Recreational Activities
Recreational Activities
Recreational Activities
Recreational activity means any outdoor activity under- taken for the purpose of
exercise, relaxation or pleasure, including practice or instruction in any such activity.
“Recreational activ- ity” includes hunting, fishing, trapping, camping, picnicking,
exploring caves, nature study, bicycling, horseback riding, bird− watching, motorcycling,
operating an all−terrain vehicle or utility terrain vehicle, operating a vehicle, as defined
in s.340.01 (74), on a road designated under s. 23.115, recreational aviation, bal-
looning, hang gliding, hiking, tobogganing, sledding, sleigh rid- ing, snowmobiling,
skiing, skating, water sports, sight−seeing, rock−climbing, cutting or removing wood,
climbing observation towers, animal training, harvesting the products of nature, partici-
pating in an agricultural tourism activity, sport shooting and any other outdoor sport,
game or educational activity. “Recreational activity” does not include any organized
team sport activity spon- sored by the owner of the property on which the activity takes
place.
https://www.lawinsider.com/dictionary/recreational-activity
Firstly, indoor activities are also a part of the recreation programmed. Indoor recreation
activities are undertaken on the comfort of one’s home or more specifically indoor and
they are to recreate the mind and soul. For such indoor recreation activities there are
well-established clubs or recreation centers offer a varied programmed of activities
throughout the year. Activities on offer include basketball, swimming, volleyball, chess,
table tennis, bowling, singing, reading, listening to music, watching movies and more of
the same. For example, basketball is the most popular indoor sport and second most
popular team sport after soccer. Basketball has many health benefits as it demands lot
of physical work. There is a quate saying “Basketball does not build character. It reveals
it.”
Secondly, outdoor sports like the ones mentioned, also provide us with the means to
exercise and hence happen to be one of the best forms of recreation. Outdoor
recreation sport examples include nature walks, river rafting, cycling, camping, fishing,
hiking, adventure park, surfing and sports. Outdoor recreational activities can range
from nature walks to river rafting. Organized recreational activities are often planned by
private clubs or government organizations. Sports, cultural activities and social
gatherings are some of the organized ones. Clubs and recreation centers offer a variety
of recreational programs for people of different ages and varied interests.
Being active not only keeps children and young people fit and healthy, but provides all kinds of
social, emotional and intellectual benefits.
Research shows that children doing regular physical activity can have:
improved emotional wellbeing - helps young children feel more confident, happy and
relaxed, with improved self-esteem and self-concept
improved health - encourages healthy growth and development of children's bodies, and
similar benefits of physically active adults
improved mental health - improves concentration skills and ability to manage anxiety and
stress
enhanced social skills - develops skills such as cooperation and teamwork, and a great
way to have fun, meet new people and develop friendships
increased capacity for learning and productivity - active children are generally more
motivated and better organised than children who are inactive, and physical activity has
direct links to improved learning outcomes
a more positive school environment - active students are generally less aggressive and
experience fewer discipline problems
a reduction in anti-social behaviour - active children are less likely to smoke, use illicit
drugs or be involved in criminal activity.
COLLECTION OF RECREATIONAL ACTIVITIES
1. BACKPACKING, recreational activity of hiking while carrying clothing, food, and
camping equipment in a pack on the back. Originally, in the early 20th
century, backpacking was practiced in the wilderness as a means of getting to areas
inaccessible by car or by day hike.
The history of backpacking as a recreation
dates back to the early 1900s. While an exact
date is difficult to ascertain, a historical
perspective would be incomplete without a few
major developments of note - namely, the
invention of the pack board and the 1968
passing of the National Scenic Trail Act. These
developments, combined with further
innovations in hiking and camping gear, have
helped advance backpacking into what it is
today.
To get ready for your first backpacking trip, follow these steps:
1. Choose an easy destination: Short overnight hikes close to home are best.
2. Get essential gear and clothing: Borrow and scrounge gear to save money.
3. Plan your food: Just-add-water meals can be found at your local REI, or find
easy to cook options at regular grocery stores. Also pack plenty of snacks for
trail fuel.
