MakeItSmarter Andfaster PDF
MakeItSmarter Andfaster PDF
MakeItSmarter Andfaster PDF
and Faster
2 Connect Video
4 Sample Solution
5 Building Ideas
6 Key Concepts
KEY:
Press the buttons for tips and guidance:
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Introduction
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Introduction
Introduction
LEGO® Education is pleased to bring you Design Engineering LEGO MINDSTORMS Education EV3 Design Engineering Projects
Projects, innovative materials that allow students to design, build, and are designed for use with the LEGO MINDSTORMS Education EV3
program robots to solve specific problems. Core Set (45544) and the LEGO MINDSTORMS Education EV3
Programming App.
Who Is It For?
Using the Design Engineering Projects materials, you can
immerse your students in physical science, technology,
and mathematical concepts. Students can apply these
concepts in creative problem-solving projects supported by digital
documentation tools, and a software programming environment.
You can also emphasize technical writing, as well as oral and written
communication skills, and teamwork. No prior knowledge of LEGO
building, MINDSTORMS® programming concepts, or data logging is
required before using this material.
What Is It For?
As they work on these Design Engineering Projects, students
are the engineers. Each student is a member of a small team in
which they brainstorm ideas for solving a design challenge, and
then build, program, and test their model to evaluate how well
it worked. As they are learning and having fun within their teams,
students are applying science, technology, and mathematics skills,
and developing technical language and other communication skills.
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What is in this Teacher’s Guide
This Design Engineering Projects Teacher’s Guide provides you with The students documentation, where they record their work, can be
a complete overview of each lesson with multimedia, and interactive viewed within this book alongside the Teacher’s Notes. It includes the
features, and a complete overview of what the students will be doing, following pages related to the engineering process:
including:
Brainstorm
questions
Communicate
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Before Starting the First Lesson
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Before Starting the First Lesson
2x
10x Axle with stop, 8-module, dark gray
2x
Connector peg, 2-module, gray 4499858
Axle, 9-module, gray
4211807
The Element Survey will help you
4535768
10x
Quick Start Video understand the names of the
8x
4
Connector peg with axle, 2-module, Axle, 2-module, red
4142865
helps you to get beige
30x 4x
6x Pointer, 3-module, white
Connector peg with friction,
Axle, 5-module, gray 4173941
3-module, blue
4211639
4514553
22x
Connector peg with bushing, 4x 4x
3-module, red Axle, 6-module, black T-Beam, 3x3-module, black
4140806 370626 4552347
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LEGO Group. ©2013 The LEGO Group. 059636.
1
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Classroom Management Tips
How Much Time Do I Need? encourage students to share their work and consider other design
ideas. Allow your students to see and evaluate a variety of ideas and
The time taken to complete each of the Projects depends on a solutions by having each student group present and discuss their
number of factors, including the level of complexity, the age of projects among a larger group or the whole class.
the student, the student’s experience with LEGO® Mindstorms®
Education, and their familiarity with the concepts covered in the One of the most important lessons of these Projects is that there is
Project. no one perfect solution. There are benefits and drawbacks to every
design. More creative solutions may emerge as students share their
There are three Categories of Projects, with one Project in each work. You can also modify the design brief so students have easier or
Category. The Categories are designed to progress from simple to more difficult criteria for satisfactorily completing the Project.
more complex. Open-ended design is encouraged. The following
estimates will give you an idea of the amount of time needed for an These lessons cover three units of study:
average student to complete the building and programming of a
Project in each of the Categories. • science
• engineering
Project Category Suggested Completion Time
(In minutes)
• applied mathematics
Make It Move Without Wheels 45 - 120 This is one of three Design Engineering Projects available in Google
Make It Smarter and Faster 90 - 120 Forms. The categories covered are Make It Move, Make It Smarter,
Make a System That and Make A System. This project, Make It Smarter and Faster,
120 - 180
Communicates challenges students to design, build, and program a robotic creature
that can sense its environment and respond by moving. This is a
If you do not have double-block class time, students can use the creative design challenge and demands experimenting with different
digital tools to document their work and then pick up where they kinds of mechanisms and sensors. After you have completed this
left off during the next class period. Documenting the process may challenge, try out the other two Design Engineering Projects.
