Day 29 - The Endurance Primer: Core Primers
Day 29 - The Endurance Primer: Core Primers
Day 29 - The Endurance Primer: Core Primers
CORE PRIMERS
*Loading Note: Use a dumbbell/plate weight that challenges you for the specified time consistent with your ability level.
**Loading Note: Adjust tension on bands as needed to increase or decrease difficulty consistent with your ability level and cumulative fatigue.
*Loading Note: Use a dumbbell/plate weight that challenges you for your specified level’s time parameter.
**Loading Note: Adjust tension on bands as needed to increase or decrease difficulty consistent with your ability level and cumulative fatigue.
**Loading Note: Adjust tension on bands as needed to increase or decrease difficulty consistent with your ability level and cumulative fatigue.
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WEEK 5
CORE PRIMERS
*Loading Note: Choose a Med Ball weight to match power output consistent with your ability level.
**Loading Note: Adjust tension on bands as needed to match power output consistent with your ability level.
**Loading Note: Adjust tension on bands as needed to increase or decrease difficulty consistent with your ability level and cumulative fatigue.
DAY 34 - OFF
DAY 35 - OFF
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WEEK 6
COMBAT CORE
DAY 36 - GUARD UP I
*LEVEL 4 (L4) / *LEVEL 3 (L3) / *LEVEL 2 (L2) / *LEVEL 1 (L1)
CORE CIRCUIT
1A. Banded Wipers [around ankles] x *60 sec (L4) / *45 sec (L3) OR Banded Wipers [around knees] x *45 sec (L2) / *30
ZONE 1 - LOWER RECTUS / TA
sec (L1)
ZONE 2 - MID / UPPER RECTUS 1B. Power Ups x 45 sec
ZONE 3 - OBLIQUES / SERRATUS 1C. Sit-Up Elbow Thrusts x *60 sec (L4) / *50 sec (L3) / *40 sec (L2) / *30 sec (L1)
Perform for the Following Number of Rounds: 3-4
REST: Transitional between exercises. No more than 1 minute between rounds (if ready before 1 min, jump back into the
next round)
*60 SECOND STABILITY
ZONE 4 - LOW BACK / LUMBAR 2. *Reverse Hyper Hold / Superman Hold x 60 sec (All Levels)
*Performed once after all circuits are completed to finish workout.
DAY 38 - STAND UP I
*LEVEL 4 (L4) / *LEVEL 3 (L3) / *LEVEL 2 (L2) / *LEVEL 1 (L1)
CORE CIRCUIT
ZONE 1 - LOWER RECTUS / TA 1A. **Standing Med Ball Knee Thrusts x 45 sec (all levels)
ZONE 2 - MID / UPPER RECTUS 1B. Banded Overhead Lunge Outs x *90 sec (L4) / *75 sec (L3) / *60 sec (L2) / *45 sec (L1)
1C. Banded Elbow Thrusts x *30 sec each side (L4) / *30 sec each side (L3) / *20 sec each side (L2) / *20 sec each side
ZONE 3 - OBLIQUES / SERRATUS
(L1)
Perform for the Following Number of Rounds: 3-4
REST: Transitional between exercises. No more than 1 minute between rounds (if ready before 1 min, jump back into the
next round)
**Use a weight that challenges you consistent with your ability level.
***60 SECOND STABILITY
ZONE 4 - LOW BACK / LUMBAR 2. ***Reverse Hyper Hold / Superman Hold x 60 sec (all levels)
***Performed once after all circuits are completed to finish workout
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WEEK 6
COMBAT CORE
ZONE 4 - LOW BACK / LUMBAR 2. ***Superman Rope Figure 8's / Superman Rope Pressouts x 60 sec (all levels)
****Performed once after all circuits are completed to finish workout
DAY 41 - REACTIV-8
ZONE 1 - ADDUCTOR 1. Hands Back Knee Tucks x 8 reps*
ZONE 1 - ADDUCTOR 2. ISO Reverse Crunches x 8 reps*
ZONE 2 - FOLDING RIB CAGE 3. Rollups x 8 reps*
ZONE 2 - FOLDING RIB CAGE 4. Upper Circle Crunches x 8 reps* (8 Clockwise / 8 Counter-Clockwise)
ZONE 3 - TA/PF 5. Side Crunches x 8 reps* (8 right / 8 left)
ZONE 3 - TA/PF 6. Recliner Elbow to Knee Tucks x 8 reps* (8 right / 8 left)
ZONE 4 - GLUTES 7. Supermans x 8 reps*
ZONE 4 - GLUTES 8. Bird Dogs x 8 reps* (8 right leg / 8 left leg)
*Each repetition should be done with the intent of feeling a high quality contraction, however slow you may need to go.
DAY 42 - OFF
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WEEK 7
COMBAT CORE
DAY 43 - GUARD UP II
*LEVEL 4 (L4) / *LEVEL 3 (L3) / *LEVEL 2 (L2) / *LEVEL 1 (L1)
CORE CIRCUIT
ZONE 1 - LOWER RECTUS / TA 1A. Chainsaws x *90 sec (L4) / *75 sec (L3) OR Scissors x *60 sec (L2) / *45 sec (L1)
ZONE 2 - MID / UPPER RECTUS 1B. **Weighted Hollow Rocks x *60 sec (L4) / *45 sec (L3) OR Hollow Rocks x *45 sec (L2) / *30 sec (L1)
ZONE 3 - OBLIQUES / SERRATUS 1C. **Physioball Plate Twists x 45 sec (all levels)
Perform for the Following Number of Rounds: 3-4
REST: Transitional between exercises. No more than 1 minute between rounds (if ready before 1 min, jump back into the
next round)