4. Get ready for your trip: Condition yourself to do the planned hike with a fully
loaded pack; get your permits; brush up on Leave No Trace principles.
If you have an experienced backpacking friend who knows you well, invite them along
and they can be your guide. But you can also do this backpacking thing on your own—
that’s the focus of this article. We advise you to bring a friend regardless of their
backpacking knowledge, though, because that makes any trip safer and more fun.
HISTORY
HOW TO PLAY:
Each softball team has 9 players. The game takes place over 7 innings and within each
innings the team will bat then field. An innings is split into two sections called the top
and the bottom of the innings. The away team bats first at the top of the innings whilst
the home team field, then teams switch so the home team bats at the bottom of the
innings.
Pitch sizes vary in softball and are often just whatever size can be found or used at the
time. The in- filed has four bases in a diamond shape. The bases are home base
(where the batter stands), first base, second base and third base. Home plate can be
found in the centre of the field where the pitcher must stand to throw the ball. The
pitcher must throw the ball underarm and must have at least one foot on the plate at the
point of delivery.
Once a batting order is set at the start of the game it cannot be changed throughout. A
batsman can be given out by being caught by a fielder without the ball bouncing,
missing the ball three times in which a strike is called or by being tagged by a fielder
holding the ball whilst running between bases. A batsman can be walked to first base if
the pitcher fails to get the ball within the strike zone 4 times without a stroke being
made. The strike zone in softball is larger than that of baseball.
Teams can be mixed with men and women or with just a single sex on each team. Once
a team have completed their innings then the teams switch to do the opposite role. An
innings is complete when the fielding team manage to get three players out from the
bating team.
Scoring
To score a run the batsman must successfully first hit the ball and make it around the
bases without being given out. One run is scored for every batsmen they manage to get
round. A run can be scored even if the batsmen who hit the ball doesn’t make it round to
home plate but manages to get a player that’s already on one of the bases home.
3. BASKETBALL
HISTORY
In the early years the number of players on a team varied according to the number in
the class and the size of the playing area. In 1894 teams began to play with five on a
side when the playing area was less than 1,800 square feet (167.2 square metres); the
number rose to seven when the gymnasium measured from 1,800 to 3,600 square feet
(334.5 square metres) and up to nine when the playing area exceeded that. In 1895 the
number was occasionally set at five by mutual consent; the rules stipulated five players
two years later, and this number has remained ever since. Since Naismith and five of
his original players were Canadians, it is not surprising that Canada was the first
country outside the United States to play the game. Basketball was introduced
in France in 1893, in England in 1894, in Australia, China, and India soon thereafter,
and in Japan in 1900.
While basketball helped swell the membership of YMCAs because of the availability of
their gyms, within five years the game was outlawed by various associations because
gyms that had been occupied by classes of 50 or 60 members were now monopolized
by only 10 to 18 players. The banishment of the game induced many members to
terminate their YMCA membership and to hire halls to play the game, thus paving the
way to the professionalization of the sport.
Baskets were frequently attached to balconies, making it easy for spectators behind a
basket to lean over the railings and deflect the ball to favour one side and hinder the
other; in 1895 teams were urged to provide a 4-by-6-foot (1.2-by-1.8-metre) screen for
the purpose of eliminating interference. Soon after, wooden backboards proved more
suitable. Glass backboards were legalized by the professionals in 1908–09 and by
colleges in 1909–10. In 1920–21 the backboards were moved 2 feet (0.6 metre), and in
1939–40 4 feet, in from the end lines to reduce frequent stepping out-of-bounds. Fan-
shaped backboards were made legal in 1940–41.
HOW TO PLAY
The Rules
Once the offensive team gets the ball over the mid-court line, it can no longer have
possession of the ball in the area behind the midcourt line.
The ball is moved down the court toward the basket by passing or dribbling. The team
with the ball is called the offense. The team without the ball is called the defense.
