Java PDF
Java PDF
Introduction to JAVA
Unit Structure
1.0 Introduction
1.1 Basic concepts of OOPs
1.2 Java History
1.3 Java Feature
1.4 Comparison in Java and C++
1.5 Java Virtual Machine
1.6 Java Environment
1.7 Program
1.8 Summary
1.1 Introduction:
Java is a high-level, third generation programming language, like C, FORTRAN,
Smalltalk, Perl, and many others. You can use Java to write computer applications that play
games, store data or do any of the thousands of other things computer software can do.
Compared to other programming languages, Java is most similar to C. However although Java
shares much of C's syntax, it is not C. Knowing how to program in C or, better yet, C++, will
certainly help you to learn Java more quickly, but you don't need to know C to learn Java. A Java
compiler won't compile C code, and most large C programs need to be changed substantially
before they can become Java programs. What's most special about Java in relation to other
programming languages is that it lets you write special programs called applets that can be
downloaded from the Internet and played safely within a web browser. Java language is called as
an Object-Oriented Programming language and before begining for Java, we have to learn the
concept of OOPs(Object-Oriented Programming).
1. Object
Objects are important runtime entities in object oriented method. They may characterize a
location, a bank account, and a table of data or any entry that the program must handle.
For example:
Object: STUDENT
DATA
Name
Address
Marks
METHODS
Total()
Average()
Each object holds data and code to operate the data. Object can interact without having to
identify the details of each other‘s data or code. It is sufficient to identify the type of message
received and the type of reply returned by the objects.
Another example of object is CAR
Object: CAR
DATA
Colour
Cost
METHODS
LockIt()
DriveIt()
Fig.1.2 Representation of object ―CAR‖
2. Classes
A class is a set of objects with similar properties (attributes), common behaviour (operations),
and common link to other objects. The complete set of data and code of an object can be made a
user defined data type with the help of class.
The objects are variable of type class. A class is a collection of objects of similar type. Classes
are user defined data types and work like the build in type of the programming language. Once
the class has been defined, we can make any number of objects belonging to that class. Each
object is related with the data of type class with which they are formed.
As we learned that, the classification of objects into various classes is based on its properties
(States) and behaviour (methods). Classes are used to distinguish are type of object from another.
The important thing about the class is to identify the properties and procedures and applicability
to its instances.
For example:Vehicle
Vehicle
Car
MH-01 1234
COST=4,00,000 COLOUR=Red
3. Data Abstraction
Data abstraction refers to the act of representing important description without including the
background details or explanations.
Classes use the concept of abstraction and are defined as a list of abstract attributes such as size,
cost and functions operate on these attributes. They summarize all the important properties of the
objects that are to be created.
Classes use the concepts of data abstraction and it is called as Abstract Data Type (ADT).
4. Data Encapsulation
Data Encapsulation means wrapping of data and functions into a single unit (i.e. class). It is most
useful feature of class. The data is not easy to get to the outside world and only those functions
which are enclosed in the class can access it.
These functions provide the boundary between Object‘s data and program. This insulation of
data from direct access by the program is called as Data hiding.
For example:
Data, process/Functions
Information in Information out
Fig1.5: Encapsulation
5. Inheritance
Inheritance is the process by which objects of one class can get the properties of objects of
another class. Inheritance means one class of objects inherits the data and behaviours from
another class. Inheritance maintains the hierarchical classification in which a class inherits from
its parents.
Inheritance provides the important feature of OOP that is reusability. That means we can include
additional characteristics to an existing class without modification. This is possible deriving a
new class from existing one.
In other words, it is property of object-oriented systems that allow objects to be built from other
objects. Inheritance allows openly taking help of the commonality of objects when constructing
new classes. Inheritance is a relationship between classes where one class is the parent class of
another (derived) class. The derived class holds the properties and behaviour of base class in
addition to the properties and behaviour of derived class.
For Example:
Vehicle
Car
Hyundai
Santro Accent
Fig.1.5 Inheritance
In Fig.1.5, the Santro is a part of the class Hyundai which is again part of the class car and car is
the part of the class vehicle. That means vehicle class is the parent class.
6. Polymorphism
(Poly means ―many‖ and morph means ―form‖). Polymorphism means the ability to take more
than one form. Polymorphism plays a main role in allocate objects having different internal
structures to share the same external interface. This means that a general class of operations may
be accessed in the same manner even though specific activities associated with each operation
may differ. Polymorphism is broadly used in implementing inheritance.
It means objects that can take on or assume many different forms. Polymorphism means that the
same operations may behave differently on different classes. Booch defines polymorphism as the
relationship of objects many different classes by some common super class. Polymorphism
allows us to write generic, reusable code more easily, because we can specify general
instructions and delegate the implementation detail to the objects involved.
For Example:
In a pay roll system, manager, office staff and production worker objects all will respond to the
compute payroll message, but the real operations performed are object particular.
Shape
Draw()
Fig.1.6 Polymorphism
7. Dynamic Binding
Binding refers to the linking of a procedure call to the code to be executed in response to the call.
Dynamic binding means that the code related with a given procedure call is not known until the
time of the call at run time.
Dynamic binding is associated polymorphism and inheritance.
Year Progress
1990 Sun decided to developed software that could be used for electronic devices.
And the project called as Green Project head by James Gosling.
1991 Announcement of a new language named ―Oak‖
1992 The team verified the application of their new language to manage a list of
home appliances using a hand held device.
1993 The World Wide Web appeared on the Internet and transformed the text-based
interface to a graphical rich environment.
1994 The team developed a new Web browsed called ―Hot Java‖ to locate and run
Applets.
1995 Oak was renamed to Java, as it did not survive ―legal‖ registration. Many
companies such as Netscape and Microsoft announced their support for Java.
1996 Java language is now famous for Internet programming as well as a general
purpose OO language.
1997 Sun releases Java Development Kit(JDK 1.1)
1998 Sun releases Software Development Kit (SDK 1.2)
1999 Sun releases Java 2 platform Standard Edition (J2SE) and Enterprise
Edition(J2EE).
2000 J2SE with SDK 1.3 was released.
2002 J2SE with SDK 1.4 was released.
2004 J2SE with JDK 5.0 was released.
As we know that the Java is an object oriented programming language developed by Sun
Microsystems of USA in 1991. Java is first programming language which is not attached with
any particular hardware or operating system. Program developed in Java can be executed
anywhere and on any system.
3. Object- oriented
Java is truly object-oriented language. In Java, almost everything is an Object. All program code
and data exist in objects and classes. Java comes with an extensive set of classes; organize in
packages that can be used in program by Inheritance. The object model in Java is trouble-free
and easy to enlarge.
5. Distributed
Java is called as Distributed language for construct applications on networks which can
contribute both data and programs. Java applications can open and access remote objects on
Internet easily. That means multiple programmers at multiple remote locations to work together
on single task.
Java C++
1 Java is true Object-oriented C++ is basically C with Object-oriented
language. extension.
2 Java does not support operator C++ supports operator overloading.
overloading.
3 It supports labels with loops and It supports goto statement.
statement blocks
4 Java does not have template C++ has template classes.
classes as in C++.
5 Java compiled into byte code for Source code can be written to be platform
the Java Virtual Machine. The independent and written to take advantage
source code is independent on of platform.C++ typically compiled into
operating system. machine code.
6 Java does not support multiple C++ supports multiple inheritance of
inheritance of classes but it classes.
supports interface.
7 Runs in a protected virtual Exposes low-level system facilities.
machine.
8 Java does not support global C++ support global variable.
variable. Every variable should
declare in class.
9 Java does not use pointer. C++ uses pointer.
10 It Strictly enforces an object It Allows both procedural programming
oriented programming paradigm. and object-oriented programming.
11 There are no header files in Java. We have to use header file in C++.
The Virtual machine code is not machine specific. The machine specific code is generated. By Java
interpreter by acting as an intermediary between the virtual machine and real machines shown below
Java Object Framework act as the intermediary between the user programs and the virtual machine
which in turn act as the intermediary between the operating system and the Java Object Framework.
Operating System
User
Fig: Layers of Interaction for Java programs
Java environment includes a number of development tools, classes and methods. The
development tools are part of the system known as Java Development Kit (JDK) and the classes
and methods are part of the Java Standard Library (JSL), also known as the Application
Programming Interface (API).
Java Development kit (JDK) – The JDK comes with a set of tools that are used for developing
and running Java program. It includes:
1. Appletviewer( It is used for viewing the applet)
2. Javac(It is a Java Compiler)
3. Java(It is a java interpreter)
4. Javap(Java diassembler,which convert byte code into program
description)
5. Javah(It is for java C header files)
6. Javadoc(It is for creating HTML document)
7. Jdb(It is Java debugger)
For compiling and running the program we have to use following commands:
C:\javac abc.java
b) java(Java Interpreter)
As we learn that, we can use any text editor for writing program and then save that
program with ―.java‖ extension. Java compiler convert the source code or program in
bytecode and interpreter convert ―.java‖ file in ―.class‖ file.
Syntax:
C:\java filename
C:\java abc
1.5 Simple Java Program:
class FirstProgram
{
public static void main(String args[])
{
System.out.println(―This is my first program‖);
}
}
The file must be named ―FirstProgram.java‖ to equivalent the class name containing the
main method.
Java is case sensitive. This program defines a class called ―FirstProgram‖.
A class is an object oriented term. It is designed to perform a specific task. A Java class is
defined by its class name, an open curly brace, a list of methods and fields, and a close
curly brace.
The name of the class is made of alphabetical characters and digits without spaces, the
first character must be alphabetical.
The line ―public static void main (String [] args )‖ shows where the program will start
running. The word main means that this is the main method –
The JVM starts running any program by executing this method first.
The main method in ―FirstProgram.java‖ consists of a single statement
System.out.println("This is my first program");
The statement outputs the character between quotes to the console.
Above explanation is about how to write program and now we have to learn where to
write program and how to compile and run the program.
For this reason, the next explanation is showing the steps.
Summary:
In this unit, we learn the concept of Object Oriented Programming, Introduction of Java, History
of Java, Features of Java, Comparison between C++ and Java, Java virtual Machine and Java
Environment.
2
Data Types, Variables and Constants
Unit Structure
2.1 Datatypes
2.1.1 Integer data type
2.1.2 Floating point data type
2.1.3 Character data type
2.1.4 Boolean data type
2.2 Mixing Data types
2.3 Variables
2.3.1 Variable name
2.4 Constants
2.4.1 Integer Constant
2.4.2 Real Constant
2.4.3 Character Constant
2.4.4 String Constant
2.4.5 Symbolic constant
2.4.6 Backslash character constant
2.5 Comments
2.6 Command line arguments
2.7 Summary
2.8 Questions
A data type is a scheme for representing values. An example is int which is the Integer, a
data type.
Values are not just numbers, but any manner of data that a computer can process.
The data type defines the kind of data that is represented by a variable.
As with the keyword class, Java data types are case sensitive.
avg = (marks1+marks2+marks3)/3;
C:\cc>java cc2
Enter roll number:
07
Enter marks m1, m2,m3:
66
77
88
Roll number is=7
Average is=77.0
Java allows mixing of constants and variables of different types in an expression, but during
assessment it hold to very strict rules of type conversion.
When computer consider operand and operator and if operands are different types then type is
automatically convert in higher type.
Following table shows the automatic type conversion.
2.3 Variables:
Variables are labels that express a particular position in memory and connect
it with a data type.
The first way to declare a variable: This specifies its data type, and reserves memory for it. It
assigns zero to primitive types and null to objects.
dataType variableName;
The second way to declare a variable: This specifies its data type, reserves memory for it, and
puts an initial value into that memory. The initial
value must be of the correct data type.
The first way to declare two variables: all of the same data type, reserves memory for each.
The second way to declare two variables: both of the same data type, reserves
memory, and puts an initial value in each variable.
2.4 Constant:
Constant means fixed value which is not change at the time of execution of program. In Java,
there are two types of constant as follows:
Numeric Constants
Integer constant
Real constant
Character Constants
Character constant
String constant
2.4.1 Integer Constant:
An Integer constant refers to a series of digits. There are three types of integer as follows:
a) Decimal integer
Embedded spaces, commas and characters are not alloed in between digits.
For example:
23 411
7,00,000
17.33
b) Octal integer
It allows us any sequence of numbers or digits from 0 to 7 with leading 0 and it is called as
Octal integer.
For example:
011
00
0425
c) Hexadecimal integer
It allows the sequence which is preceded by 0X or 0x and it also allows alphabets from ‗A‘ to
‗F‘ or ‗a‘ to ‗f‘ (‗A‘ to ‗F‘ stands for the numbers ‗10‘ to ‗15‘) it is called as Hexadecimal
integer.
For example:
0x7
00X
0A2B
For example:
If I want to declare the value of ‗PI‘ then:
the condition is, Symbolic_name will be in capital letter( it shows the difference between normal
variable and symblic name) and do not declare in method.
2.4.6 Backslash character constant:
Java support some special character constant which are given in following table.
Constant Importance
‗\b‘ Back space
‗\t‘ Tab
‗\n‘ New line
‗\\‘ Backslash
‗\‖ Single coute
‗\‖‘ Double coute
2.5 Comments:
Command line arguments are parameters that are supplied to the application program at the time
of invoking its execution. They must be supplied at the time of its execution following the file
name.
In the main () method, the args is confirmed as an array of string known as string objects. Any
argument provided in the command line at the time of program execution, are accepted to the
array args as its elements. Using index or subscripted entry can access the individual elements of
an array. The number of element in the array args can be getting with the length parameter.
For example:
class Add
{
public static void main(String args[])
{
int a=Integer.parseInt(args[0]);
int b=Integer.parseInt(args[1]);
int c=a+b;
System.out.println(―Addition is=‖+c);
}
}
output:
c:\javac Add.java
c:\java Add 5 2
7
2.7 Summary:
In this unit, we learn the concept of dtata types, variable and constants with example. In
constants, we gain knowledge of back slash character constant. Additionaly we study the
concept of command line argument and comments which is also essential for us.
2.8 Question:
3
Tokens in Java
Unit Structure
3.1 Introduction
3.2 Tokens in Java
3.2.1 Identifiers
3.2.2 Litrals
3.2.3 Keywords
3.2.4 Operator
3.2.4.1 Arithmetic operators
3.2.4.2 Logical operators
3.2.4.3 Relational operators
3.2.4.4 Assignment operators
3.2.4.5 Conditional operators
3.2.4.6 Increment and decrement operators
3.2.4.7 Bit-wise operator
3.2.5 Separators
3.3 Operator Precedence in Java
3.4 Summary
3.1 Introduction:
A Java program is basically a set of classes. A class is defined by a set of declaration statements
and methods or functions. Most statements contain expressions, which express the actions
carried out on information or data. Smallest indivisual thing in a program are known as tokens.
The compiler recognizes them for building up expression and statements.
3.2.1 Literals:
Literals in Java are a sequence of characters (digits, letters and other characters) that characterize
constant values to be stored in variables. Java language specifies five major types of literals are
as follows:
1. Integer literals
2. Floating point literals
3. Character literals
4. String literals
5. Boolean literals
3.2.2 Identifiers:
Identifiers are programmer-created tokens. They are used for naming classes, methods, variables,
objects, labels, packages and interfaces in a program. Java identifiers follow the following rules:
1. They can have alphabets, digits, and the underscore and dollar sign characters.
2. They must not start with a digit.
3. Uppercase and lowercase letters are individual.
4. They can be of any length.
3.2.3 Keywords:
Keywords are important part of Java. Java language has reserved 50 words as keywords.
Keywords have specific meaning in Java. We cannot use them as variable, classes and method.
Following table shows keywords.
3.2.4 Operator:
Java carries a broad range of operators. An operator is symbols that specify operation to be
performed may be certain mathematical and logical operation. Operators are used in programs to
operate data and variables. They frequently form a part of mathematical or logical expressions.
