It's A Snap! Take A Photograph and Create A 3D Model AC4056: You Can Download 123D Catch Beta Free From
It's A Snap! Take A Photograph and Create A 3D Model AC4056: You Can Download 123D Catch Beta Free From
AC4056
Yes, all it takes is a few properly taken photos to create a 3D model with Autodesk Labs Autodesk
123D Catch which is now known as Autodesk 123D Catch.
With this technology you can create a 3D model using only photos taken using a consumer digital
camera. You can capture your house, a large building, a sculpture, even your own head in minutes.
Autodesk 123D Catch generates not only a point cloud but a surface mesh textured with materials
from the photos. You can export the 3D model to many file formats or even export a video. We will
show you how to use Autodesk 123D Catch and helpful tips and tricks to get the best resulting
3D model. We will also cover what can be done with the 3D generated data including using it in
Autodesk products like AutoCAD, 3ds Max and Revit.
Bring a digital camera, after this session you will be ready to begin capturing objects around you in
3D.
Learning Objectives
Photo Scenes are computed in the cloud, which means your Images will be uploaded
to a server for processing, and you will get a Photo Scene file back once the
computation is over.
- Run “123D Catch.exe” to start 123D Catch Desktop Beta wizard. If you are
connected to the Internet, the following window will pop-up:
- Click on “Create Photo Scene From Your Images” to start the process. This
will open the image selection window.
- Browse and select your photos. Click on “Open” when finished. Click
on “Compute Photo Scene” to start the stitching process.
- Click on “Open an Existing Photo Scene” and browse to select your 3dp file.
- Note that if your 3dp file has been received from another user who was
willing to share his project with you, the software will automatically retrieve
the Source Photos and the 3D model from Autodesk servers.
Menu Bar
Tool
It’s a Snap! Take a photograph and create a 3D Model - Page 7 Bar
A sub-tool bar is also available for more display options:
Selecting the full screen layout, or coming back to the default layout, can be set from
the menu bar by: View > Toggle Full Screen, or by pressing Alt + Enter.
Switching from the “3D navigation” mode to the “photo lock” mode
This is performed either by:
- Clicking on a thumbnail.
- Pressing the space bar on the keyboard.
- Right clicking in the 3D workspace and selecting “Photo Lock.”
- Clicking on one of the white arrows in the lower right corner of the 3D
workspace:
The directions to the available adjacent photos are drawn filled, and can be selected.
The disabled directions (no available adjacent photo) are drawn in wireframe.
Switching from the “photo lock” mode to the “3D navigation” mode
This is performed either by:
- Pressing the space bar on the keyboard.
Switching from one photo to the next in the “photo lock” mode
This is performed either by:
- Clicking on a thumbnail.
- Pressing Alt + Left or Right keyboard arrow.
- Orbiting by pressing Alt + Right click in the 3D workspace: this mode will
temporarily use a 3D camera motion to move through the various photos.
The lock on the nearest camera will happen when releasing the right click.
To get this behavior, make sure that “Lock during Photo Orbit” is set in the
Preferences -> General Settings (see Annex 1).
- Clicking on one of the white arrows in the lower right corner of the 3D
workspace.
Navigation tools in 3D
The free 3D navigation tools are the following:
ROLL
(= camera rotation +
around its viewing + : Alt + Right click
Rotation
axis) in the 3D
window
Free 3D navigation tools are also available from the menu bar: View > Navigation.
It can also be toggled through the menu bar: View > Photo Lock or through the
<Space> key.
Grid display
A grid can be displayed on the computed default XOY plane.
- The size of the grid will be relative to the scene (bounding box).
- You can add/remove the grid by clicking on « Grid » in the sub-ribbon.
- You can always remove the grid in the Preferences
3D mesh display
The default display is a photo-textured 3D mesh. Display options for the mesh are
accessible in the sub-ribbon. You can select either the wireframe or the textured
mode. A slider will set the transparency level over the background. This is useful to
check the superimposition of the 3D mesh over the cameras in the Photo Lock mode.
Wrong or badly stitched cameras appear then clearly.
With the 2-sided Surfaces option toggled, the triangles of the 3D mesh will be seen
in all directions, even from the back.
Ribbo
Tool Shortcut
n
123D Catch Desktop Beta offers the capability to create 3D models in 3 different
preset densities. The first stitch will automatically produce a 3D model in “standard”
density. You can ask for another mesh density (mobile or maximum) by clicking on:
-
Click on to make the following pop-up window appear:
The manual stitching process consists in adding the photos that could not be
stitched automatically in your project, by manually connecting such missing photos
to the ones already stitched. With 123D Catch Desktop Beta, you can now manually
stitch several unstitched photos in a single pass before re-submitting your Photo
Scene to the Autodesk servers: each photo that you have been manually stitching
is pre-computed locally and pre-positioned at its right location. Therefore, each
manually stitched photo can be used as any other stitched photo as a reference
for connecting other unstitched photos. This is particularly useful when you need
to complete the complete tour of a scene (a building, an object…etc.) with several
pictures that requires a manual stitch.
