The Promethean Prophecy: The Lost Adventures of The Starship Enterprise
The Promethean Prophecy: The Lost Adventures of The Starship Enterprise
The Promethean Prophecy: The Lost Adventures of The Starship Enterprise
NEW YORK
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mark owner.
STAR TREK is a trademark of Paramount Pictures Corporation Registered in the United States
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SIMON AND SCHUSTER and colophon are registered trademarks of Simon & Schuster, Inc.
This product is not autho rized or sponso red by Apple Compute r, Inc.. International Business
Mach ines Corporation , o r Commodore El ectronics Limited .
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Spock frowns. "It could also have been Lieutenant Dimas,
who went off in that very direction not ten minutes ago ."
"Don't give me that, Spock!" McCoy spits out with vehe-
mence. "I know what I saw. That was no human being!"
You pullout your communicator and flip up its grid .
"Kirk to Dimas. Come in please ."
"Dimas here, Captain ."
"What is your position?"
"My position, Captain?" Her voice, piping from the com -
municator, lilts with surprise. "But you can see me, Sir, can
you not, behind you to your left?" You turn to spot the tiny
figure of Dimas, waving from a di stant rock.
"I do see you , Lieutenant. We saw a figure a moment
ago, humanoid we think , heading in your direction . Did you
see it?"
"Negative, Captain . I've seen nothing but-,Oh! Nombre
de oios!" There is a pause, and Dimas's voice takes on a tone
of awe. "Jumpers! So it's true. . . ."
"What's true, Lieutenant? What do you see?"
"A humanoid life form, Captain , with much history I can
explain . They were supposed to be mythological, but I just
saw one! A female. She's heading up into the hills! "
"Follow her, Lieutenant. We'll meet you . Be careful , every-
one. Set phasers to stun. Kirk out. " You scramble up the hill-
side, phaser at the ready. Spock and McCoy take separate
paths up the rocky, dusty slope. You meet up with Dimas
soon enough , but despite an hour's diligent searching you
find no other sign of what Dimas calls a "Jumper." She
seems to have vanished completely.
"From everything I have heard of Jumpers," Dimas vol-
unteers, once you've given up the search , "I am not surprised
that we cannot find her. All the stories tell of how they could
vanish , seemingly at will. The stories tell also of their eyes,
like little pools of quicksilver shining . On This-al-Thwaiton it
VIII
is said that once you see your own image in the eyes of
a Jumper, the Jumper can always see through your eyes,
always know what you are doing . .. ."
"Quicksilver eyes!" McCoy exclaims. "Yes, that's just what
they were like - little orbs of molten metal. But you said these
Jumpers were mythological? What do you mean?"
Dimas's own eyes shine with excitement. "I have worked
as xenoethnologist on nearly every habitable planet in the
regions bordering this sector. Every people has stories, dat-
ing from their most ancient days, of visitors from far away with
molten eyes. The Charla people of Chalburna II, one of the
most ancient civilizations in this part of the galaxy, tell of
spacefarers that swarmed from sun to sun when the Charla
themselves were an infant culture. They say that a Jumper
pilot could simply imagine where he wanted to be, and he
and his ship would appear there, as if by magic. Nobody
knows how they accomplished this feat. Their very existence
is a subject of dispute among scholars like myself. With your
permission , Captain , I would like to make a study of these
people. I'm afraid I leaped to the conclusion that the female
I saw is in fact a Jumper when that is of course unproven.
But whether she is or not, the ethnological similarities be-
tween her appearance and the Jumpers of legend is so
striking that - "
"As a fellow scientist," Spock adds dryly, "I understand
your scholarly enthusiasm . Our first priority, however, must
remain the survival of the Enterprise. These Jumpers may be
- ment.
"Well, I thought I'd never live to see the day. Mister Spock
has made an error reading a tricorder!"
-
- IX
Spock raises one eyebrow, tilting his head to one side
as he regi sters this sally. "Indeed , Doctor?"
"Did you or did you not tell us, Spock, that there was no
significant accumulation of plant life in the vicinity?"
"I did, because that is what my instruments showed ."
"Then why, my dear Spock, do my readings show plant
life thicker than the jungles of Zimmerbu III and Peet's World
combined , not, ah , three hundred meters from here?"
"Which direction, Doctor?" Dimas asks, as Spock checks
hi s tricorder. McCoy points off down the hill .