Categories of operators are as follows:
1. Arithmetic operators
2. Logical operators
3. Relational operators
4. Assignment operators
5. Conditional operators
6. Increment and decrement operators
7. Bit wise operators
In this program, we have to add two integer numbers and display the result.
class AdditionInt
{
public static void main (String args[])
{
int a = 6;
int b = 3;
System.out.println("a = " + a);
System.out.println("b =" + b);
int c = a + b;
System.out.println("Addition = " + c);
}
}
Output:
a= 6
b= 3
Addition=9
class SubstractionInt
{
public static void main (String args[])
{
int a = 6;
int b = 3;
int c = a - b;
Class MultiplicationInt
{
public static void main (String args[])
{
int a = 6;
int b = 3;
System.out.println("a = " + a);
System.out.println("b =" + b);
int c = a * b;
System.out.println("Multiplication= " + c);
}
}
Output:
a=6
b=3
Multiplication=18
Class DivisionInt
{
public static void main (String args[])
{
int a = 6;
int b = 3;
c = a / b;
System.out.println("division=" + c);
}
}
Output:
a=6
b=3
Division=3
Class Remainderoptr
{
public static void main (String args[])
{
int a = 6;
int b = 3;
System.out.println("a = " + a);
System.out.println("b =" + b);
c = a % b;
System.out.println("remainder=" + c);
}
}
Output:
a=6
b=3
Remainder=0
When both operands in the expression are integers then the expression is called Integer
expression and the opration is called Integer arithmetic.
When both operands in the expression are real then the expression is called Real
expression and the opration is called Real arithmetic.
When one operand in the expression is integer and other is float then the expression is
called Mixed Mode Arithmetic expression and the opration is called Mixed Mode
Arithmetic operation.
As we learn the Arithmetic operation on integer data and store data in integer variable. But the
following program shows the use of operators with integer data and store data in float variable.
class Avg1
{
public static void main(String args[])
{
int a=3;
int b=3;
int c=4;
int avg;
avg=a+b+c;
avg=avg/3;
System.out.println(―Avg of three numbers=‖+avg);
}
}
Output:
Avg of three numbers=3
The logical expression defer a value of true or false. Following table shows the truth table of
Logical – OR and Logical – AND.
T - True
F - False
T - True
F – False
Now the following program shows the use of Logical operators.
class LogicalOptr
{
boolean a = true;
boolean b = false;
Output:
a||b = true
a&&b = false
a! = false
When evaluation of two numbers is performed depending upon their relation, assured decisions
are made.
The value of relational expression is either true or false.
(2) Program 3
class Reloptr3
{
public static void main (String args[])
{
int a = 10;
int b = 30;
int c = 30;
Output:
a>b = false
a<b = true
a<=c = true
c>b = true
a<c = true
b<=c = true
Assignment Operators is used to assign the value of an expression to a variable and is also called
as Shorthand operators.
class Assoptr
{
int a = 10;
int b = 30;
int c = 30;
a+=1;
b-=3;
c*=7;
}
}
Output:
a = 11
b = 18
c = 310
The character pair ?: is a ternary operator of Java, which is used to construct conditional
expressions of the following form:
For example:
A=3;
B=4;
C=(A<B)?A:B;
C=(3<4)?3:4;
C=4
class Coptr
{
int a = 10;
int b = 30;
int c;
c=(a>b)?a:b;
System.out.println("c = " +c);
c=(a<b)?a:b;
System.out.println("c = " +c);
}
}
Output:
c = 30
c = 10
class PosNeg
{
public static void main(String args[])
{
int a=10;
int flag=(a<0)?0:1;
if(flag==1)
System.out.println(―Number is positive‖);
else
System.out.println(―Number is negative‖);
}
}
Output:
Number is positive
3.2.4.6 Increment and Decrement Operators:
The increment operator ++ adds 1 to a variable. Usually the variable is an integer type,
but it can be a floating point type. The two plus signs must not be split by any character.
Usually they are written immediately next to the variable.
Following table shows the use of operators.
class IncDecOp
{
public static void main(String args[])
{
int x=1;
int y=3;
int u;
int z;
u=++y;
z=x++;
System.out.println(x);
System.out.println(y);
System.out.println(u);
System.out.println(z);
}
}
Output:
3
4
4
1
3.2.4.7 Bit Wise Operators:
Bit wise operator execute single bit of their operands. Following table shows bit wise operator:
Operator Importance/ significance
| Bitwise OR
& Bitwise AND
&= Bitwise AND assignment
|= Bitwise OR assignment
^ Bitwise Exclusive OR
<< Left shift
>> Right shift
~ One‘s complement
class Boptr1
{
int a = 4;
int b = a<<3;
}
}
Output:
a =4
b =16
(2) Program 3
Class Boptr3
{
public static void main (String args[])
{
int a = 16;
int b = a>>3;
System.out.println("a = " +a);
System.out.println("b = " +b);
}
}
Output:
a = 16
b=3
356 138 64 33 16 8 4 3 1
38 37 36 35 34 33 33 31 30
3.2.5 Separator:
Separators are symbols. It shows the separated code.they describe function of our code.
Name use
() Parameter in method definition, containing statements for conditions,etc.
{} It is used for define a code for method and classes
[] It is used for declaration of array
; It is used to show the separate statement
, It is used to show the separation in identifier in variable declarartion
. It is used to show the separate package name from sub-packages and classes,
separate variable and method from reference variable.
An arithmetic expression without any parentheses will be calculated from left to right using the
rules of precedence of operators.
There are two priority levels of arithmetic operators are as follows:
(a) High priority (* / %)
(b) Low priority (+ -)
The evaluation process includes two left to right passes through the expression. During the first
pass, the high priority operators are applied as they are encountered.
During the second pass, the low priority operators are applied as they are encountered.
For example:
Z=A-B/3+C*3-1
When A=10, B=13, C=3
First pass:
Z=10-(13/3) + (3*3)-1
Z=10-4+3-1
Second pass:
Z=6+3-1
Z=7
Answer is=7
Following table shows associativity of operators.
3.4 Summary:
In this unit, we learn the cocept of tokens in java.There are 4 types of tokens as we learn:
1. Literals
2. Identifiers
3. Operators
Types of operators are:
1. Arithmetic operators
2. Logical operators
3. Relational operators
4. Assignment operators
5. Conditional operators
6. Increment and decrement operators
7. Bit wise operator
We learn these operators with example.
4. separator
4
Control Structure
Unit Structure
4.1 Introduction
4.2 Control structure
4.2.1 Selection Statement
4.2.1.1 if statement
4.2.1.1.1 Simple if statement
4.2.1.1.2 The if…else statement
4.2.1.1.3 Nesting of if-else statement
4.2.1.2 switch statement
4.2.2 Iteration Statement
4.2.2.1 for loop
4.2.2.2 while loop
4.2.2.3 do-while loop
4.2.3 Jump in Statement
4.3 Summary
4.1 Introduction:
In Java, program is a set of statements and which are executed sequentially in order in which they
appear. In that statements, some calculation have need of executing with some conditions and for that
we have to provide control to that statements. In other words, Control statements are used to provide
the flow of execution with condition.
Selection statement
Iteration statement
Jumps in statement
Selection statement is also called as Decision making statements because it provides the decision
making capabilities to the statements.
if statement
switch statement
These two statements are allows you to control the flow of a program with their conditions.
4.2.1.1 if Statement:
The “if statement” is also called as conditional branch statement. It is used to program execution
through two paths. The syntax of “if statement” is as follows:
Syntax:
if (condition)
Statement 1;
Statement 2;
...
else
Statement 3;
Statement 4;
...
}
The “if statement” is a commanding decision making statement and is used to manage the flow of
execution of statements. The “if statement” is the simplest one in decision statements. Above syntax is
shows two ways decision statement and is used in combination with statements.
Condition
? true
False
4.2.1.1.1Simple if statement:
Syntax:
If (condition)
Statement block;
}
Statement-a;
In statement block, there may be single statement or multiple statements. If the condition is true then
statement block will be executed. If the condition is false then statement block will omit and statement-
a will be executed.
false
Condition?
True
Statement Block
Statement ‘a’
4.2.1.1.2 The if…else statement:
Syntax:
If (condition)
else
Statement-a;
If the condition is true then True - statement block will be executed. If the condition is false then False -
statement block will be executed. In both cases the statement-a will always executed.
Condition?
True – False –
Statement Statement
Block Block
Statement ‘a’
Following program shows the use of if statement.
import java.io.*;
class NumTest
int Result=11;
System.out.println("Number is"+Result);
if ( Result < 0 )
else
System.out.println("------- * ---------");
}
Output:
C:\MCA>java NumTest
Number is 11
------- * ---------
(All conditional statements in Java require boolean values, and that's what the ==, <, >, <=, and >=
operators all return. A boolean is a value that is either true or false. If you need to set a boolean variable
in a Java program, you have to use the constants true and false. Boolean values are no more integers
than are strings).
For example: write a program to check whether the number is divisible by 2 or not.
import java.io.*;
class divisorDemo
int a =11;
if(a%2==0)
else
}
}
Output:
C:\MCA>java divisorDemo
11 is not divisible by 2
Syntax:
if (condition1)
If(condition2)
Statement block1;
else
Statement block2;
else
Statement block3;
Statement 4;
If the condition1 is true then it will be goes for condition2. If the condition2 is true then statement
block1 will be executed otherwise statement2 will be executed. If the condition1 is false then statement
block3 will be executed. In both cases the statement4 will always executed.
true
false
Condition1
false true
Condition2
Statement4
For example:Write a program to find out greatest number from three numbers.
class greatest
int a=10;
int b=20;
int c=3;
if(a>b)
if(a>c)
{
else
else
if(c>b)
else
Output:
C:\MCA>java greatest
b is greater number
4.2.1.2 switch statement:
In Java, switch statement check the value of given variable or statement against a list of case values and
when the match is found a statement-block of that case is executed. Switch statement is also called as
multiway decision statement.
Syntax:
default:statement block-default;break;
statement a;
The condition is byte, short, character or an integer. value-1,value-2,value-3,…are constant and is called as
labels. Each of these values be matchless or unique with the statement. Statement block1, Statement block2,
Statement block3,..are list of statements which contain one statement or more than one statements. Case
label is always end with “:” (colon).
-Check balance
-withdraw amount
-deposit amount
For example:
import java.io.*;
class bankac
int bal=20000;
int ch=Integer.parseInt(args[0]);
System.out.println("Menu");
System.out.println("1:check balance");
System.out.println("4:exit");
switch(ch)
break;
if(w>bal)
bal=bal-w;
System.out.println("Balance is"+bal);
break;
bal=bal+d;
System.out.println("Balance is"+bal);
break;
default:break;
}
Output:
C:\MCA>javac bankac.java
C:\MCA>java bankac 1
Menu
1:check balance
4:exit
Balance is:20000
Menu
1:check balance
4:exit
Balance is18000
Menu
1:check balance
4:exit
Balance is22000
C:\MCA>java bankac 4
Menu
1:check balance
4:exit
C:\MCA>java bankac
The process of repeatedly executing a statements and is called as looping. The statements may be
executed multiple times (from zero to infinite number). If a loop executing continuous then it is called as
Infinite loop. Looping is also called as iterations.
for loop
while loop
do-while loop
The for loop is entry controlled loop. It means that it provide a more concious loop control structure.
Syntax:
Statement block;
When the loop is starts, first part(i.e. initialization) is execute. It is just like a counter and provides the initial
value of loop. But the thing is, I nitialization is executed only once. The next part( i.e. condition) is executed
after the initialization. The important thing is, this part provide the condition for looping. If the condition will
satisfying then loop will execute otherwise it will terminate.
Third part(i.e. iteration) is executed after the condition. The statements that incremented or decremented
the loop control variables.
For example:
import java.io.*;
class number
int i;
System.out.println("list of 1 to 10 numbers");
for(i=1;i<=10;i++)
System.out.println(i);
Output:
C:\MCA>javac number.java
C:\MCA>java number
list of 1 to 10 numbers
10
Here we declare i=1 and then it check the condition that if i<10 then only loop will be executed. After first
iteration the value of i will print and it will incremented by 1. Now the value of i=2 and again we have to
check the condition and value of i will print and then increment I by 1 and so on.
The while loop is entry controlled loop statement. The condition is evaluated, if the condition is true then the
block of statements or statement block is executed otherwise the block of statement is not executed.
Syntax:
While(condition)
Statement block;
}
import java.io.*;
class number
int i=1;
System.out.println("list of 1 to 10 numbers");
while(i<=10)
System.out.println(i);
i++;
Output:
C:\MCA>javac number.java
C:\MCA>java number
list of 1 to 10 numbers
2
3
10
In do-while loop, first attempt of loop should be execute then it check the condition.
The benefit of do-while loop/statement is that we get entry in loop and then condition will check for very first
time. In while loop, condition will check first and if condition will not satisfied then the loop will not execute.
Syntax:
do
Statement block;
While(condition);
In program,when we use the do-while loop, then in very first attempt, it allows us to get enter in loop and
execute that loop and then check the condition.
import java.io.*;
class number
{
public static void main(String args[]) throws Exception
int i=1;
System.out.println("list of 1 to 10 numbers");
do
System.out.println(i);
i++;
}while(i<=10);
Output:
list of 1 to 10 numbers
10
“break” keyword use for exiting from loop and “continue” keyword use for continuing the loop.
Following statements shows the exiting from loop by using “break” statement.
do-while loop:
do
………………
………………
if(condition)
……………..
……………..
While(condition);
………..
………..
For loop:
for(…………)
……………
…………..
if(…………..)
break; ;//exit from if loop and for loop
……………
……………
……………
…………..
While loop:
while(…………)
……………
…………..
if(…………..)
……………
……………
Following statements shows the continuing the loop by using “continue” statement.
do-while loop:
do
………………
………………
if(condition)
{
continue;//continue the do-while loop
……………..
……………..
While(condition);
………..
………..
For loop:
for(…………)
……………
…………..
if(…………..)
……………
……………
……………
…………..
While loop:
while(…………)
……………
…………..
if(…………..)
……………
……………
…………….
…………….
Labelled loop:
We can give label to a block of statements with any valid name.following example shows the use of label,
break and continue.
For example:
Import java.io.*;
class Demo
int j,i;
LOOP1: for(i=1;i<100;i++)
System.out.println(““);
if(i>=10)
break;
for(j=1;j<100;j++)
{
System.out.println(“$ ”);
if(i==j)
continue LOOP1;
Output:
$ $
$ $ $
$ $ $ $
$ $ $ $ $
$ $ $ $ $ $
$ $ $ $ $ $ $
$ $ $ $ $ $ $ $
$ $ $ $ $ $ $ $ $
End of program
4.3 Summary:
In this unit, we covered Selection Statement, Iteration Statement and Jump in Statement.
5
Classes
Unit Structure
5.1 Objective
5.2 class
5.3 Summary:
5.5 Bibliography
5.2 class
Definition: A class is a collection of objects of similar type. Once a class is defined, any number
of objects can be produced which belong to that class.
Class Declaration
class classname
{
…
ClassBody
Objects are instances of the Class. Classes and Objects are very much related to each other.
Without objects you can't use a class.
class name1
{
//public variable declaration
void methodname()
{
//body of method…
//Anything
}
}
class Demo
{
private int x,y,z;
public void input()
{
x=10;
y=15;
}
public void sum()
{
z=x+y;
}
public void print_data()
{
System.out.println(―Answer is =‖ +z);
}
public static void main(String args[])
{
Demo object=new Demo();
object.input();
object.sum();
object.print_data();
}
}
In program,
Demo object=new Demo();
object.input();
object.sum();
object.print_data();
In the first line we created an object.
The three methods are called by using the dot operator. When we call a method the code
inside its block is executed.
