Revit 3-Day Introduction Class
Revit 3-Day Introduction Class
Revit 3-Day Introduction Class
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START SCREEN
3
1. PROJECTS
1 2 4 5 Open a project from your
library, start a new project
from a template or select
one of the templates
displayed
2. RECENT PROJECTS
Quickly select a project from
the recently opened section
3. FAMILIES
Open a family from your
library, start a new family
from a template or quickly
select a family from the
recently opened section
4. RECENT FAMILIES
Quickly select a family from
the recently opened section
5. RESOURCES
Find out what's new, get help,
watch tutorials and speak
with online community about
any Revit issues
6 6. WEB LINK
Brings you to the Revit
overview page showing some
tips and tutorials.
PROJECTS
· Open…: Opens a project from your library
· New…: Start a new project from scratch, from a list of various template or create a new template
PROJECT TEMPLATES
Use project templates as a starting point for new projects. Use the default templates or define custom templates to enforce office standards.
A project template provides a starting point for a new project, including view templates, loaded families, defined settings (such as units, fill
patterns, line styles, line weights, view scales and more), and geometry, if desired.
· Construction Template:
· Architectural Template: The difference between each template is how the project browser configured.
· Structural Template: Naming of floor plans, Elevations, Electrical, plumbing plans, etc.
· Mechanical Template:
FAMILIES
· Open…: Opens a family from your library
· New…: Start a new family from a list of various template
· New Conceptual Mass...: Start a new mass from a template
FAMILY TEMPLATES
The template serves as a building block, containing the information that you need to start creating the family and that Revit needs to place the
family in projects.
CATEGORY
A category is a group of elements that you use to model or document a building design.
EXAMPLES
TYPE
Each family can have several types. A type can be a specific size of a family, such as a '600x1200mm' or A0 title block.
A type can also be a style, such as default aligned or default angular style for dimensions.
INSTANCE
Instances are the actual items (individual elements) that are placed in the project and have specific locations in the building (model instances) or
on a drawing sheet (annotation instances).
3. INFO-CENTRE
Search for info, sign in to
your account, buy app's or
get help
4. TABS
Organizes the ribbons
5. RIBBONS
Organizes commands and
tools into panels
6. PANELS
Contains commands and
tools
7. TOOLS
Use tools to create/modify
your project
8. NAVIGATION BAR
Allows you to pan and
zoom the drawing
20 18 19
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1 2 3 4 5 6 7 8 9 10 11 12 VIEW CONTROLS
1. SCALE
2. DETAIL LEVEL
3. VISUAL STYLE
4. SUN PATH
5. SHADOWS
1 2 3 4 5 6 7 SELECTION TOGGLES 6. CROP VIEW
7. SHOW CROP REGION
1. SELECT LINKS 8. TEMPORARY
2. SELECT UNDERLAY HIDE/ISOLATE
ELEMENTS 9. REVEAL HIDDEN
3. SELECT PINNED ELEMENTS ELEMENTS
4. SELECT ELEMENTS BY FACE 10. TEMPORARY VIEW
5. DRAG ELEMENTS ON PROPERTIES
SELECTION 11. HIDE ANALYTICAL MODE
6. BACKGROUND PROCESSES 12. REVEAL CONSTRAINTS
7. FILTER
MOUSE CONTROLS
1. Select objects - Left click
2. Context menu - Right click
3. Pan - Hold in scroll-wheel and drag
4. Zoom - Move the scroll-wheel
5. Zoom extents - Double click wheel to zoom extents
WINDOWS HOTKEYS
1. Ctrl + X = Cut 4. Ctrl + Z = Undo last action
2. Ctrl + C = Copy 5. Ctrl + Y = Redo last action
3. Ctrl + V = Paste 6. Ctrl + Shift = Toggle between drawings
OBJECT SELECTION
Window selection
Object only becomes selected once entirely inside the window selection
>Click and drag from the top left corner to the bottom right corner, selected objects become blue
Crossing selection
Objects become selected once the object touches the crossing selection
>Click and drag from the bottom right corner to the top left corner, selected objects become blue
1. LINE
2. RECTANGLE
3. INSCRIBED POLYGON
4. CIRCUMSCRIBED POLYGON
5. CIRCLE
6. PICK FACES
7. START-END RADIUS ARC
8. CENTRE-ARC
9. TANGENT-ENDS ARC
6 7 8 9 10 11 10. FILLET-ARC
11. PICK LINES
1 2 3 4 5 6
1 2 3 4 5
MODELLING AIDES
ALIGN
Aligns one or more elements with a selected element.
>Click ALIGN(AL) in the Modify panel >Select preference in options bar
>Select line or point of reference for alignment
>Select entity to align to reference line >Double ESC
OFFSET
Copies or moves a selected element a specified distance perpendicular to its length
>Click OFFSET(OF) in the Modify panel >Enter offset in options bar
>Select a wall or a line to offset >Double ESC
MOVE
Moves selected elements to the specified location in the current view
>Click MOVE(MV) in the Modify panel >Select element to move >Press ENTER
>Click to specify start point of move >Click to enter end point >Double ESC
COPY
Copies selected elements and places them in a specified location in the current view
>Click COPY(CO) in the Modify panel >Select element to copy >Press ENTER
>Click to specify start point of copy >Click to enter end point >Double ESC
ROTATE
Rotates selected elements around an axis
>Click ROTATE(RO) in the Modify panel >Select element to rotate >Press ENTER
>Make selection in options bar >Click start point of rotation
>Click to enter end of rotation >Double ESC
TRIM/EXTEND - TO CORNER
Trim or extends elements to form a corner.
>Click TRIM/EXTEND TO CORNER(TR) in the Modify panel
>Select first line to trim or extend >Select second line to trim or extend >Double ESC
SPLIT ELEMENT
Cuts an element at a selected point, or removes a segment between two points
>Click SPLIT ELEMENT(SL) in the Modify panel >Select element to split >Double ESC
ARRAY
Creates a linear or radial array of selected elements.
>Click ARRAY(AR) in the Modify panel >Select element to array >Press ENTER
>Make selection in options bar >Double ESC
SCALE
Resizes the selected item
>Click SCALE(RE) in the Modify panel >Select item to scale >Press ENTER
>Make the selection in the options bar >Click to enter origin >Double ESC
PIN
Locks a model element in place
>Click PIN(PN) in the Modify panel >Select element to pin >Press ENTER
UNPIN
Unlocks a model element so it can move
>Click UNPIN(UP) in the Modify panel >Select element to unpin >Press ENTER
DELETE
Removes selected elements from the building model
>Click DELETE(DE) in the Modify panel >Select element to delete >Double ESC
LEVELS
Levels are 3D elements that are only visible in views that intersect the level extents. Most building elements, such as floors
and beams are hosted by levels. Other elements, such as columns and walls are constrained to levels.
Levels can only be modified or added in the correct view, i.e. Elevation or Section
MODIFY LEVELS
>Modify a level by selecting the levels Name or Elevation
Level names are organised alphabetically in the Project Browser, so it is best to organise them by numerically by adding 01.,
02. etc. before each of the Levels name
When changing a Levels name you will be prompted to rename the corresponding view in the Project Browser.
