16/01/2020 Flutter cheat sheet
How to do this in Flutter?
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Flutter and dart cheat sheet
Built with and by LESNITSKY
Contributions are very welcome!
⏫ ToC
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16/01/2020 Flutter cheat sheet
Table of contents
Init
Healthcheck
Hello World
Stateless Widget
Required and default props
Stateful Widget
Combining props and state
Lifecycle hooks
Android Ink effect
Detecting Gestures
Loading indicator
Platform speci c code
Hide status bar
Lock orientation
Show alert
Check if dev
Navigation
Arrays
Make http request
Async Await
JSON
Singleton
Debounce
Init
flutter create my_project
Specify organisation name
flutter create org com.yourorg your_project
⏫ ToC
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Healthcheck
flutter doctor
Hello World
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Hello world!',
home: Scaffold(
body: Center(
child: Text('Hello world'),
),
),
);
}
}
Stateless Widget
import 'package:flutter/material.dart';
class Greeter extends StatelessWidget { ⏫ ToC
Greeter({Key key @required this.name}) : super(key: key);
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final String name;
@override
Widget build(BuildContext context) {
return Container(
child: Text('Hello, $name'),
);
}
}
Required and default props
import 'package:flutter/material.dart';
class SomeComponent extends StatelessWidget {
SomeComponent({
@required this.foo,
this.bar = 'some string',
});
final String foo;
final String bar;
@override
Widget build(BuildContext context) {
return Container(
child: Text('$foo $bar'),
);
}
}
Stateful Widget ⏫ ToC
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import 'package:flutter/material.dart';
class WidgetWithState extends StatefulWidget {
@override
_WidgetWithStateState createState() => _WidgetWithStateState();
}
class _WidgetWithStateState extends State<WidgetWithState> {
int counter = 0;
increment() {
setState(() {
counter ;
});
}
decrement() {
setState(() {
counter ;
});
}
@override
Widget build(BuildContext context) {
return Row(
children: <Widget>[
FlatButton(onPressed: increment, child: Text('Increment')),
FlatButton(onPressed: decrement, child: Text('Decrement')),
Text(counter.toString()),
],
);
}
}
Combining props and state ⏫ ToC
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import 'package:flutter/material.dart';
class SomeWidget extends StatefulWidget {
SomeWidget({@required this.fruit});
final String fruit;
@override
_SomeWidgetState createState() => _SomeWidgetState();
}
class _SomeWidgetState extends State<SomeWidget> {
int count = 0;
@override
Widget build(BuildContext context) {
return Container(
child: Text('$count ${widget.fruit}'),
);
}
}
class ParentWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
child: SomeWidget(fruit: 'oranges'),
);
}
}
Lifecycle hooks
class _MyComponentState extends State<MyComponent> {
@override ⏫ ToC
void initState() {
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this method is called before the first build
super.initState();
}
@override
void didUpdateWidget(MyComponent oldWidget) {
this method IS called when parent widget is rebuilt
super.didUpdateWidget(oldWidget);
}
@override didChangeDependencies() {
called when InheritedWidget updates
read more here https: api.flutter.dev/flutter/widgets/Inher
super.didChangeDependencies();
}
@override
void dispose() {
called after widget was unmounted from widget tree
super.dispose();
}
}
Android Ink effect
InkWell(
child: Text('Button'),
onTap: _onTap,
onLongPress: _onLongPress,
onDoubleTap: _onDoubleTap,
onTapCancel: _onTapCancel,
);
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Detecting Gestures
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GestureDetector(
onTap: _onTap,
onLongPress: _onLongPress,
child: Text('Button'),
);
Loading indicator
class SomeWidget extends StatefulWidget {
@override
_SomeWidgetState createState() => _SomeWidgetState();
}
class _SomeWidgetState extends State<SomeWidget> {
Future future;
@override
void initState() {
future = Future.delayed(Duration(seconds: 1));
super.initState();
}
@override
Widget build(BuildContext context) {
return FutureBuilder(
future: future,
builder: (context, snapshot) {
return snapshot.connectionState ConnectionState.done
? Text('Loaded')
: CircularProgressIndicator();
},
);
}
}
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Platform speci c code
import 'dart:io' show Platform;
if (Platform.isIOS) {
doSmthIOSSpecific();
}
if (Platform.isAndroid) {
doSmthAndroidSpecific();
}
Hide status bar
import 'package:flutter/services.dart';
void main() {
SystemChrome.setEnabledSystemUIOverlays([]);
}
Lock orientation
import 'package:flutter/services.dart';
void main() async {
await SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
]);
runApp(App());
} ⏫ ToC
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Show alert
showDialog<void>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Alert Title'),
content: Text('My Alert Msg'),
actions: <Widget>[
FlatButton(
child: Text('Ask me later'),
onPressed: () {
print('Ask me later pressed');
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('Cancel'),
onPressed: () {
print('Cancel pressed');
