FASTER TO MASTER - Memory System Template (Blank)
FASTER TO MASTER - Memory System Template (Blank)
FASTER TO MASTER - Memory System Template (Blank)
com
WELCOME! CONTENTS
In the following sheets you'll find everything you need to get your very own CORE SYSTEMS
memory systems up and running as quickly and painlessly as possible. 1a) The Journey Method (Outdoors)
1b) The Journey Method (Indoors)
1. Go read this summary of Dominic O'Brien's "How to Develop a Perfect Memory": 3. Dominic System
https://fastertomaster.com/perfect-memory/
2. Either print, make a copy of or save this file to your computer !! IMPORTANT BONUS SYSTEMS
(N.B., completing these templates digitally will allow the basic systems to 4. Playing Card System
3. Work through the sheets filling out any cells coloured like this: edit me! 6. Binary Number System
4. Try to avoid changing anything else in the sheets (or something may break).
TIP: Completeing these systems (especially the Dominic System) will take several Start by reading this guide.
hours of brain intensive work and imagination. DON'T try and do it all in one sitting. Still stuck? Leave me a comment here
Instead, try and work away at the system in 30 minute chunks over 7 - 10 days. and I'll happily jump in and help!
Also, don't worry about getting the systems perfect first time. Do a first version, test
them in the real world and then come back and make changes based on what is Technical Questions?
and isn't working for you! Re-download or make a new copy first.
If that fails: Get in touch!
19 NEED AN EXAMPLE?
22 1. Front door
26 5. Bank on corner
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28 Your first journey doesn't n
29 you grow in confidence fee
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31 BONUS TIPS
32 - Placing a special marker (
33 5th marker, and another a
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52
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TRUCTIONS
As you do, pick out landmarks, places and features that might
, You'll notice the table to the left has 52 spaces but don't panic!
urney with just 10 stations should be more than enough for your
t memory journey (52 is just the number you'd need to memorise
deck of cards with simple images, or two with complex images.)
kwards and from the middle in both directions until you feel
fident you can navigate it and its stations quickly and easily.
ED AN EXAMPLE?
4
5 1. Think of a building you
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23 NEED AN EXAMPLE?
24 Creating indoor memory jo
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TRUCTIONS
Always try to finish at an exit (this lets you expand your route
out of the building if you have to.
kwards and from the middle in both directions until you feel
fident you can navigate it and its stations quickly and easily.
ED AN EXAMPLE?
ating indoor memory journeys can feel daunting but is actually
t of fun and very intutitive when you get the hang of it! For the
https://fastertomaster.com/go/magneticmemorymethod/
2. THE NUMBER-SHAPE SYSTEM
0 FOOTBALL, wheel, ring, sun, severed head, hat I've pre-populated the tabl
1 TELEGRAPH POLE, pencil, baseball bat, arrow suggestions for the number
2 SWAN, snake his ideas or to define your o
6 ELEPHANT’S TRUNK, metal detector, golf club Once you've picked and lea
7 BOOMERANG high diving platform, cliff edge to improve it to make a gam
8 EGG TIMER, Marilyn Monroe, transparent potato crisp Look out for numbers in th
9 BALLOON AND STRING, basketball net, monocle their objects. Or look for th
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TRUCTIONS
gestions for the number shape system. Feel free to pick one of
deas or to define your own. The important thing is to create a
e you've picked and learned your number shapes, the best way
mprove it to make a game of testing yourself in the real world.