- Double click in the thumbnail picture of the first photo that you want to
manually stitch, or right click in it and select “Manual Stitch.”
Step 2 – Select the same feature in the right views (stitched pictures).
Step 3.1 – If there is no proposed feature, you must click at the right location to
complete the manual matching process on the third view as well.
- Once 4 connections have been made with all manual points in “green”,
the picture that you just manually stitched has been pre-processed at its
right location. It will be used as a reference for further manual stitch. The
following message appears:
- You will then need to re-position this point at its right location.
- Clicking on “OK” will then re-position the corresponding camera at its best
location. You will then need to re-submit the Photo Scene to Project Photofly
servers to fully validate it.
The 3dp file includes some Photo Scene data and references others on your disk
and/or the Project Photofly servers:
- Data included in the 3dp file:
o Camera information
o Reference Points, Lines, measurements, scale, WCS, if added by the
user
o Manual stitch data
- Data NOT included in the 3dp file, but referenced by it:
o Source Photos
o 3D mesh (draft or any other density)
o Points Clouds
See Annex 1 to turn ‘Sync on Save’ on or off. This preference is set to OFF by default
(= no synchronization on save).
“Hi,
Note that if your images are used by other older projects, they will not be deleted
from the servers until you have also deleted these older projects.
At any stage in the process, it might be useful to clean the 3D mesh, either for a
better viewing experience, or to select a specific area of the draft mesh before
requesting a mesh refinement.
- The display should be set to “3D Navigation” mode with “Select All (No
Cameras)” or “Select Faces” to allow for an easier selection.
- Using one of the above tools, you can then select the desired triangles, as in
the example below. Once selected, they will appear in red (default viewing
option).
- You can then delete these triangles by selecting Edit > Delete from the menu
bar, or by right clicking in the 3D workspace and selecting “Delete”.
- At this stage, you are done with this 3D Reference Point, and you can create
-
The cursor must appear as , which indicates that you are in the
adjustment mode. Clicking on the picture will then pop-up the magnifier
again. You can then easily adjust the placement of the point along this
guiding line, or close to it. Once you release the click, the triangulation
process is run again to create the 3D Reference Point.
- You may repeat this process for a 3rd and a 4th image to increase the accuracy
of your Reference Point.
- Every picture that was used to manually fine tune the placement of your
Reference Point will be tagged with a green pin in the Thumbnail View as in
the example below:
A default World Coordinate System (WCS) is set by the Stitching engine, with Z
up. You may find it useful to re-locate this WCS so that it better meets your design
criteria. This can be very useful to locate the WCS at the corner of a building as in
the example below:
o When clicking on the dot close to the origin, you may locate your
selected axis in a completely different area from the one used
previously. The second dot for the same axis must be moved as well
accordingly, as in the sequence below:
Step 1 – Select 1st dot of X axis Step 2 – Move it to its right place
Note that the Reference Distance is unit less. You may set a Reference Distance in
whatever unit and then measure in this same unit. When importing this data in
AutoCAD for example, you will need to define your unit.
-
Click on in the Tool Bar and select “Define Reference Distance” to enter
the reference distance creation mode. You can also click on: Edit > Define
Reference Distance in the Menu Bar. You are then given the opportunity to
attach the reference distance (displayed as a blue arrow) to 2 Reference
Points as in the example below:
You can measure distances between 2 Reference Points, or between one Reference
Point and along one axis of the WCS. Distances are relative to the Reference Distance
that you previously set up.
-
Click on in the Tool Bar and select “Create Distance Measure” to enter
the measurement creation mode.
- To measure the distance between 2 Reference Points, click the first end of the
ruler on the first point, and the second end on the second point. The distance
will then appear as shown below:
- Note that the measurements are NOT exported in your DWG file (see Step 4).
-
Click on in the tool bar and select “Create Reference Line”, or Edit >
Create Reference Line from the menu bar. A cursor then appears in the 3D
window.
- Click on the desired feature in the selected image to start your line or
polyline.
- You can get a robust 3D point despite a weak confidence in the matching
process. Weak confidence may come from:
o The fact that the point is visible in 2 or 3 images only.
o The fact that the point is visible in images that offer very little
parallax.