1 2 3 4 5 6 3 1 LEVEL
1. SHOW/HIDE BUBBLE
2. ELEVATION BUBBLE
4. ELBOW
5. LEVEL NAME
6. LEVEL
7. TEMPORARY DIMENSION
7 8 9 8. LEVEL ELEVATION
ADD LEVELS
When adding a new level you have two options,
1)Make with a plan view, or
2)Make without a plan view.
LEVELS
Create the Levels shown:
GRIDS
Grids are 3D elements that are visible only in views that intersect the grid extents. Structural columns automatically join the
grid intersections.
Use the Grid tool to place column grid lines in the building design.
>Click GRID(GR) in the Datum panel >Select preference in Draw Panel >Set an offset in the Options Bar
>Click to enter the start and finish point
>Double ESC
Grid lines are finite planes. You can drag their extents in elevation views so that they do not intersect level lines. This allows
you to determine whether grid lines appear in each new plan view that you create for a project.
Grids can be straight lines, arcs or multi-segmented. You can hide grid lines after you add them.
NAMING GRIDS
Change the grid value directly in the grid header or in the Name instance property.
It is best to name the first grid before placing the second as the naming is generated automatically.
1 2 3 4 5 6 4 7 8 1 GRID
1. SHOW/HIDE BUBBLE
2. GRID NAME
3. GRID BUBBLE
5. ELBOW
6. GRID LINE
8. TEMPORARY DIMENSION
OPEN PDF
001_Grid System
STRUCTURAL COLUMNS
Adds a vertical load-bearing element to the building model.
Open a plan view or a 3D view to add structural columns. You can place each column manually, or use the At Grids tool to
add columns to selected grid intersections.
Structural columns can join to structural elements, such as beams, braces and isolated foundations.
>Click STRUCTURAL COLUMN(CL) in the Build panel >Select preference from the Modify Tab
MODE
· Load Family: Opens the Revit Family Library
PLACEMENT
· Vertical Column: Adds a vertical column in a plan view or 3D view.
· Slanted Column: Adds a slanted column in a plan view, elevation, section or 3D view
MULTIPLE
· At Grids: Creates structural columns at the intersections of selected grid lines
· At Columns: Creates structural columns inside selected architectural columns
TAGS
· Tag on Placement: Places a tag for each element that you place
ARCHITECTURAL COLUMNS
Adds architectural columns to the building model.
To simplify the process of adding many columns, open a plan view and add columns along grid lines or walls.
To define the height of a column, edit its properties and set the Base Level, Base Offset, Top Level and Top Offset parameters
Compound layers in walls wrap at architectural columns. This does not apply to structural columns.
>Click ARCHITECTURAL COLUMN in the drop down arrow of the Structural column in the Build panel
>Select preference from the Modify Tab
MODE
· Load Family: Opens the Revit Family Library
· Model In-place: Creates a mass that is unique to the project
5. ROOM BOUNDING
Tick to indicate that an element should be used to define the
boundaries of a room for room area and volume computations
STRUCTURAL COLUMNS
>Click STRUCTURAL COLUMN(CL)
in the Build panel >Select 'Vertical Column'
>Select Column Type 'UC305x305x97'
>Select [Height: 02. First Floor]
>Place at Grid intersections
ARCHITECTURAL COLUMNS
>Click ARCHITECTURAL COLUMN
in the Build panel
>Select Column Type '600x600mm'
>Select [Height: 02. First Floor]
>Place at Grid intersections
OPEN PDF
002_Column Layout
OPEN PDF
003_External Walls
OPEN PDF
004_Internal Walls
EQUALITY CONSTRAINTS
An equality constraint appears as an EQ symbol near the dimension line when you select a multi-segmented dimension.
If you select one of the references for the dimension line (such as a wall), the EQ symbol appears with a dashed blue line at
the middle of the references.
The EQ symbol represents an equality constraint element applied to the references for this dimension. The references, which
are walls in the graphic, remain at equal distances from one another while this constraint is active. If you select one of the
walls and move it, all walls move together at a fixed distance.
EQ
2. DIMENSIONS
2 2
EQUALITY CONSTRAINTS
After the components have been equally spaced, delete the Dimensions from the model.
When the dimensions are deleted a warning dialog box appears stating as below.
If you no longer want the components to be constrained then select 'Unconstrain'.
If you want the constraints to remain but to no longer display the dimension then select 'OK'
If you want the constraints to remain and display the dimension then select 'Cancel'
WALL JOINS
By default, Revit creates a join where 2 walls intersect. However, you can prevent joins for a selected wall whenever necessary.
Disallowing joins is also useful for resolving complex joins. For example, if you add a wall to a complex join and it produces undesired
results, you can disallow joins on the added wall and then use the Join Geometry tool to clean the join between this wall and other walls.
Either
Or
>Select Wall
>Right Click on End Grip
>Select Disallow from Context Menu
Or
ARCHITECTURAL COLUMNS
>Click ARCHITECTURAL COLUMN in the Build panel
>Open library and insert column
>Select Column Type 'Columns_Metal_Clad'
>Select [Height: 02. First Floor]
>Place as in PDF
OPEN PDF
005_External Columns
FLOOR: ARCHITECTURAL
Creates a floor for the current level of the building model.
To align the floor with existing walls, use the Pick Walls tool. Or to sketch the floor boundaries, draw lines or pick existing
lines in the model.
The floor is offset downward from the level on which it is created.
>Click FLOOR in the Build panel >Select preference from the Modify Tab
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
· Boundary Line: Sketches lines to define the boundary of a floor. The sketch must contain a closed loop representing the
outside or perimeter of the floor. The sketch may also contain other closed loops, which define openings in the floor.
· Slope Arrow: Adds slope arrows to a sketch. You can specify the height at the head and tail of the slope arrow, or enter
a slope value (rise over run) using the properties.
· Span Direction: Specifies a boundary line of a structural floor to which metal decks will run parallel. A span direction
symbol symbol is placed with a structural floor. The metal deck and its symbol are specified by this initial placement and
can be later modified.
>Select drawing method from the draw panel
WORK PLANE
· Set Work Plane: Specifies the work plane for the current view or for a selected work-plane-based element. When
sketching, you can snap to the work plane grid, but you cannot align or dimension to it.
· Show Work Plane: Displays or hides the active work plane in the view. The work plane is necessary for sketching
operations such as creating an extruded roof, and for enabling tools in particular views, such as Rotate and Mirror in a
3D view.
· Reference Plane(RP): Creates a reference plane using drawing tools. In the drawing area, sketch a line to define the new
reference plane.
· Workplane Viewer: Enables the workplane Viewer. Use the Workplane Viewer as a temporary view to edit selected
elements. The view displays elements from a selected work plane and is not saved in the Project Browser
PICK WALLS
When creating a floor or roof the Pick Walls tool becomes available when drawing the boundary.
Pick Walls tool gives you more options to customise the floor or roof.
