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[13:40:07.117] M [CLIENT] Exe module file: C:\Creative Destruction\client.

exe
[13:40:07.117] M [CLIENT] Current directory: C:\Creative Destruction
[13:40:07.117] M [CLIENT] Initializing client....
[13:40:07.117] M [GAME] Init utils.dll (1063838562)
[13:40:07.178] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
indexed_discrete, root C:\Creative Destruction\Documents\res, depth 0
[13:40:07.239] M [FILESYSTEM] Package C:\Creative Destruction\Documents\res.npk
under opener sys is loaded.
[13:40:07.250] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\Documents\res, depth 1
[13:40:07.311] M [FILESYSTEM] Package C:\Creative Destruction\res\baking_config.npk
under opener sys is loaded.
[13:40:07.360] M [FILESYSTEM] Package C:\Creative Destruction\res\char.npk under
opener sys is loaded.
[13:40:07.382] M [FILESYSTEM] Package C:\Creative Destruction\res\common.npk under
opener sys is loaded.
[13:40:07.403] M [FILESYSTEM] Package C:\Creative Destruction\res\csb.npk under
opener sys is loaded.
[13:40:07.452] M [FILESYSTEM] Package C:\Creative Destruction\res\data.npk under
opener sys is loaded.
[13:40:07.464] M [FILESYSTEM] Package C:\Creative Destruction\res\debug_res.npk
under opener sys is loaded.
[13:40:07.495] M [FILESYSTEM] Package C:\Creative Destruction\res\effects.npk under
opener sys is loaded.
[13:40:07.536] M [FILESYSTEM] Package C:\Creative Destruction\res\emote.npk under
opener sys is loaded.
[13:40:07.546] M [FILESYSTEM] Package C:\Creative Destruction\res\film.npk under
opener sys is loaded.
[13:40:07.575] M [FILESYSTEM] Package C:\Creative Destruction\res\font.npk under
opener sys is loaded.
[13:40:07.588] M [FILESYSTEM] Package C:\Creative Destruction\res\invalidres.npk
under opener sys is loaded.
[13:40:07.629] M [FILESYSTEM] Package C:\Creative Destruction\res\item.npk under
opener sys is loaded.
[13:40:07.670] M [FILESYSTEM] Package C:\Creative Destruction\res\model.npk under
opener sys is loaded.
[13:40:07.711] M [FILESYSTEM] Package C:\Creative Destruction\res\model1.npk under
opener sys is loaded.
[13:40:07.753] M [FILESYSTEM] Package C:\Creative Destruction\res\model_regular.npk
under opener sys is loaded.
[13:40:07.782] M [FILESYSTEM] Package C:\Creative Destruction\res\movie.npk under
opener sys is loaded.
[13:40:07.794] M [FILESYSTEM] Package C:\Creative Destruction\res\picked_image.npk
under opener sys is loaded.
[13:40:07.815] M [FILESYSTEM] Package C:\Creative Destruction\res\scene.npk under
opener sys is loaded.
[13:40:07.856] M [FILESYSTEM] Package C:\Creative Destruction\res\scene_upgrade.npk
under opener sys is loaded.
[13:40:07.887] M [FILESYSTEM] Package C:\Creative Destruction\res\shader.npk under
opener sys is loaded.
[13:40:07.928] M [FILESYSTEM] Package C:\Creative Destruction\res\social.npk under
opener sys is loaded.
[13:40:07.949] M [FILESYSTEM] Package C:\Creative Destruction\res\structure_res.npk
under opener sys is loaded.
[13:40:08.031] M [FILESYSTEM] Package C:\Creative Destruction\res\ui1.npk under
opener sys is loaded.
[13:40:08.070] M [FILESYSTEM] Package C:\Creative Destruction\res\ui2.npk under
opener sys is loaded.
[13:40:08.101] M [FILESYSTEM] Package C:\Creative Destruction\res\vehicle.npk under
opener sys is loaded.
[13:40:08.134] M [FILESYSTEM] Package C:\Creative Destruction\res\weapon.npk under
opener sys is loaded.
[13:40:08.164] M [FILESYSTEM] Package C:\Creative Destruction\res\wwise.npk under
opener sys is loaded.
[13:40:08.174] M [FILESYSTEM] Package C:\Creative Destruction\res\xsetting.npk
under opener sys is loaded.
[13:40:08.174] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\res, depth 1
[13:40:08.174] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\Documents\res, depth 0
[13:40:08.174] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\res, depth 0
[13:40:08.174] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
zip, root C:\Creative Destruction\Documents\zip, depth 1
[13:40:08.174] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\Documents\script, depth 0
[13:40:08.205] M [FILESYSTEM] Package C:\Creative Destruction\Documents\script.npk
under opener sys is loaded.
[13:40:08.205] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\Documents\script, depth 0
[13:40:08.225] M [FILESYSTEM] Package C:\Creative Destruction\script.npk under
opener sys is loaded.
[13:40:08.225] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\script, depth 0
[13:40:08.225] M [GAME] Start utils.dll
[13:40:08.225] M [GAME] Init nxunisdk.dll (1488788017)
[13:40:08.225] M [GAME] Init social.dll (571641130)
[13:40:09.472] M [GAME] Init render.dll (1202430036)
[13:40:09.472] M [RENDER] CPU Name Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, core
count of this device is: 8
[13:40:09.472] M [RENDER] device model is pc
[13:40:09.509] M [GAME] Init python.dll (2389351893)
[13:40:09.509] M [GAME] Init audio.dll (578984847)
[13:40:09.509] M [GAME] Init world.dll (1725170211)
[13:40:09.509] M [GAME] Init terrain.dll (859673349)
[13:40:09.509] M [GAME] Init collision.dll (3226119097)
[13:40:09.509] M [GAME] Init detour.dll (1775307485)
[13:40:09.509] M [GAME] Init voice.dll (809358187)
[13:40:09.509] M [GAME] Init cocosui.dll (2354798637)
[13:40:09.509] M [GAME] Init nxmedia.dll (1590085577)
[13:40:09.509] M [GAME] Init nxcclive.dll (4178439132)
[13:40:09.509] M [GAME] Init nxgamesir.dll (2886263590)
[13:40:09.509] M [GAME] Init nxapp.dll (2664184578)
[13:40:09.509] M [GAME] Init kcp.dll (601381212)
[13:40:09.509] M [GAME] Init antisdk.dll (2026624767)
[13:40:09.509] M [GAME] Init proto_util.dll (2740154573)
[13:40:09.509] M [GAME] Start nxunisdk.dll
[13:40:09.509] M [GAME] Start social.dll
[13:40:09.509] M [GAME] Start render.dll
[13:40:09.509] M [GAME] Start python.dll
[13:40:09.509] M [GAME] Start audio.dll
[13:40:09.509] M [GAME] Start world.dll
[13:40:09.509] M [GAME] Start terrain.dll
[13:40:09.509] M [GAME] Start collision.dll
[13:40:09.509] M [GAME] Start detour.dll
[13:40:09.509] M [GAME] Start voice.dll
[13:40:09.509] M [GAME] Start cocosui.dll
[13:40:09.509] M [GAME] Start nxmedia.dll
[13:40:09.509] M [GAME] Start nxcclive.dll
[13:40:09.509] M [GAME] Start nxgamesir.dll
[13:40:09.509] M [GAME] Start nxapp.dll
[13:40:09.509] M [GAME] Start kcp.dll
[13:40:09.509] M [GAME] Start antisdk.dll
[13:40:09.509] M [GAME] Start proto_util.dll
[13:40:09.828] M D3D Max Samples 16
[13:40:09.929] M [RENDER]
-----------------------------------------------------------
[13:40:09.929] M [RENDER] Driver: DirectX 9
[13:40:09.929] M [RENDER] Description: Intel(R) UHD Graphics 620
[13:40:09.929] M [RENDER] Version: 27.20.100.8681
[13:40:09.929] M [RENDER] Vendor: Intel
[13:40:09.929] M [RENDER] Width: 1334, Height: 750, BitDepth: 32
[13:40:09.929] M [RENDER]
-----------------------------------------------------------
[13:40:09.929] M [RENDER] Intel(R) UHD Graphics 620
[13:40:09.944] M [GAME] Main thread IO 9.4684 ms for common\global_vars.json
[13:40:09.960] M [GAME] Main thread IO 15.7736 ms for
common\shader\simpletech.nfx.json
[13:40:09.960] M [RENDER] Set render mode: 1334 750 32 1 0
[13:40:09.975] M [AUDIO] AK::Comm::Init result 1
[13:40:09.997] M [GAME] Main thread IO 27.4980 ms for
common\shader\nulltech.nfx.json
[13:40:09.997] M [DEVICE] Try compile common\shader\nulltech.nfx:
[13:40:09.997] M [DEVICE] #define DUMMY 0
[13:40:10.029] M [GAME] Main thread IO 30.0652 ms for
effect_cache\32\common\shader\nulltech.nfx\0000000000000000.nfxo
[13:40:10.061] M [GAME] Main thread IO 34.0466 ms for
effect_cache\32\common\shader\nulltech.nfx\0000000000000000_1_1.pipe
[13:40:10.578] M [GAME] Main thread IO 29.9000 ms for common\shader\nulltech.vs
[13:40:10.647] M [RENDER] create effect common\shader\nulltech.nfx:TShader ***
time: 681.70 ms ***
[13:40:10.647] M [DEVICE] Try compile common\shader\sfx.nfx:
[13:40:10.647] M [DEVICE] #define DUMMY 0
[13:40:10.694] M [GAME] Main thread IO 36.3245 ms for
effect_cache\32\common\shader\sfx.nfx\0000000000000000.nfxo
[13:40:10.701] M [GAME] Main thread IO 9.2154 ms for
effect_cache\32\common\shader\sfx.nfx\0000000000000000_1_1.pipe
[13:40:10.747] M [RENDER] create effect common\shader\sfx.nfx:TShader *** time:
94.48 ms ***
[13:40:10.747] M [DEVICE] Try compile common\shader\sfx_two_tex.nfx:
[13:40:10.747] M [DEVICE] #define DUMMY 0
[13:40:10.779] M [GAME] Main thread IO 28.6365 ms for
effect_cache\32\common\shader\sfx_two_tex.nfx\0000000000000000.nfxo
[13:40:10.801] M [RENDER] create effect common\shader\sfx_two_tex.nfx:TShader ***
time: 62.22 ms ***
[13:40:10.801] M [DEVICE] Try compile common\shader\decal.nfx:
[13:40:10.801] M [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:10.801] M [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:10.817] M [GAME] Main thread IO 16.7798 ms for
effect_cache\32\common\shader\decal.nfx\0000000000000000.nfxo
[13:40:10.848] M [GAME] Main thread IO 18.8606 ms for
effect_cache\32\common\shader\decal.nfx\0000000000000000_1_1.pipe
[13:40:10.902] M [GAME] Main thread IO 15.8644 ms for shader\texture\black.dds
[13:40:10.902] M [RENDER] create effect common\shader\decal.nfx:TShader *** time:
89.67 ms ***
[13:40:10.902] M [DEVICE] Try compile common\shader\simpletech.nfx:
[13:40:10.902] M [DEVICE] #define POSI_SCREEN 1
[13:40:10.902] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:10.902] M [DEVICE] #define LINE 0
[13:40:10.902] M [DEVICE] #define REVERT_V 0
[13:40:10.902] M [DEVICE] #define MUL_STATURATE 0
[13:40:10.902] M [DEVICE] #define MUL_TEXTURE 0
[13:40:10.902] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:10.902] M [DEVICE] #define MUL_CONSTANT 0
[13:40:10.902] M [DEVICE] #define MUL_DIFFUSE 0
[13:40:10.902] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:10.902] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:10.902] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:10.902] M [DEVICE] #define TEXTURE_BLEND_RATE 1
[13:40:10.917] M [GAME] Main thread IO 13.7817 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000001001.nfxo
[13:40:10.948] M [GAME] Main thread IO 30.5024 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000001001_1_1.pipe
[13:40:10.965] M [GAME] Main thread IO 15.5793 ms for common\shader\simpletech.vs
[13:40:10.980] M [GAME] Main thread IO 15.2953 ms for common\shader\simpletech.ps
[13:40:10.980] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 86.22 ms ***
[13:40:10.980] M [DEVICE] Try compile common\shader\simpletech.nfx:
[13:40:10.980] M [DEVICE] #define POSI_SCREEN 0
[13:40:10.980] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:10.980] M [DEVICE] #define LINE 0
[13:40:10.980] M [DEVICE] #define REVERT_V 0
[13:40:10.980] M [DEVICE] #define MUL_STATURATE 0
[13:40:10.980] M [DEVICE] #define MUL_TEXTURE 0
[13:40:10.980] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:10.980] M [DEVICE] #define MUL_CONSTANT 0
[13:40:10.980] M [DEVICE] #define MUL_DIFFUSE 1
[13:40:10.980] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:10.980] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:10.980] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:10.980] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[13:40:11.018] M [GAME] Main thread IO 39.5775 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000080.nfxo
[13:40:11.034] M [GAME] Main thread IO 13.3101 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000080_1_1.pipe
[13:40:11.049] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 63.77 ms ***
[13:40:11.049] M [DEVICE] Try compile common\shader\simpletech.nfx:
[13:40:11.049] M [DEVICE] #define POSI_SCREEN 0
[13:40:11.049] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:11.049] M [DEVICE] #define LINE 0
[13:40:11.049] M [DEVICE] #define REVERT_V 0
[13:40:11.049] M [DEVICE] #define MUL_STATURATE 0
[13:40:11.049] M [DEVICE] #define MUL_TEXTURE 0
[13:40:11.049] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:11.049] M [DEVICE] #define MUL_CONSTANT 1
[13:40:11.049] M [DEVICE] #define MUL_DIFFUSE 0
[13:40:11.049] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:11.049] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:11.049] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:11.049] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[13:40:11.067] M [GAME] Main thread IO 20.4487 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000040.nfxo
[13:40:11.076] M [GAME] Main thread IO 8.5404 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000040_1_1.pipe
[13:40:11.091] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 38.81 ms ***
[13:40:11.091] M [WORLD] pixel decal enable: false
[13:40:11.166] M [DEVICE] Try compile common/shader/simpletech.nfx:
[13:40:11.166] M [DEVICE] #define POSI_SCREEN 0
[13:40:11.166] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:11.166] M [DEVICE] #define LINE 0
[13:40:11.166] M [DEVICE] #define REVERT_V 0
[13:40:11.166] M [DEVICE] #define MUL_STATURATE 0
[13:40:11.166] M [DEVICE] #define MUL_TEXTURE 0
[13:40:11.166] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:11.166] M [DEVICE] #define MUL_CONSTANT 0
[13:40:11.166] M [DEVICE] #define MUL_DIFFUSE 0
[13:40:11.166] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:11.166] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:11.166] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:11.166] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[13:40:11.185] M [GAME] Main thread IO 14.3559 ms for
effect_cache\32\common/shader/simpletech.nfx\0000000000000000.nfxo
[13:40:11.200] M [DEVICE] Try compile common\shader\simpletech.nfx:
[13:40:11.200] M [DEVICE] #define POSI_SCREEN 0
[13:40:11.200] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:11.200] M [DEVICE] #define LINE 0
[13:40:11.200] M [DEVICE] #define REVERT_V 0
[13:40:11.200] M [DEVICE] #define MUL_STATURATE 0
[13:40:11.200] M [DEVICE] #define MUL_TEXTURE 1
[13:40:11.200] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:11.200] M [DEVICE] #define MUL_CONSTANT 1
[13:40:11.200] M [DEVICE] #define MUL_DIFFUSE 0
[13:40:11.200] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:11.200] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:11.200] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:11.200] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[13:40:11.221] M [GAME] Main thread IO 17.3384 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000050.nfxo
[13:40:11.235] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 33.57 ms ***
[13:40:11.235] M [DEVICE] Try compile common\shader\simpletech.nfx:
[13:40:11.235] M [DEVICE] #define POSI_SCREEN 1
[13:40:11.235] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:11.235] M [DEVICE] #define LINE 0
[13:40:11.235] M [DEVICE] #define REVERT_V 0
[13:40:11.235] M [DEVICE] #define MUL_STATURATE 0
[13:40:11.235] M [DEVICE] #define MUL_TEXTURE 1
[13:40:11.235] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:11.235] M [DEVICE] #define MUL_CONSTANT 0
[13:40:11.235] M [DEVICE] #define MUL_DIFFUSE 0
[13:40:11.235] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:11.235] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:11.235] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:11.235] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[13:40:11.235] M [GAME] Main thread IO 5.4651 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000011.nfxo
[13:40:11.255] M [GAME] Main thread IO 11.8787 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000011_1_1.pipe
[13:40:11.265] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 28.42 ms ***
[13:40:11.265] M [DEVICE] Try compile common\pipeline\occmesh\occmesh.nfx:
[13:40:11.265] M [DEVICE] #define DUMMY 0
[13:40:11.270] M [GAME] Main thread IO 5.6673 ms for
effect_cache\32\common\pipeline\occmesh\occmesh.nfx\0000000000000000.nfxo
[13:40:11.276] M [RENDER] create effect
common\pipeline\occmesh\occmesh.nfx:OccMeshPreZ *** time: 14.82 ms ***
[13:40:11.276] M Call script pre_init.init().
[13:40:11.286] M [SCRIPT] dzr: ::init(), id(encodings) = 297172752
[13:40:11.295] M [PYTHON] NewType world.track: 0B1F1728
[13:40:11.295] M [PYTHON] NewType world.space_object: 0B1F1B38
[13:40:11.295] M [PYTHON] NewType world.node: 0B1F0C98
[13:40:11.295] M [PYTHON] NewType world.visibleobject: 11BBA7C0
[13:40:11.295] M [PYTHON] NewType world.sfx: 11BBA3B0
[13:40:11.295] M [PYTHON] NewType world.model: 11BBA890
[13:40:11.305] M [PYTHON] NewType world.cloned_model: 11BBB320
[13:40:11.305] M [PYTHON] NewType world.primitives: 11BBB4C0
[13:40:11.305] M [PYTHON] NewType world.textobject: 11BBA480
[13:40:11.305] M [PYTHON] NewType world.simuiobject: 11BBAA30
[13:40:11.305] M [PYTHON] NewType world.camera: 11BBB180
[13:40:11.305] M [PYTHON] NewType world.speaker: 11BBBB40
[13:40:11.305] M [PYTHON] NewType world.decal: 11BBB9A0
[13:40:11.305] M [PYTHON] NewType world.light: 11BBB3F0
[13:40:11.305] M [PYTHON] NewType world.anim_ctrl: 11BBB590
[13:40:11.305] M [PYTHON] NewType world.scene: 11BBB800
[13:40:11.305] M [PYTHON] NewType world.ikbone: 11BBAF10
[13:40:11.305] M [PYTHON] NewType world.iksolver: 11BBB0B0
[13:40:11.305] M [PYTHON] NewType world.footik: 11BBA550
[13:40:11.305] M [PYTHON] NewType world.armik: 11BBAE40
[13:40:11.310] M [PYTHON] NewType Kcp: 11BBBA70
[13:40:11.310] M [PYTHON] NewType terrain.land: 11BBB660
[13:40:11.345] M [SCRIPT] pre_init try translate text faild
[13:40:11.345] M [SCRIPT] pre_init load json
[13:40:11.345] M [SCRIPT] compare_version(), pre_ver = 3.0.36.1147, next_ver =
3.0.36.323
[13:40:11.345] M [SCRIPT] pre_init start success
[13:40:11.345] M Call script init.init().
[13:40:11.345] M [PYTHON] NewType world.track: 11BBA210
[13:40:11.345] M [PYTHON] NewType world.space_object: 11BBACA0
[13:40:11.345] M [PYTHON] NewType world.node: 11BBAFE0
[13:40:11.345] M [PYTHON] NewType world.visibleobject: 11BBAD70
[13:40:11.345] M [PYTHON] NewType world.sfx: 11BBB250
[13:40:11.345] M [PYTHON] NewType world.model: 11BBB8D0
[13:40:11.345] M [PYTHON] NewType world.cloned_model: 11BBA2E0
[13:40:11.345] M [PYTHON] NewType world.primitives: 11BBA620
[13:40:11.345] M [PYTHON] NewType world.textobject: 11BBA6F0
[13:40:11.345] M [PYTHON] NewType world.simuiobject: 11BBA960
[13:40:11.345] M [PYTHON] NewType world.camera: 11BBAB00
[13:40:11.345] M [PYTHON] NewType world.speaker: 11BBB730
[13:40:11.345] M [PYTHON] NewType world.decal: 11BBABD0
[13:40:11.345] M [PYTHON] NewType world.light: 11BBBDB0
[13:40:11.345] M [PYTHON] NewType world.anim_ctrl: 11BBBE80
[13:40:11.345] M [PYTHON] NewType world.scene: 11BBBF50
[13:40:11.345] M [PYTHON] NewType world.ikbone: 11BBC020
[13:40:11.345] M [PYTHON] NewType Kcp: 11BBC0F0
[13:40:11.345] M [PYTHON] NewType terrain.land: 11BBBC10
[13:40:11.355] M [GAME] Resource root directory: C:\Creative Destruction\res
[13:40:11.355] M [GAME] Resource root directory changed: "" -> "C:\Creative
Destruction\res"!

WARNING
*****************************************************************************
[13:40:11.355] M [GAME] FileSystem::SetSearchRoot is deprecated!
[13:40:11.355] M [RENDER] Set render mode: 1334 750 32 1 0
[13:40:11.589] M [GAME] Initialization completed successfully!
[13:40:11.589] M [GAME]
[13:40:11.589] M Call script init.start().
[13:40:11.645] M [SCRIPT] try send_drpf_log
[13:40:11.896] M [SCRIPT] send_drpf_log begin
[13:40:12.026] M [SCRIPT] send_drpf_log end, info: {"type": "Activation", "source":
"init", "active_time": 1605642011.648, "project": "g91naxx2gb", "udid": "98-28-a6-
0e-15-9a", "network": "", "ip": "", "ipv6": "", "device_model": "", "os_name":
"windows", "os_ver": "", "mac_addr": "98-28-a6-0e-15-9a", "isp": "", "app_channel":
"netease_global", "app_ver": "", "imei": "", "location": "", "country_code": "CO"}
[13:40:12.076] M [SCRIPT] get_lang_default, language_code: es
[13:40:12.076] M [SCRIPT] get_lang_default, lang 9
[13:40:12.120] M [SCRIPT] init_localize 9
[13:40:12.126] M [SCRIPT] set_sdk_localize platform: 1
[13:40:12.126] M [SCRIPT] set_sdk_localize sdk_lang: EN_US
[13:40:12.126] M [SCRIPT] setLanguage 9 script/ca/lang/es.json
[13:40:12.135] M [SCRIPT] setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[13:40:12.135] M [SCRIPT] setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[13:40:12.135] M [SCRIPT] setArabicMode: True
[13:40:12.196] M [SCRIPT] set_arabic_ui_mode: False
[13:40:12.305] M [SCRIPT] xpath.doc_path_encoding, ascii
[13:40:12.305] M [SCRIPT] xpath.app_path_encoding, ascii
[13:40:13.225] M [GAME] Main thread IO 34.5711 ms for ui1/_package/common_0.png
[13:40:13.370] M [GAME] Main thread IO 16.1038 ms for ui1/_package/common_0.plist
[13:40:13.396] M [GAME] Main thread IO 22.7962 ms for ui1/_package/common_1.png
[13:40:13.470] M [GAME] Main thread IO 17.6801 ms for ui1/_package/common_1.plist
[13:40:13.506] M [GAME] Main thread IO 26.9023 ms for ui1/_patch/common_0.png
[13:40:13.560] M [GAME] Main thread IO 22.6171 ms for ui1/_patch/common_0.plist
[13:40:13.580] M [GAME] Main thread IO 17.0899 ms for csb/patch_ui.csb
[13:40:13.601] M [GAME] Main thread IO 17.6015 ms for
ui2/login_bg/anniversary_start_bg_pics11.png
[13:40:13.626] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:40:13.655] M [GAME] Main thread IO 23.8232 ms for
ui2/login_bg/effect1/login_bg_purple.png
[13:40:13.745] M [GAME] Main thread IO 73.9608 ms for font/w7.ttc
[13:40:13.816] M [GAME] Main thread IO 6.7755 ms for ui1/logins/icon_logo_nv.png
[13:40:13.826] M [GAME] Main thread IO 5.7329 ms for ui1/logins/btn_bg_normal.png
[13:40:13.889] M [GAME] Main thread IO 64.0278 ms for font/hw9.ttc
[13:40:13.930] M [GAME] Main thread IO 19.6854 ms for
ui1/effect/yellow_square.plist
[13:40:13.941] M [GAME] Main thread IO 9.9623 ms for ui1/effect/effect_square1.png
[13:40:13.956] M [GAME] Main thread IO 11.3659 ms for font/fgk.ttf
[13:40:13.995] M [GAME] Main thread IO 21.7646 ms for csb/confirmation_patch.csb
[13:40:14.010] M [GAME] Main thread IO 13.3150 ms for ui1/effect/effect_2021.png
[13:40:14.021] M [GAME] Main thread IO 10.6139 ms for
ui1/effect/light_worldcup.plist
[13:40:14.025] M [GAME] Main thread IO 6.8216 ms for ui1/effect/light_worldcup.png
[13:40:14.061] M [RENDER] Set render mode: 1334 749 32 1 0
[13:40:14.065] M [CLIENT] OnWindowResize - 1334, 749
[13:40:14.090] M Process UniSDK Event 0
[13:40:14.111] M [GAME] Main thread IO 21.8643 ms for
common\shader\text_simui.nfx.json
[13:40:14.115] M [DEVICE] Try compile common\shader\text_simui.nfx:
[13:40:14.115] M [DEVICE] #define DUMMY 0
[13:40:14.135] M [GAME] Main thread IO 21.6139 ms for
effect_cache\32\common\shader\text_simui.nfx\0000000000000000.nfxo
[13:40:14.165] M [RENDER] create effect common\shader\text_simui.nfx:TShader ***
time: 73.37 ms ***
[13:40:16.575] M [SCRIPT] Pathc2Hotfix Here
[13:40:16.575] M [SCRIPT] run Pathc2Hotfix
[13:40:16.576] M [SCRIPT] genesis hotfix on_down_apk_url
[13:40:16.576] M [SCRIPT] genesis hotfix addItem
[13:40:16.576] M [SCRIPT] genesis hotfix do_download_npk
[13:40:17.936] M [SCRIPT] new_on_download_fullpackage_info begin
[13:40:17.936] M [SCRIPT] judge engine 254369
[13:40:17.936] M [SCRIPT] compare engine version 3.0.36.260822 3.0.36.254369
[13:40:17.936] M [SCRIPT] ('new_on_download_fullpackage_info() judge',
u'3.0.36.260822', [u'3.0.36.260822'])
[13:40:17.975] M [SCRIPT] try send_drpf_log
[13:40:17.975] M [SCRIPT] send_drpf_log begin
[13:40:17.976] M [SCRIPT] send_drpf_log end, info: {"type": "Update", "app_ver":
"", "reach_update_time": 1605642017, "update_status": 0, "update_time": 1605642017,
"use_time": 0, "download_uuid": "uuid", "project": "g91naxx2gb", "source":
"patcher", "udid": "98-28-a6-0e-15-9a", "network": "", "ip": "", "ipv6": "",
"device_model": "", "os_name": "windows", "os_ver": "", "mac_addr": "98-28-a6-0e-
15-9a", "isp": "", "app_channel": "netease_global", "imei": "", "location": "",
"country_code": "CO"}
[13:40:22.770] M [SCRIPT] try send_drpf_log
[13:40:22.770] M [SCRIPT] send_drpf_log begin
[13:40:22.773] M [SCRIPT] send_drpf_log end, info: {"type": "Update", "app_ver":
"", "reach_update_time": 1605642017, "update_status": 1, "update_time": 1605642022,
"use_time": 5, "download_uuid": "uuid", "project": "g91naxx2gb", "source":
"patcher", "udid": "98-28-a6-0e-15-9a", "network": "", "ip": "", "ipv6": "",
"device_model": "", "os_name": "windows", "os_ver": "", "mac_addr": "98-28-a6-0e-
15-9a", "isp": "", "app_channel": "netease_global", "imei": "", "location": "",
"country_code": "CO"}
[13:40:24.395] M [SCRIPT] reset_all_modules_needed
[13:40:26.325] M [SCRIPT] get_lang_default, language_code: es
[13:40:26.325] M [SCRIPT] get_lang_default, lang 9
[13:40:26.340] M [SCRIPT] init_localize 9
[13:40:26.340] M [SCRIPT] set_sdk_localize platform: 1
[13:40:26.340] M [SCRIPT] set_sdk_localize sdk_lang: EN_US
[13:40:26.340] M [SCRIPT] setLanguage 9 script/ca/lang/es.json
[13:40:26.346] M [SCRIPT] setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[13:40:26.346] M [SCRIPT] setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[13:40:26.346] M [SCRIPT] setArabicMode: True
[13:40:26.365] M [SCRIPT] set_arabic_ui_mode: False
[13:40:26.565] M [SCRIPT] xpath.doc_path_encoding, ascii
[13:40:26.565] M [SCRIPT] xpath.app_path_encoding, ascii

WARNING
*****************************************************************************
[13:40:26.756] M [COLLSION] collision.set_default_margin is depercated and will be
removed in the future.

WARNING
*****************************************************************************
[13:40:26.756] M [COLLSION] collision.write_mask_and_group is depercated and will
be removed in the future.

[13:40:26.777] M [ENVSDK] EnvSDK_initSDKAsync


[13:40:26.817] M neox::foundation GetDeviceModel: pc
[13:40:27.365] M neox::foundation GetDeviceModel: pc
[13:40:27.365] M [RENDER] Current shader config shader/effect_level_pc.xml
[13:40:27.365] M [RENDER] Current shader level 1
[13:40:27.400] M [GAME] Main thread IO 13.9298 ms for wwise/init.xml
[13:40:27.444] M [GAME] Main thread IO 12.3534 ms for wwise/ui.xml
[13:40:27.536] M [GAME] Main thread IO 13.3424 ms for wwise/interfere.xml
[13:40:27.656] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"/cc_fps_images" rc=5 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
TextureCache dumpDebugInfo: 2 textures, for 210 KB (0.21 MB)

