Ancient Time Dragon: Legendary Actions

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Ancient Time Dragon Tail. Melee Weapon Attack: +14 to hit, reach 20ft.

,
one target. Hit 22 (3d8 + 8) bludgeoning damage.
Gargantuan dragon, true neutral
Frightful Presence. Each creature of the dragon's
Armor Class 20 (natural armour) choice that is within 120 feet of the dragon and
Hit Points 351 (18d20 + 162) aware of it must succeed on a DC 17 Wisdom saving
Speed 40ft., burrow 40ft., fly 80ft. throw or become Frightened for 1 minute. A creature
can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
STR DEX CON INT WIS CHA creature's saving throw is successful or the effect
26 (+8) 14 (+2) 28 (+9) 18 (+4) 10 (+0) 16 (+3) ends for it, the creature is immune to the dragon's
Frightful Presence for the next 24 hours.
Saving Throws Dex +8, Con +15, Int +10, Cha +9 Temporal Breath (recharge 6). The dragon exhales
Skills Perception +12, Stealth +8, Arcana +10 temporal energy in a 90-foot line, that is 5 feet wide.
Damage Immunities force Each creature in that line must make a DC 23
Senses blindsight 120ft., Darkvision 120ft., passive Constitution saving throw, aging 8d8 years on a
Perception 20 failed saving throw.
Languages Common, Draconic
Challenge 24 (62,000 XP) Force Cone (recharge 6). The dragon exhales force
energy in a 90-foot cone. Each creature in that area
must make a DC 20 Dexterity saving throw, taking
Legendary Resistance (3/day). If the dragon fails a 72 (16d8) force damage on a failed save, or half as
saving throw, it can choose to succeed instead much on a successful one.
Temporal Resistance. The dragon is immune to any
effects that change temporal flow for the dragon. Legendary Actions
Temporal Manipulation (5/day). The dragon can cast The dragon can take 3 Legendary Actions, choosing
time stop as an action. from the options below. Only one legendary action
can be used at a time, and only at the end of another
creature's turn. Spent legendary actions are regained
Actions at the start of each turn.
Multiaattack. The dragon can use its Frightful
Presence. It then makes four attacks, two with its Detect. The dragon makes a Wisdom (Perception)
bite, and two with its claws. check.

