Páginas de Core Technology Manual COR
Páginas de Core Technology Manual COR
Páginas de Core Technology Manual COR
Principles of Color
When discussing the processes involved in color
copying, it is important to understand what light is
and how just three basic colors can create a vast 0
1 101 1
array of colors. 01 0 1
1
Electromagnetic Waves 0
1 second
FM BROADCAST / TV
AM BROADCAST
SHORT WAVES
VISIBLE LIGHT
ULTRAVIOLET
MICROWAVES
GAMMA RAYS
INFRARED
X RAYS
ELF
-1 6 -1 4 -1 2 -1 0 -8 -6 -4 -2 2 4 6 8
10 10 10 10 10 10 10 10 1 10 10 10 10
WAVELENGTH,
METERS
Ultraviolet V B G O R Infrared
400 500 600 700 (nm)
Electromagnetic radiation covers a very broad spectrum of wavelengths. From the longest—the
extremely long frequency radio waves (ELF)—through radio waves, television, microwaves, radar,
infrared, visible light, ultraviolet, x-rays and on down to the shortest waves—the gamma rays.
The principle difference between the various kinds of radiation is their differences in wavelength,
frequency and energy. As the wavelength decreases, both the frequency and energy increases.
Notice that visible light occupies only a narrow band of the spectrum between about 400 and 700
nanometers.
R
G
Magenta toner absorbs green rays and reflects B
blue and red rays. Reflected “B” and “R” rays are
seen as magenta. Magenta Toner
White paper
R
G
Yellow toner absorbs blue rays and reflects green B
and red rays. Reflected “G” and “R” light rays are
seen as yellow. Yellow Toner
White paper
Color Mixing
The Primary Colors
Additive color
Colors can be created by mixing three primary mixing uses red,
colors in two basic methods. One is additive color green, and blue.
mixing, which is the mixing of the three primary
colors of light.
Subtractive color
The other is subtractive color mixing, which is the mixing uses yellow,
blending of the three primary colors of pigment magenta, and cyan
(such as ink, paint, or toner).
Color Separation
“Color Separation” can be thought of as the
opposite of “Color Mixing.” The process of color
separation will take a full color image and “break it
down” to its fundamental or primary components.
This is accomplished using the intrinsic color
transmission properties of optical filters. Although
the process of color separation can be
accomplished by using either the additive filters—
Red, Green, or Blue (R,G,B), or subtractive
filters—Cyan, Magenta, or Yellow, when used in
the three color print process, such as used in color
copiers, generally R,G,B filters are used. For this
reason we will limit our explanation to the use of
these three filters.
B G R
Green Filter—The “Green” filter allows “Green”
light to pass through and absorbs “Blue” and
“Red”. Green Filter
B G R
Blue Filter—The “Blue” filter allows “Blue” light to
pass through and absorbs “Green” and “Red”
Blue Filter
rays.
Image Scanning
The three-scan process has been replaced by a
four-scan process in almost all modern full color
copiers. The fourth scan is used to determine how
much black pigment or toner should be added to
the reproduced image. This is because the
pigment or toner colors used are not necessarily
pure. The magenta used may not be a pure
magenta color, the cyan, not a pure cyan, and the
yellow, not a pure yellow. This is due primarily to
manufacturing, since the materials used to create
Brightness
These color characteristics form one of the
systematic models available for classifying colors.
It is based on how the eye perceives shades of
color.
Blue Violet
Brightness: This is related to the amount of black Green-blue
or white in a color. It is also a measure of how
Saturation
much light the color is reflecting. Adjusting the Blue-green Red
lightness changes the intensity of R, G, and B but Hue
keeps their proportions the same. Brightness is
Green Orange
also known as ‘lightness’. Green- Yellow
Saturation: Colorfulness with respect to a neutral yellow
gray (chroma is another term used). To adjust
Brightness
saturation, the intensity of the complementary
RGB color is adjusted, keeping the dominant color
the same.
Hue: This is the color of an object. It is a measure
of the proportions of R, G, and B in the color.
Black
Color Matching
In theory, color management is simple; the colors either
match the original, or they don’t. In practice, however, it is
much more complex. While accurate color matching is a goal
of almost every color process, it is not always possible. There
are a number of technical elements that limit our ability to
reproduce specific colors, as well as psychological elements
that influence our perception of colors. Understanding these
will help you create a close-as-possible color match.
Color Gamut
A color gamut is the maximum color range for a particular
device. Different devices and different color processes have
different gamuts.
