Mwo Whine 15
Mwo Whine 15
Mwo Whine 15
Completely
ignoring:
[Redacted]
#28 nuttyrat
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And yes that is preferable to having 300 ton disparities in matches because
matchmaker sucks.
I want balanced matches. I do not want unbalanced games mismatched by 300 tons or
more.
What matters more ... equal tonnage or equal skill when balancing a match? Unless
game population increases significantly (likely higher than it has ever been), you
can really only choose one and have matches fire at a reasonable rate.
#29 nuttyrat
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what they need to do is have a prelaunch screen where both teams get like an 800
tonnage limit or a 3/3/3/3 limit or a combination of both. And the game only starts
once both teams have picked mechs and are under their tonnage limits. players that
dont pick mechs in time would get stuck in trial mechs for that match. that fixes
the tonnage/weight class problem.
I'm quoting your posts out of turn but wanted to reply to this and perhaps
encourage a bit of reality vs wishful thinking. PGI has said many, many times that
engineering resources for MWO are slim to none, and what you are proposing is a
complete up-end of the current matchmaking system and creating a new one. I'm sorry
to say that this kind of idea just isn't practical, nor is it realistic.
Making improvements to the current system is the best and only approach we have at
the moment. This can be achieved by things like improving how match score is
calculated (which is on the dev roadmap, i believe) so that folks are distributed
based on skill and match quality would likely get better as a result.
So, given that major changes to how MWO matchmaking works (like what you are
proposing) is simply not possible ... how can it be improved with the options that
we DO have ?