Bite. Melee Weapon Attack: +14 to hit, reach 15ft., Tail Attack. The dragon makes a tail Attack.
one target. Hit 24 (3d10 + 8) piercing damage. Wing Attack. The dragon beats its wings. Each
Claw. Melee Weapon Attack: +14 to hit, reach 10ft., creature within 10 ft. of the dragon must succeed on
one target. Hit 19 (3d6 + 8) slashing damage. a DC 23 Dexterity saving throw or take 13 (2d6 + 6)
bludgeoning damage and be knocked prone. The
dragon can then fly up to half its flying speed.
Adult Time Dragon Tail. Melee Weapon Attack: +11 to hit, reach 15ft.,
one target. Hit 15 (2d8 + 6) bludgeoning damage.
Huge dragon, true neutral
Frightful Presence. Each creature of the dragon's
Armor Class 18 (natural armour) choice that is within 120 feet of the dragon and
Hit Points 207 (16d12 + 101) aware of it must succeed on a DC 15 Wisdom saving
Speed 40ft., burrow 30ft., fly 80ft. throw or become Frightened for 1 minute. A creature
can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
STR DEX CON INT WIS CHA creature's saving throw is successful or the effect
23 (+6) 12 (+1) 24 (+7) 17 (+3) 9 (-1) 14 (+2) ends for it, the creature is immune to the dragon's
Frightful Presence for the next 24 hours.
Saving Throws Dex +6, Con +12, Int +8, Cha +7 Temporal Breath (recharge 6). The dragon exhales
Skills Perception +9, Stealth +7, Arcana +8 temporal energy in a 60-foot line, that is 5 feet wide.
Damage Immunities force Each creature in that line must make a DC 20
Senses blindsight 60ft., Darkvision 120ft., passive Constitution saving throw, aging 6d8 years on a
Perception 17 failed saving throw.
Languages Common, Draconic
Challenge 17 (18,000 XP) Force Cone (recharge 6). The dragon exhales force
energy in a 60-foot cone. Each creature in that area
must make a DC 18 Dexterity saving throw, taking
Legendary Resistance (3/day). If the dragon fails a 54 (12d8) force damage on a failed save, or half as
saving throw, it can choose to succeed instead much on a successful one.
Temporal Resistance. The dragon is immune to any
effects that change temporal flow for the dragon. Legendary Actions
Temporal Manipulation (3/day). The dragon can cast The dragon can take 3 Legendary Actions, choosing
time stop as an action.> from the options below. Only one legendary action
can be used at a time, and only at the end of another
creature's turn. Spent legendary actions are regained
Actions at the start of each turn.
Multiaattack. The dragon can use its Frightful
Presence. It then makes four attacks, two with its Detect. The dragon makes a Wisdom (Perception)
bite, and two with its claws. check. Tail Attack. The dragon makes a tail Attack.
Wing Attack. The dragon beats its wings. Each
Bite. Melee Weapon Attack: +11 to hit, reach 10ft., creature within 10 ft. of the dragon must succeed on
one target. Hit 22 (3d10 + 6) piercing damage. a DC 21 Dexterity saving throw or take 13 (2d6 + 6)
Claw. Melee Weapon Attack: +11 to hit, reach 5ft., bludgeoning damage and be knocked prone. The
one target. Hit 13 (2d6 + 6) slashing damage. dragon can then fly up to half its flying speed.
Young Time Dragon Time Dragon
Large dragon, true neutral
Wyrmling
Armor Class 17 (natural armour) Medium dragon, true neutral
Hit Points 147 (14d10 + 70)
Speed 40ft., burrow 20ft., fly 80ft. Armor Class 16 (natural armour)
Hit Points 38 (5d8 + 15)
Speed 30ft., burrow 15t., fly 60ft.
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 14 (+2) 9 (-1) 12 (+1) STR DEX CON INT WIS CHA

Saving Throws Dex +4, Con +8, Int +5, Cha +4 14 (+2) 12 (+1) 16 (+3) 12 (+1) 7 (-2) 10 (+0)
Skills Perception +5, Stealth +4, Arcana +5
Damage Immunities force Saving Throws Dex +3, Con +5, Int +3, Cha +2
Senses blindsight 30ft., Darkvision 120ft., passive Skills Perception +2, Stealth +3, Arcana +3
Perception 13 Damage Immunities force
Languages Common, Draconic Senses blindsight 10ft., Darkvision 60ft., passive
Challenge 10 (5,900 XP) Perception 10
Languages Draconic
Temporal Resistance. The dragon is immune to Challenge 3 (700 XP)
any effects that change temporal flow for the
dragon. Temporal Resistance. The dragon is immune to
any effects that change temporal flow for the
Temporal Manipulation (1/day). The dragon can dragon.
cast time stop as an action.>

Actions Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5ft.,
Multiaattack. The dragon makes three attacks: one one target. Hit 10 (2d8 + 1) piercing damage.
with its bite, and two with its claws.
Force Cone (recharge 6). The dragon exhales force
Bite. Melee Weapon Attack: +9 to hit, reach 10ft., energy in a 15-foot cone. Each creature in that
one target. Hit 20 (3d10 + 4) piercing damage. area must make a DC 13 Dexterity saving throw,
Claw. Melee Weapon Attack: +9 to hit, reach 5ft., taking 22 (5d8) force damage on a failed save, or
one target. Hit 11 (2d6 + 4) slashing damage. half as much on a successful one.
Force Cone (recharge 6). The dragon exhales force
energy in a 30-foot cone. Each creature in that
area must make a DC 16 Dexterity saving throw,
taking 45 (10d8) force damage on a failed save,
or half as much on a successful one.

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