Blackjack English
Blackjack English
Blackjack English
OWNER'S MANUAL
for the SGTI Converted Game
Software Version BJS-1.16
• Before using this produce, read this OWNER'S MANUAL carefully to under-
stand the contents stated herein.
• After reading this manual, be sure to keep it available near the product or some-
where convenient for reference whenever necessary.
SEGA GAMING
MANUAL NO. 4201-6415-02
2
BEFORE USING THE PRODUCT, BE SURE TO READ THE
FOLLOWING:
To maintain safety:
To ensure the safe usage of the product, read the following before using the product. The follow-
ing instructions are intended for the users, operators and the personnel in charge of the operation
of the product. After carefully reading and sufficiently understanding the warning displays and
cautions, handle the product appropriately. Be sure to keep this manual near the product or
somewhere convenient for referring to it when necessary
Herein, explanations that require special attention are framed with dual lines. Depending on the
potentially hazardous degrees, the terms of DANGER!, WARNING!, CAUTION!, etc. are used.
Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the prod- Indicates that mishandling the prod-
uct by disregarding this pictograph uct by disregarding this caution will
will cause sever injury or death. cause a slight hazardous situation
that can result in personal injury and
or material damage.
For the safe usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE." This display is attached in places where the
Owners Manual and or Service Manual should be referred to in order to protect the
human body and equipment.
3
Ground the Earth Terminal (this is not required when a power cord with earth is used).
This product is equipped with the Earth Terminal. When installing the product, connect the
Earth Terminal to the “accurately grounded indoor earth terminal” by using an earth wire.
Unless the product is grounded appropriately, user can be subject to electric shock. After per-
forming repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected
to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply that is
not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses that meet the specified rating. (Only for the machines that use fuses.)
Using fuses that exceed the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated
by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc.
It is very hazardous to operate the product by removing parts and/or modifying the circuits.
Should doors, lids and protective parts be damaged or lost, refrain from operating the product,
and contact the product supplier or the office herein stated.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a
nameplate on which Electrical Specifications are described. Ensure that the product is com-
patible with the power supply voltage and frequency requirements of the location. Using Elec-
trical Specifications that differ from the designated Specifications may cause a fire and elec-
tric shock.
Install and operate the product in places where appropriate lighting is available, allow-
ing warning labels to be clearly read.
To ensure safety for the customers, labeled and printed instructions describing potentially
hazardous situation are applied to places where accidents may occur. Operate the product
where there is sufficient light to allow for the warnings to be read. If any warning label is
peeled off, apply it again immediately. Please place an order for replacement warning labels
with your supplier or from the office herein stated.
When handling the Monitor, be very careful (applies only to the product w/monitor).
Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning off
power, some portions are sometimes still subject to high-tension voltage. Only those techni-
cal personnel who have electricity and technical expertise should perform monitor repair and
replacement.
When transporting or reselling this product, attach this manual to the product.
In the case where commercially available monitors and printers are used with this product,
only the contents relating to this product are explained herein. Some commercially available
equipment has functions and reactions not stated in this manual. Read this manual together
with the specific instruction manual of such equipment.
• Descriptions herein contained may be subject to improvement changes without notice.
• The contents described herein are prepared with due care. However, should any question
arise or errors found, please contact SEGA.
4
INSPECT THE FOLLOWING IMMEDIATELY AFTER TRANSPORTING THE PROD-
UCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately
after transporting to the location. Nevertheless, an irregular situation may occur during transpor-
tation. Before turning on power, check the following points to ensure that the product has been
transported in a satisfactory status.
• Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
• Are Casters and Adjusters damaged?
• Do the power supply voltage and frequency requirements meet with those of the location?
• Are all wiring connectors correctly and securely connected? Unless connected in the correct
direction, connector connections cannot be made accurately. Do not insert connectors forci-
bly.
• Do power cords have cuts and dents?
• Do the fuses used meet specified ratings? Is the Circuit Protector in an energized status?
• Are all accessories available?
• Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly
closed?
5
DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN
Non-technical personnel who do not have technical knowledge and expertise should
refrain from performing such work designated by this manual to be completed by the
location’s maintenance man or a serviceman – work that is not fully explained in this
manual. Failing to follow this warning can cause a sever accident such as an electric
shock.
Ensure that parts replacement, servicing and inspections, and troubleshooting are per-
formed by the location’s maintenance man or the serviceman. As instructed herein,
particularly hazardous work should be performed by the serviceman who has techni-
cal expertise and knowledge.
The locations maintenance man and serviceman are herein defined as follows:
“Locations Maintenance Man”:
Those who have experience in the maintenance of amusement equipment and vending
machines, etc., and also participate in the servicing and control of the equipment
through such routine work as equipment assembly and installation, servicing and in-
spections, replacement of units and consumables, etc. within the Amusement Facili-
ties and/or locations under the management of the Owner and Owners Operators of
the product.
Activities of Location’s Maintenance Man:
Assembly and installation, servicing and inspections, and replacement of units and
consumables with respect to amusement equipment, vending machines, etc.
“Serviceman”:
Those who participate in the designing, manufacturing, inspections and maintenance
service of the equipment at an amusement equipment manufacturer. Those who have
technical expertise equivalent to that of technical high school graduates with respect
to electricity, electronics and/or mechanical engineering, and take part daily in the
servicing, control and repair of amusement equipment.
Serviceman’s Activities:
Assembly, installation, repair and adjustments of electrical, electronic and mechanical
parts of amusement equipment and vending machines.
6
SPECIFICATIONS
For TAIWAN
Power, current
MONITOR
7
TABLE OF CONTENTS
1. HANDLING PRECAUTIONS...........................................................................................................10
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ...............................................14
3. OPERATION ......................................................................................................................................16
4. PARTS DESCRIPTION, DIMENSIONS, AND WEIGHT.............................................................18
4-1 Description ...................................................................................................................................18
4-2 Dimensions and Weight of Major Parts........................................................................................19
5. STANDARD ACCESSORIES ...........................................................................................................21
6. INSTALLING AND ASSEMBLING.................................................................................................22
7. MOVING THE MACHINE ...............................................................................................................40
8. REPLACING THE LAMPS ..............................................................................................................41
9. HOW TO PLAY THE GAME ...........................................................................................................42
9-1 Features of the BLACKJACK H.A. .............................................................................................42
9-2 Basic Playing Rules......................................................................................................................42
9-3 Payment........................................................................................................................................43
9-4 Game Options...............................................................................................................................43
10. MAIN UNIT.........................................................................................................................................44
10-1 Displaying the Data and Activating a Test Mode.........................................................................46
10-2 Displaying the Data ......................................................................................................................47
10-3 Activating a Test Mode ................................................................................................................58
10-4 DIP Switch Settings......................................................................................................................67
10-5 Main Memory Clearing Procedure ...............................................................................................70
11. SATELLITES......................................................................................................................................71
11-1 Parts Description ..........................................................................................................................71
11-2 Filling and Collecting the Coins...................................................................................................73
11-3 Coin Selector ................................................................................................................................75
11-4 Ticket Printer................................................................................................................................79
11-5 JCM WBA Bill Validator.............................................................................................................87
11-6 CPU Tray......................................................................................................................................90
11-7 Test Modes ...................................................................................................................................93
11-8 Button Plate ..................................................................................................................................96
11-9 Satellite Memory Clearing Procedure ..........................................................................................99
11-10 Reset Mode Key Functions ....................................................................................................100
11-11 Settings .................................................................................................................................104
11-12 Satellite Dip Switch Assignments ..........................................................................................109
11-13 Satellite Error Codes ..............................................................................................................110
11-14 Connecting Satellite to SAS...................................................................................................113
12. PROJECTOR TV (PTV)....................................................................................................................115
12-1 Cleaning the Screen....................................................................................................................115
12-2 Adjusting the PTV Screen ..........................................................................................................116
13. HANDLING PRECAUTIONS FOR PLASMA DISPLAY PANEL (PDP) .................................124
13-1 Operating Precautions ................................................................................................................126
13-2 Transportation Precautions.........................................................................................................126
14. HANDLING PRECAUTIONS FOR PERSONAL COMPUTER (PC)........................................127
15. MAINTENANCE SCHEDULE .......................................................................................................129
16. PRINTED CIRCUIT BOARDS.......................................................................................................130
16-1 Configuration of Printed Circuit Boards ....................................................................................130
16-2 Function of Printed Circuit Boards.............................................................................................132
8
16-3 Replacing the Lithium Battery ...................................................................................................133
17. COLOR OF THE WIRES................................................................................................................134
18. What’s New........................................................................................................................................135
9
1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and
pay attention to ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to
the cautionary matters stated herein can cause personal injury or damage to the machine.
• Before performing work, to turn the power off. Performing work without turning
power off may cause an electric shock or short circuit. This manual will indicate
whenever work should be performed in the status of power on.
• To avoid electric shock or short circuit, do not plug or unplug quickly.
• To avoid electric shock, do not plug or unplug with a wet hand.
• Do not expose Power Cords and Earth Wires on the surface (floor, passage, etc.).
