Primary Art and Design Curriculum Framework 2019
Primary Art and Design Curriculum Framework 2019
Primary Art and Design Curriculum Framework 2019
Cambridge Primary
Art & Design 0067
Version 1
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4 Progression.................................................................................................................................9
Stages 1 and 2 10
Stages 3 and 4 13
Stages 5 and 6 16
5 Glossary ....................................................................................................................................19
Cambridge Primary Art & Design 0067 Curriculum Framework.
Key benefits
Cambridge Primary Art & Design will enable learners to explore the limitless possibilities that exist both in art and
in their own creativity. As art and design is a wide-ranging discipline that brings together skills and intellectual
thought processes from across the curriculum, learners will also become experimental, reflective, critical and
decisive thinkers. They will understand the benefits of concentration, perseverance and collaboration, as well as
developing the motor skills that are generally associated with producing art. The enjoyable and collaborative nature
of art and design will also provide them with many opportunities for social development.
Throughout history, art and design has evolved, embraced opportunities and made bold statements, therefore
Cambridge Primary learners are encouraged to explore, push boundaries and express themselves through their
artistic work. They will view the work of others with increasing curiosity and make connections between different
perspectives, different genres and between art that has been created in different historical, geographic and cultural
contexts. They will embrace art’s potential for expressing things that cannot be captured in words and the links that
exist between human feeling and creative output.
Through experimentation with materials and media, learners will begin to master techniques and processes.
However, the focus is that they work with increasing autonomy to produce individual outcomes that articulate
personal responses to stimuli, the available materials and their own imaginations. This personal and autonomous
approach challenges negative views of failure or lack of natural artistic ability and allows learners to reflect upon
and appreciate their progress, both as an artist and as a creative thinker.
Cambridge Primary Art & Design provides a platform for personal expression and encourages learners to embrace
every opportunity to pursue their own ideas. Learners will also benefit from regular opportunities for collaboration,
sharing ideas and learning from others. They will collaborate with peers to solve problems, share experimentation
and celebrate outcomes. The Cambridge Primary Art & Design classroom allows learners to work creatively with
the confidence that comes from knowing that they have the support of their classmates.
As well as collaborating with peers, learners seek inspiration, solve problems, increase their understanding of the
world and develop visual appreciation through viewing, reflecting upon and responding to the work of other artists.
Learners should approach each encounter as an opportunity to gain inspiration, to consider approaches to solving
problems, to pursue new approaches to their own work, and to make informed responses to what they see and
feel. The ability to articulate their responses and to recognise the creative possibilities afforded by reflection will
help learners throughout their education and as they move towards careers in a world where creative thinking is
becoming increasingly valued.
Supporting teachers
We provide a wide range of practical resources, detailed guidance, and innovative training and professional
development so that you can give your learners the best possible experience of Cambridge Primary Art & Design.
You will find most of these resources on the Cambridge Primary support site
(https://primary.cambridgeinternational.org). Ask the Cambridge coordinator or exams officer in your
school if you do not already have a log-in for this support site.
Guidance on what that progress could look like against each of the learning objectives is provided in Section 4 of
this document.
Teaching time
For guidance, this curriculum framework is based on learners having about 1 hour of art and design per week
(i.e. about 30 hours per stage). Your actual number of teaching hours may vary according to your context.
2 Curriculum overview
Aims
Following the Cambridge Primary programme helps learners to lay the foundations for lifelong learning, including:
•• curiosity about the world around them and enthusiasm for learning
•• knowledge, understanding and skills that can be applied in and across subjects
•• effective and confident communication skills, including in English
•• understanding of their personal and local context, as well as having global awareness.
fident
Con
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Engage
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learner
Responsible – They begin to take responsibility for their own learning, for their own research and for developing
the competencies and creative thinking that will begin their development both as an artist and as a learner.
Innovative – They understand the benefits of experimenting and of taking risks with ideas and materials in order to
develop and refine their intentions.
Confident – They are able to recognise their own strengths by building upon their initial ideas and stimulus to
create artworks and designs that demonstrate originality and increasing technical competence.
Engaged – They investigate, disrupt and reform primary and secondary sources to engage with and create work
that demonstrates both their research and their own personal vision.
Reflective – They review their own ideas and the artistic expressions and practices of others to create work that
not only reflects local and global culture, but that also demonstrates their own recognition of themselves as an
artist. They are also able to reflect upon the emotional and affective benefit of art and design.
