Teaching Introduction To Theatrical Design - Preview PDF
Teaching Introduction To Theatrical Design - Preview PDF
Teaching Introduction To Theatrical Design - Preview PDF
TO THEATRICAL DESIGN
Teaching Introduction to Theatrical Design is a week-by-week • Examples of short plays to teach theatrical design more
guide that helps instructors who are new to teaching design, effectively.
teaching outside of their fields of expertise, or looking for better
ways to integrate and encourage non-designers in the design Eric Appleton is an Associate Professor of Theatre and Dance
classroom. This book provides a syllabus to teach foundational at the University of Wisconsin–Whitewater. He has been a free-
theatrical design by illustrating process and the application of lance lighting and set designer since 1994.
the principles of design in costumes, scenery, lights, and sound.
This book features: Tracey Lyons is currently a Lecturer at the University of
Wisconsin–Whitewater. She has previously been on the faculty
• Lessons, activities, exercises, and projects that develop the of the University of North Dakota and Del Mar College.
knowledge and skills needed for designing on the stage.
• A companion website with demonstration videos and
downloadable versions of instructive documents.
Typeset in Univers
by Keystroke, Neville Lodge, Tettenhall, Wolverhampton
Figures xi
Preface xix
Acknowledgments xxi
Introduction xxiii
The Organization of This Book xxiii
Our Formula xxiv
Creativity and Evaluation xxv
Selecting Plays for Use in Class xxv
The Classroom xxvii
Portfolio Development xxvii
Books We Want to Share With You xxviii
Chapter 2 Week 2 24
Supplies Needed 25
Introduction of the Costume Design Final Project 26
Script Analysis 26
Hands-on Projects with Script Analysis 29
Unpacking the Play 29
Combining Metaphor and Design Elements to Create a Metaphor Statement 30
Using French Scenes to Dig Deeper into Detail 33
The Costume Plot 35
Script Analysis by Character 37
Costume Plot and Script Analysis by Character 39
Chapter 3 Week 3 53
Supplies Needed 54
Costume Renderings 55
Hands-On Exercises with Costume Renderings and Computer Software 57
Introduction to Color Media 67
Homework Follow-up: ‘Twenty-One Black Dresses’ 71
‘Twenty-One Black Dresses,’ Exercise Variations 75
Further Research for Designers 76
Where Do Designers Go to Do Research? 76
Combining the Pieces to Build a Design 78
Portfolio Development Projects 79
Chapter 4 Week 4 81
Supplies Needed 82
Swatching 83
The Color Palettes of Master Painters 89
Costume Design Final Project 93
Portfolio Development Projects 95
Chapter 5 Week 5 97
Costume Designer Presentations 98
Presentation by a Guest Artist 101
The Costume Design Final Project 101
The Costume Design Final Project’s Continuation 103
Portfolio Development 105
Glossary 352
Index 356
8.2 ‘Your First Set Design’: The Return of the Living 160
8.3 ‘Your First Set Design’: The Return of the Living 160
8.4 From Left to Right: 2 mm 2H Drawing Leads, a 2 mm Lead Holder, a .2 mm Mechanical
Pencil, a .9 mm Mechanical Pencil, Blue Painter’s Tape, a 2H Drawing Pencil, a No. 2 (HB)
