Materi Computer Assisted Language Learning and Teaching 2
Materi Computer Assisted Language Learning and Teaching 2
Teaching
Instructor: Chi-Fen Emily Chen 陳其芬
Department of English
National Kaohsiung First University of Science and Technology, Taiwan
Course Introduction
課程簡介
Course Contents
課程內容
Interactive Exercises
互動練習
Online Dictionaries
線上字典
Web Resources
網路資源
Student Blogs
學生網誌
Student Projects
學生作品
Discussion Forum
線上討論區
2.1 Overview of Computers
2.5 Video Card
2.6 Sound Card
2.7 Ports
Computer architecture:
Main
Other peripheral
components of a Multimedia devices
devices
computer
1) computer 1) CD-ROM / DVD drive 1) printer
2) monitor 2) video card 2) scanner
3) hard disk/ 3) soundcard 3) CD- burner (CD-
hard drive 4) speakers recorder,
4) keyboard 5) headphones / headset CD-R/CD-RW
5) mouse / 6) microphone drive)
trackball / 4) modem
touch pad 5) USB flash drive
6) webcam
7) digital camera
8) digital voice
recorder
9) camcorder
Question 1: Can you divide the above devices into three types – storage devices, input
devices, and output devices?
Activity 1: Please do the two exercises: Exercise 2-1 Do you know what they are? (playing
with flash cards) and Exercise 2-2 Do you know what they are? (Matching)
2.2 Inside the Computer
1) Processor:
A hard disk is a magnetic disk on which you can store computer data on a more
permanent basis. The term “hard” is used to distinguish it from a soft, or floppy, disk. Hard
disks hold more data and are much faster than floppy disks and optical disks. A hard drive is
a mechanism that reads and writes data on a hard disk. The capacity of hard drives in newer
PCs ranges from 20GB to 60GB in size since all software, from operating systems to word
processors, and media files have grown tremendously in size over the last few years.
Activity 2. Please do Exercise 2-3 What is a computer? (Cloze exercise)
2) Floppy disk and floppy drive
A floppy disk (often called floppy or disk) is a soft magnetic disk and a floppy drive is
a mechanism that reads and writes data on a floppy. Unlike most hard disks, floppy disks are
portable, because you can remove them from a disk drive. Floppy disks are slower to access
than hard disks and have less storage capacity, but they are much less expensive.
The common size of floppies for PCs made before 1987 was 5¼ inches. This type of
floppy was generally capable of storing between 100KB and 1.2MB of data. After 1987 the
size reduced to 3½ inches, but the data storage capacity increased, from 400KB to 1.44MB.
The most common sizes for PCs are 720KB (double-density) and 1.44MB (high-density).
Optical disks can store information at much higher densities than floppy disks. Thus,
they are ideal for multimedia applications where images, animation and sound occupy a lot
of disk space. Besides, they are not affected by magnetic fields. This means that they are
secure and stable; for example, they can be transported through airport metal detectors
without damaging the data. However, optical drives are slower than hard drives.
There are various types of optical disks and drives:
A CD-ROM drive is used to play CD-ROMs and it can also play audio CDs. CD-
ROM drives are available in a variety of different speeds, the speed being
described thus: 12x, 16x, 24x, 32x, 48x, etc. This indicates the speed at which data
can be pulled off the CD-ROM drive. Higher-speed CD-ROM drives help to
transfer data more quickly, which is crucial when playing sound or video.
Recorder)
CD-R (short for “Compact Disk Recordable”) drives record data on CD-R disks
(but write once only), allowing you to create and duplicate CD-ROMs and audio
CDs. They can also be used to back up hard disks or to distribute and archive
information. CD-RW (short for “Compact Disk Rewritable”) drives can erase
and reuse data on CD-RW disks. In fact, to create CD-ROMs and audio CDs,
you'll need not only a CD burner, but also a CD-R/CD-RW software package.
C) DVD-ROM (“DVD” is short for “digital video disk” or “digital versatile disk”)
A DVD-ROM (or just DVD) is a type of optical disk technology similar to the CD-
ROM. It can hold up to 17 GB of data, about 25 times an ordinary CD-ROM. For
this reason, a DVD-ROM can store a large amount of multimedia software and
complete movies in different languages. It can also play music CDs and CD-
ROMs. DVDs are read-only devices. To avoid this limitation, companies also
produce DVD-R/DVD-RW disks and DVD-burners.
