Dragon 017 - Tesseracts - Gary Jordan (Aug 1978)
Dragon 017 - Tesseracts - Gary Jordan (Aug 1978)
Dragon 017 - Tesseracts - Gary Jordan (Aug 1978)
TESSERACTS
Or
Making Meticulous Mapmakers Mad
by Gary Jordan
FIG. 3
FIG.1
such as figure 3, which gives him the basic floor plan of his tesseract.
of the shapes shown is in fact a perfect square, which is meant to repre- The arrows show the relationships of the walls well enough and still al-
sent a floor plan of a cubical room. Therefore we have a central room low the DM to furnish the rooms in the proper dimensions. This floor
(C), an eastern room (E), a southern room (S), a western room (W), a plan also shows the rooms directly above and below the central room,
northern room (N), and another room we’ll call the frame room (F). to which some access should be planned. These two rooms present
Not shown are the upper room (U) and lower room (L) which border some interesting problems I’ll elaborate later. For now, let’s look at
the top and bottom of the central room. our basic plan. Suppose a party meanders down one of the corridors
Rereading the first paragraph, we can see (that since E is adjacent shown in figure 2. After checking for traps, listening at the door, etc.
to C, it must share a wall with N and a wall with S. As represented, each the party enters room C. (Room C is always the room which occupies
room does the same thing with adjacent rooms. Now for the real mind- the square shown in figure 2.) So long as any door remains open, the
boggler: room F. F is adjacent to E; the rooms immediately adjacent to tesseract is not activated! ! ! Opening a second door will allow the party
E are N and S; therefore F shares a wall with N and a wall with S. But to pass through room C as though the others didn’t exist. If, however,
sharing a wall makes the rooms adjacent, and W is adjacent to both N all four doors are allowed to be closed at the same time, no matter how
and S, so F must share its fourth and final wall with W, which means briefly . . . thereafter all doors will lead to the next room of the tesser-
that room F is the room outside the square formed by the outer walls of act.
E, N, W, and S. . . Of course, some method should be provided for eventual escape —
Never mind. For the purposes of the DM, all he need do is make a magical item, such as a ring or bracelet which will allow the wearer
some such notation as exhibited in figure 2 and keep a separate map and those around him to pass through one of the doors of room C into
the dungeon beyond. Such a device would be usable only in this tesser-
act, naturally. The crueller DM’s amongst us would no doubt leave out
such frills, forcing the hapless party to rely on teleport spells, wishes,
knock spells (if anyone would ever conceive of using one on a door
which opens easily — to another room that is), or even divine interven-
tion. Note that a dispel1 magic spell would cause every room except C to
instantly disappear, along with anyone in them.
As previously mentioned, rooms U and L present peculiar prob-
lems. Looking at figure 4, a side view of your tesseract with ‘w’ mean-
ing walls, ‘c’ for ceiling and ‘f’ for floors, an anomaly may become ap-
parent; if one enters F by climbing through the ceiling of U, one finds
oneself climbing through the ceiling of F upside down! And of course
the corollary holds true for room L.
Unless you’re the type of DM who delights in having people fall on
their heads, it is highly recommended that you not bother to design in
an access between L or U and F. (Nor between L or U and any other
cont. on pg 22
FIG. 2 20
Vol. III No. 3