Pencil, a White Vinyl Eraser 163
8.5 A Piece of Copier Paper Taped to a Drawing Table, with Space for a T-Square Between
Tables 163
8.6 Laying Out Borders 164
8.7 Steps in Drafting a Square 165
8.8 Hand Drafting a Square 165
8.9 Simplified Scenic Groundplan with Center and Plaster Lines 166
8.10 Steps in Laying Out the Center Line of a Page 167
8.11 Lilliana Measures the Classroom 167
8.12 Centering a Generic Room Perimeter on the Page 168
8.13 Horizontal Section of Virtual Model of Set for The Coronation of Poppea, UW–Whitewater,
Scenic Designer Eric Appleton 171
8.14 Top View of The Coronation of Poppea’s Horizontal Section 172
8.15 Hand-Drafted Groundplan, The Furies, UW–Whitewater, Scenic Design by Eric Appleton.
The UW–Whitewater’s Barnett Theatre Does Not Have an Architectural Proscenium;
Therefore There is No Plaster Line 173
8.16 A Small Selection of Useful USITT Standard Graphic Symbols 174
8.17 Line Type for Hidden Line 175
8.18 Line Type for Phantom Line 175
8.19 Tape on a Triangle Makes Cross-Hatching Easier 175
8.20 Lines for Soft Goods Without Fullness 175
8.21 Labeled Triangles Denoting Practicals 176
8.22 Examples of Labels Within Objects 176
8.23 Examples of Labels with Leader Lines with Arrowheads 176
8.24 Examples of Labels with Leader Lines with Dots 176
8.25 Noting Heights of Platforms and Steps 177
8.26 Centering the Plan by Eyeballing the Model 177
8.27 Abigail Works on Her Groundplan with Measurements Taken from the Model 177
8.28 Layout for Sheet One of the Large Stage House 179
8.29 Layout for Sheet Two of the Large Stage House 179
8.30 Assembly Instructions for the Large Stage House 179
9.1 Abigail Presents Her Central Metaphor Image to the Class 183
9.2 Mason Works on Thumbnail Sketches 184
9.3 Completed 3D Essential Gesture Exercise Project 185
9.4 Completed 3D Essential Gesture Exercise Project 185
9.5 Large Stage House Floor Plan 188
9.6 Rudimentary Line Schedule 190
9.7 Mason Works out Measurements for Staircases on His Rough Groundplan 190
9.8 Building Up and Facing a Platform 193
9.9 Cutting Out a Hinged Door 193
9.10 One Way to Build a Straight Staircase 193
9.11 Eric Applies Facing to His Platforming 194
9.12 Abigail Checks Out the Proportions of a Periaktoi in Her Stagehouse 195
10.1 Abigail Presents Her Final Project for She Stoops to Conquer 198
10.2 Mason Presents His Final Project for Boeing Boeing 199
10.3 Bridget Presents Her Final Project for Boeing Boeing 199
10.4 Milwaukee-Based Scenic Designer Brandon Kirkham Presents His Work to the Class 200
11.1 Functions of Light Discussion Image #1 211
11.2 Functions of Light Discussion Image #2 211
11.3 Diagrams of Standard Lighting Angles, as Seen from Above 212
11.4 Angles of Light Discussion Image #1 213
11.5 Angles of Light Discussion Image #2 213
11.6 Angles of Light Discussion Image #3 213
11.7 Controllable Properties Discussion Image #1 215
11.8 Controllable Properties Discussion Image #2 215
11.9 Boeing Boeing Line Drawing Traced from Set Photo 216
11.10 Boeing Boeing Line Drawing Traced from Set Photo 217
11.11 Flat Frontal Light with Wide Distribution 218
11.12 Flat Frontal Light with Tighter Distribution 219
11.13 Angled Frontlight from Stage Right 219
11.14 Adding Angled Shadow Fill from Stage Left 219
11.15 Downlight 220
11.16 Backlight 220
11.17 Main Source, Shadow Fill, and Downlight 221
11.18 Diagram of Three Point Lighting Seen from Above 221
11.19 Diagram of Four Point Lighting Seen from Above 221
11.20 Layering Light to Create Depth 221
12.1 Cue Synopsis Headings 227
12.2 Abigail Combs through the Script to Build a Cue Synopsis 228
12.3 Listing Cues for Sorry, Wrong Number on the Board 229
12.4 Lighting Storyboard for Rashomon 230
12.5 Greyscale Sample Lighting Image #1 230
12.6 Greyscale Sample Lighting Image #2 231
12.7 Eric Works on a Charcoal Sketch 231
12.8 Bridget Works on a Charcoal Sketch 231
12.9 Image and Interpretation, Figure on Stage 231
12.10 Image and Interpretation, Box Set on Stage 232
12.11 Light Lab Set for Sorry, Wrong Number 233
Preface
This book grew from conversations with peers and colleagues. course we have wrestled with the question of what we can
These conversations revealed a distinct set of common issues realistically expect our students to achieve in ten one-and-a-half-
many of us face when designing introductory design courses, hour sessions per design field, especially since it’s the only
especially in smaller departments or for designers new to formal design course currently listed in our curriculum. The stu-
teaching and teachers new to design. dents of our Fall 2015 session contributed images of their
First, a frequent theme was the tendency of instructors to projects to demonstrate the variety of skill levels and the range
cut and paste course materials from a broad range of texts of achievement we have come to expect from year to year.
rather than selecting and sticking with a single book. There are A third concern was the ratio of design to non-design stu-
plenty of good design textbooks available, but beyond a handful dents in the average introductory course. In order to keep
of exercises at the end of chapters, there is little guidance in classes populated at adequate enrollment levels, design courses
how to use content as progressive and meaningful hands-on are often requirements for non-design students. However, the
components of an introductory class. This book seeks to resolve introductory design class that is foundational for a program’s
this issue, not by replacing comprehensive design texts in the handful of design students can become a slog for the majority
classroom, but by proposing pedagogical strategies through of non-design students, especially for those with limited draw-
which an instructor can organize classroom interaction with ing skills. The challenge is to introduce necessary fundamental
whatever texts are favored. skills for the design students while ensuring that the non-design
Another issue that arose in those conversations was what students remain interested and engaged. Our solution has been
constitutes introductory level content. The course that we teach to focus on the process of design, integrating only what techni-
at the University of Wisconsin–Whitewater introduces scenery, cal skills are required to complete the projects at hand in the
costume, and lighting design in the space of a single semester. time we have. While the conceptual part of art and design is not
That’s roughly five weeks apiece for each field. Many current always a linear activity, theatre production is. Structuring the
textbooks feature material that can span several semesters’ class to parallel the step-by-step forward movement of the typi-
worth of classes in each design field. There’s not usually any cal production process not only provides design students with
clear indication where the introductory material ends and inter- real-world foundational steps, but allows non-design students
mediate or advanced work begins. Even though an instructor to better understand how all the parts of production develop in
might not feel obligated to get through an entire book in a single tandem.
course it’s hard to figure out where to stop. For an introductory Finally, the nature of theatre production means that
course the instructor must determine how deeply, in the time designers don’t usually get to work with other designers in their
allotted, he or she can delve into the various design fields as respective fields, unless it’s as an assistant. The same is often
well as strike a balance between concepts, communication, true in academic theatre programs: a department at a smaller
planning, and technical know-how. school may have only two instructors – one whose duties are
The content of this book is based on classroom experi- directing and teaching history, the other overseeing all the tech-
mentation. In our seven years of developing and revising this nical aspects. Indeed, someone trained as a director or historian
may also be assigned to teach a design course. There is seldom session, but we hope they will spark variants useful to the
opportunity to observe an experienced instructor teaching in reader’s individual situation.
one’s own field of expertise. While sharing syllabi occurs (and You are the person best positioned to understand the
is fostered by such bodies as the Education Commission of the aims, needs, and resources of your institution and department.