The illustration on the right represents the entire visual
spectrum—the color gamut visible to the human eye. The area inside the yellow triangle represents a
typical RGB gamut. This is the color range that can be displayed on a typical monitor.
While the actual gamut will vary from monitor to monitor, it is always smaller than the visible range.
There are always some colors that cannot be displayed.
The area inside the blue line represents a typical CMYK device. This, too, will vary depending on the
quality of the printer or copier, but it is smaller than the RGB gamut. The unfortunate result is, some
colors can be displayed on a monitor but cannot be printed. You can calibrate, adjust and manipulate
the printer as much as you like—you won’t get the desired color.
Dark blue shades are a common example. On some printers certain blues come out purple.
Metamerism
Metamerism is an illusion in which two or more colors
appear identical under certain light sources, but are
markedly different from each other under other lights.
This is a common problem in the paint, printing and
textile industries.
A typical example of metamerism occurs when you try to
paint your
living room to
match your
couch. You
take a fabric
sample with
you to the
hardware store, but while the paint chip and fabric sample
match perfectly under the store’s florescent lighting, they
look quite different in your living room’s blend of
incandescent and natural light.
Metamerism is a particular problem for CMYK processes, where the colors are created from just
three colorants.
Part of the problem is that, as we discussed earlier, light has color. Different light sources produce
different colors—and these colors influence the appearance of fabric samples, paint chips and color
copies.
The color of a light source is described by its temperature. The temperature scale is calculated
based on the amount of light emitted by a blackbody at any given temperature.
Blackbodies are theoretical objects that are perfectly black when cold. At zero degrees Kelvin they
absorb all light cast upon them; however, as they heat up, they begin to emit light—first red, then
yellow, then white and finally blue.
While perfect blackbodies do not exist, most solid objects are a good approximation of blackbodies.
Think of the coils on an electric heater, the filament of an incandescent bulb, and even the sun and
stars.
Color temperatures are measured using the Kelvin scale. Kelvin is similar to Celsius. The unit
intervals are the same; however, zero K is equal to -273 degrees Celsius.
Note, hotter temperatures emit bluish light. Cooler temperatures emit reds. This runs contrary to
most people’s color intuition. Blue is usually seen as a cold color. Red as warm or fiery.
Color Temperatures
12000 K Clear blue sky at noon
11000 K
10000 K Graphics arts monitor
9000 K
8000 K North Sky Light
7000 K Overcast Sky at noon
6000 K Sunlight at noon
5000 K Standard Color viewing lamps,
Cool white florescent
4000 K Photoflood tungsten,
Warm white florescent
2854 K Tungsten incandescent lamp
2000 K Sunlight at sunset, Candlelight
Color temperature of standard light sources
When matching colors it is important to consider the light that the objects will be viewed under. Most
professional color matching goes one step further—using strict lighting standards when comparing
proofs. 5000 K is the default standard. This produces a completely neutral, white light source, similar
to natural daylight. To be even more precise, the ANSI standard also defines the chromaticity,
spectral power distribution, color rendering index, and intensity of the light for viewing different
medium.
Color Memory
We are often disappointed with color reproduction, when the
color does not live up to our memory of the scene. The truth is,
colors that we remember are not always the colors we actually
saw.
People tend to remember colors as being more vibrant, more
rich than they actually where. If you take two prints of the same
object, one with accurate coloring and one with over-saturated
coloring, most people will pick the over-saturated one. It Normal colors
appears more alive and more interesting.
This is just one way in which psychology influences our
definition of a “quality color image.”
Color Scanning
In this section we will look at the aspects of image
scanning and photoconductor exposure that are
unique to color systems. The details of processes
that are common to both color and black/white
systems are covered in Photocopying Processes
and Digital Processes chapters. Analog
Analog Scanning
Most color machines are digital. However, there
are some analog color machines in the field.
The color analog scanning and exposure is
basically the same as the systems used for black
and white analog copiers. (See and Exposure in
the Photocopying Processes chapter.) The only
difference is that filters have to be used to
separate the colors and the original has to be
scanned for each of the primary colors to be
reproduced.
Example: Models A030 and A072
The illustration to the right shows the scanning
mechanism of models A030/A072.