The defense tries to steal the ball, contest shots, deflect passes, and garner rebounds.
Points
When a team makes a basket, they score two points and the ball goes to the other
team.
If a basket, or field goal, is made outside of the three-point arc, then that basket is worth
three points. A free throw is worth one point.
Free throws are awarded to a team according to some formats involving the number of
fouls committed in a half and/or the type of foul committed.
Fouling a shooter always results in two or three free throws being awarded the shooter,
depending upon where he was when he shot. If he was beyond the three-point line,
then he gets three shots.
Other types of fouls do not result in free throws being awarded until a certain
number have accumulated during a half (called “team fouls”).
Once that number is reached, then the player who was fouled is awarded a '1-and-1'
opportunity. If he makes his first free throw, he gets to attempt a second. If he misses
the first shot, the ball is live on the rebound.
Game Clock
Each game is divided into sections, and all levels have two halves.
In college, each half is twenty minutes long.
In high school and below, the halves are divided into eight (and sometimes, six) minute
quarters. In the pros, quarters are twelve minutes long.
There is a gap of several minutes between halves. Gaps between quarters are relatively
short.
If the score is tied at the end of regulation, then overtime periods of various
lengths are played until a winner emerges.
The game begins with one player from either team at center court.
A referee will toss the ball up between the two. The player that gets his hands on the
ball will tip it to a teammate. This is called a tip-off.
4. BIKING
HISTORY- Who invented the bicycle? The answer is a little more complicated than you may
think. A German baron named Karl von Drais made the first major development when he
created a steerable, two-wheeled contraption in 1817. Known by many names, including the
“velocipede,” “hobby-horse,” “draisine” and “running
machine,” this early invention has made Drais widely
acknowledged as the father of the bicycle. But the
bicycle as we know it today evolved in the 19th century
thanks to the work of several different inventors. While
Drais’s velocipede only enjoyed a brief stint in the
spotlight before falling out of fashion—poet John
Keats derided it as the “nothing of the day”—his early
version continued to be improved upon across Europe.
Beginning in the 1860s, several different French inventors including Pierre Lallement, Pierre
Michaux and Ernest Michaux developed prototypes with pedals attached to the front wheel.
These were the first machines to be called “bicycles,” but they were also known as
“boneshakers” for their rough ride.Two men ride on early bicycles known as the Hobby Horse
and ‘boneshaker’. The Hobby Horse was invented by Karl Von Drais in 1818 and was operated
by kicking against the street. By 1863, cranks and pedals were added to to create the
‘boneshaker’.
Cycling can help to protect you from serious diseases such as stroke, heart attack, some
cancers, depression, diabetes, obesity and arthritis.
Riding a bike is healthy, fun and a low-impact form of exercise for all ages.
Cycling is easy to fit into your daily routine by riding to the shops, park, school or work.
HOW TO PLAY:
8. BRINCHAPA
HOW TO PLAY:
9.PRINOLA
This game is played with a hexagonal top die, with a wooden pin, marked with incised circles
from one to six, which are arranged with one
opposite two, three opposite six, and four
opposite five.
HISTORY:
8.AGAWAN BASE is originated in the
Philippines. It is a traditional game that we
used to play as a kid, it is also a popular game
which everyone played for so long. The
mechanics of this game is simple; there will be
two teams in these game which we called
our base.
HOW TO PLAY:
There are two teams with two bases. How many players on each team depends on the players.
There are two bases which each team claims as their own. The goal is to tag the other team's
base without getting tagged. If you're tagged, you're transferred to the other team and must be
rescued. There are several variations in which the rules are changed, in some, you can connect
other items on the base so you can easily touch the base.There are usually set points, such as
first team to tag the other team 5 times wins. You can tag other people who has touched their
base before you and are on the opposite team. If they've touched their base after you've
touched your base, they can tag you, and you can't tag them.
9AGAWANG SULOK
HOW TO PLAY:
(lit. catch and own a corner): the it
or tagger stands in the middle of
the ground. The players in the
corners will try to exchange places
by running from one base to
another. The it should try to secure
a corner or base by rushing to any
of those when it is vacant. This is
called “agawan base” in some
variants, and “bilaran” in other.
