Nvidia Quadro 6000: The World'S Most Powerful Gpu
Nvidia Quadro 6000: The World'S Most Powerful Gpu
Nvidia Quadro 6000: The World'S Most Powerful Gpu
powerful GPU
NVIDIA® QUADRO® 6000
The NVIDIA® Quadro® 6000 professional graphics solution is a true PRODUCT SPECIFICATIONS
1
Raw throughput number calculated by graphics processing clusters, GPU clock rate, and triangle throughput. QUADRO 6000 | DATASHEET | OCT10
2
6GB is supported on Win7 and Linux64 (4GB memory limit on Windows XP64) via Rel 256 driver.
NVIDIA® QUADRO® 6000
Features Benefits
NVIDIA® Scalable Geometry Engine™ Dramatically improves geometry performance across a broad range of CAD, DCC
and medical applications, enabling you to work interactively with models and
scenes that are an order of magnitude more complex than ever before.
GPU Tessellation with Shader Model 5.0 Quadro Tessellation Engines automatically generate finely detailed geometry, for
cinematic quality environments and scenes, without sacrificing performance.
6 GB2 of GDDR5 Memory with Industry’s first GPU with 6 GB2 of memory and memory bandwidth of 144 GB/sec for display
Ultra-Fast Bandwidth of large models and complex scenes, as well as computation of massive datasets.
NVIDIA® GigaThread™ Engine Provides up to 10x faster context switching compared to previous generation
architectures, concurrent kernel execution, and improved thread block scheduling.
Dual Copy Engines Enables the highest rates of parallel data processing and concurrent
throughput between the GPU and host accelerating techniques such
as ray tracing, color grading and physical simulation.
NVIDIA® Parallel DataCache™ Supports a true cache hierarchy combined with on-chip shared memory.
L1 and L2 caches drive exceptional throughput, accelerating features
such as real-time ray tracing, physics and texture filtering.
NVIDIA® SLI® Mosaic Technology Enables transparent and tear-free scaling of any application, across up to four display
channels, including support for 4K projection, while delivering full performance from
a single SLI certified workstation. Available on Quadro SLI certified platforms only.
TECHNICAL SPECIFICATIONS
SUPPORTED PLATFORMS texture filtering and blending @ 60Hz and 1920x1200 @ 120Hz)
>> Support for two operating systems, >> 64x full scene antialiasing (FSAA)/128x >> Internal 400MHz DAC DVI-I output
from a Quadro SLI Multi-OS certified FSAA in SLI Mode (analog display up to 2048x1536 @ 85Hz)
workstation, with each operating >> Decode acceleration for MPEG-2, MPEG- >> DisplayPort to VGA, DisplayPort to
system assigned to a dedicated 4 Part 2 Advanced Simple Profile, h.264, DVI-D (single-link and dual-link) and
Quadro GPU MVC, VC1, DivX (version 3.11 and later), DisplayPort to HDMI cables (resolution
>> Microsoft Windows 7 (64-bit and 32-bit) and Flash (10.1 and later) support based on cable specifications)
>> Microsoft Windows Vista >> Blu-ray dual stream hardware >> DisplayPort 1.1a, HDMI 1.3a, and HDCP
(64-bit and 32-bit) acceleration (supporting HD picture-in- support
picture playback) >> 10-bit internal display processing
>> Microsoft Windows XP
(64-bit and 32-bit) (hardware support for 10-bit scanout for
NVIDIA CUDA Parallel both windowed desktop and full screen,
>> Microsoft Windows 2000 (32-bit) only available on Windows and Linux
>> Linux® - Full OpenGL implementation, Processing architecture with Aero disabled)
complete with NVIDIA and ARB >> API support includes: CUDA C, CUDA >> NVIDIA® 3D Vision™ technology, 3D DLP,
extensions (64-bit and 32-bit) C++, DirectCompute 5.0, Java, Interleaved, and other 3D stereo format
>> Solaris® Python and Fortran support
>> NVIDIA Parallel DataCache hierarchy >> Full OpenGL quad buffered stereo
3D Graphics ARCHITECTURE (configurable L1 and unified L2 caches) support
>> 64 KB of RAM (configurable partitioning >> Underscan/overscan compensation and
>> Scalable geometry architecture of shared memory and L1 cache) hardware scaling
>> Hardware tessellation engine >> Full IEEE 754-2008 - 32-bit and high >> NVIDIA® nView® multi-display
>> NVIDIA GigaThread engine performance 64-bit double precision technology
with dual copy engines >> Dual Warp Scheduler (schedules and >> NVIDIA® SLI® Mosaic Technology
>> Shader Model 5.0 dispatches simultaneously instructions
(OpenGL 4.0 and DirectX 11) from two independent warps)
>> Optimized compiler for Cg DisplayPort and HDMI
and Microsoft HLSL DIgital Audio
Advanced Display features
>> Up to 16K x 16K texture and >> Support for the following audio modes:
render processing >> 30-bit color (10-bit per each Dolby Digital (AC3), DTS 5.1, Multi-
red, green, blue channel) channel (7.1) LPCM, Dolby Digital Plus
>> Transparent multi-sampling
and super sampling >> Support for any combination of (DD+), and MPEG-2/MPEG-4 AAC
two connected displays >> Data rates of 44.1KHz, 48KHz, 88.2KHz,
>> 16x angle independent
anisotropic filtering >> Dual DisplayPort (up to 2560x1600 @ 96KHz, 176KHz, and 192KHz
60Hz and 1920x1200 @ 120Hz) >> Word sizes of 16-bit, 20-bit and 24-bit
>> 128-bit floating point performance
>> Dual-link DVI-I output (up to 2560x1600
>> 32-bit per-component floating point