Representation Refers To The Construction in Any Medium (Especially The Mass Media)
Representation Refers To The Construction in Any Medium (Especially The Mass Media)
Representation Refers To The Construction in Any Medium (Especially The Mass Media)
Representation refers to the construction in any medium (especially the mass media)
of aspects of ‘reality’ such as people, places, objects, events, cultural identities and
other abstract concepts. Such representations may be in speech or writing as well as
still or moving pictures.
The term refers to the processes involved as well as to its products. For instance, in
relation to the key markers of identity - Class, Age, Gender and Ethnicity (the 'cage'
of identity) - representation involves not only how identities are represented (or
rather constructed) within the text but also how they are constructed in the
processes of production and reception by people whose identities are also
differentially marked in relation to such demographic factors. Consider, for instance,
the issue of 'the gaze'. How do men look at images of women, women at men, men
at men and women at women?
A key in the study of representation concern is with the way in which representations
are made to seem ‘natural’. Systems of representation are the means by which the
concerns of ideologies are framed; such systems ‘position’ their subjects.
Semiotics and content analysis (quantitative) are the main methods of formal
analysis of representation.
Television is... the most rewarding medium to use when teaching representations of
class because of the contradictions which involve a mass medium attempting to
reach all the parts of its class-differentiated audience simultaneously... Its
representations of class can perhaps best be approached by teaching how class
relations are represented and mediated within different TV genres and forms
(Alvarado et al. 1987: 153).
Audience Identification
In a film, the director wants the audience to be on the side of the protagonist and
hope that the antagonist will fail.
This means that the audience has to identify with the protagonist – they have to
have a reason to be ‘on his/her side’.
But directors only have a couple of hours to make you identify with the protagonist –
so, they have to use a kind of ‘shorthand’. This is known as typing – instead of each
character being a complex individual, who would take many hours to understand, we
are presented with a ‘typical’ character who we recognise quickly and feel we
understand.
Character Typing
There are three different kinds of character typing:
1. An archetype is a familiar character who has emerged from hundreds of years of
fairytales and storytelling.
2. A stereotype is a character usually used in advertising and marking in order to sell
a particular product to a certain group of people. They can also be used ‘negatively’
in the Media – such as ‘asylum seekers,’ or ‘hoodies’.
3. A generic type is a character familiar through use in a particular genre (type) of
movie.
Genre Theory
A genre is, according to David Duff in his Modern Genre Theory (pp. xiii), "a
recurring type or category of text, as defined by structural, thematic, and/or
functional criteria." (GenreTheoryCriteria) Genre Theory occurs, following Duff,
when we try to understand genres as forming "a coherent system of some kind; ... a
theoretical model that offers a comprehensive list of genres and an explanation of
the relations between them.
What is Genre?
Genre just means type.
All films and TV programmes can be split into different genres. As with
representations, genres draw on pre-existing patterns as ‘shorthand’ for the viewer.
For example, Westerns being set in a desert town, with six-guns and ten-gallon
hats).
But sorting film and TV into genres is, as we’ve seen, problematic. There are no set
standards for each genre; and there are as many genres as there are ways of
describing them.
Genre is usually used in broad terms. For example, Action movies, Westerns, or
Soaps.
There are also sub-genres within each genre. For example, in the genre of ‘Action’,
we also find ‘Adventure’ movies (like Indiana Jones) as well as ‘martial arts’ action
movies (like the Rush Hour movies – though these could arguably come under the
genre of ‘comedy’ and the sub-genre of ‘action-comedy’…)
Audience Theory
Audience theory is the starting point for many Media Studies tasks. Whether you are
constructing a text or analysing one, you will need to consider the destination of that
text, ie its target audience and how that audience (or any other) will respond to that
text.
For A level you need a working knowledge of the theories which attempt to explain
how an audience receives, reads and responds to a text. Over the course of the past
century or so, media analysts have developed several effects models, ie theoretical
explanations of how humans ingest the information transmitted by media texts and
how this might influence (or not) their behaviour. Effects theory is still a very hotly
debated area of Media and Psychology research, as no one is able to come up with
indisputable evidence that audiences will always react to media texts one way or
another. The scientific debate is clouded by the politics of the situation: some
audience theories are seen as a call for more censorship, others for less control.
Whatever your personal stance on the subject, you must understand the following
theories and how they may be used to deconstruct the relationship between
audience and text.
Dating from the 1920s, this theory was the first attempt to explain how mass
audiences might react to mass media. It is a crude model (see picture!) and
suggests that audiences passively receive the information transmitted via a media
text, without any attempt on their part to process or challenge the data. Don't forget
that this theory was developed in an age when the mass media were still fairly new -
radio and cinema were less than two decades old. Governments had just discovered
the power of advertising to communicate a message, and produced propaganda to
try and sway populaces to their way of thinking. This was particularly rampant in
Europe during the First World War (look at some posters here) and its aftermath.
Basically, the Hypodermic Needle Model suggests that the information from a text
passes into the mass consciouness of the audience unmediated, ie the experience,
intelligence and opinion of an individual are not relevant to the reception of the text.
This theory suggests that, as an audience, we are manipulated by the creators of
media texts, and that our behaviour and thinking might be easily changed by media-
makers. It assumes that the audience are passive and heterogenous. This theory
is still quoted during moral panics by parents, politicians and pressure groups, and is
used to explain why certain groups in society should not be exposed to certain media
texts (comics in the 1950s, rap music in the 2000s), for fear that they will watch or
read sexual or violent behaviour and will then act them out themselves.