10.ARAW-LILIM
HOW TO PLAY:
11. BAHAY-BAHAYAN
12. BAHAY-KUBO
A hand-clapping game generally involving 4 people. They are split into two pairs, a pair having 2
people facing each other, and all members from both pairs facing the center (the two pairs being
perpendicular to each other). Each pair then does a hand clapping "routine" while singing the
"bahay kubo." At the middle of the song, each pair exchanges "routines" with the other.
13 BATI-COBRA
This is a hitting and catching game. This game is
played outdoors only by two or more players.
14. BULONG-PARI
HOW TO PLAY:
- whisper it to the priest - It is composed of two
teams and an it. The leader of team A goes to
the priest and whispers one of the names of
the players of team B. Then he returns to his
place and the priest calls out, "Lapit!"
("Approach!"). One of the players of team B
should approach the priest, and if it happens
to be the one whom the leader of team A
mentioned, the priest will say, "Boom" or "Bung!" The player then falls out of line and stays
somewhere near the priest as a prisoner.
15. BUWAN-BUWAN
HOW TO PLAY:
This is an outdoor game by two to ten players. Accurate targeting is the skill developed in this
game because the objective of each player is to hit the anak (small stones or objects) with the
use of the pamato (big, flat stone), trying to send it to the hole.
HOW TO PLAY:
A small hole is dug in the ground, and a throwing
line is drawn opposite the hole (approx 5 to 6 metres
(16 to 20 ft) away from the hole). A longer line is
drawn between the hole and the throweing line.
Each player has a pamato and an anak. All the anak
are placed on the throwing line, and players try to
throw their pamato into the hole from the throwing
line. The Player whose pamato is in the hole or
nearest the hole will have the chance for the first
throw. Using the pamato, the first thrower tries to hit
the anak, attempting to send it to the hole. Players
take turns in hitting their anak until one of them gets
into the hole, with the players taking turns a complete round and so on. The game goes on until
only one anak is left outside the hole. All players who get their anak inside the hole are declared
winners, while the one with the anak left outside the hole is the alila (loser) or
muchacho. Alila orMuchacho will be 'punished' by all the winner/s as follows:
· Winners stand at the throwing line with their anak beyond line A-B (longer line between
hole and throwing line). The winners hit their anak with their pamato. The muchacho picks up
the pamato and returns it to the owner. The winners repeat throwing as the muchacho keeps on
picking up and returning the pamato as punishment. Winners who fail to hit their respective
anak will stop throwing. The objective is to tire the loser as punishment. When all are through,
the game starts again.
17. CHINESE GARTER
HOW TO PLAY:
Two people hold both ends of a stretched garter
horizontally while the others attempt to cross over it.
The goal is to cross without having tripped on the
garter. With each round, the garter's height is made
higher than the previous round (the game starts with the
garter at ankle-level, followed by knee-level, until the
garter is positioned above the head). The higher rounds
demand dexterity, and the players generally leap with
their feet first in the air, so their feet cross over the
garter, and they end up landing on the other side. Also,
with the higher levels, doing cartwheels to "cross" the garter is allowed.
18 IRING-IRING
HOW TO PLAY:
- go round and round until the hanky drops -
After the it is determined, he or she goes around
the circle and drops a handkerchief behind one
of the players in the circle. If this player notices
the handkerchief, he or she has to pick up the
handkerchief and go after the it around the
circle. The it has to reach the vacant spot left by
the player before the itis tagged; otherwise, the it has to take the handkerchief and repeat the
process all over again.
19.JUEGO DE ANILLO
HOW TO PLAY:
21. KAPITANG-BAKOD
HOW TO PLAY:
- touch the post, or you're it! or hold on to
the f ence - When the it or tagger is chosen,
the other players run from place to place and
save themselves from being tagged by
holding on to a fence, a post, or any object
made of wood or bamboo.