**Use a weight that challenges you consistent with your ability level.
***60 SECOND STABILITY
ZONE 4 - LOW BACK / LUMBAR 2. ***Reverse ISO Scissors / Superman ISO Scissors x 60 sec (all levels)
***Performed once after all circuits are completed to finish workout
DAY 45 - STAND UP II
*LEVEL 4 (L4) / *LEVEL 3 (L3) / *LEVEL 2 (L2) / *LEVEL 1 (L1)
CORE CIRCUIT
1A. Hanging Flying Knee Holds x *60 sec (L4) / *45 sec (L3) OR Captain's Chair Flying Knee Holds x *45 sec (L2) / *30 sec
ZONE 1 - LOWER RECTUS / TA
(L1)
ZONE 2 - MID / UPPER RECTUS 1B.** Med Ball Power Jump Slams x 45 sec (all levels)
ZONE 3 - OBLIQUES / SERRATUS 1C. Head Drags x *30 sec each side (L4) / *30 sec each side (L3) / *20 sec each side (L2) / *20 sec each side (L1)
Perform for the Following Number of Rounds: 3-4
REST: Transitional between exercises. No more than 1 minute between rounds (if ready before 1 min, jump back into the
next round)
**Use a weight that challenges you consistent with your ability level.
***60 SECOND STABILITY
ZONE 4 - LOW BACK / LUMBAR 2. ***Reverse ISO Scissors / Superman ISO Scissors x 60 sec (all levels)
***Performed once after all circuits are completed to finish workout
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WEEK 7
COMBAT CORE
DAY 46 - WILD CORE IV - SLAM! *LEVEL 4 (L4) / *LEVEL 3 (L3) / *LEVEL 2 (L2) / *LEVEL 1 (L1)
MED BALL CIRCUIT
1A. **Med Ball 3-Way Heel Touch Raises x *60 sec (L4) / *45 sec (L3) OR Med Ball Heel Touch Raises x *45 sec (L2) / *30
ZONE 1 - LOWER RECTUS / TA
sec (L1)
1B. **Burpee Med Ball Slams x 30 sec (all levels)
ZONE 2 - MID / UPPER RECTUS 1C. **Med Ball Sit-Up Swaps x *60 sec (L4) / *50 sec (L3) / *40 sec (L2) / *30 sec (L1)
1D. **Burpee Med Ball Slams x 30 sec (all levels)
ZONE 3 - OBLIQUES / SERRATUS 1E. **Med Ball Russian Twists x *60 sec (L4) / *50 sec (L3) / *40 sec (L2) / *30 sec (L1)
Perform for the Following Number of Rounds: 3-4
REST: Transitional between exercises. No more than 1 min betw rounds (if ready before 1 min, jump back into next round)
**Use a weight that challenges you consistent with your ability level.
***60 SECOND STABILITY
ZONE 4 - LOW BACK / LUMBAR 2. ***Med Ball (on head) Good Mornings / Med Ball Good Mornings x 60 sec (all levels)
***Performed once after all circuits are completed to finish workout
DAY 48 - REACTIV-8
ZONE 1 - ADDUCTOR 1. Hands Back Knee Tucks x 8 reps*
ZONE 1 - ADDUCTOR 2. ISO Reverse Crunches x 8 reps*
ZONE 2 - FOLDING RIB CAGE 3. Rollups x 8 reps*
ZONE 2 - FOLDING RIB CAGE 4. Upper Circle Crunches x 8 reps* (8 Clockwise / 8 Counter-Clockwise)
ZONE 3 - TA/PF 5. Side Crunches x 8 reps* (8 right / 8 left)
ZONE 3 - TA/PF 6. Recliner Elbow to Knee Tucks x 8 reps* (8 right / 8 left)
ZONE 4 - GLUTES 7. Supermans x 8 reps*
ZONE 4 - GLUTES 8. Bird Dogs x 8 reps* (8 right leg / 8 left leg)
*Each repetition should be done with the intent of feeling a high quality contraction, however slow you may need to go.
DAY 49 - OFF
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WEEK 8
COMBAT CORE
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WEEK 8
COMBAT CORE
DAY 56 - OFF
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FIGHT NIGHT CHALLENGE
HOW TO PERFORM THE FIGHT NIGHT CHALLENGE: In today’s workout you will be performing a total of (6) 3 minute rounds with each
round aiming to test a function of the core that you have been working to address throughout this program including Static and
Dynamic Stability, Strength and Power as well as Endurance and Power Endurance. Your goal is to get through each 3 minute round
resting as little as possible. Every time you stop to rest, you get a “point deduction”, or in this case, a “standing 15 count” (aka a
mandatory 15 second rest). This will affect your overall score in this challenge. Try to limit the number of times you break to accrue
your highest challenge score possible and to avoid getting knocked out. Rest 1 minute between completed rounds. 6 ROUNDS. 3
MINUTES PER ROUND. NO TKO’s.
ALL LEVELS
6 Rounds. 3 Minutes Per Round. No TKO’s
DYNAMIC STABILITY Round 4: Pounding Planks (Levels 3&4) OR Knee Pounding Planks (Levels 1&2) x 3 minutes
*Use the same weight that was used on this exercise earlier in this phase
Every time you stop to rest, you get a "point deduction", or in this case, a "standing 15 count" (aka a mandatory 15 second rest). This
will affect your overall score in this challenge. Try to lmiit the number of times you break to accrue your highest challenge score pos-
sible and to avoid getting knocked out
CHALLENGE SCORING
Knocked Down...
BEAT THE BOSS 16:45
But Not Out
ATHLEAN XTREME 16 - 18 MINUTES Undisputed Champ
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