2016 - Can Creativity Beat Death
2016 - Can Creativity Beat Death
2016 - Can Creativity Beat Death
A R N A UD W I S M A N
ABSTRACT
The relationship between creativity and symbolic immortality had been long acknowledged by scholars.
In a review of the literature, we found 12 papers that empirically examined the relationship between creativ-
ity and mortality awareness using a Terror Management Theory paradigm, overall supporting the notion
that creativity plays an important role in the management of existential concerns. Also, a mini meta-analysis
of the impact of death awareness on creativity resulted in a small-medium weighted mean effect. We exam-
ined the existential anxiety buffering functions of creative achievement as assessed by the Creative Achieve-
ment Questionnaire in a sample of 108 students. It was found that at high, but not low, levels of creative
goals, creative achievement was associated with lower death-thought accessibility under mortality salience in
comparison to controls. To our knowledge, this is the first empirical report of the anxiety buffering func-
tions of creative achievement among people for whom creativity constitutes a central part of their cultural
worldview. The current findings support the notion that creative achievement may be an avenue for sym-
bolic immortality, particularly among individuals who value creativity. Implications for understanding
death-related creativity motivations and their impact on individuals and society and for the promotion of
creative achievement and creative motivation are discussed.
Keywords: creativity, creative achievement, symbolic immortality, terror management theory, meta-analysis.
The Journal of Creative Behavior, Vol. 0, Iss. 0, pp. 1–18 © 2016 by the Creative Education Foundation, Inc. Ó DOI: 10.1002/jocb.171 1
Can Creativity Beat Death?
achievements. In 2015, Islamic State militants destroyed multiple ancient monuments and artifacts in Iraqian
sites such as Nimrod and Mosul (Shaheen, 2015), evoking calls of condemnation from officials worldwide.
Finally, Yoshiki Sasai, a notable Japanese scientist in the field of stem-cell research who supervised and co-
authored research papers that were published in Nature suffered their subsequent retraction due to falsified
contents. Cutting short his long trajectory of creative achievement, Sasai was later found dead in an appar-
ent suicide (Nature News, 2014). These examples support the notion that creativity is linked to death and
its transcendence through the generation (or destruction) of enduring creative achievements.
The study of Big-C (eminent) creativity (Kaufman & Beghetto, 2009) focuses on creative genius and cre-
ative greatness by analyzing the lives and works of well-known creators (e.g., Anais Nin [Kehagia, 2009];
Frank Lloyd Wright [Weisberg, 2011]), interviewing renowned persons (Csikszentmihalyi, 1996), or studying
people who score high on creativity measures (Kaufman & Beghetto, 2009). These approaches have yielded
limited evidence in support of the relationship between creativity and symbolic immortality. For example, in
an observational study, the works of 172 classical composers were analyzed (Simonton, 1989). It was found
that composers’ last works were characterized by higher repertoire popularity and aesthetic significance and
lower melodic originality and performance duration. This effect persisted after controlling for variables such
as eminence, total composition output, and the composer’s age when composing the final works. According
to Simonton (1989), the melodic simplicity and conciseness of composers’ final works suggest that as com-
posers approached death, they became more invested in writing pieces that will secure their reputation over
time. In line with this, significant inverse correlations were found between self-reports of a biological-crea-
tive mode of symbolic immortality (representing the enduring existential benefits of procreation and pro-
ductivity) and fear of death (Florian & Mikulincer, 1998).
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It has been proposed that creativity relates to death in various ways including through its death-denying
and life affirming properties (Abra, 1995). In providing an experimental paradigm for examining symbolic
mortality strivings, TMT enables the incorporation of empirical evidence into the extant literature on the
relationship between creativity and death. Nonetheless, TMT studies on creativity have not been previously
described as a whole. In order to promote our understanding of the relationship between creativity and
symbolic immortality, we will first examine empirical evidence on the relationship between creativity and
symbolic immortality from a TMT perspective.