The learning objectives are divided into four main areas called ‘strands’. These are:
•• Experiencing
•• Making
•• Reflecting
•• Thinking and Working Artistically.
Although each strand is discrete, they are all intimately connected due to the holistic focus on the development of
the learner as an artist and upon the overall artistic process. These connections, and the role of each strand in the
artistic process, is illustrated by the following diagram:
Experiencing
Thinking
and Working
Artistically
Making Reflecting
The Experiencing, Making and Reflecting strands represent the stages of the artistic process, which can take
place in any order and in an iterative way. The ‘making’ of each piece of work will be informed by ‘experience’ of
encounters with materials, processes and stimuli. The making process will also allow learners to develop their
technical artistic skills. ‘Reflection’ considers all of the aspects of the process and, as well as informing a learner’s
future work, allows them to celebrate their learning and achievements and provides them with an opportunity to
share their developing knowledge for the benefit of their peers.
The Thinking and Working Artistically strand represents the broad principles that are incorporated throughout
the curriculum. The learning objectives in this strand require that curiosity be applied to each piece of work and
that learners explore the limitless possibilities that are presented by each new task. The learning objectives within
the Thinking and Working Artistically strand therefore require each learner to personalise their work, by expressing
their own intentions, and by making constant checks to ensure that those intentions are being conveyed.
The fundamental concepts and approaches of art and design apply equally to learners at all stages of their artistic
development. For this reason, the same set of learning objectives is used through all of the primary and lower
secondary stages. Learners will demonstrate their progress, their evolving creativity and their ability to express
themselves as they work with more skill on more complex pieces (see Section 4 for more information).
Overall, a learner’s experience of Cambridge Primary Art & Design should be one of stimulating possibilities.
Therefore support them to experiment with the resources that are available and, as they progress through the
stages, to seek resources of their own. The journey should be as much about the creativity and experimentation as
it is about the development of technical excellence.
When preparing for this freedom to experiment, it is important to consider the potential for risk. The Cambridge
Primary Art & Design classroom should be a space in which learners are free to move around in order to gather
resources, view the work of their peers and to express themselves through movement. Therefore it is important
that a risk assessment be carried out and that appropriate safeguards are in place.
It is also advisable to have a clear set of rules that learners must adhere to in every Cambridge Primary Art & Design
lesson. These rules can range from safety aspects, such as not walking while carrying scissors, to a list of expected
behaviours related to the support and encouragement that they provide to their peers within the creative space of
the Cambridge Primary Art & Design classroom.
You can find more information and ideas for teaching and learning activities in the Cambridge Primary
Art & Design Teacher Guide and schemes of work available on the Cambridge Primary support site
(https://primary.cambridgeinternational.org).
The teacher guide will support you to plan and deliver lessons using effective teaching and learning approaches.
The scheme of work for each stage of Cambridge Primary Art & Design contains:
•• suggested units showing how the learning objectives in the curriculum framework can be grouped and ordered
•• at least one suggested teaching activity for each learning objective
•• a list of subject-specific language that will be useful for your learners
•• sample lesson plans.
You can use each scheme of work as a starting point for your planning, adapting them to suit the requirements of
your school and the needs of your learners.
The activities within the schemes of work are suggestions to illustrate how Cambridge Primary Art & Design
could be delivered. However, you should aim to support learners, as far as time and resources allow, to explore
possibilities to their fullest extent.
3 Learning objectives
The learning objectives for Cambridge Primary Art & Design describe the concepts and approaches that apply to
artists of all ages and levels of expertise. For this reason, the same learning objectives are used to structure learning
from Stage 1 to Stage 6.
Experiencing
•• E.01 Encounter, sense, experiment with and respond to a wide range of sources, including a range of art from
different times and cultures.
•• E.02 Explore media, materials, tools, technologies and processes.
•• E.03 Gather and record experiences and visual information.
Making
•• M.01 Learn to use a range of media, materials, tools, technologies and processes with increasing skill,
independence and confidence.
•• M.02 Select appropriate media, materials, tools, technologies and processes for a purpose.
Reflecting
•• R.01 Celebrate artistic experiences and learning.
•• R.02 Analyse, critique and connect own and others’ work as part of the artistic process.
Although the learning objectives are the same in each stage, learners will be expected to show progression in the
knowledge, skills, competence and independence that they demonstrate.