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Classroom Management Tips
How Do I Use the Robot Educator Tutorials with the If you prefer to start students with the tutorials before beginning the
Design Engineering Projects? Design Engineering Projects, refer to Robot Educator – Introduction
to Robotics Lesson Plan. For most middle school students beginning
The EV3 Programming App includes six Robot Educator tutorials. a robotics course, the Introduction to Robotics Lesson Plan route is
Your students do not need to do all of these tutorials before a good start. Students completing this route will be familiar with the
beginning the Design Engineering Projects. Some teachers like to main EV3 building and programming features, and will be ready for a
have the students work through a few tutorials before beginning the design challenge.
Design Engineering Projects. Others prefer to have students learn
hands-on about the EV3 Software and hardware as they design their
own robots.
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Assessment
Evaluate Design and NGSS Goals: Two of four rubrics within the
student documentation on which students can evaluate their project
work according to engineering-related learning goals from the Next
Generation Science Standards:
• How well did their design meet the requirements of the design
brief?
Each rubric includes four levels: Bronze, Silver, Gold and Platinum.
Introduction
The intention is to help students reflect on what they have done well
Curriculum Grid in relation to the learning goals and what they might do better.
Make It Move Make It Smarter Make a System
Objective Number
Students should mark the box to indicate the appropriate rubric level.
Video
With Wheels
And Display Speed
Without Wheels
Up an Incline
In a Pattern
Video
With a Sensor
And Faster
And Adaptable
With Communication
And Healthier
Video
That Moves a Ball
That Picks and Places
That Manufactures
That Sorts Colors
That Communicates
Next Generation
Science Standards
If you prefer to emphasize formative assessment, ask the students
to record dates in the rubric that correspond to their completion of
= addresses standard
= partially addresses standard
Practices
1 Asking questions each level.
2 Developing and using models
Curriculum Grids
4 Analyzing and interpreting data
Crosscutting Concepts
1 Patterns
These Curriculum Grids show the relationship of Design Engineering
2
3
Cause and effect: Mechanism and explanation
The three projects, Make It Move Without Wheels, Make It Smarter and
6 Structure and function
Physical Science
MS-PS1 Matter and its Interactions Faster, and Make a System That Communicates, are highlighted on
MS-PS2 Motion and Stability: Forces and Interactions
MS-PS3 Energy the Curriculum Grid to match relevant standards. The other projects
MS-PS4 Waves and Their Applications in Technologies for Information Transfer
Life Science are available in the full desktop version of Design Engineering
MS-LS1 From Molecules to Organisms
MS-LS2 Ecosystems
Projects.
MS-LS3 Heredity
Engineering Design
MS-ETS1 Engineering Design
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marcas registradas de LEGO Group. ©2013, 2016 The LEGO Group. 062615.
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Make It Smarter and Faster
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Overview and Design Brief
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Overview and Design Brief
• Understand that sensors provide feedback to a system Use the Make It Smarter Video and discussion questions to initiate
distance from an object, and whether a Touch Sensor is pressed or Use the Key Concepts presentations to help explore Sensors and
not pressed Sensing, and Robot Logic during brainstorming.