During the copy cycle, an image of the original is
reflected onto the drum surface via the optics
assembly. Exposure Light Path:
Exposure Lamp [A] ⇒ 1st Mirror [B] ⇒ 2nd Mirror [C]
Three color filters (red, green, and blue) and a
⇒ 3rd Mirror [D] ⇒ Lens [E] ⇒ 4th Mirror [F] ⇒ Color Filter
neutral filter are mounted on a rotor. The three [G] ⇒ Toner Shield Glass [H] ⇒ Drum [I]
color filters are used when the full color mode is
selected or single color erase mode is selected. Optics cooling fan: [J]
[C]
[C]
Example: Models A257 and A269
[A]
An image of the original illuminated by the [D]
exposure lamp [A] (a halogen lamp) is reflected
onto a color CCD [B] (Charge Coupled Device) via
the 1st [C], 2nd [D], and 3rd [E] mirrors, filter, and
lens [F]. The filter removes infrared from the light
reflected off the original; this is particularly
important for glossy photos with black areas, [E]
which can appear reddish in copies.
[F]
For all copy modes except the “Auto Original [B]
Type” mode machine makes a single scan. The
CCD is a one-chip color CCD with RGB color
filters. The scanning resolution is 400 dpi (5,000
pixels).
[E]
[C] [B]
45°
1 pixel 62.5 µm
Color Development
Like black and white machines, color copiers and
printers use dual-component development or
monocomponent development systems. However,
color systems require a separate development
unit for each color, and they must make at least
one development cycle per color.
The development systems of Ricoh color products Development
can be classified into three groups—(1) systems units in fixed
with the development units arranged in fixed positions
positions around the photoconductor, (2) systems
with a revolver that brings the development units
to the photoconductor when needed, and (3)
tetradrive systems. This section looks at M
representative examples of each group.
K 2nd
C
d 1st
Development units
on a revolver
Tetradrive
Revolver Systems
M
Revolver Operation Overview
Machines using the revolver system have the four
K 2nd
development units (K, Y, C, and M) mounted C
around a rotating mechanism called the revolver.
The revolver rotates to bring the proper color
development unit to the drum. Revolver systems Y
use a standard size OPC drum.
d 1st
Example: Model A257/A269
The illustrations to the right show the revolver [A] [A]
used in models A257 and A269.
The revolver unit holds four development units,
one for each color (KYCM). It develops colors by
rotating the revolver counter-clockwise (as viewed
from the front of the copier), 90 degrees at a time,
in the order K, Y, C, and M. (In printer mode, this
machine develops in the order Y, C, M, and K to
improve the reproduction of black letters.)
Tetradrive Systems
[D]
The tetradrive system uses four print engines lined up in a row. It has
four drums, four laser beams, four charge corona units, four transfer
corona units, and four development units. The four print engines allow [E]
the creation of the CMYK images simultaneously, thus greatly
increasing the full color copy speed. The primary drawback of the
tetradrive system is expense. [C]
Examples of the original tetradrive system include models A092 and
A105. The development units of these products use a standard
dual component development system. The components of the [B]
development units of model A105 are illustrated to the right.
[A]
TD Sensor Output
The relationship between the TD sensor output Vt
and the toner density in the developer is shown in
the figure on the right. The target toner density of
this copier is 5 WT%. The TD sensor output for
this toner density is referred to as Vref. Vref of this
copier is adjusted to 2.5 ± 0.1 volts for a toner
density of 5 WT% (brand-new developer) for each
of the C, M, Y, and K toners. When developers
are replaced, since TD sensor fluctuations can
occur in such a case, it is necessary to initialize
the TD sensor and adjust its gain using SP3-005-1
through SP3-005-5.
d 1st
• It reduces paper handling (less chance for
slipping, wrinkling, jamming, etc.)
• It allows greater control over the electrostatics Two A4/LT images made in one
revolution of the transfer belt
of image transfer and more precise registration
of the color separations.
• It is possible to increase the copy speed by
designing the system so that more than one
image can be made at a time. The illustration to
the right (model A269) shows two images being
created on the transfer belt.
C Y M K
[A]
[A] [A]
[A]
The transfer corona units for all four colors are the
same, except for the corona wire height. The
corona wires for yellow and cyan are installed
closer to the drum than those for black and
magenta [A].
Image Files
Instead of being printed immediately, scanned data can be stored as an image file for later use. As a
growing number of machines produce or use these image files, a basic understanding of file types
becomes increasingly necessary.
Raster vs. Vector
There are two basic ways to create images. Rasters are created by defining color data for each dot
in the image. Images are built from a grid of dots. A crude example can be seen at the football
stadium. Fans holding up colored squares produce images for the television cameras.
Rasters are usually created by scanners or “paint” programs. They are particularly good at
representing textures or photo-realistic images. On the down-side, the unmodified, physical size of
the image varies depending on the resolution of the output device. Rasters are naturally displayed
dot-for-dot on the output device. If an image is 600 x 600 pixels, it will be displayed as a 1 inch
square on a 600 dpi printer. The same image will appear as an 8.3 inch square on a 72 dpi monitor.