2. SPAN DIRECTION
3. FLIP ARROW 4
Flips between boundaries
4. TEMPORARY DIMENSION
1 2 3 4
1. ADDS AN OFFSET
FLOOR: ARCHITECTURAL
>Click FLOOR in the Build panel >Select Pick Walls in Draw Panel
>Select Floor Type 'Floor-Grnd-Bearing_65Scr-90Ins-125Conc-50SBld-150Hcore'
>Place as in PDF
>Click flip arrow to ensure Floor
Boundary is on 'Core Face: Exterior'
>Click 'Finish Edit Mode'
OPEN PDF
006_Floors
BOUNDARY PATH
>Click FLOOR in the Build panel >Select Pick Walls in Draw Panel
>Select Floor Type 'Floor-Grnd-Bearing_65Scr-90Ins-125Conc-50SBld-150Hcore'
(will modify to an accurate footpath in intermediate class)
>Place as in PDF
>Click 'Finish Edit Mode'
OPEN IMAGE
007_Path
DOORS
Adds doors to the building model.
Use the Type Selector to specify the type of door to add, or load the desired door family into the project.
A door can only be hosted by a Wall element.
>Click DOOR(DR) in the Build panel >Select preference from the Modify Tab
MODE
· Load Family: Opens the Revit Family Library
· Model In-place: Creates a mass that is unique to the project
TAGS
· Tag on Placement: Places a tag for each element that you place
>Select preferences from the Options Bar
DOOR TAG OPTIONS
1 2 3
1. TAG ORIENTATION
Horizontal or Vertical
2. SPECIFY TAG
PLACE DOOR
Once the door tool has been selected, move cursor over a wall to display a preview of the doors location.
When placing the door in plan view, press the Spacebar to flip the door hand from left to right.
To flip the door facing (make it swing in or out), move the cursor closer to the inner or outer wall edge.
Once the door has been placed the flipping arrows and temporary dimensions appear to further position the door.
By default, the temporary dimensions indicate the distances from the door centerline to the face of the nearest
perpendicular walls.
DOOR PLACEMENT 1 2 3
1. DOOR HANDING
2. DOOR FACING
3. TEMPORARY DIMENSION
OPEN PDF
008_Doors
2
DOOR SIZES 1
1. 910x2110mm
2. 1510x2110mm 1 1 2
3. 1410x2110mm
1
1
>Rename Doors as:
3
1. DT-01 910x2110mm
1
2. DT-02 1510x2110mm
1
3. DT-03 1410x2110mm
TYPE PROPERTIES
The Type Properties displays properties for the family type to which the selected element belongs.
Type properties affect all instances (individual elements) of that family in the project and any future instances that you place
in the project.
To change properties for a single element or a subset of elements that belong to the family type, use the Properties palette.
*To create a new Type from the Family, you must select 'Duplicate'*
As an example:
>Select the 1510x2110mm
>Select the 'Edit Type'
>Select the 'Duplicate'
>Rename as 1410x2110mm
>Change the 'Width' under the 'Dimension' heading
>Create an opening using a view that shows the surface of the wall to cut, such as an elevation or a section, or use a plan
view to create the opening, and adjust its Top Offset and Base Offset using the wall opening properties
>Click WALL OPENING in the Opening panel
>Select the wall >Draw the rectangle and adjust
>Edit the profile by using a view that shows the surface of the wall to edit, such as an elevation or a section.
>Select the wall to edit >Click EDIT PROFILE in the Mode panel of the Modify Tab
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
Varies drawing methods
3) STRUCTURAL OPENING
OPEN PDF
009_Opening
OPENING SIZE
1. 3000x2200mm
WINDOWS
Adds windows to the building model.
Use the Type Selector to specify the type of window to add, or load the desired window family into the project.
>Click WINDOW(WN) in the Build panel >Select preference from the Modify Tab
MODE
· Load Family: Opens the Revit Family Library
· Model In-place: Creates a mass that is unique to the project
TAGS
· Tag on Placement: Places a tag for each element that you place
>Select preferences from the Options Bar
2. SPECIFY TAG
PLACE WINDOW
Once the window tool has been selected, move cursor over a wall to display a preview windows location.
When placing the window in plan view, move the cursor to the exterior side of the wall centre-line so the temporary
dimensions now show on the exterior side(when placed the temporary dimensions appear on the interior side).
This means the window will be positioned correctly with the sill facing outwards.
Once the window has been placed the flipping arrows and temporary dimensions appear to further position the door.
By default, the temporary dimensions indicate the distances from the windows structural openings to the face of the nearest
perpendicular walls.
WINDOW PLACEMENT
1 2
1. FLIPPING ARROW
2. TEMPORARY DIMENSION
OPEN PDF
010_Windows
1 1 1
1 1 2
1
WINDOW SIZES
1. 1810x1210mm 1
2 1 2
2. 910x1210mm
2 2
2 2
>Rename Windows as
1. WT-01 1810x1210mm 1 1
2. WT-02 910x1210mm 2
2
2
1 2 1
LEVEL CONSTRAINTS
To increase the height of the building to create a first floor, follow these steps:
>Select walls in image, a quick way of doing so is to hover over one wall and click the Tab key, then click on the wall.
>In the Properties Palette under 'Constraints' change Top Constraint to 'Up to level: 03. Roof'
COLUMN CONSTRAINTS
>Select columns in image
>In the Properties Palette under 'Constraints' change Top Constraint to 'Up to level: 03. Roof'
UNDERLAY
The Underlay in the model is located in the Properties Palette
UNDERLAY ORIENTATION
The Underlay Orientation sets the view direction of the Underlay Range. You can either Look Up at this range or Look Down
on this range.
FIRST FLOOR
>Select the '02. First Floor' plan in the Project Browser
>Click FLOOR in the Build panel >Select Pick Walls in Draw Panel
>Select Floor Type 'Floor-Upper_160mmConc-CorusComFlor51'
>Select 'Pick Walls' tool
>Place as in PDF
>Click 'Finish Edit Mode'
OPEN PDF
011_First Floor
FILTER
Refines the element categories selected in a view.
Use the filter to view element counts by category and eliminate some categories from your selections.
SELECTION
· Filter: Refines the element categories selected in a view
· Save: Saves the currently selected elements as a set
· Load: Load a previously saved selection set
· Edit: Edit a previously saved selection set
>Select 'Filter'
>The Filter dialog box appears, then select 'Check None'
>Now Select the Categories to remain i.e. Doors, Walls & Windows > Select OK
>Now deselect the 'External Walls' by holding down SHIFT and clicking on the walls
>With the current selection highlighted, Click COPY(Ctrl+C or Ctrl+Insert) in the Clipboard panel of the Modify Tab
>Click PASTE with ALIGNED TO SELECTED LEVELS in the Clipboard panel of the Modify Tab
>Select the '02. First Floor' from the dialog box
CUT TO CLIPBOARD
Removes selected elements and places them on the clipboard.
>Click CUT(Ctrl+X or Shift+Delete) in the Clipboard panel of the Modify Tab
COPY TO CLIPBOARD
Copies selected elements to the clipboard
>Click COPY(Ctrl+C or Ctrl+Insert) in the Clipboard panel of the Modify Tab
STAIR BY COMPONENT
Adds a stair to the building model by creating common run, landing and support components.
>Click STAIR in the Circulation panel of the Architecture Tab
To add stairs, open a plan view or a 3D view.
The number of treads for a stairs run is based on the distance between floors and the maximum riser height defined in the
stair type properties.
