Arcane Nexus Stuff

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Arcane nexus

(7.500gp)

Stuff made from orichalcum and marble masterwork

12 ability slots

(7)
Arcane Parry:

A nexus may be designed with an eldritch pattern that serves to ward


off hostile magic. The nexus continually emits a field that demects spells
and counteracts their effects, granting its bearer a
2 circumstance bonus to all saves against magic spells, spell-like abilities,
and supernatural effects. Only the nexus’s owner gains this benefit, as
the item draws on its attuned owner’s aura to power this feature. Caster
Level: 7th; Prerequisites: Craft Arcane Nexus, resistance; Market Price:
4000 gp; Slots: 2.

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Metamagic Enhancement:

Drawing on the ambient energy surrounding it, the arcane nexus


provides a one-time, powerful boost to a spell’s energy. Once a day, you
may add a metamagic feat to a single spell you have prepared. This feat
does not modify the spell’s level or its casting time. The price of this
enhancement is determined by the metamagic feat effect it provides.
You may choose this enhancement more than once, but must select a
different feat each time you add it to your nexus. You may activate one
feat per round using this enhancement. Thus, you may not use two feats
provided by this enhancement on the same spell. However, you may add
a metamagic feat provided by this feature to a spell prepared with a
metamagic feat
Heighten Spell (+2 levels) 2000 gp Slots: 2
A heightened spell has a higher spell level than normal (up to a maximum of
9th level). Unlike other metamagic feats, Heighten Spell actually increases
the effective level of the spell that it modifies. All effects dependent on
spell level (such as saving throw DCs and ability to penetrate a lesser globe
of invulnerability) are calculated according to the heightened level. The
heightened spell is as difficult to prepare and cast as a spell of its effective
level. For example, a cleric could prepare hold person as a 4th-level spell
(instead of a 2nd-level spell), and it would in all ways be treated as a 4th-
level spell.

Extend Spell 1000 gp slots: 2

An extended spell lasts twice as long as normal. A spell with a


duration of concentration, instantaneous, or permanent is not
affected by this feat. An extended spell uses up a spell slot one
level higher than the spell's actual level.

Sturdy ConstrUction:

Imbued with a series of reinforcing enchantments, your nexus is far


more difficult to break than a normal object of the same design and
materials. Your nexus gains a 2 bonus to its hardness and an additional
5 hit points. Increase its break DC by 2. Caster Level: 1st; Prerequisites:
Craft Arcane Nexus, mending; Market Price: 500 gp; Slots: 1.

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