4) USB flash drive
A USB flash drive is a small, portable flash memory card that plugs into a computer’s
USB port and functions as a portable hard drive with up to 2GB of storage capacity. USB
flash drives are easy-to-use because they are small enough to be carried in a pocket and can
plug into any computer with a USB drive. In addition, they are very durable because they do
not contain any internal moving parts. USB flash drives also are called pen drives, key
drives, or simply USB drives.
Activity 3. Please find your computer’s processor speed, RAM memory size, hard drive
capacity, and what storage devices it has. Write down the information.
2.4 Monitor
There are two types of monitors available for PCs: the traditional CRT (cathode ray
tube) and the newer LCD (liquid crystal display). The CRT is used for both televisions and
computers. It produces a good quality image at a number of different settings for a
reasonable price. LCD monitors, also known as flat panel displays, are used in laptop (or
notebook) computers and more frequently for desktops as well. They are lighter and smaller
(only inches thick) than CRTs with reduced electromagnetic emissions and power
consumption.
2.5 Video Card
The card here is a jargon for an electronic circuit board. Video cards are also known
as graphics cards, which are responsible for displaying 2D and 3D images on your monitor.
2D graphics are the regular pictures and images that appear on your screen while 3D
graphics are mostly used in games and imaging.
Video cards control the resolution of the text, pictures and video that appears on the
screen, i.e. the screen resolution (e.g., 800 x 600 pixels, 1024 x 768 pixels). Most modern
video cards are accompanied by the software that enables you to control the resolution of the
display screen according to the software that you are using. The lower the numbers, the
lower the resolution. Remember that getting the video card setting wrong is a common
reason for failing to get software to work properly.
Question 2: Do you know where to find the screen resolution and how to set it?
2.6 Sound Card
A sound card is an electronic circuit board that is mounted inside the computer
to control sound output to speakers or headphones, to record sound input from a microphone
connected to the computer, and to manipulate sound stored on a disk. Sound cards are
essential for multimedia applications and have become common on modern personal
computers.
A popular make of soundcard is SoundBlaster, which has been the de facto standard
sound card. Most sound cards in the past have been Sound Blaster-compatible, which means
that they can process commands written for a Sound Blaster card, because most programs
that use a sound card have been designed that way. Nowadays, many sound cards are
also Windows-compatible. Many multimedia applications require the system to have
a Windows-compatible sound card to run properly.
2.7 Ports
A port is an interface on a computer to which you can connect a device. Personal
computers have various types of ports. Internally, there are several ports for connecting disk
drives, monitors, and keyboards. Externally, personal computers have ports for connecting
modems, printers, mice, and other peripheral devices.
There are three common types of external ports that usually come with a computer:
1) Parallel ports (for most printers)
Please read
1. Walker, R., Hewer, S. & Davies, G. (2004). ICT4LT Module
1.5: Introduction to the
Internet. http://www.ict4lt.org/en/en_mod1-5.htm
3.2.2 Online Dictionaries
3.2.3 Online Concordancers
3.4 Evaluating Websites
2. Do the Exercise 3.1 The Internet Vocabulary
3.2 Finding Materials on the Web
1. Search
2.
Submit
3.
Search
4.
5.
*You can submit questions in plain English and view
suggested relevant sites.
6.
*It searches multiple engines and directories and organizes
results into topical categories
7.
1. Definition:
o 國立清華大學 CANDLE Project - TOTALrecall, VN
Collocation (TANGO), and Collocation
Checker: It contains two English-and-Chinese bilingual
corpora: 1) Sinorama 光華雜誌語料庫 1990-2000 and 2)
Records of Hong Kong Legislative Council (English and
Chinese).
- Look at the URL
- Scan the perimeter of the page (authorship, currency,
credentials on the subject)
- Examine the quality of information (sources of
information, completeness, authenticity, choice of links,
viewpoints)
- Check what others say
- Find out why the site/page was created
Evaluating Internet Resources by SUNY Albany
- Purpose
- Source
- Content (accuracy, comprehensiveness, currency)
- Style and Functionality
Evaluating Web Sites by Northwest Missouri State
University
Unit 4. Multimedia CALL and Evaluation of CALL
software
Please read
1. Davies, G. (2004). ICT4LT Module 2.2: Introduction
to multimedia
CALL. http://www.ict4lt.org/en/en_mod2-2.htm
2. Scholfield, P. J. (2003). Evaluation of CALL
software. http://privatewww.essex.ac.uk/~scholp/
calleval.htm
4.1 Introduction to Multimedia and MPC
4.1 Introduction to Multimedia and MPC
Multimedia:
Definition:
"Nowadays multimedia refers to computer-
based materials designed to be used on a computer that
can display and print text and high-
quality graphics, play pre-recorded audio and video materi
al, and create new audio and video recordings." (Davies
2004).