[13:40:27.676] M [GAME] Main thread IO 18.4609 ms for emote/emote00.png


[13:40:27.770] M [GAME] Main thread IO 7.5323 ms for emote/emote01.png
[13:40:28.145] M [GAME] Main thread IO 16.5742 ms for csb/login_main.csb
[13:40:28.165] M [GAME] Main thread IO 17.7950 ms for
ui2/login_bg/spine/vx_s12_login_background_1.png
[13:40:28.204] M [GAME] Main thread IO 13.0879 ms for
ui2/login_bg/effect1/vx_s12_loading_leaf.plist
[13:40:28.214] M [GAME] Main thread IO 9.2753 ms for
ui2/login_bg/effect1/vx_s12_loading_leaf.png
[13:40:28.230] M [GAME] Main thread IO 16.1160 ms for
ui2/login_bg/effect1/vx_s12_loading_light1.plist
[13:40:28.235] M [GAME] Main thread IO 5.5119 ms for
ui2/login_bg/effect1/vx_s12_loading_light1.png
[13:40:28.250] M [GAME] Main thread IO 13.4500 ms for
ui2/login_bg/effect1/vx_s12_loading_light2.plist
[13:40:28.260] M [GAME] Main thread IO 9.2179 ms for
ui2/login_bg/effect1/vx_s12_loading_light2.png
[13:40:28.275] M [GAME] Main thread IO 18.6829 ms for
ui2/login_bg/effect1/vx_fog.png
[13:40:28.300] M [GAME] Main thread IO 11.5995 ms for font/w7.ttc
[13:40:28.325] M [GAME] Main thread IO 8.5632 ms for
ui1/logins/logins_btn_normal.png
[13:40:28.340] M [GAME] Main thread IO 11.4711 ms for font/hw9.ttc
[13:40:28.361] M [GAME] Main thread IO 11.8342 ms for
ui1/logins/facebook_icon_pic.png
[13:40:28.376] M [GAME] Main thread IO 13.7026 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_logo3.png
[13:40:28.385] M [GAME] Main thread IO 7.7703 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_logo2.png
[13:40:28.395] M [GAME] Main thread IO 7.3601 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_logo1.png
[13:40:28.417] M [GAME] Main thread IO 7.3514 ms for
ui1/logins/server_btn_bg_normal.png
[13:40:28.436] M [GAME] Main thread IO 16.6831 ms for
ui1/logins/server_btn_bg_press.png
[13:40:28.436] [ENVSDK] EnvSDK asnyc init result:
{"code":200,"message":"ok","regularId":"-1"}
[13:40:28.448] M [GAME] Main thread IO 14.2236 ms for
ui1/logins/login_point_1_pic.png
[13:40:28.469] M [GAME] Main thread IO 16.8405 ms for
ui1/lobby0/lobby_start_normal.png
[13:40:28.479] M [GAME] Main thread IO 8.9218 ms for
ui1/lobby0/lobby_star2_press.png
[13:40:28.489] M [GAME] Main thread IO 8.2901 ms for
ui1/effect/yellow_square_slow.plist
[13:40:28.505] M [GAME] Main thread IO 13.7325 ms for
ui1/logins/accountnumber_btn_normal.png
[13:40:28.516] M [GAME] Main thread IO 7.9953 ms for
ui1/logins/announcement_bth_normal.png
[13:40:28.530] M [GAME] Main thread IO 13.7313 ms for
ui1/logins/language_btn_normal.png
[13:40:28.549] M [GAME] Main thread IO 14.2315 ms for
ui1/logins/protocol_bth_normal.png
[13:40:28.565] M [GAME] Main thread IO 15.6828 ms for
ui1/logins/return_btn_normal.png
[13:40:28.586] M [GAME] Main thread IO 15.2764 ms for
ui1/effect/blue_square_slow.plist
[13:40:28.606] M [GAME] Main thread IO 16.2286 ms for
ui1/act_seasonpass_s12/s12_title.png
[13:40:28.661] M [RENDER] Current shader config shader/effect_level_pc.xml
[13:40:28.661] M [RENDER] Current shader level 1
[13:40:28.690] M [GAME] Main thread IO 26.1459 ms for
ui2/login_bg/spine/vx_s12_login_background.atlas
[13:40:28.710] M [GAME] Main thread IO 19.3197 ms for
ui2/login_bg/spine/vx_s12_login_background.png
[13:40:28.765] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:28.765] L [DEVICE] #define UNIFORMS_60 60
[13:40:28.765] L [DEVICE] #define TWINKLE_ENABLE 1
[13:40:28.765] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:28.765] L [DEVICE] #define ANISO_ENABLE 0
[13:40:28.765] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:28.765] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:28.765] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:28.765] L [DEVICE] #define SELF_BLING 1
[13:40:28.765] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:28.765] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:28.765] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:28.765] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:28.765] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:28.765] L [DEVICE] #define EYE_ENABLE 0
[13:40:28.765] L [DEVICE] #define DYING 0
[13:40:28.765] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:28.765] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:28.765] L [DEVICE] #define HAIR_ENABLE 0
[13:40:28.765] L [DEVICE] #define MANUL_ENABLE 0
[13:40:28.765] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:28.765] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:28.765] L [DEVICE] #define SSS_ENABLE 1
[13:40:28.765] L [DEVICE] #define WAVE_ENABLE 0
[13:40:28.765] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:28.765] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:28.765] L [DEVICE] #define METAL_CHECK 0
[13:40:28.765] L [DEVICE] #define AO_CHECK 0
[13:40:28.783] M [GAME] Main thread IO 55.9293 ms for
ui2/login_bg/spine/vx_s12_login_background.json
[13:40:28.830] M [GAME] Main thread IO 43.9790 ms for
ui2/login_bg/spine/vx_s12_login_role1.atlas
[13:40:28.847] M [GAME] Main thread IO 17.9211 ms for
ui2/login_bg/spine/vx_s12_login_role1.png
[13:40:28.877] M [GAME] Main thread IO 15.7057 ms for
ui2/login_bg/spine/vx_s12_login_role1.json
[13:40:28.897] M [GAME] Main thread IO 15.1013 ms for
ui2/login_bg/spine/vx_s12_login_role2.atlas
[13:40:28.907] M [GAME] Main thread IO 13.4703 ms for
ui2/login_bg/spine/vx_s12_login_role2.png
[13:40:28.958] M [GAME] Main thread IO 11.6544 ms for
ui2/login_bg/spine/vx_s12_login_role2.json
[13:40:28.988] M [GAME] Main thread IO 13.5897 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_tbsg_129.png
[13:40:29.005] M [GAME] Main thread IO 10.3252 ms for csb/loading.csb
[13:40:29.019] M [GAME] Main thread IO 13.0715 ms for ui2/loading_bg2.png
[13:40:29.039] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:40:29.055] M [GAME] Main thread IO 7.9065 ms for
ui1/loadings/loading_loadingweb_bg.png
[13:40:29.066] M [GAME] Main thread IO 6.6267 ms for
ui1/language/common/loading_luntan_pic.png
[13:40:29.080] M [GAME] Main thread IO 16.7918 ms for csb/loading_ani.csb
[13:40:29.100] M [GAME] Main thread IO 17.1608 ms for
ui1/loadings/gui_pic_loading_03.png
[13:40:29.121] M [GAME] Main thread IO 16.7733 ms for
ui1/loadings/gui_pic_loading_01.png
[13:40:29.135] M [GAME] Main thread IO 14.8264 ms for
ui1/loadings/gui_pic_loading_02.png
[13:40:29.159] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 412.26 ms ***
[13:40:29.171] M [GAME] Main thread IO 33.9409 ms for csb/loading_gunspower.csb
[13:40:29.192] M [GAME] Main thread IO 21.7739 ms for
ui1/loadings/loadings_title_bg.png
[13:40:29.216] M [GAME] Main thread IO 22.9690 ms for ui2/loadings_tips_5.png
[13:40:29.235] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs9020\hxs9020_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[13:40:29.263] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:29.263] L [DEVICE] #define UNIFORMS_60 60
[13:40:29.263] L [DEVICE] #define TWINKLE_ENABLE 1
[13:40:29.263] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:29.263] L [DEVICE] #define ANISO_ENABLE 0
[13:40:29.263] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:29.263] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:29.263] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:29.263] L [DEVICE] #define SELF_BLING 1
[13:40:29.263] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:29.263] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:29.263] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:29.263] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:29.263] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:29.263] L [DEVICE] #define EYE_ENABLE 0
[13:40:29.263] L [DEVICE] #define DYING 0
[13:40:29.263] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:29.263] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:29.263] L [DEVICE] #define HAIR_ENABLE 0
[13:40:29.263] L [DEVICE] #define MANUL_ENABLE 0
[13:40:29.263] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:29.263] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:29.263] L [DEVICE] #define SSS_ENABLE 1
[13:40:29.263] L [DEVICE] #define WAVE_ENABLE 0
[13:40:29.263] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:29.263] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:29.263] L [DEVICE] #define METAL_CHECK 0
[13:40:29.263] L [DEVICE] #define AO_CHECK 0
[13:40:29.689] M [GAME] Main thread IO 16.3242 ms for
common/pipeline/shadow_on_plane.nfx.json
[13:40:29.689] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:29.689] L [DEVICE] #define UNIFORMS_60 60
[13:40:29.689] L [DEVICE] #define TWINKLE_ENABLE 1
[13:40:29.689] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:29.689] L [DEVICE] #define ANISO_ENABLE 0
[13:40:29.689] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:29.689] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:29.689] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:29.689] L [DEVICE] #define SELF_BLING 1
[13:40:29.689] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:29.689] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:29.689] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:29.689] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:29.689] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:29.689] L [DEVICE] #define EYE_ENABLE 0
[13:40:29.689] L [DEVICE] #define DYING 0
[13:40:29.689] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:29.689] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:29.689] L [DEVICE] #define HAIR_ENABLE 0
[13:40:29.689] L [DEVICE] #define MANUL_ENABLE 0
[13:40:29.689] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:29.689] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:29.689] L [DEVICE] #define SSS_ENABLE 1
[13:40:29.689] L [DEVICE] #define WAVE_ENABLE 0
[13:40:29.689] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:29.689] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:29.689] L [DEVICE] #define METAL_CHECK 0
[13:40:29.689] L [DEVICE] #define AO_CHECK 0
[13:40:29.700] M [GAME] Main thread IO 10.9317 ms for
scene/xuanren_new/xuanren_new.scn
[13:40:29.715] M [GAME] Main thread IO 13.1463 ms for
scene\xuanren_new\xuanren_new_content\terrain\xuanren_new.ter
[13:40:29.715] M [DEVICE] Try compile shader\terrain_water.nfx:
[13:40:29.715] M [DEVICE] #define FOG_TYPE 1
[13:40:29.715] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:29.735] M [GAME] Main thread IO 19.2967 ms for
effect_cache\32\shader\terrain_water.nfx\0000000000000011.nfxo
[13:40:29.781] M [GAME] Main thread IO 46.5631 ms for
effect_cache\32\shader\terrain_water.nfx\0000000000000011_1_1.pipe
[13:40:29.805] M [GAME] Main thread IO 9.2459 ms for shader\terrain_water.vs
[13:40:30.013] M [GAME] Main thread IO 19.9818 ms for
shader\texture\water_normal.dds
[13:40:30.020] M [GAME] Main thread IO 6.3862 ms for shader\texture\wave.dds
[13:40:30.020] M [RENDER] create effect shader\terrain_water.nfx:WaterTech ***
time: 306.05 ms ***
[13:40:30.030] M [GAME] Main thread IO 9.3155 ms for
scene\xuanren_new\xuanren_new_content\terrain\xuanren_new_water.mtg
[13:40:30.045] M [GAME] Main thread IO 14.4405 ms for shader\terrain.nfx.json
[13:40:30.045] M [DEVICE] Try compile shader\terrain.nfx:
[13:40:30.045] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:30.045] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:40:30.045] M [DEVICE] #define LIGHT_NUM 4
[13:40:30.045] M [DEVICE] #define FOG_TYPE 1
[13:40:30.045] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:40:30.045] M [DEVICE] #define SPECULAR_ENABLE 0
[13:40:30.060] M [GAME] Main thread IO 15.2536 ms for
effect_cache\32\shader\terrain.nfx\00000000000000e3.nfxo
[13:40:30.090] M [GAME] Main thread IO 29.8263 ms for
effect_cache\32\shader\terrain.nfx\00000000000000e3_1_1.pipe
[13:40:30.126] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:30.126] L [DEVICE] #define UNIFORMS_60 60
[13:40:30.126] L [DEVICE] #define TWINKLE_ENABLE 1
[13:40:30.126] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:30.126] L [DEVICE] #define ANISO_ENABLE 0
[13:40:30.126] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:30.126] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:30.126] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:30.126] L [DEVICE] #define SELF_BLING 1
[13:40:30.126] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:30.126] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:30.126] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:30.126] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:30.126] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:30.126] L [DEVICE] #define EYE_ENABLE 0
[13:40:30.126] L [DEVICE] #define DYING 0
[13:40:30.126] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:30.126] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:30.126] L [DEVICE] #define HAIR_ENABLE 0
[13:40:30.126] L [DEVICE] #define MANUL_ENABLE 0
[13:40:30.126] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:30.126] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:30.126] L [DEVICE] #define SSS_ENABLE 1
[13:40:30.126] L [DEVICE] #define WAVE_ENABLE 0
[13:40:30.126] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:30.126] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:30.126] L [DEVICE] #define METAL_CHECK 0
[13:40:30.126] L [DEVICE] #define AO_CHECK 0
[13:40:30.248] M [RENDER] create effect shader\terrain.nfx:TerrainTech *** time:
222.81 ms ***
[13:40:30.268] M [GAME] Main thread IO 14.7060 ms for
model1\scene\skybox\skybox_haiji.gim
[13:40:30.268] M [DEVICE] Try compile shader\skyauto_new.nfx:
[13:40:30.268] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:30.289] M [GAME] Main thread IO 20.1167 ms for
effect_cache\32\shader\skyauto_new.nfx\0000000000000004.nfxo
[13:40:30.307] M [GAME] Main thread IO 18.3866 ms for
effect_cache\32\shader\skyauto_new.nfx\0000000000000004_1_1.pipe
[13:40:30.388] M [RENDER] create effect shader\skyauto_new.nfx:TShader *** time:
120.00 ms ***
[13:40:30.418] M [GAME] Main thread IO 29.1370 ms for
model1\scene\skybox\skybox_haiji.dds
[13:40:30.420] M [DEVICE] Try compile common\shader\simpletech.nfx:
[13:40:30.420] M [DEVICE] #define POSI_SCREEN 1
[13:40:30.420] M [DEVICE] #define MUL_TEXTURE_A8 0
[13:40:30.420] M [DEVICE] #define LINE 0
[13:40:30.420] M [DEVICE] #define REVERT_V 0
[13:40:30.420] M [DEVICE] #define MUL_STATURATE 0
[13:40:30.420] M [DEVICE] #define MUL_TEXTURE 0
[13:40:30.420] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:30.420] M [DEVICE] #define MUL_CONSTANT 0
[13:40:30.420] M [DEVICE] #define MUL_DIFFUSE 0
[13:40:30.420] M [DEVICE] #define BLEND_TEXTURE 0
[13:40:30.420] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[13:40:30.420] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[13:40:30.420] M [DEVICE] #define TEXTURE_BLEND_RATE 1
[13:40:30.451] M [GAME] Main thread IO 22.5285 ms for
common\env\panorama_mobile.dds
[13:40:30.640] L [DEVICE] Try compile shader\plasma.nfx:
[13:40:30.640] L [DEVICE] #define TURBULENCE_ENABLE 1
[13:40:30.640] L [DEVICE] #define VCOLOR_ENABLE 1
[13:40:30.746] L [RENDER] create effect shader\plasma.nfx:TShader *** time: 117.20
ms ***
[13:40:30.796] M [GAME] Main thread IO 28.0074 ms for wwise/amb.xml
[13:40:30.868] M [GAME] Main thread IO 8.5729 ms for wwise/build.xml
[13:40:31.041] L [DEVICE] Try compile shader\turbulence_mode_g95_2.nfx:
[13:40:31.041] L [DEVICE] #define FOG_ENABLE 0
[13:40:31.041] L [DEVICE] #define NEOX_RMASK 1
[13:40:31.041] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:40:31.091] M [GAME] Main thread IO 21.5895 ms for wwise/char.xml
[13:40:31.135] M [GAME] Main thread IO 17.0151 ms for wwise/dance.xml
[13:40:31.175] M [GAME] Main thread IO 23.3486 ms for wwise/item.xml
[13:40:31.205] L [RENDER] create effect shader\turbulence_mode_g95_2.nfx:TShader
*** time: 174.10 ms ***
[13:40:31.245] M [GAME] Main thread IO 8.4287 ms for wwise/scene.xml
[13:40:31.305] M [GAME] Main thread IO 18.8183 ms for wwise/vehicle_aircraft.xml
[13:40:31.629] M [GAME] Main thread IO 10.5023 ms for wwise/weapon_vhs.xml
[13:40:31.721] M [GAME] Main thread IO 60.8175 ms for wwise/weapon_flame.xml
[13:40:31.741] M [GAME] Main thread IO 5.0057 ms for wwise/weapon_frag.xml
[13:40:32.205] L [DEVICE] Try compile shader\sfx_diffuse.nfx:
[13:40:32.205] L [DEVICE] #define FOG_ENABLE 0
[13:40:32.205] L [DEVICE] #define NEOX_RMASK 1
[13:40:32.205] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:40:32.264] L [RENDER] create effect shader\sfx_diffuse.nfx:TShader *** time:
67.81 ms ***
[13:40:32.295] M [GAME] Main thread IO 33.9873 ms for wwise/weapon_xm8.xml
[13:40:32.650] M [GAME] Main thread IO 77.0111 ms for wwise/stinger.xml
[13:40:32.670] M [GAME] Main thread IO 14.3689 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_tbxt_111.png
[13:40:32.717] M [GAME] Main thread IO 30.4566 ms for wwise/english_us/voice.xml
[13:40:32.788] M [GAME] Main thread IO 15.4261 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_tbsg_115.png
[13:40:32.866] L [DEVICE] Try compile shader\turbulence_mode.nfx:
[13:40:32.866] L [DEVICE] #define FOG_ENABLE 0
[13:40:32.866] L [DEVICE] #define NEOX_RMASK 1
[13:40:32.866] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:40:32.942] L [RENDER] create effect shader\turbulence_mode.nfx:TShader ***
time: 90.07 ms ***
[13:40:33.003] M [GAME] Main thread IO 23.6891 ms for
ui2/login_bg/vx_s8_login/vx_s8_login_tbsg_121.png
[13:40:33.040] L [DEVICE] Try compile shader\sfx_dissolve_g95.nfx:
[13:40:33.040] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:33.040] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:40:33.040] L [DEVICE] #define UNIFORMS_60 60
[13:40:33.040] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:33.040] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:33.040] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:40:33.083] M [GAME] Main thread IO 9.8151 ms for
wwise/english_us/voice_tishi.xml
[13:40:33.187] L [RENDER] create effect shader\sfx_dissolve_g95.nfx:TShader ***
time: 147.07 ms ***
[13:40:33.217] L [DEVICE] Try compile shader\sfx_dissolve_g95.nfx:
[13:40:33.217] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:33.217] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:40:33.217] L [DEVICE] #define UNIFORMS_60 60
[13:40:33.217] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:33.217] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:33.217] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:40:33.365] M [GAME] Main thread IO 6.9061 ms for wwise/skin.xml
[13:40:33.886] M [GAME] Main thread IO 5.3503 ms for wwise/police_car.xml
[13:40:34.596] M [GAME] Main thread IO 15.1152 ms for
wwise/parachute_fly_standalone.xml
[13:40:34.606] L [DEVICE] Try compile common\shader\sfx.nfx:
[13:40:34.606] L [DEVICE] #define DUMMY 0
[13:40:34.685] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:34.685] L [DEVICE] #define UNIFORMS_60 60
[13:40:34.685] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:34.685] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:34.685] L [DEVICE] #define ANISO_ENABLE 0
[13:40:34.685] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:34.685] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:34.685] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:34.685] L [DEVICE] #define SELF_BLING 0
[13:40:34.685] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:34.685] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:34.685] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:34.685] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:34.685] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:34.685] L [DEVICE] #define EYE_ENABLE 0
[13:40:34.685] L [DEVICE] #define DYING 0
[13:40:34.685] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:34.685] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:34.685] L [DEVICE] #define HAIR_ENABLE 0
[13:40:34.685] L [DEVICE] #define MANUL_ENABLE 0
[13:40:34.685] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:34.685] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:34.685] L [DEVICE] #define SSS_ENABLE 1
[13:40:34.685] L [DEVICE] #define WAVE_ENABLE 0
[13:40:34.685] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:34.685] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:34.685] L [DEVICE] #define METAL_CHECK 0
[13:40:34.685] L [DEVICE] #define AO_CHECK 0
[13:40:34.955] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 269.88 ms ***
[13:40:35.056] M [GAME] Main thread IO 35.2370 ms for wwise/dance_money.xml
[13:40:35.105] L [DEVICE] Try compile shader\glass.nfx:
[13:40:35.105] L [DEVICE] #define UNIFORMS_60 60
[13:40:35.105] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:35.105] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:35.105] L [DEVICE] #define ANISO_ENABLE 0
[13:40:35.105] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:35.105] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:35.105] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:35.105] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:35.105] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:35.105] L [DEVICE] #define SELF_BLING 0
[13:40:35.105] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:35.105] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:35.105] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:35.105] L [DEVICE] #define EYE_ENABLE 0
[13:40:35.105] L [DEVICE] #define FACE_SHADOW 1
[13:40:35.105] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:35.105] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:35.105] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:35.105] L [DEVICE] #define HAIR_ENABLE 0
[13:40:35.105] L [DEVICE] #define MANUL_ENABLE 0
[13:40:35.105] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:35.105] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:35.105] L [DEVICE] #define SSS_ENABLE 1
[13:40:35.105] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:35.105] L [DEVICE] #define WAVE_ENABLE 0
[13:40:35.105] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:35.105] L [DEVICE] #define METAL_CHECK 0
[13:40:35.105] L [DEVICE] #define AO_CHECK 0
[13:40:35.277] L [RENDER] create effect shader\glass.nfx:TShader *** time: 187.27
ms ***
[13:40:35.369] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:35.369] L [DEVICE] #define UNIFORMS_60 60
[13:40:35.369] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:35.369] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:35.369] L [DEVICE] #define ANISO_ENABLE 0
[13:40:35.369] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:35.369] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:35.369] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:35.369] L [DEVICE] #define SELF_BLING 0
[13:40:35.369] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:35.369] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:35.369] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:35.369] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:35.369] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:35.369] L [DEVICE] #define EYE_ENABLE 0
[13:40:35.369] L [DEVICE] #define DYING 0
[13:40:35.369] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:35.369] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:35.369] L [DEVICE] #define HAIR_ENABLE 1
[13:40:35.369] L [DEVICE] #define MANUL_ENABLE 0
[13:40:35.369] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:35.369] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:35.369] L [DEVICE] #define SSS_ENABLE 1
[13:40:35.369] L [DEVICE] #define WAVE_ENABLE 0
[13:40:35.369] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:35.369] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:35.369] L [DEVICE] #define METAL_CHECK 0
[13:40:35.369] L [DEVICE] #define AO_CHECK 0
[13:40:35.475] M [GAME] Main thread IO 12.3599 ms for wwise/weapon_m82a3.xml
[13:40:35.584] M [GAME] Main thread IO 6.2369 ms for wwise/ui_vx.xml
[13:40:35.595] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 225.68 ms ***
[13:40:35.646] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:35.646] L [DEVICE] #define UNIFORMS_60 60
[13:40:35.646] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:35.646] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:35.646] L [DEVICE] #define ANISO_ENABLE 0
[13:40:35.646] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:35.646] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:35.646] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:35.646] L [DEVICE] #define SELF_BLING 0
[13:40:35.646] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:35.646] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:35.646] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:35.646] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:35.646] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:35.646] L [DEVICE] #define EYE_ENABLE 0
[13:40:35.646] L [DEVICE] #define DYING 0
[13:40:35.646] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:35.646] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:35.646] L [DEVICE] #define HAIR_ENABLE 0
[13:40:35.646] L [DEVICE] #define MANUL_ENABLE 0
[13:40:35.646] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:35.646] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:35.646] L [DEVICE] #define SSS_ENABLE 1
[13:40:35.646] L [DEVICE] #define WAVE_ENABLE 0
[13:40:35.646] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:35.646] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:35.646] L [DEVICE] #define METAL_CHECK 0
[13:40:35.646] L [DEVICE] #define AO_CHECK 0
[13:40:35.754] M [GAME] Main thread IO 10.1121 ms for wwise/skin_new.xml
[13:40:35.857] M [GAME] Main thread IO 16.6596 ms for wwise/vehicle_horn.xml
[13:40:35.888] M [GAME] Main thread IO 8.8367 ms for wwise/flywith_machine_bird.xml
[13:40:35.949] M [GAME] Main thread IO 19.5638 ms for wwise/flywith_shark.xml
[13:40:35.969] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:35.969] L [DEVICE] #define UNIFORMS_60 60
[13:40:35.969] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:35.969] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:35.969] L [DEVICE] #define ANISO_ENABLE 0
[13:40:35.969] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:35.969] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:35.969] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:35.969] L [DEVICE] #define SELF_BLING 0
[13:40:35.969] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:35.969] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:35.969] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:35.969] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:35.969] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:35.969] L [DEVICE] #define EYE_ENABLE 0
[13:40:35.969] L [DEVICE] #define DYING 0
[13:40:35.969] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:35.969] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:35.969] L [DEVICE] #define HAIR_ENABLE 0
[13:40:35.969] L [DEVICE] #define MANUL_ENABLE 0
[13:40:35.969] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:35.969] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:35.969] L [DEVICE] #define SSS_ENABLE 1
[13:40:35.969] L [DEVICE] #define WAVE_ENABLE 0
[13:40:35.969] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:35.969] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:35.969] L [DEVICE] #define METAL_CHECK 0
[13:40:35.969] L [DEVICE] #define AO_CHECK 0
[13:40:36.010] M [GAME] Main thread IO 22.3797 ms for wwise/weapon_chainsaw.xml
[13:40:36.293] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:36.293] L [DEVICE] #define UNIFORMS_60 60
[13:40:36.293] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:36.293] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:36.293] L [DEVICE] #define ANISO_ENABLE 0
[13:40:36.293] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:36.293] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:36.293] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:36.293] L [DEVICE] #define SELF_BLING 0
[13:40:36.293] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:36.293] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:36.293] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:36.293] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:36.293] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:36.293] L [DEVICE] #define EYE_ENABLE 0
[13:40:36.293] L [DEVICE] #define DYING 0
[13:40:36.293] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:36.293] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:36.293] L [DEVICE] #define HAIR_ENABLE 0
[13:40:36.293] L [DEVICE] #define MANUL_ENABLE 0
[13:40:36.293] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:36.293] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:36.293] L [DEVICE] #define SSS_ENABLE 1
[13:40:36.293] L [DEVICE] #define WAVE_ENABLE 0
[13:40:36.293] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:36.293] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:36.293] L [DEVICE] #define METAL_CHECK 0
[13:40:36.293] L [DEVICE] #define AO_CHECK 0
[13:40:36.651] L [DEVICE] Try compile shader\glass.nfx:
[13:40:36.651] L [DEVICE] #define UNIFORMS_60 60
[13:40:36.651] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:36.651] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:36.651] L [DEVICE] #define ANISO_ENABLE 0
[13:40:36.651] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:36.651] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:36.651] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:36.651] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:36.651] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:36.651] L [DEVICE] #define SELF_BLING 0
[13:40:36.651] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:36.651] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:36.651] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:36.651] L [DEVICE] #define EYE_ENABLE 0
[13:40:36.651] L [DEVICE] #define FACE_SHADOW 1
[13:40:36.651] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:36.651] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:36.651] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:36.651] L [DEVICE] #define HAIR_ENABLE 0
[13:40:36.651] L [DEVICE] #define MANUL_ENABLE 0
[13:40:36.651] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:36.651] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:36.651] L [DEVICE] #define SSS_ENABLE 1
[13:40:36.651] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:36.651] L [DEVICE] #define WAVE_ENABLE 0
[13:40:36.651] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:36.651] L [DEVICE] #define METAL_CHECK 0
[13:40:36.651] L [DEVICE] #define AO_CHECK 0
[13:40:36.905] L [DEVICE] Try compile shader\glass.nfx:
[13:40:36.905] L [DEVICE] #define UNIFORMS_60 60
[13:40:36.905] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:36.905] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:36.905] L [DEVICE] #define ANISO_ENABLE 0
[13:40:36.905] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:36.905] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:36.905] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:36.905] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:36.905] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:36.905] L [DEVICE] #define SELF_BLING 0
[13:40:36.905] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:36.905] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:36.905] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:36.905] L [DEVICE] #define EYE_ENABLE 0
[13:40:36.905] L [DEVICE] #define FACE_SHADOW 1
[13:40:36.905] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:36.905] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:36.905] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:36.905] L [DEVICE] #define HAIR_ENABLE 0
[13:40:36.905] L [DEVICE] #define MANUL_ENABLE 0
[13:40:36.905] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:36.905] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:36.905] L [DEVICE] #define SSS_ENABLE 1
[13:40:36.905] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:36.905] L [DEVICE] #define WAVE_ENABLE 0
[13:40:36.905] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:36.905] L [DEVICE] #define METAL_CHECK 0
[13:40:36.905] L [DEVICE] #define AO_CHECK 0
[13:40:37.171] L [DEVICE] Try compile shader\glass.nfx:
[13:40:37.171] L [DEVICE] #define UNIFORMS_60 60
[13:40:37.171] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:37.171] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:37.171] L [DEVICE] #define ANISO_ENABLE 0
[13:40:37.171] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:37.171] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:37.171] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:37.171] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:37.171] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:37.171] L [DEVICE] #define SELF_BLING 0
[13:40:37.171] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:37.171] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:37.171] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:37.171] L [DEVICE] #define EYE_ENABLE 0
[13:40:37.171] L [DEVICE] #define FACE_SHADOW 1
[13:40:37.171] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:37.171] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:37.171] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:37.171] L [DEVICE] #define HAIR_ENABLE 0
[13:40:37.171] L [DEVICE] #define MANUL_ENABLE 0
[13:40:37.171] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:37.171] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:37.171] L [DEVICE] #define SSS_ENABLE 1
[13:40:37.171] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:37.171] L [DEVICE] #define WAVE_ENABLE 0
[13:40:37.171] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:37.171] L [DEVICE] #define METAL_CHECK 0
[13:40:37.171] L [DEVICE] #define AO_CHECK 0
[13:40:37.745] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:37.745] L [DEVICE] #define UNIFORMS_60 60
[13:40:37.745] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:37.745] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:37.745] L [DEVICE] #define ANISO_ENABLE 0
[13:40:37.745] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:37.745] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:37.745] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:37.745] L [DEVICE] #define SELF_BLING 0
[13:40:37.745] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:37.745] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:37.745] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:37.745] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:37.745] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:37.745] L [DEVICE] #define EYE_ENABLE 0
[13:40:37.745] L [DEVICE] #define DYING 0
[13:40:37.745] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:37.745] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:37.745] L [DEVICE] #define HAIR_ENABLE 1
[13:40:37.745] L [DEVICE] #define MANUL_ENABLE 0
[13:40:37.745] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:37.745] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:37.745] L [DEVICE] #define SSS_ENABLE 1
[13:40:37.745] L [DEVICE] #define WAVE_ENABLE 0
[13:40:37.745] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:37.745] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:37.745] L [DEVICE] #define METAL_CHECK 0
[13:40:37.745] L [DEVICE] #define AO_CHECK 0
[13:40:38.317] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:38.317] L [DEVICE] #define UNIFORMS_60 60
[13:40:38.317] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:38.317] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:38.317] L [DEVICE] #define ANISO_ENABLE 0
[13:40:38.317] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:38.317] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:38.317] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:38.317] L [DEVICE] #define SELF_BLING 0
[13:40:38.317] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:38.317] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:38.317] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:38.317] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:38.317] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:38.317] L [DEVICE] #define EYE_ENABLE 0
[13:40:38.317] L [DEVICE] #define DYING 0
[13:40:38.317] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:38.317] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:38.317] L [DEVICE] #define HAIR_ENABLE 1
[13:40:38.317] L [DEVICE] #define MANUL_ENABLE 0
[13:40:38.317] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:38.317] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:38.317] L [DEVICE] #define SSS_ENABLE 1
[13:40:38.317] L [DEVICE] #define WAVE_ENABLE 0
[13:40:38.317] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:38.317] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:38.317] L [DEVICE] #define METAL_CHECK 0
[13:40:38.317] L [DEVICE] #define AO_CHECK 0
[13:40:38.625] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:40:38.625] L [DEVICE] #define UNIFORMS_60 60
[13:40:38.625] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:38.625] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:38.625] L [DEVICE] #define ANISO_ENABLE 0
[13:40:38.625] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:38.625] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:38.625] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:38.625] L [DEVICE] #define SELF_BLING 0
[13:40:38.625] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:40:38.625] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:38.625] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:38.625] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:38.625] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:40:38.625] L [DEVICE] #define EYE_ENABLE 0
[13:40:38.625] L [DEVICE] #define DYING 0
[13:40:38.625] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:38.625] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:38.625] L [DEVICE] #define HAIR_ENABLE 1
[13:40:38.625] L [DEVICE] #define MANUL_ENABLE 0
[13:40:38.625] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:40:38.625] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:38.625] L [DEVICE] #define SSS_ENABLE 1
[13:40:38.625] L [DEVICE] #define WAVE_ENABLE 0
[13:40:38.625] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:38.625] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:38.625] L [DEVICE] #define METAL_CHECK 0
[13:40:38.625] L [DEVICE] #define AO_CHECK 0
[13:40:39.690] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_leg01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:40:39.736] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_upper01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:40:39.837] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_hair01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:40:40.051] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs9002\hxs9002_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[13:40:40.161] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:40.161] L [DEVICE] #define UNIFORMS_60 60
[13:40:40.161] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:40.161] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:40.161] L [DEVICE] #define ANISO_ENABLE 0
[13:40:40.161] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:40.161] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:40.161] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:40.161] L [DEVICE] #define SELF_BLING 0
[13:40:40.161] L [DEVICE] #define EYE_ENABLE 0
[13:40:40.161] L [DEVICE] #define FOG_TYPE 1
[13:40:40.161] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:40.161] L [DEVICE] #define SELF_SHADOW 1
[13:40:40.161] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:40.161] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:40.161] L [DEVICE] #define FACE_SHADOW 1
[13:40:40.161] L [DEVICE] #define DYING 0
[13:40:40.161] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:40.161] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:40.161] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:40.161] L [DEVICE] #define HAIR_ENABLE 0
[13:40:40.161] L [DEVICE] #define MANUL_ENABLE 0
[13:40:40.161] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:40.161] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:40.161] L [DEVICE] #define ICE 0
[13:40:40.161] L [DEVICE] #define SSS_ENABLE 1
[13:40:40.161] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:40.161] L [DEVICE] #define WAVE_ENABLE 0
[13:40:40.161] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:40.161] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:40.161] L [DEVICE] #define METAL_CHECK 0
[13:40:40.161] L [DEVICE] #define AO_CHECK 0
[13:40:40.285] M Process UniSDK Event 1
[13:40:40.516] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
355.34 ms ***
[13:40:40.637] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:40.637] L [DEVICE] #define UNIFORMS_60 60
[13:40:40.637] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:40.637] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:40.637] L [DEVICE] #define ANISO_ENABLE 0
[13:40:40.637] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:40.637] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:40.637] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:40.637] L [DEVICE] #define SELF_BLING 0
[13:40:40.637] L [DEVICE] #define EYE_ENABLE 0
[13:40:40.637] L [DEVICE] #define FOG_TYPE 1
[13:40:40.637] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:40.637] L [DEVICE] #define SELF_SHADOW 1
[13:40:40.637] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:40.637] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:40.637] L [DEVICE] #define FACE_SHADOW 1
[13:40:40.637] L [DEVICE] #define DYING 0
[13:40:40.637] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:40.637] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:40.637] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:40.637] L [DEVICE] #define HAIR_ENABLE 0
[13:40:40.637] L [DEVICE] #define MANUL_ENABLE 0
[13:40:40.637] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:40.637] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:40.637] L [DEVICE] #define ICE 0
[13:40:40.637] L [DEVICE] #define SSS_ENABLE 1
[13:40:40.637] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:40.637] L [DEVICE] #define WAVE_ENABLE 0
[13:40:40.637] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:40.637] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:40.637] L [DEVICE] #define METAL_CHECK 0
[13:40:40.637] L [DEVICE] #define AO_CHECK 0
[13:40:40.840] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:40.840] L [DEVICE] #define UNIFORMS_60 60
[13:40:40.840] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:40.840] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:40.840] L [DEVICE] #define ANISO_ENABLE 0
[13:40:40.840] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:40.840] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:40.840] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:40.841] L [DEVICE] #define SELF_BLING 0
[13:40:40.841] L [DEVICE] #define EYE_ENABLE 0
[13:40:40.841] L [DEVICE] #define FOG_TYPE 1
[13:40:40.841] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:40.841] L [DEVICE] #define SELF_SHADOW 1
[13:40:40.841] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:40.841] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:40.841] L [DEVICE] #define FACE_SHADOW 1
[13:40:40.841] L [DEVICE] #define DYING 0
[13:40:40.841] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:40.841] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:40.841] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:40.841] L [DEVICE] #define HAIR_ENABLE 0
[13:40:40.841] L [DEVICE] #define MANUL_ENABLE 0
[13:40:40.841] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:40.841] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:40.841] L [DEVICE] #define ICE 0
[13:40:40.841] L [DEVICE] #define SSS_ENABLE 1
[13:40:40.841] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:40.841] L [DEVICE] #define WAVE_ENABLE 0
[13:40:40.841] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:40.841] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:40.841] L [DEVICE] #define METAL_CHECK 0
[13:40:40.841] L [DEVICE] #define AO_CHECK 0
[13:40:41.225] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:41.225] L [DEVICE] #define UNIFORMS_60 60
[13:40:41.225] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:41.225] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:41.225] L [DEVICE] #define ANISO_ENABLE 0
[13:40:41.225] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:41.225] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:41.225] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:41.225] L [DEVICE] #define SELF_BLING 0
[13:40:41.225] L [DEVICE] #define EYE_ENABLE 0
[13:40:41.225] L [DEVICE] #define FOG_TYPE 1
[13:40:41.225] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:41.225] L [DEVICE] #define SELF_SHADOW 1
[13:40:41.225] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:41.225] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:41.225] L [DEVICE] #define FACE_SHADOW 1
[13:40:41.225] L [DEVICE] #define DYING 0
[13:40:41.225] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:41.225] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:41.225] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:41.225] L [DEVICE] #define HAIR_ENABLE 0
[13:40:41.225] L [DEVICE] #define MANUL_ENABLE 0
[13:40:41.225] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:41.225] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:41.225] L [DEVICE] #define ICE 0
[13:40:41.225] L [DEVICE] #define SSS_ENABLE 1
[13:40:41.225] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:41.225] L [DEVICE] #define WAVE_ENABLE 0
[13:40:41.225] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:41.225] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:41.225] L [DEVICE] #define METAL_CHECK 0
[13:40:41.225] L [DEVICE] #define AO_CHECK 0
[13:40:41.301] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:40:41.301] M [COCOSUI] oneByOneListeners swallow_node=btn_enter_pc
parent=panel_enter_pc
[13:40:41.390] M [SCRIPT] [ERROR]loginview.on_click_btn_enter failed not
select_zoneinfo
[13:40:41.627] M [SCRIPT] try send_drpf_log
[13:40:41.627] M [SCRIPT] send_drpf_log begin
[13:40:41.627] M [SCRIPT] send_drpf_log end, info: {"reason": "last_selected_zone",
"last_select": null, "select_zone_id": 10079, "server_info": {"10039": {"zone_id":
10039, "zone_name": "\u4e9a\u670d(PC)", "zone_type": "pc", "open_time": 1520866800,
"zone_status": 1, "zone_tag": "region_asia", "udp_ping_tag": "jp_aws_Tokyo", "ttl":
-1}, "10059": {"zone_id": 10059, "zone_name": "\u5730\u4e2d\u6d77\u670d(PC)",
"zone_type": "pc", "open_time": 1520866800, "zone_status": 1, "zone_tag":
"region_europe", "udp_ping_tag": "eu_Frankfurt", "ttl": -1}, "10079": {"zone_id":
10079, "zone_name": "\u7f8e\u670d(PC)", "zone_type": "pc", "open_time": 1520866800,
"zone_status": 1, "zone_tag": "region_us", "udp_ping_tag": "us_aws_Virginia",
"ttl": -1}}, "type": "select_server", "project": "g91naxx2gb", "source": "patcher",
"udid": "98-28-a6-0e-15-9a", "network": "", "ip": "", "ipv6": "", "device_model":
"", "os_name": "windows", "os_ver": "", "mac_addr": "98-28-a6-0e-15-9a", "isp": "",
"app_channel": "netease_global", "app_ver": "", "imei": "1024315229", "location":
"", "country_code": "CO"}
[13:40:41.748] M [GAME] Main thread IO 16.2414 ms for csb/login_announcement.csb
[13:40:41.785] M [GAME] Main thread IO 29.0944 ms for
ui1/common0/com_windows_pic.png
[13:40:41.809] M [GAME] Main thread IO 11.0150 ms for
ui1/common0/com_windows_title_pic.png
[13:40:41.830] M [GAME] Main thread IO 15.2860 ms for
ui1/common0/com_firstlevel_yellow_bth_noemal.png
[13:40:41.931] M [GAME] Main thread IO 23.6506 ms for
csb/login_announcement_content.csb
[13:40:41.955] M [GAME] Main thread IO 23.6856 ms for
ui1/common0/announcement_black_bg.png
[13:40:42.329] M [GAME] Main thread IO 65.4905 ms for
ui/images/banner/banner_pic0.jpg
[13:40:42.337] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:40:42.932] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:40:42.932] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm
parent=annuoucement_panel
[13:40:43.266] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:40:43.266] M [COCOSUI] oneByOneListeners swallow_node=btn_enter_pc
parent=panel_enter_pc

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:43.898] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:44.055] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:44.065] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

[13:40:44.140] M [SCRIPT] begin write file (C:/Creative


Destruction/Documents/nonpatch_user_data.dat)
[13:40:44.140] M [SCRIPT] write file (C:/Creative
Destruction/Documents/nonpatch_user_data.dat) success!

ERROR *****************************************************************************
[13:40:44.383] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:44.383] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[13:40:44.406] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

[13:40:45.015] M [RENDER] Current shader level 1


[13:40:45.086] M [RENDER] Set render mode: 1366 768 32 1 0
[13:40:45.086] M [CLIENT] OnWindowResize - 1366, 768
[13:40:46.706] M [GAME] Main thread IO 46.6964 ms for csb/loading_gunsrare.csb
[13:40:46.737] M [GAME] Main thread IO 29.6296 ms for ui2/loadings_tips_9.png
[13:40:51.980] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:51.980] L [DEVICE] #define UNIFORMS_60 60
[13:40:51.980] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:51.980] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:51.980] L [DEVICE] #define ANISO_ENABLE 0
[13:40:51.980] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:51.980] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:51.980] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:51.980] L [DEVICE] #define SELF_BLING 1
[13:40:51.980] L [DEVICE] #define EYE_ENABLE 0
[13:40:51.980] L [DEVICE] #define FOG_TYPE 1
[13:40:51.980] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:51.980] L [DEVICE] #define SELF_SHADOW 1
[13:40:51.980] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:51.980] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:51.980] L [DEVICE] #define FACE_SHADOW 1
[13:40:51.980] L [DEVICE] #define DYING 0
[13:40:51.980] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:51.980] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:51.980] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:51.980] L [DEVICE] #define HAIR_ENABLE 0
[13:40:51.980] L [DEVICE] #define MANUL_ENABLE 0
[13:40:51.980] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:51.980] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:51.980] L [DEVICE] #define ICE 0
[13:40:51.980] L [DEVICE] #define SSS_ENABLE 1
[13:40:51.980] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:51.980] L [DEVICE] #define WAVE_ENABLE 0
[13:40:51.980] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:51.980] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:51.980] L [DEVICE] #define METAL_CHECK 0
[13:40:51.980] L [DEVICE] #define AO_CHECK 0
[13:40:52.351] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
371.35 ms ***
[13:40:52.373] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:52.373] L [DEVICE] #define UNIFORMS_60 60
[13:40:52.373] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:52.373] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:52.373] L [DEVICE] #define ANISO_ENABLE 0
[13:40:52.373] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:52.373] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:52.373] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:52.373] L [DEVICE] #define SELF_BLING 1
[13:40:52.373] L [DEVICE] #define EYE_ENABLE 0
[13:40:52.373] L [DEVICE] #define FOG_TYPE 1
[13:40:52.373] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:52.373] L [DEVICE] #define SELF_SHADOW 1
[13:40:52.373] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:52.373] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:52.373] L [DEVICE] #define FACE_SHADOW 1
[13:40:52.373] L [DEVICE] #define DYING 0
[13:40:52.373] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:52.373] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:52.373] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:52.373] L [DEVICE] #define HAIR_ENABLE 0
[13:40:52.373] L [DEVICE] #define MANUL_ENABLE 0
[13:40:52.373] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:52.373] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:52.373] L [DEVICE] #define ICE 0
[13:40:52.373] L [DEVICE] #define SSS_ENABLE 1
[13:40:52.373] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:52.373] L [DEVICE] #define WAVE_ENABLE 0
[13:40:52.373] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:52.373] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:52.373] L [DEVICE] #define METAL_CHECK 0
[13:40:52.373] L [DEVICE] #define AO_CHECK 0
[13:40:52.569] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:52.569] L [DEVICE] #define UNIFORMS_60 60
[13:40:52.569] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:52.569] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:52.569] L [DEVICE] #define ANISO_ENABLE 0
[13:40:52.569] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:52.569] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:52.569] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:52.569] L [DEVICE] #define SELF_BLING 1
[13:40:52.569] L [DEVICE] #define EYE_ENABLE 0
[13:40:52.569] L [DEVICE] #define FOG_TYPE 1
[13:40:52.569] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:40:52.569] L [DEVICE] #define SELF_SHADOW 1
[13:40:52.569] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:52.569] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:52.569] L [DEVICE] #define FACE_SHADOW 1
[13:40:52.569] L [DEVICE] #define DYING 0
[13:40:52.569] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:52.569] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:52.569] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:52.569] L [DEVICE] #define HAIR_ENABLE 0
[13:40:52.569] L [DEVICE] #define MANUL_ENABLE 0
[13:40:52.569] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:52.569] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:52.569] L [DEVICE] #define ICE 0
[13:40:52.569] L [DEVICE] #define SSS_ENABLE 1
[13:40:52.569] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:52.569] L [DEVICE] #define WAVE_ENABLE 0
[13:40:52.569] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:52.569] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:52.569] L [DEVICE] #define METAL_CHECK 0
[13:40:52.569] L [DEVICE] #define AO_CHECK 0
[13:40:52.878] L [DEVICE] Try compile shader\g91_character.nfx:
[13:40:52.878] L [DEVICE] #define UNIFORMS_60 60
[13:40:52.878] L [DEVICE] #define TWINKLE_ENABLE 0
[13:40:52.878] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:52.878] L [DEVICE] #define ANISO_ENABLE 0
[13:40:52.878] L [DEVICE] #define ENVIR_ENABLE 1
[13:40:52.878] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:52.878] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:40:52.878] L [DEVICE] #define SELF_BLING 1
[13:40:52.878] L [DEVICE] #define EYE_ENABLE 0
[13:40:52.878] L [DEVICE] #define FOG_TYPE 1
[13:40:52.878] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:40:52.878] L [DEVICE] #define SELF_SHADOW 1
[13:40:52.878] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:40:52.878] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:52.878] L [DEVICE] #define FACE_SHADOW 1
[13:40:52.878] L [DEVICE] #define DYING 0
[13:40:52.878] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:40:52.878] L [DEVICE] #define DIFFUSE_CHECK 0
[13:40:52.878] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:40:52.878] L [DEVICE] #define HAIR_ENABLE 0
[13:40:52.878] L [DEVICE] #define MANUL_ENABLE 0
[13:40:52.878] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:40:52.878] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:40:52.878] L [DEVICE] #define ICE 0
[13:40:52.878] L [DEVICE] #define SSS_ENABLE 1
[13:40:52.878] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:40:52.878] L [DEVICE] #define WAVE_ENABLE 0
[13:40:52.878] L [DEVICE] #define FRESNEL_ENABLE 0
[13:40:52.878] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:40:52.878] L [DEVICE] #define METAL_CHECK 0
[13:40:52.878] L [DEVICE] #define AO_CHECK 0
[13:40:53.313] L [DEVICE] Try compile shader\sfx_uv_anim.nfx:
[13:40:53.313] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:53.313] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:40:53.313] L [DEVICE] #define UNIFORMS_60 60
[13:40:53.313] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:40:53.313] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:53.399] L [RENDER] create effect shader\sfx_uv_anim.nfx:TShader *** time:
102.83 ms ***
[13:40:53.445] L [DEVICE] Try compile shader\sfx_uv_anim.nfx:
[13:40:53.445] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:40:53.445] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:40:53.445] L [DEVICE] #define UNIFORMS_60 60
[13:40:53.445] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:40:53.445] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:40:53.811] L [DEVICE] Try compile shader\turbulence_mode_g95.nfx:
[13:40:53.811] L [DEVICE] #define FOG_ENABLE 0
[13:40:53.811] L [DEVICE] #define NEOX_RMASK 1
[13:40:53.811] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:40:53.876] L [RENDER] create effect shader\turbulence_mode_g95.nfx:TShader ***
time: 77.53 ms ***

ERROR *****************************************************************************
[13:40:57.172] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.172] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.173] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.174] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.174] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.358] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.358] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.414] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.414] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.528] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.528] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.528] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.528] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.621] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:57.621] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:58.774] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[13:40:58.774] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

[13:41:03.127] L [DEVICE] Try compile shader\g91_weapon.nfx:


