Xiangqi Tactics
Xiangqi Tactics
Xiangqi Tactics
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Xiangqi Basic Tactics
Preface
Xiangqi is a game of long history. With infinite changes and variations, Xiangqi can afford
the people with the greatest delight. It can help us to temper the ability of thinking, will and ideal
of overall strategy, to enhance the ability of discovery, analysis and solving the problems, it can
also help us to regulate our spirit and life. Along with the vigorous development of sports
activities, there are more and more xiangqi fans and frequent exchanges of xiangqi activities in the
world. Xiangqi has become one of most popular sports and leisure activities nowaday.
A xiangqi game can be divided into the opening, the mid-game and the end-game. These three
stages are closely linked. At the stage of opening, both sides deploy their troops in a battle array,
and each vies to occupy the strategic points. A mid-game can be directly affected by the opening.
The victory is often decided upon in the end-game, when the climax of the battle is over. If one
side has the initiative at the opening stage, he can rely on his strength to expend the initiative and
wrest the superiority. Though someone has lost the advantage at the opening, if he could respond
with correct moves in the mid-game, he still can regain the initiative and enter into the end-game
with a superior position. Even that he can take a surprised attack and win the victory before the
mid-game is over.
The mid-game is the climax of a game, in which the battle is most fiercely fought. It is full of
creativity and the power of attraction. The mid-games have great amount of cream. But,
comparing with the opening and end-game, the mid-game still is a blank area as far as the xiangqi
theory is concerned. Therefore, many people believe the mid-game is the most difficult part to for
the people to learn, as it is changeable, complicated and no fixed law can be followed. It is true
that almost all the xiangqi texts, whether the ancient or the contemporary, are related to the full
games, the end games or the composed games. Even some books do touch upon some mid-games,
they are limited in number and fail to give a comprehensive analysis on the tactics.
In reality, there exist various kinds of basic and concrete tactics in the mid-games. They are
similar to the "formulas" as that in "Go" game. It is very important for us to master these "set
We often see some well-known players can play fast and are farsighted in their play. This is
not because that they are really "genius", but they have spent much time in practice. They are very
familiar with various kinds of tactics, have the creativity, and are good at application of these
tactics.
We have included in the book 10 categories of the mid-game tactics, their features and
development, as well as 170 concise and practical examples, hoping our readers and xiangqi fans
can use them as a reference in their mid-games practice.
Contents
Chapter 1 Shifting
Chapter 2 Capture with Discover Checkmate
Chapter 3 Chasing
Chapter 4 Exchange
Chapter 5 Containment
Chapter 6 Obstruction
Chapter 7 To Expell
Chapter 8 Transferring
Chapter 9 Abandoning
Chapter 10 Checkmate
This is a most common method. When Cannon and Chariot of one side is in alignment with
the opponent's unrooted Chariot (that is, unprotected Chariot), both side must pay attention to such
a tactics. Following are 5 examples in different situations.
The first example is typical and simple. At the situation as shown in diagram 1, Red attack on
the central-file proves unsuccessful, now, what should he play?
Following is the example of the tactics of "play Cannon to challenge Chariot". As shown in
Diagram 2, both sides are equally balanced in strength when Red Chariot and Cannon are in a
Our readers must be familiar with another kind of this tactics. Taking Diagram 3 for example,
if Red plays C8=7 first, then Black would play C8-1, then R9=8, Red left Chariot is chasing
Black's 2nd-file Cannon. At this time, Black can employ the tactics of "shifting Cannon for
challenging Chariot" with C8=2 in order to extricate himself from the difficult. Now, the game
leads to the position as shown in Diagram 4. In such a circumstance, Red has to abandon Chariot
for exchanging Black's double Cannons. In no case should Red play C2+3, as after Black's C2+8,
Black 7th-file Horse is menacing Red Chariot, and his 4th-file Chariot can take a check with the
aid of Cannon after the Red Advisor is taken. Red has no ability to protect both pieces. Such a
situation we must pay attention to.
Fig. 4 Fig.5
The move of Red Horse results in "lose of protection" of 2nd-file Chariot. Black Cannon can
take the advantage of it to chase Red Horse. Red will lose the initiative if he retreats Horse with
H4-3, which means that Black has made two moves while Red remains in the same place.
2. H4+5 H3+5 3. C5+4 A4+5
4. P5+1? C8=5!
After two rounds of moves, when Red carelessly pushes the central Pawn forward, Black
Cannon strikes a sudden attack to capture Red Cannon (If Red plays R2+9, then Black plays C5-4
to take a check, Red will lose his Chariot). Even if Red doesn't play P5+1, he still can not cope
Diagram 6 shows the position of "check for challenging Chariot", another example of this
tactics. (Red moves first)
1. H8+7 C6+1?
Black's unprotected Chariot is suffering from the suppression
of Red Chariot and Cannon. It goes without saying that Black
should guard against Red tactics of "play Cannon to fight
Chariot". However, Black drives Cannon forward to chase Red
Horse.
2. C2=4! R8+9
Red now launches the offensive with Cannon to challenge
Black Chariot, and at the same, it blocks the Elephant's eye. Black
has no choice but to capture Red Chariot, while Red Horse has the
opportunity to take a check by attacking Elephant!
3. H7+5 R1=3 4. H3-2
Fig.6
Of course, Red shouldn't play hastily H5+7. Now, Red has gained great superiority.
Now, Red is mounting a "Silhouette-Tiger checkmate" with his Chariot, Horse and Pawn.
Black can not extricate himself from the defeat. Let see how the game develops: Black B2=7,
R3-5, E3-5, R3+5, A5+4, R3-1, K6-1, P4+1, R1=6, P4+1, Red wins.
The above is an example of "shifting Chariot for a checkmate and exposing Cannon to
capture an enemy piece". Now, let's see the example of "exposing Cannon for a checkmate, and
shifting Chariot for capturing an enemy piece". At the situation as shown in Diagram 10, Red is
ready for taking an offensive. What will be his next move for defeating the enemy?
1. C5=6! R2-4
Red plays Cannon sideward, posing for capturing the
enemy's Cannon with C6+5. If Black plays R7+1, then C6+5,
R2-4, C6=5, A5+4, RR+3, R2=3, C5=9, Red stands better.
However, now, Black retreats Chariot to chase Red Cannon,
thinking that if Red plays C7=4, Black could play K5=6, then
C6=5, R7+1, what a misjudgement.
2. R6=3 !
Making a feint to the east while attacking in the west, Red
moves Chariot to challenge Black Chariot, at the same time, his
Cannon is exposed for taking a checkmate. Black has no choice
but to discard his Chariot, facing the defeat.
Fig. 10
Following is an example showing the tactics of "exposing Cannon, shifting Chariot for
capturing enemy's two pieces. At the situation as shown in Diagram 11, now Red makes a move:
1. C5=8 R4+1?
It is a bad move that Black plays Chariot to protect
Cannon. The correct move is R2+1, lying hidden the move
C2+5. When Red plays C8+5, Black can respond with R4+1.
2. R8=6! R4+1
Red moves Chariot to expose Cannon. Black Chariot is
under the attack by Red two pieces. Black has no alternative
but to take Red 6-file Chariot.
If Red plays R7+5 hastily, Black would play R4-3,
asking for an exchange. Red can not get any advantage. So,
Red releases his Horse with the aim to render assistance in
the attack. Now, Red has gained a superior position.
Fig.11
At the situation as shown in Diagram 12, both sides are equal in strength. Now, Red has the
turn to make a move.
1. C6=8 P3+1
Hoping that Red Horse can have an exchange with
Black Cannon, Red plays R6=8 to launch an attack, while
Black sacrifices his Pawn, luring Red Chariot into an ideal
position.
2. R6=7? H2-4!
Red covets capturing of Black Pawn. However, his
situation will be worse if he played R6+1, as Black could
gain a piece with H2-3. The better move for Red is R6=4.
Now, Black seizes the opportunity to move his Horse for
exposing Cannon and mounts an attack.
