RGG - 52 in 52 - 05 Runeblades PF2e
RGG - 52 in 52 - 05 Runeblades PF2e
RGG - 52 in 52 - 05 Runeblades PF2e
2
R uneblades
R uneblade N ames
“Hither came Krona, the Merciless Night and Midnight
Serpent, from the drowned lands of Dom’daiel now
long lost to memory. At her hip swung Shadowclaw,
the soul-drinker, a blade older than the knowledge of Gythus tore a chunk of bread off the loaf with his
humanity. None could say which controlled the other, teeth, but kept his eyes locked on the pulsating
but all who faced them perished.” darkness at his companion’s hip. Even in the
–From the “Book of Ungol” reflection of his eyes, lit by the campfire, that sword
was a spindle of total darkness.
F oe N ame P refixes
Moderate: You gain the reduce action.
Reduce [two-actions]
FOE NAME PREFIXES Arcane Runeblade
Range 30 feet; Targets 1 creature larger than you
1 Dragon foe, horror, monster Critical Success The target is unaffected and
2 God angel, archon, demon, devil temporarily immune to your reduce for 1 day.
3 Giant king, hero, titan Success The target is unaffected.
4 Mage curse, hexer, sorcery Failure The target shrinks down to be your size
for 1 minute. It takes a -2 penalty to all attack and
5 Shadow night, secret, thief damage rolls. It is temporarily immune to your
6 Sword axe, claw, weapon reduce for 1 day. 5
R uneblades
Critical Failure The target shrinks down to be 1. -Bringer (beacon, caller, kin/kith)
your size for 1 minute. It takes a -2 penalty to all
attack and damage rolls. POWERS
Major: Every time you damage a target with a Strike Minor: Once per day you can cast a summon
using your runeblade, you can also affect it with a spell (a spell with a title the first word of which is
ray of enfeeblement as part of the same action. The “summon”) with a spell level no greater than half
runeblade attack roll acts as the ray’s attack roll. the runeblade’s effective level as an innate occult
spell. Regardless of what you summon, it takes an
4. M age ( curse , hexer , sorcery ) appearance similar to and gains any appropriate
trait associated with the runeblade’s name (Dragon
POWERS Bringer summons creatures that look like dragons
Minor: You gain a +1 status bonus to saving throws and are have the dragon trait, and so on).
against magic effects. You can change what spell this ability uses once
Moderate: Your critical failures on saving throws per day with 10 minutes of meditation.
against spells become failures. Moderate: You can now use your summoning
Major: Your successes on saving throws against ability twice per day. You can expend two uses of
spells become critical successes. this ability to cast the spell using one fewer actions
(minimum 1 action). All the creatures you summon
5. S hadow ( night , secret , thief ) share one language of your choice.
S pecial P urpose
Major: Once per day, you can cast telepathic
demand as an innate occult spell on a creature
you damaged with your runeblade in the past 24
Gythus swore as Hrulden Hel’s head went flying,
hours, even if you have not previously contacted it
severed from the fat sorcerer’s body by one blow of
telepathically.
Krona’s accursed weapon.
“You fool! We needed to question him.”
4. -S layer ( hunter , killer , knight ) “Oh yes, we did.” Krona held Shadowclaw at full
POWERS arm’s length, and for the first time Gythus saw some
Minor: A creature with any unhealed damage from reflection in the blade. The light flickered faintly,
your runeblade on it gains Doomed 1. but the face of Hrulden Hel could be made out in
the light, expression shocked, mouth agape in a
Moderate: The runeblade gains the grievous silent scream.
weapon property rune, which functions even if the “And I suspect he’ll be much more cooperative
critical hit triggering it does not gain the critical this way.”
specialization effect. –From the “Book of Ungol”
Major: The runeblade gains the keen weapon Each runeblade has a special purpose which grants
property rune. powers in addition to its thematic powers drawn
from its name elements, but also imposes an onus
5. -Smasher (crusher, hammer, smiter) on the wielder. A runeblade wielder can fight this
POWERS onus, but in time it nearly always wins out, at least
in part, unless the wielder finds the strength to put
Minor: Your runeblade can do its normal damage
down the blade and walk away.
type, or bludgeoning damage. If it already does
When an onus calls for a saving throw to resist
bludgeoning damage, it deals extra damage equal to
its compulsion, the DC of the save is 10 + 150%
1/4 the runeblade’s effective level (minimum +1).