United States Institute for Theatre Technology), syllabi are usu- You are the person best situated to understand the needs and
ally limited to announcing goals and broad topics; they don’t goals of your students. As part of an ongoing teacher-to-teacher
help the instructor figure out how to achieve those goals or conversation, use this book to design the class that brings your
teach those topics – nor are they meant to. We have chosen to strengths forward, confronts and overcomes weaknesses, and
structure this book in a syllabus format and then fill in the gaps assists you to stretch and explore as a teacher while offering a
to serve as an example not only of what we teach, but how, and fulfilling experience for your students.
why we do it in a particular order. Each chapter covers two class If you are new to the design classroom; if you are being
sessions (again, at about an hour and a half duration per ses- asked to teach a design craft outside of your field; if your design
sion), presenting concepts and exercises in the order we class comprises mainly young actors, directors, and stage
approach them. Since we’ve been developing this course over managers; if you’ve inherited a course structure that tries to fit
several years, we’ve accumulated a catalog of digressions and the only discussion of lighting, scenery, and costumes your
extra exercises from which to choose depending on how the students will get into a single semester – please, read on. We
class goes on a given day. We’ve included as many as possible. have a lot to talk about.
It would be impossible to include them all in a normal class
Acknowledgments
This book is the result of years of teaching. We’d like to acknowl- included some images and items from friends, collaborators,
edge that our students are the reason this book came to be, and and colleagues, and would to thank Rachelle Miller, Don Smith,
have helped form the content as we revised our course semes- Keith Pitts, Brandon Kirkham, Brandy Kline, Thomas C. Umfrid,
ter by semester. We’d like to thank the students of Fall 2015 Aaron Bridgeman, Matt Hamel, and Olivia Leigh. We appreciate
who were willing to share their projects with an audience our colleagues in the Theatre/Dance Department at the
beyond the safety of the classroom: Annie Kailhofer, Rick University of Wisconsin–Whitewater in their recognition and
Grischow, Molly O’Hearn, Madeline Mehnert, Kelsey Smyth, accommodation of this writing effort in the midst of a full aca-
Mason Ronan, Bridget Kelly, Nick Grischow, Eric Guenthner, demic year of teaching and production. Rick and Spencer,
Lilliana Gonzalez, Peyton Reigstad, Stephanie Graf, Stephanie thanks for support on our home fronts. Finally, we’d also like to
Ruch, Abigail King, Allison Lozar, Casey Bunbury, Erin Quist, thank Meredith and Stacey at Routledge for shepherding us
Bergen Hansen, and Amanda Kramer. We’ve also asked for and though this whole process.
In developing any course, there is much planning and prepara- plays for use in the class, how student portfolio development
tion that happens before the class meets for the first time. can be fostered through the various projects, and finally, some
Before we get to the course content as laid out in each chapter, books that we’ve found useful.
we’d like to discuss the rationale behind some of our teaching
choices so that as you encounter each step in our process you
have a better sense of how our course, and teaching, have The Organization of
evolved over the years.
As is the case in many theatre departments, we inherited
This Book
this class and a syllabus for this class. Previous instructors had Teaching itself is a learning experience. Those versed in current
developed approaches that worked for them and for the period assessment jargon use the term ‘closing the loop’ to discuss
in which they taught. However, times change, approaches to those actions identified and taken to improve teaching. In a nut-
theatre change, and for better or for worse students now come shell, that means identifying specific things the instructor wants
into the classroom with different expectations and work ethics the students to master but for some reason they are not quite
than in previous decades. Teaching approaches themselves doing so. The mechanics of the class must be investigated,
change, and as an instructor learns more about the craft of specifically examining and evaluating those activities believed
teaching, she or he will want to try new things to better facilitate to lead students toward demonstration of that mastery. The
student engagement. We changed things bit by bit, year by instructor will be able to find places where more time should be
year. Even though we individually revised the content of our spent on a topic, where more effective exercises might help
respective sections, this book truly had its origins as the two of students absorb the concepts; they may even re-examine the
us started sticking around to observe each other’s sessions. The ultimate goals of the class itself. There are compromises to be
course became a true teaching collaboration rather than three made, as often having both breadth and depth may not be easily
stand-alone sections linked by a common meeting time. managed in the space of a single semester.
Furthermore, design classes do not exist in a vacuum, If you’ve glanced through the table of contents, you’ll
but have relationships with other courses in the curriculum. have noticed that we placed costume design first. When we
Changing the content and approach in one course can strengthen inherited our class, scenic design was approached first, then
or loosen ties with other courses, and the instructor seeking to costumes, then lighting. It was an order of approach we had
revise a class can benefit greatly by considering the larger cur- experienced before and appeared to be standard in an all-in-one
ricular picture. We chose to look for places where the Introduction class. This can be rationalized from a historically hierarchical
to Design course could be more overtly connected to student standpoint – scenery is first because it comprises the largest
experience in other classes, the departmental productions, and and most apparent physical feature of the performance space.
outside activities like KCACTF. Costumes come next because with scenery, costumes both
What follows will discuss the organization of this book, create and inhabit the physical space of the stage. Light is
assessment of student creative work, how and why we select treated last because both in history and the production process
it’s a relative latecomer, tying together the other design compo- using a range of student achievement both as teaching aids and
nents. The assumption is that scenery and costumes need to as concrete examples of the type of work we expect of the
do their work before lighting can really start making decisions. students.