MPC:
An MPC (multimedia computer) is basically the same as a
standard PC, with the following additions:
- a soundcard
- speakers or headphones
- a microphone
- a CD-ROM (or DVD-ROM) drive
4.2 Comparing Early CALL and Modern CALL
Early CALL Modern CALL
- behavioristic - communicative and integrative
- programmed-learning activities
intrinsic feedback
There is a close relationship between the use of different
types of CALL programs and the stages of language
acquisition (Butler-Pascoe and Wiburg, 2003, p. 9):
- In the pre-production stage: The behavioristic approach is
more emphasized. CALL software is used to provide
comprehensible input and ask learners to give limited
responses through controlled exercises.
Discussion Questions:
3. In the first article you read about "Some Pros and Cons"
(ICT4LT Module2.2), the author, Davies, writes, "There is a
danger, however, of relying too much on the computer's
ability to process the learner's input" and then he cites
Levy's (1998) words to support this point:
a) Quality of Content
b) Potential Effectiveness as a Teaching-Learning Tool
c) Ease of Use
3. Develop your own CALL software evaluation criteria with
your group members and explain why the criteria you
choose are important.
courseware
Let's go read
New Interchange
Live ABC
Please read
Butler-Pascoe, M. E. & Wiburg, K. M. (2003). Technology and
teaching English language learners. Chapter 4, pp. 81-96.
5.1 The Role of Listening in SLA
- The Comprehension Approach
- Krashen's Monitor Model
5.2 Approaches to the Teaching of Listening Skills
5.2.1 The Natural Approach
5.2.2 The Total Physical Response (TPR)
5.3 Listening Processes
5.4 Listening Purposes
a. Acquisition-learning hypothesis (Acquisition is
subconscious, whereas learning is consciously
developed by instruction and aided by error
correction).
b. Monitor hypothesis (Conscious learning is limited to
use as a monitor that can edit and make corrections
in the learner's output before s/he writes or speakes,
but language fluency relies on acquisition).
c. Natural order hypothesis (Learners acquire linguistic
structures in a predictable order in L1 and a similar
order is present in L2 acquisition).
d. Input hypothesis (Learners acquire language by
exposure to comprehensible input: "i +1". Learning
is first focused on meaning and structure is learned
as a consequence of understanding the message).
e. Affective filter hypothesis (Depending on the
learner’s state of mind, the affective filter limits
what is noticed and what is acquired. The presence
of an affective filter could act as a mental block if a
poor affective state existed)
5.2 Approaches to the Teaching of Listening Skills
* Discussion Questions:
1. TPR is usually used in the face-to-face classroom. Is
there anything missing when TPR is used on a
computer?
2. Please read the program descriptions of "Live Action
English Interactive" and "Live Action Spanish
Interactive" and a review of the Spanish one. Both
programs use the principles of TPR to design for
beginning and intermediate adult learners. However,
TPR is usually used to teach languages to younger
learners. Do you think "TPR-on-a-computer" is good
for adults to learn languages? Why or why not?
5.3 Listening Processes
Examples:
- American English
Pronunciation
Practice
- Emily's
Pronunciation
Class
* Discussion Question:
1. Based on your English (or other foreign language)
learning experience, what type of listening processes
do you use more often, bottom-up or top-down? In
your opinion, what type of knowledge can CALL
programs better help learners to develop, linguistic or
background knowledge? Why? Please give examples.
5.4 Listening Purposes
I. Interactional Purposes and Transactional Purposes:
Example: Examples:
- Learning Oral English Online - Randall's ESL Cyber Listening
This website offers Lab - Listening Quizzes for
interactional speaking Academic Purposes
practice through dialogs - BBC Learning English:
centered on topics such as Watch and Listen -
making friends, going to a Welcome to London
party, and dating. Students
can practice different aspects - Adult Learning
of social conversation. This Activities - California
site also practices another Distance Learning Project
type of interactional listening These websites provide
that focuses on simple transactional language
service-oriented tasks such as practice and are designed to
ordering lunch and shopping focus on getting information
in America. and promote English
development for academic
purposes.