Diagram 13 shows a position developed from the opening of "5th-and 9th-file Cannons vs.
screen Horses, right rank-Chariot". Now, Red double Chariots and Cannon are enforcing the
control in the front, reinforced by the central Cannon and Pawn in the rear, and Red Horse is ready
to drive out, Red offensive is so fierce. As for Black, except one Chariot, other pieces are in a
cramped position. How can Black seize an opportunity to make a break-through from the besiege?
Now, Black makes the move.
1. ... H7-5!
Black shifts Horse to expose his Cannon, chasing and
challenging Red Chariot, bringing about the change of the
situation.
2. C5+4 ...
Red Cannon bombards on Black central Pawn, hoping to
frustrate Black's plan.
2. ... H5+4!
Black steadily releases Horse for retaining his original
tactics.
3. R3+3
If Red plays R8=7, then R7+3, C5=7, H4-3, Black
Fig.13 ingeniously get out of the predicament.
3. ... C8=2
The discover check can be divided into three kinds, that is, the common discover check,
discover check for capture, discover check for an escape. Now, these methods are related as
follows:
With the assistance of Chariot, Cannon or Horse are often used as the "basic piece" for taking a
discover check. Chariot is used for capturing or chasing the enemy's pieces, or for the
reinforcement of the defense. This tactics is of great mobility, posing a menace on a wide area.
With several moves, the attacking side can gain the initiative. Following are five examples,
explaining the formation and application of the discover check, and its features.
Regarding the formation of a discover check, the attacking side often sacrifices a piece or
pieces for creating the condition for Cannon to take a check. At the situation as shown in Diagram
14, Red has a material advantage, while Black has the initiative. It lies hidden a ferocious move of
C5=6. In the time of stress, how can Red take the opportunity of playing first to seize the victory
step by step?
Therefore, in such a situation, Red mustn't play carelessly to take a check. He must try to
create condition for Cannon to take a check, So, the correct move is, firstly, forcing Black to play
Elephant, and then
5. ... E3+5,
6. R2-1 K6-1 7. R6+1 A6+5
8. R2+1 K6+1
Black is forced to respond. Now, Red Cannon can take a check. The situation is suddenly
becoming clear.
9. C8-1 E5+3 10. R6-1 E3-5
11. R6-4!
By taking a discover check, Red has captured Black Chariot. He is sure to win.
At the situation as shown in Diagram 15, it is imminent that Black's strong pieces will take a
checkmate in his next move, if Red plays K5=6? Black will play H1+2, then K6+1, H8+6 to take
a checkmate. Now, let's us how can Red employ the tactics of discover check to grasp the
initiative and to capture Black Chariot and win the game. (Red moves first)
1. R7-1 K5-1 2. C9+3 A4+5
3. R7+1 A5-4 4. R7-3 A4+5
5. R7+3 A5-4 6. R7-4 A4+5
7. R7+4 A5-4 8. R7-3!
Excellent! Red first takes a discover check to get the
initiative, and wipes out enemy's Pawn and Elephant. It clears
the way for 7th-file Cannon. Then, also by discover check,
Red Chariot occupies the key position in the Pawn's forest,
trying to attack Black's main forces! This move is better than
R7-2, then A4+5, R7=5, H1-3, Red situation is not optimal.
8. ... A4+5 9. R7=4!
Red exposes Cannon to chase Black Chariot, returning
Fig.15 Black with a check. Black's offensive is repulsed by this
single stroke.
At the situation as shown in Diagram 17, Red position is not optimal. Whether he can use the
tactics of taking discover check and achieve a better situation? (Red moves first)
1. C8=1 R2+2
Red sacrifices his Chariot first in exchange for Cannon. After that, he takes a discover check
to capture a Black Horse. If Black changes it into R2=5, then E7+5, C9+8, R2-5, C9+1, R8+1,
H7+6, R2-1, P7+1, R8=2, Black will lose his Cannon.
2. C1+8 A6+5 3. R2+3 H7-6
If Black changes it into A5-6, Red would play R2=3! Red still can get a Horse back.
4. C5+4 R4=5 5. R2-2!
Black is forced to offer his Horse. No matter Black plays H6+8 or H6+7, Red still can capture
its Horse and take a discover check in his next move. Black dares not to take Red Cannon. Now, if
Red changes it into C5-2, Black R2-3, Red would be in an unfavorable situation.
The tactics of discover check is often used for "relieving oneself from check by returning the
opponent with a check" and for reinforcing his defense line. At the situation as shown in Diagram
18, both sides are engaged in a counterattack. Black has a material advantage and is ready for
taking a checkmate. Let see how Red will respond.
Fig. 17 Fig.18
1. K5=6 C7+1
It is the only move for Red to move his King. Black is pressing forward step by step. First of
all, Black makes an escape of his Cannon from the mouth of Red Elephant. In his next move,
Black is ready to take a check with Chariot, forcing Red to have an exchange. He can maintain the
winning position if he has the material advantage. In such circumstance, Red can not find a way
for him to take a check, nor he can keep away from the exchange of Chariot. Let see how Red will
react and turn the losing position into a winning one.
2. R6+2 K5+1 3. R6-1 K5-1
4. H5+7!
Red drives his Horse forward, a move for both offensive and defensive! As Red can play the
discover check to strengthen the defense on the 6th file, Black dare not to challenge Red for an
The second kind of "capture with discover check" is: When the King and his piece(s) of one
side are on the same rank or file (or be brought to the same rank or file), another side often mount
a checkmate first, forcing the pieces of his opponent unable to move, and then seize the
opportunity to take a check with Chariot or Cannon and capture the piece behind the King. The
most common case is to capture the opponent's Chariot. Following are four examples.
At the situation as shown in Diagram 19, Red moves first:
1. C5+2! R2+1 2. C5=3 R2=7?
With Red Cannon, it can curb the movement of the enemy's
Horse and attack Advisor, and lure Black into the trap. While
Black kills Red Cannon with Chariot, mistakenly thinking that the
development of the game will be: Red R4+3, then K4+1, R4=8,
Black could play R7=9 to capture Cannon and gain one piece
from the enemy. However, Red has his follow-up moves,
concealing a "capture with discover check".
3. R4+3 K4+1 4. R4=6! K4=5
5. R6=8 E7+9
If Black changes it into K5=6, Red would play R8-5, then
R7=9, R8+4, H7-5, C1=2, Red is in a superior position.
Fig. 19 6. R8-1 (By capturing the enemy's Chariot, Red is sure to win).
Diagram 20 shows a position, in which Red seizes the opportunity to capture with a discover
check when Black carelessly execute a weak move.
(Black moves first)
1. .... H8+6?
Black Horse is attacking Red two pieces. It seems a good
move, but in realty it is a bad one.
2. R4+4!
Being full of confidence and with an accurate calculation,
Red sacrifices the Chariot. When Black Chariot is out of the
strategic point, Red mounts an attack step by step.
2. ... R4=6 3. C8+3 C3-2
4. R9=6 K5=6 5. C5+2!
It is a tough play that Red Cannon bombards Black Advisor.
Now, Black can hardly resist. Following are the lines of the
Fig.20 development: C5-3, R6+7, C5-1, R6=5, K6+1, R5=4, K6=5, R4-5,
With the lost of his forces, Black is totally defeated and dispersed on all fronts.
There are also several variations. It proves that Red is the winner in these variations.
(1) Black C5=6, Red R6+7, then K6+1, C5=7, E5+7, R6-1, C8-2, Red wins;
Following is an example of the method which Cannon is used in capturing with discover
check. At the situation as shown in Diagram 21, Black is in a superior position as he has a material
advantage. However, his rear is not so stable. He must guard against exchange of piece with which
Red could make a draw. What is the most stable tactics for launching an attack and reducing the
changes it into less extent? Now, Black moves first.
1. ... H7+5!
2. H4-5
Black boldly sacrifices his Chariot. If Red changes it into
R6+1, then K6+1, H4+3, K6=5, H3+5, R2+7, A5-6, H5+7, K5+1,
R2-1, R6-8, H7-6 is a common method for taking a discover
check and capturing the Chariot.
2. ... R2+7 3. R6-8 C5=8!