After a couple of years of teaching the course in the more
standard order, Tracey suggested we experiment with making
costume design the first field introduced to the students. It has Our Formula
remained first ever since. Pedagogically, we feel that scenic Combining both the framing topics and the structural order
design is less divisible than costumes (or even lighting). In set we’ve adopted for the class, we have a formula which applies
design, a student is asked to create a whole world on a stage, to both the macro- and micro-level projects. We’ll discuss each
from scratch, in four weeks, with no prior experience in doing of these topics in more depth as they arise in each chapter.
so, and this happens while in a feedback cycle with perhaps
unfamiliar graphic skills like drawing, drafting, and model build- 1. Analysis
ing. Moving costume design into the first slot means that 2. Design Metaphor
students now develop a project that is perceived by them as 3. Design Elements
less formidable; a handful of costumes as opposed to a com- 4. Research
plete set. Topics like design elements, the use of metaphor, and 5. Render (Design Mechanics)
basic research can be introduced, practiced, and applied more
This list reflects both the order in which these topics are intro-
effectively on a project of less daunting size.
duced to the class, and the order in which we ask students to
In class, we have found it effective to weave exercises
work through their projects. For example, for the ‘drink-can
and instructor presentation together, doing our best to avoid
label’ exercise in Chapter 1 (see Figures 1.23 through 1.26) stu-
long periods of lecture. We’ll use that approach throughout this
dents analyze the text (in that case, soda), distill their reaction
book. Presenting the bones of the topic and then moving right
into descriptive terms that suggest particular design elements
into an exercise means that students immediately use what
(line, texture, etc.), consider the context and meaning of their
they have just learned and are more likely to retain it. Each
choices, and draw a logo that expresses their sensation of the
chapter will be arranged to present material as we do in a given
soda through the intentional use of design elements. For later,
session.
larger projects, places for improvement will be identified and
Throughout this book we have scattered boxes with
students will be asked to revise and resubmit their work.
teaching tips and quotes where their content is relevant to the
We are upfront with the students about this formula, and
day’s activities. Illustrations will accompany many projects,
hope that as the semester moves along these steps become
including samples of actual student work. We do use the work
second nature. Structured practice early means that risks can
of professional designers to exemplify particular points in class,
be taken later with more confidence, with an understanding of
but for an instructor attempting to gauge what comprises solid
why those risks should be taken. To paraphrase Martha Graham
introductory work and what does not, these images are of less
from the 1957 documentary A Dancer’s World: discipline in
value and will therefore be kept to a minimum in this book.
learning your craft now permits freedom of expression later.1
Images of Broadway-level designs can be inspirational, but we
don’t want students feeling that after one semester they should
be turning out work of that caliber. We find it useful to keep the
work generated by students through the years in the classroom,
Creativity and Evaluation conceptually creaky final resting state can still receive an ‘A’ if
the process steps are clearly engaged, and the student supports
Grading art and design projects can be a tricky proposition. choices with research and textual evidence.
There are few absolutely right or absolutely wrong answers. Our current homework and project guidelines will be
Rather, there are approaches that work and those that work included at the point they are assigned. Methods of instructor
even better. Of course, the question then becomes what exactly critique and grading can be found where assignments are
is meant by something working? You might find yourself facing turned in and discussed.
students who protest that you are stifling their creative impulses,
that your teaching method is unfairly my-way-or-the-highway, or
that you simply don’t understand their out-of-the-box thinking.
Selecting Plays for Use
Critiquing and grading projects can end up seeming rather sub-
jective to both the student and the instructor.
in Class
Design is about problem solving. Granted, in the theatre When we inherited the class, students were allowed to make
we want to solve problems in creative ways, but ‘creativity’ is their own choice as to which single play they would work on
such a slippery concept so tied to personal worth and self- throughout the scenic, costume, and lighting sections. This
esteem that framing discussion of a project by commenting on meant that if the class had twelve students, we as instructors
how ‘creative’ it is usually ends up being counterproductive, not had to know all the twelve plays. While it was hoped that all the
just for the individual student but for the climate of the class in students would read all the plays being used, that was seldom
general. A focus on the steps of the process and the progress the case. Having meaningful classroom discussions about pro-
that engagement with the steps engenders is, we feel, the jects as they developed was limited, since students were
more constructive path. unfamiliar with the texts the others were using. We decided to
Our class has, at its foundation, the development and limit the numbers of plays used in any given semester to three,
application of critical thinking skills, not self-expression or the with the requirement that all students were to read them. Only
explosion of innate, raw talent. Some of that may come into play, after discussion of all three texts would they choose which one
but expression without critical self-awareness quickly leads to to work on.
self-indulgence. It’s our belief that anyone can learn to do things Exploration within parameters is an important teaching
like historical research or close readings of a text. If a student concept in our class. Students should have a certain degree of
chooses to costume Antigone in 1860s American Old West style freedom to ensure ownership in their work, but too many
it’s not the creativity of the choice that gets evaluated; what choices can mean loss of focus, or focus on something other
matters is how the student follows through with research and than the desired lesson objectives. By limiting the number of
applies that research to the needs of the text. The student must plays used, the students have time to read them all. They are
be able to adequately explain how and why the text of Antigone discussed in class, and as the projects progress not only are
allows the choice of 1860s American Old West as a format that students able to ask each other about choices made, but they
clarifies and explicates the action of the play. Maybe they will also get to see the various directions possible even though
convince you. Maybe they won’t. They still have to try. Even if they’re all working on the exact same play. The problems we
you don’t agree with their decision, letting them push through are trying to solve often have multiple, quite workable solutions
to the end so that the flaws (or successes) become manifest can and seeing this in action helps prevent students from locking in
be an excellent learning experience. A project that reaches a on a single, immutable ‘right’ answer for a play.