If exposed, the Power Cords and Earth Wires are susceptible to damage. Dam-
aged cords and wires may cause electric shock or short circuit.
• To avoid causing a fire or electric shock, do not place items on top of or damage
the Power Cords.
• When or after installing the product, do not unnecessarily pull the power cord. If
damaged, the power cord may cause a fire or electric shock.
• If the power cord is damaged, a replacement can be requested from the place of
purchase or from the office herein stated.
• Using a damaged cord may cause fire, electric shock or leakage.
• Be sure to perform grounding correctly. Inappropriate grounding can cause an
electric shock.
• Be sure to use fuses that meet specified rating. Use of fuses exceeding the speci-
fied rating may cause a fire or electric shock.
• Make connector connections complete for IC BD and others. Insufficient inser-
tion may cause an electric shock.
• To avoid causing a fire or electric shock, do not make Specification changes by
removing, converting and making additions unless otherwise designated by
SEGA.
• Be sure to perform the periodic maintenance inspections herein stated.
• For the IC board circuit inspections, only the logic tester is allowed. The use of a
multi-purpose tester is not permitted, so be careful in this regard.
• This product employs a projector TV (PTV). Its screen surface is easily dam-
aged. Be careful when cleaning it. For the details, see Chapter 12, ‘PROJEC-
TOR TV.”
10
Precautions to connect and disconnect the power
After disconnecting the power, always wait one minute before reconnecting the
power. The system performs a shutdown operation for a one minute period after the
power disconnection. Reconnecting the power during this period may cause the sys-
tem to operate abnormally.
This product employs an electronic type coin selector. Before starting the business,
store the data of the coins in the coin selector. For storing the data, see Chapter 11-3,
“Coin Selector.”
Power Switch
11
The PTV is unstable. Do not hang on, hold on, or shake its billboard. Doing so may
cause the PTV to fall over and eventually result in a personal injury.
Do not step on the tabletop glass. Doing so may break the glass and eventually cause
a personal injury.
12
CONCERNING THE STICKER DISPLAY
This SEGA product has Stickers describing the product manufacture number (Serial No.) and
Electrical Specifications. It also has a Sticker describing where to contact for repair and for pur-
chasing parts.
When inquiring about or asking for repair, mention the Serial No. and the Name of the Machine
indicated on the Sticker. The Serial No. indicates the product register. Identical machines could
have different parts depending on the date of production. Also, improvements and modifications
might have been made after the publication of this Manual. In order to meet the above situations,
mention the Serial No. when contacting the applicable places.
13
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric shock, in-
jury and or malfunctioning. This includes places such as:
• Places subject to rain or water leakage, or places subject to high humidity in the
proximity of an indoor swimming pool and or shower, etc.
• Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
• Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
• Dusty places.
• Sloped surfaces.
• Places subject to any type of violent impact.
• In the vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
The operating (ambient) temperature range is from 10°C to 40°C.
The temperature range is from 10°C to 30°C only in the case a projector is employed.
14
• To transport the machine into the location's building, the minimum necessary di-
mensions of the opening (of doors, etc.) are 1.5m (W) and 2.0m (H).
• To operate of this machine, secure a minimum area of 2.8m (W) x 2.5m (D).
maximum current: 18 A
15
3. OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.
• In order to avoid accidents, check the following before starting the operation:
• Check if all of the adjusters are in contact with the surface. If they are not, the Cabi-
net may move and cause an accident.
• Do not put any heavy item on this product. A heavy item placed on the product may
fall and cause an accident or parts damage.
• Do not climb on the product. The person climbing may fall and cause an accident. To
check the top portion of the product, use a step.
• To avoid electric shock, check to see if door and cover parts are damaged or omitted.
• To avoid electric shock, short circuit and or parts damage, do not put the following
items on or in the periphery of the product: flower vases, flowerpots, cups, water
tanks, cosmetics, and receptacles/containers/vessels containing chemicals and water.
16
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTEN-
TION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.
• To avoid injury and accidents, those who fall under the following categories are not
allowed to play the game.
• Intoxicated persons.
• Those who need assistance such as the use of an apparatus when walking.
• Those who have experienced muscle convulsion or loss of consciousness
when playing video game, etc.
• Persons susceptible to motion sickness.
• Pregnant woman or those who are in the likelihood of pregnancy.
• Those who have high blood pressure or a heart problem.
• Persons whose act runs counter to the products warning displays.
• To avoid injury resulting from falling down, and electric shock due to spilled drinks,
instruct the player not to place heavy items or drinks on the product.
• To avoid electric shock and short circuit, do not allow customers to put hands and fin-
gers or extraneous matter into the openings of the product or small openings in or
around the doors.
• To avoid falling down and injury resulting from falling down, immediately stop the
customer's leaning against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow the customers to unplug the
power plug without a justifiable reason.
Immediately stop such violent acts as hitting and kicking the product.
Such violent acts may cause parts damage, resulting in injury due to parts fragments and
parts falling apart.
17
4. PARTS DESCRIPTION, DIMENSIONS, AND WEIGHT
4-1 Description
18
4-2 Dimensions and Weight of Major Parts
PTV SIDE-COVER
(Play-Table Side)
(PTV Side)
19
Dimensions and Weight
20
5. STANDARD ACCESSORIES
When unpacking the shipping carton, make sure that it contains the standard accessories
listed below.
“Spare” in the following list means that it is one of the consumable items and is shipped
as a spare. For a complete list of the consumable items, see the reverse of the cover.
List of Standard Accessories
• Owner’s Manual • Parts Manual
• 420-5414 (1) • 420-6416 (1)
The list includes part name, part number • This manual • Bill of Materials
(quantity), remark, and illustration as in
the example:
Example: Owner’s Manual
420-6415 (1)
This manual
The part without a part number means
that it will be numbered later or that it
cannot be numbered. Be careful not to
lose such a part because it may be a non-
purchasable item.
21
6. INSTALLING AND ASSEMBLING
• Always observe the following procedure when assembling the machine. Failure
to do so may result in an electric shock.
• Always assemble the machine as correctly as instructed below. This product is a
complex machine; incorrect assembly, therefore, may cause an electric shock,
damage the machine itself, and lose its full performance/function.
• Do not assemble the machine alone. Some of the following jobs, if handled by a
single person, may cause a personal injury or damage the parts.
Prepare a Phillips head screwdriver, box head screwdriver (for M4 nut and M5 nut), ad-
justable wrench (for M16 hexagon head bolt), and socket wrench (for M8 hexagon head
bolt and nut, with the distance of 13 mm between opposite sides).
Tools Required for Assembly:
22
[1] Preparations Before Assembling
(2) Remove all five button plates; refer to section [2] (5).
Shipping Carton
23
[2] Assembling the Play Table
Several people are needed to assemble the play table safely and surely. Assembling
the play table alone is difficult and dangerous.
To assemble the play table safely and surely, use a very stable stool. Failure to do so
may result in a personal accident such as falling down.
1-1 Have a minimum of four people hold the PDP, and place it between the two PDP
holders with its cable connector facing the player seats.
1-2 Connect the PDP power cord to the power supply tap.
1-3 Connect the signal cable to the PDP connector (D-SUB 15P), and fix it with
screws.
1-4 Seat the PDP fully, and fix it with the specified screws.
24
(2) Mounting the PC
Carefully read Chapter 14, “HANDLING PRECAUTIONS FOR PERSONAL COM-
PUTER (PC)” before proceeding to mount the PC.
2-1 Place the PC as specified above, and seat it closely to the side plate and to the
horizontal end.
2-2 Keep the PC power switch ON.
2-3 Fix the PC with the PC brackets (A) and (B) as illustrated.
2-4 Connect the cables to the PC.
25
How to Connect the Cable to the PC
AC Power Cord
KEYBOARD
D-SUB 9P
MOUSE
S
D-SUB 15P
Although the type of the connectors is
fixed, the positions of the connectors
may vary from model to model.
26
Screws (M4 x 16), 6 pieces
with plain and spring washers
Holder for Tabletop Glass, 2 pieces
Tabletop Glass
(27 kg)
Cabinet
Armrest
(BJH-1230)
3-1 Loosen every armrest screw that is located at the upper center of each seat, and
make a gap between the armrest and the desktop. Note that the tabletop glass is
5 mm thick.
3-2 With a minimum of four people, place the tabletop glass on the cabinet, and in-
sert its arc part between the armrest and the cabinet.
3-3 Fix the tabletop glass with the two tabletop glass holders and the specified
screws.
27
Side Armrest (left) Side Armrest (right)
4-1 Remove the screws that fasten the right and left side doors.
4-2 Fix the right and left side armrests with the specified screws.
28
Button Plate
Machine Door
29
(6) Mounting the Tabletop Glass Bracket
6-1 Fix the tabletop glass bracket with the specified screws.
30
[3] Assembling the PTV
Several people are needed to assemble the PTV safely and surely. Assembling the
PTV alone is difficult and dangerous.
For assembling the PTV safely and surely, use a very stable stool. Failure to do so
may result in a personal accident such as falling down.
TV Mask
Screw (M5 x 20), 4 pieces
Use the plain washers.