4. A5+6 C8+7
Black captures Chariot with a discover check. After that,
Black Chariot can play R2-2 to attack Red two pieces. After
taking one Elephant, the game leads to the end of "Single Chariot
vs. Horse and two Advisors", in which Black can easily win the
Fig.21 game.
"Attacking from the back" is a common method used for capturing the enemy piece with a
discover check in the competition.
Fig. 25 Fig.26
Diagram 26 shows a game in which, when the attacking side takes a check or chases the
enemy's pieces, his Cannon makes an escape. Now, Red makes the move.
1. C3=1! H9 –8
If Black changes it into R9=8, Red could play C1=7, then R8+2? C7-3 to take a smothered
checkmate, Black will lose his double Chariot.
2. C1=7 R3=4
Red Cannon is chasing Black Chariot, creating confusion in Black's battle formation, then
moves sideward to chase Chariot again and make an escape. If Black changes it into R3=5, H7+5,
H5-7, R2+1, C5+4, A4+5, Red still can gain a piece by playing Cannon to attack Black Horse.
3. FR+2 R9=8 4. R2+9 H5+4
5. C7-1
Now, Red is in a superior position as he has the material advantage. It Black plays C5+4, Red
could respond with H7+5. As Black has to guard against the "capture with discover check", he
dare not to take Red Horse.
"Chase" often refers to the battle process of menacing, attacking, pursuiting, or capturing an
enemy's piece(s). It is a common tactics used in the mid-game. Its main purpose is to reduce the
enemy's strength. Though most of the methods are simple and plain, we must have a good
knowledge of some special application methods and their features.
We'd like to stress on the chasing methods in three special occasions: (1) to force one's way
into the "forbidden area" to chase the enemy's piece; (2) to enter into "pitfall" to chase the enemy's
pieces; (3) chase the enemy with the aid of check or checkmate.
The first two occasions are related to the so-called "army entering into a dangerous situation".
As we know, according to the military strategy and tactics, "the army should be abstained from
entering into the dangerous area". While on the xiangqi board, every piece has its own sphere of
influence, has the control on certain "spots or lines". As far as his opponent is concerned, these
spots or lines can be regarded as "dangerous area or restricted area", where one side should avoid
to enter into rashly. However, one shouldn't refrain from entering into these areas for fear of the
risk. In the competitions, one must give actual situation a correct analysis and adopt appropriate
measures.
Sometimes, the "forbidden area", seems "a dangerous zone", can be regarded as "a safety
area". Some unexpected moves into these areas often produce excellent results, as "entering the
tiger's lair to catch the tiger cubs". The following three examples will give you the account on
three different natures of this tactics. At the situation as shown in Diagram 27, Red has the turn to
make a move:
1. ... H7+8 2. R3+8? R8-3!
Black Horse is chasing Red Chariot and menacing with a
checkmate, trying to lure the enemy into the trap. It seems that the
move of Red Chariot-capturing-Elephant is good for defense and
offense. However, Red never gives the thought that Black could
retreat Chariot to attack his two pieces. If Red continues with
R3=2? then H8+7, K5=6, Black will play C5=4, followed by
R6=4 to win the victory. As Black can mount a checkmate with
his Horse at any time, Red Chariot has to stay on the third-file. It
is a blunder that Red kills the Elephant with Chariot. The correct
move should be 2. R3=2 to have Black Chariot and Horse
fastened together.
Fig. 27 Note: In the competition, one side may use a " piece" to enforce
containment on the piece(s) of the opponent, making it lose "the sphere of influence". He can also
The chasing method as Black's H6+4 , that is, to attack two different spots simultaneously, is
also of the nature of "maneuvering".
It is risky for the army when it has "entered into the dangerous area". If someone takes it
lightly and falls into the trap, he will be under the attack of the enemy. Following are three
examples:
At the situation as shown in Diagram 30, Red King is ready to return to his base, for freeing
itself from the containment and giving full play to his Horse. With the aid of Cannon, Black
Let's see how this tactics can be flexibly used. At the situation as shown in Diagram 31,
Black has a material disadvantage. How he can retrieve back the lost piece? Now, Black has the
turn to make a move:
1. ... R8-5 2. C4-1
If Red changes it into R1=4, then R8=6, R4+2, Black can
play H6+4 to chase Chariot, asking for an exchange. If Red plays
R4=6, Black would play H4-2.
2. ... H6+5! 3. R7=8 A5+6
Note: Taking the initiative, Black drives Red piece into the
"dangerous area", then uses the tactics of Chase to cut off the link
of the enemy's containment piece, resulting in attacking the
enemy's two pieces.
With the aid of check or checkmate, one side can chase and capture an enemy's pieces. This
tactics is often used in the mid-games (Diagram 33, 34 and 35). Sometimes, one side can take the
advantage of check to deploy his force for controlling the opponent's piece, then chase it and
capture it (Diagram 36).
At the situation as shown in Diagram 33, let see how Red can capture Black Cannon:
1. E9-7! C2=1
2. C1+5 K4+1 3. R8=6 A5+4
4. R6=9!
By taking a checkmate, Red Chariot has captured Black Cannon. He is sure to win.
At the situation as shown in Diagram 34, it seems that both sides are equal in strength. But in
fact, Red has a series well-knit and powerful moves. He can wipe out Black's Horse and Pawn at
Fig. 33 Fig.34
The tactics of "Abandoning first and gaining later" can
also result in "checking and capturing".
At the situation as shown in Diagram 35, Black has the
turn to make a move:
1. ... R9=8 2. R2=1?
Black drives his Chariot out, inviting for an exchange and
to test Red how to answer. As Red covets capturing Black Pawn,
he has suffered heavy losses. If Red has accepted the exchange,
he still can equal Black in strength.
2. ... R8+9
3. A5-4 R8-2!
By chasing Cannon,
Fig.35 Red Chariot has succeeded in
capturing the enemy's piece. In the next move, if Red plays
A4+5, Black would play R8=6, then A5+4, Black H4+3 to kill
Horse, and at the same time, it takes a check and chases Red
Chariot. Red is doomed to lose as he has the material shortage.
Exchange means the exchange of pieces between two sides. It is most basic tactics in the
mid-game that we should master. During the actual competitions, if a player can seize the
opportunity to use the tactics of exchange, he can gain the initiative in attack or occupy an
advantageous position, or have the material advantage if he uses a weak piece in exchange for a
strong one.
The exchange of pieces can be divided into three kinds: direct exchange, indirect exchange
and exchange of a weak piece for a strong one. Now, we analyze them one by one:
1. Direct exchange
This is the basic method of exchanges between the forces of two sides during the battle. When
these pieces are under containment or get entangled each other, both sides often like to have direct
exchange for "shaking off the containment", or using it to relieve one's force for the crisis.
Following are six examples on different occasions:
At the situation as shown in Diagram 37, Black Chariot and Horse are under control of the
enemy. How can they shake off the control? Suppose, if Black plays C2=6. Red C1=4? Of course
Black can play R6=3 to free himself from the control (As Red R4+1, C6+5, R4-3, R3-4, the game
will be a draw after the exchanges). However, if Red plays P5+1 instead of playing C1=4, Black is
sure to lose when he has the material disadvantage. It seems that such a method of shaking off the
control is only one's wishful thinking and cannot hold water.
Black must find another way out. Now, Black has the turn to make a move:
1. ... R6-3 2. C1-4 C2=6!
3. R4+1 C6+5
Black withdraws Chariot for "striking the root". His Horse
is ready to have an exchange with the enemy. Red plays Cannon
sideward, trying to put more pressure on Black. However. Black
plays Cannon sideward too, using the method of direct
exchange and shakes off the containment. However, we must
point it out here, if the Red Cannon has a "root" (Suppose Red
has played Advisor), such a method will be useless.
At the situation as shown in Diagram 38, Black has lost
one Elephant, while Red has a Pawn more than his opponent.