"Fascinating ," Spock admits. "There does indeed appear
to be a vast quantity of plant life in that direction. What is
most curious, however, is that that is exactly the direction we
have come from. These readings indicate voluminous vege-
tation in the barren valley we left less than an hour ago ."
"What? " Your officers stare at Spock for a moment, then
look to you for a command.
"Down the hill. Follow me. " You race back down the
way you came, stopping short at a clifftop perch overlooking
the valley.
The rocky red bluff still dominates the scene, but every-
thing else has changed . A verdant, deep, and tangled jungle
fills the valley, stretching as far as you can see. Thick green
vines creep slowly up the face of the bluff, the nearly buried
boulders, and the cliffside beneath your feet.
"Well , I'll be a ... " McCoy says softly. "Where did this all
come from?"
"Captain! " Spock calls. "Look here." You watch as a
polyp about the size of a human fi st grows from the side of
a large rock. It emerges from a small puckered opening,
spoutlike, and becomes larger, in the way that a drop of water
accumulating in a spigot gains bulbous shape. Finally it
drops to the ground .
"Like manna from heaven," Dimas says, wide-eyed.
x
"Perhaps," Spock says gravely. "An hour ago I quite
casually said , 'Give me a valley full of plants and I would
count us fortunate.' Pending a more detailed examination , it
appears that my wish has been granted. By whom , and by
what means, we do not know, but it disturbs me. I am not
accustomed to having my needs so effortlessly met."
"It may not be so easy after all , Spock ," McCoy replies.
"Look over there."
Out in the valley, something large and enormously pow-
erful seems to be burrowing along under the surface. Lines
of disturbance break the surface of the soil, several of them
now coming from different directions but converging at one
point: the spot where the four of you are standing.
"Phasers ready ," you command . "Set to stun . Whatever
__ it is, we'll be ready for it. "
--
--
--
-
-
-
XI
SPACE ...
THE FINAL FRONTIER
THESE ARE THE LOST ADVENTURES
OF THE STARSHIP ENTERPRISE
Starfleet Command
Captain Command!
Appropriate Langu
Moving Yourself Ai
Moving the Enterpr
Dealing with Objec
Talking to Your Cn
Asking Questions
Standard Starship 1
Weapons
Intercom and Con
Ship's Computer
Tricorder and Sen
Important Short Co
Saving and Retrievi
To Beam Yourself A
Supplement 1
Recommendations
Supplement 2
Backtalk Troubles
Supplement 3
Sample Transcript
Supplement 4
Notes for Speech c
Management, by
(transcript)
-.
-.. Starfleet Command Protocol: How a Starship
Captain Commands 3
-.
Appropriate Language 3
~
Moving Yourself Around 3
-.. Moving the Enterprise Around 4
Dealing with Objects 5
Talking to Your Crew 6
Asking Questions 7
Standard Starship Equipment 8
Weapons 8
-
Intercom and Communicator 9
Ship's Computer 9 \
-
--.
Saving and Retrieving
To Be~m Yourself Aboard ,
12
13
---- Supplement 1
Recommendations for New Captains 15
--
~.
Supplement 2
Backtalk Troubleshooting 17
--
-...
Supplement 3
Sample Transcript 20
-- Supplement 4
Notes fo.r Speech on Effective Starship Crew
--- Management, by Captain James T. Kirk
- (transcript) 25
-
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^^^-* -««i
Star Trek interactive fiction is a new form of story-
THE PROMETHEAN PROPHECY
telling: It projects you, the reader, into the midst of a
Captain's Manual fictional world. For the duration of the story, you ate
Captain Kirk; as you act, the story unfolds. You
move freely through dozens of settings, take and
Welcome to Star Trek
manipulate objects, and converse with the charac-
ters (human and alien) that you meet. Some char-
acters may create difliGulties for you, which you will
Page 2 have to overcome in order to finish the story. Others,
your crew and allies, may have special skills that
make them better equipped than you to solve cer-
tain problems. You can count on their assistance.
Doing things-telling the story what you wish
to do-is ~asy. The story waits for your instructions . .
You type your intentions in at the keyboard in nat-
ural, conversational English. The story interprets
what you've said and carries out your commands. If
it's had any trouble understanding you, the story
will tell you what part of your sentence is troubling.
In a short time, even an inexperienced user learns
how best to communicate with the story.
You may decide to jump right in and figure
things out for yourself. "To Beam Yourself Aboard,"
on page 13, will get you started in minutes. Sooner
or later, though, you will wish to consult this man-
ual about specific ways to control the story. A few
pages of preparation, to familiarize yourself with the
commands your crew expects of you, will speed your
becoming an effective captain ofthe Enterprise.