2. Two-Step Flow
The Hypodermic model quickly proved too clumsy for media researchers seeking to
more precisely explain the relationship between audience and text. As the mass
media became an essential part of life in societies around the world and did NOT
reduce populations to a mass of unthinking drones, a more sophisticated explanation
was sought.
Paul Lazarsfeld, Bernard Berelson, and Hazel Gaudet analysed the voters' decision-
making processes during a 1940 presidential election campaign and published their
results in a paper called The People's Choice. Their findings suggested that the
information does not flow directly from the text into the minds of its audience
unmediated but is filtered through "opinion leaders" who then communicate it to
their less active associates, over whom they have influence. The audience then
mediate the information received directly from the media with the ideas and
thoughts expressed by the opinion leaders, thus being influenced not by a direct
process, but by a two step flow. This diminished the power of the media in the eyes
of researchers, and caused them to conclude that social factors were also important
in the way in which audiences interpreted texts. This is sometimes referred to as the
limited effects paradigm.
During the 1960s, as the first generation to grow up with television became grown
ups, it became increasingly apparent to media theorists that audiences made choices
about what they did when consuming texts. Far from being a passive mass,
audiences were made up of individuals who actively consumed texts for different
reasons and in different ways. In 1948 Lasswell suggested that media texts had the
following functions for individuals and society:
• surveillance
• correlation
• entertainment
• cultural transmission
Researchers Blulmer and Katz expanded this theory and published their own in 1974,
stating that individuals might choose and use a text for the following purposes (ie
uses and gratifications):
4. Reception Theory
Extending the concept of an active audience still further, in the 1980s and 1990s a
lot of work was done on the way individuals received and interpreted a text, and how
their individual circumstances (gender, class, age, ethnicity) affected their reading.
This work was based on Stuart Hall's encoding/decoding model of the relationship
between text and audience - the text is encoded by the producer, and decoded by
the reader, and there may be major differences between two different readings of
the same code. However, by using recognised codes and conventions, and by
drawing upon audience expectations relating to aspects such as genre and use of
stars, the producers can position the audience and thus create a certain amount of
agreement on what the code means. This is known as a preferred reading
Narrative Theory
In media terms, narrative is the coherence/organisation given to a series of facts.
The human mind needs narrative to make sense of things. We connect events and
make interpretations based on those connections. In everything we seek a
beginning, a middle and an end. We understand and construct meaning using our
experience of reality and of previous texts. Each text becomes part of the previous
and the next through its relationship with the audience.
Media Texts
"...the most important is the plot, the ordering of the incidents; for tragedy is a
representation, not of men, but of action and life, of happiness and unhappiness -
and happiness and unhappiness are bound up with action. ...it is their characters
indeed, that make men what they are, but it is by reason of their actions that they
are happy or the reverse." (Poetics - Aristotle(Penguin Edition) p39-40 4th century
BC )
Successful stories require actions which change the lives of the characters in the
story. They also contain some sort of resolution, where that change is registered,
and which creates a new equilibrium for the characters involved. Remember that
narratives are not just those we encounter in fiction. Even news stories,
advertisements and documentaries also have a constructed narrative which must be
interpreted.
Narrative Conventions
When unpacking a narrative in order to find its meaning, there are a series of codes
and conventions that need to be considered. When we look at a narrative we
examine the conventions of
• Genre
• Character
• Form
• Time
and use knowledge of these conventions to help us interpret the text. In particular,
Time is something that we understand as a convention - narratives do not take place
in real time but may telescope out (the slow motion shot which replays a winning
goal) or in (an 80 year life can be condensed into a two hour biopic). Therefore we
consider "the time of the thing told and the time of the telling." (Christian Metz
Notes Towards A Phenomenology of Narrative).
It is only because we are used to reading narratives from a very early age, and are
able to compare texts with others that we understand these conventions. A narrative
in its most basic sense is a series of events, but in order to construct meaning from
the narrative those events must be linked somehow.
Barthes' Codes
What he is basically saying is that a text is like a tangled ball of threads which needs
unravelling so we can separate out the colours. Once we start to unravel a text, we
encounter an absolute plurality of potential meanings. We can start by looking at a
narrative in one way, from one viewpoint, bringing to bear one set of previous
experience, and create one meaning for that text. You can continue by unravelling
the narrative from a different angle, by pulling a different thread if you like, and
create an entirely different meaning. And so on. An infinite number of times. If you
wanted to.
Barthes wanted to - he was a semiotics professor in the 1950s and 1960s who got
paid to spend all day unravelling little bits of texts and then writing about the
process of doing so. All you need to know, again, very basically, is that texts may be
'open' (ie unravelled in a lot of different ways) or 'closed' (there is only one obvious
thread to pull on).
Barthes also decided that the threads that you pull on to try and unravel meaning
are called narrative codes.
Structure
The narrator also tends to POSITION the audience into a particular relationship with
the characters on the screen.
Comprehending Time
Very few screen stories take place in real time. Whole lives can be dealt with in the
90 minutes of a feature film, an 8 month siege be encompassed within a 60 minute
TV documentary. There are many conventions to denote time passing, from the
time/date information typed up on each new scene of The X-Files to the aeroplane
passing over a map of a continent in Raiders of the Lost Ark. Other devices to
manipulate time include
• flashbacks
• dream sequences
• repetition
• different characters' POV
• flash forwards
• real time interludes
• pre-figuring of events that have not yet taken place
Each story has a location. This may be physical and geographical (eg a war zone) or
it may be mythic (eg the Wild West). Virtual locations are now a feature of many
newsrooms (eg the computers and holograms of the BBC's Nine O'Clock News).
There are sets of conventions to do with that location, often associated with genre
and form (eg all space ships seem to look the same inside).