Dnd-Character-Sheet Fie

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Sorcerer 5 Aberrant mind Haunted one

Fie Level & Class


C.N.
Background

Character’s Name Changeling


Race Alignment Experience Points

3 3 11 16 30 15 +7
PROFICIENCY BONUS INITIATIVE PASSIVE PERCEPTION ARMOR CLASS SPEED SPELL SAVE DC SPELL ATTACK

-1 Saving Throws
Athletics
Armor Breakdown
19
8 13
Armor Light
STRENGTH CURRENT HIT POINTS
Shield Medium

Dex
3 28
+3 Saving Throws
Heavy
Acrobatics
Stealth
Other
16 Sleight of hand
Stealth
Penalty MAX HIT POINTS TEMP HIT POINTS

DEXTERITY

Attacks Class Features


Weapon / Spell Range / Area
+1 Saving Throws
Light Crossbow 80/320 Font of magic =5 Sorcery point
Metamagic
Careful spell
13 Type
piercing
ATK Bonus Damage
1d8 Distant spell
CONSTITUTION Empowered spell
Weapon / Spell Range / Area
Extended spell
Dagger 5 ft Heightened spell (3)
Quickened spell (2)
0 Saving Throws
Arcana
Type ATK Bonus Damage
Subtle spell
History
1d4
10 Investigation
Weapon / Spell Range / Area
Twinned spell (1 por level)
Nature
INTELLIGENCE
Religion
Invasive thoughts: Telepatia
Warped being: AC 13+DEX
Type ATK Bonus Damage

+1 Saving Throws
Animal Handling
Weapon / Spell Range / Area
Insight
12 Medicine
Perception
WISDOM Type ATK Bonus Damage
Survival

+4 Saving Throws
Weapon / Spell Range / Area

Deception
Intimidation
18 Performance
Type ATK Bonus Damage Racial Traits
Persuasion
CHARISMA Shapechanger

Notes / Flaws & Quirks

3 pociones 1d6 Agua bendita


Character Portrait Experience

Relationships & Bonds

Full name & title

Tribe / Clan / House


Deity
City / Village / Place
Parent(s)
Sibling(s)
Partner
Familiar / Pet
Equipment / Extras Treasures

Head

Chest

Extremities

Hands

Wealth
Mid-body
Copper Pieces Gold Pieces Other
60

Silver Pieces Platinum Pieces


Feet
50

Experience
Other Skills / Proficiencies
60 ft. Darkvision Dulcimer
Flute
Artisan’s Tools
Lute
5
Alchemist Lyre
Level for Next Level Brewer Horn
Calligrapher Pan Flute
Carpenter Shawm
Cartographer Viol
Weapon Proficiencies Languages & Other Cobbler Navigation Tools
Cook
proficiencies Poisoner’s kit
Simple Melee Weapons Glassblower Thief’s tools
Simple Ranged Weapons Common Jeweler
Martial Melee Weapons Deep Speech Leatherworker Vehicles

Martial Ranged Weapons Elvish Mason Land


Dwarfvish
Light Armor Painter Water
Medium Armor Potter
Other
Heavy Armor Smith
Shields Tinker
Weaver
Woodcarver
Damage
Disguise Kit
Resist | Weak
Forgery Kit
Acid
Gaming Bludgeoning
Mount & Notes Cold
Dice
Dragonchess Fire
Mount / Pet Name Playing Cards Force
Type HP AC Speed Dragon Ante Lightning
Herbalism Kit Necrotic
Piercing
Poison
Musical Instruments
Psychic
Bagpipes
Radiant
Drum
Slashing
Thunder
Casting ability Spells Prepared Spell Attack

Charisma 6 +7
Casting ability (racial) Spell Save DC Sub-class
15 Aberrant Mind

1st 2nd 3rd 4th 5th 6th 7th 8th 9th Class & sub-class abilities

Total 4 3 2

Used 2 1 2
Spell Slots

Cantrips Third level spells Sixth level spells


Mind Sliver (Int save) 2d6 psychic, -1d4 a su Psionic Blast (30 ft cone, dex save) 5d8 force
proximo saving throw damage, push 20 ft y knocked prone, half as
much.
Light
Dispel Magic (Save 10+spell level arriba de 3)
Ray of frost (-10 ft speed) 2d8 cold
SUBCLASE
Mage Hand (30 ft) Hunger of Hadar (20 ft radius sphere) Soft
whispers y slurping noises 30 ft away, no hay
luz magica o natural, todos blinded. Difficult
terrain, 2d6 cold damage si empieza el turno
alli, si termina el turno es dex save o 2d6 acid.

Sending
Seventh level spells

First level spells Fourth level spells


Id Insinuation (Con. 1 min) Wis Save o
Incapacitado y 1d12 psychic por turno.

Shield (Reaction) 1 round, +5 ac


Chaos Bolt (Attack) 2d8 + 1d6

SUBCLASE

Arms of Hadar (10 ft self) Str save 1d6, si no Eighth level spells
lo pasan 2d6 necrotic y sin reactions.

Dissonant Whispers (Wis save) 3d6 psychic y


se tiene que alejar si no lo pasa. Si lo pasa, la
mitad y no se aleja.

Second level spells Fifth level spells

Mirror Image KAGE BUNSHIN NO JUTSU

SUBCLASE Ninth level spells


Calm Emotions 20 ft radius Cha save

Detect Thoughts Leer la mente, detectar


creaturas invisibles
Casting ability Spells Prepared Spell Attack

Casting ability (racial) Spell Save DC Sub-class

1st 2nd 3rd 4th 5th 6th 7th 8th 9th Class & sub-class abilities

Total

Used

Spell Slots

Cantrips Third level spells Sixth level spells


Name / Effect Range / Area
Name / Effect Range / Area Name / Effect Range / Area
Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Name / Effect Range / Area
Name / Effect Range / Area Name / Effect Range / Area
Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Name / Effect Range / Area
Name / Effect Range / Area Name / Effect Range / Area
Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Name / Effect Range / Area
Name / Effect Range / Area Name / Effect Range / Area Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated

Name / Effect Range / Area Name / Effect Range / Area

Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated Seventh level spells
Name / Effect Range / Area

Duration DMG Type Casting time Dice associated

Name / Effect Range / Area


First level spells Fourth level spells
Duration DMG Type Casting time Dice associated
Name / Effect Range / Area Name / Effect Range / Area Name / Effect Range / Area
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated

Name / Effect Range / Area Name / Effect Range / Area Name / Effect Range / Area

Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated

Name / Effect Range / Area Name / Effect Range / Area

Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Eighth level spells
Name / Effect Range / Area Name / Effect Range / Area Name / Effect Range / Area
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated

Name / Effect Range / Area Name / Effect Range / Area Name / Effect Range / Area

Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated

Name / Effect Range / Area

Duration DMG Type Casting time Dice associated

Second level spells Fifth level spells Name / Effect Range / Area

Duration DMG Type Casting time Dice associated


Name / Effect Range / Area Name / Effect Range / Area

Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated

Name / Effect Range / Area Name / Effect Range / Area Ninth level spells
Name / Effect Range / Area
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated
Name / Effect Range / Area Name / Effect Range / Area
Name / Effect Range / Area
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated
Name / Effect Range / Area Name / Effect Range / Area
Name / Effect Range / Area
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated
Name / Effect Range / Area Name / Effect Range / Area
Name / Effect Range / Area
Duration DMG Type Casting time Dice associated Duration DMG Type Casting time Dice associated
Duration DMG Type Casting time Dice associated

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