Arcane Traditions: School of The Arcane Order

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Arcane Traditions

The study of wizardry is ancient, stretching back to the


earliest mortal discoveries of magic. It is firmly established
in the worlds of D&D, with various traditions dedicated to
its complex study. The most common arcane traditions in
the multiverse revolve around the schools of magic. Spellpool
Wizards through the ages have cataloged thousands of When you join the Arcane Order at 2nd level, you are
spells, grouping them into categories called schools. In granted a special arcane focus that allows you to call spells
some places, these traditions are literally schools; a wizard from the common source of guild members: the Spellpool.
might study at the School of Illusion while another studies When you prepare spells following a long rest, you can
across town at the School of Enchantment. In other choose to prepare two 1st level wizard spells of your choice
institutions, the schools are more like academic from the Spellpool, even if the spells haven't been copied
departments, with rival faculties competing for students and into your spellbook. These spells do not count against the
funding. Even wizards who train apprentices in the solitude total number of spells you can prepare.
of their own towers use the division of magic into schools The number and level of wizard spells you can prepare
as a learning device, since the spells of each school require from the Spellpool increases as you grow in level and rank
mastery of different techniques. within the Arcane Order, as shown in the Spellpool Table.
If your arcane focus is lost or destroyed, or if you fall
School of the Arcane Order out of good standing in the Arcane Order, you cannot
Wizards of the Arcane Order, better known as Guildmages, access the Spellpool. You can replace your arcane focus for
are spellcasters that belong to an arcane academy or guild 100 gp.
which serves the same purpose: to educate fledgling mages
and advance the understanding of magic as a whole. To that
Spellpool
end, guildmages share arcane magical knowledge through a Wizard Spells Spell
common nexus known as a Spellpool, and can prepare Level Prepared Level
spells known by others by attuning to this source. 2nd 2 1st
Guildmages are not known particularly to specialize in a 6th 3 2nd
school of magic, but are instead free to generalize their 10th 4 3rd
understanding through the community of the Arcane Order. 14th 5 4th
This makes them some of the most flexible spellcasters in
the world, as they are free to prepare spells from diverse Community Spellcasting
branches of magic with ease. Starting at 6th level, you can bolster your spellcaster allies.
Whenever you cast a spell, each creature you choose
Guild Membership adjacent to you has advantage on the next spell attack roll it
At 2nd level, as an established and respected member of the makes before the beginning of your next turn.
Arcane Order, you can rely on certain benefits that
membership provides. You can board at the Arcane Order Spellpool Recovery
campus for free, and browse its library or use its common At 10th level, when you recover spell slots using Arcane
laboratory at your leisure. Additionally, you form Recovery on a short rest, you can also re-prepare the spells
professional ties with other wizards and sorcerers in the you have prepared from your Spellpool.
guild, which may lead to alliances or job opportunities in Guild Regent
the future. At 14th level, you are awarded the title of regent within the
You must pay dues of 5 gp per month to the guild. If Arcane Order. When you prepare your spells following a
you miss too many payments, you must make up back dues long rest, choose one spell you have prepared from your
to remain in the guild’s good graces and continue to access spellpool of 1st or 2nd level. You can cast this spell without
the Spellpool. expending a spell slot until you take a long rest again.

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