Torchbearer - Character Sheet Magic

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Name: Parents:

Raw Abilities Rating


Abilities
Advancement Town Abilities Rating Advancement

Stock: Mentor: P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍❍❍❍


Will  F: ❍❍❍❍❍ Resources  F: ❍❍❍❍❍❍❍❍
Class: Friend: P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍❍❍❍
Health  F: ❍❍❍❍❍ Circles  F: ❍❍❍❍❍❍❍❍
Age: Enemy:
Fate
Nature 
P: ❍❍❍❍❍❍❍
F: ❍❍❍❍❍❍ Might 3
Home: Level: Current Total Total Spent Nature Descriptors:
Raiment: Alignment:  
Spend one point to reroll all 6s
as new dice or use a wise.
Wises
A wise can be used once per test. A character can have up to four wises.
Belief
Persona Pass Fail Fate Pers Pass Fail Fate Pers
Playing a Current Total Total Spent
Belief earns
a fate point   Pass Fail Fate Pers Pass Fail Fate Pers
Spend one point to add 1D, tap
Nature or use a wise. You may
Goal spend up to three points to add
 I Am Wise: +1D to any test related to your wise that is made by your friend, ally or creature.
up to 3D per roll. You can grant this aid in place of help (and thus insulate yourself from conditions, but not twists).
Accomplishing  Deeper Understanding: Spend a fate point and reroll any single failed die on a test related to your wise.
a Goal earns
a persona point
Conditions  Of Course!: Spend a persona point and reroll all failed dice on a test related to your wise.
Fresh   Using Wises: Use a wise in four different ways (I Am Wise passed test, I Am Wise failed test, spend fate,
+1D all tests until other condition. spend persona) and you can change the wise, or mark a Beginner’s Luck or skill advancement test.
Instinct
Using an Instinct to
Hungry and Thirsty 
-1 to disposition to any conflict. Skills
aid yourself or the Skill Rating Advancement BL Skill Rating Advancement BL
group earns a fate Angry (Ob 2 Will) 
point Can’t use wises or beneficial traits. P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Alchemist  F: ❍❍❍❍❍ W Orator  F: ❍❍❍❍❍ W
Allies and Additional Enemies Afraid (Ob 3 Will)  P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Can’t help or use Beginner’s Luck Arcanist  F: ❍❍❍❍❍ W Pathfinder  F: ❍❍❍❍❍ H
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Exhausted (Ob 3 Health)  Armorer  F: ❍❍❍❍❍ H Persuader  F: ❍❍❍❍❍ W
Factor in all tests except
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Resources, Circles and recovery.
Cartographer  F: ❍❍❍❍❍ W Rider  F: ❍❍❍❍❍ H

FATIGUE AND RECOVERY FACTORS Injured (Ob 4 Health)  P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍


-1D to skills, Nature, Will Commander  F: ❍❍❍❍❍ W Ritualist  F: ❍❍❍❍❍ W
Each item counts as a factor to recover from exhaustion.
and Health (but not recovery). P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
❍ Shield used ❍ Carrying a full large sack Cook  F: ❍❍❍❍❍ W Scavenger  F: ❍❍❍❍❍ H
❍ Chain armor worn ❍ Casting spells Sick (Ob 3 Will)  P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
❍ Plate armor worn ❍ Certain spell effects -1D to skills, Nature, Will Criminal  F: ❍❍❍❍❍ H Scholar  F: ❍❍❍❍❍ W
and Health (but not recovery):
Traits can’t practice, learn, advance.
Dungeoneer 
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍ H Scout 
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍ W
Trait name Trait level Beneficial uses Checks Dead  P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
1 ❍+1D per session ❍ Used this session ❍❍❍❍ May not use wises, test or help. Fighter  F: ❍❍❍❍❍ H Survivalist  F: ❍❍❍❍❍ H
2 ❍+1D twice per sess ❍ ❍ Used this session ❍❍❍❍ P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Haggler Theologian
3 ❍+1s on suc/tie roll — Each appropriate test
Earning Checks  F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
W  F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
W

1 ❍+1D per session ❍ Used this session ❍❍❍❍ There are no free checks!
2 ❍+1D twice per sess ❍ ❍ Used this session ❍❍❍❍ Healer  F: ❍❍❍❍❍ W  F: ❍❍❍❍❍
1: -1D to your ind. or versus test
3 ❍+1s on suc/tie roll — Each appropriate test P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
2:+2D to opponent’s versus test Hunter  F: ❍❍❍❍❍ H  F: ❍❍❍❍❍
1 ❍+1D per session ❍ Used this session ❍❍❍❍ 2: Break versus test tie in
2 ❍+1D twice per sess ❍ ❍ Used this session ❍❍❍❍ P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
3 ❍+1s on suc/tie roll — Each appropriate test opponent’s favor Lore Master  F: ❍❍❍❍❍ W  F: ❍❍❍❍❍