There are several criteria we use when choosing plays mounted by your department. If your students aren’t generally
each year. We look at texts the students read in other parts of exposed to plays by a diverse range of minority voices, this
the department’s curriculum, such as script analysis or theatre course is a good place to get a few on the reading list. New and
history courses. Taking a play familiar from an acting or English unfamiliar voices often require young designers to explore
class perspective and looking at it from a design standpoint can beyond their comfort range.
be an eye-opening experience for students. Each year, we try to select one play that tends toward
We also see what our region of the Kennedy Center naturalistic solutions, one that could tend toward more abstract
American College Theatre Festival has put forward for that or presentational solutions, and one that is fun and unexpected.
year’s unrealized design projects. We have found KCACTF to be If one play asks for a lot of lighting looks, one should have only
an excellent resource, and use their design presentation guide- a handful. If one play features fairly familiar contemporary cos-
lines to structure project presentations. Sometimes a student’s tume, another should go deeper into period and style. Students
class work can translate into a presentation at the regional can then choose the play that most appeals to them from
KCACTF festival, giving them a chance to present their work to whichever design field interests them most and presents those
a fresh set of viewers. By participating in the festival they also challenges they feel most comfortable tackling first. When
have the opportunity to observe how their peers at other institu- taken together, the three plays offer the students variety and
tions approach the same material. Even if your institution does achievability.
not participate in KCACTF’s conference or response activities, Currently, we use full-length plays for the final projects,
we encourage familiarity with their website and the practices though the use of one-acts and ten-minute plays has been dis-
the organization espouses. cussed. If we had more time, or could focus on a single field,
We try to select plays for pedagogical practicality rather shorter plays would be an excellent way to incorporate focused
than for literary content or historical merit. Whether or not it also projects on particular design elements.
appears on a reading list for a theatre history course, we might Play trios from past years of our course include:
use A Raisin in the Sun less because it’s an Important American
Play than because there’s grounding in a very specific time and • Pseudolus (Plautus), The Royal Hunt of the Sun (Peter
place: a cramped apartment on the South Side of Chicago in the Shaffer), Leading Ladies (Ken Ludwig)
late 1950s. Students can research that and readily link that • Angels in America Part One: Millennium Approaches (Tony
research to the needs of the world of the play. An instructor can Kushner), A Raisin in the Sun (Lorraine Hansberry), The
call out a student on a piece of clothing that a character in that Three Sisters (Anton Chekhov)
play cannot wear because it’s from the 1970s rather than the • The Piano Lesson (August Wilson), The House of Blue
1950s. If too many windows appear on the set it means that the Leaves (John Guare), The Hairy Ape (Eugene O’Neill)
student hasn’t read the play carefully enough. On the other hand, • Boeing Boeing (Marc Camoletti), On the Verge (Eric
there are non-realistic visual places you can take that play – for Overmeyer), She Stoops to Conquer (Oliver Goldsmith)
instance, exploring the ramifications of showing the city around • Getting Married (George Bernard Shaw), Jeffrey (Paul
the apartment. The bonus of a play like A Raisin in the Sun is that Rudnick), Rashomon (Fay Kanin and Michael Kanin)
you also get specific social undercurrents that feed directly and
urgently into design choices because they drive the play’s plot. Changing the plays from year to year has a number of benefits.
Intro to Design can also introduce contemporary scripts, The class remains fresh for the instructor while maintaining con-
or plays that students should know but are unlikely to be stancy in the syllabus, broadens the reading of the department
as a whole, and prevents students from passing down project students have space to draw and draft, whether on a drawing
components from year to year. Plus, if you are able to display table, or a table with a portable drafting board. However, for the
student work in your building’s public areas, variety provides lighting section to be most effective some sort of light lab needs
interest, and potential students can see the breadth of the to be assembled. We work with dolls as models in the light lab,
department’s curricular investigations. which means that the size of the lab need not be huge; hard-
After making their choice of play, our students use that ware store clip-lights clamped to a light wooden frame sitting
play for their costume and scenery projects. At the beginning of atop a table can work quite well.
the lighting section, they are then assigned one of the other A chapter on sound can be found at the end of the book.
students’ play choices for their lighting project. For example, We do not teach a section on sound in our single semester
student X designs costumes and scenery for Pseudolus, but design course, but find that our pedagogical approach to cos-
then must design lighting for student Y’s scenic and costume tume, scenery, and lighting can also aid those students
design of The Royal Hunt of the Sun. Students get to work on interested in sound design. To work with sound in the class-
plays they did not choose or possibly do not even like, which room, a playback system is necessary. While a tablet or phone
models professional life. Not only will they have to pose ques- may not offer the highest quality of sound, the dramaturgical
tions about their classmates’ work, but they will have to face aspects of sound design can still be explored with those
those very same issues with their own work as they field ques- devices.
tions from their own lighting designers. It becomes not just an
exercise in design, but also in collaboration.
Portfolio Development
The Classroom For a designer, the portfolio is an important communication
tool when seeking employment. It contains samples of the
We are fortunate in our classroom space; before we joined our designer’s work, showing completed projects and materials that
department, earlier faculty members assembled a room that contribute to an understanding of the designer’s process. By
well supports the department’s design and technology teaching reviewing the portfolio, a potential colleague or client can get a
efforts. Our classroom contains drawing tables, blackboards, sense of whether the designer is stylistically the right person for
bulletin boards, projection equipment, a small light lab, and a the job as well as a sense of his or her collaborative qualities.
small computer lab. On the other hand, in the past both of us Building a portfolio, particularly at the undergraduate level,
have taught courses in a variety of less than optimal spaces. is an activity that can easily fall through the cracks. As students
As we have written this book, we have done our best to reach the end of their senior year, they begin to realize that
keep in mind that not every department or institution has the portfolios are part of the upcoming job interview process and
same classroom resources available that we do. If you have no discover that they haven’t saved anything from their production
projection equipment, you may find yourself making a lot of work to put into it. Getting design/tech students to think about
color photocopies. If no costume shop is accessible, it will be building their portfolio should happen as early as possible.
necessary to visit your local fabric and crafts stores. If you have Students should get into the habit of updating their portfolios
no light tables, tracing paper will do. after every production they are involved with, replacing older
Most of the exercises and activities in the costume placeholder or classroom work with their most recent
and scenic sections of this book will work well as long as the achievements.
