User Research Methods
User Research Methods
User Research Methods
User research is often the first step of a UX design process. You cannot start
designing a product or service before understanding what the users want.
Once you know the best practices in user research, it will help you gain first-
hand knowledge of your users to design an optimal product— the one that
sells better than your competitors’. So, here we go!
1. Gather data from users: Do not restrict your definition of users to the
actual users of your product. Instead, widen the scope to include a sample
that represents each stakeholder.
3. Convert user needs into requirements: Once you complete the steps
mentioned, it is pretty straightforward to elicit requirements from the
hierarchical task analysis. You can then make a list of functional and non-
functional requirements.
Contextual Interview
In a contextual interview, you observe and listen as the user works. You don't
usually offer the tasks or scenarios.
Contextual interviews combine observations with interviews. By involving the
user, you understand the user's environment and the actual technology the user
works with. As opposed to usability testing, you watch people’s behavior in their
environment doing their own tasks.
Usability Testing
Usability testing comes in many forms - casual coffee-shop studies, formal lab
testing, remote online task-based studies and more. Irrespective of how you carry
out your testing, you’ll need to go through these five phases:
Identify potential users for your product and find how you can reach them.
Test with relevant users, make improvements, test again and make further
improvements.
Appreciate the participants' time by offering incentives either in the form of
cash or gift cards. The going rate may vary in different parts of the world.
As a moderator, make sure the sessions go well and the team gets the
information they need to enhance their designs.
Participants should be made comfortable while they proceed through the
tasks. You must look forward to minimizing or managing any technical
difficulties and observer issues. Always stay neutral.
Jot down themes you notice, especially if they’re related to the study’s
goals.
It's a good idea to talk to observers after each session to get a sense of their
main learnings.
Once the sessions are over, look for more answers to the study’s stated
goals, and count how many participants acted differently or made certain
types of comments.
Determine the best way to communicate this information to help
stakeholders.
Stakeholders Interview
Benchmarking
Benchmarking studies measure your baseline. It also helps to track how the design
and functional changes impact the user experience. Two main ways to benchmark -
Stand-alone benchmarking and Competitive Analysis.
An expert review is where usability experts use their knowledge and experience to
walk through a product in the shoes of a typical user. Experts will spot problems
and recommend changes to improve usability. We prefer expert reviews when
budgets and timescales don’t allow for user research.
People who come from societies with a small power distance do not prefer
to be controlled. Communication with this group can be kept informal,
direct, and in a participative way to gain their trust and to engage them.
Meet your website visitors on eye-level, respect them, and take an interest in
their needs.
People from societies with a big power distance are used to authorities and
solid structures. People consider you as an expert and trust you as an
authority figure. Ensure you provide facts and clear statements upfront and
don’t load your visitors with a lot of responsibility. People who visit your
website from this group are slightly less critical and less driven to search for
detailed information to make up their mind.
Task Analysis
These are quantitative modes of research and offers a quick way to collect
information from a large number of users.
The obvious limitation here is lack of any interaction between the researcher
and the users.
Card Sorts
The primary goal of a card sort test is to understand how users perceive
relationships and hierarchies between various content, categories and other
information. This is typically used to generate information architecture or site
maps.
Tree Tests
A/B Tests
A/B testing, also known as split testing, compares two versions of a web
page to see which one performs better.
It focuses on providing similar users with two or more options and
documenting the user’s preferences amongst the options.
There are also focused A/B tests on specific aspects of the product such as
the design elements, information hierarchy, navigation and so on.
Storyboard
User Persona
No Deliverable
If you involve the right people throughout the research, you may just need to
have a discussion on your findings and make changes to the design without
spending any time creating a deliverable.
However, keep in mind that you will have no record of your findings for
later use.
Quick Findings
If time is a constraint, your deliverable can be in the form of an email or **a
document ** which describes your overall findings and proposed design changes.
Detailed Reports
A report gives you the freedom to describe your findings and recommendations
comprehensively and in as much detail as needed. Reports have value as proof of
the research.
Presentations
When your deliverable is a presentation, you need to optimize it for effective
delivery. Those who view it later should be able to understand it easily, without the
explanations you initially give during your presentation.
Course Summary
Some of the key takeaways from this course are:
User Research techniques with users
User Research techniques without users
Cultural factors to consider while designing an interface
Qualitative techniques used for User Research
Reporting User Research Findings