Operating System Notes
Operating System Notes
Operating System Notes
1956
IBM RAMDAC computer
included the IBM Model
350 disk storage system
5M (7 bit) characters
50 x 24” platters
Access time = < 1 second
Solid-State Disks
Nonvolatile memory used like a hard drive
Many technology variations
Can be more reliable than HDDs
More expensive per MB
Maybe have shorter life span
Less capacity
But much faster
Busses can be too slow -> connect directly to PCI for example
No moving parts, so no seek time or rotational latency
Magnetic Tape
Was early secondary-storage medium
Evolved from open spools to cartridges
Relatively permanent and holds large quantities of data
Access time slow
Random access ~1000 times slower than disk
Mainly used for backup, storage of infrequently-used data,
transfer medium between systems
Kept in spool and wound or rewound past read-write head
Once data under head, transfer rates comparable to disk
140MB/sec and greater
200GB to 1.5TB typical storage
Common technologies are LTO-{3,4,5} and T10000
Disk Structure
Disk drives are addressed as large 1-dimensional arrays of logical
blocks, where the logical block is the smallest unit of transfer
Low-level formatting creates logical blocks on physical media
The 1-dimensional array of logical blocks is mapped into the
sectors of the disk sequentially
Sector 0 is the first sector of the first track on the outermost
cylinder
Mapping proceeds in order through that track, then the rest of
the tracks in that cylinder, and then through the rest of the
cylinders from outermost to innermost
Logical to physical address should be easy
Except for bad sectors
Non-constant # of sectors per track via constant angular
velocity
Disk Attachment
Host-attached storage accessed through I/O ports talking to I/O
busses
SCSI itself is a bus, up to 16 devices on one cable, SCSI initiator
requests operation and SCSI targets perform tasks
Each target can have up to 8 logical units (disks attached to
device controller)
FC is high-speed serial architecture
Can be switched fabric with 24-bit address space – the basis of
storage area networks (SANs) in which many hosts attach to
many storage units
I/O directed to bus ID, device ID, logical unit (LUN)
Storage Array
Can just attach disks, or arrays of disks
Storage Array has controller(s), provides features to attached
host(s)
Ports to connect hosts to array
Memory, controlling software (sometimes NVRAM, etc)
A few to thousands of disks
RAID, hot spares, hot swap (discussed later)
Shared storage -> more efficiency
Features found in some file systems
Snaphots, clones, thin provisioning, replication,
deduplication, etc
Storage Area Network
The disk arm starts at one end of the disk, and moves toward the
other end, servicing requests until it gets to the other end of the
disk, where the head movement is reversed and servicing
continues.
SCAN algorithm Sometimes called the elevator algorithm
Illustration shows total head movement of 236 cylinders
But note that if requests are uniformly dense, largest density at
other end of disk and those wait the longest
SCAN (Cont.)
C-SCAN
Provides a more uniform wait time than SCAN
The head moves from one end of the disk to the other, servicing
requests as it goes
When it reaches the other end, however, it immediately
returns to the beginning of the disk, without servicing any
requests on the return trip
Treats the cylinders as a circular list that wraps around from the
last cylinder to the first one
Total number of cylinders?
C-SCAN (Cont.)
C-LOOK
LOOK a version of SCAN, C-LOOK a version of C-SCAN
Arm only goes as far as the last request in each direction,
then reverses direction immediately, without first going all
the way to the end of the disk
Total number of cylinders?
C-LOOK (Cont.)
Selecting a Disk-Scheduling Algorithm
SSTF is common and has a natural appeal
SCAN and C-SCAN perform better for systems that place a heavy load
on the disk
Less starvation
Performance depends on the number and types of requests
Requests for disk service can be influenced by the file-allocation method
And metadata layout
The disk-scheduling algorithm should be written as a separate module of
the operating system, allowing it to be replaced with a different algorithm
if necessary
Either SSTF or LOOK is a reasonable choice for the default algorithm
What about rotational latency?
Difficult for OS to calculate
How does disk-based queueing effect OS queue ordering efforts?
Disk Management
Low-level formatting, or physical formatting — Dividing a disk into
sectors that the disk controller can read and write
Each sector can hold header information, plus data, plus error
correction code (ECC)
Usually 512 bytes of data but can be selectable
To use a disk to hold files, the operating system still needs to record its
own data structures on the disk
Partition the disk into one or more groups of cylinders, each treated
as a logical disk
Logical formatting or “making a file system”
To increase efficiency most file systems group blocks into clusters
Disk I/O done in blocks
File I/O done in clusters
Disk Management (Cont.)
Raw disk access for apps that want to do their own block
management, keep OS out of the way (databases for example)
Boot block initializes system
The bootstrap is stored in ROM
Bootstrap loader program stored in boot blocks of boot
partition
Methods such as sector sparing used to handle bad blocks
Booting from a Disk in Windows