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
COMPONENTS
· Run: Creates a run of stairs by specifying points, using one of following methods: Straight; Full-step Spiral; Centre-ends
Spiral; L-shaped Winder; U-shaped Winder; or Create Sketch.
>Select preferences from the Options Bar
· Landing: Creates a landing component by picking two runs or creates a custom landing by sketching, using one of
following methods: Pick two runs; or Create sketch
· Support: Creates a stringer or carriage by picking an individual path on a run or landing, by the following method: Pick
Edges.
MULTISTORY STAIRS
· Connect Levels: Prompt you to select levels to generate a multistory stair from the current stair.
WORK PLANE
· Set Work Plane: Specifies the work plane for the current view or for a selected work-plane-based element. When
sketching, you can snap to the work plane grid, but you cannot align or dimension to it.
· Show Work Plane: Displays or hides the active work plane in the view. The work plane is necessary for sketching
operations such as creating an extruded roof, and for enabling tools in particular views, such as Rotate and Mirror in a 3D
view.
· Reference Plane(RP): Creates a reference plane using drawing tools. In the drawing area, sketch a line to define the new
reference plane.
· Workplane Viewer: Enables the workplane Viewer. Use the Workplane Viewer as a temporary view to edit selected
elements. The view displays elements from a selected work plane and is not saved in the Project Browser
STAIR
TOOLS
· Convert to sketch-based: Converts a common run or landing to a custom component for sketch edit capability.
· Edit Sketch: Modifies an element in sketch mode
· Flip: Flips the up/down direction of the stair without changing the layout.
· Railing: Specifies the type of railing to use for the stairs or ramp and the railing placement option for stairs.
1 2 3 4
COMPONENT STAIR 5 1 6
1. LOCATION LINE
(1) Exterior Support: Left, (2) Run: Left,
(3) Run: Right, (4) Exterior Support: Right
2. OFFSET
4. AUTOMATIC LANDING
5. TEMPORARY DIMENSION
STAIR BY SKETCH
Creates a custom run by sketching the shape.
>Click STAIR in the Circulation panel of the Architecture Tab
>Click CREATE SKETCH in the RUN heading of the Component panel of the Modify Tab
When sketching a run, select to sketch the boundary, riser or stair path.
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
· Boundary: Sketches lines to define the boundary of a run of stairs. Run boundary lines can be single lines or
multi-segmented lines. Do not connect left and right boundary lines to each other.
>Select preferences from the Options Bar
· Riser: Sketches lines to define the risers for a run of stairs. Connect riser lines between the left and right boundaries.
>Select preferences from the Options Bar
· Stair Path: Sketches the stair path for a run or landing. The stair path indicates the walk line of the stair.
>Select preferences from the Options Bar
STAIR BY SKETCH
OPEN PDF
012_Stair Location
OPEN IMAGE
013_Landing
SHAFT OPENING
Creates a vertical opening that spans multiple levels, cutting through intervening roofs, floors and ceilings.
>Click SHAFT OPENING in the Opening panel of the Architecture Tab
You typically sketch the shaft on a host element (such as floors) in a plan view.
If you move the shaft opening on one level, it moves on all levels.
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
· Boundary Line: Sketches lines to define the boundary of a shaft
>Select preferences from the Options Bar
· Symbolic Line: Places a symbolic line in the shaft
>Select preferences from the Options Bar
SKETCH PATH
Creates a railing by sketching the railing path.
>Click RAILING in the Circulation panel of the Architecture Tab
Use the drawing tools and options to sketch the railing segments. The line segment must a closed loop
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
Various drawing tools.
WORK PLANE
· Set Work Plane: Specifies the work plane for the current view or for a selected work-plane-based element. When
sketching, you can snap to the work plane grid, but you cannot align or dimension to it.
· Show Work Plane: Displays or hides the active work plane in the view. The work plane is necessary for sketching
operations such as creating an extruded roof, and for enabling tools in particular views, such as Rotate and Mirror in a 3D
view.
· Reference Plane(RP): Creates a reference plane using drawing tools. In the drawing area, sketch a line to define the new
reference plane.
· Workplane Viewer: Enables the workplane Viewer. Use the Workplane Viewer as a temporary view to edit selected
elements. The view displays elements from a selected work plane and is not saved in the Project Browser
TOOLS
· Pick New Host: Specifies the building element to host the railing, such as a floor, ramp or stair
· Edit Joins: Modifies the join for a selected connection, overriding the join method specified for the railing type.
OPTIONS
· Preview: Select to display the railing system geometry along the path as it is selected.
OPEN IMAGE
014_Railing
RAIL STRUCTURE
To change the height, offset, profile, material, and number of rails within a railing type go to the Rail Structure in Type Properties.
>Select the railing then on the Properties palette, click Edit Type.
>In the Type Properties dialog, for Rail Structure (Non-Continuous), click Edit.
Note: Changes made to type properties affect all railings of this type in the project.
>Click Duplicate to create a new railing type and rename it to 'New Railing 1100mm'
In the Edit Rails dialog, for each rail, specify the following:
· The height and offset.
· A rail profile. To create your own rail profile, see Create a Profile Family.
· A material. To create your own rail material, see Materials.
>To create an additional rail, click Insert. Enter a name for the rail, and the height, offset, profile, and material properties.
>Click Up or Down to adjust the railing position.
>Click Apply to preview your changes in the model.
>When you are finished, click OK.
BALUSTER PLACEMENT
For a stair railing, you can specify the baluster family and the number of balusters per tread, go to the Baluster Placement in Type Properties.
MAIN PATTERN
Use the Main Pattern section of the Edit Baluster Placement dialog to customize balusters for railings, Specify the following:
· Name;
· Baluster Family;
· Base; Base Offset;
· Top ; Top Offset;
· Distance from previous;
· Offset;
· Break Pattern at;
· Angle;
· Pattern Length;
· Justify;
· Excess Length Fill;
· Spacing;
·
THREADS
Select to 'Use Baluster Per Tread on Stairs'. Specify the number of balusters on each tread.
POSTS
Use the Posts section of the Edit Baluster Placement dialog to customize posts for railings, specify the following:
· Name;
· Baluster Family;
· Base; Base Offset;
· Top; Top Offset;
· Space;
· Offset;
· Corner Posts At;
· Angle;
ROOF BY FOOTPRINT
Creates a roof using the building footprint to define its boundaries.
To create a roof by footprint, open a floor plan view or a reflected ceiling plan view.
>Click ROOF in the Build panel of the Architecture Tab
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
Various drawing tools, including Pick Walls
WORK PLANE
· Set Work Plane: Specifies the work plane for the current view or for a selected work-plane-based element. When
sketching, you can snap to the work plane grid, but you cannot align or dimension to it.
· Show Work Plane: Displays or hides the active work plane in the view. The work plane is necessary for sketching
operations such as creating an extruded roof, and for enabling tools in particular views, such as Rotate and Mirror in a 3D
view.
· Reference Plane(RP): Creates a reference plane using drawing tools. In the drawing area, sketch a line to define the new
reference plane.
· Workplane Viewer: Enables the workplane Viewer. Use the Workplane Viewer as a temporary view to edit selected
elements. The view displays elements from a selected work plane and is not saved in the Project Browser
TOOLS
· Align Eaves: Aligns roof eaves that are different heights
OPEN PDF
015_Pitched Roof
OPEN PDF
016_Flat Roof
ROOF BY EXTRUSION
Creates a roof by extruding a profile that you sketch.
