For example, MSVC 2005 compiles .exe files for running on Windows NT4 (version 4.00), but MSVC 2008
does not (the generated files have a version of 5.00, at least Windows 2000 is needed to run them).
MSVC 2012 generates .exe files of version 6.00 by default, targeting at least Windows Vista. However, by
changing the compiler’s options25 , it is possible to force it to compile for Windows XP.
Sections
749
• .bss—uninitialized data (BSS)
• .tls—thread local storage (TLS)
• .rsrc—resources
• .CRT—may present in binary files compiled by ancient MSVC versions
PE file packers/encryptors often garble section names or replace the names with their own.
26
MSVC allows you to declare data in arbitrarily named section .
Some compilers and linkers can add a section with debugging symbols and other debugging information
(MinGW for instance). However it is not so in latest versions of MSVC (separate PDB files are used there
for this purpose).
27
A word about terminology: PointerToRawData is called “Offset” in Hiew and VirtualAddress is called “RVA”
there.
Data section
Data section in file can be smaller than in memory. For example, some variables can be initialized, some
are not. Compiler and linker will collect them all into one section, but the first part of it is initialized and
allocated in file, while another is absent in file (of course, to make it smaller). VirtualSize will be equal to
the size of section in memory, and SizeOfRawData — to size of section in file.
IDA can show the border between initialized and not initialized parts like that:
...
.data:10017FFA db 0
.data:10017FFB db 0
.data:10017FFC db 0
.data:10017FFD db 0
.data:10017FFE db 0
.data:10017FFF db 0
.data:10018000 db ? ;
.data:10018001 db ? ;
.data:10018002 db ? ;
.data:10018003 db ? ;
.data:10018004 db ? ;
.data:10018005 db ? ;
...
26 MSDN
27 MSDN
750
.rdata — read-only data section
Strings are usually located here (because they have const char* type), other variables marked as const,
imported function names.
See also: 3.3 on page 468.
Relocations (relocs)
The base address of the module is 0x400000, the RVA of the global variable is 0x10000.
If the module is loaded at base address 0x500000, the real address of the global variable must be 0x510000.
As we can see, the address of variable is encoded in the instruction MOV, after the byte 0xA1.
That is why the address of the 4 bytes after 0xA1, is written in the relocs table.
If the module is loaded at a different base address, the OS loader enumerates all addresses in the table,
finds each 32-bit word the address points to, subtracts the original base address from it (we get the RVA
here), and adds the new base address to it.
If a module is loaded at its original base address, nothing happens.
All global variables can be treated like that.
Relocs may have various types, however, in Windows for x86 processors, the type is usually
IMAGE_REL_BASED_HIGHLOW.
By the way, relocs are darkened in Hiew, for example: fig.1.22. (You have to circumvent these bytes
during patching.)
OllyDbg underlines the places in memory to which relocs are to be applied, for example: fig.1.53.
As we all know, any executable program must use the OS’s services and other DLL-libraries somehow.
It can be said that functions from one module (usually DLL) must be connected somehow to the points of
their calls in other modules (.exe-file or another DLL).
For this, each DLL has an “exports” table, which consists of functions plus their addresses in a module.
And every .exe file or DLL has “imports”, a table of functions it needs for execution including list of DLL
filenames.
After loading the main .exe-file, the OS loader processes imports table: it loads the additional DLL-files,
finds function names among the DLL exports and writes their addresses down in the IAT of the main
.exe-module.
As we can see, during loading the loader must compare a lot of function names, but string comparison
is not a very fast procedure, so there is a support for “ordinals” or “hints”, which are function numbers
stored in the table, instead of their names.
That is how they can be located faster when loading a DLL. Ordinals are always present in the “export”
table.
28 Even in .exe files for MS-DOS
751
For example, a program using the MFC29 library usually loads mfc*.dll by ordinals, and in such programs
there are no MFC function names in INT.
When loading such programs in IDA, it will ask for a path to the mfc*.dll files in order to determine the
function names.
If you don’t tell IDA the path to these DLLs, there will be mfc80_123 instead of function names.
Imports section
Often a separate section is allocated for the imports table and everything related to it (with name like
.idata), however, this is not a strict rule.
Imports are also a confusing subject because of the terminological mess. Let’s try to collect all information
in one place.
Figure 6.1: A scheme that unites all PE-file structures related to imports
29 Microsoft Foundation Classes
752
The main structure is the array IMAGE_IMPORT_DESCRIPTOR. Each element for each DLL being imported.
Each element holds the RVA address of the text string (DLL name) (Name).
OriginalFirstThunk is the RVA address of the INT table. This is an array of RVA addresses, each of which
points to a text string with a function name. Each string is prefixed by a 16-bit integer (“hint”)—“ordinal”
of function.
While loading, if it is possible to find a function by ordinal, then the strings comparison will not occur. The
array is terminated by zero.
There is also a pointer to the IAT table named FirstThunk, it is just the RVA address of the place where the
loader writes the addresses of the resolved functions.
The points where the loader writes addresses are marked by IDA like this: __imp_CreateFileA, etc.
There are at least two ways to use the addresses written by the loader.
• The code will have instructions like call __imp_CreateFileA, and since the field with the address of
the imported function is a global variable in some sense, the address of the call instruction (plus 1
or 2) is to be added to the relocs table, for the case when the module is loaded at a different base
address.
But, obviously, this may enlarge relocs table significantly.
Because there are might be a lot of calls to imported functions in the module.
Furthermore, large relocs table slows down the process of loading modules.
• For each imported function, there is only one jump allocated, using the JMP instruction plus a reloc
to it. Such points are also called “thunks”.
All calls to the imported functions are just CALL instructions to the corresponding “thunk”. In this
case, additional relocs are not necessary because these CALL-s have relative addresses and do not
need to be corrected.
These two methods can be combined.
Possible, the linker creates individual “thunk”s if there are too many calls to the function, but not done by
default.
By the way, the array of function addresses to which FirstThunk is pointing is not necessary to be lo-
cated in the IAT section. For example, the author of these lines once wrote the PE_add_import30 utility for
adding imports to an existing .exe-file.
Some time earlier, in the previous versions of the utility, at the place of the function you want to substitute
with a call to another DLL, my utility wrote the following code:
MOV EAX, [yourdll.dll!function]
JMP EAX
FirstThunk points to the first instruction. In other words, when loading yourdll.dll, the loader writes the
address of the function function right in the code.
It also worth noting that a code section is usually write-protected, so my utility adds the
IMAGE_SCN_MEM_WRITE flag for code section. Otherwise, the program to crash while loading with error
code 5 (access denied).
One might ask: what if I supply a program with a set of DLL files which is not supposed to change (including
addresses of all DLL functions), is it possible to speed up the loading process?
Yes, it is possible to write the addresses of the functions to be imported into the FirstThunk arrays in
advance. The Timestamp field is present in the
IMAGE_IMPORT_DESCRIPTOR structure.
If a value is present there, then the loader compares this value with the date-time of the DLL file.
If the values are equal, then the loader does not do anything, and the loading of the process can be faster.
This is called “old-style binding” 31 .
The BIND.EXE utility in Windows SDK is for this. For speeding up the loading of your program, Matt Pietrek
in Matt Pietrek, An In-Depth Look into the Win32 Portable Executable File Format, (2002)]32 , suggests to
30 yurichev.com
31 MSDN. There is also the “new-style binding”.
32 Also available as http://go.yurichev.com/17318
753
do the binding shortly after your program installation on the computer of the end user.
In the standard DLLs from the Windows installation, IAT often is located right at the beginning of the
PE file. Supposedly, it is made so for optimization.
While loading, the .exe file is not loaded into memory as a whole (recall huge install programs which are
started suspiciously fast), it is “mapped”, and loaded into memory in parts as they are accessed.
Probably, Microsoft developers decided it will be faster.
Resources
Resources in a PE file are just a set of icons, pictures, text strings, dialog descriptions.
Perhaps they were separated from the main code, so all these things could be multilingual, and it would
be simpler to pick text or picture for the language that is currently set in the OS.
As a side effect, they can be edited easily and saved back to the executable file, even if one does not
have special knowledge, by using the ResHack editor, for example ( 6.5.2).
.NET
.NET programs are not compiled into machine code but into a special bytecode. Strictly speaking, there
is bytecode instead of the usual x86 code in the .exe file, however, the entry point (OEP) points to this
tiny fragment of x86 code:
jmp mscoree.dll!_CorExeMain
TLS
This section holds initialized data for the TLS( 6.2 on page 734) (if needed). When a new thread start, its
TLS data is initialized using the data from this section.
Aside from that, the PE file specification also provides initialization of the TLS section, the so-called TLS
callbacks.
If they are present, they are to be called before the control is passed to the main entry point (OEP).
This is used widely in the PE file packers/encryptors.
Tools
754
• PE_patcher37 —simple tool for patching PE executables.
• PE_search_str_refs38 —simple tool for searching for a function in PE executables which use some text
string.
Further reading
39
• Daniel Pistelli—The .NET File Format
In Windows, the SEH is intended for exceptions handling, nevertheless, it is language-agnostic, not related
to C++ or OOP in any way.
Here we are going to take a look at SEH in its isolated (from C++ and MSVC extensions) form.
Each running process has a chain of SEH handlers, each TIB has the address of the most recently defined
handler.
When an exception occurs (division by zero, incorrect address access, user exception triggered by calling
the RaiseException() function), the OS finds the last handler in the TIB and calls it, passing exception
kind and all information about the CPU state (register values, etc.) at the moment of the exception.
The exception handler considering the exception, does it see something familiar? If so, it handles the
exception.
If not, it signals to the OS that it cannot handle it and the OS calls the next handler in the chain, until a
handler which is able to handle the exception is be found.
At the very end of the chain there a standard handler that shows the well-known dialog box, informing the
user about a process crash, some technical information about the CPU state at the time of the crash, and
offering to collect all information and send it to developers in Microsoft.
755
Figure 6.3: Windows XP
756
Figure 6.5: Windows 8.1
DWORD new_value=1234;
if (ExceptionRecord->ExceptionCode==0xE1223344)
{
printf ("That's for us\n");
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else if (ExceptionRecord->ExceptionCode==EXCEPTION_ACCESS_VIOLATION)
{
printf ("ContextRecord->Eax=0x%08X\n", ContextRecord->Eax);
// will it be possible to 'fix' it?
printf ("Trying to fix wrong pointer address\n");
ContextRecord->Eax=(DWORD)&new_value;
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else
{
printf ("We do not handle this\n");
// someone else's problem
return ExceptionContinueSearch;
};
40 Also available as http://go.yurichev.com/17293
757
}
int main()
{
DWORD handler = (DWORD)except_handler; // take a pointer to our handler
return 0;
}
So each “handler” field points to a handler and an each “prev” field points to the previous record in the
chain of exception handlers. The last record has 0xFFFFFFFF (-1) in the “prev” field.
758
TIB Stack
+4: … Prev=0xFFFFFFFF
Prev
Prev
After our handler is installed, we call RaiseException() 41 . This is an user exception. The handler checks
the code. If the code is 0xE1223344, it returning ExceptionContinueExecution, which means that han-
dler corrected the CPU state (it is usually a correction of the EIP/ESP registers) and the OS can resume the
execution of the thread. If you alter slightly the code so the handler returns ExceptionContinueSearch,
then the OS will call the other handlers, and it’s unlikely that one who can handle it will be found, since no
one will have any information about it (rather about its code). You will see the standard Windows dialog
about a process crash.
What is the difference between a system exceptions and a user one? Here are the system ones:
as defined in WinBase.h as defined in ntstatus.h value
EXCEPTION_ACCESS_VIOLATION STATUS_ACCESS_VIOLATION 0xC0000005
EXCEPTION_DATATYPE_MISALIGNMENT STATUS_DATATYPE_MISALIGNMENT 0x80000002
EXCEPTION_BREAKPOINT STATUS_BREAKPOINT 0x80000003
EXCEPTION_SINGLE_STEP STATUS_SINGLE_STEP 0x80000004
EXCEPTION_ARRAY_BOUNDS_EXCEEDED STATUS_ARRAY_BOUNDS_EXCEEDED 0xC000008C
EXCEPTION_FLT_DENORMAL_OPERAND STATUS_FLOAT_DENORMAL_OPERAND 0xC000008D
EXCEPTION_FLT_DIVIDE_BY_ZERO STATUS_FLOAT_DIVIDE_BY_ZERO 0xC000008E
EXCEPTION_FLT_INEXACT_RESULT STATUS_FLOAT_INEXACT_RESULT 0xC000008F
EXCEPTION_FLT_INVALID_OPERATION STATUS_FLOAT_INVALID_OPERATION 0xC0000090
EXCEPTION_FLT_OVERFLOW STATUS_FLOAT_OVERFLOW 0xC0000091
EXCEPTION_FLT_STACK_CHECK STATUS_FLOAT_STACK_CHECK 0xC0000092
EXCEPTION_FLT_UNDERFLOW STATUS_FLOAT_UNDERFLOW 0xC0000093
EXCEPTION_INT_DIVIDE_BY_ZERO STATUS_INTEGER_DIVIDE_BY_ZERO 0xC0000094
EXCEPTION_INT_OVERFLOW STATUS_INTEGER_OVERFLOW 0xC0000095
EXCEPTION_PRIV_INSTRUCTION STATUS_PRIVILEGED_INSTRUCTION 0xC0000096
EXCEPTION_IN_PAGE_ERROR STATUS_IN_PAGE_ERROR 0xC0000006
EXCEPTION_ILLEGAL_INSTRUCTION STATUS_ILLEGAL_INSTRUCTION 0xC000001D
EXCEPTION_NONCONTINUABLE_EXCEPTION STATUS_NONCONTINUABLE_EXCEPTION 0xC0000025
EXCEPTION_STACK_OVERFLOW STATUS_STACK_OVERFLOW 0xC00000FD
EXCEPTION_INVALID_DISPOSITION STATUS_INVALID_DISPOSITION 0xC0000026
EXCEPTION_GUARD_PAGE STATUS_GUARD_PAGE_VIOLATION 0x80000001
EXCEPTION_INVALID_HANDLE STATUS_INVALID_HANDLE 0xC0000008
EXCEPTION_POSSIBLE_DEADLOCK STATUS_POSSIBLE_DEADLOCK 0xC0000194
CONTROL_C_EXIT STATUS_CONTROL_C_EXIT 0xC000013A
S is a basic status code: 11—error; 10—warning; 01—informational; 00—success. U—whether the code
is user code.
41 MSDN
759
That is why we chose 0xE1223344—E16 (11102 ) 0xE (1110b) means that it is 1) user exception; 2) error.
But to be honest, this example works fine without these high bits.
Then we try to read a value from memory at address 0.
Of course, there is nothing at this address in win32, so an exception is raised.
The very first handler is to be called—yours, and it will know about it first, by checking the code if it’s
equal to the EXCEPTION_ACCESS_VIOLATION constant.
The code that’s reading from memory at address 0 is looks like this:
Will it be possible to fix this error “on the fly” and to continue with program execution?
Yes, our exception handler can fix the EAX value and let the OS execute this instruction once again. So
that is what we do. printf() prints 1234, because after the execution of our handler EAX is not 0, but
contains the address of the global variable new_value. The execution will resume.
That is what is going on: the memory manager in the CPU signals about an error, the CPU suspends the
thread, finds the exception handler in the Windows kernel, which, in turn, starts to call all handlers in the
SEH chain, one by one.
We use MSVC 2010 here, but of course, there is no any guarantee that EAX will be used for this pointer.
This address replacement trick is showy, and we considering it here as an illustration of SEH’s internals.
Nevertheless, it’s hard to recall any case where it is used for “on-the-fly” error fixing.
Why SEH-related records are stored right in the stack instead of some other place?
Supposedly because the OS is not needing to care about freeing this information, these records are simply
disposed when the function finishes its execution. This is somewhat like alloca(): ( 1.9.2 on page 34).
Supposedly, Microsoft programmers needed exceptions in C, but not in C++ (for use in Windows NT kernel,
which is written in C), so they added a non-standard C extension to MSVC42 . It is not related to C++ PL
exceptions.
__try
{
...
}
__except(filter code)
{
handler code
}
42 MSDN
760
The filter code is an expression, telling whether this handler code corresponds to the exception raised.
If your code is too big and cannot fit into one expression, a separate filter function can be defined.
There are a lot of such constructs in the Windows kernel. Here are a couple of examples from there
(WRK):
KeReleaseMutant( (PKMUTANT)SignalObject,
MUTANT_INCREMENT,
FALSE,
TRUE );
} except((GetExceptionCode () == STATUS_ABANDONED ||
GetExceptionCode () == STATUS_MUTANT_NOT_OWNED)?
EXCEPTION_EXECUTE_HANDLER :
EXCEPTION_CONTINUE_SEARCH) {
Status = GetExceptionCode();
goto WaitExit;
}
/*++
Routine Description:
This routine serves as an exception filter and has the special job of
extracting the "real" I/O error when Mm raises STATUS_IN_PAGE_ERROR
beneath us.
Arguments:
Return Value:
EXCEPTION_EXECUTE_HANDLER
--*/
761
*ExceptionCode = ExceptionPointer->ExceptionRecord->ExceptionCode;
ASSERT( !NT_SUCCESS(*ExceptionCode) );
return EXCEPTION_EXECUTE_HANDLER;
}
Internally, SEH is an extension of the OS-supported exceptions. But the handler function is _except_handler3
(for SEH3) or _except_handler4 (for SEH4).
The code of this handler is MSVC-related, it is located in its libraries, or in msvcr*.dll. It is very important
to know that SEH is a MSVC thing.
Other win32-compilers may offer something completely different.
SEH3
SEH3 has _except_handler3 as a handler function, and extends the _EXCEPTION_REGISTRATION table,
adding a pointer to the scope table and previous try level variable. SEH4 extends the scope table by 4
values for buffer overflow protection.
The scope table is a table that consists of pointers to the filter and handler code blocks, for each nested
level of try/except.
TIB Stack
+4: … Prev=0xFFFFFFFF
Handle _except_handler3
0
information about scope table
second try/except filter function
block
previous try level
handler/finally function
EBP
1
…
information about
third try/except filter function
block
handler/finally function
… more entries …
762
Again, it is very important to understand that the OS takes care only of the prev/handle fields, and nothing
more.
It is the job of the _except_handler3 function to read the other fields and scope table, and decide which
handler to execute and when.
If the filter pointer is NULL, the handler pointer is the pointer to the finally code block.
During execution, the previous try level value in the stack changes, so _except_handler3 can get in-
formation about the current level of nestedness, in order to know which scope table entry to use.
#include <stdio.h>
#include <windows.h>
#include <excpt.h>
int main()
{
int* p = NULL;
__try
{
printf("hello #1!\n");
*p = 13; // causes an access violation exception;
printf("hello #2!\n");
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION ?
EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}
; scope table:
CONST SEGMENT
$T74622 DD 0ffffffffH ; previous try level
DD FLAT:$L74617 ; filter
DD FLAT:$L74618 ; handler
CONST ENDS
_TEXT SEGMENT
$T74621 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74622 ; scope table
push OFFSET FLAT:__except_handler3 ; handler
mov eax, DWORD PTR fs:__except_list
push eax ; prev
43 http://go.yurichev.com/17058
44 GitHub
45 http://go.yurichev.com/17060
763
mov DWORD PTR fs:__except_list, esp
add esp, -16
; 3 registers to be saved:
push ebx
push esi
push edi
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try level
push OFFSET FLAT:$SG74605 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET FLAT:$SG74606 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; previous try level
jmp SHORT $L74616
; filter code:
$L74617:
$L74627:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74621[ebp], eax
mov eax, DWORD PTR $T74621[ebp]
sub eax, -1073741819; c0000005H
neg eax
sbb eax, eax
inc eax
$L74619:
$L74626:
ret 0
; handler code:
$L74618:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET FLAT:$SG74608 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; setting previous try level back to -1
$L74616:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END
Here we see how the SEH frame is constructed in the stack. The scope table is located in the CONST
segment—indeed, these fields are not to be changed. An interesting thing is how the previous try level
variable has changed. The initial value is 0xFFFFFFFF (−1). The moment when the body of the try state-
ment is opened is marked with an instruction that writes 0 to the variable. The moment when the body of
the try statement is closed, −1 is written back to it. We also see the addresses of filter and handler code.
Thus we can easily see the structure of the try/except constructs in the function.
Since the SEH setup code in the function prologue may be shared between many functions, sometimes
the compiler inserts a call to the SEH_prolog() function in the prologue, which does just that.
The SEH cleanup code is in the SEH_epilog() function.
764
Let’s try to run this example in tracer:
tracer.exe -l:2.exe --dump-seh
The first two are located in our example. Two? But we made only one? Yes, another one has been
set up in the CRT function _mainCRTStartup(), and as it seems that it handles at least FPU exceptions.
Its source code can be found in the MSVC installation: crt/src/winxfltr.c.
The third is the SEH4 one in ntdll.dll, and the fourth handler is not MSVC-related and is located in nt-
dll.dll, and has a self-describing function name.
#include <stdio.h>
#include <windows.h>
#include <excpt.h>
765
printf ("hello!\n");
RaiseException (0x112233, 0, 0, NULL);
printf ("0x112233 raised. now let's crash\n");
*p = 13; // causes an access violation exception;
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION ?
EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}
__except(filter_user_exceptions(GetExceptionCode(), GetExceptionInformation()))
{
// the filter_user_exceptions() function answering to the question
// "is this exception belongs to this block?"
// if yes, do the follow:
printf("user exception caught\n");
}
}
Now there are two try blocks. So the scope table now has two entries, one for each block. Previous try
level changes as execution flow enters or exits the try block.
_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC NEAR
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET FLAT:$SG74606 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867; 00112233H
jne SHORT $L74607
push OFFSET FLAT:$SG74608 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $L74605
$L74607:
push OFFSET FLAT:$SG74610 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$L74605:
pop ebp
ret 0
_filter_user_exceptions ENDP
; scope table:
CONST SEGMENT
$T74644 DD 0ffffffffH ; previous try level for outer block
DD FLAT:$L74634 ; outer block filter
DD FLAT:$L74635 ; outer block handler
DD 00H ; previous try level for inner block
DD FLAT:$L74638 ; inner block filter
DD FLAT:$L74639 ; inner block handler
CONST ENDS
766
$T74643 = -36 ; size = 4
$T74642 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74644
push OFFSET FLAT:__except_handler3
mov eax, DWORD PTR fs:__except_list
push eax
mov DWORD PTR fs:__except_list, esp
add esp, -20
push ebx
push esi
push edi
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; outer try block entered. set previous try level to
0
mov DWORD PTR __$SEHRec$[ebp+20], 1 ; inner try block entered. set previous try level to
1
push OFFSET FLAT:$SG74617 ; 'hello!'
call _printf
add esp, 4
push 0
push 0
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET FLAT:$SG74619 ; '0x112233 raised. now let''s crash'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; inner try block exited. set previous try level back
to 0
jmp SHORT $L74615
$L74615:
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; outer try block exited, set previous try level
back to -1
jmp SHORT $L74633
767
$L74651:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74642[ebp], eax
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
push ecx
mov edx, DWORD PTR $T74642[ebp]
push edx
call _filter_user_exceptions
add esp, 8
$L74636:
$L74649:
ret 0
If we set a breakpoint on the printf() function, which is called from the handler, we can also see how
yet another SEH handler is added.
Perhaps it’s another machinery inside the SEH handling process. Here we also see our scope table con-
sisting of 2 entries.
tracer.exe -l:3.exe bpx=3.exe!printf --dump-seh
768
SEH4
During a buffer overflow ( 1.26.2 on page 271) attack, the address of the scope table can be rewritten, so
starting from MSVC 2005, SEH3 was upgraded to SEH4 in order to have buffer overflow protection. The
pointer to the scope table is now xored with a security cookie. The scope table was extended to have a
header consisting of two pointers to security cookies.
Each element has an offset inside the stack of another value: the address of the stack frame (EBP) xored
with the security_cookie , placed in the stack.
This value will be read during exception handling and checked for correctness. The security cookie in the
stack is random each time, so hopefully a remote attacker can’t predict it.
TIB Stack
+4: … Prev=0xFFFFFFFF
scope table
0xFFFFFFFF (-1) ⊕security_cookie
0
EBP⊕security_cookie
information about
second try/except filter function
block …
handler/finally function
1
information about
third try/except filter function
block
handler/finally function
… more entries …
769
$SG85488 DB 'access violation, can''t recover', 0aH, 00H
; scope table:
xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffccH ; EH Cookie Offset
DD 00H ; EH Cookie XOR Offset
DD 0fffffffeH ; previous try level
DD FLAT:$LN12@main ; filter
DD FLAT:$LN8@main ; handler
xdata$x ENDS
; filter:
$LN7@main:
$LN12@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T2[ebp], eax
cmp DWORD PTR $T2[ebp], -1073741819 ; c0000005H
jne SHORT $LN4@main
mov DWORD PTR tv68[ebp], 1
jmp SHORT $LN5@main
$LN4@main:
mov DWORD PTR tv68[ebp], 0
$LN5@main:
mov eax, DWORD PTR tv68[ebp]
$LN9@main:
$LN11@main:
ret 0
; handler:
$LN8@main:
770
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET $SG85488 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try level
$LN6@main:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:0, ecx
pop ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffc8H ; EH Cookie Offset
DD 00H ; EH Cookie Offset
DD 0fffffffeH ; previous try level for outer block
DD FLAT:$LN19@main ; outer block filter
DD FLAT:$LN9@main ; outer block handler
DD 00H ; previous try level for inner block
DD FLAT:$LN18@main ; inner block filter
DD FLAT:$LN13@main ; inner block handler
xdata$x ENDS
771
call _printf
add esp, 4
push 0
push 0
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET $SG85499 ; '0x112233 raised. now let''s crash'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; exiting inner try block, set previous try level
back to 0
jmp SHORT $LN2@main
772
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; exiting both blocks, setting previous try level
back to -2
$LN7@main:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:0, ecx
pop ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET $SG85486 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867 ; 00112233H
jne SHORT $LN2@filter_use
push OFFSET $SG85488 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $LN3@filter_use
jmp SHORT $LN3@filter_use
$LN2@filter_use:
push OFFSET $SG85490 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$LN3@filter_use:
pop ebp
ret 0
_filter_user_exceptions ENDP
Here is the meaning of the cookies: Cookie Offset is the difference between the address of the saved
EBP value in the stack and the EBP ⊕security_cookie value in the stack. Cookie XOR Offset is an additional
difference between the EBP ⊕ security_cookie value and what is stored in the stack.
If this equation is not true, the process is to halt due to stack corruption:
security_cookie⊕(CookieXOROf f set+address_of _saved_EBP ) == stack[address_of _saved_EBP +CookieOf f set]
If Cookie Offset is −2, this implies that it is not present.
Cookies checking is also implemented in my tracer, see GitHub for details.
It is still possible to fall back to SEH3 in the compilers after (and including) MSVC 2005 by setting the
/GS- option, however, the CRT code use SEH4 anyway.
Windows x64
As you might think, it is not very fast to set up the SEH frame at each function prologue. Another perfor-
mance problem is changing the previous try level value many times during the function’s execution.
So things are changed completely in x64: now all pointers to try blocks, filter and handler functions are
stored in another PE segment .pdata, and from there the OS’s exception handler takes all the information.
Here are the two examples from the previous section compiled for x64:
773
$SG86279 DB 'access violation, can''t recover', 0aH, 00H
pdata SEGMENT
$pdata$main DD imagerel $LN9
DD imagerel $LN9+61
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
pdata ENDS
xdata SEGMENT
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 01H
DD imagerel $LN9+8
DD imagerel $LN9+40
DD imagerel main$filt$0
DD imagerel $LN9+40
$unwind$main$filt$0 DD 020601H
DD 050023206H
xdata ENDS
_TEXT SEGMENT
main PROC
$LN9:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86276 ; 'hello #1!'
call printf
mov DWORD PTR [rbx], 13
lea rcx, OFFSET FLAT:$SG86277 ; 'hello #2!'
call printf
jmp SHORT $LN8@main
$LN6@main:
lea rcx, OFFSET FLAT:$SG86279 ; 'access violation, can''t recover'
call printf
npad 1 ; align next label
$LN8@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP
_TEXT ENDS
text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN5@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN7@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
text$x ENDS
774
$SG86277 DB 'in filter. code=0x%08X', 0aH, 00H
$SG86279 DB 'yes, that is our exception', 0aH, 00H
$SG86281 DB 'not our exception', 0aH, 00H
$SG86288 DB 'hello!', 0aH, 00H
$SG86290 DB '0x112233 raised. now let''s crash', 0aH, 00H
$SG86292 DB 'access violation, can''t recover', 0aH, 00H
$SG86294 DB 'user exception caught', 0aH, 00H
pdata SEGMENT
$pdata$filter_user_exceptions DD imagerel $LN6
DD imagerel $LN6+73
DD imagerel $unwind$filter_user_exceptions
$pdata$main DD imagerel $LN14
DD imagerel $LN14+95
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
$pdata$main$filt$1 DD imagerel main$filt$1
DD imagerel main$filt$1+30
DD imagerel $unwind$main$filt$1
pdata ENDS
xdata SEGMENT
$unwind$filter_user_exceptions DD 020601H
DD 030023206H
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 02H
DD imagerel $LN14+8
DD imagerel $LN14+59
DD imagerel main$filt$0
DD imagerel $LN14+59
DD imagerel $LN14+8
DD imagerel $LN14+74
DD imagerel main$filt$1
DD imagerel $LN14+74
$unwind$main$filt$0 DD 020601H
DD 050023206H
$unwind$main$filt$1 DD 020601H
DD 050023206H
xdata ENDS
_TEXT SEGMENT
main PROC
$LN14:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86288 ; 'hello!'
call printf
xor r9d, r9d
xor r8d, r8d
xor edx, edx
mov ecx, 1122867 ; 00112233H
call QWORD PTR __imp_RaiseException
lea rcx, OFFSET FLAT:$SG86290 ; '0x112233 raised. now let''s crash'
call printf
mov DWORD PTR [rbx], 13
jmp SHORT $LN13@main
$LN11@main:
lea rcx, OFFSET FLAT:$SG86292 ; 'access violation, can''t recover'
call printf
npad 1 ; align next label
$LN13@main:
jmp SHORT $LN9@main
$LN7@main:
775
lea rcx, OFFSET FLAT:$SG86294 ; 'user exception caught'
call printf
npad 1 ; align next label
$LN9@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP
text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN10@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN12@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
main$filt$1 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN6@main$filt$:
mov rax, QWORD PTR [rcx]
mov rdx, rcx
mov ecx, DWORD PTR [rax]
call filter_user_exceptions
npad 1 ; align next label
$LN8@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$1 ENDP
text$x ENDS
_TEXT SEGMENT
code$ = 48
ep$ = 56
filter_user_exceptions PROC
$LN6:
push rbx
sub rsp, 32
mov ebx, ecx
mov edx, ecx
lea rcx, OFFSET FLAT:$SG86277 ; 'in filter. code=0x%08X'
call printf
cmp ebx, 1122867; 00112233H
jne SHORT $LN2@filter_use
lea rcx, OFFSET FLAT:$SG86279 ; 'yes, that is our exception'
call printf
mov eax, 1
add rsp, 32
pop rbx
ret 0
$LN2@filter_use:
lea rcx, OFFSET FLAT:$SG86281 ; 'not our exception'
call printf
xor eax, eax
add rsp, 32
776
pop rbx
ret 0
filter_user_exceptions ENDP
_TEXT ENDS
46
Read [Igor Skochinsky, Compiler Internals: Exceptions and RTTI, (2012)] for more detailed information
about this.
Aside from exception information, .pdata is a section that contains the addresses of almost all function
starts and ends, hence it may be useful for a tools targeted at automated analysis.
[Matt Pietrek, A Crash Course on the Depths of Win32™ Structured Exception Handling, (1997)]47 , [Igor
Skochinsky, Compiler Internals: Exceptions and RTTI, (2012)] 48 .
//
// The following three fields control entering and exiting the critical
// section for the resource
//
LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread; // from the thread's ClientId->UniqueThread
HANDLE LockSemaphore;
ULONG_PTR SpinCount; // force size on 64-bit systems when packed
} RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION;
loc_7DE922DD:
mov eax, large fs:18h
46 Also available as http://go.yurichev.com/17294
47 Also available as http://go.yurichev.com/17293
48 Also available as http://go.yurichev.com/17294
777
mov ecx, [eax+24h]
mov [edi+0Ch], ecx
mov dword ptr [edi+8], 1
pop edi
xor eax, eax
pop esi
mov esp, ebp
pop ebp
retn 4
... skipped
The most important instruction in this code fragment is BTR (prefixed with LOCK):
the zeroth bit is stored in the CF flag and cleared in memory. This is an atomic operation,
blocking all other CPUs’ access to this piece of memory (see the LOCK prefix before the BTR instruction).
If the bit at LockCount is 1,
fine, reset it and return from the function: we are in a critical section.
If not—the critical section is already occupied by other thread, so wait.
The wait is performed there using WaitForSingleObject().
loc_7DE922B0:
pop edi
pop ebx
loc_7DE922B2:
xor eax, eax
pop esi
pop ebp
retn 4
... skipped
778
without it two threads, each of which works on separate CPU or CPU core can try to enter a critical section
and to modify the value in memory, which will result in non-deterministic behavior.
779
Chapter 7
Tools
Richard M. Stallman
7.1.1 Disassemblers
• IDA. An older freeware version is available for download 6 . Hot-keys cheatsheet: .6.1 on page 1029
• Ghidra7 — free alternative to IDA from NSA.
• Binary Ninja8
• (Free, open-source) zynamics BinNavi9
• (Free, open-source) objdump: simple command-line utility for dumping and disassembling.
• (Free, open-source) readelf 10 : dump information about ELF file.
1 http://www.fourmilab.ch/random/
2 hiew.ru
3 https://wiki.gnome.org/Apps/Ghex
4 https://technet.microsoft.com/en-us/sysinternals/strings
5 http://binwalk.org/
6 hex-rays.com/products/ida/support/download_freeware.shtml
7 https://ghidra-sre.org/
8 http://binary.ninja/
9 https://www.zynamics.com/binnavi.html
10 https://sourceware.org/binutils/docs/binutils/readelf.html
780
7.1.2 Decompilers
The best known is Hex-Rays: http://hex-rays.com/products/decompiler/. Read more about it: 11.8
on page 988.
There is also a free alternative from NSA: Ghidra11 .
7.2.1 Debuggers
• (Free) OllyDbg. Very popular user-mode win32 debugger14 . Hot-keys cheatsheet: .6.2 on page 1030
• (Free, open-source) GDB. Not quite popular debugger among reverse engineers, because it’s in-
tended mostly for programmers. Some commands: .6.5 on page 1031. There is a visual interface for
GDB, “GDB dashboard”15 .
• (Free, open-source) LLDB16 .
• WinDbg17 : kernel debugger for Windows.
• IDA has internal debugger.
• (Free, open-source) Radare AKA rada.re AKA r218 . A GUI also exists: ragui19 .
20
• (Free, open-source) tracer. The author often uses tracer instead of a debugger.
The author of these lines stopped using a debugger eventually, since all he needs from it is to spot
function arguments while executing, or registers state at some point. Loading a debugger each time
is too much, so a small utility called tracer was born. It works from command line, allows intercepting
function execution, setting breakpoints at arbitrary places, reading and changing registers state, etc.
N.B.: the tracer isn’t evolving, because it was developed as a demonstration tool for this book, not
as everyday tool.
It shows which system calls (syscalls( 6.3 on page 738)) are called by a process right now.
For example:
11 https://ghidra-sre.org/
12 https://www.zynamics.com/software.html
13 https://github.com/joxeankoret/diaphora
14 ollydbg.de
15 https://github.com/cyrus-and/gdb-dashboard
16 http://lldb.llvm.org/
17 https://developer.microsoft.com/en-us/windows/hardware/windows-driver-kit
18 http://rada.re/r/
19 http://radare.org/ragui/
20 yurichev.com
21 http://www.ltrace.org/
781
# strace df -h
...
7.2.5 Sysinternals
(Free) Sysinternals (developed by Mark Russinovich) 25 . At least these tools are important and worth
studying: Process Explorer, Handle, VMMap, TCPView, Process Monitor.
7.2.6 Valgrind
(Free, open-source) a powerful tool for detecting memory leaks: http://valgrind.org/. Due to its pow-
erful JIT mechanism, Valgrind is used as a framework for other tools.
7.2.7 Emulators
• (Free, open-source) QEMU26 : emulator for various CPUs and architectures.
• (Free, open-source) DosBox27 : MS-DOS emulator, mostly used for retrogaming.
• (Free, open-source) SimH28 : emulator of ancient computers, mainframes, etc.
782
7.3.2 Calculators
Good calculator for reverse engineer’s needs should support at least decimal, hexadecimal and binary
bases, as well as many important operations like XOR and shifts.
• IDA has built-in calculator (“?”).
• rada.re has rax2.
• https://yurichev.com/progcalc/
• As a last resort, standard calculator in Windows has programmer’s mode.
783
Chapter 8
Case studies
Instead of epigraph:
Peter Seibel: How do you tackle reading source code? Even reading something in a
programming language you already know is a tricky problem.
Donald Knuth: But it’s really worth it for what it builds in your brain. So how do I do it?
There was a machine called the Bunker Ramo 300 and somebody told me that the Fortran
compiler for this machine was really amazingly fast, but nobody had any idea why it worked.
I got a copy of the source-code listing for it. I didn’t have a manual for the machine, so I
wasn’t even sure what the machine language was.
But I took it as an interesting challenge. I could figure out BEGIN and then I would start to
decode. The operation codes had some two-letter mnemonics and so I could start to figure
out “This probably was a load instruction, this probably was a branch.” And I knew it was a
Fortran compiler, so at some point it looked at column seven of a card, and that was where
it would tell if it was a comment or not.
After three hours I had figured out a little bit about the machine. Then I found these big,
branching tables. So it was a puzzle and I kept just making little charts like I’m working at
a security agency trying to decode a secret code. But I knew it worked and I knew it was a
Fortran compiler—it wasn’t encrypted in the sense that it was intentionally obscure; it was
only in code because I hadn’t gotten the manual for the machine.
Eventually I was able to figure out why this compiler was so fast. Unfortunately it wasn’t
because the algorithms were brilliant; it was just because they had used unstructured pro-
gramming and hand optimized the code to the hilt.
It was just basically the way you solve some kind of an unknown puzzle— make tables
and charts and get a little more information here and make a hypothesis. In general when
I’m reading a technical paper, it’s the same challenge. I’m trying to get into the author’s
mind, trying to figure out what the concept is. The more you learn to read other people’s
stuff, the more able you are to invent your own in the future, it seems to me.
784
_0d51acf984cb679a.
I’m using English Windows, but with Russian language support, so there are might be resource files for
two languages. By opening Mahjong.exe.mui in Resource Hacker, there we can see a menu definition:
Listing 8.1: Menu resources from Mahjong.exe.mui
103 MENU
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
POPUP "&Game"
{
MENUITEM "&New Game\tF2", 40000
MENUITEM SEPARATOR
MENUITEM "&Undo\tCtrl+Z", 40001
MENUITEM "&Hint\tH", 40002
MENUITEM SEPARATOR
MENUITEM "&Statistics\tF4", 40003
MENUITEM "&Options\tF5", 40004
MENUITEM "Change &Appearance\tF7", 40005
MENUITEM SEPARATOR
MENUITEM "E&xit", 40006
}
POPUP "&Help"
{
MENUITEM "&View Help\tF1", 40015
MENUITEM "&About Mahjong Titans", 40016
MENUITEM SEPARATOR
MENUITEM "Get &More Games Online", 40020
}
}
The Hint submenu has the 40002 code. Now I’m opening Mahjong.exe in IDA and find the 40002 value.
(I’m writing this in November 2019. Somehow, IDA can’t get PDBs from Microsoft servers. Maybe Windows
7 is unsupported anymore? Anyway, I can’t get function names...)
Listing 8.2: Mahjong.exe
.text:010205C8 6A 03 push 3
.text:010205CA 85 FF test edi, edi
.text:010205CC 5B pop ebx
...
785
This piece of code enables or disables the Hint menu item.
And according to MSDN1 :
MF_DISABLED | MF_GRAYED = 3 and MF_ENABLED = 0.
I think, this function enables or disables several menu items (Hint, Undo, etc), according to the value in
arg_0. Because at start, when a user choose solitaire type, Hint and Undo are disabled. They are enabled
when the game has begun.
So I’m patching the Mahjong.exe file at 0x01020637 by replacing 0x75 with 0xEB byte, making this JNZ
jump working always. Effectively, this will make calling EnableMenuItem(..., ..., 3) always. Now the
Hint submenu is always disabled.
Also, somehow, EnableMenuItem() called twice, for hMenu and for hmenu. Perhaps, the program has two
menus, and maybe switching them?
As a homework, try to disable Undo menu item, to make the game even harder.
786
Figure 8.1: IDA: cross references to NtQuerySystemInformation()
g_cProcessors is a global variable, and this name has been assigned by IDA according to the PDB loaded
from Microsoft’s symbol server.
787
The byte is taken from var_C20. And var_C58 is passed to
NtQuerySystemInformation() as a pointer to the receiving buffer. The difference between 0xC20 and
0xC58 is 0x38 (56).
Let’s take a look at format of the return structure, which we can find in MSDN:
typedef struct _SYSTEM_BASIC_INFORMATION {
BYTE Reserved1[24];
PVOID Reserved2[4];
CCHAR NumberOfProcessors;
} SYSTEM_BASIC_INFORMATION;
Let’s replace the MOVZX instruction with ours. Let’s pretend we’ve got 64 CPU cores.
Add one additional NOP (because our instruction is shorter than the original one):
788
Figure 8.4: Fooled Windows Task Manager
The biggest number Task Manager does not crash with is 64.
Apparently, Task Manager in Windows Vista was not tested on computers with a large number of cores.
So there are probably some static data structure(s) inside it limited to 64 cores.
...
789
...
Perhaps MSVC did so because machine code of LEA is shorter than MOV REG, 5 (would be 5 instead of 4).
LEA with offset in −128..127 range (offset will occupy 1 byte in opcode) with 32-bit registers is even shorter
(for lack of REX prefix)—3 bytes.
Another example of such thing is: 6.1.5 on page 729.
790
8.3 Color Lines game practical joke
This is a very popular game with several implementations in existence. We can take one of them, called
BallTriX, from 1997, available freely at http://go.yurichev.com/17311 3 . Here is how it looks:
3 Or at http://go.yurichev.com/17365 or http://go.yurichev.com/17366.
791
So let’s see, is it be possible to find the random generator and do some trick with it. IDA quickly recognize
the standard _rand function in balltrix.exe at 0x00403DA0. IDA also shows that it is called only from
one place:
.text:00402C9C sub_402C9C proc near ; CODE XREF: sub_402ACA+52
.text:00402C9C ; sub_402ACA+64 ...
.text:00402C9C
.text:00402C9C arg_0 = dword ptr 8
.text:00402C9C
.text:00402C9C push ebp
.text:00402C9D mov ebp, esp
.text:00402C9F push ebx
.text:00402CA0 push esi
.text:00402CA1 push edi
.text:00402CA2 mov eax, dword_40D430
.text:00402CA7 imul eax, dword_40D440
.text:00402CAE add eax, dword_40D5C8
.text:00402CB4 mov ecx, 32000
.text:00402CB9 cdq
.text:00402CBA idiv ecx
.text:00402CBC mov dword_40D440, edx
.text:00402CC2 call _rand
.text:00402CC7 cdq
.text:00402CC8 idiv [ebp+arg_0]
.text:00402CCB mov dword_40D430, edx
.text:00402CD1 mov eax, dword_40D430
.text:00402CD6 jmp $+5
.text:00402CDB pop edi
.text:00402CDC pop esi
.text:00402CDD pop ebx
.text:00402CDE leave
.text:00402CDF retn
.text:00402CDF sub_402C9C endp
We’ll call it “random”. Let’s not to dive into this function’s code yet.
This function is referred from 3 places.
Here are the first two:
.text:00402B16 mov eax, dword_40C03C ; 10 here
.text:00402B1B push eax
.text:00402B1C call random
.text:00402B21 add esp, 4
.text:00402B24 inc eax
.text:00402B25 mov [ebp+var_C], eax
.text:00402B28 mov eax, dword_40C040 ; 10 here
.text:00402B2D push eax
.text:00402B2E call random
.text:00402B33 add esp, 4
792
.00402BB8: 83C410 add esp,010
.00402BBB: A158C04000 mov eax,[00040C058]
.00402BC0: 31C0 xor eax,eax
.00402BC2: 90 nop
.00402BC3: 90 nop
.00402BC4: 90 nop
.00402BC5: 90 nop
.00402BC6: 90 nop
.00402BC7: 90 nop
.00402BC8: 90 nop
.00402BC9: 40 inc eax
.00402BCA: 8B4DF8 mov ecx,[ebp][-8]
.00402BCD: 8D0C49 lea ecx,[ecx][ecx]*2
.00402BD0: 8B15F4D54000 mov edx,[00040D5F4]
So what we did is we replaced a call to the random() function by a code which always returns zero.
793
Let’s run it now:
Oh yes, it works4 .
But why are the arguments to the random() functions global variables? That’s just because it’s possible
to change the board size in the game’s settings, so these values are not hardcoded. The 10 and 5 values
are just defaults.
IDA named it so, and it was the name given to it by Minesweeper’s developers.
The function is very simple:
int Rnd(int limit)
{
4 Author of this book once did this as a joke for his coworkers with the hope that they would stop playing. They didn’t.
794
return rand() % limit;
};
(There is no “limit” name in the PDB file; we manually named this argument like this.)
So it returns a random value from 0 to a specified limit.
Rnd() is called only from one place, a function called StartGame(), and as it seems, this is exactly the
code which place the mines:
.text:010036C7 push _xBoxMac
.text:010036CD call _Rnd@4 ; Rnd(x)
.text:010036D2 push _yBoxMac
.text:010036D8 mov esi, eax
.text:010036DA inc esi
.text:010036DB call _Rnd@4 ; Rnd(x)
.text:010036E0 inc eax
.text:010036E1 mov ecx, eax
.text:010036E3 shl ecx, 5 ; ECX=ECX*32
.text:010036E6 test _rgBlk[ecx+esi], 80h
.text:010036EE jnz short loc_10036C7
.text:010036F0 shl eax, 5 ; EAX=EAX*32
.text:010036F3 lea eax, _rgBlk[eax+esi]
.text:010036FA or byte ptr [eax], 80h
.text:010036FD dec _cBombStart
.text:01003703 jnz short loc_10036C7
Minesweeper allows you to set the board size, so the X (xBoxMac) and Y (yBoxMac) of the board are global
variables. They are passed to Rnd() and random coordinates are generated. A mine is placed by the OR
instruction at 0x010036FA. And if it has been placed before (it’s possible if the pair of Rnd() generates
a coordinates pair which has been already generated), then TEST and JNZ at 0x010036E6 jumps to the
generation routine again.
cBombStart is the global variable containing total number of mines. So this is loop.
The width of the array is 32 (we can conclude this by looking at the SHL instruction, which multiplies one
of the coordinates by 32).
The size of the rgBlk global array can be easily determined by the difference between the rgBlk label in
the data segment and the next known one. It is 0x360 (864):
.data:01005340 _rgBlk db 360h dup(?) ; DATA XREF: MainWndProc(x,x,x,x)+574
.data:01005340 ; DisplayBlk(x,x)+23
.data:010056A0 _Preferences dd ? ; DATA XREF: FixMenus()+2
...
864/32 = 27.
So the array size is 27 ∗ 32? It is close to what we know: when we try to set board size to 100 ∗ 100 in
Minesweeper settings, it fallbacks to a board of size 24 ∗ 30. So this is the maximal board size here. And
the array has a fixed size for any board size.
So let’s see all this in OllyDbg. We will ran Minesweeper, attaching OllyDbg to it and now we can see the
memory dump at the address of the rgBlk array (0x01005340) 5 .
So we got this memory dump of the array:
Address Hex dump
01005340 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005350 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005360 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005370 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005380 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005390 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053A0 10 0F 0F 0F|0F 0F 0F 0F|8F 0F 10 0F|0F 0F 0F 0F|
010053B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053C0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053D0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053E0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053F0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
5 All addresses here are for Minesweeper for Windows XP SP3 English. They may differ for other service packs.
795
01005400 10 0F 0F 8F|0F 0F 8F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005410 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005420 10 8F 0F 0F|8F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005430 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005440 10 8F 0F 0F|0F 0F 8F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005450 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005460 10 0F 0F 0F|0F 8F 0F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005470 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005480 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005490 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054A0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054C0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
OllyDbg, like any other hexadecimal editor, shows 16 bytes per line. So each 32-byte array row occupies
exactly 2 lines here.
This is beginner level (9*9 board).
There is some square structure can be seen visually (0x10 bytes).
We will click “Run” in OllyDbg to unfreeze the Minesweeper process, then we’ll clicked randomly at the
Minesweeper window and trapped into mine, but now all mines are visible:
By comparing the mine places and the dump, we can conclude that 0x10 stands for border, 0x0F—empty
block, 0x8F—mine. Perhaps, 0x10 is just a sentinel value.
Now we’ll add comments and also enclose all 0x8F bytes into square brackets:
border:
01005340 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005350 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #1:
01005360 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005370 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #2:
01005380 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005390 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #3:
010053A0 10 0F 0F 0F 0F 0F 0F 0F[8F]0F 10 0F 0F 0F 0F 0F
010053B0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #4:
010053C0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053D0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #5:
010053E0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
796
010053F0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #6:
01005400 10 0F 0F[8F]0F 0F[8F]0F 0F 0F 10 0F 0F 0F 0F 0F
01005410 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #7:
01005420 10[8F]0F 0F[8F]0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005430 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #8:
01005440 10[8F]0F 0F 0F 0F[8F]0F 0F[8F]10 0F 0F 0F 0F 0F
01005450 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #9:
01005460 10 0F 0F 0F 0F[8F]0F 0F 0F[8F]10 0F 0F 0F 0F 0F
01005470 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
border:
01005480 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005490 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
Now we’ll remove all border bytes (0x10) and what’s beyond those:
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F[8F]0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F[8F]0F 0F[8F]0F 0F 0F
[8F]0F 0F[8F]0F 0F 0F 0F 0F
[8F]0F 0F 0F 0F[8F]0F 0F[8F]
0F 0F 0F 0F[8F]0F 0F 0F[8F]
Yes, these are mines, now it can be clearly seen and compared with the screenshot.
797
What is interesting is that we can modify the array right in OllyDbg. We can remove all mines by changing
all 0x8F bytes by 0x0F, and here is what we’ll get in Minesweeper:
Well, the debugger is not very convenient for eavesdropping (which is our goal anyway), so we’ll write a
small utility to dump the contents of the board:
// Windows XP MineSweeper cheater
// written by dennis(a)yurichev.com for http://beginners.re/ book
#include <windows.h>
#include <assert.h>
#include <stdio.h>
798
if (argc!=3)
{
printf ("Usage: %s <PID> <address>\n", argv[0]);
return 0;
};
assert (argv[1]!=NULL);
assert (argv[2]!=NULL);
if (h==NULL)
{
DWORD e=GetLastError();
printf ("OpenProcess error: %08X\n", e);
return 0;
};
};
printf ("\n");
};
CloseHandle (h);
};
799
printf ("ReadProcessMemory() failed\n");
return 0;
};
8.4.2 Exercises
• Why do the border bytes (or sentinel values) (0x10) exist in the array?