of the runeblade’s effective level. Some actions
Moderate: When you do bludgeoning damage that allow a character to avoid of fulfil such an
with your runeblade, if your attack roll exceeds the onus note they have specific alignment descriptors,
target’s AC by 5 or more, you may knock it prone. such as being described as an evil act. Undertaking
Major: Your runeblade gains the Smash power. such an act has the same consequences as any act
Smash of that type—a single evil act will not change your
Activate [one-action] alignment, but a GM and player may need to have a
Interact; Effect You brandish the weapon and conversation about a character’s alignment if such
focus its power, causing it to gain in apparent actions occur regularly.
size and weight (though it is no more difficult to You can select an appropriate purpose that
wield). On your next hit with the weapon this turn matches the runeblade’s overall description, or you
that deals bludgeoning damage, the runeblade adds can roll 1d6 to determine its purpose randomly.
an additional 1d12 damage, and then the weapon
returns to its usual size and weight. P urpose D escriptions
TABLE: RUNEBLADE PURPOSES
6. -W raith ( echo , ghost , memory )
1 Gate-Crasher
POWERS 2 Luck-Bender
Minor: You can cast invisibility in one action as an
3 Siege-Breaker
innate arcane spell. It has a maximum duration of
1 round. 4 Soul-Drinker
5 Spell-Breaker
Moderate: You can cast blur as an innate arcane
spell three times per day. 6 Vampiric
Major: You can cast blink as an innate arcane spell Each purpose, along with is powers and onus, are
8 three times per day. described below.
P athfinder 2 e
1. G ate -C rasher On a 7-9, the wielder gains no bonus. On a 10-
12 the wielder takes a -1 penalty to the same rolls
A gate-crasher runeblade wishes to tear down and and checks and cannot spend a luck point from the
destroy defenses. It gains a +1 status bonus to attack runeblade that round.
rolls against foes that have shield or cover bonuses
to AC. You lose this bonus, and take a -1 penalty LUCK-BENDER RUNEBLADE POWERS
to all your attack rolls, if you benefit from a cover Minor: You gain the lucky chance ability.
bonus or shield bonus against an attack that misses Lucky Chance
you. The lasts until the end of your next round. Fortune Runeblade
Frequency once per hour
GATE-CRASHER RUNEBLADE POWERS
Trigger You critically fail a skill check.
Minor: You gain a +6 status bonus to Athletics
Your runeblade rewards you for taking foolish
checks to Force Open, and are considered at least
risks... at least sometimes. You can reroll the
Trained for such checks. You treat critical failures
triggering check, but you must use the new result,
and Failures, and Critical Successes as Successes.
even if it’s worse than your first roll.
Moderate: When a shield takes damage from your
Moderate: You can cast bit of luck at will as an
runeblade, it takes an additional 2d10 points of
innate occult spell.
damage. This is not shared with any other target,
even if normally the damage would be split between Major: Activate [reaction] use one of the runeblade;
the shield and its wielder. Frequency once per hour; Trigger You miss on
Major: Your runeblade ignores the hardness of a Strike with the runeblade; Effect Reroll the
structures, and of vehicles at least two sizes larger triggering attack roll and use the new result. This is
than you. Your runeblade can score critical hits a fortune effect.
against objects and constructs, even if they are Onus: The owner of a luck-bender runeblade is
normally immune to critical hits. consistently pressured to take risks. Each day if the
Onus: If a foe has a shield, vehicle, or defensive wielder does not use at least one of the runeblade’s
position, the wielder must attack that foe in reroll powers, the wielder suffers a -1 penalty to all
preference over a foe that does not have such things Perception and skill checks until they do use one of
(if one is present). Ignoring this onus requires a the weapon’s reroll powers.
successful Will save, with the DC increasing by A character can take needless risks to add
1 each time the wielder ignores it. Anytime you penalties to checks in the hopes of triggering a
fulfill the onus, the DC of Will saves to resist it potential reroll—making a fancy behind-the-back
resets. If you successfully resist the onus, you take weapon attack, adding an unnecessary flip to a jump,
a -1 penalty to AC until you successfully attack mumbling an insult every few sentences during a
a creature with a shield, vehicle, or defensive negotiating, and so on. Doing so is a chaotic act.
position.