[13:41:03.127] L [DEVICE] #define UNIFORMS_60 60
[13:41:03.127] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:03.127] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:03.127] L [DEVICE] #define ANISO_ENABLE 0
[13:41:03.127] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:03.127] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:03.127] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:03.127] L [DEVICE] #define FLOW_ENABLE 1
[13:41:03.127] L [DEVICE] #define SELF_BLING 0
[13:41:03.127] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:03.127] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:03.127] L [DEVICE] #define FOG_TYPE 1
[13:41:03.127] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:03.127] L [DEVICE] #define SELF_SHADOW 1
[13:41:03.127] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:03.127] L [DEVICE] #define MANUL_ENABLE 0
[13:41:03.127] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:03.127] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:03.127] L [DEVICE] #define ICE 0
[13:41:03.127] L [DEVICE] #define SSS_ENABLE 1
[13:41:03.127] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:03.127] L [DEVICE] #define WAVE_ENABLE 0
[13:41:03.127] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:03.127] L [DEVICE] #define OPERATOR_ADD 1
[13:41:03.127] L [DEVICE] #define BLEND_ADD 1
[13:41:03.127] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:03.127] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:03.127] L [DEVICE] #define METAL_CHECK 0
[13:41:03.127] L [DEVICE] #define AO_CHECK 0
[13:41:03.530] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
415.02 ms ***
[13:41:03.592] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:03.592] L [DEVICE] #define UNIFORMS_60 60
[13:41:03.592] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:03.592] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:03.592] L [DEVICE] #define ANISO_ENABLE 0
[13:41:03.592] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:03.592] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:03.592] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:03.592] L [DEVICE] #define FLOW_ENABLE 1
[13:41:03.592] L [DEVICE] #define SELF_BLING 0
[13:41:03.592] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:03.592] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:03.592] L [DEVICE] #define FOG_TYPE 1
[13:41:03.592] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:03.592] L [DEVICE] #define SELF_SHADOW 1
[13:41:03.592] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:03.592] L [DEVICE] #define MANUL_ENABLE 0
[13:41:03.592] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:03.592] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:03.592] L [DEVICE] #define ICE 0
[13:41:03.592] L [DEVICE] #define SSS_ENABLE 1
[13:41:03.592] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:03.592] L [DEVICE] #define WAVE_ENABLE 0
[13:41:03.592] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:03.592] L [DEVICE] #define OPERATOR_ADD 1
[13:41:03.592] L [DEVICE] #define BLEND_ADD 1
[13:41:03.592] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:03.592] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:03.592] L [DEVICE] #define METAL_CHECK 0
[13:41:03.592] L [DEVICE] #define AO_CHECK 0
[13:41:03.800] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:03.800] L [DEVICE] #define UNIFORMS_60 60
[13:41:03.800] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:03.800] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:03.800] L [DEVICE] #define ANISO_ENABLE 0
[13:41:03.800] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:03.800] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:03.800] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:03.800] L [DEVICE] #define FLOW_ENABLE 1
[13:41:03.800] L [DEVICE] #define SELF_BLING 0
[13:41:03.800] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:03.800] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:03.800] L [DEVICE] #define FOG_TYPE 1
[13:41:03.800] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:03.800] L [DEVICE] #define SELF_SHADOW 1
[13:41:03.800] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:03.800] L [DEVICE] #define MANUL_ENABLE 0
[13:41:03.800] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:03.800] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:03.800] L [DEVICE] #define ICE 0
[13:41:03.800] L [DEVICE] #define SSS_ENABLE 1
[13:41:03.800] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:03.800] L [DEVICE] #define WAVE_ENABLE 0
[13:41:03.800] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:03.800] L [DEVICE] #define OPERATOR_ADD 1
[13:41:03.800] L [DEVICE] #define BLEND_ADD 1
[13:41:03.800] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:03.800] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:03.800] L [DEVICE] #define METAL_CHECK 0
[13:41:03.800] L [DEVICE] #define AO_CHECK 0
[13:41:04.182] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:04.182] L [DEVICE] #define UNIFORMS_60 60
[13:41:04.182] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:04.182] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:04.182] L [DEVICE] #define ANISO_ENABLE 0
[13:41:04.182] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:04.182] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:04.182] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:04.182] L [DEVICE] #define FLOW_ENABLE 1
[13:41:04.182] L [DEVICE] #define SELF_BLING 0
[13:41:04.182] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:04.182] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:04.182] L [DEVICE] #define FOG_TYPE 1
[13:41:04.182] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:04.182] L [DEVICE] #define SELF_SHADOW 1
[13:41:04.182] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:04.182] L [DEVICE] #define MANUL_ENABLE 0
[13:41:04.182] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:04.182] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:04.182] L [DEVICE] #define ICE 0
[13:41:04.182] L [DEVICE] #define SSS_ENABLE 1
[13:41:04.182] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:04.182] L [DEVICE] #define WAVE_ENABLE 0
[13:41:04.182] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:04.182] L [DEVICE] #define OPERATOR_ADD 1
[13:41:04.182] L [DEVICE] #define BLEND_ADD 1
[13:41:04.182] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:04.182] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:04.182] L [DEVICE] #define METAL_CHECK 0
[13:41:04.182] L [DEVICE] #define AO_CHECK 0
[13:41:04.834] L [DEVICE] Try compile shader\sfx_fresnel.nfx:
[13:41:04.834] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:04.834] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:04.834] L [DEVICE] #define UNIFORMS_60 60
[13:41:04.834] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:04.834] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:04.924] L [RENDER] create effect shader\sfx_fresnel.nfx:TShader *** time:
97.65 ms ***
[13:41:04.924] L [DEVICE] Try compile shader\sfx_fresnel.nfx:
[13:41:04.924] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:04.924] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:04.924] L [DEVICE] #define UNIFORMS_60 60
[13:41:04.924] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:04.924] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:05.213] L [DEVICE] Try compile shader\glass.nfx:
[13:41:05.213] L [DEVICE] #define UNIFORMS_60 60
[13:41:05.213] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:05.213] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:05.213] L [DEVICE] #define ANISO_ENABLE 0
[13:41:05.213] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:05.213] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:05.213] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:05.213] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:05.213] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:05.213] L [DEVICE] #define SELF_BLING 1
[13:41:05.213] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:05.213] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:05.213] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:05.213] L [DEVICE] #define EYE_ENABLE 0
[13:41:05.213] L [DEVICE] #define FACE_SHADOW 1
[13:41:05.213] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:05.213] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:05.213] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:05.213] L [DEVICE] #define HAIR_ENABLE 0
[13:41:05.213] L [DEVICE] #define MANUL_ENABLE 0
[13:41:05.213] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:05.213] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:05.213] L [DEVICE] #define SSS_ENABLE 1
[13:41:05.213] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:05.213] L [DEVICE] #define WAVE_ENABLE 0
[13:41:05.213] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:05.213] L [DEVICE] #define METAL_CHECK 0
[13:41:05.213] L [DEVICE] #define AO_CHECK 0
[13:41:05.425] L [RENDER] create effect shader\glass.nfx:TShader *** time: 212.32
ms ***
[13:41:05.471] L [RENDER] Device do not support texture
effects\model\zhujue\shizhuang\show_dress99\car9049_02_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[13:41:05.511] L [RENDER] Device do not support texture
effects\model\zhujue\shizhuang\show_dress99\car9049_01_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[13:41:05.512] L [DEVICE] Try compile shader\glass.nfx:
[13:41:05.512] L [DEVICE] #define UNIFORMS_60 60
[13:41:05.512] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:05.512] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:05.512] L [DEVICE] #define ANISO_ENABLE 0
[13:41:05.512] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:05.512] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:05.512] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:05.512] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:05.512] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:05.512] L [DEVICE] #define SELF_BLING 1
[13:41:05.512] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:05.512] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:05.512] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:05.512] L [DEVICE] #define EYE_ENABLE 0
[13:41:05.512] L [DEVICE] #define FACE_SHADOW 1
[13:41:05.512] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:05.512] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:05.512] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:05.512] L [DEVICE] #define HAIR_ENABLE 0
[13:41:05.512] L [DEVICE] #define MANUL_ENABLE 0
[13:41:05.512] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:05.512] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:05.512] L [DEVICE] #define SSS_ENABLE 1
[13:41:05.512] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:05.512] L [DEVICE] #define WAVE_ENABLE 0
[13:41:05.512] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:05.512] L [DEVICE] #define METAL_CHECK 0
[13:41:05.512] L [DEVICE] #define AO_CHECK 0
[13:41:05.789] L [DEVICE] Try compile shader\glass.nfx:
[13:41:05.790] L [DEVICE] #define UNIFORMS_60 60
[13:41:05.790] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:05.790] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:05.790] L [DEVICE] #define ANISO_ENABLE 0
[13:41:05.790] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:05.790] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:05.790] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:05.790] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:05.790] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:05.790] L [DEVICE] #define SELF_BLING 1
[13:41:05.790] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:05.790] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:05.790] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:05.790] L [DEVICE] #define EYE_ENABLE 0
[13:41:05.790] L [DEVICE] #define FACE_SHADOW 1
[13:41:05.790] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:05.790] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:05.790] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:05.790] L [DEVICE] #define HAIR_ENABLE 0
[13:41:05.790] L [DEVICE] #define MANUL_ENABLE 0
[13:41:05.790] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:05.790] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:05.790] L [DEVICE] #define SSS_ENABLE 1
[13:41:05.790] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:05.790] L [DEVICE] #define WAVE_ENABLE 0
[13:41:05.790] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:05.790] L [DEVICE] #define METAL_CHECK 0
[13:41:05.790] L [DEVICE] #define AO_CHECK 0
[13:41:06.034] L [DEVICE] Try compile shader\glass.nfx:
[13:41:06.034] L [DEVICE] #define UNIFORMS_60 60
[13:41:06.034] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:06.034] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:06.034] L [DEVICE] #define ANISO_ENABLE 0
[13:41:06.034] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:06.034] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:06.034] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:06.034] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:06.034] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:06.034] L [DEVICE] #define SELF_BLING 1
[13:41:06.034] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:06.034] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:06.034] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:06.034] L [DEVICE] #define EYE_ENABLE 0
[13:41:06.034] L [DEVICE] #define FACE_SHADOW 1
[13:41:06.034] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:06.034] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:06.034] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:06.034] L [DEVICE] #define HAIR_ENABLE 0
[13:41:06.034] L [DEVICE] #define MANUL_ENABLE 0
[13:41:06.034] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:06.034] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:06.034] L [DEVICE] #define SSS_ENABLE 1
[13:41:06.034] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:06.034] L [DEVICE] #define WAVE_ENABLE 0
[13:41:06.034] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:06.034] L [DEVICE] #define METAL_CHECK 0
[13:41:06.034] L [DEVICE] #define AO_CHECK 0
[13:41:06.615] L [DEVICE] Try compile shader\sfx_diffuse_g95_2.nfx:
[13:41:06.615] L [DEVICE] #define FOG_ENABLE 0
[13:41:06.615] L [DEVICE] #define NEOX_RMASK 1
[13:41:06.615] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:06.755] L [RENDER] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 140.34 ms ***
[13:41:07.254] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:07.254] L [DEVICE] #define UNIFORMS_60 60
[13:41:07.254] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:07.254] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:07.254] L [DEVICE] #define ANISO_ENABLE 0
[13:41:07.254] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:07.254] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:07.254] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:07.254] L [DEVICE] #define SELF_BLING 1
[13:41:07.254] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:07.254] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:07.254] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:07.254] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:07.254] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:07.254] L [DEVICE] #define EYE_ENABLE 0
[13:41:07.254] L [DEVICE] #define DYING 0
[13:41:07.254] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:07.254] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:07.254] L [DEVICE] #define HAIR_ENABLE 0
[13:41:07.254] L [DEVICE] #define MANUL_ENABLE 0
[13:41:07.254] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:07.254] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:07.254] L [DEVICE] #define SSS_ENABLE 1
[13:41:07.254] L [DEVICE] #define WAVE_ENABLE 1
[13:41:07.254] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:07.254] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:07.254] L [DEVICE] #define METAL_CHECK 0
[13:41:07.254] L [DEVICE] #define AO_CHECK 0
[13:41:07.460] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 206.49 ms ***
[13:41:07.508] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_leg01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:41:07.541] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_upper01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:41:07.542] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:07.542] L [DEVICE] #define UNIFORMS_60 60
[13:41:07.542] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:07.542] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:07.542] L [DEVICE] #define ANISO_ENABLE 0
[13:41:07.542] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:07.542] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:07.542] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:07.542] L [DEVICE] #define SELF_BLING 1
[13:41:07.542] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:07.542] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:07.542] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:07.542] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:07.542] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:07.542] L [DEVICE] #define EYE_ENABLE 0
[13:41:07.542] L [DEVICE] #define DYING 0
[13:41:07.542] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:07.542] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:07.542] L [DEVICE] #define HAIR_ENABLE 1
[13:41:07.542] L [DEVICE] #define MANUL_ENABLE 0
[13:41:07.542] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:07.542] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:07.542] L [DEVICE] #define SSS_ENABLE 1
[13:41:07.542] L [DEVICE] #define WAVE_ENABLE 1
[13:41:07.542] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:07.542] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:07.542] L [DEVICE] #define METAL_CHECK 0
[13:41:07.542] L [DEVICE] #define AO_CHECK 0
[13:41:07.743] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 200.50 ms ***
[13:41:07.777] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_hair01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:41:07.791] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:07.791] L [DEVICE] #define UNIFORMS_60 60
[13:41:07.791] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:07.791] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:07.791] L [DEVICE] #define ANISO_ENABLE 0
[13:41:07.791] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:07.791] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:07.791] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:07.791] L [DEVICE] #define SELF_BLING 1
[13:41:07.791] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:07.791] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:07.791] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:07.791] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:07.791] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:07.791] L [DEVICE] #define EYE_ENABLE 0
[13:41:07.791] L [DEVICE] #define DYING 0
[13:41:07.791] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:07.791] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:07.791] L [DEVICE] #define HAIR_ENABLE 0
[13:41:07.791] L [DEVICE] #define MANUL_ENABLE 0
[13:41:07.791] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:07.791] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:07.791] L [DEVICE] #define SSS_ENABLE 1
[13:41:07.791] L [DEVICE] #define WAVE_ENABLE 1
[13:41:07.791] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:07.791] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:07.791] L [DEVICE] #define METAL_CHECK 0
[13:41:07.791] L [DEVICE] #define AO_CHECK 0
[13:41:08.093] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:08.093] L [DEVICE] #define UNIFORMS_60 60
[13:41:08.093] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:08.093] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:08.093] L [DEVICE] #define ANISO_ENABLE 0
[13:41:08.093] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:08.093] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:08.093] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:08.093] L [DEVICE] #define SELF_BLING 1
[13:41:08.093] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:08.093] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:08.093] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:08.093] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:08.093] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:08.093] L [DEVICE] #define EYE_ENABLE 0
[13:41:08.093] L [DEVICE] #define DYING 0
[13:41:08.093] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:08.093] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:08.093] L [DEVICE] #define HAIR_ENABLE 0
[13:41:08.093] L [DEVICE] #define MANUL_ENABLE 0
[13:41:08.093] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:08.093] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:08.093] L [DEVICE] #define SSS_ENABLE 1
[13:41:08.093] L [DEVICE] #define WAVE_ENABLE 1
[13:41:08.093] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:08.093] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:08.093] L [DEVICE] #define METAL_CHECK 0
[13:41:08.093] L [DEVICE] #define AO_CHECK 0
[13:41:08.353] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:08.353] L [DEVICE] #define UNIFORMS_60 60
[13:41:08.353] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:08.353] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:08.353] L [DEVICE] #define ANISO_ENABLE 0
[13:41:08.353] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:08.353] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:08.353] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:08.353] L [DEVICE] #define SELF_BLING 1
[13:41:08.353] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:08.353] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:08.353] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:08.353] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:08.353] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:08.353] L [DEVICE] #define EYE_ENABLE 0
[13:41:08.353] L [DEVICE] #define DYING 0
[13:41:08.353] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:08.353] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:08.353] L [DEVICE] #define HAIR_ENABLE 0
[13:41:08.353] L [DEVICE] #define MANUL_ENABLE 0
[13:41:08.353] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:08.353] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:08.353] L [DEVICE] #define SSS_ENABLE 1
[13:41:08.353] L [DEVICE] #define WAVE_ENABLE 1
[13:41:08.353] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:08.353] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:08.353] L [DEVICE] #define METAL_CHECK 0
[13:41:08.353] L [DEVICE] #define AO_CHECK 0
[13:41:08.655] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:08.655] L [DEVICE] #define UNIFORMS_60 60
[13:41:08.655] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:08.655] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:08.655] L [DEVICE] #define ANISO_ENABLE 0
[13:41:08.655] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:08.655] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:08.655] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:08.655] L [DEVICE] #define SELF_BLING 1
[13:41:08.655] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:08.655] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:08.655] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:08.655] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:08.655] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:08.655] L [DEVICE] #define EYE_ENABLE 0
[13:41:08.655] L [DEVICE] #define DYING 0
[13:41:08.655] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:08.655] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:08.655] L [DEVICE] #define HAIR_ENABLE 1
[13:41:08.655] L [DEVICE] #define MANUL_ENABLE 0
[13:41:08.655] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:08.655] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:08.655] L [DEVICE] #define SSS_ENABLE 1
[13:41:08.655] L [DEVICE] #define WAVE_ENABLE 1
[13:41:08.655] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:08.655] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:08.655] L [DEVICE] #define METAL_CHECK 0
[13:41:08.655] L [DEVICE] #define AO_CHECK 0
[13:41:08.992] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:08.992] L [DEVICE] #define UNIFORMS_60 60
[13:41:08.992] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:08.992] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:08.992] L [DEVICE] #define ANISO_ENABLE 0
[13:41:08.992] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:08.992] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:08.992] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:08.992] L [DEVICE] #define SELF_BLING 1
[13:41:08.992] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:08.992] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:08.992] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:08.992] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:08.992] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:08.992] L [DEVICE] #define EYE_ENABLE 0
[13:41:08.992] L [DEVICE] #define DYING 0
[13:41:08.992] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:08.992] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:08.992] L [DEVICE] #define HAIR_ENABLE 1
[13:41:08.992] L [DEVICE] #define MANUL_ENABLE 0
[13:41:08.992] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:08.992] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:08.992] L [DEVICE] #define SSS_ENABLE 1
[13:41:08.992] L [DEVICE] #define WAVE_ENABLE 1
[13:41:08.992] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:08.992] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:08.992] L [DEVICE] #define METAL_CHECK 0
[13:41:08.992] L [DEVICE] #define AO_CHECK 0
[13:41:09.226] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:09.226] L [DEVICE] #define UNIFORMS_60 60
[13:41:09.226] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:09.226] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:09.226] L [DEVICE] #define ANISO_ENABLE 0
[13:41:09.226] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:09.226] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:09.226] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:09.226] L [DEVICE] #define SELF_BLING 1
[13:41:09.226] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:09.226] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:09.226] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:09.226] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:09.226] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:09.226] L [DEVICE] #define EYE_ENABLE 0
[13:41:09.226] L [DEVICE] #define DYING 0
[13:41:09.226] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:09.226] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:09.226] L [DEVICE] #define HAIR_ENABLE 1
[13:41:09.226] L [DEVICE] #define MANUL_ENABLE 0
[13:41:09.226] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:09.226] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:09.226] L [DEVICE] #define SSS_ENABLE 1
[13:41:09.226] L [DEVICE] #define WAVE_ENABLE 1
[13:41:09.226] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:09.226] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:09.226] L [DEVICE] #define METAL_CHECK 0
[13:41:09.226] L [DEVICE] #define AO_CHECK 0
[13:41:09.623] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:09.623] L [DEVICE] #define UNIFORMS_60 60
[13:41:09.623] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:09.623] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:09.623] L [DEVICE] #define ANISO_ENABLE 0
[13:41:09.623] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:09.623] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:09.623] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:09.623] L [DEVICE] #define FLOW_ENABLE 0
[13:41:09.623] L [DEVICE] #define SELF_BLING 0
[13:41:09.623] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:09.623] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:09.623] L [DEVICE] #define FOG_TYPE 1
[13:41:09.623] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:09.623] L [DEVICE] #define SELF_SHADOW 1
[13:41:09.623] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:09.623] L [DEVICE] #define MANUL_ENABLE 0
[13:41:09.623] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:09.623] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:09.623] L [DEVICE] #define ICE 0
[13:41:09.623] L [DEVICE] #define SSS_ENABLE 1
[13:41:09.623] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:09.623] L [DEVICE] #define WAVE_ENABLE 0
[13:41:09.623] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:09.623] L [DEVICE] #define OPERATOR_ADD 0
[13:41:09.623] L [DEVICE] #define BLEND_ADD 1
[13:41:09.623] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:09.623] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:09.623] L [DEVICE] #define METAL_CHECK 0
[13:41:09.623] L [DEVICE] #define AO_CHECK 0
[13:41:09.991] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
368.81 ms ***
[13:41:10.032] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:10.032] L [DEVICE] #define UNIFORMS_60 60
[13:41:10.032] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:10.032] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:10.032] L [DEVICE] #define ANISO_ENABLE 0
[13:41:10.032] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:10.032] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:10.032] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:10.032] L [DEVICE] #define FLOW_ENABLE 0
[13:41:10.032] L [DEVICE] #define SELF_BLING 0
[13:41:10.032] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:10.032] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:10.032] L [DEVICE] #define FOG_TYPE 1
[13:41:10.032] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:10.032] L [DEVICE] #define SELF_SHADOW 1
[13:41:10.032] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:10.032] L [DEVICE] #define MANUL_ENABLE 0
[13:41:10.032] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:10.032] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:10.032] L [DEVICE] #define ICE 0
[13:41:10.032] L [DEVICE] #define SSS_ENABLE 1
[13:41:10.032] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:10.032] L [DEVICE] #define WAVE_ENABLE 0
[13:41:10.032] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:10.032] L [DEVICE] #define OPERATOR_ADD 0
[13:41:10.032] L [DEVICE] #define BLEND_ADD 1
[13:41:10.032] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:10.032] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:10.032] L [DEVICE] #define METAL_CHECK 0
[13:41:10.032] L [DEVICE] #define AO_CHECK 0
[13:41:10.238] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:10.238] L [DEVICE] #define UNIFORMS_60 60
[13:41:10.238] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:10.238] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:10.238] L [DEVICE] #define ANISO_ENABLE 0
[13:41:10.238] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:10.238] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:10.238] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:10.238] L [DEVICE] #define FLOW_ENABLE 0
[13:41:10.238] L [DEVICE] #define SELF_BLING 0
[13:41:10.238] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:10.238] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:10.238] L [DEVICE] #define FOG_TYPE 1
[13:41:10.238] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:10.238] L [DEVICE] #define SELF_SHADOW 1
[13:41:10.238] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:10.238] L [DEVICE] #define MANUL_ENABLE 0
[13:41:10.238] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:10.238] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:10.238] L [DEVICE] #define ICE 0
[13:41:10.238] L [DEVICE] #define SSS_ENABLE 1
[13:41:10.238] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:10.238] L [DEVICE] #define WAVE_ENABLE 0
[13:41:10.238] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:10.238] L [DEVICE] #define OPERATOR_ADD 0
[13:41:10.238] L [DEVICE] #define BLEND_ADD 1
[13:41:10.238] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:10.238] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:10.238] L [DEVICE] #define METAL_CHECK 0
[13:41:10.238] L [DEVICE] #define AO_CHECK 0
[13:41:10.569] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:41:10.569] L [DEVICE] #define UNIFORMS_60 60
[13:41:10.569] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:10.569] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:10.569] L [DEVICE] #define ANISO_ENABLE 0
[13:41:10.569] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:10.569] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:10.569] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:10.569] L [DEVICE] #define FLOW_ENABLE 0
[13:41:10.569] L [DEVICE] #define SELF_BLING 0
[13:41:10.569] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:10.569] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:10.569] L [DEVICE] #define FOG_TYPE 1
[13:41:10.569] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:10.569] L [DEVICE] #define SELF_SHADOW 1
[13:41:10.569] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:10.569] L [DEVICE] #define MANUL_ENABLE 0
[13:41:10.569] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:10.569] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:10.569] L [DEVICE] #define ICE 0
[13:41:10.569] L [DEVICE] #define SSS_ENABLE 1
[13:41:10.569] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:10.569] L [DEVICE] #define WAVE_ENABLE 0
[13:41:10.569] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:10.569] L [DEVICE] #define OPERATOR_ADD 0
[13:41:10.569] L [DEVICE] #define BLEND_ADD 1
[13:41:10.569] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:10.569] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:10.569] L [DEVICE] #define METAL_CHECK 0
[13:41:10.569] L [DEVICE] #define AO_CHECK 0
[13:41:11.772] L [DEVICE] Try compile shader\sfx_diffuse_g95_2.nfx:
[13:41:11.772] L [DEVICE] #define FOG_ENABLE 0
[13:41:11.772] L [DEVICE] #define NEOX_RMASK 0
[13:41:11.772] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:11.840] L [RENDER] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 68.38 ms ***
[13:41:11.954] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[13:41:11.954] L [DEVICE] #define UNIFORMS_60 60
[13:41:11.954] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:11.954] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:11.954] L [DEVICE] #define ANISO_ENABLE 0
[13:41:11.954] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:11.954] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:11.954] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:11.954] L [DEVICE] #define SELF_BLING 1
[13:41:11.954] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:11.954] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:11.954] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:11.954] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:11.954] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:11.954] L [DEVICE] #define EYE_ENABLE 0
[13:41:11.954] L [DEVICE] #define DYING 0
[13:41:11.954] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:11.954] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:11.954] L [DEVICE] #define HAIR_ENABLE 0
[13:41:11.954] L [DEVICE] #define MANUL_ENABLE 0
[13:41:11.954] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:11.954] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:11.954] L [DEVICE] #define SSS_ENABLE 1
[13:41:11.954] L [DEVICE] #define WAVE_ENABLE 0
[13:41:11.954] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:11.954] L [DEVICE] #define DISSOLVE_ENABLE 0
[13:41:11.954] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:11.954] L [DEVICE] #define METAL_CHECK 0
[13:41:11.954] L [DEVICE] #define AO_CHECK 0
[13:41:12.155] L [RENDER] create effect
shader\g91_character_xuanren_g95.nfx:TShader *** time: 200.33 ms ***
[13:41:12.172] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[13:41:12.172] L [DEVICE] #define UNIFORMS_60 60
[13:41:12.172] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:12.172] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:12.172] L [DEVICE] #define ANISO_ENABLE 0
[13:41:12.172] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:12.172] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:12.172] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:12.172] L [DEVICE] #define SELF_BLING 1
[13:41:12.172] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:12.172] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:12.172] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:12.172] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:12.172] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:12.172] L [DEVICE] #define EYE_ENABLE 0
[13:41:12.172] L [DEVICE] #define DYING 0
[13:41:12.172] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:12.172] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:12.172] L [DEVICE] #define HAIR_ENABLE 0
[13:41:12.172] L [DEVICE] #define MANUL_ENABLE 0
[13:41:12.172] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:12.172] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:12.172] L [DEVICE] #define SSS_ENABLE 1
[13:41:12.172] L [DEVICE] #define WAVE_ENABLE 0
[13:41:12.172] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:12.172] L [DEVICE] #define DISSOLVE_ENABLE 0
[13:41:12.172] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:12.172] L [DEVICE] #define METAL_CHECK 0
[13:41:12.172] L [DEVICE] #define AO_CHECK 0
[13:41:12.434] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[13:41:12.434] L [DEVICE] #define UNIFORMS_60 60
[13:41:12.434] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:12.434] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:12.434] L [DEVICE] #define ANISO_ENABLE 0
[13:41:12.434] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:12.434] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:12.434] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:12.434] L [DEVICE] #define SELF_BLING 1
[13:41:12.434] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:12.434] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:12.434] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:12.434] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:12.434] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:12.435] L [DEVICE] #define EYE_ENABLE 0
[13:41:12.435] L [DEVICE] #define DYING 0
[13:41:12.435] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:12.435] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:12.435] L [DEVICE] #define HAIR_ENABLE 0
[13:41:12.435] L [DEVICE] #define MANUL_ENABLE 0
[13:41:12.435] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:12.435] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:12.435] L [DEVICE] #define SSS_ENABLE 1
[13:41:12.435] L [DEVICE] #define WAVE_ENABLE 0
[13:41:12.435] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:12.435] L [DEVICE] #define DISSOLVE_ENABLE 0
[13:41:12.435] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:12.435] L [DEVICE] #define METAL_CHECK 0
[13:41:12.435] L [DEVICE] #define AO_CHECK 0
[13:41:12.644] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[13:41:12.644] L [DEVICE] #define UNIFORMS_60 60
[13:41:12.644] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:12.644] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:12.644] L [DEVICE] #define ANISO_ENABLE 0
[13:41:12.644] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:12.644] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:12.644] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:12.644] L [DEVICE] #define SELF_BLING 1
[13:41:12.644] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:12.644] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:12.644] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:12.644] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:12.644] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:12.644] L [DEVICE] #define EYE_ENABLE 0
[13:41:12.644] L [DEVICE] #define DYING 0
[13:41:12.644] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:12.644] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:12.644] L [DEVICE] #define HAIR_ENABLE 0
[13:41:12.644] L [DEVICE] #define MANUL_ENABLE 0
[13:41:12.644] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:12.644] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:12.644] L [DEVICE] #define SSS_ENABLE 1
[13:41:12.644] L [DEVICE] #define WAVE_ENABLE 0
[13:41:12.644] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:12.644] L [DEVICE] #define DISSOLVE_ENABLE 0
[13:41:12.644] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:12.644] L [DEVICE] #define METAL_CHECK 0
[13:41:12.644] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[13:41:13.211] M [WORLD] Failed to load impostor file:
scene/xuanren_new/xuanren_new.impostor