What they are for if they are not visible in Minesweeper’s interface? How could it work without them?
• As it turns out, there are more values possible (for open blocks, for flagged by user, etc). Try to find
the meaning of each one.
• Modify my utility so it can remove all mines or set them in a fixed pattern that you want in the
Minesweeper process currently running.
800
Figure 8.10: Resource Hacker
OK, what we know? How to draw a clock hand? All they are started at the middle of circle, ending with its
border. Hence, we must calculate coordinates of a point on circle’s border. From school-level mathematics
we may recall that we have to use sine/cosine functions to draw circle, or at least square root. There are
no such things in TIMEDATE.CPL, at least at first glance. But, thanks to Microsoft debugging PDB files, I
can find a function named CAnalogClock::DrawHand(), which calls Gdiplus::Graphics::DrawLine() at least
twice.
Here is its code:
.text:6EB9DBC7 ; private: enum Gdiplus::Status __thiscall CAnalogClock::_DrawHand(class
Gdiplus::Graphics *, int, struct ClockHand const &, class Gdiplus::Pen *)
.text:6EB9DBC7 ?_DrawHand@CAnalogClock@@AAE?⤦
Ç AW4Status@Gdiplus@@PAVGraphics@3@HABUClockHand@@PAVPen@3@@Z proc near
.text:6EB9DBC7 ; CODE XREF: CAnalogClock::_ClockPaint(HDC__ *)+163
.text:6EB9DBC7 ; CAnalogClock::_ClockPaint(HDC__ *)+18B
.text:6EB9DBC7
.text:6EB9DBC7 var_10 = dword ptr -10h
.text:6EB9DBC7 var_C = dword ptr -0Ch
.text:6EB9DBC7 var_8 = dword ptr -8
.text:6EB9DBC7 var_4 = dword ptr -4
.text:6EB9DBC7 arg_0 = dword ptr 8
.text:6EB9DBC7 arg_4 = dword ptr 0Ch
.text:6EB9DBC7 arg_8 = dword ptr 10h
.text:6EB9DBC7 arg_C = dword ptr 14h
.text:6EB9DBC7
.text:6EB9DBC7 mov edi, edi
.text:6EB9DBC9 push ebp
.text:6EB9DBCA mov ebp, esp
.text:6EB9DBCC sub esp, 10h
.text:6EB9DBCF mov eax, [ebp+arg_4]
.text:6EB9DBD2 push ebx
.text:6EB9DBD3 push esi
.text:6EB9DBD4 push edi
801
.text:6EB9DBD5 cdq
.text:6EB9DBD6 push 3Ch
.text:6EB9DBD8 mov esi, ecx
.text:6EB9DBDA pop ecx
.text:6EB9DBDB idiv ecx
.text:6EB9DBDD push 2
.text:6EB9DBDF lea ebx, table[edx*8]
.text:6EB9DBE6 lea eax, [edx+1Eh]
.text:6EB9DBE9 cdq
.text:6EB9DBEA idiv ecx
.text:6EB9DBEC mov ecx, [ebp+arg_0]
.text:6EB9DBEF mov [ebp+var_4], ebx
.text:6EB9DBF2 lea eax, table[edx*8]
.text:6EB9DBF9 mov [ebp+arg_4], eax
.text:6EB9DBFC call ?SetInterpolationMode@Graphics@Gdiplus@@QAE?⤦
Ç AW4Status@2@W4InterpolationMode@2@@Z ;
Gdiplus::Graphics::SetInterpolationMode(Gdiplus::InterpolationMode)
.text:6EB9DC01 mov eax, [esi+70h]
.text:6EB9DC04 mov edi, [ebp+arg_8]
.text:6EB9DC07 mov [ebp+var_10], eax
.text:6EB9DC0A mov eax, [esi+74h]
.text:6EB9DC0D mov [ebp+var_C], eax
.text:6EB9DC10 mov eax, [edi]
.text:6EB9DC12 sub eax, [edi+8]
.text:6EB9DC15 push 8000 ; nDenominator
.text:6EB9DC1A push eax ; nNumerator
.text:6EB9DC1B push dword ptr [ebx+4] ; nNumber
.text:6EB9DC1E mov ebx, ds:__imp__MulDiv@12 ; MulDiv(x,x,x)
.text:6EB9DC24 call ebx ; MulDiv(x,x,x) ; MulDiv(x,x,x)
.text:6EB9DC26 add eax, [esi+74h]
.text:6EB9DC29 push 8000 ; nDenominator
.text:6EB9DC2E mov [ebp+arg_8], eax
.text:6EB9DC31 mov eax, [edi]
.text:6EB9DC33 sub eax, [edi+8]
.text:6EB9DC36 push eax ; nNumerator
.text:6EB9DC37 mov eax, [ebp+var_4]
.text:6EB9DC3A push dword ptr [eax] ; nNumber
.text:6EB9DC3C call ebx ; MulDiv(x,x,x) ; MulDiv(x,x,x)
.text:6EB9DC3E add eax, [esi+70h]
.text:6EB9DC41 mov ecx, [ebp+arg_0]
.text:6EB9DC44 mov [ebp+var_8], eax
.text:6EB9DC47 mov eax, [ebp+arg_8]
.text:6EB9DC4A mov [ebp+var_4], eax
.text:6EB9DC4D lea eax, [ebp+var_8]
.text:6EB9DC50 push eax
.text:6EB9DC51 lea eax, [ebp+var_10]
.text:6EB9DC54 push eax
.text:6EB9DC55 push [ebp+arg_C]
.text:6EB9DC58 call ?DrawLine@Graphics@Gdiplus@@QAE?⤦
Ç AW4Status@2@PBVPen@2@ABVPoint@2@1@Z ; Gdiplus::Graphics::DrawLine(Gdiplus::Pen const
*,Gdiplus::Point const &,Gdiplus::Point const &)
.text:6EB9DC5D mov ecx, [edi+8]
.text:6EB9DC60 test ecx, ecx
.text:6EB9DC62 jbe short loc_6EB9DCAA
.text:6EB9DC64 test eax, eax
.text:6EB9DC66 jnz short loc_6EB9DCAA
.text:6EB9DC68 mov eax, [ebp+arg_4]
.text:6EB9DC6B push 8000 ; nDenominator
.text:6EB9DC70 push ecx ; nNumerator
.text:6EB9DC71 push dword ptr [eax+4] ; nNumber
.text:6EB9DC74 call ebx ; MulDiv(x,x,x) ; MulDiv(x,x,x)
.text:6EB9DC76 add eax, [esi+74h]
.text:6EB9DC79 push 8000 ; nDenominator
.text:6EB9DC7E push dword ptr [edi+8] ; nNumerator
.text:6EB9DC81 mov [ebp+arg_8], eax
.text:6EB9DC84 mov eax, [ebp+arg_4]
.text:6EB9DC87 push dword ptr [eax] ; nNumber
.text:6EB9DC89 call ebx ; MulDiv(x,x,x) ; MulDiv(x,x,x)
.text:6EB9DC8B add eax, [esi+70h]
.text:6EB9DC8E mov ecx, [ebp+arg_0]
802
.text:6EB9DC91 mov [ebp+var_8], eax
.text:6EB9DC94 mov eax, [ebp+arg_8]
.text:6EB9DC97 mov [ebp+var_4], eax
.text:6EB9DC9A lea eax, [ebp+var_8]
.text:6EB9DC9D push eax
.text:6EB9DC9E lea eax, [ebp+var_10]
.text:6EB9DCA1 push eax
.text:6EB9DCA2 push [ebp+arg_C]
.text:6EB9DCA5 call ?DrawLine@Graphics@Gdiplus@@QAE?⤦
Ç AW4Status@2@PBVPen@2@ABVPoint@2@1@Z ; Gdiplus::Graphics::DrawLine(Gdiplus::Pen const
*,Gdiplus::Point const &,Gdiplus::Point const &)
.text:6EB9DCAA
.text:6EB9DCAA loc_6EB9DCAA: ; CODE XREF: CAnalogClock::_DrawHand(Gdiplus::Graphics
*,int,ClockHand const &,Gdiplus::Pen *)+9B
.text:6EB9DCAA ; CAnalogClock::_DrawHand(Gdiplus::Graphics *,int,ClockHand const
&,Gdiplus::Pen *)+9F
.text:6EB9DCAA pop edi
.text:6EB9DCAB pop esi
.text:6EB9DCAC pop ebx
.text:6EB9DCAD leave
.text:6EB9DCAE retn 10h
.text:6EB9DCAE ?_DrawHand@CAnalogClock@@AAE?⤦
Ç AW4Status@Gdiplus@@PAVGraphics@3@HABUClockHand@@PAVPen@3@@Z endp
.text:6EB9DCAE
We can see that DrawLine() arguments are dependent on result of MulDiv() function and a table[] table
(name is mine), which has 8-byte elements (look at LEA’s second operand).
What is inside of table[]?
.text:6EB87890 ; int table[]
.text:6EB87890 table dd 0
.text:6EB87894 dd 0FFFFE0C1h
.text:6EB87898 dd 344h
.text:6EB8789C dd 0FFFFE0ECh
.text:6EB878A0 dd 67Fh
.text:6EB878A4 dd 0FFFFE16Fh
.text:6EB878A8 dd 9A8h
.text:6EB878AC dd 0FFFFE248h
.text:6EB878B0 dd 0CB5h
.text:6EB878B4 dd 0FFFFE374h
.text:6EB878B8 dd 0F9Fh
.text:6EB878BC dd 0FFFFE4F0h
.text:6EB878C0 dd 125Eh
.text:6EB878C4 dd 0FFFFE6B8h
.text:6EB878C8 dd 14E9h
...
It’s referenced only from DrawHand() function. It has 120 32-bit words or 60 32-bit pairs... wait, 60? Let’s
take a closer look at these values. First of all, I’ll zap 6 pairs or 12 32-bit words with zeros, and then I’ll put
patched TIMEDATE.CPL into C:\WINDOWS\SYSTEM32. (You may need to set owner of the *TIMEDATE.CPL*
file to your primary user account (instead of TrustedInstaller), and also, boot in safe mode with command
prompt so you can copy the file, which is usually locked.)
803
Figure 8.11: Attempt to run
Now when any hand is located at 0..5 seconds/minutes, it’s invisible! However, opposite (shorter) part of
second hand is visible and moving. When any hand is outside of this area, hand is visible as usual.
Let’s take even closer look at the table in Mathematica. I have copypasted table from the TIMEDATE.CPL
to a tbl file (480 bytes). We will take for granted the fact that these are signed values, because half of
elements are below zero (0FFFFE0C1h, etc.). If these values would be unsigned, they would be suspiciously
huge.
In[]:= tbl = BinaryReadList["~/.../tbl", "Integer32"]
Out[]= {0, -7999, 836, -7956, 1663, -7825, 2472, -7608, 3253, -7308, 3999, \
-6928, 4702, -6472, 5353, -5945, 5945, -5353, 6472, -4702, 6928, \
-4000, 7308, -3253, 7608, -2472, 7825, -1663, 7956, -836, 8000, 0, \
7956, 836, 7825, 1663, 7608, 2472, 7308, 3253, 6928, 4000, 6472, \
4702, 5945, 5353, 5353, 5945, 4702, 6472, 3999, 6928, 3253, 7308, \
2472, 7608, 1663, 7825, 836, 7956, 0, 7999, -836, 7956, -1663, 7825, \
-2472, 7608, -3253, 7308, -4000, 6928, -4702, 6472, -5353, 5945, \
-5945, 5353, -6472, 4702, -6928, 3999, -7308, 3253, -7608, 2472, \
-7825, 1663, -7956, 836, -7999, 0, -7956, -836, -7825, -1663, -7608, \
-2472, -7308, -3253, -6928, -4000, -6472, -4702, -5945, -5353, -5353, \
-5945, -4702, -6472, -3999, -6928, -3253, -7308, -2472, -7608, -1663, \
-7825, -836, -7956}
In[]:= Length[tbl]
Out[]= 120
In[]:= Length[pairs]
804
Out[]= 60
Let’s try to treat each pair as X/Y coordinate and draw all 60 pairs, and also first 15 pairs:
1
Now this is something! Each pair is just coordinate. First 15 pairs are coordinates for 4
of circle.
Perhaps, Microsoft developers precalculated all coordinates and put them into table. This is widespread,
though somewhat old school practice – precalculated table access is faster than calling relatively slow
sine/cosine functions9 . Sine/cosine operations are not that expensive anymore...
Now I can understand why when I zapped first 6 pairs, hands were invisible at that area: in fact, hands
were drawn, they just had zero length, because hand started at 0:0 coordinate and ended there.
9 Today this is known as memoization
805
The prank (practical joke)
Given all that, how would we force hands to go counterclockwise? In fact, this is simple, we need just to
rotate the table, so each hand, instead of drawing at place of zeroth second, would be drawing at place
of 59th second.
I made the patcher a long time ago, at the very beginning of 2000s, for Windows 2000. Hard to believe,
it still works for Windows 7, perhaps, the table hasn’t been changed since then!
The patcher source code: https://beginners.re/current-tree/examples/timedate/time_pt.c.
Now I can see all hands goes backwards:
Well, there is no animation in this book, but if you look closer, you can see, that hands are in fact shows
correct time, but the whole clock face is rotated vertically, like we see it from the inside of clock.
So I did the patcher and then Windows 2000 source code has been leaked (I can’t force you to trust me,
though). Let’s take a look on source code if that function and table.
The file is win2k/private/shell/cpls/utc/clock.c:
//
// Array containing the sine and cosine values for hand positions.
//
POINT rCircleTable[] =
{
{ 0, -7999},
{ 836, -7956},
{ 1663, -7825},
{ 2472, -7608},
{ 3253, -7308},
...
{ -4702, -6472},
{ -3999, -6928},
{ -3253, -7308},
{ -2472, -7608},
{ -1663, -7825},
{ -836 , -7956},
};
////////////////////////////////////////////////////////////////////////////
//
// DrawHand
//
// Draws the hands of the clock.
806
//
////////////////////////////////////////////////////////////////////////////
void DrawHand(
HDC hDC,
int pos,
HPEN hPen,
int scale,
int patMode,
PCLOCKSTR np)
{
LPPOINT lppt;
int radius;
LineTo( hDC,
np->clockCenter.x + MulDiv(lppt->x, radius, 8000),
np->clockCenter.y + MulDiv(lppt->y, radius, 8000) );
}
Now it’s clear: coordinates has been precalculated as if clock face has height and width of 2 ⋅ 8000, and
then it’s rescaled to current clock face radius using MulDiv() function.
POINT structure10 is a structure of two 32-bit values, first is x, second is y.
...
The second is the function with self-describing name (name pulled from PDB by IDA): InitialDeal():
.text:00000001000365F8 ; void __fastcall SolitaireGame::InitialDeal(SolitaireGame *__hidden ⤦
Ç this)
.text:00000001000365F8 ?InitialDeal@SolitaireGame@@QEAAXXZ proc near
.text:00000001000365F8
.text:00000001000365F8 var_58 = byte ptr -58h
.text:00000001000365F8 var_48 = qword ptr -48h
.text:00000001000365F8 var_40 = dword ptr -40h
.text:00000001000365F8 var_3C = dword ptr -3Ch
.text:00000001000365F8 var_38 = dword ptr -38h
.text:00000001000365F8 var_30 = qword ptr -30h
.text:00000001000365F8 var_28 = xmmword ptr -28h
.text:00000001000365F8 var_18 = byte ptr -18h
.text:00000001000365F8
.text:00000001000365F8 ; FUNCTION CHUNK AT .text:00000001000A55C2 SIZE 00000018 BYTES
.text:00000001000365F8
.text:00000001000365F8 ; __unwind { // __CxxFrameHandler3
10 https://msdn.microsoft.com/en-us/library/windows/desktop/dd162805(v=vs.85).aspx
807
.text:00000001000365F8 mov rax, rsp
.text:00000001000365FB push rdi
.text:00000001000365FC push r12
.text:00000001000365FE push r13
.text:0000000100036600 sub rsp, 60h
.text:0000000100036604 mov [rsp+78h+var_48], 0FFFFFFFFFFFFFFFEh
.text:000000010003660D mov [rax+8], rbx
.text:0000000100036611 mov [rax+10h], rbp
.text:0000000100036615 mov [rax+18h], rsi
.text:0000000100036619 movaps xmmword ptr [rax-28h], xmm6
.text:000000010003661D mov rsi, rcx
.text:0000000100036620 xor edx, edx ; struct Card *
.text:0000000100036622 call ?⤦
Ç SetSelectedCard@SolitaireGame@@QEAAXPEAVCard@@@Z ; SolitaireGame::SetSelectedCard(Card *)
.text:0000000100036627 and qword ptr [rsi+0F0h], 0
.text:000000010003662F mov rax, cs:?⤦
Ç g_pSolitaireGame@@3PEAVSolitaireGame@@EA ; SolitaireGame * g_pSolitaireGame
.text:0000000100036636 mov rdx, [rax+48h]
.text:000000010003663A cmp byte ptr [rdx+51h], 0
.text:000000010003663E jz short loc_10003664E
.text:0000000100036640 xor r8d, r8d ; bool
.text:0000000100036643 mov dl, 1 ; int
.text:0000000100036645 lea ecx, [r8+3] ; this
.text:0000000100036649 call ?PlaySoundProto@GameAudio@@YA_NH_NPEAI@Z ; ⤦
Ç GameAudio::PlaySoundProto(int,bool,uint *)
.text:000000010003664E
.text:000000010003664E loc_10003664E: ; CODE XREF: SolitaireGame::⤦
Ç InitialDeal(void)+46
.text:000000010003664E mov rbx, [rsi+88h]
.text:0000000100036655 mov r8d, 4
.text:000000010003665B lea rdx, aCardstackCreat ; "CardStack::CreateDeck()⤦
Ç ::uiNumSuits == "...
.text:0000000100036662 mov ebp, 10000h
.text:0000000100036667 mov ecx, ebp ; unsigned int
.text:0000000100036669 call ?Log@@YAXIPEBGZZ ; Log(uint,ushort const *,...)
.text:000000010003666E mov r8d, 52 ; ---
.text:0000000100036674 lea rdx, aCardstackCreat_0 ; "CardStack::CreateDeck⤦
Ç ()::uiNumCards == "...
.text:000000010003667B mov ecx, ebp ; unsigned int
.text:000000010003667D call ?Log@@YAXIPEBGZZ ; Log(uint,ushort const *,...)
.text:0000000100036682 xor edi, edi
808
.text:00000001000366D5 mov ecx, ebp ; unsigned int
.text:00000001000366D7 call ?Log@@YAXIPEBGZZ ; Log(uint,ushort const *,...)
.text:00000001000366DC and [rsp+78h+var_40], 0
.text:00000001000366E1 and [rsp+78h+var_3C], 0
.text:00000001000366E6 mov [rsp+78h+var_38], 10h
.text:00000001000366EE xor ebx, ebx
.text:00000001000366F0 mov [rsp+78h+var_30], rbx
...
Anyway, we clearly see a loop of 52 iterations. A loop body has calls to CardTable()::CreateCard() and
CardStack::Push().
The CardTable::CreateCard() eventually calls Card::Init() with values in 0..51 range, as one of its
arguments. This can be easily checked using debugger.
So I tried just to change the 52 (0x34) number to 51 (0x33) in the cmp edi, 52 instruction at 0x1000366B5
and run it. At first glance, nothing happened, but I noticed that now it’s hard to solve the game. I spent
almost an hour to reach this position:
Ace of hearts is missing. Perhaps, internally, this card is numbered as 51th (if to number them from zero).
In the other place I found all card names. Maybe names to be used to fetch card graphics from resources?
.data:00000001000B6970 ?CARD_NAME@Card@@2PAPEBGA dq offset aTwoofclubs
.data:00000001000B6970 ; "TwoOfClubs"
.data:00000001000B6978 dq offset aThreeofclubs ; "ThreeOfClubs"
.data:00000001000B6980 dq offset aFourofclubs ; "FourOfClubs"
.data:00000001000B6988 dq offset aFiveofclubs ; "FiveOfClubs"
.data:00000001000B6990 dq offset aSixofclubs ; "SixOfClubs"
.data:00000001000B6998 dq offset aSevenofclubs ; "SevenOfClubs"
.data:00000001000B69A0 dq offset aEightofclubs ; "EightOfClubs"
.data:00000001000B69A8 dq offset aNineofclubs ; "NineOfClubs"
.data:00000001000B69B0 dq offset aTenofclubs ; "TenOfClubs"
.data:00000001000B69B8 dq offset aJackofclubs ; "JackOfClubs"
809
.data:00000001000B69C0 dq offset aQueenofclubs ; "QueenOfClubs"
.data:00000001000B69C8 dq offset aKingofclubs ; "KingOfClubs"
.data:00000001000B69D0 dq offset aAceofclubs ; "AceOfClubs"
.data:00000001000B69D8 dq offset aTwoofdiamonds ; "TwoOfDiamonds"
.data:00000001000B69E0 dq offset aThreeofdiamond ; "ThreeOfDiamonds"
.data:00000001000B69E8 dq offset aFourofdiamonds ; "FourOfDiamonds"
.data:00000001000B69F0 dq offset aFiveofdiamonds ; "FiveOfDiamonds"
.data:00000001000B69F8 dq offset aSixofdiamonds ; "SixOfDiamonds"
.data:00000001000B6A00 dq offset aSevenofdiamond ; "SevenOfDiamonds"
.data:00000001000B6A08 dq offset aEightofdiamond ; "EightOfDiamonds"
.data:00000001000B6A10 dq offset aNineofdiamonds ; "NineOfDiamonds"
.data:00000001000B6A18 dq offset aTenofdiamonds ; "TenOfDiamonds"
.data:00000001000B6A20 dq offset aJackofdiamonds ; "JackOfDiamonds"
.data:00000001000B6A28 dq offset aQueenofdiamond ; "QueenOfDiamonds"
.data:00000001000B6A30 dq offset aKingofdiamonds ; "KingOfDiamonds"
.data:00000001000B6A38 dq offset aAceofdiamonds ; "AceOfDiamonds"
.data:00000001000B6A40 dq offset aTwoofspades ; "TwoOfSpades"
.data:00000001000B6A48 dq offset aThreeofspades ; "ThreeOfSpades"
.data:00000001000B6A50 dq offset aFourofspades ; "FourOfSpades"
.data:00000001000B6A58 dq offset aFiveofspades ; "FiveOfSpades"
.data:00000001000B6A60 dq offset aSixofspades ; "SixOfSpades"
.data:00000001000B6A68 dq offset aSevenofspades ; "SevenOfSpades"
.data:00000001000B6A70 dq offset aEightofspades ; "EightOfSpades"
.data:00000001000B6A78 dq offset aNineofspades ; "NineOfSpades"
.data:00000001000B6A80 dq offset aTenofspades ; "TenOfSpades"
.data:00000001000B6A88 dq offset aJackofspades ; "JackOfSpades"
.data:00000001000B6A90 dq offset aQueenofspades ; "QueenOfSpades"
.data:00000001000B6A98 dq offset aKingofspades ; "KingOfSpades"
.data:00000001000B6AA0 dq offset aAceofspades ; "AceOfSpades"
.data:00000001000B6AA8 dq offset aTwoofhearts ; "TwoOfHearts"
.data:00000001000B6AB0 dq offset aThreeofhearts ; "ThreeOfHearts"
.data:00000001000B6AB8 dq offset aFourofhearts ; "FourOfHearts"
.data:00000001000B6AC0 dq offset aFiveofhearts ; "FiveOfHearts"
.data:00000001000B6AC8 dq offset aSixofhearts ; "SixOfHearts"
.data:00000001000B6AD0 dq offset aSevenofhearts ; "SevenOfHearts"
.data:00000001000B6AD8 dq offset aEightofhearts ; "EightOfHearts"
.data:00000001000B6AE0 dq offset aNineofhearts ; "NineOfHearts"
.data:00000001000B6AE8 dq offset aTenofhearts ; "TenOfHearts"
.data:00000001000B6AF0 dq offset aJackofhearts ; "JackOfHearts"
.data:00000001000B6AF8 dq offset aQueenofhearts ; "QueenOfHearts"
.data:00000001000B6B00 dq offset aKingofhearts ; "KingOfHearts"
.data:00000001000B6B08 dq offset aAceofhearts ; "AceOfHearts"
810
Ç Clubs"
.data:00000001000B6B78 dq offset a48455Cardnames ; "|48455|CardNames|Two Of ⤦
Ç Diamonds"
.data:00000001000B6B80 dq offset a44156Cardnames ; "|44156|CardNames|Three Of ⤦
Ç Diamonds"
.data:00000001000B6B88 dq offset a51672Cardnames ; "|51672|CardNames|Four Of ⤦
Ç Diamonds"
.data:00000001000B6B90 dq offset a45972Cardnames ; "|45972|CardNames|Five Of ⤦
Ç Diamonds"
.data:00000001000B6B98 dq offset a47206Cardnames ; "|47206|CardNames|Six Of ⤦
Ç Diamonds"
.data:00000001000B6BA0 dq offset a48399Cardnames ; "|48399|CardNames|Seven Of ⤦
Ç Diamonds"
.data:00000001000B6BA8 dq offset a47847Cardnames ; "|47847|CardNames|Eight Of ⤦
Ç Diamonds"
.data:00000001000B6BB0 dq offset a48606Cardnames ; "|48606|CardNames|Nine Of ⤦
Ç Diamonds"
.data:00000001000B6BB8 dq offset a61278Cardnames ; "|61278|CardNames|Ten Of ⤦
Ç Diamonds"
.data:00000001000B6BC0 dq offset a52038Cardnames ; "|52038|CardNames|Jack Of ⤦
Ç Diamonds"
.data:00000001000B6BC8 dq offset a54643Cardnames ; "|54643|CardNames|Queen Of ⤦
Ç Diamonds"
.data:00000001000B6BD0 dq offset a48902Cardnames ; "|48902|CardNames|King Of ⤦
Ç Diamonds"
.data:00000001000B6BD8 dq offset a46672Cardnames ; "|46672|CardNames|Ace Of ⤦
Ç Diamonds"
.data:00000001000B6BE0 dq offset a41049Cardnames ; "|41049|CardNames|Two Of ⤦
Ç Spades"
.data:00000001000B6BE8 dq offset a49327Cardnames ; "|49327|CardNames|Three Of ⤦
Ç Spades"
.data:00000001000B6BF0 dq offset a51933Cardnames ; "|51933|CardNames|Four Of ⤦
Ç Spades"
.data:00000001000B6BF8 dq offset a42651Cardnames ; "|42651|CardNames|Five Of ⤦
Ç Spades"
.data:00000001000B6C00 dq offset a65342Cardnames ; "|65342|CardNames|Six Of ⤦
Ç Spades"
.data:00000001000B6C08 dq offset a53644Cardnames ; "|53644|CardNames|Seven Of ⤦
Ç Spades"
.data:00000001000B6C10 dq offset a54466Cardnames ; "|54466|CardNames|Eight Of ⤦
Ç Spades"
.data:00000001000B6C18 dq offset a56874Cardnames ; "|56874|CardNames|Nine Of ⤦
Ç Spades"
.data:00000001000B6C20 dq offset a46756Cardnames ; "|46756|CardNames|Ten Of ⤦
Ç Spades"
.data:00000001000B6C28 dq offset a62876Cardnames ; "|62876|CardNames|Jack Of ⤦
Ç Spades"
.data:00000001000B6C30 dq offset a64633Cardnames ; "|64633|CardNames|Queen Of ⤦
Ç Spades"
.data:00000001000B6C38 dq offset a46215Cardnames ; "|46215|CardNames|King Of ⤦
Ç Spades"
.data:00000001000B6C40 dq offset a60450Cardnames ; "|60450|CardNames|Ace Of ⤦
Ç Spades"
.data:00000001000B6C48 dq offset a51010Cardnames ; "|51010|CardNames|Two Of ⤦
Ç Hearts"
.data:00000001000B6C50 dq offset a64948Cardnames ; "|64948|CardNames|Three Of ⤦
Ç Hearts"
.data:00000001000B6C58 dq offset a43079Cardnames ; "|43079|CardNames|Four Of ⤦
Ç Hearts"
.data:00000001000B6C60 dq offset a57131Cardnames ; "|57131|CardNames|Five Of ⤦
Ç Hearts"
.data:00000001000B6C68 dq offset a58953Cardnames ; "|58953|CardNames|Six Of ⤦
Ç Hearts"
.data:00000001000B6C70 dq offset a45105Cardnames ; "|45105|CardNames|Seven Of ⤦
Ç Hearts"
.data:00000001000B6C78 dq offset a47775Cardnames ; "|47775|CardNames|Eight Of ⤦
Ç Hearts"
.data:00000001000B6C80 dq offset a41825Cardnames ; "|41825|CardNames|Nine Of ⤦
Ç Hearts"
.data:00000001000B6C88 dq offset a41501Cardnames ; "|41501|CardNames|Ten Of ⤦
811
Ç Hearts"
.data:00000001000B6C90 dq offset a47108Cardnames ; "|47108|CardNames|Jack Of ⤦
Ç Hearts"
.data:00000001000B6C98 dq offset a55659Cardnames ; "|55659|CardNames|Queen Of ⤦
Ç Hearts"
.data:00000001000B6CA0 dq offset a44572Cardnames ; "|44572|CardNames|King Of ⤦
Ç Hearts"
.data:00000001000B6CA8 dq offset a44183Cardnames ; "|44183|CardNames|Ace Of ⤦
Ç Hearts"
8.6.2 53 cards
Now take a look on the first part of the loop:
.text:0000000100036684 loc_100036684: ; CODE XREF: SolitaireGame::⤦
Ç InitialDeal(void)+↓C0j
.text:0000000100036684 mov eax, 4EC4EC4Fh
.text:0000000100036689 mul edi
.text:000000010003668B mov r8d, edx
.text:000000010003668E shr r8d, 4 ; unsigned int
.text:0000000100036692 mov eax, r8d
.text:0000000100036695 imul eax, 52
.text:0000000100036698 mov edx, edi
.text:000000010003669A sub edx, eax ; unsigned int
.text:000000010003669C mov rcx, [rbx+128h] ; this
.text:00000001000366A3 call ?CreateCard@CardTable@@IEAAPEAVCard@@II@Z ; ⤦
Ç CardTable::CreateCard(uint,uint)
.text:00000001000366A8 mov rdx, rax ; struct Card *
.text:00000001000366AB mov rcx, rbx ; this
.text:00000001000366AE call ?Push@CardStack@@QEAAXPEAVCard@@@Z ; CardStack::⤦
Ç Push(Card *)
.text:00000001000366B3 inc edi
.text:00000001000366B5 cmp edi, 52
.text:00000001000366B8 jb short loc_100036684
What is with multiplication by 4EC4EC4Fh? Surely, this is division by multiplication. And what Hex-Rays
can say:
v5 = 0;
do
{
v6 = CardTable::CreateCard(v4[37], v5 % 0x34, v5 / 0x34);
CardStack::Push((CardStack *)v4, v6);
++v5;
}
while ( v5 < 0x34 );
Somehow, CreateCard() functions takes two arguments: iterator divided by 52 and a remainder of the
division operation. Hard to say, why they did so. Solitaire can’t allow more than 52 cards, so the last
argument is senseless, it’s always zero.
But when I patch cmp edi, 52 instruction at 0x1000366B5 to be cmp edi, 53, I found that there are now
53 cards. The last one is two of clubs, because it’s numbered as 0th card.
During the last iteration, 0x52 is divided by 0x52, remainder is zero, so 0th card is added twice.
What a frustration, there are two two of clubs:
812
This is patched Windows 7 Solitare: Solitaire53.
8.7.1 Part I
So I loaded FreeCell.exe into IDA and found that both rand(), srand() and time() are imported from msvcrt.dll.
time() is indeed used as a seed for srand():
.text:01029612 sub_1029612 proc near ; CODE XREF:
sub_102615C+149
.text:01029612 ; sub_1029DA6+67
.text:01029612 8B FF mov edi, edi
.text:01029614 56 push esi
.text:01029615 57 push edi
.text:01029616 6A 00 push 0 ; Time
.text:01029618 8B F9 mov edi, ecx
.text:0102961A FF 15 80 16 00+ call ds:time
.text:01029620 50 push eax ; Seed
.text:01029621 FF 15 84 16 00+ call ds:srand
.text:01029627 8B 35 AC 16 00+ mov esi, ds:rand
.text:0102962D 59 pop ecx
.text:0102962E 59 pop ecx
.text:0102962F FF D6 call esi ; rand
.text:01029631 FF D6 call esi ; rand
813
.text:01029633
.text:01029633 loc_1029633: ; CODE XREF:
sub_1029612+26
.text:01029633 ; sub_1029612+2D
.text:01029633 FF D6 call esi ; rand
.text:01029635 83 F8 01 cmp eax, 1
.text:01029638 7C F9 jl short loc_1029633
.text:0102963A 3D 40 42 0F 00 cmp eax, 1000000
.text:0102963F 7F F2 jg short loc_1029633
.text:01029641 6A 01 push 1
.text:01029643 50 push eax
.text:01029644 8B CF mov ecx, edi
.text:01029646 E8 2D F8 FF FF call sub_1028E78
.text:0102964B 5F pop edi
.text:0102964C 5E pop esi
.text:0102964D C3 retn
.text:0102964D sub_1029612 endp
...
You see, the time() function returned 0x5ddb68aa and the very same value is used as an argument for
srand().
Let’s try to force time() to always return 0:
tracer.exe -l:FreeCell.exe bpf=msvcrt.dll!time,rt:0 bpf=msvcrt.dll!srand,args:1
...
Now I’m seeing the same game each time I’m running FreeCell using tracer:
11 http://www.gutenberg.org/files/834/834-0.txt
814
Now how to patch the executable?
We want to pass 0 as an argument to srand() at 0x01029620. But there is a one-byte instruction: PUSH
EAX. PUSH 0 is two-byte instruction. How to squeeze it into?
What is in other registers at this moment? Using tracer I’m dumping all them:
tracer.exe -l:FreeCell.exe bpx=FreeCell.exe!0x01029620
...
TID=4448|(0) FreeCell.exe!0x1029620
EAX=0x5ddb6ac4 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000
ESI=0x054732d0 EDI=0x054732d0 EBP=0x0020f2bc ESP=0x0020f298
EIP=0x00899620
FLAGS=PF ZF IF
TID=4448|(0) FreeCell.exe!0x1029620
EAX=0x5ddb6ac8 EBX=0x00000002 ECX=0x00000000 EDX=0x00000000
ESI=0xffffff11 EDI=0x054732d0 EBP=0x0020da78 ESP=0x0020d9d4
EIP=0x00899620
FLAGS=PF ZF IF
TID=4448|(0) FreeCell.exe!0x1029620
EAX=0x5ddb6aca EBX=0x00000002 ECX=0x00000000 EDX=0x00000000
ESI=0x7740c460 EDI=0x054732d0 EBP=0x0020da78 ESP=0x0020d9d4
EIP=0x00899620
FLAGS=PF ZF IF
...
No matter how often I restart the game, ECX and EDX are seems to be always 0. So I patching PUSH EAX
at 0x01029620 to PUSH EDX (also one-byte instruction), and now FreeCell always shows the same game
to the player.
However, other options could exist. As a matter of fact, we don’t need to pass 0 to srand(). Rather, we
815
want to pass a constant to srand() to make game the same each time. As we can see, EDI’s value hasn’t
been changing. Maybe we could try it as well.
Now a bit harder patching. Let’s open FreeCell.exe in Hiew:
We have no space to replace one-byte PUSH EAX with two-byte PUSH 0. And we can’t simply fill CALL ds:time
with NOPs, because there is a FIXUP (address of time() function in msvcrt.dll). (Hiew marked these 4 bytes
are gray bytes.) So what I’m doing: patching first 2 bytes to EB 04. This is a JMP to bypass 4 FIXUP-ed
bytes:
Then I replace PUSH EAX with NOP. So that srand() would have its zeroes arguments from PUSH 0 above.
Also, I patch one of POP ECX to NOP, because I removed one PUSH.
816
Now Windows loader will write 4-byte FIXUP at 0x0102961C, but we don’t care: time()’s address will not
be used anymore.
...
Yes, the number user enters is just an argument for srand(). Where it is called?
.text:01027CBA loc_1027CBA: ; CODE XREF: sub\_1027AC6⤦
Ç +179
.text:01027CBA 83 FF FC cmp edi, 0FFFFFFFCh
.text:01027CBD 75 74 jnz short loc_1027D33
...
I couldn’t patch one-byte PUSH EDI to two-byte PUSH 0. But I see that there is only one single jump to
loc_1027D33 from the above.
I’m patching CMP EDI, ... to XOR EDI, EDI, padding the 3rd byte to NOP. I’m patching also JNZ to JMP,
so that jump will always occur.
Now FreeCell ignores the number user enters, but suddenly, there is also the same game at start:
817
It seems that the code we patched in part I is somehow connected to a code after 0x01027CBD, that
executes if EDI==0xFFFFFFFC. Anyway, our goal is accomplished — the game is always the same at the
start and the user can’t choose another using the menu.
8.8 Dongles
The author of these lines, occasionally did software copy-protection dongle replacements, or “dongle
emulators” and here are couple examples of how it’s happening.
About one of the cases about Rocket and Z3 that is not present here, you can read here: http://yurichev.
com/tmp/SAT_SMT_DRAFT.pdf.
818
...
seg000:000C87FC 38 60 00 01 li %r3, 1
seg000:000C8800 48 03 93 41 bl check1
seg000:000C8804 60 00 00 00 nop
seg000:000C8808 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:000C880C 40 82 00 40 bne OK
seg000:000C8810 80 62 9F D8 lwz %r3, TC_aInvalidSecurityDevice
...
As you can see in IDA, that function is called from many places in the program, but only the r3 register’s
value is checked after each call.
All this function does is to call the other function, so it is a thunk function: there are function prologue and
epilogue, but the r3 register is not touched, so checkl() returns what check2() returns.
BLR15 looks like the return from the function, but since IDA does the function layout, we probably do not
need to care about this.
Since it is a typical RISC, it seems that subroutines are called using a link register, just like in ARM.
The check2() function is more complex:
seg000:00118684 check2: # CODE XREF: check1+Cp
seg000:00118684
seg000:00118684 .set var_18, -0x18
13 Alsoavailable as http://yurichev.com/mirrors/PowerPC/elfspec_ppc.pdf
14 Alsoavailable as http://yurichev.com/mirrors/PowerPC/6xx_pem.pdf
15 (PowerPC) Branch to Link Register
819
seg000:00118684 .set var_C, -0xC
seg000:00118684 .set var_8, -8
seg000:00118684 .set var_4, -4
seg000:00118684 .set arg_8, 8
seg000:00118684
seg000:00118684 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118688 7C 08 02 A6 mflr %r0
seg000:0011868C 83 E2 95 A8 lwz %r31, off_1485E8 # dword_24B704
seg000:00118690 .using dword_24B704, %r31
seg000:00118690 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:00118694 93 A1 FF F4 stw %r29, var_C(%sp)
seg000:00118698 7C 7D 1B 78 mr %r29, %r3
seg000:0011869C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:001186A0 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001186A4 28 00 00 01 cmplwi %r0, 1
seg000:001186A8 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:001186AC 40 82 00 0C bne loc_1186B8
seg000:001186B0 38 60 00 01 li %r3, 1
seg000:001186B4 48 00 00 6C b exit
seg000:001186B8
seg000:001186B8 loc_1186B8: # CODE XREF: check2+28j
seg000:001186B8 48 00 03 D5 bl sub_118A8C
seg000:001186BC 60 00 00 00 nop
seg000:001186C0 3B C0 00 00 li %r30, 0
seg000:001186C4
seg000:001186C4 skip: # CODE XREF: check2+94j
seg000:001186C4 57 C0 06 3F clrlwi. %r0, %r30, 24
seg000:001186C8 41 82 00 18 beq loc_1186E0
seg000:001186CC 38 61 00 38 addi %r3, %sp, 0x50+var_18
seg000:001186D0 80 9F 00 00 lwz %r4, dword_24B704
seg000:001186D4 48 00 C0 55 bl .RBEFINDNEXT
seg000:001186D8 60 00 00 00 nop
seg000:001186DC 48 00 00 1C b loc_1186F8
seg000:001186E0
seg000:001186E0 loc_1186E0: # CODE XREF: check2+44j
seg000:001186E0 80 BF 00 00 lwz %r5, dword_24B704
seg000:001186E4 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001186E8 38 60 08 C2 li %r3, 0x1234
seg000:001186EC 48 00 BF 99 bl .RBEFINDFIRST
seg000:001186F0 60 00 00 00 nop
seg000:001186F4 3B C0 00 01 li %r30, 1
seg000:001186F8
seg000:001186F8 loc_1186F8: # CODE XREF: check2+58j
seg000:001186F8 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001186FC 41 82 00 0C beq must_jump
seg000:00118700 38 60 00 00 li %r3, 0 # error
seg000:00118704 48 00 00 1C b exit
seg000:00118708
seg000:00118708 must_jump: # CODE XREF: check2+78j
seg000:00118708 7F A3 EB 78 mr %r3, %r29
seg000:0011870C 48 00 00 31 bl check3
seg000:00118710 60 00 00 00 nop
seg000:00118714 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:00118718 41 82 FF AC beq skip
seg000:0011871C 38 60 00 01 li %r3, 1
seg000:00118720
seg000:00118720 exit: # CODE XREF: check2+30j
seg000:00118720 # check2+80j
seg000:00118720 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118724 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118728 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:0011872C 7C 08 03 A6 mtlr %r0
seg000:00118730 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118734 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118738 4E 80 00 20 blr
seg000:00118738 # End of function check2
We are lucky again: some function names are left in the executable (debug symbols section?
Hard to say while we are not very familiar with the file format, maybe it is some kind of PE exports?
820
(6.5.2)),
like .RBEFINDNEXT() and .RBEFINDFIRST().
Eventually these functions call other functions with names like .GetNextDeviceViaUSB(), .USBSendPKT(),
so these are clearly dealing with an USB device.
There is even a function named .GetNextEve3Device()—sounds familiar, there was a Sentinel Eve3 don-
gle for ADB port (present on Macs) in 1990s.
Let’s first take a look on how the r3 register is set before return, while ignoring everything else.
We know that a “good” r3 value has to be non-zero, zero r3 leads the execution flow to the message box
with an error message.
There are two li %r3, 1 instructions present in the function and one li %r3, 0 (Load Immediate, i.e.,
loading a value into a register). The first instruction is at 0x001186B0—and frankly speaking, it’s hard to
say what it means.
What we see next is, however, easier to understand: .RBEFINDFIRST() is called: if it fails, 0 is written into
r3 and we jump to exit, otherwise another function is called (check3())—if it fails too, .RBEFINDNEXT() is
called, probably in order to look for another USB device.
N.B.: clrlwi. %r0, %r3, 16 it is analogical to what we already saw, but it clears 16 bits, i.e.,
.RBEFINDFIRST() probably returns a 16-bit value.
B (stands for branch) unconditional jump.
BEQ is the inverse instruction of BNE.
Let’s see check3():
seg000:0011873C check3: # CODE XREF: check2+88p
seg000:0011873C
seg000:0011873C .set var_18, -0x18
seg000:0011873C .set var_C, -0xC
seg000:0011873C .set var_8, -8
seg000:0011873C .set var_4, -4
seg000:0011873C .set arg_8, 8
seg000:0011873C
seg000:0011873C 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118740 7C 08 02 A6 mflr %r0
seg000:00118744 38 A0 00 00 li %r5, 0
seg000:00118748 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:0011874C 83 C2 95 A8 lwz %r30, off_1485E8 # dword_24B704
seg000:00118750 .using dword_24B704, %r30
seg000:00118750 93 A1 FF F4 stw %r29, var_C(%sp)
seg000:00118754 3B A3 00 00 addi %r29, %r3, 0
seg000:00118758 38 60 00 00 li %r3, 0
seg000:0011875C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:00118760 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:00118764 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118768 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011876C 48 00 C0 5D bl .RBEREAD
seg000:00118770 60 00 00 00 nop
seg000:00118774 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118778 41 82 00 0C beq loc_118784
seg000:0011877C 38 60 00 00 li %r3, 0
seg000:00118780 48 00 02 F0 b exit
seg000:00118784
seg000:00118784 loc_118784: # CODE XREF: check3+3Cj
seg000:00118784 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118788 28 00 04 B2 cmplwi %r0, 0x1100
seg000:0011878C 41 82 00 0C beq loc_118798
seg000:00118790 38 60 00 00 li %r3, 0
seg000:00118794 48 00 02 DC b exit
seg000:00118798
seg000:00118798 loc_118798: # CODE XREF: check3+50j
seg000:00118798 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011879C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001187A0 38 60 00 01 li %r3, 1
seg000:001187A4 38 A0 00 00 li %r5, 0
seg000:001187A8 48 00 C0 21 bl .RBEREAD
seg000:001187AC 60 00 00 00 nop
821
seg000:001187B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001187B4 41 82 00 0C beq loc_1187C0
seg000:001187B8 38 60 00 00 li %r3, 0
seg000:001187BC 48 00 02 B4 b exit
seg000:001187C0
seg000:001187C0 loc_1187C0: # CODE XREF: check3+78j
seg000:001187C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001187C4 28 00 06 4B cmplwi %r0, 0x09AB
seg000:001187C8 41 82 00 0C beq loc_1187D4
seg000:001187CC 38 60 00 00 li %r3, 0
seg000:001187D0 48 00 02 A0 b exit
seg000:001187D4
seg000:001187D4 loc_1187D4: # CODE XREF: check3+8Cj
seg000:001187D4 4B F9 F3 D9 bl sub_B7BAC
seg000:001187D8 60 00 00 00 nop
seg000:001187DC 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001187E0 2C 00 00 05 cmpwi %r0, 5
seg000:001187E4 41 82 01 00 beq loc_1188E4
seg000:001187E8 40 80 00 10 bge loc_1187F8
seg000:001187EC 2C 00 00 04 cmpwi %r0, 4
seg000:001187F0 40 80 00 58 bge loc_118848
seg000:001187F4 48 00 01 8C b loc_118980
seg000:001187F8
seg000:001187F8 loc_1187F8: # CODE XREF: check3+ACj
seg000:001187F8 2C 00 00 0B cmpwi %r0, 0xB
seg000:001187FC 41 82 00 08 beq loc_118804
seg000:00118800 48 00 01 80 b loc_118980
seg000:00118804
seg000:00118804 loc_118804: # CODE XREF: check3+C0j
seg000:00118804 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118808 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011880C 38 60 00 08 li %r3, 8
seg000:00118810 38 A0 00 00 li %r5, 0
seg000:00118814 48 00 BF B5 bl .RBEREAD
seg000:00118818 60 00 00 00 nop
seg000:0011881C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118820 41 82 00 0C beq loc_11882C
seg000:00118824 38 60 00 00 li %r3, 0
seg000:00118828 48 00 02 48 b exit
seg000:0011882C
seg000:0011882C loc_11882C: # CODE XREF: check3+E4j
seg000:0011882C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118830 28 00 11 30 cmplwi %r0, 0xFEA0
seg000:00118834 41 82 00 0C beq loc_118840
seg000:00118838 38 60 00 00 li %r3, 0
seg000:0011883C 48 00 02 34 b exit
seg000:00118840
seg000:00118840 loc_118840: # CODE XREF: check3+F8j
seg000:00118840 38 60 00 01 li %r3, 1
seg000:00118844 48 00 02 2C b exit
seg000:00118848
seg000:00118848 loc_118848: # CODE XREF: check3+B4j
seg000:00118848 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011884C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118850 38 60 00 0A li %r3, 0xA
seg000:00118854 38 A0 00 00 li %r5, 0
seg000:00118858 48 00 BF 71 bl .RBEREAD
seg000:0011885C 60 00 00 00 nop
seg000:00118860 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118864 41 82 00 0C beq loc_118870
seg000:00118868 38 60 00 00 li %r3, 0
seg000:0011886C 48 00 02 04 b exit
seg000:00118870
seg000:00118870 loc_118870: # CODE XREF: check3+128j
seg000:00118870 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118874 28 00 03 F3 cmplwi %r0, 0xA6E1
seg000:00118878 41 82 00 0C beq loc_118884
seg000:0011887C 38 60 00 00 li %r3, 0
seg000:00118880 48 00 01 F0 b exit
seg000:00118884
822
seg000:00118884 loc_118884: # CODE XREF: check3+13Cj
seg000:00118884 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118888 28 1F 00 02 cmplwi %r31, 2
seg000:0011888C 40 82 00 0C bne loc_118898
seg000:00118890 38 60 00 01 li %r3, 1
seg000:00118894 48 00 01 DC b exit
seg000:00118898
seg000:00118898 loc_118898: # CODE XREF: check3+150j
seg000:00118898 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011889C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188A0 38 60 00 0B li %r3, 0xB
seg000:001188A4 38 A0 00 00 li %r5, 0
seg000:001188A8 48 00 BF 21 bl .RBEREAD
seg000:001188AC 60 00 00 00 nop
seg000:001188B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001188B4 41 82 00 0C beq loc_1188C0
seg000:001188B8 38 60 00 00 li %r3, 0
seg000:001188BC 48 00 01 B4 b exit
seg000:001188C0
seg000:001188C0 loc_1188C0: # CODE XREF: check3+178j
seg000:001188C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001188C4 28 00 23 1C cmplwi %r0, 0x1C20
seg000:001188C8 41 82 00 0C beq loc_1188D4
seg000:001188CC 38 60 00 00 li %r3, 0
seg000:001188D0 48 00 01 A0 b exit
seg000:001188D4
seg000:001188D4 loc_1188D4: # CODE XREF: check3+18Cj
seg000:001188D4 28 1F 00 03 cmplwi %r31, 3
seg000:001188D8 40 82 01 94 bne error
seg000:001188DC 38 60 00 01 li %r3, 1
seg000:001188E0 48 00 01 90 b exit
seg000:001188E4
seg000:001188E4 loc_1188E4: # CODE XREF: check3+A8j
seg000:001188E4 80 DE 00 00 lwz %r6, dword_24B704
seg000:001188E8 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188EC 38 60 00 0C li %r3, 0xC
seg000:001188F0 38 A0 00 00 li %r5, 0
seg000:001188F4 48 00 BE D5 bl .RBEREAD
seg000:001188F8 60 00 00 00 nop
seg000:001188FC 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118900 41 82 00 0C beq loc_11890C
seg000:00118904 38 60 00 00 li %r3, 0
seg000:00118908 48 00 01 68 b exit
seg000:0011890C
seg000:0011890C loc_11890C: # CODE XREF: check3+1C4j
seg000:0011890C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118910 28 00 1F 40 cmplwi %r0, 0x40FF
seg000:00118914 41 82 00 0C beq loc_118920
seg000:00118918 38 60 00 00 li %r3, 0
seg000:0011891C 48 00 01 54 b exit
seg000:00118920
seg000:00118920 loc_118920: # CODE XREF: check3+1D8j
seg000:00118920 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118924 28 1F 00 02 cmplwi %r31, 2
seg000:00118928 40 82 00 0C bne loc_118934
seg000:0011892C 38 60 00 01 li %r3, 1
seg000:00118930 48 00 01 40 b exit
seg000:00118934
seg000:00118934 loc_118934: # CODE XREF: check3+1ECj
seg000:00118934 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118938 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011893C 38 60 00 0D li %r3, 0xD
seg000:00118940 38 A0 00 00 li %r5, 0
seg000:00118944 48 00 BE 85 bl .RBEREAD
seg000:00118948 60 00 00 00 nop
seg000:0011894C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118950 41 82 00 0C beq loc_11895C
seg000:00118954 38 60 00 00 li %r3, 0
seg000:00118958 48 00 01 18 b exit
seg000:0011895C
823
seg000:0011895C loc_11895C: # CODE XREF: check3+214j
seg000:0011895C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118960 28 00 07 CF cmplwi %r0, 0xFC7
seg000:00118964 41 82 00 0C beq loc_118970
seg000:00118968 38 60 00 00 li %r3, 0
seg000:0011896C 48 00 01 04 b exit
seg000:00118970
seg000:00118970 loc_118970: # CODE XREF: check3+228j
seg000:00118970 28 1F 00 03 cmplwi %r31, 3
seg000:00118974 40 82 00 F8 bne error
seg000:00118978 38 60 00 01 li %r3, 1
seg000:0011897C 48 00 00 F4 b exit
seg000:00118980
seg000:00118980 loc_118980: # CODE XREF: check3+B8j
seg000:00118980 # check3+C4j
seg000:00118980 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118984 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118988 3B E0 00 00 li %r31, 0
seg000:0011898C 38 60 00 04 li %r3, 4
seg000:00118990 38 A0 00 00 li %r5, 0
seg000:00118994 48 00 BE 35 bl .RBEREAD
seg000:00118998 60 00 00 00 nop
seg000:0011899C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001189A0 41 82 00 0C beq loc_1189AC
seg000:001189A4 38 60 00 00 li %r3, 0
seg000:001189A8 48 00 00 C8 b exit
seg000:001189AC
seg000:001189AC loc_1189AC: # CODE XREF: check3+264j
seg000:001189AC A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001189B0 28 00 1D 6A cmplwi %r0, 0xAED0
seg000:001189B4 40 82 00 0C bne loc_1189C0
seg000:001189B8 3B E0 00 01 li %r31, 1
seg000:001189BC 48 00 00 14 b loc_1189D0
seg000:001189C0
seg000:001189C0 loc_1189C0: # CODE XREF: check3+278j
seg000:001189C0 28 00 18 28 cmplwi %r0, 0x2818
seg000:001189C4 41 82 00 0C beq loc_1189D0
seg000:001189C8 38 60 00 00 li %r3, 0
seg000:001189CC 48 00 00 A4 b exit
seg000:001189D0
seg000:001189D0 loc_1189D0: # CODE XREF: check3+280j
seg000:001189D0 # check3+288j
seg000:001189D0 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:001189D4 28 00 00 02 cmplwi %r0, 2
seg000:001189D8 40 82 00 20 bne loc_1189F8
seg000:001189DC 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:001189E0 41 82 00 10 beq good2
seg000:001189E4 48 00 4C 69 bl sub_11D64C
seg000:001189E8 60 00 00 00 nop
seg000:001189EC 48 00 00 84 b exit
seg000:001189F0
seg000:001189F0 good2: # CODE XREF: check3+2A4j
seg000:001189F0 38 60 00 01 li %r3, 1
seg000:001189F4 48 00 00 7C b exit
seg000:001189F8
seg000:001189F8 loc_1189F8: # CODE XREF: check3+29Cj
seg000:001189F8 80 DE 00 00 lwz %r6, dword_24B704
seg000:001189FC 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118A00 38 60 00 05 li %r3, 5
seg000:00118A04 38 A0 00 00 li %r5, 0
seg000:00118A08 48 00 BD C1 bl .RBEREAD
seg000:00118A0C 60 00 00 00 nop
seg000:00118A10 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118A14 41 82 00 0C beq loc_118A20
seg000:00118A18 38 60 00 00 li %r3, 0
seg000:00118A1C 48 00 00 54 b exit
seg000:00118A20
seg000:00118A20 loc_118A20: # CODE XREF: check3+2D8j
seg000:00118A20 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118A24 28 00 11 D3 cmplwi %r0, 0xD300
824
seg000:00118A28 40 82 00 0C bne loc_118A34
seg000:00118A2C 3B E0 00 01 li %r31, 1
seg000:00118A30 48 00 00 14 b good1
seg000:00118A34
seg000:00118A34 loc_118A34: # CODE XREF: check3+2ECj
seg000:00118A34 28 00 1A EB cmplwi %r0, 0xEBA1
seg000:00118A38 41 82 00 0C beq good1
seg000:00118A3C 38 60 00 00 li %r3, 0
seg000:00118A40 48 00 00 30 b exit
seg000:00118A44
seg000:00118A44 good1: # CODE XREF: check3+2F4j
seg000:00118A44 # check3+2FCj
seg000:00118A44 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:00118A48 28 00 00 03 cmplwi %r0, 3
seg000:00118A4C 40 82 00 20 bne error
seg000:00118A50 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:00118A54 41 82 00 10 beq good
seg000:00118A58 48 00 4B F5 bl sub_11D64C
seg000:00118A5C 60 00 00 00 nop
seg000:00118A60 48 00 00 10 b exit
seg000:00118A64
seg000:00118A64 good: # CODE XREF: check3+318j
seg000:00118A64 38 60 00 01 li %r3, 1
seg000:00118A68 48 00 00 08 b exit
seg000:00118A6C
seg000:00118A6C error: # CODE XREF: check3+19Cj
seg000:00118A6C # check3+238j ...
seg000:00118A6C 38 60 00 00 li %r3, 0
seg000:00118A70
seg000:00118A70 exit: # CODE XREF: check3+44j
seg000:00118A70 # check3+58j ...
seg000:00118A70 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118A74 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118A78 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:00118A7C 7C 08 03 A6 mtlr %r0
seg000:00118A80 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118A84 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118A88 4E 80 00 20 blr
seg000:00118A88 # End of function check3
825
8.8.2 Example #2: SCO OpenServer
An ancient software for SCO OpenServer from 1997 developed by a company that disappeared a long
time ago.