Now, Red Pawn is being caught by Black Chariot, and Red
Chariot and Horse will be under control of Black Chariot after
Fig.37 Black moves R8-2. As Red can not muster enough forces, it can
not constitute a checkmate position, Black can defend himself easily. Now, let's see what variation
Red will take:
Fig.38 Fig.39
There are varied methods of "exchange for shaking off the containment". At the situation as
shown in Diagram 39, Black has the turn to make a move. If Black plays C9=6, Red could play
R2+6 asking for an exchange and be set free. However, If Black plays R4-4 first, Red would play
R2+5, then C9=6, H4-6! The game now leads to a position of "4-Chariot Rendezvous". In such a
case, Red can also have an exchange to shake off the containment. However, we must pay
attention to the following situation, in which Red shouldn't play his Horse indiscreetly. For
example, Red Horse should refrain to jump into the crossing points of the opponent's two Chariots
or that of its own (that is, to play H4+6 or H4-2, otherwise, Red will lose pieces), and he shouldn't
play H4+2, as Black could play C6+3 to take a check and capture a Red piece.
Diagram 41 shows another example. Now, Black has the turn to make a move.
Fig.41 (1) Red E1+3, C7+5, R7+3, C5+4, R7-1, R2+8, R7=5,
E3+5, R5-2, R2=3, Black wins.
(2) Red A5-6, P7+1, R7=3, P7+1, R3+3, P7=6, Black has
gained much superiority.
The indirect exchange of pieces is a more advanced tactics than the direct exchange. When
one's forces are threatened by the enemy, he shouldn't play defense passively; On the contrary, he
must have a positive attitude and fight flexibly. The indirect exchange means to abandon a piece
temporarily, and try to retrieve the lost piece from another place. With such an exchange of pieces,
it can help to dissolve the crisis and to wrest initiative. We should master the most common
methods of this tactics. Following are seven examples which can be divided in three different
categories.
The first two examples deal with the indirect exchange for
shaking off the containment:
At the situation as shown in Diagram 43, Red Chariot has a
control over Black Chariot. If Black plays R4-1, Red would
play C9=6, Black C1-4 is a passive defensive play, as it makes
his forces constrained. Black is sure to lose after his pieces are
captured. Now, let us see how Black uses the tactics of indirect
exchange for lessening the tensions.
1. ... C1+1 2. A5-6 A5-4
3. A4+5
Black withdraws his Advisor, intending to play R4=5 in
next move, and to have an exchange of pieces by sacrificing the
Fig. 43 Horse or having the mutual capture. It is a bad move that Red
plays Advisor. If he changes it into C9-1, Black still can have the pieces exchanged with R4=8.
3. ... R4=5 4. R6+1 R5+6
5. C9=6 R5+1 6.K5=4 R5+1
7. K4+1 R5=8
Through the indirect exchange of pieces, Black now stands better.
At the situation as shown in Diagram 46, Black is in an offensive position, as his pieces are
quite active and his central Pawn has crossed the river. Under such circumstances, Red resolutely
abandons his Cannon, captures the Pawn, make a hot pursuit. Red has succeeded in making a draw
after the exchange of pieces. Following are the lines of the development:
1. R8=5 R4=2
If Black changes it into play R4+5, then A5-6, H4+5, A4+5, Red still can easily resist.
2. R5+2 R2-1 3. C3-5 R1=4
If Black changes it into play C5=8, Red would play R1=5,
then R1=4, Red R1+1, Red still can retrieve one piece. However,
Red mustn't play R1=6, as Black could play H4+2! The game will
lead to a 4-Chariot rendezvous, and both sides will have the
pieces exchanged. If so, Red plan of the indirect exchange will
come to nothing.
4. R5+1! H4+2 5. R5=6 A5+4
The game will become a draw.
In the tactics of indirect exchanges, many players like to use
the method of "one Chariot for two pieces". Following are the two
examples relating to "exchange for an attack" and "exchange for
rescue one's pieces".
At the situation as shown in Diagram 48, relying on his strong forces, Black has the
offensive. In such circumstances, Red can flexibly adopt the tactics of "one Chariot for two
pieces", his crisis would be dissolved. Following are the lines of the development:
Fig.47 Fig.48
1. H7+9 C9+4
With full confidence, Red drives his Horse forward. He has decided to use Chariot in
exchange of enemy's two pieces. If Black does not play C9+4, but changes it into R8+1, Red still
has the chance in having the pieces exchanged and making a draw with Black. (Please see the
note)
2. R4=3 R7+2 3. H9+8 K5=4
Red plays H9+8, and is ready to play H8+6 in his next move for taking a Horse-Cannon
checkmate. Black has to move the King out. If Black errs in playing C9-6 to guard against the
check of Horse at the corner of the Palace? Red could play K5=6! It will lead to a fatal checkmate.
4. C5=6 K4=5 5. C6-4 R7-2 6. C6=1 (The game has become a draw)
Note: If Red changes it into P8+1, Red would play H9+8, then K5=4 (If changes it into C9-2,
then R4=3! to make a forced capture of Black Horse. If Black plays R7+2 to capture Red Chariot?
Red is sure to win with K5=6), C5=6, K4=5, H8+7, K5=4, H7-6, K4=5, H6-4! Following a
well-knit play, Red Horse is asking for an exchange of pieces, as it is now menacing both the
Chariot and Cannon. If Black plays R7=9, then C6=1, R9-2, R4=3, the game will be a draw too.
We all understand that, when piece A of one side is protecting another piece B, then, A can be
called B's "root". When one side takes one piece as "root" and asks for an exchange of another
piece, first of all we must make an observation to see if the "root" is safe or not.
At the situation as shown in Diagram 49, 50, 51 and 52, if Black moves his Chariot, asking
for an exchange in the direction as pointed by the head of the arrow in the diagram, it seems that
they are good moves. But in reality, Black has committed a big blunder! as Red can uses his
another to attack Black Chariot immediately. (In Diagram 49: play R1=3, In Diagram 50: play
R1+2, In Diagram 51, play R4+1, and in Diagram 52: R7+5) These exchanges all turn out that
Black has lost his pieces.
We can make an analysis on the above four examples: Red double Chariots all "are targeted"
at Black Horse in Diagram 49 and 50. So, this Horse can be regarded as the "root piece" asking for
an exchange. Otherwise, it can render Red the opportunity of "the exchange of Chariot as well as
its root". The example in Diagram 51 represents another situation. It proves that if one's two
pieces (Black Chariot and Horse) are under protection of one root piece(that is, the Pawn), it will
easily bring about the mistakes. Diagram 52 shows the example of "exchange of the weak for the
strong", when the four Chariots meet at one spot, and Black has lost its root.
Fig.49 Fig.50
In this paragraph, we shall discuss various tactics of the "four-Chariot rendezvous". The
"four-Chariot rendezvous" is the position that the double Chariots of both sides are confronting
with each other. This tactics is often used in tactics of the exchanges for "shaking off the
containment", (please refer to Diagram 39, and the third move of Diagram 46). It is also used in
taking a surprised attack for the exchange of strong pieces with weak ones.
Diagram 54 shows another example, Red is now gathering a large force to mount an attack on
Black right wing. If Red played H6+8 in the first move, he could easily win the game. However,
with a poor understanding of the "four-Chariot rendezvous", Red has adopted a totally mistaken
attacking method. In no time, Red has lost two pieces, and defeated. Now, Black makes the move:
1. ... R9+1 2. C8+7 R9=4
3. R7+3? R4=3 4. R7-4? R1=2.
It now leads to "four-Chariot rendezvous", Suddenly, Red loses the game.
At the situation as shown in Diagram 55, both sides are equal in strength. Now, Red has the
turn to make a move. If Red plays R4+6, then R8=6, C5=7, R3=2, Red hasn't got any advantage
from the equal exchange of pieces. Following are the lines of the close combat between the two
sides:
1. C5=7 P3+1 2. R8+4 ! R3=5
The move of Red Chariot affords much food for thought. If Black moves 3-file Pawn sideward
for capturing Red Cannon, Red could play R8=7 to take a checkmate, followed with C7+3 to take
a discover check and capture the Black Chariot. Black can not find a way to ward off the attack
and has to use Chariot in exchange for Cannon.
3. R4+6 R5=2
Red Chariot captures Black Horse, while Black Chariot
takes Red Cannon. In appearance, Black has attained the state
of "four-Chariot rendezvous", hoping to have an equal
exchange of pieces. The plan of Black is, if Red played R8=7 to
take a check, Black would play A5+6 to capture Red Chariot.