A student portfolio serves many uses: put in the portfolio. At the end of each chapter, we will offer
suggestions and exercises on how that week’s projects and
• Tracks the learning process exercises can be used to guide students through the process
• Informs students of their improvement through the of building a portfolio.
semester
• Models the collection of work kept by professional
designers
• Creates a ritual for the presentation of work in the future
Book Recommendation
• Gives students a platform by which to introduce themselves
to employers even before graduation. Show Case, by Rafael Jaen (published by Focal Press), is a
handy reference tool, full of do’s and don’ts not just on
We ask students to save everything produced from this class
portfolios but on resumes, vitae, business cards, and the
regardless of how they feel about it. This collection, from note
general presentation of work to clients across the
cards to swatched renderings to storyboards, represents the
entertainment industry.
journey of the student designer.
Your own portfolio can serve as a valuable example to the
class. Walk your students through it as you would when present-
ing yourself to an artistic director or other potential client. Explain
which show is about to be rotated out and why. If you’re in the
process of adding a recent show, bring in all the parts and pieces Books We Want to Share
you’ve collected and lay out the page as a demonstration.
If you’re new to design in general and do not have a port- With You
folio of your own, there are organizations whose websites,
At the college level, many of us are designers who moved side-
commissions, and bulletin boards can direct you to images their
ways into education. We’ve trained extensively in one field and
members have posted to share, or put you in contact with
are now being asked to teach other design fields, to be a techni-
designers willing to share portfolio items with your class. Three
cal director, or even start directing.
to start with are:
As we backfill our education, the two of us constantly
• The Kennedy Center American College Theatre Festival discover books and texts and films that people in other fields
(KCACTF) (www.kcactf.org) know to be essential building blocks but for some reason or
• United States Institute for Theatre Technology (USITT) another were never mentioned in our own, now distant, educa-
(www.usitt.org) tional experiences. Throughout this book we periodically
• United Scenic Artists Local USA 829 (www.usa829.org) recommend texts that we hope are useful for someone catch-
ing up in a particular field. Some of these texts are still in print;
If you are able to bring in guest designers, whether for produc- others may be moldering in a forgotten corner of your institu-
tion work or a short classroom visit, be sure to ask them to bring tion’s library. Whether you press them, complete, into the hands
along their portfolios. of your students or introduce excerpts for use alongside class-
Building a good portfolio, like anything else, requires prac- room exercises is up to you – but we find these texts to be
tice and experimentation. Above all, the student needs items to useful ladder rungs laid by those who have gone before us.
Here are three books to start with that we feel address environments to be inhabited by actors, it’s good to have some
foundational issues in teaching theatrical design: essentials at one’s fingertips, especially since design classes in
many smaller programs will have a high proportion of acting
The Dramatic Imagination, by Robert Edmond Jones students.
Jones is still the mystic high priest of American stage design.
In this book of breathless inspiration, he ties it all together – act- A final note: We do not believe in ‘weeder’ courses. Our class
ing, design, direction, history – and urges the reader to seek must serve all the students of our department. Therefore, it’s
theatricality in the theatre. For many students, the idea that important to us that every student, through discipline and hard
theatre is born from the marriage of the dirt of Craft with the work, can be successful in developing their first designs. Their
clean burning flame of Art is a revelation. “Does this mean we designs will not all be polished, detailed, or risk-taking. We do
are to carry images of poetry and vision and high passion in our our best to measure success by examining students’ engage-
minds while we are shouting out orders to electricians on lad- ment with the process of design, acknowledging that every
ders in light-rehearsals? Yes. This is what it means.”2 Let his student starts the course at various levels in different skills.
book inspire you in low moments. By the end of the semester they will not be accomplished
designers, but they will be better at design.
Art and Fear: Observations on the Perils (and Rewards) of
Artmaking, by David Bayles and Ted Orland
This book is a reminder that making things is hard and fraught Notes
with peril, but remains an eminently worthwhile pursuit. It
1. A Dancer’s World. Dir. Peter Glushanok. WQED, 1957. Film.
explores the ramifications of putting yourself and your art out
2. Robert Edmond Jones, The Dramatic Imagination (New York:
into the world, addressing issues of craft, inspiration, competi- Theatre Art Books, 1941, 21st printing 1994), p. 128.
tion, habits, failures, acceptance, and approval and why anyone 3. David Bayles and Ted Orland, Art and Fear: Observations on the
should do art in the face of seemingly insurmountable odds. “Q: Perils (and Rewards) of Artmaking (Santa Cruz, CA & Eugene, OR:
Will anyone ever match the genius of Mozart? A: No. Thank you The Image Continuum, 2014), p. 114.
