Cthulhu Dark Character Sheet Expanded3 PDF
Cthulhu Dark Character Sheet Expanded3 PDF
Cthulhu Dark Character Sheet Expanded3 PDF
If you fight a creature, you die! Instead, roll to hide When you do something, roll whichever of the
Name: or escape. following dice apply:
Fighting other humans you will use a matched dice 1d6 if your task is within human capabilities and...
Personality: roll or the Harm rules (see Harm). 1d6 if your task is within your Occupation or
Speciality and...
Note: A single adjective (usually positive) to describe
personality. Examples: Charming, Energetic, Gregarious,
INSANITY 1d6 (blue die) if your Flaw applies (see Flaw below)
and...
Pious, Unflappable. It can act as a +1 dice modifier.
1 2 3 4 5 : you may now 1d6 (red die) if you want to risk Insanity.
reduce your insanity (see Recovering Insanity). If your Insanity die is the highest die, roll Insanity
Occupation:
6 : you go incurably insane (see Going Insane). (see Insanity above).
Examples: Alienist, Antiquarian, Archaeologist, Artist, Add +1 to the highest result if your Personality
Author, Clergy, Criminal, Dilettante, Doctor, Don, When you see something disturbing, roll 1d6. applies.
Entertainer, Hobo, Journalist, Nurse, Occultist, Pilot, If you roll equal or lower than your Insanity, Your highest (modified) die shows how well you do.
Police Detective, Private Investigator, Socialite, Scientist. describe keeping it together; On a 1, you barely succeed. On a 6, you do
But if you roll higher, add 1 to your Insanity, and brilliantly.
Speciality: describe your fear.
Note: A single, specific skill that may be a specialisation, INVESTIGATING
passion or hobby. Examples: Motor Mechanics, Politics, HARM
Coral Jewellery. When investigating, your highest die shows how
1 2 3 4 5 : describe your much information you get.
Flaw: deteriorating physical state. On a 1, you get the bare minimum to proceed with
6 : your character dies at the end of the scene – make the scenario.
Examples: Alcoholic, Bigot, Cruel, Dyslexic, Egotistical, your description apt! On a 4, you get what a competent investigator would
Fickle, Gullible, Hedonistic, Illiterate, Impatient,
discover.
Judgmental, Lewd, Meek, Perfectionist, Rebellious, When you are attacked or have risked Harm, roll 1d6. On a 5, you discover everything humanly possible.
Shallow, Superstitious, Tactless. If you roll equal or lower than your Harm, your On a 6, you may glimpse a thing beyond human
Harm stays the same; knowledge (and likely roll Insanity).
Positive Relationship to:
If you roll higher, subtract your Harm from the die Note: a high success never ends the scenario early.
Note: A positive, developing relationship to a player roll. Add that number to your Harm, and describe Difficulty modifiers may apply.
character. It might be physical attraction, friendship, your injury.
guidance, protection, or the result of past events.
Cthulhu Dark by Graham Walmsley. Adapted from original character sheet by Jenscot.