However, what Red has played is 4. R4=5! to take another
Cannon.
By now, the game leads to the situation of "four-Chariot
rendezvous". Red has the material advantage. What we should
mention is, If Red played R8+3 in the second move, it could not
produce a "weak for strong exchange" any more. Even if Red
will not play R4=5 in move 4, Black can link his two Chariots
Fig. 55 together with R2-5 and will have the material advantage.
The containment is a common tactics in the mid-game, which means "cramping on and
controlling over the movements of the enemy's forces". If one side can master this technique, and
seize an opportunity to use it, he can put the enemy's pieces under his control. Such a tactics often
refers to that one side uses less number of forces or minor forces to control over enemy's greater
number of force or important forces, and to put his opponent in a passive position, thus creating
favorable situation and removing the crisis of his own. He can also obtain a material advantage
after killing the enemy's effective forces.
The methods of containment can be divided into three types, that is, containment of Cannon,
containment of Chariot and King, and containment of Horse and Elephant. We now discuss them
one by one:
1. Containment of Cannon
Among all pieces, the containment of Cannon is most powerful. It can enforce a direct control
over enemy's two or three pieces. The containment of Cannon can be used widely. Following are 6
examples taking place in different occasions:
Fig. 56
(3) Black R2+2, P7+1, R2=8, P7=6, R3+1, C8+7 Red has the initiative in offensive.
(4) Black E3+1, H7+6, P6+1 (If P7+1, P7+1, R2=3, C8+7, take a check), P7+1, R2+1, C2-1,
lying hidden H6+4 to attack Chariot and chase on Cannon, Black can hardly resist. If Black
continues with H4+6, then H3+4, R2=4, C8+7, E1-3, Red H4+5 to attack Black's two pieces.
At the situation as shown in Diagram 57, Red has the turn make a move: If Red P3+1, it lies
hidden C2-1 for capturing Black Chariot. Now, if Black plays C5+4? Red would play R4+2 to
cramp on Black;
It seems that Black's play R3=2 or R3=4 are dull and flat. In such circumstances, Black may
1. C6=9 P3=4
Red plays Cannon sideward. In his next move he can capture
an enemy's piece with the discover check. If Black plays K5=6,
Red can drive Black Cannon away with C9-5, then P3+1, C9+7,
Red takes a check and captures an enemy's piece.
Fig.58
Or if Black plays C5=2? then C9+2, C2-2, Red R7+5 to capture Black Cannon.
2. C9+2 A4+5 3. R7+5 A5-4
4. R7-7 A4+5 5. C9-7
Relying on the tactics of containment, Red is trying to make a draw with Black. Black should
abstain from playing P4=5 or R7=7 in his next move, as Red could play R7+7 to take a check and
win the victory after capturing Black Chariot with Cannon.
3. ... C7+4
Black drives Cannon forward, followed with C4+5, then Red C8=6, C7=4. By asking for an
exchange, Black can shake off the containment.
4. R7-7 ...
If Red hastily play C8=6 to chase Chariot, Black could play R4+4, then A5+6. C4+6, Black
uses one Chariot in exchange for Red two Cannons. After losing double Cannons, even if Red can
capture Black Cannon with R7-8, the game will be a draw. Further more, Black can link his
Cannons together with C7=4. Therefore, Red must withdraw Chariot first to protect Cannon. After
that, he can play C8=6. Then, he can defeat Black at one stroke.
At the situation as shown in Diagram 61, due to a careless move, Red has fallen into the trap
of Black. Now, Black makes a move:
It is quite often that Chariot and King are used in the tactics of containment. Following are
two examples:
The containment of Chariot is a common method. It can
become very powerful when the game is approaching the end
game when there are more pieces being left "unprotected" on
board.
In some circumstances, King can also play an important role in the tactics of containment.
At the situation as shown in Diagram 63, Red has a material shortage. His Cannon and Horse
are under the attack of Black's gunfire. If he plays H4+5, then R9=1, R3+7, R1+8, Black is sure to
win the game in the end. Or if Red plays R3+7 to capture Black Horse, Black might play R9+8 to
take a check, and attack Red Chariot with his Horse. However, if Red is good at using the tactics
of King's containment, Red can succeed in his scheme. Following are lines of the development:
1. R3+7 R9+8
Now, Black can not play R9=1 to capture Cannon, as Red
could play Chariot to take a discover check and capture Black
Chariot. Black would be badly defeated.
2. H4-2 P9=8 3. E5-3 C6=5
4. K5=4!
Red sacrifices his Horse, withdraws his Elephant and moves
his King out to cramp Black Horse. The game now leads to a
checkmate position of Chariot, Cannon and Pawn. If Black
continues with K6=5, then Red R3+2, K5+1, R3-1, K5-1, P8+1,
C5=6, K4=5, H6-4 (If Black P3=4, R3=5, K5=6, A5-4 Red wins),
R3+1, C6-3, Red could attack Black Horse with R3-3. Red attack
Fig.63 is powerful.
If Horse and Elephant of one side are correctly used, they can cramp enemy's two pieces.
Following are some examples showing containment of Horse and Elephant on the enemy's Chariot
and Cannon, or double Chariots, and Chariot and Horse.
At the situation as shown in Diagram 64, Black has a Pawn advantage, but has a single
Advisor. Both sides are equal in strength. Now, Black has the turn to make a move. Black can play
R8-5 to attack Red Cannon. If Red play R4-2, then Black P7=8, Black's central Pawn can stride
forward easily. As Red Chariot and Cannon can not shake off the containment, Red has to play
C3+3 to capture Black Elephant and chase Pawn. Black could play H7-8! With the co-operation of
Black Elephant and Horse, it can firmly cramp Red Chariot and Cannon. Furthermore, Black can
1. A4+5 ...
Fig.64 Black plays his right Chariot for blocking Red Elephant Eye.
Red responds with the play of Advisor, showing that he is quite
confident in his play. If Red changes it into H7+6, then Black
would play R4=7 to retrieve back the lost piece.
Fig.65 Red sacrifices Chariot for killing Black Cannon. Then he has his
two Horses linked together. Black's double Chariots are under the containment of Red double
Horses and Elephant. Following are the lines of the development: Black P9=8, R9=8, P8=7, R8-6,
P7+1, Red H3-4 to chase Chariot. Red is sure to win after he has retrieved the lost piece.
Obstruction can be divided into threes types, that is "obstruction with aid of checkmate",
"intercept with check or discover check" and "laying obstacles". We now discuss them one by one.
Such an obstruction can be re-divided into "protected" and "unprotected", two situations. The
first situation refers to that the attacking side uses a "protected" piece to cut off the control line of
an enemy's piece and wrests the initiative. Following are two simple examples:
At the situation as shown in Diagram 67, exploiting Black's one careless play, Red uses Chariot
to protect his Cannon, and seizes the opportunity to cut off the control line of Black Chariot, and
captures an enemy's piece. Following are moves:
At the situation as shown in Diagram 68, both sides are locked in heated mid-game and Black
has the turn to make a move. In his subsequent moves, Red can take a series of continuous
checkmate (Red C9=6, K4=5, R4+3, K5=6, R5=4, A5+6, R4+1, K6=5, C6=5, K5=4, R4=6 for
checkmate).
Fig. 68
The second type of "obstruction with the aid of checkmate" is: to deploy one's forces first for
a checkmate, then drive an "unprotected" piece onto the enemy's control line to enforce a blockade.
As the movement of this kind of checkmate is not so obvious, we must pay attention to it.
1. C1=6 R4+3
Red sacrifices his Cannon to divert Black Chariot, trying to
create conditions for taking a "Tiger Silhouette Checkmate".
2. R8=9 E5-3
Fig.71
Black plays Elephant to clear the way of left Cannon for protecting the King. If he changes to
K4+1, H5+7, K4+1, R8=9, E5-3, R9-1, C7-1, H7-5, Red wins.
5. C5+3!
Red sacrifices his Cannon at the mouth of Elephant. The defense line of Black Cannon is cut
off. Red Cannon has made another contribution to the tactics of "Tiger Silhouette Checkmate". If
Red plays in his next move:
(1) E7+5, R7-2, K4-1, R7=8, K4-1, R8+2, Red wins.