22. LANGIT-LUPA
HOW TO PLAY:
- heaven and earth - One "It" chases after players who are
allowed to run on level ground (lupa) and clamber over
objects (langit). The "It" may tag players who remain on
the ground, but not those who are standing in the "langit"
(heaven). The tagged player then becomes "It" and the
game continues.
23. LAWIN AT SISIW("Hawk and Chicken")
This game is
played by 10 or more players. It can be played indoors
or outdoors.
HOW TO PLAY:
One player is chosen as the 'hawk' and another as the
'hen'. The other players are the 'chickens'. The chickens
stand one behind the other, each holding the waist of
the one in front. The hen stands in front of the file of
chickens.
The hawk will 'buy' a chicken from the hen. The hawk will then take the chicken, asks him/her to
hunt for food and goes to sleep. While the hawk is asleep, the chicken will return to the hen. The
Hawk wakes up and tries to get back the chicken he bought while the hen and other chickens
prevent the hawk from catching the chicken. If the hawk succeeds, the chicken is taken and
punished. If the hawk fails to catch the chicken, the hawk will try to buy another chicken.
24.LUKSONG-BAKA
HOW TO PLAY:
- jump over the cow - A popular variation of Luksong
Tinik, one player crouches while the other players jump
over him/her. The crouching player gradually stands up
as the game progresses, making it harder for the other
players to jump over him/her.
25.LUKSONG-TINIK
HOW TO PLAY:
- jump over the thorns - Two
players serve as the base of
the tinik (thorn) by putting their
right or left feet together (soles
touching gradually building the
tinik). A starting point is set by
all the players, giving enough
runway for the players to
achieve a higher jump, so as
not to hit the tinik. Players of
the other team start jumping
over the tinik, followed by the
other team members.
26 PALOSEBO
HOW TO PLAY;
- greased bamboo pole climbing - This game involves
a greased bamboo pole that players attempt to climb.
This games is usually played during town fiestas,
particularly in the provinces. The objective of the
participants is to be the first person to reach the prize
—a small bag—
located at the top
of the bamboo
pole. The small
bag usually
contains money or
toys.
27.PATINTERO
HOW TO PLAY:
Harangang
taga - try to cross my line without letting me touch or catch
you - Each member of the group who is it stands on the
water lines. The perpendicular line in the middle allows the it designated on that line to intersect
the lines occupied by the it that the parallel line intersects, thus increasing the chances of the
runners to be trapped.even only one(1) member of a group is tagged the whole group will be the
"it".
28 PIKO
HOW TO PLAY:
hopscotch- The players stand behind the edge of a box,
and each should throw their cue ball. The first to play is
determined depending on the players' agreement (e.g.
nearest to the moon, wings or chest). Whoever
succeeds in throwing the cue ball nearest to the place
that they have agreed upon will play first. The next
nearest is second, and so on.
29.PITIK-BULAG
HOW TO PLAY:
This game involves 2 players. One covers his eyes
with a hand while the other flicks a finger (pitik) over
the hand covering the eyes. The person with the
covered eyes gives a number with his hand the same
time the other does. If their numbers are the same,
then they exchange roles in the game.
30. SAMBUNOT
Sambunot is a Philippine game which may be
played outdoors by ten or more players, but
not to exceed twenty. The goal in the game is
to get the coconut husk out of the circle.
HOW TO PLAY:
A circle is drawn on the floor, big enough to
accommodate the number of players. A
coconut husk is placed at the center of the
circle. The players position themselves inside
the circle. At the signal ″GO,″ players will rush to the center to get the coconut husk. Players
may steal the coconut husk from another player in an attempt to be the one to take the husk put
of the circle. A player who is successful in getting out of the circle with the coconut husk wins,
and the game starts again.
31 SIPA
HOW TO PLAY:
- game of kick - The object being used to play the game is also called sipa. It is made of a
washer with colorful threads, usually plastic straw, attached to it. The sipa is then thrown
upwards for the player toss using his/her foot. The player must not allow the sipa to touch the
ground by hitting it several times with his/her foot, and sometimes the part just above the knee.