The dot operator is used to call methods or access them.
class Demo
{
private int x,y,z;
public void input() {
x=10;
y=15;
}
public void sum()
{
z=x+y;
}
public void print_data()
{
System.out.println(―Answer is =‖ +z);
}
}
class SumDemo
{
public static void main(String args[])
{
Demo object=new Demo();
object.input();
object.sum();
object.print_data();
}
}
5.2.3 use of dot operator
We can access the variables by using dot operator. Following program shows the use of dot
operator.
class DotDemo
{
int x,y,z;
public void sum(){
z=x+y;
}
public void show(){
System.out.println("The Answer is "+z);
}
}
class Demo1
{
public static void main(String args[]){
DotDemo object=new DotDemo();
DotDemo object2=new DotDemo();
object.x=10;
object.y=15;
object2.x=5;
object2.y=10;
object.sum();
object.show();
object2.sum();
object2.show();
}}
output:
C:\cc>javac Demo1.java
C:\cc>java Demo1
The Answer is 25
The Answer is 15
Instance Variable
All variables are also known as instance variable. This is because of
the fact that each instance or object has its own copy of values for the variables.
Hence other use of the ―dot” operator is to initialize the value of variable for that
instance.
class prg
{
int n,n2,sum;
public void take(int x,int y)
{
n=x;
n2=y;
}
public void sum()
{
sum=n+n2;
}
public void print()
{
System.out.println("The Sum is"+sum);
}
}
class prg1
{
public static void main(String args[])
{
prg obj=new prg();
obj.take(10,15);
obj.sum();
obj.print();
}
}
5.2.5 Methods with a Return Type
When method return some value that is the type of that method.
For Example: some methods are with parameter but that method did not return any value that
means type of method is void. And if method return integer value then the type of method is an
integer.
Following program shows the method with their return type.
class Demo1
{
int n,n2;
public void take( int x,int y)
{
n=x;
n=y;
}
public int process()
{
return (n+n2);
}
}
class prg
{
public static void main(String args[])
{
int sum;
Demo1 obj=new Demo1();
obj.take(15,25);
sum=obj.process();
System.out.println("The sum is"+sum);
}
}
Output:
The sum is25
class prg1
{
int x=5,y=5,z=0;
public void sum()
{
z=x+y;
System.out.println("Sum is "+z);
}
public void sum(int a,int b)
{
x=a;
y=b;
z=x+y;
System.out.println("Sum is "+z);
}
public int sum(int a)
{
x=a;
z=x+y;
return z;
}
}
class Demo
{
public static void main(String args[])
{
prg1 obj=new prg1();
obj.sum();
obj.sum(10,12);
System.out.println(+obj.sum(15));
}
}
Output:
sum is 10
sum is 22
27
C:\cc>javac DemoPara.java
C:\cc>java DemoPara
The Sum is10
Product is21
We have defined a method ―take2” that declares an object named obj as parameter. We
have passed ob to our method. The method ―take2‖ automatically gets 3,7 as values for n
and n2.
Pass by Value-When we pass a data type like int, float or any other datatype to a method
or some constant values like(15,10). They are all passed by value. A copy of variable‘s
value is passed to the receiving method and hence any changes made to the values do not
affect the actual variables.
class Demopbv
{
int n,n2;
public void get(int x,int y)
{
x=x*x; //Changing the values of passed arguments
y=y*y; //Changing the values of passed arguments
}
}
class Demo345
{
public static void main(String args[])
{
int a,b;
a=1;
b=2;
System.out.println("Initial Values of a & b "+a+" "+b);
Demopbv obj=new Demopbv();
obj.get(a,b);
System.out.println("Final Values "+a+" "+b);
}
}
Output:
C:\cc>javac Demo345.java
C:\cc>java Demo345
Initial Values of a & b 1 2
Final Values 1 2
Pass by Reference
Objects are always passed by reference. When we pass a value by reference, the reference
or the memory address of the variables is passed. Thus any changes made to the argument
causes a change in the values which we pass.
Demonstrating Pass by Reference---
class pass_by_ref
{
int n,n2;
public void get(int a,int b)
{
n=a;
n2=b;
}
public void doubleit(pass_by_ref temp)
{
temp.n=temp.n*2;
temp.n2=temp.n2*2;
}
}
class apply7
{
public static void main(String args[])
{
int x=5,y=10;
pass_by_ref obj=new pass_by_ref();
obj.get(x,y); //Pass by Value
System.out.println("Initial Values are-- ");
System.out.println(+obj.n);
System.out.println(+obj.n2);
obj.doubleit(obj); //Pass by Reference
System.out.println("Final Values are");
System.out.println(+obj.n);
System.out.println(+obj.n2);
}
}
Definition: An abstract class is a class that is declared as abstract. It may or may not include
abstract methods. Abstract classes cannot be instantiated, but they can be subclass.
An abstract method is a method that is declared without an implementation (without braces, and followed
by a semicolon), like this:
If a class includes abstract methods, the class itself must be declared abstract, as in:
// declare fields
When an abstract class is subclass, the subclass usually provides implementations for all of the
abstract methods in its parent class. However, if it does not, the subclass must also be declared
abstract.
For example: In an object-oriented drawing application, you can draw circles, rectangles, lines, Bezier
curves, and many other graphic objects. These objects all have certain states (for example: position,
orientation, line color, fill color) and behaviors (for example: moveTo, rotate, resize, draw) in common.
Some of these states and behaviors are the same for all graphic objects—for example: position, fill color,
and moveTo. Others require different implementations—for example, resize or draw. All GraphicObjects
must know how to draw or resize themselves; they just differ in how they do it. This is a perfect situation
for an abstract superclass. You can take advantage of the similarities and declare all the graphic objects to
inherit from the same abstract parent object—for example, GraphicObject, as shown in the following
figure.
How to implement above diagram concept with source code:
int x, y;
...
...
Each non-abstract subclass of GraphicObject, such as Circle and Rectangle, must provide
implementations for the draw and resize methods:
void draw() {
...
void resize() {
...
...
void resize() {
...
Abstract classes are those which can be used for creation of objects. However their methods and
constructors can be used by the child or extended class. The need for abstract classes is that you
can generalize the super class from which child classes can share its methods. The subclass of an
abstract class which can create an object is called as "concrete class".
For example:
Abstract class A
{
abstract void method1();
void method2()
{
System.out.println("this is real method");
}
}
class B extends A
{
void method1()
{
System.out.println("B is execution of method1");
}
}
class demo
{
public static void main(String arg[])
{
B b=new B();
b.method1();
b.method2();
}
}
5.2.10 Extending the class:
Inheritance allows to subclass or child class to access all methods and variables of parent class.
Syntax:
class subclassname extends superclassname
{
Varables;
Methods;
…..
}
For example: calculate area and volume by using Inhertance.
class data
{
int l;
int b;
data(int c, int d)
{
l=c;
b=d;
}
int area( )
{
return(l*b);
}
}
class data2 extends data
{
int h;
data2(int c,int d, int a)
{
super(c,d);
h=a;
}
int volume()
{
return(l*b*h);
}
}
class dataDemo
{
public static void main(String args[])
{
data2 d1=new data2(10,20,30);
int area1=d1.area(); //superclass method
int volume1=d1.volume( );// subclass method
System.out.println("Area="+area1);
System.out.println("Volume="+volume1);
}
}
Output:
C:\cc>javac dataDemo.java
C:\cc>java dataDemo
Area=200
Volume=6000
o Access Control –
Same package - can access each others‘ variables and methods, except for private members.
Outside package - can access public classes. Next, can access members that are public. Also, can
access protected members if the class is a subclass of that class.
Same package - use package keyword in first line of source file, or no package keyword and in
same directory.
o Keywords -
5.3 Summary:
In this unit, we learn the concept of class and how to create method and how to pass parameters by
value and by reference and method overloading with example. In this unit, we also learn the
concept of inheritance.
5.5 Bibliography
http://www.michael-thomas.com/tech/java/javacert/JCP_Access.htm
http://en.wikipedia.org/wiki/Class_%28computer_science%29#Sealed_classes
http://www.javabeginner.com/learn-java/java-abstract-class-and-interface
Ans:refer 5.2.6
Interfaces
Unit Structure
6.1 Introduction
6.2 More about ‗interface‘
6.3 Access
6.4 Multiple Inheritance
6.5 Interfaces and Abstract Classes
6.6 Inheritance within interfaces
6.7 Summary
6.1 Introduction
Abstract class, which allows you to create methods in a class without writing the code for
execution of the method (implementation of the method).
Inheritance through the keyword ‘extends’ which tells the machine that an (inherited) class
defined is of the type of a base class.
Methods in the inherited class must provide implementation. (except when the inherited class is
an Abstract class as well.
Interface takes the above concepts even further. It provides a mechanism to define a class with
absolutely no implementation (code for execution of a method or logic).
In this chapter you will learn more about interfaces, its syntax and use, the difference between
interfaces and abstract class and when to use which.
Interface
implements
Class1 Class2
Class3
When a class implements a defined interface, it has to implement (write the code, execution logic) for all
the methods defined by the interface. The class is free to define more methods if necessary.
interface MusicPlayer
e.g.
void on() In this example, class
MP3Player implements
void off()
interface MusicPlayer. Here
void play() all methods of MusicPlayer
are implemented; and there
void stop()
is one more additional
method “addMusic()”
MP3Player
implements
MusicPlayer
MP3Player
void on()
void off()
void play()
void stop()
void addMusic()
Similarly, you could have other classes inherit from the same interface MusicPlayer. Examples –
MusicPlayer Interface
implements
Syntax of Interface
To define an interface, use the interface keyword instead of the class keyword.
SYNTAX:
package xxx.xxx;
interface MusicPlayer{
void on();
void off();
void play();
void stop();
}
6.3 Access
In the above example, we’ve not defined whether the interface is public, private or protected. A private
interface makes no sense. If not defined the above interface is visible in the package where the interface
belongs. You can define an interface public – which means the interface is visible outside the package as
well.
Methods inside the interface are public by default. So in the above example, the methods are public and
visible outside of the package as well.
The class which inherits the methods must explicitly define the methods to be public.
SYNTAX:
}
public void play(){
In Java, there is nothing which prevents from inheriting from multiple interfaces. Since there are no
implementations in the methods (code in the methods), there is no danger or overwriting any
implementations between multiple interfaces.
interface MusicPlayer {
void on();
void off();
void play();
void stop();
interface VideoPlayer{
void on();
void off();
void play();
void stop();
}
6.5 Interfaces and Abstract Classes
1. All methods in an interface are abstract. Which means all methods must be empty; no code
implemented.
2. In abstract class, the methods can have code/implementation within it. Atleast one method
must be abstract.
3. All properties (data fields) in an interface are static final. Properties in an abstract class need not
be static final.
4. Interfaces are implemented(implements keyword); Abstract classes are extended(extends
keyword)
5. Class can extend only one abstract class; where as a class can implement multiple interfaces
(multiple inheritance)
6. Contractual obligation: When a class specifies that it implements an interface, it must define all
methods of that interface. A class can implement many different interfaces. If a class doesn't
define all methods of the interfaces it agreed to define (by the implements clause), the compiler
gives an error message, which typically says something like "This class must be declared
abstract". An abstract class is one that doesn't implement all methods it said it would. The
solution to this is almost always to implement the missing methods of the interface. A
misspelled method name or incorrect parameter list is the usual cause, not that it should have
been abstract!
6.6 Inheritance within interfaces
You can add new methods to an existing interface by extending it; and adding new methods.
ElectronicDevices
interface
extends
interface
MusicPlayer VideoPlayer
implements
Class
iPod
ElectronicDevices is an interface.
MusicPlayer and VideoPlayer are interfaces which “extend” ElectronicDevices
iPod is a class which implements MusicPlayer and VideoPlayer
So, if ElectronicDevices interface had one property – which is “powerSource”; it would be inherited by
all classes which implement MusicPlayer or VideoPlayer
Write a class that implements the CharSequence interface found in the java.lang package. Your
implementation should return the string backwards. Select one of the sentences from this book to use
as the data. Write a small main method to test your class; make sure to call all four methods.
Answer 1:
private String s;
public CharSequenceDemo(String s) {
this.s = s;
return s.length() - 1 - i;
return s.charAt(fromEnd(i));
return s.length();
if (start < 0) {
StringBuilder sub =
return sub.reverse();
CharSequenceDemo s =
new CharSequenceDemo("Write a class that implements the CharSequence interface found in the
java.lang package.");
System.out.println(s.charAt(i));
System.out.println(s.subSequence(start, end));
//exercise toString();
System.out.println(s);
}
6.7 Summary:
In this chapter you we learn more about interfaces, its syntax and use, the difference between
interfaces and abstract class with examples. We also learn the concept of inheritance within interface.
7
EXCEPTION HANDLING
Unit Structure
7.0 Objective
7.1 Introduction
7.2 Overview
7.3 What is Exceptions and handling exception?
7.3.1 Compile time errors
7.3.2 Run time errors
7.3.3 try…catch:
7.3.4 Using Multiple catch Blocks
7.3.5 finally Block
7.3.6 Throwing an Exception
7.3.6.1 Using the throw Statement
7.3.6.2 Using the throws Statement
7.3.9 Creating and Using Your Own Exception Classes
7.4 Summary:
7.5 List of references
7.6 Bibilography
7.1 Introduction
An exception is an event, which occurs during the execution of the program, that an interrupt the
normal flow of the program‘s instruction. In other words, Exceptions are generated when a
recognized condition, usually an error condition, arises during the execution of a method. Java
includes a system for running exceptions, by tracking the potential for each method to throw
specific exceptions. For each method that could throw an exception, your code must report to the
Java compiler that it could throw that exact exception. The compiler marks that method as
potentially throwing that exception, and then need any code calling the method to handle the
possible exception. Exception handling is basically use five keyword as follows:
try
catch
throw
throws
finally
7.2 Overview
Exceptions are generated when an error condition occur during the execution of a method. It is possible
that a statement might throw more than one kind of exception. Exception can be generated by Java-
runtime system or they can be manually generated by code. Error-Handling becomes a necessary while
developing an application to account for exceptional situations that may occur during the program
execution, such as
Exceptions are generated when a recognized an error condition during the execution of a
program. Java includes a system for running exceptions, by tracking the potential for each
method to throw specific exceptions
for each method that could throw an exception, your code must report to the Java compiler that it
could throw that exact exception.
the compiler marks that method as potentially throwing that exception, and then need any code
calling the method to handle the possible exception.
you can try the "risky" code, catch the exception, and do something about it, after which the
transmission of the exception come to an end
you can mark that this method throws that exception, in which case the Java runtime engine will
throw the exception back to the method.
So, if you use a method in your code that is marked as throwing a particular exception, the
compiler will not allow that code unless you handle the exception. If the exception occurs in a try
block, the JVM looks to the catch block(s) that follow to see if any of them equivalent the
exception type. The first one that matches will be executed. If none match, then this methods
ends, and execution jumps to the method that called this one, at the point the call was made.
Throwable
Error Exception
Compile-time
errors
RuntimeException IOException SQLException
Run-time errors
ArithmeticException NullPointerException
An error means fault and there are two types of error as follows:
Compiler time error means Java compiler identify the syntax error at the time of compilation.
And without successfully compilation, compiler does not create .class file. That means we
have to compile the program which should be error free and then compiler creates .class file
of the program and then we can run the program.
The common problems are:
Missing braces
Missing semicolon
Missing double quote in string
= instead of == operator
And so on.
For example:
class Try1
{
public static void main(String args[])
{
int a=12;
int b=0;
int c=a/b
System.out.println("Division is+c);
}
}
Output:
C:\cc>javac Try1.java
Try1.java:8: ';' expected
System.out.println("Division is+c);
^
Try1.java:8: unclosed string literal
System.out.println("Division is+c);
^
2 errors
7.3.2 Run time errors
Several time program may compile successfully and compiler creates the .class file of the
program but when the time of running the program, it shows the error and that type of error
called run time error.
Divide by zero
Conversion of invalid string to number
access the element that is out of bound of an array
Passing the parameters with invalid range.
And so on.