[13:41:13.359] M [GAME] Main thread IO 11.9560 ms for


shader\terrain_hardblend.nfx.json
[13:41:13.359] M [DEVICE] Try compile shader\terrain_hardblend.nfx:
[13:41:13.359] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:13.359] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:13.359] M [DEVICE] #define FOG_TYPE 1
[13:41:13.359] M [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:13.365] L [DEVICE] Try compile shader\common_ow.nfx:
[13:41:13.365] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:13.365] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:13.365] L [DEVICE] #define UNIFORMS_60 60
[13:41:13.365] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:13.365] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:13.365] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:13.365] L [DEVICE] #define FOG_TYPE 1
[13:41:13.365] L [DEVICE] #define BLENDING 0
[13:41:13.365] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:13.365] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:13.365] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:13.365] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:41:13.365] L [DEVICE] #define SELFEMM 0
[13:41:13.365] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:13.365] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:13.365] L [DEVICE] #define METAL_CHECK 0
[13:41:13.365] L [DEVICE] #define NORMAL_CHECK 0
[13:41:13.431] M [GAME] Main thread IO 72.3761 ms for
effect_cache\32\shader\terrain_hardblend.nfx\0000000000000043.nfxo
[13:41:13.471] M [GAME] Main thread IO 38.6459 ms for
effect_cache\32\shader\terrain_hardblend.nfx\0000000000000043_1_1.pipe
[13:41:13.667] M [RENDER] create effect shader\terrain_hardblend.nfx:TerrainTech
*** time: 320.68 ms ***
[13:41:13.668] M [DEVICE] Try compile shader\terrain_hardblend.nfx:
[13:41:13.668] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:13.668] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:13.668] M [DEVICE] #define FOG_TYPE 1
[13:41:13.668] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:13.678] M [GAME] Main thread IO 9.7684 ms for
effect_cache\32\shader\terrain_hardblend.nfx\000000000000004b.nfxo
[13:41:13.713] M [GAME] Main thread IO 35.0080 ms for
effect_cache\32\shader\terrain_hardblend.nfx\000000000000004b_1_1.pipe
[13:41:13.810] L [RENDER] create effect shader\common_ow.nfx:TShader *** time:
461.86 ms ***
[13:41:13.849] L [DEVICE] Try compile shader\common_ow.nfx:
[13:41:13.849] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:13.849] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:13.849] L [DEVICE] #define UNIFORMS_60 60
[13:41:13.849] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:13.849] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:13.849] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:13.849] L [DEVICE] #define FOG_TYPE 1
[13:41:13.849] L [DEVICE] #define BLENDING 0
[13:41:13.849] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:13.849] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:13.849] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:13.849] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:41:13.849] L [DEVICE] #define SELFEMM 0
[13:41:13.849] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:13.849] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:13.849] L [DEVICE] #define METAL_CHECK 0
[13:41:13.849] L [DEVICE] #define NORMAL_CHECK 0
[13:41:13.871] M [RENDER] create effect shader\terrain_hardblend.nfx:TerrainTech
*** time: 203.06 ms ***
[13:41:14.222] L [DEVICE] Try compile shader\common_ow.nfx:
[13:41:14.222] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:14.222] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:14.222] L [DEVICE] #define UNIFORMS_60 60
[13:41:14.222] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:14.222] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:14.222] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:14.222] L [DEVICE] #define FOG_TYPE 1
[13:41:14.222] L [DEVICE] #define BLENDING 0
[13:41:14.222] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:14.222] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:14.222] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:14.222] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:41:14.222] L [DEVICE] #define SELFEMM 0
[13:41:14.222] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:14.222] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:14.222] L [DEVICE] #define METAL_CHECK 0
[13:41:14.222] L [DEVICE] #define NORMAL_CHECK 0
[13:41:14.652] L [DEVICE] Try compile shader\common_ow.nfx:
[13:41:14.652] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:14.652] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:14.652] L [DEVICE] #define UNIFORMS_60 60
[13:41:14.652] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:14.652] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:14.652] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:14.652] L [DEVICE] #define FOG_TYPE 1
[13:41:14.652] L [DEVICE] #define BLENDING 0
[13:41:14.652] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:14.652] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:14.652] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:14.652] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:41:14.652] L [DEVICE] #define SELFEMM 0
[13:41:14.652] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:14.652] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:14.652] L [DEVICE] #define METAL_CHECK 0
[13:41:14.652] L [DEVICE] #define NORMAL_CHECK 0
[13:41:15.266] L [DEVICE] Try compile shader\common_new.nfx:
[13:41:15.266] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:15.266] L [DEVICE] #define UNIFORMS_60 60
[13:41:15.266] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:15.266] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:15.266] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:41:15.266] L [DEVICE] #define BAKE_AO 0
[13:41:15.266] L [DEVICE] #define LOD_BLENDING 0
[13:41:15.266] L [DEVICE] #define FOG_TYPE 1
[13:41:15.266] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:15.267] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:15.267] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:15.267] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:15.519] L [RENDER] create effect shader\common_new.nfx:TShader *** time:
252.92 ms ***
[13:41:15.519] L [DEVICE] Try compile shader\common_new.nfx:
[13:41:15.519] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:15.519] L [DEVICE] #define UNIFORMS_60 60
[13:41:15.519] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:15.519] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:15.519] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:41:15.519] L [DEVICE] #define BAKE_AO 0
[13:41:15.519] L [DEVICE] #define LOD_BLENDING 0
[13:41:15.519] L [DEVICE] #define FOG_TYPE 1
[13:41:15.520] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:15.520] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:15.520] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:15.520] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:15.837] L [DEVICE] Try compile shader\common_new.nfx:
[13:41:15.837] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:15.837] L [DEVICE] #define UNIFORMS_60 60
[13:41:15.837] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:15.837] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:15.837] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:41:15.837] L [DEVICE] #define BAKE_AO 0
[13:41:15.837] L [DEVICE] #define LOD_BLENDING 0
[13:41:15.837] L [DEVICE] #define FOG_TYPE 1
[13:41:15.837] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:15.837] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:15.837] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:15.837] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:16.086] L [DEVICE] Try compile shader\common_new.nfx:
[13:41:16.086] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:16.086] L [DEVICE] #define UNIFORMS_60 60
[13:41:16.086] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:16.086] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:16.086] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:41:16.086] L [DEVICE] #define BAKE_AO 0
[13:41:16.086] L [DEVICE] #define LOD_BLENDING 0
[13:41:16.086] L [DEVICE] #define FOG_TYPE 1
[13:41:16.086] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:16.086] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:16.086] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:16.086] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:17.057] L [DEVICE] Try compile shader\sfx_fly.nfx:
[13:41:17.057] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:17.151] L [RENDER] create effect shader\sfx_fly.nfx:TShader *** time: 111.07
ms ***
[13:41:17.184] L [DEVICE] Try compile shader\character_on_dif.nfx:
[13:41:17.184] L [DEVICE] #define UNIFORMS_60 60
[13:41:17.184] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:17.184] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:17.184] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:17.184] L [DEVICE] #define FOG_TYPE 1
[13:41:17.184] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:17.256] L [RENDER] create effect shader\character_on_dif.nfx:TShader ***
time: 87.55 ms ***
[13:41:17.273] L [DEVICE] Try compile shader\character_on_dif.nfx:
[13:41:17.273] L [DEVICE] #define UNIFORMS_60 60
[13:41:17.274] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:17.274] L [DEVICE] #define INSTANCE_TYPE 0
[13:41:17.274] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:17.274] L [DEVICE] #define FOG_TYPE 1
[13:41:17.274] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:17.664] L [DEVICE] Try compile shader\common_lod.nfx:
[13:41:17.664] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:17.664] L [DEVICE] #define FOG_TYPE 1
[13:41:17.761] L [RENDER] create effect shader\common_lod.nfx:TShader *** time:
97.60 ms ***
[13:41:17.920] M [GAME] Main thread IO 10.6084 ms for csb/lobby.csb
[13:41:17.933] M [GAME] Main thread IO 13.2449 ms for
ui1/lobby0/lobby_playerinformation_pic.png
[13:41:17.944] M [GAME] Main thread IO 9.0054 ms for
ui1/lobby/lobby_sidemenu_book_btn_normal.png
[13:41:17.953] M [GAME] Main thread IO 8.4834 ms for
ui1/lobby/lobby_sidemenu_book_btn_press.png
[13:41:17.963] M [GAME] Main thread IO 9.1003 ms for
ui1/lobby0/lobby_sidemenu_friends_btn_normal.png
[13:41:17.981] M [GAME] Main thread IO 16.7579 ms for
ui1/common0/com_reddot_pic.png
[13:41:17.996] M [GAME] Main thread IO 11.7048 ms for
ui1/lobby0/lobby_invitefriends_normal.png
[13:41:18.012] M [GAME] Main thread IO 14.2731 ms for
ui1/common0/com_add_btn_normal.png
[13:41:18.045] M [GAME] Main thread IO 9.8181 ms for
ui1/lobby0/dalymissions_btn_normal.png
[13:41:18.060] M [GAME] Main thread IO 14.8684 ms for
ui1/common0/careful_exclamation_pic.png
[13:41:18.070] M [GAME] Main thread IO 9.3762 ms for ui1/effect/item_lizi01c.plist
[13:41:18.081] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.097] M [GAME] Main thread IO 14.4460 ms for
ui1/lobby0/lobby_sidemenu_warehouse_btn_selected.png
[13:41:18.112] M [GAME] Main thread IO 13.7607 ms for
ui1/lobby0/lobby_sidemenu_gun_btn_selected.png
[13:41:18.129] M [GAME] Main thread IO 14.5402 ms for
ui1/lobby0/lobby_sidemenu_team_btn_selected.png
[13:41:18.148] M [GAME] Main thread IO 16.8473 ms for
ui1/lobby0/lobby_sidemenu_match_btn_selected.png
[13:41:18.172] M [GAME] Main thread IO 18.4784 ms for
ui1/lobby0/lobby_sidemenu_pet_btn_selected.png
[13:41:18.193] M [GAME] Main thread IO 17.7417 ms for ui1/icon/portrait/photo.png
[13:41:18.194] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.213] M [GAME] Main thread IO 15.8643 ms for ui1/lobby0/buff_btn.png
[13:41:18.235] M [GAME] Main thread IO 12.4097 ms for
ui1/lobby0/lobby_pickaxe_disable.png
[13:41:18.252] M [GAME] Main thread IO 11.3231 ms for
ui1/lobby0/lobby_pet_normal.png
[13:41:18.274] M [GAME] Main thread IO 17.9238 ms for csb/lobby_btn_market.csb
[13:41:18.294] M [GAME] Main thread IO 18.4708 ms for
ui1/lobby/icon/lobby_sidemenu_shop_effect_pic.png
[13:41:18.317] M [GAME] Main thread IO 17.0264 ms for ui1/comres/gui_pic_new.png
[13:41:18.338] M [GAME] Main thread IO 14.6442 ms for csb/phone_panel_lobby_pc.csb
[13:41:18.368] M [GAME] Main thread IO 11.7511 ms for
csb/a_global/lobby_ex_btn_lucky_wheel.csb
[13:41:18.379] M [GAME] Main thread IO 11.2380 ms for
ui1/a_global/act_monthly_benefit/2019jan/monthlyoffers_bg_pic.png
[13:41:18.409] M [GAME] Main thread IO 16.0618 ms for
ui1/language/es/lucky_wheel_name_pic.png
[13:41:18.428] M [GAME] Main thread IO 14.4329 ms for
csb/a_global/lobby_ex_btn_monthly_benefits_nov20.csb
[13:41:18.439] M [GAME] Main thread IO 10.6051 ms for
ui1/act_monthly_benefit_nov20/icon.png
[13:41:18.457] M [GAME] Main thread IO 17.4105 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_15.png
[13:41:18.473] M [GAME] Main thread IO 7.2564 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_01.png
[13:41:18.484] M [GAME] Main thread IO 9.9201 ms for
csb/a_global/lobby_ex_btn_daily_recharge.csb
[13:41:18.498] M [GAME] Main thread IO 13.7033 ms for
ui1/a_global/act_daily_recharge/lobby_btn/arrow2.png
[13:41:18.511] M [GAME] Main thread IO 11.4485 ms for
ui1/a_global/act_daily_recharge/lobby_btn/car.png
[13:41:18.531] M [GAME] Main thread IO 18.9275 ms for
ui1/language/es/act_daily_recharge_btn.png
[13:41:18.542] M [GAME] Main thread IO 6.4050 ms for
csb/a_global/lobby_ex_btn_challenge.csb
[13:41:18.560] M [GAME] Main thread IO 17.0001 ms for
ui1/a_global/monthly_challenge/btn/light_bg.png
[13:41:18.570] M [GAME] Main thread IO 8.9198 ms for ui1/effect/effect_2023.png
[13:41:18.589] M [GAME] Main thread IO 17.8213 ms for
ui1/a_global/monthly_challenge/btn/diamonds.png
[13:41:18.596] M [GAME] Main thread IO 6.7074 ms for
ui1/a_global/monthly_challenge/btn/label.png
[13:41:18.606] M [GAME] Main thread IO 8.4220 ms for
ui1/language/es/challenge_name_pic.png
[13:41:18.648] M [GAME] Main thread IO 27.6364 ms for ui1/info/info_pic_loading.png
[13:41:18.655] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.658] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.669] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.670] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.671] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:18.695] M [GAME] Main thread IO 13.5381 ms for
ui1/award2/vx_fx/ui_effect_0015.png
[13:41:18.707] M [GAME] Main thread IO 12.0400 ms for
ui1/award2/vx_fx/vx_effect_034.png
[13:41:18.726] M [GAME] Main thread IO 13.7800 ms for
ui1/effect/vx_lobby_matching_effect_1.png
[13:41:18.743] M [GAME] Main thread IO 12.4214 ms for
ui1/lobby/mode/lobby_newclassic_color_bg_pic.png
[13:41:18.782] M [GAME] Main thread IO 9.1376 ms for csb/bottom_left_chat.csb
[13:41:18.893] M [GAME] Main thread IO 26.1206 ms for
common/pipeline/shadow.nfx.json
[13:41:18.893] M [RENDER] there are total 1 shadowmap, 1 dynamic 0 defered
[13:41:18.902] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[13:41:18.902] L [DEVICE] #define UNIFORMS_60 60
[13:41:18.902] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:18.902] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:18.902] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:18.902] L [DEVICE] #define NEOX_NORMAL_PYC 0
[13:41:18.902] L [DEVICE] #define FOG_TYPE 1
[13:41:18.902] L [DEVICE] #define LIGHT_NUM 4
[13:41:18.902] L [DEVICE] #define DYING 0
[13:41:18.902] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:18.902] L [DEVICE] #define NEOX_MATCAP 0
[13:41:18.956] M [GAME] Main thread IO 12.2571 ms for
common\pipeline\dark_corner.nfx.json
[13:41:18.956] M [DEVICE] Try compile common\pipeline\dark_corner.nfx:
[13:41:18.956] M [DEVICE] #define DUMMY 0
[13:41:18.972] M [GAME] Main thread IO 17.1208 ms for
effect_cache\32\common\pipeline\dark_corner.nfx\0000000000000000.nfxo
[13:41:18.984] M [DEVICE] Try compile common\pipeline\screen_bloom_brightness.nfx:
[13:41:18.984] M [DEVICE] #define DUMMY 0
[13:41:18.989] M [GAME] Main thread IO 5.1329 ms for
effect_cache\32\common\pipeline\screen_bloom_brightness.nfx\0000000000000000.nfxo
[13:41:19.030] L [RENDER] create effect shader\g91_character_lod.nfx:TShader ***
time: 129.85 ms ***
[13:41:19.030] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[13:41:19.030] L [DEVICE] #define UNIFORMS_60 60
[13:41:19.030] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:19.030] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:19.030] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:19.030] L [DEVICE] #define NEOX_NORMAL_PYC 0
[13:41:19.030] L [DEVICE] #define FOG_TYPE 1
[13:41:19.030] L [DEVICE] #define LIGHT_NUM 4
[13:41:19.030] L [DEVICE] #define DYING 0
[13:41:19.030] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:19.030] L [DEVICE] #define NEOX_MATCAP 0
[13:41:19.033] M [GAME] Main thread IO 18.9520 ms for
csb/lobby_popup_ad_blackman.csb
[13:41:19.052] M [GAME] Main thread IO 18.4598 ms for
ui1/lobby/popup_ad_captain_wasteland/advertising_new_floor_pic.png
[13:41:19.105] M [GAME] Main thread IO 47.6600 ms for
ui1/lobby/popup_ad_blackman/blackman_bg_pic.png
[13:41:19.121] M [GAME] Main thread IO 7.4073 ms for
ui1/lobby/popup_ad_blackman/blackman_bgsg_pic_001.png
[13:41:19.147] M [GAME] Main thread IO 12.8211 ms for
ui1/lobby/popup_ad_blackman/blackman_car_pic.png
[13:41:19.162] M [GAME] Main thread IO 11.6015 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_001.png
[13:41:19.169] M [GAME] Main thread IO 5.5270 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_001.png
[13:41:19.184] M [GAME] Main thread IO 13.9999 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_tyre_pic.png
[13:41:19.197] M [GAME] Main thread IO 12.7174 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_block2_pic.png
[13:41:19.210] M [GAME] Main thread IO 11.3753 ms for
ui1/lobby/popup_ad_blackman/blackman_pic.png
[13:41:19.232] M [GAME] Main thread IO 17.8801 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_star_m_pic.png
[13:41:19.262] M [GAME] Main thread IO 14.3173 ms for
csb/activity_popup_chainsaw.csb
[13:41:19.271] M [GAME] Main thread IO 8.3718 ms for
ui1/a_global/common_activity3/activity_floor6_bg.png
[13:41:19.299] M [GAME] Main thread IO 10.8783 ms for
ui1/act_new_item_chainsaw/chainsaw_pic.png
[13:41:19.316] M [GAME] Main thread IO 9.1056 ms for
ui1/a_global/common_activity3/activity_floor2_bg.png
[13:41:19.328] M [GAME] Main thread IO 8.0143 ms for
ui1/a_global/common_activity3/activity_floor5_bg.png
[13:41:19.342] M [GAME] Main thread IO 6.8500 ms for
csb/activity_popup_chainsaw.csb
[13:41:19.383] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[13:41:19.383] M [DEVICE] #define UNIFORMS_60 60
[13:41:19.383] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:19.383] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:19.383] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:19.383] M [DEVICE] #define SHADOW_MAP_ESM 0
[13:41:19.389] M [GAME] Main thread IO 6.1070 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006c0.nfxo
[13:41:19.412] M [GAME] Main thread IO 21.7741 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006c0_1_1.pipe
[13:41:19.433] M [DEVICE] Try compile shader\common_ow.nfx:
[13:41:19.433] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:19.433] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:19.433] M [DEVICE] #define UNIFORMS_60 60
[13:41:19.433] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:19.433] M [DEVICE] #define INSTANCE_TYPE 2
[13:41:19.433] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:19.433] M [DEVICE] #define FOG_TYPE 1
[13:41:19.433] M [DEVICE] #define BLENDING 0
[13:41:19.433] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:19.433] M [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:19.433] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:19.433] M [DEVICE] #define SNOW_ENABLE_G91 1
[13:41:19.433] M [DEVICE] #define SELFEMM 0
[13:41:19.433] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:41:19.433] M [DEVICE] #define DIFFUSE_CHECK 0
[13:41:19.433] M [DEVICE] #define METAL_CHECK 0
[13:41:19.433] M [DEVICE] #define NORMAL_CHECK 0
[13:41:19.453] M [GAME] Main thread IO 19.7747 ms for
effect_cache\32\shader\common_ow.nfx\0000000000163b21.nfxo
[13:41:19.475] M [GAME] Main thread IO 21.3791 ms for
effect_cache\32\shader\common_ow.nfx\0000000000163b21_1_1.pipe
[13:41:19.917] M [GAME] Main thread IO 83.8133 ms for
common\pipeline\dark_corner.dds
[13:41:19.934] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:19.958] M [GAME] Main thread IO 19.0389 ms for csb/lobby_play_model.csb
[13:41:19.979] M [GAME] Main thread IO 19.8969 ms for ui1/icon/rank/rank_8.png
[13:41:20.013] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:20.013] L [DEVICE] #define UNIFORMS_60 60
[13:41:20.013] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:20.013] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:20.013] L [DEVICE] #define ANISO_ENABLE 0
[13:41:20.013] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:20.013] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:20.013] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:20.013] L [DEVICE] #define SELF_BLING 1
[13:41:20.013] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:20.013] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:20.013] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:20.013] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:20.013] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:20.013] L [DEVICE] #define EYE_ENABLE 0
[13:41:20.013] L [DEVICE] #define DYING 0
[13:41:20.013] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:20.013] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:20.013] L [DEVICE] #define HAIR_ENABLE 0
[13:41:20.013] L [DEVICE] #define MANUL_ENABLE 0
[13:41:20.013] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:20.013] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:20.013] L [DEVICE] #define SSS_ENABLE 1
[13:41:20.013] L [DEVICE] #define WAVE_ENABLE 0
[13:41:20.013] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:20.013] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:20.013] L [DEVICE] #define METAL_CHECK 0
[13:41:20.013] L [DEVICE] #define AO_CHECK 0
[13:41:20.049] M [GAME] Main thread IO 65.5847 ms for
ui1/lobby/lobbyl_voicein_btn_off.png
[13:41:20.055] M [DEVICE] Try compile common/pipeline/shadow_on_plane.nfx:
[13:41:20.055] M [DEVICE] #define UNIFORMS_60 60
[13:41:20.055] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:20.055] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:20.078] M [GAME] Main thread IO 23.4461 ms for
effect_cache\32\common/pipeline/shadow_on_plane.nfx\00000000000001b0.nfxo
[13:41:20.101] M [GAME] Main thread IO 22.4525 ms for
effect_cache\32\common/pipeline/shadow_on_plane.nfx\00000000000001b0_1_1.pipe
[13:41:20.123] M [GAME] Main thread IO 9.9814 ms for
ui1/act_airdrop/banner_airdrop.png
[13:41:20.163] M [GAME] Main thread IO 11.2464 ms for
ui1/act_airdrop/pic_airdrop.png
[13:41:20.187] M [GAME] Main thread IO 13.5897 ms for
ui1/language/common/act_airdrop_title_pic.png
[13:41:20.202] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 189.86 ms ***
[13:41:20.203] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:20.203] L [DEVICE] #define UNIFORMS_60 60
[13:41:20.203] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:20.203] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:20.203] L [DEVICE] #define ANISO_ENABLE 0
[13:41:20.203] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:20.203] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:20.203] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:20.203] L [DEVICE] #define SELF_BLING 1
[13:41:20.203] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:20.203] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:20.203] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:20.203] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:20.203] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:20.203] L [DEVICE] #define EYE_ENABLE 0
[13:41:20.203] L [DEVICE] #define DYING 0
[13:41:20.203] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:20.203] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:20.203] L [DEVICE] #define HAIR_ENABLE 0
[13:41:20.203] L [DEVICE] #define MANUL_ENABLE 0
[13:41:20.203] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:20.203] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:20.203] L [DEVICE] #define SSS_ENABLE 1
[13:41:20.203] L [DEVICE] #define WAVE_ENABLE 0
[13:41:20.203] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:20.203] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:20.203] L [DEVICE] #define METAL_CHECK 0
[13:41:20.203] L [DEVICE] #define AO_CHECK 0
[13:41:20.205] M [GAME] Main thread IO 8.9550 ms for
ui1/act_airdrop/airdrop_btn_info_normal.png
[13:41:20.225] M [GAME] Main thread IO 11.1960 ms for
ui1/act_airdrop/airdrop_sign_bg.png
[13:41:20.336] M [GAME] Main thread IO 12.0256 ms for
ui2/mode/matching/room_model14_pic.png
[13:41:20.518] M [GAME] Main thread IO 91.1803 ms for
ui1/lobby/mode/halloween_normal.png
[13:41:20.522] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:20.540] M [GAME] Main thread IO 13.7884 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_02.png
[13:41:20.542] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:20.542] L [DEVICE] #define UNIFORMS_60 60
[13:41:20.542] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:20.542] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:20.542] L [DEVICE] #define ANISO_ENABLE 0
[13:41:20.542] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:20.542] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:20.542] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:20.542] L [DEVICE] #define SELF_BLING 1
[13:41:20.542] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:20.542] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:20.542] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:20.542] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:20.542] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:20.542] L [DEVICE] #define EYE_ENABLE 0
[13:41:20.542] L [DEVICE] #define DYING 0
[13:41:20.542] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:20.542] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:20.542] L [DEVICE] #define HAIR_ENABLE 0
[13:41:20.542] L [DEVICE] #define MANUL_ENABLE 0
[13:41:20.542] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:20.542] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:20.542] L [DEVICE] #define SSS_ENABLE 1
[13:41:20.542] L [DEVICE] #define WAVE_ENABLE 0
[13:41:20.542] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:20.542] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:20.542] L [DEVICE] #define METAL_CHECK 0
[13:41:20.542] L [DEVICE] #define AO_CHECK 0
[13:41:20.577] M [GAME] Main thread IO 17.2315 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_03.png
[13:41:20.613] M [GAME] Main thread IO 19.9806 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_04.png
[13:41:20.645] M [GAME] Main thread IO 17.3627 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_05.png
[13:41:20.667] M [GAME] Main thread IO 7.2274 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_06.png
[13:41:20.705] M [GAME] Main thread IO 9.4920 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_07.png
[13:41:20.743] M [GAME] Main thread IO 14.3001 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_08.png
[13:41:20.778] M [GAME] Main thread IO 17.1634 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_09.png
[13:41:20.795] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:20.795] L [DEVICE] #define UNIFORMS_60 60
[13:41:20.795] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:20.795] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:20.795] L [DEVICE] #define ANISO_ENABLE 0
[13:41:20.795] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:20.795] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:20.795] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:20.795] L [DEVICE] #define SELF_BLING 1
[13:41:20.795] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:20.795] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:20.795] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:20.795] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:20.795] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:20.795] L [DEVICE] #define EYE_ENABLE 0
[13:41:20.795] L [DEVICE] #define DYING 0
[13:41:20.795] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:20.795] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:20.795] L [DEVICE] #define HAIR_ENABLE 0
[13:41:20.795] L [DEVICE] #define MANUL_ENABLE 0
[13:41:20.795] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:20.795] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:20.795] L [DEVICE] #define SSS_ENABLE 1
[13:41:20.795] L [DEVICE] #define WAVE_ENABLE 0
[13:41:20.795] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:20.795] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:20.795] L [DEVICE] #define METAL_CHECK 0
[13:41:20.795] L [DEVICE] #define AO_CHECK 0
[13:41:20.810] M [GAME] Main thread IO 13.3070 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_10.png
[13:41:20.851] M [GAME] Main thread IO 22.2129 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_11.png
[13:41:20.872] M [GAME] Main thread IO 9.1362 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_12.png
[13:41:20.909] M [GAME] Main thread IO 11.8171 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_13.png
[13:41:20.959] M [GAME] Main thread IO 28.6516 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_14.png
[13:41:21.304] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:21.305] L [DEVICE] #define UNIFORMS_60 60
[13:41:21.305] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:21.305] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:21.305] L [DEVICE] #define ANISO_ENABLE 1
[13:41:21.305] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:21.305] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:21.305] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:21.305] L [DEVICE] #define SELF_BLING 0
[13:41:21.305] L [DEVICE] #define EYE_ENABLE 0
[13:41:21.305] L [DEVICE] #define FOG_TYPE 1
[13:41:21.305] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:21.305] L [DEVICE] #define SELF_SHADOW 1
[13:41:21.305] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:21.305] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:21.305] L [DEVICE] #define FACE_SHADOW 1
[13:41:21.305] L [DEVICE] #define DYING 0
[13:41:21.305] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:21.305] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:21.305] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:21.305] L [DEVICE] #define HAIR_ENABLE 0
[13:41:21.305] L [DEVICE] #define MANUL_ENABLE 0
[13:41:21.305] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:21.305] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:21.305] L [DEVICE] #define ICE 0
[13:41:21.305] L [DEVICE] #define SSS_ENABLE 0
[13:41:21.305] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:21.305] L [DEVICE] #define WAVE_ENABLE 0
[13:41:21.305] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:21.305] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:21.305] L [DEVICE] #define METAL_CHECK 0
[13:41:21.305] L [DEVICE] #define AO_CHECK 0
[13:41:21.468] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:21.468] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[13:41:21.707] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
402.32 ms ***
[13:41:21.787] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:21.787] L [DEVICE] #define UNIFORMS_60 60
[13:41:21.787] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:21.787] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:21.787] L [DEVICE] #define ANISO_ENABLE 1
[13:41:21.787] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:21.787] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:21.787] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:21.787] L [DEVICE] #define SELF_BLING 0
[13:41:21.787] L [DEVICE] #define EYE_ENABLE 0
[13:41:21.787] L [DEVICE] #define FOG_TYPE 1
[13:41:21.787] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:21.787] L [DEVICE] #define SELF_SHADOW 1
[13:41:21.787] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:21.787] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:21.787] L [DEVICE] #define FACE_SHADOW 1
[13:41:21.787] L [DEVICE] #define DYING 0
[13:41:21.787] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:21.787] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:21.787] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:21.787] L [DEVICE] #define HAIR_ENABLE 0
[13:41:21.787] L [DEVICE] #define MANUL_ENABLE 0
[13:41:21.787] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:21.787] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:21.787] L [DEVICE] #define ICE 0
[13:41:21.787] L [DEVICE] #define SSS_ENABLE 0
[13:41:21.787] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:21.788] L [DEVICE] #define WAVE_ENABLE 0
[13:41:21.788] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:21.788] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:21.788] L [DEVICE] #define METAL_CHECK 0
[13:41:21.788] L [DEVICE] #define AO_CHECK 0
[13:41:22.021] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:22.021] L [DEVICE] #define UNIFORMS_60 60
[13:41:22.021] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:22.021] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:22.021] L [DEVICE] #define ANISO_ENABLE 1
[13:41:22.021] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:22.021] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:22.021] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:22.021] L [DEVICE] #define SELF_BLING 0
[13:41:22.021] L [DEVICE] #define EYE_ENABLE 0
[13:41:22.021] L [DEVICE] #define FOG_TYPE 1
[13:41:22.021] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:22.021] L [DEVICE] #define SELF_SHADOW 1
[13:41:22.021] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:22.021] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:22.021] L [DEVICE] #define FACE_SHADOW 1
[13:41:22.021] L [DEVICE] #define DYING 0
[13:41:22.021] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:22.021] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:22.021] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:22.021] L [DEVICE] #define HAIR_ENABLE 0
[13:41:22.021] L [DEVICE] #define MANUL_ENABLE 0
[13:41:22.021] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:22.021] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:22.021] L [DEVICE] #define ICE 0
[13:41:22.021] L [DEVICE] #define SSS_ENABLE 0
[13:41:22.021] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:22.021] L [DEVICE] #define WAVE_ENABLE 0
[13:41:22.021] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:22.021] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:22.021] L [DEVICE] #define METAL_CHECK 0
[13:41:22.021] L [DEVICE] #define AO_CHECK 0
[13:41:22.450] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:22.450] L [DEVICE] #define UNIFORMS_60 60
[13:41:22.450] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:22.450] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:22.450] L [DEVICE] #define ANISO_ENABLE 1
[13:41:22.450] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:22.450] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:22.450] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:22.450] L [DEVICE] #define SELF_BLING 0
[13:41:22.450] L [DEVICE] #define EYE_ENABLE 0
[13:41:22.450] L [DEVICE] #define FOG_TYPE 1
[13:41:22.450] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:22.450] L [DEVICE] #define SELF_SHADOW 1
[13:41:22.450] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:22.450] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:22.450] L [DEVICE] #define FACE_SHADOW 1
[13:41:22.450] L [DEVICE] #define DYING 0
[13:41:22.450] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:22.450] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:22.450] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:22.450] L [DEVICE] #define HAIR_ENABLE 0
[13:41:22.450] L [DEVICE] #define MANUL_ENABLE 0
[13:41:22.450] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:22.450] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:22.450] L [DEVICE] #define ICE 0
[13:41:22.450] L [DEVICE] #define SSS_ENABLE 0
[13:41:22.450] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:22.450] L [DEVICE] #define WAVE_ENABLE 0
[13:41:22.450] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:22.450] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:22.451] L [DEVICE] #define METAL_CHECK 0
[13:41:22.451] L [DEVICE] #define AO_CHECK 0
[13:41:22.873] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:22.873] L [DEVICE] #define UNIFORMS_60 60
[13:41:22.873] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:22.873] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:22.873] L [DEVICE] #define ANISO_ENABLE 1
[13:41:22.873] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:22.873] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:22.873] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:22.873] L [DEVICE] #define SELF_BLING 0
[13:41:22.873] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:22.873] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:22.873] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:22.873] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:22.873] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:22.873] L [DEVICE] #define EYE_ENABLE 0
[13:41:22.873] L [DEVICE] #define DYING 0
[13:41:22.873] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:22.873] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:22.873] L [DEVICE] #define HAIR_ENABLE 0
[13:41:22.873] L [DEVICE] #define MANUL_ENABLE 0
[13:41:22.873] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:22.873] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:22.873] L [DEVICE] #define SSS_ENABLE 0
[13:41:22.873] L [DEVICE] #define WAVE_ENABLE 0
[13:41:22.873] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:22.873] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:22.873] L [DEVICE] #define METAL_CHECK 0
[13:41:22.873] L [DEVICE] #define AO_CHECK 0
[13:41:23.251] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 379.05 ms ***
[13:41:23.252] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:23.252] L [DEVICE] #define UNIFORMS_60 60
[13:41:23.252] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:23.252] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:23.252] L [DEVICE] #define ANISO_ENABLE 1
[13:41:23.252] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:23.252] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:23.252] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:23.252] L [DEVICE] #define SELF_BLING 0
[13:41:23.252] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:23.252] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:23.252] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:23.252] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:23.252] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:23.252] L [DEVICE] #define EYE_ENABLE 0
[13:41:23.252] L [DEVICE] #define DYING 0
[13:41:23.252] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:23.252] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:23.252] L [DEVICE] #define HAIR_ENABLE 0
[13:41:23.252] L [DEVICE] #define MANUL_ENABLE 0
[13:41:23.252] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:23.252] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:23.252] L [DEVICE] #define SSS_ENABLE 0
[13:41:23.252] L [DEVICE] #define WAVE_ENABLE 0
[13:41:23.252] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:23.252] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:23.252] L [DEVICE] #define METAL_CHECK 0
[13:41:23.252] L [DEVICE] #define AO_CHECK 0
[13:41:23.651] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:23.651] L [DEVICE] #define UNIFORMS_60 60
[13:41:23.651] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:23.651] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:23.651] L [DEVICE] #define ANISO_ENABLE 1
[13:41:23.651] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:23.651] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:23.651] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:23.651] L [DEVICE] #define SELF_BLING 0
[13:41:23.651] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:23.651] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:23.651] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:23.651] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:23.651] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:23.651] L [DEVICE] #define EYE_ENABLE 0
[13:41:23.651] L [DEVICE] #define DYING 0
[13:41:23.651] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:23.651] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:23.651] L [DEVICE] #define HAIR_ENABLE 0
[13:41:23.651] L [DEVICE] #define MANUL_ENABLE 0
[13:41:23.651] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:23.651] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:23.651] L [DEVICE] #define SSS_ENABLE 0
[13:41:23.651] L [DEVICE] #define WAVE_ENABLE 0
[13:41:23.651] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:23.651] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:23.651] L [DEVICE] #define METAL_CHECK 0
[13:41:23.651] L [DEVICE] #define AO_CHECK 0
[13:41:24.043] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:24.043] L [DEVICE] #define UNIFORMS_60 60
[13:41:24.043] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:24.043] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:24.043] L [DEVICE] #define ANISO_ENABLE 1
[13:41:24.043] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:24.043] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:24.043] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:24.043] L [DEVICE] #define SELF_BLING 0
[13:41:24.043] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:24.043] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:24.043] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:24.043] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:24.043] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:24.043] L [DEVICE] #define EYE_ENABLE 0
[13:41:24.043] L [DEVICE] #define DYING 0
[13:41:24.043] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:24.043] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:24.043] L [DEVICE] #define HAIR_ENABLE 0
[13:41:24.043] L [DEVICE] #define MANUL_ENABLE 0
[13:41:24.043] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:24.043] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:24.043] L [DEVICE] #define SSS_ENABLE 0
[13:41:24.043] L [DEVICE] #define WAVE_ENABLE 0
[13:41:24.043] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:24.043] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:24.043] L [DEVICE] #define METAL_CHECK 0
[13:41:24.043] L [DEVICE] #define AO_CHECK 0
[13:41:24.592] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:24.592] L [DEVICE] #define UNIFORMS_60 60
[13:41:24.592] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:24.592] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:24.592] L [DEVICE] #define ANISO_ENABLE 0
[13:41:24.592] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:24.592] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:24.592] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:24.592] L [DEVICE] #define SELF_BLING 0
[13:41:24.592] L [DEVICE] #define EYE_ENABLE 0
[13:41:24.592] L [DEVICE] #define FOG_TYPE 1
[13:41:24.592] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:24.592] L [DEVICE] #define SELF_SHADOW 1
[13:41:24.592] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:24.592] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:24.592] L [DEVICE] #define FACE_SHADOW 1
[13:41:24.592] L [DEVICE] #define DYING 0
[13:41:24.592] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:24.592] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:24.592] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:24.592] L [DEVICE] #define HAIR_ENABLE 0
[13:41:24.592] L [DEVICE] #define MANUL_ENABLE 0
[13:41:24.592] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:24.592] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:24.592] L [DEVICE] #define ICE 0
[13:41:24.592] L [DEVICE] #define SSS_ENABLE 1
[13:41:24.592] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:24.592] L [DEVICE] #define WAVE_ENABLE 0
[13:41:24.592] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:24.592] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:24.592] L [DEVICE] #define METAL_CHECK 0
[13:41:24.592] L [DEVICE] #define AO_CHECK 0
[13:41:24.859] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
266.88 ms ***
[13:41:24.909] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:24.909] L [DEVICE] #define UNIFORMS_60 60
[13:41:24.909] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:24.909] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:24.909] L [DEVICE] #define ANISO_ENABLE 0
[13:41:24.909] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:24.909] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:24.909] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:24.909] L [DEVICE] #define SELF_BLING 0
[13:41:24.909] L [DEVICE] #define EYE_ENABLE 0
[13:41:24.909] L [DEVICE] #define FOG_TYPE 1
[13:41:24.909] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:24.909] L [DEVICE] #define SELF_SHADOW 1
[13:41:24.909] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:24.909] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:24.909] L [DEVICE] #define FACE_SHADOW 1
[13:41:24.909] L [DEVICE] #define DYING 0
[13:41:24.909] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:24.909] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:24.909] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:24.909] L [DEVICE] #define HAIR_ENABLE 0
[13:41:24.909] L [DEVICE] #define MANUL_ENABLE 0
[13:41:24.909] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:24.909] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:24.909] L [DEVICE] #define ICE 0
[13:41:24.909] L [DEVICE] #define SSS_ENABLE 1
[13:41:24.909] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:24.909] L [DEVICE] #define WAVE_ENABLE 0
[13:41:24.909] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:24.909] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:24.909] L [DEVICE] #define METAL_CHECK 0
[13:41:24.909] L [DEVICE] #define AO_CHECK 0
[13:41:25.111] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:25.111] L [DEVICE] #define UNIFORMS_60 60
[13:41:25.111] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:25.111] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:25.111] L [DEVICE] #define ANISO_ENABLE 0
[13:41:25.111] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:25.111] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:25.111] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:25.111] L [DEVICE] #define SELF_BLING 0
[13:41:25.111] L [DEVICE] #define EYE_ENABLE 0
[13:41:25.111] L [DEVICE] #define FOG_TYPE 1
[13:41:25.111] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:25.111] L [DEVICE] #define SELF_SHADOW 1
[13:41:25.111] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:25.111] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:25.111] L [DEVICE] #define FACE_SHADOW 1
[13:41:25.111] L [DEVICE] #define DYING 0
[13:41:25.111] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:25.111] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:25.111] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:25.111] L [DEVICE] #define HAIR_ENABLE 0
[13:41:25.111] L [DEVICE] #define MANUL_ENABLE 0
[13:41:25.111] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:25.111] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:25.111] L [DEVICE] #define ICE 0
[13:41:25.111] L [DEVICE] #define SSS_ENABLE 1
[13:41:25.111] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:25.111] L [DEVICE] #define WAVE_ENABLE 0
[13:41:25.111] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:25.111] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:25.111] L [DEVICE] #define METAL_CHECK 0
[13:41:25.111] L [DEVICE] #define AO_CHECK 0
[13:41:25.557] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:25.557] L [DEVICE] #define UNIFORMS_60 60
[13:41:25.557] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:25.557] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:25.557] L [DEVICE] #define ANISO_ENABLE 0
[13:41:25.557] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:25.557] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:25.557] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:25.557] L [DEVICE] #define SELF_BLING 0
[13:41:25.557] L [DEVICE] #define EYE_ENABLE 0
[13:41:25.557] L [DEVICE] #define FOG_TYPE 1
[13:41:25.557] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:25.557] L [DEVICE] #define SELF_SHADOW 1
[13:41:25.557] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:25.557] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:25.557] L [DEVICE] #define FACE_SHADOW 1
[13:41:25.557] L [DEVICE] #define DYING 0
[13:41:25.557] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:25.557] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:25.557] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:25.557] L [DEVICE] #define HAIR_ENABLE 0
[13:41:25.557] L [DEVICE] #define MANUL_ENABLE 0
[13:41:25.557] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:25.557] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:25.558] L [DEVICE] #define ICE 0
[13:41:25.558] L [DEVICE] #define SSS_ENABLE 1
[13:41:25.558] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:25.558] L [DEVICE] #define WAVE_ENABLE 0
[13:41:25.558] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:25.558] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:25.558] L [DEVICE] #define METAL_CHECK 0
[13:41:25.558] L [DEVICE] #define AO_CHECK 0
[13:41:26.169] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:26.170] M [COCOSUI] oneByOneListeners swallow_node=btn_season_pass_normal
parent=panel_hide_left
[13:41:26.326] M [GAME] Main thread IO 55.0955 ms for csb/season_pass_main.csb
[13:41:26.341] M [GAME] Main thread IO 14.7545 ms for ui2/dailytask_bg.png
[13:41:26.349] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:26.349] L [DEVICE] #define UNIFORMS_60 60
[13:41:26.349] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:26.349] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:26.349] L [DEVICE] #define ANISO_ENABLE 0
[13:41:26.349] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:26.349] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:26.349] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:26.349] L [DEVICE] #define SELF_BLING 0
[13:41:26.349] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:26.349] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:26.349] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:26.349] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:26.349] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:26.350] L [DEVICE] #define EYE_ENABLE 0
[13:41:26.350] L [DEVICE] #define DYING 0
[13:41:26.350] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:26.350] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:26.350] L [DEVICE] #define HAIR_ENABLE 0
[13:41:26.350] L [DEVICE] #define MANUL_ENABLE 0
[13:41:26.350] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:26.350] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:26.350] L [DEVICE] #define SSS_ENABLE 1
[13:41:26.350] L [DEVICE] #define WAVE_ENABLE 0
[13:41:26.350] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:26.350] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:26.350] L [DEVICE] #define METAL_CHECK 0
[13:41:26.350] L [DEVICE] #define AO_CHECK 0
[13:41:26.387] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:26.414] M [GAME] Main thread IO 15.6737 ms for
ui1/common0/full_close_1_normal.png
[13:41:26.424] M [GAME] Main thread IO 8.8484 ms for ui1/common0/com_top2_bg_1.png
[13:41:26.497] M [GAME] Main thread IO 15.8531 ms for
ui1/seasonpass0/s7_play_btn_normal.png
[13:41:26.556] M [GAME] Main thread IO 8.7428 ms for
ui1/seasonpass0/s7_playad_btn_normal.png
[13:41:26.573] M [GAME] Main thread IO 13.5939 ms for
ui1/seasonpass0/seasonpass_info_bg_line.png
[13:41:26.583] M [GAME] Main thread IO 8.9042 ms for
ui1/seasonpass0/season_common_pic.png
[13:41:26.583] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:26.597] M [GAME] Main thread IO 13.0697 ms for
ui1/seasonpass0/season_flex_pic.png
[13:41:26.598] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:26.622] M [GAME] Main thread IO 18.9505 ms for
ui1/seasonpass0/shadow_line.png
[13:41:26.631] M [GAME] Main thread IO 8.4069 ms for
ui1/seasonpass0/season_level_bg.png
[13:41:26.669] M [GAME] Main thread IO 13.1796 ms for
ui1/seasonpass0/s8_icon3_2_pic.png
[13:41:26.691] M [GAME] Main thread IO 15.0788 ms for
ui1/language/es/seasonpass_card_txt.png
[13:41:26.711] M [GAME] Main thread IO 17.1702 ms for
ui1/seasonpass0/seasonpass_secret/secret_order_db_pic.png
[13:41:26.731] M [GAME] Main thread IO 8.6461 ms for
ui1/seasonpass0/seasonpass_secret/secret_order_icon_pic2.png
[13:41:26.748] M [GAME] Main thread IO 9.1686 ms for
ui1/seasonpass0/seasonpass_info_bg.png
[13:41:26.750] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:26.753] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:26.766] M [GAME] Main thread IO 9.6538 ms for
ui1/seasonpass0/swordfishgun_bg.png
[13:41:26.787] M [GAME] Main thread IO 14.5857 ms for
ui1/seasonpass0/swordfishgun_swordfish_pic.png
[13:41:26.798] M [GAME] Main thread IO 9.8098 ms for
ui1/seasonpass0/swordfishgun_gun_pic.png
[13:41:26.818] M [GAME] Main thread IO 17.0071 ms for
ui1/seasonpass0/floor_shadow_pic.png
[13:41:26.846] M [GAME] Main thread IO 10.9221 ms for
ui1/common0/com_info_btn_normal.png
[13:41:26.884] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 535.11 ms ***
[13:41:26.885] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:26.885] L [DEVICE] #define UNIFORMS_60 60
[13:41:26.885] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:26.885] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:26.885] L [DEVICE] #define ANISO_ENABLE 0
[13:41:26.885] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:26.885] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:26.885] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:26.885] L [DEVICE] #define SELF_BLING 0
[13:41:26.885] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:26.885] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:26.885] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:26.885] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:26.885] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:26.885] L [DEVICE] #define EYE_ENABLE 0
[13:41:26.885] L [DEVICE] #define DYING 0
[13:41:26.885] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:26.885] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:26.885] L [DEVICE] #define HAIR_ENABLE 0
[13:41:26.885] L [DEVICE] #define MANUL_ENABLE 0
[13:41:26.885] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:26.885] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:26.885] L [DEVICE] #define SSS_ENABLE 1
[13:41:26.885] L [DEVICE] #define WAVE_ENABLE 0
[13:41:26.885] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:26.885] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:26.885] L [DEVICE] #define METAL_CHECK 0
[13:41:26.885] L [DEVICE] #define AO_CHECK 0
[13:41:26.886] M [GAME] Main thread IO 14.1165 ms for
ui1/seasonpass/s5_gift_tittle.png
[13:41:26.898] M [GAME] Main thread IO 11.5322 ms for
ui1/common0/com_i3_btn_normal.png
[13:41:26.907] M [GAME] Main thread IO 7.8219 ms for ui1/icon/item/12012.png
[13:41:26.916] M [GAME] Main thread IO 7.2811 ms for
ui1/lobby0/lobby_star_press.png
[13:41:26.936] M [GAME] Main thread IO 15.2855 ms for
ui1/seasonpass0/seasonpass_secret/secret_order_title_pic.png
[13:41:26.953] M [GAME] Main thread IO 13.9534 ms for
ui1/seasonpass0/seasonpass_secret/secret_order_time_db_pic.png
[13:41:26.966] M [GAME] Main thread IO 11.2518 ms for
ui1/seasonpass0/seasonpass_secret/secret_order_time_icon_pic.png
[13:41:26.988] M [GAME] Main thread IO 11.3828 ms for
ui1/language/es/secret_order_title.png
[13:41:27.000] M [GAME] Main thread IO 8.6581 ms for
ui1/seasonpass0/seasonpass_secret/secret_order_title2_pic.png
[13:41:27.029] M [GAME] Main thread IO 7.3828 ms for csb/resource.csb
[13:41:27.054] M [GAME] Main thread IO 16.3448 ms for
scene/ui_scene02/ui_scene02.scn
[13:41:27.081] M [GAME] Main thread IO 27.1589 ms for
common\env\sky_cloudy_mobile_nopvr.dds
[13:41:27.082] M [RENDER] there are total 2 shadowmap, 2 dynamic 0 defered
[13:41:27.104] M [GAME] Main thread IO 19.3400 ms for ui1/icon/item168/912001_8.png
[13:41:27.116] M [GAME] Main thread IO 10.2265 ms for ui1/icon/item168/7104_1.png
[13:41:27.134] M [GAME] Main thread IO 15.8186 ms for ui1/icon/item168/9130854.png
[13:41:27.143] M [GAME] Main thread IO 7.3250 ms for
csb/season_pass_vip_effect_secret.csb
[13:41:27.152] M [GAME] Main thread IO 7.1680 ms for
ui1/award2/vx_fx/vx_award_normal_lump10.png
[13:41:27.157] M [GAME] Main thread IO 5.0638 ms for
ui1/award2/vx_fx/vx_lucky_wheel_bg4_pic.png
[13:41:27.176] M [GAME] Main thread IO 12.6150 ms for ui1/icon/item168/912007.png
[13:41:27.186] M [GAME] Main thread IO 7.5523 ms for ui1/icon/item168/13066.png
[13:41:27.202] M [GAME] Main thread IO 12.7557 ms for ui1/icon/item168/912001_5.png
[13:41:27.225] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:27.225] L [DEVICE] #define UNIFORMS_60 60
[13:41:27.225] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:27.225] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:27.225] L [DEVICE] #define ANISO_ENABLE 0
[13:41:27.225] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:27.225] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:27.225] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:27.225] L [DEVICE] #define SELF_BLING 0
[13:41:27.225] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:27.225] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:27.225] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:27.225] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:27.225] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:27.225] L [DEVICE] #define EYE_ENABLE 0
[13:41:27.225] L [DEVICE] #define DYING 0
[13:41:27.225] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:27.225] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:27.225] L [DEVICE] #define HAIR_ENABLE 0
[13:41:27.225] L [DEVICE] #define MANUL_ENABLE 0
[13:41:27.225] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:27.225] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:27.225] L [DEVICE] #define SSS_ENABLE 1
[13:41:27.225] L [DEVICE] #define WAVE_ENABLE 0
[13:41:27.225] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:27.225] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:27.225] L [DEVICE] #define METAL_CHECK 0
[13:41:27.225] L [DEVICE] #define AO_CHECK 0
[13:41:27.231] M [GAME] Main thread IO 18.3297 ms for
ui1/seasonpass0/seasaon_word_gray_bg.png
[13:41:27.240] M [GAME] Main thread IO 8.3065 ms for
ui1/seasonpass0/seasaon_iconm_pic.png
[13:41:27.248] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:27.266] M [GAME] Main thread IO 16.9952 ms for
ui1/award2/vx_award_effect_lizi_07.plist
[13:41:27.290] M [GAME] Main thread IO 22.4844 ms for
ui1/award2/vx_award_effect_lizi_01.png
[13:41:27.309] M [GAME] Main thread IO 17.4326 ms for
ui1/seasonpass0/seasaon_word_yellow_bg_1.png
[13:41:27.315] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:27.335] M [GAME] Main thread IO 18.6261 ms for
ui1/seasonpass0/seasaon_mission_black_bg.png
[13:41:27.345] M [GAME] Main thread IO 7.9086 ms for
ui1/seasonpass0/mission_icon.png
[13:41:27.363] M [GAME] Main thread IO 17.2049 ms for ui1/icon/item/7104.png
[13:41:27.370] M [GAME] Main thread IO 7.1072 ms for ui1/icon/item/912007.png
[13:41:27.384] M [GAME] Main thread IO 12.0940 ms for
ui1/seasonpass0/seasaon_mission_yellow2_bg.png
[13:41:27.385] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:27.404] M [GAME] Main thread IO 15.4971 ms for
ui1/seasonpass0/season_icon_mission_head.png
[13:41:27.415] M [GAME] Main thread IO 10.8620 ms for
ui1/seasonpass0/season_icon_mission3.png
[13:41:27.424] M [GAME] Main thread IO 7.8653 ms for
ui1/seasonpass0/season_icon_mission4.png
[13:41:27.455] M [GAME] Main thread IO 16.6879 ms for csb/exterior_tag_sample.csb
[13:41:27.456] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:27.486] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[13:41:27.486] L [DEVICE] #define UNIFORMS_60 60
[13:41:27.486] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:27.486] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:27.486] L [DEVICE] #define ANISO_ENABLE 0
[13:41:27.486] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:27.486] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:27.486] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:27.486] L [DEVICE] #define SELF_BLING 0
[13:41:27.486] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:41:27.486] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:27.486] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:27.486] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:27.486] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:41:27.486] L [DEVICE] #define EYE_ENABLE 0
[13:41:27.486] L [DEVICE] #define DYING 0
[13:41:27.486] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:27.486] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:41:27.486] L [DEVICE] #define HAIR_ENABLE 0
[13:41:27.486] L [DEVICE] #define MANUL_ENABLE 0
[13:41:27.486] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:41:27.486] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:27.486] L [DEVICE] #define SSS_ENABLE 1
[13:41:27.486] L [DEVICE] #define WAVE_ENABLE 0
[13:41:27.486] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:27.486] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:27.486] L [DEVICE] #define METAL_CHECK 0
[13:41:27.486] L [DEVICE] #define AO_CHECK 0
[13:41:27.500] M [GAME] Main thread IO 17.8850 ms for ui1/icon/item168/120323.png
[13:41:27.535] M [GAME] Main thread IO 19.4674 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_001.p
ng
[13:41:27.569] M [GAME] Main thread IO 19.3751 ms for
csb/activity_seasonpass_banner.csb
[13:41:27.585] M [GAME] Main thread IO 15.7770 ms for
ui1/act_seasonpass_banner/s12/s12_banner_bg.png
[13:41:27.622] M [GAME] Main thread IO 24.8442 ms for
ui1/act_seasonpass_banner/s12/s12_banner_bg2.png
[13:41:27.642] M [GAME] Main thread IO 13.4156 ms for
ui1/act_seasonpass_banner/s12/s12_banner_role.png
[13:41:27.665] M [GAME] Main thread IO 9.1657 ms for
ui1/language/es/sx_title_s9.png
[13:41:27.674] M [GAME] Main thread IO 7.3409 ms for
ui1/act_seasonpass_banner/s12/s12_banner_title.png
[13:41:27.689] M [GAME] Main thread IO 12.2658 ms for ui1/icon/item168/13085.png
[13:41:27.707] M [GAME] Main thread IO 16.6254 ms for ui1/icon/item168/20001123.png
[13:41:27.722] M [GAME] Main thread IO 13.0008 ms for ui1/icon/item168/130510.png
[13:41:27.732] M [GAME] Main thread IO 6.9419 ms for
ui1/act_seasonpass_banner/s11/s11_seasonpass_banner_btn.png
[13:41:27.748] M [GAME] Main thread IO 15.4392 ms for
ui1/a_global/lucky_wheel_award_sp/ui_effect_0008.png
[13:41:27.779] M [GAME] Main thread IO 30.2938 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0035.png
[13:41:27.984] M [GAME] Main thread IO 76.4619 ms for ui1/icon/item168/120322.png
[13:41:28.025] M [GAME] Main thread IO 29.7278 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0041.png
[13:41:28.090] M [GAME] Main thread IO 12.2453 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0044.png
[13:41:28.104] M [GAME] Main thread IO 9.0733 ms for ui1/icon/item168/7106.png
[13:41:28.121] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:28.121] L [DEVICE] #define UNIFORMS_60 60
[13:41:28.121] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:28.121] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:28.121] L [DEVICE] #define ANISO_ENABLE 0
[13:41:28.121] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:28.121] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:28.121] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:28.121] L [DEVICE] #define SELF_BLING 0
[13:41:28.121] L [DEVICE] #define EYE_ENABLE 0
[13:41:28.121] L [DEVICE] #define FOG_TYPE 1
[13:41:28.121] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:28.121] L [DEVICE] #define SELF_SHADOW 1
[13:41:28.121] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:28.121] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:28.121] L [DEVICE] #define FACE_SHADOW 1
[13:41:28.121] L [DEVICE] #define DYING 0
[13:41:28.121] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:28.121] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:28.121] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:28.121] L [DEVICE] #define HAIR_ENABLE 0
[13:41:28.121] L [DEVICE] #define MANUL_ENABLE 0
[13:41:28.121] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:28.121] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:28.121] L [DEVICE] #define ICE 0
[13:41:28.121] L [DEVICE] #define SSS_ENABLE 0
[13:41:28.121] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:28.121] L [DEVICE] #define WAVE_ENABLE 0
[13:41:28.121] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:28.121] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:28.121] L [DEVICE] #define METAL_CHECK 0
[13:41:28.121] L [DEVICE] #define AO_CHECK 0
[13:41:28.351] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
229.93 ms ***
[13:41:28.383] M [GAME] Main thread IO 102.4922 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0053.png
[13:41:28.403] M [GAME] Main thread IO 14.6133 ms for ui1/icon/frame/919068_112.png
[13:41:28.413] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:28.413] L [DEVICE] #define UNIFORMS_60 60
[13:41:28.413] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:28.413] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:41:28.413] L [DEVICE] #define ANISO_ENABLE 0
[13:41:28.413] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:28.413] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:28.413] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:28.413] L [DEVICE] #define SELF_BLING 0
[13:41:28.413] L [DEVICE] #define EYE_ENABLE 0
[13:41:28.413] L [DEVICE] #define FOG_TYPE 1
[13:41:28.413] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:28.413] L [DEVICE] #define SELF_SHADOW 1
[13:41:28.413] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:28.413] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:28.413] L [DEVICE] #define FACE_SHADOW 1
[13:41:28.413] L [DEVICE] #define DYING 0
[13:41:28.413] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:28.413] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:28.413] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:28.413] L [DEVICE] #define HAIR_ENABLE 0
[13:41:28.413] L [DEVICE] #define MANUL_ENABLE 0
[13:41:28.413] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:28.413] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:28.413] L [DEVICE] #define ICE 0
[13:41:28.413] L [DEVICE] #define SSS_ENABLE 0
[13:41:28.413] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:28.413] L [DEVICE] #define WAVE_ENABLE 0
[13:41:28.413] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:28.413] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:28.413] L [DEVICE] #define METAL_CHECK 0
[13:41:28.413] L [DEVICE] #define AO_CHECK 0
[13:41:28.423] M [GAME] Main thread IO 11.5253 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_002.p
ng
[13:41:28.450] M [GAME] Main thread IO 26.0800 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_002.png
[13:41:28.465] M [GAME] Main thread IO 14.4639 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_002.png
[13:41:28.473] M [GAME] Main thread IO 7.6784 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0059.png
[13:41:28.493] M [GAME] Main thread IO 15.7376 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_003.p
ng
[13:41:28.509] M [GAME] Main thread IO 15.2487 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_003.png
[13:41:28.520] M [GAME] Main thread IO 10.2326 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_003.png
[13:41:28.546] M [GAME] Main thread IO 25.1521 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0062.png
[13:41:28.560] M [GAME] Main thread IO 9.0982 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_004.p
ng
[13:41:28.572] M [GAME] Main thread IO 12.0401 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_004.png
[13:41:28.580] M [GAME] Main thread IO 6.9746 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_004.png
[13:41:28.593] M [GAME] Main thread IO 12.4049 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0065.png
[13:41:28.605] M [GAME] Main thread IO 7.4858 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_005.p
ng
[13:41:28.619] M [GAME] Main thread IO 14.2852 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_005.png
[13:41:28.671] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:28.671] L [DEVICE] #define UNIFORMS_60 60
[13:41:28.671] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:28.671] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:28.671] L [DEVICE] #define ANISO_ENABLE 0
[13:41:28.671] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:28.671] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:28.671] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:28.671] L [DEVICE] #define SELF_BLING 0
[13:41:28.671] L [DEVICE] #define EYE_ENABLE 0
[13:41:28.671] L [DEVICE] #define FOG_TYPE 1
[13:41:28.671] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:41:28.671] L [DEVICE] #define SELF_SHADOW 1
[13:41:28.671] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:28.671] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:28.671] L [DEVICE] #define FACE_SHADOW 1
[13:41:28.671] L [DEVICE] #define DYING 0
[13:41:28.671] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:28.671] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:28.671] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:28.671] L [DEVICE] #define HAIR_ENABLE 0
[13:41:28.671] L [DEVICE] #define MANUL_ENABLE 0
[13:41:28.671] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:28.671] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:28.671] L [DEVICE] #define ICE 0
[13:41:28.671] L [DEVICE] #define SSS_ENABLE 0
[13:41:28.671] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:28.671] L [DEVICE] #define WAVE_ENABLE 0
[13:41:28.671] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:28.671] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:28.671] L [DEVICE] #define METAL_CHECK 0
[13:41:28.671] L [DEVICE] #define AO_CHECK 0
[13:41:28.677] M [GAME] Main thread IO 13.6900 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_006.p
ng
[13:41:28.685] M [GAME] Main thread IO 7.5770 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_005.png
[13:41:28.703] M [GAME] Main thread IO 16.5936 ms for
ui1/lobby/popup_ad_blackman/blackman_bgsg_pic_002.png
[13:41:28.721] M [GAME] Main thread IO 16.2232 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_006.png
[13:41:28.739] M [GAME] Main thread IO 13.7170 ms for
ui1/lobby/popup_ad_blackman/blackman_bgsg_pic_003.png
[13:41:28.755] M [GAME] Main thread IO 14.9114 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_007.png
[13:41:28.767] M [GAME] Main thread IO 7.9627 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_007.p
ng
[13:41:28.775] M [GAME] Main thread IO 7.9444 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_006.png
[13:41:28.801] M [GAME] Main thread IO 9.5447 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_008.png
[13:41:28.825] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:28.825] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[13:41:28.875] M [GAME] Main thread IO 15.0082 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_007.png
[13:41:28.885] M [GAME] Main thread IO 10.0296 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_009.png
[13:41:28.910] M [GAME] Main thread IO 15.4588 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_009.p
ng
[13:41:28.927] M [GAME] Main thread IO 16.5077 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0038.png
[13:41:28.937] M [GAME] Main thread IO 6.2301 ms for
ui1/act_seasonpass_banner/effect/vx_s10_liuguang011_0074.png
[13:41:28.950] L [DEVICE] Try compile shader\g91_character.nfx:
[13:41:28.950] L [DEVICE] #define UNIFORMS_60 60
[13:41:28.950] L [DEVICE] #define TWINKLE_ENABLE 0
[13:41:28.950] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:28.950] L [DEVICE] #define ANISO_ENABLE 0
[13:41:28.950] L [DEVICE] #define ENVIR_ENABLE 1
[13:41:28.950] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:28.950] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:41:28.950] L [DEVICE] #define SELF_BLING 0
[13:41:28.950] L [DEVICE] #define EYE_ENABLE 0
[13:41:28.950] L [DEVICE] #define FOG_TYPE 1
[13:41:28.950] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:41:28.950] L [DEVICE] #define SELF_SHADOW 1
[13:41:28.950] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:41:28.950] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:41:28.950] L [DEVICE] #define FACE_SHADOW 1
[13:41:28.950] L [DEVICE] #define DYING 0
[13:41:28.950] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:41:28.950] L [DEVICE] #define DIFFUSE_CHECK 0
[13:41:28.950] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:41:28.950] L [DEVICE] #define HAIR_ENABLE 0
[13:41:28.950] L [DEVICE] #define MANUL_ENABLE 0
[13:41:28.950] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:41:28.951] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:41:28.951] L [DEVICE] #define ICE 0
[13:41:28.951] L [DEVICE] #define SSS_ENABLE 0
[13:41:28.951] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:41:28.951] L [DEVICE] #define WAVE_ENABLE 0
[13:41:28.951] L [DEVICE] #define FRESNEL_ENABLE 0
[13:41:28.951] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:41:28.951] L [DEVICE] #define METAL_CHECK 0
[13:41:28.951] L [DEVICE] #define AO_CHECK 0
[13:41:28.954] M [GAME] Main thread IO 11.3518 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_008.png
[13:41:28.982] M [GAME] Main thread IO 26.3841 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_010.png
[13:41:29.007] M [GAME] Main thread IO 21.2309 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_011.png
[13:41:29.032] M [GAME] Main thread IO 12.4983 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/blackman_shades_m_pic_011.p
ng
[13:41:29.069] M [GAME] Main thread IO 16.5650 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_009.png
[13:41:29.080] M [GAME] Main thread IO 10.3156 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_012.png
[13:41:29.140] M [GAME] Main thread IO 19.2463 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_013.png
[13:41:29.170] M [GAME] Main thread IO 17.8412 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_010.png
[13:41:29.206] M [GAME] Main thread IO 19.7553 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_014.png
[13:41:29.399] M [GAME] Main thread IO 39.9954 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_012.png
[13:41:29.531] M [GAME] Main thread IO 93.9376 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_013.png

ERROR *****************************************************************************
[13:41:29.602] M [WORLD] Failed to load impostor file:
scene/ui_scene02/ui_scene02.impostor

[13:41:29.611] L [DEVICE] Try compile shader\common_xuanren_ui.nfx:


[13:41:29.611] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:41:29.611] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:29.656] L [RENDER] create effect shader\common_xuanren_ui.nfx:TShader ***
time: 55.47 ms ***
[13:41:29.657] M [GAME] Main thread IO 21.3051 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_015.png
[13:41:29.680] L [RENDER] Try to load texture file scene\ui_scene02\bg.dds with
non-power-2 size (1624 X 1000)!
[13:41:29.713] M [GAME] Main thread IO 11.7950 ms for csb/lobby_play_pet.csb
[13:41:29.749] M [GAME] Main thread IO 14.5818 ms for
scene\ui_scene02\gui_bg_season_interface.dds
[13:41:29.750] M [RENDER] Try to load texture file
scene\ui_scene02\gui_bg_season_interface.dds with non-power-2 size (1624 X 1000)!