Damaging a creature with a shield, vehicle, or 3. S iege -B reaker
defensive position for the sole purpose of removing A siege-breaker runeblade exists to change the odds
this AC penalty is an evil act. of an outnumbered, defensive force. It encourages
bold assaults against large numbers of foes, and
2. L uck -B ender leaving allies and defenders behind to directly
A luck-bender runeblade exists to see unlikely assault the heart of an opposing force. You gain a
things happen. This both causes it to reward +1 circumstance bonus to AC against attack from
dangerous, irresponsible behavior, and (sometimes) the second and subsequent creatures each round to
give assistance when the wielder would normally attack you.
fail at a task. The wielder may choose to invoke
the runeblade as a free action at the beginning of SIEGE-BREAKER RUNEBLADE POWERS
their round as a free action. Roll 1d12. On a 1-6, Minor: You gain a +2 circumstance bonus to
the wielder gains a +1 luck bonus to all attack rolls, AC against attack from the third and subsequent
skill and ability score checks, and saving throws. creatures each round to attack you. 9
R uneblades
Moderate: When you are outnumbered by foes Moderate: As the minor power, but you receive
within 30 feet of you, and have no allies within 30 3 questions, and critical successes on the target’s
feet of you, you gain a +2 status bonus to attack saving throw are treated as successes.
rolls and AC. Once you have asked a specific slain creature
Major: When you are outnumbered by foes within questions, you cannot ask it more questions at a
30 feet of you, and have no allies within 30 feet later date using this moderate power.
of you, you gain fast healing 2, and under these Major: Once each week you can ask questions of
circumstances immediately heal a number of hp any creature slain by the runeblade. This functions
equal to a target’s HD or level when you kill a foe as talking corpse, except it acts as if the creature’s
or knock them unconscious. entire corpse was available and undamaged, you
Onus: If the wielder cannot attack and be attacked automatically share a language with the creature,
by multiple foes, and there is a position from which and all the target’s saving throw results are treated
the wielder can attack and be attacked by multiple as one worse.
foes, the wielder must take at least one action each Once you have asked a specific slain creature
round to move toward that position. This onus can questions, you cannot ask it more questions at a
be resisted with a successful Will saving throw. If later date using this major power.
you resist this, you suffer a -1 penalty to Reflex and Onus: If you go 7 days without killing a sentient,
Fortitude saves until you do take a position where sapient creature with the runeblade, you suffer a -2
you can attack and be attacked by multiple foes. penalty to all Perception and skill checks until you
Starting a fight with group of creatures specifically do so.
to lift the onus penalty is an evil and chaotic act. Killing a sapient, sentient creature purely to
satisfy the runeblade’s onus is an evil act.
4. S oul -D rinker
A soul-drinker runeblade takes some vital spark of
animation from the soul of creatures it is used to 5. S pell -B reaker
kill. It does not drink their entire soul—their spirits A spell-breaker runeblade specifically wants to end
can still be found as normal in the afterlife, but a magic effects and harm spellcasters. It gains a +1
crucial element of their soul that attaches them to status bonus to attack rolls against any creature
the knowledge and concerns of the mortal realm is with the Cast a Spell activity.
removed.
A creature slain by a soul-drinker runeblade has SPELL-BREAKER RUNEBLADE POWERS
its soul stored in the runeblade, as if bind soul had Minor: You gain a +1 status bonus to counteract
been cast with the runeblade as the black sapphire. bonuses.
There is no limit to how many souls a soul-drinker Moderate: You gain the Counter reaction.
can contain.
Counter
SOUL-DRINKER RUNEBLADE POWERS Primal Runeblade
Activate [reaction] command; Frequency once per hour;
Minor Power: Once per day you can ask a question
Trigger A spell targets you or includes you in its
of the last creature slain by the runeblade. This
area; Effect The runeblade attempts to counteract
functions as talking corpse, except it acts as if
the triggering spell with the effect of a dispel magic
the creature’s entire corpse was available and
undamaged, and you automatically share a language with a spell level equal to half the runeblade’s
with the creature. effective level and a counteract modifier equal to
Once you have asked a specific slain creature one 150% of the runeblade’s effective level.
question, you cannot ask it more questions at a later Major: You can cast disjunction as an innate primal
date using this minor power. spell once per day.