3
4
TABLE 1. Papers on the relationship between mortality salience and creativity (N = 12)
Measurement of
Creativity task Dependent variable MS-creativity findings
dependent variable
Arndt et al. (2005) Writing a story Guilt (S1), positive State Guilt scale of the Following MS, creative task participants
engagement (S2) Guilt Inventory (Kugler & who received neutral personality
Jones, 1992); positive feedback reported significantly more
Can Creativity Beat Death?
5
6
TABLE 1. (Continued)
Measurement of
Creativity task Dependent variable MS-creativity findings
dependent variable
Routledge et al. (2008) Creative concert proposal Creativity Level of creativity on the Following MS, community-oriented
rock star promotion task participants were significantly more
as assessed by two creative when compared to self-
Can Creativity Beat Death?
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Can Creativity Beat Death?
controls (Greenberg et al., 1995). These findings suggest that when death and cultural icons are salient,
problem-solving creativity may decrease while creative fluency may increase. It may be that while MS
increased creativity, this was countered by increased avoidance of cultural worldviews violation by the
manipulation of cultural objects (Greenberg et al., 1995). Taken together, the above evidence highlights
the link between existential motives, death awareness, and creativity, and suggests that when death is salient,
the creative act may be shaped by its existential meanings.
In order to enhance the state of knowledge on the relationship between MS and creativity, and consid-
ering the comparability of the studies in the above three papers, we conducted a mini meta-analysis on the
impact of MS on creativity (Table 2). The inclusion criteria were: (a) papers categorized as examining the
effects of MS on creative performance; and (b) having an other-assessed creativity-related DV. A positive
effect size (Cohen’s d) indicates greater creativity under MS in comparison to the control condition. When
the MS condition had more than one cell, we selected the condition that theory predicted would result in
increased creativity. To enable inferences beyond these studies, we used random-effect models, which
assume different effect sizes may be underlying each study (Borenstein, Hedges, Higgins, & Rothstein,
2010). We contacted the first authors of all three papers with requests for additional data. Effect sizes were
calculated using an online calculator (Lipsey & Wilson, 2001), based on M, SDs, and n per cell, where data
were made accessible. When that was not the case, effect sizes were calculated based on the data presented
in the paper. To correct for the upward bias of effect sizes in small samples, we applied the formula pro-
vided by Hedges (1981). The meta-analysis was conducted on SPSS 19.0 using syntax provided by Field
and Gillett (2010). Heterogeneity was not significant, p > .47, indicating no systematic relationship between
study attributes and effect sizes. The weighted mean effect size for the relationship between MS and creativ-
ity was 0.30, representing a small to medium effect by Cohen’s (1988) criteria. In the field of psychology,
this effect size is comparable to the mean effect size in motivation studies (Richard, Bond, & Stokes-Zoota,
2003).
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manipulating the social value of naming an animal, it was found that the same pattern persisted when
the task was socially valuable, but not when it was not socially valuable (study 2). Taken together, these
findings suggest that the promise of legacy increases creativity when death is salient, particularly when
creativity is aligned with cultural worldviews (Sligte et al., 2013). In study 3, the creative task involved
brainstorming on ways to improve the environment, and legacy was manipulated by whether one’s ideas
will bear one’s name and will be transferred for others to use. It was found that after performing a cre-
ative task, MS participants had higher Death-Thought Accessibility (DTA) under legacy when compared
to no legacy (study 3) (Sligte et al., 2013). The authors suggested this finding may be due to the experi-
ence of guilt following the creative task, which consequently led to higher DTA (Sligte et al., 2013).
Indeed, considering the fact that participants completed an individualism–collectivism questionnaire prior
to the creative task, it may be that individualism concerns were primed when mortality was salient, result-
ing in guilt (Arndt et al., 1999). Nonetheless, the finding demonstrates the relationship between enduring
creative products, MS, and DTA.
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Can Creativity Beat Death?
work in tandem with creativity-related cultural worldviews in order to buffer against the awareness of death.
