STA - Romulan Sourcebook

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AUTHOR
ELH

STAR MAP
Gazomg

SPECIAL THANKS TO MY PATREON


BACKERS
Jason Blair, Benjamin Bravo, KT WDY,
Ethan Lynch, Jeffery Flint, Paweł
D ąbrowski, Jeremy Morse, Ge Tz, Doug H

VERSION & LAST UPDATED


v1.0 – Dec 29th, 2020

You can find ELH on:

This content is available free of charge and licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License

Neither the author (ELH) nor the content within is endorsed, sponsored, or
affiliated with CBS Studios Inc., Paramount Pictures, Modiphius Entertainment,
or any STAR TREK franchise. The Star Trek® franchise and related logos are
owned and a registered trademark of Paramount Pictures & CBS Studios Inc.
Any trademarked names are used in a fictional manner; no infringement is
intended. This is a work of fiction. Any similarity with actual people and events,
past or present, is purely coincidental and unintentional except for those people
and events described in an historical context.

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Table of Contents
Foreword....................................................................................................................................................... 5
The Romulan Star Empire ............................................................................................................................. 6
Important Romulan Figures and organizations .......................................................................................... 10
Types of Romulan Campaigns ..................................................................................................................... 11
Romulan Character Generation .................................................................................................................. 12
Talents ......................................................................................................................................................... 16
Romulan Spaceframes ................................................................................................................................ 18
Mission Brief: Playing with Fire ................................................................................................................... 24

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Foreword
Hello there! My name is ELH, or EGMH if you prefer.

This unofficial sourcebook is designed to support Star Trek Adventures campaigns set within the
Romulan Star Empire. It includes a brief overview of Romulan history, an Empire-specific Lifepath for
players, Romulan Spaceframes, Special Romulan Ship Talents, and even a short Mission Brief to get you
started with roleplaying as a member of the Empire.

This sourcebook assumes that you are already familiar with the core Star Trek Adventures rules, or at
least have them available for reference. Some material has been modified from/inspired by
supplements such as the Beta Quadrant book and from websites such as Continuing Mission.

Like all of my streams and other homebrew content, this material is presented free of charge. That said,
I rely solely on Twitch subscriptions and Patreon patrons for income at the moment, so any support you
can provide is greatly appreciated. Even a dollar tip helps motivate me that much more to make
content! I also greatly enjoy hearing about people’s experiences with my adventures and supplements.

Questions/Comments/Concerns?
Email ELH: elhmk1@gmail.com

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The Romulan Star Empire First Contact with humans
The Romulan Empire is a major interstellar state In 2152, the Starfleet vessel Enterprise (NX-01)
consisting of the Romulans and their subject attempted to explore a world that,
worlds/species such as the Remans. The Empire unbeknownst to them, was claimed by the
is well known for its xenophobia, policies of Romulans. The Enterprise was thwarted by a
extreme secrecy, subterfuge, and territorial field of cloaked spatial mines and subsequently
expansionism. Many outside the Empire view chased off by a Romulan Bird-of-Prey. This
the Romulans as paranoid spies, never to be incident was Starfleet’s first exposure to the
trusted or otherwise taken at face value. Romulans, though no visual communication
occurred.
The following is a brief history of the Romulan
Empire. It is by no means extensive, only Infiltration of Vulcan and the Babel Crisis
touching on events that should provide enough
By 2154, a deep-cover Romulan agent, Major
context for roleplaying in any era of play.
Talok, was covertly working with Administrator
Should you wish to learn more about any
V’Las of the Vulcan High Command. This was
mentioned event or era, you may want to
part of a decades-long effort to reunify the
consult Memory Alpha.
Romulan and Vulcan “cousins”, more than likely
22nd Century under Romulan rule. Said effort eventually led
to a terror attack on the United Earth Embassy
on Vulcan, as well the Battle of Andoria
Early History between Vulcan and the Andorian Empire.
The Romulans themselves were initially Vulcans Were it not for the intervention of the
that rejected Surak’s teachings. Prior to Surak Enterprise and exposure of V’Las as being
leading a great reformation to embrace logic behind the embassy bombings, things could
and pacifism, the Vulcans were an extremely have panned out very differently.
violent and emotional people. They waged
The failure of this operation highlighted that
almost constant war amongst each other, to the
Humanity was rising as a regional power. As
point that their nature threatened the
such, the “Babel Crisis” was enacted by Admiral
extinction of their species.
Valdore and Senator Vrax. This involved the use
It wasn’t until around 370 AD (Earth calendar) of telepresence-operated drone ships equipped
that the philosopher Surak started what would with chameleon-like camouflage systems to
become known as the Time of Awakening. wreak havoc on regional shipping and
Those that fought against this change ended up diplomacy. However, the Enterprise once again
leaving their homeworld after losing a terrible intervened, in the process creating a temporary
atomic war. Eventually they settled upon alliance of Human, Vulcan, Andorian, and
Romulus and Remus, subjugating the native Tellarite interests. This in turn led to diplomatic
Remans in the process. From there it took the talks and a Coalition of Planets in 2155, much to
development of warp drive to turn their state the Romulan’s dismay.
into a Star Empire.
Earth-Romulan War
Understandably, relations between Romulans
and United Earth deteriorated into open war by

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2156. Unlike most wars up to that point, the The Enterprise Incident
conflict played out without any kind of personal
or visual interaction between the two sides. Captain Kirk of the Enterprise was ordered into
This meant the Humans and their allies still the Neutral Zone in 2268. This willful incursion’s
lacked a complete picture of who the Romulans purpose was to provoke an encounter with the
were and what their motivations happened to Romulans in an attempt to steal a functional
be. Even after the Battle of Cheron in 2160, cloaking device. By faking his own death, Kirk
where the Romulans suffered a humiliating was able to infiltrate a Romulan ship, steal their
defeat to a Human/Vulcan/Andorian/Tellarite cloaking device, and escape back to Federation
alliance, the Romulans still only negotiated a space along with a captured Romulan
treaty via subspace radio. Commander.