While most applications can force the image to appear at a user-defined size, scaling the image can
adversely affect its quality. Also, file sizes are based on the number of pixels and color depth of the
image. Large, full-color raster images often result in mammoth files.
Vectors, on the other hand, do not try to define every dot. The image is created by building objects
out of mathematically defined curves and lines. These objects can be further filled with various colors
or patterns. Vector images are usually used for graphs, illustrations and technical drawings. They are
created using “draw” programs. Vector images are easily resized without losing image quality. The
file size depends on the number and complexity of the objects—not the image size. However, most
output devices display images as rasters, so vector images need to be rendered (rasterized) before
they can be displayed.
Metafiles represent a third option for storing image data. A metafile is not a new type of image—
rather it is a composite. It is created from a combination of vector images, raster images and text.
The rest of this section will focus on raster images. Since most of our images will be created from
scan data, raster images are the most important for our purposes.
Color Depth
Images are often described by their color depth—or the amount of information stored in each dot.
The larger the color depth, the greater the variety of colors available. For example, in a 4 bit color
image, each pixel must be one of 16 different colors. An 8 bit image allows 256 different colors. Most
full color images are 24 bit (16 million colors) or greater.
Sometimes the color depth is listed as bits/channel. PhotoShop, for example, supports 8 and 16
bits/channel RGB images (x 3 channels = 24 and 48 bit color).
Color depth greatly affects the image file size. All other things being equal, a 24-bit color image will
be three times larger than a grayscale image, and twenty-four times larger than a black and white
bitmap.
Resolution
Raster images are also defined by their resolution, usually measured in dots per inch (dpi).
Resolution depends largely on the device that will be used to display them. The typical computer
monitor has a 72 dpi resolution. Images displayed at this resolution look natural to the eye—the
pixels blend into a smooth image. However, if that same image is printed on a 300-dpi color printer,
the pixels will appear as visible blocks, giving the image a jagged appearance.
On the other hand, an uncompressed 300-dpi image file is 17 times larger than a same-size 72-dpi
image file. This means that, if the print-quality image was used on a web page, it could take 16 times
longer to download.
Actually, the real-world difference would be greater still, since print-quality compression typically only
reduces the file size by 1/2. Compression for web images often produces files 1/10 their original size
or smaller.
For the best results, you should select an image resolution based on how the image will be used.
Note, if you are using a single image for multiple purposes (for example, a web site and a brochure),
it is usually best to create a separate image file for each.
Halftone printing refers to printers that use dithering to produce grayscale images. These printers
cannot produce true shading. Rather, they create dot patterns to give the appearance of grays. Since
it takes multiple pixels to create one shaded pixel’s worth of information, the image resolution should
be less than the printer’s true resolution. Anything over the printer’s screen frequency x 2 is a waste
of memory.
However, when printing bitmaps (pure black and white images) or printing to a device that can
control the shading of individual pixels (through power modulation and pulse width modulation), each
pixel-worth of information is important. The image file’s resolution should equal the printer’s.
Remember, an image’s resolution and it’s scale go hand in hand. A 1-inch, 100 dpi image stretched
to fill 2 inches is the same as a 2-inch, 50 dpi image.
Resolution-based quality problems are often seen when people try to print images from the web or
from a lower-resolution digital camera.
Lossy and Loss-less
Because raster images files can grow quite large, most image data is compressed. Compression
reduces the amount of memory needed to store the file. But not all compression techniques are
equal.
Loss-less compression techniques carefully maintain all the details of the original image. The
compression ratio will vary depending on the complexity of the image, but most are around 2:1. They
compresses images by combining strings of identically colored pixels.
For example, if the image has a row of 5 blue pixels the original sequence would appear as
BLUEBLUEBLUEBLUEBLUE. The compressed image data could be reduced to BLUEX5.
Lossy compression, on the other hand, sacrifices some image detail in order to get a greater
compression ratio, often up to 20:1. By using optical tricks that exploit limits in human vision, they
create an image that is often indistinguishable from the original. However, depending on the amount
of data sacrificed, the reduction in quality could become quite noticeable.
Lossy compression is usually used on the internet, where image size is crucial. When printing, the
drop in quality is more noticeable. Loss-less images are therefor recommended.