* Discussion Questions:
1. In everyday language use, we often carry out both
interactional and transactional functions of language
at the same time. Can you always distinguish which
language function you are using? If it is difficult to
distinguish them, then why do we have to learn these
two functions separately?
2. In your opinion, which language function do you think
CALL programs can better help students to learn?
Why? Please give examples.
* Please do Exercise 5 Using Technology to Teach
Listening Skills
Unit 6. Using Technology to Teach Speaking and
Pronunciation Skills
Please read
Butler-Pascoe, M. E. & Wiburg, K. M. (2003). Technology and teaching
English language learners. Chapter 4, pp. 96-111.
6.1 The Role of Speaking in SLA
6.2 Approaches to the Teaching of Speaking Skills
6.3 The Role of Pronunciation in SLA
6.4 Approaches to Pronunciation Instruction
6.5 The Use of Computers in Teaching Speaking and
Pronunciation Skills
* Discussion Questions:
1. Can you identify the differences of language use in the two
types of oral interactions? For example, you may find people
use different tones, styles, and terms/words for information
and interaction routines. Can you give examples to illustrate
your points?
2. Based on your foreign language learning experience, which
type of oral interactions is more difficult to learn and why?
How do you think the use of technology can help you improve
your oral communication skills in the target language? Please
give specific reasons and examples.
Teachers need to draw on more than one approach and use a variety
of instructional tools, such as audiotapes, videos, and multimedia
computer technology, to meet different students' needs in teaching
speaking skills.
For the beginning levels of instruction: audio-lingual method
(ALM), total physical response (TPR), the natural approach, the
silent way, and suggestopedia.
6.4 Approaches to Pronunciation Instruction
1. Intuitive-imitative approach
The learner listens to and imitates the sound and rhythms of the
target language without the assistance of explicit instruction.
Technologies, such as audiotapes, videos, and computer-based
programs and websites, can offer rich resources of native speech as
good models.
2. Analytic-linguistic approach
3. Current integrative approach
* Discussion Questions:
1. Do you think pronunciation is important in learning a
second/foreign language?
2. Based on your learning experience, which pronunciation goal
or goals do you think is/are more difficult to achieve? How do
you think the use of technology can help you achieve your
pronunciation goal(s)? Please give specific reasons and
examples.
6.5 The Use of Computers in Teaching Speaking and Pronunciation
Skills
1. Purpose of using computers:
We use the computer technology to create an environment
that encourages communication and provides increased and more
varied communicative opportunities for students to utilize their
oral skills.
2. In teaching speaking skills:
a. The Computer used as a Tutor (human-to-machine
interaction)
Examples: My English Tutor 我的口說英語家教(CD-ROM 試
用版下載)
TriplePlay Plus (CD ROM)
b. The Computer used as an Instructional Tool (human-to-
human interaction via the computer in the classroom)
Examples: Focus English: Everyday English in
Conversation
Conversation Questions for the ESL & EFL
Classroom
c. The Computer used as a Communication Medium (human-to-
human interaction via the computer outside the classroom) -
using MOOs (Multi-user domains, Object Oriented) and Chat
Rooms (or IRC - Internet Rely Chat) for "live" real-time
communication (i.e. synchronous communication)
Examples: schMOOze University
ESL Cafe's Chat Central
ESL Chat Room in EnglishClub.com
Chat Room in Englishbaby.com
VLC Chat Rooms (Hong Kong)
3. In teaching pronunciation skills:
Computer-based activities/programs of pronunciation instruction
include the following
a. Articulatory charts
b. Sample words utilizing the targeted sound
c. Minimal pairs/comparison words
d. Listening discrimination of minimal pairs within a sentence
e. Sample sentences with several words utilizing the targeted
sound
f. Dictations
g. Cloze exercises
h. Suprasegmental exercises (including intonation, rhythm,
stress, and timing)
Examples: American English Pronunciation Practice
Sounds of English
English Pronunciation/Listening (Okanagan
University College, Canada)
Please read
Butler-Pascoe, M. E. & Wiburg, K. M. (2003). Technology and teaching
English language learners. Chapter 5, pp. 114-137.
