Overview of Virtual Reality Technologies: Yuri Antonio Gonçalves Vilas Boas
Overview of Virtual Reality Technologies: Yuri Antonio Gonçalves Vilas Boas
Overview of Virtual Reality Technologies: Yuri Antonio Gonçalves Vilas Boas
2. HISTORY
A classic virtual reality novelty is Morton Heilig’s
Sensorama. Figure 2: Ivan Sutherland and the Sword of
Damocles.
Figure 7: a Dexterous Hand Machine. Figure 9: the Playstation Eye and two
Playstation Move controllers, respectively.
These are more precise than the other two
technologies, at the price of being rather bulky to
wear.
The first thing one see about the PS Move is the joints, to recognize movements and positions [10].
ball on the top of it. It is actually important to the Plus, microphones enables it to capture sound
motion detection, as the PS Eye identify the ball to commands.
recognize movements. It possess three LEDs (Red,
blue and green), which make the orb change to a
different color, thus easing the detection made by 4. APPLICATIONS
the PS Eye. Similar to the Wii controller, PS move Basically, Virtual Reality may be applied to any
is equipped with a three axis accelerometer and a area computers are involved.
gyroscope to determine its position. In addition, a Here are the most common fields that use VR:
magnetometer, which measure the Earth’s magnetic
field and is used to calibrate inertia sensors on the
controller. 4.1 Military
Its performance is better than the Wii remote, This field is one of the most important ones when it
however it has not much software support to make comes to VR investment and development. The
it a huge commercial success yet. most common use of VR in the military is that of
training by simulation [11]. The use of vehicle
simulators is well-known in the field, as it proves to
3.3.3 Computer vision be safer and, although expensive to install, more
Another way to enable movement interaction is cost-effective than real training. Flight simulation is
using cameras to recognize models and identify done by either providing the user sets of computer
motion. monitors to resemble a airplane view, or actually
The PS Eye was briefly mentioned previously, but inserting the user in an simulation cockpit as shown
the most famous device using such technology is in Figure 11.
the Microsoft Kinect. It has being greatly explored
by the industry, universities and hobbyists since its
launch through reverse engineering or later
available SDK. Its main capabilities are using a
RGB camera that allows face recognition; a depth
sensor that enables it to scan the surroundings;
built-in microphone to capture sound; and a
microchip to track and recognize movements [10].