Mastering Design Thinking: Delivered in Collaboration With
Mastering Design Thinking: Delivered in Collaboration With
Mastering Design Thinking: Delivered in Collaboration With
DESIGN THINKING
Design thinking is a powerful approach to new product development that START DATE
begins with understanding unmet customer needs. It’s a human-centered
March 12, 2020
design process that approaches problem-solving with understanding the
user needs. Design thinking encompasses concept development, applied
creativity, prototyping, and experimentation. When design thinking
approaches are applied to business, the success rate for innovation has PRICE
been seen to improve substantially.
$3,300*
Design-driven companies such as Apple, Coca-Cola, IBM, Nike, Procter &
Gamble, and Whirlpool have outperformed the S&P 500 over the past 10
years by an accumulated 211% in what's called the Design Value Index—a DURATION
portfolio of 16 publicly traded companies that integrate design thinking into
corporate strategy. According to a 2016 report from the Design 3 months, online
Management Institute, this marks the third consecutive year the index has 6-8 hours per week
shown an excess of 200% over the S&P 500.
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IMPACT A GLOBALLY
CONNECTED
Upon completion of this program, you will be able to:
CLASSROOM
Understand the design thinking process
At MIT Sloan, peer learning and
Identify and assess opportunities through customer needs analysis real-world application are
Create clear product specifications based on customer needs that are integral to a participant’s
desirable, feasible, and viable learning experience. This
approach has been replicated
Generate and evaluate new product and service concepts through
in our online "Globally
applied creativity
Connected Classroom". While
Implement a proven 4-step method for planning and executing a
the course frameworks are
prototype
delivered via video lectures,
Design services for enriched customer experiences two-thirds of the learning time is
Create and establish a robust product architecture devoted to application of these
concepts through working in
Evaluate the economics of product development
collaborative teams (which we
Design products and services with sustainability in mind
call “Learning Circles”).
Plan and manage innovation projects effectively
Byte-Sized Learning
Real-World
This program is for teams and individuals who want to learn a proven,
Application
systematic approach to new product development. Anyone responsible
for driving innovation, growth, and the customer experience should
Peer-to-Peer
attend, including functional and cross-functional teams.
Learning and
Feedback
Roles of past participants include those from creative, design, customer
experience, engineering, innovation, product, R&D, strategy, and UX,
Mobile App
such as:
Learning
Product Manager, Marketing Manager, Growth Manager, R&D
Manager, and Product Head
Cohort-Based
Senior Designer, UX Designer, Design Engineer, Creative Manager,
UX Design Consultant, Art Director
Evaluation
C-Suite executives including CEO, COO, Managing Director,
Founder, President, Chief Strategy Officer
Mastering Design Thinking is for teams and individuals who want to learn a proven, systematic approach to
new product development. The process puts unmet customer needs at the center of the problem, and
every step brings you closer to solving the problem.
Submit your
project ideas Translate needs Build out the Choose the right
around user into product product development
innovations specifications architecture process
BEGIN YOUR
DESIGN
THINKING
LEARNING JOURNEY
Learn the Identify customer Create a Analyze the Present your final
concepts that needs and user prototype economics of ideas, get
drive design groups the innovation real-time feedback
thinking
128 3 3
VIDEO LIVE TEACHING GROUP
LECTURES SESSIONS PROJECTS
10 1 7
ASSIGNMENTS CAPSTONE REAL WORLD
PROJECT APPLICATIONS
03
PROGRAM MODULES
This executive program integrates rich, interactive media such as videos, infographics, and e-learning
activities as well as traditional components such as live faculty lectures, group projects, and individual
assignments. The program design facilitates collaborative learning through discussion forums and a
team-based capstone project. This results in an enhanced peer network that delivers value long after the
course ends.
ORIENTATION MODULE
MODULE 1 MODULE 2
MODULE 3 MODULE 4
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MODULE 5 MODULE 6
Prototyping examples
MODULE 7 MODULE 8
MODULE 9 MODULE 10
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PROGRAM FACULTY
Steven Eppinger General Motors Leaders for Global Operations Professor of Management
Professor of Management Science and Engineering Systems
Co-Director, System Design and Management Program
Matthew S. Kressy, director and founder of the MIT Integrated Design &
Management (IDM) master’s degree track, is an expert in product design and
development. As an entrepreneur and founder of Designturn, he has designed,
invented, engineered, and manufactured products for startups, Fortune 500
companies, and everything in between.