The treaty established a neutral zone between As they say, turnabout is fair play. In 2269, the
the Empire’s sphere of influence and that of the Romulans violated a Romulan-Federation treaty
soon-to-be-formed United Federation of and used a shapeshifting Vendorian to lure the
Planets. Afterwards, the Romulans isolated Enterprise into the Neutral Zone. The goal was
themselves from Federation affairs for over a to capture the Enterprise, but Kirk once again
century. They turned their interests inward, thwarted their efforts.
leading to numerous internal military conflicts.
Relationship with Klingons and the Khitomer
23 Century
rd
Accords
Neutral zone incursion By 2292, the Romulans and Klingons considered
one another to be “blood enemies.” Their
In 2266, the Romulan Praetor ordered his conflicts led to the Klingons acquiring cloaking
flagship to violate the Neutral Zone and attack a technology, as well as a feud that would persist
series of Federation outpost along the border. for decades to come.
Thanks to a powerful new plasma torpedo
This feud was further pushed by the Romulans
system, this flagship was easily able to
after the detonation of the Klingon moon
annihilate four outposts before it was
Praxis. Praxis’ destruction caused an ecological
intercepted and defeated by the USS Enterprise
and economical disaster in the Klingon Empire,
(NCC-1701). This led to the first official visual
pushing Chancellor Gorkon of the Klingon High
communication between both sides.
Council to propose a full peace treaty with the
Nimbus III Federation. Naturally, the Romulans attempted
to sabotage such a treaty by assassinating
Though ultimately unsuccessful in thawing Gorkon and setting up a conspiracy.
relations, a joint colony by the Romulan Star
Empire, the Klingon Empire, and the Federation Much to their annoyance, this plot was
was founded on Nimbus III in 2267. It was uncovered and failed. The Romulans were once
dubbed the “planet of galactic peace,” yet again a driving force for a new alliance against
turned out to be an embarrassing failure for all them. They would spend the following decades
three factions. Despite that, regular meetings poking at this new era of peace provided by the
between representatives did take place there Khitomer Accords to re-shift the balance of
for at least the next twenty years. power, to the point that it became a defining
Romulan motive.

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24th Century End of isolation
After 53 years of isolating itself from Federation
Tomed Incident affairs, the Star Empire agreed to cooperate
In 2311, a Romulan Warbird named Tomed with the Federation in 2364 to determine the
crashed intro a Federation base at high warp as cause of destruction of bases on both sides of
part of a staged terrorist attack. When the the Neutral Zone. In the years that followed,
quantum singularity aboard the Tomed there were several tense encounters between
breached confinement, the resulting explosion Starfleet and Romulan forces. This almost came
wiped out thirteen Starfleet outposts as well as to a head during the Klingon Civil War in 2367-
the USS Agamemnon. Luckily, both the outposts 8. The Romulans were supporting the anti-
and the Agamemnon were all empty and Federation House of Duras, providing a myriad
broadcasting false life signs. It was all a ploy by of supplies and other wartime amenities in the
Starfleet Intelligence to defuse the rising hopes it would both destabilize the Klingon
tensions between the Star Empire and the Empire and their relations with the Federation.
Federation, one that paid off when the Klingons The House of Duras was so dependent on this
sided with the Federation after the attack. support that, when Starfleet was able to cut off
and expose the Romulans as being behind
This event also led to the signing of the Treaty everything, they were quickly defeated.
of Algeron, which banned Federation research
into or the use of any cloaking device. Following years saw Ambassador Spock working
with the underground reunification movement
Battle of Narendra III on Romulus. The USS Enterprise (NCC-1701-D)
also assisted several Romulan vessels in
Relations between the Romulans and the distress. In general, the Romulans were once
Klingons reached a boiling point in 2344. It was again a notable political power full of deceit and
then that several Romulan warbirds decloaked duplicity.
and began bombarding the Klingon settlement
on Narendra III from orbit. A distress call was The Dominion War
sent, and the USS Enterprise (NCC-1701-C)
rushed to the Klingon’s aid at maximum warp. Following the first contact between the
Though it was one of the most advanced ships Dominion and the Alpha Quadrant in 2371, the
in Starfleet, the Enterprise was unable to handle Romulans moved to cooperate with the
the destructive power of the four Romulan Federation. They provided a cloaking device for
warbirds. It was destroyed and its surviving use on the USS Defiant, though it could only be
crew taken prisoner. used within the Gamma Quadrant. In exchange,
the Federation provided the Romulans access to
This sacrifice was not for naught, though. It all information gathered on the Dominion. This
drove the Klingons and the Federation much eventually led to the Tal Shiar and Cardassian
closer together, as the Klingons were greatly Obsidian Order attempting a failed first strike
impressed with the honorable actions of the against the Dominion.
Enterprise. It was yet another example of
Romulan plans backfiring tremendously. By 2373, the Romulans signed a nonaggression
pact with the Dominion. This would persist until
2374, when the death of Senator Vreenak saw
the Romulans joining the Dominion War and

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fighting alongside the Federation and Klingon
Empire. They were present both for the Battle
of Cardassia and for the signing of the Treaty of
Bajor.

Crippling of the Senate


By 2379, a schism had developed between the
Romulan Senate and the military whether to
seize the opportunity of a weakened, post-war
Starfleet and invade the Federation. Things took
a turn for the worse when Shinzon, a Human
clone of Captain Jean-Luc Picard initially
intended for infiltration of Starfleet, emerged as
the leader of the Remans. He then used a
thalaron radiation device to assassinate most of
the Senate, subsequently installing himself as
the new praetor. His plan was to use that same
thalaron radiation to wipe out Earth’s
population and start a war with the Federation.

