Random Thieves: Hold On To Your Purse..

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BehindTheTables: THIEVES and PICKPOCKETS by Orkish Blade (orkish.blade@gmail.com) Originally posted at www.reddit.

com/r/DnDBehindTheScreen

RANDOM THIEVES: HOLD ON TO YOUR PURSE...


d12 The thief is... d8 The thief's modus operandi is... d6 The thief prefers to operate...
1. A veteran dungeon delver. 1. Petty theft. 1. Alone.
2. A desperate footpad. 2. Burglary. 2. With a tough-guy partner.
3. A reckless fortune seeker. 3. Shoplifting. 3. With a partner to serve as a look-out.
4. A well-known adventurer. 4. Mugging. 4. With a partner to create a diversion.
5. A brash, young fool. 5. Pickpocketing. 5. With a gang.
6. A student of the craft. 6. Running heists of gems and precious 6. Wearing a mask.
7. A charismatic swindler. metals.
d20 The thief's favorite marks include...
8. A mysterious foreigner. 7. Running heists of warehouses.
1. Fishermen and sailors.
9. A femme fatale. 8. Holding up outgoing boats or wagons.
2. Beggars and hobos.
10. A charming rogue.
d10 The thief is armed with... 3. Merchants and moneychangers.
11. A dashing swashbuckler.
1. Brass knuckles. 4. Jewelers and gemcutters.
12. A brutish thug.
2. A shortsword. 5. Politicians and magistrates.
d12 The thief has... 3. Several throwing knives. 6. Guards and sheriffs.
1. A long, hooked nose. 4. A crossbow with poisoned bolts. 7. Soldiers and sellswords.
2. A bent, broken nose. 5. A narrow-bladed dagger. 8. Musicians and storytellers.
3. A cute little button nose. 6. A serrated dagger. 9. Farmers and herders.
4. A scar below the left eye. 7. A club and a knife. 10. Servants and slaves.
5. Pockmarked cheeks. 8. A rapier. 11. Priests and sages.
6. High cheek bones. 9. A hand crossbow. 12. Women and children.
7. A pointy chin. 10. A garrote and a dagger. 13. Peasant girls and farm wives.
8. A thug's tattoo on the arm (d8): 1. crossed 14. Young noblewomen.
d10 The thief is looking for...
bones; 2. dagger; 3. dragon; 4. eagle; 5. 15. Old women.
1. Accomplices to carry out a job.
skull; 6. snake; 7. spider web; 8. thorns. 16. Noblemen.
2. Revenge against a rival thief.
9. A sailor's tattoo on the arm (d4): 1. anchor; 17. Harlots and madames.
3. Revenge against an officer of the law.
2. mermaid; 3. octopus; 4. whale. 18. Barkeeps and barmaids
4. An easy mark.
10. An open shirt and a very hairy chest. 19. Peddlers and shopkeepers.
5. Extra muscle for a job.
11. A five o'clock shadow. 20. Other thieves.
6. Rumors that may lead to a big score.
12. An extravagant mustache.
7. An ear to listen to some boasting. PICKPOCKET LOOT
d12 The thief wears... 8. The location of storied item of value.
1. A flashy earring. 9. Someone more wealthy than you. d10 In the mark’s pocket, the thief finds...
2. A dark red cape. 10. A rowdy evening of carousing. 1. A scrap of paper or parchment with an
3. Shiny leather boots. unintelligible note scribbled on it.
d20 Recently, the thief has been operating 2. A scrap of paper or parchment with a list of
4. Boots with a hole in the left toe.
in or near... mundane items or tasks written on it.
5. A leather baldric.
1. A residential district. 3. Some lint or a bit of thread.
6. A wide-brimmed hat.
2. An artisan's shop or guildhall. 4. A lost button or broken piece of something.
7. A heavy gold chain around the neck.
3. A merchant's office. 5. An old or well-worn key (key table).
8. A long dark ponytail.
4. A inn. 6. A new or little-used key (key table).
9. Luscious golden curls.
5. A brothel. 7. A clean handkerchief (handkerchief table).
10. A ruffled shirt.
6. A warehouse or shipyard. 8. A soiled handkerchief (handkerchief table).
11. A stylish coat.
7. A temple complex. 9. A score (score table).
12. A handkerchief in his breast pocket.
8. A cemetery. 10. A score (score table) and roll again on this
d20 The thief carries... 9. The town hall. table using a d8.
1. Some hemp rope and a silk handkerchief. 10. An abandoned guildhall or warehouse.
2. Several over-sized sacks. 11. A shantytown d6 The key is...
3. Several torches and a much-used knife. 12. The residence of a wealthy individual. 1. A small brass key.
4. A pocketbook of notes and maps. 13. The palace 2. A large brass key.
5. A dagger in each boot. 14. A library or university. 3. A thin brass key.
6. A beautiful antique scabbard. 15. The market square. 4. A heavy iron key.
7. A well-worn lantern. 16. A gatehouse. 5. A spindly iron key.
8. Climbing gear—pitons, hammer, and rope. 17. A pub. 6. Made of an unusual material.
9. An organized set of lockpicks. 18. A tavern. d6 The handkerchief is...
10. A crowbar. 19. The docks. 1. A fine silk handkerchief.
11. An adjustable lockpick. 20. The bridge. 2. A simple cotton handkerchief.
12. A mask. 3. A lacy handkerchief.
d8 Aside from theft, the thief has been
13. The token of a love. 4. A threadbare handkerchief.
known to be involved in...
14. Letters for blackmail. 5. A striped handkerchief.
1. Distributing drugs (d4): 1. smokeleaf; 2.
15. A lucky charm (d4): 1. rabbit's foot; 2. lucky 6. A spotted handkerchief.
hallucinogenic mushrooms; 3. sleepysalt (a
coin; 3. horseshoe; 4. four-leafed clover.
downer); 4. sharpsugar (an upper). d12 The thief scores...
16. A flask of oil.
2. Fencing stolen gems and precious metals. 1. 2d4 cp.
17. A treasure map.
3. Assassinations that look like accidents. 2. 3d6 cp.
18. A flask filled with spirits.
4. Assassinations that frame someone else. 3. 1d6 sp.
19. A wineskin.
5. Running brothels (d3): 1. exotic; 2. low; 3. 4. 1d6 sp plus 1d10 cp.
20. A little jar of mustache wax.
high-class. 5. 2d6 sp.
d6 The thief... 6. Shaking down legitimate local businesses 6. 2d6 sp plus 1d10 cp.
1. Hums or sings while walking. for "protection." 7. 1d4 gp.
2. Constantly brushes hair from his/her face. 7. Shaking down scandal-plagued city 8. 1d4 gp plus 1d10 sp.
3. Laughs maniacally at everything. officials. 9. 2d4 gp plus 1d10 sp.
4. Never smiles and never laughs. 8. Serving as muscle for shady merchants 10. A gem or small piece of jewelry (5d10 gp).
5. Scratches the elbow frequently. and/or brothel-keepers. 11. A gem or small piece of jewelry (5d10 gp)
6. Picks at his or her teeth after meals. and roll again on this table.
12. 1d6 gp and roll again on this table.

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