ERROR *****************************************************************************
[13:41:29.750] M [WORLD] char\jxw\jxw_h\jxw.gim gim has same submesh name jxw with
the char\jxw\jxw_h\jxw.gim gim

[13:41:29.767] M [GAME] Main thread IO 16.0933 ms for


ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_016.png
[13:41:29.858] M [GAME] Main thread IO 19.2941 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_017.png
[13:41:29.950] M [GAME] Main thread IO 8.9125 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_018.png
[13:41:30.132] M [GAME] Main thread IO 89.5893 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_019.png
[13:41:30.153] M [GAME] Main thread IO 16.5359 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_020.png
[13:41:30.203] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:30.203] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:30.203] M [COCOSUI] oneByOneListeners swallow_node=panel_item_small
parent=item_panel
[13:41:30.252] M [GAME] Main thread IO 14.7373 ms for ui1/icon/item168/13057.png
[13:41:30.262] M [GAME] Main thread IO 9.1483 ms for ui1/icon/item168/1331_6.png
[13:41:30.440] M [GAME] Main thread IO 30.4290 ms for ui1/icon/item168/30005.png
[13:41:31.203] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:31.204] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:31.204] M [COCOSUI] oneByOneListeners swallow_node=btn_tag parent=bkg_panel
[13:41:31.321] M [GAME] Main thread IO 50.3400 ms for
ui1/looks_recommoned/mall_recommend_big_item_blackman_m/inkshadow_carsg_pic_015.png
[13:41:31.386] M [GAME] Main thread IO 16.9311 ms for
ui1/looks_recommoned/mall_recommend_big_item_inkshadow/inkshadow_line_pic_011.png
[13:41:31.576] M [GAME] Main thread IO 12.1996 ms for ui1/icon/item168/9110031.png
[13:41:31.675] M [GAME] Main thread IO 9.9991 ms for ui1/icon/item168/91920017.png
[13:41:31.856] M [GAME] Main thread IO 89.9679 ms for ui1/icon/frame/919073_112.png
[13:41:32.292] M [GAME] Main thread IO 13.4345 ms for
ui1/icon/item168/90012018_2.png
[13:41:32.388] M [GAME] Main thread IO 10.4971 ms for
ui1/icon/item168/90012019_2.png
[13:41:32.479] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:32.479] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:32.479] M [COCOSUI] oneByOneListeners swallow_node=btn_get
parent=panel_available
[13:41:32.643] M [GAME] Main thread IO 63.1993 ms for csb/tips_comtips.csb
[13:41:33.235] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:33.235] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:33.235] M [COCOSUI] oneByOneListeners swallow_node=btn_week_tag parent=Layer
[13:41:33.706] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:33.706] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:33.706] M [COCOSUI] oneByOneListeners swallow_node=btn_week_tag parent=Layer
[13:41:34.919] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:34.921] M [COCOSUI] oneByOneListeners swallow_node=btn_back
parent=interface_bg
[13:41:35.315] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[13:41:35.315] M [DEVICE] #define UNIFORMS_60 60
[13:41:35.315] M [DEVICE] #define GPU_SKIN_ENABLE 1
[13:41:35.315] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:41:35.315] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:41:35.315] M [DEVICE] #define SHADOW_MAP_ESM 0
[13:41:35.385] M [GAME] Main thread IO 69.8111 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006c1.nfxo
[13:41:35.476] M [GAME] Main thread IO 90.5050 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006c1_1_1.pipe
[13:41:36.699] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:36.699] M [COCOSUI] oneByOneListeners swallow_node=btn_close
parent=panel_popup_ad
[13:41:38.424] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:38.424] M [COCOSUI] oneByOneListeners swallow_node=btn_start
parent=panel_btn
[13:41:39.223] M [GAME] Main thread IO 17.8037 ms for csb/lobby_matching_tips.csb
[13:41:39.240] M [GAME] Main thread IO 16.8138 ms for
ui1/lobby0/loddy_match_light_pic.png
[13:41:39.256] M [GAME] Main thread IO 14.1998 ms for
ui1/award2/vx_fx/vx_award_orange_6.png
[13:41:39.266] M [GAME] Main thread IO 7.7553 ms for
ui1/award2/vx_fx/vx_award_orange_9.png
[13:41:39.276] M [GAME] Main thread IO 9.6812 ms for
ui1/award2/vx_fx/vx_award_orange_10.png
[13:41:39.294] M [GAME] Main thread IO 10.9160 ms for
ui1/common0/full_close_1_press.png
[13:41:41.274] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:41.275] M [COCOSUI] oneByOneListeners swallow_node=btn_invite
parent=top_panel
[13:41:41.372] M [GAME] Main thread IO 29.7117 ms for csb/invite_pc.csb
[13:41:41.382] M [GAME] Main thread IO 9.0810 ms for
ui1/invite0/invite_floor_bg.png
[13:41:41.424] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:41.443] M [GAME] Main thread IO 16.2991 ms for
ui1/lobby/invite_btn_normal.png
[13:41:41.450] M [GAME] Main thread IO 5.9233 ms for
ui1/lobby/invite_btn_selected.png
[13:41:41.460] M [GAME] Main thread IO 7.8893 ms for
ui1/lobby/invite_qq_btn_selected.png
[13:41:41.467] M [GAME] Main thread IO 5.2688 ms for
ui1/lobby/invite_wechat_btn_press.png
[13:41:41.505] M [GAME] Main thread IO 11.3329 ms for
ui1/textures/frame_cuprum_1.png
[13:41:41.514] M [GAME] Main thread IO 8.7530 ms for
ui1/invite0/invite_online_pic.png
[13:41:41.523] M [GAME] Main thread IO 5.9707 ms for
ui1/invite0/invite_team_pic.png
[13:41:41.537] M [GAME] Main thread IO 10.2667 ms for ui1/icon/rank44/rank_1.png
[13:41:41.560] M [GAME] Main thread IO 13.5069 ms for csb/invite_information.csb
[13:41:41.676] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:41.676] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:41.677] M [COCOSUI] oneByOneListeners swallow_node=btn_invite
parent=top_panel
[13:41:42.271] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:42.271] M [COCOSUI] oneByOneListeners swallow_node=btn_invite
parent=top_panel
[13:41:42.506] M [GAME] Main thread IO 11.8257 ms for
ui1/a_global/icon/small_nationality/colombia.png
[13:41:42.506] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:42.534] M [GAME] Main thread IO 10.2612 ms for ui1/icon/rank44/rank_3.png
[13:41:42.583] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:42.599] M [GAME] Main thread IO 15.0386 ms for ui1/icon/frame/15064_112.png
[13:41:42.680] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:42.687] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:42.783] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:42.797] M [GAME] Main thread IO 12.6890 ms for
ui1/a_global/icon/small_nationality/venezuela.png
[13:41:42.797] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:42.989] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:43.201] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:45.000] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:45.219] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:45.219] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:45.219] M [COCOSUI] oneByOneListeners swallow_node=img_bg
parent=panel_content
[13:41:46.605] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:46.607] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:46.608] M [COCOSUI] oneByOneListeners swallow_node=panel_teammate
parent=bkg_panel
[13:41:46.929] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:47.853] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:47.853] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:47.853] M [COCOSUI] oneByOneListeners swallow_node=listview_chat
parent=chat_panel
[13:41:48.023] M [GAME] Main thread IO 33.9415 ms for csb/lobby_chat.csb
[13:41:48.034] M [GAME] Main thread IO 10.0876 ms for
ui1/chatting0/chat_floor_1_pic.png
[13:41:48.039] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:48.061] M [GAME] Main thread IO 12.4487 ms for
ui1/common0/com_more_arrow_white_btn_normal.png
[13:41:48.065] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:48.099] M [GAME] Main thread IO 10.8979 ms for
ui1/common0/com_combtn_ws_btn_normal.png
[13:41:48.121] M [GAME] Main thread IO 15.5532 ms for
csb/lobby_chat_panel_content.csb
[13:41:48.127] M [GAME] Main thread IO 5.5908 ms for csb/blank_common.csb
[13:41:48.144] M [GAME] Main thread IO 13.6365 ms for ui1/icon/rank44/rank_8.png
[13:41:48.161] M [GAME] Main thread IO 15.0797 ms for
ui1/chatting/chat_phonetics_bg.png
[13:41:48.175] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:48.181] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:48.507] M [GAME] Main thread IO 16.6936 ms for
ui1/a_global/icon/small_nationality/peru.png
[13:41:48.507] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:41:49.228] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:49.228] M [COCOSUI] oneByOneListeners swallow_node=panel_message
parent=panel_bottom
[13:41:51.220] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:51.220] M [COCOSUI] oneByOneListeners swallow_node=msg_input
parent=input_clip_panel
[13:41:53.282] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:53.282] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:53.282] M [COCOSUI] oneByOneListeners swallow_node=img_photo_others
parent=panel_others
[13:41:53.428] M [GAME] Main thread IO 77.9469 ms for csb/menu_player_5btn.csb
[13:41:55.871] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:55.871] M [COCOSUI] oneByOneListeners swallow_node=btn_beleader
parent=bkg_panel
[13:41:57.392] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:57.392] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:57.392] M [COCOSUI] oneByOneListeners swallow_node=list_content
parent=panel_content
[13:41:58.274] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:41:58.274] M [COCOSUI] oneByOneListeners swallow_node=tips_panel
parent=bkg_panel
[13:42:00.566] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:00.566] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:00.566] M [COCOSUI] oneByOneListeners swallow_node=img_photo_others
parent=panel_others
[13:42:01.816] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:01.816] M [COCOSUI] oneByOneListeners swallow_node=btn_beleader
parent=bkg_panel
[13:42:03.162] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:03.162] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:03.162] M [COCOSUI] oneByOneListeners swallow_node=img_photo_others
parent=panel_others
[13:42:04.009] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:04.009] M [COCOSUI] oneByOneListeners swallow_node=btn_beleader
parent=bkg_panel
[13:42:05.503] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:05.503] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:05.503] M [COCOSUI] oneByOneListeners swallow_node=btn_tag parent=bkg_panel
[13:42:05.758] M [GAME] Main thread IO 18.8180 ms for
ui1/chatting0/chat_list_floor2_bg.png
[13:42:05.758] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:05.768] M [GAME] Main thread IO 8.7256 ms for ui2/gui_pic_dummystatusbg.png
[13:42:06.136] M [GAME] Main thread IO 127.9377 ms for ui1/icon/portrait/af_m.png
[13:42:06.137] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:06.260] M [GAME] Main thread IO 9.3233 ms for ui1/icon/frame/15081_112.png
[13:42:06.562] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:06.664] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:06.722] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:06.722] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:06.722] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:08.655] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:08.655] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:08.655] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:09.501] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:09.501] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:09.501] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:09.803] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:09.803] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:09.803] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:10.072] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:10.072] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:10.072] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:10.410] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:10.410] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:10.410] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:10.646] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:10.647] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:10.647] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:11.320] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:11.320] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:11.320] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:11.505] M [GAME] Main thread IO 13.3333 ms for ui1/icon/frame/919011_112.png
[13:42:11.519] M [GAME] Main thread IO 12.2462 ms for
ui1/a_global/icon/small_nationality/algeria.png
[13:42:11.519] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:11.864] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:11.864] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:11.864] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:12.117] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:12.208] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:12.610] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:12.610] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:12.610] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:12.757] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:12.910] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:12.986] M [GAME] Main thread IO 15.7309 ms for
ui1/a_global/icon/small_nationality/dominican_republic.png
[13:42:12.986] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:13.307] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:13.307] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:13.307] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:13.512] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:13.778] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:13.778] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:13.778] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:13.828] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:13.889] M [GAME] Main thread IO 7.9249 ms for ui1/icon/frame/15020_112.png
[13:42:14.021] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:14.225] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:14.226] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:14.323] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:14.323] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:14.323] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:14.561] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:14.795] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:14.795] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:14.795] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:14.932] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:15.118] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:15.215] M [GAME] Main thread IO 12.8665 ms for ui1/icon/portrait/as_f.png
[13:42:15.216] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:15.217] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:15.369] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:15.369] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:15.369] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:15.810] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:15.810] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:15.810] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:16.281] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:16.281] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:16.281] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:16.724] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:16.724] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:16.724] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:17.116] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:17.129] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:17.129] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:17.129] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:17.308] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:17.671] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:17.671] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:17.671] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:18.214] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.214] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.214] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:18.417] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.417] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.417] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:18.540] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:18.554] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.554] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.554] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:18.722] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.722] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.722] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:18.891] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.891] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:18.891] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:19.025] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.025] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.025] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:19.195] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.198] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.198] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:19.217] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:19.363] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.363] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.363] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:19.500] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.500] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.500] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:19.668] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.668] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:19.668] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:20.373] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:20.373] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:20.373] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:20.544] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:20.544] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:20.544] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:20.845] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:20.845] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:20.845] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:21.013] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:21.014] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:21.014] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[13:42:23.318] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:23.318] M [COCOSUI] oneByOneListeners swallow_node=panel_close
parent=chat_panel
[13:42:24.878] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:42:24.878] M [COCOSUI] oneByOneListeners swallow_node=tips_panel
parent=bkg_panel
[13:42:36.191] M [GAME] Main thread IO 6.3584 ms for
csb/tips_lobby_matchsucceed.csb
[13:42:36.210] M [GAME] Main thread IO 18.7212 ms for
ui1/lobby0/loddy_matchingsuccess_bg_pic.png
[13:42:36.225] M [GAME] Main thread IO 10.2366 ms for
ui1/effect/an/vx_act_christmas_01/ui_effect_0025.png
[13:42:36.233] M [GAME] Main thread IO 6.5787 ms for
ui1/award2/vx_fx/vx_effect_003.png
[13:42:37.006] M [GAME] Main thread IO 9.7199 ms for csb/loading_buildwell.csb
[13:42:37.026] M [GAME] Main thread IO 19.5156 ms for ui2/loadings_tips_11.png
[13:42:37.375] M [SCRIPT] [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[13:42:37.393] M [GAME] Main thread IO 17.5887 ms for
scene_upgrade/upgrade_4096/xml/normal.xml
[13:42:37.671] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ A8R8G8B8(sepAlpha: None)
=> 8 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui1/loadings/loadings_title_bg.png" rc=3 483 x 72 @ A8R8G8B8(sepAlpha: None) =>
135 KB
"emote/emote01.png" rc=519 444 x 1016 @ A8R8G8B8(sepAlpha: None) => 1762 KB
"ui1/_package/common_1.png" rc=402 1024 x 2048 @ A8R8G8B8(sepAlpha: None) => 8192
KB
"ui1/_package/common_0.png" rc=343 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui1/_patch/common_0.png" rc=135 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 22 x 41 @ A8R8G8B8(sepAlpha: None) => 3
KB
"ui1/loadings/loading_top_pic.png" rc=3 345 x 59 @ A8R8G8B8(sepAlpha: None) => 79
KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha: None) =>
7 KB
"ui2/loading_bg2.png" rc=3 1624 x 1000 @ A8R8G8B8(sepAlpha: None) => 6343 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 22 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ A8R8G8B8(sepAlpha: None)
=> 6 KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 29 x 37 @ A8R8G8B8(sepAlpha: None) => 4
KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui2/loadings_tips_11.png" rc=3 1334 x 696 @ A8R8G8B8(sepAlpha: None) => 3626 KB
TextureCache dumpDebugInfo: 19 textures, for 44976 KB (43.92 MB)

[13:42:37.731] M [GAME] Main thread IO 59.0511 ms for


scene_upgrade/upgrade_4096/upgrade_4096.scn
[13:42:37.742] M [GAME] Main thread IO 10.2441 ms for
scene_upgrade\upgrade_4096\upgrade_4096_content\terrain\upgrade_4096.ter
[13:42:37.748] M [GAME] Main thread IO 5.8253 ms for
scene_upgrade\upgrade_4096\upgrade_4096_content\terrain\upgrade_4096_water.mtg
[13:42:37.749] M [DEVICE] Try compile common\pipeline\single_lens.nfx:
[13:42:37.749] M [DEVICE] #define DUMMY 0
[13:42:37.768] M [GAME] Main thread IO 19.7326 ms for
effect_cache\32\common\pipeline\single_lens.nfx\0000000000000000.nfxo
[13:42:37.780] M [GAME] Main thread IO 11.2234 ms for
effect_cache\32\common\pipeline\single_lens.nfx\0000000000000000_1_1.pipe
[13:42:37.811] M [RENDER] create effect common\pipeline\single_lens.nfx:TShader ***
time: 62.74 ms ***
[13:42:37.840] M [GAME] Main thread IO 28.8162 ms for
model1\scene\skybox\35mmflare.dds
[13:42:37.929] M [GAME] Main thread IO 87.7547 ms for
scene_upgrade/upgrade_4096/upgrade_4096_content/music.scn
[13:42:37.938] M [GAME] Main thread IO 9.1580 ms for
model1\scene\ocean\ocean_plane.gim
[13:42:37.961] M [GAME] Main thread IO 18.9791 ms for
shader\infinite_ocean_new.nfx.json
[13:42:37.961] M [DEVICE] Try compile shader\infinite_ocean_new.nfx:
[13:42:37.961] M [DEVICE] #define FOG_TYPE 1
[13:42:37.961] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:38.010] M [GAME] Main thread IO 48.9014 ms for
effect_cache\32\shader\infinite_ocean_new.nfx\0000000000000011.nfxo
[13:42:38.027] M [GAME] Main thread IO 17.3048 ms for
effect_cache\32\shader\infinite_ocean_new.nfx\0000000000000011_1_1.pipe
[13:42:38.047] M [GAME] Main thread IO 8.7164 ms for shader\infinite_ocean_new.vs
[13:42:38.119] M [RENDER] create effect shader\infinite_ocean_new.nfx:WaterTech ***
time: 177.88 ms ***
[13:42:38.141] M [GAME] Main thread IO 9.3664 ms for model/camera/camera.gim
[13:42:38.412] L [DEVICE] Try compile shader\grass_new.nfx:
[13:42:38.412] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:38.412] L [DEVICE] #define FOG_TYPE 1
[13:42:38.412] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:38.412] L [DEVICE] #define DEPTH_PASS 0
[13:42:38.560] L [RENDER] create effect shader\grass_new.nfx:TShader *** time:
209.03 ms ***
[13:42:38.611] L [DEVICE] Try compile shader\common.nfx:
[13:42:38.611] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:38.611] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:38.611] L [DEVICE] #define UNIFORMS_60 60
[13:42:38.611] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:38.611] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:38.611] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:38.611] L [DEVICE] #define FOG_TYPE 1
[13:42:38.611] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:38.611] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:38.611] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:38.880] L [RENDER] create effect shader\common.nfx:TShader *** time: 285.22
ms ***
[13:42:38.892] L [DEVICE] Try compile shader\common.nfx:
[13:42:38.892] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:38.892] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:38.892] L [DEVICE] #define UNIFORMS_60 60
[13:42:38.892] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:38.892] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:38.892] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:38.892] L [DEVICE] #define FOG_TYPE 1
[13:42:38.892] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:38.892] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:38.892] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:39.267] L [DEVICE] Try compile shader\common.nfx:
[13:42:39.267] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:39.267] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:39.267] L [DEVICE] #define UNIFORMS_60 60
[13:42:39.267] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:39.267] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:39.267] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:39.267] L [DEVICE] #define FOG_TYPE 1
[13:42:39.267] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:39.267] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:39.267] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:39.464] L [DEVICE] Try compile shader\common.nfx:
[13:42:39.464] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:39.464] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:39.464] L [DEVICE] #define UNIFORMS_60 60
[13:42:39.464] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:39.464] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:39.464] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:39.464] L [DEVICE] #define FOG_TYPE 1
[13:42:39.464] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:39.464] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:39.464] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:39.756] M [GAME] [GameThreadBlocking] WaitResTask model\camera\camera.gim
1614.75 ms
[13:42:39.791] M [GAME] Main thread IO 25.3106 ms for char/camera/camera.gim
[13:42:39.955] M [GAME] [GameThreadBlocking] WaitResTask char\camera\camera.gim
163.75 ms

ERROR *****************************************************************************
[13:42:39.983] M [WORLD] Failed to load impostor file:
scene_upgrade/upgrade_4096/upgrade_4096.impostor

[13:42:39.986] M [DEVICE] Try compile shader\grass_new.nfx:


[13:42:39.986] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:39.986] M [DEVICE] #define FOG_TYPE 1
[13:42:39.986] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:39.986] M [DEVICE] #define DEPTH_PASS 0
[13:42:40.059] M [GAME] Main thread IO 73.3682 ms for
effect_cache\32\shader\grass_new.nfx\000000000000002c.nfxo
[13:42:40.079] M [GAME] Main thread IO 19.1643 ms for
effect_cache\32\shader\grass_new.nfx\000000000000002c_1_1.pipe
[13:42:40.741] L [DEVICE] Try compile shader\common_new.nfx:
[13:42:40.741] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:40.741] L [DEVICE] #define UNIFORMS_60 60
[13:42:40.741] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:40.741] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:40.741] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:40.741] L [DEVICE] #define BAKE_AO 0
[13:42:40.741] L [DEVICE] #define LOD_BLENDING 0
[13:42:40.741] L [DEVICE] #define FOG_TYPE 1
[13:42:40.741] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:40.741] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:40.741] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:40.741] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:40.914] L [RENDER] create effect shader\common_new.nfx:TShader *** time:
173.16 ms ***
[13:42:41.160] L [DEVICE] Try compile shader\common_new.nfx:
[13:42:41.160] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:41.160] L [DEVICE] #define UNIFORMS_60 60
[13:42:41.160] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:41.160] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:41.160] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:41.160] L [DEVICE] #define BAKE_AO 0
[13:42:41.160] L [DEVICE] #define LOD_BLENDING 0
[13:42:41.160] L [DEVICE] #define FOG_TYPE 1
[13:42:41.160] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:41.160] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:41.160] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:41.160] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:41.644] L [DEVICE] Try compile shader\common_new.nfx:
[13:42:41.644] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:41.644] L [DEVICE] #define UNIFORMS_60 60
[13:42:41.644] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:41.644] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:41.645] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:41.645] L [DEVICE] #define BAKE_AO 0
[13:42:41.645] L [DEVICE] #define LOD_BLENDING 0
[13:42:41.645] L [DEVICE] #define FOG_TYPE 1
[13:42:41.645] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:41.645] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:41.645] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:41.645] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:41.870] L [DEVICE] Try compile shader\common_new.nfx:
[13:42:41.870] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:41.870] L [DEVICE] #define UNIFORMS_60 60
[13:42:41.870] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:41.870] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:41.870] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:41.870] L [DEVICE] #define BAKE_AO 0
[13:42:41.870] L [DEVICE] #define LOD_BLENDING 0
[13:42:41.870] L [DEVICE] #define FOG_TYPE 1
[13:42:41.870] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:41.870] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:41.870] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:41.870] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:42.902] L [DEVICE] Try compile shader\common_ow_base.nfx:
[13:42:42.902] L [DEVICE] #define SELFEMM 0
[13:42:42.903] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:42.903] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:42.903] L [DEVICE] #define FOG_TYPE 1
[13:42:42.903] L [DEVICE] #define BLENDING 0
[13:42:42.903] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:42.903] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:42.903] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:42.903] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:42.903] L [DEVICE] #define METAL_CHECK 0
[13:42:42.903] L [DEVICE] #define NORMAL_CHECK 0
[13:42:43.219] L [RENDER] create effect shader\common_ow_base.nfx:TShader *** time:
325.00 ms ***
[13:42:43.374] L [DEVICE] Try compile shader\common_ow_base.nfx:
[13:42:43.374] L [DEVICE] #define SELFEMM 0
[13:42:43.374] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:43.374] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:43.374] L [DEVICE] #define FOG_TYPE 1
[13:42:43.374] L [DEVICE] #define BLENDING 0
[13:42:43.374] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:43.374] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:43.374] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:43.374] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:43.374] L [DEVICE] #define METAL_CHECK 0
[13:42:43.374] L [DEVICE] #define NORMAL_CHECK 0
[13:42:43.828] L [DEVICE] Try compile shader\common_ow.nfx:
[13:42:43.828] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:43.828] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:43.828] L [DEVICE] #define UNIFORMS_60 60
[13:42:43.828] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:43.828] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:43.828] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:43.828] L [DEVICE] #define FOG_TYPE 1
[13:42:43.828] L [DEVICE] #define BLENDING 0
[13:42:43.828] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:43.828] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:43.828] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:43.828] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:42:43.828] L [DEVICE] #define SELFEMM 1
[13:42:43.828] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:43.828] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:43.828] L [DEVICE] #define METAL_CHECK 0
[13:42:43.828] L [DEVICE] #define NORMAL_CHECK 0
[13:42:44.224] L [RENDER] create effect shader\common_ow.nfx:TShader *** time:
394.65 ms ***
[13:42:44.303] L [DEVICE] Try compile shader\common_ow.nfx:
[13:42:44.303] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:44.303] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:44.303] L [DEVICE] #define UNIFORMS_60 60
[13:42:44.303] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:44.303] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:44.303] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:44.303] L [DEVICE] #define FOG_TYPE 1
[13:42:44.303] L [DEVICE] #define BLENDING 0
[13:42:44.303] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:44.303] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:44.303] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:44.303] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:42:44.303] L [DEVICE] #define SELFEMM 1
[13:42:44.303] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:44.303] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:44.303] L [DEVICE] #define METAL_CHECK 0
[13:42:44.303] L [DEVICE] #define NORMAL_CHECK 0
[13:42:44.804] L [DEVICE] Try compile shader\common_ow.nfx:
[13:42:44.804] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:44.804] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:44.804] L [DEVICE] #define UNIFORMS_60 60
[13:42:44.804] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:44.804] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:44.804] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:44.804] L [DEVICE] #define FOG_TYPE 1
[13:42:44.804] L [DEVICE] #define BLENDING 0
[13:42:44.804] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:44.804] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:44.804] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:44.804] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:42:44.804] L [DEVICE] #define SELFEMM 1
[13:42:44.804] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:44.804] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:44.804] L [DEVICE] #define METAL_CHECK 0
[13:42:44.804] L [DEVICE] #define NORMAL_CHECK 0
[13:42:45.273] L [DEVICE] Try compile shader\common_ow.nfx:
[13:42:45.273] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:45.273] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:45.273] L [DEVICE] #define UNIFORMS_60 60
[13:42:45.273] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:45.273] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:45.273] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:45.273] L [DEVICE] #define FOG_TYPE 1
[13:42:45.273] L [DEVICE] #define BLENDING 0
[13:42:45.273] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:45.273] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:45.274] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:45.274] L [DEVICE] #define SNOW_ENABLE_G91 1
[13:42:45.274] L [DEVICE] #define SELFEMM 1
[13:42:45.274] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:45.274] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:45.274] L [DEVICE] #define METAL_CHECK 0
[13:42:45.274] L [DEVICE] #define NORMAL_CHECK 0
[13:42:45.987] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:45.987] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:45.987] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:45.987] L [DEVICE] #define UNIFORMS_60 60
[13:42:45.987] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:45.987] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:45.987] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:45.987] L [DEVICE] #define FOG_TYPE 1
[13:42:45.987] L [DEVICE] #define BLENDING 0
[13:42:45.987] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:45.987] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:45.987] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:45.987] L [DEVICE] #define SELFEMM 0
[13:42:45.987] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:45.987] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:45.987] L [DEVICE] #define METAL_CHECK 0
[13:42:45.987] L [DEVICE] #define NORMAL_CHECK 0
[13:42:46.376] L [RENDER] create effect shader\common_bd.nfx:TShader *** time:
408.46 ms ***
[13:42:46.422] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:46.422] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:46.422] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:46.422] L [DEVICE] #define UNIFORMS_60 60
[13:42:46.422] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:46.422] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:46.422] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:46.422] L [DEVICE] #define FOG_TYPE 1
[13:42:46.422] L [DEVICE] #define BLENDING 1
[13:42:46.422] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:46.422] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:46.422] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:46.422] L [DEVICE] #define SELFEMM 0
[13:42:46.422] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:46.422] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:46.422] L [DEVICE] #define METAL_CHECK 0
[13:42:46.422] L [DEVICE] #define NORMAL_CHECK 0
[13:42:46.784] L [RENDER] create effect shader\common_bd.nfx:TShader *** time:
362.90 ms ***
[13:42:46.845] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:46.845] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:46.845] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:46.845] L [DEVICE] #define UNIFORMS_60 60
[13:42:46.845] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:46.845] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:46.845] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:46.845] L [DEVICE] #define FOG_TYPE 1
[13:42:46.845] L [DEVICE] #define BLENDING 0
[13:42:46.845] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:46.845] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:46.845] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:46.845] L [DEVICE] #define SELFEMM 0
[13:42:46.845] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:46.845] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:46.845] L [DEVICE] #define METAL_CHECK 0
[13:42:46.845] L [DEVICE] #define NORMAL_CHECK 0
[13:42:47.197] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:47.197] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:47.197] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:47.198] L [DEVICE] #define UNIFORMS_60 60
[13:42:47.198] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:47.198] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:47.198] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:47.198] L [DEVICE] #define FOG_TYPE 1
[13:42:47.198] L [DEVICE] #define BLENDING 0
[13:42:47.198] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:47.198] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:47.198] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:47.198] L [DEVICE] #define SELFEMM 0
[13:42:47.198] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:47.198] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:47.198] L [DEVICE] #define METAL_CHECK 0
[13:42:47.198] L [DEVICE] #define NORMAL_CHECK 0
[13:42:47.519] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:47.519] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:47.519] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:47.519] L [DEVICE] #define UNIFORMS_60 60
[13:42:47.519] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:47.519] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:47.519] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:47.519] L [DEVICE] #define FOG_TYPE 1
[13:42:47.519] L [DEVICE] #define BLENDING 0
[13:42:47.519] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:47.519] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:47.519] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:47.519] L [DEVICE] #define SELFEMM 0
[13:42:47.519] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:47.519] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:47.519] L [DEVICE] #define METAL_CHECK 0
[13:42:47.519] L [DEVICE] #define NORMAL_CHECK 0
[13:42:47.904] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:47.904] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:47.904] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:47.904] L [DEVICE] #define UNIFORMS_60 60
[13:42:47.904] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:47.904] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:47.904] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:47.904] L [DEVICE] #define FOG_TYPE 1
[13:42:47.904] L [DEVICE] #define BLENDING 1
[13:42:47.904] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:47.904] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:47.904] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:47.904] L [DEVICE] #define SELFEMM 0
[13:42:47.904] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:47.904] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:47.904] L [DEVICE] #define METAL_CHECK 0
[13:42:47.904] L [DEVICE] #define NORMAL_CHECK 0
[13:42:48.293] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:48.293] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:48.293] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:48.293] L [DEVICE] #define UNIFORMS_60 60
[13:42:48.293] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:48.293] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:48.293] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:48.293] L [DEVICE] #define FOG_TYPE 1
[13:42:48.293] L [DEVICE] #define BLENDING 1
[13:42:48.293] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:48.293] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:48.293] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:48.293] L [DEVICE] #define SELFEMM 0
[13:42:48.293] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:48.293] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:48.293] L [DEVICE] #define METAL_CHECK 0
[13:42:48.293] L [DEVICE] #define NORMAL_CHECK 0
[13:42:48.678] L [DEVICE] Try compile shader\common_bd.nfx:
[13:42:48.678] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:48.678] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:48.678] L [DEVICE] #define UNIFORMS_60 60
[13:42:48.678] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:48.678] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:48.678] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:48.678] L [DEVICE] #define FOG_TYPE 1
[13:42:48.678] L [DEVICE] #define BLENDING 1
[13:42:48.678] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:48.678] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:48.678] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:48.678] L [DEVICE] #define SELFEMM 0
[13:42:48.678] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:48.678] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:48.678] L [DEVICE] #define METAL_CHECK 0
[13:42:48.678] L [DEVICE] #define NORMAL_CHECK 0
[13:42:49.201] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[13:42:49.201] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:49.201] L [DEVICE] #define UNIFORMS_60 60
[13:42:49.201] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:49.201] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:49.201] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:49.201] L [DEVICE] #define BAKE_AO 0
[13:42:49.201] L [DEVICE] #define LOD_BLENDING 0
[13:42:49.201] L [DEVICE] #define FOG_TYPE 1
[13:42:49.201] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:49.201] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:49.201] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:49.202] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:49.466] L [RENDER] create effect shader\common_bd_lod.nfx:TShader *** time:
265.73 ms ***
[13:42:49.467] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[13:42:49.467] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:49.467] L [DEVICE] #define UNIFORMS_60 60
[13:42:49.467] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:49.467] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:49.467] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:49.467] L [DEVICE] #define BAKE_AO 0
[13:42:49.467] L [DEVICE] #define LOD_BLENDING 0
[13:42:49.467] L [DEVICE] #define FOG_TYPE 1
[13:42:49.467] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:49.467] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:49.467] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:49.467] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:49.774] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[13:42:49.774] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:49.774] L [DEVICE] #define UNIFORMS_60 60
[13:42:49.774] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:49.774] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:49.774] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:49.774] L [DEVICE] #define BAKE_AO 0
[13:42:49.774] L [DEVICE] #define LOD_BLENDING 0
[13:42:49.774] L [DEVICE] #define FOG_TYPE 1
[13:42:49.774] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:49.774] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:49.774] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:49.774] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:50.046] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[13:42:50.046] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:50.046] L [DEVICE] #define UNIFORMS_60 60
[13:42:50.046] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:50.046] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:50.046] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:50.046] L [DEVICE] #define BAKE_AO 0
[13:42:50.046] L [DEVICE] #define LOD_BLENDING 0
[13:42:50.046] L [DEVICE] #define FOG_TYPE 1
[13:42:50.046] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:50.046] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:50.046] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:50.046] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:51.286] M [DEVICE] Try compile shader\common_ow.nfx:
[13:42:51.286] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:51.286] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:51.286] M [DEVICE] #define UNIFORMS_60 60
[13:42:51.286] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:51.286] M [DEVICE] #define INSTANCE_TYPE 2
[13:42:51.286] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:51.286] M [DEVICE] #define FOG_TYPE 1
[13:42:51.286] M [DEVICE] #define BLENDING 0
[13:42:51.286] M [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:51.286] M [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:51.286] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:51.286] M [DEVICE] #define SNOW_ENABLE_G91 1
[13:42:51.286] M [DEVICE] #define SELFEMM 0
[13:42:51.286] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:51.286] M [DEVICE] #define DIFFUSE_CHECK 0
[13:42:51.286] M [DEVICE] #define METAL_CHECK 0
[13:42:51.286] M [DEVICE] #define NORMAL_CHECK 0
[13:42:51.348] M [GAME] Main thread IO 61.9734 ms for
effect_cache\32\shader\common_ow.nfx\0000000000123b21.nfxo
[13:42:51.394] L [DEVICE] Try compile shader\alpha_mask.nfx:
[13:42:51.394] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:42:51.394] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:51.491] M [GAME] Main thread IO 142.8020 ms for
effect_cache\32\shader\common_ow.nfx\0000000000123b21_1_1.pipe
[13:42:51.520] L [RENDER] create effect shader\alpha_mask.nfx:TShader *** time:
127.15 ms ***
[13:42:51.806] M [DEVICE] Try compile shader\common_new.nfx:
[13:42:51.806] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:51.806] M [DEVICE] #define UNIFORMS_60 60
[13:42:51.806] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:51.806] M [DEVICE] #define INSTANCE_TYPE 2
[13:42:51.806] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:51.806] M [DEVICE] #define BAKE_AO 0
[13:42:51.806] M [DEVICE] #define LOD_BLENDING 0
[13:42:51.806] M [DEVICE] #define FOG_TYPE 1
[13:42:51.806] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:51.806] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:51.806] M [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:51.806] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:51.839] M [GAME] Main thread IO 32.4377 ms for
effect_cache\32\shader\common_new.nfx\000000000010bb29.nfxo
[13:42:51.877] M [GAME] Main thread IO 38.1521 ms for
effect_cache\32\shader\common_new.nfx\000000000010bb29_1_1.pipe
[13:42:52.036] M [GAME] Main thread IO 16.6820 ms for char/fps/fps_1.gim
[13:42:53.231] M [GAME] [GameThreadBlocking] WaitResTask char\fps\fps_1.gim 1194.01
ms

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.329] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.330] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.330] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[13:42:53.330] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.330] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.339] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.339] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.343] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.343] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.353] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.353] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.353] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.353] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[13:42:53.358] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.358] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.409] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[13:42:53.409] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

[13:42:53.480] M [GAME] [GameThreadBlocking] WaitResTask


char\player\female\female_common.gim 248.09 ms
[13:42:53.496] M [GAME] Main thread IO 14.6861 ms for
char/player/male/male_common.gim
[13:42:53.512] M [GAME] Main thread IO 15.7703 ms for
char/player/male/male_common.mesh

ERROR *****************************************************************************
[13:42:53.611] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.611] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.611] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.611] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.611] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.612] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.613] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.613] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.613] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.613] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.613] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.613] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.623] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.626] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.637] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.637] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[13:42:53.638] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