C:\cc>javac Try1.java
C:\cc>java Try1
Exception in thread "main" java.lang.ArithmeticException: / by zero
at Try1.main(Try1.java:7)
7.3.3 try…catch:
If a method is going to resolve potential exception internally, the line of code that could generate
the exception is placed inside a try block
there may be other code inside the try block, before and/or after the risky line(s) - any code that
depends upon the risky code's success should be in the try block, since it will automatically be
skipped if the exception occurs
Syntax –
try
{
code
risky/unsafe code
code that depends on the risky code succeeding
}
There is usually at least one catch block immediately after the try block
Syntax –
there can be more than one catch block, each one marked for a correct exception class
the exception class that is caught can be any class in the exception hierarchy, either a general
(base) class, or a very correct (derived) class
the catch block(s) must handle all checked exceptions that the try block is known to throw unless
you want to throw that exception back to the method.
it is possible to have a try block without any catch blocks if you have a finally block but any
checked exceptions still need to be caught, or the method needs to declare that it throws them
If an exception occurs within a try block, execution jumps to the first catch block whose
exception class matches the exception that occurred. Any steps remaining in the try block are
skipped. If no exception occurs, then the catch blocks are skipped
If declare a variable within a try block, it will not exist outside the try block, since the curly
braces define the scope of the variable. You will often need that variable later, if nowhere else
other than the catch or finally blocks, so you would need to declare the variable before the try.
If you declare but don't initialize a variable before a try block, and the only place you set a value
for that variable is in the try block, then it is possible when execution leaves the try ... catch
structure that the variable never received a value. So, you would get a "possibly uninitialized
value" error message from the compiler, since it actually keeps track of that sort of thing.
Usually this happens with object references; you would also generally initialize them to null.
int a = 2, b = 2, c = 0;
try
ans1 = a/b;
ans2 = a/c;
catch(ArithmeticException e)
{
System.out.println("Arithmetic Exception!");
System.out.println("demo is over");
Output:
C:\>set path=C:\Java\jdk1.5.0_01\bin
C:\>javac demo.java
C:\>java demo
a/b = 1
Arithmetic Exception!
demo is over
Code Explanation –
The program will print the first result, and then not succeed while performing the division for the
second equation. Execution will step to the catch block to print our message on the screen
Example -
The prior example used a RuntimeException, which your code is not obligated to handle. Most
methods in the I/O classes throw IOException, which is an exception that you must handle.
import java.io.IOException;
public class demo
int num = 0;
num = System.in.read();
try
num = System.in.read();
catch (IOException e)
Output:
C:\>javac demo.java
1 error
Code Explanation:
The line marked to comment out throws IOException, but is not in a try block, so the compiler
rejects it. The second read attempt is within a try block, as it should be.
there is no way we can force an IOException from the keyboard to test the catch block.
It is possible that a statement might throw more than one kind of exception
you can list a sequence of catch blocks, one for each possible exception
remember that there is an object hierarchy for exceptions –
class demo
try
//do nothing
A[c] = c/ c;
}
catch (ArrayIndexOutOfBoundsException e)
catch (ArithmeticException e)
Output:
C:\>javac demo.java
C:\>java demo
C:\>
To guarantee that a line of code runs, whether an exception occurs or not, use a finally block
after the try and catch blocks
The code in the finally block will almost always execute, even if an unhandled exception occurs;
in fact, even if a return statement is encountered
if an exception causes a catch block to execute, the finally block will be executed after the catch
block
if an uncaught exception occurs, the finally block executes, and then execution exits this method
and the exception is thrown to the method that called this method
Syntax –
try
{
risky code/ unsafe code block
}
catch (ExceptionClassName exceptionObjectName)
{
code to resolve problem
}
finally
{
code that will always execute
}
In summary:
It's possible to have a try block followed by a finally block, with no catch block
this is used to prevent an unchecked exception from exiting the method before cleanup code can
be executed
Example:
Output:
C:\>javac demo.java
C:\>java demo
Catch Block
java.lang.ArithmeticException: / by zero
at demo.main(demo.java:8)
Finally Block
demo is over
Example:
You need to throw an exception when a user enters a wrong student ID or password.
The throws clause is used to list the types of exception that can be thrown in the execution of a method in a program.
Syntax –
throw ThrowableObj
You can use the following code to throw the IllegalStateException exception:
class demo
try
catch (NullPointerException e)
try
tdemo();
catch(IllegalStateException e)
{
System.out.println("Exception Caught in:"+e);
Output
C:\>javac demo.java
C:\>java demo
C:\>
This is done using the throws statement. The throws clause lists the types of exceptions that a method might throw.
Syntax –
[< access specifier >] [< modifier >] < return type > < method name > [< arg list >] [ throws <exception list >]
Example:.
You can use the following code to use the throws statement:
class demo
try
throwMethod ( );
catch ( ClassNotFoundException e)
Output
C:\>javac demo.java
C:\>java demo
In throwMethod
Syntax –
{
create constructors that usually delegate to super-constructors
}
You could then add any fields or methods that you wish, although often that is not required. You must,
however, override any constructors you wish to use: Exception(), Exception(String message),
Exception(String message, Throwable cause), Exception(Throwable cause). Usually you can just call the
equivalent super-constructor. If you extend RuntimeException or one of its subclasses, your exception
will be treated as a runtime exception.
When a situation arises for which you would like to throw the exception, use the throw keyword
with a new object from your exception class, for example:
Syntax –
7.4 Summary:
In this lesson of the Java tutorial you have learned:
7.6 Bibilography
1. http://java.sun.com/docs/books/tutorial/essential/exceptions/
Q.2) what is exception and gives the list of common exception in java.
Ans : refer
Ans: refer
8
I/O Packages
Unit Structure
8.1 Introduction
8.2 Stream
8.2.2.1 Reader
8.2.2.2 Writer
8.4 Classes
8.5 Exceptions Classes
8.6 Standard Streams
8.7.1 InputStreamReader
8.7.2 BufferedReader
8.8.1 FileInputstream
8.8.2 FileOutputStream
8.8.3 DataInputStream
8.9 Finding a File
8.10 Summary
8.1 Introduction
Stream is an abstract demonstration of input or output device. By using stream, we can write or
read data. To bring in information, a program is open a stream on an information source (a file,
memory, a socket) and read information sequentially. In this unit, we will learn the concept of
stream, I/O package.
8.2 Stream:
The Java Input/Output (I/O) is a part of java.io package. The java.io package contains a
relatively large number of classes that support input and output operations. The classes in the
package are primarily abstract classes and stream-oriented that define methods and subclasses
which allow bytes to be read from and written to files or other input and output sources.
Read information
Write information
o Byte stream
o Character stream
8.2.2 Byte Streams:
It supports 8-bit input and output operations. There are two classes of byte stream
o InputStream
o OutputStream
8.2.2.1 InputStream:
The InputStream class is used for reading the data such as a byte and array of bytes from an input
source. An input source can be a file, a string, or memory that may contain the data. It is an
abstract class that defines the programming interface for all input streams that are inherited from it.
An input stream is automatically opened when you create it. You can explicitly close a stream with
the close( ) method, or let it be closed implicitly when the object is found as a garbage.
The subclasses inherited from the InputStream class can be seen in a hierarchy manner shown
below:
InputStream
- ByteArrayInputStream
- FileInputStream
- ObjectInputStream
- FilterInputStream
- PipedInputStream
- StringBufferInputStream
- FilterInputStream
o BufferedInputStream
o DataInputStream
o LineNumberInputStream
o PushbackInputStream
8.2.1.2 OutputStream:
The OutputStream class is a sibling to InputStream that is used for writing byte and array of bytes to
an output source. Similar to input sources, an output source can be anything such as a file, a string,
or memory containing the data. Like an input stream, an output stream is automatically opened
when you create it. You can explicitly close an output stream with the close( ) method, or let it be
closed implicitly when the object is garbage collected.
The classes inherited from the OutputStream class can be seen in a hierarchy structure shown
below:
OutputStream
- ByteArrayOutputStream
- FileOutputStream
- ObjectOutputStream
- FilterInputStream
- PipedOutputStream
- StringBufferInputStream
- FilterOutputStream
o BufferedOutputStream
o DataOutputStream
o PrintStream
OutputStream is also inherited from the Object class. Each class of the OutputStream provided by
the java.io package is intended for a different purpose.
It supports 16-bit Unicode character input and output. There are two classes of character stream
as follows:
o Reader
o Writer
These classes allow internationalization of Java I/O and also allow text to be stored using
international character encoding.
8.2.2.1 Reader:
- BufferedReader
o LineNumberReader
- CharAraayReader
- PipedReader
- StringReader
- FilterReader
o PushbackReader
- InputStreamReader
o FileReader
8.2.2.2 Writer:
- BufferedWriter
- CharAraayWriter
- FileWriter
- PipedWriter
- PrintWriter
- String Writer
- OutputStreamWriter
o FileWriter
Java uses streams to handle I/O operations through which the data is flowed from one location to
another. For example, an InputStream can flow the data from a disk file to the internal memory
and an OutputStream can flow the data from the internal memory to a disk file. The disk-file may
be a text file or a binary file. When we work with a text file, we use a character stream where one
character is treated as per byte on disk. When we work with a binary file, we use a binary stream.
The working process of the I/O streams can be shown in the given diagram.
INPUT STREAM
READ DATA
FLOW OF DATA
DISK- FILE
INTERNAL MEMORY
WRITE DATA
FLOW OF DATA
OUTPUT STREAM
8.7 Classes:
The following lists of classes are provided by the java.io package shown in the table:
Class Description
BufferedOutputStream This class used for writes byte to output stream. It implements a
bufferedoutput stream.
BufferedReader This class provides read text from character input stream and buffering
characters. It also reads characters, arrays and lines.
BufferedWriter This class provides write text from character output stream and buffering
characters. It also writes characters, arrays and lines.
ByteArrayInputStream It contains the internal buffer and read data from the stream.
ByteArrayOutputStream This class used for data is written into byte array. This is implemented in
output stream class.
CharArrayReader It used for char input stream and implements a character buffer.
CharArrayWriter This class also implements a character buffer and it uses an writer.
DataInputStream This class reads the primitive data types from the input stream in a machine
format.
DataOutputStream This class writes the primitive data types from the output stream in machine
format.
FileInputStream It contains the input byte from a file and implements an input stream.
FileOutputStream It uses for writing data to a file and also implements an output stream.
ObjectInputStream This class used for recover the object to serialize previously.
ObjectInputStream.GetField This class access to president fields read from input stream.
ObjectOutputStream This class used for writing the primitive data types and also to write the object
to read by the ObjectInputStream.
StringWriter This is also a character string class. It uses to shows the output in the
buffer.
The following summary of the exception classes provided by the java.io package shown in the
table:
Exceptions Description
CharConversionException It provides detail message in the catch block to associated with the
CharConversionException
EOFException This exception indicates the end of file. When the file input stream
is to be end then the EOFException is to be occured.
FileNotFoundException When the opened file's pathname does not find then this exception
occurs.
InterruptedIOException When the I/O operations are interrupted from any causes then it
occurs.
InvalidClassException Any problems to be created with class, when the Serializing runtime to
be detected.
ObjectStreamException This is a supper class of all exception class. It is used for specific
Object Stream Classes.
WriteAbortedException
In this exception to be thrown by the ObjectStreamException during a
write operating.
Standard Streams are a feature provided by many operating systems. By default, they read input
from the keyboard and write output to the display. They also support I/O operations on files.
Standard Input: - Accessed through System.in which is used to read input from the
keyboard.
Standard Error: - Accessed through System.err which is used to write error output to be
display.
These objects are defined automatically and do not need to be opened explicitly.
Standard Output and Standard Error, both are to write output; having error output separately so that
the user may read error messages efficiently.
System.in is a byte stream that has no character stream features. To use Standard Input as a
character stream, wrap System.in within the InputStreamReader as an argument.
Java provides the standard I/O facilities for reading text from either the file or the keyboard on the
command line. The Reader class is used for this purpose that is available in the java.io package. It
acts as an abstract class for reading character streams. The only methods that a subclass must
implement are read(char[], int, int) and close(). The Reader class is further categorized into the
subclasses.
However, most subclasses override some of the methods in order to provide higher efficiency,
additional functionality, or both.
8.7.1 InputStreamReader:
An InputStreamReader is a bridge from byte streams to character streams i.e. it reads bytes and
decodes them into Unicode characters according to a particular platform. Thus, this class reads
characters from a byte input stream. When you create an InputStreamReader, you specify an
InputStream from which, the InputStreamReader reads the bytes.
The syntax of InputStreamReader is written as:
8.7.2 BufferedReader:
The BufferedReader class is the subclass of the Reader class. It reads character-input stream data
from a memory area known as a buffer maintains state. The buffer size may be specified, or the
default size may be used that is large enough for text reading purposes.
BufferedReader converts an unbuffered stream into a buffered stream using the wrapping
expression, where the unbuffered stream object is passed to the constructor for a buffered stream
class.
BufferedReader (Reader in): Creates a buffering character-input stream that uses a default-
sized input buffer.
BufferedReader (Reader in, int sz): Creates a buffering character-input stream that uses an input
buffer of the specified size.
BufferedReader class provides some standard methods to perform specific reading operations
shown in the table. All methods throw an IOException, if an I/O error occurs.
import java.io.*;
{
InputStreamReader inp = new InputStreamReader(System.in)
BufferedReader br = new BufferedReader(inp);
System.out.println(str);
}
}
C:\>javac ReadStandardIO.java
C:\>java ReadStandardIO
Enter text:
this is an Input Stream
You entered String:
this is an Input Stream
C:\>
The streams provide a simple model for reading and writing data. However, streams don't support
all the operations that are common with a disk file. Now, we will learn how to work with a file
using the non-stream file I/O.
The File class deals with the machine dependent files in a machine-independent manner i.e. it is
easier to write platform-independent code that examines and manipulates files using the File class.
This class is available in the java.lang package.
The java.io.File is the central class that works with files and directories. The instance of this
class represents the name of a file or directory on the host file system.
When a File object is created, the system doesn't check to the existence of a corresponding
file/directory. If the files exist, a program can examine its attributes and perform various operations
on the file, such as renaming it, deleting it, reading from or writing to it.
Constructor Description
File(dir,
Create File object for directory.
fname)
The methods that are used with the file object to get the attribute of a corresponding file shown in
the table.
Method Description
Whenever the data is needed to be stored, a file is used to store the data. File is a collection of stored
information that is arranged in string, rows, columns and lines etc.
Further, we will see how to create a file. This example takes the file name and text data for storing
to the file.
For creating a new file File.createNewFile ( ) method is used. This method returns a boolean value
true if the file is created otherwise return false. If the mentioned file for the specified directory is
already exist then the createNewFile () method returns the false otherwise the method creates the
mentioned file and return true.
import java.io.*;
{
public static void main(String[] args) throws IOException
{
File f;
f=new File ("myfile.txt");
if(!f.exists()){
f.createNewFile();
System.out.println("New file \"myfile.txt\" has been created
First, this program checks, the specified file "myfile.txt" is exist or not. If it does not exist then a
new file is created with same name to the current location.
C:\>javac CreateFile1.java
C:\>java CreateFile1
New file "myfile.txt" has been created to the current directory
C:\>
If you try to run this program again then after checking the existence of the file, it will not be
created and you will see a message as shown in the output.
C:\>javac CreateFile1.java
C:\>java CreateFile1
the specified file is already exist
C:\>
In Java, it is possible to set dynamic path, which is helpful for mapping local file name with the
actual path of the file using the constructing filename path technique.
As seen, how a file is created to the current directory where the program is run. Now we will see
how the same program constructs a File object from a more complicated file name, using the
static constant File.separator or File.separatorCharto specify the file name in a platform-independent
way. If we are using Windows platform then the value of this separator is ' \ '.
import java.io.*;
{
public static void main(String[] args) throws IOException
{
File f;
f=new File ("example" + File.separator + "myfile.txt");
f.createNewFile ();
System.out.println
("New file \"myfile.txt\" has been created
to the specified location");
System.out.println
("The absolute path of the file is: "
+f.getAbsolutePath ());
}
}
C:\>javac PathFile.java
C:\>java PathFile
New file "myfile.txt" has been created to the specified location
the absolute path of the file is: C:\Shubh\example\myfile.txt
C:\>
Let‘s now see some I/O streams that are used to perform reading and writing operation in a file.
