The Immortal Armies: Necrons
The Immortal Armies: Necrons
The Immortal Armies: Necrons
KEYWORDS
Throughout these datasheets you will come
across the <Dynasty> keyword. This is
shorthand for a keyword of your choosing, as
described below.
<DYNASTY>
Most Necrons belong to a dynasty. Some
datasheets specify what dynasty a Necrons unit
is drawn from (e.g. Kutlakh the World Killer
is from the Maynarkh Dynasty, and so has the
Maynarkh keyword), but where a datasheet
does not, it will have the <Dynasty> keyword.
When you include such a unit in your army,
you must nominate which dynasty that unit is
from. You then simply replace the <Dynasty>
keyword in every instance on that unit’s
datasheet with the name of your chosen dynasty.
M WS BS A W Ld Sv
Canoptek Tomb Stalker 10" 3+ 3+ 2 2 8 6+
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Canoptek Acanthrites (3 models) 12" 3+ 3+ 1 1 8 6+
ABILITIES
Stealth
M WS BS A W Ld Sv
Canoptek Tomb Sentinel 10" 3+ 3+ 1 2 8 6+
ABILITIES
Deep Strike
M WS BS A W Ld Sv
Night Shroud 20"-60" 6+ 3+ 1 3 8 6+
ABILITIES
Supersonic
Death Sphere Bombardment: When this unit finishes making a Move action, select one enemy unit
it moved over whilst making that Move action. Roll two D6, subtracting 1 from each result if that
unit is a Character and adding 1 to each result if that unit is Heavy or Super-heavy; for each
3+ place one blast marker next to that unit.
M WS BS A W Ld Sv
Sentry Pylon 3" 6+ 3+ 1 2 8 6+
WARGEAR OPTIONS
• Instead of 1 Heat Cannon, this unit can be equipped with one of the following (Power Rating +1
per Gauss Exterminator): 1 Focused Death Ray; 1 Gauss Exterminator.
ABILITIES
Deep Strike
Sentry Net: Each Heavy Support slot in a Detachment allows you to take up to three of this unit
in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at the
same time and within 6" of each other unit taken for the same slot the first time they are set up.
M WS BS A W Ld Sv
Tomb Ziggurat - - - - 4 10 5+
ABILITIES
Tomb Citadel: This unit can only be included in a Fortification Network Detachment that includes
1 <Dynasty> Power Crucible unit, 1 <Dynasty> Tomb Ziggurat unit and 2 <Dynasty> Gun
Emplacement units. Both Gun Emplacement units occupy a single Fortification slot, and the Tomb
Ziggurat begins the battle as the Commander of its Detachment.
Realm of Battle: This unit is a feature of a Realm of Battle tile, and as such forms part of the
battlefield. Once the tile has been placed, this unit it treated as an Obstacle and is not considered to
be a unit for any rules purposes, with the exception of the Ziggurat Deck ability, until the first turn
begins. When this unit is destroyed it is not removed from the battlefield: instead it is treated as a
Defensible Terrain feature and is not considered to be a unit for any rules purposes.
Ziggurat Deck: When setting up your army, if this unit is in your deployment zone, a single friendly
<Dynasty> Monolith or <Dynasty> Sentry Pylon can dock with the Tomb Ziggurat. If they
do so, place the model on the Tomb Ziggurat. Whilst a unit is docked with the Tomb Ziggurat, add 1 to
wound rolls for attacks made by that unit with ranged weapons. Whilst a unit is docked with the Tomb
Ziggurat, it is never Out of Command: an Out of Command marker is never placed next to it.
Eternity Gate: During deployment, you can set up any number of <Dynasty> Infantry units on
their tomb world. Such a unit is considered to be set up in Tactical Reserves. When a unit that was set
up on its tomb world arrives as reinforcements, you must select one friendly <Dynasty> Monolith,
<Dynasty> Night Scythe or <Dynasty> Tomb Ziggurat unit for it to deploy from; set up the
arriving unit within 6" of the selected unit. If it is impossible to do so, you cannot set up that unit this
turn. Each Monolith, Night Scythe and Tomb Ziggurat unit can only be deployed from once
per turn. No more than half the total number of units in your army can be set up in Tactical Reserves.
M WS BS A W Ld Sv
Power Crucible - - - - 3 10 5+
ABILITIES
Tomb Citadel: This unit can only be included in a Fortification Network Detachment that includes
1 <Dynasty> Power Crucible unit, 1 <Dynasty> Tomb Ziggurat unit and 2 <Dynasty> Gun
Emplacement units. Both Gun Emplacement units occupy a single Fortification slot, and the Tomb
Ziggurat begins the battle as the Commander of its Detachment.