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Let’s Get Started
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Make It Smarter and Faster Connect Video
Student Teacher
Make it Smarter Video Make It Smarter Video
• Connect students to real-life robots that demonstrate intelligent behavior when interacting
with people or performing tasks usually done by humans
• Consider how robots think; how they know where they are and what they need to do
• Inspire students to create their own robots that think and respond to their environment
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Make It Smarter and Faster Connect Discussion
Student Teacher
Make It Smarter Discussion Make It Smarter Discussion
1. Look at the tasks the robots are 3. How many human-like senses do you see
performing. Choose one example and the robots demonstrating?
describe what the robot needs to be Answers may vary, but some examples
able to sense and then plan and act in are: The balancing robot behaves in a
response. similar way to our inner ear (vestibular
This question challenges students to system), and the robot tracking the red
observe and describe how the robot ball behaves in a similar way to our vision
behaves and consider how the robot and ability to focus.
thinks.
4. Which robot(s) moves in a regular
2. What senses do humans have and why are pattern? What does moving in the pattern
they important to us? accomplish?
Humans have the sense of touch, smell, What does moving in the pattern
taste, vision, hearing, and also a sense accomplish? The iRobot Scooba
of balance (vestibular system). These is cleaning the pool and repeating
senses help us survive in our world. movements so the whole pool is cleaned.
The NASA all-terrain robot uses a pattern
to map a location, including obstructions.
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Make It Smarter and Faster Teacher’s Notes
Student Teacher
Design Brief Design Brief
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Make It Smarter and Faster Teacher’s Notes
Student Teacher
Brainstorm Brainstorm
• Watch the Robots In Action video, which shows robots for inspiration
• Investigate the Key Concepts: Sensors and Sensing, and Robot Logic projects
• Show the examples suggested in Building Ideas to students who are struggling to generate
their own solutions
• Personalize their robot, or describe a context in which a robotic creature is important (e.g., a
robotic insect-type creature that can navigate uneven terrain)
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Make It Smarter and Faster Teacher’s Notes
Student Teacher
Select the Best Solution Select the Best Solution
Encourage students to describe why they have chosen a particular solution. That way, when
they are reviewing and revising, they will have specific information to use in evaluating their
solution and deciding whether or not it was effective.
Encourage students to briefly summarize their work at the end of each class period. That way,
they will remember where to begin during the next class period.
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Make It Smarter and Faster Teacher’s Notes
Student Teacher
Test and Analyze Test and Analyze
Encourage students to look back at the design brief and at their own brainstorming notes and
test data.
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Make It Smarter and Faster Teacher’s Notes
Student Teacher
Communicate Communicate
• Create a video of your project, especially your final presentation and your robot’s
performance.
• Produce a building guide for your model by taking a series of photographs as you
deconstruct it.
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Assessment Rubrics
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Assessment Rubrics
Student Teacher
Evaluate Design Evaluate Design and NGSS Goals
Two rubrics are included in this and all Design Engineering Projects. The pages are fully
editable.
Students can use the provided rubric to review their design goals, as well as their use of some
NGSS practices. They can rate their level of work by adding a mark in the box next to the
Bronze, Silver, Gold, or Platinum column.
You may also use the rubric to rate each team or student yourself.
Evaluate NGSS Goals You may want to encourage a peer-review process so that each group evaluates another
group’s project in addition to their own. This review process can help students develop skills
in giving constructive feedback, as well as help them sharpen their analytical skills and use of
data to support an argument.
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Assessment Rubrics
Student Teacher
Evaluate Creativity Evaluate Creativity and Collaboration
Using the provided rubric, students can review their creative and collaboration processes.
You may also use the rubric to rate each team or student yourself.
Evaluate Collaboration
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Congratulations
Student Teacher
Congratulations! Congratulations!