[13:42:53.792] M [GAME] [GameThreadBlocking] WaitResTask


char\player\male\male_common.gim 279.66 ms
[13:42:53.803] M [GAME] Main thread IO 9.9451 ms for effects/model/zidan_01x.gim
[13:42:53.811] M [GAME] Main thread IO 8.5274 ms for effects/model/zidan_01x.mesh
[13:42:53.819] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[13:42:53.819] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:53.819] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:53.819] L [DEVICE] #define UNIFORMS_60 60
[13:42:53.819] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:53.819] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:53.819] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:53.924] L [RENDER] create effect shader\sfx_dissolve.nfx:TShader *** time:
105.16 ms ***
[13:42:53.938] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[13:42:53.938] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:53.938] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:53.938] L [DEVICE] #define UNIFORMS_60 60
[13:42:53.938] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:53.938] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:53.938] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:54.110] L [DEVICE] Try compile shader\sfx_diffuse.nfx:
[13:42:54.111] L [DEVICE] #define FOG_ENABLE 0
[13:42:54.111] L [DEVICE] #define NEOX_RMASK 0
[13:42:54.111] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:54.166] L [RENDER] create effect shader\sfx_diffuse.nfx:TShader *** time:
55.07 ms ***
[13:42:54.179] M [GAME] [GameThreadBlocking] WaitResTask
effects\model\zidan_01x.gim 367.40 ms
[13:42:54.186] M [GAME] Main thread IO 6.6298 ms for csb/combat_map.csb
[13:42:54.188] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.189] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.189] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.210] M [GAME] Main thread IO 17.6790 ms for ui1/ugc/icon_treasure.png
[13:42:54.210] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.222] M [GAME] Main thread IO 10.6931 ms for ui1/ugc/icon_refresh.png
[13:42:54.223] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.238] M [GAME] Main thread IO 13.5586 ms for
ui1/common0/bag_close_press.png
[13:42:54.280] M [GAME] Main thread IO 8.4225 ms for
ui1/a_global/act_christmas/christmas2019/christmas_combat/christmas_map_iicon.png
[13:42:54.299] M [GAME] Main thread IO 18.0901 ms for
ui1/skateboard/blessing_common/bless_map_icon.png
[13:42:54.310] M [GAME] Main thread IO 10.4732 ms for
ui1/common0/combat_map_countdown_bg.png
[13:42:54.343] M [GAME] Main thread IO 18.9058 ms for csb/combat_map.occ
[13:42:54.359] M [GAME] Main thread IO 10.6092 ms for
ui1/effect/combat_stormarea_effect/combat_stormarea_effect_4.png
[13:42:54.365] M [GAME] Main thread IO 5.1206 ms for
ui1/effect/combat_stormarea_effect/combat_stormarea_effect_1.png
[13:42:54.410] M [GAME] Main thread IO 13.2381 ms for
ui1/pet/combat/pet_common_bg_2.png
[13:42:54.411] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.419] M [GAME] Main thread IO 7.9605 ms for
ui1/pet/combat/pet_common_bg_3.png
[13:42:54.435] M [GAME] Main thread IO 14.5373 ms for
ui1/pet/combat/pet_common_bg_1.png
[13:42:54.462] M [GAME] Main thread IO 18.2133 ms for
ui1/pet/combat/pet_common_title_2.png
[13:42:54.463] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.475] M [GAME] Main thread IO 9.0153 ms for
ui1/common0/common_window_btn_03_disable.png
[13:42:54.492] M [GAME] Main thread IO 15.1890 ms for
ui1/pet/combat/pet_common_bg_right.png
[13:42:54.492] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.505] M [GAME] Main thread IO 11.4522 ms for
ui1/pet/combat/pet_btn_normal.png
[13:42:54.514] M [GAME] Main thread IO 8.8468 ms for
ui1/pet/combat/pet_common_small.png
[13:42:54.525] M [GAME] Main thread IO 9.8742 ms for
ui1/pet/combat/pet_btn_selected.png
[13:42:54.547] M [GAME] Main thread IO 14.6394 ms for
ui1/pet/combat/pet_common_bg_left.png
[13:42:54.547] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:54.563] M [GAME] Main thread IO 14.3931 ms for
ui1/pet/pet_selected_light.png
[13:42:54.586] M [GAME] Main thread IO 15.7202 ms for csb/item_tips.csb
[13:42:54.610] M [GAME] Main thread IO 13.9535 ms for ui1/icon/weapon/1001.png
[13:42:54.632] M [GAME] Main thread IO 17.0465 ms for csb/common_item.csb
[13:42:54.648] M [GAME] Main thread IO 10.6857 ms for ui1/textures/bag_icon_1_1.png
[13:42:54.673] M [GAME] Main thread IO 12.2527 ms for csb/rookie_prompt_1.csb
[13:42:54.690] M [GAME] Main thread IO 16.0790 ms for ui1/guide_0/tips_bg.png
[13:42:54.707] M [GAME] Main thread IO 15.3145 ms for
ui1/guide/gui_pic_rookie_arrows3.png
[13:42:54.723] M [GAME] Main thread IO 14.8897 ms for data/speedup_board.pkl
[13:42:54.763] M [RENDER] there are total 1 shadowmap, 1 dynamic 0 defered
[13:42:54.763] M [RENDER] there are total 2 shadowmap, 2 dynamic 0 defered
[13:42:54.763] M [RENDER] there are total 3 shadowmap, 3 dynamic 0 defered
[13:42:54.882] L [DEVICE] Try compile shader\scene_cj_pbr.nfx:
[13:42:54.882] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:54.882] L [DEVICE] #define DYNAMIC_BATCH 0
[13:42:54.882] L [DEVICE] #define METAL_CHECK 0
[13:42:54.882] L [DEVICE] #define TEST_DECAL 0
[13:42:54.882] L [DEVICE] #define ICE 0
[13:42:54.882] L [DEVICE] #define NEOX_ALPHA 0
[13:42:54.882] L [DEVICE] #define FOG_TYPE 1
[13:42:54.882] L [DEVICE] #define SELFEMM 0
[13:42:54.882] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:54.882] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:54.882] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:54.882] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:54.882] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:54.882] L [DEVICE] #define NORMAL_CHECK 0
[13:42:55.041] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[13:42:55.041] M [DEVICE] #define UNIFORMS_60 60
[13:42:55.041] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:55.041] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:55.041] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:55.041] M [DEVICE] #define SHADOW_MAP_ESM 0
[13:42:55.091] M [GAME] Main thread IO 49.7040 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006cc.nfxo
[13:42:55.130] M [GAME] Main thread IO 39.1829 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006cc_1_1.pipe
[13:42:55.148] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[13:42:55.148] M [DEVICE] #define UNIFORMS_60 60
[13:42:55.148] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:55.148] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:55.148] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:55.148] M [DEVICE] #define SHADOW_MAP_ESM 0
[13:42:55.166] L [RENDER] create effect shader\scene_cj_pbr.nfx:TShader *** time:
315.41 ms ***
[13:42:55.174] M [GAME] Main thread IO 25.3637 ms for
effect_cache\32\common/pipeline/shadow.nfx\00000000000006c4.nfxo
[13:42:55.189] M [DEVICE] Try compile shader\common_new.nfx:
[13:42:55.189] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:42:55.189] M [DEVICE] #define UNIFORMS_60 60
[13:42:55.189] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:55.189] M [DEVICE] #define INSTANCE_TYPE 2
[13:42:55.189] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:42:55.189] M [DEVICE] #define BAKE_AO 0
[13:42:55.189] M [DEVICE] #define LOD_BLENDING 0
[13:42:55.189] M [DEVICE] #define FOG_TYPE 1
[13:42:55.189] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:42:55.189] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:55.189] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:55.189] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:42:55.204] M [GAME] Main thread IO 15.3445 ms for
effect_cache\32\shader\common_new.nfx\000000000030bb29.nfxo
[13:42:55.215] M [GAME] Main thread IO 10.1056 ms for
effect_cache\32\shader\common_new.nfx\000000000030bb29_1_1.pipe
[13:42:55.429] L [DEVICE] Try compile shader\scene_cj_pbr.nfx:
[13:42:55.429] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:55.429] L [DEVICE] #define DYNAMIC_BATCH 0
[13:42:55.429] L [DEVICE] #define METAL_CHECK 0
[13:42:55.429] L [DEVICE] #define TEST_DECAL 0
[13:42:55.429] L [DEVICE] #define ICE 0
[13:42:55.429] L [DEVICE] #define NEOX_ALPHA 0
[13:42:55.429] L [DEVICE] #define FOG_TYPE 1
[13:42:55.429] L [DEVICE] #define SELFEMM 0
[13:42:55.429] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:55.429] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:55.429] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:55.429] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:55.429] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:55.429] L [DEVICE] #define NORMAL_CHECK 0
[13:42:55.576] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:55.607] M [GAME] Main thread IO 6.8289 ms for csb/combat.csb
[13:42:55.626] M [GAME] Main thread IO 9.2087 ms for csb/combat_team.csb
[13:42:55.657] M [GAME] Main thread IO 6.5224 ms for csb/combat_move.csb
[13:42:55.871] L [DEVICE] Try compile shader\g91_character_items.nfx:
[13:42:55.871] L [DEVICE] #define UNIFORMS_60 60
[13:42:55.871] L [DEVICE] #define TWINKLE_ENABLE 0
[13:42:55.871] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:55.871] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:55.871] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:55.871] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:55.871] L [DEVICE] #define NEOX_NORMAL_PYC 0
[13:42:55.871] L [DEVICE] #define FOG_TYPE 1
[13:42:55.871] L [DEVICE] #define LIGHT_NUM 4
[13:42:55.871] L [DEVICE] #define NEOX_MATCAP 0
[13:42:55.871] L [DEVICE] #define NEOX_H_L 0
[13:42:55.871] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:55.950] M [GAME] Main thread IO 12.6332 ms for
csb/combat_common_panel_pet.csb
[13:42:55.962] M [GAME] Main thread IO 11.0256 ms for csb/combat_pet_cookie.csb
[13:42:55.976] M [GAME] Main thread IO 13.8544 ms for
ui1/a_global/act_monthly_benefit/2019may/effect/vx_2019may_effect_star.png
[13:42:55.986] M [GAME] Main thread IO 9.2498 ms for
ui1/medal_settlement/settlement_fx_light1.png
[13:42:55.994] M [GAME] Main thread IO 6.1616 ms for
ui1/act/anniversary_2020/wish/wish_btn_light1.png
[13:42:56.007] M [GAME] Main thread IO 11.4289 ms for
ui1/act/anniversary_2020/wish/wish_btn_light2.png
[13:42:56.015] M [GAME] Main thread IO 7.7699 ms for ui1/icon/item168/99111.png
[13:42:56.026] L [RENDER] create effect shader\g91_character_items.nfx:TShader ***
time: 163.90 ms ***
[13:42:56.040] L [DEVICE] Try compile shader\g91_character_items.nfx:
[13:42:56.040] L [DEVICE] #define UNIFORMS_60 60
[13:42:56.040] L [DEVICE] #define TWINKLE_ENABLE 0
[13:42:56.040] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:56.040] L [DEVICE] #define INSTANCE_TYPE 0
[13:42:56.040] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:56.040] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:56.040] L [DEVICE] #define NEOX_NORMAL_PYC 0
[13:42:56.040] L [DEVICE] #define FOG_TYPE 1
[13:42:56.040] L [DEVICE] #define LIGHT_NUM 4
[13:42:56.040] L [DEVICE] #define NEOX_MATCAP 0
[13:42:56.040] L [DEVICE] #define NEOX_H_L 0
[13:42:56.040] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:42:56.051] M [GAME] Main thread IO 33.9230 ms for
ui1/a_global/act_monthly_benefit/2019may/effect/vx_effect_caidai_jiaodu_01_01.plist
[13:42:56.077] M [GAME] Main thread IO 24.5445 ms for
csb/combat_pet_skill_save_animate.csb
[13:42:56.091] M [GAME] Main thread IO 13.4246 ms for
ui1/pet/skill/pet_save_triangle_bg.png
[13:42:56.123] M [GAME] Main thread IO 13.9915 ms for
ui1/pet/skill/pet_save_treatment.png
[13:42:56.139] M [GAME] Main thread IO 14.3811 ms for
ui1/pet/skill/pet_save_light.png
[13:42:56.159] M [GAME] Main thread IO 18.3518 ms for csb/combat_common_pet.csb
[13:42:56.179] M [GAME] Main thread IO 15.3930 ms for ui1/icon/portrait/2200001.png
[13:42:56.212] M [GAME] Main thread IO 32.0326 ms for ui1/pet/pet_collect.png
[13:42:56.213] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:56.232] M [GAME] Main thread IO 17.4486 ms for
ui1/pet/pet_selected_light1.png
[13:42:56.248] M [GAME] Main thread IO 15.8312 ms for csb/common_pet_skill.csb
[13:42:56.259] M [GAME] Main thread IO 10.4116 ms for
ui1/pet/combat/pet_2_btn_selected.png
[13:42:56.272] M [GAME] Main thread IO 11.4265 ms for
ui1/pet/combat/pet_2_btn_normal.png
[13:42:56.284] M [GAME] Main thread IO 12.1229 ms for ui1/pet/pet_skill_bg2.png
[13:42:56.293] M [GAME] Main thread IO 7.2717 ms for ui1/pet/pet_skill_bg1.png
[13:42:56.310] M [GAME] Main thread IO 10.6636 ms for ui1/pet/skill_selected.png
[13:42:56.328] M [GAME] Main thread IO 16.1189 ms for
ui1/pet/skill_selected_deco.png
[13:42:56.344] M [GAME] Main thread IO 16.6601 ms for
ui1/a_global/act_carnival_treasure/carnival_light_pic.png
[13:42:56.367] M [GAME] Main thread IO 19.3099 ms for
ui1/a_global/act_club_9120020/act_club_light.png
[13:42:56.389] M [GAME] Main thread IO 16.1552 ms for ui1/icon/item/99110.png
[13:42:56.408] M [GAME] Main thread IO 17.6189 ms for ui1/icon/item/99113.png
[13:42:56.418] M [GAME] Main thread IO 6.0440 ms for csb/combat_common_pet_gift.csb
[13:42:56.437] M [GAME] Main thread IO 18.4028 ms for
ui1/common0/careful_gift_pic.png
[13:42:56.451] M [GAME] Main thread IO 13.3155 ms for csb/combat_weapon.csb
[13:42:56.487] M [GAME] Main thread IO 29.1182 ms for
ui1/com_large/gui_icon_main1_uav.png
[13:42:56.537] M [GAME] Main thread IO 44.5625 ms for
ui1/battle_cold/gui_icon_main0_heatingup_pic.png
[13:42:56.552] L [DEVICE] Try compile shader\ice.nfx:
[13:42:56.553] L [DEVICE] #define UNIFORMS_60 60
[13:42:56.553] L [DEVICE] #define TWINKLE_ENABLE 0
[13:42:56.553] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:56.553] L [DEVICE] #define ANISO_ENABLE 0
[13:42:56.553] L [DEVICE] #define ENVIR_ENABLE 1
[13:42:56.553] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:56.553] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:42:56.553] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:42:56.553] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:56.553] L [DEVICE] #define SELF_BLING 0
[13:42:56.553] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:42:56.553] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:56.553] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:42:56.553] L [DEVICE] #define EYE_ENABLE 0
[13:42:56.553] L [DEVICE] #define FACE_SHADOW 1
[13:42:56.553] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:42:56.553] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:56.553] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:42:56.553] L [DEVICE] #define HAIR_ENABLE 0
[13:42:56.553] L [DEVICE] #define MANUL_ENABLE 0
[13:42:56.553] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:42:56.553] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:42:56.553] L [DEVICE] #define SSS_ENABLE 1
[13:42:56.553] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:42:56.553] L [DEVICE] #define WAVE_ENABLE 0
[13:42:56.553] L [DEVICE] #define FRESNEL_ENABLE 0
[13:42:56.553] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:56.553] L [DEVICE] #define METAL_CHECK 0
[13:42:56.553] L [DEVICE] #define AO_CHECK 0
[13:42:56.623] M [GAME] Main thread IO 62.0016 ms for ui1/icon/item/4002.png
[13:42:56.633] M [GAME] Main thread IO 6.1661 ms for ui1/icon/item/4401.png
[13:42:56.647] M [GAME] Main thread IO 10.2660 ms for
ui1/com_large/3teambattle_ability_invincible1_pic.png
[13:42:56.673] M [GAME] Main thread IO 14.1203 ms for
ui1/a_global/anniversary_2020/clothing/anniversary_selected.png
[13:42:56.722] M [GAME] Main thread IO 17.1607 ms for csb/combat_weapon_special.csb
[13:42:56.739] M [GAME] Main thread IO 14.6283 ms for
ui1/combat_special_item/special_item_open.png
[13:42:56.756] M [GAME] Main thread IO 16.1424 ms for
ui1/combat_special_item/disk_bg.png
[13:42:56.766] M [GAME] Main thread IO 6.9806 ms for
ui1/combat_special_item/com_itembg_2_pic.png
[13:42:56.793] M [GAME] Main thread IO 19.7187 ms for
ui1/combat_special_item/disk_select.png
[13:42:56.804] M [GAME] Main thread IO 10.1416 ms for
ui1/combat_special_item/special_item2.png
[13:42:56.813] M [GAME] Main thread IO 7.4865 ms for
ui1/combat_special_item/special_item_close.png
[13:42:56.828] M [GAME] Main thread IO 9.5738 ms for csb/combat_trap.csb
[13:42:56.844] L [RENDER] create effect shader\ice.nfx:TShader *** time: 291.85 ms
***
[13:42:56.846] L [DEVICE] Try compile shader\ice.nfx:
[13:42:56.846] L [DEVICE] #define UNIFORMS_60 60
[13:42:56.846] L [DEVICE] #define TWINKLE_ENABLE 0
[13:42:56.846] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:56.846] L [DEVICE] #define ANISO_ENABLE 0
[13:42:56.846] L [DEVICE] #define ENVIR_ENABLE 1
[13:42:56.846] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:56.846] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:42:56.846] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:42:56.846] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:42:56.846] L [DEVICE] #define SELF_BLING 0
[13:42:56.846] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:42:56.846] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:56.846] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:42:56.846] L [DEVICE] #define EYE_ENABLE 0
[13:42:56.846] L [DEVICE] #define FACE_SHADOW 1
[13:42:56.846] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:42:56.846] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:56.846] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:42:56.846] L [DEVICE] #define HAIR_ENABLE 0
[13:42:56.846] L [DEVICE] #define MANUL_ENABLE 0
[13:42:56.846] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:42:56.846] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:42:56.846] L [DEVICE] #define SSS_ENABLE 1
[13:42:56.846] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:42:56.846] L [DEVICE] #define WAVE_ENABLE 0
[13:42:56.846] L [DEVICE] #define FRESNEL_ENABLE 0
[13:42:56.846] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:56.846] L [DEVICE] #define METAL_CHECK 0
[13:42:56.846] L [DEVICE] #define AO_CHECK 0
[13:42:56.900] M [GAME] Main thread IO 21.7644 ms for csb/combat_weapon_slot.csb
[13:42:56.918] M [GAME] Main thread IO 16.0394 ms for ui1/icon/item/1001.png
[13:42:57.031] M [GAME] Main thread IO 57.8231 ms for ui1/textures/progress.png
[13:42:57.101] M [GAME] Main thread IO 62.4070 ms for csb/combat_building.csb
[13:42:57.174] L [DEVICE] Try compile shader\ice.nfx:
[13:42:57.174] L [DEVICE] #define UNIFORMS_60 60
[13:42:57.174] L [DEVICE] #define TWINKLE_ENABLE 0
[13:42:57.174] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:42:57.174] L [DEVICE] #define ANISO_ENABLE 0
[13:42:57.174] L [DEVICE] #define ENVIR_ENABLE 1
[13:42:57.174] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:57.174] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:42:57.174] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:42:57.174] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:57.174] L [DEVICE] #define SELF_BLING 0
[13:42:57.174] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:42:57.174] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:57.174] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:42:57.174] L [DEVICE] #define EYE_ENABLE 0
[13:42:57.174] L [DEVICE] #define FACE_SHADOW 1
[13:42:57.174] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:42:57.174] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:57.174] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:42:57.174] L [DEVICE] #define HAIR_ENABLE 0
[13:42:57.174] L [DEVICE] #define MANUL_ENABLE 0
[13:42:57.174] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:42:57.174] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:42:57.174] L [DEVICE] #define SSS_ENABLE 1
[13:42:57.174] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:42:57.174] L [DEVICE] #define WAVE_ENABLE 0
[13:42:57.174] L [DEVICE] #define FRESNEL_ENABLE 0
[13:42:57.174] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:57.174] L [DEVICE] #define METAL_CHECK 0
[13:42:57.174] L [DEVICE] #define AO_CHECK 0
[13:42:57.203] M [GAME] Main thread IO 19.0594 ms for ui1/icon/item/stand_dance.png
[13:42:57.214] M [GAME] Main thread IO 5.9447 ms for
ui1/language/common/direction_ruler.png
[13:42:57.264] M [GAME] Main thread IO 45.1943 ms for
ui1/common0/battle_watch_bg.png
[13:42:57.271] M [GAME] Main thread IO 6.6370 ms for
ui1/common0/battle_watch_eye.png
[13:42:57.293] M [GAME] Main thread IO 17.0376 ms for
ui1/team0/team_window_reward_white_bg.png
[13:42:57.293] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:57.322] M [GAME] Main thread IO 27.2223 ms for
ui1/defend/defend_map_pic_leader_self.png
[13:42:57.352] M [GAME] Main thread IO 13.5821 ms for ui1/altar/altar_info_pic.png
[13:42:57.361] M [GAME] Main thread IO 5.6170 ms for
ui1/dig_gold/gui_icon_main_dig.png
[13:42:57.374] M [GAME] Main thread IO 8.7922 ms for
ui1/vehicle/vehicle_system_icon_seat.png
[13:42:57.429] M [GAME] Main thread IO 31.8095 ms for
ui1/vehicle/flight_open_door.png
[13:42:57.444] M [GAME] Main thread IO 10.4640 ms for ui1/vehicle/flight_apply.png
[13:42:57.458] M [GAME] Main thread IO 10.6105 ms for ui1/vehicle/flight_invite.png
[13:42:57.472] M [GAME] Main thread IO 11.2755 ms for ui1/crosshair/bullet/30-1.png
[13:42:57.516] M [GAME] Main thread IO 9.4922 ms for ui1/icon/item/1671.png
[13:42:57.532] M [GAME] Main thread IO 6.8109 ms for csb/btn_pickup_item_cloth.csb
[13:42:57.594] M [GAME] Main thread IO 10.0963 ms for ui1/effect/particle_light.png
[13:42:57.645] M [GAME] Main thread IO 7.9389 ms for csb/killing_msg/1421_5.csb
[13:42:57.664] M [GAME] Main thread IO 17.7503 ms for
ui1/killing_msg/1421_5/combat_kill_purplestars_diguang.png
[13:42:57.682] L [DEVICE] Try compile shader\ice.nfx:
[13:42:57.682] L [DEVICE] #define UNIFORMS_60 60
[13:42:57.682] L [DEVICE] #define TWINKLE_ENABLE 0
[13:42:57.682] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:42:57.682] L [DEVICE] #define ANISO_ENABLE 0
[13:42:57.682] L [DEVICE] #define ENVIR_ENABLE 1
[13:42:57.682] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:42:57.682] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:42:57.683] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:42:57.683] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:42:57.683] L [DEVICE] #define SELF_BLING 0
[13:42:57.683] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:42:57.683] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:42:57.683] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:42:57.683] L [DEVICE] #define EYE_ENABLE 0
[13:42:57.683] L [DEVICE] #define FACE_SHADOW 1
[13:42:57.683] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:42:57.683] L [DEVICE] #define DIFFUSE_CHECK 0
[13:42:57.683] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:42:57.683] L [DEVICE] #define HAIR_ENABLE 0
[13:42:57.683] L [DEVICE] #define MANUL_ENABLE 0
[13:42:57.683] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:42:57.683] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:42:57.683] L [DEVICE] #define SSS_ENABLE 1
[13:42:57.683] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:42:57.683] L [DEVICE] #define WAVE_ENABLE 0
[13:42:57.683] L [DEVICE] #define FRESNEL_ENABLE 0
[13:42:57.683] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:42:57.683] L [DEVICE] #define METAL_CHECK 0
[13:42:57.683] L [DEVICE] #define AO_CHECK 0
[13:42:57.685] M [GAME] Main thread IO 6.2042 ms for
ui1/killing_msg/1421_5/combat_kill_purplestars_di.png
[13:42:57.766] M [GAME] Main thread IO 56.8971 ms for
ui1/combat_mission/combat_mission_task_bg.png
[13:42:57.817] M [GAME] Main thread IO 29.2459 ms for
csb/combat_btn_bless_skill.csb
[13:42:57.828] M [GAME] Main thread IO 9.6482 ms for
ui1/skateboard/gui_btn_skateboard_skill1_normal.png
[13:42:57.861] M [GAME] Main thread IO 12.5348 ms for
ui1/skateboard/christmas_icon.png
[13:42:57.879] M [GAME] Main thread IO 16.1002 ms for
ui1/skateboard/gui_btn_skateboard_blessing_normal.png
[13:42:57.895] M [GAME] Main thread IO 14.8139 ms for
ui1/skateboard/gui_btn_skateboard_blessing_ring.png
[13:42:57.907] M [GAME] Main thread IO 9.7043 ms for
ui1/skateboard/blessing_icon.png
[13:42:57.926] M [GAME] Main thread IO 14.5833 ms for
csb/combat_common_btn_changeover.csb
[13:42:57.942] M [GAME] Main thread IO 11.0340 ms for
ui1/a_global/act_easter_9120027/easter_light_pic.png
[13:42:57.962] M [GAME] Main thread IO 12.7408 ms for ui1/crosshair/bullet/30.png
[13:42:58.005] M [GAME] Main thread IO 17.3344 ms for csb/combat_drive.csb
[13:42:58.029] M [GAME] Main thread IO 23.1991 ms for
ui1/vehicle/vehicle_btn_main1_normal.png
[13:42:58.085] M [GAME] Main thread IO 42.3641 ms for
ui1/vehicle/vehicle_system_icon_open_door.png
[13:42:58.099] M [GAME] Main thread IO 10.3119 ms for
ui1/vehicle/vehicle_system_icon_trumpet.png
[13:42:58.116] M [GAME] Main thread IO 10.3354 ms for
ui1/vehicle/vehicle_system_icon_transposition.png
[13:42:58.185] M [GAME] Main thread IO 15.1518 ms for ui1/vehicle/flight_reset.png
[13:42:58.210] M [GAME] Main thread IO 22.3956 ms for ui1/vehicle/flight_jump.png
[13:42:58.285] M [GAME] Main thread IO 13.2691 ms for csb/combat_drive_speed.csb
[13:42:58.305] M [GAME] Main thread IO 19.0867 ms for
ui1/vehicle/vehicle_system_icon_speed_yes.png
[13:42:58.320] M [GAME] Main thread IO 12.5072 ms for
ui1/vehicle/vehicle_system_icon_speed_no_bg.png
[13:42:58.326] M [GAME] Main thread IO 5.2688 ms for
ui1/vehicle/vehicle_system_icon_speed_no_pic.png
[13:42:58.343] M [GAME] Main thread IO 14.1862 ms for
ui1/vehicle/vehicle_system_icon_speed_no_line.png
[13:42:58.361] M [GAME] Main thread IO 16.3265 ms for
ui1/vehicle/vehicle_system_icon_speed_cd_circle.png
[13:42:58.381] M [GAME] Main thread IO 18.0419 ms for
ui1/a_global/act_parachute/parachute_light_3.png
[13:42:58.626] M [GAME] Main thread IO 42.1131 ms for csb/combat_map_site_cd.csb
[13:42:58.701] M [GAME] Main thread IO 13.8064 ms for ui1/pet/pet_protect.png
[13:42:58.702] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:42:58.709] M [GAME] Main thread IO 6.5644 ms for csb/combat_common_pet.csb
[13:42:58.956] M [GAME] Main thread IO 11.0561 ms for ui1/icon/item/1011.png
[13:42:59.535] M [GAME] Main thread IO 94.5816 ms for csb/combat_tips.csb
[13:42:59.571] M [GAME] Main thread IO 33.2827 ms for ui1/defend/defend_tip_bg.png
[13:42:59.882] M [GAME] Main thread IO 24.1020 ms for csb/crosshair_06.csb
[13:42:59.944] M [GAME] Main thread IO 61.4286 ms for
ui1/crosshair/gui_crosshair_area_08.png
[13:42:59.954] M [GAME] Main thread IO 8.9877 ms for
ui1/crosshair/gui_crosshair_area_07.png
[13:42:59.968] M [GAME] Main thread IO 13.4244 ms for
ui1/crosshair/crosshai_area_13.png
[13:42:59.987] M [GAME] Main thread IO 16.1650 ms for
ui1/crosshair/battle_sohot_cold_bg.png
[13:43:00.091] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[13:43:00.091] L [DEVICE] #define UNIFORMS_60 60
[13:43:00.091] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:00.091] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:00.091] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:00.091] L [DEVICE] #define NEOX_NORMAL_PYC 0
[13:43:00.091] L [DEVICE] #define FOG_TYPE 1
[13:43:00.091] L [DEVICE] #define LIGHT_NUM 4
[13:43:00.091] L [DEVICE] #define DYING 0
[13:43:00.091] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:00.091] L [DEVICE] #define NEOX_MATCAP 0
[13:43:00.242] L [RENDER] create effect shader\g91_character_lod.nfx:TShader ***
time: 151.51 ms ***
[13:43:00.249] M [GAME] Main thread IO 14.8818 ms for
weapon\weapon\dualblades\dualblades.gim
[13:43:00.258] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[13:43:00.258] L [DEVICE] #define UNIFORMS_60 60
[13:43:00.258] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:00.258] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:00.258] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:00.258] L [DEVICE] #define NEOX_NORMAL_PYC 0
[13:43:00.258] L [DEVICE] #define FOG_TYPE 1
[13:43:00.258] L [DEVICE] #define LIGHT_NUM 4
[13:43:00.258] L [DEVICE] #define DYING 0
[13:43:00.258] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:00.258] L [DEVICE] #define NEOX_MATCAP 0
[13:43:00.273] M [GAME] Main thread IO 23.5061 ms for
weapon\weapon\dualblades\dualblades.mesh
[13:43:00.344] M [GAME] Main thread IO 71.2690 ms for
weapon\weapon\dualblades\dualblades.mtg
[13:43:00.363] M [GAME] Main thread IO 18.9526 ms for
weapon\weapon\dualblades\male_back43_d.dds
[13:43:00.379] M [GAME] Main thread IO 15.2094 ms for
weapon\weapon\dualblades\male_back43_m.dds
[13:43:00.396] M [GAME] Main thread IO 17.1094 ms for
weapon\weapon\dualblades\male_back43_n.dds
[13:43:00.416] M [GAME] Main thread IO 18.9454 ms for
weapon\weapon\dualblades\dualblades.gis
[13:43:00.429] M [GAME] Main thread IO 12.2393 ms for
weapon\weapon\dualblades\dualblades.ags
[13:43:00.442] M [GAME] Main thread IO 13.6025 ms for
effects\fx\play\female_back43_02h.sfx
[13:43:00.448] M [GAME] Main thread IO 5.6711 ms for
effects\model\female_back43\female_back43\female_back43_06lz.gim
[13:43:00.458] M [GAME] Main thread IO 8.6677 ms for
effects\model\zzbj_senba_01h.mesh
[13:43:00.459] M [DEVICE] Try compile shader\sfx_diffuse_g95.nfx:
[13:43:00.459] M [DEVICE] #define FOG_ENABLE 0
[13:43:00.459] M [DEVICE] #define NEOX_RMASK 1
[13:43:00.459] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:00.487] M [GAME] Main thread IO 28.0449 ms for
effect_cache\32\shader\sfx_diffuse_g95.nfx\0000000000000002.nfxo
[13:43:00.527] M [GAME] Main thread IO 40.1097 ms for
effect_cache\32\shader\sfx_diffuse_g95.nfx\0000000000000002_1_1.pipe
[13:43:00.540] M [GAME] Main thread IO 11.7905 ms for shader\sfx_diffuse_g95.vs
[13:43:00.555] M [RENDER] create effect shader\sfx_diffuse_g95.nfx:TShader ***
time: 95.71 ms ***
[13:43:00.584] M [GAME] Main thread IO 29.6237 ms for
effects\texture\object\female_back43_01h.dds
[13:43:00.610] M [GAME] Main thread IO 21.5943 ms for
effects\texture\kejigan_01h.dds
[13:43:00.616] M [GAME] Main thread IO 5.6638 ms for
effects\texture\xulie\lizi_01h.spr
[13:43:00.630] M [GAME] Main thread IO 10.5322 ms for effects\texture\mask_07x.dds
[13:43:00.639] M [GAME] Main thread IO 7.0097 ms for
effects\texture\fangkuai_01h.dds
[13:43:00.730] M [GAME] Main thread IO 19.3698 ms for csb/ugc/combat_pickup_dis.csb
[13:43:00.752] M [GAME] Main thread IO 22.2332 ms for ui1/ugc/icon_pickup.png
[13:43:00.921] M [GAME] Main thread IO 14.9979 ms for csb/combat_map_airroute.csb
[13:43:01.262] M [GAME] Main thread IO 17.8843 ms for csb/killing_msg/1803_6.csb
[13:43:01.293] M [GAME] Main thread IO 30.6992 ms for
ui1/killing_msg/1803_6/1803_6_bg_bg.png
[13:43:01.315] M [GAME] Main thread IO 21.5398 ms for
ui1/killing_msg/1803_6/1803_6_bg.png
[13:43:01.339] M [GAME] Main thread IO 22.8988 ms for
ui1/killing_msg/1803_6/1803_6_light1_bg.png
[13:43:01.339] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:01.371] M [GAME] Main thread IO 30.4381 ms for
ui1/killing_msg/1803_6/1803_6_star_pic.png
[13:43:01.404] M [GAME] Main thread IO 32.3086 ms for
ui1/killing_msg/1803_6/1803_6_hexagon1_pic.png
[13:43:01.439] M [GAME] Main thread IO 35.1397 ms for
ui1/killing_msg/1803_6/1803_6_hexagon2_pic.png
[13:43:01.456] M [GAME] Main thread IO 15.5437 ms for
ui1/killing_msg/1803_6/1803_6_side1_pic.png
[13:43:01.465] M [GAME] Main thread IO 9.2410 ms for
ui1/killing_msg/1803_6/1803_6_side2_pic.png
[13:43:01.487] M [GAME] Main thread IO 21.3291 ms for
ui1/killing_msg/1803_6/1803_6_light_pic.png
[13:43:01.516] M [GAME] Main thread IO 28.3839 ms for
ui1/killing_msg/1803_6/1803_6_pic.png
[13:43:02.163] L [DEVICE] Try compile shader\g91_drop_item.nfx:
[13:43:02.163] L [DEVICE] #define INSTANCE_TYPE 0
[13:43:02.163] L [DEVICE] #define FOG_TYPE 1
[13:43:02.163] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:02.163] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:02.336] L [RENDER] create effect shader\g91_drop_item.nfx:TShader *** time:
212.32 ms ***
[13:43:03.520] M [GAME] Main thread IO 68.3064 ms for csb/killing_msg/1211_9.csb
[13:43:03.546] M [GAME] Main thread IO 25.4835 ms for
ui1/killing_msg/1211_9/combat_kill_gun2.png
[13:43:03.578] M [GAME] Main thread IO 24.5209 ms for
ui1/killing_msg/1211_9/light_kill2_tips.plist
[13:43:03.620] M [GAME] Main thread IO 32.0414 ms for
ui1/killing_msg/1611_7/combat_kill_eff1_01.png
[13:43:03.639] M [GAME] Main thread IO 11.9988 ms for
ui1/killing_msg/16004/combat_kill_love_effect21.png
[13:43:03.657] M [GAME] Main thread IO 6.6388 ms for
ui1/killing_msg/1611_7/combat_kill_eff1_00.png
[13:43:03.791] M [GAME] Main thread IO 8.5795 ms for
ui1/killing_msg/1611_7/combat_kill_eff1_03.png
[13:43:03.990] M [GAME] Main thread IO 5.9009 ms for
ui1/killing_msg/1611_7/combat_kill_eff1_06.png
[13:43:04.290] M [SCRIPT] [ERROR]current structure-type(8003) does not support
editing in_box_id
[13:43:05.697] M [GAME] Main thread IO 20.9642 ms for csb/killing_msg/1411_12.csb
[13:43:05.704] M [GAME] Main thread IO 6.8717 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_light1.png
[13:43:05.743] M [GAME] Main thread IO 38.2999 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_di.png
[13:43:05.744] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:05.772] M [GAME] Main thread IO 28.3101 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_light2.png
[13:43:05.800] M [GAME] Main thread IO 26.0433 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_armor3.png
[13:43:05.828] M [GAME] Main thread IO 27.6853 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_armor.png
[13:43:05.846] M [GAME] Main thread IO 17.0332 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_tuan.png
[13:43:05.860] M [GAME] Main thread IO 13.6413 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_armor2.png
[13:43:05.871] M [GAME] Main thread IO 9.9430 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_eye.png
[13:43:05.908] M [GAME] Main thread IO 37.3518 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_eyelight.png
[13:43:05.921] M [GAME] Main thread IO 11.8391 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_paopao.png
[13:43:05.949] M [GAME] Main thread IO 26.0796 ms for
ui1/killing_msg/1311_5/particle_uzi2.plist
[13:43:05.959] M [GAME] Main thread IO 9.9000 ms for
ui1/killing_msg/1311_5/particle_uzi2.png

ERROR *****************************************************************************
[13:43:07.027] M [WORLD] object model_619 has parent DefaultScene already! it can't
be attach to another parent!

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.270] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.271] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.271] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.271] L [WORLD] Invalid clip name: stand_mofang

[13:43:07.285] M [GAME] Main thread IO 11.3090 ms for


effects\fx\common\build_01d.sfx
[13:43:07.324] M [GAME] Main thread IO 38.2195 ms for
effects\texture\xulie\xulie_2d.dds
[13:43:07.337] M [GAME] Main thread IO 11.3722 ms for effects\texture\trail_24x.dds
[13:43:07.415] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim
bone count: 42

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.420] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.421] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.421] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.421] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.421] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[13:43:07.421] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.421] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.422] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.423] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[13:43:07.494] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:07.495] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:07.495] L [WORLD] Invalid clip name: stand_mofang

[13:43:07.507] L [DEVICE] Try compile shader\g91_character.nfx:


[13:43:07.507] L [DEVICE] #define UNIFORMS_60 60
[13:43:07.507] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:07.507] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:07.507] L [DEVICE] #define ANISO_ENABLE 0
[13:43:07.507] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:07.507] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:07.507] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:07.507] L [DEVICE] #define SELF_BLING 1
[13:43:07.507] L [DEVICE] #define EYE_ENABLE 0
[13:43:07.507] L [DEVICE] #define FOG_TYPE 1
[13:43:07.507] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:07.507] L [DEVICE] #define SELF_SHADOW 1
[13:43:07.507] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:07.507] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:07.508] L [DEVICE] #define FACE_SHADOW 1
[13:43:07.508] L [DEVICE] #define DYING 0
[13:43:07.508] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:07.508] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:07.508] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:07.508] L [DEVICE] #define HAIR_ENABLE 0
[13:43:07.508] L [DEVICE] #define MANUL_ENABLE 0
[13:43:07.508] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:07.508] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:07.508] L [DEVICE] #define ICE 0
[13:43:07.508] L [DEVICE] #define SSS_ENABLE 0
[13:43:07.508] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:07.508] L [DEVICE] #define WAVE_ENABLE 0
[13:43:07.508] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:07.508] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:07.508] L [DEVICE] #define METAL_CHECK 0
[13:43:07.508] L [DEVICE] #define AO_CHECK 0
[13:43:07.887] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
379.90 ms ***
[13:43:07.893] M [GAME] Main thread IO 15.3648 ms for csb/killing_msg/1311_8.csb
[13:43:07.905] M [GAME] Main thread IO 10.7505 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_diguang.png
[13:43:07.916] M [GAME] Main thread IO 10.0206 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_di.png
[13:43:07.916] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:07.947] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:07.947] L [DEVICE] #define UNIFORMS_60 60
[13:43:07.947] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:07.947] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:07.947] L [DEVICE] #define ANISO_ENABLE 0
[13:43:07.947] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:07.947] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:07.947] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:07.947] L [DEVICE] #define SELF_BLING 1
[13:43:07.947] L [DEVICE] #define EYE_ENABLE 0
[13:43:07.947] L [DEVICE] #define FOG_TYPE 1
[13:43:07.947] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:07.947] L [DEVICE] #define SELF_SHADOW 1
[13:43:07.947] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:07.947] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:07.947] L [DEVICE] #define FACE_SHADOW 1
[13:43:07.947] L [DEVICE] #define DYING 0
[13:43:07.947] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:07.947] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:07.947] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:07.947] L [DEVICE] #define HAIR_ENABLE 0
[13:43:07.947] L [DEVICE] #define MANUL_ENABLE 0
[13:43:07.947] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:07.947] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:07.947] L [DEVICE] #define ICE 0
[13:43:07.947] L [DEVICE] #define SSS_ENABLE 0
[13:43:07.947] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:07.947] L [DEVICE] #define WAVE_ENABLE 0
[13:43:07.947] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:07.948] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:07.948] L [DEVICE] #define METAL_CHECK 0
[13:43:07.948] L [DEVICE] #define AO_CHECK 0
[13:43:07.953] M [GAME] Main thread IO 36.5908 ms for
ui1/killing_msg/1411_9/combat_crystal_waves_effect5.png
[13:43:07.963] M [GAME] Main thread IO 8.1690 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_bing.png
[13:43:08.013] M [GAME] Main thread IO 49.0222 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_dao.png
[13:43:08.026] M [GAME] Main thread IO 12.1242 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_sidai.png
[13:43:08.034] M [GAME] Main thread IO 7.4472 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_body.png
[13:43:08.045] M [GAME] Main thread IO 10.8719 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_fuwen.png
[13:43:08.062] M [GAME] Main thread IO 16.1593 ms for
ui1/killing_msg/1311_8/combat_kill_hatchet_xue1.png
[13:43:08.075] M [GAME] Main thread IO 12.0541 ms for
ui1/killing_msg/1411_9/combat_crystal_waves_effect4.png
[13:43:08.080] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:08.167] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:08.167] L [DEVICE] #define UNIFORMS_60 60
[13:43:08.167] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:08.167] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:08.167] L [DEVICE] #define ANISO_ENABLE 0
[13:43:08.167] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:08.167] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:08.167] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:08.167] L [DEVICE] #define SELF_BLING 1
[13:43:08.167] L [DEVICE] #define EYE_ENABLE 0
[13:43:08.167] L [DEVICE] #define FOG_TYPE 1
[13:43:08.167] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:08.167] L [DEVICE] #define SELF_SHADOW 1
[13:43:08.167] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:08.167] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:08.167] L [DEVICE] #define FACE_SHADOW 1
[13:43:08.167] L [DEVICE] #define DYING 0
[13:43:08.167] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:08.167] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:08.167] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:08.167] L [DEVICE] #define HAIR_ENABLE 0
[13:43:08.167] L [DEVICE] #define MANUL_ENABLE 0
[13:43:08.167] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:08.167] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:08.167] L [DEVICE] #define ICE 0
[13:43:08.167] L [DEVICE] #define SSS_ENABLE 0
[13:43:08.167] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:08.167] L [DEVICE] #define WAVE_ENABLE 0
[13:43:08.167] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:08.167] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:08.167] L [DEVICE] #define METAL_CHECK 0
[13:43:08.167] L [DEVICE] #define AO_CHECK 0
[13:43:08.269] M [SCRIPT] [ERROR]current structure-type(8001) does not support
editing in_box_id
[13:43:08.640] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:08.640] L [DEVICE] #define UNIFORMS_60 60
[13:43:08.640] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:08.641] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:08.641] L [DEVICE] #define ANISO_ENABLE 0
[13:43:08.641] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:08.641] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:08.641] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:08.641] L [DEVICE] #define SELF_BLING 1
[13:43:08.641] L [DEVICE] #define EYE_ENABLE 0
[13:43:08.641] L [DEVICE] #define FOG_TYPE 1
[13:43:08.641] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:08.641] L [DEVICE] #define SELF_SHADOW 1
[13:43:08.641] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:08.641] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:08.641] L [DEVICE] #define FACE_SHADOW 1
[13:43:08.641] L [DEVICE] #define DYING 0
[13:43:08.641] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:08.641] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:08.641] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:08.641] L [DEVICE] #define HAIR_ENABLE 0
[13:43:08.641] L [DEVICE] #define MANUL_ENABLE 0
[13:43:08.641] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:08.641] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:08.641] L [DEVICE] #define ICE 0
[13:43:08.641] L [DEVICE] #define SSS_ENABLE 0
[13:43:08.641] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:08.641] L [DEVICE] #define WAVE_ENABLE 0
[13:43:08.641] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:08.641] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:08.641] L [DEVICE] #define METAL_CHECK 0
[13:43:08.641] L [DEVICE] #define AO_CHECK 0
[13:43:09.876] M [SCRIPT] [ERROR]current structure-type(8001) does not support
editing in_box_id
[13:43:10.134] M [GAME] Main thread IO 24.7469 ms for csb/killing_msg/1211_11.csb
[13:43:10.174] M [GAME] Main thread IO 39.1203 ms for
ui1/killing_msg/1211_11/1211_11_light_bg.png
[13:43:10.226] M [GAME] Main thread IO 50.1935 ms for
ui1/killing_msg/1211_11/1211_11_bg.png
[13:43:10.239] M [GAME] Main thread IO 12.2240 ms for
ui1/killing_msg/1211_11/1211_11_light_pic.png
[13:43:10.262] M [GAME] Main thread IO 22.5536 ms for
ui1/killing_msg/1211_11/1211_11_side_pic.png
[13:43:10.301] M [GAME] Main thread IO 38.1255 ms for
ui1/killing_msg/1211_11/1211_11_shell_1_pic.png
[13:43:10.310] M [GAME] Main thread IO 8.8681 ms for
ui1/killing_msg/1211_11/1211_11_shell_2_pic.png
[13:43:10.319] M [GAME] Main thread IO 7.8017 ms for
ui1/killing_msg/1211_11/1211_11_shell_3_pic.png
[13:43:10.332] M [GAME] Main thread IO 11.9515 ms for
ui1/killing_msg/1211_11/1211_11_trigger_pic.png
[13:43:10.349] M [GAME] Main thread IO 16.9175 ms for
ui1/killing_msg/1211_11/1211_11_paw_pic.png
[13:43:10.357] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[13:43:10.357] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:10.357] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:10.357] L [DEVICE] #define UNIFORMS_60 60
[13:43:10.357] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:10.357] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:10.357] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:43:10.403] M [GAME] Main thread IO 52.7180 ms for
ui1/killing_msg/1211_11/1211_11_crosshair_pic.png
[13:43:10.413] M [GAME] Main thread IO 10.8855 ms for
ui1/killing_msg/1211_11/1211_11_bubble.plist
[13:43:10.492] L [RENDER] create effect shader\sfx_dissolve.nfx:TShader *** time:
135.27 ms ***
[13:43:10.545] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[13:43:10.545] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:10.545] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:10.545] L [DEVICE] #define UNIFORMS_60 60
[13:43:10.545] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:10.545] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:10.545] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[13:43:10.776] L [DEVICE] Try compile shader\blend_uv_erosion.nfx:
[13:43:10.776] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:10.861] L [RENDER] create effect shader\blend_uv_erosion.nfx:TShader ***
time: 94.95 ms ***

ERROR *****************************************************************************
[13:43:11.455] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[13:43:11.791] L [RENDER] Device do not support texture


vehicle\roadster\car9018\car9018_neishi_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[13:43:11.822] L [RENDER] Device do not support texture
vehicle\roadster\car9018\car9018_cheke_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8

ERROR *****************************************************************************
[13:43:11.862] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[13:43:13.035] L [RENDER] Device do not support texture


