Tolentino, John Carlo C. - BSMA-2A - Assignment2
Tolentino, John Carlo C. - BSMA-2A - Assignment2
Tolentino, John Carlo C. - BSMA-2A - Assignment2
BSMA-2A
Assignment:
A game can take place with either two (singles) or four (doubles) players.
An official match has to be played indoors on the proper court dimensions. The dimensions are 6.1m by
13.4m. The net is situated through the middle of the court and is set at 1.55m.
To score a point the shuttlecock must hit within the parameters of the opponents court.
If the shuttlecock hits the net or lands out then a point is awarded to your opponent.
Players must serve diagonally across the net to their opponent. As points are won then serving stations move
from one side to the other. There are no second serves so if your first serve goes out then your opponent wins
the point.
A serve must be hit underarm and below the server’s waist. No overarm serves are allowed.
Each game will start with a toss to determine which player will serve first and which side of the court the
opponent would like to start from.
Once the shuttlecock is ‘live’ then a player may move around the court as they wish. They are permitted to hit
the shuttlecock from out of the playing area.
If a player touches the net with any part of their body or racket then it is deemed a fault and their opponent
receives the point.
A fault is also called if a player deliberately distracts their opponent, the shuttlecock is caught in the racket
then flung, the shuttlecock is hit twice or if the player continues to infract with the laws of badminton.
Each game is umpired by a referee on a high chair who overlooks the game. There are also line judges who
monitor if the shuttlecock lands in or not. The referee has overriding calls on infringements and faults.
Scoring System
A match consists of the best of 3 games of 21 points.
Every time there is a serve – there is a point scored.
The side winning a rally adds a point to its score.
At 20 all, the side which gains a 2 point lead first, wins that game.
At 29 all, the side scoring the 30th point, wins that game.
The side winning a game serves first in the next game.
Singles Match
At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server serves from the left service court.
If the server wins a rally, the server scores a point and then serves again from the alternate service court.
If the receiver wins a rally, the receiver scores a point and becomes the new server. They serve from the
appropriate service court – left if their score is odd, and right if it is even.
Doubles Match
2. STANCE
The stance is how you stand while playing badminton, both in between a rally and before the serve. A stable
and correct stance will bring a huge change in the results due to easier movement.
Defensive Stance
To defend the opponent’s smash, you need to be prepared with the defensive stance.
Face the body to the net and place your racket in front at waist height, slightly
pointing forward. You can keep the non-racket arm as comfortable while ensuring a
better balance.
Net Stance
This stance is to be ready for the opponent’s return after playing a net shot. To play
this shot, place your foot on the racket side forward while keeping non-racket foot at
the back. Place the racket in front of the body, slightly above waist height while
raising the non-racket arm. Shift the body weight slightly forward to be ready to
pounce forward.
3. FOOTWORK
Footwork plays a huge role in helping with an effective and organized movement on the court.
4. SERVE
Service is among the most basic skill that you need to master in Badminton. Also, you should ensure to make
a legal service otherwise it might lead to penalty points.
Low Serve
Unlike high serve, the low serve aims to the front of the court. The objective is to let
the shuttle fly just above the net landing in the front corner of the court. In this case,
your opponent has the opportunity to dash forward and smash the shuttle to you if the
execution is poor.
5. SMASH
Smash is the most potent and powerful stroke in badminton which naturally turns out to be the most familiar
term to all. The shot is basically to hit the shuttle powerfully towards the opponent’s body or downward on the court.
A perfectly executed smash has no defense.
Jumping smash
A forehand smash with a timed jump added to it counts under jumping smash.
6. DROP SHOTS
Drop Shots are delicate badminton shots that can win you points that aim at scoring points in deception.
Played with both backhand and forehand, these are used to move the opponent to the frontcourt. This creates space in
the midcourt and backcourt for you to exploit. There are slow and fast drop shots, played judging the situation.
7. CLEAR OR LOB
The lob shot in Badminton can be imagined as a shot with an inverted ‘U’ trajectory. It is normally played
from the forecourt with an aim to lift or ‘lob’ the shuttle over the opponent. The idea is to land it as near to the
baseline as it is, at an angle that is impossible to clear. This is similar to the drop in challenging the opponent with
sudden motion backwards this time. It can also be executed by both backhand and forehand. This generally results in
the creation of space in the front and midcourt, opening plenty of opportunities.