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Sample Solution
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Make It Smarter and Faster Building Ideas
Click on the video to see to see the Insect This Insect solution combines these Building This program checks if the Ultrasonic
sample solution. This Insect uses its Ideas: Sensor sees something within 15 cm. If the
Ultrasonic Sensor to sense danger and Ultrasonic Sensor does not see something,
move away from the threat. • EV3 Frames the program:
•
Ultrasonic Sensor directions at between 30 percent and 100
percent power for 3 seconds
Four copies of Leg 3 were built: one for the • Waits for one quarter of a second
front left, one for the back right, and two • Reverses the direction of Motors B and C
mirror copies for the front right and back • Waits for one quarter of a second
left. • Loops so the Insect wanders around
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Make It Smarter and Faster Building Ideas
Leg 3
Ultrasonic Sensor
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Key Concepts
These Key Concepts resources support your engineering work by examples of concepts in use, and tools for developing better
providing robotics ideas in relation to science and mathematical understanding.
concepts, background material and vocabulary, information and
Design Brief
Brainstorm
Select the Best Solution
Build and Program a Solution
Test and Analyze
Review and Revise
Communicate
The process is iterative. That means it repeats. There is feedback to help you improve
the solution.
Page 1 of 8
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Key Concepts
Robot Logic
When you download a program to an EV3
robot, you are making the robot smarter.
Your programs tell the robot how to sense
its surroundings, move, collect data, and
make decisions.
Page 1 of 7
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Key Concepts
Page 1 of 6
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What will we do next?
Congratulations!
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Firmware Update screen
Help screen
LEGO® Element Survey 45544
10x
Bushing, ½-module, yellow 2x
4239601 Axle with stud, 3-module, 5x
dark beige Axle, 7-module, gray
6031821 4211805
10x
Bushing, 1-module, gray
4211622
2x
Axle with stop, 4-module, dark gray 2x
4560177 Axle, 8-module, black
60x
Connector peg with friction, 370726
2-module, black
4121715
2x
10x Axle with stop, 8-module, dark gray
2x
Connector peg, 2-module, gray 4499858
Axle, 9-module, gray
4211807
4535768
8x 10x
Connector peg with axle, 2-module, Axle, 2-module, red
beige 4142865
4666579
2x
Axle, 10-module, black
373726
14x
6x Axle, 3-module, gray
Connector peg, 3-module, beige 4211815
4514554
20x 2x
4x Axle, 12-module, black
Connector peg with friction/axle, Axle, 4-module, black
2-module, blue 370826
370526
4206482
30x 4x
6x Pointer, 3-module, white
Connector peg with friction,
Axle, 5-module, gray 4173941
3-module, blue
4211639
4514553
22x
Connector peg with bushing, 4x 4x
3-module, red Axle, 6-module, black T-Beam, 3x3-module, black
4140806 370626 4552347
LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/som marcas registradas de
LEGO Group. ©2013 The LEGO Group. 059636.
1
LEGO® Element Survey 45544
4x
Beam with crosshole, 2-module, 4x
black Beam, 5-module, gray
6006140 6x 4211651
Angular beam, 4x4-module, white
4509912
2x
Beam, 3-module, black
4142822
4x
4x Beam, 7-module, gray
Angular beam, 3x7-module, gray 4495930
4211624
4x
Beam, 3-module, green
6007973
4x 6x
4x Angular beam, 4x6-module, black Beam, 9-module, gray
Beam, 3-module, red 4112282 4211866
4153718
4x
Beam, 3-module, blue
4509376
4x
Double angular beam, 3x7-module, 4x
white Beam, 11-module, gray
4495412 4611705
4x
Beam, 3-module, yellow
4153707
6x
Angular beam, 2x4-module, red
4141270
6x
Beam, 13-module, gray
3x 4522934
Frame, 5x7-module, gray
4539880 2x
Angular beam, 3x5-module, gray
4211713
1x 4x 6x
Frame, 5x11-module, gray Angular beam, 3x5-module, white Beam, 15-module, white
4540797 4585040 4542578
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LEGO Group. ©2013 The LEGO Group. 059636.