>Click ROOF DROP DOWN ARROW in the Build panel of the Architecture Tab
To create a roof by extrusion, open an elevation view, a 3D view or a section view.
When sketching the roof profile, you can use a combination of straight lines and arcs, as well as reference planes.
The height of the roof depends on the location where you sketch the profile.
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
Various drawing tools, including Pick Walls
WORK PLANE
· Set Work Plane: Specifies the work plane for the current view or for a selected work-plane-based element. When
sketching, you can snap to the work plane grid, but you cannot align or dimension to it.
· Show Work Plane: Displays or hides the active work plane in the view. The work plane is necessary for sketching
operations such as creating an extruded roof, and for enabling tools in particular views, such as Rotate and Mirror in a 3D
view.
· Reference Plane(RP): Creates a reference plane using drawing tools. In the drawing area, sketch a line to define the new
reference plane.
· Workplane Viewer: Enables the workplane Viewer. Use the Workplane Viewer as a temporary view to edit selected
elements. The view displays elements from a selected work plane and is not saved in the Project Browser
ATTACH TO TOP
After placing a wall, you can override its initial top and base constraints by attaching its top or base to another element in the
same vertical plane. By attaching a wall to another element, you avoid the need to manually edit the wall profile when the
design changes.
The other element can be a floor, a roof, a ceiling, a reference plane, or another wall that is directly above or below. The
height of the wall then increases or decreases as necessary to conform to the boundary represented by the attached element.
CURTAIN WALLS
A curtain wall is any exterior wall that is attached to the building structure and which does not carry the floor or roof loads of
the building.
In common usage, curtain walls are often defined as thin, usually aluminum-framed walls containing in-fills of glass, metal
panels, or thin stone. When you draw the curtain wall, a single panel is extended the length of the wall. If you create a curtain
wall that has automatic curtain grids, the wall is subdivided into several panels.
In a curtain wall, grid lines define where the mullions are placed. Mullions are the structural elements that divide adjacent
window units. You can modify a curtain wall by selecting the wall and right-clicking to access a context menu. The context
menu provides several choices for manipulating the curtain wall, such as selecting panels and mullions.
You can use the default Revit curtain wall types to set up curtain walls. These wall types provide 3 levels of complexity, upon
which you can simplify or enhance:
· Curtain _Wall-Empty: has no grids or mullions. There are no rules associated with this wall type. This wall type provides
the most flexibility.
· Curtain _Wall-Exterior_Glazing: has preset grids. The grid rules can be changed if the setting is not suitable.
· Curtain _Wall-Storefront: has preset grids and mullions. The grid and mullion rules can be changed if the settings are not
suitable.
CURTAIN GRID
Creates a grid line in a curtain wall or curtain system.
As you place curtain grids, they snap to evenly spaced intervals or to visible levels, grids and reference planes. Each section of
the curtain grid is filled with a separate curtain wall panel.
PLACEMENT
· All Segments: Places grid segments on all panels where the preview appears
· One Segment: Places one grid segment on one panel where the preview appears.
· All Except Picked: Places a grid segment on all panels except those you select to exclude.
· Restart Curtain Grid: Finishes editing the curtain system.
ADD/REMOVE SEGMENTS
>Select a segment
>Add/Remove Segment tool appears
>Select segments to remove or add
CURTAIN PANEL
You can change a curtain wall panel to any type of wall.
Select a panel by putting the cursor over the panel and clicking the TAB key until the panel is selected.
Then select a wall type in the Type Selector. You cannot explicitly control the size of a panel with drag controls, or by its
properties; the panel is resized when the curtain wall is changed.
Changing the location line of the wall panel changes how it is placed in the curtain wall.
Specify the shape of mullions by loading a mullion profile into the project or creating a custom profile.
When you add mullions to a grid, the mullions resize to fit the grid.
PLACEMENT
· Grid Line: Places a mullion at a single grid line
· Grid Line Segment: Places a mullion at a single segment of grid line
· All Grid Line: Places mullions at all grid line on a selected grid
OPEN PDF
017_Curtain Walling
OPEN PDF
018_Curtain Walling
OPEN PDF
019_Curtain Walling
CEILING
Creates a ceiling at a specified distance above the level in which it resides.
To place a ceiling, click within walls that form a closed loop, or sketch its boundaries
>Open Ceiling plan from Project Browser
>Select CEILING from the BUILD panel
CEILING
· Automatic Ceiling: Click inside the walls to automatically place ceiling
· Sketch Ceiling: Creates a ceiling based on selected walls or sketched lines
>Make your selection from the options bar
OPEN PDF
020_Ceiling
OPEN PDF
021_Ceiling
PLACE A COMPONENT
Places an element in the building model, based on a selected element type.
Use the Type Selector to select the element type. If the desired type is not listed, use the Load Family tool to load it into the
project.
>Select COMPONENT (CM)from the BUILD panel
MODE
· Load Family: Loads a Revit family into the current file
· Model In-Place: Creates a mass that is unique to the project
>Make your selection from the options bar
>Select 'Troffer' from the Library under the Internal Architectural Lighting folder.
>Select '600x600mm-4_Lamps' from the Type Selector
>Place on Ceiling Plan
OPEN PDF
022_Component
RECTANGLE CALLOUT
Creates a rectangular callout in the view.
Callouts (plan or detail) isolate a specific portion of the model geometry to show a greater level of detail. Reference callouts
allow the same view to be referenced more than one time in a project.
>Select RECTANGLE CALLOUT from the CREATE panel in the VIEW tab.
REFERENCE
· Reference Other View: Adds a reference to a relevant, existing views or allows you to create and reference a drafting
view.
SKETCH CALLOUT
Creates a callout in the view with the sketch tools.
Use to create a non-rectangular callout view.
>Select SKETCH CALLOUT from the drop-down arrow in the CREATE panel in the VIEW tab.
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
>Select drawing method from the draw panel
REFERENCE
· Reference Other View: Adds a reference to a relevant, existing views or allows you to create and reference a drafting
view.
>Create a section view and place a Callout where the first floor intersects the external wall.
DETAIL LINE
Creates view-specific lines. Detail lines are visible only in the view in which they are drawn.
To sketch lines that exist in 3D space as part of the building model ad that display in all views, use the Model Line tool.
>Select DETAIL LINE(DL) from the DETAIL panel in the ANNOTATE tab.
DRAW
>Select drawing method from the draw panel
MODE
· Line Style: Select line style from the list
>Make selection from Options Bar
FILLED REGION
Creates a 2D, view-specific graphics with a fill pattern and a boundary line.
>Select FILLED REGION from the DETAIL panel in the ANNOTATE tab.
DRAW
>Select drawing method from the draw panel
MODE
· Line Style: Select line style from the list
>Make selection from Options Bar
MASKING REGION
Creates a graphic that obscures elements in a project or family.
>Select MASKED REGION from the DETAIL panel in the ANNOTATE tab.
DRAW
>Select drawing method from the draw panel
MODE
· Line Style: Select line style from the list
>Make selection from Options Bar
DETAIL COMPONENT
Adds a view-specific detail component to a view
>Select DETAIL COMPONENT from the DETAIL panel in the ANNOTATE tab.