10
P athfinder 2 e
R uneblade
Onus: If there is a spellcasting foe present, the
wielder must attack that target in preference to
any non-spellcasting foe. A successful Will saving
throw allows the wielder to overcome this onus, but P owers B y L evel
all saving throws against things other than magic
Krona leaped back from the giant’s mighty
thereafter suffer a -1 penalty until the weapon is
hammerblow, disappearing into a deep shadow
used in an attack against a spellcaster.
cast by the evening sun across the old keep’s ruins.
Attacking a spellcaster purely to remove the
Gythus clenched his teeth, and raised his shield.
saving throw penalty is an evil act.
Despite years of partnership, even time she left his
sight in a battle, he feared this was the time she
6. V ampiric would truly abandon him.
A vampiric runeblade specifically wants to taste But as the misshapen King of Basalt Tor advanced
bloody wounds. It gains a +1 bonus to attack on him, iron hammer the size of a tree raised
rolls against living creatures able to bleed, and a about its head, Gythus saw Krona dash out from
-1 penalty to attack rolls against anything else a different shadow, dozens of feet from where she
(including inanimate objects, things immune disappeared, and bury Shadowclaw into the giant’s
to critical hits, things without blood (or a near ankle. Blood sprayed, and the monstrosity’s skin
facsimile such as ichor) and anything specifically toon on a shadowy paleness he has seen many times
immune to bleeding. before. It fell to its knees, its eyes an expression of
shock, and then collapsed onto its side, motionless.
VAMPIRIC RUNEBLADE POWERS Gythus marched up to the victor, and the woman
Minor: The runeblade gains the wounding weapon who wielded it. He did not entirely lower his
property rune. shield’s guard.
Moderate: As long as at least one creature is takin “Since when can it do that? Carry you from
damage from your runeblade’s wounding rune, you shadow to shadow?”
gain fast healing 2. Krona shrugged. “Just now? This month? A
week? The important thing is, the Keep of Basalt
Major: You treat failures and critical failures of Tor is ours!”
recovery checks as successes. Gythus was convinced she did not include him in
Onus: Once the blade is drawn, it cannot be that declaration of plural ownership.
sheathed again until it has tasted deep blood. Any –From the “Book of Ungol”
successful attack made against a creature that is
not an ally that does lethal damage and made to the
A runeblade has powers defined by its name
best of the wielder’s ability qualifies as deep blood.
elements and purpose, and granted over time at
Otherwise, the wielder must cut themselves before
different levels. How to determine the runeblade’s
sheathing the blade, taking maximum damage from
level depends on which runeblade character option
the weapon (not counting any benefit of the wilder’s
you select (see below), but the following table
own strength or abilities).
shows which powers are gained when.
A successful Will save allows the wielder to A runeblade can be any weapon type, but normally
overcome this onus, but all attack rolls made with finds its way into the hands of a creature able to
the runeblade thereafter suffer a -2 penalty until it wield it with great skill (a GM generally should
next tastes deep blood. make a runeblade a weapon the character receiving
Attacking a creature just to satisfy this need, or it is most proficient with, and allow a player taking
keeping a creature as hostage or prisoner in case a runeblade as part of their background to select
there is a need to satisfy it later, is an evil act. what kind of weapon it is).
11
R uneblades
R uneblade H eritage
You gain a runeblade at 1st level. Its form is that of a
weapon of your choice. It’s effective level is equal
to your level, to a maximum of 4th level. You are
always considered attuned to your runeblade, and
can only attune to 5 other items. If the runeblade is
lost or destroyed, it somehow returns to your or is
rebuilt when you next gain a level, or 91 days later,
whichever comes first.
13
R uneblades
T rue A rtifacts
The runic weapons in the January 52-in-52 releases
– the Sword of Kings, Soul Swords, and runeblades are
among the most powerful weapons likely to fall into
Faferdra adjusted the heavy wait of the dratted PC hands, but in generally they fall short of being as
sword once more, trying to find a comfortable powerful as true artifacts. They can be boosted to minor
position for the strap that held it over her shoulder. artifact status by just giving them their 15th-20th level
“Are you sure you want that thing?” powers without requiring a character to pay any price
for that benefit. But if you want to take them to the next
The big northern woman smiled at the tiny
step of true artifacts, you may wish to combine two
woman Grayheldkin, whom she had traveled with such weapons, and then add the general guidelines for
so many miles already. artifacts (which may be indestructible, or only have one
“It bought my aunt a kingdom didn’t it?” way they can be destroyed, be beyond the effect of any
“A kingdom now in awash in blood and flames.” mortal spell, weapon, or ability and so on).