– now can we get on with our work?”3
Costume Design
Organizing Principles of
the Class and Week 1
Session by Session the corresponding section. If your classroom time, like ours,
doesn’t have room for every student to present in each of the
• Design Elements
Discussion: Exploring
Design Elements
Within each of these six design elements comes a host of varia-
tion and associations. As we introduce them, a brief definition is
accompanied by blackboard or slide image exploration of that
element. Students are asked to describe the qualities of a straight
line, a wavy line, a jagged line before straying into the application
of emotional inferences: for example, what are the physical attrib-
utes of a line with regular points as opposed to one with irregular
points? This is the first occasion students observe something and
Figure 1.6 Texture are asked to describe what they actually see before jumping to
association and connotation. Only after the physical attributes of
the element are exhausted do we move on to what that diagram
or image suggests. There is a difference between the object
itself and the associations it carries. We tell students that if you
know that a particular type of line carries a particular connotation
and why, it can then be intentionally applied in the creation of a
garment’s or environment’s specific qualities.
Figure 1.8
Color is a
Sledgehammer.
Which of These
Girls is Passionate?
Which One is
Melancholy? Which
One is Sad?
Hands-on Projects with each pair (see Figures 1.9 through 1.14 for examples).
Design Elements • Ask them to isolate a dominant design element from each
collection of images and make a list of words that describe
To fit all of the exercises from each chapter of this book into one how the design element is used.
semester would require skill and endurance exceeding our own. • Each pair, with equal contributions from both students, pres-
Each chapter will present an exhaustive number of activities, ents their image collection to the class and explains what
many of which explore the same parameters but in slightly dif- element they addressed and how it is revealed throughout
ferent ways. Choose from them. This is your course; use those the collection of images.
things that will work best for you and your students in the time
you have together. Since communication is an essential part of designing for the
The following exercises are small-scale, low-stakes theatre, this will be only the first among many presentations to
explorations of each element. Their goals are to: the class.
• Help students become more comfortable with drawing Exercise: Take Nothing for Granted
• Begin expressing textual qualities through graphic means
• Reinforce design vocabulary. Ask students to look around the room.
TEACHING TIP
Drawing and painting are often daunting to beginners,
especially to the non-design students in class. As scholars
ourselves, we’re interested in the idea of low-stakes practice.
That is to say, many of the exercises we employ have little
effect on the student’s final grade and the mere finishing of
these tasks keeps the student on track for learning. If a
Figure 1.13 Texture student is unskilled at color mixing, there is still great
opportunity of success and no harm (no depletion of the
overall grade) for trying. It’s necessary to ensure that projects
are achievable within the range of abilities of the class, but
also that the projects stretch abilities without convincing the
student that painting and drawing skills are only natural born
talents. There have been plenty of student meltdowns, or
apologies for something considered inadequate. We ask them
if they’ve ever done the task at hand before. Usually they say
no. Then we tell them to adjust their expectations and dig
back in. Instilling confidence is sometimes more important
than accomplishment.
After the students complete three or four, collect them all Exercise: Less Control, More Designing
but keep them anonymous.
On a piece of paper, ask students to write down the name of a
• Ask the students to gather around, and randomly select a geometric shape.
few to discuss. Don’t announce the emotion that was the
• Have them fold the paper over to hide the name of the
subject of the card, but let the class determine the artist’s
shape.
intention.
• Pass the paper to another student, who writes down an
• Be sure they use design element language to explain their
emotional state, then passes it to a third student.
conclusions. What words describe the observed line, shape,
• The third student uses a blank note card and attempts to
form, space, color, and texture?
evoke the emotional state using only the named geometric
• Note similarities and differences between the cards. Part of
shape.
the fun of this exercise is to see how students succeed
with very different techniques. Limit time to prevent over-thinking. Collect all the cards.
The notecard exercises are equally about individual work • Ask the class to gather around; select a few cards for
and audience perception, so be sure to follow up the drawing discussion.
with observation and discussion. This critical reflection and • Ask the students what emotional state they thought was
forum of public discussion shares the students’ discoveries and being evoked and why.
develops new ideas. Dexterity with the use of design elements • How did the arrangement of shapes contribute to express-
and the associated vocabulary contribute toward building better ing the state?
design skills.
• Ask the student who drew it what emotional state was given.
TEACHING TIP • Were they surprised at the other students’ conclusions?
Why or why not?
For many in-class exercises, we employ very short time limits.
This not only helps the session roll forward at a steady pace,
but prevents students from getting hung up on seeking the
‘correct’ answer or becoming paralyzed in over-thinking a
response. Quick responses often bring forward gut-reactions,
and one of the purposes of this class is to examine gut-
reactions and understand why they contain the content they do.
Figure 1.26 Descriptive Words: Smooth, Easy, Thin, Cool, Watery, Bubbly
(Eric Guenthner)
Table 1.1
Title of Play Brief Plot Summary Possible Concept, and Rationale Possible Design Metaphor
Sweeney Todd, The A barber returns to London to Steampunk, to highlight industrial All the characters are trapped in a
Demon Barber of Fleet reclaim his former life and take qualities of London at the time and wasteland, starving for things that
Street revenge upon those who wrong present the play in a way contemporary they have been denied.
him. audiences can identify with.
She Stoops To A wealthy young woman poses Circus elements, to emphasize the three- Blinded by expectations, the
Conquer as a servant to get to know her layer plot and constant larger-than-life, characters only begin to see the
shy suitor, leading to a variety of frenetic activity. value of each other when they must
romantic misunderstandings. actually seek in darkness for each
other.
Radium Girls Young factory workers are Clocks and Time, since the young women Grace and the other radium girls are
poisoned by radioactive paint were poisoned painting watch-faces and butterflies who learn that the ripples
and must face down a major are in a race against time. they cause can eventually become
corporation in their quest for hurricanes.
justice.
