Swing! Quick Start
Swing! Quick Start
Swing! Quick Start
Q U I C K S TA RT
SWING!
VERSION 1.2
INDEX
QUICK START 5
- MICROPHONES 6
- KNOB CONTROLS 8
MULTIS 10
3
INTERFACE & ON-SCREEN HELP
4
QUICK START
VELOCITY & MODWHEEL
The velocity & modwheel section shows you which sounds or
controls are mapped to velocity and/or the modulation wheel
(CC1). The orange dot shows you which sound or value was
triggered last.
Right-click or control-click the triangular modwheel control to ‘learn’ a CC number other than CC1.
The triangular modwheel control can also be changed using the cursor.
Click the double-arrow icon in the top-right corner of the modwheel section to switch modwheel (C1) display to
expression (CC11) display. Click it again to return to modwheel display. The expression display offers the same features
as the modwheel display.
5
MICROPHONES
All instruments in Swing! have been recorded multi-track, using a variety of microphone setups. Depending on the
instrument and its musical context, either 2 or 3 stereo microphone channels are available.
6
[3] Output routing
Use the small arrow button beneath each mic fader to change the output of that mic channel. This way it is possible to route
each mic channel to its own Kontakt output. The output list in the Swing! interface is created upon loading the instrument.
This means that if you add or change Kontakt outputs after loading an instrument, these changes won’t be reflected in the
interface until you either:
a. reload the instrument
b. click the panic button (!) in Kontakt
7
KNOB CONTROLS
The right side of the Swing! interface offers up to 6 control knobs to tweak the
sound of the loaded instrument. The set of controls differs slightly per instrument.
To reset a control to its default position, click it control while holding down the
Cmd (Mac) or Ctrl (Windows) key.
Speed
Change the playback speed (length) of all layers marked with the symbol, without changing their pitch. This is done using
Kontakt’s Time Machine Pro algorithm
Attack
Change the attack envelope (fade in time) of the instrument.
Release
Change the release/decay envelope (fade out time) of the instrument.
Reverb
Add additional convolution reverberation to the instrument. When the reverb control is turned all the way down, the effect is
bypassed, lowering CPU usage.
8
Limiter
Add dynamic limiting to the instrument. The knob controls the input of the limiter effect. When the limiter control is turned
all the way down, the effect is bypassed, lowering CPU usage.
Velocity
Change the velocity response of the instrument. If you find it difficult to trigger the softer velocity layers,
turn down the velocity control to better match the response of your MIDI controller. The velocity control has
5 settings. In its most right position (“normal”) it leaves the original velocity unchanged.
Tempo syncing
All instruments featuring grooves and breaks automatically tempo sync to the BPM of your host sequencer.
These instruments don’t show a rotary speed control in the interface, but 3 tempo sync buttons instead:
1/2x, 1x and 2x. Use the buttons to switch to half-time or double-time interpretation of the tempo.
Example: if you would like to use a 100 BPM drum groove in a 200 BPM project without it sounding
double-time, set tempo syncing to 1/2x.
Strummed chords
All instruments that feature pre-recorded strummed chords show
a keyboard map of the available chords in the top-left of the
interface. The last triggered chord is marked in red. Note that the
keyboard map is not clickable.
9
MULTIS
Multis are combinations of multiple instruments, constructed to give you as many musical features on an 88-note keyboard
as possible. Each multi has been designed for a specific musical context or genre and was given a name that should give
you a hint about its use. Kontakt’s on-screen keyboard shows you the various ranges in which instruments are available.
Multis are a great source of inspiration and a fun way to rest explore the library.
10
PROJECTSAM
cinematic sampling