Ultimately, both Shinzon and his flagship were


destroyed by the combined forces of the USS
Enterprise (NCC-1701-E) and several Romulan
ships. This was followed by genuine overtures
of peace by the succeeding Romulan
government towards the Federation.

Hobus
It was projected that Hobus, the star of the
Romulan system, would go supernova in the
mid-2380s. Multiple plans were enacted in an
attempt to deal with this crisis, though
ultimately nothing could stop the loss of the
Romulan home world when Hobus detonated.

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Important Romulan Figures hatred between the two organizations. The Tal
Shiar also operated their own fleet sperate from
the military.
and organizations
There are a number of factions, organizations, Sela
and notable individuals within the Romulan Star
Sela was the product of a union between a
Empire. This listing is by no means extensive,
Romulan general and a version of Tasha Yar
but should hopefully provide further context for
from an alternate timeline. She would
those whom don’t already know Romulan lore
eventually go on to achieve the rank of
rather well.
Commander and be the person pulling the

Romulan Senate strings behind most Romulan operations,


including Romulan efforts during the Klingon
The ruling body of the Romulan Star Empire was Civil War.
the Romulan Senate, with each senator
representing a province. The Senate itself was Tomalak
led by the Praetor, followed by the Proconsul
Tomalak was the commander of a D’deridex-
and the Vice-proconsul. There was also the
class warbird that patrolled the Romulan
Continuing Committee, a body that held
Neutral Zone. He had several notable run-ins
authority over Senate members. Changes of
with the Enterprise-D during his career.
government and shifts in policy were not all
that uncommon in the Empire.
Remans
Romulan Military The Remans were a slave labor caste that
worked in the hazardous dilithium mines of
The Romulan Military was a powerful and
Remus. Since Remus was a tidally-locked planet,
technologically-advanced force even in the 22nd
the Remans lived on its dark side and were thus
century. Members of the military trained at the
extremely sensitive to light. Remans were
Imperial War College alongside members of the
known as great warriors, and were used by the
Tal Shiar. The command structure used ranks
Empire as “cannon fodder” during the
much like the ancient Vulcan system.
Dominion War. It wasn’t until Shinzon’s military

Tal Shiar coup in 2379 that they experienced notable (if


not short-lived) superiority in the Empire.
Described as the Romulan secret police, the Tal
Shiar was the main Romulan intelligence agency
for the Empire. Its contemporary counterparts
were the Obsidian Order (Cardassian) and
Section 31 (Federation). The Tal Shiar reported
only to the highest levels of the Romulan
government, and even then, they frequently
undertook missions without direct knowledge
of the Senate. Their authority superseded that
of most Romulan military commanders, to the
point that there was a mutual distrust and

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Types of Romulan Campaigns lines, aiding a key ally in conflict, infiltrating and
stealing information, and so on and so forth.
There are many ways one could run a Romulan- Though entirely optional, a bit of intrigue and
centric campaign of Star Trek Adventures. The spycraft would probably go a long way in this
following is a non-exhaustive list of potential sort of campaign.
ideas for both Player and GM alike.
Reman freedom fighters
Border patrol Similar to the above, an All-Reman crew (or at
The Neutral Zone isn’t going to patrol itself. least one sympathetic to the Reman’s cause)
Though there could be downtime between could be freedom fighters attempting to make a
events, encounters and conflicts here are better life for every Reman.
crucial to maintaining the integrity of the
Empire’s borders. Especially when it’s Starfleet Sticking it to the Klingons
or the Klingons testing response times or trying This type of campaign would more than likely
to bait a fight. be far more combat-focused than other
options. The Klingons and Romulans absolutely
Intra-Empire Management loathe one another, constantly probing and
Even in the most peaceful of times, there’s otherwise harassing one another as the
always a need for ships to check in with situation permits. Attacks on key strategic
colonies, assist ships in need, and generally targets could open up the path to pushing the
maintaining the homefront. This may not be a border back and stealing territory from the
simple as it sounds due to the fact that Klingons.
Romulans are always scheming and plotting
against one another. What could be a simple Undercover Crew
distress call could turn into a full-blown conflict This idea is unique in that the players wouldn’t
if not handled correctly! be aboard a Romulan ship. Instead, they would
be undercover as Vulcans as part of a Starfleet
Exploring the unknown crew. Similar to the Tal Shiar idea, this could
Though not as scientifically-driven as Starfleet, lead to all manner of fun spy hijinks and tension
the Romulan Star Empire is always looking to as the players try to avoid being found out.
expand its territory and claim new worlds. A
ship exploring the frontier would functionally
work the same as its Starfleet counterpart.

Tal shiar campaign


If everyone on the ship is with the Tal Shiar (or
otherwise subservient to such), then it’s
possible to undertake classified special ops for
the safety and security of the Romulan Star
Empire. These operations could be anything
from sabotaging an enemy’s starbase,
abducting or extracting an asset behind enemy

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Romulan Character ATTRIBUTES: +1 Control, +1 Fitness, +1 Reason