There is a special dongle driver to be installed in the system, that contains the following text strings:
“Copyright 1989, Rainbow Technologies, Inc., Irvine, CA” and “Sentinel Integrated Driver Ver. 3.0 ”.
After the installation of the driver in SCO OpenServer, these device files appear in the /dev filesystem:
/dev/rbsl8
/dev/rbsl9
/dev/rbsl10
The program reports an error without dongle connected, but the error string cannot be found in the exe-
cutables.
Thanks to IDA, it is easy to load the COFF executable used in SCO OpenServer.
Let’s also try to find “rbsl” string and indeed, found it in this code fragment:
.text:00022AB8 public SSQC
.text:00022AB8 SSQC proc near ; CODE XREF: SSQ+7p
.text:00022AB8
.text:00022AB8 var_44 = byte ptr -44h
.text:00022AB8 var_29 = byte ptr -29h
.text:00022AB8 arg_0 = dword ptr 8
.text:00022AB8
.text:00022AB8 push ebp
.text:00022AB9 mov ebp, esp
.text:00022ABB sub esp, 44h
.text:00022ABE push edi
.text:00022ABF mov edi, offset unk_4035D0
.text:00022AC4 push esi
.text:00022AC5 mov esi, [ebp+arg_0]
.text:00022AC8 push ebx
.text:00022AC9 push esi
.text:00022ACA call strlen
.text:00022ACF add esp, 4
.text:00022AD2 cmp eax, 2
.text:00022AD7 jnz loc_22BA4
.text:00022ADD inc esi
.text:00022ADE mov al, [esi-1]
.text:00022AE1 movsx eax, al
.text:00022AE4 cmp eax, '3'
.text:00022AE9 jz loc_22B84
.text:00022AEF cmp eax, '4'
.text:00022AF4 jz loc_22B94
.text:00022AFA cmp eax, '5'
.text:00022AFF jnz short loc_22B6B
.text:00022B01 movsx ebx, byte ptr [esi]
.text:00022B04 sub ebx, '0'
.text:00022B07 mov eax, 7
.text:00022B0C add eax, ebx
.text:00022B0E push eax
.text:00022B0F lea eax, [ebp+var_44]
.text:00022B12 push offset aDevSlD ; "/dev/sl%d"
.text:00022B17 push eax
.text:00022B18 call nl_sprintf
.text:00022B1D push 0 ; int
.text:00022B1F push offset aDevRbsl8 ; char *
.text:00022B24 call _access
.text:00022B29 add esp, 14h
.text:00022B2C cmp eax, 0FFFFFFFFh
.text:00022B31 jz short loc_22B48
.text:00022B33 lea eax, [ebx+7]
.text:00022B36 push eax
.text:00022B37 lea eax, [ebp+var_44]
.text:00022B3A push offset aDevRbslD ; "/dev/rbsl%d"
.text:00022B3F push eax
.text:00022B40 call nl_sprintf
.text:00022B45 add esp, 0Ch
826
.text:00022B48
.text:00022B48 loc_22B48: ; CODE XREF: SSQC+79j
.text:00022B48 mov edx, [edi]
.text:00022B4A test edx, edx
.text:00022B4C jle short loc_22B57
.text:00022B4E push edx ; int
.text:00022B4F call _close
.text:00022B54 add esp, 4
.text:00022B57
.text:00022B57 loc_22B57: ; CODE XREF: SSQC+94j
.text:00022B57 push 2 ; int
.text:00022B59 lea eax, [ebp+var_44]
.text:00022B5C push eax ; char *
.text:00022B5D call _open
.text:00022B62 add esp, 8
.text:00022B65 test eax, eax
.text:00022B67 mov [edi], eax
.text:00022B69 jge short loc_22B78
.text:00022B6B
.text:00022B6B loc_22B6B: ; CODE XREF: SSQC+47j
.text:00022B6B mov eax, 0FFFFFFFFh
.text:00022B70 pop ebx
.text:00022B71 pop esi
.text:00022B72 pop edi
.text:00022B73 mov esp, ebp
.text:00022B75 pop ebp
.text:00022B76 retn
.text:00022B78
.text:00022B78 loc_22B78: ; CODE XREF: SSQC+B1j
.text:00022B78 pop ebx
.text:00022B79 pop esi
.text:00022B7A pop edi
.text:00022B7B xor eax, eax
.text:00022B7D mov esp, ebp
.text:00022B7F pop ebp
.text:00022B80 retn
.text:00022B84
.text:00022B84 loc_22B84: ; CODE XREF: SSQC+31j
.text:00022B84 mov al, [esi]
.text:00022B86 pop ebx
.text:00022B87 pop esi
.text:00022B88 pop edi
.text:00022B89 mov ds:byte_407224, al
.text:00022B8E mov esp, ebp
.text:00022B90 xor eax, eax
.text:00022B92 pop ebp
.text:00022B93 retn
.text:00022B94
.text:00022B94 loc_22B94: ; CODE XREF: SSQC+3Cj
.text:00022B94 mov al, [esi]
.text:00022B96 pop ebx
.text:00022B97 pop esi
.text:00022B98 pop edi
.text:00022B99 mov ds:byte_407225, al
.text:00022B9E mov esp, ebp
.text:00022BA0 xor eax, eax
.text:00022BA2 pop ebp
.text:00022BA3 retn
.text:00022BA4
.text:00022BA4 loc_22BA4: ; CODE XREF: SSQC+1Fj
.text:00022BA4 movsx eax, ds:byte_407225
.text:00022BAB push esi
.text:00022BAC push eax
.text:00022BAD movsx eax, ds:byte_407224
.text:00022BB4 push eax
.text:00022BB5 lea eax, [ebp+var_44]
.text:00022BB8 push offset a46CCS ; "46%c%c%s"
.text:00022BBD push eax
.text:00022BBE call nl_sprintf
.text:00022BC3 lea eax, [ebp+var_44]
827
.text:00022BC6 push eax
.text:00022BC7 call strlen
.text:00022BCC add esp, 18h
.text:00022BCF cmp eax, 1Bh
.text:00022BD4 jle short loc_22BDA
.text:00022BD6 mov [ebp+var_29], 0
.text:00022BDA
.text:00022BDA loc_22BDA: ; CODE XREF: SSQC+11Cj
.text:00022BDA lea eax, [ebp+var_44]
.text:00022BDD push eax
.text:00022BDE call strlen
.text:00022BE3 push eax ; unsigned int
.text:00022BE4 lea eax, [ebp+var_44]
.text:00022BE7 push eax ; void *
.text:00022BE8 mov eax, [edi]
.text:00022BEA push eax ; int
.text:00022BEB call _write
.text:00022BF0 add esp, 10h
.text:00022BF3 pop ebx
.text:00022BF4 pop esi
.text:00022BF5 pop edi
.text:00022BF6 mov esp, ebp
.text:00022BF8 pop ebp
.text:00022BF9 retn
.text:00022BFA db 0Eh dup(90h)
.text:00022BFA SSQC endp
Yes, indeed, the program needs to communicate with the driver somehow.
The only place where the SSQC() function is called is the thunk function:
.text:0000DBE8 public SSQ
.text:0000DBE8 SSQ proc near ; CODE XREF: sys_info+A9p
.text:0000DBE8 ; sys_info+CBp ...
.text:0000DBE8
.text:0000DBE8 arg_0 = dword ptr 8
.text:0000DBE8
.text:0000DBE8 push ebp
.text:0000DBE9 mov ebp, esp
.text:0000DBEB mov edx, [ebp+arg_0]
.text:0000DBEE push edx
.text:0000DBEF call SSQC
.text:0000DBF4 add esp, 4
.text:0000DBF7 mov esp, ebp
.text:0000DBF9 pop ebp
.text:0000DBFA retn
.text:0000DBFB SSQ endp
...
828
.data:004016D0 ; sys_info:OKr
.data:004016D1 byte_4016D1 db 0Bh ; DATA XREF: sys_info+FDr
.data:004016D2 db 0
...
829
.text:0000D6F8 sys_info endp
“3C” and “3E” sound familiar: there was a Sentinel Pro dongle by Rainbow with no memory, providing only
one crypto-hashing secret function.
You can read a short description of what hash function is here: 2.11 on page 462.
But let’s get back to the program.
So the program can only check the presence or absence of a connected dongle.
No other information can be written to such dongle, as it has no memory. The two-character codes are
commands (we can see how the commands are handled in the SSQC() function) and all other strings are
hashed inside the dongle, being transformed into a 16-bit number. The algorithm was secret, so it was not
possible to write a driver replacement or to remake the dongle hardware that would emulate it perfectly.
However, it is always possible to intercept all accesses to it and to find what constants the hash function
results are compared to.
But we need to say that it is possible to build a robust software copy protection scheme based on secret
cryptographic hash-function: let it encrypt/decrypt the data files your software uses.
But let’s get back to the code.
Codes 51/52/53 are used for LPT printer port selection. 3x/4x are used for “family” selection (that’s how
Sentinel Pro dongles are differentiated from each other: more than one dongle can be connected to a LPT
port).
The only non-2-character string passed to the hashing function is ”0123456789”.
Then, the result is compared against the set of valid results.
If it is correct, 0xC or 0xB is to be written into the global variable ctl_model.
Another text string that gets passed is ”PRESS ANY KEY TO CONTINUE: ”, but the result is not checked.
Hard to say why, probably by mistake 17 .
Let’s see where the value from the global variable ctl_model is used.
One such place is:
.text:0000D708 prep_sys proc near ; CODE XREF: init_sys+46Ap
.text:0000D708
.text:0000D708 var_14 = dword ptr -14h
.text:0000D708 var_10 = byte ptr -10h
.text:0000D708 var_8 = dword ptr -8
.text:0000D708 var_2 = word ptr -2
.text:0000D708
.text:0000D708 push ebp
.text:0000D709 mov eax, ds:net_env
.text:0000D70E mov ebp, esp
.text:0000D710 sub esp, 1Ch
.text:0000D713 test eax, eax
.text:0000D715 jnz short loc_D734
.text:0000D717 mov al, ds:ctl_model
.text:0000D71C test al, al
.text:0000D71E jnz short loc_D77E
.text:0000D720 mov [ebp+var_8], offset aIeCvulnvvOkgT_ ; "Ie-cvulnvV\\\bOKG]T_"
.text:0000D727 mov edx, 7
.text:0000D72C jmp loc_D7E7
...
830
.text:0000D7FA call ClosSem
.text:0000D7FF call startup_err
831
.text:0000A4AB add esp, 0Ch
.text:0000A4AE jmp short loc_A481
.text:0000A4AE err_warn endp
That’s why we were unable to find the error messages in the executable files, because they are encrypted
(which is is popular practice).
Another call to the SSQ() hashing function passes the “offln” string to it and compares the result with
0xFE81 and 0x12A9.
If they don’t match, it works with some timer() function (maybe waiting for a poorly connected dongle
to be reconnected and check again?) and then decrypts another error message to dump.
.text:0000DA55 loc_DA55: ; CODE XREF: sync_sys+24Cj
.text:0000DA55 push offset aOffln ; "offln"
.text:0000DA5A call SSQ
.text:0000DA5F add esp, 4
.text:0000DA62 mov dl, [ebx]
.text:0000DA64 mov esi, eax
.text:0000DA66 cmp dl, 0Bh
.text:0000DA69 jnz short loc_DA83
.text:0000DA6B cmp esi, 0FE81h
.text:0000DA71 jz OK
.text:0000DA77 cmp esi, 0FFFFF8EFh
.text:0000DA7D jz OK
.text:0000DA83
.text:0000DA83 loc_DA83: ; CODE XREF: sync_sys+201j
.text:0000DA83 mov cl, [ebx]
.text:0000DA85 cmp cl, 0Ch
.text:0000DA88 jnz short loc_DA9F
.text:0000DA8A cmp esi, 12A9h
.text:0000DA90 jz OK
.text:0000DA96 cmp esi, 0FFFFFFF5h
.text:0000DA99 jz OK
.text:0000DA9F
.text:0000DA9F loc_DA9F: ; CODE XREF: sync_sys+220j
.text:0000DA9F mov eax, [ebp+var_18]
.text:0000DAA2 test eax, eax
.text:0000DAA4 jz short loc_DAB0
.text:0000DAA6 push 24h
.text:0000DAA8 call timer
.text:0000DAAD add esp, 4
.text:0000DAB0
.text:0000DAB0 loc_DAB0: ; CODE XREF: sync_sys+23Cj
.text:0000DAB0 inc edi
.text:0000DAB1 cmp edi, 3
.text:0000DAB4 jle short loc_DA55
.text:0000DAB6 mov eax, ds:net_env
.text:0000DABB test eax, eax
.text:0000DABD jz short error
...
...
832
.text:0000D9C4 push 20h
.text:0000D9C6 push ecx
.text:0000D9C7 push 18h
.text:0000D9C9 call err_warn
.text:0000D9CE push 0Fh
.text:0000D9D0 push 190h
.text:0000D9D5 call sound
.text:0000D9DA mov [ebp+var_18], 1
.text:0000D9E1 add esp, 18h
.text:0000D9E4 call pcv_kbhit
.text:0000D9E9 test eax, eax
.text:0000D9EB jz short loc_D9FB
...
Bypassing the dongle is pretty straightforward: just patch all jumps after the relevant CMP instructions.
Another option is to write our own SCO OpenServer driver, containing a table of questions and answers,
all of those which present in the program.
By the way, we can also try to decrypt all error messages. The algorithm that is located in the err_warn()
function is very simple, indeed:
As we can see, not just string is supplied to the decryption function, but also the key:
.text:0000DAF7 error: ; CODE XREF: sync_sys+255j
.text:0000DAF7 ; sync_sys+274j ...
.text:0000DAF7 mov [ebp+var_8], offset encrypted_error_message2
.text:0000DAFE mov [ebp+var_C], 17h ; decrypting key
.text:0000DB05 jmp decrypt_end_print_message
...
833
The algorithm is a simple xoring: each byte is xored with a key, but the key is increased by 3 after the
processing of each byte.
We can write a simple Python script to check our hypothesis:
msg=[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A]
key=0x17
tmp=key
for i in msg:
sys.stdout.write ("%c" % (i^tmp))
tmp=tmp+3
sys.stdout.flush()
And it prints: “check security device connection”. So yes, this is the decrypted message.
There are also other encrypted messages with their corresponding keys. But needless to say, it is possible
to decrypt them without their keys. First, we can see that the key is in fact a byte. It is because the core
decryption instruction (XOR) works on byte level. The key is located in the ESI register, but only one byte
part of ESI is used. Hence, a key may be greater than 255, but its value is always to be rounded.
As a consequence, we can just try brute-force, trying all possible keys in the 0..255 range. We are also
going to skip the messages that has unprintable characters.
msgs=[
[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A],
[0x49, 0x65, 0x2D, 0x63, 0x76, 0x75, 0x6C, 0x6E, 0x76, 0x56, 0x5C,
8, 0x4F, 0x4B, 0x47, 0x5D, 0x54, 0x5F, 0x1D, 0x26, 0x2C, 0x33,
0x27, 0x28, 0x6F, 0x72, 0x75, 0x78, 0x7B, 0x7E, 0x41, 0x44],
[0x45, 0x61, 0x31, 0x67, 0x72, 0x79, 0x68, 0x52, 0x4A, 0x52, 0x50,
0x0C, 0x4B, 0x57, 0x43, 0x51, 0x58, 0x5B, 0x61, 0x37, 0x33, 0x2B,
0x39, 0x39, 0x3C, 0x38, 0x79, 0x3A, 0x30, 0x17, 0x0B, 0x0C],
[0x40, 0x64, 0x79, 0x75, 0x7F, 0x6F, 0x0, 0x4C, 0x40, 0x9, 0x4D, 0x5A,
0x46, 0x5D, 0x57, 0x49, 0x57, 0x3B, 0x21, 0x23, 0x6A, 0x38, 0x23,
0x36, 0x24, 0x2A, 0x7C, 0x3A, 0x1A, 0x6, 0x0D, 0x0E, 0x0A, 0x14,
0x10],
def is_string_printable(s):
return all(list(map(lambda x: curses.ascii.isprint(x), s)))
cnt=1
for msg in msgs:
print ("message #%d" % cnt)
for key in range(0,256):
result=[]
tmp=key
for i in msg:
result.append (i^tmp)
tmp=tmp+3
834
if is_string_printable (result):
print ("key=", key, "value=", "".join(list(map(chr, result))))
cnt=cnt+1
And we get:
There is some garbage, but we can quickly find the English-language messages!
By the way, since the algorithm is a simple xoring encryption, the very same function can be used to
encrypt messages. If needed, we can encrypt our own messages, and patch the program by inserting
them.
835
(All label names in this example were given by me).
out_port() is referenced only in one function:
seg030:0041 sent_pro proc far ; CODE XREF: check_dongle+34p
seg030:0041
seg030:0041 var_3 = byte ptr -3
seg030:0041 var_2 = word ptr -2
seg030:0041 arg_0 = dword ptr 6
seg030:0041
seg030:0041 C8 04 00 00 enter 4, 0
seg030:0045 56 push si
seg030:0046 57 push di
seg030:0047 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:004B EC in al, dx
seg030:004C 8A D8 mov bl, al
seg030:004E 80 E3 FE and bl, 0FEh
seg030:0051 80 CB 04 or bl, 4
seg030:0054 8A C3 mov al, bl
seg030:0056 88 46 FD mov [bp+var_3], al
seg030:0059 80 E3 1F and bl, 1Fh
seg030:005C 8A C3 mov al, bl
seg030:005E EE out dx, al
seg030:005F 68 FF 00 push 0FFh
seg030:0062 0E push cs
seg030:0063 E8 CE FF call near ptr out_port
seg030:0066 59 pop cx
seg030:0067 68 D3 00 push 0D3h
seg030:006A 0E push cs
seg030:006B E8 C6 FF call near ptr out_port
seg030:006E 59 pop cx
seg030:006F 33 F6 xor si, si
seg030:0071 EB 01 jmp short loc_359D4
seg030:0073
seg030:0073 loc_359D3: ; CODE XREF: sent_pro+37j
seg030:0073 46 inc si
seg030:0074
seg030:0074 loc_359D4: ; CODE XREF: sent_pro+30j
seg030:0074 81 FE 96 00 cmp si, 96h
seg030:0078 7C F9 jl short loc_359D3
seg030:007A 68 C3 00 push 0C3h
seg030:007D 0E push cs
seg030:007E E8 B3 FF call near ptr out_port
seg030:0081 59 pop cx
seg030:0082 68 C7 00 push 0C7h
seg030:0085 0E push cs
seg030:0086 E8 AB FF call near ptr out_port
seg030:0089 59 pop cx
seg030:008A 68 D3 00 push 0D3h
seg030:008D 0E push cs
seg030:008E E8 A3 FF call near ptr out_port
seg030:0091 59 pop cx
seg030:0092 68 C3 00 push 0C3h
seg030:0095 0E push cs
seg030:0096 E8 9B FF call near ptr out_port
seg030:0099 59 pop cx
seg030:009A 68 C7 00 push 0C7h
seg030:009D 0E push cs
seg030:009E E8 93 FF call near ptr out_port
seg030:00A1 59 pop cx
seg030:00A2 68 D3 00 push 0D3h
seg030:00A5 0E push cs
seg030:00A6 E8 8B FF call near ptr out_port
seg030:00A9 59 pop cx
seg030:00AA BF FF FF mov di, 0FFFFh
seg030:00AD EB 40 jmp short loc_35A4F
seg030:00AF
seg030:00AF loc_35A0F: ; CODE XREF: sent_pro+BDj
seg030:00AF BE 04 00 mov si, 4
seg030:00B2
seg030:00B2 loc_35A12: ; CODE XREF: sent_pro+ACj
836
seg030:00B2 D1 E7 shl di, 1
seg030:00B4 8B 16 80 E7 mov dx, _in_port_2 ; 0x379
seg030:00B8 EC in al, dx
seg030:00B9 A8 80 test al, 80h
seg030:00BB 75 03 jnz short loc_35A20
seg030:00BD 83 CF 01 or di, 1
seg030:00C0
seg030:00C0 loc_35A20: ; CODE XREF: sent_pro+7Aj
seg030:00C0 F7 46 FE 08+ test [bp+var_2], 8
seg030:00C5 74 05 jz short loc_35A2C
seg030:00C7 68 D7 00 push 0D7h ; '+'
seg030:00CA EB 0B jmp short loc_35A37
seg030:00CC
seg030:00CC loc_35A2C: ; CODE XREF: sent_pro+84j
seg030:00CC 68 C3 00 push 0C3h
seg030:00CF 0E push cs
seg030:00D0 E8 61 FF call near ptr out_port
seg030:00D3 59 pop cx
seg030:00D4 68 C7 00 push 0C7h
seg030:00D7
seg030:00D7 loc_35A37: ; CODE XREF: sent_pro+89j
seg030:00D7 0E push cs
seg030:00D8 E8 59 FF call near ptr out_port
seg030:00DB 59 pop cx
seg030:00DC 68 D3 00 push 0D3h
seg030:00DF 0E push cs
seg030:00E0 E8 51 FF call near ptr out_port
seg030:00E3 59 pop cx
seg030:00E4 8B 46 FE mov ax, [bp+var_2]
seg030:00E7 D1 E0 shl ax, 1
seg030:00E9 89 46 FE mov [bp+var_2], ax
seg030:00EC 4E dec si
seg030:00ED 75 C3 jnz short loc_35A12
seg030:00EF
seg030:00EF loc_35A4F: ; CODE XREF: sent_pro+6Cj
seg030:00EF C4 5E 06 les bx, [bp+arg_0]
seg030:00F2 FF 46 06 inc word ptr [bp+arg_0]
seg030:00F5 26 8A 07 mov al, es:[bx]
seg030:00F8 98 cbw
seg030:00F9 89 46 FE mov [bp+var_2], ax
seg030:00FC 0B C0 or ax, ax
seg030:00FE 75 AF jnz short loc_35A0F
seg030:0100 68 FF 00 push 0FFh
seg030:0103 0E push cs
seg030:0104 E8 2D FF call near ptr out_port
seg030:0107 59 pop cx
seg030:0108 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:010C EC in al, dx
seg030:010D 8A C8 mov cl, al
seg030:010F 80 E1 5F and cl, 5Fh
seg030:0112 8A C1 mov al, cl
seg030:0114 EE out dx, al
seg030:0115 EC in al, dx
seg030:0116 8A C8 mov cl, al
seg030:0118 F6 C1 20 test cl, 20h
seg030:011B 74 08 jz short loc_35A85
seg030:011D 8A 5E FD mov bl, [bp+var_3]
seg030:0120 80 E3 DF and bl, 0DFh
seg030:0123 EB 03 jmp short loc_35A88
seg030:0125
seg030:0125 loc_35A85: ; CODE XREF: sent_pro+DAj
seg030:0125 8A 5E FD mov bl, [bp+var_3]
seg030:0128
seg030:0128 loc_35A88: ; CODE XREF: sent_pro+E2j
seg030:0128 F6 C1 80 test cl, 80h
seg030:012B 74 03 jz short loc_35A90
seg030:012D 80 E3 7F and bl, 7Fh
seg030:0130
seg030:0130 loc_35A90: ; CODE XREF: sent_pro+EAj
seg030:0130 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
837
seg030:0134 8A C3 mov al, bl
seg030:0136 EE out dx, al
seg030:0137 8B C7 mov ax, di
seg030:0139 5F pop di
seg030:013A 5E pop si
seg030:013B C9 leave
seg030:013C CB retf
seg030:013C sent_pro endp
This is again a Sentinel Pro “hashing” dongle as in the previous example. It is noticeably because text
strings are passed here, too, and 16 bit values are returned and compared with others.
So that is how Sentinel Pro is accessed via ports.
The output port address is usually 0x378, i.e., the printer port, where the data to the old printers in pre-USB
era was passed to.
The port is uni-directional, because when it was developed, no one imagined that someone will need to
transfer information from the printer 18 .
The only way to get information from the printer is a status register on port 0x379, which contains such
bits as “paper out”, “ack”, “busy”—thus the printer may signal to the host computer if it is ready or not
and if paper is present in it.
So the dongle returns information from one of these bits, one bit at each iteration.
_in_port_2 contains the address of the status word (0x379) and _in_port_1 contains the control register
address (0x37A).
It seems that the dongle returns information via the “busy” flag at seg030:00B9: each bit is stored in the
DI register, which is returned at the end of the function.
What do all these bytes sent to output port mean? Hard to say. Perhaps, commands to the dongle.
But generally speaking, it is not necessary to know: it is easy to solve our task without that knowledge.
Here is the dongle checking routine:
00000000 struct_0 struc ; (sizeof=0x1B)
00000000 field_0 db 25 dup(?) ; string(C)
00000019 _A dw ?
0000001B struct_0 ends
838
seg030:0158 83 C4 06 add sp, 6
seg030:015B 66 89 46 FA mov [bp+var_6], eax
seg030:015F 66 3B 06 D8+ cmp eax, _expiration
seg030:0164 7E 44 jle short loc_35B0A
seg030:0166 6A 14 push 14h
seg030:0168 90 nop
seg030:0169 0E push cs
seg030:016A E8 52 00 call near ptr get_rand
seg030:016D 59 pop cx
seg030:016E 8B F0 mov si, ax
seg030:0170 6B C0 1B imul ax, 1Bh
seg030:0173 05 BC 3C add ax, offset _Q
seg030:0176 1E push ds
seg030:0177 50 push ax
seg030:0178 0E push cs
seg030:0179 E8 C5 FE call near ptr sent_pro
seg030:017C 83 C4 04 add sp, 4
seg030:017F 89 46 FE mov [bp+var_2], ax
seg030:0182 8B C6 mov ax, si
seg030:0184 6B C0 12 imul ax, 18
seg030:0187 66 0F BF C0 movsx eax, ax
seg030:018B 66 8B 56 FA mov edx, [bp+var_6]
seg030:018F 66 03 D0 add edx, eax
seg030:0192 66 89 16 D8+ mov _expiration, edx
seg030:0197 8B DE mov bx, si
seg030:0199 6B DB 1B imul bx, 27
seg030:019C 8B 87 D5 3C mov ax, _Q._A[bx]
seg030:01A0 3B 46 FE cmp ax, [bp+var_2]
seg030:01A3 74 05 jz short loc_35B0A
seg030:01A5 B8 01 00 mov ax, 1
seg030:01A8 EB 02 jmp short loc_35B0C
seg030:01AA
seg030:01AA loc_35B0A: ; CODE XREF: check_dongle+1Fj
seg030:01AA ; check_dongle+5Ej
seg030:01AA 33 C0 xor ax, ax
seg030:01AC
seg030:01AC loc_35B0C: ; CODE XREF: check_dongle+63j
seg030:01AC 5E pop si
seg030:01AD C9 leave
seg030:01AE CB retf
seg030:01AE check_dongle endp
Since the routine can be called very frequently, e.g., before the execution of each important software
feature, and accessing the dongle is generally slow (because of the slow printer port and also slow MCU
in the dongle), they probably added a way to skip some dongle checks, by checking the current time in
the biostime() function.
The get_rand() function uses the standard C function:
seg030:01BF get_rand proc far ; CODE XREF: check_dongle+25p
seg030:01BF
seg030:01BF arg_0 = word ptr 6
seg030:01BF
seg030:01BF 55 push bp
seg030:01C0 8B EC mov bp, sp
seg030:01C2 9A 3D 21 00+ call _rand
seg030:01C7 66 0F BF C0 movsx eax, ax
seg030:01CB 66 0F BF 56+ movsx edx, [bp+arg_0]
seg030:01D0 66 0F AF C2 imul eax, edx
seg030:01D4 66 BB 00 80+ mov ebx, 8000h
seg030:01DA 66 99 cdq
seg030:01DC 66 F7 FB idiv ebx
seg030:01DF 5D pop bp
seg030:01E0 CB retf
seg030:01E0 get_rand endp
So the text string is selected randomly, passed into the dongle, and then the result of the hashing is
compared with the correct value.
The text strings seem to be constructed randomly as well, during software development.
839
And this is how the main dongle checking function is called:
seg033:087B 9A 45 01 96+ call check_dongle
seg033:0880 0B C0 or ax, ax
seg033:0882 74 62 jz short OK
seg033:0884 83 3E 60 42+ cmp word_620E0, 0
seg033:0889 75 5B jnz short OK
seg033:088B FF 06 60 42 inc word_620E0
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ;
"This Software Requires a Software Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
seg033:089F 1E push ds
seg033:08A0 68 42 44 push offset aPleaseContactA ; "Please Contact ..."
seg033:08A3 1E push ds
seg033:08A4 68 60 E9 push offset byte_6C7E0 ; dest
seg033:08A7 9A CD 64 00+ call _strcat
Bypassing the dongle is easy, just force the check_dongle() function to always return 0.
For example, by inserting this code at its beginning:
mov ax,0
retf
The observant reader might recall that the strcpy() C function usually requires two pointers in its argu-
ments, but we see that 4 values are passed:
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ;
"This Software Requires a Software Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
This is related to MS-DOS’ memory model. You can read more about it here: 11.6 on page 986.
So as you may see, strcpy() and any other function that take pointer(s) in arguments work with 16-bit
pairs.
Let’s get back to our example. DS is currently set to the data segment located in the executable, that is
where the text string is stored.
In the sent_pro() function, each byte of the string is loaded at
seg030:00EF: the LES instruction loads the ES:BX pair simultaneously from the passed argument.
The MOV at seg030:00F5 loads the byte from the memory at which the ES:BX pair points.
840
<OrderID>2</OrderID>
<Data>0KGe/wnypFBjsy+U0C2P9fC5nDZP3XDZLMPCRaiBw9OjIk6Tu5U=</Data>
</Order>
<Order>
<OrderID>3</OrderID>
<Data>mqkXfdzvQKvEArdzh+zD9oETVGBFvcTBLs2ph1b5bYddExzp</Data>
</Order>
<Order>
<OrderID>4</OrderID>
<Data>FCx6JhIDqnESyT3HAepyE1BJ3cJd7wCk+APCRUeuNtZdpCvQ2MR/7kLXtfUHuA==</Data>
</Order>
...
In[]:= BinaryStrings =
Map[ImportString[#, {"Base64", "String"}] &, ListOfBase64Strings];
In[]:= Variance[Entropies]
Out[]= 0.0238614
Variance is low. This means the entropy values are not very different from each other. This is visible on
graph:
In[]:= ListPlot[Entropies]
Most values are between 5.0 and 5.4. This is a sign that the data is compressed and/or encrypted.
841
To understand variance, let’s calculate entropies of all lines in Conan Doyle’s The Hound of the Baskervilles
book:
In[]:= BaskervillesLines = Import["http://www.gutenberg.org/cache/epub/2852/pg2852.txt", "List⤦
Ç "];
In[]:= Variance[EntropiesT]
Out[]= 2.73883
In[]:= ListPlot[EntropiesT]
Most values are gathered around value of 4, but there are also values which are smaller, and they are
influenced final variance value.
Perhaps, shortest strings has smaller entropy, let’s take short string from the Conan Doyle’s book:
In[]:= Entropy[2, "Yes, sir."] // N
Out[]= 2.9477
842
work. Even primitive keyless cryptosystems like memfrob()19 and ROT13 works fine without errors. It’s
a serious challenge to write data compressor from scratch using only fantasy and imagination in a way
so it will have no evident bugs. Some programmers implements data compression functions by reading
textbooks, but this is also rare. The most popular two ways are: 1) just take open-source library like zlib; 2)
copy&paste something from somewhere. Open-source data compressions algorithms usually puts some
kind of header, and so do algorithms from sites like http://www.codeproject.com/.
1858 blocks has size of 42 bytes, 1235 blocks has size of 38 bytes, etc.
I made a graph:
ListPlot[Counts[Map[StringLength[#] &, BinaryStrings]]]
So, most blocks has size between ~36 and ~48. There is also another thing to notice: all block sizes are
even. No single block with odd size.
There are, however, stream ciphers which can operate on byte level or even on bit level.
8.9.4 CryptoPP
The program which can browse this encrypted database is written C# and the .NET code is heavily obfus-
cated. Nevertheless, there is DLL with x86 code, which, after brief examination, has parts of the CryptoPP
19 http://linux.die.net/man/3/memfrob
843
popular open-source library! (I just spotted “CryptoPP” strings inside.) Now it’s very easy to find all
functions inside of DLL because CryptoPP library is open-source.
CryptoPP library has a lot of crypto-functions, including AES (AKA Rijndael). Newer x86 CPUs has AES
helper instructions like AESENC, AESDEC and AESKEYGENASSIST 20 . They are not performing encryption/de-
cryption completely, but they do significant amount of job. And newer CryptoPP versions use them. For
example, here: 1, 2. To my surprise, during decryption, AESENC gets executed, while AESDEC is not (I just
checked with my tracer utility, but any debugger can be used). I checked, if my CPU really supports AES
instructions. Some Intel i3 CPUs are not. And if not, CryptoPP library falling back to AES functions imple-
mented in old way 21 . But my CPU supports them. Why AESDEC is still not executed? Why the program
use AES encryption in order to decrypt database?
OK, it’s not a problem to find a function which encrypts block. It is called
CryptoPP::Rijndael::Enc::ProcessAndXorBlock: src, and it can call another function:
Rijndael::Enc::AdvancedProcessBlocks() src, which, in turn, can call two other functions ( AESNI_Enc_Block
and AESNI_Enc_4_Blocks ) which has AESENC instructions.
So, judging by CryptoPP internals,
CryptoPP::Rijndael::Enc::ProcessAndXorBlock() encrypts one 16-byte block. Let’s set breakpoint on it and
see, what happens during decryption. I use my simple tracer tool again. The software must decrypt
first data block now. Oh, by the way, here is the first data block converted from base64 encoding to
hexadecimal data, let’s have it at hand:
00000000: CA 39 B1 85 75 1B 84 1F F9 31 5E 39 72 13 EC 5D .9..u....1^9r..]
00000010: 95 80 27 02 21 D5 2D 1A 0F D9 45 9F 75 EE 24 C4 ..'.!.-...E.u.$.
00000020: B1 27 7F 84 FE 41 37 86 C9 C0 .'...A7...
These are also arguments of the function from CryptoPP source files:
size_t Rijndael::Enc::AdvancedProcessBlocks(const byte *inBlocks, const byte *xorBlocks, byte *⤦
Ç outBlocks, size_t length, word32 flags);
844
(0) software.exe!0x4339a0(0x38b920, 0x38a828, 0x38bb30, 0x10, 0x0) (called from software.exe!.⤦
Ç text+0x33c0d (0x13e4c0d))
Argument 1/5
0038B920: CA 39 B1 85 75 1B 84 1F-F9 31 5E 39 72 13 EC 5D ".9..u....1^9r..]"
Argument 2/5
0038A828: 95 80 27 02 21 D5 2D 1A-0F D9 45 9F 75 EE 24 C4 "..'.!.-...E.u.$."
Argument 3/5
0038BB30: CD CD CD CD CD CD CD CD-CD CD CD CD CD CD CD CD "................"
(0) software.exe!0x4339a0() -> 0x0
Argument 3/5 difference
00000000: 45 00 20 00 4A 00 4F 00-48 00 4E 00 53 00 00 00 "E. .J.O.H.N.S..."
(0) software.exe!0x4339a0(0x38b920, 0x0, 0x38b978, 0x10, 0x0) (called from software.exe!.text+0⤦
Ç x33c0d (0x13e4c0d))
Argument 1/5
0038B920: 95 80 27 02 21 D5 2D 1A-0F D9 45 9F 75 EE 24 C4 "..'.!.-...E.u.$."
Argument 3/5
0038B978: 95 80 27 02 21 D5 2D 1A-0F D9 45 9F 75 EE 24 C4 "..'.!.-...E.u.$."
(0) software.exe!0x4339a0() -> 0x0
Argument 3/5 difference
00000000: B1 27 7F E4 9F 01 E3 81-CF C6 12 FB B9 7C F1 BC ".'...........|.."
PID=1984|Process software.exe exited. ExitCode=0 (0x0)
Here we can see inputs to the ProcessAndXorBlock() function, and outputs from it.
This is output from the function during first call:
00000000: C7 39 4E 7B 33 1B D6 1F-B8 31 10 39 39 13 A5 5D ".9N{3....1.99..]"
Then the ProcessAndXorBlock() is called with zero-length block, but with 8 flag (BT_ReverseDirection).
Second call:
00000000: 45 00 20 00 4A 00 4F 00-48 00 4E 00 53 00 00 00 "E. .J.O.H.N.S..."
The first output is very similar to the first 16 bytes of the encrypted buffer.
Output of the first call of ProcessAndXorBlock():
00000000: C7 39 4E 7B 33 1B D6 1F-B8 31 10 39 39 13 A5 5D ".9N{3....1.99..]"
There are too much equal bytes! How come AES encryption result can be very similar to the encrypted
buffer while this is not encryption but rather decryption?!
845
And decryption:
Now let’s see: AES encryption operation generates 16 bytes (or 128 bits) of random data to be used while
XOR-ing, who forces us to use all 16 bytes? If at the last iteration we’ve got 1 byte of data, let’s xor 1 byte
of data with 1 byte of generated random data? This leads to important property of CFB mode: data can
be not padded, data of arbitrary size can be encrypted and decrypted.
Oh, that’s why all encrypted blocks are not padded. And that’s why AESDEC instruction is never called.
Let’s try to decrypt first block manually, using Python. CFB mode also use IV, as a seed for CSPRNG23 . In
our case, IV is the block which is encrypted at first iteration:
0038B920: 01 00 00 00 FF FF FF FF-79 C1 69 0B 67 C1 04 7D "........y.i.g..}"
Oh, and we also have to recover encryption key. There is AESKEYGENASSIST is DLL, and it is called, and it
is used in the
Rijndael::Base::UncheckedSetKey() function: src. It’s easy to find it in IDA and set breakpoint. Let’s see:
... tracer.exe -l:filename.exe bpf=filename.exe!0x435c30,args:3,dump_args:0x10
846
no module registered with image base 0x77220000
Warning: unknown (to us) INT3 breakpoint at ntdll.dll!LdrVerifyImageMatchesChecksum+0x96c (0⤦
Ç x776c103b)
(0) software.exe!0x435c30(0x15e8000, 0x10, 0x14f808) (called from software.exe!.text+0x22fa1 (0⤦
Ç x13d3fa1))
Argument 1/3
015E8000: CD C5 7E AD 28 5F 6D E1-CE 8F CC 29 B1 21 88 8E "..~.(_m....).!.."
Argument 3/3
0014F808: 38 82 58 01 C8 B9 46 00-01 D1 3C 01 00 F8 14 00 "8.X...F...<....."
Argument 3/3 +0x0: software.exe!.rdata+0x5238
Argument 3/3 +0x8: software.exe!.text+0x1c101
(0) software.exe!0x435c30() -> 0x13c2801
PID=2068|Process software.exe exited. ExitCode=0 (0x0)
Now this is something readable! And now we can see why there were so many equal bytes at the first
decryption iteration: because plaintext has so many zero bytes!
Let’s decrypt the second block:
00000000: 17 98 D0 84 3A E9 72 4F DB 82 3F AD E9 3E 2A A8 ....:.rO..?..>*.
00000010: 41 00 52 00 52 00 4F 00 4E 00 CD CC CC CC CC CC A.R.R.O.N.......
00000020: 1B 40 D4 07 06 01 .@....
00000000: D3 15 34 5D 21 18 7C 6E AA F8 2D FE 38 F9 D7 4E ..4]!.|n..-.8..N
00000010: 41 00 20 00 44 00 4F 00 48 00 45 00 52 00 54 00 A. .D.O.H.E.R.T.
00000020: 59 00 48 E1 7A 14 AE FF 68 40 D4 07 06 02 Y.H.z...h@....
00000000: 1E 8B 90 0A 17 7B C5 52 31 6C 4E 2F DE 1B 27 19 .....{.R1lN...'.
00000010: 41 00 52 00 43 00 55 00 53 00 00 00 00 00 00 60 A.R.C.U.S.......
00000020: 66 40 D4 07 06 03 f@....
…third:
0038B920: 03 00 00 00 FD FF FF FF-79 C1 69 0B 67 C1 04 7D "........y.i.g..}"
It seems, first and fifth byte are changed each time. I finally concluded that the first 32-bit integer is
just OrderID from the XML file, and the second 32-bit integer is also OrderID, but negated. All other 8
847
bytes are same for each operation. Now I have decrypted the whole database: https://beginners.re/
current-tree/examples/encrypted_DB1/decrypted.full.txt.
The Python script used for this is: https://beginners.re/current-tree/examples/encrypted_DB1/
decrypt_blocks.py.
Perhaps, the author wanted each block encrypted differently, so he/she used OrderID as part of key. It
would be also possible to make different AES key instead of IV.
So now we know that IV only affects first block during decryption in CFB mode, this is feature of it. All
other blocks can be decrypted without knowledge IV, but using the key.
OK, so why CFB mode? Apparently, because the very first AES example on CryptoPP wiki uses CFB mode:
http://www.cryptopp.com/wiki/Advanced_Encryption_Standard#Encrypting_and_Decrypting_Using_
AES. Supposedly, developer choose it for simplicity: the example can encrypt/decrypt text strings with
arbitrary lengths, without padding.
It is very likely, program’s author(s) just copypasted the example from CryptoPP wiki page. Many pro-
grammers do so.
The only difference that IV is chosen randomly in CryptoPP wiki example, while this indeterminism wasn’t
allowable to programmers of the software we are dissecting now, so they choose to initialize IV using
Order ID.
Now we can proceed to analyzing matter of each byte in the decrypted block.
00000000: 0F 00 FF FE 4D 00 45 00 4C 00 49 00 4E 00 44 00 ....M.E.L.I.N.D.
00000010: 41 00 20 00 44 00 4F 00 48 00 45 00 52 00 54 00 A. .D.O.H.E.R.T.
00000020: 59 00 48 E1 7A 14 AE FF 68 40 D4 07 06 02 Y.H.z...h@....
UTF-16 encoded text strings are clearly visible, these are names and surnames. The first byte (or 16-bit
word) is seems string length, we can visually check it. FF FE is seems Unicode BOM.
There are 12 more bytes after each string.
Using this script (https://beginners.re/current-tree/examples/encrypted_DB1/dump_buffer_rest.
py) I’ve got random selection of the tails:
dennis@...:$ python decrypt.py encrypted.xml | shuf | head -20
00000000: 48 E1 7A 14 AE 5F 62 40 DD 07 05 08 H.z.._b@....
00000000: 00 00 00 00 00 40 5A 40 DC 07 08 18 .....@Z@....
00000000: 00 00 00 00 00 80 56 40 D7 07 0B 04 ......V@....
00000000: 00 00 00 00 00 60 61 40 D7 07 0C 1C ......a@....
00000000: 00 00 00 00 00 20 63 40 D9 07 05 18 ..... c@....
00000000: 3D 0A D7 A3 70 FD 34 40 D7 07 07 11 =...p.4@....
00000000: 00 00 00 00 00 A0 63 40 D5 07 05 19 ......c@....
00000000: CD CC CC CC CC 3C 5C 40 D7 07 08 11 .......@....
00000000: 66 66 66 66 66 FE 62 40 D4 07 06 05 fffff.b@....
00000000: 1F 85 EB 51 B8 FE 40 40 D6 07 09 1E ...Q..@@....
00000000: 00 00 00 00 00 40 5F 40 DC 07 02 18 .....@_@....
00000000: 48 E1 7A 14 AE 9F 67 40 D8 07 05 12 H.z...g@....
00000000: CD CC CC CC CC 3C 5E 40 DC 07 01 07 ......^@....
00000000: 00 00 00 00 00 00 67 40 D4 07 0B 0E ......g@....
00000000: 00 00 00 00 00 40 51 40 DC 07 04 0B .....@Q@....
00000000: 00 00 00 00 00 40 56 40 D7 07 07 0A .....@V@....
00000000: 8F C2 F5 28 5C 7F 55 40 DB 07 01 16 ...(..U@....
848
00000000: 00 00 00 00 00 00 32 40 DB 07 06 09 ......2@....
00000000: 66 66 66 66 66 7E 66 40 D9 07 0A 06 fffff~f@....
00000000: 48 E1 7A 14 AE DF 68 40 D5 07 07 16 H.z...h@....
We first see the 0x40 and 0x07 bytes present in each tail. The very last byte s always in 1..0x1F (1..31)
range, I’ve checked. The penultimate byte is always in 1..0xC (1..12) range. Wow, that looks like a date!
Year can be represented as 16-bit value, and maybe last 4 bytes is date (16 bits for year, 8 bits for month
and 8 more for day)? 0x7DD is 2013, 0x7D5 is 2005, etc. Seems fine. This is a date. There are 8 more
bytes. Judging by the fact this is database named orders, maybe some kind of sum is present here? I
made attempt to interpret it as double-precision IEEE 754 floating point and dump all values!
Some are:
71.0
134.0
51.95
53.0
121.99
96.95
98.95
15.95
85.95
184.99
94.95
29.95
85.0
36.0
130.99
115.95
87.99
127.95
114.0
150.95
plain:
00000000: 0B 00 FF FE 4C 00 4F 00 52 00 49 00 20 00 42 00 ....L.O.R.I. .B.
00000010: 41 00 52 00 52 00 4F 00 4E 00 CD CC CC CC CC CC A.R.R.O.N.......
00000020: 1B 40 D4 07 06 01 .@....