(2) R4-4 (R4+2, K5+1, R4-6, following moves will be identical with below), R7-2, K4-1,
R7+1, K4+1, R7=6, K4=5, R6-2, Red wins after capturing Black Chariot.
In this section, we shall discuss the tactics of "laying obstacles", that is how to make use of
"interception" to restrict the sphere of influence of the opponent's pieces, to limit their activities
and to increase burdens to their action. (Diagram 76-80)
Following is another example of laying obstacles on the passage of the opponent's pieces.
Diagram 77 shows a position of a mid-game. Both sides have scruples in their play. Let's see
what tactics Red will use:
1. C5-2 C1-6 2. P7+1 ...
Red retreates his Cannon and pushes Pawn forward. These
two moves can afford us much food for thought. By retreating
Cannon, on the one hand it can clear the way for Horse to take a
check, forcing Black to withdraw Cannon for defense; On the
other hand, it can lay an obstacle on the riverbank. When Black
Chariot and Cannon are in a cramped position, Red pushes his
Pawn forward to block the passage on the enemy's riverbank. It
has created conditions for Red to launch an attack with his Horse
at enemy's left flank (If Red plays H6-4 directly, Black would
play R2+3, then H4+2, R3=7, Black can ward off the attack).
Fig.77 Following are the lines of the development:
2. ... E7+9 3. H6-4 E9+7
4. R4=2 K5=6 5. C5=4 ...
Now, no matter Black plays Advisor or moves his King to the centre, Red can play his
At the situation as shown in Diagram 78, Red has the turn to make a move: H5+7, E5+3,
C6=2, E3-5, C2-3!
Fig.78
Diagram 79 shows the position of a game between two well-known xiangqi masters. Now, Red
has the turn to make the move. According to the present situation,
Red can not take a hasty assault, but to adopt a series of tactics of
obstruction. While Black is eager to capture Red Pawn, so Red has
the chance to intercept Black Chariot on the bottom rank. Red
succeeded in his tactics in the end. Following are the lines of the
development:
What we should mention here is the role of Cannon's attack. Among Chariot, Horse and
Cannon, the three main forces, Cannon can produce more tactics than other two, as it can harass,
assault and ambush. Most examples in this chapter shall deal with the tactics relating to Cannon.
The method of expelling can be divided into "direct expelling", "expelling with the aid of
checkmate" and "remote ambushing". Now, we discuss them one by one:
1. "Direct Expelling"
The direct expelling means that one side uses the tactics of harassment to cut off the links of
the enemy's pieces for gaining a checkmate position or gaining the material advantage. The
deployment of pieces is simple and can be easily perceived (Diagram 81-86).
Diagram 81 is the position of a game played between two well-known xiangqi masters. With
a solid battle array, Black will ferry his Pawn to cross the river for retrieving the lost piece. Black's
forces are very active. Now, Red has the turn to make a move. Let's see how Red can make a
break-through at Black's defense line:
1. A5+4 R6-1
It seems that Red plays Advisor for relieving him of the
checkmate. But in reality, it has laid a trap (the people are often
misled by the false appearance). In the following moves, Red is
pressing on step by step. Red Cannon takes a check at the bottom
and drives Black Chariot away from the 4th-file.
2. C9-5 K6+1 3. R2+5 K6+1
4. C9-1 A5+4 5. C9=4 R6=7
6. R2-5
Fig. 83
Following is another example explaining this tactics:
Diagram 84 shows a position of a game between two
well-known xiangqi masters. The King of both sides is dislodged.
Both sides are contesting each other in the speed of assault. The
key of attack is that Red left Chariot can not reach the bottom, so
the two Chariots of Red can not fully display their power. With
the following moves, Red can skillfully expel Black Chariot away
from the bottom: (Red moves first)
1. C8-1 C8=2 2. C8=9 R8+6
3. P9+1 R8=3 4. C9+1 R3+1
4. C9+1 R3+1 5. E7+5 C2+1
6. C9-1!
Fig. 84
Now, Red is going to drive out his left Chariot, Black can hardly resist.
Note:
(1) To guard against the attack of Red left Chariot, Black can play C9+4. If Red plays C9+1,
then C2+2, Black can still resist.
3. "Remote Ambush"
This tactics is of elasticity. In appearance, it is aimed at protecting one's own pieces, but in
reality it lies hidden the opportunity of attack. Using this tactics, one can wrest the initiative by
expelling the opponent's pieces. This type of expelling has the features of "transferring". As its
intention can not be easily detected, it can produce the result of "passive in appearance, but
initiative in reality" (Diagram 92-95).
At the situation as shown in Diagram 92, both sides are locked in intense mid-game. Red has
the turn to make a move:
1. K5=6 E3+5 2. R4+7 R8-4
Red moves his King out, menacing with a checkmate (R6+6),
followed with a move of Chariot to block Black's Elephant Eye. In
his subsequent moves, Red can play R6+5 to capture the central
Advisor with his double Chariots and take a checkmate. Therefore,
Black withdraws his Horse immediately, trying to expel Red
Horse. But, Black has thought that Red has the following move:
3. C8+5 ...
Red plays Cannon to protect his Horse, at the same time,
laying a remote ambush at Black Chariot. It looks like a defensive
play, but in reality it is an offensive play. In his next move, Red
Fig.92 can play H3+5, to attack Chariot with
Cannon. If Black Chariot makes an escape, Black will lose immediately: R8+5, R6+5, E5+3,
C8=5, C5-4, R4=5, A6+5. R6=5 a checkmate. The above is an example of Cannon's ambush.
Chariot is often used in taking a remote ambush for expelling the enemy's pieces.
Please refer to Diagram 94 (Black moves first):
Black R5-8, R8-4, R8+3!
Black Chariot is chasing Red Cannon. It looks hasty that Red retreats Chariot to chase Black
Horse. The correct move is C2=1, then Red can play R8=7 and R8=3, etc. Red can have enough
strength to resist Black. Now, Black will take a check with H4+3 or H4+6 to expel Red Chariot.
Red Cannon will be lost, if Red chariot makes an escape. If Red plays K5=4, Black would play
C1=6, Red can hardly defend himself. All these passive position is brought about due to the
unfamiliarity to the expelling tactics.
At the situation as shown in Diagram 95, Red Chariot is menacing Black Horse, Red can play
R2+4, then E5-7, R2=3, K6+1, P3+1, R3=2 to take a checkmate. How will Black respond?
1. ... H8+9 2. R2-3 R2+7
3. A5-6 R2-2
Black's tactics is: By capturing Red Elephant first, Black can take the offense as the defense.
And then, he takes a remote ambush at Red Chariot (with Black Pawn in between). In his
subsequent move, Black can play P5+1, taking discover checkmate for capturing Red Chariot and
wrest the initiative after the Red Chariot is expelled.
If Red continues with R2+7, then E5-7, R2-8, Black is sure to win. The subsequent moves are
Red R2-1, Black K6=5, Black is winning.
The methods of movement of the pieces in the mid-games are too numerous to be recounted.
What we shall discuss here are four common methods, that is, "conceiving", "transferring with aid
of checkmate", "movement of Pawn" and "calculation of moves".
1. "Conceiving"
As the forces of both sides remain fairly strong and the situation is still complicated in the
mid-games, each side must take the methods of "conceiving" to give a correct analysis of the
situation. We must see through the appearance of the things in order to gain its essence, so that we
can adopt the appropriate strategy and tactics (Diagram 96-100).
At the situation as shown in Diagram 97, following the Cannon opening, both sides have their
two Chariots exchanged. The situation seems calm. Now, let's see how Red takes the tactics of
"making a feint to the east and attacking in the west" to
Fig.98 Fig.99
Diagram 99 shows the position of a game between two well-known xiangqi masters. The
game is full of climaxes (Red moves first).
1. R6+4 H7+6
Seeing that Black's central Advisor can only protect his Cannon, Red resolutely drives his
Chariot into the enemy's hinterland. Now, the battle becomes fierce and intense. If Black changes
it into R5+2, then R6=4, A5+6, R4+7, K6=5, H6+5, Red stands better.