Descriptions of how learners might demonstrate progression against each learning objective are given in Section 4.
4 Progression
Each learning objective of the Cambridge Primary and Lower Secondary Art & Design curriculum is underpinned
by the same core principles throughout all nine stages. As learners progress through each stage, they should be
able to demonstrate and appreciate their growth both as an artist and as a rounded learner. This approach will help
learners develop and display increasing levels of confidence, technical skill and independence. It will also help them
to refine their judgement when taking creative risks, when imaginatively embracing creative opportunities and
when reflecting upon their own work and that of other artists.
On the following pages, you will find examples of how learners may demonstrate their progress through each of
the learning objectives at the primary stages. Some learners will become proficient artists more quickly than others,
but progression in terms of understanding and adopting the artistic process should be evident for all.
Stages 1 and 2
The following guidance provides examples to illustrate the
attainment that learners can be expected to demonstrate as they
progress through Stages 1 and 2.
Experiencing
Encounter, sense, experiment with and respond to a wide range of sources, including a range of art from
different times and cultures.
Simple formal elements of art, such as texture, are encountered and discussed, as is art and design in a range of
forms, and from different times and cultures. Learners should make experimental responses to the ideas that
they encounter.
Encounters can be introduced through a visit to a local gallery or by having an ‘art corner’ in the classroom that
contains a range of artists’ work. Encounters can also include visits to natural environments, such as parks and
gardens.
Visual journals are used to collect sources of inspiration and so that learners have an early opportunity to see
and to talk about progression in their own work.
Making
Learn to use a range of media, materials, tools, technologies and processes with increasing skill,
independence and confidence.
As wide a range of media, materials, tools, technologies and processes as possible are introduced. These could
include media such as paint, print and sculpture; materials such as paper, clay and felt; tools such as drawing/
animation applications, brushes, sponges and rollers; technologies such as computer devices, microscopes,
musical instruments, sound recorders and cameras; and processes such as weaving, felting and sculpting.
Basic skills in using the selected media, materials, tools, technologies and processes are also demonstrated.
Learners are encouraged to develop their skills, both independently and with support, and should be praised for
trying new things, and for showing confidence.
Select appropriate media, materials, tools, technologies and processes for a purpose.
Simple decisions about the creation of artwork are encouraged. For example, from a prepared selection of media,
materials, tools and technologies, learners choose those that are appropriate to represent an object or feeling.
Experimentation with materials that show different textures (e.g. hard, soft, squashy), or with the mixing of
colours are also encouraged.
Learners are encouraged to review their selections through discussion with others.
Reflecting
Celebrate artistic experiences and learning.
Learner responses to artistic encounters are spontaneous and can be expressed visually, verbally and physically.
Each experience is also celebrated through recording, such as by making marks to capture ideas, and by revisiting
these recordings in later contexts. In some environments, learners could also collect items, for example fallen
leaves when visiting woodland, to represent their experience.
Simple strategies for celebrating and reflecting on learning and experiences are shared. These include making
basic comparisons, ordering work into colours or categories, or grouping work in response to the feelings that
they generate. Learners are also supported to make celebratory comments so that they begin to understand the
language and vocabulary of art.
Analyse, critique and connect own and others’ work as part of the artistic process.
Experimentation will lead to mistakes and learners should reflect on these. Guidance and positive support is
provided through the asking of questions such as ‘Why wouldn’t those two items join together?’ or ‘Let us try
mixing red and blue. What happened?’
Learners begin to critique and connect their own and others’ work as part of the artistic process, for example
by suggesting simple reflections about their creative work, by making basic changes to alter their work or by
forming connections between their own work and that of a peer or other artist.
Basic strategies for analysing and making connections between works of art are introduced. For example,
learners connect their work with that of another artist by being asked to describe the similarities and differences
and to give a reason for their answers.
Stages 3 and 4
The following guidance provides examples to illustrate the
attainment that learners can be expected to demonstrate as they
progress through Stages 3 and 4.
Experiencing
Encounter, sense, experiment with and respond to a wide range of sources, including a range of art from
different times and cultures.
Talking about and responding to artistic experiences, possibly through using visual journals, is encouraged. For
example, learners discuss their emotional responses to works of art and discuss, trial or document the materials,
techniques and processes that an artist has used, before applying these observations to their own work and
experiments.