The player must count the number of times he/she was able to kick the sipa. The one with most
number of kicks wins the game. Sipa is also the term used for the Filipino variant of Sepak
Takraw.this game is called"pambansang laro".
32. TAGUAN
HOW TO PLAY:
- hide and seek in America. What is unique in Tagu-
Taguan compared to its counterpart, hide and seek, is
that this game is usually played at sunset or at night
as a challenge for the it to locate those who are hiding.
33. TAKIP-SILIM
HOW TO PLAY
- twilight game, look out, cover
yourself! or take-cover game! - Participants
usually step on couches, hide under tables, or
wrap themselves in curtains – much to the
dismay of neat-freak parents.
34. TEN-TWENTY
HOW TO PLAY
A game involving 2 pairs, with one utilizing a stretched
length of garter. One pair faces each other from a
distance and has the garter stretched around them in
such a way that a pair of parallel lengths of garter is
between them. The members of the other pair, then
begin doing a jumping "routine" over the garters while
singing a song ("ten, twenty, thirty, and so on until one
hundred). Each level begins with the garters at ankle-
height and progresses to higher positions, with the players jumping nimbly on the garters while
doing their routines.
36. TSATO
HOW TO PLAY
Player A hits the wood with the stick so it catches air enough to
be hit by the stick.
The further the wood gets hit the more points you get (usually
counted by the number of stick length
Player B on the other hand has to anticipate and catch the small piece of wood to nullify the
points and become his turn OR looks forward to Player A to miss hitting the wood.
37. TUMBANG PRESO
The other players stand at the throwing line. They take turns throwing their "pamato" at the
empty tin, trying to knock it down. As soon as the can is knocked down, the prisoner must put
back the tin in upright position before he can tag the any of the players attempting to recover
their "pamato". If the "pamato" becomes too close to the tin in an upright position, so that the
prisoner can step on both with one foot, the owner of the "pamato" becomes the new "prisoner".
The prisoner can also tag the players while recovering their "pamato" outside the throwing line.
After each throw, a player must recover his "pamato". Should he be tagged by the prisoner
before he reaches the throwing line, he becomes the prisoner in the next game.
HOW TO PLAY
- game of conquer - One tries to conquer the
members of a group (as in claiming the members of
another's clan). The tagged player from the main
group automatically becomes an ally of the tagger.
The more players, the better. The game will start with
only one it and then try to find and tag other players.
Once one player is tagged, he or she then will help
the it to tag the other players until no other participant
is left. Some people also know this a Bansai.
39. TEKS
43. Turumpo
HOW TO PLAY
46. Camping
is an outdoor activity involving overnight stays away from home
in a shelter, such as a tent or a recreational vehicle. Typically
participants leave developed areas to spend time outdoors in
more natural ones in pursuit of activities providing them
enjoyment.
Jenga. For those who are unfamiliar with the infamous board
game, the game is first set up by its participants who stack three
wooden blocks together in one direction. ... Jenga, derived from
the Swahili word Kujenga meaning “to build”, represents more
than just a tower of building blocks.
48. Preparing for Capture the Flag
Capture the Flag is best played outdoors with plenty of space to
run around. All you have to do is assemble your team and make
sure you have a couple of flags
and you're ready for action. Follow these steps to make sure
you're prepared to play.
Find an Open Area
You will need an open area for your territories. The bigger the
better, and obstacles such as trees, bushes, and large rocks
help make the game more fun.
You will also need material to make flags (one per team). Bandannas, socks, old t-shirts, and
even beanbags work. Each flag should be about the same size and brightly colored.
Setting up to play Capture the Flag is fairly simple, but there are a few things to be aware of
before you start playing.
Create Your Teams-Divide players evenly into two to four teams. Aim for a balanced mix of
ages, sizes, and fitness levels for each team if you can. But it's also fun to play parents vs. kids,
or use sports rivalries as your starting point (say, Cubs fans vs. White Sox supporters).
