Swing! Quick Start

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Q U I C K S TA RT

Q U I C K S TA RT

SWING!

VERSION 1.2
INDEX

INTERFACE & ON-SCREEN HELP 4

QUICK START 5

- VELOCITY & MODWHEEL 5

- MICROPHONES 6

- KNOB CONTROLS 8

MULTIS 10

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INTERFACE & ON-SCREEN HELP

Swing! offers you on-screen help in the following two ways:

Click the question mark button


A help overlay will appear, giving you a short description of each control in the Swing! interface.

Hover the cursor over a control


A short description will appear in Kontakt’s info bar at the bottom of the Kontakt window. Note that the info bar
needs to be enabled for this feature to work. This can be done through Kontakt’s top menu.

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QUICK START
VELOCITY & MODWHEEL
The velocity & modwheel section shows you which sounds or
controls are mapped to velocity and/or the modulation wheel
(CC1). The orange dot shows you which sound or value was
triggered last.

Right-click or control-click the triangular modwheel control to ‘learn’ a CC number other than CC1.

The triangular modwheel control can also be changed using the cursor.

Click the double-arrow icon in the top-right corner of the modwheel section to switch modwheel (C1) display to
expression (CC11) display. Click it again to return to modwheel display. The expression display offers the same features
as the modwheel display.

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MICROPHONES
All instruments in Swing! have been recorded multi-track, using a variety of microphone setups. Depending on the
instrument and its musical context, either 2 or 3 stereo microphone channels are available.

Instruments with 3 mic channels (large recording stage):


D Direct/close mic
A Ambient mic
W Wide/surround mic

Instruments with 2 mic channels (studio environment):


C Close mic
R Room mic

[1] Changing mic levels


Use the vertical faders to change the level of each available mic channel.

[2] Unloading mic channels


Some instruments take up a considerable amount of RAM with all mic chan-
nels loaded. Click a mic label underneath a fader to unload that mic channel
from RAM. Click again to reload it. By default, all mic channels are loaded.
Example: if an instrument with all 3 mic channels loaded takes up 900 MB of
RAM, then unloading the D and W mic channels will bring this down to 300
MB of RAM.

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[3] Output routing
Use the small arrow button beneath each mic fader to change the output of that mic channel. This way it is possible to route
each mic channel to its own Kontakt output. The output list in the Swing! interface is created upon loading the instrument.
This means that if you add or change Kontakt outputs after loading an instrument, these changes won’t be reflected in the
interface until you either:
a. reload the instrument
b. click the panic button (!) in Kontakt

[4] Mic cross fader


Use the horizontal slider to smoothly cross fade between the available microphone channels. For a closer mix, move the
slider to the left. For a roomier mix, move the slider to the right. You can also click the close and stage labels underneath the
slider. The cross fader will then snap to that position.

Mic channels and voices


All loaded mic channels are mixed in realtime. This means that the number of loaded mic channels has a direct effect on
the amount of voices an instrument uses. A higher voice count means higher CPU and (hard) disk use. For example: if a
major chord uses 3 stereo voices (for 3 stereo samples) for one mic channel, then this chord will use 9 stereo voices with
all 3 mic channels loaded. Note that moving a mic fader all the way down does not unload or disable the mic channel. To
unload a mic channel, click the mic labels underneath the faders (see above).

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KNOB CONTROLS
The right side of the Swing! interface offers up to 6 control knobs to tweak the
sound of the loaded instrument. The set of controls differs slightly per instrument.

To reset a control to its default position, click it control while holding down the
Cmd (Mac) or Ctrl (Windows) key.

Speed
Change the playback speed (length) of all layers marked with the symbol, without changing their pitch. This is done using
Kontakt’s Time Machine Pro algorithm

Attack
Change the attack envelope (fade in time) of the instrument.

Release
Change the release/decay envelope (fade out time) of the instrument.

Reverb
Add additional convolution reverberation to the instrument. When the reverb control is turned all the way down, the effect is
bypassed, lowering CPU usage.

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Limiter
Add dynamic limiting to the instrument. The knob controls the input of the limiter effect. When the limiter control is turned
all the way down, the effect is bypassed, lowering CPU usage.

Velocity
Change the velocity response of the instrument. If you find it difficult to trigger the softer velocity layers,
turn down the velocity control to better match the response of your MIDI controller. The velocity control has
5 settings. In its most right position (“normal”) it leaves the original velocity unchanged.

Tempo syncing
All instruments featuring grooves and breaks automatically tempo sync to the BPM of your host sequencer.
These instruments don’t show a rotary speed control in the interface, but 3 tempo sync buttons instead:
1/2x, 1x and 2x. Use the buttons to switch to half-time or double-time interpretation of the tempo.
Example: if you would like to use a 100 BPM drum groove in a 200 BPM project without it sounding
double-time, set tempo syncing to 1/2x.

Strummed chords
All instruments that feature pre-recorded strummed chords show
a keyboard map of the available chords in the top-left of the
interface. The last triggered chord is marked in red. Note that the
keyboard map is not clickable.

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MULTIS
Multis are combinations of multiple instruments, constructed to give you as many musical features on an 88-note keyboard
as possible. Each multi has been designed for a specific musical context or genre and was given a name that should give
you a hint about its use. Kontakt’s on-screen keyboard shows you the various ranges in which instruments are available.

Multis are a great source of inspiration and a fun way to rest explore the library.

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Visit our website: www.projectsam.com

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