Starfleet Command Protocol:
THE PROMETHEAN PROPHECY
How a Starship Captain Commands
Captain's Manual
COMMAND PROTOCOL
Appropriate Language
Moving Yourself Around
The lingua franca of the United Federation of Plan-
ets in the twenty-third century is English. Every
time you see the / / prompt you are being asked to
Page 3
type in an English-language command. The story
will then tell you what has happened, if anything,
in response to your decision.
You will find that you are able to communicate
a good deal with terse commands like
II GO NORTH
II OUT
I I EXAMINE ROCK
I I TAKE THE COMMUNICATOR
I I ENERGIZE.
/ / WHO IS ORKEN?
/ / BAKER, WHERE IS THE PHASER?
/ / SPOCK, WHAT IS IT?
Further examples:
Page 8
Standard Stars hip Equipment
iZ:.~g~
Id' p -~
/ / BONES, ANALYZE THE [object]
EXAMINE VIEWSCREEN
Then press the Return (or Enter) key. The story will
print the following:
Then type
Fruited Plain
THE TINGLING AFTEREFFECT OF TRANSPORTER PARALYSIS
WEARS OFF. YOU FIND YOURSELF ON THE SURFACE OF
CENTAURUS III.
li N
Fruited Plain
BACK IN THE CLEARING AGAIN, YOU CHECK YOURSELF
OVER. ACID-LADEN GRASS HAS BURNED A FEW HOLES IN
YOUR UNIFORM, BUT THE DAMAGE IS SLIGHT.
II CUTFRASS
I I INVENTORY
I I SCOTTY, BEAM ME UP
NOTHING HAPPENS.
I I EXAMINE COMMUNICATOR
Transporter Room
YOU REMATERIALIZE ON THE TRANSPORTER PLATFORM
OF THE ENTERPRISE . LT. COMMANDER SCOTT IS HERE ,
BUSY TESTING MACHINERY AS USUAL. "WELCOME BACK,
CAPTAIN. IS THERE ANYTHING YOU'LL BE NEEDING
FROM US?"
TAKEN.
II ENERGIZE.
Fruited Plain
YOU REMATERIALIZE ON THE SURFACE OF CENTAURUS III.
TAKEN.
(HOLLOW OBJECT:)
THIS WOULD SEEM TO BE A METAL CUP OF SOME SORT,
OPEN ON ONE END.
(SHORT METAL ROD :)
THIS IS A SHORT METAL ROD, WITH AN EYELET ON ONE END.
Page 24 OVER.
/ / RING BELL
Recording terminated.
Ron Martinez, author and programmer, is founder
and first officer of TRANS Fiction Systems Corp.,
a software development company devoted exclu-
sively to interactive storytelling in all its fast- ·
evolving forms. With Bill Herdle he developed the
TRANS Authoring System used to create this Star
Trek adventure.
Ron's writing credits include interactive chil-
dren's books, multiplayer mystery games, and soft-
ware adaptations of major science-fiction novels. He
lives in "The Parser District," on Manhattan's sunny
Upper West Side.
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1"1,1",111"1,11,,,,,,11,,1,11,,1,,1,,1,11,,1,,1,1
CAPTAIN'S LOG, STARDATE 3642.2
Hunger aboard the Enterprise . ...
While exploring an unmapped sector of space near the border of
the Great Transtellar Rift, the Enterprise came under sudden attack,
sustaining major damage to virtually all decks. Leaking coolants
contaminated the entire stock of raw protein substance, the base
material of all the galley's synthesized foods. Chief Engineer Scott
estimates that repairs to our warp engines will take eight or nine
constant days at the very least. If we don't find an adequate food
source soon, the entire crew of the Enterprise will starve.
Shortly after beaming down to the desolate surface of Prometheus
Four to search for food , we were observed by an alien humanoid
previously thought to be mythological. Our only hope is to somehow
make contact with the inhabitants of this planet and gain access to
their food supply.
SYSTEM
Computer Software Division
REQUIREMENTS
Simon & Schuster, Inc.
Requires an Apple II+ , lie, or lie with 64K
Program , story, and user's guide
RAM and one disk drive. Runs in
developed by TRANS Fiction Systems
monochrome text mode .
Corp .
Cover painting by Tim Jacobus
Copyright (£ 1986 Paramount Pictures
Corporation . All Rights Reserved .
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