Format Highlights
The following section looks at seven of the most common image formats. This, however, is just a
small sampling. A lot of up-to-date graphics information is available on the web. If you are interested,
I recommend looking at The Graphic File Format Page for technical information on a wide variety of
image formats. The Graphic Formats frequently asked questions page provides a more detailed
discussion of the advantages and disadvantages of the TIFF, PNG, JPEG and GIF formats.
BMP
The BMP file is one of the most commonly used formats for the Windows environment. It supports
24 bit color depth and loss-less compression. A very stable bitmap format; however, support is very
limited on Apple or Unix systems. On Windows machines, it is used both for screen display (windows
wallpaper) and printing. It is not typically used on the web.
EPS
Encapsulated PostScript (EPS) files use the Adobe PostScript language. They can store either
bitmaps or vector information. The files are accepted on virtually all platforms, and virtually all
graphics, illustration and page layout applications. The format also offers a variety of options for high-
quality printing to postscript printers.
Most applications cannot read the postscript information directly—therefor the file also contains a
low-resolution (often binary) thumbnail image. Thumbnails are usually TIFF or PICT format. These
images are displayed as placeholders in many graphics and page layout programs.
There are three cautions when using EPSs. First, the PostScript may contain references to fonts. If
the EPS was created on a different computer, those fonts may not be available on the current
system. This can cause a variety of printing problems, from font replacements to print errors. Also,
this may not be obvious when viewing the image in the page layout application.
Second, some thumbnail images are more accurate than others. What you see on the screen is not
necessarily what you get out of the printer. Be sure to test print and check any EPSs.
Finally, EPSs are an excellent format when working with PostScript printers. However, if the printer
cannot use PostScript information, the application will send the low-resolution thumbnail image
instead. The result is very poor quality output from what was supposed to be a high-quality image
format.
The bottom line is, EPSs provide an excellent format for high-quality printing when used properly.
However, they require a bit more care and technical know-how.
GIF
An older format, the Graphics Interchange Format (GIF) only supports indexed color (8 bit, 256
colors) and LZW compression (loss-less compression). Once commonly used for online
photographic images, it has largely been replaced by the JPEG. However, the loss-less
compression, the limited color range, and the ability to have transparent backgrounds makes it an
ideal choice for web-based icons, or any web-images requiring small, clear text or using only a
limited number of colors. When saving rasterized line drawings, GIF files are often much smaller and
much cleaner than JPEGs.
JPEG
The Joint Photographic Experts Group (JPEG) format is commonly used to display photographs and
other continuous tone images on the web. It supports 24-bit color, and uses a lossy compression to
greatly reduce the file size. While most loss-less compression averages around a 2:1 ratio, JPEGs
can achieve 10:1 to 20:1, often without any visible loss in quality.
When saving a JPEG you can set variable amounts of compression. More compression results in a
smaller file—but there is a greater loss in image quality. The maximum quality setting usually
produces a result indistinguishable from the original.
While JPEGs are an excellent choice for screen-viewable photographs, it does not handle large
areas of a single color or sharp edges very well. Blocks of color often develop odd distortions or
squiggles, while text tends to appear blurry. It is also not recommended for binary (pure black and
white) images.
Printing tends to bring out the worst in a JPEG. The optical tricks it uses to compress the data are
more noticeable on the printed page.
One final note about JPEGS, they lose quality every time you open, edit and save them. While
saving it once or twice may not be noticeable, continually editing and re-saving the file can result in a
considerable loss of quality. If you are going to need to edit an image, create a master copy using a
loss-less format. After you are done editing that copy, convert it to a JPEG.
PICT
The PICT format is popular with Macintosh graphics and page-layout applications. It supports 16 or
32 bit color and loss-less compression. It can also support various JPEG compressions. PICT files
can store either raster or vector data. While well supported on the Macintosh, it has very limited
support on other systems.
PNG
The Portable Network Graphics (PNG) format was developed as a patent-free alternative to the GIF.
It supports up to 48-bit color and transparent backgrounds without jagged edges. Unfortunately, older
browsers may not support PNG images.
TIFF
The Tagged-Image File Format (TIFF) is a flexible bitmap image format supported by virtually all
paint, image-editing and page-layout applications. It is also platform independent—being well
represented on Windows, Macintosh and Unix. This makes it an excellent choice for cross-platform
or cross-application projects. If JPEG is the default web graphic format, TIFF is the default for
printing. It supports up to 24-bit color and a variety of loss-less compression routines. Unfortunately,
its flexibility can become a liability. There are many different flavors of TIFF, and not all applications
support all formats.
If you run into TIFF compatibility problems, try re-saving the file without any compression. While this
produces a larger file, it can be read by almost all image-handling applications.