OrderID= 2 name= LORI BARRON sum= 6.95 date= 2004 / 6 / 1
plain:
00000000: 0A 00 FF FE 47 00 41 00 52 00 59 00 20 00 42 00 ....G.A.R.Y. .B.
00000010: 49 00 47 00 47 00 53 00 00 00 00 00 00 C0 65 40 I.G.G.S.......e@
00000020: D4 07 06 01 ....
OrderID= 3 name= GARY BIGGS sum= 174.0 date= 2004 / 6 / 1
plain:
00000000: 0F 00 FF FE 4D 00 45 00 4C 00 49 00 4E 00 44 00 ....M.E.L.I.N.D.
00000010: 41 00 20 00 44 00 4F 00 48 00 45 00 52 00 54 00 A. .D.O.H.E.R.T.
00000020: 59 00 48 E1 7A 14 AE FF 68 40 D4 07 06 02 Y.H.z...h@....
OrderID= 4 name= MELINDA DOHERTY sum= 199.99 date= 2004 / 6 / 2
plain:
00000000: 0B 00 FF FE 4C 00 45 00 4E 00 41 00 20 00 4D 00 ....L.E.N.A. .M.
00000010: 41 00 52 00 43 00 55 00 53 00 00 00 00 00 00 60 A.R.C.U.S.......
00000020: 66 40 D4 07 06 03 f@....
OrderID= 5 name= LENA MARCUS sum= 179.0 date= 2004 / 6 / 3
849
txt. Seems correct.
This is some kind of OOP serialization, i.e., packing differently typed values into binary buffer for storing
and/or transmitting.
00000000: 0E 00 FF FE 54 00 48 00 45 00 52 00 45 00 53 00 ....T.H.E.R.E.S.
00000010: 45 00 20 00 54 00 55 00 54 00 54 00 4C 00 45 00 E. .T.U.T.T.L.E.
00000020: 66 66 66 66 66 1E 63 40 D4 07 07 1A 00 07 07 19 fffff.c@........
OrderID= 172 name= THERESE TUTTLE sum= 152.95 date= 2004 / 7 / 26
(The last 07 07 19 bytes are copied from the previous plaintext buffer.)
Another two subsequent buffers:
00000000: 0D 00 FF FE 4C 00 4F 00 52 00 45 00 4E 00 45 00 ....L.O.R.E.N.E.
00000010: 20 00 4F 00 54 00 4F 00 4F 00 4C 00 45 00 CD CC .O.T.O.O.L.E...
00000020: CC CC CC 3C 5E 40 D4 07 09 02 ...<^@....
OrderID= 285 name= LORENE OTOOLE sum= 120.95 date= 2004 / 9 / 2
00000000: 0C 00 FF FE 4D 00 45 00 4C 00 41 00 4E 00 49 00 ....M.E.L.A.N.I.
00000010: 45 00 20 00 4B 00 49 00 52 00 4B 00 00 00 00 00 E. .K.I.R.K.....
00000020: 00 20 64 40 D4 07 09 02 00 02 . d@......
OrderID= 286 name= MELANIE KIRK sum= 161.0 date= 2004 / 9 / 2
The last 02 byte has been copied from the previous plaintext buffer.
It’s possible if the buffer used while encrypting is global and/or isn’t clearing before each encryption. The
final buffer size is also chaotic, nevertheless, the bug left uncaught because it doesn’t affect decrypting
process, which just ignores noise at the end. This is common mistake. It’s been present in OpenSSL
(Heartbleed bug).
8.9.9 Conclusion
Summary: every practicing reverse engineer should be familiar with major crypto algorithms and also
major cryptographical modes. Some books about it: 12.1.10 on page 1000.
Encrypted database contents has been artificially constructed by me for the sake of demonstration. I’ve
got most popular USA names and surnames from there: http://stackoverflow.com/questions/1803628/
raw-list-of-person-names, and combined them randomly. Dates and sums were also generated ran-
domly.
All files used in this part are here: https://beginners.re/current-tree/examples/encrypted_DB1.
Nevertheless, many features like these I’ve observed in real-world software applications. This example is
based on them.
850
8.9.10 Post Scriptum: brute-forcing IV
The case you have just seen has been artificially constructed, but is based on a real application I’ve reverse
engineered. When I’ve been working on it, I first noticed that IV has been generating using some 32-bit
number, and I wasn’t able to find a link between this value and OrderID. So I prepared to use brute-force,
which is indeed possible here.
It’s not a problem to enumerate all 32-bit values and try each as a base for IV. Then you decrypt the first
16-byte block and check for zero bytes, which are always at fixed places.
And there was also (possibly leaked) utility24 which can set clock rate for the board. It runs on additional
BeagleBone Linux ARM board (small board at bottom of the picture).
And the author was once asked, is it possible to hack this utility to see, which frequency can be set and
which are not. And it is possible to tweak it?
The utility must be executed like that: ./cointool-overclock 0 0 900, where 900 is frequency in MHz.
If the frequency is too high, utility will print “Error with arguments” and exit.
This is a fragment of code around reference to “Error with arguments” text string:
...
24 Can be downloaded here: https://beginners.re/current-tree/examples/bitcoin_miner/files/cointool-overclock
851
.text:0000ABC4 STR R3, [R11,#var_28]
.text:0000ABC8 MOV R3, #optind
.text:0000ABD0 LDR R3, [R3]
.text:0000ABD4 ADD R3, R3, #1
.text:0000ABD8 MOV R3, R3,LSL#2
.text:0000ABDC LDR R2, [R11,#argv]
.text:0000ABE0 ADD R3, R2, R3
.text:0000ABE4 LDR R3, [R3]
.text:0000ABE8 MOV R0, R3 ; nptr
.text:0000ABEC MOV R1, #0 ; endptr
.text:0000ABF0 MOV R2, #0 ; base
.text:0000ABF4 BL strtoll
.text:0000ABF8 MOV R2, R0
.text:0000ABFC MOV R3, R1
.text:0000AC00 MOV R3, R2
.text:0000AC04 STR R3, [R11,#var_2C]
.text:0000AC08 MOV R3, #optind
.text:0000AC10 LDR R3, [R3]
.text:0000AC14 ADD R3, R3, #2
.text:0000AC18 MOV R3, R3,LSL#2
.text:0000AC1C LDR R2, [R11,#argv]
.text:0000AC20 ADD R3, R2, R3
.text:0000AC24 LDR R3, [R3]
.text:0000AC28 MOV R0, R3 ; nptr
.text:0000AC2C MOV R1, #0 ; endptr
.text:0000AC30 MOV R2, #0 ; base
.text:0000AC34 BL strtoll
.text:0000AC38 MOV R2, R0
.text:0000AC3C MOV R3, R1
.text:0000AC40 MOV R3, R2
.text:0000AC44 STR R3, [R11,#third_argument]
.text:0000AC48 LDR R3, [R11,#var_28]
.text:0000AC4C CMP R3, #0
.text:0000AC50 BLT errors_with_arguments
.text:0000AC54 LDR R3, [R11,#var_28]
.text:0000AC58 CMP R3, #1
.text:0000AC5C BGT errors_with_arguments
.text:0000AC60 LDR R3, [R11,#var_2C]
.text:0000AC64 CMP R3, #0
.text:0000AC68 BLT errors_with_arguments
.text:0000AC6C LDR R3, [R11,#var_2C]
.text:0000AC70 CMP R3, #3
.text:0000AC74 BGT errors_with_arguments
.text:0000AC78 LDR R3, [R11,#third_argument]
.text:0000AC7C CMP R3, #0x31
.text:0000AC80 BLE errors_with_arguments
.text:0000AC84 LDR R2, [R11,#third_argument]
.text:0000AC88 MOV R3, #950
.text:0000AC8C CMP R2, R3
.text:0000AC90 BGT errors_with_arguments
.text:0000AC94 LDR R2, [R11,#third_argument]
.text:0000AC98 MOV R3, #0x51EB851F
.text:0000ACA0 SMULL R1, R3, R3, R2
.text:0000ACA4 MOV R1, R3,ASR#4
.text:0000ACA8 MOV R3, R2,ASR#31
.text:0000ACAC RSB R3, R3, R1
.text:0000ACB0 MOV R1, #50
.text:0000ACB4 MUL R3, R1, R3
.text:0000ACB8 RSB R3, R3, R2
.text:0000ACBC CMP R3, #0
.text:0000ACC0 BEQ loc_ACEC
.text:0000ACC4
.text:0000ACC4 errors_with_arguments
.text:0000ACC4
.text:0000ACC4 LDR R3, [R11,#argv]
.text:0000ACC8 LDR R3, [R3]
.text:0000ACCC MOV R0, R3 ; path
.text:0000ACD0 BL __xpg_basename
.text:0000ACD4 MOV R3, R0
852
.text:0000ACD8 MOV R0, #aSErrorWithArgu ; format
.text:0000ACE0 MOV R1, R3
.text:0000ACE4 BL printf
.text:0000ACE8 B loc_ADD4
.text:0000ACEC ; ------------------------------------------------------------
.text:0000ACEC
.text:0000ACEC loc_ACEC ; CODE XREF: main+66C
.text:0000ACEC LDR R2, [R11,#third_argument]
.text:0000ACF0 MOV R3, #499
.text:0000ACF4 CMP R2, R3
.text:0000ACF8 BGT loc_AD08
.text:0000ACFC MOV R3, #0x64
.text:0000AD00 STR R3, [R11,#unk_constant]
.text:0000AD04 B jump_to_write_power
.text:0000AD08 ; ------------------------------------------------------------
.text:0000AD08
.text:0000AD08 loc_AD08 ; CODE XREF: main+6A4
.text:0000AD08 LDR R2, [R11,#third_argument]
.text:0000AD0C MOV R3, #799
.text:0000AD10 CMP R2, R3
.text:0000AD14 BGT loc_AD24
.text:0000AD18 MOV R3, #0x5F
.text:0000AD1C STR R3, [R11,#unk_constant]
.text:0000AD20 B jump_to_write_power
.text:0000AD24 ; ------------------------------------------------------------
.text:0000AD24
.text:0000AD24 loc_AD24 ; CODE XREF: main+6C0
.text:0000AD24 LDR R2, [R11,#third_argument]
.text:0000AD28 MOV R3, #899
.text:0000AD2C CMP R2, R3
.text:0000AD30 BGT loc_AD40
.text:0000AD34 MOV R3, #0x5A
.text:0000AD38 STR R3, [R11,#unk_constant]
.text:0000AD3C B jump_to_write_power
.text:0000AD40 ; ------------------------------------------------------------
.text:0000AD40
.text:0000AD40 loc_AD40 ; CODE XREF: main+6DC
.text:0000AD40 LDR R2, [R11,#third_argument]
.text:0000AD44 MOV R3, #999
.text:0000AD48 CMP R2, R3
.text:0000AD4C BGT loc_AD5C
.text:0000AD50 MOV R3, #0x55
.text:0000AD54 STR R3, [R11,#unk_constant]
.text:0000AD58 B jump_to_write_power
.text:0000AD5C ; ------------------------------------------------------------
.text:0000AD5C
.text:0000AD5C loc_AD5C ; CODE XREF: main+6F8
.text:0000AD5C LDR R2, [R11,#third_argument]
.text:0000AD60 MOV R3, #1099
.text:0000AD64 CMP R2, R3
.text:0000AD68 BGT jump_to_write_power
.text:0000AD6C MOV R3, #0x50
.text:0000AD70 STR R3, [R11,#unk_constant]
.text:0000AD74
.text:0000AD74 jump_to_write_power ; CODE XREF: main+6B0
.text:0000AD74 ; main+6CC ...
.text:0000AD74 LDR R3, [R11,#var_28]
.text:0000AD78 UXTB R1, R3
.text:0000AD7C LDR R3, [R11,#var_2C]
.text:0000AD80 UXTB R2, R3
.text:0000AD84 LDR R3, [R11,#unk_constant]
.text:0000AD88 UXTB R3, R3
.text:0000AD8C LDR R0, [R11,#third_argument]
.text:0000AD90 UXTH R0, R0
.text:0000AD94 STR R0, [SP,#0x44+var_44]
.text:0000AD98 LDR R0, [R11,#var_24]
.text:0000AD9C BL write_power
.text:0000ADA0 LDR R0, [R11,#var_24]
.text:0000ADA4 MOV R1, #0x5A
.text:0000ADA8 BL read_loop
853
.text:0000ADAC B loc_ADD4
...
.rodata:0000B378 aSErrorWithArgu DCB "%s: Error with arguments",0xA,0 ; DATA XREF: main+684
...
Function names were present in debugging information of the original binary, like write_power, read_loop.
But labels inside functions were named by me.
optind name looks familiar. It is from getopt *NIX library intended for command-line parsing—well, this is
exactly what happens inside. Then, the 3rd argument (where frequency value is to be passed) is converted
from a string to a number using a call to strtoll() function.
The value is then checked against various constants. At 0xACEC, it’s checked, if it is lesser or equal to
499, and if it is so, 0x64 is to be passed to write_power() function (which sends a command through
USB using send_msg()). If it is greater than 499, jump to 0xAD08 is occurred.
At 0xAD08 it’s checked, if it’s lesser or equal to 799. 0x5F is then passed to write_power() function in
case of success.
There are more checks: for 899 at 0xAD24, for 0x999 at 0xAD40 and finally, for 1099 at 0xAD5C. If the
input frequency is lesser or equal to 1099, 0x50 will be passed (at 0xAD6C) to write_power() function.
And there is some kind of bug. If the value is still greater than 1099, the value itself is passed into
write_power() function. Oh, it’s not a bug, because we can’t get here: value is checked first against 950
at 0xAC88, and if it is greater, error message will be displayed and the utility will finish.
Now the table between frequency in MHz and value passed to write_power() function:
As it seems, a value passed to the board is gradually decreasing during frequency increasing.
Now we see that value of 950MHz is a hardcoded limit, at least in this utility. Can we trick it?
Let’s back to this piece of code:
.text:0000AC84 LDR R2, [R11,#third_argument]
.text:0000AC88 MOV R3, #950
.text:0000AC8C CMP R2, R3
.text:0000AC90 BGT errors_with_arguments ; I've patched here to 00 00 00 00
We must disable BGT branch instruction at 0xAC90 somehow. And this is ARM in ARM mode, because, as
we see, all addresses are increasing by 4, i.e., each instruction has size of 4 bytes. NOP (no operation)
instruction in ARM mode is just four zero bytes: 00 00 00 00. So by writing four zeros at 0xAC90 address
(or physical offset in file 0x2C90) we can disable the check.
Now it’s possible to set frequencies up to 1050MHz. Even more is possible, but due to the bug, if input
value is greater than 1099, a value as is in MHz will be passed to the board, which is incorrect.
I didn’t go further, but if I had to, I would try to decrease a value which is passed to write_power()
function.
Now the scary piece of code which I skipped at first:
.text:0000AC94 LDR R2, [R11,#third_argument]
.text:0000AC98 MOV R3, #0x51EB851F
.text:0000ACA0 SMULL R1, R3, R3, R2 ; R3=3rg_arg/3.125
.text:0000ACA4 MOV R1, R3,ASR#4 ; R1=R3/16=3rg_arg/50
.text:0000ACA8 MOV R3, R2,ASR#31 ; R3=MSB(3rg_arg)
.text:0000ACAC RSB R3, R3, R1 ; R3=3rd_arg/50
.text:0000ACB0 MOV R1, #50
.text:0000ACB4 MUL R3, R1, R3 ; R3=50*(3rd_arg/50)
854
.text:0000ACB8 RSB R3, R3, R2
.text:0000ACBC CMP R3, #0
.text:0000ACC0 BEQ loc_ACEC
.text:0000ACC4
.text:0000ACC4 errors_with_arguments
Division via multiplication is used here, and constant is 0x51EB851F. I wrote a simple programmer’s cal-
culator25 for myself. And I have there a feature to calculate modulo inverse.
modinv32(0x51EB851F)
Warning, result is not integer: 3.125000
(unsigned) dec: 3 hex: 0x3 bin: 11
That means that SMULL instruction at 0xACA0 is basically divides 3rd argument by 3.125. In fact, all
modinv32() function in my calculator does, is this:
1 232
input
=
232
input
Then there are additional shifts and now we see than 3rg argument is just divided by 50. And then it’s
multiplied by 50 again. Why? This is simplest check, if the input value is can be divided by 50 evenly. If
the value of this expression is non-zero, x can’t be divided by 50 evenly:
x
x − (( ) ⋅ 50)
50
def encrypt(buf):
return e(buf[0], 0)+ e(buf[1], 1)+ e(buf[2], 2) + e(buf[3], 3)+ e(buf[4], 4)+ e(buf[5], 5)+⤦
Ç e(buf[6], 6)+ e(buf[7], 7)+
e(buf[8], 8)+ e(buf[9], 9)+ e(buf[10], 10)+ e(buf[11], 11)+ e(buf[12], 12)+ e(buf⤦
Ç [13], 13)+ e(buf[14], 14)+ e(buf[15], 15)
Hence, if you encrypt buffer with 16 zeros, you’ll get 0, 1, 2, 3 ... 12, 13, 14, 15.
Propagating Cipher Block Chaining (PCBC) is also used, here is how it works:
25 https://yurichev.com/progcalc/
26 Graphics Processing Unit
855
Figure 8.15: Propagating Cipher Block Chaining encryption (image is taken from Wikipedia article)
The problem is that it’s too boring to recover IV (Initialization Vector) each time. Brute-force is also not
an option, because IV is too long (16 bytes). Let’s see, if it’s possible to recover IV for arbitrary encrypted
executable file?
Let’s try simple frequency analysis. This is 32-bit x86 executable code, so let’s gather statistics about most
frequent bytes and opcodes. I tried huge oracle.exe file from Oracle RDBMS version 11.2 for windows x86
and I’ve found that the most frequent byte (no surprise) is zero ( 10%). The next most frequent byte is
(again, no surprise) 0xFF ( 5%). The next is 0x8B ( 5%).
0x8B is opcode for MOV, this is indeed one of the most busy x86 instructions. Now what about popularity
of zero byte? If compiler needs to encode value bigger than 127, it has to use 32-bit displacement instead
of 8-bit one, but large values are very rare, so it is padded by zeros. This is at least in LEA, MOV, PUSH,
CALL.
For example:
8D B0 28 01 00 00 lea esi, [eax+128h]
8D BF 40 38 00 00 lea edi, [edi+3840h]
Displacements bigger than 127 are very popular, but they are rarely exceeds 0x10000 (indeed, such large
memory buffers/structures are also rare).
Same story with MOV, large constants are rare, the most heavily used are 0, 1, 10, 100, 2n , and so on.
Compiler has to pad small constants by zeros to represent them as 32-bit values:
BF 02 00 00 00 mov edi, 2
BF 01 00 00 00 mov edi, 1
Now about 00 and FF bytes combined: jumps (including conditional) and calls can pass execution flow
forward or backwards, but very often, within the limits of the current executable module. If forward,
displacement is not very big and also padded with zeros. If backwards, displacement is represented as
negative value, so padded with FF bytes. For example, transfer execution flow forward:
E8 43 0C 00 00 call _function1
E8 5C 00 00 00 call _function2
0F 84 F0 0A 00 00 jz loc_4F09A0
0F 84 EB 00 00 00 jz loc_4EFBB8
Backwards:
E8 79 0C FE FF call _function1
E8 F4 16 FF FF call _function2
0F 84 F8 FB FF FF jz loc_8212BC
0F 84 06 FD FF FF jz loc_FF1E7D
856
8D 85 1E FF FF FF lea eax, [ebp-0E2h]
8D 95 F8 5C FF FF lea edx, [ebp-0A308h]
So far so good. Now we have to try various 16-byte keys, decrypt executable section and measure how
often 00, FF and 8B bytes are occurred. Let’s also keep in sight how PCBC decryption works:
Figure 8.16: Propagating Cipher Block Chaining decryption (image is taken from Wikipedia article)
The good news is that we don’t really have to decrypt whole piece of data, but only slice by slice, this is
exactly how I did in my previous example: 9.1.5 on page 924.
Now I’m trying all possible bytes (0..255) for each byte in key and just pick the byte producing maximal
amount of 00/FF/8B bytes in a decrypted slice:
#!/usr/bin/env python
import sys, hexdump, array, string, operator
KEY_LEN=16
def read_file(fname):
file=open(fname, mode='rb')
content=file.read()
file.close()
return content
each_Nth_byte=[""]*KEY_LEN
content=read_file(sys.argv[1])
857
# split input by 16-byte chunks:
all_chunks=chunks(content, KEY_LEN)
for c in all_chunks:
for i in range(KEY_LEN):
each_Nth_byte[i]=each_Nth_byte[i] + c[i]
def xor_strings(s,t):
# https://en.wikipedia.org/wiki/XOR_cipher#Example_implementation
"""xor two strings together"""
return "".join(chr(ord(a)^ord(b)) for a,b in zip(s,t))
IV=array.array('B', [147, 94, 252, 218, 38, 192, 199, 213, 225, 112, 143, 108, 10, 3, 128, ⤦
Ç 232]).tostring()
858
n = max(1, n)
return [l[i:i + n] for i in range(0, len(l), n)]
def read_file(fname):
file=open(fname, mode='rb')
content=file.read()
file.close()
return content
def decrypt(buf):
return "".join(decrypt_byte(buf[i], i) for i in range(16))
fout=open(sys.argv[2], mode='wb')
prev=IV
content=read_file(sys.argv[1])
tmp=chunks(content, 16)
for c in tmp:
new_c=decrypt(c)
p=xor_strings (new_c, prev)
prev=xor_strings(c, p)
fout.write(p)
fout.close()
...
5: 8b ff mov %edi,%edi
7: 55 push %ebp
8: 8b ec mov %esp,%ebp
a: 51 push %ecx
b: 53 push %ebx
c: 33 db xor %ebx,%ebx
e: 43 inc %ebx
f: 84 1d a0 e2 05 01 test %bl,0x105e2a0
15: 75 09 jne 0x20
17: ff 75 08 pushl 0x8(%ebp)
1a: ff 15 b0 13 00 01 call *0x10013b0
20: 6a 6c push $0x6c
22: ff 35 54 d0 01 01 pushl 0x101d054
28: ff 15 b4 13 00 01 call *0x10013b4
2e: 89 45 fc mov %eax,-0x4(%ebp)
31: 85 c0 test %eax,%eax
33: 0f 84 d9 00 00 00 je 0x112
39: 56 push %esi
3a: 57 push %edi
3b: 6a 00 push $0x0
3d: 50 push %eax
3e: ff 15 b8 13 00 01 call *0x10013b8
44: 8b 35 bc 13 00 01 mov 0x10013bc,%esi
4a: 8b f8 mov %eax,%edi
4c: a1 e0 e2 05 01 mov 0x105e2e0,%eax
51: 3b 05 e4 e2 05 01 cmp 0x105e2e4,%eax
57: 75 12 jne 0x6b
59: 53 push %ebx
5a: 6a 03 push $0x3
5c: 57 push %edi
5d: ff d6 call *%esi
...
Yes, this is seems correctly disassembled piece of x86 code. The whole decryped file can be downloaded
859
here.
In fact, this is text section from regedit.exe from Windows 7. But this example is based on a real case I
encountered, so just executable is different (and key), algorithm is the same.
8.12 SAP
8.12.1 About SAP client network traffic compression
(This article first appeared in my blog, in 13-Jul-2010.)
(Tracing the connection between the TDW_NOCOMPRESS SAPGUI27 environment variable and the pesky
annoying pop-up window and the actual data compression routine.)
It is known that the network traffic between SAPGUI and SAP is not encrypted by default, but compressed
(see here28 and here29 ).
It is also known that by setting the environment variable TDW_NOCOMPRESS to 1, it is possible to turn
the network packet compression off.
But you will see an annoying pop-up window that cannot be closed:
27 SAP GUI client
28 http://go.yurichev.com/17221
29 blog.yurichev.com
860
Figure 8.17: Screenshot
861
.text:6440D54A push eax ; Str
.text:6440D54B call ds:atoi
.text:6440D551 test eax, eax
.text:6440D553 setnz al
.text:6440D556 pop ecx
.text:6440D557 mov [edi+15h], al
The string returned by chk_env() via its second argument is then handled by the MFC string functions
and then atoi()31 is called. After that, the numerical value is stored in edi+15h.
Also take a look at the chk_env() function (we gave this name to it manually):
.text:64413F20 ; int __cdecl chk_env(char *VarName, int)
.text:64413F20 chk_env proc near
.text:64413F20
.text:64413F20 DstSize = dword ptr -0Ch
.text:64413F20 var_8 = dword ptr -8
.text:64413F20 DstBuf = dword ptr -4
.text:64413F20 VarName = dword ptr 8
.text:64413F20 arg_4 = dword ptr 0Ch
.text:64413F20
.text:64413F20 push ebp
.text:64413F21 mov ebp, esp
.text:64413F23 sub esp, 0Ch
.text:64413F26 mov [ebp+DstSize], 0
.text:64413F2D mov [ebp+DstBuf], 0
.text:64413F34 push offset unk_6444C88C
.text:64413F39 mov ecx, [ebp+arg_4]
862
.text:64413F92 call ds:getenv_s
.text:64413F98 add esp, 10h
.text:64413F9B mov [ebp+var_8], eax
.text:64413F9E push 0FFFFFFFFh
.text:64413FA0 mov ecx, [ebp+arg_4]
The settings for each variable are written in the array via a pointer in the EDI register. EDI is set before
the function call:
.text:6440EE00 lea edi, [ebp+2884h+var_2884] ; options here like +0x15...
.text:6440EE03 lea ecx, [esi+24h]
.text:6440EE06 call load_command_line
.text:6440EE0B mov edi, eax
.text:6440EE0D xor ebx, ebx
.text:6440EE0F cmp edi, ebx
.text:6440EE11 jz short loc_6440EE42
.text:6440EE13 push edi
32 MSDN
33 Standard C library returning environment variable
863
.text:6440EE14 push offset aSapguiStoppedA ; "Sapgui stopped after
commandline interp"...
.text:6440EE19 push dword_644F93E8
.text:6440EE1F call FEWTraceError
…or:
.text:6440237A push eax
.text:6440237B push offset aCclientStart_6 ; "CClient::Start: set shortcut
user to '%"...
.text:64402380 push dword ptr [edi+4]
.text:64402383 call dbg
.text:64402388 add esp, 0Ch
It is very useful.
So let’s see the contents of this pesky annoying pop-up window’s function:
.text:64404F4F CDwsGui__PrepareInfoWindow proc near
.text:64404F4F
.text:64404F4F pvParam = byte ptr -3Ch
.text:64404F4F var_38 = dword ptr -38h
.text:64404F4F var_34 = dword ptr -34h
.text:64404F4F rc = tagRECT ptr -2Ch
.text:64404F4F cy = dword ptr -1Ch
.text:64404F4F h = dword ptr -18h
.text:64404F4F var_14 = dword ptr -14h
.text:64404F4F var_10 = dword ptr -10h
.text:64404F4F var_4 = dword ptr -4
.text:64404F4F
.text:64404F4F push 30h
.text:64404F51 mov eax, offset loc_64438E00
.text:64404F56 call __EH_prolog3
.text:64404F5B mov esi, ecx ; ECX is pointer to object
.text:64404F5D xor ebx, ebx
.text:64404F5F lea ecx, [ebp+var_14]
.text:64404F62 mov [ebp+var_10], ebx
864
.text:64404F98 call ebx ; mfc90_2539
.text:64404F9A add esp, 0Ch
.text:64404F9D lea eax, [ebp+var_14]
.text:64404FA0 push eax
.text:64404FA1 mov ecx, edi
865
.text:6440501D mov eax, [esi+20h]
.text:64405020 test eax, eax
.text:64405022 jz short loc_6440503A
.text:64405024 cmp dword ptr [eax+28h], 0
.text:64405028 jz short loc_6440503A
.text:6440502A push offset aDataRecordMode ; "data record mode switched on\n"
.text:6440502F mov ecx, edi
866
.text:644050DF call ds:DrawTextA
.text:644050E5 push 4 ; nIndex
.text:644050E7 call ds:GetSystemMetrics
.text:644050ED mov ecx, [ebp+rc.bottom]
.text:644050F0 sub ecx, [ebp+rc.top]
.text:644050F3 cmp [ebp+h], 0
.text:644050F7 lea eax, [eax+ecx+28h]
.text:644050FB mov [ebp+cy], eax
.text:644050FE jz short loc_64405108
.text:64405100 push [ebp+h] ; h
.text:64405103 push [ebp+var_10] ; hdc
.text:64405106 call edi ; SelectObject
.text:64405108
.text:64405108 loc_64405108:
.text:64405108 push [ebp+var_10] ; hDC
.text:6440510B push 0 ; hWnd
.text:6440510D call ds:ReleaseDC
.text:64405113
.text:64405113 loc_64405113:
.text:64405113 mov eax, [ebp+var_38]
.text:64405116 push 80h ; uFlags
.text:6440511B push [ebp+cy] ; cy
.text:6440511E inc eax
.text:6440511F push ebx ; cx
.text:64405120 push eax ; Y
.text:64405121 mov eax, [ebp+var_34]
.text:64405124 add eax, 0FFFFFED4h
.text:64405129 cdq
.text:6440512A sub eax, edx
.text:6440512C sar eax, 1
.text:6440512E push eax ; X
.text:6440512F push 0 ; hWndInsertAfter
.text:64405131 push dword ptr [esi+285Ch] ; hWnd
.text:64405137 call ds:SetWindowPos
.text:6440513D xor ebx, ebx
.text:6440513F inc ebx
.text:64405140 jmp short loc_6440514D
.text:64405142
.text:64405142 loc_64405142:
.text:64405142 push offset byte_64443AF8
At the start of the function ECX has a pointer to the object (since it is a thiscall ( 3.21.1 on page 542)-type
of function). In our case, the object obviously has class type of CDwsGui. Depending on the option turned
867
on in the object, a specific message part is to be concatenated with the resulting message.
If the value at address this+0x3D is not zero, the compression is off:
.text:64405007 loc_64405007:
.text:64405007 cmp byte ptr [esi+3Dh], 0
.text:6440500B jz short bypass
.text:6440500D push offset aDataCompressio ;
"data compression switched off\n"
.text:64405012 mov ecx, edi
It is interesting that finally the var_10 variable state defines whether the message is to be shown at all:
; add strings "For maximum data security delete" / "the setting(s) as soon as possible !":
start drawing:
…replace it with just JMP, and we get SAPGUI working without the pesky annoying pop-up window appear-
ing!
Now let’s dig deeper and find a connection between the 0x15 offset in the load_command_line() (we gave
it this name) function and the this+0x3D variable in CDwsGui::PrepareInfoWindow. Are we sure the value
is the same?
We are starting to search for all occurrences of the 0x15 value in code. For a small programs like SAPGUI,
it sometimes works. Here is the first occurrence we’ve got:
.text:64404C19 sub_64404C19 proc near
.text:64404C19
.text:64404C19 arg_0 = dword ptr 4
.text:64404C19
868
.text:64404C19 push ebx
.text:64404C1A push ebp
.text:64404C1B push esi
.text:64404C1C push edi
.text:64404C1D mov edi, [esp+10h+arg_0]
.text:64404C21 mov eax, [edi]
.text:64404C23 mov esi, ecx ; ESI/ECX are pointers to some unknown object.
.text:64404C25 mov [esi], eax
.text:64404C27 mov eax, [edi+4]
.text:64404C2A mov [esi+4], eax
.text:64404C2D mov eax, [edi+8]
.text:64404C30 mov [esi+8], eax
.text:64404C33 lea eax, [edi+0Ch]
.text:64404C36 push eax
.text:64404C37 lea ecx, [esi+0Ch]
The function has been called from the function named CDwsGui::CopyOptions! And thanks again for
debugging information.
But the real answer is in CDwsGui::Init():
.text:6440B0BF loc_6440B0BF:
.text:6440B0BF mov eax, [ebp+arg_0]
.text:6440B0C2 push [ebp+arg_4]
.text:6440B0C5 mov [esi+2844h], eax
.text:6440B0CB lea eax, [esi+28h] ; ESI is pointer to CDwsGui object
.text:6440B0CE push eax
.text:6440B0CF call CDwsGui__CopyOptions
Finally, we understand: the array filled in the load_command_line() function is actually placed in the
CDwsGui class, but at address this+0x28. 0x15 + 0x28 is exactly 0x3D. OK, we found the point where
the value is copied to.
Let’s also find the rest of the places where the 0x3D offset is used. Here is one of them in the CDws-
Gui::SapguiRun function (again, thanks to the debugging calls):
.text:64409D58 cmp [esi+3Dh], bl ; ESI is pointer to CDwsGui object
.text:64409D5B lea ecx, [esi+2B8h]
.text:64409D61 setz al
.text:64409D64 push eax ; arg_10 of CConnectionContext::CreateNetwork
.text:64409D65 push dword ptr [esi+64h]
869
anymore! Obviously, this is the point where the compression flag is to be set in the CConnectionContext
object.
So, the compression flag is passed in the 5th argument of CConnectionContext::CreateNetwork. Inside
the function, another one is called:
...
.text:64403476 push [ebp+compression]
.text:64403479 push [ebp+arg_C]
.text:6440347C push [ebp+arg_8]
.text:6440347F push [ebp+arg_4]
.text:64403482 push [ebp+arg_0]
.text:64403485 call CNetwork__CNetwork
The compression flag is passed here in the 5th argument to the CNetwork::CNetwork constructor.
And here is how the CNetwork constructor sets the flag in the CNetwork object according to its 5th argu-
ment and another variable which probably could also affect network packets compression.
.text:64411DF1 cmp [ebp+compression], esi
.text:64411DF7 jz short set_EAX_to_0
.text:64411DF9 mov al, [ebx+78h] ; another value may affect compression?
.text:64411DFC cmp al, '3'
.text:64411DFE jz short set_EAX_to_1
.text:64411E00 cmp al, '4'
.text:64411E02 jnz short set_EAX_to_0
.text:64411E04
.text:64411E04 set_EAX_to_1:
.text:64411E04 xor eax, eax
.text:64411E06 inc eax ; EAX -> 1
.text:64411E07 jmp short loc_64411E0B
.text:64411E09
.text:64411E09 set_EAX_to_0:
.text:64411E09
.text:64411E09 xor eax, eax ; EAX -> 0
.text:64411E0B
.text:64411E0B loc_64411E0B:
.text:64411E0B mov [ebx+3A4h], eax ; EBX is pointer to CNetwork object
At this point we know the compression flag is stored in the CNetwork class at address this+0x3A4.
Now let’s dig through SAPguilib.dll for the 0x3A4 value. And here is the second occurrence in CDws-
Gui::OnClientMessageWrite (endless thanks for the debugging information):
.text:64406F76 loc_64406F76:
.text:64406F76 mov ecx, [ebp+7728h+var_7794]
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
.text:64406F86 mov byte ptr [ebx+7], 1
.text:64406F8A mov eax, [esi+18h]
.text:64406F8D mov ecx, eax
.text:64406F8F test eax, eax
.text:64406F91 ja short loc_64406FFF
.text:64406F93 mov ecx, [esi+14h]
.text:64406F96 mov eax, [esi+20h]
.text:64406F99
.text:64406F99 loc_64406F99:
.text:64406F99 push dword ptr [edi+2868h] ; int
.text:64406F9F lea edx, [ebp+7728h+var_77A4]
.text:64406FA2 push edx ; int
.text:64406FA3 push 30000 ; int
.text:64406FA8 lea edx, [ebp+7728h+Dst]
.text:64406FAB push edx ; Dst
.text:64406FAC push ecx ; int
.text:64406FAD push eax ; Src
.text:64406FAE push dword ptr [edi+28C0h] ; int
.text:64406FB4 call sub_644055C5 ; actual compression routine
.text:64406FB9 add esp, 1Ch
.text:64406FBC cmp eax, 0FFFFFFF6h
.text:64406FBF jz short loc_64407004
.text:64406FC1 cmp eax, 1
870
.text:64406FC4 jz loc_6440708C
.text:64406FCA cmp eax, 2
.text:64406FCD jz short loc_64407004
.text:64406FCF push eax
.text:64406FD0 push offset aCompressionErr ;
"compression error [rc = %d]- program wi"...
.text:64406FD5 push offset aGui_err_compre ; "GUI_ERR_COMPRESS"
.text:64406FDA push dword ptr [edi+28D0h]
.text:64406FE0 call SapPcTxtRead
Let’s take a look in sub_644055C5. In it we can only see the call to memcpy() and another function named
(by IDA) sub_64417440.
And, let’s take a look inside sub_64417440. What we see is:
.text:6441747C push offset aErrorCsrcompre ;
"\nERROR: CsRCompress: invalid handle"
.text:64417481 call eax ; dword_644F94C8
.text:64417483 add esp, 4
34
Voilà! We’ve found the function that actually compresses the data. As it was shown in past ,
this function is used in SAP and also the open-source MaxDB project. So it is available in source form.
Doing the last check here:
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
Replace JNZ here for an unconditional JMP. Remove the environment variable TDW_NOCOMPRESS. Voilà!
In Wireshark we see that the client messages are not compressed. The server responses, however, are
compressed.
So we found exact connection between the environment variable and the point where data compression
routine can be called or bypassed.
871
Address: 12274af0 Size: 8 bytes Index: 60495 TypeIndex: 60496
Type: wchar_t*
Flags: 80
LOCAL_VAR admhead
Address: Reg335+304 Size: 8 bytes Index: 60498 TypeIndex: 60499
Type: unsigned char*
Flags: 90
LOCAL_VAR record
Address: Reg335+64 Size: 204 bytes Index: 60501 TypeIndex: 60502
Type: AD_RECORD
Flags: 90
LOCAL_VAR adlen
Address: Reg335+296 Size: 4 bytes Index: 60508 TypeIndex: 60509
Type: int
Flags: 90
Wow!
Another good news: debugging calls (there are plenty of them) are very useful.
Here you can also notice the ct_level global variable36 , that reflects the current trace level.
There are a lot of debugging inserts in the disp+work.exe file:
cmp cs:ct_level, 1
jl short loc_1400375DA
call DpLock
lea rcx, aDpxxtool4_c ; "dpxxtool4.c"
mov edx, 4Eh ; line
call CTrcSaveLocation
mov r8, cs:func_48
mov rcx, cs:hdl ; hdl
lea rdx, aSDpreadmemvalu ; "%s: DpReadMemValue (%d)"
mov r9d, ebx
call DpTrcErr
call DpUnlock
If the current trace level is bigger or equal to threshold defined in the code here, a debugging message is
to be written to the log files like dev_w0, dev_disp, and other dev* files.
Let’s try grepping in the file that we have got with the help of the TYPEINFODUMP utility:
cat "disp+work.pdb.d" | grep FUNCTION | grep -i password
We have got:
FUNCTION rcui::AgiPassword::DiagISelection
FUNCTION ssf_password_encrypt
FUNCTION ssf_password_decrypt
FUNCTION password_logon_disabled
FUNCTION dySignSkipUserPassword
FUNCTION migrate_password_history
36 More about trace level: http://go.yurichev.com/17039
872
FUNCTION password_is_initial
FUNCTION rcui::AgiPassword::IsVisible
FUNCTION password_distance_ok
FUNCTION get_password_downwards_compatibility
FUNCTION dySignUnSkipUserPassword
FUNCTION rcui::AgiPassword::GetTypeName
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$2
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$0
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$1
FUNCTION usm_set_password
FUNCTION rcui::AgiPassword::TraceTo
FUNCTION days_since_last_password_change
FUNCTION rsecgrp_generate_random_password
FUNCTION rcui::AgiPassword::`scalar deleting destructor'
FUNCTION password_attempt_limit_exceeded
FUNCTION handle_incorrect_password
FUNCTION `rcui::AgiPassword::`scalar deleting destructor''::`1'::dtor$1
FUNCTION calculate_new_password_hash
FUNCTION shift_password_to_history
FUNCTION rcui::AgiPassword::GetType
FUNCTION found_password_in_history
FUNCTION `rcui::AgiPassword::`scalar deleting destructor''::`1'::dtor$0
FUNCTION rcui::AgiObj::IsaPassword
FUNCTION password_idle_check
FUNCTION SlicHwPasswordForDay
FUNCTION rcui::AgiPassword::IsaPassword
FUNCTION rcui::AgiPassword::AgiPassword
FUNCTION delete_user_password
FUNCTION usm_set_user_password
FUNCTION Password_API
FUNCTION get_password_change_for_SSO
FUNCTION password_in_USR40
FUNCTION rsec_agrp_abap_generate_random_password
Let’s also try to search for debug messages which contain the words «password» and «locked». One of
them is the string «user was locked by subsequently failed password logon attempts» , referenced in
function password_attempt_limit_exceeded().
Other strings that this function can write to a log file are: «password logon attempt will be rejected
immediately (preventing dictionary attacks)», «failed-logon lock: expired (but not removed due to ’read-
only’ operation)», «failed-logon lock: expired => removed».
After playing for a little with this function, we noticed that the problem is exactly in it. It is called from the
chckpass() function —one of the password checking functions.
First, we would like to make sure that we are at the correct point:
Run tracer:
tracer64.exe -a:disp+work.exe bpf=disp+work.exe!chckpass,args:3,unicode
The call path is: syssigni() -> DyISigni() -> dychkusr() -> usrexist() -> chckpass().
The number 0x35 is an error returned in chckpass() at that point:
.text:00000001402ED567 loc_1402ED567: ; CODE XREF: chckpass+B4
.text:00000001402ED567 mov rcx, rbx ; usr02
.text:00000001402ED56A call password_idle_check
.text:00000001402ED56F cmp eax, 33h
.text:00000001402ED572 jz loc_1402EDB4E
.text:00000001402ED578 cmp eax, 36h
.text:00000001402ED57B jz loc_1402EDB3D
.text:00000001402ED581 xor edx, edx ; usr02_readonly
.text:00000001402ED583 mov rcx, rbx ; usr02
.text:00000001402ED586 call password_attempt_limit_exceeded
.text:00000001402ED58B test al, al
.text:00000001402ED58D jz short loc_1402ED5A0
873
.text:00000001402ED58F mov eax, 35h
.text:00000001402ED594 add rsp, 60h
.text:00000001402ED598 pop r14
.text:00000001402ED59A pop r12
.text:00000001402ED59C pop rdi
.text:00000001402ED59D pop rsi
.text:00000001402ED59E pop rbx
.text:00000001402ED59F retn
Obviously, function sapgparam() is used to query the value of some configuration parameter. This function
can be called from 1768 different places. It seems that with the help of this information, we can easily
find the places in code, the control flow of which can be affected by specific configuration parameters.
It is really sweet. The function names are very clear, much clearer than in the Oracle RDBMS.
It seems that the disp+work process is written in C++. Has it been rewritten some time ago?
874
SQL> select * from V$VERSION;
And we get:
BANNER
--------------------------------------------------------
Let’s start. Where in the Oracle RDBMS can we find the string V$VERSION?
In the win32-version, oracle.exe file contains the string, it’s easy to see. But we can also use the object
(.o) files from the Linux version of Oracle RDBMS since, unlike the win32 version oracle.exe, the function
names (and global variables as well) are preserved there.
So, the kqf.o file contains the V$VERSION string. The object file is in the main Oracle-library libserver11.a.
A reference to this text string can find in the kqfviw table stored in the same file, kqf.o:
Listing 8.10: kqf.o
.rodata:0800C4A0 kqfviw dd 0Bh ; DATA XREF: kqfchk:loc_8003A6D
.rodata:0800C4A0 ; kqfgbn+34
.rodata:0800C4A4 dd offset _2__STRING_10102_0 ; "GV$WAITSTAT"
.rodata:0800C4A8 dd 4
.rodata:0800C4AC dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C4B0 dd 3
.rodata:0800C4B4 dd 0
.rodata:0800C4B8 dd 195h
.rodata:0800C4BC dd 4
.rodata:0800C4C0 dd 0
.rodata:0800C4C4 dd 0FFFFC1CBh
.rodata:0800C4C8 dd 3
.rodata:0800C4CC dd 0
.rodata:0800C4D0 dd 0Ah
.rodata:0800C4D4 dd offset _2__STRING_10104_0 ; "V$WAITSTAT"
.rodata:0800C4D8 dd 4
.rodata:0800C4DC dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C4E0 dd 3
.rodata:0800C4E4 dd 0
.rodata:0800C4E8 dd 4Eh
.rodata:0800C4EC dd 3
.rodata:0800C4F0 dd 0
.rodata:0800C4F4 dd 0FFFFC003h
.rodata:0800C4F8 dd 4
.rodata:0800C4FC dd 0
.rodata:0800C500 dd 5
.rodata:0800C504 dd offset _2__STRING_10105_0 ; "GV$BH"
.rodata:0800C508 dd 4
.rodata:0800C50C dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C510 dd 3
.rodata:0800C514 dd 0
.rodata:0800C518 dd 269h
.rodata:0800C51C dd 15h
.rodata:0800C520 dd 0
.rodata:0800C524 dd 0FFFFC1EDh
.rodata:0800C528 dd 8
.rodata:0800C52C dd 0
.rodata:0800C530 dd 4
.rodata:0800C534 dd offset _2__STRING_10106_0 ; "V$BH"
.rodata:0800C538 dd 4
.rodata:0800C53C dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C540 dd 3
.rodata:0800C544 dd 0
.rodata:0800C548 dd 0F5h
.rodata:0800C54C dd 14h
.rodata:0800C550 dd 0
875
.rodata:0800C554 dd 0FFFFC1EEh
.rodata:0800C558 dd 5
.rodata:0800C55C dd 0
By the way, often, while analyzing Oracle RDBMS’s internals, you may ask yourself, why are the names
of the functions and global variable so weird.
Probably, because Oracle RDBMS is a very old product and was developed in C in the 1980s.
And that was a time when the C standard guaranteed that the function names/variables can support only
up to 6 characters inclusive: «6 significant initial characters in an external identifier»37
Probably, the table kqfviw contains most (maybe even all) views prefixed with V$, these are fixed views,
present all the time. Superficially, by noticing the cyclic recurrence of data, we can easily see that each
kqfviw table element has 12 32-bit fields. It is very simple to create a 12-elements structure in IDA and
apply it to all table elements. As of Oracle RDBMS version 11.2, there are 1023 table elements, i.e., in it
are described 1023 of all possible fixed views.
We are going to return to this number later.
As we can see, there is not much information in these numbers in the fields. The first field is always
equals to the name of the view (without the terminating zero). This is correct for each element. But this
information is not very useful.
We also know that the information about all fixed views can be retrieved from a fixed view named
V$FIXED_VIEW_DEFINITION (by the way, the information for this view is also taken from the kqfviw and
kqfvip tables.) Incidentally, there are 1023 elements in those too. Coincidence? No.
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='V$VERSION';
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------
V$VERSION
select BANNER from GV$VERSION where inst_id = USERENV('Instance')
So, V$VERSION is some kind of a thunk view for another view, named GV$VERSION, which is, in turn:
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='GV$VERSION';
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------
GV$VERSION
select inst_id, banner from x$version
The tables prefixed with X$ in the Oracle RDBMS are service tables too, undocumented, cannot be changed
by the user and are refreshed dynamically.
If we search for the text
876
...
The table appear to have 4 fields in each element. By the way, there are 1023 elements in it, again, the
number we already know.
The second field points to another table that contains the table fields for this fixed view. As for V$VERSION,
this table has only two elements, the first is 6 and the second is the BANNER string (the number 6 is this
string’s length) and after, a terminating element that contains 0 and a null C string:
By joining data from both kqfviw and kqfvip tables, we can get the SQL statements which are executed
when the user wants to query information from a specific fixed view.
So we can write an oracle tables38 program, to gather all this information from Oracle RDBMS for Linux’s
object files. For V$VERSION, we find this:
And:
The GV$VERSION fixed view is different from V$VERSION only in that it has one more field with the identifier
instance.
Anyway, we are going to stick with the X$VERSION table. Just like any other X$-table, it is undocumented,
however, we can query it:
SQL> select * from x$version;
0DBAF574 0 1
Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - Production
...
38 yurichev.com
877
This table has some additional fields, like ADDR and INDX.
While scrolling kqf.o in IDA we can spot another table that contains a pointer to the X$VERSION string,
this is kqftab:
There are a lot of references to the X$-table names, apparently, to all Oracle RDBMS 11.2 X$-tables. But
again, we don’t have enough information.
It’s not clear what does the kqvt string stands for.
The kq prefix may mean kernel or query.
v apparently stands for version and t—type? Hard to say.
A table with a similar name can be found in kqf.o:
It contains information about all fields in the X$VERSION table. The only reference to this table is in the
kqftap table:
It is interesting that this element here is 0x1f6th (502nd), just like the pointer to the X$VERSION string in
the kqftab table.
Probably, the kqftap and kqftab tables complement each other, just like kqfvip and kqfviw.
We also see a pointer to the kqvrow() function. Finally, we got something useful!
So we will add these tables to our oracle tables39 utility too. For X$VERSION we get:
39 yurichev.com
878
Listing 8.18: Result of oracle tables
kqftab_element.name: [X$VERSION] ?: [kqvt] 0x4 0x4 0x4 0xc 0xffffc075 0x3
kqftap_param.name=[ADDR] ?: 0x917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[BANNER] ?: 0x601 0x0 0x0 0x0 0x50 0x0 0x0
kqftap_element.fn1=kqvrow
kqftap_element.fn2=NULL
With the help of tracer, it is easy to check that this function is called 6 times in row (from the qerfxFetch()
function) while querying the X$VERSION table.
Let’s run tracer in cc mode (it comments each executed instruction):
tracer -a:oracle.exe bpf=oracle.exe!_kqvrow,trace:cc
push ebp
mov ebp, esp
sub esp, 7Ch
mov eax, [ebp+arg_14] ; [EBP+1Ch]=1
mov ecx, TlsIndex ; [69AEB08h]=0
mov edx, large fs:2Ch
mov edx, [edx+ecx*4] ; [EDX+ECX*4]=0xc98c938
cmp eax, 2 ; EAX=1
mov eax, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
jz loc_2CE1288
mov ecx, [eax] ; [EAX]=0..5
mov [ebp+var_4], edi ; EDI=0xc98c938
879
push dword ptr [esi+10494h] ; [ESI+10494h]=0xc98cd58
call _kghalf ; tracing nested maximum level (1) reached, skipping this CALL
mov esi, ds:__imp__vsnnum ; [59771A8h]=0x61bc49e0
mov [ebp+Dest], eax ; EAX=0xce2ffb0
mov [ebx+8], eax ; EAX=0xce2ffb0
mov [ebx+4], eax ; EAX=0xce2ffb0
mov edi, [esi] ; [ESI]=0xb200100
mov esi, ds:__imp__vsnstr ; [597D6D4h]=0x65852148, "- Production"
push esi ; ESI=0x65852148, "- Production"
mov ebx, edi ; EDI=0xb200100
shr ebx, 18h ; EBX=0xb200100
mov ecx, edi ; EDI=0xb200100
shr ecx, 14h ; ECX=0xb200100
and ecx, 0Fh ; ECX=0xb2
mov edx, edi ; EDI=0xb200100
shr edx, 0Ch ; EDX=0xb200100
movzx edx, dl ; DL=0
mov eax, edi ; EDI=0xb200100
shr eax, 8 ; EAX=0xb200100
and eax, 0Fh ; EAX=0xb2001
and edi, 0FFh ; EDI=0xb200100
push edi ; EDI=0
mov edi, [ebp+arg_18] ; [EBP+20h]=0
push eax ; EAX=1
mov eax, ds:__imp__vsnban ;
[597D6D8h]=0x65852100, "Oracle Database 11g Enterprise Edition Release %d.%d.%d.%d.%d %s"
push edx ; EDX=0
push ecx ; ECX=2
push ebx ; EBX=0xb
mov ebx, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
push eax ;
EAX=0x65852100, "Oracle Database 11g Enterprise Edition Release %d.%d.%d.%d.%d %s"
mov eax, [ebp+Dest] ; [EBP-10h]=0xce2ffb0
push eax ; EAX=0xce2ffb0
call ds:__imp__sprintf ; op1=MSVCR80.dll!sprintf tracing nested maximum level (1)
reached, skipping this CALL
add esp, 38h
mov dword ptr [ebx], 1
880
mov eax, ebx
mov ebx, [ebp+var_8]
mov ecx, [eax]
jmp loc_2CE10F6
881
mov eax, [eax+8] ; [EAX+8]=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production"
test eax, eax ; EAX=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production"
jz short loc_2CE12A7
push offset aXKqvvsnBuffer ; "x$kqvvsn buffer"
push eax ; EAX=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production"
mov eax, [ebp+arg_C] ; [EBP+14h]=0x8a172b4
push eax ; EAX=0x8a172b4
push dword ptr [edx+10494h] ; [EDX+10494h]=0xc98cd58
call _kghfrf ; tracing nested maximum level (1) reached, skipping this CALL
add esp, 10h
Now it is easy to see that the row number is passed from outside. The function returns the string, con-
structing it as follows:
String 1 Using vsnstr, vsnnum, vsnban global variables.