Faferdra shrugged. “She wasn’t a very good You can also create a rock-paper-scissors situation if
you wish. The Sword of Kings might be beyond the power
queen. Left no heir, barely left her throne room the
of any other item... except the rune-warping purpose of
past few years. I’d have you to help me be better.” runeblades. Runeblades, in turn, can ignore the effects of
Grayheldkin shot her a dubious look. nearly every device and item, but are themselves subject
“Besides,” Faferdra continued as if she hadn’t to the soul-fueled power of Soul Swords. Soul Swords
noticed. “It whispers to me in my sleep.” can survive and recover from nearly any damage or
“Is that supposed to make me feel better?” effect, except the might of the Sword of Kings.
This is a purely narrative choice on the GM’s part, but it’s
“It should! Because its whispers tell me my aunt
a fun way to add some depth and potential plot concerns to
never found it’s true potential. It’s great now, yes. a campaign that use these powerful weapons, and can lead
But it could be... more.” to its own narrative possibilities if the players decide they
–From the “Book of Ungol” must seek one such weapon to deal with another.
14
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terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All by Neville White.
sublicenses shall survive the termination of this License. Dragon Horse from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall published and distributed by Frog God Games; Author: Scott Greene, based on original material
be reformed only to the extent necessary to make it enforceable. by Gary Gygax.
15. COPYRIGHT NOTICE Flumph from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian
McDowell and Douglas Naismith.
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet,
Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott
Greene, based on original material by E. Gary Gygax.
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet,
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Giant, Wood from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Authors: Scott Greene, based on original material by
Advanced Player’s Guide, © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Wizards of the Coast.
Anger of Angels, © 2003, Sean K Reynolds. Hippocampus from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris published and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based
Pramas, Robert J. Schwalb. on original material by Gary Gygax.
Monte Cook’s Arcana Unearthed, © 2003, Monte J. Cook. Huecuva from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Path of the Magi, © 2002, Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld
Peck, Jeff Quick, and Sean K Reynolds. Oracle.
Pathfinder RPG Core Rulebook, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene.
on material by Jonathan Tweet, Monte Cook, and Skip Williams. Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott
Pathfinder Roleplaying Game Advanced Class Guide, © 2014, Paizo Inc.; Authors: Dennis Baker, Greene, based on original material by Philip Masters.
Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Kech from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author: Scott Greene.
Russ Taylor.
Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Inc.; Author: Jason Bulmahn, based Greene, based on original material by E. Gary Gygax.
on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Muckdweller from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Publishing, LLC; Author: Jason
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published and distributed by Frog God Games; Author: Scott Greene, based on original material
by Gary Gygax.
Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott
Greene, based on original material by E. Gary Gygax.
Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author:
Scott Greene, based on original material by Simon Tillbrook.
Quickling from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
Gygax.
Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Greene, based on original material by Roger Musson.
Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Greene, based on original material by Roger Musson.
Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott
Greene, based on original material by Neville White.
Skulk from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
distributed by Frog God Games; Author: Scott Greene, based on original material by Simon
Muth.
Spriggan from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original
material by Roger Moore and Gary Gygax.
Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott
Greene and Patrick Lawinger.
Age of Ashes Player’s Guide © 2019, Paizo Inc.; Authors: James Jacobs, with Amanda Hamon.
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner,
Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.
Pathfinder Lost Omens Character Guide (Second Edition) © 2019, Paizo Inc.; Authors:
John Compton, Sasha Lindley Hall, Amanda Hamon, Mike Kimmel, Luis Loza, Ron Lundeen,
Matt Morris, Patchen Mortimer, Andrew Mullen, Mikhail Rekun, Micheal Sayre, Owen K.C.
Stephens, Isabelle Thorne, and Linda Zayas-Palmer.
Pathfinder Adventure Path #148: Fires of the Haunted City © 2019, Paizo Inc.; Authors:
Linda Zayas-Palmer, with Owen K.C. Stephens, James L. Sutter, and Greg Vaughan.
Runeblades, PF2 © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project manager
and Planning: Lj Stephens. Bon Vivant: Stan!
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