TRAIT: Romulan. Romulan physiology is not

Generation meaningfully different to that of Vulcans,


though a portion of the Romulan species
The Lifepath is the default method of creating a exhibits a v-shaped forehead ridge not evident
character in Star Trek Adventures. The same in Vulcans. The largest difference is that
rules and methods presented in the Core Romulans lack the intense mental discipline
Rulebook generally apply to Romulan Character common to Vulcans. Psychologically and
Generation. All characters start with a score of culturally, Romulans prize cunning and strength
7 in each Attribute and 1 in each Discipline. of will, and are distrustful of other species: this
opinion is reciprocated, as Romulans have a
Step 1: Species reputation for manipulation, deception, and
betrayal.
There are two species to choose from when
making a Romulan characters: Romulan and Reman
Reman. The former comes from page 321 in the
Core Rulebook, and the latter from page 106 in ALL ERAS OF PLAY
the Beta Quadrant. Once you have selected Remans are a nocturnal species subjugated by
your species, note the change to Attributes and
the Romulan Star Empire. They are enslaved by
the trait on your character sheet. Then choose the Empire, employed both as indentured
one Talent from those that you have access to. miners within the Reman mines, and as
Romulan and Reman specific Talents are found expendable shock troops and bodyguards
later in this guide.
serving the Romulan military. Little is known
about the Remans outside of the Romulan
Romulan
Empire, due mainly to the Romulans’ secrecy.
ALL ERAS OF PLAY
Reman characters have the following modifiers:
Romulans are similar, but not quite identical, to
ATTRIBUTES: +1 Daring, +1 Fitness, +1 Insight
Vulcans, having diverged from their common
ancestors, though they did not adopt the TRAIT: Reman. Remans are tall, powerfully built
stoicism and logic of their cousins. Rather, beings, stronger and more durable even than
Romulans are a cruel and ruthless people, quick Romulans. Their nocturnal nature means that
to anger, and easily moved to emotion. A they cannot easily tolerate bright light. A
culture of military discipline seems to keep their proportion of Remans have telepathic abilities,
worst members directed towards useful ends, allowing them to read the minds of others and
though paranoia and self-interest motivate to project their thoughts to others, though
Romulan politics as much as a desire for using these powers effectively takes skill and
collective benefit; at times, it seems that the training.
only things keeping the Romulan Star Empire
together are the fact that they despise other
species more than they despise one another.

Romulan characters have the following


modifiers:

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D20 Roll Environment Benefits
1-3 Romulus Value; Daring, Fitness, or Presence +1; Command, Security, or Science +1
4-6 Core Worlds Value; Daring or Presence +1; Command, Conn, or Security +1
7-9 Isolated Colony Value; Reason or Insight +1; Engineering, Science, or Medicine +1
10-12 Frontier Colony Value; Daring or Control +1; Conn, Security, or Medicine +1
13-15 Starship or Space Value; Control or Insight +1; Command, Conn, or Engineering +1
Station
16-18 Remus Value; Control or Fitness +1; Conn, Security, or Engineering +1
19-20 Roll Again

D20 Roll Upbringing Accepted Rebelled Disciplines


1-3 Military Daring +2, Fitness +1 Reason +2, Insight +1 Command, Conn, or Security +1
4-6 Merchant Daring +1, Presence +2 Reason +1, Insight +2 Command, Engineering, or Science +1
7-9 Scientific Control +2, Reason +1 Daring +1, Insight +2 Engineering, Science, or Medicine +1
10-12 Agriculture Control +1, Fitness +2 Presence +1, Fitness +2 Conn, Security, or Medicine +1
13-15 Artistic Insight +1, Presence +2 Daring +1, Fitness +2 Command, Engineering, or Science +1
16-18 Academic Control +1, Reason +2 Fitness +1, Insight +2 Command, Security, or Science +1
19-20 Tal Shiar Presence +1, Fitness +2 Daring +2, Presence +1 Command, Conn, or Engineering +1

Step 2: Environment focuses, and a single Talent. You can pick from
the following or roll if you would prefer it to be
This step covers the environment and culture random.
your character was raised in. It confers a single D20 Roll Training Discipline Benefits
Value, one Attribute point, and one Discipline 1-5 Command • Increase Command or Security
Officer by 2, and increase the other by
point. You can pick from the above, or roll if 1
you would prefer it to be random. • Increase one Discipline other
than Command or Security by 1
6-10 Technical • Increase Conn, Engineering,
Step 3: Upbringing Officer Medicine, or Science by 2, and
increase another of the four by
1
This step covers the nature of a character’s • Increase any other Discipline by
family and whether or not they accepted or 1
11-13 Enlisted • Increase Conn or Security by 2,
rebelled against this influence. It confers three and increase any other two
points spread across two Attributes, one Disciplines by 1
14-18 Laborer • Increase Engineering, Science,
Discipline point, a single focus, and a Talent. or Medicine by 2, and increase
You can pick from the above, or roll if you any other two Disciplines by 1
19-20 Tal Shiar • Increase any four Disciplines by
would prefer it to be random. 1.
• Must take the Tal Shiar Talent.
Step 4: Training
This step covers your commitment to the Step 5: Career
Romulan Star Empire and what your area(s) of
expertise are. It confers a Value, three points This step covers where in their career your
to spend between two or three Attributes, character currently is. It confers a Value and a
four Discipline points, three Talent. You must choose manually rather than
roll randomly.

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D20 Roll Career Event Benefit
1 Ship Destroyed Daring +1, Security +1, gain one relevant focus
2 Death of a Friend Insight +1, Medicine +1, gain one relevant focus
3 Lauded by Another Culture Presence +1, Science +1, gain one relevant focus and trait
4 Negotiate a Treaty Control +1, Command +1, gain one relevant focus
5 Required to Take Command Daring +1, Command +1, gain one relevant focus
6 Encounter with a Truly Alien Reason +1, Science +1, gain one relevant focus
Being
7 Serious Injury Fitness +1, Medicine +1, gain one relevant focus and trait
8 Conflict with a Hostile Culture Fitness +1, Security +1, gain one relevant focus
9 Mentored One Attribute +1, Conn +1, gain one relevant focus
10 Transporter Accident Control +1, Conn +1, gain one relevant focus
11 Dealing with a Plague Insight +1, Medicine +1, gain one relevant focus
12 Dishonored Self for a Superior Presence +1, Command +1, gain one relevant focus
13 Challenged a Superior Reason +1, Conn +1, gain one relevant focus
14 New Battle Strategy Daring +1, Security +1, gain one relevant focus
15 Learns Unique Language Insight +1, Science +1, gain one relevant focus
16 Discovers an Artifact Reason +1, Engineering +1, gain one relevant focus
17 Special Commendation Fitness +1, One Discipline +1, gain one relevant focus
18 Solved an Engineering Crisis Control +1, Engineering +1, gain one relevant focus
19 Breakthrough or Invention One Attribute +1, Engineering +1, gain one relevant focus
20 Recruited to Tal Shiar Presence +1, One Discipline +1, gain one relevant focus and the Tal Shiar Trait