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK pressed');
Navigator.of(context).pop();
},
),
],
);
},
);
⏫ ToC
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Check if dev
bool isDev = false;
assert(isDev = true);
if (isDev) {
doSmth();
}
Navigation
import 'package:flutter/material.dart';
class FirstScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text('Go to SecondScreen'),
onPressed: () => Navigator.pushNamed(context, '/second'),
),
);
}
}
class SecondScreen extends StatelessWidget {
void _pushSecondScreen(context) {
Navigator.push(context, MaterialPageRoute(builder: (context) =>
}
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[ ⏫ ToC
RaisedButton(
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child: Text('Go back!'),
onPressed: () => Navigator.pop(context),
),
RaisedButton(
child: Text('Go to SecondScreen again!'),
onPressed: () => _pushSecondScreen(context),
),
],
);
}
}
void main() {
runApp(MaterialApp(
initialRoute: '/',
routes: {
'/': (context) => FirstScreen(),
'/second': (context) => SecondScreen(),
},
));
}
Arrays
final length = items.length;
final newItems = items..addAll(otherItems);
final allEven = items.every((item) => item % 2 0);
final filled = List<int>.filled(3, 42);
final even = items.where((n) => n % 2 0).toList();
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final found = items.firstWhere((item) => item.id 42);
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final index = items.indexWhere((item) => item.id 42);
final flat = items.expand((_) => _).toList();
final mapped = items.expand((item) => [item + 1]).toList();
items.forEach((item) => print(item));
items.asMap().forEach((index, item) => print('$item, $index'));
final includes = items.contains(42);
final indexOf = items.indexOf(42);
final joined = items.join(',');
final newItems = items.map((item) => item + 1).toList();
final item = items.removeLast();
items.add(42);
final reduced = items.fold({}, (acc, item) {
acc[item.id] = item;
return acc;
});
final reversed = items.reversed;
items.removeAt(0);
final slice = items.sublist(15, 42);
final hasOdd = items.any((item) => item % 2 0);
items.sort((a, b) => a - b);
⏫ ToC
items.replaceRange(15, 42, [1, 2, 3]);
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items.insert(0, 42);
Make http request
dependencies:
http: ^0.12.0
import 'dart:convert' show json;
import 'package:http/http.dart' as http;
http.get(API_URL).then((http.Response res) {
final data = json.decode(res.body);
print(data);
});
Async Await
Future<int> doSmthAsync() async {
final result = await Future.value(42);
return result;
}
class SomeClass {
method() async {
final result = await Future.value(42);
return result;
}
}
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JSON
import 'dart:convert' show json;
json.decode(someString);
json.encode(encodableObject);
json.decode returns a dynamic type, which is probably not very useful
You should describe each entity as a Dart class with fromJson and toJson
methods
class User {
String displayName;
String photoUrl;
User({this.displayName, this.photoUrl});
User.fromJson(Map<String, dynamic> json)
: displayName = json['displayName'],
photoUrl = json['photoUrl'];
Map<String, dynamic> toJson() {
return {
'displayName': displayName,
'photoUrl': photoUrl,
};
}
}
final user = User.fromJson(json.decode(jsonString));
json.encode(user.toJson());
However this approach is error-prone (e.g. you can forget to update map key
after class eld was renamed), so you can use json_serializable as an
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alternative
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Add json_annotation , build_runner and json_serializable to
dependencies
dependencies:
json_annotation: ^2.0.0
dev_dependencies:
build_runner: ^1.0.0
json_serializable: ^2.0.0
Update your code
import 'package:json_annotation/json_annotation.dart';
part 'user.g.dart';
@JsonSerializable()
class User {
String displayName;
String photoUrl;
User({this.displayName this.photoUrl});
_$UserFromJson is generated and available in user.g.dart
factory User.fromJson(Map<String, dynamic> json) {
return _$UserFromJson(json);
}
_$UserToJson is generated and available in user.g.dart
Map<String, dynamic> toJson() => _$UserToJson(this);
}
final user = User.fromJson(json.decode(jsonString));
json.encode(user); toJson is called by encode
Run flutter packages pub run build_runner build to generate ⏫ ToC
serialization/deserialization code
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To watch for changes run flutter packages pub run build_runner watch
Read more about json and serialization here
Singleton
class Singleton {
static Singleton _instance;
final int prop;
factory Singleton() =>
_instance ??= new Singleton._internal();
Singleton._internal()
: prop = 42;
}
Debounce
Timer _debounce;
if (_debounce?.isActive ?? false) _debounce.cancel();
_debounce = Timer(const Duration(milliseconds: 500), () {
someFN();
});
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B ilt ith
https://howtodothisinflutter.com d 17/18
16/01/2020 Flutter cheat sheet
Built with and
by LESNITSKY
Contributions are very welcome!
MIT © Lesnitsky
⏫ ToC
https://howtodothisinflutter.com 18/18