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LEGO® Element Survey 45544
4x 4x
4x Cross block, 2x2-module, black Angular block 1, 0º, black
Double connector peg, 3-module, 4140430 4107085
gray
4560175
2x
Cross beam, 2x1-module, red 4x
6008527 Angular block 2, 180º, black
6x
Double connector peg, 4107783
3x3-module, gray
4225033
2x
Connector peg with handle,
3-module, black 2x
4563044 Angular block, 6 (90º), black
4x 4107767
Angular connector peg,
3x3-module, gray
4296059
2x
½ beam, 4-module, black 4x
4142236 Rubber beam with crossholes,
2-module, black
8x
4198367
Cross block, 2-module, gray
4211775
4x 4x
8x ½ triangle beam, 5x3-module, gray Gear, 8-tooth, dark gray
Cross block, 3-module, dark gray 6009019 4514559
4210857
2x
6x 2x Bevel gear, 12-tooth, beige
Cross block, 3x2-module, gray 3-spoke angular block, 3x120º, 4565452
4538007 gray
4502595
8x 4x
Double cross block, 3-module, 4x Gear, 16-tooth, gray
black Tube, 2-module, gray 4640536
4121667 4526985
4x 6x
Cross block fork, 2x2-module, Bushing/axle extender, 2-module, 4x
black red Gear, 24-tooth, dark gray
4162857 4513174 4514558
LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/som marcas registradas de
LEGO Group. ©2013 The LEGO Group. 059636.
3
LEGO® Element Survey 45544
2x 4x
Gear, 40-tooth, gray Sprocket, 40.7x15 mm, black
2x 4582792
4285634
Hub, 43.2x26 mm, gray
4634091
2x
Double bevel gear, 12-tooth, black
4177431
2x 2x 1x
Double bevel gear, 20-tooth, black Low profile tire, 56x28 mm, black Right curved panel, 5x11-module,
4177430 6035364 black
4543490
4x
2x Tire, 30.4x4 mm, black
Double bevel gear, 36-tooth, black 6028041
4255563
1x
2x 4x
Left curved panel, 5x11-module,
Worm gear, gray Hub, 24x4 mm, dark gray
black
4211510 4587275
4541326
4x 1x
Gear, 4-tooth, black Steel Ball, silver metalic
4248204 6023956
1x
Left curved panel, 3x5-module,
black
4566251
2x
Turntable bottom, 28-tooth, gray 1x
4652235 Ball bearing, dark gray
4610380
1x
2x 54x Right curved panel, 3x5-module,
Turntable top, 28-tooth, black Track, 5x1,5-module, black black
4652236 6014648 4566249
LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/som marcas registradas de
LEGO Group. ©2013 The LEGO Group. 059636.
4
LEGO® Element Survey 45544
25 cm / 10 in.
4x
Cable, 25 cm / 10 in.
6024581
1x
EV3 Brick
6009996
35 cm / 14 in.
1x
2x
Color Sensor
2x Cable, 35 cm / 14 in.
6008919
Large Motor 6024583
6009430
50 cm / 20 in.
2x
Touch Sensor
6008472 1x
Medium Motor
6008577
1x
Cable, 50 cm / 20 in.
6024585
1x
Ultrasonic Sensor
6008924
1x
Rechargeable Battery
6012820
1x 1x
Gyro Sensor USB Cable
6008916 6036901
LEGO, the LEGO logo and MINDSTORMS are trademarks of the/sont des marques de commerce de/som marcas registradas de
LEGO Group. ©2013 The LEGO Group. 059636.
5
Quick Start video
Point and Curve Turn video
Teacher Support screen – step 1
Teacher Support screen – step 2
Introduction
Curriculum Grid
Make It Move Make It Smarter Make a System
Objective Number
Video
With Wheels
And Display Speed
Without Wheels
Up an Incline
In a Pattern
Video
With a Sensor
And Faster
And Adaptable
With Communication
And Healthier
Video
That Moves a Ball
That Picks and Places
That Manufactures
That Sorts Colors
That Communicates
Next Generation
Science Standards
= addresses standard
= partially addresses standard
Practices
1 Asking questions
Crosscutting Concepts
1 Patterns
Physical Science
MS-PS1 Matter and its Interactions
MS-PS3 Energy
Life Science
MS-LS1 From Molecules to Organisms
MS-LS2 Ecosystems
MS-LS3 Heredity
Engineering Design
MS-ETS1 Engineering Design
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son 1
marcas registradas de LEGO Group. ©2013, 2016 The LEGO Group. 062615.