Java supports the following I/O file streams.
FileInputstream
FileOutputStream
8.8.1 FileInputstream:
This class is a subclass of Inputstream class that reads bytes from a specified file name. The read ()
method of this class reads a byte or array of bytes from the file. It returns -1 when the end-of-file
has been reached. We typically use this class in conjunction with a BufferedInputStream and
DataInputstream class to read binary data. To read text data, this class is used with an
InputStreamReader and BufferedReader class. This class throws FileNotFoundException, if the
specified file is not exist. You can use the constructor of this stream as:
FileInputstream (File filename);
8.8.2 FileOutputStream:-
This class is a subclass of OutputStream that writes data to a specified file name. The write ()
method of this class writes a byte or array of bytes to the file. We typically use this class in
conjunction with a BufferedOutputStream and a DataOutputStream class to write binary data. To
write text, we typically use it with a PrintWriter, BufferedWriter and an OutputStreamWriter class.
You can use the constructor of this stream as:
FileOutputstream (File filename);
8.8.3 DataInputStream:-
This class is a type of FilterInputStream that allows you to read binary data of Java primitive data
types in a portable way. In other words, the DataInputStream class is used to read binary Java
primitive data types in a machine-independent way. An application uses a DataOutputStream to
write data that can later be read by a DataInputStream. You can use the constructor of this stream
as:
DataInputStream (FileOutputstream finp);
The following program demonstrates how contains are read from a file.
import java.io.*;
C:\>java ReadFile
this is a text file?
C:\>
This program reads the bytes from file and displays it to the user.
Now we will learn how to write data to a file. As discussed, the FileOutputStream class is used to
write data to a file.
Let‘s see an example that writes the data to a file converting into the bytes.
This program first checks the existence of the specified file. If the file exists, the data is written to
the file through the object
of the FileOutputStream class.
import java.io.*;
{
String str="This data is written through the program";
fop.write (str.getBytes ());
fop.flush ();
fop.close ();
System.out.println ("The data has been written");
}
else
System.out.println ("This file is not exist");
}
Output of the Program
C:\>javac WriteFile.java
C:\>java WriteFile
The data has been written
C:\>
Now, you will learn how to count the availability of text lines in the particular file. A file is read
before counting lines of a particular file. File is a collection of stored information that is arranged in
string, rows, columns and lines etc. Try it for getting the lines through the following program
Description of program:
The following program helps you in counting lines of a particular file. At the execution time of this
program, it takes a file name with its extension from a particular directory and checks it using exists
() method. If the file exists, it will count lines of a particular file otherwise it will display a message
―File does not exists!‖
Description of code:
import java.io.*;
try{
if (file.exists()){
int count = 0;
count++;
ln.close();
else{
catch(IOException e){
e.printStackTrace();
}
}
Output of program:
Java provides the facility for changing a file timestamp according to the user reliability.
Description of program:
This program helps you in changing a file timestamp or modification time in Java. After running
this program it will take a file name and its modification date in 'dd-mm-yyyy' format. Then it will
check the given file is exist or not using exists () method. When the file exists, this program will
change the date of given file and it will display a message "Modification is successfully!"
otherwise it will show ―File does not exists!‖
Description of code:
setLastModified(long time):
This is the method that sets the last modification time of a file or directory and returns
Boolean types values either 'true' or 'false'. If it will return a 'true' only when the
modification is completely successfully otherwise, it will return 'false'. This method takes
following long type data:
time:
getTime ():
This is the method that returns the number of milliseconds in GMT format like: 23-04-2007.
Here is the code of program:
import java.io.*;
import java.util.*;
import java.text.*;
try{
if (file.exists()){
file.setLastModified(date.getTime());
System.out.println("Modification is successfully!");
else{
}
}
catch(Exception e){
e.printStackTrace();
Output of program:
To find a file or directory it is very necessary to know the path of the file or directory so that you
can access it. If you know the path then it is very easy to work on it. Suppose a situation where a
problem comes in front you where you don't know the path of the file, then what will you do? This
problem can be solved by using a method getAbsolutePath ().The method getAbsolutePath () should
be used where we don't know the exact path of the file.
To find an absolute path of a file, Firstly we have to make a class GetAbsolutePath. Inside this
class, define the main method. Inside this method define a File class of java.io package. Inside the
constructor of a File class pass the name of the file whose absolute path you want to know. Now
call the method getAbsolutePath () of the File class by the reference of File class and store it in a
String variable. Now print the string, you will get an absolute path of the file.
In this class we have make use of the following things by which this problem can be solved.
Happy
The absolute path in first form is C:\Smile\Happy
The absolute path is C:\Smile\Happy\Happy
The absolute path is C:\Smile\Happy\..\Happy
8.10 Summary:
In this unit, we learn that what is stream and types of stream. We also learn the concept of input and
output stream (The Java Input/Output (I/O) is a part of java.io package). The java.io package
contains a relatively large number of classes that support input and output operations.
9
Multi threading
Unit Structure
9.1 Introduction:
A thread is defined as a separate stream of implementation that takes place simultaneously with
and independently of everything else that might be happening. It does not have an event loop. A
thread runs autonomously of anything else happening in the computer. With threads the other
tasks that don't get stuck in the loop can continue processing without waiting for the stuck task to
terminate. A thread is a coding that doesn't affect the architecture of an application. Threading is
equally separate the computer's power among different tasks.
9.2 Overview:
Threading concept is very important in Java Programing language. A thread is a sequential path of code
execution within a program. And each thread has its own local variables, program counter and lifetime.
In Java, an object of the Thread class can represent a thread. Thread can be implemented through any one
of two ways:
Using threads in Java will enable greater flexibility to programmers looking for that extra edge in
their programs. The simplicity of creating, configuring and running threads lets Java
programmers devise portable and powerful applets/applications that cannot be made in other
third-generation languages. Threads allow any program to perform multiple tasks at once. In an
Internet-aware language such as Java, this is a very important tool.
When you are programming with threads, understanding the life cycle of thread is very valuable.
While a thread is alive, it is in one of several states. By invoking start() method, it doesn‘t mean
that the thread has access to CPU and start executing straight away. Several factors determine
how it will proceed.
Thread
Runnable
Newly
Created
Running Blocked
Start
Thread
Dead
1. New state – After the construction of Thread instance the thread is in this state but before the
start() method invocation. At this point, the thread is considered not alive.
2. Runnable (Ready-to-run) state – A thread start its life from Runnable state. A thread first enters
runnable state after the invoking of start() method but a thread can come again to this state after
either running, waiting, sleeping or coming back from blocked state also. On this state a thread is
waiting for a turn on the processor.
3. Running state – A thread is in running state that means the thread is presently executing. There
are numerous ways to enter in Runnable state but there is only one way to enter in Running state:
the scheduler select a thread from runnable pool.
4. Dead state – A thread can be considered dead when its run() method completes. If any thread
comes on this state that means it cannot ever run again.
5. Blocked - A thread can enter in this state because of waiting the resources that are hold by
another thread.
In Java, an object of the Thread class can represent a thread. Thread can be implemented through any one
of two ways:
Thread
Extends Implements
Thread Runnable
(class) Override (interface)
run( )
method
The following program demonstrates a single thread creation extending the "Thread" Class:
String s=null;
MyThread(String s1)
s=s1;
start();
System.out.println(s);
C:\>javac RunThread.java
C:\>java RunThread
Thread started....
The procedure for creating threads by implementing the Runnable Interface is as follows:
1. A Class implements the Runnable Interface, override the run() method to define the code
executed by thread. An object of this class is Runnable Object.
2. Create an object of Thread Class by passing a Runnable object as argument.
3. Invoke the start( ) method on the instance of the Thread class.
The following program demonstrates the thread creation implenting the Runnable interface:
Thr1(String s1){
s=s1;
t=new Thread(this);
t.start();
}
public void run(){
System.out.println(s);
}
}
public class RunableThread{
public static void main(String args[]){
Thr1 m1=new Thr1("Thread started....");
}
}
Output:
C:\>javac RunableThread.java
C:\>java RunableThread
Thread started....
However, this program returns the output same as of the output generated through the previous
program.
There are two reasons for implementing a Runnable interface preferable to extending the Thread Class:
1. If you extend the Thread Class, that means that subclass cannot extend any other Class, but if you
implement Runnable interface then you can do this.
2. The class implementing the Runnable interface can avoid the full overhead of Thread class which
can be excessive.
In Java, the threads are executed separately to each other. These types of threads are called as
asynchronous threads. But there are two problems may be occurs with asynchronous threads.
Two or more threads share the similar resource (variable or method) while only one of them can
access the resource at one time.
If the producer and the consumer are sharing the same kind of data in a program then either
producer may make the data faster or consumer may retrieve an order of data and process it
without its existing.
Suppose, we have created two methods as increment( ) and decrement( ). which increases or
decreases value of the variable "count" by 1 respectively shown as:
When the two threads are executed to access these methods (one for increment( ),another for
decrement( )) then both will distribute the variable "count". in that case, we can't be sure that
what value will be returned of variable "count".
We can see this problem in the diagram shown below:
Start
Thread 1 Thread 2
Shared
Variable or method
To avoid this problem, Java uses monitor also known as ―semaphore‖ to prevent data from being
corrupted by multiple threads by a keyword synchronized to coordinate them and
intercommunicate to each other. It is basically a mechanism which allows two or more threads to
share all the available resources in a sequential manner. Java's synchronized is used to ensure
that only one thread is in a critical region. Critical region is a lock area where only one thread is
run (or lock) at a time. Once the thread is in its critical section, no other thread can enter to that
critical region. In that case, another thread will has to wait until the current thread leaves its
critical section.
synchronized(object) {
// statements to be synchronized
Lock:
Lock term refers to the access approved to a particular thread that can access the shared
resources. At any given time, only one thread can hold the lock and thereby have access to the
shared resource. Every object in Java has build-in lock that only comes in action when the object
has synchronized method code. By associating a shared resource with a Java object and its lock,
the object can act as a guard, ensuring synchronized access to the resource. Only one thread at a
time can access the shared resource guarded by the object lock.
Since there is one lock per object, if one thread has acquired the lock, no other thread can acquire
the lock until the lock is not released by first thread. Acquire the lock means the thread currently
in synchronized method and released the lock means exits the synchronized method.
All methods in a class need not to be coordinated. A class can have both synchronized and non-
synchronized methods.
If two threads wants to execute a synchronized method in a class, and both threads are using the
similar instance of the class to invoke the method then only one thread can execute the method at
a time.
If a class has both synchronized and non-synchronized methods, multiple threads can still access
the class's non-synchronized methods. If you have methods that don't access the data you're trying
to protect, then you don't need to synchronize them. Synchronization can cause a hit in several
cases (or even deadlock if used incorrectly), so you should be careful not to overuse it.
If a thread goes to sleep, it holds any locks it has—it doesn't let go them.
A thread can obtain more than one lock. For example, a thread can enter a synchronized method,
thus acquiring a lock, and then directly invoke a synchronized method on a different object, thus
acquiring that lock as well. As the stack unwinds, locks are unrestricted again.
Any method is specified with the keyword synchronized is only executed by one thread at a
time. If any thread wants to implement the synchronized method, firstly it has to obtain the
objects lock. If the lock is already held by another thread, then calling thread has to wait.
Synchronized methods are useful in those situations where methods are executed concurrently,
so that these can be intercommunicate control the state of an object in ways that can corrupt the
state if . Stack implementations usually define the two operations push and pop of elements as
synchronized, that‘s why pushing and popping are mutually exclusive process. For Example - if
several threads were sharing a stack, if one thread is popping the element on the stack then
another thread would not be able to pushing the element on the stack.
9.4 Summary:
A thread executes a series of instructions. Every line of code that is executed is done so by a
thread. In Java, the threads are executed independently to each other. Multithreading is vital to
Java for two main reasons. First, multithreading enables you to write very efficient programs
because it lets you utilize the idle time that is present in most programs. Most I/O devices,
whether they be network ports, disk drives, or the keyboard, are much slower than the CPU.
Thus, a program will often use a majority of its execution time waiting to send or receive
information to or from a device. By using multithreading, your program can execute another task
during this idle time. For example, while one part of your program is sending a file over the
Internet, another part can be
handling user interaction (such as mouse clicks or button presses), and still another can be
buffering the next block of data to send.
The second reason that multithreading is important to Java relates to Java‘s eventhandling model.
A program (such as an applet) must respond speedily to an event and then return. An event
handler must not retain control of the CPU for an extended period of time.
9.6 Bibilography:
http://www.javaworld.com/javaworld/jw-04-1996/jw-04-threads.html?page=3
http://www.janeg.ca/scjp/threads/overview.html
01New state – After the construction of Thread instance the thread is in this state but before the start()
method invocation. At this point, the thread is considered not alive.
6. Runnable (Ready-to-run) state – A thread start its life from Runnable state. A thread first enters
runnable state after the invoking of start() method but a thread can come again to this state after
either running, waiting, sleeping or coming back from blocked state also. On this state a thread is
waiting for a turn on the processor.
7. Running state – A thread is in running state that means the thread is presently executing. There
are numerous ways to enter in Runnable state but there is only one way to enter in Running state:
the scheduler select a thread from runnable pool.
8. Dead state – A thread can be considered dead when its run() method completes. If any thread
comes on this state that means it cannot ever run again.
9. Blocked - A thread can enter in this state because of waiting the resources that are hold by
another thread.
7) What is a thread?
A: In Java the Thread class represents a single independent path of execution in a Java Virtual
Machine. When you run a Java program it implicitly starts a single thread of execution. The
Thread class enables programmers to create additional threads and set them running. A number
of threads may run in parallel, but only one is actively executed at a given moment.
The Java runtime system uses fairly complex thread scheduling mechanisms to coordinate the
execution of threads, but this does not require privileged knowledge or detail level intervention
by programmers. Programmers can manage the high level creation, initiation and distribution of
tasks amongst threads through simple API methods.
The example below shows the simplest approach to thread creation and task execution; construct
a new Thread with a Runnable argument and start it.
Ans : program
new Thread(obj1).start();
new Thread(obj2).start();
try {
System.out.println("thread "
Thread.sleep(500);
} catch (Throwable t) { }
Output:
C:\Java\jdk1.5.0_01\bin>java Demo
C:\Java\jdk1.5.0_01\bin>
Ans :
Thr1(String s){
super(s);
start();
for(int i=0;i<7;i++){
System.out.println("Name of thread:"
+Thread.currentThread().getName());
try{
Thread.sleep(1000);
}catch(Exception e){}
}
+Thread.currentThread().getName());
Output:
C:\Java\jdk1.5.0_01\bin>java Demo
Name of thread:Thread 1
Name of thread:Thread 2
Name of thread:Thread 1
Name of thread:Thread 2
Name of thread:Thread 1
Name of thread:Thread 2
Name of thread:Thread 1
Name of thread:Thread 2
Name of thread:Thread 1
Name of thread:Thread 2
Name of thread:Thread 1
Name of thread:Thread 2
Name of thread:Thread 1
Name of thread:Thread 2
10
Applets
Unit Structure
10.1 Introduction to Applet
10.2 Applet vs Application
10.3 Applet class
10.4 Advantages of Applet
10.5 Applet Lifecycle
10.6 My First Applet
10.7 Applet tag
10.8 Passing Parameters to Applet
10.9 Types of Applets
10.10 Examples
There are two kinds of Java programs, applications (also called stand-alone programs)
and Applets. An Applet is a small Internet-based program that has the Graphical User Interface
(GUI), written in the Java programming language.