7.1 The Role of Reading in SLA
7.1.1 Three Models of Reading Process
7.1.2 Reading and Schema Theory
The reading process involves the text, the reader, and the interaction between the two.
Theorists have proposed three basic models of how reading occurs: bottom-up, top-
down, and interactive.
The Comparison between the Three Models:
* Discussion Questions:
1. Please examine your reading process and find out what approach you
usually use in reading English. Do you use the same or different
approaches when reading texts in Chinese and in English (or other foreign
languages)?
2. Recall your reading experience in English that caused you difficulty in
comprehending a particular text. Then discuss which schemata you think
plays the most important role.
7.2 Teaching Reading Skills and the Use of Computers
Examples:
- Online dictionaries (see 3.2.2 Online Dictionaries)
- Online concordancers (see 3.2.3 Online Concordancers)
- Word games: Word Based Games for ESL Students
Vocabulary for K-12 and ESL Kids
ESL games in EnglishClub.com
4. The importance of grammar learning for reading comprehension:
Grammatical structures provide readers significant information that
allows them to understand the meaning relationships among words and
among sentences in a reading text.
Examples:
- Advice on Academic Writing (from the University of Toronto)
- Professional Writing Handouts and Resources (from Purdue University)
Examples:
- BBC Learning English
- BBC Schools (for ages 4-11, ages 11-16, and ages 16+)
- CNN International and CNN Student News
- Public Broadcasting Service (PBS) and PBS Kids
- Discovery.com and Discovery Kids.com
- New York Times Learning Network
7.2.5 Synthesis and Evaluation Skills
1. Fluent readers are able not only to comprehend the text, but to make
judgments about the information, the author's purpose, and the
usefulness of the text. They usually use strategies like predicting to
assist them in anticipating text development and evaluating the
author's perspective as they read.
Examples:
- Ace Detectives (mystery-solving game)
- Story Mapping Activity
7.2.6 Metacognitive Knowledge and Skills
Examples:
- Reading Strategies: Scaffolding Students' Interactions with Texts
- Reading comprehension strategies for English language learners
- Effective Reading: Reading Strategies
- Reading Your Textbooks Effectively and Efficiently
* Discussion Question:
1. Among the six component skills and knowledge areas identified by Grabe
(1991), which one or ones do you think you need the most to help you
become an efficient reader in English? Explain your reasons and discuss
how the computer can provide help to your reading development of that
particular skill or knowledge area.
* Please do Exercise 7 Using Technology to Teach Reading Skills
Please read
Butler-Pascoe, M. E. & Wiburg, K. M. (2003). Technology and teaching
English language learners. Chapter 5, pp. 137-159.
8.1 The Role of Writing in SLA
* Discussion Questions:
1. Among the four roles of writing, which one(s) do you think more
important for beginners and which one(s) more important for
advanced learners? Why? Please explain your reasons.
2. Recall your own writing learning experiences in English. Which
role(s) of writing do you think your writing teachers gave more
attention to? Please give examples. Do you think all of your writing
teachers used the same teaching approaches? Which one(s) do you
like better? Why?
- Form-focused Approach
- Process-focused Approach
- Content-based Approach
- Reader/audience-dominated Approach
CD-ROM Example:
- 英文寫作魔法師-基本句型篇 (試用版下載)
2. Discourse structure-based instruction includes practices in
recognizing and using basic elements of well-written essays, such as
introductory and concluding paragraphs, topic sentences, supporting
details, and transitions. Attention is given to the organizational
patterns and forms of different types of written text, such as
expository, descriptive, and narrative.
Website Examples:
- Writing Den (The site is designed to assist students to write
creatively. Online examples assist students in their abilities to
write sentences, paragraphs, and even essays)
- Purdue University's OWL (Online Writing Lab):
a) General Writing Concerns (Planning/Writing/Revising/Genres)
b) Professional Writing Handouts and Resources
- The University of Victoria Writer's Guide
- University of Richmond Writer's Web
- University of Illinois at Urbana-Champaign - Writer's Workshop:
Tips and Techniques
8.2.2 Process-focused Approach
* Discussion Questions:
1. Based on your writing learning experiences, please give examples to
illustrate what learning activities your writing teacher(s) designed
for each writing process stage. Did s/he used computers or any
writing programs (e.g. "My Access" - an online writing development
tool) to facilitate your learning of writing? If yes, how? Did you like
the computer-assisted learning activities s/he use in the writing
class? Why or why not?