vehicle\roadster\motorbike_9002\motorbike_9002_95_n.dds format R8G8B8, try to
convert it to A8R8G8B8
[13:43:13.576] L [DEVICE] Try compile shader\g91_drop_item_low.nfx:
[13:43:13.576] L [DEVICE] #define INSTANCE_TYPE 0
[13:43:13.576] L [DEVICE] #define FOG_TYPE 1
[13:43:13.576] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:13.576] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:13.792] L [RENDER] create effect shader\g91_drop_item_low.nfx:TShader ***
time: 222.67 ms ***
[13:43:13.902] M [DEVICE] Try compile shader\g91_drop_item_low.nfx:
[13:43:13.902] M [DEVICE] #define INSTANCE_TYPE 2
[13:43:13.902] M [DEVICE] #define FOG_TYPE 1
[13:43:13.902] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:13.902] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:13.969] M [GAME] Main thread IO 67.2247 ms for
effect_cache\32\shader\g91_drop_item_low.nfx\0000000000000086.nfxo
[13:43:14.020] M [GAME] Main thread IO 50.9336 ms for
effect_cache\32\shader\g91_drop_item_low.nfx\0000000000000086_1_1.pipe
[13:43:14.314] M [GAME] Main thread IO 20.4687 ms for model\structure\logo_001.dds
[13:43:14.327] M [SCRIPT] [ERROR]current structure-type(8003) does not support
editing in_box_id
[13:43:14.397] M [GAME] Main thread IO 29.1726 ms for model\structure\logo_002.dds
[13:43:14.576] M [GAME] Main thread IO 7.3805 ms for csb/killing_msg/1441_904.csb
[13:43:14.589] M [GAME] Main thread IO 13.1112 ms for
ui1/killing_msg/1441_904/crow_kill_duye_bg.png
[13:43:14.599] M [GAME] Main thread IO 7.7649 ms for
ui1/killing_msg/1441_904/crow_kill_duye_wing.png
[13:43:14.628] M [DEVICE] Try compile shader\scene_cj_pbr.nfx:
[13:43:14.628] M [DEVICE] #define INSTANCE_TYPE 2
[13:43:14.628] M [DEVICE] #define DYNAMIC_BATCH 0
[13:43:14.628] M [DEVICE] #define METAL_CHECK 0
[13:43:14.628] M [DEVICE] #define TEST_DECAL 0
[13:43:14.628] M [DEVICE] #define ICE 0
[13:43:14.628] M [DEVICE] #define NEOX_ALPHA 0
[13:43:14.628] M [DEVICE] #define FOG_TYPE 1
[13:43:14.628] M [DEVICE] #define SELFEMM 0
[13:43:14.628] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:14.628] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:14.628] M [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:14.628] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:14.628] M [DEVICE] #define DIFFUSE_CHECK 0
[13:43:14.628] M [DEVICE] #define NORMAL_CHECK 0
[13:43:14.661] M [GAME] Main thread IO 32.6380 ms for
effect_cache\32\shader\scene_cj_pbr.nfx\0000000000000612.nfxo
[13:43:14.753] M [GAME] Main thread IO 92.1784 ms for
effect_cache\32\shader\scene_cj_pbr.nfx\0000000000000612_1_1.pipe
[13:43:15.827] M [SCRIPT] [ERROR]current structure-type(8001) does not support
editing in_box_id
[13:43:16.089] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:16.089] L [DEVICE] #define UNIFORMS_60 60
[13:43:16.089] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:16.089] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:16.089] L [DEVICE] #define ANISO_ENABLE 0
[13:43:16.089] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:16.089] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:16.089] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:16.089] L [DEVICE] #define SELF_BLING 1
[13:43:16.089] L [DEVICE] #define EYE_ENABLE 0
[13:43:16.089] L [DEVICE] #define FOG_TYPE 1
[13:43:16.089] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:16.089] L [DEVICE] #define SELF_SHADOW 1
[13:43:16.089] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:16.089] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:16.089] L [DEVICE] #define FACE_SHADOW 1
[13:43:16.089] L [DEVICE] #define DYING 0
[13:43:16.089] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:16.089] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:16.089] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:16.089] L [DEVICE] #define HAIR_ENABLE 0
[13:43:16.089] L [DEVICE] #define MANUL_ENABLE 0
[13:43:16.089] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:16.089] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:16.089] L [DEVICE] #define ICE 0
[13:43:16.089] L [DEVICE] #define SSS_ENABLE 1
[13:43:16.089] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:16.089] L [DEVICE] #define WAVE_ENABLE 0
[13:43:16.089] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:16.089] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:16.089] L [DEVICE] #define METAL_CHECK 0
[13:43:16.089] L [DEVICE] #define AO_CHECK 0
[13:43:16.539] M [SCRIPT] [ERROR]current structure-type(8001) does not support
editing in_box_id
[13:43:16.591] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
502.18 ms ***
[13:43:16.657] L [RENDER] Device do not support texture
char\attach\tail\tail9002\male_tail9002\male_tail9002_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[13:43:16.683] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:16.683] L [DEVICE] #define UNIFORMS_60 60
[13:43:16.683] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:16.683] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:16.683] L [DEVICE] #define ANISO_ENABLE 0
[13:43:16.683] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:16.683] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:16.683] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:16.683] L [DEVICE] #define SELF_BLING 1
[13:43:16.683] L [DEVICE] #define EYE_ENABLE 0
[13:43:16.683] L [DEVICE] #define FOG_TYPE 1
[13:43:16.683] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:16.683] L [DEVICE] #define SELF_SHADOW 1
[13:43:16.683] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:16.683] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:16.683] L [DEVICE] #define FACE_SHADOW 1
[13:43:16.683] L [DEVICE] #define DYING 0
[13:43:16.683] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:16.683] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:16.683] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:16.683] L [DEVICE] #define HAIR_ENABLE 0
[13:43:16.683] L [DEVICE] #define MANUL_ENABLE 0
[13:43:16.683] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:16.683] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:16.683] L [DEVICE] #define ICE 0
[13:43:16.683] L [DEVICE] #define SSS_ENABLE 1
[13:43:16.683] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:16.683] L [DEVICE] #define WAVE_ENABLE 0
[13:43:16.683] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:16.683] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:16.683] L [DEVICE] #define METAL_CHECK 0
[13:43:16.683] L [DEVICE] #define AO_CHECK 0
[13:43:16.693] M [DEVICE] Try compile shader\common_new.nfx:
[13:43:16.693] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:16.693] M [DEVICE] #define UNIFORMS_60 60
[13:43:16.693] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:16.694] M [DEVICE] #define INSTANCE_TYPE 2
[13:43:16.694] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:43:16.694] M [DEVICE] #define BAKE_AO 0
[13:43:16.694] M [DEVICE] #define LOD_BLENDING 0
[13:43:16.694] M [DEVICE] #define FOG_TYPE 1
[13:43:16.694] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:16.694] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:16.694] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:16.694] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[13:43:16.740] M [GAME] Main thread IO 46.3009 ms for
effect_cache\32\shader\common_new.nfx\0000000000303b29.nfxo
[13:43:16.757] M [GAME] Main thread IO 16.2139 ms for
effect_cache\32\shader\common_new.nfx\0000000000303b29_1_1.pipe
[13:43:17.002] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:17.002] L [DEVICE] #define UNIFORMS_60 60
[13:43:17.002] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:17.002] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:17.002] L [DEVICE] #define ANISO_ENABLE 0
[13:43:17.002] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:17.002] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:17.002] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:17.002] L [DEVICE] #define SELF_BLING 1
[13:43:17.002] L [DEVICE] #define EYE_ENABLE 0
[13:43:17.002] L [DEVICE] #define FOG_TYPE 1
[13:43:17.002] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:17.002] L [DEVICE] #define SELF_SHADOW 1
[13:43:17.002] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:17.002] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:17.002] L [DEVICE] #define FACE_SHADOW 1
[13:43:17.002] L [DEVICE] #define DYING 0
[13:43:17.003] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:17.003] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:17.003] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:17.003] L [DEVICE] #define HAIR_ENABLE 0
[13:43:17.003] L [DEVICE] #define MANUL_ENABLE 0
[13:43:17.003] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:17.003] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:17.003] L [DEVICE] #define ICE 0
[13:43:17.003] L [DEVICE] #define SSS_ENABLE 1
[13:43:17.003] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:17.003] L [DEVICE] #define WAVE_ENABLE 0
[13:43:17.003] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:17.003] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:17.003] L [DEVICE] #define METAL_CHECK 0
[13:43:17.003] L [DEVICE] #define AO_CHECK 0
[13:43:17.027] M [GAME] Main thread IO 33.2789 ms for csb/killing_msg/1301_904.csb
[13:43:17.047] M [GAME] Main thread IO 18.9934 ms for
ui1/killing_msg/1301_904/combat_kill_photon_dg.png
[13:43:17.057] M [GAME] Main thread IO 8.1572 ms for
ui1/killing_msg/1301_904/combat_kill_photon_di.png
[13:43:17.454] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:17.454] L [DEVICE] #define UNIFORMS_60 60
[13:43:17.454] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:17.454] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:17.454] L [DEVICE] #define ANISO_ENABLE 0
[13:43:17.454] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:17.454] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:17.454] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:17.454] L [DEVICE] #define SELF_BLING 1
[13:43:17.454] L [DEVICE] #define EYE_ENABLE 0
[13:43:17.454] L [DEVICE] #define FOG_TYPE 1
[13:43:17.454] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:17.454] L [DEVICE] #define SELF_SHADOW 1
[13:43:17.454] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:17.454] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:17.454] L [DEVICE] #define FACE_SHADOW 1
[13:43:17.454] L [DEVICE] #define DYING 0
[13:43:17.454] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:17.454] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:17.454] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:17.455] L [DEVICE] #define HAIR_ENABLE 0
[13:43:17.455] L [DEVICE] #define MANUL_ENABLE 0
[13:43:17.455] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:17.455] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:17.455] L [DEVICE] #define ICE 0
[13:43:17.455] L [DEVICE] #define SSS_ENABLE 1
[13:43:17.455] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:17.455] L [DEVICE] #define WAVE_ENABLE 0
[13:43:17.455] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:17.455] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:17.455] L [DEVICE] #define METAL_CHECK 0
[13:43:17.455] L [DEVICE] #define AO_CHECK 0
[13:43:17.467] M [SCRIPT] [ERROR]current structure-type(8001) does not support
editing in_box_id
[13:43:17.978] M [GAME] Main thread IO 34.7412 ms for
effects\fx\play\gagadance_01y.sfx
[13:43:17.998] M [GAME] Main thread IO 16.7549 ms for
effects\texture\water\water02x.dds
[13:43:18.070] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:18.070] L [DEVICE] #define UNIFORMS_60 60
[13:43:18.070] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:18.070] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:18.070] L [DEVICE] #define ANISO_ENABLE 0
[13:43:18.070] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:18.070] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:18.070] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:18.070] L [DEVICE] #define SELF_BLING 1
[13:43:18.070] L [DEVICE] #define EYE_ENABLE 0
[13:43:18.070] L [DEVICE] #define FOG_TYPE 1
[13:43:18.070] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:18.070] L [DEVICE] #define SELF_SHADOW 1
[13:43:18.070] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:18.070] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:18.070] L [DEVICE] #define FACE_SHADOW 1
[13:43:18.070] L [DEVICE] #define DYING 0
[13:43:18.070] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:18.070] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:18.070] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:18.070] L [DEVICE] #define HAIR_ENABLE 0
[13:43:18.070] L [DEVICE] #define MANUL_ENABLE 0
[13:43:18.070] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:18.070] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:18.070] L [DEVICE] #define ICE 0
[13:43:18.070] L [DEVICE] #define SSS_ENABLE 1
[13:43:18.070] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:18.070] L [DEVICE] #define WAVE_ENABLE 1
[13:43:18.070] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:18.070] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:18.070] L [DEVICE] #define METAL_CHECK 0
[13:43:18.070] L [DEVICE] #define AO_CHECK 0
[13:43:18.082] M [SCRIPT] [ERROR]current structure-type(8001) does not support
editing in_box_id
[13:43:18.455] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
385.38 ms ***
[13:43:18.506] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:18.506] L [DEVICE] #define UNIFORMS_60 60
[13:43:18.506] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:18.506] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:18.506] L [DEVICE] #define ANISO_ENABLE 0
[13:43:18.506] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:18.506] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:18.506] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:18.506] L [DEVICE] #define SELF_BLING 1
[13:43:18.506] L [DEVICE] #define EYE_ENABLE 0
[13:43:18.506] L [DEVICE] #define FOG_TYPE 1
[13:43:18.506] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:18.506] L [DEVICE] #define SELF_SHADOW 1
[13:43:18.506] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:18.506] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:18.506] L [DEVICE] #define FACE_SHADOW 1
[13:43:18.507] L [DEVICE] #define DYING 0
[13:43:18.507] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:18.507] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:18.507] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:18.507] L [DEVICE] #define HAIR_ENABLE 0
[13:43:18.507] L [DEVICE] #define MANUL_ENABLE 0
[13:43:18.507] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:18.507] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:18.507] L [DEVICE] #define ICE 0
[13:43:18.507] L [DEVICE] #define SSS_ENABLE 1
[13:43:18.507] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:18.507] L [DEVICE] #define WAVE_ENABLE 1
[13:43:18.507] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:18.507] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:18.507] L [DEVICE] #define METAL_CHECK 0
[13:43:18.507] L [DEVICE] #define AO_CHECK 0
[13:43:18.677] M [GAME] Main thread IO 8.6595 ms for csb/combat_team_modelname.csb
[13:43:18.749] M [GAME] Main thread IO 16.2890 ms for movie/clothing_all.xml
[13:43:18.763] M [GAME] Main thread IO 13.4206 ms for
common\pipeline\screen_filter.nfx.json
[13:43:18.763] M [DEVICE] Try compile common\pipeline\screen_filter.nfx:
[13:43:18.763] M [DEVICE] #define DUMMY 0
[13:43:18.777] M [GAME] Main thread IO 13.8716 ms for
effect_cache\32\common\pipeline\screen_filter.nfx\0000000000000000.nfxo
[13:43:18.801] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:18.801] L [DEVICE] #define UNIFORMS_60 60
[13:43:18.801] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:18.801] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:18.801] L [DEVICE] #define ANISO_ENABLE 0
[13:43:18.801] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:18.801] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:18.801] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:18.801] L [DEVICE] #define SELF_BLING 1
[13:43:18.801] L [DEVICE] #define EYE_ENABLE 0
[13:43:18.802] L [DEVICE] #define FOG_TYPE 1
[13:43:18.802] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:18.802] L [DEVICE] #define SELF_SHADOW 1
[13:43:18.802] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:18.802] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:18.802] L [DEVICE] #define FACE_SHADOW 1
[13:43:18.802] L [DEVICE] #define DYING 0
[13:43:18.802] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:18.802] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:18.802] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:18.802] L [DEVICE] #define HAIR_ENABLE 0
[13:43:18.802] L [DEVICE] #define MANUL_ENABLE 0
[13:43:18.802] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:18.802] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:18.802] L [DEVICE] #define ICE 0
[13:43:18.802] L [DEVICE] #define SSS_ENABLE 1
[13:43:18.802] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:18.802] L [DEVICE] #define WAVE_ENABLE 1
[13:43:18.802] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:18.802] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:18.802] L [DEVICE] #define METAL_CHECK 0
[13:43:18.802] L [DEVICE] #define AO_CHECK 0
[13:43:18.818] M [GAME] Main thread IO 40.6824 ms for
effect_cache\32\common\pipeline\screen_filter.nfx\0000000000000000_1_1.pipe
[13:43:19.323] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:19.323] L [DEVICE] #define UNIFORMS_60 60
[13:43:19.323] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:19.323] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:19.323] L [DEVICE] #define ANISO_ENABLE 0
[13:43:19.323] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:19.323] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:19.323] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:19.323] L [DEVICE] #define SELF_BLING 1
[13:43:19.323] L [DEVICE] #define EYE_ENABLE 0
[13:43:19.323] L [DEVICE] #define FOG_TYPE 1
[13:43:19.323] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:19.323] L [DEVICE] #define SELF_SHADOW 1
[13:43:19.323] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:19.323] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:19.323] L [DEVICE] #define FACE_SHADOW 1
[13:43:19.323] L [DEVICE] #define DYING 0
[13:43:19.323] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:19.323] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:19.323] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:19.323] L [DEVICE] #define HAIR_ENABLE 0
[13:43:19.323] L [DEVICE] #define MANUL_ENABLE 0
[13:43:19.323] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:19.323] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:19.323] L [DEVICE] #define ICE 0
[13:43:19.323] L [DEVICE] #define SSS_ENABLE 1
[13:43:19.323] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:19.323] L [DEVICE] #define WAVE_ENABLE 1
[13:43:19.323] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:19.323] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:19.323] L [DEVICE] #define METAL_CHECK 0
[13:43:19.323] L [DEVICE] #define AO_CHECK 0
[13:43:19.935] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:19.935] L [DEVICE] #define UNIFORMS_60 60
[13:43:19.935] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:19.935] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:19.935] L [DEVICE] #define ANISO_ENABLE 0
[13:43:19.935] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:19.935] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:19.935] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:19.935] L [DEVICE] #define SELF_BLING 0
[13:43:19.935] L [DEVICE] #define EYE_ENABLE 0
[13:43:19.935] L [DEVICE] #define FOG_TYPE 1
[13:43:19.935] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:19.935] L [DEVICE] #define SELF_SHADOW 1
[13:43:19.935] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:19.935] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:19.935] L [DEVICE] #define FACE_SHADOW 1
[13:43:19.935] L [DEVICE] #define DYING 0
[13:43:19.935] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:19.935] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:19.935] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:19.935] L [DEVICE] #define HAIR_ENABLE 1
[13:43:19.935] L [DEVICE] #define MANUL_ENABLE 0
[13:43:19.935] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:19.935] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:19.935] L [DEVICE] #define ICE 0
[13:43:19.935] L [DEVICE] #define SSS_ENABLE 1
[13:43:19.935] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:19.935] L [DEVICE] #define WAVE_ENABLE 0
[13:43:19.935] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:19.935] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:19.935] L [DEVICE] #define METAL_CHECK 0
[13:43:19.935] L [DEVICE] #define AO_CHECK 0
[13:43:20.447] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
511.55 ms ***
[13:43:20.493] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:20.493] L [DEVICE] #define UNIFORMS_60 60
[13:43:20.493] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:20.493] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:20.493] L [DEVICE] #define ANISO_ENABLE 0
[13:43:20.493] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:20.493] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:20.494] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:20.494] L [DEVICE] #define SELF_BLING 0
[13:43:20.494] L [DEVICE] #define EYE_ENABLE 0
[13:43:20.494] L [DEVICE] #define FOG_TYPE 1
[13:43:20.494] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:20.494] L [DEVICE] #define SELF_SHADOW 1
[13:43:20.494] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:20.494] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:20.494] L [DEVICE] #define FACE_SHADOW 1
[13:43:20.494] L [DEVICE] #define DYING 0
[13:43:20.494] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:20.494] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:20.494] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:20.494] L [DEVICE] #define HAIR_ENABLE 1
[13:43:20.494] L [DEVICE] #define MANUL_ENABLE 0
[13:43:20.494] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:20.494] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:20.494] L [DEVICE] #define ICE 0
[13:43:20.494] L [DEVICE] #define SSS_ENABLE 1
[13:43:20.494] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:20.494] L [DEVICE] #define WAVE_ENABLE 0
[13:43:20.494] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:20.494] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:20.494] L [DEVICE] #define METAL_CHECK 0
[13:43:20.494] L [DEVICE] #define AO_CHECK 0
[13:43:20.771] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:20.771] L [DEVICE] #define UNIFORMS_60 60
[13:43:20.771] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:20.771] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:20.771] L [DEVICE] #define ANISO_ENABLE 0
[13:43:20.771] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:20.771] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:20.771] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:20.771] L [DEVICE] #define SELF_BLING 0
[13:43:20.771] L [DEVICE] #define EYE_ENABLE 0
[13:43:20.771] L [DEVICE] #define FOG_TYPE 1
[13:43:20.771] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:20.771] L [DEVICE] #define SELF_SHADOW 1
[13:43:20.771] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:20.771] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:20.771] L [DEVICE] #define FACE_SHADOW 1
[13:43:20.771] L [DEVICE] #define DYING 0
[13:43:20.771] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:20.771] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:20.771] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:20.771] L [DEVICE] #define HAIR_ENABLE 1
[13:43:20.771] L [DEVICE] #define MANUL_ENABLE 0
[13:43:20.771] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:20.771] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:20.771] L [DEVICE] #define ICE 0
[13:43:20.771] L [DEVICE] #define SSS_ENABLE 1
[13:43:20.771] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:20.771] L [DEVICE] #define WAVE_ENABLE 0
[13:43:20.772] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:20.772] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:20.772] L [DEVICE] #define METAL_CHECK 0
[13:43:20.772] L [DEVICE] #define AO_CHECK 0
[13:43:21.218] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:21.218] L [DEVICE] #define UNIFORMS_60 60
[13:43:21.218] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:21.218] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:21.218] L [DEVICE] #define ANISO_ENABLE 0
[13:43:21.218] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:21.218] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:21.218] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:21.218] L [DEVICE] #define SELF_BLING 0
[13:43:21.218] L [DEVICE] #define EYE_ENABLE 0
[13:43:21.218] L [DEVICE] #define FOG_TYPE 1
[13:43:21.218] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:21.218] L [DEVICE] #define SELF_SHADOW 1
[13:43:21.218] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:21.218] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:21.218] L [DEVICE] #define FACE_SHADOW 1
[13:43:21.218] L [DEVICE] #define DYING 0
[13:43:21.218] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:21.218] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:21.218] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:21.218] L [DEVICE] #define HAIR_ENABLE 1
[13:43:21.218] L [DEVICE] #define MANUL_ENABLE 0
[13:43:21.218] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:21.218] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:21.218] L [DEVICE] #define ICE 0
[13:43:21.218] L [DEVICE] #define SSS_ENABLE 1
[13:43:21.218] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:21.218] L [DEVICE] #define WAVE_ENABLE 0
[13:43:21.218] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:21.218] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:21.218] L [DEVICE] #define METAL_CHECK 0
[13:43:21.218] L [DEVICE] #define AO_CHECK 0
[13:43:22.627] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:22.627] L [DEVICE] #define UNIFORMS_60 60
[13:43:22.627] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:22.627] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:22.627] L [DEVICE] #define ANISO_ENABLE 0
[13:43:22.627] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:22.627] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:22.627] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:22.627] L [DEVICE] #define SELF_BLING 1
[13:43:22.627] L [DEVICE] #define EYE_ENABLE 0
[13:43:22.627] L [DEVICE] #define FOG_TYPE 1
[13:43:22.627] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:22.627] L [DEVICE] #define SELF_SHADOW 1
[13:43:22.627] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:22.627] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:22.627] L [DEVICE] #define FACE_SHADOW 1
[13:43:22.627] L [DEVICE] #define DYING 0
[13:43:22.627] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:22.627] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:22.627] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:22.627] L [DEVICE] #define HAIR_ENABLE 0
[13:43:22.628] L [DEVICE] #define MANUL_ENABLE 0
[13:43:22.628] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:22.628] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:22.628] L [DEVICE] #define ICE 0
[13:43:22.628] L [DEVICE] #define SSS_ENABLE 1
[13:43:22.628] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:22.628] L [DEVICE] #define WAVE_ENABLE 0
[13:43:22.628] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:22.628] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:22.628] L [DEVICE] #define METAL_CHECK 0
[13:43:22.628] L [DEVICE] #define AO_CHECK 0
[13:43:23.170] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
543.21 ms ***
[13:43:23.218] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:23.218] L [DEVICE] #define UNIFORMS_60 60
[13:43:23.218] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:23.218] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:23.218] L [DEVICE] #define ANISO_ENABLE 0
[13:43:23.218] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:23.218] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:23.218] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:23.218] L [DEVICE] #define SELF_BLING 1
[13:43:23.218] L [DEVICE] #define EYE_ENABLE 0
[13:43:23.218] L [DEVICE] #define FOG_TYPE 1
[13:43:23.218] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:23.218] L [DEVICE] #define SELF_SHADOW 1
[13:43:23.218] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:23.218] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:23.218] L [DEVICE] #define FACE_SHADOW 1
[13:43:23.218] L [DEVICE] #define DYING 0
[13:43:23.218] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:23.218] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:23.218] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:23.218] L [DEVICE] #define HAIR_ENABLE 0
[13:43:23.218] L [DEVICE] #define MANUL_ENABLE 0
[13:43:23.218] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:23.218] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:23.218] L [DEVICE] #define ICE 0
[13:43:23.218] L [DEVICE] #define SSS_ENABLE 1
[13:43:23.218] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:23.219] L [DEVICE] #define WAVE_ENABLE 0
[13:43:23.219] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:23.219] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:23.219] L [DEVICE] #define METAL_CHECK 0
[13:43:23.219] L [DEVICE] #define AO_CHECK 0
[13:43:23.587] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:23.587] L [DEVICE] #define UNIFORMS_60 60
[13:43:23.587] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:23.587] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:23.587] L [DEVICE] #define ANISO_ENABLE 0
[13:43:23.587] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:23.587] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:23.587] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:23.587] L [DEVICE] #define SELF_BLING 1
[13:43:23.587] L [DEVICE] #define EYE_ENABLE 0
[13:43:23.587] L [DEVICE] #define FOG_TYPE 1
[13:43:23.587] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:23.587] L [DEVICE] #define SELF_SHADOW 1
[13:43:23.587] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:23.587] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:23.587] L [DEVICE] #define FACE_SHADOW 1
[13:43:23.587] L [DEVICE] #define DYING 0
[13:43:23.587] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:23.587] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:23.587] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:23.587] L [DEVICE] #define HAIR_ENABLE 0
[13:43:23.587] L [DEVICE] #define MANUL_ENABLE 0
[13:43:23.587] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:23.587] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:23.587] L [DEVICE] #define ICE 0
[13:43:23.587] L [DEVICE] #define SSS_ENABLE 1
[13:43:23.587] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:23.587] L [DEVICE] #define WAVE_ENABLE 0
[13:43:23.587] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:23.587] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:23.587] L [DEVICE] #define METAL_CHECK 0
[13:43:23.587] L [DEVICE] #define AO_CHECK 0
[13:43:24.025] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:24.025] L [DEVICE] #define UNIFORMS_60 60
[13:43:24.025] L [DEVICE] #define TWINKLE_ENABLE 1
[13:43:24.025] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:24.025] L [DEVICE] #define ANISO_ENABLE 0
[13:43:24.025] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:24.025] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:24.025] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:24.025] L [DEVICE] #define SELF_BLING 1
[13:43:24.025] L [DEVICE] #define EYE_ENABLE 0
[13:43:24.025] L [DEVICE] #define FOG_TYPE 1
[13:43:24.025] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:24.025] L [DEVICE] #define SELF_SHADOW 1
[13:43:24.025] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:24.025] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:24.025] L [DEVICE] #define FACE_SHADOW 1
[13:43:24.025] L [DEVICE] #define DYING 0
[13:43:24.025] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:24.025] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:24.025] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:24.025] L [DEVICE] #define HAIR_ENABLE 0
[13:43:24.025] L [DEVICE] #define MANUL_ENABLE 0
[13:43:24.025] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:24.026] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:24.026] L [DEVICE] #define ICE 0
[13:43:24.026] L [DEVICE] #define SSS_ENABLE 1
[13:43:24.026] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:24.026] L [DEVICE] #define WAVE_ENABLE 0
[13:43:24.026] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:24.026] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:24.026] L [DEVICE] #define METAL_CHECK 0
[13:43:24.026] L [DEVICE] #define AO_CHECK 0
[13:43:24.590] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:24.590] L [DEVICE] #define UNIFORMS_60 60
[13:43:24.590] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:24.590] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:24.590] L [DEVICE] #define ANISO_ENABLE 0
[13:43:24.590] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:24.590] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:24.590] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:24.590] L [DEVICE] #define SELF_BLING 1
[13:43:24.590] L [DEVICE] #define EYE_ENABLE 0
[13:43:24.590] L [DEVICE] #define FOG_TYPE 1
[13:43:24.590] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:24.590] L [DEVICE] #define SELF_SHADOW 1
[13:43:24.590] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:24.590] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:24.590] L [DEVICE] #define FACE_SHADOW 1
[13:43:24.590] L [DEVICE] #define DYING 0
[13:43:24.590] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:24.590] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:24.590] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:24.590] L [DEVICE] #define HAIR_ENABLE 0
[13:43:24.590] L [DEVICE] #define MANUL_ENABLE 0
[13:43:24.590] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:24.590] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:24.590] L [DEVICE] #define ICE 0
[13:43:24.590] L [DEVICE] #define SSS_ENABLE 1
[13:43:24.590] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:24.590] L [DEVICE] #define WAVE_ENABLE 1
[13:43:24.590] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:24.590] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:24.590] L [DEVICE] #define METAL_CHECK 0
[13:43:24.590] L [DEVICE] #define AO_CHECK 0
[13:43:25.109] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
518.68 ms ***
[13:43:25.150] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:25.150] L [DEVICE] #define UNIFORMS_60 60
[13:43:25.150] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:25.150] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:25.151] L [DEVICE] #define ANISO_ENABLE 0
[13:43:25.151] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:25.151] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:25.151] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:25.151] L [DEVICE] #define SELF_BLING 1
[13:43:25.151] L [DEVICE] #define EYE_ENABLE 0
[13:43:25.151] L [DEVICE] #define FOG_TYPE 1
[13:43:25.151] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:25.151] L [DEVICE] #define SELF_SHADOW 1
[13:43:25.151] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:25.151] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:25.151] L [DEVICE] #define FACE_SHADOW 1
[13:43:25.151] L [DEVICE] #define DYING 0
[13:43:25.151] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:25.151] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:25.151] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:25.151] L [DEVICE] #define HAIR_ENABLE 0
[13:43:25.151] L [DEVICE] #define MANUL_ENABLE 0
[13:43:25.151] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:25.151] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:25.151] L [DEVICE] #define ICE 0
[13:43:25.151] L [DEVICE] #define SSS_ENABLE 1
[13:43:25.151] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:25.151] L [DEVICE] #define WAVE_ENABLE 1
[13:43:25.151] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:25.151] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:25.151] L [DEVICE] #define METAL_CHECK 0
[13:43:25.151] L [DEVICE] #define AO_CHECK 0
[13:43:25.226] M [GAME] Main thread IO 17.2415 ms for csb/show.csb
[13:43:25.244] M [GAME] Main thread IO 17.9039 ms for
ui1/show/evaluate_orange_pic.png
[13:43:25.282] M [GAME] Main thread IO 9.0011 ms for
ui1/show/evaluate_orange02_pic.png
[13:43:25.315] M [GAME] Main thread IO 7.9775 ms for
ui1/show/evaluate_blue02_pic.png
[13:43:25.360] M [GAME] Main thread IO 12.6360 ms for csb/sharing_play_model.csb
[13:43:25.375] M [GAME] Main thread IO 11.9310 ms for
ui1/competition/s3/combat_title_bg.png
[13:43:25.380] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:25.386] M [GAME] Main thread IO 5.1042 ms for
ui1/a_global/icon/nationality/ecuador.png
[13:43:25.386] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:25.391] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:25.470] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:25.470] L [DEVICE] #define UNIFORMS_60 60
[13:43:25.470] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:25.470] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:25.470] L [DEVICE] #define ANISO_ENABLE 0
[13:43:25.470] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:25.470] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:25.470] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:25.470] L [DEVICE] #define SELF_BLING 1
[13:43:25.470] L [DEVICE] #define EYE_ENABLE 0
[13:43:25.470] L [DEVICE] #define FOG_TYPE 1
[13:43:25.470] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:25.470] L [DEVICE] #define SELF_SHADOW 1
[13:43:25.470] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:25.470] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:25.470] L [DEVICE] #define FACE_SHADOW 1
[13:43:25.470] L [DEVICE] #define DYING 0
[13:43:25.470] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:25.470] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:25.470] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:25.470] L [DEVICE] #define HAIR_ENABLE 0
[13:43:25.470] L [DEVICE] #define MANUL_ENABLE 0
[13:43:25.470] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:25.470] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:25.470] L [DEVICE] #define ICE 0
[13:43:25.471] L [DEVICE] #define SSS_ENABLE 1
[13:43:25.471] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:25.471] L [DEVICE] #define WAVE_ENABLE 1
[13:43:25.471] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:25.471] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:25.471] L [DEVICE] #define METAL_CHECK 0
[13:43:25.471] L [DEVICE] #define AO_CHECK 0
[13:43:25.949] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:25.949] L [DEVICE] #define UNIFORMS_60 60
[13:43:25.949] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:25.949] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:25.949] L [DEVICE] #define ANISO_ENABLE 0
[13:43:25.949] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:25.949] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:25.949] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:25.949] L [DEVICE] #define SELF_BLING 1
[13:43:25.949] L [DEVICE] #define EYE_ENABLE 0
[13:43:25.949] L [DEVICE] #define FOG_TYPE 1
[13:43:25.949] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:25.949] L [DEVICE] #define SELF_SHADOW 1
[13:43:25.949] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:25.949] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:25.949] L [DEVICE] #define FACE_SHADOW 1
[13:43:25.949] L [DEVICE] #define DYING 0
[13:43:25.949] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:25.949] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:25.949] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:25.949] L [DEVICE] #define HAIR_ENABLE 0
[13:43:25.949] L [DEVICE] #define MANUL_ENABLE 0
[13:43:25.949] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:25.949] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:25.949] L [DEVICE] #define ICE 0
[13:43:25.949] L [DEVICE] #define SSS_ENABLE 1
[13:43:25.949] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:25.949] L [DEVICE] #define WAVE_ENABLE 1
[13:43:25.949] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:25.949] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:25.949] L [DEVICE] #define METAL_CHECK 0
[13:43:25.949] L [DEVICE] #define AO_CHECK 0
[13:43:26.965] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:26.965] L [DEVICE] #define UNIFORMS_60 60
[13:43:26.965] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:26.965] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:26.965] L [DEVICE] #define ANISO_ENABLE 0
[13:43:26.965] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:26.965] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:26.965] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:26.965] L [DEVICE] #define SELF_BLING 1
[13:43:26.965] L [DEVICE] #define EYE_ENABLE 0
[13:43:26.965] L [DEVICE] #define FOG_TYPE 1
[13:43:26.965] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:26.965] L [DEVICE] #define SELF_SHADOW 1
[13:43:26.965] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:26.965] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:26.965] L [DEVICE] #define FACE_SHADOW 1
[13:43:26.965] L [DEVICE] #define DYING 0
[13:43:26.965] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:26.965] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:26.965] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:26.965] L [DEVICE] #define HAIR_ENABLE 1
[13:43:26.965] L [DEVICE] #define MANUL_ENABLE 0
[13:43:26.965] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:26.965] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:26.965] L [DEVICE] #define ICE 0
[13:43:26.965] L [DEVICE] #define SSS_ENABLE 1
[13:43:26.965] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:26.965] L [DEVICE] #define WAVE_ENABLE 0
[13:43:26.965] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:26.965] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:26.965] L [DEVICE] #define METAL_CHECK 0
[13:43:26.965] L [DEVICE] #define AO_CHECK 0
[13:43:27.300] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
334.10 ms ***
[13:43:27.370] M [GAME] Main thread IO 108.3518 ms for
ui1/a_global/icon/nationality/brazil.png
[13:43:27.370] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:27.382] L [DEVICE] Try compile shader\glass.nfx:
[13:43:27.382] L [DEVICE] #define UNIFORMS_60 60
[13:43:27.382] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:27.382] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:27.382] L [DEVICE] #define ANISO_ENABLE 0
[13:43:27.382] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:27.383] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:27.383] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:27.383] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:27.383] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:27.383] L [DEVICE] #define SELF_BLING 0
[13:43:27.383] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:27.383] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:27.383] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:27.383] L [DEVICE] #define EYE_ENABLE 0
[13:43:27.383] L [DEVICE] #define FACE_SHADOW 1
[13:43:27.383] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:27.383] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:27.383] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:27.383] L [DEVICE] #define HAIR_ENABLE 1
[13:43:27.383] L [DEVICE] #define MANUL_ENABLE 0
[13:43:27.383] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:27.383] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:27.383] L [DEVICE] #define SSS_ENABLE 1
[13:43:27.383] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:27.383] L [DEVICE] #define WAVE_ENABLE 0
[13:43:27.383] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:27.383] L [DEVICE] #define METAL_CHECK 0
[13:43:27.383] L [DEVICE] #define AO_CHECK 0
[13:43:27.733] L [RENDER] create effect shader\glass.nfx:TShader *** time: 351.06
ms ***
[13:43:27.734] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:27.735] L [DEVICE] #define UNIFORMS_60 60
[13:43:27.735] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:27.735] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:27.735] L [DEVICE] #define ANISO_ENABLE 0
[13:43:27.735] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:27.735] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:27.735] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:27.735] L [DEVICE] #define SELF_BLING 1
[13:43:27.735] L [DEVICE] #define EYE_ENABLE 0
[13:43:27.735] L [DEVICE] #define FOG_TYPE 1
[13:43:27.735] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:27.735] L [DEVICE] #define SELF_SHADOW 1
[13:43:27.735] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:27.735] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:27.735] L [DEVICE] #define FACE_SHADOW 1
[13:43:27.735] L [DEVICE] #define DYING 0
[13:43:27.735] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:27.735] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:27.735] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:27.735] L [DEVICE] #define HAIR_ENABLE 1
[13:43:27.735] L [DEVICE] #define MANUL_ENABLE 0
[13:43:27.735] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:27.735] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:27.735] L [DEVICE] #define ICE 0
[13:43:27.735] L [DEVICE] #define SSS_ENABLE 1
[13:43:27.735] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:27.735] L [DEVICE] #define WAVE_ENABLE 0
[13:43:27.735] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:27.735] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:27.735] L [DEVICE] #define METAL_CHECK 0
[13:43:27.735] L [DEVICE] #define AO_CHECK 0
[13:43:28.004] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:28.004] L [DEVICE] #define UNIFORMS_60 60
[13:43:28.004] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:28.004] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:28.004] L [DEVICE] #define ANISO_ENABLE 0
[13:43:28.004] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:28.004] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:28.004] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:28.004] L [DEVICE] #define SELF_BLING 1
[13:43:28.004] L [DEVICE] #define EYE_ENABLE 0
[13:43:28.004] L [DEVICE] #define FOG_TYPE 1
[13:43:28.004] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:28.004] L [DEVICE] #define SELF_SHADOW 1
[13:43:28.004] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:28.004] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:28.004] L [DEVICE] #define FACE_SHADOW 1
[13:43:28.004] L [DEVICE] #define DYING 0
[13:43:28.004] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:28.004] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:28.004] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:28.004] L [DEVICE] #define HAIR_ENABLE 1
[13:43:28.004] L [DEVICE] #define MANUL_ENABLE 0
[13:43:28.004] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:28.004] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:28.004] L [DEVICE] #define ICE 0
[13:43:28.004] L [DEVICE] #define SSS_ENABLE 1
[13:43:28.004] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:28.004] L [DEVICE] #define WAVE_ENABLE 0
[13:43:28.004] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:28.004] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:28.004] L [DEVICE] #define METAL_CHECK 0
[13:43:28.004] L [DEVICE] #define AO_CHECK 0
[13:43:28.430] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:28.430] L [DEVICE] #define UNIFORMS_60 60
[13:43:28.430] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:28.430] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:28.430] L [DEVICE] #define ANISO_ENABLE 0
[13:43:28.430] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:28.430] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:28.430] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:28.430] L [DEVICE] #define SELF_BLING 1
[13:43:28.430] L [DEVICE] #define EYE_ENABLE 0
[13:43:28.430] L [DEVICE] #define FOG_TYPE 1
[13:43:28.430] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:28.430] L [DEVICE] #define SELF_SHADOW 1
[13:43:28.430] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:28.430] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:28.430] L [DEVICE] #define FACE_SHADOW 1
[13:43:28.430] L [DEVICE] #define DYING 0
[13:43:28.430] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:28.430] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:28.430] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:28.430] L [DEVICE] #define HAIR_ENABLE 1
[13:43:28.430] L [DEVICE] #define MANUL_ENABLE 0
[13:43:28.430] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:28.430] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:28.430] L [DEVICE] #define ICE 0
[13:43:28.430] L [DEVICE] #define SSS_ENABLE 1
[13:43:28.430] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:28.430] L [DEVICE] #define WAVE_ENABLE 0
[13:43:28.430] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:28.430] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:28.430] L [DEVICE] #define METAL_CHECK 0
[13:43:28.431] L [DEVICE] #define AO_CHECK 0
[13:43:28.895] L [DEVICE] Try compile shader\glass.nfx:
[13:43:28.895] L [DEVICE] #define UNIFORMS_60 60
[13:43:28.895] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:28.895] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:28.895] L [DEVICE] #define ANISO_ENABLE 0
[13:43:28.895] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:28.895] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:28.895] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:28.896] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:28.896] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:28.896] L [DEVICE] #define SELF_BLING 0
[13:43:28.896] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:28.896] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:28.896] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:28.896] L [DEVICE] #define EYE_ENABLE 0
[13:43:28.896] L [DEVICE] #define FACE_SHADOW 1
[13:43:28.896] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:28.896] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:28.896] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:28.896] L [DEVICE] #define HAIR_ENABLE 1
[13:43:28.896] L [DEVICE] #define MANUL_ENABLE 0
[13:43:28.896] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:28.896] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:28.896] L [DEVICE] #define SSS_ENABLE 1
[13:43:28.896] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:28.896] L [DEVICE] #define WAVE_ENABLE 0
[13:43:28.896] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:28.896] L [DEVICE] #define METAL_CHECK 0
[13:43:28.896] L [DEVICE] #define AO_CHECK 0
[13:43:29.261] L [DEVICE] Try compile shader\glass.nfx:
[13:43:29.261] L [DEVICE] #define UNIFORMS_60 60
[13:43:29.261] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:29.261] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:29.261] L [DEVICE] #define ANISO_ENABLE 0
[13:43:29.261] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:29.261] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:29.261] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:29.261] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:29.261] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:29.261] L [DEVICE] #define SELF_BLING 0
[13:43:29.262] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:29.262] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:29.262] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:29.262] L [DEVICE] #define EYE_ENABLE 0
[13:43:29.262] L [DEVICE] #define FACE_SHADOW 1
[13:43:29.262] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:29.262] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:29.262] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:29.262] L [DEVICE] #define HAIR_ENABLE 1
[13:43:29.262] L [DEVICE] #define MANUL_ENABLE 0
[13:43:29.262] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:29.262] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:29.262] L [DEVICE] #define SSS_ENABLE 1
[13:43:29.262] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:29.262] L [DEVICE] #define WAVE_ENABLE 0
[13:43:29.262] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:29.262] L [DEVICE] #define METAL_CHECK 0
[13:43:29.262] L [DEVICE] #define AO_CHECK 0
[13:43:29.316] M [GAME] Main thread IO 7.8907 ms for movie/clothing_parachute.xml
[13:43:29.336] M [GAME] Main thread IO 15.3668 ms for csb/show_name.csb
[13:43:29.350] M [GAME] Main thread IO 13.4340 ms for
ui1/show/evaluate_name_pic.png
[13:43:29.354] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8

ERROR *****************************************************************************
[13:43:29.364] M [WORLD] SpaceNode::AddChild failed: object has parent already!
parent name DefaultScene, object name node_2892

[13:43:29.496] L [DEVICE] Try compile shader\glass.nfx:


[13:43:29.497] L [DEVICE] #define UNIFORMS_60 60
[13:43:29.497] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:29.497] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:29.497] L [DEVICE] #define ANISO_ENABLE 0
[13:43:29.497] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:29.497] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:29.497] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:29.497] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:29.497] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:29.497] L [DEVICE] #define SELF_BLING 0
[13:43:29.497] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:29.497] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:29.497] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:29.497] L [DEVICE] #define EYE_ENABLE 0
[13:43:29.497] L [DEVICE] #define FACE_SHADOW 1
[13:43:29.497] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:29.497] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:29.497] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:29.497] L [DEVICE] #define HAIR_ENABLE 1
[13:43:29.497] L [DEVICE] #define MANUL_ENABLE 0
[13:43:29.497] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:29.497] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:29.497] L [DEVICE] #define SSS_ENABLE 1
[13:43:29.497] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:29.497] L [DEVICE] #define WAVE_ENABLE 0
[13:43:29.497] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:29.497] L [DEVICE] #define METAL_CHECK 0
[13:43:29.497] L [DEVICE] #define AO_CHECK 0
[13:43:30.378] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:30.378] L [DEVICE] #define UNIFORMS_60 60
[13:43:30.378] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:30.378] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:30.378] L [DEVICE] #define ANISO_ENABLE 0
[13:43:30.378] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:30.378] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:30.378] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:30.378] L [DEVICE] #define SELF_BLING 1
[13:43:30.378] L [DEVICE] #define EYE_ENABLE 0
[13:43:30.378] L [DEVICE] #define FOG_TYPE 1
[13:43:30.378] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:30.378] L [DEVICE] #define SELF_SHADOW 1
[13:43:30.378] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:30.378] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:30.379] L [DEVICE] #define FACE_SHADOW 1
[13:43:30.379] L [DEVICE] #define DYING 0
[13:43:30.379] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:30.379] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:30.379] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:30.379] L [DEVICE] #define HAIR_ENABLE 0
[13:43:30.379] L [DEVICE] #define MANUL_ENABLE 0
[13:43:30.379] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:30.379] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:30.379] L [DEVICE] #define ICE 0
[13:43:30.379] L [DEVICE] #define SSS_ENABLE 1
[13:43:30.379] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:30.379] L [DEVICE] #define WAVE_ENABLE 0
[13:43:30.379] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:30.379] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:30.379] L [DEVICE] #define METAL_CHECK 0
[13:43:30.379] L [DEVICE] #define AO_CHECK 0
[13:43:30.862] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
483.23 ms ***
[13:43:30.896] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:30.896] L [DEVICE] #define UNIFORMS_60 60
[13:43:30.896] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:30.896] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:30.896] L [DEVICE] #define ANISO_ENABLE 0
[13:43:30.896] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:30.896] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:30.896] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:30.896] L [DEVICE] #define SELF_BLING 1
[13:43:30.896] L [DEVICE] #define EYE_ENABLE 0
[13:43:30.896] L [DEVICE] #define FOG_TYPE 1
[13:43:30.896] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:30.896] L [DEVICE] #define SELF_SHADOW 1
[13:43:30.896] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:30.896] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:30.896] L [DEVICE] #define FACE_SHADOW 1
[13:43:30.896] L [DEVICE] #define DYING 0
[13:43:30.896] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:30.896] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:30.896] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:30.896] L [DEVICE] #define HAIR_ENABLE 0
[13:43:30.896] L [DEVICE] #define MANUL_ENABLE 0
[13:43:30.896] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:30.896] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:30.896] L [DEVICE] #define ICE 0
[13:43:30.896] L [DEVICE] #define SSS_ENABLE 1
[13:43:30.896] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:30.896] L [DEVICE] #define WAVE_ENABLE 0
[13:43:30.896] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:30.896] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:30.896] L [DEVICE] #define METAL_CHECK 0
[13:43:30.896] L [DEVICE] #define AO_CHECK 0
[13:43:31.176] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:31.176] L [DEVICE] #define UNIFORMS_60 60
[13:43:31.176] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:31.176] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:31.176] L [DEVICE] #define ANISO_ENABLE 0
[13:43:31.176] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:31.176] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:31.176] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:31.176] L [DEVICE] #define SELF_BLING 1
[13:43:31.176] L [DEVICE] #define EYE_ENABLE 0
[13:43:31.176] L [DEVICE] #define FOG_TYPE 1
[13:43:31.176] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:31.176] L [DEVICE] #define SELF_SHADOW 1
[13:43:31.176] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:31.176] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:31.176] L [DEVICE] #define FACE_SHADOW 1
[13:43:31.176] L [DEVICE] #define DYING 0
[13:43:31.176] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:31.176] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:31.176] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:31.176] L [DEVICE] #define HAIR_ENABLE 0
[13:43:31.176] L [DEVICE] #define MANUL_ENABLE 0
[13:43:31.176] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:31.176] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:31.176] L [DEVICE] #define ICE 0
[13:43:31.177] L [DEVICE] #define SSS_ENABLE 1
[13:43:31.177] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:31.177] L [DEVICE] #define WAVE_ENABLE 0
[13:43:31.177] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:31.177] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:31.177] L [DEVICE] #define METAL_CHECK 0
[13:43:31.177] L [DEVICE] #define AO_CHECK 0
[13:43:31.541] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:31.541] L [DEVICE] #define UNIFORMS_60 60
[13:43:31.541] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:31.541] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:31.541] L [DEVICE] #define ANISO_ENABLE 0
[13:43:31.541] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:31.541] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:31.541] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:31.541] L [DEVICE] #define SELF_BLING 1
[13:43:31.542] L [DEVICE] #define EYE_ENABLE 0
[13:43:31.542] L [DEVICE] #define FOG_TYPE 1
[13:43:31.542] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:31.542] L [DEVICE] #define SELF_SHADOW 1
[13:43:31.542] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:31.542] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:31.542] L [DEVICE] #define FACE_SHADOW 1
[13:43:31.542] L [DEVICE] #define DYING 0
[13:43:31.542] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:31.542] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:31.542] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:31.542] L [DEVICE] #define HAIR_ENABLE 0
[13:43:31.542] L [DEVICE] #define MANUL_ENABLE 0
[13:43:31.542] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:31.542] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:31.542] L [DEVICE] #define ICE 0
[13:43:31.542] L [DEVICE] #define SSS_ENABLE 1
[13:43:31.542] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:31.542] L [DEVICE] #define WAVE_ENABLE 0
[13:43:31.542] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:31.542] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:31.542] L [DEVICE] #define METAL_CHECK 0
[13:43:31.542] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[13:43:31.870] M [WORLD] vehicle\vehicle\hxs\hxs75\hxs75.gim play animation 3
failed, model not in scene!

[13:43:32.205] L [DEVICE] Try compile shader\g91_character.nfx:


[13:43:32.205] L [DEVICE] #define UNIFORMS_60 60
[13:43:32.205] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:32.205] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:32.205] L [DEVICE] #define ANISO_ENABLE 0
[13:43:32.205] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:32.205] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:32.205] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:32.205] L [DEVICE] #define SELF_BLING 0
[13:43:32.205] L [DEVICE] #define EYE_ENABLE 0
[13:43:32.205] L [DEVICE] #define FOG_TYPE 1
[13:43:32.205] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:32.205] L [DEVICE] #define SELF_SHADOW 1
[13:43:32.205] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:32.205] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:32.205] L [DEVICE] #define FACE_SHADOW 1
[13:43:32.205] L [DEVICE] #define DYING 0
[13:43:32.205] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:32.205] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:32.205] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:32.205] L [DEVICE] #define HAIR_ENABLE 1
[13:43:32.205] L [DEVICE] #define MANUL_ENABLE 0
[13:43:32.205] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:32.205] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:32.205] L [DEVICE] #define ICE 0
[13:43:32.205] L [DEVICE] #define SSS_ENABLE 1
[13:43:32.205] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:32.205] L [DEVICE] #define WAVE_ENABLE 0
[13:43:32.205] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:32.205] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:32.205] L [DEVICE] #define METAL_CHECK 0
[13:43:32.205] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[13:43:32.408] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[13:43:32.488] M [GAME] Main thread IO 12.7460 ms for csb/combat_map_airship.csb


