Effects of Online Games Towards The Stud
Effects of Online Games Towards The Stud
Effects of Online Games Towards The Stud
A Concept Paper
Pavia, Iloilo
By
Joshua V. Fajardo
October, 2019
Pavia National High School
SENIOR HIGH SCHOOL DEPARTMENT
TVL Track - Information and Communications Technology Strand
Pavia, Iloilo
Nowadays many of the people play online game. We used these online games
for entertainment, social communication and many more. But the only study that the
researchers will be tackle is the effect of online games in studying. Nowadays students
are more active playing online games that can affect to their academics. This research
will be more interesting for the researchers make their topic for all the Grade 11-ICT 1
Online games nowadays almost everything used by students. The rise in the use
of the Internet has led to many changes in our daily life. Particular, this rise has also led
to the rise of online gaming. Online games can refer to any type of games that someone
can play through the Internet or over a computer network. Most of the time, online
gaming refers to the video games played over the Internet, where multiple players are
in different locations around the world. In most cases, online games are freeware
programs that can be used for an unlimited time and are available for free. Most
languages. Some online games required specific piece of controlling hardware such as
joystick or game controller, but these days gaming technology has progressed to an
amazing extent. Things like streaming 3-D animation graphics with superb surround
sound. Nowadays the learners playing online games for their happiness because they
The research is all about the negative and positive effect of online games to the
students. There are so many things when we say ‘online games’ but we only focus on
the effects of online games to the studies of an individual student. Online games also
This study aims to know the effects of online games towards the study of ICT
2. What are the negative effects of online games to the studies of the learners?
3. What are the positive effects of online games to the studies of the learners?
isolation, low self-esteem and violence. The results showed no relationship between
playing computer games and self-esteem in girls, but there was a negative relationship
between the two in boys. Also, the scores of violence had a positive correlation with
amount of exposure to computer games. Other results showed that in spite of children's
attraction to games, there was no evidence that computer games cause social
isolation.17 Since in computer games, players conform to the characters in the game, in
creating the new situations that occur in the game, the theory of participatory modeling
and active conditioning can be used in explaining data on violent behaviors and possible
games and social skills of 258 male students of first grade of high school. The results
showed a significant relationship between the game-type and presence of others in the
game location with social skills of adolescents. Selecting home as the place of game had
a significance negative relationship with social skills and those adolescents who were
mostly playing at home, had less social skill (cited from Doran).7However, in the present
study, there was an inverse relationship between addiction to computer games and
social dysfunction. It means that as the addiction to computer games increases, social
Ahmadi (1998) studied the effects of computer games on adolescents of the city
of Isfahan. The aim of his study was to find out if computer games have social effects.
The results showed that violence and aggression in students who played these games
was higher than those who did not play. Also, social participation of students who were
According to Alberto Posso when you play online games you’re like solving the
numbers in math, solving the puzzles because you’re using your mind to think and
you’re using your general skills. It tells that when you play online games every day it
helps to improved your academic performance. It also helps the mind of the kids to
Methodology
Research Design
This study uses a descriptive survey method used to assess the different
effects of online games towards the study of ICT learners. The researchers will gather
the data to the ICT learners of Pavia National High School-Iloilo. Researchers involve the
recording description analysis and the presentation of the present system, composition,
or process phenomena.
researchers choose to conduct the study there because the resources are contented and
accessible. The participants of the study are the Grade 11 who are taking the strand of
Gathering Instruments
relate. The answer of respondents can be the possible solution in those problems. It
mainly shows the information needed in the study and the things that the respondents
must answer.
Data Analysis
The study uses a one way process of collecting data from the respondents.
The researchers prepare a self-made questionnaire that was critique before it was
distributed to the respondents. It will be then answered by the respondents and those
religiously follow the activities, timelines, and activity duration presented below.
Table 1.
References
https/www.ncbi.nlm.nih.gov/pmc/articles/PMC3905489/