The Tender Land On the eve of her high school Adapt the work of artists like Grant Wood The farm is a prison for Laurie’s
graduation, and prompted by and Thomas Hart Benton to illustrate the spirit, and she yearns to escape into
a brief fling with a traveling world of simple, hardworking Midwestern the world she can see beyond its
farmhand, Laurie leaves home farmers. bars.
to truly begin her life.
Exercise: From the Poetic Back to the Exercise: Linking Design Elements
Literal to Metaphor
A web search will lead you to a number of language sites that The student designers now combine their new skills in the appli-
discuss metaphor and provide many examples. cation of descriptive language. Offer a metaphorical statement
Prepare a worksheet listing a selection of statements con- to the class. For example:
taining metaphors with multiple choices as to that metaphor’s
meaning. For example: Sweeney Todd’s desire for revenge leads him down a dark
tunnel of inhumanity.
We all would have had a second helping if George hadn’t been
such a hog.
Ask the students to offer descriptive terms that provide Exercise: Deriving Design Elements from
further visual flavor to “a dark tunnel of inhumanity.” Some
Metaphor to Support Visual Choices
possible responses:
The list of terms generated in the previous exercises can inform
• Line – heavy, thick, straight, twisted a student’s choices in the formation of a collage.
• Shape – circular, repeating, linear If you have a box of classroom collage material, distribute
• Form – tunnel, tube, straight handfuls of pictures to each student. Only the images at hand
• Space – claustrophobic, imposing, endless, cylindrical, can be used. We want the student to evoke the sensation of
cavernous the metaphor.
• Texture – slippery, slimy, rough, gritty, sticky
• Color – muted, plain, dark, black, red, crimson, grey • Present a metaphor (you can use the one used in the previ-
ous exercise)
None of these terms is more correct than any other, and • Have the students make a short list of design element
if a student offers an unexpected descriptive term, be sure to terms drawn from the metaphor
dig a bit and get her or him to explain the full context of the • Direct the students to use the limited number of available
choice. images to evoke the sensation of the metaphor.
in the time since we last met, and then discuss that metaphor’s Exercise: Application of Metaphor to Text
literal and poetic meanings.
Distribute a piece of flash fiction, one-minute play, monologue,
This project can evolve into the review and application of
or poem.
design elements. For example, a student presents a metaphor
Ask the students to use a metaphorical statement to
from their journal: “That project was a grand slam.”
describe the arc of action or atmosphere of the piece. This can
• Dissect the literal meaning and the poetic parallel. be a quick class opener throughout the semester to review the
• List each of the design elements and explore creative words use of metaphor.
that apply to the concepts, in light of the metaphor. “What
• “It feels as if the character is shouting at the audience from
kind of LINE would describe a grand slam?”
the bottom of a well.”
We have found that the creation of a physical journal helps • “She’s trapped on a roller coaster and can’t get off.”
students keep this project in mind. Two pieces of paper, folded • “He’s just waiting for the other shoe to drop.”
over and stapled down the fold, becomes an instant journal they
This exercise can be expanded upon by adding a notecard
can put in their packs, carry throughout the week, and make
component that focuses on expressing individual design
frequent entries in.
elements or evoking qualities through collage.
TEACHING TIP
Homework: Read the Plays
Since the students will select one of the three assigned plays for
The ability to talk about design comes with practice. Allow their costume design final project and will need to be able to dis-
students to present their work and ideas without any penalty. cuss each other’s work, we end the week by reminding the
Bring students to the front of the room often for small and students to read all three plays. They should be ready to take a brief
specific presentations. For example: the students have been quiz during the next session to see how well they’ve read the
working on costume renderings for half an hour. Ask each plays. They should also bring their copies of all three plays to
student to show their work to the class, say what they were the next few class sessions to aid in-class exploration of the scripts.
doing (focusing on a term or topic) and then allow them to sit
back down. If the student’s presentation misleads or wrongly
presents ideas, try to make your comments sound like a Building a Student Portfolio
reiteration for clarification. To make serious comments about
The following items, generated by the exercises in this chapter,
sub-par in-class work, we turn to private feedback.
can be used to begin building student portfolios. We ask students
to save everything produced from this class regardless of com-
plexity. The portfolio, from notecards to swatched renderings to
storyboards, represents the journey of the student designer.
The portfolio is an ongoing project, and should be revisited
a few times a year to add new projects and remove older ones.
At the beginning, students will have mostly classroom work to
note that effective layout techniques remain pertinent regard- • Create a title block for the project that includes name of
less of format. student and date of completion.
• Format a page or slide with the image, caption, and title.
• Discuss background colors and fonts that augment the
Portfolio Exercise: Laying Out the
content without distracting from it.
Drink Project
This is another opportunity to slip in the use of compositional
principles. Have the student arrange the items on a 8½” x 11”
piece of paper before moving onto electronic formats.
Notes
If you wish your students to build a practice portfolio as 1. Maitland Graves, The Art of Color and Design (New York: McGraw
part of the course, for this week’s exercise: Hill Book Company, Inc., 1951), pp. 3–4.
2. Mordecai Gorelik, “Designing the Play,” in Producing the Play, ed.
• Scan or photograph the drink exercise; crop as needed. John Gassner (New York: The Dryden Press, 1941), p. 314.
• Write a brief caption, including the descriptive words that 3. Aristotle, The Poetics, tr. S.H. Butcher (New York: Hill and Wang,
generated the design. 1961), p. 104.
5 Chapter 5 Week 5
Presentation by a Guest
Poster
Minimum
Notes:
Minimum
Notes:
Painted
Minimum
Notes:
Minimum
Notes:
that page
Minimum
Notes:
Oral Presentation
presentation
Minimum
Funding KCACTF
• Renderings