Introduction
Video
With Wheels
And Display Speed
Without Wheels
Up an Incline
In a Pattern
Video
With a Sensor
And Faster
And Adaptable
With Communication
And Healthier
Video
That Moves a Ball
That Picks and Places
That Manufactures
That Sorts Colors
That Communicates
Common Core
Mathematics Standards
= addresses standard
= partially addresses standard
Practices
1.1 Make sense of problems and persevere in solving them
Functions
Grade 8 Define, evaluate and compare functions
Continues...
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son 2
marcas registradas de LEGO Group. ©2013, 2016 The LEGO Group. 062615.
Introduction
Video
With Wheels
And Display Speed
Without Wheels
Up an Incline
In a Pattern
Video
With a Sensor
And Faster
And Adaptable
With Communication
And Healthier
Video
That Moves a Ball
That Picks and Places
That Manufactures
That Sorts Colors
That Communicates
Common Core
Mathematics Standards
= addresses standard
= partially addresses standard
Geometry
Solve real-world and mathematical problems involving area, surface area and
Grade 6
volume
Draw, construct and describe geometrical figures and the relationship between
Grade 7
them
Solve real-life and mathematical problems involving angle measure, area,
Grade 7
surface area and volume
Understand congruence and similarity using physical models, transparencies
Grade 8
or geometry software
Grade 8 Understand the Pythagorean theorem
Solve real-world and mathematical problems involving volume of cylinders,
Grade 8
cones and spheres
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son 3
marcas registradas de LEGO Group. ©2013, 2016 The LEGO Group. 062615.
Introduction
Video
With Wheels
And Display Speed
Without Wheels
Up an Incline
In a Pattern
Video
With a Sensor
And Faster
And Adaptable
With Communication
And Healthier
Video
That Moves a Ball
That Picks and Places
That Manufactures
That Sorts Colors
That Communicates
ITEEA Standards for
Standard
Technological Literacy
= addresses standard
= partially addresses standard
Design
8 Students will develop an understanding of the attributes of design
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son 4
marcas registradas de LEGO Group. ©2013, 2016 The LEGO Group. 062615.
Introduction
Video
With Wheels
And Display Speed
Without Wheels
Up an Incline
In a Pattern
Video
With a Sensor
And Faster
And Adaptable
With Communication
And Healthier
Video
That Moves a Ball
That Picks and Places
That Manufactures
That Sorts Colors
That Communicates
ISTE National Education
Standard
Technology Standards
= addresses standard
= partially addresses standard
a Identify and define authentic problems and significant questions for investigation
b Plan and manage activities to develop a solution or complete a project
c Collect and analyze data to identify solutions and/or make informed decisions
d Use multiple processes and diverse perspectives to explore alternative solutions
5. Digital Citizenship
Students understand human, cultural and societal issues related to technology and practice legal and ethical behavior.
Advocate and practice safe, legal, and responsible use of information and
a
technology
Exhibit a positive attitude toward using technology that supports collaboration,
b
learning and productivity
c Demonstrate personal responsibility for lifelong learning
d Exhibit leadership for digital citizenship
LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce du/son 5
marcas registradas de LEGO Group. ©2013, 2016 The LEGO Group. 062615.
Insect video
Sample Solution Program
The Engineering Process
Design Brief
Brainstorm
Select the Best Solution
Build and Program a Solution
Test and Analyze
Review and Revise
Communicate
The process is iterative. That means it repeats. There is feedback to help you improve
the solution.
Page 1 of 8
The Design Brief
What is needed?
Criteria
The standards or rules describing how well the
robot must perform.
Constraints
The limits (e.g., how far, how fast, how many
times).