1 ❍+1D per session ❍ Used this session ❍❍❍❍ Spending Checks Manipulator 
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍ W 
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍
2 ❍+1D twice per sess ❍ ❍ Used this session ❍❍❍❍ 1: One test during camp phase
3 ❍+1s on suc/tie roll — Each appropriate test P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
1: Earn advancement by helping Mentor  F: ❍❍❍❍❍ W  F: ❍❍❍❍❍

P= Pass; successful tests Advancement requires: Passed tests equal to the skill rank and failed tests equal to one
© 2013 Luke Crane, Thor Olavsrud and Ben Morgan. Permission granted to make copies for personal use. www.TorchbearerRPG.com F= Fail; failed tests. less than the rank. Learning a new skill requires: tests equal to untaxed Nature rank.
Torso
Worn
Head
Worn
Large Sack
Requires two hands to carry or
Spells and Prayers
one space when empty Spell name known spell book mem. cast scroll supplies effect
Worn Neck First Circle
1
Worn Arcane Semblance       disguise
Worn
2 Celestial Music       illusory noise

Satchel/Backpack Hands 3
Daemonic Stupefaction
Dance of the Fireflies












hinder speech
lights
Backpack: Torso/Worn 2. Factor
for Dungeoneer and Fighter. Worn Destiny of Heroes       increase might
4
Satchel: Torso/Worn 1 Lightness of Being       levitate
Worn
5 Mystic Porter       carry
1 Backpack/Satchel
Carried Supernal Vision       see magic
6 Thread of Friendship       charm
2 Backpack/Satchel
Carried Wisdom of the Sages       read magic
3 Backpack/Satchel
Small Sack Wizard’s Aegis       protection
Word of Binding       restrain
4 Backpack Only 1
Belt Second Circle
5 Backpack Only 2 Devilish Laughter       incapacitate
Pouch
Eldritch Darts       magic anger bow
6 Backpack Only Feet Weapon
Small Sack Eye of Omens
Lord of Dreams












read aura
sleep
Worn
Skin
1 Phantasmal Vision       illusion
Rhyme of Opening       unlock
2

Level Requirements and Benefits


Shroud of Shadows       darkness
Veil of the Chameleon       conceal
Water Lung       breath water
Level Fate Persona Level Title and Benefit
Prayer name alignment mem. cast scroll supplies
1 0 0
Fury of the Lords of Life and Death All Yes — — 
2 3 3
First Circle
3 7 6 Balm of the Lords of Serenity Unaff    
4 14 9 Benediction of the Lords of Creation Law    

5 22 12 Benison of the Lords of Valor Law    


Blessing of the Lords of Light and Darkness Unaff    
6 31 16
Breath of the Burning Lord Law    
7 41 20 Execration Chaos    
8 52 24 Grace of the Lords of Plenty Unaff    

9 64 28 Hands of the Lords of Entropy Chaos    


Malison of the Lords of Terror Chaos    
10 77 32
Sanctuary of the Lord of Shields Unaff    
Vision of the Lords of Chaos and Law C or L    
Second Circle

Town Lifestyle Rumors and Leads


Spell and Prayer Mental Inventory Slots

First Circle
Chains of Fate
The Cloak of the Lords of Forges
Chaos
Law








Divination Unaff    
Second Circle Evocation of the Lords of Battle Chaos    
Favor of the Lords of Valor Law    
Tavern: Hear Rumor (1), Drink (1), Hire Help (1-3) Market: Buy (0), Sell (0) Third Circle
Mudra of the Lords of Fate Unaff    
Street: Free! Roll on events table. Guild Hall: Use Facilities (1), Hire Apprentice (1), Fourth Circle
Invocation to the Saint of Sailors Law    
Stables: Recover (1), Hide out! (0) Find Work (1)
Fifth Circle Prayer to the Lords of Silence Unaff    
Flophouse: Recover (1), +1 additional recovery Temple: Religious Services (0), Pray at Shrine (1)
Inn: Recover (2), +1-2 additional recovery Other Activity: Haggle (1), Personal Business (1), Supplication to the Saints of Good Fortune Unaff    
Hotel: Recover (3), +1-2 additional recovery Dig for Leads (1), Do Research (1), Other (1) Tongue of the Lord of Beasts Unaff    

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