Comparisons are made between works of art and design from different times and cultures, to identify features
such as the use of media or the subject that is being represented.
Interconnections start to be seen between experiencing the formal elements of art and experimenting with
materials. Learners begin to combine knowledge and skill when learning about and making art.
Making
Learn to use a range of media, materials, tools, technologies and processes with increasing skill,
independence and confidence.
Knowledge and understanding of a range of media, materials, tools, technologies and processes is demonstrated.
For example, simple inferences are made about effective media, materials, tools, technologies or processes for
a specific task or intention. Learners may also demonstrate that an outcome can be achieved in several ways,
suggest reasons for differences or make basic judgements about effectiveness. Some learners may achieve this
independently but others may require support and guidance.
Development of work is demonstrated, for example by showing a series or sequence of stages towards an
outcome in a visual journal or portfolio. These recordings may draw out developments in knowledge, skill and
creative independence.
Select appropriate media, materials, tools, technologies and processes for a purpose.
Strategies are developed that will assist with decision making, for example trialling experiments in visual
journals, making mock-up designs, creating plans or reflecting on developments using annotations or peer
review.
Decisions about media, materials, tools, technology and process selection is informed by experience and through
teaching. For example, learners recognise that the parts of a model that come under stress will need to be made
of thicker cardboard.
Visual journals and portfolios are used to document knowledge, experimentation, development, process and
reflection. These are revisited, independently and with peers, in order to review and progress work and to make
comparisons between the approaches used in different projects. For example, learners may show a photographic
diary of sculptural development and use this to revise construction techniques for model making in a later
project.
Reflecting
Celebrate artistic experiences and learning.
A range of strategies and processes are used for celebrating works of art and these are applied to a learner’s
own work and to that of their peers and other artists. This could include the use of reflective statements, the
identification of personal progress in a visual journal, the creation of art in response to the work of another or
the use of a technique or skill from the work of another.
Practice is celebrated through recognition of how changes can help to bring success. As a result, simple
alterations will be made to work, such as changing a colour scheme or the scale of a component in their drawing.
The learner’s voice, both visual and verbal, is valued and they should feel confident when sharing or articulating
their experiences. They begin to do this to help others and should offer praise and guidance with confidence.
Analyse, critique and connect own and others’ work as part of the artistic process.
The trialling of different ideas, techniques or outcomes in the artistic process is demonstrated, as a means of
analysis and critique.
Simple strategies for critiquing work are developed to help support progress. This could include self-assessment
against success criteria or against a set of developmental skills. A learner could also document their personal
reflections about their progress in drawings, annotations or notes within their visual journal.
Preferences and justifications, which are informed by analysis, critique and connections made to the work of
others, are reflected in artistic processes and outcomes. For example, a learner may be able to articulate how the
work of peers or other artists has helped them to move forward.
Stages 5 and 6
The following guidance provides examples to illustrate the
attainment that learners can be expected to demonstrate as they
progress through Stages 5 and 6.
These are not a teaching plan and suggested teaching activities are
included in the scheme of work for each stage.
Experiencing
Encounter, sense, experiment with and respond to a wide range of sources, including a range of art from
different times and cultures.
Understanding of materials and processes is extended through structured exploration of two- and three-
dimensional opportunities. Learners experiment with, and then select, appropriate materials.
While independently working with and selecting materials, learners confidently use appropriate vocabulary when
describing formal elements. For example, they collaboratively create a transient sculpture by selecting natural
materials and to produce a work that adheres to guidelines about geometric shape, line and tone.
Learners research art and design using books, the internet and, where possible, gallery visits. Appropriate
vocabulary is used to describe findings and to discuss art from a number of contexts. Contrasting responses to
art are also researched and this could then be used as the basis of a role-play debate.
Understanding of sources is evident throughout the visual journals and verbal interactions, and will be
demonstrated through the creation of interpretations of the original rather than the making of direct copies.
Making
Learn to use a range of media, materials, tools, technologies and processes with increasing skill,
independence and confidence.
Skill and independence is applied through curious and creative thinking and through the recognition of the
development stages needed to make a final piece. This includes learning from previous mistakes and recognising
how these have enabled the current levels of attainment and confidence to be reached.
Developing skill and independence is demonstrated through visual journals and through discussion with others,
including through the considered guidance that is sought.
Select appropriate media, materials, tools, technologies and processes for a purpose.