Applets are designed to run inside a web browser or in applet viewer to facilitate the user
to animate the graphics, play sound, and design the GUI components such as text box, button,
and radio button. When applet arrives on the client, it has limited access to resources, so that it
can produce arbitary multimedia user interface and run complex computation without
introducing the risk of viruses or breaching data integrity.
Applets as previously described, are the small programs while applications are larger
programs.
Applets don't have the main method while in an application execution starts with the
main method.
Applets are designed just for handling the client site problems. while the java applications
are designed to work with the client as well as server.
Applications are designed to exists in a secure area. while the applets are typically used.
Applications are not too small to embed into a html page so that the user can view the
application in your browser. On the other hand applet have the accessibility criteria of the
resources.
init() : This method is used for whatever initializations are needed for your applet.
Applets can have a default constructor, but it is better to perform all initializations in the
init method instead of the default constructor.
start() : This method is automatically called after Java calls the init method. If this method
is overwritten, code that needs to be executed every time that the user visits the browser
page that contains this applet.
stop() : This method is automatically called when the user moves off the page where the
applet sits. If your applet doesn't perform animation, play audio files, or perform
calculations in a thread, you don't usually need to use this method.
destroy(): Java calls this method when the browser shuts down.
10.4 Advantages of Applet
The most important feature of an Applet is, It is truely platform independent so there is
no need of making any changes in the code for different platform i.e. it is simple to make
it work on Linux, Windows and Mac OS i.e. to make it cross platform.
The same applet can work on "all" installed versions of Java at the same time, rather than
just the latest plug-in version only.
It can move the work from the server to the client, making a web solution more scalable
with the number of users/clients.
The applet naturally supports the changing user state like figure positions on the
chessboard.
Applets improves with use: after a first applet is run, the JVM is already running and
starts quickly.
Applets can be used to provide dynamic user-interfaces and a variety of graphical effects
for web pages.
Every java Applet inherits a set of default behaviours from the Applet class. As a result, when an
applet is loaded it undergoes a series of changes in its state. Following are the states in applets
lifecycle.
An applet begins its life when the web browser loads its classes and calls its init()
method. This method is called exactly once in Applets lifecycle and is used to read applet
parameters. Thus, in the init() method one should provide initialization code such as the
initialization of variables.
2) Running State:
Once the initialization is complete, the web browser will call the start() method in the
applet. This method must called atleat once in the Applets lifecycle as the start() method can also
be called if the Applet is in ―Stoped‖ state. At this point the user can begin interacting with the
applet.
3) Stopped State:
The web browser will call the Applets stop() method, if the user moved to another web
page while the applet was executing. So that the applet can take a breather while the user goes
off and explores the web some more. The stop() method is called atleast once in Applets
Lifecycle.
4) Dead State:
Finally, if the user decides to quit the web browser, the web browser will free up system
resources by killing the applet before it closes. To do so, it will call the applets destroy() method.
One can override destroy() to perform one-time tasks upon program completion. for example,
cleaning up threads which were started in the init() method.
Note: If the user returns to the applet, the web browser will simply call the applet's start()
method
again and the user will be back into the program.
5) Display State :
Applet moves to the display state whenever it has to perform the output operations on the
screen. This happens immediately after the applet enters into the running state. The paint()
method is called to accomplish this task.
Eg. public void paint(Graphics g)
{
//Display Statements
}
One can show Lifecycle of an Applet Graphically as follows:
Initialisatoin
Start sate
start()
stop()
Running state Stopped State
start()
destroy()
Dead State
The following example is made simple enough to illustrate the essential use of Java
applets through its java.applet package.
Example.
import java.awt.*;
import java.applet.*;
}
}
In the second line we import the Applet package, which contains the class ―Applet‖. As
every applet that we create is the subclass of Applet.
The next line declares the class SimpleApplet. This class must be declared in public,
because it will be accessed by code that is outside the program.
Inside simpleApplet, paint() method is declared. This method is defined by the AWT and
must be overridden by the Applet. Method paint() is called each time that the applet must
redisplay its output.
This paint() method has parameter of type ― Graphics‖. This parameter contains
the graphics context, which describes the graphics environment in which the applet is
running. This context is used whenever output to the applet is required.
Inside paint() method is a call to drawstring(), which is a member of the Graphics class.
This method output a String beginning at specified X, Y locations.
There are two ways in which one can run an applet, as follows
Save this code in text file with extension .html say Myapplet.html.
Compile the file using javac SimpleApplet.java
On successful compilation of SimpleApplet.java file, execute the this file using
appletviewer Myapplet.html or just open this html file dirctly.
The output of above example appears as shown in the following figure :
OR
Insted of creating different text file for html code one can write above program as follows
import java.awt.*;
import java.applet.*;
}
}
Applet code uses the series of two classes, namely Applet and Graphics from java class
library.
Applet class which is contained in the java.applet package provides life and behaviour to
the applet through its methods such as init(), start(), and paint().
When an applet is loaded, java automatically calls a series of applet class methods for
starting, running and stopping the applet code.
The paint() method of the applet class, when it is called, actually display the rusult of
applet code on the screen.
This requires that the applet code imports the java.awt package that contains the Graphics
class.
All output operations of an applet are performed using the methods defined in the
Graphics class.
The Applet tag is used to start an applet from both HTML document and form applet
viewer.
An applet viewer will execute each Applet tag that it finds in a separate window, while
web browsers like Netscape Navigator, Internet Explorer and HotJava will allow many applets in
a single page.
The <applet....> tag included in the body section of HTML file supplies the name of the
applet to be loaded and tells the browser how much space the applet ruquires
Similarly we can change the text to be displayed by an applet by supplying new text to
the applet through a <param....>tag as shown below.
<param name=text value = ―xyz‖ >
Parameters are passed to an applet when it is loaded. We can define the init() method in
the applet to get hold of the parameters defined in the <param> tags. This is done using the
getparameter() method, which takes one string argument representing the name of the parameter
and returns a string containing the value of that parameter.
10.10 Examples
Example 1 // Example to illustrate Applet Lifecycle
import java.awt.*;
import java.applet.*;
/* <applet code="AppletTest" width=200 height= 100>
</applet>
*/
import java.awt.*;
import java.applet.*;
/* <applet code="Sample" width=200 height= 100>
</applet>
*/
import java.awt.*;
import java.applet.*;
/* <applet code="ParamDemo" width=300 height= 80>
<param name=fontName value=Courier>
<param name=fontSize value=14>
<param name=leading value = 2>
<param name=accountEnabled value= true>
</applet>
*/
import java.awt.*;
import java.applet.*;
import java.net.*;
/* <applet code="Bases" width=300 height= 50>
</applet>
*/
11
Graphical User Interface (GUI)
Unit Structure
11.1 GUI Components
11.2 Interface and Classes of AWT Package
11.2.1 Labels
11.2.2 Buttons
11.2.3 Check Boxes
11.2.4 Radio Button
11.2.5 Text Area
11.2.6 Text Field
11.2.7 Scrollbar
11.2.8 Panels
11.3 Layout managers
11.1GUI Components
It is visual object and the user interacts with this object via a mouse or a keyboard.
Components included, can be actually seen on the screen, such as, buttons, labels etc. Any
operation that is common to all GUI components are found in class Component. Different
components are available in the Java AWT (Abstract Window Toolkit )package for developing
user interface for your program.
AWT is a powerful concept in JAVA. AWT is basically used to develop for GUI
application building. AWT is platform dependant. That means your .class file after the program
compilation is platform independent but the look of your GUI application is platform dependant.
AWT copies GUI component from local macines operating system. That means your
applications look will differ in MAC operating system, as you have seen in WINDOWS
operating system.
Adjustable This interface takes numeric value to adjust within the bounded
range.
Composite This interface defines methods to draw a graphical area. It
combines a shape, text, or image etc.
ItemSelectable This interface is used for maintaining zero or more selection for
items from the item list.
Paint This interface is used to color pattern. It used for the Graphics2D
operations.
PaintContext This interface also used the color pattern. It provides an important
color for the Graphics2D operation and uses the ColorModel.
Stroke This interface allows the Graphics2D object and contains the
shapes to outline or stylistic representation of outline.
Object
component
Text Compontent
File Dialog
Some of the AWT components are explained below.
11.2.1 Labels:
This is the simplest component of Java Abstract Window Toolkit. This component is generally
used to show the text or string in your application and label never perform any type of action.
Syntax for defining the label only and with justification:
Justification of label can be left, right or centered. Above declaration used the center justification
of the label using the Label.CENTER.
import java.awt.*;
import java.applet.Applet;
/*<applet code="LabelTest" width=200 height=100>
</applet>
*/
public class LabelTest extends Applet
{
public void init()
{
add(new Label("A label"));
// right justify next label
add(new Label("Another label", Label.RIGHT));
}
}
Save the file as LabelTest. Java
Compile the file using javac LabelTest.java
On successful compilation, execute the file using appletviewer LabelTest.java
11.2.2 Buttons:
This is the component of Java Abstract Window Toolkit and is used to trigger actions and other
events required for your application. The syntax of defining the button is as follows:
You can change the Button's label or get the label's text by using the Button.setLabel (String) and
Button.getLabel () method. Buttons are added to its container using the, add (button_name)
method.
import java.awt.*;
import java.applet.Applet;
/*<applet code="ButtonTest" width=200 height=100>
</applet>
*/
public class ButtonTest extends Applet
{
public void init()
{
Button button = new Button ("OK");
add (button);
}
}
Save the file as ButtonTest. Java
Compile the file using javac ButtonTest.java
On successful compilation, execute the file using appletviewer ButtonTest.java
Note that in the above example there is no event handling added; pressing the button will not do
anything.
This component of Java AWT allows you to create check boxes in your applications. The syntax
of the definition of Checkbox is as follows:
import java.awt.*;
import java.applet.Applet;
/*<applet code="CheckboxTest" width=200 height=100>
</applet>
*
public class CheckboxTest extends Applet
{
public void init()
{
Checkbox m = new Checkbox ("Allow Mixed Case");
add (m);
}
}
Radio buttons are a bunch of option boxes in a group. Only one of then can be checked at
a time. This is useful if you need to give the user a few options where only one will apply. This
is the special case of the Checkbox component of Java AWT package. This is used as a group
of checkboxes whos group name is same. Only one Checkbox from a Checkbox Group can be
selected at a time.
―Value‖ in the second statement can only be true or false.If you mention more than one
true valued for checkboxes then your program takes the last true and shows the last check box
as checked.
import java.awt.*;
import java.applet.Applet;
/*<applet code="Rbutton" width=200 height=100>
</applet>
*/
public class Rbutton extends Applet
{
public void init()
{
CheckboxGroup chkgp = new CheckboxGroup ();
add (new Checkbox ("One", chkgp, false));
add (new Checkbox ("Two", chkgp, false));
add (new Checkbox ("Three",chkgp, false));
}
}
In the above code we are making three check boxes with the label "One", "Two" and
"Three".
This is the text container component of Java AWT package. The Text Area contains plain text.
TextArea can be declared as follows:
This is also the text container component of Java AWT package. This component contains single
line and limited text information. This is declared as follows:
A displayed label object is known as the Label. Most of the times label is used to demonstrate
the significance of the other parts of the GUI. It helps to display the functioning of the next text
field. A label is also restricted to a single line of text as a button.
import java.awt.*;
import java.applet.Applet;
/*<applet code="TFieldTest" width=200 height=100>
</applet>
*/
11.2.7 Scrollbar:-
Scrollbar is represented by a "slider" widget. The characteristics of it are specified by integer
values which are being set at the time of scrollbar construction. Both the types of Sliders are
available i.e. horizontal and vertical.
The example below shows the code for the scrollbar construction. The subtraction of scrollbar
width from the maximum setting gives the maximum value of the Scrollbar. In the program
code, '0' is the <<<<<<< scrollbar.shtml initial value of the scrollbar, '8' is the width of the
scrollbar.
import java.awt.*;
import java.applet.Applet;
/*<applet code="ScrollbarDemo" width=200 height=100>
</applet>
*/
public class ScrollbarDemo extends Applet
{
public void init()
{
Scrollbar sb = new Scrollbar
(Scrollbar.VERTICAL, 0, 8, -100, 100);
add(sb);
}
}
A panel is an object which holds other objects. It‘s just a container to organize and
arrange your GUI better. Once, you learn about Layout Managers you‘ll see why panels are a
useful tool. For now, just know that they‘re useful. Here‘s an example of a set of buttons added
into a panel:
It looks no different than if you just added the buttons regularly, but you‘ll see why you
might want to use panels later on... This is what it looks like:
The layout manager are a set of classes that implement the java.AWT.LayoutManager
interface and help to position the components in a container. The interface takes a task of laying
out the child components in the container. The task is achieved by resizing and moving the child
components. The advantages of this type of mechanism is that when the container is resized the
layout manager automatically updates the interface
The basic layout managers includes:
1) FlowLayout : It is a simple layout manager that works like a word processor. It is also
the default Layout manager for the panel. The flow layout lays out components linewise
from left to right.
FlowLaout can be created using following constructors
a. FlowLaout() : Constructs a new layout with centered alignment, leaving a
vertical and horizontal gap.
b. FlowLayout(int aling, int vgap, int hgap) : Constructs a new flowlayout with
the alignment specified, leaving a vertical and horizontal gap as specified.
Various methods can be used alog with the flow layout. For eg.
getAlignment(), getHgap(), getAlignment(int align) etc.
import java.awt.*;
import java.awt.event.*;
class FlowDemo extends Frame
{
Button b1 = new Button("one");
Button b2 = new Button("two");
public FlowDemo(String s)
{
super(s);
setSize(400,400);
setLayout(new FlowLayout(FlowLayout.LEFT));
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
add(b1);
add(b2);
}
public static void main(String arg[])
{
Frame f=new Frame();
f.show();
}
}
Save the file as FlowDemo. Java
Compile the file using javac FlowDemo.java
On successful compilation, execute the file using java FlowDemo.java
2) Grid Layout : It lays out components in a way very similar to spredsheet(rows
and columns). Specifying the number of rows and columns in grid creates the
Grid layout.
Grid Layout can be created using following constructors
a. GridLayout() : Creates a grid layout with a default of one column per
component in a single row.
b. GridLayout(int rows, int cols, int hgap, int vgap) : Creates a grid layout
with the specified rows and columns and specified horizontal and vertical
gaps.
Various methods can be used alog with the Grid layout. For eg.
getColumns(), getRows(), geHgap(), getVgap() etc.
import java.applet.Applet;
import java.awt.*;
public Grid1 () {
int i;
Various methods can be used alog with the Border layout. For eg.
getHgap(), getVgap(), setHgap(int hgap), setVgap(int vgap)
import java.awt.*;
import java.applet.*;
import java.util.*;
/*<applet code="BorderDemo" width=300 height=100>
</applet>
*/
getLocation () - This method is used to get position of the component, as a Point. The usage of
the method is shown below.
the x and y parts of the location can be easily accessed by using getX () and getY (). It is always
efficient to use getX () and getY () methods.
For example,
int x = someComponent.getX();
int y = someComponent.getY();
getLocationOnScreen () - This method is used to get the position of the upper-left corner of the
screen of the component, as a Point. The usage of the method is shown below.
getBounds () - This method is used to get the current bounding Rectangle of component. The
usage of the method is shown below.
if you need a Rectangle object then the efficient way is to use getX (), getY(), getWidth(), and
getHeight() methods.
getSize () - This method is used to get the current size of component, as a Dimension. The usage
of the method is shown below.
use getWidth () and getHeight () methods to directly access the width and height. You can also
use getSize () if you require a Dimension object.
setFont (Font) - This method is used to change the font of text within a component.
setVisible (boolean) - This method is used for the visibility state of the component. The
component appears on the screen if setVisible () is set to true and if it‘s set to false then the
component will not appear on the screen. Furthermore, if we mark the component as not visible
then the component will disappear while reserving its space in the GUI.
setEnabled (boolean) - This method is used to toggle the state of the component. The
component will appear if set to true and it will also react to the user. ON the contrary, if set to
false then the component will not appear hence no user interaction will be there.