31
Screw (M5 x 16), 4 pieces
with plain and spring washers
Power Cord
(from overhead)
Terminals, 3P
Connector
3-1 Fix the PTV left side cover onto the PTV with the specified screws.
3-2 Connect the three cables (equipped at the upper part of the PTV right side
cover) to the PTV top cover.
3-3 Fix the PTV right side cover onto the PTV with the specified screws.
NOTE: If you use the overhead power supply, connect the power cord
before proceeding to this 3-3 step. Refer to section [6] “Connecting the
Power Cord and the Ground Cable.”
32
Screw (M4 x 12. black), 4 pieces
(with plain and spring washers)
Power Cord
(from overhead)
33
Front Fin (long)
Marked as R.
Marked as M.
Marked as F.
NOTE: Insert one end of the fin into the right (or left) side cover’s projection hole fully,
and then insert the other end of the fin into the left (or right) side cover’s projec-
tion hole.
34
Billboard
Connector
35
[4] Connecting the PTV and the Play Table
• Connect the cables tightly. Loose connection may cause an electric shock.
• Be careful not to damage the cables. Damaged cables may cause an electric shock
and/or short circuit.
PTV
Play Table
AC Unit
Connector
Power Cord (from overhead)
Connector (for PTV)
Entire Assembly
36
Hexagon Head Bolt (M8 x 20, black), 6 pieces
Use the plain washers.
1. Connect the cables (three at the left side, six at the right side, and five for the
PTV; each viewed from the seat side).
2. Connect the two ground cables to the ground terminals.
3. If you use the overhead power cable, connect it to the AC unit. If not, do not con-
nect the power cable to the AC unit.
4. Connect the PTV and the play table to each other with the specified screws.
37
[5] Installing the Machine on the Floor
Install the machine so that all the adjusters contact the floor surface. Failure to do so
may move the cabinet and cause an accident.
The machine is equipped with nine casters (four with the PTV and five with the play
table) and six adjusters (four with the PTV and two with the play table). After choos-
ing the installation place, place the machine horizontally on the floor so that all the
adjusters can directly contact the floor with about 5 mm gap between the floor and the
caster bottom.
Bottom View
38
[6] Connecting the Power Cord and the Ground Cable
• Install an earth leakage circuit breaker on the power supply line. The power sup-
ply line without an earth leakage circuit breaker may cause a fire when leakage
occurs.
• Prepare “an indoor ground terminal that is firmly grounded”. The machine is
equipped with a ground terminal. Connect the machine’s ground terminal and the
indoor ground terminal with a ground cable. Failure to properly ground may
cause an electric shock to you as well as unstable operation of the machine.
• Power cord and ground cable must be protected. Unprotected cord and cable are
easily damaged if walked on by visitors. Damaged cord and cable may cause an
electric shock or short circuit. To avoid this problem, move the cord/cable to a lo-
cation where visitors will not walk across, or cover the cord/cable.
The machine is provided with a power cord. Connect the power cord to a power
supply, 20 A, 110 V. The power cord can also be connected from a vertical
source.
3P Terminal Block
39
7. MOVING THE MACHINE
• Always unplug the power cord before moving the machine. Moving the machine
without unplugging the power cord may damage the cord, eventually causing a
fire or an electric shock.
• Before moving the machine, reduce the adjuster height until the casters touch the
floor. Be careful that the casters are not on top of the power cord and ground ca-
ble. The resulting damaged power cord and ground cable may cause a fire and an
electric shock.
• Lift the cabinet from the bottom or using its handles. If held otherwise, its own
weight may damage its parts and joints and in the worst case cause a personal in-
jury.
• When moving the PTV, push it from the side and not from the back. Pushing the
PTV from the back may cause it to fall over and in the worst case result in a per-
sonal injury. Always use more than two people to move the PTV when moving it
on a slope or across an uneven surface.
• Before moving the machine over a slope or across an uneven surface, separate the
PTV, front cabinet, and rear cabinet from each other. Lifting the entire cabinet
without separating may damage its joints.
40
8. REPLACING THE LAMPS
• Disconnect the power before proceeding to replace the lamp. Failure to do so may
cause an electric shock and short circuit.
• Glowing lamps may be heated and eventually burn your skin if touched. Be care-
ful not to touch when replacing the lamp.
For replacing the lamps, use a stable stool. Failure to do so may result in personal
accident such as falling down.
41
9. HOW TO PLAY THE GAME
9-1 Features of the BLACKJACK H.A.
The BLACKJACK H A. supports the features:
• Plasma Display
The 42-inch plasma display panel can display the hand actions of all the players at the
same time; a player can view the entire game. Thus the player will feel as if he/she is
playing the game at a casino.
• Real Dealer Images
Video images of four real dealers appear in turn, giving the player a sufficient feeling
of being at a casino.
• Flat Field Cabinet
The cabinet is designed like a real game table. It intensifies a feeling of playing at a
casino.
• Slide-in Coin Cup
Newly designed coin cups enable a player to enter a coin without contaminating
his/her hands. Furthermore, the player can handle the coin as if he/she were handling
a chip.
42
9-3 Payment
Player are paid as follows:
NOTE: The multiple numbers below include a player’s bet. If a player bets 10 credits,
for example, and wins with a blackjack, he/she will be paid total 25 credits.
Non-blackjack win: 2 times
Push: 1 time
Blackjack win: 2.5 times *
Surrender down: 0.5 times *
Insurance: 3 times **
Blackjack win with spades A and J: 5 times ***
Blackjack win with three “7” cards: 7 times ***
Less than 2l with 7 cards: 10 times ***
* The figures after the decimal fractions are omitted.
** Insurance bets are tripled. See the explanation on insurance below.
*** As set by the factory before delivery.
43
10. MAIN UNIT
The Main Board (Processor) operates the main program of the game, the Projector TV
(PTV) and the Plasma Display Panel (PDP).
KEY:
IC65, IC59 sound chips
IC55 sound programs
IC7 main program
44
Video Board
IC 609
IC 605
IC 608
IC 604
IC 607
IC 603
IC 606
IC 602
IC 605 IC 609
IC 604 IC 608
IC 603 IC 607
IC 602 IC 606
KEY:
IC 602, IC 603, IC 604, IC 605 video programs to run graphic images
IC 606, IC 607, IC 608, IC 609 graphic images for plasma display screen (PDP)
45
10-1 Displaying the Data and Activating a Test Mode
When displaying the operation data or activating a test mode, use the maintenance unit
located at the left side of the machine. It provides a 5.6-inch LCD, and is equipped with
buttons and key switches. Power to the LCD is automatically disconnected when you
close the maintenance door.
1. LCD
Displays a variety of operation data.
2. KEY Switch 1
Activates a test mode.
3. KEY Switch 2
Reserved.
4. RESET Button
Used to reset the system after you have solved any problems that have oc-
curred.
5. VOLUME 1
Adjusts volume of the sounds from the main speakers located at the upper part
of the PTV.
6. VOLUME 2
Adjusts volume of the sounds from the speakers located at the satellite doors.
7. SELECT Button
Explained in Chapters 10-2 and 10-3 below.
8. ENTER Button
Explained in Chapters 10-2 and 10-3 below.
9. PLUS Button
Explained in Chapters 10-2 and 10-3 below.
10. MINUS Button
Explained in Chapters 10-2 and 10-3 below.
11. EXIT Button
Returns to a menu screen.
46
10-2 Displaying the Data
BOOKKEEPING (MAIN)
BOOKKEEPING (SATE)
TROUBLE LOG
NEW AUTH
A B C D ( Important ! )
Press the SELECT and ENTER buttons to select a menu item and open the correspond-
ing screen respectively.
KEY:
A: EPROM Number
B: Game version
C: Today's date
D: Authorization days. This is the number of days remaining before a new au-
thorization code is required.
47
10-2-2 BOOKKEEPING (MAIN) Screen
BOOKKEEPING (MAIN)
• TOTAL BET
Displays the total number of the bets in 8 digits. 500 as a total bet number, for
example, is expressed as 00000500.
• TOTAL GAMES
Displays the total number of the games.
• TOTAL WIN
Displays the total number of the wins (credits).
• PAY/BET
Displays the actual payout rate.
• SET PAYOUT
Displays the payout rate setting stored in the DIP switch.
• A/J OF SPD
Displays the number of the blackjacks with the ace and jack of spades.
• 777 BONUS
Displays the number of the blackjacks with three “7” cards.
• 7 CARDS
Displays the number of the “7”-card bonuses.
48
10-2-3 BOOKKEEPING (SATE) Screen
• PLAYED
Displays the number of the games played at the satellite.
• W. GAMES
Displays the number of the games won at the satellite.
• BET
Displays the number of the bets at the satellite.
• WIN
Displays the number of the wins (credits) at the satellite.
49
• BOOKKEEPING (SATE) (2/3)
• MEDAL IN
Displays the total number of coins entered at the satellite.
• MEDAL OUT
Displays the total number of coins paid from the hopper of the satellite.
• ATT. PAY
Displays the total number of credits paid by an attendant at the satellite.
• TOTAL MEDAL IN PAID
Displays the total number of coins entered at all of the satellites.
