Game Design

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Review Questions

1. Tennis for Two is thought to be the first video game ever created. It differs from most
games because it was played using an oscilloscope.
2. The historical significance of “Spacewar!” is that it’s the first ever computer game.
The
technological advance that the PDP-1 had over older punch card computers that made
“Spacewar!” possible was a monitor.
3. The aliens in “Space Invaders” became faster as you destroyed more of them
because of the limitations on the cpu to render a lot of aliens and move them fast. As
you destroy more aliens the strain on the cpu weakens which lets it render the aliens
that are left faster.
4. The way that raster graphics work is using the CRT’s beam to rapidly sweep a screen
with a bunch of lines. The kinds of images that it creates are pixels which create
bitmaps.
5. The way that vector graphics work is using the CRT’s beam to draw lines from
coordinate to coordinate. One of vector graphics’ advantages over raster graphics is
that they can be rendered faster. The name of a classic game that uses vector graphics
is “Asteroids”.

Critical Thinking Questions


1. I think several of the earliest video games designed were based on tennis because
creating the game was probably relatively simple. I think these games became so
popular because tennis was probably a pretty decently popular sport during that time.

2. The release of “Spacewar!” is around a period where space is very interesting. The
fact that the US and USSR were competing in the space race may have had a good
impact on “Spacewar!’s” creation and distribution because everyone was interested in
space and the title “Spacewar!” could’ve made some people think that it’s about the
space race.
3. Many of the earliest video games are considered some of the greatest ever designed
because they’re nostalgic and very impressive for their time, despite their pixelated
graphics and pretty simple gameplay.

4. The difference between a bitmap and a sprite is that sprites are an animated version
of a bitmap and bitmaps are single images. An example of a bitmap in “Pac-Man” is the
walls of the maze because they don’t move. An example of a sprite in “Pac-Man” is the
protagonist (Pac-Man) and the ghosts.

5. The relationship between vector graphics, polygons, and bitmaps in creating modern
3D graphics is that they’re used together to create a realistic 3D game. The role that
raster graphics play in modern 3D graphics is the basic textures used for the game.

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