Action Research FIRE
Action Research FIRE
Action Research FIRE
Submitted to the
School Division Office – Las Piñas City
From Emelinda D. Tesorero of
Daniel Fajardo Elementary School
RESEARCH QUESTIONS
a. Word Concentration
Select ten basic sight words. Print each word clearly and boldly
on separate 3x5 inch cards, making pair of each word.
To play, shuffle the cards and place them face down in neat
rows. Take turns turning up two cards at a time and reading the
words aloud. If the two cards match, the player keeps them and
takes a second turn. If they do not match, the cards are replaced
face down and the next player takes a turn. Play until all cards are
match. The player with the most pairs wins. If the child has trouble
recognizing a word, say the word – do not ask the child to “sound
out” the word. The purpose of this game is to build automatic
recognition of whole words.
right
right right
right
c. Word Hunt
To play, ten sentences will be given to each respondent to
read. Sentences has an underlined word which they will find in the
word puzzle.
Table I
Table 1. Shows the Phil-IRI Pre-Test results conducted by the grade two teachers
Table 2
First Quarter Reading Assessment
30
25
20
15
10
0
Bernarte Flores De Leon Brillo Gernale Yabut
Table 2. Shows the highest number of syllables, sounds and non-reader pupils
which
is Game Based Reading approached is not yet introduced by the teachers
Table 3
Second Quarter Reading Assessment
35
30
25
20
15
10
0
Bernarte Flores De Leon Brillo Gernale Yabut
DISCUSSION OF RESULTS
Table 3. Shows that the highest number of syllables and sounds are increasing but
the number of non-reader pupils is decreasing since the Game Based
Reading Approach is started to implement.
Table 4
Third Quarter Reading Assessment
40
35
30
25
20
15
10
0
Bernarte Flores De Leon Brillo Gernale Yabut
Table 4. Based on the result the number of non-reader is continuously decreasing.
DISCUSSION OF RESULTS
Based on all the data gathered, it revealed that the use of a Game Based
Reading Approach for struggling and non- readers contributed to the significant
change in their reading level. The researcher believe that the intervention used, fits
the learning styles of our learners today since they are always engaged in different
games.
REFLECTIONS
As the study concerned, it would not be necessary to say that pupils can easily
learn the given lesson if will used the Game Based Intervention, but what I can say
that learners much prefer to read if the activities that they encountered is not in
traditional way or purely reading. Moreover, as the results of the Game Based
Reading interventions converted the interest of the reading respondents to change
the reading style they learned.
REFERENCES
DepEd Order No. 186, series 2007. Administration of the 2007-2008 Philippine
Informal Reading Inventory
Bryce, J., & Rutter, J. (2003). Gender dynamics and the social and spatial
organization of computer gaming. Leisure studies, 22(1), 1-15.
Montano, Ricky (2018). Game Based Learning Uplifting Interest in Reading Among
Struggling Readers: An Action Research. http://teacherph.com