Assignment No.3
Assignment No.3
Assignment No.3
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Maturation involves changes that are associated with normal growth. Learning,
on the other hand, is a change in the individual which is not on account of
genetic inheritance. It is a process that takes place as a result of stimuli from
without. Activity, experience, and training lead to changes in the behavior in
the process of learning.
Thus,
a) Maturation makes learning possible – Learning takes place only if
the stage for that type of learning has been achieved through a process of
maturation.
Associative learning is a theory that states that ideas reinforce each other and
can be linked to one another. This lesson will explain the theory of associative
learning as well as provide some practical, real-life examples of this type of
learning.
Associative Learning
Sit back and close your eyes. Relax and get ready to recall some really specific
details. Imagine your mother's left eyebrow. Not her right eyebrow. Not her
eyes. Just her left eyebrow. Hard, isn't it? When you try to envision your
mother's eyebrow, you see her eyes, cheeks, forehead, nose, chin - her whole
face! Why is it so difficult to recall just her eyebrow?
Associative learning
is a learning principle that states that ideas and experiences reinforce each
other and can be mentally linked to one another. In a nutshell, it means our
brains were not designed to recall information in isolation; instead, we group
information into one associative memory. That's why it is difficult to recall just
one eyebrow without seeing the whole face.
Associative learning can be powerful classroom management and teaching
tool and has many uses in the classroom. It can be used to help students
connect with information more deeply and recall that information with greater
accuracy.
Associative Learning and Behavior
Associative learning is a form of conditioning, a theory that states behavior
can be modified or learned based on a stimulus and a response. This means
that behavior can be learned or unlearned based on the response it generates.
For example, a student might know that if she misbehaves in class (stimulus),
she will not be permitted to go out for recess (response).
This type of learning can be helpful in classroom management.
Much like conditioning, associative memory can be called upon based on the
relationship between two stimuli. Using both positive and negative
reinforcers (stimuli used to change behavior), teachers can help students
modify their behavior.
Some examples of positive reinforcement are:
Awarding good grades for work that is well done.
Allowing students to watch a video for finishing an assignment.
Verbally rewarding students for their effort and hard work.
Giving students a 'punch' in their punch card each time they do
something well. When the punch card is full, the student receives a
reward.
By using positive reinforcement, teachers can condition students to associate
good work and good behavior with a reward. On the other hand, negative
reinforcement can be used to punish students for poor behavior. Some
examples of negative reinforcement are:
Removing recess from students who 'act out' in class.
Taking points off of work that is turned in late.
Not allowing a student who is misbehaving to sit with his friends.
Using a chart to document the number of times a student has
misbehaved (using stickers). When the chart line is full, the student
loses a classroom privilege.
Associative Learning and Teaching
Associative memory can be a powerful teaching tool. Because associative
learning relies on the principle that ideas and experience can be linked
together and ultimately reinforce one another, an association can be used to
help students remember information.
4 Theories of learning
Classical Conditioning
Operant Conditioning
Cognitive Theory.
Social Learning Theory.
After a person has seen a new behavior by observing the model, the watching
must be converted to doing. It
involves recall the model‘s behaviors and performing their actions and
matching them with those of the model.
This process then demonstrates that the individual can perform the modeled
activities.