In addition, it has been found that conscious thoughts of death lead to higher DTA after a delay, once active
suppression relaxes (e.g., Greenberg, Pyszczynski, Solomon, Simon, & Breus, 1994). Accordingly, if creative
achievement is an existential anxiety buffer, then it should defend against elevated DTA following MS, par-
ticularly among those who value and pursue creativity. We hypothesize that creative achievement would be
associated with lesser DTA among persons who value, but not among persons who do not value, creativity,
after MS in comparison to controls.
METHODS
PARTICIPANTS AND RECRUITMENT
Participants were 108 undergraduate psychology students,1 aged 18–33 (Mage = 19.74, SDage = 2.57), of
whom 79% were female. Students received partial course credit for their participation.
PROCEDURE
This online study had a 2 (creative achievement: high, low) 9 2 (creative goals: high, low) 9 2 (MS:
high, low) between-subjects design and was presented as a study on personality. Participants completed
measures of creative achievement and creative goals that were embedded within filler questionnaires. Next,
participants were randomly allocated to the MS condition or the control condition, and completed either
the MS or control measurement, respectively. This was followed by the Positive and Negative Affect Scales
(PANAS), which served as a delay and distraction task because previous research has shown that MS effects
are manifested when persons no longer attend consciously to thoughts elicited by the manipulation (Green-
berg et al., 1994). Participants proceeded to complete the dependent variable, the DTA measure (Greenberg
et al., 1994). Finally, participants were asked what in their opinion was the purpose of the study, provided
demographic details, and were thanked and debriefed.
MATERIALS
Creative achievement
Creative achievement was assessed by the Creative Achievement Questionnaire (CAQ; Carson, Peterson,
& Higgins, 2005). The CAQ measures creative accomplishments in 10 domains (e.g., visual arts, music,
inventions) via self-report while focusing on concrete public accomplishments (e.g., reviews in national pub-
lications). The scoring of the CAQ assigns higher weights to higher levels of creative achievements, which
typically leads to a positively skewed distribution of the data (Carson et al., 2005). The index score was
computed as the mean of ratings across domains. Because the 10 domains do not seem to have one underly-
ing factor (Carson et al., 2005; Silvia, Kaufman, & Pretz, 2009), the calculation of a meaningful internal con-
sistency measure is hindered. The CAQ demonstrated good test–retest reliability (r = .81) and good
discriminant validity in a sample of students (Carson et al., 2005), and can be used to detect both individual
and group differences in creative achievement (Carson, Peterson, & Higgins, 2003).
Creative goals
A measure of creative goals was custom designed for this study based on the WASSUP (Willingly
Approached Set of Statistically Unlikely Pursuits; Johnson & Carver, 2006) in order to operationalize the
pursuit of creative goals, that is, having creativity as a central part of one’s cultural worldview. The measure
included four items (a = .79): (a) You will produce a great creative work; (b) You will make an important
contribution in the field of art or science; (c) Your creative work will be acknowledged by experts in your
field; (d) You will create work with enduring value that is original and useful. In order to obscure the pur-
pose of this measure, the above items were embedded within the 5-item WASSUP friends subscale (e.g.,
“You will have 10 close friends”). Items were rated on the WASSUP scale, ranging from 1 (NO CHANCE I
will set this goal for myself) to 5 (Definitely WILL set this goal for myself). To examine the factorial struc-
ture of the creative goals measure, we conducted an exploratory factor analysis using the Maximum Likeli-
hood method. The analysis and scree plot confirmed the one-dimensionality of the measure, accounting for
62% of the variance, KMO = .75, v2 (2) = 5.65, p = .06.
1
Five participants identified the manipulation, and three participants showed response bias. Accordingly, these eight participants
were excluded from analysis. All data exclusions are reported in accordance with APA standards.