To create a Reference Line or Polyline in constrained mode, follow the steps below:
- Select your viewpoint: The preferred viewpoint is the one right in front of the
3D point that you want to create.
- Set your display mode.
o The mandatory visualization mode for creating Reference Points
is “Photo Lock”.
o You should then remove the 3D mesh from the display since the 3D
lines will be created with the pictures as references, not the mesh.
Uncheck the “Show Mesh” box in the sub-ribbon.
-
Click on in the tool bar and select “Create Reference Line”, or Edit >
Create Reference Line from the menu bar. Your cursor then appears as in the
3D window.
- Click on the desired feature in the selected image to start your line or
polyline.
- The following shortcuts are available to work in this mode:
o A: Toggle auto-snapping to axes
o Shift: Lock/unlock to axis constraint
o Tab: Cycle constraints
o Ctrl : To avoid any new snapping
o ESC: Exit the tool and validate the line created
o Backspace: Delete the previous segment of the line
- You can select which constraint to use by either right clicking in the 3D view
or pressing “Tab” several times.
o Right clicking will pop-up the following window:
It then becomes easy to draw lines and polylines along the edges of a building
for example, if your WCS has been properly set of course. In the following
example, drawing the contour of the windows on this façade was made possible
using this technique.
- DWG is the abbreviation for DraWinG, the native drawing file format for
Autodesk applications. DWG files created by 123D Catch Desktop Beta can
be read in any Autodesk software starting from 2010 version. They contain 2
layers:
o Reference Points and Lines
o Reference Points Labels
Should you want to export the 3D Point Cloud as well, you will need to export it
separately in LAS format. See below.
- Autodesk® FBX® asset exchange technology facilitates higher-fidelity
data exchange between several Autodesk content creation packages. For
more information on the FBX format, visit the FBX SDK and Plug-ins page
at the Autodesk web site: www.autodesk.com/fbx. The FBX file created by
123D Catch Desktop Beta contains the 3D cameras, the 3D mesh, and all the
Reference Points, Lines and Labels created by the user.
- The OBJ is a 3D geometry definition file format with .obj file extension, which
contains the photo textured 3D mesh produced by 123D Catch Desktop Beta.
- The LAS file format is a public file format for the interchange of LIDAR data
between vendors and customers. This binary file format is an alternative to
proprietary systems or a generic ASCII file interchange system used by many
companies. More about ASPRS and LAS format on: http://www.asprs.org
The LAS file created by 123D Catch Desktop Beta contains the 3D point cloud
that is automatically extracted from the pixels of the Source Photos, during
the mesh creation process.
- IPM is the Inventor Publisher Mobile format from Autodesk®. The IPM
Viewer allows you to interactively view fixed or animated 3D assembly
instructions created with Autodesk Inventor Publisher software. You can
freely download this viewer for your iPhone, iPad, or iPod Touch (iOS 3.2 or
later), on:
http://itunes.apple.com/fr/app/inventor-publisher-mobile/id393147903?mt=8
- 3DP is the native file format to save and load Photo Scenes. 3DP files will
contain the whole or part of your Photo Scene, depending on your selection.
By default, the entire Photo Scene will be exported, which means:
o Cameras
o Reference Points
o 3D mesh
o Reference lines
Importing the Automatic Point Cloud in AutoCAD using the LAS format
Please, follow the steps below to import your Automatic Point Cloud in AutoCAD:
- Load the corresponding drawing first (*.dwg)
- Index the .las file to create a .pcg file:
- Wait for the indexation to be completed, i.e. once you see the following
tooltip appear:
- At any time, you can select one keyframe in the Animation Path tool or in
the 3D window, and either update the selected keyframe with the current
viewpoint, or delete it.
- By clicking on the arrow in the Animation Path tool, you can play your
animation in the 3D window.
- By clicking on the “+” in the Animation Path tool, you can insert a new
keyframe after the one selected in the animation path.
- Once you have created your animation path, you can render the
corresponding movie in various formats and store it, either on your
computer or directly on your You Tube account.
- Select the video parameters that you want, either selecting one of the presets,
or defining your own set, including the codecs.
- You must have your own account on You Tube to publish your videos.
Creating an account can be done on: http://www.youtube.com/
create_account?next=%2Findex
- Selecting “You Tube” will pop-up the following window:
- Once you have entered your account and password information, Photo Scene
Editor will automatically connect to You Tube to check the authentication. A
message “Authentication successful” will appear after this real time check.
- Set the various requested parameters, and click on “Publish”.
- Once the rendering is done, Photo Scene Editor will automatically export
the rendered movie to You Tube. You will need to connect to your You Tube