Animation
Animation
Animation
It consisted of a series of
progressive drawings, one
on each page of a book,
through which the viewer
flipped thus creating the
illusion of movement.
object to move.
REPRESENTATIONAL ANIMATION
This technique allows an
object to change its shape
during the animation.
Behavioural
Animation is about
Objects or "actors"
that are given rules
about how they
react to their
environment.
Examples are
schools of fish or
flocks of birds
where each
individual behaves
according to a set of
rules defined by the 16
animator.
3D ANIMATION
Consist of 5 categories:
1. Storyboarding – pre-production
2. Modeling
3. Animation production
4. Scene layout setup
Materials, Texture Interfaces, Lighting & Shading
5. Rendering - post-production
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1. STORYBOARDING
Storyboard is a
visual
interpretation of
the screenplay
and contains
many images and
production notes.
Itconsists of a
series of panels
that contains in
visual form the
scenes and shots
specified in the
screenplay.
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3 CATEGORIES OF STORYBOARD
Conceptual Storyboard
Used to develop the basic
ideas(actions of characters,
camera positions, motions
& scenes transitions)
Presentation Storyboard
Used to show a detailed
visual summary of the
project to individuals with
decision making authority
(client-supervisor).Includes
important scenes.
Production Storyboard
Guides the production of
an animation project. The
document that everybody
involved in the production
process (very detailed & 19
precise)
2. MODELING PROCESS
The modeling stage could
be described as shaping
individual objects that are
later used in the scene
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4. SCENE LAYOUT SETUP
Scenesetup involves arranging virtual
objects, lights, cameras and other
entities on a scene
Color models
RGB (red, green, blue)
CYMK (cyan, yellow, magenta, black)
HSL (hue, saturation, lightness)
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THE CAMERA
Types of camera
shots
Point of view shots
Low angle & high
angle shots
Reverse angle shots
Close-up shots
Medium & Wide
shots
Waist shot & knee
shots(medium)
Full bodies (wide)
Long shots
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LIGHTING & SHADING
Types of
lights
sources
Point light
Spot light
Infinite light
Area light
Linear light
Ambient
light
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Basic components of
the light source
Position & orientation
Color & intensity
Beam angle
Glow & cone light
Shadows
Umbra
the portion of shadow that
blocks direct light altogether
Penumbra
the area in the edges of the
shadow that blends with other
lights in the environment
Softness
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SURFACE TEXTURES
Bump mapping
a normal-perturbation
technique used to simulate
wrinkled surfaces.
Textures mapping
A technique for simulating
a large amount of surface
detail by mapping images
(textures) onto polygons.
Displacement mapping
2D Procedural Texture
mapping
3D Procedural Texture
mapping
Transparency mapping
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REFLECTION
Popular reflection rendering
techniques in 3D include:
Cel shading: A technique used
to imitate the look of hand-
drawn animation.
Flat shading: A technique that
shades each polygon of an object
based on the polygon's "normal"
and the position and intensity of
a light source.
Gouraud shading: a fast and
resource-conscious vertex
shading technique used to
simulate smoothly shaded
surfaces.
Phong shading: used to
simulate specular highlights 29
and smooth shaded surfaces.
5. RENDERING
(INTEGRATE,RUN & EXECUTE)
The overall rendering process consists of 5 major
steps:
Get model
Place camera
Define light sources
Define surface characteristic
Choose shading technique
Render
Save file & output
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STAGES OF ANIMATION
PRE-PRODUCTION
Pre-production stage, can also be known as planning
stage
Director will evaluate story, storyboard, produced
soundtrack, layout and drawing background.
Animation is a long and expensive process. Therefore
detail planning is crucial to meet the budget. This is
where animation process started.
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PRODUCTION
We need longer time at this stage.
Animation is produced by three steps:
i. Rough Draft – The time for key animation will be
set as well as scene for every action.
ii. Assistant animator will draw in-between drawing;
a part of the drawing is the key animation.
iii. Animation is clean up and ready to be colours.
After every step, drawing will be shot.
This line test enables animator to check the quality
of animation line while it is made.
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POST-PRODUCTION
Animator must edit the film, synchronize with the
music and send to the specific company to cut the
negative and printed photo.
When the film is fully completed, the last preparation
that needs to be done is a packaging design, things to
be promoted and sales strategy.
At this stage, animator will send the complete film to
the distributor or customer.
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Example of uses for animation in Multimedia
• Animation plays a huge role in entertainment (providing
action and realism) and education (providing visualization
and demonstration).
effectively
Disadvantages