2. C8=4 K6=5 3. R6=4 H6+5
4. R4=7 H5+3 5. C4=8 R8=2
6. R7=1 A5-6 7. C8=3 H3-4
8. R1=4 A6+5 9. R4-3
Adopting a series of tactics of guerrilla war by "making a feint to the east and attacking in the
Diagram 100 shows a game between two well-known xiangqi masters. Now, Black has the
turn to make a move. It seems that Red position is stable and his pieces are well linked. Seeing
that Red 4th-file Horse is in a poor position, and Red 8th-file Cannon is protecting the Horse,
while the 8th-file Chariot is protecting the Cannon, the 7th-file Horse is protecting the Chariot,
and the 7th-file Cannon is protecting the Horse, Black has reached a conclusion that Red 7th-file
Cannon and Horse constitute the main root. If the 7th-file Cannon is attacked, it will bring about a
"chain reaction" to the Horse and other pieces. Therefore, Black
can take the following tactics:
1. ... R2+3 2. C7+3 H3-1
3. C7-4 ...
If Red plays P7+1 at move 2, then Black would play H3+5,
Black can still be in a superior position. If Red plays C7=9 at
move 3, Black would play C5=3 to attack Red 7th-file Horse
immediately.
3. ... C5=2 4. C8+6 C9=2
Now, By making a breakthrough on the enemy's defense line,
Red has built up his offensive.
Fig.100
What we shall discuss in this section is the technique of gaining the initiative by transferring
pieces through repeated checks or checkmates (Diagram 101-104).
First of all, we can give you a simple example: At the situation as shown in Diagram 101,
both sides are competing each other in their speed for deciding the winner of the battle. Now, Red
has the turn to make a move:
1. H5+7 K5=6 2. R3+5 K6+1
3. R3-1 K6-1 4. H7-5 K6=5
By taking repeated checks, Red has virtually gained the initiative and succeeded in
transferring his Chariot to a favorable position on the second rank. In his next move, Red will play
R3=4 to take a checkmate and win the victory.
At the situation as shown in Diagram 102, both sides are equal in strength. Black has the turn
to make a move. As Black Horse is being chased, of course, Black can play C8-7 to protect it. If
Red plays C9+3, Black would play K6+1. Black is always in a passive position. Then, how can
Black size up the situation and wrest the initiative from his opponent:
1. ... C9+6
If Black changes it into play (1) C9+7? Red would play
R3=1. Red danger is removed. (2) R8+2, K5-1, P6+1, E3-1!
Black's offensive is curbed.
The application of the tactics of Pawn shouldn't be neglected in the mid-games. The
abandoning of a Pawn can not be regarded as a great lost. However, if a Pawn can be promoted, it
can display a fairly great power. Therefore, the tactics of sacrificing one's Pawns is often used in
the mid-games for wresting the initiative or for provoking the conflict and leading the game to the
complicated situation (Diagram 105-108).
Fig.105
Diagram 106 shows the position of a mid-game between two well-known xiangqi masters.
Now, Black Horse is at the mouth of Red Chariot. If Black plays H4+3 or H4+5, Red would play
H1+2. Both sides are even in strength. Unexpectedly, Black sacrifices his two Pawns, trying to
expend his initiative.
1. .... P3+1 2. P7+1 P7+1
3. R4=3 C5=3 4. E7+9 E3+5
5. R3-1
After that, Black can play H7+6 to take up a strategic position. Black's pieces are very active.
4. Calculation of Moves
Calculation of moves is a most important basic technique for the beginners, especially during
Following shows an example that how an initiative-lost player can regain the initiative. The
moves from the opening to the mid-game are as follows (Red move first):
1. C2=5 H8+7 2. H2+3 H2+3
3. P7+1 P7+1 4. R1=2 C8+2
5. R2+4 C2-1 6. H8+7 C2=7
Black plays C2=7, lying hidden the move of P7+1, then
P3+1, C7=8 to capture the hopeless Chariot.
7. R2=6 H7+6 8. R6+3 R9+2
9. R6=1 ...
Now, the game leads to the situation as shown in Diagram
109. If Black continues with E7+9 to have the piece exchanged,
Black would have the initiative. The tracks of the movement of
Red pieces are tortuous, taking 5 moves, while Black only takes 2
moves to ask for an exchange. In the next moves, Black will
Fig.109 muster his forces to attack Red right wing, while Red can not cause
any menace to Black. There is no doubt that Black will be in a superior position if the game keeps
going on.
Following is an example showing that how Red takes advantage of the initiative in
exchanging piece for expending his initiative. Red moves first:
Now, the game leads to the position as in Diagram 113. Same as in Diagram 112, Red has the
turn to make a move. However, we can see that Black has gained the initiative as he has made one
more move than Red - his edge Cannon is withdrawn a step backward. It tells us that in Diagram
112, since Red Chariot is defending at the riverbank, it is not appropriate for him to capture Black
Pawn and curb Black Horse. So, one should refrain from taking a zigzag track as it may lose
paces.
When abandoning for launching an attack, one must seize the opportunity, be
bold, dare to conceive in his plot, and have an accurate calculation. His opponent has
no other alternative but is forced to respond to what he has played. Only then, he can
be successful in his tactics (Diagram 114-115).
Diagram 114 shows a game selected from the actual competition. Now, Red has
the turn to make a move. As Black Chariot and Cannon are stationed near the edge of
the board, it is not enough to drive them back by one move. As Black Horse is
stationed at the centre of the Palace, Black’s battle formation has some defects.
Seizing up the situation, Red takes the opportunity to launch an attack with
abandoning. Following is the record of this game:
When someone is gathering heavy forces to menace the enemy’s King, one
should consider abandoning for taking a checkmate (One must guard against that his
enemy may also use the tactics of abandoning for a check), especially abandoning his
Chariot, as a Chariot can move swiftly and take a check straightly. On the contrary, if
one play carelessly, without giving any thought to tactics of abandoning, always
believing that he still need some moves to make, he might bungle the chance of
winning a battle or “be attacked surprisingly by the enemy” (Diagram 116-117).
At the situation as shown in Diagram 116, both sides are locked in a mutual
attack and Black has the turn to make a move:
1. … H3+2
Black drives his Horse forward, lying hidden the
move of R4+9. Black can sacrifice his Chariot to take a
check (A5-6, H2-4, K5=4, R8=6, checkmate).
It looks like that Red play R9=4 is to protect the gate
of his King and relieve himself from the checkmate. But in
reality, it lies hidden R4+6! then, A5-6, R5+2, Red can
sacrifice his Chariot to take a checkmate. However, Red
has overlooked that Black can abandon his right Chariot to
take a checkmate. Therefore, the better move for Red
should be R9-1.
2. … R8=5 3. A6+5 C1+7
4. A5-6 R4+9 5. K5+1 C1-1
6. K5+1 R4-2 a checkmate!
Fig.116
Fig.117
“Abandoning first and gaining later” is one of the common methods used in
the mid-games. It looks like abandoning but it isn’t. For example, when a certain
piece is being chased, one can use the tactics of “abandoning first and gaining
later” to extricate himself from the passive position (Diagram 118-119)
The tactics of “Abandoning first and gaining later” can be used not only for
dissolving the crisis, but also used in the attack.
Diagram 119 shows the position of a game between two well-known xiangqi
masters. Now, Black has the turn to make a move. Let’s see what tactics Black
will use for making a breakthrough on the Red defensive line:
1. … C1=2! 2. C8+6
Fig.119
4. Nominal Abandoning
The nominal abandoning is an indirect defensive tactics for keeping the initiative
to the greatest extent. When a piece is being chased, usually one can respond with an
escape, or strengthening his defense, making a counter-attack, or abandoning first and
gaining later or abandoning for gaining the initiative, etc. Besides all these measures,
sometimes, a player may not make an escape of or defend his pieces, this kind of
ambush tactics can be called "nominal abandoning".
Therefore, the better move for Black is to "sacrifice" Elephant and play R8=2,
adopting the indirect defensive tactics, echoed with the containment on the outer line.