8.2.3 Content-based Approach
1. The content-based approach, which was largely a reaction to the
process-focused approach's excessive attention to the writer's
making of personal meaning, emphasizes the content of the
writing and the academic expectations placed on students. This
approach particularly benefits college-level L2 students
for developing writing skills for academic purposes.
2. This approach also uses literature as a model for good
writing because literature serves as rich content for language
development and reflects the culture of the target language.
3. Content-based instruction can draw on subject matter software
to enhance language skills and develop content knowledge.
Pascoe and Wiburg (2003) point out four characteristics that good
content-based learning programs need to have:
a. Incorporate some combination of audio, video, and
graphics to support comprehension.
b. Stimulate critical thinking through problem-solving tasks.
c. Use easily identifiable icons for easy navigation of the
program.
d. Are not heavily dependent on text.
4. The World Wide Web offers numerous resources for authentic
content materials and lesson plans.
Examples:
- Websites of world news agencies and magazines:
CNN News, BBC News, World Headlines, World Press
Review, Newsweek, Time Online,
- Online encyclopedias:
Bartleby.com: Great Books Online (including encyclopedias, dictionaries,
quotations, English usage, biographies, literary works, and many other reference
books)
Encyclopedia Britannica 大英百科全書資料庫, 大英簡明百科全書中文
版,
MLA International Bibliography 當代全球語言文學資料庫
* Discussion Questions:
1. Now you have read many language learning theories and principles
and you have seen how computers can be used in various ways to
enhance language learning of four skills. Based on your learning
experience, in which language skill(s) do you think computers can
offer the most support for students to learn a second language? Or,
do you think computers should be used in the class where the four
language skills are equally emphasized and well integrated? Please
explain your reasons.
Unit 9. Using Technology to Teach Thinking Skills
Please read
Butler-Pascoe, M. E. & Wiburg, K. M. (2003). Technology and
teaching English language learners. Chapter 6, pp. 165-186.
9.1 The Role of Thinking Skills in Language
Learning
9.3 Thinking Skills and the Use of Computers
a. Short-term memory is visual and auditory in
nature. Presenting information using different
modalities can help students remember
information as they interact with it in short-term
memory.
i. Objectives (of teaching)
ii. Standards (of performance)
iii. Anticipatory set (i.e. a "hook" to grab
students' attention)
- to focus student attention on the lesson
- to create an organizing framework for the
ideas, principles, or information that is to
follow
- to extend the understanding and the
application of abstract ideas through the
use of example or analogy
iv. Teaching
- Input
- Modeling
- Check for understanding
v. Guided practice/Monitoring
v. Closure (reviewing and clarifying the key
points of a lesson)
v. Independent practice
For further Web-based information on Hunter's Model:
- Madeline Hunter's "seven step lesson plan"
- A different version of Hunter's model along with sample
lesson plans
- Basic lesson presentation elements
- Hunter Model Lesson Plans
- An introduction or scenario
Please read
1. Bangs, P. (2004). ICT4LT Module 2.5: Introduction to
CALL authoring
programs. http://www.ict4lt.org/en/en_mod2-5.htm
2. Gimeno-Sanz, A. & Davies, G. (2004). ICT4LT Module
3.2: CALL software design and
implementation. http://www.ict4lt.org/en/en_mod3-
2.htm
3. Boling, E. & Soo, K. (1999). CALL issues: Designing
CALL software. In Egbert & Hanson-Smith (Eds.), CALL
environment, pp. 442-456.
10.1 Considerations for the Design of CALL
Programs
10.1.1 Pedagogy First and Technology
Second
10.1.2 Computer Interactivity vs.
Pedagogical Interactivity
10.2 CALL Program Design Principles
10.2.1 Content Design
10.2.2 Visual Design
10.2.3 Navigation Design
10.2.4 Multimedia Design
10.3 Using Authoring Programs to make
Interactive Exercises
10.1 Considerations for the Design of CALL Programs
Therefore, computer-mediated communication (CMC),
or human-to-human interaction via computers, also needs
to be taken into consideration when developing CALL
programs.
10.2 CALL Program Design Principles
1. Brevity:
1. Consistency:
3. Legibility:
1. High-Quality Playback
References
Please read
1. Davis, R. S. (2002). How to build a multimedia website for language
study. The Internet TESL Journal, Vol. VIII.