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Journal of Creative Behavior
Mortality salience
In the MS condition, participants completed the Fear of Death scale (Templer, 1970), which is comprised
of 15 true/false statements (e.g., “I am very much afraid to die”). Control participants completed 15 parallel
statements on fear of public speaking (e.g., “I am very much afraid to speak in public”) (Cox et al., 2009).
Affect
Affect was assessed by the 20-item PANAS (Watson, Clark, & Tellegen, 1988). Items were rated on a
scale ranging from 1 (very slightly or not at all) to 5 (extremely). A total score was computed for positive
affect (10 items; a = .88) and negative affect (10 items; a = .91) as the mean of items’ ratings.
Death-thought accessibility
The accessibility of death thoughts was assessed using a 25-item word fragment completion task, in
which six words could be completed as either death-related words or death-unrelated words (Arndt, Green-
berg, Solomon, Pyszczynski, & Simon, 1997). For example, the word fragment “SK_ _ L” could be com-
pleted as either SKULL (death-related) or SKILL (death-unrelated). The possible death-related words were
buried, dead, decay, skull, grave, and old. The number of death-related words served as the DTA measure. To
ascertain that DTA is independent of negative-thought accessibility, six of the 25 word stems could be com-
pleted as either negative (death-unrelated) words or neutral words (Hart, 2014; Yaakobi, 2015). The possible
negative words were stress, sad, pain, guilt, sorrow, and shame. For example, the word fragment “STRE_ _”
could be completed as either STRESS (negative) or STREET (neutral). The number of negative words served
as the negative-thought accessibility measure.
RESULTS
Descriptive statistics for the study independent variables are shown in Table 3. There were no significant
correlations between the study independent variables, ps > .77.
To examine the effect of creative achievement, creative goals, and condition on DTA, we conducted a
linear regression. The independent variables creative achievement (centered), creative goals (centered), and
condition (dummy coded) were entered in the first step, interaction terms for each two combinations were
entered in the second step, and the interaction term for the three predictors was entered in the third and
final step. The dependent variable was DTA. The results of the regression are presented in Table 4. In the
first and second steps of the regression, no effects were significant. In the final model, there were no signifi-
cant main effects or 2-way interaction effects. As predicted, there was a significant three-way interaction
between creative achievement, creative goals, and condition, b = .35, B = .45, standard error (SE) = .22,
t = 2.02, p = .046, 95% confidence interval (CI) = 0.88 to 0.01, R2 = .10.
To follow-up on the three-way interaction, we used the SPSS PROCESS macro, Model 3 (moderated
moderation) (Hayes, 2013). The independent variable (X) was condition (dummy coded). The moderator
(M) was creative achievement (centered). The proposed moderator (W) was creative goals (centered). The
dependent variable (Y) was DTA. The breakdown of the three-way interaction is shown in Figure 1a for
high levels of creative goals and in Figure 1b for low levels of creative goals. It was found that the relation-
ship between creative achievement and condition was significant at high levels (+1 SD) of creative goals,
B = .96, SE = .42, t = 2.29, p = .02, 95% CI = 1.79 to 0.13, and non-significant at low levels
( 1 SD) of creative goals, p > .85. Thus, as predicted, only among people with high creative goals, creative
achievements were associated with reduced DTA under MS. Next, we examined the effect of condition on
DTA at high levels of creative goals. Among participants with low levels of creative achievement, the
observed patterns suggest that MS was associated with increased DTA, B = .90, SE = .52, t = 1.75, p = .08,
95% CI = 0.12 to 1.93. Among those with high levels of creative achievement, MS was associated with
decreased DTA, B = .83, SE = .47, t = 1.75, p = .08, 95% CI = 1.76 to 0.11. Although the latter
11
Can Creativity Beat Death?
patterns are marginally significant, taken together the results show that only participants with high levels of
creative goals and high creative achievements showed reduced DTA after reminders of mortality as com-
pared to the control condition. In order to examine the regression analysis for multivariate outliers and
their levels of influence, we followed the guidelines provided by Stevens (1984). First, we computed Maha-
lanobis Distances (MD), M = 6.93, SD = 10.12. Considering our analysis had three predictors and a sample
size of approximately n = 100, MD > 16.45 was selected as the cut-off point for multivariate outliers. Seven
cases exceeded this cut-off point. Second, to determine if any of these seven cases were influential points, we
calculated Cook distances, M = 0.01, SD = 0.05. Cook distances for all of the seven cases were < .46, that is,
below the cut-off point for influential outliers of > .1. Thus, no influential multivariate outliers were found.