Young Officer Veteran Officer


Similar to the Young Officer and Young Warrior Similar to the Veteran Officer and Veteran
options found in both the Core and the Klingon Warrior options in both the Core and the
books, this means the character is defined more Klingon books, this means the character has
by their potential than their skill. You must take decades of experience in service of the
the Untapped Potential Talent as follows: Romulan Star Empire. They have served on
many ships and space stations, and their
UNTAPPED POTENTIAL
judgement/opinions are highly regarded. You
Functionally the same as the Talent found on must take the Veteran Talent as follows:
page 118 of the Core Rulebook. The key caveat
VETERAN
concerns rank. While the character has this
talent, they cannot gain any higher rank than Functionally the same as the Talent found on
Uhlan (Enlisted), Sublieutenant (Officer), or page 118 of the Core Rulebook. The key caveat
Major (Tal Shiar). concerns rank. A character with this talent must
have at least have a rank of Sub-commander
Experienced Officer (Officer), or Colonel (Tal Shiar). Enlisted
characters can remain an Uhlan or accept a
This is the option for characters with several
commission as a Centurion.
years of experience in service of the Romulan
Star Empire. This is the default assumption for
characters created using these rules.
Step 6: Career Events
You gain a single Talent which may be chosen This step covers career events that have stood
freely. out in the character’s service. Choose or roll
two events on the above table.

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Step 7: Finishing Touches • General – Reserved for senior members
of the Tal Shiar. Can command a fleet of
This step covers the last bit of customization Tal Shiar vessels
before the character is ready for play. It cannot • Colonel - Reserved for senior members
be chosen randomly. Choose one final Value of the Tal Shiar. Can command a fleet of
for the character. Then check to make sure Tal Shiar vessels
there is no Attribute above 12 (11 for • Major – Lowest Officer Rank, obtainable
Untapped Potential) and no Discipline above 5 only after several months of service.
(4 for Untapped Potential). If there is, reduce
those points and redistribute them elsewhere. Roles
Once you have done that, you may increase The roles outlined on page 126 onward in the
two Disciplines by 1 while keeping those same Core Rulebook are available to Romulan
limits in mind. Finally, the character receives a Characters, with one important addition: Tal
single Talent. Shiar Liaison. The Tal Shiar Liaison is essentially
From here you need to determine the an onboard Spy that reports back to the Tal
following: Shiar. They typically possess the ability to
override the Commanding Officer’s orders,
• Stress: Maximum Stress is equal to though there’s nothing stopping the crew
Fitness + Security ignoring such an order if their loyalty is to their
• Damage Bonus: Equal to Security Commander and not the Tal Shiar.
• Name: Choose or generate a name –
Romulan | Reman Mechanically, the Tal Shiar Liaison operates like
• Department an Intelligence Officer found in the Command
Division Book. Once per mission, a Tal Shiar
• Rank and Role: Detailed below
Liaison may create an Advantage without
• Equipment: The character receives a
requiring a Task or spending any resources. This
communicator, a uniform, and a
Advantage reflects some detail, insight, plan,
Disruptor Pistol.
etc. that the liaison learned about or is a part of.
Ranks
The Romulan Military uses the following ranks:

• General – More a Political position than


a Rank
• Admiral – Flag Officer Rank held by field
commanders and ex-senators
• Commander – Equivalent to a Starfleet
Captain
• Sub-Commander – Immediately below a
Commander
• Centurion – General Officer’s Rank
• Sublieutenant – Lowest Officer Rank

And the Tal Shiar uses the following ranks:

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Talents detect an enemy or hazard, you may re-roll one
d20.

Standard Talents Romulan Species Talents


The following Talents are available to all These Talents are available to Romulan
Romulan characters regardless of species. characters only.
Unless otherwise noted, each Talent may only
be selected once. Guile and cunning
Ambush When attempting to remain hidden, go
unnoticed, or pass as a Vulcan, you may spend
When attacking an opponent who is unaware, one Momentum to increase the Difficulty of
you may spend 2 Momentum to allow you to enemy tasks to detect you by one.
re-roll any number of d20s.
Reman Bodyguard
Sense Vulnerability
Only available to Commanders and higher
Whenever the character attempts a Task to
coerce information from an enemy, they may You have a Reman bodyguard who is
re-roll one d20. completely devoted to your well-being. If you
are attacked while in the presence of your
Tal Shiar bodyguard, you may use the bodyguard’s
Fitness + Security for the purposes of Stress if
The character is a member of the Tal Shiar.
they are within Reach (Close Range). Use the
Whether or not this is known to outsiders is
following stats for the Bodyguard:
something you and the Gamemaster should
discuss in private. The reason is quite simple: If Reman Bodyguard (Notable NPC)
you are not a publicly-known agent, you may, Attributes
once per mission, use the rules for any Role, Control 09 Fitness 10 Presence 07
Daring 10 Insight 08 Reason 09
even if you do not qualify for them. Once used,
Disciplines
you are locked to that Role for the remainder of
Command 01 Security 03 Science 01
the mission. Ideally, this is meant to allow a Conn 02 Engineering 01 Medicine 02
cunning agent to act in ways that reflects their
spycraft skills of infiltration and improvisation. Focuses: Hand-to-Hand Combat, Threat Assessment

If you are a publicly-known agent, then you Swift Response


must spend two Momentum to activate the
rules for another Role. However, you may now Years of paranoia have encouraged you to
perform this action twice a mission. always have a back-up plan and have
heightened your responses to enact
Wary contingencies. Your Momentum cost for taking
an additional Minor Action is always 1.
You are conditioned to espionage and
treachery, expecting betrayal at all times.
Whenever you attempt a Task to notice or

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Reman Species Talents
These Talents are available to Reman characters
only.

