VR History
VR History
VR History
the fundamental concepts that we still use today were developed in the 1960s by
Ivan Sutherland who invented a machine code that he called The Sword of Damocles.
His idea was to lead towards the ultimate display.
I'll come back to that in a few minutes.
Twenty years later in the 1980s,
NASA Ames were also building virtual reality systems called The View system.
In the late 1980s,
Jaron Lanier who is the man who invented the term virtual reality,
he worked on the system called Reality Built For Two,
and probably he's one of the people who most popularized
the idea in the late 1980s and early 1990s.
The hardware concepts that we have today about
virtual realities really go back all that way to the 1960s.
Basically what the hardware involves is some way of
replacing our sensory operators by computer generated sensory operators.
In particular, let's think about vision,
the idea of the Sword of Damocles,
the original head-mounted display developed by Ivan Sutherland,
was that you had two eyepieces which were
essentially think of them as computer displays that you saw through small lenses,
and there was a big contraption that was hanging off
the ceiling which did mechanical tracking of your head movements.
So these eyepieces had computer displays on them,
very small computer displays that you saw through lenses.
But as you moved your head around,
so the scene you saw was updated based on the mechanical tracking.
So if I turned my head over here,
what you saw inside this Sword of Damocles head-mounted display would similarly
update.
You'd see a different part of the scene just like in real life as
I turn my head around so I see different parts of the real thing.
Now, why two eyepieces?
One for the left eye one for the right eye,
and each one had projected onto it or each one rather
displayed the vision appropriate for that eye.
So the left eye saw only a left eye view,
the right eye only a right eye view,
and the brain fuses those together just like in real life
into one overall three-dimensional stereo image.
So not only does what you see change according to your head movements,
but what you see is also in stereo.
So it gives you a very strong illusion that you're in
the place which is being displayed by the computer screens.
And let's remember that in the 1960s the kind of
computer graphics displays they had then were much simpler than what we have now.
Now we have full color displays with solid colors and it looks very realistic.
All they had in the 1960s were green lines.
So if I was in a room,
a virtual room depicted in these 1960 displays,
it would just be a set of green lines
mapping out the edges of the room and the objects in it and so on.
Yet nevertheless even at that time,
even with that kind of display,
Ivan Sutherland reported that people had this strong sense of what we now call
presence,
the sense of being in the world described by the computer displays.
So the fundamental, you asked about the magic,
the fundamental magic is that
the computer displays because they're tied to your sensory operators very closely,
you move your head and the image changes.
You see in stereo,
they give you the illusion that you're in the place depicted by
the virtual reality rather than in the real world where of course you really are.
So this is part of the magic,
this wow factor that Sylvia mentioned earlier.
Levels of Immersion in VR Systems