MODE
· Load Family: Loads a Revit family into the current file.
>Make selection from Options Bar
DRAW
>Select drawing method from the draw panel
>Make selection from Options Bar
REVISION CLOUD
Adds a revision cloud to the current view or sheet to indicate design areas that have changed.
>Select REVISION CLOUD from the DETAIL panel in the ANNOTATE tab.
Use sketch tools, such as the line or rectangle, to draw the revision cloud. While sketching, press the spacebar to flip the
direction of the arcs in the cloud shape. Specify the minimum arc length for revision clouds in the project on the Sheet
Issues/Revisions dialog.
MODE
· Cancel Edit Mode: Discards changes and exits sketch mode
· Finish Edit Mode: Saves changes and exits sketch mode
DRAW
· >Select drawing method from the draw panel
>Make selection from Options Bar
CREATE GROUP
Creates a group of elements for easy reuse.
>Select CREATE GROUP(GP) from the DETAIL panel in the ANNOTATE tab.
Use groups when you plan to repeat layouts many times in a project or family.
INSULATION
Places a batt insulation graphic in a detail view.
>Select INSULATION from the DETAIL panel in the ANNOTATE tab.
You can adjust the width and length of the insulation, and resize the bulge between insulation lines.
DRAW
· >Select drawing method from the draw panel
>Make selection from Options Bar
DETAIL
1 2 7 8
1. 50mm Insulation Batting Line
2. Brickwork - Section
3. Blockwork - 100mmTk
4. Dbl_Tri_Wall_Tie_Sec
5. Fixed_Win_Head_Sec
6. Open_Back_Steel_Lintol_CG50-100x140mm_Dp
7. 12.5mm_Plasterboard 3 4
8. 22mm_Chipboard
9. Suspension_Tee_Sec_15x38mm
10. Acoustic_Ceiling_Tegular_Edge_Sec_19x600x600mm
11. 15mm_Plasterboard
5 6 9 10 11
LINE STYLES
Creates or modifies line styles
>Select LINE STYLES from the ADDITIONAL SETTINGS from the SETTINGS panel in the MANAGE tab.
Line styles are used to indicate different effects, such as a dashed (------) line for reference planes.
When you install and run Revit, several line styles are included. Each predefined line style has a name that describes either
the line (for example, Dash dot), or where Revit uses the line style (for example, <Sketch> lines).
Revit stores the line styles in the default project template. See Project Templates.
When you are in the Family Editor, you cannot create new line styles, but you can modify line weight, line colour, and line
pattern.
· Name: DPM
· Line Projection: 4
· Line Colour: Red
· Line Pattern: Dash
TEXT
Adds text annotations to the current view
>Select TEXT(TX) from the TEXT panel in the ANNOTATE tab.
Text notes automatically scale with the view. If you change the view scale, the text automatically resizes.
LEADER
· No Leader: Omits a leader line for the annotation
· One Segment: Adds a single straight leader line from the text note to the specified location
· Two Segments: Adds a leader line consists of 2 straight line segments
· Curved: Adds a curved leader line from the text note to the specified location
PARAGRAPH
· Justification: Left, Centre, Right
TEXT
· Check Spelling: Checks the spelling of text notes
· Find / Replace: Find and replaces text
ALIGNED DIMENSION
Places dimensions between parallel references, or between multiple points
>Select ALIGNED(DI) from the DIMENSION panel in the ANNOTATE tab.
As you move the cursor over the drawing area, the reference points that you can use for dimensions are highlighted.
Press TAB to cycle through different reference points for elements that are close to one another.
OPTIONS BAR
· Location: Wall centerlines; Wall faces; Center of core; Faces of core
· Pick: Individual References; Entire Walls (Options are now accessible)
LINEAR DIMENSION
Places horizontal or vertical dimensions that measure the distance between reference points.
>Select LINEAR from the DIMENSION panel in the ANNOTATE tab.
The dimensions are aligned with the horizontal or vertical axis of the view
ANGULAR DIMENSION
Places a dimension that measures the angle between reference points sharing a common intersection.
>Select ANGULAR from the DIMENSION panel in the ANNOTATE tab.
OPTIONS BAR
· Location: Wall centerlines; Wall faces; Center of core; Faces of core
RADIAL DIMENSION
Places a dimension that measures the radius of an inner curve or fillet.
>Select RADIAL from the DIMENSION panel in the ANNOTATE tab.
OPTIONS BAR
· Location: Wall centerlines; Wall faces; Center of core; Faces of core
DIAMETER DIMENSION
Places a dimension that measures the diameter of an arc or circle
>Select DIAMETER from the DIMENSION panel in the ANNOTATE tab.
OPTIONS BAR
· Location: Wall centerlines; Wall faces; Center of core; Faces of core
OPTIONS BAR
· Location: Wall centerlines; Wall faces; Center of core; Faces of core
SPOT ELEVATION
Displays the elevation of a selected point.
>Select SPOT ELEVATION(EL) from the DIMENSION panel in the ANNOTATE tab.
You can place spot elevations in plan views, elevations views and 3D views. Spot elevations are typically used to obtain a point
of elevation for ramps, roads, topo-surfaces and stair landings.
SPOT COORDINATE
Displays the North/South and East/West coordinates of points in a project.
>Select SPOT COORDINATE from the DIMENSION panel in the ANNOTATE tab.
You can place spot coordinates on floors, walls, topo-surfaces and boundary lines. You also place spot coordinates on
non-horizontal surfaces and non-planar edges.
SPOT SLOPE
Displays the slope at a specific point on a face or an angle of a model element.
>Select SPOT SLOPE from the DIMENSION panel in the ANNOTATE tab.
You can place spot slopes in plan views, elevation views and section views.
OPEN PDF
023_Dimensions
TAG BY CATEGORY
Attaches a tag to an element based on the element category.
>Select TAG BY CATEGORY(TG) from the TAG panel in the ANNOTATE tab.
Before using a Tag tool, load desired tags into the project
Load desired tag families into the project before using the Tag All tool. Then open a 2D view.
You can select the element categories to tag, the tag or structural symbol family to use for each category, and whether to tag
all elements or selected elements only.
Some elements such as walls, must be tagged separately.
OPEN PDF
024_Tags
TAG BY CATEGORY
Creates a room bounded by model elements (such as walls, floors and ceilings) and separation lines.
>Select ROOM(RM) from the ROOM & AREA panel
Room boundaries are automatically defined by many types of model elements. You can add separation lines to add and adjust
room boundaries.
ROOM
· Place Rooms Automatically: Places rooms in all closed and bounded areas on the current level.
· Highlight Boundaries: Highlights all bounding elements in the current view.
TAG
· Tag on Placement: Places a tag for each element that you place.
OPEN PDF
025_Room Tags
OPEN PDF
026_Colour Fill
The room schedule and rooms are associated; therefore, all fields that appear in the room schedule are part of the properties
list for the room.
If you modify field values in the schedule, the corresponding property values update for the room, and vice versa. Also, this
association extends to room tags. For example, if you change the room name in the schedule, the room and related tags
update and display the new name.
SCHEDULE
Creates a key schedule or a schedule of building components.