By doing so, Black can maintain an orderly battle array. The vacancy on the right
wing can be filled by the left Chariot. In this case, Red Cannon dare not attack Black
Elephant. If Red plays C7+7, Black would play R2-4, then C7=4, A5-6. After that,
Red right Horse will lose its root, while Black will have the material advantage and be
in a superior position.
Fig.121
5. Trapped Abandoning
6. Counter-sacrifice
The counter-sacrifice is the tactics that one side captures the opponent's sacrificed
piece first, and then sacrifices his own piece, or "chasing a piece but not capturing it",
or "not capturing the sacrificed piece but sacrificing his own piece. This special
sacrificing method also merits us to learn (Diagram 124-125).
Diagram 124 shows a perilous situation that each side is going to launch an attack
from one flank. Red is mounting his double Cannons, Horse and Chariot for attacking
Black's right wing. In his next move, Red will kill the Black Elephant, followed with
several methods of attacking, such as, capturing Black advisor, or driving Horse
forward. As for Black, his central Cannon can not display its power for the time being.
Black Horse is curbed by Red 6th-file Cannon. As the strength of the attack of Black
Chariot and Cannon is limited, so Black has decided to take the tactics of sacrifice for
making a breakthrough on Red defensive line. Now, Black has the turn to make a
move:
1. ... H7+6!
With the central Pawn as his target, Black sacrifices his Horse to draw away Red
6th-file Horse. If Red plays H6-4, Black would play C5+4. Red may have the
following variations:
(1) Red A6+5, then C9+3, K5=6, R8-8, Black will win the victory when he has
captured Red Chariot.
(2) E5-3, C5-1, K5+1, R8-1, K5+1, C9=5, K5=4, R8-2, Black wins.
2. R7+1! ...
Ignoring Black's sacrificed Horse, Red captures
Black Elephant with Chariot and makes a
counter-sacrifice. The plot is ingeniously designed.
2. ... H6-4 3. R7=2! A4+5
4. C6=8
Discarding the common practice of capturing Pawn
first and taking a discover check for capturing Horse
later, Red takes a discover check to block Black central
Cannon, and then plays Cannon sideward for a checkmate.
Black has no way to ward off the attack. The following
move will be: (1) Black A5+4, C8+7, K5+1, R7+1 a
checkmate;(2) Black K5=4, R7+2, K4+1, C8+5, Black is
doomed to defeat.
Fig.124
Sometimes, when one side is trying to sacrifice his piece for gaining the initiative,
while the other side, as he has the material advantage, has the chance to sacrifice his
piece too. This is the phenomenon that we must pay attention to. Diagram 125 shows
a mid-game position between two well-known xiangqi masters. Now, Red has the turn
to make a move.
1. C2+5 C5=8 2. R5=2 R9=8
3. P5+1 ...
7. Sacrifice Combinations
At the stage when the opening of the game is just over and it begins to enter into
the mid-game, we often see some brilliant sacrifice combinations. As these
combinations have been designed prior to the start of competition, so the plot is more
profound and complicated. Sometimes, they are executed at
a fast pace, or with false illusions. During the competition,
a player shouldn't pay too much attention to these
unexpected sacrifices, as he may lose the time, or commit
mistakes (Diagram 126-127).
Fig.128 Fig.129
Unexpectedly, Black sacrifices his Chariot to capture Black Cannon with R2+3!
In appearance, Black Horse can take a check, but it can not execute a continuous
mating check. However, if Red plays Chariot to capture Black Chariot in his next
move, Black would play C8=5 to attack Black Horse and sacrifice another Chariot! It
is really breathtaking. If Red continues with the move:
(1) H4-5, then R8=9, A5-4, H4+3 to take a check and withdraws Chariot for a
checkmate.
(2) R2+9, FC=6! Now, Black can take a checkmate with H4+3 or H4+6. Red can't
stand the tactics of "double strikes".
Fig.130
At the situation as shown in Diagram 131, Black has the turn to make a move.
Whether can Black play H6+5 for an exchange of Chariot and sacrifice Horse for
launching an attack?
We can estimate that following Black's move of
H6+5, Red will play C2=6, then H5+3, R7+3, after that
there are many variations, and we can not make a correct
calculation in a short time. But we can give an analysis on
the general situation: Black has captured a Red Advisor,
and his 5th-file Chariot is very active and can render a
powerful attack; while Red edge Horse and Chariot is in a
poor position, and can not display their power for the
time being. So, such a sacrifice should be regarded as a
good one. Black H3-4, K5=6, R2=4, C6+2, H4-5, C6-4,
C5+4, R7-3, C5=4, K6=5 (If C6+8, H5+4 a checkmate!),
H5+4, A4+5, C4=5, R7=8, H4-2, Black stands better.
Fig.131
Diagram 132 shows the position of a mid-game between two well-known xiangqi
masters. Now, Red 3rd-file Pawn is attacking Black Horse. Black has the turn to make
a move.
Black can respond with quite a few variations. Now, Red forces are jammed at its
right wing. Whether can Black play H5+7 to sacrifice his Horse for taking Red Pawn?
The exchange of the Horse for a Pawn shouldn't be considered as a big loss.
Furthermore, after capturing Red Elephant with his Chariot, Black can launch an
Fig.132
The checkmate methods can be widely used. As there are many variations in the methods, we
can enunciate them one by one. What we are going to discuss in this book are some most basic
and common checkmate methods. They can be divided into central Cannon checkmate, double
Cannon checkmate, bottom Cannon checkmate, Horse checkmate and Elbow Horse checkmate.
We now discuss them one by one.
The central Cannon checkmate is the most common checkmate method. Stationing on the
central file, the Cannon can control the general situation and exert a mighty power. There are
many methods for taking the checkmate. With the co-operation of
other pieces, it can take a mating check quickly (Diagram
133-142).
Fig.133
Fig.136 Fig.137
In Diagram 137, Red moves first (Now, Black Chariot is attacking Red central Cannon. If Red
plays H8+7, Black would play H9+7, then R4-1, R1=4, The game is now led to a mutual-attacking
position).
1. H8+9 R1-1 2. R7=4 K5=4
3. FR+1 K4+1 4. RF=6 A5+1
5. R4-1 K4-1 6. C5=6! A4-5•
At the situation as shown in Diagram 139, any side who moves first, can play Chariot to
capture the opponent's Advisor to take a checkmate, for example, Red can play R4+9, or Black
can play R4+9. After that, one side can play Horse to check again. Not a single move can be
delayed. Otherwise, he is certainly to be killed by his enemy.
Fig.140 Fig.141
Fig. 142
In Diagram 142, Red moves first.
Same tactics can be used as above. In such circumstance, the better move for Red is K5=4,
After that, Red can play C2=5 in next move. Black Cannon can not capture Red Cannon. While
Red can play R5+2 to attack Black Cannon by force. Now, no matter how Black will respond, he
can not ward off the attack of Red.
As the double Cannons checkmate is invincible, it can create vivid and brilliant checkmate
methods. Following are seven examples (Diagram 143-149):
Fig.143 Fig.144
Fig.145 Fig.146
In Diagram 146, Red moves first:
1. R4=5 A4+5 2. R2=5 K5=4
3. C4=6 R2+7• 4. C6+1 R2-2
5. E9+7 R2-1 6. C5-2 Red is sure to win.
Note: • If Black changes it into H1+3, Red would play C5-2, then H3+5, C6+3, R2-2, E9+7
(Red wins).
Fig.149
3. Bottom Cannon Checkmate
With the co-operation of double Chariots or Chariot and Horse, the Cannon at enemy's bottom
rank can launch a powerful offensive. Following are eight
examples. The first four examples refer to double Chariots and
Cannon checkmate, and the remaining four examples refer to
Chariot, Horse and Cannon checkmate (Diagram 150-157).
Fig.158 Fig.159
There are various kinds of Elbow Horse checkmate. Following are 11 examples of common
checkmate methods. The first 4 examples refer to continuous checkmate. The remaining examples
refer to forced checkmate.
Fig.161 Fig.162
Fig.163 Fig.164
Fig.169 Fig.170