Page 2 of 8
Brainstorm
Think about:
How do machines and robots do these tasks
now?
Watch the Make It Move, Make It Smarter,
and Make a System videos of real robots for
inspiration and information.
Page 3 of 8
Select the Best Solution
Remember:
Engineering is iterative. Test and revise as you go.
It won’t be perfect the first time.
Get started...
Page 4 of 8
Build and Program
Page 5 of 8
Test and Analyze
For example:
• Measure, record, or graph your data to see how
accurate your robot is.
• Test multiple times so you have an average result.
• Test so you can show how well your robot is
completing the task.
Page 6 of 8
Review and Revise
Page 7 of 8
Communicate
Page 8 of 8
Robot Logic
When you download a program to an EV3
robot, you are making the robot smarter.
Your programs tell the robot how to sense
its surroundings, move, collect data, and
make decisions.
Page 1 of 7
Wait
Logic describes the control or decision-making
flow of the program.
Try this:
Use the EV3 Programming App to write and run
the program.
Did you see the red EV3 Brick Status light turn
on?
Page 2 of 7
Loop
A Loop can mean, “do this
function until something is true.”
Try this:
Use the EV3 Programming App
to write and run the program.
Page 3 of 7
Switches: If Then
If statements are frequently used in program logic.
Switches are If statements.
Try this:
Use the EV3 Programming App to write and run the
program.
• Which image is displayed?
• Which statement is true when the program runs?
• How can you make the other image display?
Page 4 of 7
Switches: OR
Logic statements can be combined using
operators. OR is an important operator.
Try this:
Use the EV3 Programming App to write and run the
program.
• Which image is displayed?
• Which statement is true when the program runs?
• How can you make the other image display?
Page 5 of 7
Switches: AND
The program below is an example of a logical AND.
Try this:
Use the EV3 Programming App to write and run the
program.
• Which image is displayed?
• Which statement is true when the program runs?
• How can you get all three images to display?
• Explain why this program is an example of an AND
operation.
Page 6 of 7
Logic Examples in Robot Educator
See the Robot Educator tutorials in the EV3
Programming App for other examples of programs
using logic concepts.
Page 7 of 7
Sensors and Sensing
The EV3 Brick is the brain of your robot. It
stores programs in its memory that tell it how
to display images, data, or text; play sounds;
control lights; and make motors move. By
adding sensors, you can program your robot
to interact with the world.
Color - to sense different colors and reflected
or ambient light
Gyro - to sense rotation and balance
Touch - to sense objects or others in direct
contact
Rotation - to sense motor rotation in either
direction
Ultrasonic - to sense objects at a distance
Page 1 of 6
Color Sensor
Think about:
1. How is the Color Sensor like an eye?
2. How is it not like an eye?
3. Which animals have many more
eyes than we have? How does that
change what they see?
4. Do plants grow toward light?
Page 2 of 6
Gyro Sensor
Think about:
1. How is the Gyro Sensor like our inner
ear?
2. What is a vestibular system?
3. What is proprioception?
4. What is the strangest example of
proprioception you can find?
Page 3 of 6
Rotation Sensor
Think about:
1. How is the Rotation Sensor like our inner
ear?
2. How is it different from the Gyro Sensor?
3. How do our muscles and inner ear work
together?
4. Describe a way in which you might use
your muscles and vestibular system in a
behavior (or describe an animal using its
muscles and vestibular system)
Page 4 of 6
Touch Sensor
Think about:
1. How is the Touch Sensor like skin?
2. How is it not like skin?
3. Why is it important to have a sense
of touch?
4. How do animals sense touch if they
don’t have skin?
Page 5 of 6
Ultrasonic Sensor
Think about:
1. How is the Ultrasonic Sensor like an ear?
2. How is it like an eye?
3. Describe an animal that hears or sees
things that we cannot.
4. Why is that behavior important for that
animal?
Page 6 of 6