Calls sprintf().
String 2 Calls kkxvsn().
String 3 Calls lmxver().
String 4 Calls npinli(), nrtnsvrs().
String 5 Calls lxvers().
That’s how the corresponding functions are called for determining each module’s version.
There is a fixed table called X$KSMLRU that tracks allocations in the shared pool that
cause other objects in the shared pool to be aged out. This fixed table can be used to
identify what is causing the large allocation.
If many objects are being periodically flushed from the shared pool then this will cause
response time problems and will likely cause library cache latch contention problems when
the objects are reloaded into the shared pool.
One unusual thing about the X$KSMLRU fixed table is that the contents of the fixed table
are erased whenever someone selects from the fixed table. This is done since the fixed
table stores only the largest allocations that have occurred. The values are reset after being
selected so that subsequent large allocations can be noted even if they were not quite as
large as others that occurred previously. Because of this resetting, the output of selecting
from this table should be carefully kept since it cannot be retrieved back after the query is
issued.
However, as it can be easily checked, the contents of this table are cleared each time it’s queried. Are we
able to find why? Let’s get back to tables we already know: kqftab and kqftap which were generated with
oracle tables40 ’s help, that has all information about the X$-tables. We can see here that the ksmlrs()
function is called to prepare this table’s elements:
882
kqftap_param.name=[KSMLRNUM] ?: 0x2 0x0 0x0 0x0 0x4 0x24 0x0
kqftap_param.name=[KSMLRHON] ?: 0x501 0x0 0x0 0x0 0x20 0x28 0x0
kqftap_param.name=[KSMLROHV] ?: 0xb02 0x0 0x0 0x0 0x4 0x48 0x0
kqftap_param.name=[KSMLRSES] ?: 0x17 0x0 0x0 0x0 0x4 0x4c 0x0
kqftap_param.name=[KSMLRADU] ?: 0x2 0x0 0x0 0x0 0x4 0x50 0x0
kqftap_param.name=[KSMLRNID] ?: 0x2 0x0 0x0 0x0 0x4 0x54 0x0
kqftap_param.name=[KSMLRNSD] ?: 0x2 0x0 0x0 0x0 0x4 0x58 0x0
kqftap_param.name=[KSMLRNCD] ?: 0x2 0x0 0x0 0x0 0x4 0x5c 0x0
kqftap_param.name=[KSMLRNED] ?: 0x2 0x0 0x0 0x0 0x4 0x60 0x0
kqftap_element.fn1=ksmlrs
kqftap_element.fn2=NULL
Indeed, with tracer’s help it is easy to see that this function is called each time we query the X$KSMLRU
table.
Here we see a references to the ksmsplu_sp() and ksmsplu_jp() functions, each of them calls the
ksmsplu() at the end. At the end of the ksmsplu() function we see a call to memset():
Constructions like memset (block, 0, size) are often used just to zero memory block. What if we take
a risk, block the memset() call and see what happens?
Let’s run tracer with the following options: set breakpoint at 0x434C7A (the point where the arguments to
memset() are to be passed), so that tracer will set program counter EIP to the point where the arguments
passed to memset() are to be cleared (at 0x434C8A) It can be said that we just simulate an unconditional
jump from address 0x434C7A to 0x434C8A.
tracer -a:oracle.exe bpx=oracle.exe!0x00434C7A,set(eip,0x00434C8A)
(Important: all these addresses are valid only for the win32 version of Oracle RDBMS 11.2)
Indeed, now we can query the X$KSMLRU table as many times as we want and it is not being cleared
anymore!
Just in case, do not try this on your production servers.
It is probably not a very useful or desired system behavior, but as an experiment for locating a piece of
code that we need, it perfectly suits our needs!
883
V$TIMER displays the elapsed time in hundredths of a second. Time is measured since
the beginning of the epoch, which is operating system specific, and wraps around to 0 again
whenever the value overflows four bytes (roughly 497 days).
41
(From Oracle RDBMS documentation )
It is interesting that the periods are different for Oracle for win32 and for Linux. Will we be able to find
the function that generates this value?
As we can see, this information is finally taken from the X$KSUTM table.
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='V$TIMER';
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------
V$TIMER
select HSECS from GV$TIMER where inst_id = USERENV('Instance')
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------
GV$TIMER
select inst_id,ksutmtim from x$ksutm
Now we are stuck in a small problem, there are no references to value generating function(s) in the tables
kqftab/kqftap:
push ebp
mov ebp, esp
push [ebp+arg_C]
push offset ksugtm
push offset _2__STRING_1263_0 ; "KSUTMTIM"
push [ebp+arg_8]
push [ebp+arg_0]
call kqfd_cfui_drain
add esp, 14h
mov esp, ebp
pop ebp
retn
kqfd_DRN_ksutm_c endp
41 http://go.yurichev.com/17088
884
The kqfd_DRN_ksutm_c() function is mentioned in the
kqfd_tab_registry_0 table:
dd offset _2__STRING_62_0 ; "X$KSUTM"
dd offset kqfd_OPN_ksutm_c
dd offset kqfd_tabl_fetch
dd 0
dd 0
dd offset kqfd_DRN_ksutm_c
There is a function ksugtm() referenced here. Let’s see what’s in it (Linux x86):
push ebp
mov ebp, esp
sub esp, 1Ch
lea eax, [ebp+var_1C]
push eax
call slgcs
pop ecx
mov edx, [ebp+arg_4]
mov [edx], eax
mov eax, 4
mov esp, ebp
pop ebp
retn
ksugtm endp
HSECS
----------
27294929
HSECS
----------
27295006
HSECS
----------
27295167
885
Argument 2/2
0D76C5F0: 38 C9 "8. "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: 1E 7D A0 01 ".}.. "
TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from oracle.exe!__VInfreq__qerfxFetch⤦
Ç +0xfad (0x56bb6d5))
Argument 2/2
0D76C5F0: 38 C9 "8. "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: BF 7D A0 01 ".}.. "
Indeed—the value is the same we see in SQL*Plus and it is returned via the second argument.
Let’s see what is in slgcs() (Linux x86):
slgcs proc near
push ebp
mov ebp, esp
push esi
mov [ebp+var_4], ebx
mov eax, [ebp+arg_0]
call $+5
pop ebx
nop ; PIC mode
mov ebx, offset _GLOBAL_OFFSET_TABLE_
mov dword ptr [eax], 0
call sltrgatime64 ; PIC mode
push 0
push 0Ah
push edx
push eax
call __udivdi3 ; PIC mode
mov ebx, [ebp+var_4]
add esp, 10h
mov esp, ebp
pop ebp
retn
slgcs endp
886
42
It is just the result of GetTickCount() divided by 10 ( 3.12 on page 496).
Voilà! That’s why the win32 version and the Linux x86 version show different results, because they are
generated by different OS functions.
Drain apparently implies connecting a specific table column to a specific function.
We will add support of the table kqfd_tab_registry_0 to oracle tables43 , now we can see how the table
column’s variables are connected to a specific functions:
[X$KSUTM] [kqfd_OPN_ksutm_c] [kqfd_tabl_fetch] [NULL] [NULL] [kqfd_DRN_ksutm_c]
[X$KSUSGIF] [kqfd_OPN_ksusg_c] [kqfd_tabl_fetch] [NULL] [NULL] [kqfd_DRN_ksusg_c]
OPN, apparently stands for, open, and DRN, apparently, for drain.
We will add comments about the registers and stack after each instruction.
Essentially, all these instructions are here only to execute this code:
42 MSDN
43 yurichev.com
887
B4 09 MOV AH, 9
BA 1C 01 MOV DX, 11Ch
CD 21 INT 21h
CD 20 INT 20h
INT 21h with 9th function (passed in AH) just prints a string, the address of which is passed in DS:DX. By
the way, the string has to be terminated with the ’$’ sign. Apparently, it’s inherited from CP/M and this
function was left in DOS for compatibility. INT 20h exits to DOS.
But as we can see, these instruction’s opcodes are not strictly printable. So the main part of EICAR file is:
• preparing the register (AH and DX) values that we need;
• preparing INT 21 and INT 20 opcodes in memory;
• executing INT 21 and INT 20.
By the way, this technique is widely used in shellcode construction, when one have to pass x86 code in
string form.
Here is also a list of all x86 instructions which have printable opcodes: .1.6 on page 1023.
8.15 Demos
Demos (or demomaking) were an excellent exercise in mathematics, computer graphics programming
and very tight x86 hand coding.
The listing was taken from his website45 , but the comments are mine.
44 Also available as http://go.yurichev.com/17286
45 http://go.yurichev.com/17305
888
00000000: B001 mov al,1 ; set 40x25 video mode
00000002: CD10 int 010
00000004: 30FF xor bh,bh ; set video page for int 10h call
00000006: B9D007 mov cx,007D0 ; 2000 characters to output
00000009: 31C0 xor ax,ax
0000000B: 9C pushf ; push flags
; get random value from timer chip
0000000C: FA cli ; disable interrupts
0000000D: E643 out 043,al ; write 0 to port 43h
; read 16-bit value from port 40h
0000000F: E440 in al,040
00000011: 88C4 mov ah,al
00000013: E440 in al,040
00000015: 9D popf ; enable interrupts by restoring IF flag
00000016: 86C4 xchg ah,al
; here we have 16-bit pseudorandom value
00000018: D1E8 shr ax,1
0000001A: D1E8 shr ax,1
; CF currently have second bit from the value
0000001C: B05C mov al,05C ;'́
; if CF=1, skip the next instruction
0000001E: 7202 jc 000000022
; if CF=0, reload AL register with another character
00000020: B02F mov al,02F ;'/'
; output character
00000022: B40E mov ah,00E
00000024: CD10 int 010
00000026: E2E1 loop 000000009 ; loop 2000 times
00000028: CD20 int 020 ; exit to DOS
The pseudo-random value here is in fact the time that has passed from the system’s boot, taken from the
8253 time chip, the value increases by one 18.2 times per second.
By writing zero to port 43h, we send the command “select counter 0”, ”counter latch”, ”binary counter”
(not a BCD value).
The interrupts are enabled back with the POPF instruction, which restores the IF flag as well.
It is not possible to use the IN instruction with registers other than AL, hence the shuffling.
We can say that since we use the timer not to get a precise time value, but a pseudo-random one, we do
not need to spend time (and code) to disable the interrupts.
Another thing we can say is that we need only one bit from the low 8-bit part, so let’s read only it.
We can reduced the code slightly and we’ve got 27 bytes:
00000000: B9D007 mov cx,007D0 ; limit output to 2000 characters
00000003: 31C0 xor ax,ax ; command to timer chip
00000005: E643 out 043,al
00000007: E440 in al,040 ; read 8-bit of timer
00000009: D1E8 shr ax,1 ; get second bit to CF flag
0000000B: D1E8 shr ax,1
0000000D: B05C mov al,05C ; prepare '\'
0000000F: 7202 jc 000000013
00000011: B02F mov al,02F ; prepare '/'
; output character to screen
00000013: B40E mov ah,00E
00000015: CD10 int 010
00000017: E2EA loop 000000003
; exit to DOS
00000019: CD20 int 020
Since it is MS-DOS, there is no memory protection at all, we can read from whatever address we want.
Even more than that: a simple LODSB instruction reads a byte from the DS:SI address, but it’s not a
889
problem if the registers’ values are not set up, let it read 1) random bytes; 2) from a random place in
memory!
It is suggested in Trixter’s webpage46 to use LODSB without any setup.
It is also suggested that the SCASB instruction can be used instead, because it sets a flag according to the
byte it reads.
Another idea to minimize the code is to use the INT 29h DOS syscall, which just prints the character stored
in the AL register.
47
That is what Peter Ferrie did :
So it is possible to get rid of conditional jumps at all. The ASCII code of backslash (“\”) is 0x5C and 0x2F
for slash (“/”). So we have to convert one (pseudo-random) bit in the CF flag to a value of 0x5C or 0x2F.
This is done easily: by AND-ing all bits in AL (where all 8 bits are set or cleared) with 0x2D we have just 0
or 0x2D.
By adding 0x2F to this value, we get 0x5C or 0x2F.
Then we just output it to the screen.
Conclusion
It is also worth mentioning that the result may be different in DOSBox, Windows NT and even MS-DOS,
due to different conditions: the timer chip can be emulated differently and the initial register contents
may be different as well.
46 http://go.yurichev.com/17305
47 http://go.yurichev.com/17087
890
8.15.2 Mandelbrot set
You know, if you magnify the coastline, it still
looks like a coastline, and a lot of other
things have this property. Nature has
recursive algorithms that it uses to generate
clouds and Swiss cheese and things like that.
Theory
A complex number is a number that consists of two parts—real (Re) and imaginary (Im).
The complex plane is a two-dimensional plane where any complex number can be placed: the real part is
one coordinate and the imaginary part is the other.
Some basic rules we have to keep in mind:
• Addition: (a + bi) + (c + di) = (a + c) + (b + d)i
In other words:
Re(sum) = Re(a) + Re(b)
48 Download it here,
891
Im(sum) = Im(a) + Im(b)
• Multiplication: (a + bi)(c + di) = (ac − bd) + (bc + ad)i
In other words:
Re(product) = Re(a) ⋅ Re(c) − Re(b) ⋅ Re(d)
Im(product) = Im(b) ⋅ Im(c) + Im(a) ⋅ Im(d)
• Square: (a + bi)2 = (a + bi)(a + bi) = (a2 − b2 ) + (2ab)i
In other words:
Re(square) = Re(a)2 − Im(a)2
Im(square) = 2 ⋅ Re(a) ⋅ Im(a)
The Mandelbrot set is a set of points for which the zn+1 = zn 2 + c recursive sequence (where z and c are
complex numbers and c is the starting value) does not approach infinity.
while True:
if (P>bounds):
break
P=P^2+P_start
if iterations > max_iterations:
break
iterations++
return iterations
# black-white
for each point on screen P:
if check_if_is_in_set (P) < max_iterations:
draw point
# colored
for each point on screen P:
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iterations = if check_if_is_in_set (P)
map iterations to color
draw color point
The integer version is where the operations on complex numbers are replaced with integer operations
according to the rules which were explained above.
while True:
if (X^2 + Y^2 > bounds):
break
new_X=X^2 - Y^2 + X_start
new_Y=2*X*Y + Y_start
if iterations > max_iterations:
break
iterations++
return iterations
# black-white
for X = min_X to max_X:
for Y = min_Y to max_Y:
if check_if_is_in_set (X,Y) < max_iterations:
draw point at X, Y
# colored
for X = min_X to max_X:
for Y = min_Y to max_Y:
iterations = if check_if_is_in_set (X,Y)
map iterations to color
draw color point at X,Y
Here is also a C# source which is present in the Wikipedia article49 , but we’ll modify it so it will print the
iteration numbers instead of some symbol 50 :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Mnoj
{
class Program
{
static void Main(string[] args)
{
double realCoord, imagCoord;
double realTemp, imagTemp, realTemp2, arg;
int iterations;
for (imagCoord = 1.2; imagCoord >= -1.2; imagCoord -= 0.05)
{
for (realCoord = -0.6; realCoord <= 1.77; realCoord += 0.03)
{
iterations = 0;
realTemp = realCoord;
imagTemp = imagCoord;
arg = (realCoord * realCoord) + (imagCoord * imagCoord);
while ((arg < 2*2) && (iterations < 40))
{
realTemp2 = (realTemp * realTemp) - (imagTemp * imagTemp) - realCoord;
imagTemp = (2 * realTemp * imagTemp) - imagCoord;
49 wikipedia
50 Here is also the executable file: beginners.re
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realTemp = realTemp2;
arg = (realTemp * realTemp) + (imagTemp * imagTemp);
iterations += 1;
}
Console.Write("{0,2:D} ", iterations);
}
Console.Write("\n");
}
Console.ReadKey();
}
}
}
894
There is a cool demo available at http://go.yurichev.com/17309, which shows visually how the point
moves on the plane at each iteration for some specific point. Here are two screenshots.
First, we’ve clicked inside the yellow area and saw that the trajectory (green line) eventually swirls at
some point inside:
This implies that the point we’ve clicked belongs to the Mandelbrot set.
895
Then we’ve clicked outside the yellow area and saw a much more chaotic point movement, which quickly
went off bounds:
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Let’s get back to the demo
The demo, although very tiny (just 64 bytes or 30 instructions), implements the common algorithm de-
scribed here, but using some coding tricks.
The source code is easily downloadable, so here is it, but let’s also add comments:
897
63 ; correct scale:
64 sar bx,6 ; BX=BX/64
65 add bx,dx ; BX=BX+start_X
66 ; now temp_X = temp_X^2 - temp_Y^2 + start_X
67 sar si,6 ; SI=SI/64
68 add si,ax ; SI=SI+start_Y
69 ; now temp_Y = (temp_X*temp_Y)*2 + start_Y
70
71 loop MandelLoop
72
73 MandelBreak:
74 ; CX=iterations
75 xchg ax,cx
76 ; AX=iterations. store AL to VGA buffer at ES:[DI]
77 stosb
78 ; stosb also increments DI, so DI now points to the next point in VGA buffer
79 ; jump always, so this is eternal loop here
80 jmp FillLoop
Algorithm:
• Switch to 320*200 VGA video mode, 256 colors. 320 ∗ 200 = 64000 (0xFA00).
Each pixel is encoded by one byte, so the buffer size is 0xFA00 bytes. It is addressed using the ES:DI
registers pair.
ES must be 0xA000 here, because this is the segment address of the VGA video buffer, but storing
0xA000 to ES requires at least 4 bytes (PUSH 0A000h / POP ES). You can read more about the 16-bit
MS-DOS memory model here: 11.6 on page 986.
Assuming that BX is zero here, and the Program Segment Prefix is at the zeroth address, the 2-byte
LES AX,[BX] instruction stores 0x20CD to AX and 0x9FFF to ES.
So the program starts to draw 16 pixels (or bytes) before the actual video buffer. But this is MS-DOS,
there is no memory protection, so a write happens into the very end of conventional memory, and
usually, there is nothing important. That’s why you see a red strip 16 pixels wide at the right side.
The whole picture is shifted left by 16 pixels. This is the price of saving 2 bytes.
• An infinite loop processes each pixel.
Probably, the most common way to enumerate all pixels on the screen is with two loops: one for
the X coordinate, another for the Y coordinate. But then you’ll need to multiply the coordinates to
address a byte in the VGA video buffer.
The author of this demo decided to do it otherwise: enumerate all bytes in the video buffer by using
one single loop instead of two, and get the coordinates of the current point using division. The
resulting coordinates are: X in the range of −256..63 and Y in the range of −100..99. You can see on the
screenshot that the picture is somewhat shifted to the right part of screen.
That’s because the biggest heart-shaped black hole usually appears on coordinates 0,0 and these
are shifted here to right. Could the author just subtract 160 from the value to get X in the range of
−160..159? Yes, but the instruction SUB DX, 160 takes 4 bytes, while DEC DH—2 bytes (which subtracts
0x100 (256) from DX). So the whole picture is shifted for the cost of another 2 bytes of saved space.
– Check, if the current point is inside the Mandelbrot set. The algorithm is the one that has been
described here.
– The loop is organized using the LOOP instruction, which uses the CX register as counter.
The author could set the number of iterations to some specific number, but he didn’t: 320 is
already present in CX (has been set at line 35), and this is good maximal iteration number
anyway. We save here some space by not the reloading CX register with another value.
– IMUL is used here instead of MUL, because we work with signed values: keep in mind that the
0,0 coordinates has to be somewhere near the center of the screen.
It’s the same with SAR (arithmetic shift for signed values): it’s used instead of SHR.
– Another idea is to simplify the bounds check. We must check a coordinate pair, i.e., two variables.
What the author does is to checks thrice for overflow: two squaring operations and one addition.
898
Indeed, we use 16-bit registers, which hold signed values in the range of -32768..32767, so if any
of the coordinates is greater than 32767 during the signed multiplication, this point is definitely
out of bounds: we jump to the MandelBreak label.
– There is also a division by 64 (SAR instruction). 64 sets scale.
Try to increase the value and you can get a closer look, or to decrease if for a more distant look.
• We are at the MandelBreak label, there are two ways of getting here: the loop ended with CX=0 (
the point is inside the Mandelbrot set); or because an overflow has happened (CX still holds some
value). Now we write the low 8-bit part of CX (CL) to the video buffer.
The default palette is rough, nevertheless, 0 is black: hence we see black holes in the places where
the points are in the Mandelbrot set. The palette can be initialized at the program’s start, but keep
in mind, this is only a 64 bytes program!
• The program runs in an infinite loop, because an additional check where to stop, or any user interface
will result in additional instructions.
Some other optimization tricks:
• The 1-byte CWD is used here for clearing DX instead of the 2-byte XOR DX, DX or even the 3-byte
MOV DX, 0.
• The 1-byte XCHG AX, CX is used instead of the 2-byte MOV AX,CX. The current value of AX is not
needed here anyway.
51
• DI (position in video buffer) is not initialized, and it is 0xFFFE at the start .
That’s OK, because the program works for all DI in the range of 0..0xFFFF eternally, and the user
can’t notice that it is started off the screen (the last pixel of a 320*200 video buffer is at address
0xF9FF). So some work is actually done off the limits of the screen.
Otherwise, you’ll need an additional instructions to set DI to 0 and check for the video buffer’s end.
My “fixed” version
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33 xor si,si
34
35 MandelLoop:
36 mov bp,si
37 imul si,bx
38 add si,si
39 imul bx,bx
40 jo MandelBreak
41 imul bp,bp
42 jo MandelBreak
43 add bx,bp
44 jo MandelBreak
45 sub bx,bp
46 sub bx,bp
47
48 sar bx,6
49 add bx,dx
50 sar si,6
51 add si,ax
52
53 loop MandelLoop
54
55 MandelBreak:
56 xchg ax,cx
57 stosb
58 cmp di, 0FA00h
59 jb FillLoop
60
61 ; wait for keypress
62 xor ax,ax
63 int 16h
64 ; set text video mode
65 mov ax, 3
66 int 10h
67 ; exit
68 int 20h
The author of these lines made an attempt to fix all these oddities: now the palette is smooth grayscale,
the video buffer is at the correct place (lines 19..20), the picture is drawn on center of the screen (line 30),
the program eventually ends and waits for the user’s keypress (lines 58..68).
52
But now it’s much bigger: 105 bytes (or 54 instructions) .
52 You can experiment by yourself: get DosBox and NASM and compile it as: nasm file.asm -fbin -o file.com
900
Figure 8.20: My “fixed” version
Where it is referenced?
.text:6FFB6930 sub_6FFB6930 proc near ; CODE XREF: _wfindfirst64+203FC
.text:6FFB6930 ; sub_6FF62563+319AD
.text:6FFB6930
.text:6FFB6930 var_2D0 = dword ptr -2D0h
.text:6FFB6930 var_244 = word ptr -244h
.text:6FFB6930 var_240 = word ptr -240h
.text:6FFB6930 var_23C = word ptr -23Ch
.text:6FFB6930 var_238 = word ptr -238h
.text:6FFB6930 var_234 = dword ptr -234h
.text:6FFB6930 var_230 = dword ptr -230h
901
.text:6FFB6930 var_22C = dword ptr -22Ch
.text:6FFB6930 var_228 = dword ptr -228h
.text:6FFB6930 var_224 = dword ptr -224h
.text:6FFB6930 var_220 = dword ptr -220h
.text:6FFB6930 var_21C = dword ptr -21Ch
.text:6FFB6930 var_218 = dword ptr -218h
.text:6FFB6930 var_214 = word ptr -214h
.text:6FFB6930 var_210 = dword ptr -210h
.text:6FFB6930 var_20C = dword ptr -20Ch
.text:6FFB6930 var_208 = word ptr -208h
.text:6FFB6930 var_4 = dword ptr -4
.text:6FFB6930
.text:6FFB6930 mov edi, edi
.text:6FFB6932 push ebp
.text:6FFB6933 mov ebp, esp
.text:6FFB6935 sub esp, 2D0h
.text:6FFB693B mov eax, ___security_cookie
.text:6FFB6940 xor eax, ebp
.text:6FFB6942 mov [ebp+var_4], eax
.text:6FFB6945 mov [ebp+var_220], eax
.text:6FFB694B mov [ebp+var_224], ecx
.text:6FFB6951 mov [ebp+var_228], edx
.text:6FFB6957 mov [ebp+var_22C], ebx
.text:6FFB695D mov [ebp+var_230], esi
.text:6FFB6963 mov [ebp+var_234], edi
.text:6FFB6969 mov [ebp+var_208], ss
.text:6FFB696F mov [ebp+var_214], cs
.text:6FFB6975 mov [ebp+var_238], ds
.text:6FFB697B mov [ebp+var_23C], es
.text:6FFB6981 mov [ebp+var_240], fs
.text:6FFB6987 mov [ebp+var_244], gs
.text:6FFB698D pushf
.text:6FFB698E pop [ebp+var_210]
.text:6FFB6994 mov eax, [ebp+4]
.text:6FFB6997 mov [ebp+var_218], eax
.text:6FFB699D lea eax, [ebp+4]
.text:6FFB69A0 mov [ebp+var_2D0], 10001h
.text:6FFB69AA mov [ebp+var_20C], eax
.text:6FFB69B0 mov eax, [eax-4]
.text:6FFB69B3 push offset OutputString ; "Invalid parameter passed to C
runtime f"...
.text:6FFB69B8 mov [ebp+var_21C], eax
.text:6FFB69BE call ds:OutputDebugStringA
.text:6FFB69C4 mov ecx, [ebp+var_4]
.text:6FFB69C7 xor ecx, ebp
.text:6FFB69C9 call @__security_check_cookie@4 ; __security_check_cookie(x)
.text:6FFB69CE leave
.text:6FFB69CF retn
.text:6FFB69CF sub_6FFB6930 endp
The string it reported into debugger or DebugView utility using the standard OutputDebugStringA() func-
tion. How the sub_6FFB6930 can be called? IDA shows at least 280 references.
Using my tracer, I set a breakpoint at sub_6FFB6930 to see, when it’s called in my case:
tracer.exe -l:1.exe bpf=msvcrt.dll!0x6FFB6930 -s
...
902
return address=0x7752365b (ntdll.dll!RtlInitializeExceptionChain+0xc2), arguments in stack: 0⤦
Ç x12ffec, 0x7752365b, 0x401015, 0x7ffdf000, 0x0, 0x0
(0) msvcrt.dll!0x6ffb6930() -> 0x12f94c
PID=3560|Process 1.exe exited. ExitCode=2147483647 (0x7fffffff)
I found that my code was calling stricmp() function with NULL as one argument. In fact, I made up this
example when writing this:
#include <stdio.h>
#include <string.h>
int main()
{
stricmp ("asd", NULL);
};
If this piece of code is compiled using old MinGW or old MSVC 6.0, it is linked against MSVCRT.DLL file.
Which, as of Windows 7, silently sends the “Invalid parameter passed to C runtime function.” error mes-
sage to the debugger and then does nothing!
Let’s see how stricmp() is implemented in MSVCRT.DLL:
.text:6FF5DB38 ; Exported entry 855. _strcmpi
.text:6FF5DB38 ; Exported entry 863. _stricmp
.text:6FF5DB38
.text:6FF5DB38 ; =============== S U B R O U T I N E =======================================
.text:6FF5DB38
.text:6FF5DB38 ; Attributes: bp-based frame
.text:6FF5DB38
.text:6FF5DB38 ; int __cdecl strcmpi(const char *, const char *)
.text:6FF5DB38 public _strcmpi
.text:6FF5DB38 _strcmpi proc near ; CODE XREF: LocaleEnumProc-2B
.text:6FF5DB38 ; LocaleEnumProc+5E
.text:6FF5DB38
.text:6FF5DB38 arg_0 = dword ptr 8
.text:6FF5DB38 arg_4 = dword ptr 0Ch
.text:6FF5DB38
.text:6FF5DB38 ; FUNCTION CHUNK AT .text:6FF68CFD SIZE 00000012 BYTES
.text:6FF5DB38 ; FUNCTION CHUNK AT .text:6FF9D20D SIZE 00000022 BYTES
.text:6FF5DB38
.text:6FF5DB38 mov edi, edi ; _strcmpi
.text:6FF5DB3A push ebp
.text:6FF5DB3B mov ebp, esp
.text:6FF5DB3D push esi
.text:6FF5DB3E xor esi, esi
.text:6FF5DB40 cmp dword_6FFF0000, esi
.text:6FF5DB46 jnz loc_6FF68CFD
.text:6FF5DB4C cmp [ebp+arg_0], esi ; is arg_0==NULL?
.text:6FF5DB4F jz loc_6FF9D20D
.text:6FF5DB55 cmp [ebp+arg_4], esi ; is arg_0==NULL?
.text:6FF5DB58 jz loc_6FF9D20D
.text:6FF5DB5E pop esi
.text:6FF5DB5F pop ebp
.text:6FF5DB5F _strcmpi endp ; sp-analysis failed
903
.text:6FF5DB6C mov al, 0FFh
.text:6FF5DB6E mov edi, edi
.text:6FF5DB70
.text:6FF5DB70 loc_6FF5DB70: ; CODE XREF: sub_6FF5DB60+20
.text:6FF5DB70 ; sub_6FF5DB60+40
.text:6FF5DB70 or al, al
.text:6FF5DB72 jz short loc_6FF5DBA6
.text:6FF5DB74 mov al, [esi]
.text:6FF5DB76 add esi, 1
.text:6FF5DB79 mov ah, [edi]
.text:6FF5DB7B add edi, 1
.text:6FF5DB7E cmp ah, al
.text:6FF5DB80 jz short loc_6FF5DB70
.text:6FF5DB82 sub al, 41h
.text:6FF5DB84 cmp al, 1Ah
.text:6FF5DB86 sbb cl, cl
.text:6FF5DB88 and cl, 20h
.text:6FF5DB8B add al, cl
.text:6FF5DB8D add al, 41h
.text:6FF5DB8F xchg ah, al
.text:6FF5DB91 sub al, 41h
.text:6FF5DB93 cmp al, 1Ah
.text:6FF5DB95 sbb cl, cl
.text:6FF5DB97 and cl, 20h
.text:6FF5DB9A add al, cl
.text:6FF5DB9C add al, 41h
.text:6FF5DB9E cmp al, ah
.text:6FF5DBA0 jz short loc_6FF5DB70
.text:6FF5DBA2 sbb al, al
.text:6FF5DBA4 sbb al, 0FFh
.text:6FF5DBA6
.text:6FF5DBA6 loc_6FF5DBA6: ; CODE XREF: sub_6FF5DB60+12
.text:6FF5DBA6 movsx eax, al
.text:6FF5DBA9 pop ebx
.text:6FF5DBAA pop esi
.text:6FF5DBAB pop edi
.text:6FF5DBAC leave
.text:6FF5DBAD retn
.text:6FF5DBAD sub_6FF5DB60 endp
904
The invalid_parameter() function eventually calls the function with OutputDebugStringA(): 8.16 on
page 901.
You see, the stricmp() code is like:
int stricmp(const char *s1, const char *s2, size_t len)
{
if (s1==NULL || s2==NULL)
{
// print error message AND exit:
return 0x7FFFFFFFh;
};
// do comparison
};
How come this error is rare? Because newer MSVC versions links against MSVCR120.DLL file, etc (where
120 is version number).
Let’s peek inside the newer MSVCR120.DLL from Windows 7:
.text:1002A0D4 public _stricmp_l
.text:1002A0D4 _stricmp_l proc near ; CODE XREF: _stricmp+18
.text:1002A0D4 ; _mbsicmp_l+47
.text:1002A0D4 ; DATA XREF: ...
.text:1002A0D4
.text:1002A0D4 var_10 = dword ptr -10h
.text:1002A0D4 var_8 = dword ptr -8
.text:1002A0D4 var_4 = byte ptr -4
.text:1002A0D4 arg_0 = dword ptr 8
.text:1002A0D4 arg_4 = dword ptr 0Ch
.text:1002A0D4 arg_8 = dword ptr 10h
.text:1002A0D4
.text:1002A0D4 ; FUNCTION CHUNK AT .text:1005AA7B SIZE 0000002A BYTES
.text:1002A0D4
.text:1002A0D4 push ebp
.text:1002A0D5 mov ebp, esp
.text:1002A0D7 sub esp, 10h
.text:1002A0DA lea ecx, [ebp+var_10]
.text:1002A0DD push ebx
.text:1002A0DE push esi
.text:1002A0DF push edi
.text:1002A0E0 push [ebp+arg_8]
.text:1002A0E3 call sub_1000F764
.text:1002A0E8 mov edi, [ebp+arg_0] ; arg==NULL?
.text:1002A0EB test edi, edi
.text:1002A0ED jz loc_1005AA7B
.text:1002A0F3 mov ebx, [ebp+arg_4] ; arg==NULL?
.text:1002A0F6 test ebx, ebx
.text:1002A0F8 jz loc_1005AA7B
.text:1002A0FE mov eax, [ebp+var_10]
.text:1002A101 cmp dword ptr [eax+0A8h], 0
.text:1002A108 jz loc_1005AA95
.text:1002A10E sub edi, ebx
...
...
905
.text:100A4674 push eax
.text:100A4675 push eax
.text:100A4676 push eax
.text:100A4677 call _invalid_parameter
.text:100A467C add esp, 14h
.text:100A467F retn
.text:100A467F _invalid_parameter_noinfo endp
...
Now the invalid_parameter() function is rewritten in newer MSVCR*.DLL version, it shows the message
box, if you want to kill the process or call debugger. Of course, this is much better than silently return.
Perhaps, Microsoft forgot to fix MSVCRT.DLL since then.
But how it was working in the era of Windows XP? It wasn’t: MSVCRT.DLL from Windows XP doesn’t check
906
arguments against NULL. So under Windows XP my stricmp ("asd", NULL) code will crash, and this is
good.
My hypothesis: Microsoft upgraded MSVCR*.DLL files (including MSVCRT.DLL) for Windows 7 by adding
sanitizing checks everywhere. However, since MSVCRT.DLL wasn’t used much since MSVS .NET (year
2002), it wasn’t properly tested and the bug left here. But compilers like MinGW can still use this DLL.
What would I do without my reverse engineering skills?
The MSVCRT.DLL from Windows 8.1 has the same bug.
907
Chapter 9
msg="Hello, world!"
This is quite interesting encryption (or rather obfuscation), because it has two important properties: 1)
single function for encryption/decryption, just apply it again; 2) resulting characters are also printable, so
the whole string can be used in source code without escaping characters.
The second property exploits the fact that all printable characters organized in rows: 0x2x-0x7x, and
when you flip two lowest bits, character moving 1 or 3 characters left or right, but never moved to another
(maybe non-printable) row:
msg="@ABCDEFGHIJKLMNO"
Result:
908
CBA@GFEDKJIHONML
It’s like “@” and “C” characters has been swapped, and so are “B” and “a”.
Yet again, this is interesting example of exploiting XOR properties, rather than encryption: the very same
effect of preserving printableness can be achieved while flipping any of lowest 4 bits, in any combination.
909
9.1.2 Norton Guide: simplest possible 1-byte XOR encryption
Norton Guide was popular in the epoch of MS-DOS, it was a resident program that worked as a hypertext
reference manual.
Norton Guide’s databases are files with the extension .ng, the contents of which look encrypted:
910
Since the 0x1A byte occurs so often, we can try to decrypt the file, assuming that it’s encrypted by the
simplest XOR-encryption.
If we apply XOR with the 0x1A constant to each byte in Hiew, we can see familiar English text strings:
XOR encryption with one single constant byte is the simplest possible encryption method, which is, nev-
ertheless, encountered sometimes.
Now we understand why the 0x1A byte is occurring so often: because there are so many zero bytes and
they were replaced by 0x1A in encrypted form.
But the constant might be different. In this case, we could try every constant in the 0..255 range and look
for something familiar in the decrypted file. 256 is not so much.
More about Norton Guide’s file format: http://go.yurichev.com/17317.
Entropy
A very important property of such primitive encryption systems is that the information entropy of the
encrypted/decrypted block is the same.
Here is my analysis in Wolfram Mathematica 10.
911
In[1]:= input = BinaryReadList["X86.NG"];
What we do here is load the file, get its entropy, decrypt it, save it and get the entropy again (the same!).
Mathematica also offers some well-known English language texts for analysis.
So we also get the entropy of Shakespeare’s sonnets, and it is close to the entropy of the file we just
analyzed.
The file we analyzed consists of English language sentences, which are close to the language of Shake-
speare.
And the XOR-ed bitwise English language text has the same entropy.
However, this is not true when the file is XOR-ed with a pattern larger than one byte.
The file we analyzed can be downloaded here: http://beginners.re/examples/norton_guide/X86.NG.
Wolfram Mathematica calculates entropy with base of e (base of the natural logarithm), and the UNIX ent
utility1 uses base 2.
So we set base 2 explicitly in Entropy command, so Mathematica will give us the same results as the ent
utility.
1 http://www.fourmilab.ch/random/
912
9.1.3 Simplest possible 4-byte XOR encryption
If a longer pattern was used for XOR-encryption, for example a 4 byte pattern, it’s easy to spot as well.
For example, here is the beginning of the kernel32.dll file (32-bit version from Windows Server 2008):
913
Here it is “encrypted” with a 4-byte key:
914
Here is the beginning of a PE-header in hexadecimal form:
915
Here it is “encrypted”:
It’s easy to spot that the key is the following 4 bytes: 8C 61 D2 63.
With this information, it’s easy to decrypt the whole file.
So it is important to keep in mind these properties of PE-files: 1) PE-header has many zero-filled areas;
2) all PE-sections are padded with zeros at a page boundary (4096 bytes), so long zero areas are usually
present after each section.
Some other file formats may contain long zero areas.
It’s typical for files used by scientific and engineering software.
For those who want to inspect these files on their own, they are downloadable here: http://go.yurichev.
com/17352.
Exercise
• http://challenges.re/50
916
9.1.4 Simple encryption using XOR mask
I’ve found an old interactive fiction game while diving deep into if-archive2 :
The New Castle v3.5 - Text/Adventure Game
in the style of the original Infocom (tm)
type games, Zork, Collosal Cave (Adventure),
etc. Can you solve the mystery of the
abandoned castle?
Shareware from Software Customization.
Software Customization [ASP] Version 3.5 Feb. 2000
0000030: 09 61 0d 63 0f 77 14 69 75 62 67 76 01 7e 1d 61 .a.c.w.iubgv.~.a
0000040: 7a 11 0f 72 6e 03 05 7d 7d 63 7e 77 66 1e 7a 02 z..rn..}}c~wf.z.
0000050: 75 50 02 4a 31 71 31 33 5c 27 08 5c 51 74 3e 39 uP.J1q13\'.\Qt>9
0000060: 50 2e 28 72 24 4b 38 21 4c 09 37 38 3b 51 41 2d P.(r$K8!L.78;QA-
0000070: 1c 3c 37 5d 27 5a 1c 7c 6a 10 14 68 77 08 6d 1a .<7]'Z.|j..hw.m.
0000080: 6a 09 61 0d 63 0f 77 14 69 75 62 67 76 01 7e 1d j.a.c.w.iubgv.~.
0000090: 61 7a 11 0f 72 6e 03 05 7d 7d 63 7e 77 66 1e 7a az..rn..}}c~wf.z
2 http://www.ifarchive.org/
3 As in https://en.wikipedia.org/wiki/Lacuna_(manuscripts)
917
00000a0: 02 75 50 64 02 74 71 66 76 19 63 08 13 17 74 7d .uPd.tqfv.c...t}
00000b0: 6b 19 63 6d 72 66 0e 79 73 1f 09 75 71 6f 05 04 k.cmrf.ys..uqo..
00000c0: 7f 1c 7a 65 08 6e 0e 12 7c 6a 10 14 68 77 08 6d ..ze.n..|j..hw.m
00000d0: 1a 6a 09 61 0d 63 0f 77 14 69 75 62 67 76 01 7e .j.a.c.w.iubgv.~
00000e0: 1d 61 7a 11 0f 72 6e 03 05 7d 7d 63 7e 77 66 1e .az..rn..}}c~wf.
00000f0: 7a 02 75 50 01 4a 3b 71 2d 38 56 34 5b 13 40 3c z.uP.J;q-8V4[.@<
0000100: 3c 3f 19 26 3b 3b 2a 0e 35 26 4d 42 26 71 26 4b <?.&;;*.5&MB&q&K
0000110: 04 2b 54 3f 65 40 2b 4f 40 28 39 10 5b 2e 77 45 .+T?e@+O@(9.[.wE
0000120: 28 54 75 09 61 0d 63 0f 77 14 69 75 62 67 76 01 (Tu.a.c.w.iubgv.
0000130: 7e 1d 61 7a 11 0f 72 6e 03 05 7d 7d 63 7e 77 66 ~.az..rn..}}c~wf
0000140: 1e 7a 02 75 50 02 4a 31 71 15 3e 58 27 47 44 17 .z.uP.J1q.>X'GD.
0000150: 3f 33 24 4e 30 6c 72 66 0e 79 73 1f 09 75 71 6f ?3$N0lrf.ys..uqo
0000160: 05 04 7f 1c 7a 65 08 6e 0e 12 7c 6a 10 14 68 77 ....ze.n..|j..hw
...
Let’s stick at visible repeating iubgv string. By looking at this dump, we can clearly see that the period
of the string occurrence is 0x51 or 81. Probably, 81 is size of block? The size of the file is 1658961, and
it can be divided evenly by 81 (and there are 20481 blocks then).
Now I’ll use Mathematica to analyze, are there repeating 81-byte blocks in the file? I’ll split input file by
81-byte blocks and then I’ll use Tally[]4 function which just counts, how many times some item has been
occurred in the input list. Tally’s output is not sorted, so I also add Sort[] function to sort it by number of
occurrences in descending order.
input = BinaryReadList["/home/dennis/.../castle.dbf"];
...
{{80, 2, 74, 49, 113, 21, 62, 88, 39, 71, 68, 23, 63, 51, 36, 78, 48,
108, 114, 102, 14, 121, 115, 31, 9, 117, 113, 111, 5, 4, 127, 28,
122, 101, 8, 110, 14, 18, 124, 106, 16, 20, 104, 119, 8, 109, 26,
106, 9, 97, 13, 99, 15, 119, 20, 105, 117, 98, 103, 118, 1, 126,
29, 97, 122, 17, 15, 114, 110, 3, 5, 125, 125, 99, 126, 119, 102,
30, 122, 2, 117}, 1},
4 https://reference.wolfram.com/language/ref/Tally.html
918
{{80, 1, 74, 59, 113, 45, 56, 86, 52, 91, 19, 64, 60, 60, 63,
25, 38, 59, 59, 42, 14, 53, 38, 77, 66, 38, 113, 38, 75, 4, 43, 84,
63, 101, 64, 43, 79, 64, 40, 57, 16, 91, 46, 119, 69, 40, 84, 117,
9, 97, 13, 99, 15, 119, 20, 105, 117, 98, 103, 118, 1, 126, 29,
97, 122, 17, 15, 114, 110, 3, 5, 125, 125, 99, 126, 119, 102, 30,
122, 2, 117}, 1},
{{80, 2, 74, 49, 113, 49, 51, 92, 39, 8, 92, 81, 116, 62, 57,
80, 46, 40, 114, 36, 75, 56, 33, 76, 9, 55, 56, 59, 81, 65, 45, 28,
60, 55, 93, 39, 90, 28, 124, 106, 16, 20, 104, 119, 8, 109, 26,
106, 9, 97, 13, 99, 15, 119, 20, 105, 117, 98, 103, 118, 1, 126,
29, 97, 122, 17, 15, 114, 110, 3, 5, 125, 125, 99, 126, 119, 102,
30, 122, 2, 117}, 1}}
Tally’s output is a list of pairs, each pair has 81-byte block and number of times it has been occurred in
the file. We see that the most frequent block is the first, it has been occurred 1739 times. The second
one has been occurred 1422 times. There are others: 1012 times, 377 times, etc. 81-byte blocks which
has been occurred just once are at the end of output.
Let’s try to compare these blocks. The first and the second. Is there a function in Mathematica which
compares lists/arrays? Certainly is, but for educational purposes, I’ll use XOR operation for comparison.
Indeed: if bytes in two input arrays are identical, XOR result is 0. If they are non-equal, result will be
non-zero.
Let’s compare first block (occurred 1739 times) and the second (occurred 1422 times):
In[]:= BitXor[stat[[1]][[1]], stat[[2]][[1]]]
Out[]= {0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
In[]:= DecryptBlockASCII[blocks[[1]]]
Out[]= {" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "}
In[]:= DecryptBlockASCII[blocks[[2]]]
Out[]= {" ", "e", "H", "E", " ", "W", "E", "E", "D", " ", "O", \
"F", " ", "C", "R", "I", "M", "E", " ", "B", "E", "A", "R", "S", " ", \
"B", "I", "T", "T", "E", "R", " ", "F", "R", "U", "I", "T", "?", \
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", \
919
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", \
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", \
" "}
In[]:= DecryptBlockASCII[blocks[[3]]]
Out[]= {" ", "?", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " \
"}
In[]:= DecryptBlockASCII[blocks[[4]]]
Out[]= {" ", "f", "H", "O", " ", "K", "N", "O", "W", "S", " ", \
"W", "H", "A", "T", " ", "E", "V", "I", "L", " ", "L", "U", "R", "K", \
"S", " ", "I", "N", " ", "T", "H", "E", " ", "H", "E", "A", "R", "T", \
"S", " ", "O", "F", " ", "M", "E", "N", "?", " ", " ", " ", " ", \
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", \
" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", \
" "}
BinaryWrite["/home/dennis/.../tmp", Flatten[decrypted]]
Close["/home/dennis/.../tmp"]
920
Figure 9.9: Decrypted file in Midnight Commander, 1st attempt
Looks like some kind of English phrases from some game, but something wrong. First of all, cases are
inverted: phrases and some words are started with lowercase characters, while other characters are in
upper case. Also, some phrases started with wrong letters. Take a look at the very first phrase: “eHE
WEED OF CRIME BEARS BITTER FRUIT”. What is “eHE”? Isn’t “tHE” have to be here? Is it possible that our
decryption key has wrong byte at this place?
Let’s look again at the second block in the file, at key and at decryption result:
In[]:= blocks[[2]]
Out[]= {80, 2, 74, 49, 113, 49, 51, 92, 39, 8, 92, 81, 116, 62, \
57, 80, 46, 40, 114, 36, 75, 56, 33, 76, 9, 55, 56, 59, 81, 65, 45, \
28, 60, 55, 93, 39, 90, 28, 124, 106, 16, 20, 104, 119, 8, 109, 26, \
106, 9, 97, 13, 99, 15, 119, 20, 105, 117, 98, 103, 118, 1, 126, 29, \
97, 122, 17, 15, 114, 110, 3, 5, 125, 125, 99, 126, 119, 102, 30, \
122, 2, 117}
In[]:= key
Out[]= {80, 103, 2, 116, 113, 102, 118, 25, 99, 8, 19, 23, 116, \
125, 107, 25, 99, 109, 114, 102, 14, 121, 115, 31, 9, 117, 113, 111, \
5, 4, 127, 28, 122, 101, 8, 110, 14, 18, 124, 106, 16, 20, 104, 119, \
8, 109, 26, 106, 9, 97, 13, 99, 15, 119, 20, 105, 117, 98, 103, 118, \
1, 126, 29, 97, 122, 17, 15, 114, 110, 3, 5, 125, 125, 99, 126, 119, \
102, 30, 122, 2, 117}
921
Encrypted byte is 2, the byte from the key is 103, 2⊕103 = 101 and 101 is ASCII code for “e” character. What
byte of a key must be equal to, so the resulting ASCII code will be 116 (for “t” character)? 2 ⊕ 116 = 118,
let’s put 118 in key at the second byte …
key = {80, 118, 2, 116, 113, 102, 118, 25, 99, 8, 19, 23, 116, 125,
107, 25, 99, 109, 114, 102, 14, 121, 115, 31, 9, 117, 113, 111, 5,
4, 127, 28, 122, 101, 8, 110, 14, 18, 124, 106, 16, 20, 104, 119, 8,
109, 26, 106, 9, 97, 13, 99, 15, 119, 20, 105, 117, 98, 103, 118,
1, 126, 29, 97, 122, 17, 15, 114, 110, 3, 5, 125, 125, 99, 126, 119,
102, 30, 122, 2, 117}
Wow, now the grammar is correct, all phrases started with correct letters. But still, case inversion is
suspicious. Why would game’s developer write them in such a manner? Maybe our key is still incorrect?
While observing ASCII table we can notice that uppercase and lowercase letter’s ASCII codes are differ in
just one bit (6th bit starting at 1st, 0b100000):
6th bit set in a zero byte has decimal form of 32. But 32 is ASCII code for space!
922
Indeed, one can switch case just by XOR-ing ASCII character code with 32 (more about it: 3.19.3 on
page 536).
It is possible that the empty lacunas in the file are not zero bytes, but rather spaces? Let’s modify XOR
key one more time (I’ll XOR each byte of key by 32):
(* "32" is scalar and "key" is vector, but that's OK *)
923
Mathematica notebook file is downloadable here:
https://beginners.re/current-tree/ff/XOR/mask_1/files/XOR_mask_1.nb.
Summary: XOR encryption like that is not robust at all. It has been intended by game’s developer(s), prob-
ably, just to prevent gamer(s) to peek into internals of game, nothing else more serious. Still, encryption
like that is extremely popular due to its simplicity and many reverse engineers are usually familiar with it.
924
In[]:=blocks = Partition[input, 17];
Out[]:={{{248,128,88,63,58,175,159,154,232,226,161,50,97,127,3,217,80},1},
{{226,207,67,60,42,226,219,150,246,163,166,56,97,101,18,144,82},1},
{{228,128,79,49,59,250,137,154,165,236,169,118,53,122,31,217,65},1},
{{252,217,1,39,39,238,143,223,241,235,170,91,75,119,2,152,82},1},
{{244,204,88,112,59,234,151,147,165,238,170,118,49,126,27,144,95},1},
{{241,196,78,112,54,224,142,223,242,236,186,58,37,50,17,144,95},1},
{{176,201,71,112,56,230,143,151,234,246,187,118,44,125,8,156,17},1},
...