• TOTAL MEDAL OUT
Displays the total number of coins paid from the hoppers of all of the satellites.
• TOTAL ATT. PAY
Displays the total number of credits paid by an attendant at all of the satellites.
50
• BOOKKEEPING (SATE) (3/3)
• H. EMPTY
Displays the total number of errors when the hopper fails to pay out because it is
empty or clogged.
• RUNAWAY
Displays the total number of times the hopper has paid out too many coins, with
the total amount in excess more than one coin.
• OVERPAID
Displays the total number of times the hopper has paid out one too many coins.
• CONVEYOR
Displays the total number of errors with the conveyor system.
51
10-2-4 TROUBLE LOG Screen
TROUBLE LOG screen shows the current state of main components (MAIN STATE)
and satellites (SATE# STATE). It appears as illustrated below.
TROUBLE LOG
The example message above means that the hand action sensor (left) of the satellite No. 5
has failed. Each error message is deleted and the system is automatically reset, when you
solve the problem and press the RESET button.
52
Listing of MAIN STATE Errors
The following error messages may be displayed on the MAIN STATE line of the
TROUBLE LOG screen (Figure 1.4) on the right-hand side.
• NORMAL
(1) NORMAL
(2) None
(3) The system is normal.
(4) None
53
• ERR LOW BATTERY
(1) ERR LOW BATTERY
(2) LOW BATTERY
(3) The backup battery is low in capacity.
(4) Change the backup battery.
• ERR MPS
(1) ERR MPS
(2) ERROR MPS
(3) MPS unit (backup power supply) is abnormal.
(4) Check the MPS unit and/or cables.
54
• ERR COM 5338
(1) ERR C0M 5338
(2) ERR COM (5338)
(3) Every satellite has failed to communicate with the 5338 satellite board.
(4) Check the satellite’s power switch, game board and/or cables.
• ERR COM PC
(1) ERR COM PC
(2) ERR COM (PC)
(3) Communication with the PC has failed.
(4) Press the RESET button on the maintenance unit. (Resetting will clear all the
stored data.
1. ERR COM PC error message may appear also if the power was abnormally discon-
nected in a previous operation.
2. If this message appears while connecting the power:
- Wait for about one minute so that the system can stabilize, and then reset the sys-
tem; or
- Disconnect the power once.
55
Description of Errors Explanation
PC TIMEOUT SEND The system has failed to receive any response within a
specified time frame while communicating with the PC.
56
10-2-5 NEW AUTHORIZATION Screen
Note: The game will not allow play if the Authorization period has
expired. To determine the number of Authorization days remaining
see the Main MENU Screen.
!!Contact SEGA for your new authorization code before your code expires!!
8F39C0E4
00000000
The game will stop playing once the authorization code expires. To receive a new au-
thorization code, call the game manufacturer.
57
10-3 Activating a Test Mode
TEST MENU screen enables you to check the printed circuit boards for correct opera-
tion, set the coin attributes, adjust the PDP, etc.
TEST MENU
AUTO TEST
INPUT TEST
OUTPUT TEST
MEMORY. SW
LAST GAME
DIPSW. ASSIGNMENTS
SOUND TEST
SET CLOCK
(1) Turn on the KEY 1 switch of the maintenance unit. Then the LCD screen displays
the TEST MENU test menu screen as in Figure 2.1.
(2) Press the SELECT button to select a test menu item. Press the ENTER button to
open the corresponding test screen you selected.
(3) Press the EXIT button while the test is being conducted to stop the test and return to
the TEST MENU screen. Turn off the KEY 1 switch to exit from the TEST MENU
screen.
58
10-3-2 AUTO TEST Screen
AUTO TEST
PCFILE TEST
RESULT NORMAL
OTHER ILLEGAL SATE WARNING LIST 5
HP. 4
OK
OK
OK
OK
PECHECK TO ENTER SW
PRESS EXIT FOR RETURN MENU
• This test will check hand action sensors, hopper switches, coin sensors, and entry sen-
sors; and OTHER ILLEGAL STATE WARNING LIST 5 will display the maxi-
mum 5 checking results. The example above indicates that the satellite No. 4 hopper
is abnormal.
Displayed items are as in the following page.
59
• HAH (1 to 5):
A hand action sensor (hit) of the satellite No.1 to 5 has failed.
• HAL (1 to 5):
A hand action sensor (left) of the satellite No.1 to 5 has failed.
• HAR (1 to 5):
A hand action sensor (right) of the satellite No.1 to 5 has failed.
• HP. (1 to 5):
A hopper count switch of the satellite No.1 to 5 has failed.
• CIN (1 to 5):
A coin entry sensor of the satellite No.1 to 5 has failed.
• DOR (1 to 5):
A door of the satellite No.1 to 5 is open.
• KEY (1 to 5):
A RESET key of the satellite No.1 to 5 has failed.
Crosshatch Screen
60
Color Bars Screen
61
10-3-3 INPUT TEST Screen
INPUT TEST screen appears as illustrated below. The TARGET field displays the sat-
ellite number or MAIN. Below the TARGET field, the current state of the satellite or
MAIN is listed.
INPUT TEST
TARGET 3
TARGET SEL TO SE SW
Usually leave this item OFF because the LCD delays to respond.
62
10-3-4 OUTPUT TEST Screen
OUTPUT TEST screen appears as illustrated below. The TARGET field displays the
satellite number (SATE 1 to SATE 5) or MAIN.
P
r
Press the SELECT button to select the target.
If you select the MAIN, the system checks the LEDs located at
both the sides of the 50-inch PTV. Press the PLUS and MINUS
buttons to select the LED to be tested. Selectable LED items are as
follows:
ALL RB LED : To select all the LEDs
SIDE LED R 1-12 : To select all the left side LEDs (Ito 12)
SIDE LED L 1-12: To select all the right side LEDs (1 to 12)
Press the ENTER button to turn on the LED to be tested, and press
the ENTER button again to turn off.
If you select SATE 1 to SATE 5, the system checks the coin
lockout coil as follows:
LOCKOUT COIL
Press the ENTER button to enable to accept a coin, and press the
ENTER button again to disable.
Coin entered during testing is not counted and, therefore, the credit does not increase.
63
10-3-5 MEMORY SW. Setting Screen
MEMORY SW. setting screen appears as illustrated below. This screen allows you to
set the memory switches.
MEMORY. SW
TARGET SEL TO SE SW
DATA SEL TO PL SW
SET TO ENTER TO SW
PRESS EXIT FOR RETURN MENU
Press the SELECT button to select a setting menu item. The items are arranged in the
middle column on the screen. On the right-hand side the current settings are displayed,
while on the left-hand side the new settings are displayed.
Press the PLUS button to change the setting value.
Press the ENTER button, and then the message “CHANGE OK?” appears at the (A) part
of the screen. Press the ENTER button again to accept the new setting value. Press any
other button (PLUS, MINUS, SELECT, EXIT) not to accept it.
64
Changing the Settings
• BET TIME:
This is to set the time period allowed to bet. Selectable values are LONG (approx. 12
seconds) and NORMAL (approx. 8 seconds).
• MIN.BET
This is to set the minimum bet. Selectable values are 1, 2, 4, 5, and 10.
• CARD BACK
This is to set the card back design. Selectable designs are 12.
LAST MODE
LAST 1
65
10-3-8 SET CLOCK Screen
SET CLOCK setting screen appears as illustrated below. This screen allows you to set
the time and date.
hh:mm mm/dd/yy
00:00 00/00/00
66
10-4 DIP Switch Settings
DIP.SW CHECK screen appears as illustrated below. This screen displays the current
settings of each DIP switch.
Press the SELECT button to select the DIP switch.
TARGET SEL TO SE SW
PRESS EXIT FOR RETURN MENU
This shows the number of the selected DIP switch. Press the SELECT button to se-
lect a DIP switch.
IMPORTANT
These are the positional numbers of the individual switches, and correspond to the
above settings 0 (OFF) or 1 (ON). The above example shows that the switch 1 and
8 are ON.
67
Listing of the DIP Switches
The shades indicate generic factory settings. See your Software Documentation for specific
settings of the game version you are running.
DIP.SW 1
DIP.SW 1 8 7 6 5 4 3 2 1
Auto Stand Wait for ever OFF
Auto stand after ON
10 seconds
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
Background Mu- Enabled OFF
sic
Disabled ON
DIP.SW 2
DIP.SW 2 8 7 6 5 4 3 2 1
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
68
DIP.SW 3
DIP Switch 3 is not used.
DIP.SW 3 8 7 6 5 4 3 2 1
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
PC Comm Disabled OFF
Used
Enabled ON
RESERVED OFF
DIP.SW 4
Shown below are generic settings. See the Software Documentation for the specific
settings of the game version you are running.