Bodyguard
When taking action to protect someone, and
you buy additional d20s with either Threat or
Momentum, you may re-roll one d20.

Empath
Mental abilities are not universal among
Remans, but are very common. Most Remans
only have vague intuitions, but you have
practiced your abilities to achieve greater
power. This Talent functions identically to the
Betazoid Talent of the same name on page 105
of the Core Rulebook.

Subservient
Generations of slavery under the Romulans has
created a culture of obedience among the
Remans. Whenever you receive assistance on a
Task from a superior officer or from any
Romulan, you may reroll a single d20.

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Romulan Spaceframes BIRD-OF-PREY (22nd Century)
Systems
Comms 06 Engines 09 Structure 06
There are a number of spaceframes available to
Computers 06 Sensors 08 Weapons 08
a Romulan crew. Creation of a ship follows the Departments
same guidelines as detailed in the Core Command +2 Security - Science -
Rulebook, wherein you select a spaceframe, Conn +1 Engineering - Medicine -
assign a mission profile, and then add Talents as Power: 9 Scale: 3
necessary. Attacks
Disruptor Banks
All Romulan vessels possess a Cloaking Device, Disruptor Pulse (3 + Security CD, Long Range Torpedo)

regardless of size. Operating the device Talents


Polarized Hull Plating (Breach on 4+ damage instead of 5+)
requires a Control + Engineering, assisted by the Backup EPS Conduits
ship’s Engines + Security, at a Difficulty of 2. It Cloaking Device
has a Power requirement of 3. If the Task is
successful, the ship gains the Cloaked trait.
While cloaked, the vessel cannot attempt any Bird-of-Prey (23rd Century)
attacks, not can it be the target of an attack
unless the attacked has found some way of Little is known about Romulan starships of this
detecting the cloaked vessel. While cloaked, a sort, which were encountered during the 23rd
ship’s shields are down. It takes a minor action century, except for limited information gleaned
to decloak a vessel. during tense encounters along the edge of
Romulan space. Much of Starfleet’s knowledge
Bird-of-Prey (22nd Century) of these vessels is extrapolated from those
encounters as well as Romulan technology
Known to all historians interested in the during the Earth-Romulan war a century earlier.
beginnings of the Federation and the last major
Traits: Romulan Bird-of-Prey, Prototype
war fought by United Earth, the Romulan bird-
of-prey has a special place in many Humans’ BIRD-OF-PREY (23rd Century)
minds. Most will recall the stories and images of Systems
these vessels appearing and destroying helpless Comms 06 Engines 07 Structure 07
Computers 08 Sensors 09 Weapons 09
civilian vessels or massing attacks, vaporizing
Departments
the best of brightest of Starfleet throughout the
Command - Security +1 Science -
Earth-Romulan War. The bird-of-prey concept Conn - Engineering +2 Medicine -
was so successful to the Romulans that they Power: 7 Scale: 4
continued its use through the 24th century. The Attacks
concept held that a starship should strike fast Disruptor Banks
Plasma Torpedoes
and run before any counterattack could be
Talents
planned, and the 22nd century bird-of-prey Cloaking Device
accomplished this with ease.

Traits: Romulan Bird-of-Prey


D’Deridex Class Warbird
First encountered in the 2360s, these vessels
are the mainstay of the Romulan fleet in the
24th century. These imposing, powerful vessels

18 | P a g e
are powered by an artificial quantum singularity
in place of the matter/antimatter reactors that
The Aen'rhien class (named after a Vulture-like
power Federation vessels.
bird on Romulus which literally translates to
Traits: Romulan Warbird "Bloodwing" because of their green colored
feathers) was first introduced in 2375, the last
D’DERIDEX CLASS WARBIRD
Year of the Dominion War.
Systems
Comms 09 Engines 10 Structure 11 After the official declaration of war against the
Computers 10 Sensors 10 Weapons 09
Dominion, the Romulans had to face the small
Departments
Command +1 Security +1 Science -
and much more agile Jem'Hadar attack ships.
Conn - Engineering +1 Medicine - Romulan warbirds were many times stronger,
Power: 15 Scale: 6 but they showed considerable disadvantages
Attacks against the swarm tactics of the enemy. Smaller
Disruptor Banks Birds of Prey were present, but were mostly out
Plasma Torpedoes
Tractor Beam of date to face the attack ships of the Dominion.
Talents The Romulan Navy desperately needed a
Fast Targeting Systems modern and agile strike ship. The battle analysis
Cloaking Device showed that one ship type stood out on the
Secondary Reactors
Shield Inversion Beam battlefield. The Defiant class of Starfleet. The
goal was clear, the Romulan military wanted
their own version of the Defiant.
Aen’rhien Class Traits: Romulan Warbird
Original Design by Euderion