A key schedule lets you define keys to automatically fill in some information for the schedule.
>Select SCHEDULES from the CREATE panel in the VIEW tab.
OR
>Right click SCHEDULES/QUANTITIES from the Project Browser, select NEW
OTHER
· Fields: Select the fields that appear in the schedule
· Filter: Specifies filters to display only certain types of information in the schedule
· Sorting/Grouping: Specifies the sorting options for rows in the schedule. Also adds headers, footers and blank lines to
sorted rows
· Formatting: Specifies formatting options for each field of the schedule, such a column orientation and text alignment.
· Appearance: Specifies graphics and text formatting options for the schedule, such as gridlines, borders and fonts styles.
SCHEDULE
>Select SCHEDULES from the CREATE panel in the VIEW tab.
OR
>Right click SCHEDULES/QUANTITIES from the Project Browser, select NEW
OTHER
· Fields: Select the fields that appear in the schedule
· Filter: Specifies filters to display only certain types of information in the schedule
· Sorting/Grouping: Specifies the sorting options for rows in the schedule. Also adds headers, footers and blank lines to
sorted rows
· Formatting: Specifies formatting options for each field of the schedule, such a column orientation and text alignment.
· Appearance: Specifies graphics and text formatting options for the schedule, such as gridlines, borders and fonts styles.
FIELDS
- Type Mark; Level; Width; Height; Fire Rating; Description; Finish; Count; Comments; Mark
FILTER
- Filter By: Mark >does not equal >AAA (change 'structural opening' Mark to AAA)
SORTING/GROUPING
-Sort By: Level >Show Header
-Then By: Width
- Show 'Grand Total'
- Do not 'Itemize every instance'
FORMATTING
-Fields: Mark > Tick 'Hidden Field'
-Fields: Level > Tick 'Hidden Field'
SCHEDULE
>Select SCHEDULES from the CREATE panel in the VIEW tab.
OR
>Right click SCHEDULES/QUANTITIES from the Project Browser, select NEW
OTHER
· Fields: Select the fields that appear in the schedule
· Filter: Specifies filters to display only certain types of information in the schedule
· Sorting/Grouping: Specifies the sorting options for rows in the schedule. Also adds headers, footers and blank lines to
sorted rows
· Formatting: Specifies formatting options for each field of the schedule, such a column orientation and text alignment.
· Appearance: Specifies graphics and text formatting options for the schedule, such as gridlines, borders and fonts styles.
FIELDS
- Type Mark; Level; Width; Height; Description; Count; Comments;
FILTER
-
SORTING/GROUPING
-Sort By: Level >Show Header
-Then By: Width
- Show 'Grand Total'
- Do not 'Itemize every instance'
FORMATTING
-Fields: Level > Tick 'Hidden Field'
LEGEND
Legends displays a list of the various building compounds and annotations used in a project.
For example, you can create legends for materials, components, symbols, line styles, project phases and keynotes.
>Select LEGENDS from the CREATE panel in the VIEW tab.
OR
>Right click LEGENDS from the Project Browser, select NEW
>Select LEGEND COMPONENT from the DETAIL panel in the ANNOTATE tab.
OPTIONS BAR
· Family: Choose from a list of family types in the current file
· View: Choose between: Floor Plan; Elevation: Front; Elevation: Back
· Host Length: When in Floor Plan View, choose the length of the family type
FAMILY
- EDT-01; DT-01; DT-02; DT-03; WT-01; WT-02
VIEW
- Elevation: Front
HOST LENGTH
-
OPEN PDF
027_D&W Legend
For the best results when studying the effect of light and shadows on a building and site, turn on both the sun path and
shadow display in a 3D view.
>To create lighting conditions based on the project location, date, and time, click Yes.
>Then, create a Still, Single Day, or Multi-Day solar study.
>To create lighting conditions that might not exist in the real world, click No. Then, use the Sun Settings dialog to specify the
sun position.
TO TURN ON SHADOWS
>On the View Control Bar, click SHADOWS OFF/ONSHADOWS ON.
>On the View Control Bar, click Visual StyleGraphic Display Options. In the Graphic Display Options dialog, under Shadows,
select Cast Shadows, and click OK.
>On the View Control Bar, click VISUAL STYLEGRAPHIC DISPLAY OPTIONS.
>In the Graphic Display Options dialog, under Lighting, move the Sun slider or enter a value between 0 and 100 to change the
brightness of the direct light.
>For Ambient Light, move the slider or enter a value between 0 and 100 to change the brightness of the ambient light.
>Under Shadows, move the Shadow slider or enter a value between 0 and 100 to change the darkness of the shadows.
Click OK.
SOLAR STUDY
Single-day solar studies produce animations that show the movement of shadows at a project location on a specified date for a specified period of
time.
You can specify a time interval from 15 minutes to 1 hour between the frames in the animation.
>To display a specific frame of the animation, for Frame, enter the frame number.
CAMERA
Creates a 3D view from the perspective of a camera placed in the view.
>Open a plan, section, or elevation view.
>Select CAMERA from the drop down arrow of the 3D VIEW in the CREATE panel of the VIEW tab
Or
>Select CAMERA from the drop down arrow of the 3D VIEW in the QUICK ACCESS panel
- Note: If you clear the Perspective option on the Options Bar, the view that is created is an orthographic 3D view and
not a perspective view.
- Use the Offset and Level options to specify a perspective. You can also edit the Eye Elevation and Target Elevation
view properties to change the perspective.
You can use a section box to limit the viewable portion of a 3D view.
RENDER
Rendering is the automatic process of generating a photo-realistic or non-photo-realistic image from a 2D or 3D model.
The in-product rendering interface uses intelligent defaults so that you can easily generate a quality rendered image without
in-depth understanding of rendering technology. The interface also offers advanced settings for users with more rendering
experience.
Before rendering a 3D view, define settings that control lighting, exposure, resolution, background, and image quality. If
desired, render the view using the default settings, which are designed to be intelligent and produce satisfactory results in
many cases.
RENDER
Renders the view
· Region: Specify a rectangular region within the view
QUALITY
· Setting: Specify the quality of the render from a list: Draft; Medium; High; Best; Custom; Edit
- Edit: Opens up the quality editor
OUTPUT SETTINGS
· Resolution: Specify whether the image will be displayed on a screen or printed
LIGHTING
· Scheme: Specify whether lighting is [Exterior: Sun only; Sun and artificial; Artificial only] OR [Interior: Sun only; Sun and
artificial; Artificial only]
· Sun Setting: Links you to the sun settings
· Artificial Lights...: Control any artificial light in the model
BACKGROUND
· Style: Specify whether Style is [Sky: No Clouds; Very Few Clouds; Few Clouds; Cloudy; Very Cloudy]; Colour; Image;
Transparent
IMAGE
· Adjust Exposure...: After the image has been rendered you can further adjust the exposure
· Save to Project...: Saves the image to the Project Browser under the heading RENDERINGS
· Export: Export the image to a folder on your common drive
DISPLAY
· Show the rendering...: Shows the render image
· Show the model...: Shows the model image
RENDER IN CLOUD
Renders 3D views online to create still images or interactive panoramas
For rendering in the cloud, use Autodesk® A360 (available when you subscribe to Autodesk).