DIP.SW 4 8 7 6 5 4 3 2 1
RESERVED OFF
RESERVED OFF
RESERVED OFF
SPECIAL ODDS
Normal OFF
High ON
PAYOUT RATIO (specifies the payout ratio)
100% OFF OFF OFF OFF
98% OFF OFF OFF ON
96% OFF OFF ON OFF
94% OFF OFF ON ON
92% OFF ON OFF OFF
90% OFF ON OFF ON
88% OFF ON ON OFF
86% OFF ON ON ON
84% ON OFF OFF OFF
82% ON OFF OFF ON
80% ON OFF ON OFF
78% ON OFF ON ON
76% ON ON OFF OFF
69
10-5 Main Memory Clearing Procedure
If both Key Switches of the Main Maintenance Unit are turned on during a power up the
memory of the Main mother-board will be cleared.
70
11. SATELLITES
11-1 Parts Description
71
A. Hard Meter Bracket
B. Speaker
C. Ticket Voucher Printer
D. Button Panel Latch
E. Satellite ON/OFF Switch
F. Bill Validator Enclosure
G. Card Cage
H. Coin Hopper
I. Test Switch
J. Reset Switch
K. Door Switch
72
11-2 Filling and Collecting the Coins
Open the machine door and remove the shipping bracket. Now you can draw out the
hopper and fill it with coins.
Hopper Capacity:
25-cent coin (with the diameter of 24.2 mm): about 3000 pieces
$1.00 coin (with the diameter of 38.0 mm): about 1000 pieces
73
Removing the Coin Bucket to Collect the Coins
74
11-3 Coin Selector
Coin Selector (Part No.: BJH3-370G)
• Divertor: Lockout Coil, 12 Vdc
• Coin Acceptor: Made by Coin Mechanism, Inc.
Electronics Type, Model: MC-40, 12v, INH HI, PR4
• Usable Coin: Maximum external diameter: 37.34 mm
Maximum thickness: under 3.18 mm
COIN SELECTOR
75
11-3-1 Coin Comparitor
• MC available in either 12 volts DC or 24 volts • New “quick-cover & housing” snap-in-place for
AC/DC easy removal and access to electronics
To Remove the MC-40, open the front door, and rotate the locking latch out of the way,
and remove the connector. Lift the MC-40 up to free the mounting pins from the coin se-
lector bracket.
To insert a coin into the MC-40 slide the coin holder to the right and insert the coin in
the channel, let the holder slide back into place holding the coin.
For the MC-40 to work correctly there must be a matched counter weight in the holder for
the coin size being used. Contact Coin Mechanisms Inc., 1-800-323-6498, for that infor-
mation.
76
Dimensional Drawings
77
Exploded View
78
11-4 Ticket Printer
Note if the printer is enabled the satellite must have a Machine ID other then 0. If the
Machine ID is 0 the game will not allow play and will lockout the coin mechanism & bill
validator from accepting. The Machine ID may or may not come from the online system.
To setup the Machine ID manually see Setting Edit Mode Key Functions under Satel-
lites.
The ticket printer is equipped with two status indicators and two operator controls to al-
low the operator to know the status of the printer at all times. The status indicators are:
• The front bezel light
• The STATUS and ERROR LEDs on the keypad
The figure below illustrates the location of these controls and displays. The purpose of
this section is to detail the operation of the printer around these displays and controls.
Platen release
Paper insertion
Bezel
INDEX MARK SIDE light
Paper advance
Error! light
Status light
Operator Controls
79
11-4-2 Printer Sensor Functions
There are six primary sensor functions on the PSA-66-ST printer:
• Paper out
• Paper level low
• Paper taken
• Paper jam
• Printer platen engaged
• Printer tray open
These sensors work in conjunction with the game firmware to provide reliable trouble-
free operation. Any error conditions as a result of these sensors will be indicated by the
front bezel light and keypad LEDs.
80
2) Insert paper into the paper loading slot; the printer will automatically pull through a
form or two, leaving it registered at the top of a form. Remove the excess tickets
from the printer.
81
11-4-4 Bezel Operation
The front bezel display allows the operator to determine the state of the printer on the ca-
sino floor, at a distance, without disturbing the game. The table below lists the various
conditions that the bezel indicates.
The keypad LEDs provide a more detailed reporting of system status. The table below
lists the status of the keypad LEDs in a variety of statuses that are defined following.
82
Although there are a variety of error conditions that can occur, most printer errors are a
result of the printer running out of paper or the operator raising the head up lever. This
section lists the possible error that can occur, and how the condition is remedied.
PAPER OUT: This condition results when the printer detects that paper is not present.
The printer scans for a paper out condition at all times. Remedy the condition by loading
a new paper stack.
HEAD UP: This condition results from lowering the head release lever. To remedy the
error, it is necessary to raise the blue lever on the side of the unit.
TEMPERATURE ERROR:. This condition results when the printer is in an over tempera-
ture condition. If the printer is operating in an environment where the ambient tempera-
ture is roughly room temperature, this error would most likely be the result of a hardware
problem. The printer will automatically resume operation after the detected head tempera-
ture reaches legal operation limits.
VOLTAGE ERROR: If the printer detects a power supply voltage (+24VDC to +25VDC)
outside of legal limits, then a voltage error occurs. This error could be the result of a poor
cable connection. The printer will automatically resume operation after the power supply
is detected within legal limits.
PRINT HEAD ERROR: This type of error occurs when the printer senses an internal error
due to connectivity or interfacing problem with the thermal print head. The printer will
remain in this error state until the power is cycled or the unit is reset. If the problem per-
sists, the printer will require service.
FLASH MEMORY ERROR: If the printer is unable to program the Flash memory on the
board, this error occurs. The printer will remain in this error state until the power is cy-
cled or the unit is reset. If the problem persists, the printer will require service before font
or graphic data may be downloaded to it.
BUFFER OVERFLOW: A buffer overflow typically results from a mismatch in handshak-
ing between the host and the controller with a serial interface. The printer will remain in
this error state until the power is cycled or the unit is reset.
MISSING BLACK INDEX MARK: If the paper type selected is indexed paper, and while
feeding paper or printing a black mark is not seen within approximately 10” of paper,
then this type of error will occur. The purpose of this error is to alert the user to the pres-
ence of the wrong kind of paper in the printer, or that the paper was inserted in the wrong
direction (so the black mark index is rotated 180 degrees. The condition is cleared by
raising of the head release lever (presumably to change the paper).
PAPER JAM: This error indicates that the printer detected an error in the paper path for
presenting the ticket to the customer. To clear this condition, open the printer head and in-
spect for a jammed ticket.
83
11-4-6 Clearing a Paper Jam
The printer has been designed to operate reliably with a minimum of paper jamming.
Should it be necessary to clear a paper jam however, follow the simple instructions be-
low. After the jam is cleared, perform these operations in reverse.
When clearing a paper jam:
DO:
• Insure that all paper paths from the entry point at the back of the paper well, through
the printer and cutter and the presentation chute are clear of paper or obstructions
• Use the platen release lever located on the side of the unit
• Use the rotary screw at the top of the printer
DO NOT:
• Ever allow a screw driver or other probing object to come into contact with the
printer; this can cause permanent damage
1) Undo the mechanism fastening screw at the top of the printer plate:
84
2) Swivel the printer open.
3) The paper path will be exposed, and any jammed paper can be removed:
85
11-4-7 Paper Specification
Paper approved at this time paper for the PSA-66-ST printer, which are listed in the table
below. The paper listed is plain white; specialized paper with pre-printing may be ar-
ranged for on a custom basis.
TRANSLUCENT TECHNOLOGIES
Telephone: 901-377-1077
86
11-5 JCM WBA Bill Validator
JCM WBA-XY-SS
X=1: MAGNETIC HEADS
X=2: NON-MAGNETIC HEADS
Y=2: FLASH EPROM
Y=3: SOCKETED EPROM
POWER: 20VA, 12VDC
BILL CAPACITY: 500 NOTES
To open the cash box door, unlock the bill drop door, and then unlock the cash box door.
87
11-5-2 Removing the Cash Box
To remove the cash box, first unlock and open the bill drop door, then unlock and open
the cash box door. Then, while holding down the cash box release lever on the right-hand
side, pull out the cash box.
88
11-5-3 Removing Bill Head
89
11-6 CPU Tray
90
The CPU Tray
KEY:
A: CPU Tray
B: Satellite Control Board
C: Filter Board
91
11-6-2 Changing the EPROMS from the Satellite Control Board
U1 U2
Satellite Control
U1 and U2 are Integrated Circuit (IC) Sockets, which hold the program for the game.
92
11-7 Test Modes
1 - TEST button
2 - RESET button
For either of these buttons to work the front door switch must first be opened.
The RESET button will allow entry into the RESET MODES.
93
• Input Test:
The LED display will indicate the input has changed states.