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AEN’RHIEN CLASS WARBIRD Considering who controlled such vessels, the
Systems Shadow-class was known to carry several
Comms 09 Engines 09 Structure 08 experimental technologies that were not
Computers 10 Sensors 10 Weapons 13
available within the standard Romulan fleet. A
Departments
Command - Security +2 Science -
psychonic generator was installed that was
Conn +1 Engineering - Medicine - capable of piercing the shields of a ship and
Power: 9 Scale: 3 killing the crew within. An efficient energy
Attacks convertor was present within the ship that
Disruptor Cannons allowed it to convert the ship's own energy
Disruptor Arrays
Plasma Torpedoes reserves to reinforce the shields of friendly
Tractor Beam vessels. Furthermore, the ship showcased the
Talents Romulan attempts at holographic technology, in
Improved Impulse Drive the form of a holo-emitter that was capable of
Cloaking Device
altering the sensor profiles of enemy ships.
Finally, a working Interphase generator was
Shadow Class present on the ship that allowed it to move,
while cloaked, through matter by phasing
through solid objects.

Traits: Tal Shiar Vessel

SHADOW CLASS
Systems
Comms 12 Engines 12 Structure 08
Computers 10 Sensors 11 Weapons 08
Departments
Command - Security - Science +1
Conn - Engineering +2 Medicine -
Power: 12 Scale: 4
Attacks
Disruptor Banks
Plasma Torpedoes
Tractor Beam
Talents
Holo-Emitter
Psychonic Blast
Energy-Shield Converter
Phase Cloaking Device
The Shadow-class was only for the elite of the
Romulan Star Empire's forces, namely the Tal
Shiar, whose operations required a vessel more Venator Class
suited for covert operations. Their secretive
nature meant that the Shadow-class cruisers The Venator is one of the newest ship designs
contained the most advanced technology to come from the ship design yards at Romulus.
available, which was all classified to such an A battleship intended to compliment the mighty
extent that members of the Romulan Senate Romulan Warbird, the Venator is slightly
were not 'officially' aware of the vessels' smaller, yet is equipped with longer range
existence. phasers.

20 | P a g e
Traits: Romulan Warbird GRIFFIN CLASS
Systems
VENATOR CLASS Comms 10 Engines 10 Structure 08
Systems Computers 11 Sensors 10 Weapons 09
Comms 09 Engines 10 Structure 10 Departments
Computers 10 Sensors 10 Weapons 10 Command +1 Security +1 Science -
Departments Conn - Engineering +1 Medicine -
Command - Security +2 Science - Power: 10 Scale: 4
Conn - Engineering +1 Medicine - Attacks
Power: 10 Scale: 5 Disruptor Arrays
Attacks Plasma Torpedoes
Disruptor Arrays Tractor Beam
Plasma Torpedoes Talents
Tractor Beam Sensor Jammer
Talents Cloaking Device
Fast Targeting Systems
Cloaking Device

Scimitar Class
Griffin Class

The Scimitar was a massive, heavily-armed


Reman warbird. It was constructed under the
command of Shinzon as part of a secret plot to
overthrow the Romulan Senate, defeat the
United Federation of Planets, and liberate the
The Griffin class was developed to be a subjugated natives of Remus. Though only one
supporting vessel to the larger, more powerful such vessel was ever completed, some of the
D'Deridex class. The Griffin was designed to unfinished Scimitar-classes may have escaped
complement the Romulan fleet by confusing Shinzon's wrath.
and disabling the enemy. Its reinforced
shielding and ample crew allow it to be a The Scimitar's cloaking technology was
formidable opponent in combat. It can land on considered to be "perfect." It emitted no
planet surfaces. tachyons and left no residual anti-protons, the
two mains ways of tracking and locating a
Traits: Romulan Warbird cloaked ship. It also possessed the ability of
deploying both shields and weapons while
cloaked, as well as travel at high warp speeds
that rivaled Starfleet's Sovereign-class. Add on
52 disruptor banks, 27 torpedo bays, and a large
complement of Scorpion-class attack fighters

21 | P a g e
and you end up with a dreadnought truly to be The ship contains one or more squadrons of
feared. Scale 1 fighters that can be launched to attack
or harass opponents. To launch fighters, a ship's
Traits: Romulan Dreadnought
shields must be down. Each round, the carrier's
SCIMITAR CLASS commanding officer or the fighter's squadron
Systems leader can direct the wing's attack, choosing
Comms 10 Engines 11 Structure 12 either offense or defense. On an offensive
Computers 10 Sensors 10 Weapons 13 attack run, if the ship hits the fighter's target
Departments with an attack, the fighters grant you 2 bonus
Command +2 Security +1 Science -
Conn - Engineering - Medicine - Momentum that cannot be saved to the group
Power: 11 Scale: 7 pool. On a defensive attack run, the Difficulty of
Attacks attacks against the ship increase by 1. The
Disruptor Banks fighters can be targeted, with the standard
Plasma Torpedoes
Tractor Beam
increased Difficulty for targeting small craft. A
Talents single breach disables a fighter, and when 3
Extensive Shuttlebays fighters have been disabled, they can no longer
“Perfect” Cloaking Device make attack runs.
Advanced Shields
Command Ship
Fighter Wing Holo-emitter
Requirements: Shadow Class or GM permission

Romulan Ship Talents The vessel is equipped with a unique deflector


dish able to project holograms. When in use, it
Energy-Shield Converter can manipulate enemy sensors by creating a
false warp signature and appearance around an
Requirements: Shadow Class or GM permission enemy ship. This in turn can cause affected
This specialized device allows the vessel to ships to inadvertently target their allies.
convert its energy stores into shield energy that To use this device, it requires someone at the
can be transferred to an allied ship. Tactical Station to perform a Control + Security,
To use this device, it requires someone in the assisted by the ship’s Comms + Security, at
Internal Systems Role to perform a Control + Difficulty 3 and a Power Cost of 3. If successful,
Engineering, assisted by the ship’s Engines + all enemy ships within Medium Range have a
Engineering, at Difficulty 3 and a Power Cost of 50/50 shot of targeting their allies when
2. If successful, one allied vessel of choice performing a hostile action. This effect lasts for
within Medium Range immediately restores 2 only one Round.
Shield. By spending Power in a 2:1 ratio (I.e., 2
more power means 1 more Shield), further
“Perfect” Cloaking Device
shields can be transferred. Requirements: Scimitar Class or GM permission

Fighter Wing Functionally similar to a normal cloaking device,


the key distinction of a “perfect” cloaking
Requirements: Scale 5+, Extensive Shuttlebays device is that the equipped vessel does not
count as having its shields down while in cloak.
It also may attack from cloak.