>Select RENDER IN CLOUD(RD) from the PRESENTATION panel in the VIEW tab
RENDER GALLERY
Opens your online gallery of completed and in-progress renderings in a web browser.
>Select RENDER GALLERY(RG) from the PRESENTATION panel in the VIEW tab
From the online render gallery, you can access multiple versions of your renderings, render images as panoramas, change
rendering quality, and apply background environments to rendered scenes. Before rendering in the cloud, you can define
some render settings in Revit.
As an alternative, you can export a 3D view, and use another software application to render the image.
OPEN IMAGE
Render View 2
OPEN IMAGE
Render View 3
WALKTHROUGH
Creates an animated 3D walkthrough of a model.
>Open a view in which to place the walkthrough path
>Select WALKTHROUGH from the drop down arrow of the 3D VIEW in the CREATE panel of the VIEW tab
Or
>Select WALKTHROUGH from the drop down arrow of the 3D VIEW in the QUICK ACCESS panel
The walkthrough view is listed under the Walkthroughs branch of the Project Browser. You can change the default view name
to be more descriptive.
WALKTHROUGH
· Finish Walkthrough: Completes the walkthrough path along the key frames.
OPTIONS BAR
· Perspective: If selected, creates a perspective view in walkthrough, otherwise an orthographic view is created
· Scale: Select the scale form the list
· Offset: Specify the offset from the selected level
· From: Specify the level for the camera view
In a plan view, vary the height of the path and camera by offsetting it from a selected level. Select a level in the From
drop-down list, then enter a height in the Offset text box.
CROP
· Size Crop: Specifies the height and width of a crop region in paper space.
CAMERA
· Reset Target: Restores the position of the camera target to the centre of the crop region
WALKTHROUGH
· Edit Walkthrough: Modifies the walkthrough to change the path, add and remove key frames, reposition the camera and
test the walkthrough.
- On the options bar, you can select which control in the path you want to edit. Controls affect the position and
direction of the camera.
EDIT WALKTHROUGH
Modifies the walkthrough to change the path, add and remove key frames, reposition the camera and test the walkthrough.
WALKTHROUGH
· Previous Key Frame: Moves the camera position back one key frame
· Previous Frame: Moves the camera position back one frame
· Next Frame: Moves the camera position forward one frame
· Next Key Frame: Moves the camera position forward one key frame
· Play: Displays the walkthrough frames sequentially
· Open Walkthrough: Opens the walkthrough view, so you can test the results of recent changes
· Reset Cameras: Moves the camera's target point back to the walkthrough path
· Controls: Choose the control to edit: Active Camera; Path; Add Key Frame; Remove Key Frame
· Frame: Specify which frame to edit, increase of decrease the amount of frames.
EDIT WALKTHROUGH
>Change frame to 1
>Adjust the position of the camera
>Click on NEXT KEY FRAME
>Adjust the position of the camera, repeat until on the final key frame
SHEETS
Creates a page for a document set.
>Select SHEETS from the SHEET COMPOSITION panel in the VIEW tab.
OR
>Right click SHEETS from the Project Browser, select NEW
Create a sheet view for each sheet in the construction document set, and place multiple drawings or schedules on each sheet
view.
When you add sheets to the project, they are listed in the Project Browser under Sheets (all).
Create duplicates of a single view to add that view to more than one sheet.
EXTENTS
The Extents of the model is located in the Properties Palette
CROP VIEW
When enabled, the current view is cropped.
A crop region can be rectangular or non-rectangular. Model elements or parts of model elements outside the crop region of a
view will not display when the crop view is enabled.
ANNOTATION CROP
An annotation crop region fully crops annotation elements when it touches any portion of the annotation element, so that no
partial annotations are drawn.
You can display an annotation crop region in all graphical project views. Perspective 3D views do not support the annotation
crop region.
VIEW RANGE
Changes the ranges of view from Top to Bottom and also creating a Cut Plane.
ASSOCIATED LEVEL
This read-only field displays the level the current view is associated with.
To add levels, you must be in a section or elevation view. When you add levels, you can create an associated plan view.
SCOPE BOX
Use a scope box to specify the views in which the datum elements will display.
DEPTH CLIPPING
Use the Depth Clipping parameter to display parts of a model below the cut plane.
OPEN PDF
028_Floor Plans
GUIDE GRID
Creates a new guide element in the active sheet to help align elements within and between sheets
>Select GUIDE GRID from the SHEET COMPOSITION panel in the VIEW tab.
To display the same guide grid in different sheet views, set the Guide Grid sheet property in each sheet to the name of the
desired guide grid.
OPEN PDF
029_Elevations
>Adjust Views Title by selecting the view and using the grips to shorten the title
>Changes can be made to the model by double-clicking inside the view
OPEN PDF
030_D&W Legends
DUPLICATE VIEW
Creates a view that contains only the model geometry from the current view.
The new view omits any view-specific elements, such as annotations, dimensions and details.
>Select the DUPLICATE VIEW from the CREATE panel in the VIEW tab
>Select the DUPLICATE WITH DETAILING from the CREATE panel in the VIEW tab
DUPLICATE AS DEPENDENT
Creates a view that is dependent on the original view.
The original view and its copy remain synchronized. Changes in either view (such as scale or view properties) automatically
occur in the other.
Use multiple dependent copies to show segments of an extensive floor plan.
>Select the DUPLICATE AS DEPENDENT from the CREATE panel in the VIEW tab
TITLEBLOCK
A title block is a template for a sheet and generally includes a border for the page and information about the design firm, such
as its name, address, and logo.
The title block can also display information about the project, client, and individual sheets, including issue dates and revision
information.
>Select the TITLEBLOCK from the SHEET COMPOSITION panel in the VIEW tab
PRINT SETUP
Specifies print options.
Use the Print Setup dialog to define settings used when printing views and sheets from the current model, or when creating
PDF, PLT, or PRN files.
>Select the PRINT SETUP from the PRINT section in the FILE tab
PRINTER
Name of printer
NAME
Name of Print Setup style
PAPER
· Size: Choose from a list of paper sizes
· Source: Choose from a list of paper sources
ORIENTATION
Choose between Portrait or Landscape
PAPER PLACEMENT
Choose between Centre or Offset from corner
ZOOM
Choose between Fit to page or specify a zoom %size
APPEARANCE
· Raster quality: Choose between Low; Medium; High; Presentation
· Colours: Choose between Black Lines; Grayscale; Colour
PRINT
The Print tool prints the current window, a visible portion of the current window, or selected views and sheets.
You can send the desired drawings to the printer, to a PRN or PLT file, or to a PDF file.
PRINTER
· Name: Name of printer. Select 'Properties' to change the properties of the printer.
· Status: Displays status of the printer
· Type: Displays the type of printer
· Where: Displays the location of the printer
· Comment: Displays any comments of the printer
FILES
· Combine multiple...: Combines multiple selected views/sheets into a single file
· Create separate...: Creates separate files
- Name: Specify a Name for the PDF/file as well as specify the location under the Browse...
PRINT RANGE
Choose between:
- Current window
- Visible portion of selection window
- Selected views/sheets
OPTIONS
Choose:
- Number of copies
- Reverse print order
- Collate
SETTINGS
Select the Print Setup Style