Lesson 10 High-Tech Battles The Browser Wars: o o o o o o

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LESSON 10

HIGH-TECH BATTLES
The Browser Wars 
The browser battles started with a strong showing from Netscape. From a startup in 1995, Netscape became a
billion-dollar company, the fastest-growing software company ever.
Four generations of browser technology took Microsoft… from sideline player to browser lead. The battles also
led to controversy, anti-Microsoft newspaper editorials, and governmental antitrust attention.
 
The Need for Speed
      Internet time refers to rapid change and evolution of
o     Internet tools
o     The marketplace
o     Business practices
     An entire industry created in < 5 years
     Internet time also refers to acceleration of
o     New product development
o     Competitive activity
o     Business tactics
     Using the Net’s communication & research capabilities to bring new products to market quickly is essential

 
Speed and Profits
     High profits from a successful early market entry can be plowed back into next generation products
     Slow entry and lost profits lead to erosion of a company’s fortunes

 
Speed and Innovativeness
     Slowness to market erodes consumers’ positive perceptions of a company
     Best-in-class companies use time pacing to govern new product activity
     Rapid product introduction is critical in high-tech markets
o     Market leaders can count on high consumer interest, feedback and free advice
o     Speed to market leads to learning
     Companies that use customer feedback have an important advantage over rivals

 
Speed and Alliances
     Early market entrants attract leading-edge partners
o     Third-party suppliers approach market leaders with enhancements and improvements
o     Allies fill in product and marketing gaps to provide a complete solution for customers
     For the market leader, money and talent are too scarce to “go it alone”
     Distribution partnerships are key to getting product to market
 
Speed and Standards
     Market leaders often play a key role in setting standards
     Companies that define standards can be in a strong strategic position for decades
     Rivalries between competing standards don’t usually last long
o     Once a standard is established, the marketplace swings dramatically toward it
o     The losing standard sinks quickly
o     VHS vs. Beta Max
     When standards matter, success breeds success

 
Traditional New Product Development
     Too slow for Internet time
     Two main goals
o     Uncover unmet customer needs
o     Eliminate design mistakes before too many resources are committed
     Many new ideas enter the new product process
     Only a few new products emerge
     This process is expensive and time consuming

Rapid New Product Development 


     Internet time forces firms to find new ways to identify user needs and rapidly launch new products
     The keys
o     Maintain flexibility as long as possible
o     Accelerate the process of market feedback
     These methods work especially well for online products
     But they are spreading to the rest of the economy
 
Modularity in Design
 Modular design breaks a new product into subsystems or modules
o Each module can be designed and tested separately
o Teams can work in parallel, rather than wait for a preceding group to finish its work
 Parallel efforts reduce dramatically the total time to launch new products
 Enables firms to handle speed and complexity in new product development
 Modularity requires two design features
o Visible design rules
o Hidden design parameters
 Visible design rules: define the ways that modules interact with each other and describe how they should fit
together
 Hidden design parameters: define how each module works internally
o  Each team has full control over the hidden design parameters of its module
o     Enables the team to delay final design choices as long as possible, to reflect marketplace
feedback and to accommodate changing technologies 

Early Feedback
     Flexible new product development relies on the ability to get meaningful and rapid feedback from customers
o     Identify new opportunities
o     React to new designs
o     Spot declining interest in existing products
     E-mail enables low-cost, rapid access to customers
o     Can speed up feedback from lead users
o     Faster and cheaper method of conducting surveys
     Using the Net to release early prototypes also permits valuable learning and testing

 
Rapid Prototyping and Testing
     Alpha release: limited release to trusted lead users and company employees
o      May be asked to sign NDA
o     The goal is to shape the product and understand how functional it is
o     The competitive clock starts ticking with the alpha release
     Beta release: public release to widely test and to continue to refine the feature set
o     Key goals are reliability, compatibility, and fixing user interface problems
o     Beta-testing is a form of advertising and sampling
o     A valuable substitute for extensive testing

 
Rapid Release
     Rapid product development sets the stage for profitability
     The ability to go to market quickly is a final key to success
     Time lost in the distribution cycle is even more damaging than time lost in development
     Once the product design is frozen and has been released to manufacturing, all time lost is pure cost

 
Standards Marketing
     Standards are a defining feature of high-tech markets
     Standards determine
o     How hard drives, floppy disks, screens, keyboards, and memory communicate with each other
o     How computers connect to the Internet
o     How files and messages are turned into packets
o     How packets reach their destination
     Conventions are also important
o     General practices that designers expect
o     Not formally set by a standards body

 
Two Types of Standards
     Open standard: based on an official process of debate, consensus, and voting by an official standards body
     De facto standard: established when a product or approach is so widely adopted that it becomes expected
     De facto standards are controlled by a single company – open standards are not
o     Sun Microsystem’s has submitted Java to the ISO for acceptance as an open standard
o     Microsoft’s Active X: a proprietary standard owned and controlled by Microsoft

 
Creation of an Open Internet Standard
 
Standards Strategy
     High-tech companies often have formal staff positions that set standards strategy
o     Participate in the standards bodies
o     Project which standards seem to be winning
     Managers need to decide which standards to deploy in their products
o     Should base their products on open standards?
o     Or should they try to win a battle in the marketplace with a proprietary standard?
     In high-tech markets, a single standard generally emerges and the winner takes all

  
Standards Competition Leading to Domination

 
 Information Acceleration Systems
     Place consumers in a virtual buying environment
     IA systems simulate the information that’s available to consumers when they make a purchase decision
o     Virtual showroom visits
o     Advertising (TV, magazines, newspapers)
o     Review articles and consumer-oriented reports
o     Word of mouth
     Are these virtual environments realistic enough to accurately measure behavior?
o     Early evidence is positive, but mixed

 
*** END of LESSON ***

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