In order to exclude the possibility that the interaction effect was due to affect, we re-ran the analysis
with negative-thought accessibility as a covariate, and with positive and negative affect as covariates. In these
two separate analyses, the three-way interaction remained significant, ps < .05. To examine if the effect of
the interaction is specific to DTA, we ran the original analysis with negative-thought accessibility, negative
affect, and positive affect as the dependent variable. In each of these three separate analyses, the interaction
was not significant, ps > .47. These findings support the notion that the decrease in DTA among persons
with high levels of creative goals and high creative achievements after MS in comparison to controls is not
due to changes in affect.
DISCUSSION
The relationship between creativity and symbolic immortality has been long acknowledged by a wide
range of scholars. In a narrative review of the literature, we found 12 papers that examined creativity utiliz-
ing a TMT paradigm. Overall, these TMT studies revealed that reminders of mortality can facilitate creativ-
ity within the context of people’s cultural and personal values. Furthermore, it was found that death
awareness affects the pursuit of social and psychological needs after creative engagement. A mini meta-analy-
sis of the impact of death awareness on creativity resulted in a small-medium weighted mean effect. Thus,
12
Journal of Creative Behavior
6
(a) Creative
Achievement
5
Death-Thought Accessibility
Low (- 1 SD)
4
High (+ 1 SD)
0
Control Mortality Salience
6
(b) Creative
Achievement
5
Death-Thought Accessibility
Low (- 1 SD)
4
High (+ 1 SD)
0
Control Mortality Salience
FIGURE 1. (a) The interaction between condition and creative achievement at high levels (+1 SD) of creative
goals. (b) The interaction between condition and creative achievement at low levels ( 1 SD) of
creative goals.
the presented findings suggest that creativity (for those who value creativity) may function as an existential
anxiety buffer that helps to manage existential concerns. In view of this, we examined the anxiety buffering
functions of creative achievement in an experimental study that manipulated death awareness. It was found
that among participants with high, but not low, levels of creative goals, creative achievement was associated
with reduced DTA under MS as compared to the control condition. These findings show that creative
achievement serves as an existential anxiety buffer, particularly among people for whom creativity consti-
tutes a central part of their cultural worldview.
13
Can Creativity Beat Death?
needs (Wade-Benzoni, Tost, Hernandez, & Larrick, 2012), the appeal of fame (Greenberg, Kosloff, Solomon,
Cohen, & Landau, 2010), the desire to work (Yaakobi, 2015), and the desire for offspring (Fritsche et al.,
2007; Wisman & Goldenberg, 2005). The current findings support the notion that creative achievement may
be yet another avenue for symbolic immortality, particularly among individuals who value creativity. Impor-
tantly, this study represents an important first step toward establishing creative achievement as an anxiety-
buffering mechanism (see Harmon-Jones et al., 1997). According to TMT, one way to cope with death
awareness is to re-affirm one’s cultural worldviews and beliefs (Greenberg et al., 1990), for example, by
endorsing moral values (Bassett, Van Tongeren, Green, Sonntag, & Kilpatrick, 2015). To further examine
the anxiety buffering properties of creative achievement, it may be useful to focus on creativity-related
worldview defense measures. Specifically, because values such as self-direction and universalism are valued
by creative persons and are associated with creative accomplishment (Dollinger, Burke, & Gump, 2007),
threatening these values, for example, by presenting an essay that derogates them, may lead to their defense
in creative individuals when death is salient. However, high levels of creative achievement may buffer this
effect, so that highly accomplished creative persons would not show an increase in worldview defense under
MS. As lesser endorsement of values such as universalism is associated with less concern for others and soci-
ety as a whole (Schwartz, 2007), this line of future research may have implications for understanding the
existential underpinnings of immoral behaviors in creative pursuits (Vincent & Polman, 2016).