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Senior Lecturer at MIT
David Robertson
David Robertson is a Senior Lecturer at the MIT Sloan School of Management
where he teaches Product Development and Digital Product Management. Prior
to MIT, David was a Professor of Practice at the Wharton School at the University
of Pennsylvania and from 2002 through 2010 was the LEGO Professor of
Innovation and Technology Management at IMD in Lausanne, Switzerland.
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WHAT PARTICIPANTS SAY
“I met and worked with interesting people whom I otherwise would probably
have never had the opportunity to interact with. The group project was the
highlight of the course in my opinion.”
- Tom Rudolph, Senior Director at Jenzabar
USA
“The best parts were the daily lifestyle examples shared in videos, as well as
the group project.”
- Cecile Tardy-Srinivasan, Management Consultant at CapSys Group
SWITZERLAND
“The customer needs identification, ranking, and then the identification of the
real needs. The product architecture and the financial analysis have positively
opened my eyes.”
- Bogdan Andres, Technical Sales at Tenaris
UAE
“It helped me synthesize what design thinking was about, but most importantly,
I understood the correct sequence and how to sell it within the company so our
executives could understand that design thinking is part of innovation.”
- Ines Masallach, Marketing Director and Co-Founder at Imalinx
MEXICO
08
PARTICIPANT PROFILE
On your journey to master design thinking with MIT Sloan, you’ll be in good company. Past participants
come from a wide range of industries, job functions, and management levels—from more than 33
countries around the world. The benefits of adopting a design thinking approach are far-reaching. It all
starts with finding unmet customer needs and taking a human-centered approach to solving those needs.
9% 10% 8%
>26 yrs 1-5 yrs
8% IT Products
15%
13% 19% Education
Consulting
9%
21-25 yrs 6-10 yrs
Banking &
Financial
Services
49%
27% 11% Others*
22%
16-20 yrs IT Services
11-15 yrs
Others* - includes E-commerce, Electronics / Hardware, Fast
Moving Consumer Goods, Healthcare, Industrial Goods,
Media, Real Estate, Retail, Telecommunications and more.
40% 41%
United States
Others*
United
4%
4% 5% 6%
Kingdom
Mexico
Canada
India
Others* - includes Belgium, Brazil, Chile, Colombia, France, Germany, Netherlands, Norway, Peru, Romania, Saudi Arabia,
Singapore, Spain, Switzerland, United Arab Emirates and more.
Representative Companies
Design thinking is an approach that any company can put into practice. Participants include employees
from companies like:
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CERTIFICATE
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THE LEARNING EXPERIENCE
Our programs are designed to meet the needs of individual learning styles, while also leveraging the power of peer
learning. This is achieved through a user-friendly learning platform that enables participants to easily navigate the
program content to achieve learning objectives.
KEEPING IT REAL
Our pedagogical approach, designed to bring
concepts to life, includes:
Byte-sized learning elements
Real-world application
Peer learning discussions
Capstone project
Live interactive teaching
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KEEPING IT CONVENIENT
Access to program content is flexible, available through multiple devices allowing working professionals
to easily manage schedules and learn remotely — anytime, anywhere. Participants enrolled in the
program obtain access to learning materials via a modular approach, with new content released weekly.
Program modules include a variety of teaching instruments, such as:
Video lectures
Discussions
Class materials: articles, cases
Quizzes
Surveys
Assignments
To further personalize the program modules, live teaching sessions are scheduled during the program
term, often with Q&A. For participants who are unable to attend these sessions live, a recording is made
available so nothing is missed. Our industry-leading learning platform allows participants to create a
profile, connect and collaborate with peers, and interact with academic/industry experts such as program
leaders, coaches, and teaching assistants. Assignments are often linked to participant’s real-world
situations, making these concepts inherently practical.
KEEPING IT INTERESTING
Our globally-connected classrooms enables participants to seamlessly interact with their peers to
complete group assignments and stay on track towards program completion — with culturally-enriching
encounters along the way.
Program Requirements
To access our programs, participants will need the following:
Valid email address Microsoft Office suite and PDF viewer to view
Computing device connected to the content such as documents, spreadsheets,
internet: PC/laptop, tablet, or presentations, PDF files or transcripts
smartphone
Latest version of their preferred browser
to access our learning platform
Other Requirements
Programs may necessitate the usage of different software, tools, and applications. Participants will be
informed about these additional requirements at the registration stage or during program
commencement. Our program advisors are also available to respond to any queries about these
requirements.
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CONNECT WITH A
PROGRAM ADVISOR
Email: mit@emeritus.org
Phone: +1 315-982-5094
+1 315-277-2746