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Phase Cloaking device To use this device, it requires someone at the
Tactical Station to perform a Control + Security,
Functionally similar to a normal cloaking device, assisted by the ship’s Weapons + Engineering,
the key distinction of a phase cloaking device is at Difficulty 3 and a Power Cost of 3. If
that the equipped vessel is capable of phasing successful, one enemy vessel within Medium
through solid matter while the cloak is engaged. Range loses 2 Shield, while this ship gains 1. By
This allows it to pass through planets, stars, spending Power in a 2:1 ratio (I.e., 2 more
other celestial bodies, and even other ships. power means 1 more Shield), further shields
can be stolen in this manner.
Psychonic Blast
Requirements: Shadow Class or GM permission

This vessel has a special deflector dish capable


of emitting a subspace blast of radiation. This
causes the target’s crew to temporarily go
insane, attacking one another.

To use this device, it requires someone at the


Tactical Station to perform a Control + Security,
assisted by the ship’s Comms + Security, at
Difficulty 3 and a Power Cost of 3. If successful,
the crew of a target ship at medium range is
considered to have one less Attribute and
Discipline (to a minimum of 7 and 1
respectively) when performing a Task. This
effect lasts one Round or until the target ship
succeeds at a Deploy Security Task.

Sensor Jammer
By unleashing a subspace wave, this vessel can
temporarily disable all enemy sensors in its
wake. To use this device, it requires someone at
the Tactical Station to perform a Control +
Engineering, assisted by the ship’s Comms +
Engineering, at Difficulty 3 and a Power Cost of
3. If successful, all enemy vessels within
Medium Range are considered to have the
Jammed Sensors Complication. This makes all
Tasks that involve ranges beyond Close Range
+1 Difficulty.

Shield inversion Beam


This device allows a vessel to drain an enemy’s
shields and transfer them to its own.

23 | P a g e
Mission Brief: Playing with Minor Beats
• One of the PCs has received a cryptic
Fire message from home warning them
about someone on Vrenitia
Suggested Era of Play: TNG
• Something about the subspace anomaly
Suggested Spotlight Roles: the Tholians are making is playing havoc
Security/Engineering/Science with containment of the singularity
powering the player’s ship
Synopsis
Key NPCS
The Tholians have been spotted near the
Neutral Zone, which is a problem considering THOLIAN MESHWEAVER
their territory is on the opposite side of Systems
Federation space from the Romulan Star Comms 08 Engines 11 Structure 08
Computers 08 Sensors 08 Weapons 08
Empire. They are both testing an extension of
Departments
their Web Technology and otherwise probing
Command 01 Security 02 Science 01
the defenses of a nearby colony, Vrenitia. It’s up Conn 04 Engineering 01 Medicine 01
to the players to learn all they can about this Power: 11 Scale: 3
developing situation and to remind the Tholians Attacks
not to mess with the Empire! Tetryon Beam Arrays (Medium, 5 CD, Dampening)
Talents
Major Beats Improved Impulse Drive

ARRIVAL AT VRENITIA
THOLIAN ORB WEAVER
The player’s ship arrives in-system and is able to Systems
confirm the presence of several Tholian vessels. Comms 08 Engines 10 Structure 10
An Orb Weaver is on the edge of the system Computers 09 Sensors 08 Weapons 10
opposite the players, and several Meshweavers Departments
are in orbit of Vrenitia. The former is using its Command 02 Security 03 Science 02
Conn 02 Engineering 02 Medicine 01
web generator to form what looks like an Power: 10 Scale: 5
artificial subspace wormhole. The latter are Attacks
occasionally taking pot shots at the Romulan Tetryon Beam Arrays (Medium, 8 CD, Dampening)
colony on the surface. The players must find out Thermionic Torpedoes (Long, 7 CD, High Yield, Dampening)
Tholian Web Generator (Medium, 5 CD, Vicious 1, Persistent)
how the Tholians got this close to Romulan
Talents
space undetected, and how exactly they’ve Rugged Design
modified their web generators. Improved Shield Recharge

A LINGERING PROBLEM

Even if the Orb Weaver’s machinations are Conclusion


halted, the phenomenon it was trying to create
With the Tholians driven off or otherwise dealt
continues to grow and otherwise threaten to
with, the players should receive genuine thanks
consume the Vrenitia system. The players must
from the colonists on Vrenitia.
figure out a way to reverse this growing threat,
and fast!

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Legal
Neither the author (ELH) nor the content within is endorsed, sponsored, or affiliated with CBS Studios
Inc., Paramount Pictures, Modiphius Entertainment, or the STAR TREK franchise. The Star Trek®
franchise and related logos are owned and a registered trademark of Paramount Pictures & CBS Studios
Inc.

Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of
fiction. Any similarity with actual people and events, past or present, is purely coincidental and
unintentional except for those people and events described in an historical context.

This content is available free of charge and licensed under a Creative Commons Attribution-
NonCommercial-ShareAlike 4.0 International License.

25 | P a g e

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