Designate Your Playing Area-Divide playing area into equal-sized territories, one for each
team. You can use chalk, cones, tape, or landmarks such as trees or sidewalks to mark
boundaries and make sure each player understands the lay of the land.
Clear Away Debris-Make sure the area is free of any hazards such as lawn tools before
playing.
Place Your Flags-Place one flag into each territory. This can be done by a representative from
each team or a neutral person who isn't playing. The flag can be mostly hidden, but some part
of it must be visible. Once it's placed, the flag can't be moved by its home team.
Aside from fun and fitness, Capture the Flag helps players build problem-solving,
communication, and teamwork skills.
49. Cribbage
HISTORY:
evolved from an earlier English game called "Noddy," and
the man credited with inventing it is Sir John Suckling, a
wealthy English poet. Cribbage affords players both the
anticipation of the luck of the deal as well as ample
opportunity to exercise their skills in discarding and play.
One of the novel features of Cribbage is that a Cribbage
board is used for scoring rather than the usual pencil and
paper. The rectangular wooden board is equipped with
holes that accommodate pegs. The board speeds up
scoring, and in this fast-moving game, pegging greatly
reduces the chances for errors in computing scores.
NUMBER OF PLAYERS
Two or three people can play. Or four people can play two against two as partners. But
Cribbage is basically best played by two people, and the rules that follow are for that number.
THE PACK
The standard 52-card pack is used.
RANK OF CARDS
K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
THE DRAW, SHUFFLE AND CUT
From a shuffled pack face down, each player cuts a card, leaving at least four cards at either
end of the pack. If both players cut cards of the same rank, each draws again. The player with
the lower card deals the first hand. Thereafter, the turn to deal alternates between the two
players, except that the loser of the game deals first if another game is played. The dealer has
the right to shuffle last, and presents the cards to the non-dealer for the cut prior to the deal. (In
some games, there is no cut at this time.)
THE DEAL
The dealer distributes six cards face down to each player, beginning with the opponent.
OBJECT OF THE GAME
The goal is to be the first player to score 121 points. (Some games are to 61 points.) Players
earn points during play and for making various card combinations.
THE CRIB
Each player looks at their six cards and "lays away" two of them face down to reduce the hand
to four. The four cards laid away together constitute "the crib". The crib belongs to the dealer,
but these cards are not exposed or used until after the hands have been played.
BEFORE THE PLAY
After the crib is laid away, the non-dealer cuts the pack. The dealer turns up the top card of the
lower packet and places it face up on top of the pack. This card is the "starter." If the starter is a
jack, it is called "His Heels," and the dealer pegs (scores) 2 points at once. The starter is not
used in the play phase of Cribbage , but is used later for making various card combinations that
score points.
THE PLAY
After the starter is turned, the non-dealer lays one of their cards face up on the table. The dealer
similarly exposes a card, then non-dealer again, and so on - the hands are exposed card by
card, alternately except for a "Go," as noted below. Each player keeps their cards separate from
those of their opponent.
As each person plays, they announce a running total of pips reached by the addition of the last
card to all those previously played. (Example: The non-dealer begins with a four, saying "Four."
The dealer plays a nine, saying "Thirteen".) The kings, queens and jacks count 10 each; every
other card counts its pip value (the ace counts one).
50. SACK RACE
A sack race is a fantastic way for kids to get plenty
of outdoor exercise and enjoy being silly! As well as
boosting their self-esteem and general wellbeing,
they’ll have heaps of fun testing out their balance
and coordination.
HOW TO PLAY
On an area of flat, grassy ground, get the children to line up with their feet inside their sacks. On
the command “On your marks!” they should reach down and hold the top of the sack around
their waist/stomach. Then shout “get set…GO!” to begin the fun-filled race! The first to jump,
hop, bounce and wobble to the finish line is the winner. To make the race more challenging and
exciting, you could introduce obstacles for the children to jump around or over.
RECREATIONAL ACTIVITIES