As discussed earlier a container is a component that can be nested. The most widely
used Panel is the Class Panel which can be extended further to partition GUIs. There is
a Panel which is used for running the programs. This Panel is known as Class Applet
which is used for running the programs within the Browser.
All the subclasses of the Container class inherit the behavior of more than 50 common methods
of Container. These subclasses of the container mostly override the method of component.
Some of the methods of container which are most widely used are as follow:
getComponents ();
add();
getComponentCount();
getComponent(int);
ScrollPane:-
The ScrollPane container provides an automatic scrolling of any larger component introduced
with the 1.1 release of the Java Runtime Environment (JRE). Any image which is bigger in size
for the display area or a bunch of spreadsheet cells is considered as a large object. Moreover
there is no LayoutManager for a ScrollPane because only a single object exists within it.
However, the mechanism of Event Handling is being managed for scrolling.
The example below shows the Scrollpane. This scrollpane demonstrates the scrolling of the large
image. In the program code below, first of all we have created a scrollpane by creating its object,
and then we have passed the parameter of image in it. We have also set the border layout as
centre, as shown.
import java.awt.*;
import java.applet.*;
/*<applet code="ScrollingImageDemo" width=200 height=100>
</applet>
*/
{
image = m;
}
public void paint(Graphics g)
{
if (image != null)
g.drawImage(image, 0, 0, this);
}
}
{
public void init()
{
setLayout(new BorderLayout());
ScrollPane SC = new ScrollPane(ScrollPane.SCROLLBARS_ALWAYS)
;
Image mg = getImage(getCodeBase(), "cute-puppy.gif");
SC.add(new Scrollpane(mg));
add(SC, BorderLayout.CENTER);
}
}
Unit Structure
12.0 Introduction
12.1 Event
12.2 Event Source
12.3 Event Classes
12.4 Event Listener
12.5 Examples
12.6 Handling Windows Events
12.7 Adapter Classes
12.0 Introduction
Writing an applet that responds to user input, introduces us to event handling. We can
make our applet respond to user input by overriding event handler methods in our applet. There
are a variety of event handler methods which we will see further.
Each event must return a Boolean value (true or false), indicating whether the event
should be made available to other event handlers. If you've processed an event (for example,
keyDown) you might record the value, and return true to show that no other handlers should
receive the event. If, however, your custom edit box can't process the character, it may want to
return false to signal that other components (the panel or applet in which the component is
hosted) should process it.
12.1 Event:
Events may also occur that are not directly caused by interactions with user interface. For
e.g. an event may be generated when a timer expires, a counter exceeds a value, a software or
hardware failure occurs, or an operation is completed.
An event source is the object that generates an event. This occurs when the internal state
of that object changes in some way. Sources may generate more than one type of event. A source
may register listeners in order for the listeners to receive notifications about a specific type of
event. Each type of event has its own registration method. Example if you click a button an
ActionEvent Object is generated. The object of the ActionEvent class contains information about
the event.
In addition to GUI elements, other components such as an Applet, can generate Events.
For e.g. you receive key and mouse events from an Applet.
Text components Generates text events when the user enters a character.
The „EventObject‟ class is at the top of the event class hierarchy. It belongs to the
java.util package. While most of the other event classes are present in java.awt.event package.
The getSource() method of the EventObject class returns the object that initiated the event. The
getId () method returns the nature of the event. For example, if a mouse event occurs, you can
find out whether the event was click, a press, a move or release from the event object.
These are objects that define methods to handle certain type of events. An event source
(for example a PushButton) can generate one or more type of events, and maintain a list of event
listeners for each type of event. An event source can register listeners by calling addXListener
type of methods. For example a Button may register an object for handling ActionEvent by
calling addActionListener. This object would then need to implement the listener interface
corresponding to ActionEvent, which is ActionListener.
Interface Description
12.5 EXAMPLES
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
}
public void mouseExited (MouseEvent e)
{
showStatus ("Mouse has been Exited at " + e.getX()+ "," + e.getY());
}
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
/*<applet code="keyTest" width =400 height=300>
</applet>
*/
public class keyTest extends Applet implements KeyListener
{
public void init()
{
Label lab = new Label ("Enter Characters :");
add (lab);
TextField tf = new TextField (20);
add (tf);
tf.addKeyListener(this);
}
public void keyPressed(KeyEvent e)
{
showStatus("key Down");
}
public void keyReleased(KeyEvent e)
{
showStatus("key Up");
}
public void keyTyped(KeyEvent e)
{
showStatus(" Recently typed characters are : " + e.getKeyChar());
}
}
Save the file as keyTest. Java
Compile the file using javac keyTest.java
On successful compilation, execute the file using appletviewer keyTest.java
/*
<applet code = "ButtonEvent" height = 400 width = 400>
</applet>
*/
if(e.getSource () == b)
{
getGraphics().drawString("OUCH Buddy",20,20);
}
}
}
When you use interfaces for creating listeners, the listener class has to override all the
methods that are declared in the interface. Some of the interfaces have only one method, whereas
others(windowListener) have many. So even if you want to handle only a single event, you have
to override all the methods. To overcome this, the event packages provide seven adapter classes,
which we will see shortly. Now coming back to handle window-related events, you need to
register the listener object that implements the windowListener interface. The WindowListener
interface contains a set of methods that are used to handle window events.
import java.awt.*;
import java.awt.event.*;
In the above example MyFrame class makes a call to the addWindowListener() method, which
registers object for the window. This enables the application to handle all the window-related
events. When the user interacts with the application by clicking close button, maximizing or
minimizing a WindowEvent object is created and delegated to the pre-registered listener of the
window. Subsequently the designated event-handler is called.
In the above example, the class OurWindowListener has methods that do not contain any code.
This is because the windowListener interface contains declarations for all these methods forcing
you to override them.
12.7 Adapter Classes:
Java provides us with adapter classes that implement the corresponding listener interfaces
containing one or more methods. The methods in these classes are empty. The Listener class that
you define can extend the Adapter class and override the methods that you need. The adapter
class used for WindowListener interface is the WindowAdapter class.
So you can simplify the above code (example 2) using Adapter class in the following manner:
import java.awt.*;
import java.awt.event.*;
Void
windowOpened
(WindowEvent e)
Void
windowActivated
(WindowEvent e)
Void
windowDeactivated
(WindowEvent e)
Void windowClosed
(WindowEvent e)
Void
windowIconified
(WindowEvent e)
Void
windowDeiconified
(WindowEvent e)
Void
mouseReleased(Mo
useEvent e)
Void
mouseEntered(Mou
seEvent e)
Void
mouseClicked(Mou
seEvent e)
Void
mouseExited(Mouse
Event e)
Void
keyReleased(KeyEv
ent e)
Void
keyTyped(KeyEven
t e)
Void
focusLost(FocusEve
nt e)
Component ComponentListener ComponentAdapter Void
componentMoved(C
omponentEvent e)
Void
componentResized(
ComponentEvent e)
Void
componentHidden(
ComponentEvent e)
Void
componentShown(C
omponentEvent e)
Inner classes are classes that are declared within other classes. They are also knows as nested
classes and provide additional clarity to the program. The scope of the inner class is limited to
the class that encloses it. The object of the inner class can access the members of the outer class.
While the outer class can access the members of the inner class through an object of the inner
class.
Syntax:
class
{
class
{
}
//other attributes and methods
}
import java.awt.*;
import java.awt.event.*;
Class MyFrame extends Frame
{
//inner class declaration
class MyWindowListener extends MyAdapter
{
//event handler for windows closing event
public void windowClosing(WindowEvent w)
{
MyFrame frm;
frm = (MyFrames)w.getSource();
frm.dispose();
System.exit(0);
}
The above example code declares an object of the inner class in the constructor of an outer class.
To create an object of the inner class from an unrelated class, you can use the new operator as if
it were a member of the outer class.
Example:
You can create a class inside a method. The methods of the inner class can have access to the
variables define in the method containing them. Inner class must be declared after the declaration
of the variables of the method so those variables are accessible to the inner class.
/*
<applet code = "RadioTest.class" height = 300 width = 300 >
</applet>
*/
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
13
Swing
Unit Structure
13.1 Introduction to JFC (Java Foundation Classes)
13.2 Swing
13.3 Swing Features
13.4 JComponent
13.5 JApplet
13.6 JFrame
13.7 JPannel
13.8 JButtons, checkboxes and Radiobuttons
The earlier versions of java were released with some simple libraries. JDK1.2 was
introduced with a new set of packages – the java foundation classes, or JFC – that includes an
improved user interface called the swing components.
The AWT user interface classes are now superseded by classes provided by the JFC. The
support classes play an important role in JFC applications . AWT support classes , those that do
not create a native window are not replaced by JFC classes.
13.2 Swing
Swing components facilitate efficient graphical user interface (GUI) development. These
components are a collection of lightweight visual components. Swing components contain a
replacement for the heavyweight AWT components as well as complex user-interface
components such as trees and tables.
Swing components contain a pluggable look and feel(PL&F). This allows all applications
to run with the native look and feel on different platforms. PL&F allows applications to have the
same behavior on various platforms. JFC contains operating systems neutral look and feel.
Swing components do not contain peers. Swing components allow mixing AWT heavyweight
and swing lightweight components in an application. The major difference between lightweight
and heavyweight components is that lightweight components can have transparent pixels while
heavyweight components are always opaque. Lightweight components can be non-regular while
heavyweight components are always rectangular.
Swing components are JavaBean compliant. This allows components to be used easily in
a Bean aware applications building program. The root of the majority of the swing hierarchy is
the Jcomponent class. The class is an extension of the AWT container class .
Swing AWT
Swing component does not need any native AWT component can be implementing with
code to implement. code.
Swing lets you specify which look and feel AWT components always have the look and
your programs GUI uses. feel of the native platform.
JFC
Java 2D
Swing
Application code Drag & drop
AWT
Accessibility
Swing components comprises of a large percentage of the JFC release. The swing component
toolkit consists of over 250 pure java classes and 75 interfaces contained in about 10 packages.
They are used to build lightweight user interface. Swing consists of user interface(UI) classes
and non user interface classes. The non-UI classes provide services and other operations for the
UI classes.
Swing packages:
Javax.swing.plaf.basic : Contains classes that define the default look and feel of swing
components.
Javax.swing.border : Contains border interface and their related interfaces.
Javax.swing. event: Define events specific to swing components.
Javax.swing.plaf.multi: Consist of multiplexing UI classes
Javax.swing.plaf: Consist of classes that provide swing components with pluggable look
and feel capabilities.
Javax.swing.table: Contains classes and interfaces specific to the swing table components
Javax.swing.text: Contains classes and interfaces for text manipulation components
contained in swing toolkit.
Javax.swing.tree: Contains classes that are used with the swing tree component
Javax.swing.undo: contains interfaces and classes required to implement the undo
functionality.
MVC Architecture: The user can provide his own data-model for a component by
subclassing the Model class or by implementing the appropriate interface. The Model-
View-Controller (MVC) architecture is used consistently throughout the swing
component set. The view and controller parts of the architecture are combined in the
component.
Nested Containers: Swing was designed to manage nested containers gracefully. The
main heavyweight containers(JWindow, JFrame etc.) as well as the major ‗lightweight‘
containers(JInternalFrame and JComponent) all delegate their operations to a JRootPane.
This commonly produces high degree of regularity in container nesting. In particular
since the fundamental component class(JComponent) contains a JRootPane, virtually any
component can be nested within another.
Keystroke Handling: A user can register interest in a particular combination of
keystrokes by creating a keystroke object and registering it with the component. When
the keystroke combination is registered along with its association action, certain
conditions have to be specified. These determine the time of initiation of the action.
Action Objects: action interface objects provide a single point of control for program
actions. An example of this would be a toolbar icon and a menu item referencing the
same Action objects. When action object disabled, the GUI items that reference it are
automatically disabled.
Virtual Desktops: The JdesktopPane and JInternalFrame classes can be used to create a
virtual desktop or multiple document interface. A JInternalFrame can be specified as
cognizable, expandable or closable, while the JDesktopPane Provides real estate for them
to operate in.
Pluggable look and feel: The user can select a look and feel and this can be plugged in.
An interface made of Swing components can look like a Win32 app, a Motif app. It can
use the new Metal look and feel.
Wide variety of components: Class names that starts with J are the components that are
added to and application. For ex. JButton, JList, JPanel.
13.4 JComponent
The JComponent class is the root of the visual component class hierarchy in the JFC. The visual
components are known as the ―J‖ classes. The functionality contained in the JComponent class is
available to all the visual components contained in the JFC. The JComponent class is repository
of functionality for all visual components.
The JComponent class is at the top of the hierarchy of all visual components contained in the
JFC. The hierarchy is shown in the following figure.
JComponent
Window
Applet
Dialog Frame J Window
J Applet
J Dialog J Frame
13.5 JApplet
The JApplet class is an extended version of the AWT applet class that adds support for
root panes and other panes.. This class is the preferred entry point when creating applets that
contain JFC components. The components are added to the ContentPane.
The constructor that can be used to create a JApplet are listed below:
Some of the methods that can be used in conjunction with the JApplet is given below:
createRootPane( ): Called by the constructor methods to create the default root pane.
getContentPane( ) : Returns the content pane object for the applet
getGlassPane( ) : Returns the glass pane object for the applet
getJMenuBar( ) : Returns the menu bar set on the applet
setContentPane( ) : sets the content pane properly
setGlassPane( ) : sets the glass pane properly
setLayout(LayoutManagermanager) : By default the layout of this component may not be
set, the layout of its contentPane should be set instead.
13.6 JFrame
Frame windows: A frame is a top-level window that contains a title, border, minimize and
maximize buttons. JFC provides the JFrame class. This is used as a top-level-frame.
JFrame : A Swing frame is represented by the class Jframe, is an extension of the AWT Frame
classes. It is the part of javax.swing package. A Swing frame is a container that functions as the
main window for programs that use Swing components. An instance of the JFrame Class is a
heavyweight component.
createRootPane() : Called by the constructor methods to create the default root pane
frameInit() : Called by the constructor to init the JFrame properly.
getContentPane() : Returns the content pane object for this frame
getGlassPane() : Returns the glass pane object for this frame
getJMenuBar() : Returns the menu bar set on this frame
getLayeredPane() : Returns the layered pane for this frame
setContentPane() : Sets the content pane property
setGlassPane() : Sets the glass pane property
setJMenuBar() : Sets the menu bar for the frame
setLayout(LayoutManager manager) : By default the layout of this component may not
be set, the layout of its contentPane should be set instead.
13.7 JPannel
JPanel is a Swing lightweight container that is often used for grouping components
within one of an applet or a frame. It can also be used to group other panels. The primary
purpose of the class is to provide a concrete container for the JFC. The JPanel class is provided
to gibve a concrete container class. Being an extennsion of the Jcpmponent class, JPanel is a
container and inherits the features contained in that class.
The various constructros that can be used to create a JPanel are as given below.
JPanel() : Create a new JPanel with a double buffer and a flow layout.
JPanel(Boolean is DoubleBuffered) : Create a new JPanel with FlowLayout and the
specified buffering stratergy.
JPanel (LayoutManager layout) : create a buffered JPanel with the specified layout
manager.
JPanel(LayoutManager layout, boolean is DoubleBuffered) : Creates a new JPanel with
the specified layout manager and buffering stratergy.
JButton: JButtons behaves In a way that is similar to Button. It can be added to JPanel and its
actions can be monitored via the ActionListener. The JButton has to be pushed to make
something happen. It consist of label and /or an icon that describes its function, an empty area
around the text/icon and a border. By default, the border is a special border that reflects the status
of the button.