Realm of Battle: This unit is a feature of a Realm of Battle tile, and as such forms part of the
battlefield. Once the tile has been placed, this unit it treated as an Obstacle and is not considered
to be a unit for any rules purposes until the first turn begins. When this unit is destroyed it is
not removed from the battlefield: instead it is treated as a Defensible Terrain feature and is not
considered to be a unit for any rules purposes.
Power Crucible: Add 1 to saving throws made for Necrons units whilst they are on a Realm of
Battle tile with a friendly Power Crucible unit. Re-roll results of 1 for the Living Metal Faction ability
for Necrons units whilst they are on a Realm of Battle tile with a friendly Power Crucible unit.
M WS BS A W Ld Sv
Gun Emplacement - - 3+ - 2 10 5+
WARGEAR OPTIONS
• Instead of 1 Tesla Destructor, this unit can be equipped with 1 Gauss Exterminator.
ABILITIES
Tomb Citadel: This unit can only be included in a Fortification Network Detachment that includes
1 <Dynasty> Power Crucible unit, 1 <Dynasty> Tomb Ziggurat unit and 2 <Dynasty> Gun
Emplacement units. Both Gun Emplacement units occupy a single Fortification slot, and the Tomb
Ziggurat begins the battle as the Commander of its Detachment.
Realm of Battle: This unit is a feature of a Realm of Battle tile, and as such forms part of the
battlefield. Once the tile has been placed, this unit it treated as an Obstacle and is not considered
to be a unit for any rules purposes until the first turn begins. When this unit is destroyed it is
not removed from the battlefield: instead it is treated as a Defensible Terrain feature and is not
considered to be a unit for any rules purposes.
M WS BS A W Ld Sv
Tesseract Ark 12" 6+ 3+ 1 2 8 5+
WARGEAR OPTIONS
• Instead of 2 Tesla Cannons, this unit can be equipped with one of the following: 2 Gauss Cannons;
2 Particle Beamers.
M WS BS A W Ld Sv
Kutlakh the World Killer 5" 2+ 2+ 1 2 8 4+
ABILITIES
My Will Be Done: Re-roll hit rolls of 1 for attacks made by friendly Light Maynarkh units whilst
they are within 6" of this unit.
Splinter of Madness: You can re-roll wound rolls for attacks made with melee weapons by this unit
that target units with a lower Leadership characteristic than this unit.
M WS BS A W Ld Sv
Toholk the Blinded 5" 3+ 3+ 1 1 8 7+
ABILITIES
Eternal Engines: At the end of the Action phase, this unit can attempt to repair one friendly
<Dynasty> Vehicle unit in base contact with it. If it does, roll one D6; on a 4+ remove one
damage marker from that Vehicle unit. Only one attempt to repair each unit can be made
each turn.
Technomancer: Friendly Light Maynarkh units have the Ignore Damage (6+) ability whilst they
are within 6" of this unit.
Chronometron: Re-roll saving throws of 1 for friendly Maynarkh Infantry units whilst they are
within 6" of this unit.
M WS BS A W Ld Sv
Gauss Pylon - - 2+ 0 6 8 5+
Gauss Annihilator
Heavy 120" 1 11+ 3+ Anti-air, Destroyer
(Focused Beam)
ABILITIES
Deep Strike
Phase Shift Generator: Re-roll saving throws of 1 for friendly <Dynasty> Infantry units whilst
they are within 6" of this unit.
Immobile: This unit is never Out of Command: an Out of Command marker is never placed next to
it. When this unit or a friendly unit makes a Shoot action, it can target enemy units in base contact
with this unit.
Gauss Annihilator: Each time this you make a Shoot action with this unit, this unit shoots with its
Tesla Arc and either its Gauss Annihilator (Focused Beam) or Gauss Annihilator (Flux Arc).
M WS BS A W Ld Sv
Seraptek Heavy Construct 16" 3+ 3+ 3 6 8 5+
Synaptic
Heavy 72" 1 10+ 4+ Destroyer
Obliterator
Transdimensional
Heavy 24" 1 6+ 8+ -
Projector
WARGEAR OPTIONS
• Instead of 2 Synaptic Obliterators and 2 Transdimensional Projectors, this unit can be equipped
with 2 Singularity Generators (Power Rating +6).