Through a series of related projects, appropriate strategies for selecting and using materials and processes are
demonstrated.
Learners can justify the decisions that they make about the selection of process and materials. Learners work
more independently and, although guidance may still be needed, this is far less than in the previous stages. For
example, learners are able to discuss what they know about the properties of oil pastels and, with support, they
are able to model techniques for using them to blend, layer and to create tones and textures.
The benefit of learning from mistakes is acknowledged and visual journals are enhanced by the decisions and
experiments that have proved to be unhelpful.
Reflecting
Celebrate artistic experiences and learning.
Visits to galleries and table top galleries, and the selection of work to keep in a portfolio are conducted with
confidence. Learners may also engage in curating exhibitions. For example, a letter could be written to invite a
gallery to display one piece of a learner’s work. This letter will include an explanation and critique of the work
and suggestions for how it should be displayed and of other artists whose work could be displayed alongside it.
Thoughts and feelings are explained and the relationship between artworks and the artists that produce them is
recognised.
An understanding of scale, perspective and sculptural forms is used and described when celebrating
achievement.
Positive encouragement is regarded as an essential aspect of development and mutual praise, appreciation and
celebration is expected.
Analyse, critique and connect own and others’ work as part of the artistic process.
Strong reflective practice is demonstrated when discussing art, art making and appreciation. Learners question
what they see, what they understand and the skills needed to make art. They will make appropriate associations,
such as considering that there is more than one way of interpreting a work of art and being aware that people
could have different perspectives towards a particular work. They may even be able to articulate where they
position their own opinion in comparison with the other perspectives that they encounter.
How other artists take inspiration from their surroundings, experiences and peers is understood and appreciated.
Overall, learners speak confidently about their own development and that of others. Critical appreciation is
positive, encouraging and demonstrates knowledge and understanding. Learners also appreciate that all of their
peers are engaged in the same development process.
5 Glossary
This glossary is provided to support your understanding of the content of this curriculum framework. The
definitions are intended to be sufficient to guide an informed reader.
Annotations – written explanations that are added to art to communicate explanation or further thought.
Blend – the technique of gently combining two or more colours at their edges to create a soft graduation from one
to the next.
Enlarged study – an artwork which depicts an object at a scale that is larger than the object’s normal proportions.
Formal elements – the parts used to make any piece of art. The formal elements in art are line, shape, form, tone,
texture, pattern, colour and composition. The application of these elements determines the appearance of a final
piece of work.
Layering – the application of layers of paint on top of one another. For example, the first layer could be the
background colour, the second layer could create the outline shape of the object that is being represented and
subsequent layers could add various levels of detail to that object.
Learning objectives – statements from the curriculum framework of the expectations of knowledge, understanding
and skills that learners will develop; they provide a structure for teaching and learning, and a reference against
which to check learners’ attainment and skills development.
Mark making – the lines, dots, patterns etc. that are made in the process of making art. The term can apply to any
material that is used on any surface.
Materials – the specific items that are used to make art. For example, if working in the media of collage, the scraps
of paper, fabric and other items involved in creating the work, including the glue, are the materials.
Medium or media – the dominant material(s) that are being used to create art. For example, paint, collage or clay.
Scheme of work – support materials for each stage of Cambridge Primary Art & Design. Each scheme of work
contains a suggested long-term plan, a medium-term plan with suggested teaching and learning activities and
sample short-term (lesson) plans.
Stimulus or stimuli – anything that is used by an artist or designer to generate new ideas. This could include
another work of art or design, a piece of text or music, a person or place, a historical event or period, or an entire
culture.
Strand – a collection of learning objectives in the curriculum framework that forms an area of learning.
Tabletop gallery – a small scale display used to present artworks to learners, including those that have been
produced by the learners themselves. This is very helpful for generating discussions about the development of next
steps.
Teacher guide – a document providing support in using the curriculum framework to plan and deliver lessons using
effective teaching and learning approaches.
Tools – the items used by an artist that are not consumed in the art-making process. For example, paint is
consumed as soon as it has been applied, whereas the brush that was used to apply the paint can be washed and
used again. The brush is therefore the tool in this example.
Transient sculpture (or any transient art) – non-permanent work that can be manipulated. Loose parts are an
important aspect to any transient art.
Visual journal – a book which contains both words and artistic expressions to create a record of an artist’s
thoughts and experiments.
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