PRACTICAL IMPLICATIONS
In terms of practical implications, understanding the impact of creativity on existential concerns and
consequently on everyday attitudes and behaviors may serve to promote creative achievement, thus benefit-
ing individuals (Plucker, Beghetto, & Dow, 2004) and advancing human achievement (Forster, 2012).
Creativity is facilitated by person variables (Rhodes, 1961) such as risk-taking (Davis, Rimm, & Siegle, 2011;
Sternberg, 2006), intrinsic motivation (Amabile, 1983; Kieran, 2014), and perseverance in face of initial diffi-
culties (Sternberg, 2006). Accordingly, associating creativity with existential security may promote creative
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Journal of Creative Behavior
achievement in individuals by increasing perceived (symbolic and everyday) benefits and decreasing per-
ceived costs of creative pursuits (e.g., risky investment). Understanding the existential meanings of an
enduring creative achievement may be particularly valuable for expert (Pro-c) creative persons as they navi-
gate motivational and creative challenges en route to eminence (Big-C) (Kaufman & Beghetto, 2009; Ols-
zewski-Kubilius, Subotnik, & Worrell, 2016), for example, by identifying clear goals in terms of impact on
the field (Amabile & Kramer, 2011). In educational settings, communicating the link between creativity and
existential security may be valuable in enhancing students’ positive beliefs regarding their creative pursuits
(Wadaani, 2015) as a part of a wider strategy of supporting students’ intrinsic creativity motivations in their
learning environment (Beghetto & Kaufman, 2014). Overall, the findings of this study may be useful in pro-
moting creative achievement and creative motivation in people with varying levels of creative expression.
LIMITATIONS
This study is not without limitations. The sample in this study consisted of psychology students. It has
been shown that students or graduates of non-creative professions have significantly lower levels of creative
achievement in comparison to those of creative professions (Silvia & Nusbaum, 2012; Vellante et al., 2011).
This suggests that the anxiety buffering functions of creative achievement may be more robust among stu-
dents of creative professions, who by definition consider creativity as central to their cultural worldview
(Dollinger et al., 2007). By the same token, future studies may examine the anxiety buffering functions of
creative achievement in individuals with established high levels of creative achievement (e.g., Chavez-Eakle,
Lara, & Cruz-Fuentes, 2006), who may be particularly resilient to the awareness of death. Finally, our mini
meta-analysis represents the current state of knowledge on the relationship between death awareness and
creativity. While the small number of studies included may limit its precision (Borenstein et al., 2010), the
interpretation of this analysis is enhanced by the narrative review.
CONCLUSION
This study is the first to show the existential anxiety-buffering functions of creative achievement among
persons with high creative goals. Specifically, we found that creative achievement was associated with lower
DTA under MS in comparison to controls among persons with high creative goals. In line with Rank’s
(1968) notion of the artist’s desire self-immortalize in one’s work, our findings suggest that those who pur-
sue creativity and produce significant creative contributions may benefit from existential security in the face
of death. The current findings, narrative review, and mini meta-analysis advance existing research on the
link between creativity and death, and have implications for the promotion of creative achievement and
intrinsic motivation in creative individuals and in educational settings. The integration of creativity and
TMT provides a promising (and creative) avenue for understanding death-related creativity motivations and
their impact on individuals and society for scholars, educational policy makers, and creative persons.
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AUTHOR NOTE
This study was supported by the Kenneth Lindsay Scholarship Trust, the Anglo-Israel Association. This sponsor
had no role in study design; in the collection, analysis and interpretation of data; in the writing of the report; and
in the decision to submit the article for publication.
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