k out for numbers in the world around you and try and picture
DIGIT LETTER RATIONALE You'll find more on the Dominic System in the summary of
0 O "0" looks like "O" O'Brien's "How To Develop a Perfect Memory" below:
4 D 4th letter of the alphabet knowledge of real and imaginary characters (including public
5 E 5th letter of the alphabet figures and celebrities) to come up with memorable person +
6 S "Six" has a very strong "S" sound action / object combinations for every digit pair from 00 - 99.
8 H 8th letter of the alphabet Have fun, don't overthink it, experiment, test your images in the
9 N "Nine" has a very strong "N" sound real world and then adjust your system until it fits like a glove!
STEP 2: DIGIT PAIRS >> LETTER PAIRS >> PEOPLE + ACTIONS / OBJECTS
0 0 OO
0 1 OA
0 2 OB
0 3 OC
0 4 OD
0 5 OE
0 6 OS
0 7 OG
0 8 OH
0 9 ON
1 0 AO
1 1 AA
1 2 AB
1 3 AC
1 4 AD
1 5 AE
1 6 AS
1 7 AG
1 8 AH
1 9 AN
2 0 BO
2 1 BA
2 2 BB
2 3 BC
2 4 BD
2 5 BE
2 6 BS
2 7 BG
2 8 BH
2 9 BN
3 0 CO
3 1 CA
3 2 CB
3 3 CC
3 4 CD
3 5 CE
3 6 CS
3 7 CG
3 8 CH
3 9 CN
4 0 DO
4 1 DA
4 2 DB
4 3 DC
4 4 DD
4 5 DE
4 6 DS
4 7 DG
4 8 DH
4 9 DN
5 0 EO
5 1 EA
5 2 EB
5 3 EC
5 4 ED
5 5 EE
5 6 ES
5 7 EG
5 8 EH
5 9 EN
6 0 SO
6 1 SA
6 2 SB
6 3 SC
6 4 SD
6 5 SE
6 6 SS
6 7 SG
6 8 SH
6 9 SN
7 0 GO
7 1 GA
7 2 GB
7 3 GC
7 4 GD
7 5 GE
7 6 GS
7 7 GG
7 8 GH
7 9 GN
8 0 HO
8 1 HA
8 2 HB
8 3 HC
8 4 HD
8 5 HE
8 6 HS
8 7 HG
8 8 HH
8 9 HN
9 0 NO
9 1 NA
9 2 NB
9 3 NC
9 4 ND
9 5 NE
9 6 NS
9 7 NG
9 8 NH
9 9 NN
4. THE PLAYING CARD SYSTEM
INSTRUCTIONS
The bulk of the Playing Card System below will auto-magically populate from your Dominic Syste
The only cards that still need completeing are the FACE CARDS for each suit. To fill those gaps, use ASSO
actions/objects that naturally make sense to you (make sure they're unique to avoid confusion with you
TIP: You may find it helpful to associate a particular suit's face cards with particular types of people e.g.,
HEARTS
1 AH 0
2 BH 0
3 CH 0
4 DH 0
5 EH 0
6 SH 0
7 GH 0
8 HH 0
9 NH 0
10 OH 0
Jack JH
Queen QH
King KH
DIAMONDS
4 DD 0
5 ED 0
6 SD 0
7 GD 0
8 HD 0
9 ND 0
10 OD 0
Jack JD
Queen QD
King KD
SPADES
1 AS 0
2 BS 0
3 CS 0
4 DS 0
5 ES 0
6 SS 0
7 GS 0
8 HS 0
9 NS 0
10 OS 0
Jack JS
Queen QS
King KS
CLUBS
3 CC 0
4 DC 0
5 EC 0
6 SC 0
7 GC 0
8 HC 0
9 NC 0
10 OC 0
Jack JC
Queen QC
King KC
2020 © https://fastertomaster.com
ACTION / OBJECT
0
0
0
0
0
0
0
0
S
ACTION / OBJECT
0
0
0
0
0
0
0
0
ACTION / OBJECT
0
0
0
0
0
0
0
0
ACTION / OBJECT
0
0
0
0
0
0
0
0
4. THE DOMINIC CHESS SYSTEM
Rook
Knight Once complete, you ca
8 H 0 0 0 0 0
7 G 0 0 0 0 0
6 S 0 0 0 0 0
5 E 0 0 0 0 0
4 D 0 0 0 0 0
4 D 0 0 0 0 0
3 C 0 0 0 0 0
2 B 0 0 0 0 0
1 A 0 0 0 0 0
DS A B C D E
CS a b c d e
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INSTRUCTIONS
SS BOARD
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
E S G H
e f g h
6. THE BINARY SYSTEM
000000 0 0 OO 0
000001 0 1 OA 0
000010 0 2 OB 0
000011 0 3 OC 0
000100 0 4 OD 0
000101 0 5 OE 0
000110 0 6 OS 0
000111 0 7 OG 0
001000 0 8 OH 0
001001 0 9 ON 0
001010 1 0 AO 0
001011 1 1 AA 0
001100 1 2 AB 0
001101 1 3 AC 0
001110 1 4 AD 0
001111 1 5 AE 0
010000 1 6 AS 0
010001 1 7 AG 0
010010 1 8 AH 0
010011 1 9 AN 0
010100 2 0 BO 0
010101 2 1 BA 0
010110 2 2 BB 0
010111 2 3 BC 0
011000 2 4 BD 0
011001 2 5 BE 0
011010 2 6 BS 0
011011 2 7 BG 0
011100 2 8 BH 0
011101 2 9 BN 0
011110 3 0 CO 0
011111 3 1 CA 0
100000 3 2 CB 0
100001 3 3 CC 0
100010 3 4 CD 0
100011 3 5 CE 0
100100 3 6 CS 0
100101 3 7 CG 0
100110 3 8 CH 0
100111 3 9 CN 0
101000 4 0 DO 0
101001 4 1 DA 0
101010 4 2 DB 0
101011 4 3 DC 0
101100 4 4 DD 0
101101 4 5 DE 0
101110 4 6 DS 0
101111 4 7 DG 0
110000 4 8 DH 0
110001 4 9 DN 0
110010 5 0 EO 0
110011 5 1 EA 0
110100 5 2 EB 0
110101 5 3 EC 0
110110 5 4 ED 0
110111 5 5 EE 0
111000 5 6 ES 0
111001 5 7 EG 0
111010 5 8 EH 0
111011 5 9 EN 0
111100 6 0 SO 0
111101 6 1 SA 0
111110 6 2 SB 0
111111 6 3 SC 0
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INSTRUCTIONS