The input strings displayed on the LED are as follows:
"TOP 1 RESET" Reset Button
"TOP 2 CHANGE" Change Button
"TOP 3 INSURE" Insurance Button
"TOP 4 HIT" Hit Button
"TOP 5 DBLD" Double Down Button
"TOP 6 SUREND" Surrender Button
"TOP 7 STAND" Stand Button
"TOP 8 SPLIT" Split Button
"TOP 9 BET1" Bet 1 Button
"TOP 10 BET10" Bet 10 Button
"TOP 11 RIDE" Ride Bet Button
"TOP 12 PAYOUT" Payout Button
"CAGE 13 RESET" Reset Button on logic cage
"HOPR 14 FULL" Hopper full sensor
"HOPR 15 LO" Hopper Low sensor
"HOPR 16 COINOUT" Hopper coin out sensor
"COIN 17 COINGONE" Coin mechanism missing input
"COIN 18 COIN ERR" Coin error input
"COIN 19 COIN 0" Coin pulse input 0
"COIN 20 COIN 1" Coin pulse input 1
"COIN 21 COIN 2" Coin pulse input 2
"COIN 22 COIN 3" Coin pulse input 3
"COIN 23 COIN 4" Coin pulse input 4
"COIN 24 COIN 5" Coin pulse input 5
"DROP 25 DIVER 0" Divertor input 0
"DROP 26 DIVER 1" Divertor input 1
"SPAR 27 SPARE 0" Spare input 0
"SPAR 27 SPARE 1" Spare input 1
"SPAR 27 SPARE 2" Spare input 2
"SPAR 27 SPARE 3" Spare input 3
• Printer Test:
Press the PAYOUT Button to print a Demo Ticket.
• Hopper Test:
Press the PAYOUT Button to dispense coins. Watch the Credit LED meter count the
coin pulses.
94
• Solenoid Test:
Press the PAYOUT Button to toggle the coin divertor solenoid.
• Bill Test:
The LED display will indicate the Bill code number and the Bill Amount.
The LED Win meter will display the Bill Code.
The LED Credit meter will display the Bill Amount.
Note:
Bills that will be accepted will be stacked after displaying their Bill Code and
Amount. Bills that will not be accepted will be rejected after displaying their
Bill Code & Amount.
If no Bill Code was displayed after inserting the bill, the bill was rejected be-
cause it wasn’t properly read from the bill validator.
95
11-8 Button Plate
1. Key Switch: Clears Errors and Handpays; also allows entry into
Reset Mode functions.
2. Change Button: Turns on the Call Attendant button lamp and the
PTV attendant lamp
3. Top LED’s: These LED’s flash indicating Errors, Door Opens or
Machine Lockup.
4. 7-Seg BET Display: Displays the number of the credits bet.
7-Seg WIN Display: Displays the number of the credits won.
7-Seg PAID Display: Displays the number of the credits paid.
7-Seg CREDITS Display: Displays the number of the credits available.
5. PAYOUT Button: Pays out credits. Active when button lamp is lit.
6. HIT Button: Used to hit.
STAND Button: Used to stand.
INSURANCE Button: Used to insure.
DOUBLE DOWN Button: Used to double down.
7. Coin Entry: Coins are entered here.
8. BET 1 Button: Used to bet 1 credit or minimum number of coins.
BET 10 Button: Used to bet 10 credits.
RIDE BET Button: Used to bet all the credits that you won in a previous
game. (This value can be limited by the Max Ride
setting.)
96
11-8-1 Removing and Installing the Button Plate
97
Removing the Button Plate -- Pull up on the Right End, then lift out
98
11-9 Satellite Memory Clearing Procedure
First see Software Version Document to determine if a RAM clear chip is required.
RAM Clearing Procedure for software that requires RAM clear program chips:
1) Turn off the power to the player station.
2) Slide the logic cage out enough to remove the EPROMS.
3) Remove the Game EPROMS in location U1 & U2 of the HEBER motherboard.
4) Insert the RAM Clearing Program EPROMS into locations U1 & U2.
5) Slide the logic cage back into place.
6) Turn on the power to the player station and wait five seconds.
7) Turn off the power to the player station.
8) Slide the logic cage out and replace the Game EPROMS into locations U1 & U2.
9) Turn on the power to the player station.
10) The LED display will show ERR = 021.
11) Turn off the power to the player station.
12) Turn on the power to the player station.
RAM Clearing Procedure for software that does NOT require RAM clear program
chips:
1) Turn off the power to the player station.
2) Slide the logic cage out enough to reach the dip switches.
3) Turn ON Dip 1 of Dip Switch Bank SW1.
4) Turn on the power to the player station.
5) The LED display will show ERR = 021.
6) Turn off the power to the player station.
7) Turn OFF Dip 1 of Dip Switch Bank SW1.
8) Turn on the power to the player station.
99
11-10 Reset Mode Key Functions
1. ENTER Reset Mode: Turning the Key Switch when the satellite is not in the
middle of a game will ENTER the reset mode.
3. LAST GAME RECALL: The Insurance Button is used to enter and toggle through
the last game recall.
The LED 7 segment display will display the last game data as follows:
The number of game in the Que. LAST # =
The credits at end of previous game: END CRED = #####
The credits added: ADD IN = #####
The credits paid out before game: PAID OUT= #####
The initial credits at game start: INIT CRED = #####
The game results: #### #### #### #####
4. LAST ERROR RECALL: The Hit Button is used to enter and toggle through the
last error recall.
The LED 7 segment display will display the last error data as follows:
Error Title # in Que Error Code Error Count for this Error
ERR #= E### #####
5. LAST BILL RECALL: The Double Down Button is used to enter and toggle
through the last bill recall.
The LED 7 segment display will display the last bill data as follows:
Total Count of all bills:
BILL COUNT = #####
Total Count of all Tickets In:
BILL TICIN = #####
100
Bill Title # in Que Bill Code Bill Count for this Bill
BILL #= C### #####
6. LAST TICKET RECALL: The Surrender Button is used to enter and toggle
through the last ticket recall.
The LED 7 segment display will display the last ticket data as follows:
Total Count of all tickets:
TIC COUNT = #####
Ticket Title # in Que Ticket Amount in Cents
TIC #= #####
Ticket Validation Number
#### #### #### #####
Ticket Title Date Month_Day_Year
TIC DATE ##_##_##
Ticket Title Hour Hour_Minute_Second
TIC HOUR ##_##_##
7. NO FUNCTION
8. SETTINGS: The Split Button is used to enter and toggle through the set-
tings.
The LED 7 segment display will display the settings is as follows:
Settings Title Setting Number Setting Description
SET #= ?????
The PAYOUT button is used to enter a setting for editing. See SETTINGS
EDIT MODE KEY FUNCTIONS for further key functions.
9. OUT OF ORDER: The Bet 1 Button is used to enter and toggle the satellite in
and out of order.
The LED 7 segment display will display the settings is as follows:
Out Of Order Title
OUT OF ORDER
10. SOFT METERS: The Bet 10 Button is used to enter and toggle through the
satellites soft meters. If the printer is enabled a printout of the
soft meters will be printed upon entering this mode.
The LED 7 segment display will display the soft meters as follows:
Soft Title Description Version Value
SOFT = BJS 1_40 (Ver BJS 1.04)
101
Soft Title Description Hold Percentage Value
SOFT HOLD % Hold
The displaying of the following soft meters will alternate between the soft meter title
and value. All values are in Credits except for door open counts.
102
Soft Title Description Total Attendant Out Value
SOFT ATND OUT ########
Soft Title Description
SOFT BILL COUNT
Soft Title Bill Code Total Bill Count
BILL C 1 #######
Soft Title Bill Code Total Bill Count
BILL C 2 #######
Soft Title Bill Code Total Bill Count
BILL C 3 #######
Soft Title Bill Code Total Bill Count
BILL C 4 #######
Soft Title Bill Code Total Bill Count
BILL C 5 #######
Soft Title Bill Code Total Bill Count
BILL C 6 #######
Soft Title Bill Code Total Bill Count
BILL C 7 #######
Soft Title Bill Code Total Bill Count
BILL C 8 #######
11. KEY-IN CREDITS: The Ride Bet Button is used to key-in credits. Credits will not
be added if this function is disabled in software.
12. KEY-OUT CREDITS: The Payout Button is used to key-out credits. Credits will not be
subtracted if this function is disabled in software.
NOTE If the printer is enabled a printout of the various Reset Modes can be printed by pressing
holding the button down until the printer starts printing. A printout will only be created if
the printer is enabled and when holding the button down when the Reset Mode is first en-
tered.
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11-11 Settings
Edit Mode Key Functions
To edit a Setting first enter the Edit Settings Mode (See Reset Mode Key Functions).
Use the #8 button in picture above to toggle through the settings. Once you are at a set-
ting you would like to edit, press the #12 button in picture above to enter the setting for
changes. Upon entering the setting the LED display under the CREDITS title will dis-
play the settings current value.
Buttons #9 through #12 are used to change settings. Depending on the setting that is be-
ing edited, different buttons will blink for editing. If these buttons are not blinking, the
setting cannot be edited.
If a setting is not a number value setting, such as enabling/disabling the hopper, only the
#12 button will blink. Pressing the #12 button will toggle through the available settings.
If a setting is a number value setting, such as Jackpot Credit Level, buttons number #10,
#11 and #12 will blink. Pressing the #10 button will increase the digit that is above the
cursor. Pressing the #11 button will decrease the digit that is above the cursor. Pressing
the #12 button will move the cursor.
After fixing one setting to a new value, you can make change to others by pressing the #8
button and repeating the process above.