[13:43:32.538] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
333.39 ms ***
[13:43:32.545] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:32.545] L [DEVICE] #define UNIFORMS_60 60
[13:43:32.545] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:32.545] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:32.545] L [DEVICE] #define ANISO_ENABLE 0
[13:43:32.545] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:32.545] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:32.545] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:32.545] L [DEVICE] #define SELF_BLING 0
[13:43:32.545] L [DEVICE] #define EYE_ENABLE 0
[13:43:32.545] L [DEVICE] #define FOG_TYPE 1
[13:43:32.545] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:32.545] L [DEVICE] #define SELF_SHADOW 1
[13:43:32.545] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:32.545] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:32.545] L [DEVICE] #define FACE_SHADOW 1
[13:43:32.545] L [DEVICE] #define DYING 0
[13:43:32.545] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:32.545] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:32.545] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:32.545] L [DEVICE] #define HAIR_ENABLE 1
[13:43:32.545] L [DEVICE] #define MANUL_ENABLE 0
[13:43:32.545] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:32.545] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:32.545] L [DEVICE] #define ICE 0
[13:43:32.545] L [DEVICE] #define SSS_ENABLE 1
[13:43:32.545] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:32.545] L [DEVICE] #define WAVE_ENABLE 0
[13:43:32.545] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:32.545] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:32.545] L [DEVICE] #define METAL_CHECK 0
[13:43:32.545] L [DEVICE] #define AO_CHECK 0
[13:43:32.820] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:32.820] L [DEVICE] #define UNIFORMS_60 60
[13:43:32.820] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:32.820] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:32.821] L [DEVICE] #define ANISO_ENABLE 0
[13:43:32.821] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:32.821] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:32.821] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:32.821] L [DEVICE] #define SELF_BLING 0
[13:43:32.821] L [DEVICE] #define EYE_ENABLE 0
[13:43:32.821] L [DEVICE] #define FOG_TYPE 1
[13:43:32.821] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:32.821] L [DEVICE] #define SELF_SHADOW 1
[13:43:32.821] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:32.821] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:32.821] L [DEVICE] #define FACE_SHADOW 1
[13:43:32.821] L [DEVICE] #define DYING 0
[13:43:32.821] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:32.821] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:32.821] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:32.821] L [DEVICE] #define HAIR_ENABLE 1
[13:43:32.821] L [DEVICE] #define MANUL_ENABLE 0
[13:43:32.821] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:32.821] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:32.821] L [DEVICE] #define ICE 0
[13:43:32.821] L [DEVICE] #define SSS_ENABLE 1
[13:43:32.821] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:32.821] L [DEVICE] #define WAVE_ENABLE 0
[13:43:32.821] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:32.821] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:32.821] L [DEVICE] #define METAL_CHECK 0
[13:43:32.821] L [DEVICE] #define AO_CHECK 0
[13:43:32.881] M [DEVICE] Try compile common/shader/new_outline.nfx:
[13:43:32.881] M [DEVICE] #define UNIFORMS_60 60
[13:43:32.881] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:32.881] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:32.911] M [GAME] Main thread IO 29.0255 ms for
effect_cache\32\common/shader/new_outline.nfx\00000000000001b0.nfxo
[13:43:32.931] M [GAME] Main thread IO 20.5764 ms for
effect_cache\32\common/shader/new_outline.nfx\00000000000001b0_1_1.pipe
[13:43:32.944] M [GAME] Main thread IO 12.3828 ms for common\shader\new_outline.vs
[13:43:32.974] M [GAME] Main thread IO 13.6874 ms for shader/xray_mobile.nfx.json
[13:43:32.974] M [DEVICE] Try compile shader/xray_mobile.nfx:
[13:43:32.974] M [DEVICE] #define UNIFORMS_60 60
[13:43:32.974] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:32.975] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:32.992] M [GAME] Main thread IO 17.6058 ms for
effect_cache\32\shader/xray_mobile.nfx\00000000000001b0.nfxo
[13:43:33.007] M [GAME] Main thread IO 14.8924 ms for
effect_cache\32\shader/xray_mobile.nfx\00000000000001b0_1_1.pipe
[13:43:33.131] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:33.131] L [DEVICE] #define UNIFORMS_60 60
[13:43:33.131] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:33.131] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:33.131] L [DEVICE] #define ANISO_ENABLE 0
[13:43:33.131] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:33.131] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:33.131] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:33.131] L [DEVICE] #define SELF_BLING 0
[13:43:33.131] L [DEVICE] #define EYE_ENABLE 0
[13:43:33.131] L [DEVICE] #define FOG_TYPE 1
[13:43:33.131] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:33.131] L [DEVICE] #define SELF_SHADOW 1
[13:43:33.131] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:33.131] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:33.131] L [DEVICE] #define FACE_SHADOW 1
[13:43:33.131] L [DEVICE] #define DYING 0
[13:43:33.131] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:33.131] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:33.131] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[13:43:33.131] L [DEVICE] #define HAIR_ENABLE 1
[13:43:33.131] L [DEVICE] #define MANUL_ENABLE 0
[13:43:33.131] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:33.131] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:33.131] L [DEVICE] #define ICE 0
[13:43:33.131] L [DEVICE] #define SSS_ENABLE 1
[13:43:33.131] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:33.131] L [DEVICE] #define WAVE_ENABLE 0
[13:43:33.131] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:33.131] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:33.131] L [DEVICE] #define METAL_CHECK 0
[13:43:33.131] L [DEVICE] #define AO_CHECK 0
[13:43:33.685] L [DEVICE] Try compile shader\g91_character_vehicle.nfx:
[13:43:33.685] L [DEVICE] #define UNIFORMS_60 60
[13:43:33.685] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:33.685] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:33.685] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:33.685] L [DEVICE] #define ANISO_ENABLE 0
[13:43:33.685] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:33.685] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:33.685] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:33.685] L [DEVICE] #define EYE_ENABLE 0
[13:43:33.685] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:33.685] L [DEVICE] #define MANUL_ENABLE 0
[13:43:33.685] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:33.685] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:33.685] L [DEVICE] #define SSS_ENABLE 1
[13:43:33.685] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:33.685] L [DEVICE] #define SELF_BLING 1
[13:43:33.685] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:33.685] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:33.685] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:33.685] L [DEVICE] #define METAL_CHECK 0
[13:43:33.685] L [DEVICE] #define AO_CHECK 0
[13:43:34.004] L [RENDER] create effect shader\g91_character_vehicle.nfx:TShader
*** time: 335.44 ms ***
[13:43:34.063] L [DEVICE] Try compile shader\g91_character_vehicle.nfx:
[13:43:34.063] L [DEVICE] #define UNIFORMS_60 60
[13:43:34.063] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:34.063] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:34.063] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:34.063] L [DEVICE] #define ANISO_ENABLE 0
[13:43:34.063] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:34.063] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:34.063] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:34.063] L [DEVICE] #define EYE_ENABLE 0
[13:43:34.063] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:34.063] L [DEVICE] #define MANUL_ENABLE 0
[13:43:34.063] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:34.063] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:34.063] L [DEVICE] #define SSS_ENABLE 1
[13:43:34.063] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:34.063] L [DEVICE] #define SELF_BLING 1
[13:43:34.063] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:34.063] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:34.063] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:34.063] L [DEVICE] #define METAL_CHECK 0
[13:43:34.063] L [DEVICE] #define AO_CHECK 0
[13:43:34.177] M [GAME] Main thread IO 16.9704 ms for
csb/airdrop_venus_tips_put.csb
[13:43:34.187] M [GAME] Main thread IO 9.4624 ms for
ui1/airdrop_venus/airdrop_venus_tips_bg_pic.png
[13:43:34.195] M [GAME] Main thread IO 6.8793 ms for ui1/effect/huoguang3.plist
[13:43:34.208] M [GAME] Main thread IO 12.0595 ms for ui1/effect/huoguang.png
[13:43:34.218] M [GAME] Main thread IO 10.6661 ms for
ui1/airdrop_venus/airdrop_venus_balloon_pic.png
[13:43:34.485] L [DEVICE] Try compile shader\sfx_poi.nfx:
[13:43:34.485] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:34.485] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:34.485] L [DEVICE] #define UNIFORMS_60 60
[13:43:34.485] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:34.485] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:34.582] L [RENDER] create effect shader\sfx_poi.nfx:TShader *** time: 110.94
ms ***
[13:43:34.582] L [DEVICE] Try compile shader\sfx_poi.nfx:
[13:43:34.582] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:34.582] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:34.582] L [DEVICE] #define UNIFORMS_60 60
[13:43:34.582] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:34.582] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:36.903] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:36.903] L [DEVICE] #define UNIFORMS_60 60
[13:43:36.903] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:36.903] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:36.903] L [DEVICE] #define ANISO_ENABLE 1
[13:43:36.903] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:36.903] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:36.903] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:36.903] L [DEVICE] #define SELF_BLING 0
[13:43:36.903] L [DEVICE] #define EYE_ENABLE 0
[13:43:36.903] L [DEVICE] #define FOG_TYPE 1
[13:43:36.903] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:36.903] L [DEVICE] #define SELF_SHADOW 1
[13:43:36.903] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:36.903] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:36.903] L [DEVICE] #define FACE_SHADOW 1
[13:43:36.903] L [DEVICE] #define DYING 0
[13:43:36.903] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:36.903] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:36.903] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:36.903] L [DEVICE] #define HAIR_ENABLE 0
[13:43:36.903] L [DEVICE] #define MANUL_ENABLE 0
[13:43:36.903] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:36.903] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:36.903] L [DEVICE] #define ICE 0
[13:43:36.903] L [DEVICE] #define SSS_ENABLE 0
[13:43:36.903] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:36.903] L [DEVICE] #define WAVE_ENABLE 0
[13:43:36.903] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:36.903] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:36.903] L [DEVICE] #define METAL_CHECK 0
[13:43:36.903] L [DEVICE] #define AO_CHECK 0
[13:43:37.270] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
367.26 ms ***
[13:43:37.287] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:37.287] L [DEVICE] #define UNIFORMS_60 60
[13:43:37.287] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:37.287] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:37.287] L [DEVICE] #define ANISO_ENABLE 1
[13:43:37.287] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:37.287] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:37.287] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:37.287] L [DEVICE] #define SELF_BLING 0
[13:43:37.287] L [DEVICE] #define EYE_ENABLE 0
[13:43:37.287] L [DEVICE] #define FOG_TYPE 1
[13:43:37.287] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:37.287] L [DEVICE] #define SELF_SHADOW 1
[13:43:37.287] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:37.287] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:37.287] L [DEVICE] #define FACE_SHADOW 1
[13:43:37.287] L [DEVICE] #define DYING 0
[13:43:37.287] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:37.287] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:37.287] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:37.287] L [DEVICE] #define HAIR_ENABLE 0
[13:43:37.287] L [DEVICE] #define MANUL_ENABLE 0
[13:43:37.287] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:37.287] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:37.287] L [DEVICE] #define ICE 0
[13:43:37.287] L [DEVICE] #define SSS_ENABLE 0
[13:43:37.287] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:37.287] L [DEVICE] #define WAVE_ENABLE 0
[13:43:37.287] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:37.287] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:37.288] L [DEVICE] #define METAL_CHECK 0
[13:43:37.288] L [DEVICE] #define AO_CHECK 0
[13:43:37.728] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:37.728] L [DEVICE] #define UNIFORMS_60 60
[13:43:37.728] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:37.728] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:37.728] L [DEVICE] #define ANISO_ENABLE 1
[13:43:37.728] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:37.728] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:37.728] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:37.728] L [DEVICE] #define SELF_BLING 0
[13:43:37.728] L [DEVICE] #define EYE_ENABLE 0
[13:43:37.728] L [DEVICE] #define FOG_TYPE 1
[13:43:37.728] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:37.728] L [DEVICE] #define SELF_SHADOW 1
[13:43:37.728] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:37.728] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:37.728] L [DEVICE] #define FACE_SHADOW 1
[13:43:37.728] L [DEVICE] #define DYING 0
[13:43:37.728] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:37.728] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:37.728] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:37.728] L [DEVICE] #define HAIR_ENABLE 0
[13:43:37.728] L [DEVICE] #define MANUL_ENABLE 0
[13:43:37.728] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:37.728] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:37.728] L [DEVICE] #define ICE 0
[13:43:37.728] L [DEVICE] #define SSS_ENABLE 0
[13:43:37.729] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:37.729] L [DEVICE] #define WAVE_ENABLE 0
[13:43:37.729] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:37.729] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:37.729] L [DEVICE] #define METAL_CHECK 0
[13:43:37.729] L [DEVICE] #define AO_CHECK 0
[13:43:38.264] L [DEVICE] Try compile shader\g91_character.nfx:
[13:43:38.264] L [DEVICE] #define UNIFORMS_60 60
[13:43:38.264] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:38.264] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:38.264] L [DEVICE] #define ANISO_ENABLE 1
[13:43:38.264] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:38.264] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:38.264] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:38.264] L [DEVICE] #define SELF_BLING 0
[13:43:38.264] L [DEVICE] #define EYE_ENABLE 0
[13:43:38.264] L [DEVICE] #define FOG_TYPE 1
[13:43:38.264] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:38.264] L [DEVICE] #define SELF_SHADOW 1
[13:43:38.264] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:38.264] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:38.264] L [DEVICE] #define FACE_SHADOW 1
[13:43:38.264] L [DEVICE] #define DYING 0
[13:43:38.264] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:38.264] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:38.264] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:38.264] L [DEVICE] #define HAIR_ENABLE 0
[13:43:38.264] L [DEVICE] #define MANUL_ENABLE 0
[13:43:38.264] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:38.264] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:38.264] L [DEVICE] #define ICE 0
[13:43:38.264] L [DEVICE] #define SSS_ENABLE 0
[13:43:38.264] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:38.264] L [DEVICE] #define WAVE_ENABLE 0
[13:43:38.264] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:38.264] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:38.264] L [DEVICE] #define METAL_CHECK 0
[13:43:38.264] L [DEVICE] #define AO_CHECK 0
[13:43:40.824] L [RENDER] Device do not support texture
char\attach\ornament\back9001\male_back9001\male_back9001_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[13:43:41.907] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:43.272] M [SCRIPT] [ERROR](init_avatar_info) invalid player_state 146
[13:43:44.368] L [DEVICE] Try compile shader\g91_items_new.nfx:
[13:43:44.368] L [DEVICE] #define UNIFORMS_60 60
[13:43:44.368] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:44.368] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:44.368] L [DEVICE] #define ANISO_ENABLE 0
[13:43:44.368] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:44.368] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:44.368] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:44.368] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:44.368] L [DEVICE] #define SELF_BLING 1
[13:43:44.368] L [DEVICE] #define EYE_ENABLE 0
[13:43:44.368] L [DEVICE] #define SELF_SHADOW 1
[13:43:44.368] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:44.368] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:44.368] L [DEVICE] #define FACE_SHADOW 1
[13:43:44.368] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:44.368] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:44.368] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:44.368] L [DEVICE] #define HAIR_ENABLE 0
[13:43:44.368] L [DEVICE] #define MANUL_ENABLE 0
[13:43:44.368] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:44.368] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:44.368] L [DEVICE] #define SSS_ENABLE 1
[13:43:44.368] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:44.368] L [DEVICE] #define WAVE_ENABLE 0
[13:43:44.368] L [DEVICE] #define NEOX_H_L 0
[13:43:44.368] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:44.368] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:44.368] L [DEVICE] #define METAL_CHECK 0
[13:43:44.368] L [DEVICE] #define AO_CHECK 0
[13:43:44.890] L [RENDER] create effect shader\g91_items_new.nfx:TShader *** time:
586.79 ms ***
[13:43:44.933] L [DEVICE] Try compile shader\g91_items_new.nfx:
[13:43:44.933] L [DEVICE] #define UNIFORMS_60 60
[13:43:44.933] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:44.933] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:44.933] L [DEVICE] #define ANISO_ENABLE 0
[13:43:44.933] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:44.933] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:44.933] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:44.933] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:44.933] L [DEVICE] #define SELF_BLING 1
[13:43:44.933] L [DEVICE] #define EYE_ENABLE 0
[13:43:44.933] L [DEVICE] #define SELF_SHADOW 1
[13:43:44.933] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:44.933] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:44.933] L [DEVICE] #define FACE_SHADOW 1
[13:43:44.933] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:44.933] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:44.933] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:44.933] L [DEVICE] #define HAIR_ENABLE 0
[13:43:44.933] L [DEVICE] #define MANUL_ENABLE 0
[13:43:44.933] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:44.933] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:44.933] L [DEVICE] #define SSS_ENABLE 1
[13:43:44.933] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:44.933] L [DEVICE] #define WAVE_ENABLE 0
[13:43:44.934] L [DEVICE] #define NEOX_H_L 0
[13:43:44.934] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:44.934] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:44.934] L [DEVICE] #define METAL_CHECK 0
[13:43:44.934] L [DEVICE] #define AO_CHECK 0
[13:43:45.257] L [DEVICE] Try compile shader\g91_items_new.nfx:
[13:43:45.257] L [DEVICE] #define UNIFORMS_60 60
[13:43:45.258] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:45.258] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:45.258] L [DEVICE] #define ANISO_ENABLE 0
[13:43:45.258] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:45.258] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:45.258] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:45.258] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:45.258] L [DEVICE] #define SELF_BLING 1
[13:43:45.258] L [DEVICE] #define EYE_ENABLE 0
[13:43:45.258] L [DEVICE] #define SELF_SHADOW 1
[13:43:45.258] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:45.258] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:45.258] L [DEVICE] #define FACE_SHADOW 1
[13:43:45.258] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:45.258] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:45.258] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:45.258] L [DEVICE] #define HAIR_ENABLE 0
[13:43:45.258] L [DEVICE] #define MANUL_ENABLE 0
[13:43:45.258] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:45.258] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:45.258] L [DEVICE] #define SSS_ENABLE 1
[13:43:45.258] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:45.258] L [DEVICE] #define WAVE_ENABLE 0
[13:43:45.258] L [DEVICE] #define NEOX_H_L 0
[13:43:45.258] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:45.258] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:45.258] L [DEVICE] #define METAL_CHECK 0
[13:43:45.258] L [DEVICE] #define AO_CHECK 0
[13:43:45.780] L [DEVICE] Try compile shader\g91_items_new.nfx:
[13:43:45.780] L [DEVICE] #define UNIFORMS_60 60
[13:43:45.780] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:45.780] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:45.780] L [DEVICE] #define ANISO_ENABLE 0
[13:43:45.780] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:45.780] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:45.780] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:45.780] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:45.780] L [DEVICE] #define SELF_BLING 1
[13:43:45.780] L [DEVICE] #define EYE_ENABLE 0
[13:43:45.780] L [DEVICE] #define SELF_SHADOW 1
[13:43:45.780] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:45.780] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:45.780] L [DEVICE] #define FACE_SHADOW 1
[13:43:45.780] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:45.780] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:45.780] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:45.780] L [DEVICE] #define HAIR_ENABLE 0
[13:43:45.780] L [DEVICE] #define MANUL_ENABLE 0
[13:43:45.780] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:45.780] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:45.780] L [DEVICE] #define SSS_ENABLE 1
[13:43:45.780] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:45.780] L [DEVICE] #define WAVE_ENABLE 0
[13:43:45.780] L [DEVICE] #define NEOX_H_L 0
[13:43:45.780] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:45.780] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:45.780] L [DEVICE] #define METAL_CHECK 0
[13:43:45.780] L [DEVICE] #define AO_CHECK 0
[13:43:47.315] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[13:43:47.315] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:47.315] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:47.315] L [DEVICE] #define UNIFORMS_60 60
[13:43:47.315] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:47.315] L [DEVICE] #define INSTANCE_TYPE 0
[13:43:47.315] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:43:47.315] L [DEVICE] #define FOG_TYPE 1
[13:43:47.315] L [DEVICE] #define CRACKENABLE 1
[13:43:47.315] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:47.315] L [DEVICE] #define LOD_BLENDING 0
[13:43:47.315] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:47.319] M [SCRIPT] [ERROR](init_avatar_info) invalid player_state 4795
[13:43:47.545] L [RENDER] create effect shader\common_new_s2draw.nfx:TShader ***
time: 240.26 ms ***
[13:43:47.565] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[13:43:47.565] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:47.565] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:47.565] L [DEVICE] #define UNIFORMS_60 60
[13:43:47.565] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:47.565] L [DEVICE] #define INSTANCE_TYPE 0
[13:43:47.565] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:43:47.565] L [DEVICE] #define FOG_TYPE 1
[13:43:47.565] L [DEVICE] #define CRACKENABLE 1
[13:43:47.565] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:47.565] L [DEVICE] #define LOD_BLENDING 0
[13:43:47.565] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:47.970] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[13:43:47.970] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:47.970] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:47.970] L [DEVICE] #define UNIFORMS_60 60
[13:43:47.970] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:47.970] L [DEVICE] #define INSTANCE_TYPE 0
[13:43:47.970] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:43:47.970] L [DEVICE] #define FOG_TYPE 1
[13:43:47.970] L [DEVICE] #define CRACKENABLE 1
[13:43:47.970] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:47.970] L [DEVICE] #define LOD_BLENDING 0
[13:43:47.970] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:48.250] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[13:43:48.250] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:48.250] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[13:43:48.250] L [DEVICE] #define UNIFORMS_60 60
[13:43:48.250] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:48.250] L [DEVICE] #define INSTANCE_TYPE 0
[13:43:48.250] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[13:43:48.250] L [DEVICE] #define FOG_TYPE 1
[13:43:48.250] L [DEVICE] #define CRACKENABLE 1
[13:43:48.250] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:48.250] L [DEVICE] #define LOD_BLENDING 0
[13:43:48.250] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:48.869] M [DEVICE] Try compile shader\g91_items_new.nfx:
[13:43:48.869] M [DEVICE] #define UNIFORMS_60 60
[13:43:48.869] M [DEVICE] #define TWINKLE_ENABLE 0
[13:43:48.869] M [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:48.869] M [DEVICE] #define ANISO_ENABLE 0
[13:43:48.869] M [DEVICE] #define ENVIR_ENABLE 1
[13:43:48.869] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:48.869] M [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:48.869] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:48.869] M [DEVICE] #define SELF_BLING 0
[13:43:48.869] M [DEVICE] #define EYE_ENABLE 0
[13:43:48.869] M [DEVICE] #define SELF_SHADOW 1
[13:43:48.869] M [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:48.869] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:48.869] M [DEVICE] #define FACE_SHADOW 1
[13:43:48.869] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:48.869] M [DEVICE] #define DIFFUSE_CHECK 0
[13:43:48.869] M [DEVICE] #define CHANGECOLOR_ENABLE 0
[13:43:48.869] M [DEVICE] #define HAIR_ENABLE 0
[13:43:48.869] M [DEVICE] #define MANUL_ENABLE 0
[13:43:48.869] M [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:48.869] M [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:48.869] M [DEVICE] #define SSS_ENABLE 1
[13:43:48.869] M [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:48.869] M [DEVICE] #define WAVE_ENABLE 0
[13:43:48.869] M [DEVICE] #define NEOX_H_L 0
[13:43:48.869] M [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:48.869] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[13:43:48.869] M [DEVICE] #define METAL_CHECK 0
[13:43:48.869] M [DEVICE] #define AO_CHECK 0
[13:43:48.916] M [GAME] Main thread IO 47.2427 ms for
effect_cache\32\shader\g91_items_new.nfx\00000000150cdb08.nfxo
[13:43:48.989] M [GAME] Main thread IO 72.4470 ms for
effect_cache\32\shader\g91_items_new.nfx\00000000150cdb08_1_1.pipe
[13:43:49.259] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs9015\hxs9015_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8

ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.624] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.637] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:49.660] L [WORLD] Invalid clip name: ground_l_parachute

ERROR *****************************************************************************
[13:43:49.660] L [WORLD] Invalid clip name: ground_b_parachute

ERROR *****************************************************************************
[13:43:49.660] L [WORLD] Invalid clip name: ground_f_parachute

ERROR *****************************************************************************
[13:43:49.660] L [WORLD] Invalid clip name: ground_r_parachute

ERROR *****************************************************************************
[13:43:49.660] L [WORLD] Invalid clip name: ground_jump_parachute

[13:43:49.700] M [GAME] Main thread IO 30.4052 ms for


ui1/a_global/icon/small_nationality/ecuador.png
[13:43:49.700] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[13:43:49.737] M [GAME] Main thread IO 22.1364 ms for csb/combat_map_tips_item.csb
[13:43:49.763] M [GAME] Main thread IO 20.2395 ms for
ui1/bee/bumblebee_map_tips_pic.png
[13:43:49.779] M [GAME] Main thread IO 15.0948 ms for
ui1/bee/bumblebee_map_tips_fire_pic.png
[13:43:49.793] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim
bone count: 42
[13:43:49.799] M [GAME] Main thread IO 13.3730 ms for
ui1/dig_gold/s4_map_btn_normal.png
[13:43:49.810] M [GAME] Main thread IO 9.6271 ms for
ui1/dig_gold/s4_map_btn_press.png
[13:43:49.821] M [GAME] Main thread IO 9.6404 ms for
ui1/airdrop_venus/airdrop_venus_task_bg.png

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.943] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:49.944] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.945] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:49.946] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:49.946] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[13:43:49.946] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:49.946] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:49.946] L [WORLD] Invalid clip name: stand_mofang

[13:43:49.978] L [DEVICE] Try compile shader\g91_weapon.nfx:


[13:43:49.978] L [DEVICE] #define UNIFORMS_60 60
[13:43:49.978] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:49.978] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:49.978] L [DEVICE] #define ANISO_ENABLE 0
[13:43:49.978] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:49.978] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:49.978] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:49.978] L [DEVICE] #define FLOW_ENABLE 0
[13:43:49.978] L [DEVICE] #define SELF_BLING 1
[13:43:49.978] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:49.978] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:49.978] L [DEVICE] #define FOG_TYPE 1
[13:43:49.978] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:49.978] L [DEVICE] #define SELF_SHADOW 1
[13:43:49.978] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:49.978] L [DEVICE] #define MANUL_ENABLE 0
[13:43:49.978] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:49.978] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:49.978] L [DEVICE] #define ICE 0
[13:43:49.978] L [DEVICE] #define SSS_ENABLE 1
[13:43:49.978] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:49.978] L [DEVICE] #define WAVE_ENABLE 0
[13:43:49.978] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:49.978] L [DEVICE] #define OPERATOR_ADD 0
[13:43:49.978] L [DEVICE] #define BLEND_ADD 1
[13:43:49.978] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:49.978] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:49.978] L [DEVICE] #define METAL_CHECK 0
[13:43:49.978] L [DEVICE] #define AO_CHECK 0
[13:43:50.255] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
276.27 ms ***
[13:43:50.295] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:50.295] L [DEVICE] #define UNIFORMS_60 60
[13:43:50.295] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:50.295] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:50.295] L [DEVICE] #define ANISO_ENABLE 0
[13:43:50.295] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:50.295] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:50.295] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:50.295] L [DEVICE] #define FLOW_ENABLE 0
[13:43:50.295] L [DEVICE] #define SELF_BLING 1
[13:43:50.295] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:50.295] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:50.295] L [DEVICE] #define FOG_TYPE 1
[13:43:50.295] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:50.295] L [DEVICE] #define SELF_SHADOW 1
[13:43:50.295] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:50.295] L [DEVICE] #define MANUL_ENABLE 0
[13:43:50.295] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:50.295] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:50.295] L [DEVICE] #define ICE 0
[13:43:50.295] L [DEVICE] #define SSS_ENABLE 1
[13:43:50.295] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:50.295] L [DEVICE] #define WAVE_ENABLE 0
[13:43:50.295] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:50.295] L [DEVICE] #define OPERATOR_ADD 0
[13:43:50.295] L [DEVICE] #define BLEND_ADD 1
[13:43:50.295] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:50.295] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:50.295] L [DEVICE] #define METAL_CHECK 0
[13:43:50.295] L [DEVICE] #define AO_CHECK 0
[13:43:50.552] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:50.552] L [DEVICE] #define UNIFORMS_60 60
[13:43:50.552] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:50.552] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:50.552] L [DEVICE] #define ANISO_ENABLE 0
[13:43:50.552] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:50.552] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:50.552] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:50.552] L [DEVICE] #define FLOW_ENABLE 0
[13:43:50.552] L [DEVICE] #define SELF_BLING 1
[13:43:50.552] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:50.552] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:50.552] L [DEVICE] #define FOG_TYPE 1
[13:43:50.552] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:50.552] L [DEVICE] #define SELF_SHADOW 1
[13:43:50.552] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:50.552] L [DEVICE] #define MANUL_ENABLE 0
[13:43:50.552] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:50.552] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:50.552] L [DEVICE] #define ICE 0
[13:43:50.552] L [DEVICE] #define SSS_ENABLE 1
[13:43:50.552] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:50.552] L [DEVICE] #define WAVE_ENABLE 0
[13:43:50.552] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:50.552] L [DEVICE] #define OPERATOR_ADD 0
[13:43:50.552] L [DEVICE] #define BLEND_ADD 1
[13:43:50.552] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:50.552] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:50.552] L [DEVICE] #define METAL_CHECK 0
[13:43:50.552] L [DEVICE] #define AO_CHECK 0
[13:43:50.885] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:50.885] L [DEVICE] #define UNIFORMS_60 60
[13:43:50.885] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:50.885] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:50.885] L [DEVICE] #define ANISO_ENABLE 0
[13:43:50.885] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:50.885] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:50.885] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:50.885] L [DEVICE] #define FLOW_ENABLE 0
[13:43:50.885] L [DEVICE] #define SELF_BLING 1
[13:43:50.885] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:50.885] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:50.885] L [DEVICE] #define FOG_TYPE 1
[13:43:50.885] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:50.885] L [DEVICE] #define SELF_SHADOW 1
[13:43:50.885] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:50.885] L [DEVICE] #define MANUL_ENABLE 0
[13:43:50.886] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:50.886] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:50.886] L [DEVICE] #define ICE 0
[13:43:50.886] L [DEVICE] #define SSS_ENABLE 1
[13:43:50.886] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:50.886] L [DEVICE] #define WAVE_ENABLE 0
[13:43:50.886] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:50.886] L [DEVICE] #define OPERATOR_ADD 0
[13:43:50.886] L [DEVICE] #define BLEND_ADD 1
[13:43:50.886] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:50.886] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:50.886] L [DEVICE] #define METAL_CHECK 0
[13:43:50.886] L [DEVICE] #define AO_CHECK 0
[13:43:51.524] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:51.524] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:51.524] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:51.524] L [DEVICE] #define ANISO_ENABLE 0
[13:43:51.524] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:51.524] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:51.524] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:51.524] L [DEVICE] #define SELF_BLING 1
[13:43:51.524] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:51.524] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:51.524] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:51.524] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:51.524] L [DEVICE] #define FLOW_ENABLE 0
[13:43:51.524] L [DEVICE] #define UNIFORMS_60 60
[13:43:51.524] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:51.524] L [DEVICE] #define MANUL_ENABLE 0
[13:43:51.524] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:51.524] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:51.524] L [DEVICE] #define SSS_ENABLE 1
[13:43:51.524] L [DEVICE] #define WAVE_ENABLE 0
[13:43:51.524] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:51.524] L [DEVICE] #define OPERATOR_ADD 0
[13:43:51.524] L [DEVICE] #define BLEND_ADD 1
[13:43:51.524] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:51.524] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:51.524] L [DEVICE] #define METAL_CHECK 0
[13:43:51.524] L [DEVICE] #define AO_CHECK 0
[13:43:51.773] L [RENDER] create effect shader\g91_weapon_xuanren.nfx:TShader ***
time: 265.54 ms ***
[13:43:51.774] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:51.774] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:51.774] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:51.774] L [DEVICE] #define ANISO_ENABLE 0
[13:43:51.774] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:51.774] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:51.774] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:51.774] L [DEVICE] #define SELF_BLING 1
[13:43:51.774] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:51.774] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:51.774] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:51.774] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:51.774] L [DEVICE] #define FLOW_ENABLE 0
[13:43:51.774] L [DEVICE] #define UNIFORMS_60 60
[13:43:51.774] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:51.774] L [DEVICE] #define MANUL_ENABLE 0
[13:43:51.774] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:51.774] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:51.774] L [DEVICE] #define SSS_ENABLE 1
[13:43:51.774] L [DEVICE] #define WAVE_ENABLE 0
[13:43:51.774] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:51.774] L [DEVICE] #define OPERATOR_ADD 0
[13:43:51.774] L [DEVICE] #define BLEND_ADD 1
[13:43:51.774] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:51.774] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:51.774] L [DEVICE] #define METAL_CHECK 0
[13:43:51.774] L [DEVICE] #define AO_CHECK 0
[13:43:52.101] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:52.101] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:52.101] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:52.101] L [DEVICE] #define ANISO_ENABLE 0
[13:43:52.101] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:52.101] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:52.101] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:52.101] L [DEVICE] #define SELF_BLING 1
[13:43:52.101] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:52.101] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:52.101] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:52.101] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:52.101] L [DEVICE] #define FLOW_ENABLE 0
[13:43:52.101] L [DEVICE] #define UNIFORMS_60 60
[13:43:52.101] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:52.101] L [DEVICE] #define MANUL_ENABLE 0
[13:43:52.101] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:52.101] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:52.101] L [DEVICE] #define SSS_ENABLE 1
[13:43:52.101] L [DEVICE] #define WAVE_ENABLE 0
[13:43:52.101] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:52.101] L [DEVICE] #define OPERATOR_ADD 0
[13:43:52.101] L [DEVICE] #define BLEND_ADD 1
[13:43:52.101] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:52.101] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:52.101] L [DEVICE] #define METAL_CHECK 0
[13:43:52.101] L [DEVICE] #define AO_CHECK 0
[13:43:52.398] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:52.398] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:52.398] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:52.398] L [DEVICE] #define ANISO_ENABLE 0
[13:43:52.398] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:52.398] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:52.398] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:52.398] L [DEVICE] #define SELF_BLING 1
[13:43:52.398] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:52.398] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:52.398] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:52.398] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:52.398] L [DEVICE] #define FLOW_ENABLE 0
[13:43:52.398] L [DEVICE] #define UNIFORMS_60 60
[13:43:52.398] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:52.398] L [DEVICE] #define MANUL_ENABLE 0
[13:43:52.398] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:52.398] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:52.398] L [DEVICE] #define SSS_ENABLE 1
[13:43:52.398] L [DEVICE] #define WAVE_ENABLE 0
[13:43:52.398] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:52.398] L [DEVICE] #define OPERATOR_ADD 0
[13:43:52.398] L [DEVICE] #define BLEND_ADD 1
[13:43:52.398] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:52.398] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:52.398] L [DEVICE] #define METAL_CHECK 0
[13:43:52.398] L [DEVICE] #define AO_CHECK 0
[13:43:53.068] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:53.068] L [DEVICE] #define UNIFORMS_60 60
[13:43:53.068] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:53.068] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:53.068] L [DEVICE] #define ANISO_ENABLE 0
[13:43:53.068] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:53.068] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:53.068] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:53.068] L [DEVICE] #define FLOW_ENABLE 1
[13:43:53.068] L [DEVICE] #define SELF_BLING 0
[13:43:53.068] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:53.068] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:53.068] L [DEVICE] #define FOG_TYPE 1
[13:43:53.068] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:53.068] L [DEVICE] #define SELF_SHADOW 1
[13:43:53.068] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:53.068] L [DEVICE] #define MANUL_ENABLE 0
[13:43:53.068] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:53.068] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:53.068] L [DEVICE] #define ICE 0
[13:43:53.068] L [DEVICE] #define SSS_ENABLE 1
[13:43:53.068] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:53.068] L [DEVICE] #define WAVE_ENABLE 0
[13:43:53.068] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:53.068] L [DEVICE] #define OPERATOR_ADD 0
[13:43:53.068] L [DEVICE] #define BLEND_ADD 1
[13:43:53.068] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:53.068] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:53.068] L [DEVICE] #define METAL_CHECK 0
[13:43:53.068] L [DEVICE] #define AO_CHECK 0
[13:43:53.386] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
318.08 ms ***
[13:43:53.440] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:53.440] L [DEVICE] #define UNIFORMS_60 60
[13:43:53.440] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:53.440] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:53.440] L [DEVICE] #define ANISO_ENABLE 0
[13:43:53.440] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:53.440] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:53.440] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:53.440] L [DEVICE] #define FLOW_ENABLE 1
[13:43:53.440] L [DEVICE] #define SELF_BLING 0
[13:43:53.440] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:53.440] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:53.440] L [DEVICE] #define FOG_TYPE 1
[13:43:53.440] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:53.440] L [DEVICE] #define SELF_SHADOW 1
[13:43:53.440] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:53.440] L [DEVICE] #define MANUL_ENABLE 0
[13:43:53.440] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:53.440] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:53.440] L [DEVICE] #define ICE 0
[13:43:53.440] L [DEVICE] #define SSS_ENABLE 1
[13:43:53.440] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:53.440] L [DEVICE] #define WAVE_ENABLE 0
[13:43:53.440] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:53.440] L [DEVICE] #define OPERATOR_ADD 0
[13:43:53.440] L [DEVICE] #define BLEND_ADD 1
[13:43:53.440] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:53.440] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:53.440] L [DEVICE] #define METAL_CHECK 0
[13:43:53.440] L [DEVICE] #define AO_CHECK 0
[13:43:53.692] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:53.692] L [DEVICE] #define UNIFORMS_60 60
[13:43:53.692] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:53.692] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:53.692] L [DEVICE] #define ANISO_ENABLE 0
[13:43:53.692] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:53.692] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:53.692] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:53.692] L [DEVICE] #define FLOW_ENABLE 1
[13:43:53.692] L [DEVICE] #define SELF_BLING 0
[13:43:53.692] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:53.692] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:53.692] L [DEVICE] #define FOG_TYPE 1
[13:43:53.692] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:53.692] L [DEVICE] #define SELF_SHADOW 1
[13:43:53.692] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:53.692] L [DEVICE] #define MANUL_ENABLE 0
[13:43:53.692] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:53.692] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:53.693] L [DEVICE] #define ICE 0
[13:43:53.693] L [DEVICE] #define SSS_ENABLE 1
[13:43:53.693] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:53.693] L [DEVICE] #define WAVE_ENABLE 0
[13:43:53.693] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:53.693] L [DEVICE] #define OPERATOR_ADD 0
[13:43:53.693] L [DEVICE] #define BLEND_ADD 1
[13:43:53.693] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:53.693] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:53.693] L [DEVICE] #define METAL_CHECK 0
[13:43:53.693] L [DEVICE] #define AO_CHECK 0
[13:43:54.073] L [DEVICE] Try compile shader\g91_weapon.nfx:
[13:43:54.073] L [DEVICE] #define UNIFORMS_60 60
[13:43:54.073] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:54.073] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:54.073] L [DEVICE] #define ANISO_ENABLE 0
[13:43:54.073] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:54.073] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:54.073] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:54.073] L [DEVICE] #define FLOW_ENABLE 1
[13:43:54.073] L [DEVICE] #define SELF_BLING 0
[13:43:54.073] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:54.073] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:54.073] L [DEVICE] #define FOG_TYPE 1
[13:43:54.073] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:54.073] L [DEVICE] #define SELF_SHADOW 1
[13:43:54.073] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[13:43:54.073] L [DEVICE] #define MANUL_ENABLE 0
[13:43:54.073] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[13:43:54.073] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:54.073] L [DEVICE] #define ICE 0
[13:43:54.073] L [DEVICE] #define SSS_ENABLE 1
[13:43:54.073] L [DEVICE] #define FUR_COLOR_ENABLE 0
[13:43:54.073] L [DEVICE] #define WAVE_ENABLE 0
[13:43:54.073] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:54.073] L [DEVICE] #define OPERATOR_ADD 0
[13:43:54.073] L [DEVICE] #define BLEND_ADD 1
[13:43:54.073] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:54.073] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:54.073] L [DEVICE] #define METAL_CHECK 0
[13:43:54.073] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[13:43:54.586] L [RENDER] MaterialGroup file vehicle/vehicle/hxs/hxs17/hxs17_zs.mtg
is not found!

ERROR *****************************************************************************
[13:43:54.610] M [RENDER] MaterialGroup 0 vehicle\vehicle\hxs\hxs17\hxs17.mtg
(count:1).Set with different number of Materials:
vehicle/vehicle/hxs/hxs17/hxs17_zs.mtg(count:0)

[13:43:54.627] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:


[13:43:54.627] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:54.627] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:54.627] L [DEVICE] #define ANISO_ENABLE 0
[13:43:54.627] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:54.627] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:54.627] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:54.627] L [DEVICE] #define SELF_BLING 0
[13:43:54.627] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:54.627] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:54.627] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:54.627] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:54.627] L [DEVICE] #define FLOW_ENABLE 1
[13:43:54.627] L [DEVICE] #define UNIFORMS_60 60
[13:43:54.627] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:54.627] L [DEVICE] #define MANUL_ENABLE 0
[13:43:54.627] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:54.627] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:54.627] L [DEVICE] #define SSS_ENABLE 1
[13:43:54.627] L [DEVICE] #define WAVE_ENABLE 0
[13:43:54.627] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:54.627] L [DEVICE] #define OPERATOR_ADD 0
[13:43:54.627] L [DEVICE] #define BLEND_ADD 1
[13:43:54.627] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:54.627] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:54.627] L [DEVICE] #define METAL_CHECK 0
[13:43:54.627] L [DEVICE] #define AO_CHECK 0
[13:43:54.944] L [RENDER] create effect shader\g91_weapon_xuanren.nfx:TShader ***
time: 316.74 ms ***
[13:43:54.944] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:54.944] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:54.944] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:54.944] L [DEVICE] #define ANISO_ENABLE 0
[13:43:54.944] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:54.944] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:54.944] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:54.944] L [DEVICE] #define SELF_BLING 0
[13:43:54.944] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:54.944] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:54.944] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:54.944] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:54.944] L [DEVICE] #define FLOW_ENABLE 1
[13:43:54.944] L [DEVICE] #define UNIFORMS_60 60
[13:43:54.944] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:54.944] L [DEVICE] #define MANUL_ENABLE 0
[13:43:54.944] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:54.944] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:54.944] L [DEVICE] #define SSS_ENABLE 1
[13:43:54.944] L [DEVICE] #define WAVE_ENABLE 0
[13:43:54.944] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:54.944] L [DEVICE] #define OPERATOR_ADD 0
[13:43:54.944] L [DEVICE] #define BLEND_ADD 1
[13:43:54.944] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:54.944] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:54.944] L [DEVICE] #define METAL_CHECK 0
[13:43:54.944] L [DEVICE] #define AO_CHECK 0
[13:43:55.355] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:55.355] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:55.355] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:55.355] L [DEVICE] #define ANISO_ENABLE 0
[13:43:55.355] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:55.356] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:55.356] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:55.356] L [DEVICE] #define SELF_BLING 0
[13:43:55.356] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:55.356] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:55.356] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:55.356] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:55.356] L [DEVICE] #define FLOW_ENABLE 1
[13:43:55.356] L [DEVICE] #define UNIFORMS_60 60
[13:43:55.356] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:55.356] L [DEVICE] #define MANUL_ENABLE 0
[13:43:55.356] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:55.356] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:55.356] L [DEVICE] #define SSS_ENABLE 1
[13:43:55.356] L [DEVICE] #define WAVE_ENABLE 0
[13:43:55.356] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:55.356] L [DEVICE] #define OPERATOR_ADD 0
[13:43:55.356] L [DEVICE] #define BLEND_ADD 1
[13:43:55.356] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:55.356] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:55.356] L [DEVICE] #define METAL_CHECK 0
[13:43:55.356] L [DEVICE] #define AO_CHECK 0
[13:43:55.729] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:55.729] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:55.729] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:55.729] L [DEVICE] #define ANISO_ENABLE 0
[13:43:55.729] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:55.729] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:55.729] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:55.729] L [DEVICE] #define SELF_BLING 0
[13:43:55.729] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:55.729] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:55.729] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:55.729] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:55.729] L [DEVICE] #define FLOW_ENABLE 1
[13:43:55.729] L [DEVICE] #define UNIFORMS_60 60
[13:43:55.729] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:55.729] L [DEVICE] #define MANUL_ENABLE 0
[13:43:55.729] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:55.729] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:55.729] L [DEVICE] #define SSS_ENABLE 1
[13:43:55.729] L [DEVICE] #define WAVE_ENABLE 0
[13:43:55.729] L [DEVICE] #define FRESNEL_ENABLE 1
[13:43:55.729] L [DEVICE] #define OPERATOR_ADD 0
[13:43:55.729] L [DEVICE] #define BLEND_ADD 1
[13:43:55.729] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:55.729] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:55.729] L [DEVICE] #define METAL_CHECK 0
[13:43:55.729] L [DEVICE] #define AO_CHECK 0
[13:43:56.399] L [RENDER] Device do not support texture
char\jxw\jxw9004\jxw9004_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:56.473] L [WORLD] Invalid clip name: stand_mofang

[13:43:56.574] L [RENDER] Device do not support texture


char\jxw\jxw9003\jxw9003_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:56.633] L [WORLD] Invalid clip name: stand_mofang

[13:43:56.782] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:


[13:43:56.782] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:56.782] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:56.782] L [DEVICE] #define ANISO_ENABLE 0
[13:43:56.782] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:56.782] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:56.782] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:56.782] L [DEVICE] #define SELF_BLING 0
[13:43:56.782] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:56.782] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:56.782] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:56.782] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:56.782] L [DEVICE] #define FLOW_ENABLE 0
[13:43:56.782] L [DEVICE] #define UNIFORMS_60 60
[13:43:56.782] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:56.782] L [DEVICE] #define MANUL_ENABLE 0
[13:43:56.782] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:56.782] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:56.782] L [DEVICE] #define SSS_ENABLE 1
[13:43:56.782] L [DEVICE] #define WAVE_ENABLE 0
[13:43:56.782] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:56.782] L [DEVICE] #define OPERATOR_ADD 0
[13:43:56.782] L [DEVICE] #define BLEND_ADD 1
[13:43:56.782] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:56.782] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:56.782] L [DEVICE] #define METAL_CHECK 0
[13:43:56.782] L [DEVICE] #define AO_CHECK 0
[13:43:57.016] L [RENDER] create effect shader\g91_weapon_xuanren.nfx:TShader ***
time: 234.30 ms ***
[13:43:57.064] L [RENDER] Device do not support texture
char\attach\tail\tail9001\male_tail9001\male_tail9001_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[13:43:57.098] L [RENDER] Device do not support texture
char\jxw\jxw9001\jxw9001_95_n.dds format R8G8B8, try to convert it to A8R8G8B8
[13:43:57.100] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:57.100] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:57.100] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:57.100] L [DEVICE] #define ANISO_ENABLE 0
[13:43:57.100] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:57.100] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:57.100] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:57.100] L [DEVICE] #define SELF_BLING 0
[13:43:57.100] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:57.100] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[13:43:57.100] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:57.100] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:57.100] L [DEVICE] #define FLOW_ENABLE 0
[13:43:57.100] L [DEVICE] #define UNIFORMS_60 60
[13:43:57.100] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:57.100] L [DEVICE] #define MANUL_ENABLE 0
[13:43:57.100] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:57.100] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:57.100] L [DEVICE] #define SSS_ENABLE 1
[13:43:57.100] L [DEVICE] #define WAVE_ENABLE 0
[13:43:57.100] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:57.100] L [DEVICE] #define OPERATOR_ADD 0
[13:43:57.100] L [DEVICE] #define BLEND_ADD 1
[13:43:57.100] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:57.100] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:57.100] L [DEVICE] #define METAL_CHECK 0
[13:43:57.100] L [DEVICE] #define AO_CHECK 0
[13:43:57.295] M [GAME] Main thread IO 21.8988 ms for
effects\texture\shitou_tp05_01.dds
[13:43:57.307] M [GAME] Main thread IO 11.7706 ms for
effects\texture\xulie\yan69_2x2_tp08.dds
[13:43:57.315] M [GAME] Main thread IO 7.8754 ms for
effects\texture\xulie\smoke_tp08_05.spr
[13:43:57.322] M [GAME] Main thread IO 6.5162 ms for
effects\texture\xulie\smoke_tp08_05.dds
[13:43:57.394] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:57.394] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:57.394] L [DEVICE] #define GPU_SKIN_ENABLE 0
[13:43:57.394] L [DEVICE] #define ANISO_ENABLE 0
[13:43:57.394] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:57.394] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:57.394] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:57.394] L [DEVICE] #define SELF_BLING 0
[13:43:57.394] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:57.394] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:57.394] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:57.394] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:57.394] L [DEVICE] #define FLOW_ENABLE 0
[13:43:57.394] L [DEVICE] #define UNIFORMS_60 60
[13:43:57.394] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:57.394] L [DEVICE] #define MANUL_ENABLE 0
[13:43:57.394] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:57.394] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:57.394] L [DEVICE] #define SSS_ENABLE 1
[13:43:57.394] L [DEVICE] #define WAVE_ENABLE 0
[13:43:57.394] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:57.394] L [DEVICE] #define OPERATOR_ADD 0
[13:43:57.394] L [DEVICE] #define BLEND_ADD 1
[13:43:57.394] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:57.394] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:57.394] L [DEVICE] #define METAL_CHECK 0
[13:43:57.394] L [DEVICE] #define AO_CHECK 0
[13:43:57.638] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[13:43:57.638] L [DEVICE] #define TWINKLE_ENABLE 0
[13:43:57.638] L [DEVICE] #define GPU_SKIN_ENABLE 1
[13:43:57.638] L [DEVICE] #define ANISO_ENABLE 0
[13:43:57.638] L [DEVICE] #define ENVIR_ENABLE 1
[13:43:57.638] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[13:43:57.638] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[13:43:57.638] L [DEVICE] #define SELF_BLING 0
[13:43:57.638] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[13:43:57.638] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[13:43:57.638] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[13:43:57.638] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[13:43:57.638] L [DEVICE] #define FLOW_ENABLE 0
[13:43:57.638] L [DEVICE] #define UNIFORMS_60 60
[13:43:57.638] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[13:43:57.638] L [DEVICE] #define MANUL_ENABLE 0
[13:43:57.638] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[13:43:57.638] L [DEVICE] #define UNREAL_TONEMAPPING 1
[13:43:57.638] L [DEVICE] #define SSS_ENABLE 1
[13:43:57.638] L [DEVICE] #define WAVE_ENABLE 0
[13:43:57.638] L [DEVICE] #define FRESNEL_ENABLE 0
[13:43:57.638] L [DEVICE] #define OPERATOR_ADD 0
[13:43:57.638] L [DEVICE] #define BLEND_ADD 1
[13:43:57.638] L [DEVICE] #define DIFFUSE_CHECK 0
[13:43:57.638] L [DEVICE] #define ROUGHNESS_CHECK 0
[13:43:57.638] L [DEVICE] #define METAL_CHECK 0
[13:43:57.638] L [DEVICE] #define AO_CHECK 0
[13:43:57.843] M [GAME] Main thread IO 26.7814 ms for
effects\fx\play\jxw9003_sad.sfx
[13:43:57.860] M [GAME] Main thread IO 16.5487 ms for
effects\texture\water\water05x.dds
[13:43:57.891] M [GAME] Main thread IO 27.5052 ms for effects\model\jsn\jsn_06w.gim
[13:43:57.907] M [GAME] Main thread IO 16.2791 ms for
effects\model\jsn\jsn_06w.mesh
[13:43:57.938] M [GAME] Main thread IO 30.6056 ms for effects\model\jsn\jsn_06w.mtg
[13:43:57.955] M [GAME] Main thread IO 16.5136 ms for
effects\texture\sk_qyan_01g.dds
[13:43:57.964] M [GAME] Main thread IO 8.9391 ms for
effects\texture\flow_huaban_wind_03c.dds
[13:43:57.976] M [GAME] Main thread IO 11.7600 ms for
effects\texture\alpha_huaban_wind_02c.dds
[13:43:57.984] M [GAME] Main thread IO 8.0422 ms for effects\model\jsn\jsn_07w.gim
[13:43:57.993] M [GAME] Main thread IO 9.6056 ms for effects\model\jsn\jsn_07w.mtg
[13:43:58.002] M [COCOSUI] oneByOneListeners swallow_node= parent=
[13:43:58.002] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:58.077] L [WORLD] Invalid clip name: stand_mofang

[13:43:58.146] L [RENDER] Device do not support texture


vehicle\vehicle\hxs\hxs52\hxs52_d.dds format R8G8B8, try to convert it to A8R8G8B8
[13:43:58.180] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs52\hxs52_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[13:43:58.354] L [WORLD] Sfx file effects\fx\prop\hxs52_04y.sfx is not found!
[TRACEBACK] [WORLD] Loading sfx file: effects\fx\prop\hxs52_04y.sfx
[TRACEBACK] [WORLD] Loading gim file: vehicle\vehicle\hxs\hxs52\hxs52.gim

ERROR *****************************************************************************
[13:43:58.356] L [WORLD] [effects\fx\prop\hxs52_04y.sfx] is not loaded!
[TRACEBACK] [WORLD] Creating effects\fx\prop\hxs52_04y.sfx

ERROR *****************************************************************************
[13:43:58.356] L [WORLD] Failed to create natural child object
effects\fx\prop\hxs52_04y.sfx on model vehicle\vehicle\hxs\hxs52\hxs52.gim!

ERROR *****************************************************************************
[13:43:58.356] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[13:43:58.356] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[13:43:58.356] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[13:43:58.356] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[13:43:58.356] L [WORLD] Invalid clip name: stand_mofang

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