No.2. http://iteslj.org/Techniques/Davis-MultimediaSite/
2. LeLoup, J. W. (2000) Enhancing Authentic Language Learning
Experiences through Internet Technology. ERIC
Digest. http://www.ericfacility.net/databases/ERIC_Digests/ed44227
7.html
3. Morrison, S. (2002). Interactive Language Learning on the Web. ERIC
Digest. http://www.ericfacility.net/databases/ERIC_Digests/ed47285
1.html
11.1 Introduction to Web-Based CALL Activities
11.2 How to Build a Multimedia Website
11.3 Introduction to JavaScript
11.4 Introduction to Flash
11.5 Creating and Editing Images
11.6 Recording and Editing Sounds
11.7 Recording and Editing Videos
11.8 Developing Web-based Activities/Courses
11.1 Introduction to Web-Based CALL Activities (from LeLoup, J. W. (2000)
Enhancing Authentic Language Learning Experiences through Internet
Technology. ERIC Digest.)
Also, there are many HTML tutorials and HTML code glossaries on the
Web:
- HTML 語法教學
- HTML 語法大全
- Google free web search and free site search 利用 Google 搜尋(含站內
及站外)
Google Search
WWW Emily Chen's CALL
Website
***Do it Yourself!
Now let's make a simple webpage using
JavaScript.
Please use the text as an example.
3. Below are some useful JavaScript Collection websites:
English websites:
- JavaScript City
- BlueShoes JavaScript
Chinese websites:
- JavaScript 程式庫
- JavaScript 收集/教學
- JavaScript 魔法師
- JavaScript 下載
- JavaScript 視窗小技巧
11.5 Creating and Editing Images
***Do it Yourself!
Now let's edit an image using IrfanView.
Please use the image bear as an
example.
***Do it Yourself!
Now let's edit images using PhotoImpact
8.
Please use the four images as examples:
heart, apple, book, funny
- Adobe
Photoshop: http://www.adobe.com/products/photoshop/main.html
- Paintshop Pro: http://www.jasc.com/products/paintshoppro
- PhotoSuite: http://www.roxio.com
- Audacity (freeware): Allows for all the basic features of editing, and
copes with different formats, and will even import
MIDI. http://audacity.sourceforge.net
- r8brain 1.6 : A freeware that can convert WAV files and give high
sample rate conversion quality in combination with comparably small
processing time. http://www.voxengo.com/r8brainpro/ or download it
from
PChome http://toget.pchome.com.tw/intro/multimedia_transfer/1858
1.html
- Adobe Premiere: http://www.adobe.com/products/premiere
- VideoWave: http://www.roxio.com
11.8 Developing Web-based Activities/Courses
This tool allows students to create and post Web pages for projects.
* Note: There are other free online tools and resources produced by the
University of Kansas. Please check their
website http://www.4teachers.org/ for more information.
Please read
1. Bax, S. (2003). CALL – past, present and future. System, 31, 13-28.
Available: http://www.iateflcompsig.org.uk/media/callpresentpastandfutur
e.pdf
Rethinking CALL
Concordancing
A concordancer is a computer program that allows users to search
a collection of authentic texts (i.e. a corpus) for multiple
examples of selected words or phrases.
Users can use a concordancer to find examples of authentic usage
to demonstrate word collocations, word usage, or even the
structure of a text.
Examples:
- 國立清華大學 CANDLE Project - TOTALrecall, VN Collocation
(TANGO), and Collocation Checker
- 淡江大學 Collocation Explorer
- VLC's Web Concordancer 香港理工大學
- Google
CMC Activities
Synchronous
- ESL Cafe's Chat Central
- Chat Room in Englishbaby.com
- VLC Chat Rooms (Hong Kong)
Asynchronous
- Dave's ESL Cafe:
1) Student Discussion Forums, and 2) Teacher Discussion Forums
- Englishforums.com
- EnglishClub.com ESL Forums
- BBC Learning English - Communicate
- Nicenet.org
Recap
- There are four features that need to be considered for the CALL
activities: accessibility, interactivity, renewability, and
adaptability.
- Construction:
how to write 1) from essay to hypertext, 2) from words to
multimedia, and 3) from author to co-constructor
- Research:
how to navigate Web sources, search for information, and
evaluate and interpret the found information
Conclusion