{{255,206,82,112,56,231,158,145,165,235,170,118,54,115,9,217,68},1},
{{249,206,71,34,42,254,142,154,235,247,239,57,34,113,27,138,88},1},
{{157,170,84,32,32,225,219,139,237,236,188,51,97,124,21,141,17},1},
{{248,197,1,61,32,253,149,150,235,228,188,122,97,97,27,143,84},1},
{{252,217,1,38,42,253,130,223,233,226,187,51,97,123,20,217,69},1},
{{245,211,13,112,56,231,148,223,242,226,188,118,52,97,15,152,93},1},
{{221,210,15,112,28,231,158,141,233,236,172,61,97,90,21,149,92},1}}
No luck, each 17-byte block is unique within the file and occurred only once. Perhaps, there are no 17-byte
zero lacunas, or lacunas containing only spaces. It is possible indeed: such long space indentation and
padding may be absent in tightly typeset text.
The first idea is to try all possible 17-byte keys and find those, which will result in readable text after
decryption. Bruteforce is not an option, because there are 25617 possible keys (~1040 ), that’s too much.
But there are good news: who said we have to test 17-byte key as a whole, why can’t we test each byte
of key separately? It is possible indeed.
Now the algorithm is:
• try all 256 bytes for 1st byte of key;
• decrypt 1st byte of each 17-byte blocks in the file;
• are all decrypted bytes we got are printable? keep tabs on it;
• do so for all 17 bytes of key.
I’ve written the following Python script to check this idea:
content=read_file(sys.argv[1])
# split input by 17-byte chunks:
all_chunks=chunks(content, KEY_LEN)
for c in all_chunks:
for i in range(KEY_LEN):
each_Nth_byte[i]=each_Nth_byte[i] + c[i]
925
[160, 161] len= 2
N= 2
[32, 33, 38] len= 3
N= 3
[80, 81, 87] len= 3
N= 4
[78, 79] len= 2
N= 5
[142, 143] len= 2
N= 6
[250, 251] len= 2
N= 7
[254, 255] len= 2
N= 8
[130, 132, 133] len= 3
N= 9
[130, 131] len= 2
N= 10
[206, 207] len= 2
N= 11
[81, 86, 87] len= 3
N= 12
[64, 65] len= 2
N= 13
[18, 19] len= 2
N= 14
[122, 123] len= 2
N= 15
[248, 249] len= 2
N= 16
[48, 49] len= 2
So there are 2 or 3 possible bytes for each byte of 17-byte key. This is much better than 256 possible
bytes for each byte, but still too much. There are up to 1 million of possible keys:
It’s possible to check all of them, but then we must check visually, if the decrypted text is looks like English
language text.
Let’s also take into consideration the fact that we deal with 1) natural language; 2) English language.
Natural languages has some prominent statistical features. First of all, punctuation and word lengths.
What is average word length in English language? Let’s just count spaces in some well-known English
language texts using Mathematica.
Here is “The Complete Works of William Shakespeare” text file from Gutenberg Library:
In[]:= Tally[input]
Out[]= {{239, 1}, {187, 1}, {191, 1}, {84, 39878}, {104,
218875}, {101, 406157}, {32, 1285884}, {80, 12038}, {114,
209907}, {111, 282560}, {106, 2788}, {99, 67194}, {116,
291243}, {71, 11261}, {117, 115225}, {110, 216805}, {98,
46768}, {103, 57328}, {69, 42703}, {66, 15450}, {107, 29345}, {102,
69103}, {67, 21526}, {109, 95890}, {112, 46849}, {108, 146532}, {87,
16508}, {115, 215605}, {105, 199130}, {97, 245509}, {83,
34082}, {44, 83315}, {121, 85549}, {13, 124787}, {10, 124787}, {119,
73155}, {100, 134216}, {118, 34077}, {46, 78216}, {89, 9128}, {45,
8150}, {76, 23919}, {42, 73}, {79, 33268}, {82, 29040}, {73,
55893}, {72, 18486}, {68, 15726}, {58, 1843}, {65, 44560}, {49,
982}, {50, 373}, {48, 325}, {91, 2076}, {35, 3}, {93, 2068}, {74,
2071}, {57, 966}, {52, 107}, {70, 11770}, {85, 14169}, {78,
27393}, {75, 6206}, {77, 15887}, {120, 4681}, {33, 8840}, {60,
468}, {86, 3587}, {51, 343}, {88, 608}, {40, 643}, {41, 644}, {62,
440}, {39, 31077}, {34, 488}, {59, 17199}, {126, 1}, {95, 71}, {113,
926
2414}, {81, 1179}, {63, 10476}, {47, 48}, {55, 45}, {54, 73}, {64,
3}, {53, 94}, {56, 47}, {122, 1098}, {90, 532}, {124, 33}, {38,
21}, {96, 1}, {125, 2}, {37, 1}, {36, 2}}
In[]:= Length[input]/1285884 // N
Out[]= 4.34712
There are 1285884 spaces in the whole file, and the frequency of space occurrence is 1 space per ~4.3
characters.
Now here is Alice’s Adventures in Wonderland, by Lewis Carroll from the same library:
In[]:= Tally[input]
Out[]= {{239, 1}, {187, 1}, {191, 1}, {80, 172}, {114, 6398}, {111,
9243}, {106, 222}, {101, 15082}, {99, 2815}, {116, 11629}, {32,
27964}, {71, 193}, {117, 3867}, {110, 7869}, {98, 1621}, {103,
2750}, {39, 2885}, {115, 6980}, {65, 721}, {108, 5053}, {105,
7802}, {100, 5227}, {118, 911}, {87, 256}, {97, 9081}, {44,
2566}, {121, 2442}, {76, 158}, {119, 2696}, {67, 185}, {13,
3735}, {10, 3735}, {84, 571}, {104, 7580}, {66, 125}, {107,
1202}, {102, 2248}, {109, 2245}, {46, 1206}, {89, 142}, {112,
1796}, {45, 744}, {58, 255}, {68, 242}, {74, 13}, {50, 12}, {53,
13}, {48, 22}, {56, 10}, {91, 4}, {69, 313}, {35, 1}, {49, 68}, {93,
4}, {82, 212}, {77, 222}, {57, 11}, {52, 10}, {42, 88}, {83,
288}, {79, 234}, {70, 134}, {72, 309}, {73, 831}, {85, 111}, {78,
182}, {75, 88}, {86, 52}, {51, 13}, {63, 202}, {40, 76}, {41,
76}, {59, 194}, {33, 451}, {113, 135}, {120, 170}, {90, 1}, {122,
79}, {34, 135}, {95, 4}, {81, 85}, {88, 6}, {47, 24}, {55, 6}, {54,
7}, {37, 1}, {64, 2}, {36, 2}}
In[]:= Length[input]/27964 // N
Out[]= 5.99049
The result is different probably because of different formatting of these texts (maybe indentation and/or
padding).
OK, so let’s assume the average frequency of space in English language is 1 space per 4..7 characters.
Now the good news again: we can measure frequency of spaces while decrypting our file gradually. Now
I count spaces in each slice and throw away 1-byte keys which produce results with too small number of
spaces (or too large, but this is almost impossible given so short key):
content=read_file(sys.argv[1])
# split input by 17-byte chunks:
all_chunks=chunks(content, KEY_LEN)
for c in all_chunks:
for i in range(KEY_LEN):
each_Nth_byte[i]=each_Nth_byte[i] + c[i]
927
spaces_ratio=len(tmp)/spaces
if spaces_ratio<4:
continue
if spaces_ratio>7:
continue
possible_keys.append(i)
print possible_keys, "len=", len(possible_keys)
In[]:= key = {144, 160, 33, 80, 79, 143, 251, 255, 133, 131, 207, 86, 65, 18, 122, 249, 49};
In[]:= Close["/home/dennis/tmp/plain2.txt"]
928
fine, thick piece of wood, bulbous-headed, of the sort which is known as
a "Penang lawyer." Just under the head was a broad silver band nearly
an inch across. "To James Mortimer, M.R.C.S., from his friends of the
C.C.H.," was engraved upon it, with the date "1884." It was just such a
stick as the old-fashioned family practitioner used to carry--dignified,
solid, and reassuring.
Holmes was sitting with his back to me, and I had given him no sign of
my occupation.
...
If we would fail with space counting, there are other ideas to try:
• Take into consideration the fact that lowercase letters are much more frequent than uppercase ones.
• Frequency analysis.
• There is also a good technique to detect language of a text: trigrams. Each language has some
very frequent letter triplets, these may be “the” and “tha” for English. Read more about it: N-
Gram-Based Text Categorization, http://code.activestate.com/recipes/326576/. Interestingly
enough, trigrams detection can be used when you decrypt a ciphertext gradually, like in this example
(you just have to test 3 adjacent decrypted characters).
For non-Latin writing systems encoded in UTF-8, things may be easier. For example, Russian text
encoded in UTF-8 has each byte interleaved with 0xD0/0xD1 byte. It is because Cyrillic characters
are placed in 4th block of Unicode table. Other writing systems has their own blocks.
9.1.6 Homework
An ancient text adventure for MS-DOS, developed in the end of 1980’s. To conceal game information from
player, data files, most likely, XOR-ed with something: https://beginners.re/homework/XOR_crypto_
1/destiny.zip. Try to get into...
For the sake of simplification, I would say, information entropy is a measure, how tightly some piece of
data can be compressed. For example, it is usually not possible to compress already compressed archive
file, so it has high entropy. On the other hand, 1MiB of zero bytes can be compressed to a tiny output file.
Indeed, in plain English language, one million of zeros can be described just as “resulting file is one million
zero bytes”. Compressed files are usually a list of instructions to decompressor, like this: “put 1000 zeros,
then 0x23 byte, then 0x45 byte, then put a block of size 10 bytes which we’ve seen 500 bytes back, etc.”
Texts written in natural languages are also can be compressed tightly, because natural languages has
a lot of redundancy (otherwise, a tiny typo will always lead to misunderstanding, like any toggled bit in
compressed archive make decompression nearly impossible), some words are used very often, etc. In
everyday speech, it’s possible to drop up to half of words and it still be recognizable.
Code for CPUs is also can be compressed, because some ISA instructions are used much more often than
others. In x86, most used instructions are MOV/PUSH/CALL ( 5.11.2 on page 724).
929
Data compressors and ciphers tend to produce very high entropy results. Good PRNG also produce data
which cannot be compressed (it is possible to measure their quality by this sign).
So, in other words, entropy is a measure which can help to probe contents of unknown data block.
(* slice blocks by 4k *)
blocks=Partition[input,BlockSize];
(* calculate entropy for each block. 2 in Entropy[] (base) is set with the intention so Entropy⤦
Ç []
function will produce the same results as Linux ent utility does *)
entropies=Map[N[Entropy[2,#]]&,blocks];
(* helper functions *)
fBlockToShow[input_,offset_]:=Take[input,{1+offset,1+offset+BlockSizeToShow}]
fToASCII[val_]:=FromCharacterCode[val,"PrintableASCII"]
fToHex[val_]:=IntegerString[val,16]
fPutASCIIWindow[data_]:=Framed[Grid[Partition[Map[fToASCII,data],16]]]
fPutHexWindow[data_]:=Framed[Grid[Partition[Map[fToHex,data],16],Alignment->Right]]
(* main UI part *)
Dynamic[{ListLinePlot[entropies,GridLines->{{-1,offset/BlockSize,1}},Filling->Axis,AxesLabel->{⤦
Ç "offset","entropy"}],
CurrentBlock=fBlockToShow[input,offset];
fPutHexWindow[CurrentBlock],
fPutASCIIWindow[CurrentBlock]}]
Let’s start with the GeoIP file (which assigns ISP to the block of IP addresses). This binary file GeoIPISP.dat
has some tables (which are IP address ranges perhaps) plus some text blob at the end of the file (containing
ISP names).
When I load it to Mathematica, I see this:
930
There are two parts in graph: first is somewhat chaotic, second is more steady.
0 in horizontal axis in graph means lowest entropy (the data which can be compressed very tightly, ordered
in other words) and 8 is highest (cannot be compressed at all, chaotic or random in other words). Why 0
and 8? 0 means 0 bits per byte (byte as a container is not filled at all) and 8 means 8 bits per byte, i.e.,
the whole byte container is filled with the information tightly.
So I put slider to point in the middle of the first block, and I clearly see some array of 32-bit integers. Now
I put slider in the middle of the second block and I see English text:
931
Indeed, this are names of ISPs. So, entropy of English text is 4.5-5.5 bits per byte? Yes, something like
this. Wolfram Mathematica has some well-known English literature corpus embedded, and we can see
entropy of Shakespeare’s sonnets:
In[]:= Entropy[2,ExampleData[{"Text","ShakespearesSonnets"}]]//N
Out[]= 4.42366
4.4 is close to what we’ve got (4.7-5.3). Of course, classic English literature texts are somewhat different
from ISP names and other English texts we can find in binary files (debugging/logging/error messages),
but this value is close.
932
We see here 3 blocks with empty lacunas. Then the first block with high entropy (started at address 0) is
small, second (address somewhere at 0x22000) is bigger and third (address 0x123000) is biggest. I can’t
be sure about exact entropy of the first block, but 2nd and 3rd has very high entropy, meaning that these
blocks are either compressed and/or encrypted.
I tried binwalk for this firmware file:
DECIMAL HEXADECIMAL DESCRIPTION
--------------------------------------------------------------------------------
0 0x0 TP-Link firmware header, firmware version: 0.-15221.3, image ⤦
Ç version: "", product ID: 0x0, product version: 155254789, kernel load address: 0x0, ⤦
Ç kernel entry point: 0x-7FFFE000, kernel offset: 4063744, kernel length: 512, rootfs ⤦
Ç offset: 837431, rootfs length: 1048576, bootloader offset: 2883584, bootloader length: 0
14832 0x39F0 U-Boot version string, "U-Boot 1.1.4 (Jun 27 2014 - 14:56:49)"
14880 0x3A20 CRC32 polynomial table, big endian
16176 0x3F30 uImage header, header size: 64 bytes, header CRC: 0x3AC66E95, ⤦
Ç created: 2014-06-27 06:56:50, image size: 34587 bytes, Data Address: 0x80010000, Entry ⤦
Ç Point: 0x80010000, data CRC: 0xDF2DBA0B, OS: Linux, CPU: MIPS, image type: Firmware Image⤦
Ç , compression type: lzma, image name: "u-boot image"
16240 0x3F70 LZMA compressed data, properties: 0x5D, dictionary size: 33554432⤦
Ç bytes, uncompressed size: 90000 bytes
131584 0x20200 TP-Link firmware header, firmware version: 0.0.3, image version: ⤦
Ç "", product ID: 0x0, product version: 155254789, kernel load address: 0x0, kernel entry ⤦
Ç point: 0x-7FFFE000, kernel offset: 3932160, kernel length: 512, rootfs offset: 837431, ⤦
Ç rootfs length: 1048576, bootloader offset: 2883584, bootloader length: 0
132096 0x20400 LZMA compressed data, properties: 0x5D, dictionary size: 33554432⤦
Ç bytes, uncompressed size: 2388212 bytes
1180160 0x120200 Squashfs filesystem, little endian, version 4.0, compression:lzma⤦
Ç , size: 2548511 bytes, 536 inodes, blocksize: 131072 bytes, created: 2014-06-27 07:06:52
Indeed: there are some stuff at the beginning, but two large LZMA compressed blocks are started at
0x20400 and 0x120200. These are roughly addresses we have seen in Mathematica. Oh, and by the way,
binwalk can show entropy information as well (-E option):
DECIMAL HEXADECIMAL ENTROPY
--------------------------------------------------------------------------------
0 0x0 Falling entropy edge (0.419187)
16384 0x4000 Rising entropy edge (0.988639)
51200 0xC800 Falling entropy edge (0.000000)
133120 0x20800 Rising entropy edge (0.987596)
968704 0xEC800 Falling entropy edge (0.508720)
1181696 0x120800 Rising entropy edge (0.989615)
3727360 0x38E000 Falling entropy edge (0.732390)
933
Rising edges are corresponding to rising edges of block on our graph. Falling edges are the points where
empty lacunas are started.
Binwalk can also generate PNG graphs (-E -J):
What can we say about lacunas? By looking in hex editor, we see that these are just filled with 0xFF bytes.
Why developers put them? Perhaps, because they weren’t able to calculate precise compressed blocks
sizes, so they allocated space for them with some reserve.
Notepad
934
There is cavity at ≈ 0x19000 (absolute file offset). I’ve opened the executable file in hex editor and found
imports table there (which has lower entropy than x86-64 code in the first half of graph).
There are also high entropy block started at ≈ 0x20000:
935
In hex editor I can see PNG file here, embedded in the PE file resource section (it is a large image of
notepad icon). PNG files are compressed, indeed.
Unnamed dashcam
Now the most advanced example in this part is the firmware of some unnamed dashcam I’ve received
from a friend:
936
The cavity at the very beginning is an English text: debugging messages. I checked various ISAs and I
found that the first third of the whole file (with the text segment inside) is in fact MIPS (little-endian) code.
For instance, this is very distinctive MIPS function epilogue:
ROM:000013B0 move $sp, $fp
ROM:000013B4 lw $ra, 0x1C($sp)
ROM:000013B8 lw $fp, 0x18($sp)
ROM:000013BC lw $s1, 0x14($sp)
ROM:000013C0 lw $s0, 0x10($sp)
ROM:000013C4 jr $ra
ROM:000013C8 addiu $sp, 0x20
From our graph we can see that MIPS code has entropy of 5-6 bits per byte. Indeed, I once measured
various ISAs entropy and I’ve got these values:
• x86: .text section of ntoskrnl.exe file from Windows 2003: 6.6
937
• x64: .text section of ntoskrnl.exe file from Windows 7 x64: 6.5
• ARM (thumb mode), Angry Birds Classic: 7.05
• ARM (ARM mode) Linux Kernel 3.8.0: 6.03
• MIPS (little endian), .text section of user32.dll from Windows NT 4: 6.09
So the entropy of executable code is higher than of English text, but still can be compressed.
Now the second third is started at 0xF5000. I don’t know what this is. I tried different ISAs but without
success. The entropy of the block is looks even steadier than for executable one. Maybe some kind of
data?
There is also a spike at ≈ 0x213000. I checked it in hex editor and I found JPEG file there (which, of course,
compressed)! I also don’t know what is at the end. Let’s try Binwalk for this file:
% binwalk FW96650A.bin
% binwalk -E FW96650A.bin
Yes, it found JPEG file and even MySQL data! But I’m not sure if it’s true—I didn’t check it yet.
It’s also interesting to try clusterization in Mathematica:
938
Here is an example of how Mathematica grouped various entropy values into distinctive groups. Indeed,
there is something credible. Blue dots in range of 5.0-5.5 are supposedly related to English text. Yellow
dots in 5.5-6 are MIPS code. A lot of green dots in 6.0-6.5 is the unknown second third. Orange dots close
to 8.0 are related to compressed JPEG file. Other orange dots are supposedly related to the end of the
firmware (unknown to us data).
Links
9.2.2 Conclusion
Information entropy can be used as a quick-n-dirty method for inspecting unknown binary files. In partic-
ular, it is a very quick way to find compressed/encrypted pieces of data. Someone say it’s possible to find
RSA5 (and other asymmetric cryptographic algorithms) public/private keys in executable code (keys has
high entropy as well), but I didn’t try this myself.
9.2.3 Tools
Handy Linux ent utility to measure entropy of a file6 .
There is a great online entropy visualizer made by Aldo Cortesi, which I tried to mimic using Mathematica:
http://binvis.io. His articles about entropy visualization are worth reading: http://corte.si/posts/
visualisation/entropy/index.html, http://corte.si/posts/visualisation/malware/index.html,
http://corte.si/posts/visualisation/binvis/index.html.
radare2 framework has #entropy command for this.
A tool for IDA: IDAtropy7 .
5 Rivest Shamir Adleman
6 http://www.fourmilab.ch/random/
7 https://github.com/danigargu/IDAtropy
939
9.2.4 A word about primitive encryption like XORing
It’s interesting that simple XOR encryption doesn’t affect entropy of data. I’ve shown this in Norton Guide
example in the book ( 9.1.2 on page 910).
Generalizing: encryption by substitution cipher also doesn’t affect entropy of data (and XOR can be viewed
as substitution cipher). The reason of that is because entropy calculation algorithm view data on byte-
level. On the other hand, the data encrypted by 2 or 4-byte XOR pattern will result in another level of
entropy.
Nevertheless, low entropy is usually a good sign of weak amateur cryptography (which is also used in
license keys/files, etc.).
...
CALL function
...
CALL function
Ideal executable code compressor would encode information like this: there is a CALL to a “function” at
address X and the same CALL at address Y without necessity to encode address of the function twice.
To deal with this, executable compressors are sometimes able to reduce entropy here. One example is
UPX: http://sourceforge.net/p/upx/code/ci/default/tree/doc/filter.txt.
9.2.6 PRNG
When I run GnuPG to generate new private (secret) key, it asking for some entropy …
We need to generate a lot of random bytes. It is a good idea to perform
some other action (type on the keyboard, move the mouse, utilize the
disks) during the prime generation; this gives the random number
generator a better chance to gain enough entropy.
Not enough random bytes available. Please do some other work to give
the OS a chance to collect more entropy! (Need 169 more bytes)
This means that good a PRNG produces long high-entropy results, and this is what the secret asymmetrical
cryptographical key needs. But CPRNG8 is tricky (because computer is highly deterministic device itself),
so the GnuPG asking for some additional randomness from the user.
This means, almost all available space inside of byte is filled with information.
256 bytes in range of 0..255 gives exact value of 8:
8 Cryptographically secure PseudoRandom Number Generator
940
#!/usr/bin/env python
import sys
for i in range(256):
sys.stdout.write(chr(i))
Order of bytes doesn’t matter. This means, all available space inside of byte is filled.
Entropy of any block filled with zero bytes is 0:
% dd bs=1M count=1 if=/dev/zero | ent
Entropy = 0.000000 bits per byte.
3
Entropy of base64 string is the same as entropy of source data, but multiplied by 4
. This is because
base64 encoding uses 64 symbols instead of 256.
% dd bs=1M count=1 if=/dev/urandom | base64 | ent
Entropy = 6.022068 bits per byte.
Perhaps, 6.02 is slightly bigger than 6 because padding symbols (=) spoils our statistics for a little.
Uuencode also uses 64 symbols:
% dd bs=1M count=1 if=/dev/urandom | uuencode - | ent
Entropy = 6.013162 bits per byte.
This means, any base64 and Uuencode strings can be transmitted using 6-bit bytes or characters.
Any random information in hexadecimal form has entropy of 4 bits per byte:
% openssl rand -hex $\$$(( 2**16 )) | ent
Entropy = 4.000013 bits per byte.
Entropy of randomly picked English language text from Gutenberg library has entropy ≈ 4.5. The reason of
this is because English texts uses mostly 26 symbols, and log2 (26) =≈ 4.7, i.e., you would need 5-bit bytes
to transmit uncompressed English texts, that would be enough (it was indeed so in teletype era).
Randomly chosen Russian language text from http://lib.ru library is F.M.Dostoevsky “Idiot”9 , internally
encoded in CP1251 encoding.
And this file has entropy of ≈ 4.98. Russian language has 33 characters, and log2 (33) =≈ 5.04. But it has
unpopular and rare “ё” character. And log2 (32) = 5 (Russian alphabet without this rare character)—now
this close to what we’ve got.
However, the text we studying uses “ё” letter, but, probably, it’s still rarely used there.
The very same file transcoded from CP1251 to UTF-8 gave entropy of ≈ 4.23. Each Cyrillic character
encoded in UTF-8 is usually encoded as a pair, and the first byte is always one of: 0xD0 or 0xD1. Perhaps,
this caused bias.
Let’s generate random bits and output them as “T” and “F” characters:
#!/usr/bin/env python
import random, sys
rt=""
for i in range(102400):
if random.randint(0,1)==1:
rt=rt+"T"
else:
rt=rt+"F"
print rt
9 http://az.lib.ru/d/dostoewskij_f_m/text_0070.shtml
941
Sample: ...TTTFTFTTTFFFTTTFTTTTTTFTTFFTTTFTFTTFTTFFFFFF....
Entropy is very close to 1 (i.e., 1 bit per byte).
Let’s generate random decimal digits:
#!/usr/bin/env python
import random, sys
rt=""
for i in range(102400):
rt=rt+"%d" % random.randint(0,9)
print rt
Sample: ...52203466119390328807552582367031963888032....
Entropy will be close to 3.32, indeed, this is log2 (10).
942
So there is a mine in the game. Mines at some planets work faster, or slower on others. The set of
resources is also different.
Here we can see what resources are mined at the time:
943
Figure 9.15: Mine: state 2
The output is incomplete here, there are more differences, but we will cut result to show the most inter-
esting.
In the first state, we have 14 “units” of hydrogen and 102 “units” of oxygen.
944
We have 22 and 155 “units” respectively in the second state. If these values are saved into the save file,
we would see this in the difference. And indeed we do. There is 0x0E (14) at position 0xBDA and this
value is 0x16 (22) in the new version of the file. This is probably hydrogen. There is 0x66 (102) at position
0xBDC in the old version and 0x9B (155) in the new version of the file. This seems to be the oxygen.
Both files are available on the website for those who wants to inspect them (or experiment) more: begin-
ners.re.
945
Here is the new version of file opened in Hiew, we marked the values related to the resources mined in
the game:
946
Let’s check our assumptions. We will write the 1234 (0x4D2) value at the first position (this must be
hydrogen):
Then we will load the changed file in the game and took a look at mine statistics:
947
Now let’s try to finish the game as soon as possible, set the maximal values everywhere:
948
Let’s skip some “days” in the game and oops! We have a lower amount of some resources:
949
%
...
So it is just phrases, sometimes multiline ones, divided by percent sign. The task of fortune program is to
find random phrase and to print it. In order to achieve this, it must scan the whole text file, count phrases,
choose random and print it. But the text file can get bigger, and even on modern computers, this naive
algorithm is a bit uneconomical to computer resources. The straightforward way is to keep binary index
file containing offset of each phrase in text file. With index file, fortune program can work much faster:
just to choose random index element, take offset from there, set offset in text file and read phrase from it.
This is actually done in fortune program. Let’s inspect what is in its index file inside (these are .dat files
in the same directory) in hexadecimal editor. This program is open-source of course, but intentionally, I
will not peek into its source code.
% od -t x1 --address-radix=x fortunes.dat
000000 00 00 00 02 00 00 01 af 00 00 00 bb 00 00 00 0f
000010 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 2b
000020 00 00 00 60 00 00 00 8f 00 00 00 df 00 00 01 14
000030 00 00 01 48 00 00 01 7c 00 00 01 ab 00 00 01 e6
000040 00 00 02 20 00 00 02 3b 00 00 02 7a 00 00 02 c5
000050 00 00 03 04 00 00 03 3d 00 00 03 68 00 00 03 a7
000060 00 00 03 e1 00 00 04 19 00 00 04 2d 00 00 04 7f
000070 00 00 04 ad 00 00 04 d5 00 00 05 05 00 00 05 3b
000080 00 00 05 64 00 00 05 82 00 00 05 ad 00 00 05 ce
000090 00 00 05 f7 00 00 06 1c 00 00 06 61 00 00 06 7a
0000a0 00 00 06 d1 00 00 07 0a 00 00 07 53 00 00 07 9a
0000b0 00 00 07 f8 00 00 08 27 00 00 08 59 00 00 08 8b
0000c0 00 00 08 a0 00 00 08 c4 00 00 08 e1 00 00 08 f9
0000d0 00 00 09 27 00 00 09 43 00 00 09 79 00 00 09 a3
0000e0 00 00 09 e3 00 00 0a 15 00 00 0a 4d 00 00 0a 5e
0000f0 00 00 0a 8a 00 00 0a a6 00 00 0a bf 00 00 0a ef
000100 00 00 0b 18 00 00 0b 43 00 00 0b 61 00 00 0b 8e
000110 00 00 0b cf 00 00 0b fa 00 00 0c 3b 00 00 0c 66
000120 00 00 0c 85 00 00 0c b9 00 00 0c d2 00 00 0d 02
000130 00 00 0d 3b 00 00 0d 67 00 00 0d ac 00 00 0d e0
000140 00 00 0e 1e 00 00 0e 67 00 00 0e a5 00 00 0e da
000150 00 00 0e ff 00 00 0f 43 00 00 0f 8a 00 00 0f bc
000160 00 00 0f e5 00 00 10 1e 00 00 10 63 00 00 10 9d
000170 00 00 10 e3 00 00 11 10 00 00 11 46 00 00 11 6c
000180 00 00 11 99 00 00 11 cb 00 00 11 f5 00 00 12 32
000190 00 00 12 61 00 00 12 8c 00 00 12 ca 00 00 13 87
0001a0 00 00 13 c4 00 00 13 fc 00 00 14 1a 00 00 14 6f
0001b0 00 00 14 ae 00 00 14 de 00 00 15 1b 00 00 15 55
0001c0 00 00 15 a6 00 00 15 d8 00 00 16 0f 00 00 16 4e
...
Without any special aid we could see that there are four 4-byte elements on each 16-byte line. Perhaps,
it’s our index array. I’m trying to load the whole file in Wolfram Mathematica as 32-bit integer array:
In[]:= BinaryReadList["c:/tmp1/fortunes.dat", "UnsignedInteger32"]
Nope, something wrong. Numbers are suspiciously big. But let’s back to od output: each 4-byte element
has two zero bytes and two non-zero bytes, so the offsets (at least at the beginning of the file) are 16-
bit at maximum. Probably different endianness is used in the file? Default endiannes in Mathematica is
little-endian, as used in Intel CPUs. Now I’m changing it to big-endian:
In[]:= BinaryReadList["c:/tmp1/fortunes.dat", "UnsignedInteger32",
ByteOrdering -> 1]
950
Out[]= {2, 431, 187, 15, 0, 620756992, 0, 43, 96, 143, 223, 276, \
328, 380, 427, 486, 544, 571, 634, 709, 772, 829, 872, 935, 993, \
1049, 1069, 1151, 1197, 1237, 1285, 1339, 1380, 1410, 1453, 1486, \
1527, 1564, 1633, 1658, 1745, 1802, 1875, 1946, 2040, 2087, 2137, \
2187, 2208, 2244, 2273, 2297, 2343, 2371, 2425, 2467, 2531, 2581, \
2637, 2654, 2698, 2726, 2751, 2799, 2840, 2883, 2913, 2958, 3023, \
3066, 3131, 3174, 3205, 3257, 3282, 3330, 3387, 3431, 3500, 3552, \
...
Yes, this is something readable. I choose random element (3066) which is 0xBFA in hexadecimal form. I’m
opening ’fortunes’ text file in hex editor, I’m setting 0xBFA as offset and I see this phrase:
% od -t x1 -c --skip-bytes=0xbfa --address-radix=x fortunes
000bfa 44 6f 20 77 68 61 74 20 63 6f 6d 65 73 20 6e 61
D o w h a t c o m e s n a
000c0a 74 75 72 61 6c 6c 79 2e 20 20 53 65 65 74 68 65
t u r a l l y . S e e t h e
000c1a 20 61 6e 64 20 66 75 6d 65 20 61 6e 64 20 74 68
a n d f u m e a n d t h
....
Or:
Do what comes naturally. Seethe and fume and throw a tantrum.
%
Other offset are also can be checked, yes, they are valid offsets.
I can also check in Mathematica that each subsequent element is bigger than previous. I.e., elements of
array are ascending. In mathematics lingo, this is called strictly increasing monotonic function.
In[]:= Differences[input]
Out[]= {429, -244, -172, -15, 620756992, -620756992, 43, 53, 47, \
80, 53, 52, 52, 47, 59, 58, 27, 63, 75, 63, 57, 43, 63, 58, 56, 20, \
82, 46, 40, 48, 54, 41, 30, 43, 33, 41, 37, 69, 25, 87, 57, 73, 71, \
94, 47, 50, 50, 21, 36, 29, 24, 46, 28, 54, 42, 64, 50, 56, 17, 44, \
28, 25, 48, 41, 43, 30, 45, 65, 43, 65, 43, 31, 52, 25, 48, 57, 44, \
69, 52, 62, 73, 62, 53, 37, 68, 71, 50, 41, 57, 69, 58, 70, 45, 54, \
38, 45, 50, 42, 61, 47, 43, 62, 189, 61, 56, 30, 85, 63, 48, 61, 58, \
81, 50, 55, 63, 83, 80, 49, 42, 94, 54, 67, 81, 52, 57, 68, 43, 28, \
120, 64, 53, 81, 33, 82, 88, 29, 61, 32, 75, 63, 70, 47, 101, 60, 79, \
33, 48, 65, 35, 59, 47, 55, 22, 43, 35, 102, 53, 80, 65, 45, 31, 29, \
69, 32, 25, 38, 34, 35, 49, 59, 39, 41, 18, 43, 41, 83, 37, 31, 34, \
59, 72, 72, 81, 77, 53, 53, 50, 51, 45, 53, 39, 70, 54, 103, 33, 70, \
51, 95, 67, 54, 55, 65, 61, 54, 54, 53, 45, 100, 63, 48, 65, 71, 23, \
28, 43, 51, 61, 101, 65, 39, 78, 66, 43, 36, 56, 40, 67, 92, 65, 61, \
31, 45, 52, 94, 82, 82, 91, 46, 76, 55, 19, 58, 68, 41, 75, 30, 67, \
92, 54, 52, 108, 60, 56, 76, 41, 79, 54, 65, 74, 112, 76, 47, 53, 61, \
66, 53, 28, 41, 81, 75, 69, 89, 63, 60, 18, 18, 50, 79, 92, 37, 63, \
88, 52, 81, 60, 80, 26, 46, 80, 64, 78, 70, 75, 46, 91, 22, 63, 46, \
34, 81, 75, 59, 62, 66, 74, 76, 111, 55, 73, 40, 61, 55, 38, 56, 47, \
78, 81, 62, 37, 41, 60, 68, 40, 33, 54, 34, 41, 36, 49, 44, 68, 51, \
50, 52, 36, 53, 66, 46, 41, 45, 51, 44, 44, 33, 72, 40, 71, 57, 55, \
39, 66, 40, 56, 68, 43, 88, 78, 30, 54, 64, 36, 55, 35, 88, 45, 56, \
76, 61, 66, 29, 76, 53, 96, 36, 46, 54, 28, 51, 82, 53, 60, 77, 21, \
84, 53, 43, 104, 85, 50, 47, 39, 66, 78, 81, 94, 70, 49, 67, 61, 37, \
51, 91, 99, 58, 51, 49, 46, 68, 72, 40, 56, 63, 65, 41, 62, 47, 41, \
43, 30, 43, 67, 78, 80, 101, 61, 73, 70, 41, 82, 69, 45, 65, 38, 41, \
57, 82, 66}
As we can see, except of the very first 6 values (which is probably belongs to index file header), all numbers
are in fact length of all text phrases (offset of the next phrase minus offset of the current phrase is in fact
length of the current phrase).
It’s very important to keep in mind that bit-endiannes can be confused with incorrect array start. Indeed,
from od output we see that each element started with two zeros. But when shifted by two bytes in either
side, we can interpret this array as little-endian:
951
% od -t x1 --address-radix=x --skip-bytes=0x32 fortunes.dat
000032 01 48 00 00 01 7c 00 00 01 ab 00 00 01 e6 00 00
000042 02 20 00 00 02 3b 00 00 02 7a 00 00 02 c5 00 00
000052 03 04 00 00 03 3d 00 00 03 68 00 00 03 a7 00 00
000062 03 e1 00 00 04 19 00 00 04 2d 00 00 04 7f 00 00
000072 04 ad 00 00 04 d5 00 00 05 05 00 00 05 3b 00 00
000082 05 64 00 00 05 82 00 00 05 ad 00 00 05 ce 00 00
000092 05 f7 00 00 06 1c 00 00 06 61 00 00 06 7a 00 00
0000a2 06 d1 00 00 07 0a 00 00 07 53 00 00 07 9a 00 00
0000b2 07 f8 00 00 08 27 00 00 08 59 00 00 08 8b 00 00
0000c2 08 a0 00 00 08 c4 00 00 08 e1 00 00 08 f9 00 00
0000d2 09 27 00 00 09 43 00 00 09 79 00 00 09 a3 00 00
0000e2 09 e3 00 00 0a 15 00 00 0a 4d 00 00 0a 5e 00 00
...
If we would interpret this array as little-endian, the first element is 0x4801, second is 0x7C01, etc. High
8-bit part of each of these 16-bit values are seems random to us, and the lowest 8-bit part is seems
ascending.
But I’m sure that this is big-endian array, because the very last 32-bit element of the file is big-endian (00
00 5f c4 here):
% od -t x1 --address-radix=x fortunes.dat
...
000660 00 00 59 0d 00 00 59 55 00 00 59 7d 00 00 59 b5
000670 00 00 59 f4 00 00 5a 35 00 00 5a 5e 00 00 5a 9c
000680 00 00 5a cb 00 00 5a f4 00 00 5b 1f 00 00 5b 3d
000690 00 00 5b 68 00 00 5b ab 00 00 5b f9 00 00 5c 49
0006a0 00 00 5c ae 00 00 5c eb 00 00 5d 34 00 00 5d 7a
0006b0 00 00 5d a3 00 00 5d f5 00 00 5e 3a 00 00 5e 67
0006c0 00 00 5e a8 00 00 5e ce 00 00 5e f7 00 00 5f 30
0006d0 00 00 5f 82 00 00 5f c4
0006d8
Perhaps, fortune program developer had big-endian computer or maybe it was ported from something
like it.
OK, so the array is big-endian, and, judging by common sense, the very first phrase in the text file must
be started at zeroth offset. So zero value should be present in the array somewhere at the very beginning.
We’ve got couple of zero elements at the beginning. But the second is most appealing: 43 is going right
after it and 43 is valid offset to valid English phrase in the text file.
The last array element is 0x5FC4, and there are no such byte at this offset in the text file. So the last
array element is pointing behind the end of file. It’s supposedly done because phrase length is calculated
as difference between offset to the current phrase and offset to the next phrase. This can be faster than
traversing phrase string for percent character. But this wouldn’t work for the last element. So the dummy
element is also added at the end of array.
So the first 6 32-bit integer values are supposedly some kind of header.
Oh, I forgot to count phrases in text file:
% cat fortunes | grep % | wc -l
432
The number of phrases can be present in index, but may be not. In case of very simple index files, number
of elements can be easily deduced from index file size. Anyway, there are 432 phrases in the text file. And
we see something very familiar at the second element (value 431). I’ve checked other files (literature.dat
and riddles.dat in Ubuntu Linux) and yes, the second 32-bit element is indeed number of phrases minus 1.
Why minus 1? Perhaps, this is not number of phrases, but rather the number of the last phrase (starting
at zero)?
And there are some other elements in the header. In Mathematica, I’m loading each of three available
files and I’m taking a look on the header:
952
I have no idea what other values mean, except the size of index file. Some fields are the same for all files,
some are not. From my own experience, there could be:
• file signature;
• file version;
• checksum;
• some flags;
• maybe even text language identifier;
• text file timestamp, so the fortune program will regenerate index file if a user modified text file.
For example, Oracle .SYM files ( 9.5 on the next page) which contain symbols table for DLL files, also
contain timestamp of corresponding DLL file, so to be sure it is still valid.
On the other hand, text file and index file timestamps can gone out of sync after archiving/unarchiving/in-
stalling/deploying/etc.
But there are no timestamp, in my opinion. The most compact way of representing date and time is UNIX
time value, which is big 32-bit number. We don’t see any of such here. Other ways of representation are
even less compact.
So here is algorithm, how fortune supposedly works:
• take number of last phrase from the second element;
• generate random number in range of 0..number_of_last_phrase;
• find corresponding element in array of offsets, take also following offset;
• output to stdout all characters from the text file starting at the offset until the next offset minus 2
(so to ignore terminating percent sign and character of the following phrase).
9.4.1 Hacking
Let’s try to check some of our assumptions. I will create this text file under the path and name /us-
r/share/games/fortunes/fortunes:
Phrase one.
%
Phrase two.
%
Then this fortunes.dat file. I take header from the original fortunes.dat, I changed second field (count of
all phrases) to zero and I left two elements in the array: 0 and 0x1c, because the whole length of the text
fortunes file is 28 (0x1c) bytes:
953
% od -t x1 --address-radix=x fortunes.dat
000000 00 00 00 02 00 00 00 00 00 00 00 bb 00 00 00 0f
000010 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 1c
Hmmm. Let’s leave only one element in array (0) without terminating one:
% od -t x1 --address-radix=x fortunes.dat
000000 00 00 00 02 00 00 00 01 00 00 00 bb 00 00 00 0f
000010 00 00 00 00 25 00 00 00 00 00 00 00
00001c
954
_opiodr()+1248 CALLreg 00000000 3C 4 EB1FBF4
_opidrv()+1201 CALLrel _opiodr() 3C 4 EB1FBF4 0
_sou2o()+55 CALLrel _opidrv() 3C 4 EB1FBF4
_opimai_real()+124 CALLrel _sou2o() EB1FC04 3C 4 EB1FBF4
_opimai()+125 CALLrel _opimai_real() 2 EB1FC2C
_OracleThreadStart@ CALLrel _opimai() 2 EB1FF6C 7C88A7F4 EB1FC34 0
4()+830 EB1FD04
77E6481C CALLreg 00000000 E41FF9C 0 0 E41FF9C 0 EB1FFC4
00000000 CALL??? 00000000
But of course, Oracle RDBMS’s executables must have some kind of debug information or map files with
symbol information included or something like that.
Windows NT Oracle RDBMS has symbol information in files with .SYM extension, but the format is propri-
etary. (Plain text files are good, but needs additional parsing, hence offer slower access.)
Let’s see if we can understand its format.
12
We will pick the shortest orawtc8.sym file that comes with the orawtc8.dll file in Oracle 8.1.7 .
12 We can chose an ancient Oracle RDBMS version intentionally due to the smaller size of its modules
955
Here is the file opened in Hiew:
By comparing the file with other .SYM files, we can quickly see that OSYM is always header (and footer),
so this is maybe the file’s signature.
We also see that basically, the file format is: OSYM + some binary data + zero delimited text strings +
OSYM. The strings are, obviously, function and global variable names.
956
We will mark the OSYM signatures and strings here:
Well, let’s see. In Hiew, we will mark the whole strings block (except the trailing OSYM signatures) and
put it into a separate file. Then we run UNIX strings and wc utilities to count the text strings:
strings strings_block | wc -l
66
Of course, 0x42 here is not a byte, but most likely a 32-bit value packed as little-endian, hence we see
0x42 and then at least 3 zero bytes.
Why do we believe it’s 32-bit? Because, Oracle RDBMS’s symbol files may be pretty big.
The oracle.sym file for the main oracle.exe (version 10.2.0.4) executable contains 0x3A38E (238478) sym-
bols. A 16-bit value isn’t enough here.
We can check other .SYM files like this and it proves our guess: the value after the 32-bit OSYM signature
always reflects the number of text strings in the file.
957
It’s a general feature of almost all binary files: a header with a signature plus some other information
about the file.
Now let’s investigate closer what this binary block is.
Using Hiew again, we put the block starting at address 8 (i.e., after the 32-bit count value) ending at the
strings block, into a separate binary file.
958
Let’s see the binary block in Hiew:
959
We will add red lines to divide the block:
Hiew, like almost any other hexadecimal editor, shows 16 bytes per line. So the pattern is clearly visible:
there are 4 32-bit values per line.
The pattern is visually visible because some values here (till address 0x104) are always in 0x1000xxxx
form, started with 0x10 and zero bytes.
Other values (starting at 0x108) are in 0x0000xxxx form, so always started with two zero bytes.
Let’s dump the block as an array of 32-bit values:
960
0000240 10002020 10002024 10002028 1000202c
0000260 10002030 10002034 10002038 1000203c
0000300 10002040 10002044 10002048 1000204c
0000320 10002050 100020d0 100020e4 100020f8
0000340 1000210c 10002120 10003000 10003004
0000360 10003008 1000300c 10003098 1000309c
0000400 100030a0 100030a4 00000000 00000008
0000420 00000012 0000001b 00000025 0000002e
0000440 00000038 00000040 00000048 00000051
0000460 0000005a 00000064 0000006e 0000007a
0000500 00000088 00000096 000000a4 000000ae
0000520 000000b6 000000c0 000000d2 000000e2
0000540 000000f0 00000107 00000110 00000116
0000560 00000121 0000012a 00000132 0000013a
0000600 00000146 00000153 00000170 00000186
0000620 000001a9 000001c1 000001de 000001ed
0000640 000001fb 00000207 0000021b 0000022a
0000660 0000023d 0000024e 00000269 00000277
0000700 00000287 00000297 000002b6 000002ca
0000720 000002dc 000002f0 00000304 00000321
0000740 0000033e 0000035d 0000037a 00000395
0000760 000003ae 000003b6 000003be 000003c6
0001000 000003ce 000003dc 000003e9 000003f8
0001020
There are 132 values, that’s 66*2. Probably, there are two 32-bit values for each symbol, but maybe there
are two arrays? Let’s see.
Values starting with 0x1000 may be addresses.
This is a .SYM file for a DLL after all, and the default base address of win32 DLLs is 0x10000000, and the
code usually starts at 0x10001000.
When we open the orawtc8.dll file in IDA, the base address is different, but nevertheless, the first function
is:
.text:60351000 sub_60351000 proc near
.text:60351000
.text:60351000 arg_0 = dword ptr 8
.text:60351000 arg_4 = dword ptr 0Ch
.text:60351000 arg_8 = dword ptr 10h
.text:60351000
.text:60351000 push ebp
.text:60351001 mov ebp, esp
.text:60351003 mov eax, dword_60353014
.text:60351008 cmp eax, 0FFFFFFFFh
.text:6035100B jnz short loc_6035104F
.text:6035100D mov ecx, hModule
.text:60351013 xor eax, eax
.text:60351015 cmp ecx, 0FFFFFFFFh
.text:60351018 mov dword_60353014, eax
.text:6035101D jnz short loc_60351031
.text:6035101F call sub_603510F0
.text:60351024 mov ecx, eax
.text:60351026 mov eax, dword_60353014
.text:6035102B mov hModule, ecx
.text:60351031
.text:60351031 loc_60351031: ; CODE XREF: sub_60351000+1D
.text:60351031 test ecx, ecx
.text:60351033 jbe short loc_6035104F
.text:60351035 push offset ProcName ; "ax_reg"
.text:6035103A push ecx ; hModule
.text:6035103B call ds:GetProcAddress
...
961
.text:60351080 sub_60351080 proc near
.text:60351080
.text:60351080 arg_0 = dword ptr 8
.text:60351080 arg_4 = dword ptr 0Ch
.text:60351080
.text:60351080 push ebp
.text:60351081 mov ebp, esp
.text:60351083 mov eax, dword_60353018
.text:60351088 cmp eax, 0FFFFFFFFh
.text:6035108B jnz short loc_603510CF
.text:6035108D mov ecx, hModule
.text:60351093 xor eax, eax
.text:60351095 cmp ecx, 0FFFFFFFFh
.text:60351098 mov dword_60353018, eax
.text:6035109D jnz short loc_603510B1
.text:6035109F call sub_603510F0
.text:603510A4 mov ecx, eax
.text:603510A6 mov eax, dword_60353018
.text:603510AB mov hModule, ecx
.text:603510B1
.text:603510B1 loc_603510B1: ; CODE XREF: sub_60351080+1D
.text:603510B1 test ecx, ecx
.text:603510B3 jbe short loc_603510CF
.text:603510B5 push offset aAx_unreg ; "ax_unreg"
.text:603510BA push ecx ; hModule
.text:603510BB call ds:GetProcAddress
...
The “ax_unreg” string is also the second string in the strings block!
The starting address of the second function is 0x60351080, and the second value in the binary block is
10001080. So this is the address, but for a DLL with the default base address.
We can quickly check and be sure that the first 66 values in the array (i.e., the first half of the array) are
just function addresses in the DLL, including some labels, etc. Well, what’s the other part of array then?
The other 66 values that start with 0x0000? These seem to be in range [0...0x3F8]. And they do not
look like bitfields: the series of numbers is increasing.
The last hexadecimal digit seems to be random, so, it’s unlikely the address of something (it would be
divisible by 4 or maybe 8 or 0x10 otherwise).
Let’s ask ourselves: what else Oracle RDBMS’s developers would save here, in this file?
Quick wild guess: it could be the address of the text string (function name).
It can be quickly checked, and yes, each number is just the position of the first character in the strings
block.
This is it! All done.
We will write an utility to convert these .SYM files into IDA script, so we can load the .idc script and it sets
the function names:
#include <stdio.h>
#include <stdint.h>
#include <io.h>
#include <assert.h>
#include <malloc.h>
#include <fcntl.h>
#include <string.h>
962
// additional offset
assert (sscanf (argv[2], "%X", &offset)==1);
// read signature
assert (read (h, &sig, 4)==4);
// read count
assert (read (h, &cnt, 4)==4);
array_size_in_bytes=cnt*sizeof(uint32_t);
printf ("}\n");
close (h);
free (d1); free (d2); free (d3);
};
static main() {
MakeName(0x60351000, "_ax_reg");
MakeName(0x60351080, "_ax_unreg");
MakeName(0x603510F0, "_loaddll");
MakeName(0x60351150, "_wtcsrin0");
MakeName(0x60351160, "_wtcsrin");
MakeName(0x603511C0, "_wtcsrfre");
MakeName(0x603511D0, "_wtclkm");
MakeName(0x60351370, "_wtcstu");
...
}
The example files were used in this example are here: beginners.re.
963
Oh, let’s also try Oracle RDBMS for win64. There has to be 64-bit addresses instead, right?
The 8-byte pattern is visible even easier here:
So yes, all tables now have 64-bit elements, even string offsets!
The signature is now OSYMAM64, to distinguish the target platform, apparently.
This is it!
Here is also library which has functions to access Oracle RDBMS.SYM-files: GitHub.
This is a binary file that contains error messages with their corresponding numbers. Let’s try to understand
its format and find a way to unpack it.
964
There are Oracle RDBMS error message files in text form, so we can compare the text and packed binary
files 13 .
This is the beginning of the ORAUS.MSG text file with some irrelevant comments stripped:
The first number is the error code. The second is perhaps maybe some additional flags.
13 Open-source text files don’t exist in Oracle RDBMS for every .MSB file, so that’s why we will work on their file format
965
Now let’s open the ORAUS.MSB binary file and find these text strings. And there are:
We see the text strings (including those from the beginning of the ORAUS.MSG file) interleaved with some
binary values. By quick investigation, we can see that main part of the binary file is divided by blocks of
size 0x200 (512) bytes.
966
Let’s see the contents of the first block:
Here we see the texts of the first messages errors. What we also see is that there are no zero bytes
between the error messages. This implies that these are not null-terminated C strings. As a consequence,
the length of each error message must be encoded somehow. Let’s also try to find the error numbers.
The ORAUS.MSG files starts with these: 0, 1, 17 (0x11), 18 (0x12), 19 (0x13), 20 (0x14), 21 (0x15), 22
(0x16), 23 (0x17), 24 (0x18)... We will find these numbers at the beginning of the block and mark them
with red lines. The period between error codes is 6 bytes.