Some methods can be used in conjuctoin with a JButton are listed below:
isDefaultButton() : Returns whether or not the corresponding button is the default button
on the RootPane.
isDefaultCapable() : Returns whether or not the corresponding button is capable of being
the default button on the RootPane.
setDefaultCapable(booleandefaultCapable) : Sets whether or not the corresponding
button is capable of being the default button on the RootPane.
Right-clicks on a Button
The default action of a JButton is to receive a left mouse click. The button could be
programmed to receive a right mouse click also. There are ways in which this can be achived.
JCheckBox: A JCheckBox is a control that may be turned on and off by the user to designate
some kind of property being selected or not selected. It consist of a background rectangle, and a
text string and/or icon. The JCheckBox normally shows its current state visually. This is done by
placing a check mark in a box, or by changing the icon.
A JCheckbox generates item events when its state changes. The checkbox can be created by
using any one of the constructors mentioned below:
JRadioButtons: This is normally used as one of a group of radio buttons of which only one may
be selected at a time. These are grouped using a ButtonGroup and are usually used to select from
a set of mutually exclusive options. It consists of a background rectangle and text and/or an icon.
If it includes an icon, the icon is used to visually reflect the current state of the radio button.
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
/*
<applet code = "Applets.class" width = 250 height = 250 >
</applet>
*/
public class Applets extends JApplet
{
JButton B1;
public void init()
{
JPanel contentpane = (JPanel)getContentPane();
B1= new JButton("My First Applet");
contentpane.add(B1);
}
}
Save the file as Applets. Java
Compile the file using javac Applet.java
On successful compilation, execute the file using appletviewer Applets.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public Button1()
{
setTitle("Button Example");
JPanel contentpane = (JPanel)getContentPane();
contentpane.setLayout(new GridLayout(2,2));
mtextbtn1.setEnabled(true);
myadapter myapp = new myadapter();
addWindowListener(myapp);
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public Radiobuttons()
{
setTitle("Radio Buttons Example");
JPanel contentpane = (JPanel)getContentPane();
contentpane.setLayout(new FlowLayout());
rb1 = new JRadioButton("Enabled");
rb1.addItemListener(this);
rb1.setEnabled(true);
contentpane.add(rb1);
rb2 = new JRadioButton("Disabled");
rb2.addItemListener(this); //rb2.setActionCommand("Two Activated");
contentpane.add(rb2);
rb2.setEnabled(false);
grp.add(rb1);
grp.add(rb2);
Unit Structure
14.1 Introduction to JDBC
14.2 Java and JDBC
14.3 JDBC VS ODBC
14.4 JDBC DRIVER MODEL
14.5 JDBC Driver Types
14.6 Two-tier Architecture for Data Access
14.7 Three-tier Architecture for Data Access
14.8 SQL CONFORMANCE
14.9 Types of Driver Managers
14.1
Introduction to JDBC
JDBC stands for Java Database Connectivity. It is set of Java API‘s(application programming
interface) used for executing SQL statements. This API consists of a set of classes and interfaces to
enable programmers to write pure Java Database applications.
JDBC is a software layer that allows developers to write real client –server projects in Java.
JDBC does not concern itself with specific DBMS functions. JDBC API defines how an application
opens a connection, communicates with a database, executes SQL statements, and retrieves query result.
Following fig. will illustrate the role of JDBC. JDBC is based on the X/OPEN call level interface (CLI)
for SQL.
Call Level Interface is a library of function calls that supports SQL statements. CLI requires
neither host variables nor other embedded SQL concepts that would make it less flexible from a
programmer‘s perspective. It is still possible, however, to maintain and use specific functions of a
database management system when accessing the database through a CLI.
JDBC was designed to be very compact, simple interface focusing on the execution of raw SQL
statements and retrieving the results. The goal of creating JDBC is to create an interface that keeps simple
tasks, while ensuring the more difficult and uncommon tasks are at least made possible.
Microsoft ODBC API offers connectivity to almost all databases on all platforms and is the most
widely used programming interface for accessing relational database. But ODBC cannot be directly used
with java programs due to various reasons enumerated in the JDBC vs. ODBC section. Hence the need
for JDBC came into existence.
It is possible to access various relational databases like Sybase, Oracle, Informix, Ingers, using
JDBC API. Using JDBC, we can write individual programs to connect to individual database or one
program that take care of connecting to the respective database.
14.2
JDBC defines a set of API objects and methods to interact with the underlying database.
A Java program first opens a connection to the database, makes a statement object, passes SQL
statements to the underlying database management system (DBMS) through the statement object
and retrieve the results as well as information about the result set.
There are two types of interfaces – low –level interface and high-level interface. While
high level interfaces are user-friendly, low-level interfaces are not. JDBC is a low-level API
interface, ie. it used to invoke or call SQL commands directly. The required SQL statements are
passed as strings to Java methods.
Some of the current trend that are being developed to add more features to JDBC are
embedded SQL for java and direct mapping of relational database to java classes.
Embedded SQL enables mixing of java into SQL statements. These statements are
translated into JDBC calls using SQL Processor. In this type of direct mapping of relational
database tables to java, each row of the table becomes an instance of the class and each column
value corresponds to an attribute of that instance. Mapping is being provided that makes rows of
multiple tables to form a java class.
ODBC cannot be directly used with Java because it uses a C interface. Calls from Java to
native C code have a number of drawbacks in the security, implementation, robustness
and automatic portability of applications.
ODBC makes use of pointers which have been totally removed from Java
ODBC mixes simple and advanced features together and has complex options for simple
queries. But JDBC is designed to keep things simple while allowing advanced
capabilities when required.
JDBC API is a natural Java Interface and is built on ODBC. JDBC retains some of the
basic features of ODBC like X/Open SQL Call Level Interface.
JDBC is to Java programs and ODBC is to programs written in languages other than
Java.
ODBC is used between applications and JDBC is used by Java programmers to connect
to databases.
The JDBC API is in the package java.sql it consists of 8 interfaces, 6 classes and 3 exceptions in JDK1.1.
Interfaces:
CallableStatement
Connection
DatabaseMetaData
Driver
PreparedStatement
ResultSet
ResultSetMetaData
Statement
Classes:
Date
DriverManager
DriverPropertyInfo
Time
Timestamp
Types
Exceptions:
DataTruncation
SQLException
SQLWarning
14.4
14.5
JDBC Driver Types
There are 4 types of JDBC drivers. Commonest and most efficient of which are type 4 drivers. Here is the
description of each of them:
JDBC Type 1 Driver - They are JDBC-ODBC Bridge drivers ie. Translate JDBC into ODBC
and use Windows ODBC built in drivers. They delegate the work of data access to ODBC API.
They are the slowest of all. SUN provides a JDBC/ODBC driver implementation.
JDBC Type 2 Driver - They mainly use native API for data access ie. Converts JDBC to data
base vendors native SQL calls and provide Java wrapper classes to be able to be invoked using
JDBC drivers like Type 1 drivers; requires installation of binaries on each client.
JDBC Type 3 Driver - Translates JDBC to a DBMS independent network protocol. They are
written in 100% Java and use vendor independent Net-protocol to access a vendor independent
remote listener. This listener in turn maps the vendor independent calls to vender dependent ones.
This extra step adds complexity and decreases the data access efficiency.
JDBC Type 4 Driver - They are also written in 100% Java and are the most efficient among all
driver types. It compiles into the application, applet or servlet; doesn‘t require anything to be
installed on client machine, except JVM. It also converts JDBC directly to native API used by the
RDBMS.
The JDBC API supports both two-tier and three-tier processing models for database access.
14.6
Java Application
Client Machine
JDBC
DBMS
Protocol (DBMS)
In the two-tier model, a Java application talks directly to the data source. This requires a
JDBC driver that can communicate with the particular data source being accessed. A
user's commands are delivered
Server to the database or other data source, and the results of
those statements are sent back to the user. The data source may be located on another
machine to which the user is connected via a network. This is referred to as a
client/server configuration, with the user's machine as the client, and the machine housing
the data source as the server. The network can be an intranet, which, for example,
connects employees within a corporation, or it can be the Internet.
In the three-tier model, commands are sent to a "middle tier" of services, which then
sends the commands to the data source. The data source processes the commands and
sends the results back to the middle tier, which then sends them to the user. MIS directors
find the three-tier model very attractive because the middle tier makes it possible to
maintain control over access and the kinds of updates that can be made to corporate data.
Another advantage is that it simplifies the deployment of applications. Finally, in many
cases, the three-tier architecture can provide performance advantages.
14.7
Java Applet \
Client Machine HTML Browser
(GUI)
Java Application
Until recently, the middle tier has often been written in languages such as C or C++,
which offer fast performance. However, with the introduction of optimizing compilers
that translate Java byte code into efficient machine-specific code and technologies such
as Enterprise JavaBeans™, the Java platform is fast becoming the standard platform for
middle-tier development. This is a big plus, making it possible to take advantage of Java's
robustness, multithreading, and security features.
With enterprises increasingly using the Java programming language for writing server
code, the JDBC API is being used more and more in the middle tier of a three-tier
architecture. Some of the features that make JDBC a server technology are its support for
connection pooling, distributed transactions, and disconnected row sets. The JDBC API is
also what allows access to a data source from a Java middle tier.
14.8
SQL CONFORMANCE
Structured Query Language (SQL) is the standard language used to access relational
databases, unfortunately, there are no standards set at present for it for ex, problems may arise
due to the variations in different data types of different databases. JDBC defines a set of generic
SWL types identifiers in the class Java.SQL.Types
Ways of dealing with SQL conformance
JDBC API allows any query string to be passed through to an underlying DBMS driver.
But there are possibilities of getting an error on some DBMS.
Provision of ODBC style escape closes.
Provision of descriptive information about the DBMS using an interface,
DatabaseMetaData.
The designation JDBC Compliant was created to set a standard level of JDBC
functionality on which users can rely. Only the ANSI SQL 2 enty level supported drivers can
make use of this designation. The conformance tests check for the existence of all classes and
methods defined in the JDBC API and SQL entry level functionality.
14.9
JDBC contains three components: Application, Driver Manager, Driver. The user
application invokes JDBC methods to send SQL statements to the database and retrieves results.
JDBC driver manager is used to connect Java applications to the correct JDBC driver . JDBC
driver test suite is used to ensure that the installed JDBC driver is JDBC Compliant. There are
four different types of JDBC drivers as follows
Native-API partly-Java driver converts JDBC calls into calls on the client API for Oracle,
Sybase, Informix or other DBMS. But some binary code has to be loaded on all client like the
bridge driver and hence is not suitable for large networks.
JDBC-Net pure Java driver translates JDBC calls into DBMS independent net protocol.
A server again translates this protocol to a DBMS protocol. The net server middleware connects
its pure Java clients to many different databases. The type of protocol in this middleware
depends on the vendor.
Native-protocol pure Java driver convert JDBC calls to network protocols used by the
DBMSs directly. Requests from client machines are made directly to the DBMS server.
Drivers 3 and 4 are the most preferred ways to access databases from JDBC drivers.
15
Database connectivity
Unit Structure
15.1 Introduction
15.2 A connection can be open with the help of following steps
15.3 Connecting to an ODBC Data Source
15.4 JDBC Programs
15.1
Introduction :
A Database connection is a facility in computer science that allows client software to
communicate with database server software, whether on the same machine or not. A connection
is required to send commands and receive answers.
Connections are built by supplying an underlying driver or provider with a connection
string, which is a way of addressing a specific database or server and instance as well as user
authentication credentials (for example, Server=sql_box;Database=Common;User
ID=uid;Pwd=password;). Once a connection has been built it can be opened and closed at will,
and properties (such as the command time-out length, or transaction, if one exists) can be set.
The Connection String is composed of a set of key/value pairs as dictated by the data access
interface and data provider being used.
15.2
A connection can be open with the help of following steps
1. Importing Packages
2. Registering the JDBC Drivers
3. Opening a Connection to a Database
4. Creating a Statement Object
5. Executing a Query and Returning a Result Set Object
6. Processing the Result Set
7. Closing the Result Set and Statement Objects
8. Closing the Connection
Connection m_con=DriverManager.getConnection(m_url,m_userName,m_password);
SQL Statements
The statement interface provides three different methods for executing SQL statements :
Statement
Statement stmt=m_con.createStatement();
Statement stmt=m_con.createStatement(int resultSetType, int resultSetConcurrency);
PreparedStatement
CallableStatement
Note :
The sql parameter is in the form of ―{call <stored_procedure_name>[(arg1, arg2,...)]} ―
or‖ { ?=call <stored_procedure_name>[(arg1,arg2...)]}‖. It could contain one or more ‗?‘s in it,
which indiacates IN, OUT or INOUT parameters. The value of each IN parameter is set by
calling a setXXX mehod, while each OUT parameter should be registered by calling a
registerOutParameter method.
Statement :
PrepaedStatement :
ResultSet res=pstmt.executeQuery();
int rowCount=pstmt.executeUpdate();
boolean result=pstmt.execute();
CallableStatement :
ResultSet res=cstmt.executeQuery();
int rowCount=cstmt.executeUpdate();
boolean result=cstmt.execute();
A result set contains all of the rows which satisfied the conditions in an SQL statement
and it provides access to the data in those rows through getXXX mehods that allow access to the
various columns of the current row.
The ResultSet.next() method is used to move to the next row of the ResultSet, making the
next row become the current row. ResultSet.next() returns true if the new current row is valid,
false if there are no more rows. After all the works have been done, the ResultSet should be
closed with ResultSet.close() method.
Because of limitations imposed by some DBMSs, it is recommended that for maximum
portability, all of the results generated by the execution of a CallableStatement object should be
retrieved before OUT parameters are retrieved using CallableStatement.getXXX methods.
After all the works have been done, the result set and statement should be closed with the
following code :
Resultset : rset.close();
Statement : stmt.close();
PrepaedStatement : pstmt.close();
CallableStatement : cstmt.close();
(Connection name)m_con.close();
15.3
Connecting to an ODBC Data Source
A database can be created and managed through Java applications. Java application that
uses a JDBC-ODBC bridge to connect to a database file either a dbase, Excel, FoxPro, Access,
SQL Server, Oracle or any other. Open the ODBC Data source from the control panel. A
database can be created and managed through Java applications.
Follow the following steps to connect to an ODBC Data Source for ―ORACLE‖.
4. Select the MS-ODBC for oracle or any other driver that felt it required.
5. Once clicking the finish button, the following window appears asking for Data Source
name, description etc.
The DSN is now ready and the Java code can be written to access the database‘s tables.
15.4
JDBC Programs
// Create Table
import java.sql.*; // imports all classes that belongs to the package java.sql.*
import java.sql.*;
{
ResultSet result;
try
{
Class.forName(―sun.jdbc.odbc.JdbcOdbcDriver‖);
Connectioncon= DriverManager.getConnection
(jdbc:odbc:nitin‖ ,scott‖,‖tiger‖);
while(result.next())
{
System.out.println(result.getInt(I)+result.getString(2));
}
}
catch(Exception e)
{
System.out.println(―Errors‖+e);
}
}
}
3.Example for viewing rows from a table
import java.sql.*;
public class SelectEmp
{
public stativ void main(String args[])
{
String url=‖jdbc:odbc:nitin‖;
Connection con;
String s= ―select ename from emp 1‖;
Statement stmt;
try
{
Class.forName(―sun.jdbc.odbc.JdbcOdbcDriver‖);
}
catch(java.lang.ClassNotFoundException e)
{
System.err.println(―ClassNotFoundException:‖);
System.err.println(e.getMessage());
}
try
{
con=DriverManager.getConnection(url,‖Scott‖,‖Tiger‖);
stmt=con.createStatement();
resultSet rs=stmt.executeQuery(s);
while(rs.next())
{
String s1=rs.getString(―ename‖);
System.out.println(―Employee name:‖ +s1);
}
stmt.close();
con.close();
}
catch(SQLException ex)
{
System.err.println(―SQLException:‖+ex.getMessage());
}
}
}
4. Example using prepared statements
import java.sql.*;
while (rs2.next())
{
String stname1 = rs2.getString(1);