To end the Settings Edit Mode after editing is done, press the #2 button. The LED display
will display “COPY SETTINGS”. To save changes press the #12 button. To cancel the
changes press the #2 button again.
Note: Some settings may not be editable or may only be editable after a Memory
Clear. See the Version Document to determine if the setting is Fixed, Editable or
Editable After a Memory Clear. Once the first game is played after a Memory Clear
all editing of settings that are only allowed after a Memory Clear will be set until
another Memory Clear is performed.
Note: Each Satellite (player station) must be setup to the desired & required
jurisdictional settings. Careful consideration must be used in setting the
Credit Value, Coin Value & Currency Type to achive the desired credits per
coin & credits per bill. As noted above these settings are of such that they can
104
only be changed after a Memory Clear and before the play of the first game.
105
The settings are numbered as follows:
1. " SYS" Online System Enable
2. "CURR TYPE" Currency Type
3. " BILL" Bill Validator Enable
4. " HOPR" Hopper Enable
5. " HOP UP L" Hopper Upper Credit Limit
6. " HOPPAYCL" Hopper auto pay for wins over credit limit
7. " PRINT" Printer Enable
8. "PRNT TYPE" Printer Type
9. " TIC STYL" Ticket Style
10. " TIC TYPE" Ticket Validation Type
11. "HPAY SYS" System Validate Hand pays Enable
12. " TIC UP L" Ticket Upper Credit Limit
13. "JPAYRECPT" Print Jackpot Receipt Enable
14. "HPAYRECPT" Print Hand Pay Receipt Enable
15. " TIC IN" Accept Vouchers Enable
16. " TICCHANG" Accept Vouchers that require a change ticket Enable
17. "HPAY2-CRD" Remote Hand Pay to Credit Meter Enable
18. "COIN IN" Coin Mechanism Enable
19. " COIN" Coin Value Setting in Pennies
20. " CRED" Credit Value Setting in Pennies
21. "CRED UP L" Maximum Credit Setting
22. "CREDL ALL" Cancel all credits when maximum credit limit is exceeded.
23. " IRS" IRS Enable (Large Win = $1,200)
24. "JPOT UP L" Large Win (Jackpot) Credit Setting
25. "ATND IN" Attendant Key-In Credits Enable
26. "ATND OUT" Attendant Key-Out Credits Enable
27. " ID" Machine ID Number
* Note: See Software Version Document for any changes in settings or settings order.
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11-11-1 Currency Types
"OFF" Off
"STAND" Standard
"ENHAN" Enhanced
"ENSEC" Secure Enhanced
"SYS" System
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11-11-3 Printer Types
"NONE" None
"J TSP" JCM Printer
"S PSA" SEIKO Printer
"24444" XX-XXXX-XXXX-XXXX-XXXX
"13554" X-XXX-XXXXX-XXXXX-XXXX
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11-12 Satellite Dip Switch Assignments
■ DIP.SW 1
DIP.SW 1 8 7 6 5 4 3 2 1
TEST Mode Disabled OFF
Enabled ON
SYSTEM Delay * Disabled OFF
Enabled ON
* Note: adds timeout delays for testing EZ-Pay System
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RAM Clear * Disabled OFF
Enabled ON
* Note: This dip-switch is not functional with the RAMCLEARCHIPENBL_Default set to ON
* The shades above indicate the settings before the delivery from the factory.
■ DIP.SW 2
DIP.SW 2 8 7 6 5 4 3 2 1
• SATELLITE ADDRESS
Address 1 (on dealers left) OFF OFF ON
Address 2 OFF ON OFF
Address 3 OFF ON ON
Address 4 ON OFF OFF
Address 5 ON OFF ON
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11-13 Satellite Error Codes
DOOR
101 Top Door Top Door was open with the Close door and turn reset key.
power off.
102 Front Door Front Door was open with the Close door and turn reset key.
power off.
103 Logic Door Logic Door was open with the Close door and turn reset key.
power off.
104 Coin Drop Door Coin Drop Door was open Close door and turn reset key.
with the power off.
105 Bill Drop Door Bill Drop Door was open with Close door and turn reset key.
the power off.
106 Main Cabinet Door Main Cabinet Door was open Close door and turn reset key.
with the power off.
107 Main Service Door Main Service Door was open Close door and turn reset key.
with the power off.
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BILL
200 Validator Timeout Validator communication Check wiring to the Validator.
timeout. Perform UART test on satellite if
problem persist.
201 Acceptor Jam Acceptor is jammed. Removed the jammed bill from
the Acceptor.
202 Stacker Jam Stacker is jammed. Removed the jammed bill from
the Stacker.
203 Stacker Removed Stacker is removed. Replace the stacker.
204 Stacker Full Stacker is full of bills. Remove the bills from the stacker.
205 Bill in Reverse Bill Acceptor was cheated. Check acceptor for invalid bill.
206 Bills not Supported Game does not support valida- Change Bill Validator or call
tor manufacture.
207 Currency Mismatch The Validator and Game bill Change Bill Validator or change
values do not match. the currency setting. (Note cur-
rency setting may require a mem-
ory clear )
COIN
300 Coin Mech. Missing Coin mech. was unplugged. Check wiring to Coin Mech. or
replace Mech.
301 Coin In Error Coin mech. issued an error. Check for jammed coins in
mechanism.
302 Lockout Error Coins were accepted when Check wiring to Coin Mech. or
coin mech. was disabled. replace Mech.
TICKET
400 Printer Timeout Printer communication time- Check wiring to Printer. Perform
out. UART test on satellite if problem
persists.
401 Printer Jam Paper jammed in printer Clear the jammed ticket.
402 Printer Empty Printer is empty Add paper to the printer magazine.
403 Printer Failure Other printer errors. Check for jammed unfinished tickets
and clear them.
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HOPPER
500 Hopper Time Out Hopper did not dispense a Check if hopper is jammed.
coin and has timed out.
501 Hopper Jam Coin is jammed in hopper exit Clear the exit chute of hopper or re-
chute. place hopper exit sensor.
502 Hopper Empty Hopper did not dispense coin Add coins to hopper. Test to see if
and timed out. hopper is jammed. Check if hopper
is unplugged.
503 Hopper Runaway A coin exited the hopper Check hopper exit sensor. If prob-
when the hopper was turned lem persist replace satellite board.
off.
504 Hopper Extra Coin An extra coin exited the hop- Check hopper brake board. If prob-
per on a cash out. lem persist replace brake board.
VOUCHER
601 Bad Voucher A bad voucher was stacked Verify voucher is valid.
and the game was credited.
NOTE: Check Software Version Documents for additional error codes and descriptions.
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11-14 Connecting Satellite to SAS
There are two RS-232 SAS channels on each satellite, SAS1 & SAS2.
Both channels require a 3 pin Molex Connector ( Part # 03-06-1038 ).
The SAS Connectors are located behind the Coin Mechanism, mounted to the bottom
corner of the top back wall.
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11-14-1 Connecting SEGA Black Jack to the CDS System
A 3-pin AMP connector is used to connect to the CDS data collection box.
The part number is determined by the wire gage that is used.
Above is the connector needed for the CDS data collection box.
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12. PROJECTOR TV (PTV)
The PTV has been adjusted by the factory before delivery. Do not adjust it
carelessly.
Convergence of the PTV may be lost due to the installation place’s geomagnetism
and the magnetic field that surrounds the PTV, which may cause a shear in color. Af-
ter the installation, check the PTV before starting the operation, and make sure that
the correct convergence is not lost. If lost, adjust it.
The PTV stores its convergence data. Pressing the tuning (convergence adjustment)
switch activates a convergence adjustment mode, and may eventually rewrite the
data. Only press this switch when you need a convergence adjustment. If the switch
is accidentally pressed during servicing the PTV, immediately disconnect and then
reconnect the power by the main switch.
Use the specified adjustment controls or the remote controller if a test pattern shows a
distortion or a shear in color and you need to correct it.
Figure 12-1
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12-2 Adjusting the PTV Screen
▲
PIC-ADJ
This will highlight an item in purple on
the screen while the other 6 items are in
▼ white.
WRITING
This will display “WRITING” on
● the screen and store the data.
• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.
116
Adjusting the Brightness
Brightness has been adjusted by the factory before delivery. You can change or readjust
it as required. This may be necessary if you have changed a game board. Selecting the
BRIGHTNESS enables you to change the brightness or the shining strength.
▼
2. Use the PIC-ADJ ▲ or ▼ buttons to select BRIGHTNESS.
▼
3. Press the SET button to start the adjustment.
This will open the brightness adjustment
screen. Brightness data and scale bar
appear on the screen.
SET
●
4. Use the ADJUST or button to adjust.
• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.
117
Adjusting the Screen Position
Screen position has been adjusted by the factory before delivery. You can change or re-
adjust it as required. This may be necessary if you have changed a game board.
▼
2. Use the PIC-ADJ ▲ or ▼ buttons to select the H.POSI (hori-
zontal position) or V.POSI (vertical position)
• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.
118
Adjusting the Screen Size
Screen size has been adjusted by the factory before delivery. You can change or readjust
it as required. This may be necessary if you have changed a game board.