This implies that there are probably 6 bytes of information allocated for each error message.
The first 16-bit value (0xA here or 10) means the number of messages in each block: this can be checked
by investigating other blocks. Indeed: the error messages have arbitrary size. Some are longer, some are
shorter. But block size is always fixed, hence, you never know how many text messages can be packed
in each block.
As we already noted, since these are not null-terminated C strings, their size must be encoded somewhere.
The size of the first string “normal, successful completion” is 29 (0x1D) bytes. The size of the second string
“unique constraint (%s.%s) violated” is 34 (0x22) bytes. We can’t find these values (0x1D or/and 0x22)
in the block.
There is also another thing. Oracle RDBMS has to determine the position of the string it needs to load in the
block, right? The first string “normal, successful completion” starts at position 0x1444 (if we count starting
at the beginning of the file) or at 0x44 (from the block’s start). The second string “unique constraint
967
(%s.%s) violated” starts at position 0x1461 (from the file’s start) or at 0x61 (from the at the block’s start).
These numbers (0x44 and 0x61) are familiar somehow! We can clearly see them at the start of the block.
So, each 6-byte block is:
• 16-bit error number;
• 16-bit zero (maybe additional flags);
• 16-bit starting position of the text string within the current block.
We can quickly check the other values and be sure our guess is correct. And there is also the last “dummy”
6-byte block with an error number of zero and starting position beyond the last error message’s last
character. Probably that’s how text message length is determined? We just enumerate 6-byte blocks to
find the error number we need, then we get the text string’s position, then we get the position of the text
string by looking at the next 6-byte block! This way we determine the string’s boundaries! This method
allows to save some space by not saving the text string’s size in the file!
It’s not possible to say it saves a lot of space, but it’s a clever trick.
968
Let’s back to the header of .MSB-file:
Now we can quickly find the number of blocks in the file (marked by red). We can checked other .MSB-files
and we see that it’s true for all of them.
There are a lot of other values, but we will not investigate them, since our job (an unpacking utility) is
done.
If we have to write a .MSB file packer, we would probably have to understand the meaning of the other
values.
969
There is also a table that came after the header which probably contains 16-bit values:
Their size can be determined visually (red lines are drawn here).
While dumping these values, we have found that each 16-bit number is the last error code for each block.
So that’s how Oracle RDBMS quickly finds the error message:
• load a table we will call last_errnos (that contains the last error number for each block);
• find a block that contains the error code we need, assuming all error codes increase across each
block and across the file as well;
• load the specific block;
• enumerate the 6-byte structures until the specific error number is found;
• get the position of the first character from the current 6-byte block;
• get the position of the last character from the next 6-byte block;
• load all characters of the message in this range.
This is C program that we wrote which unpacks .MSB-files: beginners.re.
There are also the two files which were used in the example (Oracle RDBMS 11.1.0.6): beginners.re,
beginners.re.
970
9.6.1 Summary
The method is probably too old-school for modern computers. Supposedly, this file format was developed
in the mid-80’s by someone who also coded for big iron with memory/disk space economy in mind. Nev-
ertheless, it has been an interesting and yet easy task to understand a proprietary file format without
looking into Oracle RDBMS’s code.
9.7 Exercises
Try to reverse engineer of any binary files of your favorite game, including high-score files, resources, etc.
There are also binary files with known structure: utmp/wtmp files, try to understand its structure without
documentation.
The EXIF header in JPEG file is documented, but you can try to understand its structure without help, just
shoot photos at various date/time, places, and try to find date/time and GPS location in EXIF. Try to patch
GPS location, upload JPEG file to Facebook and see, how it will put your picture on the map.
Try to patch any information in MP3 file and see how your favorite MP3-player will react.
971
Chapter 10
972
> ip=0x140017b48 count=0x79863
> ip=0x140017b59 count=0x862e8
> ip=0x140017b6a count=0x99495
> ip=0x140017b7b count=0xa891c
> ip=0x140017b8a count=0xa89f4
> ip=0x140017b92 count=0x8ed72
> ip=0x140017ba1 count=0xa8a8a
0x4fce is 20430, which is close to size of test1.bin (30720 bytes). 0x4463be is 4481982 which is close to
size of test2.bin (5547752 bytes). Not equal, but close.
This is a piece of code with that XOR instruction:
.text:000000014002C4EA loc_14002C4EA:
.text:000000014002C4EA movzx eax, byte ptr [r8]
.text:000000014002C4EE shl ecx, 5
.text:000000014002C4F1 xor ecx, eax
.text:000000014002C4F3 and ecx, 7FFFh
.text:000000014002C4F9 cmp [r11+rcx*4], esi
.text:000000014002C4FD jb short loc_14002C507
.text:000000014002C4FF cmp [r11+rcx*4], r10d
.text:000000014002C503 ja short loc_14002C507
.text:000000014002C505 inc ebx
973
Loop body can be written as:
state = input_byte ^ (state<<5) & 0x7FFF}.
state is then used as index in some table. Is this some kind of CRC2 ? I don’t know, but this could be a
checksumming routine. Or maybe optimized CRC routine? Any ideas?
The next block:
< ip=0x14004104a count=0x367
< ip=0x140041057 count=0x367
---
> ip=0x14004104a count=0x24193
> ip=0x140041057 count=0x24193
.text:0000000140041039 loc_140041039:
.text:0000000140041039 mov rax, r10
.text:000000014004103C add r10, 10h
.text:0000000140041040 cmp byte ptr [rcx+1], 0
.text:0000000140041044 movdqu xmm0, xmmword ptr [rax]
.text:0000000140041048 jz short loc_14004104E
.text:000000014004104A pxor xmm0, xmm1
.text:000000014004104E
.text:000000014004104E loc_14004104E:
.text:000000014004104E movdqu xmm1, xmmword ptr [rcx+18h]
.text:0000000140041053 movsxd r8, dword ptr [rcx+4]
.text:0000000140041057 pxor xmm1, xmm0
.text:000000014004105B cmp r8d, 1
.text:000000014004105F jle short loc_14004107C
.text:0000000140041061 lea rdx, [rcx+28h]
.text:0000000140041065 lea r9d, [r8-1]
.text:0000000140041069
.text:0000000140041069 loc_140041069:
.text:0000000140041069 movdqu xmm0, xmmword ptr [rdx]
.text:000000014004106D lea rdx, [rdx+10h]
.text:0000000140041071 aesenc xmm1, xmm0
.text:0000000140041076 sub r9, 1
.text:000000014004107A jnz short loc_140041069
.text:000000014004107C
This piece has both PXOR and AESENC instructions (the last is AES3 encryption instruction). So yes, we
found encryption function, RAR uses AES.
There is also another big block of almost contiguous XOR instructions:
< ip=0x140043e10 count=0x23006
---
> ip=0x140043e10 count=0x23004
499c510
< ip=0x140043e56 count=0x22ffd
---
> ip=0x140043e56 count=0x23002
But, its count is not very different during compressing/encrypting test1.bin/test2.bin. What is on these
addresses?
.text:0000000140043E07 xor ecx, r9d
.text:0000000140043E0A mov r11d, eax
.text:0000000140043E0D and ecx, r10d
.text:0000000140043E10 xor ecx, r8d
.text:0000000140043E13 rol eax, 8
.text:0000000140043E16 and eax, esi
.text:0000000140043E18 ror r11d, 8
.text:0000000140043E1C add edx, 5A827999h
.text:0000000140043E22 ror r10d, 2
.text:0000000140043E26 add r8d, 5A827999h
.text:0000000140043E2D and r11d, r12d
2 Cyclic redundancy check
3 Advanced Encryption Standard
974
.text:0000000140043E30 or r11d, eax
.text:0000000140043E33 mov eax, ebx
Let’s google 5A827999h constant... this looks like SHA-1! But why would RAR use SHA-1 during encryp-
tion?
Here is the answer:
In comparison, WinRAR uses its own key derivation scheme that requires (password length * 2 + ⤦
Ç 11)*4096 SHA-1 transformations. ’Thats why it takes longer to brute-force attack ⤦
Ç encrypted WinRAR archives.
( http://www.tomshardware.com/reviews/password-recovery-gpu,2945-8.html )
This is key scheduling: input password hashed many times and the hash is then used as AES key. This is
why we see the count of XOR instruction is almost unchanged during we switched to bigger test file.
This is it, it took couple of hours for me to write this tool and to get at least 3 points: 1) probably check-
summing; 2) AES encryption; 3) SHA-1 calculation. The first function is still unknown for me.
Still, this is impressive, because I didn’t dig into RAR code (which is proprietary, of course). I didn’t even
peek into UnRAR source code (which is available).
The files, including test files and RAR executable I’ve used (win64, 5.40):
https://beginners.re/current-tree/DBI/XOR/files/.
During startup, PIN searches for all calls to rand() function and adds a hook right after each call. The hook
is the RandAfter() function we defined: it is logging about return value and also about return address. Here
is a log I got during run of standard 9*9 configuration (10 mines): https://beginners.re/current-tree/
DBI/minesweeper/minesweeper1.out.10mines. The rand() function was called many times from several
places, but was called from 0x10002770d just 10 times. I switched Minesweeper to 16*16 configuration
(40 mines) and rand() was called from 0x10002770d 40 times. So yes, this is our point. When I load
minesweeper.exe (from Windows 7) into IDA and PDB from Microsoft website is fetched, the function
which calls rand() at 0x10002770d called Board::placeMines().
975
Yes, unlike Minesweeper from Windows XP, mines are places randomly after user’s click on cell, so to
guarantee there is no mine at the cell user first clicked. So Minesweeper placed mines on cells other than
leftmost/topmost (where I clicked).
Now I clicked on rightmost/topmost cell:
This is nice, because Minesweeper can do some correct placement even with such a broken PRNG!
976
10.2.3 Peeking into placement of mines
How can we get information about where mines are placed? rand()’s result is seems to be useless: it
returned zero all the time, but Minesweeper somehow managed to place mines in different cells, though,
lined up.
This Minesweeper also written in C++ tradition, so it has no global arrays.
Let us put ourselves in the position of programmer. It has to be loop like:
for (int i; i<mines_total; i++)
{
// get coordinates using rand()
// put a cell: in other words, modify a block allocated in heap
};
How can we get information about heap block which gets modified at the 2nd step? What we need to do:
1) track all heap allocations by intercepting malloc()/realloc()/free(). 2) track all memory writes (slow). 3)
intercept calls to rand().
Now the algorithm: 1) mark all heap blocks gets modified between 1st and 2nd call to rand() from
0x10002770d; 2) whenever heap block gets freed, dump its contents.
Tracking all memory writes is slow, but after 2nd call to rand(), we don’t need to track it (since we’ve got
already a list of blocks of interest at this point), so we turn it off.
Now the code: https://beginners.re/current-tree/DBI/minesweeper/minesweeper3.cpp.
As it turns out, only 4 heap blocks gets modified between first two rand() calls, this is how they looks like:
free(0x20aa6360)
free(): we have this block in our records, size=0x28
0x20AA6360: 36 00 00 00 4E 00 00 00-2D 00 00 00 29 00 00 00 "6...N...-...)..."
0x20AA6370: 06 00 00 00 37 00 00 00-35 00 00 00 19 00 00 00 "....7...5......."
0x20AA6380: 46 00 00 00 0B 00 00 00- "F....... "
...
free(0x20af9d10)
free(): we have this block in our records, size=0x18
0x20AF9D10: 0A 00 00 00 0A 00 00 00-0A 00 00 00 00 00 00 00 "................"
0x20AF9D20: 60 63 AA 20 00 00 00 00- "`c. .... "
...
free(0x20b28b20)
free(): we have this block in our records, size=0x140
0x20B28B20: 02 00 00 00 03 00 00 00-04 00 00 00 05 00 00 00 "................"
0x20B28B30: 07 00 00 00 08 00 00 00-0C 00 00 00 0D 00 00 00 "................"
0x20B28B40: 0E 00 00 00 0F 00 00 00-10 00 00 00 11 00 00 00 "................"
0x20B28B50: 12 00 00 00 13 00 00 00-14 00 00 00 15 00 00 00 "................"
0x20B28B60: 16 00 00 00 17 00 00 00-18 00 00 00 1A 00 00 00 "................"
0x20B28B70: 1B 00 00 00 1C 00 00 00-1D 00 00 00 1E 00 00 00 "................"
0x20B28B80: 1F 00 00 00 20 00 00 00-21 00 00 00 22 00 00 00 ".... ...!..."..."
0x20B28B90: 23 00 00 00 24 00 00 00-25 00 00 00 26 00 00 00 "#...$...%...&..."
0x20B28BA0: 27 00 00 00 28 00 00 00-2A 00 00 00 2B 00 00 00 "'...(...*...+..."
0x20B28BB0: 2C 00 00 00 2E 00 00 00-2F 00 00 00 30 00 00 00 ",......./...0..."
0x20B28BC0: 31 00 00 00 32 00 00 00-33 00 00 00 34 00 00 00 "1...2...3...4..."
0x20B28BD0: 38 00 00 00 39 00 00 00-3A 00 00 00 3B 00 00 00 "8...9...:...;..."
0x20B28BE0: 3C 00 00 00 3D 00 00 00-3E 00 00 00 3F 00 00 00 "<...=...>...?..."
0x20B28BF0: 40 00 00 00 41 00 00 00-42 00 00 00 43 00 00 00 "@...A...B...C..."
0x20B28C00: 44 00 00 00 45 00 00 00-47 00 00 00 48 00 00 00 "D...E...G...H..."
0x20B28C10: 49 00 00 00 4A 00 00 00-4B 00 00 00 4C 00 00 00 "I...J...K...L..."
0x20B28C20: 4D 00 00 00 4F 00 00 00-50 00 00 00 50 00 00 00 "M...O...P...P..."
0x20B28C30: 50 00 00 00 50 00 00 00-50 00 00 00 50 00 00 00 "P...P...P...P..."
0x20B28C40: 50 00 00 00 50 00 00 00-50 00 00 00 50 00 00 00 "P...P...P...P..."
0x20B28C50: 50 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 "P..............."
...
free(0x20af9cf0)
free(): we have this block in our records, size=0x18
977
0x20AF9CF0: 43 00 00 00 50 00 00 00-10 00 00 00 20 00 74 00 "C...P....... .t."
0x20AF9D00: 20 8B B2 20 00 00 00 00- " .. .... "
We can easily see that the biggest blocks (with size 0x28 and 0x140) are just arrays of values up to ≈
0x50. Wait... 0x50 is 80 in decimal representation. And 9*9=81 (standard minesweeper configuration).
After quick investigation, I’ve found that each 32-bit element is indeed cell coordinate. A cell is represented
using a single number, it’s a number inside of 2D-array. Row and column of each mine is decoded like
that: row=n / WIDTH; col=n % HEIGHT;
So when I tried to decode these two biggest blocks, I’ve got these cell maps:
try_to_dump_cells(). unique elements=0xa
......*..
..*......
.......*.
.........
.....*...
*.......*
**.......
.......*.
......*..
...
It seems that the first block is just a list of mines placed, while the second block is a list of free cells, but,
the second is somewhat out of sync with the first one, and it’s negative version of the first one coincides
only partially. Nevertheless, the first map is correct - we can peek into it in log file when Minesweeper is
still loaded and almost all cells are hidden, and click safely on cells marked as dots here.
So it seems, when user first clicked somewhere, Minesweeper places 10 mines, than destroys the block
with a list of it (perhaps, it copies all the data to another block before?), so we can see it during free() call.
Another fact: the method Array<NodeType>::Add(NodeType) modifies blocks we observed, and is called
from various places, including Board::placeMines(). But what is cool: I never got into its details, everything
has been resolved using just PIN.
The files: https://beginners.re/current-tree/DBI/minesweeper.
10.2.4 Exercise
Try to understand how rand()’s result being converted into coordinate(s). As a practical joke, make rand()
to output such results, so mines will be placed in shape of some symbol or figure.
978
• Open ”VS2015 x86 Native Tools Command Prompt”. Type:
cd c:\pin-3.7\source\tools\SimpleExamples
c:\cygwin64\bin\make all TARGET=ia32
• Run pintool:
c:\pin-3.7\pin.exe -t C:\pin-3.7\source\tools\SimpleExamples\obj-ia32\XOR_ins.dll -- ⤦
Ç program.exe arguments
979
Chapter 11
Other things
980
• 2 arguments: ≈ 20%
• 3 arguments: ≈ 11%
• 4 arguments: ≈ 7%
• 5 arguments: ≈ 3%
• 6 arguments: ≈ 2%
• 7 arguments: ≈ 1%
This is heavily dependent on programming style and may be very different for other software products.
For example, there are no cyclic shift operations in C/C++ languages, but they are present in most CPUs.
1
For programmer’s convenience, at least MSVC has pseudofunctions _rotl() and _rotr() which are trans-
lated by the compiler directly to the ROL/ROR x86 instructions.
981
.text:08114CF4 0F B6 50 14 movzx edx, byte ptr [eax+14h]
.text:08114CF8 F6 C2 01 test dl, 1
.text:08114CFB 0F 85 17 08 00 00 jnz loc_8115518
.text:08114D01 85 C9 test ecx, ecx
.text:08114D03 0F 84 8A 00 00 00 jz loc_8114D93
.text:08114D09 0F 84 09 08 00 00 jz loc_8115518
.text:08114D0F 8B 53 08 mov edx, [ebx+8]
.text:08114D12 89 55 FC mov [ebp+var_4], edx
.text:08114D15 31 C0 xor eax, eax
.text:08114D17 89 45 F4 mov [ebp+var_C], eax
.text:08114D1A 50 push eax
.text:08114D1B 52 push edx
.text:08114D1C E8 03 54 00 00 call len2nbytes
.text:08114D21 83 C4 08 add esp, 8
It is supposedly a code generator bug that was not found by tests, because resulting code works correctly
anyway.
Another example from Oracle RDBMS 11.1.0.6.0 for win32.
.text:0051FBF8 85 C0 test eax, eax
.text:0051FBFA 0F 84 8F 00 00 00 jz loc_51FC8F
.text:0051FC00 74 1D jz short loc_51FC1F
The first FXCH instruction swaps ST(0) and ST(1), the second do the same, so both do nothing. This is a
program uses MFC42.dll, so it could be MSVC 6.0, 5.0 or maybe even MSVC 4.2 from 1990s.
This pair do nothing, so it probably wasn’t caught by MSVC compiler tests. Or maybe I wrong?
982
.text:00000036 push ebp
.text:00000037 mov ebp, esp
.text:00000039 sub esp, 20h
.text:0000003C and esp, 0FFFFFFF0h
.text:0000003F fld st
.text:00000041 fst dword ptr [esp+18h]
.text:00000045 fistp qword ptr [esp+10h]
.text:00000049 fild qword ptr [esp+10h]
.text:0000004D mov edx, [esp+18h]
.text:00000051 mov eax, [esp+10h]
.text:00000055 test eax, eax
.text:00000057 jz short integer_QnaN_or_zero
.text:00000059
.text:00000059 arg_is_not_integer_QnaN: ; CODE XREF: __ftol2+69
.text:00000059 fsubp st(1), st
.text:0000005B test edx, edx
.text:0000005D jns short positive
.text:0000005F fstp dword ptr [esp]
.text:00000062 mov ecx, [esp]
.text:00000065 xor ecx, 80000000h
.text:0000006B add ecx, 7FFFFFFFh
.text:00000071 adc eax, 0
.text:00000074 mov edx, [esp+14h]
.text:00000078 adc edx, 0
.text:0000007B jmp short localexit
.text:0000007D ; ---------------------------------------------------------------------------
.text:0000007D
.text:0000007D positive: ; CODE XREF: __ftol2+27
.text:0000007D fstp dword ptr [esp]
.text:00000080 mov ecx, [esp]
.text:00000083 add ecx, 7FFFFFFFh
.text:00000089 sbb eax, 0
.text:0000008C mov edx, [esp+14h]
.text:00000090 sbb edx, 0
.text:00000093 jmp short localexit
.text:00000095 ; ---------------------------------------------------------------------------
.text:00000095
.text:00000095 integer_QnaN_or_zero: ; CODE XREF: __ftol2+21
.text:00000095 mov edx, [esp+14h]
.text:00000099 test edx, 7FFFFFFFh
.text:0000009F jnz short arg_is_not_integer_QnaN
.text:000000A1 fstp dword ptr [esp+18h] ; first
.text:000000A5 fstp dword ptr [esp+18h] ; second
.text:000000A9
.text:000000A9 localexit: ; CODE XREF: __ftol2+45
.text:000000A9 ; __ftol2+5D
.text:000000A9 leave
.text:000000AA retn
.text:000000AA __ftol2 endp
Note two identical FSTP-s (float store with pop) at the end. First I thought it was compiler anomaly
(I’m collecting such cases just as someone do with butterflies), but it seems, it’s handwritten assem-
bler piece, in msvcrt.lib there is an object file with this function in it, and we can find this string in it:
f:\dd\vctools\crt_bld\SELF_X86\crt\prebuild\tran\i386\ftol2.asm — that was probably a path
to the file on developer’s computer where msvcrt.lib was built.
So, bug, text editor-induced typo, or feature?
11.4.4 Summary
Other compiler anomalies here in this book: 1.28.2 on page 313, 3.10.3 on page 493, 3.18.7 on page 531, 1.26.7
on page 299, 1.18.4 on page 146, 1.28.5 on page 330.
Such cases are demonstrated here in this book, to show that such compilers errors are possible and
sometimes one should not to rack one’s brain while thinking why did the compiler generate such strange
code.
983
11.5 Itanium
Although almost failed, Intel Itanium (IA64) is a very interesting architecture.
While OOE CPUs decides how to rearrange their instructions and execute them in parallel, EPIC2 was an
attempt to shift these decisions to the compiler: to let it group the instructions at the compile stage.
This resulted in notoriously complex compilers.
Here is one sample of IA64 code: simple cryptographic algorithm from the Linux kernel:
y = le32_to_cpu(in[0]);
z = le32_to_cpu(in[1]);
k0 = ctx->KEY[0];
k1 = ctx->KEY[1];
k2 = ctx->KEY[2];
k3 = ctx->KEY[3];
n = TEA_ROUNDS;
out[0] = cpu_to_le32(y);
out[1] = cpu_to_le32(z);
}
984
00F6|D0 71 54 26 40 80 shladd r29 = r14, 4, r21 // r14=y, r21=k0
00FC|A3 70 68 52 extr.u r28 = r14, 5, 27;;
0100|03 F0 40 1C 00 20 add r30 = r16, r14
0106|B0 E1 50 00 40 40 add r27 = r28, r20;; // r20=k1
010C|D3 F1 3C 80 xor r26 = r29, r30;;
0110|0B C8 6C 34 0F 20 xor r25 = r27, r26;;
0116|F0 78 64 00 40 00 add r15 = r15, r25 // r15=z
011C|00 00 04 00 nop.i 0;;
0120|00 00 00 00 01 00 nop.m 0
0126|80 51 3C 34 29 60 extr.u r24 = r15, 5, 27
012C|F1 98 4C 80 shladd r11 = r15, 4, r19 // r19=k2
0130|0B B8 3C 20 00 20 add r23 = r15, r16;;
0136|A0 C0 48 00 40 00 add r10 = r24, r18 // r18=k3
013C|00 00 04 00 nop.i 0;;
0140|0B 48 28 16 0F 20 xor r9 = r10, r11;;
0146|60 B9 24 1E 40 00 xor r22 = r23, r9
014C|00 00 04 00 nop.i 0;;
0150|11 00 00 00 01 00 nop.m 0
0156|E0 70 58 00 40 A0 add r14 = r14, r22
015C|A0 FF FF 48 br.cloop.sptk.few loc_F0;;
0160|09 20 3C 42 90 15 st4 [r33] = r15, 4 // store z
0166|00 00 00 02 00 00 nop.m 0
016C|20 08 AA 00 mov.i ar.lc = r2;; // restore lc register
0170|11 00 38 42 90 11 st4 [r33] = r14 // store y
0176|00 00 00 02 00 80 nop.i 0
017C|08 00 84 00 br.ret.sptk.many b0;;
First of all, all IA64 instructions are grouped into 3-instruction bundles.
Each bundle has a size of 16 bytes (128 bits) and consists of template code (5 bits) + 3 instructions (41
bits for each).
IDA shows the bundles as 6+6+4 bytes —you can easily spot the pattern.
All 3 instructions from each bundle usually executes simultaneously, unless one of instructions has a “stop
bit”.
Supposedly, Intel and HP engineers gathered statistics on most frequent instruction patterns and decided
to bring bundle types (AKA “templates”): a bundle code defines the instruction types in the bundle. There
are 12 of them.
For example, the zeroth bundle type is MII, which implies the first instruction is Memory (load or store),
the second and third ones are I (integer instructions).
Another example is the bundle of type 0x1d: MFB: the first instruction is Memory (load or store), the second
one is Float (FPU instruction), and the third is Branch (branch instruction).
If the compiler cannot pick a suitable instruction for the relevant bundle slot, it may insert a NOP: you
can see here the nop.i instructions (NOP at the place where the integer instruction might be) or nop.m
(a memory instruction might be at this slot).
NOPs are inserted automatically when one uses assembly language manually.
And that is not all. Bundles are also grouped.
Each bundle may have a “stop bit”, so all the consecutive bundles with a terminating bundle which has
the “stop bit” can be executed simultaneously.
In practice, Itanium 2 can execute 2 bundles at once, resulting in the execution of 6 instructions at once.
So all instructions inside a bundle and a bundle group cannot interfere with each other (i.e., must not have
data hazards).
If they do, the results are to be undefined.
Each stop bit is marked in assembly language as two semicolons (;;) after the instruction.
So, the instructions at [90-ac] may be executed simultaneously: they do not interfere. The next group is
[b0-cc].
We also see a stop bit at 10c. The next instruction at 110 has a stop bit too.
This implies that these instructions must be executed isolated from all others (as in CISC).
985
Indeed: the next instruction at 110 uses the result from the previous one (the value in register r26), so
they cannot be executed at the same time.
Apparently, the compiler was not able to find a better way to parallelize the instructions, in other words,
to load CPU as much as possible, hence too much stop bits and NOPs.
Manual assembly programming is a tedious job as well: the programmer has to group the instructions
manually.
The programmer is still able to add stop bits to each instructions, but this will degrade the performance
that Itanium was made for.
An interesting examples of manual IA64 assembly code can be found in the Linux kernel’s sources:
http://go.yurichev.com/17322.
Another introductory paper on Itanium assembly: [Mike Burrell, Writing Efficient Itanium 2 Assembly Code
(2010)]3 , [papasutra of haquebright, WRITING SHELLCODE FOR IA-64 (2001)]4 .
Another very interesting Itanium feature is the speculative execution and the NaT (“not a thing”) bit,
somewhat resembling NaN numbers:
MSDN.
986
By the way, because of all this it was not possible to allocate a memory block larger than 64KB.
The segment registers were reused at 80286 as selectors, serving a different function.
When the 80386 CPU and computers with bigger RAM were introduced, MS-DOS was still popular, so the
DOS extenders emerged: these were in fact a step toward a “serious” OS, switching the CPU in protected
mode and providing much better memory APIs for the programs which still needed to run under MS-DOS.
Widely popular examples include DOS/4GW (the DOOM video game was compiled for it), Phar Lap, PMODE.
By the way, the same way of addressing memory was used in the 16-bit line of Windows 3.x, before Win32.
; address 0x6030D86A
db 66h
nop
push ebp
mov ebp, esp
mov edx, [ebp+0Ch]
test edx, edx
jz short loc_6030D884
mov eax, [edx+30h]
test eax, 400h
jnz __VInfreq__skgfsync ; write to log
continue:
mov eax, [ebp+8]
mov edx, [ebp+10h]
mov dword ptr [eax], 0
lea eax, [edx+0Fh]
and eax, 0FFFFFFFCh
mov ecx, [eax]
cmp ecx, 45726963h
jnz error ; exit with error
mov esp, ebp
pop ebp
retn
_skgfsync endp
...
; address 0x60B953F0
__VInfreq__skgfsync:
mov eax, [edx]
test eax, eax
jz continue
mov ecx, [ebp+10h]
987
push ecx
mov ecx, [ebp+8]
push edx
push ecx
push offset ... ; "skgfsync(se=0x%x, ctx=0x%x, iov=0x%x)\n"
push dword ptr [edx+4]
call dword ptr [eax] ; write to log
add esp, 14h
jmp continue
error:
mov edx, [ebp+8]
mov dword ptr [edx], 69AAh ; 27050 "function called with invalid FIB/IOV
structure"
mov eax, [eax]
mov [edx+4], eax
mov dword ptr [edx+8], 0FA4h ; 4004
mov esp, ebp
pop ebp
retn
; END OF FUNCTION CHUNK FOR _skgfsync
The distance of addresses between these two code fragments is almost 9 MB.
All infrequently executed code was placed at the end of the code section of the DLL file, among all function
parts.
This part of the function was marked by the Intel C++ compiler with the VInfreq prefix.
Here we see that a part of the function that writes to a log file (presumably in case of error or warning
or something like that) which was probably not executed very often when Oracle’s developers gathered
statistics (if it was executed at all).
The writing to log basic block eventually returns the control flow to the “hot” part of the function.
Another “infrequent” part is the basic block returning error code 27050.
In Linux ELF files, all infrequently executed code is moved by Intel C++ into the separate text.unlikely
section, leaving all “hot” code in the text.hot section.
From a reverse engineer’s perspective, this information may help to split the function into its core and
error handling parts.
mov eax, 1
retn
l01:
mov eax, 2
retn
988
f endp
f proc near
call f1
retn
l01:
call f2
retn
f endp
...
Result:
int __cdecl f(float a1, float a2, float a3, float a4)
{
double v5; // st7@1
char v6; // c0@1
int result; // eax@2
v5 = a4;
if ( v6 )
989
result = f2(v5);
else
result = f1(v5);
return result;
}
v6 variable has char type and if you’ll try to compile this code, compiler will warn you about variable
usage before assignment.
Another bug: FPATAN instruction is correctly decompiled into atan2(), but arguments are swapped.
cdq
xor eax, edx
sub eax, edx
; EAX=abs(abs(a1)-a2)
retn
f endp
Result:
int __cdecl f(int a1, int a2)
{
__int64 v2; // rax@1
v2 = abs(a1) - a2;
return (HIDWORD(v2) ^ v2) - HIDWORD(v2);
}
Perhaps, this is result of CDQ instruction? I’m not sure. Anyway, whenever you see __int64 type in 32-bit
code, pay attention.
This is also weird:
f proc near
mov eax, 2
retn
l00:
mov eax, 1
retn
990
f endp
Result:
signed int __cdecl f(signed int a1)
{
signed int result; // eax@3
retn
f endp
Result:
int __cdecl f(int a1)
{
return (unsigned __int64)(715827883i64 * a1) >> 32;
}
11.8.3 Silence
extrn some_func:dword
f proc near
; use ECX
mov eax, ecx
retn
f endp
Result:
int __cdecl f(int a1, int a2)
{
int v2; // ecx@1
some_func(a2);
return v2;
}
991
v2 variable (from ECX) is lost …Yes, this code is incorrect (ECX value doesn’t saved during call to another
function), but it would be good for Hex-Rays to give a warning.
Another one:
extrn some_func:dword
f proc near
call some_func
jnz l01
mov eax, 1
retn
l01:
mov eax, 2
retn
f endp
Result:
signed int f()
{
char v0; // zf@1
signed int result; // eax@2
some_func();
if ( v0 )
result = 1;
else
result = 2;
return result;
}
11.8.4 Comma
Comma in C/C++ has a bad fame, because it can lead to a confusing code.
Quick quiz, what does this C/C++ function return?
int f()
{
return 1, 2;
};
It’s 2: when compiler encounters comma-expression, it generates code which executes all sub-expressions,
and returns value of the last sub-expression.
I’ve seen something like that in production code:
if (cond)
return global_var=123, 456; // 456 is returned
else
return global_var=789, 321; // 321 is returned
Apparently, programmer wanted to make code slightly shorter without additional curly brackets. In other
words, comma allows to pack couple of expressions into one, without forming statement/code block inside
of curly brackets.
Comma in C/C++ is close to begin in Scheme/Racket: https://docs.racket-lang.org/guide/begin.
html.
Perhaps, the only widely accepted usage of comma is in for() statements:
992
char *s="hello, world";
for(int i=0; *s; s++, i++);
// i = string length
This is correct, it compiles and works, and let god help you to understand it. Here is it rewritten:
if (cond1 || (comma_expr, cond2))
{
...
Short-circuit is effective here: first cond1 is checked, if it’s true, if() body is executed, the rest of if()
expression is ignored completely. If cond1 is false, comma_expr is executed (in the previous example,
a gets copied to c), then cond2 is checked. If cond2 is true, if() body gets executed, or not. In other
words, if() body gets executed if cond1 is true or cond2 is true, but if the latter is true, comma_expr is
also executed.
Now you can see why comma is so notorious.
A word about short-circuit. A common beginner’s misconception is that sub-conditions are checked in
some unspecified order, which is not true. In a | b | c expression, a, b and c gets evaluated in unspecified
order, so that is why || has also been added to C/C++, to apply short-circuit explicitly.
993
In[2]:= Experimental`OptimizeExpression[(! (v38 && v30 <= 5 &&
v27 != -1)) && ((! (v38 && v30 <= 5) &&
v27 != -1) || (v24 >= 5 || v26)) && v25]
Out[2]= Experimental`OptimizedExpression[
Block[{Compile`$1, Compile`$2}, Compile`$1 = v30 <= 5;
Compile`$2 =
v27 != -1; ! (v38 && Compile`$1 &&
Compile`$2) && ((! (v38 && Compile`$1) && Compile`$2) ||
v24 >= 5 || v26) && v25]]
Mathematica has added two new variables: Compile`$1 and Compile`$2, values of which are to be used
several times in expression. So we can add two additional variables.
... looks pretty innocent, when compiled by optimizing GCC 5.4.0 x64:
; int __fastcall f(int a, int b, int c, int d)
public f
f proc near
test edi, edi
jle short loc_8
test esi, esi
jg short loc_30
loc_8:
test edx, edx
jle short loc_20
test ecx, ecx
jle short loc_20
mov edi, offset s ; "both c and d are positive"
jmp puts
loc_20:
mov edi, offset aSomethingElse ; "something else"
jmp puts
loc_30:
mov edi, offset aAAndBPositive ; "both a and b are positive"
loc_35:
jmp puts
f endp
... also looks innocent, but Hex-Rays 2.2.0 cannot clearly see that both AND operations were actually used
in the source code:
int __fastcall f(int a, int b, int c, int d)
{
int result;
994
}
else if ( c <= 0 || d <= 0 )
{
result = puts("something else");
}
else
{
result = puts("both c and d are positive");
}
return result;
}
The c <= 0 || d <= 0 expression is inversion of c>0 && d>0 since A ∪ B = A∩B and A ∩ B = A∪B, in other
words, !(cond1 || cond2) == !cond1 && !cond2 and !(cond1 && cond2) == !cond1 || !cond2.
These rules are worth to be kept in mind, since this compiler optimization is used heavily almost every-
where.
Sometimes it’s good idea to invert a condition, in order to understand a code better. This is a piece of a
real code decompiled by Hex-Rays:
for (int i=0; i<12; i++)
{
if (v1[i-12] != 0.0 || v1[i] != 0.0)
{
v108=min(v108, (float)v0[i*24 -2]);
v113=max(v113, (float)v0[i*24]);
};
}
Which is better? I don’t know yet, but for better understanding, it’s great to take a look on both.
11.8.8 My plan
• Split big functions (and don’t forget about tests). Sometimes it’s very helpful to form new functions
out of big loop bodies.
• Check/set data type of variables, arrays, etc.
• If you see odd result, dangling variable (which used before initialization), try to swap instructions
manually, recompile it and feed to Hex-Rays again.
11.8.9 Summary
Nevertheless, quality of Hex-Rays 2.2.0 is very, very good. It makes life way easier.
995
Now, some people will claim that having 8-character indentations makes the code move
too far to the right, and makes it hard to read on a 80-character terminal screen. The answer
to that is that if you need more than 3 levels of indentation, you’re screwed anyway, and
should fix your program.
...
Functions should be short and sweet, and do just one thing. They should fit on one or
two screenfuls of text (the ISO/ANSI screen size is 80x24, as we all know), and do one thing
and do that well.
The maximum length of a function is inversely proportional to the complexity and in-
dentation level of that function. So, if you have a conceptually simple function that is just
one long (but simple) case-statement, where you have to do lots of small things for a lot of
different cases, it’s OK to have a longer function.
However, if you have a complex function, and you suspect that a less-than-gifted first-
year high-school student might not even understand what the function is all about, you
should adhere to the maximum limits all the more closely. Use helper functions with descrip-
tive names (you can ask the compiler to in-line them if you think it’s performance-critical,
and it will probably do a better job of it than you would have done).
Another measure of the function is the number of local variables. They shouldn’t exceed
5-10, or you’re doing something wrong. Re-think the function, and split it into smaller pieces.
A human brain can generally easily keep track of about 7 different things, anything more
and it gets confused. You know you’re brilliant, but maybe you’d like to understand what
you did 2 weeks from now.
Functions should be no longer than 60 lines of text and define no more than 6 parameters.
A function should not be longer than what can be printed on a single sheet of paper
in a standard reference format with one line per statement and one line per declaration.
Typically, this means no more than about 60 lines of code per function. Long lists of function
parameters similarly compromise code clarity and should be avoided.
Each function should be a logical unit in the code that is understandable and verifiable
as a unit. It is much harder to understand a logical unit that spans multiple screens on a
computer display or multiple pages when printed. Excessively long functions are often a
sign of poorly structured code.
9 https://yurichev.com/mirrors/C/JPL_Coding_Standard_C.pdf
10 Basic Block
996
( Full list: https://beginners.re/current-tree/other/cyclomatic/linux_4.11_sorted.txt )
This is source code of some of them: do_check(), ext4_fill_super(), do_blockdev_direct_IO(), do_jit().
Most complex functions in Windows 7 ntoskrnl.exe file:
140569400 sub_140569400 edges=3070 nodes=1889 rets=1 E-N+2=1183 E-N+rets=1182
14007c640 MmAccessFault edges=2256 nodes=1424 rets=1 E-N+2=834 E-N+rets=833
1401a0410 FsRtlMdlReadCompleteDevEx edges=1241 nodes=752 rets=1 E-N+2=491 E-N+rets=490
14008c190 MmProbeAndLockPages edges=983 nodes=623 rets=1 E-N+2=362 E-N+rets=361
14037fd10 ExpQuerySystemInformation edges=995 nodes=671 rets=1 E-N+2=326 E-N+rets=325
140197260 MmProbeAndLockSelectedPages edges=875 nodes=551 rets=1 E-N+2=326 E-N+rets=325
140362a50 NtSetInformationProcess edges=880 nodes=586 rets=1 E-N+2=296 E-N+rets=295
....
997
Chapter 12
12.1.2 Windows
• Mark Russinovich, Microsoft Windows Internals
• Peter Ferrie – The “Ultimate” Anti-Debugging Reference1
Blogs:
• Microsoft: Raymond Chen
• nynaeve.net
12.1.3 C/C++
• Brian W. Kernighan, Dennis M. Ritchie, The C Programming Language, 2ed, (1988)
• ISO/IEC 9899:TC3 (C C99 standard), (2007)2
• Bjarne Stroustrup, The C++ Programming Language, 4th Edition, (2013)
• C++11 standard3
• Agner Fog, Optimizing software in C++ (2015)4
• Marshall Cline, C++ FAQ5
• Dennis Yurichev, C/C++ programming language notes6
1 http://pferrie.host22.com/papers/antidebug.pdf
2 Also available as http://go.yurichev.com/17274
3 Also available as http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3690.pdf.
4 Also available as http://agner.org/optimize/optimizing_cpp.pdf.
5 Also available as http://go.yurichev.com/17291
6 Also available as http://yurichev.com/C-book.html
998
• JPL Institutional Coding Standard for the C Programming Language7
12.1.5 ARM
• ARM manuals13
• ARM(R) Architecture Reference Manual, ARMv7-A and ARMv7-R edition, (2012)
• [ARM Architecture Reference Manual, ARMv8, for ARMv8-A architecture profile, (2013)]14
• Advanced RISC Machines Ltd, The ARM Cookbook, (1994)15
12.1.7 Java
[Tim Lindholm, Frank Yellin, Gilad Bracha, Alex Buckley, The Java(R) Virtual Machine Specification / Java
SE 7 Edition] 16 .
12.1.8 UNIX
Eric S. Raymond, The Art of UNIX Programming, (2003)
index.html
14 Also available as http://yurichev.com/mirrors/ARMv8-A_Architecture_Reference_Manual_(Issue_A.a).pdf
15 Also available as http://go.yurichev.com/17273
16 Also available as https://docs.oracle.com/javase/specs/jvms/se7/jvms7.pdf; http://docs.oracle.com/javase/specs/
jvms/se7/html/
999
12.1.10 Cryptography
• Bruce Schneier, Applied Cryptography, (John Wiley & Sons, 1994)
• (Free) lvh, Crypto 10117
• (Free) Dan Boneh, Victor Shoup, A Graduate Course in Applied Cryptography18 .
1000
Chapter 13
Communities
There are two excellent RE1 -related subreddits on reddit.com: reddit.com/r/ReverseEngineering/ and red-
dit.com/r/remath (on the topics for the intersection of RE and mathematics).
There is also a RE part of the Stack Exchange website: reverseengineering.stackexchange.com.
On IRC there are ##re and ##asm channels on FreeNode2 .
1 Reverse Engineering
2 freenode.net
1001
Afterword
1002
13.1 Questions?
Do not hesitate to mail any questions to the author:
<first_name @ last_name . com> or <first_name . last_name @ gmail . com>. Do you have any
suggestion on new content for to the book? Please do not hesitate to send any corrections (including
grammar (you see how horrible my English is?)), etc.
The author is working on the book a lot, so the page and listing numbers, etc., are changing very rapidly.
Please do not refer to page and listing numbers in your emails to me. There is a much simpler method:
make a screenshot of the page, in a graphics editor underline the place where you see the error, and send
it to the author. He’ll fix it much faster. And if you familiar with git and LATEX you can fix the error right in
the source code:
GitHub.
Do not worry to bother me while writing me about any petty mistakes you found, even if you are not very
confident. I’m writing for beginners, after all, so beginners’ opinions and comments are crucial for my
job.
1003
Appendix
1004
.1 x86
.1.1 Terminology
Common for 16-bit (8086/80286), 32-bit (80386, etc.), 64-bit.
byte 8-bit. The DB assembly directive is used for defining variables and arrays of bytes. Bytes are passed
in the 8-bit part of registers: AL/BL/CL/DL/AH/BH/CH/DH/SIL/DIL/R*L.
word 16-bit. DW assembly directive —”—. Words are passed in the 16-bit part of the registers:
AX/BX/CX/DX/SI/DI/R*W.
double word (“dword”) 32-bit. DD assembly directive —”—. Double words are passed in registers (x86)
or in the 32-bit part of registers (x64). In 16-bit code, double words are passed in 16-bit register
pairs.
quad word (“qword”) 64-bit. DQ assembly directive —”—. In 32-bit environment, quad words are passed
in 32-bit register pairs.
tbyte (10 bytes) 80-bit or 10 bytes (used for IEEE 754 FPU registers).
paragraph (16 bytes)—term was popular in MS-DOS environment.
Data types of the same width (BYTE, WORD, DWORD) are also the same in Windows API.
RAX/EAX/AX/AL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
AKA accumulator. The result of a function is usually returned via this register.
RBX/EBX/BX/BL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RBXx64
EBX
BX
BH BL
1005
RCX/ECX/CX/CL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RCXx64
ECX
CX
CH CL
AKA counter: in this role it is used in REP prefixed instructions and also in shift instructions (SHL/SHR/RxL/RxR).
RDX/EDX/DX/DL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RDXx64
EDX
DX
DH DL
RSI/ESI/SI/SIL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RSIx64
ESI
SI
SILx64
AKA “source index”. Used as source in the instructions REP MOVSx, REP CMPSx.
RDI/EDI/DI/DIL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RDIx64
EDI
DI
DILx64
AKA “destination index”. Used as a pointer to the destination in the instructions REP MOVSx, REP STOSx.
R8/R8D/R8W/R8L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L
R9/R9D/R9W/R9L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R9
R9D
R9W
R9L
1006
R10/R10D/R10W/R10L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R10
R10D
R10W
R10L
R11/R11D/R11W/R11L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R11
R11D
R11W
R11L
R12/R12D/R12W/R12L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R12
R12D
R12W
R12L
R13/R13D/R13W/R13L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R13
R13D
R13W
R13L
R14/R14D/R14W/R14L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R14
R14D
R14W
R14L
R15/R15D/R15W/R15L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R15
R15D
R15W
R15L
RSP/ESP/SP/SPL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RSP
ESP
SP
SPL
AKA stack pointer. Usually points to the current stack except in those cases when it is not yet initialized.
1007
RBP/EBP/BP/BPL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RBP
EBP
BP
BPL
AKA frame pointer. Usually used for local variables and accessing the arguments of the function. More
about it: ( 1.12.1 on page 67).
RIP/EIP/IP
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RIPx64
EIP
IP
AKA “instruction pointer” 3 . Usually always points to the instruction to be executed right now. Cannot be
modified, however, it is possible to do this (which is equivalent):
MOV EAX, ...
JMP EAX
Or:
PUSH value
RET
CS/DS/ES/SS/FS/GS
16-bit registers containing code selector (CS), data selector (DS), stack selector (SS).
FS in win32 points to TLS, GS took this role in Linux. It is made so for faster access to the TLS and
other structures like the TIB.
In the past, these registers were used as segment registers ( 11.6 on page 986).
Flags register
AKA EFLAGS.
3 Sometimes also called “program counter”
1008
Bit (mask) Abbreviation (meaning) Description
0 (1) CF (Carry)
The CLC/STC/CMC instructions are used
for setting/resetting/toggling this flag
2 (4) PF (Parity) ( 1.25.7 on page 231).
4 (0x10) AF (Adjust) Exist solely for work with BCD-numbers
6 (0x40) ZF (Zero) Setting to 0
if the last operation’s result is equal to 0.
7 (0x80) SF (Sign)
8 (0x100) TF (Trap) Used for debugging.
If turned on, an exception is to be
generated after each instruction’s execution.
9 (0x200) IF (Interrupt enable) Are interrupts enabled.
The CLI/STI instructions are used
for setting/resetting the flag
10 (0x400) DF (Direction) A direction is set for the
REP MOVSx/CMPSx/LODSx/SCASx instructions.
The CLD/STD instructions are used
for setting/resetting the flag
See also: 3.26 on page 624.
11 (0x800) OF (Overflow)
12, 13 (0x3000) IOPL (I/O privilege level)i286
14 (0x4000) NT (Nested task)i286
16 (0x10000) RF (Resume)i386 Used for debugging.
The CPU ignores the hardware
breakpoint in DRx if the flag is set.
17 (0x20000) VM (Virtual 8086 mode)i386
18 (0x40000) AC (Alignment check)i486
19 (0x80000) VIF (Virtual interrupt)i586
20 (0x100000) VIP (Virtual interrupt pending)i586
21 (0x200000) ID (Identification)i586
79 78 64 63 62 0
Control Word
1009
Bit Abbreviation (meaning) Description
0 IM (Invalid operation Mask)
1 DM (Denormalized operand Mask)
2 ZM (Zero divide Mask)
3 OM (Overflow Mask)
4 UM (Underflow Mask)
5 PM (Precision Mask)
7 IEM (Interrupt Enable Mask) Exceptions enabling, 1 by default (disabled)
8, 9 PC (Precision Control)
00 — 24 bits (REAL4)
10 — 53 bits (REAL8)
11 — 64 bits (REAL10)
10, 11 RC (Rounding Control)
00 — (by default) round to nearest
01 — round toward −∞
10 — round toward +∞
11 — round toward 0
12 IC (Infinity Control) 0 — (by default) treat +∞ and −∞ as unsigned
1 — respect both +∞ and −∞
The PM, UM, OM, ZM, DM, IM flags define if to generate exception in the case of a corresponding error.
Status Word
Read-only register.
Bit Abbreviation (meaning) Description
15 B (Busy) Is FPU do something (1) or results are ready (0)
14 C3
13, 12, 11 TOP points to the currently zeroth register
10 C2
9 C1
8 C0
7 IR (Interrupt Request)
6 SF (Stack Fault)
5 P (Precision)
4 U (Underflow)
3 O (Overflow)
2 Z (Zero)
1 D (Denormalized)
0 I (Invalid operation)
Tag Word
The register has current information about the usage of numbers registers.
Bit Abbreviation (meaning)
15, 14 Tag(7)
13, 12 Tag(6)
11, 10 Tag(5)
9, 8 Tag(4)
7, 6 Tag(3)
5, 4 Tag(2)
3, 2 Tag(1)
1, 0 Tag(0)
Each tag contains information about a physical FPU register (R(x)), not logical (ST(x)).
For each tag:
• 00 — The register contains a non-zero value
1010
• 01 — The register contains 0
• 10 — The register contains a special value (NAN4 , ∞, or denormal)
• 11 — The register is empty
SSE: 8 128-bit registers: XMM0..XMM7. In the x86-64 8 more registers were added: XMM8..XMM15.
AVX is the extension of all these registers to 256 bits .
DR6
Bit (mask) Description
0 (1) B0 — breakpoint #1 has been triggered
1 (2) B1 — breakpoint #2 has been triggered
2 (4) B2 — breakpoint #3 has been triggered
3 (8) B3 — breakpoint #4 has been triggered
13 (0x2000) BD — modification attempt of one of the DRx registers.
may be raised if GD is enabled
14 (0x4000) BS — single step breakpoint (TF flag has been set in EFLAGS).
Highest priority. Other bits may also be set.
15 (0x8000) BT (task switch flag)
N.B. A single step breakpoint is a breakpoint which occurs after each instruction. It can be enabled by
setting TF in EFLAGS ( .1.2 on page 1008).
DR7
1011
Bit (mask) Description
0 (1) L0 — enable breakpoint #1 for the current task
1 (2) G0 — enable breakpoint #1 for all tasks
2 (4) L1 — enable breakpoint #2 for the current task
3 (8) G1 — enable breakpoint #2 for all tasks
4 (0x10) L2 — enable breakpoint #3 for the current task
5 (0x20) G2 — enable breakpoint #3 for all tasks
6 (0x40) L3 — enable breakpoint #4 for the current task
7 (0x80) G3 — enable breakpoint #4 for all tasks
8 (0x100) LE — not supported since P6
9 (0x200) GE — not supported since P6
13 (0x2000) GD — exception is to be raised if any MOV instruction
tries to modify one of the DRx registers
16,17 (0x30000) breakpoint #1: R/W — type
18,19 (0xC0000) breakpoint #1: LEN — length
20,21 (0x300000) breakpoint #2: R/W — type
22,23 (0xC00000) breakpoint #2: LEN — length
24,25 (0x3000000) breakpoint #3: R/W — type
26,27 (0xC000000) breakpoint #3: LEN — length
28,29 (0x30000000) breakpoint #4: R/W — type
30,31 (0xC0000000) breakpoint #4: LEN — length
The breakpoint type is to be set as follows (R/W):
• 00 — instruction execution
• 01 — data writes
• 10 — I/O reads or writes (not available in user-mode)
• 11 — on data reads or writes
N.B.: breakpoint type for data reads is absent, indeed.
