Lesson 10 High-Tech Battles The Browser Wars: o o o o o o
Lesson 10 High-Tech Battles The Browser Wars: o o o o o o
Lesson 10 High-Tech Battles The Browser Wars: o o o o o o
HIGH-TECH BATTLES
The Browser Wars
The browser battles started with a strong showing from Netscape. From a startup in 1995, Netscape became a
billion-dollar company, the fastest-growing software company ever.
Four generations of browser technology took Microsoft… from sideline player to browser lead. The battles also
led to controversy, anti-Microsoft newspaper editorials, and governmental antitrust attention.
The Need for Speed
Internet time refers to rapid change and evolution of
o Internet tools
o The marketplace
o Business practices
An entire industry created in < 5 years
Internet time also refers to acceleration of
o New product development
o Competitive activity
o Business tactics
Using the Net’s communication & research capabilities to bring new products to market quickly is essential
Speed and Profits
High profits from a successful early market entry can be plowed back into next generation products
Slow entry and lost profits lead to erosion of a company’s fortunes
Speed and Innovativeness
Slowness to market erodes consumers’ positive perceptions of a company
Best-in-class companies use time pacing to govern new product activity
Rapid product introduction is critical in high-tech markets
o Market leaders can count on high consumer interest, feedback and free advice
o Speed to market leads to learning
Companies that use customer feedback have an important advantage over rivals
Speed and Alliances
Early market entrants attract leading-edge partners
o Third-party suppliers approach market leaders with enhancements and improvements
o Allies fill in product and marketing gaps to provide a complete solution for customers
For the market leader, money and talent are too scarce to “go it alone”
Distribution partnerships are key to getting product to market
Speed and Standards
Market leaders often play a key role in setting standards
Companies that define standards can be in a strong strategic position for decades
Rivalries between competing standards don’t usually last long
o Once a standard is established, the marketplace swings dramatically toward it
o The losing standard sinks quickly
o VHS vs. Beta Max
When standards matter, success breeds success
Traditional New Product Development
Too slow for Internet time
Two main goals
o Uncover unmet customer needs
o Eliminate design mistakes before too many resources are committed
Many new ideas enter the new product process
Only a few new products emerge
This process is expensive and time consuming
Early Feedback
Flexible new product development relies on the ability to get meaningful and rapid feedback from customers
o Identify new opportunities
o React to new designs
o Spot declining interest in existing products
E-mail enables low-cost, rapid access to customers
o Can speed up feedback from lead users
o Faster and cheaper method of conducting surveys
Using the Net to release early prototypes also permits valuable learning and testing
Rapid Prototyping and Testing
Alpha release: limited release to trusted lead users and company employees
o May be asked to sign NDA
o The goal is to shape the product and understand how functional it is
o The competitive clock starts ticking with the alpha release
Beta release: public release to widely test and to continue to refine the feature set
o Key goals are reliability, compatibility, and fixing user interface problems
o Beta-testing is a form of advertising and sampling
o A valuable substitute for extensive testing
Rapid Release
Rapid product development sets the stage for profitability
The ability to go to market quickly is a final key to success
Time lost in the distribution cycle is even more damaging than time lost in development
Once the product design is frozen and has been released to manufacturing, all time lost is pure cost
Standards Marketing
Standards are a defining feature of high-tech markets
Standards determine
o How hard drives, floppy disks, screens, keyboards, and memory communicate with each other
o How computers connect to the Internet
o How files and messages are turned into packets
o How packets reach their destination
Conventions are also important
o General practices that designers expect
o Not formally set by a standards body
Two Types of Standards
Open standard: based on an official process of debate, consensus, and voting by an official standards body
De facto standard: established when a product or approach is so widely adopted that it becomes expected
De facto standards are controlled by a single company – open standards are not
o Sun Microsystem’s has submitted Java to the ISO for acceptance as an open standard
o Microsoft’s Active X: a proprietary standard owned and controlled by Microsoft
Creation of an Open Internet Standard
Standards Strategy
High-tech companies often have formal staff positions that set standards strategy
o Participate in the standards bodies
o Project which standards seem to be winning
Managers need to decide which standards to deploy in their products
o Should base their products on open standards?
o Or should they try to win a battle in the marketplace with a proprietary standard?
In high-tech markets, a single standard generally emerges and the winner takes all
Standards Competition Leading to Domination
Information Acceleration Systems
Place consumers in a virtual buying environment
IA systems simulate the information that’s available to consumers when they make a purchase decision
o Virtual showroom visits
o Advertising (TV, magazines, newspapers)
o Review articles and consumer-oriented reports
o Word of mouth
Are these virtual environments realistic enough to accurately measure behavior?
o Early evidence is positive, but mixed
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