1. Press the PIC-ADJ ▲ or ▼ button to select an item.
▲
PIC-ADJ
This will highlight an item in purple on
the screen while the other 6 items are in
white.
▼
2. Use the PIC-ADJ ▲ or ▼ buttons to select the H.SIZE (hori-
zontal size) or V.SIZE (vertical size)
▲
PIC-ADJ
This will highlight the H.SIZE or
V.SIZE in purple.
▼
3. Press the SET button to start the adjustment.
SET
This will open the screen size adjustment
screen. Screen size data and scale bar
● appear on the screen.
• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.
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Adjusting the Convergence (Manual Color Overlay Adjustment)
• Do not press the RESET button during an adjustment. Doing so will invalidate
all the adjustment results you have made.
• If you want to stop an adjustment, hold down the TEST button for approximately
3 seconds, before proceeding to store the adjustment data or pressing the
WRITING button.
• If a screen image is corrupted or abnormal noise is heard such as static electricity,
disconnect the power without storing the adjustment data.
• If you press the PIC-ADJ ▲ or ▼ button in a convergence adjustment mode, the
ADJUST MODE screen will appear as illustrated below. Only the factory is al-
lowed to use this screen for adjustment. You should not use this screen. If you
should adjust convergence with this screen, then a correct user-adjustable range
will be lost. Therefore if this screen should appear, press the PIC-ADJ ▲ or ▼
button to select the EXIT, and press the SET button.
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Adjusting the Static Convergence
Static convergence adjustment is a color-overlay adjustment by shifting the whole red and
blue images to, and laying them over, the green image. Use this function if an automatic
color-overlay function is not satisfactory. Before starting to use the static convergence
adjustment, activate an automatic color-overlay function.
NOTE:
If the color you want to adjust
4. Press the B button to activate a blue adjustment
disappears when you press the mode.
R button ("2") or the B button
("4"), press the button again.
Similar to the steps (2) and (3), adjust
If you want to adjust the red the patterns so that the yellow is
again at the stop (4), for exam- overlaid with the clue. The green
ple, you need to press the R overlaid with the red and the blue
button twice. turns white.
121
Adjusting the Point Convergence
Point convergence adjustment is a color-overlay adjustment by shifting the partial red,
green and blue images to, and laying them over, each other. You may have to readjust the
point convergence if you have changed or modified a game board or changed the screen
size. Before starting to use the static convergence adjustment, activate an automatic
color-overlay function. 1. Hold down the TEST button for approximately 3 seconds.
122
Adjusting the Line Convergence
Line convergence adjustment is an adjustment by moving the multiple adjustment points
along a vertical or horizontal line at the same time. This adjustment is useful if a shear in
color has occurred evenly on the multiple points.
1. Hold down the TEST button for approximately 3 seconds.
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13. HANDLING PRECAUTIONS FOR PLASMA DISPLAY PANEL
(PDP)
This warning assumes possible death or severe injury to the operator if neglected and
handled wrong.
This caution assumes possible injury to the operator and physical loss if the PDP is
neglected and handled wrong.
124
• Always install this product in the desirable place that is free from sever vibration,
non-inclined and stable. Installing in an undesirable place will cause the product
to drop or fall down and eventually result in a personal injury.
• Always disconnect the power and unplug all of the attached cables before moving
the product, and watch your step while moving the product. Failure to do these
things will damage the cables, cause a fire or an electric shock, or cause the
product to fall over, resulting in an injury or an electric shock.
• Always use more than two people to move this product. Moving it with a single
person will cause injury.
• Never touch the screen's glass panel because it may be heated. Touching it will
burn your skin.
• This product uses glass. Never shock, vibrate, excessively hear or strain the glass
parts. Doing so will break the glass and eventually cause injury.
• Never poke or tap the screen's glass surface with an object, as it will damage or
scratch the glass surface. Poking or tapping will also break the glass part and
eventually cause a personal injury.
• If the glass part should be broken, never touch the broken glass with your bare
hands. Doing so will cause a personal injury.
• Never put anything on the PDP. Doing so will cause the PDP to lose its balance
and eventually fall over. This will result in a personal injury.
• Never put anything on the screen's glass part. Doing so will damage or scratch
the glass part.
125
13-1 Operating Precautions
• Generally, the lower the operating temperature, the longer the service life of electron-
ics devices. Use the PDP where the ambient temperature is as low as possible.
• Watching the PDP screen for a long time will fatigue your eyes. Rest your eyes peri-
odically.
• Do not cover or wrap the PDP with cloth when the power is connected.
• Incorrect wiring and power supply will cause a failure of the PDP or a personal in-
jury. Before connecting the power, make sure that wiring and power supply is correct.
• Select a desirable place where it is cool and dry to store the PDP. When restarting the
PDP after a period of suspended operation, its lights may fail to come on because the
PDP employs an electric-discharge device. If this is the case, charge the PDP by leav-
ing all of the lamps on for approximately two hours.
• If the screen glass part is contaminated with dust, wipe it off with a soft cloth soaked
in neutral household detergent. Do not use acid, alkali, or organic solvent for clean-
ing.
• Switching the power on and off repeatedly may cause the PDP to fail.
• If you restart the PDP (that is, reconnect the power), wait for more than two seconds.
(For restarting the entire machine, refer to the chapter 1. HANDLING PRECAU-
TIONS.)
• The PDP uses various materials such as glass, metal, plastic. When disposing of the
PDP, contact an industrial waste disposal.
126
14. HANDLING PRECAUTIONS FOR PERSONAL COMPUTER (PC)
The personal computer has built-in sensitive devices (such as a processor) that may
be seriously damaged by static electricity. To protect the internal devices against
static electricity, never disassemble the personal computer.
When plugging in a power cord or signal cable, make sure that the shape and direc-
tion are identical with each other between the male and female connectors.
Before connecting the power to the personal computer and its peripherals, make sure
that:
A power cord is tightly connected, and dust particles are not accumulated on the con-
nector blades and socket.
(A loose connection and the resulting accumulation of dust particles may cause a
fire.)
Be careful not to allow foreign matter like dust to enter the personal computer and its
peripherals.
(Foreign matter inside the system may short-circuit the system and eventually cause a
fire or an electric shock.)
127
To avoid an injury or electric shock, do not insert your hands or any object into the
openings of the personal computer and its peripherals.
When cleaning the personal computer and its peripherals, always disconnect the
power first. Also unplug all of the power cords of the personal computer and its pe-
ripherals from their sockets.
128
15. MAINTENANCE SCHEDULE
To maintain the machine's best performance and use it in the business safely, periodically
check and service the machine as follows:
• Inspect the power cord and its connection yearly to make sure that the power cord
is not damaged, the power cord is tightly connected, and dust particles are not
accumulating on the connector blades, sockets and terminals. (The accumulation
of dust particles may cause a fire and electric shock.)
• Request that your distributor or dealer clean the inside of the machine yearly.
Dust particles accumulated inside the machine may cause a fire or an accident.
This internal cleaning is charged to you.
129
16. PRINTED CIRCUIT BOARDS
See the following page for the configuration of the Printed Circuit Boards.
130
8373-8000 7SEG & SW
PTV (50 inch) SAT. PROC BRD.
200-5765 PTV 50 T 31K
BJH-4500
BGM and Voice (left and right) Satellite Bock 5
834-13508
GAME BD BJH
Satellite Speaker (x 5)
130-5025
RS 422 839-1046 12x8CM 8 OHM
838-11650-03 CGAL MAIN
Amplifier EQ PWR AMP
5338A HUB BD 10W
&
837-13510
Main Speaker (x 2) SATL SOUND BD BJH
131
16-2 Function of Printed Circuit Boards
132
16-3 Replacing the Lithium Battery
When the voltage of the lithium battery on the game board drops, the LCD screen of the
maintenance unit displays the following messages:
LOW BATTERY (if the capacity is low), or
DEAD BATTERY (if the capacity is zero).
If the “DEAD BATTERY” message has appeared, replace the battery with a new one
immediately otherwise you are unable to continue to play the game and the game data
will be lost.
Check the battery capacity when you connect the power. Battery life is approximately two
years under the condition that the machine is not connected to the power at all. If the
above messages should appear within one year, it may indicate that the game board has
failed; immediately replace the game board.
133
17. COLOR OF THE WIRES
Overall wiring diagram uses the wire codes and corresponding colors as follows:
NOTES:
1. One's place of code number indicates the color of a spiral while ten's place the
color of a wire color.
2. Example: 51 ---------- WHITE / RED
RED WHITE
3. The letter that follows the code number indicates a wire size.
K : AWG18 UL1015
L : AWG20 UL1007
None : AWG22 UL1007
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18. What’s New
Version BJS1.16
1. Now supports two channel SAS.
2. Now works with Russian Rubles.
3. The software now auto detects the bill validators currency and will set the game to
match the currency.
Version BJS1.15
1. For games equipped with printers all of the Satellites Reset Modes can be printed out.
To make a printout press and hold the button when entering a Reset Mode.
2. Now works with Bally’s System Ticketing both ticket in & ticket out.
3. Now works with CDS Secure Enhanced Ticketing.
135