.1.6 Instructions
Instructions marked as (M) are not usually generated by the compiler: if you see one of them, it is probably
a hand-written piece of assembly code, or a compiler intrinsic ( 11.3 on page 981).
Only the most frequently used instructions are listed here. You can read 12.1.4 on page 999 for a full
documentation.
Do you have to know all instruction’s opcodes by heart? No, only those which are used for code patching
( 11.1.1 on page 980). All the rest of the opcodes don’t need to be memorized.
Prefixes
LOCK forces CPU to make exclusive access to the RAM in multiprocessor environment. For the sake of
simplification, it can be said that when an instruction with this prefix is executed, all other CPUs in a
multiprocessor system are stopped. Most often it is used for critical sections, semaphores, mutexes.
Commonly used with ADD, AND, BTR, BTS, CMPXCHG, OR, XADD, XOR. You can read more about
critical sections here ( 6.5.4 on page 777).
REP is used with the MOVSx and STOSx instructions: execute the instruction in a loop, the counter is
located in the CX/ECX/RCX register. For a detailed description, read more about the MOVSx ( .1.6
on page 1015) and STOSx ( .1.6 on page 1016) instructions.
The instructions prefixed by REP are sensitive to the DF flag, which is used to set the direction.
1012
REPE/REPNE (AKA REPZ/REPNZ) used with CMPSx and SCASx instructions: execute the last instruction
in a loop, the count is set in the CX/ECX/RCX register. It terminates prematurely if ZF is 0 (REPE) or if
ZF is 1 (REPNE).
For a detailed description, you can read more about the CMPSx ( .1.6 on page 1018) and SCASx ( .1.6
on page 1016) instructions.
Instructions prefixed by REPE/REPNE are sensitive to the DF flag, which is used to set the direction.
1013
JNGE jump if not greater or equal (signed): SF≠OF
JNG jump if not greater (signed): ZF=1 or SF≠OF
JNLE jump if not lesser (signed): ZF=0 and SF=OF
JNL jump if not lesser (signed): SF=OF
JNO jump if not overflow: OF=0
JNS jump if SF flag is cleared
JNZ AKA JNE: jump if not equal or not zero: ZF=0
JO jump if overflow: OF=1
JPO jump if PF flag is cleared (Jump Parity Odd)
JP AKA JPE: jump if PF flag is set
JS jump if SF flag is set
JZ AKA JE: jump if equal or zero: ZF=1
LAHF copy some flag bits to AH:
7 6 4 2 0
SF ZF AF PF CF
1014
Listing 2: Intel C++ 2011
_f1 PROC NEAR
mov ecx, DWORD PTR [4+esp] ; ecx = a
lea edx, DWORD PTR [ecx+ecx*8] ; edx = a*9
lea eax, DWORD PTR [edx+ecx*4] ; eax = a*9 + a*4 = a*13
ret
( Supposedly, it works faster than copying 15 bytes using just one REP MOVSB).
MOVSX load with sign extension see also: ( 1.23.1 on page 200)
MOVZX load and clear all other bitsi see also: ( 1.23.1 on page 201)
MOV load value. this instruction name is misnomer, resulting in some confusion (data is not moved
but copied), in other architectures the same instructions is usually named “LOAD” and/or “STORE”
or something like that.
One important thing: if you set the low 16-bit part of a 32-bit register in 32-bit mode, the high 16
bits remains as they were. But if you modify the low 32-bit part of the register in 64-bit mode, the
high 32 bits of the register will be cleared.
Supposedly, it was done to simplify porting code to x86-64.
MUL unsigned multiply. IMUL often used instead of MUL, read more about it: 2.2.1 on page 450.
NEG negation: op = −op Same as NOT op / ADD op, 1.
NOP NOP. Its opcode is 0x90, it is in fact the XCHG EAX,EAX idle instruction. This implies that x86 does
not have a dedicated NOP instruction (as in many RISC). This book has at least one listing where
GDB shows NOP as 16-bit XCHG instruction: 1.11.1 on page 48.
More examples of such operations: ( .1.7 on page 1024).
NOP may be generated by the compiler for aligning labels on a 16-byte boundary. Another very
popular usage of NOP is to replace manually (patch) some instruction like a conditional jump to NOP
in order to disable its execution.
NOT op1: op1 = ¬op1. logical inversion Important feature—the instruction doesn’t change flags.
OR logical “or”
POP get a value from the stack: value=SS:[ESP]; ESP=ESP+4 (or 8)
PUSH push a value into the stack: ESP=ESP-4 (or 8); SS:[ESP]=value
RET return from subroutine: POP tmp; JMP tmp.
In fact, RET is an assembly language macro, in Windows and *NIX environment it is translated into
RETN (“return near”) or, in MS-DOS times, where the memory was addressed differently ( 11.6 on
page 986), into RETF (“return far”).
RET can have an operand. Then it works like this:
POP tmp; ADD ESP op1; JMP tmp. RET with an operand usually ends functions in the stdcall calling
convention, see also: 6.1.2 on page 725.
SAHF copy bits from AH to CPU flags:
1015
7 6 4 2 0
SF ZF AF PF CF
not ecx
dec ecx
If we use a different AX/EAX/RAX value, the function acts like the memchr() standard C function, i.e.,
it finds a specific byte.
SHL shift value left
SHR shift value right:
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0 0
7 6 5 4 3 2 1 0
0 7 6 5 4 3 2 1 0 CF
These instructions are frequently used for multiplication and division by 2n . Another very frequent
application is processing bit fields: 1.28 on page 303.
SHRD op1, op2, op3: shift value in op2 right by op3 bits, taking bits from op1.
Example: 1.34 on page 392.
STOSB/STOSW/STOSD/STOSQ store byte/ 16-bit word/ 32-bit word/ 64-bit word from AX/EAX/RAX into
the address which is in DI/EDI/RDI.
1016
Together with the REP prefix, it is to be repeated in a loop, the counter is in the CX/ECX/RCX register:
it works like memset() in C. If the block size is known to the compiler on compile stage, memset() is
often inlined into a short code fragment using REP MOVSx, sometimes even as several instructions.
memset(EDI, 0xAA, 15) equivalent is:
; store 15 0xAA bytes to EDI
CLD ; set direction to forward
MOV EAX, 0AAAAAAAAh
MOV ECX, 3
REP STOSD ; write 12 bytes
STOSW ; write 2 more bytes
STOSB ; write remaining byte
( Supposedly, it works faster than storing 15 bytes using just one REP STOSB).
SUB subtract values. A frequently occurring pattern is SUB reg,reg, which implies zeroing of reg.
TEST same as AND but without saving the result, see also: 1.28 on page 303
XOR op1, op2: XOR6 values. op1 = op1⊕op2. A frequently occurring pattern is XOR reg,reg, which implies
zeroing of reg. See also: 2.6 on page 456.
The process of stretching numbers by extending the sign bit is called sign extension.
The 8086 provides instructions (Fig. 3.29) to facilitate the task of sign extension. These
instructions were initially named SEX (sign extend) but were later renamed to the more
conservative CBW (convert byte to word) and CWD (convert word to double word).
1017
CMPSB/CMPSW/CMPSD/CMPSQ (M) compare byte/ 16-bit word/ 32-bit word/ 64-bit word from the ad-
dress which is in SI/ESI/RSI with the variable at the address stored in DI/EDI/RDI. Set flags as CMP
does.
Together with the REP prefix, it is to be repeated in a loop, the counter is stored in the CX/ECX/RCX
register, the process will run until the ZF flag is zero (e.g., until the compared values are equal to
each other, hence “E” in REPE).
It works like memcmp() in C.
Example from the Windows NT kernel (WRK v1.2):
Listing 3: base\ntos\rtl\i386\movemem.asm
; ULONG
; RtlCompareMemory (
; IN PVOID Source1,
; IN PVOID Source2,
; IN ULONG Length
; )
;
; Routine Description:
;
; This function compares two blocks of memory and returns the number
; of bytes that compared equal.
;
; Arguments:
;
; Source1 (esp+4) - Supplies a pointer to the first block of memory to
; compare.
;
; Source2 (esp+8) - Supplies a pointer to the second block of memory to
; compare.
;
; Length (esp+12) - Supplies the Length, in bytes, of the memory to be
; compared.
;
; Return Value:
;
; The number of bytes that compared equal is returned as the function
; value. If all bytes compared equal, then the length of the original
; block of memory is returned.
;
;--
CODE_ALIGNMENT
cPublicProc _RtlCompareMemory,3
cPublicFpo 3,0
;
; Compare dwords, if any.
;
;
; Compare residual bytes, if any.
;
1018
rcm20: mov ecx,RcmLength ; (ecx) = length in bytes
and ecx,3 ; (ecx) = length mod 4
jz rcm30 ; 0 odd bytes, go do dwords
repe cmpsb ; compare odd bytes
jnz rcm50 ; mismatch, go report how far we got
;
; All bytes in the block match.
;
;
; When we come to rcm40, esi (and edi) points to the dword after the
; one which caused the mismatch. Back up 1 dword and find the byte.
; Since we know the dword didn't match, we can assume one byte won't.
;
;
; When we come to rcm50, esi points to the byte after the one that
; did not match, which is TWO after the last byte that did match.
;
stdENDP _RtlCompareMemory
N.B.: this function uses a 32-bit word comparison (CMPSD) if the block size is a multiple of 4, or
per-byte comparison (CMPSB) otherwise.
CPUID get information about the CPU’s features. see also: ( 1.30.6 on page 366).
DIV unsigned division
IDIV signed division
INT (M): INT x is analogous to PUSHF; CALL dword ptr [x*4] in 16-bit environment. It was widely
used in MS-DOS, functioning as a syscall vector. The registers AX/BX/CX/DX/SI/DI were filled with
the arguments and then the flow jumped to the address in the Interrupt Vector Table (located at the
beginning of the address space). It was popular because INT has a short opcode (2 bytes) and the
program which needs some MS-DOS services is not bother to determine the address of the service’s
entry point. The interrupt handler returns the control flow to caller using the IRET instruction.
The most busy MS-DOS interrupt number was 0x21, serving a huge part of its API. See also: [Ralf
Brown Ralf Brown’s Interrupt List], for the most comprehensive interrupt lists and other MS-DOS
information.
In the post-MS-DOS era, this instruction was still used as syscall both in Linux and Windows ( 6.3 on
page 738), but was later replaced by the SYSENTER or SYSCALL instructions.
INT 3 (M): this instruction is somewhat close to INT, it has its own 1-byte opcode (0xCC), and is actively
used while debugging. Often, the debuggers just write the 0xCC byte at the address of the breakpoint
to be set, and when an exception is raised, the original byte is restored and the original instruction
at this address is re-executed.
As of Windows NT, an EXCEPTION_BREAKPOINT exception is to be raised when the CPU executes this
instruction. This debugging event may be intercepted and handled by a host debugger, if one is
1019
loaded. If it is not loaded, Windows offers to run one of the registered system debuggers. If MSVS8 is
installed, its debugger may be loaded and connected to the process. In order to protect from reverse
engineering, a lot of anti-debugging methods check integrity of the loaded code.
MSVC has compiler intrinsic for the instruction: __debugbreak()9 .
There is also a win32 function in kernel32.dll named DebugBreak()10 , which also executes INT 3.
IN (M) input data from port. The instruction usually can be seen in OS drivers or in old MS-DOS code, for
example ( 8.8.3 on page 835).
IRET : was used in the MS-DOS environment for returning from an interrupt handler after it was called
by the INT instruction. Equivalent to POP tmp; POPF; JMP tmp.
LOOP (M) decrement CX/ECX/RCX, jump if it is still not zero.
LOOP instruction was often used in DOS-code which works with external devices. To add small delay,
this was done:
MOV CX, nnnn
LABEL: LOOP LABEL
7 6 5 4 3 2 1 0 CF
CF 7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0
1020
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
Despite the fact that almost all CPUs have these instructions, there are no corresponding operations
in C/C++, so the compilers of these PLs usually do not generate these instructions.
For the programmer’s convenience, at least MSVC has the pseudofunctions (compiler intrinsics) _rotl()
and _rotr()11 , which are translated by the compiler directly to these instructions.
SAL Arithmetic shift left, synonymous to SHL
SAR Arithmetic shift right
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
Hence, the sign bit always stays at the place of the MSB.
SETcc op: load 1 to operand (byte only) if the condition is true or zero otherwise. The condition codes
are the same as in the Jcc instructions ( .1.6 on page 1013).
STC (M) set CF flag
STD (M) set DF flag. This instruction is not generated by compilers and generally rare. For example, it
can be found in the ntoskrnl.exe Windows kernel file, in the hand-written memory copy routines.
STI (M) set IF flag
SYSCALL (AMD) call syscall ( 6.3 on page 738)
SYSENTER (Intel) call syscall ( 6.3 on page 738)
UD2 (M) undefined instruction, raises exception. Used for testing.
XCHG (M) exchange the values in the operands
This instruction is rare: compilers don’t generate it, because starting at Pentium, XCHG with address
in memory in operand executes as if it has LOCK prefix ([Michael Abrash, Graphics Programming
Black Book, 1997chapter 19]). Perhaps, Intel engineers did so for compatibility with synchronizing
primitives. Hence, XCHG starting at Pentium can be slow. On the other hand, XCHG was very popular
in assembly language programmers. So if you see XCHG in code, it can be a sign that this piece of
code is written manually. However, at least Borland Delphi compiler generates this instruction.
FPU instructions
-R suffix in the mnemonic usually implies that the operands are reversed, -P suffix implies that one element
is popped from the stack after the instruction’s execution, -PP suffix implies that two elements are popped.
-P instructions are often useful when we do not need the value in the FPU stack to be present anymore
after the operation.
FABS replace value in ST(0) by absolute value in ST(0)
FADD op: ST(0)=op+ST(0)
FADD ST(0), ST(i): ST(0)=ST(0)+ST(i)
FADDP ST(1)=ST(0)+ST(1); pop one element from the stack, i.e., the values in the stack are replaced by
their sum
FCHS ST(0)=-ST(0)
FCOM compare ST(0) with ST(1)
FCOM op: compare ST(0) with op
FCOMP compare ST(0) with ST(1); pop one element from the stack
11 MSDN
1021
FCOMPP compare ST(0) with ST(1); pop two elements from the stack
FDIVR op: ST(0)=op/ST(0)
FDIVR ST(i), ST(j): ST(i)=ST(j)/ST(i)
FDIVRP op: ST(0)=op/ST(0); pop one element from the stack
FDIVRP ST(i), ST(j): ST(i)=ST(j)/ST(i); pop one element from the stack
FDIV op: ST(0)=ST(0)/op
FDIV ST(i), ST(j): ST(i)=ST(i)/ST(j)
FDIVP ST(1)=ST(0)/ST(1); pop one element from the stack, i.e., the dividend and divisor values in the
stack are replaced by quotient
FILD op: convert integer and push it to the stack.
FIST op: convert ST(0) to integer op
FISTP op: convert ST(0) to integer op; pop one element from the stack
FLD1 push 1 to stack
FLDCW op: load FPU control word ( .1.3 on page 1009) from 16-bit op.
FLDZ push zero to stack
FLD op: push op to the stack.
FMUL op: ST(0)=ST(0)*op
FMUL ST(i), ST(j): ST(i)=ST(i)*ST(j)
FMULP op: ST(0)=ST(0)*op; pop one element from the stack
FMULP ST(i), ST(j): ST(i)=ST(i)*ST(j); pop one element from the stack
FSINCOS : tmp=ST(0); ST(1)=sin(tmp); ST(0)=cos(tmp)
√
FSQRT : ST (0) = ST (0)
FSTCW op: store FPU control word ( .1.3 on page 1009) into 16-bit op after checking for pending excep-
tions.
FNSTCW op: store FPU control word ( .1.3 on page 1009) into 16-bit op.
FSTSW op: store FPU status word ( .1.3 on page 1010) into 16-bit op after checking for pending excep-
tions.
FNSTSW op: store FPU status word ( .1.3 on page 1010) into 16-bit op.
FST op: copy ST(0) to op
FSTP op: copy ST(0) to op; pop one element from the stack
FSUBR op: ST(0)=op-ST(0)
FSUBR ST(0), ST(i): ST(0)=ST(i)-ST(0)
FSUBRP ST(1)=ST(0)-ST(1); pop one element from the stack, i.e., the value in the stack is replaced by
the difference
FSUB op: ST(0)=ST(0)-op
FSUB ST(0), ST(i): ST(0)=ST(0)-ST(i)
FSUBP ST(1)=ST(1)-ST(0); pop one element from the stack, i.e., the value in the stack is replaced by the
difference
FUCOM ST(i): compare ST(0) and ST(i)
FUCOM compare ST(0) and ST(1)
FUCOMP compare ST(0) and ST(1); pop one element from stack.
FUCOMPP compare ST(0) and ST(1); pop two elements from stack.
The instructions perform just like FCOM, but an exception is raised only if one of the operands is
SNaN, while QNaN numbers are processed smoothly.
FXCH ST(i) exchange values in ST(0) and ST(i)
1022
FXCH exchange values in ST(0) and ST(1)
1023
t 74 JE
u 75 JNE
v 76 JBE
w 77 JA
x 78 JS
y 79 JNS
z 7a JP
Also:
In summary: AAA, AAS, CMP, DEC, IMUL, INC, JA, JAE, JB, JBE, JE, JNE, JNO, JNS, JO, JP, JS, POP, POPA, PUSH,
PUSHA, XOR.
.1.7 npad
It is an assembly language macro for aligning labels on a specific boundary.
That’s often needed for the busy labels to where the control flow is often passed, e.g., loop body starts.
So the CPU can load the data or code from the memory effectively, through the memory bus, cache lines,
etc.
Taken from listing.inc (MSVC):
By the way, it is a curious example of the different NOP variations. All these instructions have no effects
whatsoever, but have a different size.
Having a single idle instruction instead of couple of NOP-s, is accepted to be better for CPU performance.
;; LISTING.INC
;;
;; This file contains assembler macros and is included by the files created
;; with the -FA compiler switch to be assembled by MASM (Microsoft Macro
;; Assembler).
;;
;; Copyright (c) 1993-2003, Microsoft Corporation. All rights reserved.
1024
if size eq 7
; lea esp, [esp+00000000]
DB 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 8
; jmp .+8; .npad 6
DB 0EBH, 06H, 8DH, 9BH, 00H, 00H, 00H, 00H
else
if size eq 9
; jmp .+9; .npad 7
DB 0EBH, 07H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 10
; jmp .+A; .npad 7; .npad 1
DB 0EBH, 08H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 90H
else
if size eq 11
; jmp .+B; .npad 7; .npad 2
DB 0EBH, 09H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8BH, 0FFH
else
if size eq 12
; jmp .+C; .npad 7; .npad 3
DB 0EBH, 0AH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 49H, 00H
else
if size eq 13
; jmp .+D; .npad 7; .npad 4
DB 0EBH, 0BH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 64H, 24H, 00H
else
if size eq 14
; jmp .+E; .npad 7; .npad 5
DB 0EBH, 0CH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 05H, 00H, 00H, 00H, 00H
else
if size eq 15
; jmp .+F; .npad 7; .npad 6
DB 0EBH, 0DH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 9BH, 00H, 00H, 00H, 00H
else
%out error: unsupported npad size
.err
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endm
.2 ARM
.2.1 Terminology
ARM was initially developed as 32-bit CPU, so that’s why a word here, unlike x86, is 32-bit.
byte 8-bit. The DB assembly directive is used for defining variables and arrays of bytes.
halfword 16-bit. DCW assembly directive —”—.
word 32-bit. DCD assembly directive —”—.
doubleword 64-bit.
1025
quadword 128-bit.
.2.2 Versions
• ARMv4: Thumb mode introduced.
• ARMv6: used in iPhone 1st gen., iPhone 3G (Samsung 32-bit RISC ARM 1176JZ(F)-S that supports
Thumb-2)
• ARMv7: Thumb-2 was added (2003). was used in iPhone 3GS, iPhone 4, iPad 1st gen. (ARM Cortex-
A8), iPad 2 (Cortex-A9), iPad 3rd gen.
• ARMv7s: New instructions added. iPhone 5, iPhone 5c, iPad 4th gen. (Apple A6).
• ARMv8: 64-bit CPU, AKA ARM64 AKA AArch64. Was used in iPhone 5S, iPad Air (Apple A7). There is
no Thumb mode in 64-bit mode, only ARM (4-byte instructions).
Bit Description
0..4 M — processor mode
5 T — Thumb state
6 F — FIQ disable
7 I — IRQ disable
8 A — imprecise data abort disable
9 E — data endianness
10..15, 25, 26 IT — if-then state
16..19 GE — greater-than-or-equal-to
20..23 DNM — do not modify
24 J — Java state
27 Q — sticky overflow
28 V — overflow
29 C — carry/borrow/extend
30 Z — zero bit
31 N — negative/less than
1026
In VFP 32 S-registers are present: S0..S31.
In VFPv2 there 16 D-registers are added, which in fact occupy the same space as S0..S31.
In VFPv3 (NEON or “Advanced SIMD”) there are 16 more D-registers, D0..D31, but the D16..D31 registers
are not sharing space with any other S-registers.
In NEON or “Advanced SIMD” another 16 128-bit Q-registers were added, which share the same space as
D0..D31.
.2.5 Instructions
There is a -S suffix for some instructions in ARM, indicating that the instruction sets the flags according
to the result. Instructions which lacks this suffix are not modify flags. For example ADD unlike ADDS will
add two numbers, but the flags will not be touched. Such instructions are convenient to use between
CMP where the flags are set and, e.g. conditional jumps, where the flags are used. They are also better in
terms of data dependency analysis (because less number of registers are modified during execution).
12 Also available as http://go.yurichev.com/17287
1027
Conditional codes table
Code Description Flags
EQ Equal Z == 1
NE Not equal Z == 0
CS AKA HS (Higher or Same) Carry set / Unsigned, Greater than, equal C == 1
CC AKA LO (LOwer) Carry clear / Unsigned, Less than C == 0
MI Minus, negative / Less than N == 1
PL Plus, positive or zero / Greater than, equal N == 0
VS Overflow V == 1
VC No overflow V == 0
HI Unsigned higher / Greater than C == 1 and
Z == 0
LS Unsigned lower or same / Less than or equal C == 0 or
Z == 1
GE Signed greater than or equal / Greater than or equal N == V
LT Signed less than / Less than N != V
GT Signed greater than / Greater than Z == 0 and
N == V
LE Signed less than or equal / Less than, equal Z == 1 or
N != V
None / AL Always Any
.3 MIPS
.3.1 Registers
( O32 calling convention )
Floating-point registers
Name Description
$F0..$F1 Function result returned here.
$F2..$F3 Not used.
$F4..$F11 Used for temporary data.
$F12..$F15 First two function arguments.
$F16..$F19 Used for temporary data.
$F20..$F31 Used for temporary data∗ .
∗
— Callee must preserve the value.
∗∗
— Callee must preserve the value ( except in PIC code).
∗∗∗
— accessible using the MFHI and MFLO instructions.
1028
.3.2 Instructions
There are 3 kinds of instructions:
• R-type: those which have 3 registers. R-instruction usually have the following form:
instruction destination, source1, source2
One important thing to keep in mind is that when the first and second register are the same, IDA may
show the instruction in its shorter form:
instruction destination/source1, source2
That somewhat reminds us of the Intel syntax for x86 assembly language.
• I-type: those which have 2 registers and a 16-bit immediate value.
• J-type: jump/branch instructions, have 26 bits for encoding the offset.
Jump instructions
What is the difference between B- instructions (BEQ, B, etc.) and J- ones (JAL, JALR, etc.)?
The B-instructions have an I-type, hence, the B-instructions’ offset is encoded as a 16-bit immediate. JR
and JALR are R-type and jump to an absolute address specified in a register. J and JAL are J-type, hence
the offset is encoded as a 26-bit immediate.
In short, B-instructions can encode a condition (B is in fact pseudo instruction for BEQ $ZERO, $ZERO,
LABEL), while J-instructions can’t.
The source code of these function can be found in the installed MSVS, in VC/crt/src/intel/*.asm.
.6 Cheatsheets
.6.1 IDA
Hot-keys cheatsheet:
1029
key meaning
Space switch listing and graph view
C convert to code
D convert to data
A convert to string
* convert to array
U undefine
O make offset of operand
H make decimal number
R make char
B make binary number
Q make hexadecimal number
N rename identifier
? calculator
G jump to address
: add comment
Ctrl-X show references to the current function, label, variable
(incl. in local stack)
X show references to the function, label, variable, etc.
Alt-I search for constant
Ctrl-I search for the next occurrence of constant
Alt-B search for byte sequence
Ctrl-B search for the next occurrence of byte sequence
Alt-T search for text (including instructions, etc.)
Ctrl-T search for the next occurrence of text
Alt-P edit current function
Enter jump to function, variable, etc.
Esc get back
Num - fold function or selected area
Num + unhide function or area
Function/area folding may be useful for hiding function parts when you realize what they do. this is used
in myscript13 for hiding some often used patterns of inline code.
.6.2 OllyDbg
Hot-keys cheatsheet:
hot-key meaning
F7 trace into
F8 step over
F9 run
Ctrl-F2 restart
.6.3 MSVC
Some useful options which were used through this book. .
option meaning
/O1 minimize space
/Ob0 no inline expansion
/Ox maximum optimizations
/GS- disable security checks (buffer overflows)
/Fa(file) generate assembly listing
/Zi enable debugging information
/Zp(n) pack structs on n-byte boundary
/MD produced executable will use MSVCR*.DLL
Some information about MSVC versions: 5.1.1 on page 692.
.6.4 GCC
Some useful options which were used through this book.
13 GitHub
1030
option meaning
-Os code size optimization
-O3 maximum optimization
-regparm= how many arguments are to be passed in registers
-o file set name of output file
-g produce debugging information in resulting executable
-S generate assembly listing file
-masm=intel produce listing in Intel syntax
-fno-inline do not inline functions
.6.5 GDB
Some of commands we used in this book:
option meaning
break filename.c:number set a breakpoint on line number in source code
break function set a breakpoint on function
break *address set a breakpoint on address
b —”—
p variable print value of variable
run run
r —”—
cont continue execution
c —”—
bt print stack
set disassembly-flavor intel set Intel syntax
disas disassemble current function
disas function disassemble function
disas function,+50 disassemble portion
disas $eip,+0x10 —”—
disas/r disassemble with opcodes
info registers print all registers
info float print FPU-registers
info locals dump local variables (if known)
x/w ... dump memory as 32-bit word
x/w $rdi dump memory as 32-bit word
at address in RDI
x/10w ... dump 10 memory words
x/s ... dump memory as string
x/i ... dump memory as code
x/10c ... dump 10 characters
x/b ... dump bytes
x/h ... dump 16-bit halfwords
x/g ... dump giant (64-bit) words
finish execute till the end of function
next next instruction (don’t dive into functions)
step next instruction (dive into functions)
set step-mode on do not use line number information while stepping
frame n switch stack frame
info break list of breakpoints
del n delete breakpoint
set args ... set command-line arguments
1031
Acronyms Used
1032
OS Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
RA Return Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
PE Portable Executable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
LR Link Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1033
VA Virtual Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748
ELF Executable File format widely used in *NIX systems including Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
1034
NAN Not a Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1011
NOP No Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
VM Virtual Memory
1035
RAID Redundant Array of Independent Disks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vi
FP Frame Pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
CD Compact Disc
1036
EOF End of File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
IV Initialization Vector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x
1037
Glossary
basic block a group of instructions that do not have jump/branch instructions, and also don’t have jumps
inside the block from the outside. In IDA it looks just like as a list of instructions without empty lines.
683, 987, 988
callee A function being called by another. 32, 46, 66, 86, 97, 99, 101, 418, 462, 544, 644, 725–728, 730,
731, 1028
caller A function calling another. 6–8, 10, 28, 46, 86, 97, 98, 100, 108, 155, 418, 471, 544, 725, 727,
728, 731
compiler intrinsic A function specific to a compiler which is not an usual library function. The compiler
generates a specific machine code instead of a call to it. Often, it’s a pseudofunction for a specific
CPU instruction. Read more: ( 11.3 on page 981). 1019
CP/M Control Program for Microcomputers: a very basic disk OS used before MS-DOS. 888
decrement Decrease by 1. 18, 183, 184, 202, 437, 718, 1013, 1015, 1020
dongle Dongle is a small piece of hardware connected to LPT printer port (in past) or to USB. 818
heap usually, a big chunk of memory provided by the OS so that applications can divide it by themselves
as they wish. malloc()/free() work with the heap. 30, 344, 560, 562, 563, 575, 577, 592, 593, 623,
747, 748
increment Increase by 1. 16, 19, 184, 187, 202, 208, 324, 327, 437, 1013
integral data type usual numbers, but not a real ones. may be used for passing variables of boolean
data type and enumerations. 230
jump offset a part of the JMP or Jcc instruction’s opcode, to be added to the address of the next instruc-
tion, and this is how the new PC is calculated. May be negative as well. 93, 132, 1013
leaf function A function which does not call any other function. 27, 31
link register (RISC) A register where the return address is usually stored. This makes it possible to call
leaf functions without using the stack, i.e., faster. 31, 819, 1026, 1027
loop unwinding It is when a compiler, instead of generating loop code for n iterations, generates just n
copies of the loop body, in order to get rid of the instructions for loop maintenance. 186
name mangling used at least in C++, where the compiler needs to encode the name of class, method
and argument types in one string, which will become the internal name of the function. You can read
more about it here: 3.21.1 on page 542. 542, 693, 694
1038
NaN not a number: a special cases for floating point numbers, usually signaling about errors. 232, 254,
986
NEON AKA “Advanced SIMD”—SIMD from ARM. 1026
NOP “no operation”, idle instruction. 718
NTAPI API available only in the Windows NT line. Largely not documented by Microsoft. 786
padding Padding in English language means to stuff a pillow with something to give it a desired (bigger)
form. In computer science, padding means to add more bytes to a block so it will have desired size,
like 2n bytes.. 701
PDB (Win32) Debugging information file, usually just function names, but sometimes also function argu-
ments and local variables names. 692, 750, 786, 787, 794, 795, 871
POKE BASIC language instruction for writing a byte at a specific address. 718
product Multiplication result. 97, 223, 226, 405, 430, 450
quotient Division result. 216, 219, 221, 222, 226, 429, 497, 519
real number numbers which may contain a dot. this is float and double in C/C++. 216
register allocator The part of the compiler that assigns CPU registers to local variables. 201, 305, 418
reverse engineering act of understanding how the thing works, sometimes in order to clone it. iii, 1019
security cookie A random value, different at each execution. You can read more about it here: 1.26.3
on page 279. 769
stack frame A part of the stack that contains information specific to the current function: local variables,
function arguments, RA, etc.. 67, 97, 98, 478, 769
stack pointer A register pointing to a place in the stack. 9, 11, 19, 29, 34, 42, 54, 55, 73, 99, 544, 644,
725–728, 1007, 1014, 1026, 1033
stdout standard output. 20, 34, 155
tail call It is when the compiler (or interpreter) transforms the recursion (tail recursion) into an iteration
for efficiency. 481
thunk function Tiny function with a single role: call another function. 22, 41, 389, 819, 828
tracer My own simple debugging tool. You can read more about it here: 7.2.1 on page 781. 188–190,
541, 610, 696, 706, 709, 765, 773, 814, 815, 873, 879, 883, 885, 902, 980
user mode A restricted CPU mode in which it all application software code is executed. cf. kernel mode.
835
Windows NT Windows NT, 2000, XP, Vista, 7, 8, 10. 289, 416, 643, 699, 739, 749, 777, 890, 1019
word data type fitting in GPR. In the computers older than PCs, the memory size was often measured in
words rather than bytes.. 443–446, 451, 566, 624
xoring often used in the English language, which implying applying the XOR operation. 769, 831, 834
1039
Index
1040
TEST, 201 C language elements
TST, 307, 331 C99, 108
VADD, 226 bool, 303
VDIV, 226 restrict, 514
VLDR, 226 variable length arrays, 282
VMOV, 226, 259 Comma, 992
VMOVGT, 259 const, 9, 81, 468
VMRS, 259 for, 183, 483
VMUL, 226 if, 123, 154
XOR, 141, 319 Pointers, 66, 73, 109, 381, 418, 596
Leaf function, 31 Post-decrement, 437
Mode switching, 102, 175 Post-increment, 437
mode switching, 21 Pre-decrement, 437
Optional operators Pre-increment, 437
ASR, 331, 499 ptrdiff_t, 613
LSL, 268, 295, 331, 439 return, 10, 86, 107
LSR, 331, 499 Short-circuit, 525, 527, 993
ROR, 331 switch, 153, 154, 163
RRX, 331 while, 200
Pipeline, 174 C standard library
Registers alloca(), 34, 282, 462, 760
APSR, 259 assert(), 288, 703
FPSCR, 259 atexit(), 565
Link Register, 19, 31, 54, 176, 1026 atoi(), 500, 862
R0, 106, 1026 close(), 742
scratch registers, 208, 1026 exit(), 471
X0, 1026 fread(), 620
Z, 94, 1026 free(), 462, 592
S-registers, 225, 1026 fwrite(), 620
soft float, 226 getenv(), 863
Thumb mode, 2, 136, 175 localtime(), 652
Thumb-2 mode, 2, 175, 259, 261 localtime_r(), 352
ARM64 longjmp, 625
lo12, 55 longjmp(), 155
ASLR, 748 malloc(), 345, 462, 592
AT&T syntax, 12, 36 memchr(), 1016
AWK, 708 memcmp(), 448, 513, 704, 1017
memcpy(), 12, 66, 511, 624, 1015
Base address, 748 memmove(), 624
base32, 701 memset(), 264, 510, 883, 1016
Base64, 700 open(), 742
base64, 703, 841, 941 pow(), 228
base64scanner, 460, 701 puts(), 20
bash, 106 qsort(), 381, 470
BASIC rand(), 336, 695, 792, 794, 813, 839
POKE, 718 read(), 620, 742
BeagleBone, 851 realloc(), 462
binary grep, 706, 780 scanf(), 66
Binary Ninja, 780 setjmp, 625
Binary tree, 582 srand(), 813
BIND.EXE, 753 strcat(), 514
BinNavi, 780 strcmp(), 448, 471, 507, 742
binutils, 376 strcpy(), 12, 509, 840
Binwalk, 933 strlen(), 200, 414, 509, 526, 1016
Bitcoin, 630, 851 strstr(), 470
Boehm garbage collector, 612 strtok, 211
Boolector, 41 time(), 652, 813
Booth’s multiplication algorithm, 216 toupper(), 533
Borland C++, 603 va_arg, 518
Borland C++Builder, 694 va_list, 522
Borland Delphi, 14, 694, 697, 1021 vprintf, 522
BSoD, 738 write(), 620
BSS, 749 C++, 874
Buffer Overflow, 271, 278, 769 C++11, 575, 734
1041
exceptions, 760 Fused multiply–add, 102, 103
ostream, 557 Fuzzing, 506
References, 558
RTTI, 557 Garbage collector, 612, 677
STL, 692 GCC, 693, 1029, 1030
std::forward_list, 575 GDB, 27, 47, 51, 278, 389, 390, 781, 1030
std::list, 566 GeoIP, 930
std::map, 582 GHex, 780
std::set, 582 Glibc, 389, 624, 738
std::string, 559 Global variables, 76
std::vector, 575 GNU Scientific Library, 356
C11, 734 GnuPG, 940
Callbacks, 381 GraphViz, 611
Canary, 279 grep usage, 190, 260, 692, 706, 709, 872
cdecl, 42, 725
Chess, 459 Hash functions, 462
Cipher Feedback mode, 845 HASP, 705
clusterization, 938 Heartbleed, 623, 850
COFF, 826 Heisenbug, 630, 638
column-major order, 290 Hex-Rays, 107, 197, 296, 301, 613, 637, 988
Compiler intrinsic, 35, 450, 981 Hiew, 92, 132, 153, 697, 702, 750, 751, 754, 780,
Compiler’s anomalies, 146, 299, 313, 330, 493, 531, 980
981 Honeywell 6070, 444
Core dump, 606
ICQ, 718
Cray, 405, 446, 457, 460
IDA, 86, 153, 376, 514, 686, 699, 780, 781, 962,
CRC32, 462, 482
1029
CRT, 744, 765
var_?, 55, 73
CryptoMiniSat, 425
IEEE 754, 217, 315, 374, 425, 1005
CryptoPP, 724, 843
Inline code, 192, 312, 506, 548, 579
Cygwin, 693, 696, 754, 782
Integer overflow, 105
Data general Nova, 216 Intel
De Morgan’s laws, 994 8080, 208
DEC Alpha, 404 8086, 208, 312, 835
DES, 405, 418 Memory model, 650, 986
dlopen(), 742 8253, 889
dlsym(), 742 80286, 835, 987
dmalloc, 606 80386, 312, 987
Donald E. Knuth, 446 80486, 217
DOSBox, 890 FPU, 217
DosBox, 709 Intel 4004, 443
double, 217, 730 Intel C++, 9, 406, 981, 987, 1014
Doubly linked list, 458, 566 Intel syntax, 12, 18
dtruss, 781 iPod/iPhone/iPad, 18
Duff’s device, 494 Itanium, 404, 984
Dynamically loaded libraries, 21
JAD, 5
Edsger W. Dijkstra, 593 Java, 445, 654
EICAR, 887 John Carmack, 524
ELF, 79 JPEG, 938
Entropy, 911, 929 jumptable, 167, 175
Error messages, 702
Keil, 18
fastcall, 14, 33, 65, 305, 726 kernel panic, 738
fetchmail, 444 kernel space, 738
FidoNet, 701
LAPACK, 22
FILETIME, 402
LARGE_INTEGER, 402
FIXUP, 816
LD_PRELOAD, 742
float, 217, 730
Linker, 81, 542
Forth, 676
Linux, 306, 739, 874
FORTRAN, 22
libc.so.6, 305, 389
Fortran, 290, 514, 593, 693
LISP, 599
FreeBSD, 705
LLDB, 781
Function epilogue, 28, 54, 56, 135, 361, 708
LLVM, 18
Function prologue, 10, 28, 31, 55, 279, 708
1042
long double, 217 MOVE, 25, 83
Loop unwinding, 186 NEGU, 141
LZMA, 933 NOP, 27, 83
NOT, 210
Mac OS Classic, 818 Registers
Mac OS X, 782 FCCR, 263
Mathematica, 593, 804 HI, 499
MD5, 462, 704 LO, 499
memfrob(), 843 MS-DOS, 14, 33, 280, 603, 647, 704, 709, 718, 748,
Memoization, 805 835, 887, 888, 942, 986, 1005, 1015, 1019,
MFC, 751, 863 1020
Microsoft, 402 DOS extenders, 987
Microsoft Word, 623 MSVC, 1029, 1030
MIDI, 704 MSVCRT.DLL, 901
MinGW, 693, 901
minifloat, 439 Name mangling, 542
MIPS, 2, 712, 723, 749, 819, 937 Native API, 749
Branch delay slot, 8 Non-a-numbers (NaNs), 254
Global Pointer, 24, 296 Notepad, 934
Instructions NSA, 460
ADD, 105
ADDIU, 25, 84, 85 objdump, 376, 741, 754, 780
ADDU, 105 octet, 444
AND, 314 OEP, 748, 754
BC1F, 263 OllyDbg, 44, 69, 78, 98, 110, 126, 169, 187, 203,
BC1T, 263 220, 233, 244, 266, 273, 276, 290, 291, 322,
BEQ, 96, 137 343, 360, 361, 366, 369, 384, 751, 781, 1030
BLTZ, 141 OOP
BNE, 137 Polymorphism, 542
BNEZ, 177 opaque predicate, 538
BREAK, 499 OpenMP, 630, 695
C.LT.D, 263 OpenSSL, 623, 850
J, 6, 8, 25 OpenWatcom, 693, 727
JAL, 105 Oracle RDBMS, 9, 405, 702, 757, 874, 882, 883, 954,
JALR, 25, 105 964, 981, 987
JR, 166
LB, 197 Page (memory), 416
LBU, 197 Pascal, 697
LI, 441 PDP-11, 437
LUI, 25, 84, 85, 317, 441 PGP, 701
LW, 25, 74, 85, 166, 441 Phrack, 701
MFHI, 105, 500, 1028 Pin, 523
MFLO, 105, 499, 1028 PNG, 936
MTC1, 378 position-independent code, 18, 739
MULT, 105 PowerPC, 2, 24, 818
NOR, 210 Propagating Cipher Block Chaining, 855
OR, 27 Punched card, 264
ORI, 314, 441 puts() instead of printf(), 20, 71, 106, 133
SB, 197 Python, 523, 593
SLL, 177, 212, 333 ctypes, 733
SLLV, 333
Qt, 14
SLT, 137
Quake, 524
SLTIU, 177
Quake III Arena, 380
SLTU, 137, 139, 177
SRL, 217 Racket, 992
SUBU, 141 rada.re, 13
SW, 61 Radare, 781
Load delay slot, 166 radare2, 939
O32, 61, 65, 1027 rafind2, 780
Pseudoinstructions RAID4, 457
B, 194 RAM, 81
BEQZ, 139 Raspberry Pi, 18
LA, 27 ReactOS, 763
LI, 8 Recursion, 29, 30, 481
1043
Tail recursion, 481 xxd, 780, 917
Register allocation, 418 Unrolled loop, 192, 282, 494, 496, 510
Relocation, 21 uptime, 742
Resource Hacker, 785 UPX, 940
Reverse Polish notation, 264 USB, 820
RISC pipeline, 135 UseNet, 701
ROM, 81 user space, 738
ROT13, 843 user32.dll, 152
row-major order, 290 UTF-16, 445
RSA, 5 UTF-16LE, 698, 699
RVA, 748 UTF-8, 698, 941
Uuencode, 941
SAP, 692, 871 Uuencoding, 701
Scheme, 992
SCO OpenServer, 826 VA, 748
Scratch space, 729 Valgrind, 638
Security cookie, 279, 769 Variance, 841
Security through obscurity, 703
SHA1, 462 Watcom, 693
SHA512, 630 win32
Shadow space, 100, 101, 426 FindResource(), 599
Shellcode, 537, 739, 748, 888, 1022 GetOpenFileName, 210
Signed numbers, 124, 448 GetProcAddress(), 610
SIMD, 425, 513 HINSTANCE, 611
Software cracking, 14, 151, 609 HMODULE, 611
SQLite, 611 LoadLibrary(), 610
SSE, 425 MAKEINTRESOURCE(), 599
SSE2, 425 WinDbg, 781
Stack, 29, 97, 155 Windows, 777
Stack frame, 67 API, 1005
Stack overflow, 30 EnableMenuItem, 786
stdcall, 725, 980 IAT, 748
strace, 742, 781 INT, 748
strtoll(), 854 KERNEL32.DLL, 304
Stuxnet, 705 MSVCR80.DLL, 382
Syntactic Sugar, 154 NTAPI, 786
syscall, 305, 738, 781 ntoskrnl.exe, 874
Sysinternals, 702, 782 PDB, 692, 750, 786, 794, 871
Structured Exception Handling, 36, 755
Tabulation hashing, 459 TIB, 280, 755, 1008
Tagged pointers, 599 Win32, 303, 699, 742, 748, 987
TCP/IP, 461 GetProcAddress, 753
thiscall, 542, 544, 727 LoadLibrary, 753
Thumb-2 mode, 21 MulDiv(), 450, 803
thunk-functions, 22, 753, 819, 828 Ordinal, 751
TLS, 280, 733, 749, 754, 1008 RaiseException(), 755
Callbacks, 737, 754 SetUnhandledExceptionFilter(), 757
Tor, 701 Windows 2000, 749
tracer, 188, 386, 388, 696, 706, 709, 765, 773, 781, Windows 3.x, 643, 987
844, 873, 879, 883, 885, 980 Windows NT4, 749
Turbo C++, 603 Windows Vista, 748, 786
Windows XP, 749, 754, 794
uClibc, 624 Windows 2000, 403
UCS-2, 445 Windows 98, 152
UFS2, 705 Windows File Protection, 153
Unicode, 698 Windows Research Kernel, 404
UNIX Wine, 763
chmod, 4 Wolfram Mathematica, 911
diff, 718
fork, 625 x86
getopt, 854 AVX, 405
grep, 702, 980 Flags
mmap(), 603 CF, 33, 1013, 1015, 1017, 1020, 1021
od, 780 DF, 1017, 1021
strings, 701, 780 IF, 1017, 1021
1044
FPU, 1009 FNSTCW, 1022
Instructions FNSTSW, 231, 254, 1022
AAA, 1024 FSCALE, 379
AAS, 1024 FSINCOS, 1022
ADC, 394, 647, 1013 FSQRT, 1022
ADD, 9, 42, 97, 501, 647, 1013 FST, 1022
ADDSD, 426 FSTCW, 1022
ADDSS, 436 FSTP, 229, 1022
ADRcc, 143 FSTSW, 1022
AESDEC, 844 FSUB, 1022
AESENC, 844 FSUBP, 1022
AESKEYGENASSIST, 846 FSUBR, 1022
AND, 10, 304, 307, 320, 334, 368, 1013, 1017 FSUBRP, 1022
BSF, 417, 1017 FUCOM, 254, 1022
BSR, 1017 FUCOMI, 256
BSWAP, 461, 1017 FUCOMP, 1022
BT, 1017 FUCOMPP, 254, 1022
BTC, 316, 1017 FWAIT, 217
BTR, 316, 778, 1017 FXCH, 982, 1022
BTS, 316, 1017 IDIV, 449, 497, 1019
CALL, 9, 30, 720, 753, 856, 929, 1013 IMUL, 97, 299, 449, 450, 599, 1013, 1024
CBW, 449, 1017 IN, 720, 835, 889, 1019
CDQ, 401, 449, 1017 INC, 202, 980, 1013, 1024
CDQE, 449, 1017 INT, 33, 888, 1019
CLD, 1017 INT3, 696
CLI, 1017 IRET, 1019, 1020
CMC, 1017 JA, 124, 255, 449, 1013, 1024
CMOVcc, 135, 143, 144, 147, 150, 462, 1017 JAE, 124, 1013, 1024
CMP, 86, 470, 1013, 1024 JB, 124, 449, 1013, 1024
CMPSB, 704, 1017 JBE, 124, 1013, 1024
CMPSD, 1017 JC, 1013
CMPSQ, 1017 Jcc, 96, 146
CMPSW, 1017 JCXZ, 1013
COMISD, 434 JE, 155, 1013, 1024
COMISS, 436 JECXZ, 1013
CPUID, 366, 1019 JG, 124, 449, 1013
CWD, 449, 647, 899, 1017 JGE, 124, 1013
CWDE, 449, 1017 JL, 124, 449, 1013
DEC, 202, 1013, 1024 JLE, 124, 1013
DIV, 449, 1019 JMP, 30, 41, 54, 753, 980, 1013
DIVSD, 426, 707 JNA, 1013
FABS, 1021 JNAE, 1013
FADD, 1021 JNB, 1013
FADDP, 219, 225, 1021 JNBE, 255, 1013
FATRET, 329, 330 JNC, 1013
FCHS, 1021 JNE, 86, 124, 1013, 1024
FCMOVcc, 256 JNG, 1013
FCOM, 243, 254, 1021 JNGE, 1013
FCOMP, 231, 1021 JNL, 1013
FCOMPP, 1021 JNLE, 1013
FDIV, 218, 706, 1021 JNO, 1013, 1024
FDIVP, 219, 1021 JNS, 1013, 1024
FDIVR, 225, 1021 JNZ, 1013
FDIVRP, 1021 JO, 1013, 1024
FDUP, 676 JP, 232, 1013, 1024
FILD, 1021 JPO, 1013
FIST, 1022 JRCXZ, 1013
FISTP, 1022 JS, 1013, 1024
FLD, 229, 231, 1022 JZ, 94, 155, 981, 1013
FLD1, 1022 LAHF, 1014
FLDCW, 1022 LEA, 67, 99, 347, 472, 484, 501, 729, 790,
FLDZ, 1022 856, 1014
FMUL, 219, 1022 LEAVE, 11, 1014
FMULP, 1022 LES, 840, 898
1045
LOCK, 777 SYSCALL, 1019, 1021
LODSB, 889 SYSENTER, 739, 1019, 1021
LOOP, 183, 199, 708, 898, 1020 TEST, 200, 304, 307, 334, 1017
MAXSD, 434 UD2, 1021
MOV, 8, 10, 12, 510, 511, 720, 751, 856, 929, XADD, 778
980, 1015 XCHG, 1015, 1021
MOVDQA, 408 XOR, 10, 86, 206, 517, 707, 831, 980, 1017,
MOVDQU, 408 1024
MOVSB, 1015 MMX, 404
MOVSD, 433, 512, 1015 Prefixes
MOVSDX, 433 LOCK, 778, 1012
MOVSQ, 1015 REP, 1012, 1015, 1016
MOVSS, 436 REPE/REPNE, 1012
MOVSW, 1015 REPNE, 1016
MOVSX, 200, 208, 360–362, 449, 1015 Registers
MOVSXD, 283 AF, 444
MOVZX, 201, 345, 819, 1015 AH, 1014, 1015
MUL, 449, 450, 599, 1015 CS, 986
MULSD, 426 DF, 624
NEG, 504, 1015 DR6, 1011
NOP, 484, 980, 1015, 1024 DR7, 1011
NOT, 206, 208, 1015 DS, 986
OR, 307, 526, 1015 EAX, 86, 106
OUT, 720, 835, 1020 EBP, 67, 97
PADDD, 408 ECX, 542
PCMPEQB, 417 ES, 898, 986
PLMULHW, 405 ESP, 42, 67
PLMULLD, 405 Flags, 86, 126, 1008
PMOVMSKB, 417 FS, 735
POP, 9, 29, 30, 1015, 1024 GS, 280, 735, 738
POPA, 1020, 1024 JMP, 173
POPCNT, 1020 RIP, 741
POPF, 889, 1020 SS, 986
PUSH, 9, 11, 29, 30, 67, 720, 856, 929, 1015, ZF, 86, 304
1024 SSE, 405
PUSHA, 1020, 1024 SSE2, 405
PUSHF, 1020 x86-64, 14, 15, 50, 66, 72, 93, 99, 418, 425, 721,
PXOR, 417 727, 741, 1005, 1011
RCL, 708, 1020 Xcode, 18
RCR, 1020 XML, 701, 840
RET, 6, 7, 10, 30, 279, 544, 644, 980, 1015 XOR, 845
ROL, 330, 981, 1020
ROR, 981, 1020 Z80, 444
SAHF, 254, 1015 zlib, 625, 843
SAL, 636, 1020 Zobrist hashing, 459
SAR, 334, 449, 517, 636, 898, 1021 ZX Spectrum, 454
SBB, 394, 1015
SCASB, 890, 1016
SCASD, 1016
SCASQ, 1016
SCASW, 1016
SET, 467
SETcc, 137, 201, 255, 1021
SHL, 212, 265, 334, 636, 1016
SHR, 216, 334, 368, 636, 1016
SHRD, 400, 1016
STC, 1021
STD, 1021
STI, 1021
STOSB, 496, 1016
STOSD, 1016
STOSQ, 510, 1016
STOSW, 1016
SUB, 10, 86, 155, 470, 501, 1013, 1017
1046