Research Paper
Research Paper
Mobile Legends is an online player versus player game for Android and IOS devices
created by Shanghai Moonton Technology. The game was first launched way back in 2016
and has continuously gained popularity ever since. The game is made up of ten randomly
selected players that are divided into two teams, each player gets a chance to choose a hero
of their choice, both teams are given a base with a limited health and are obligated to protect
it, both teams must destroy the base of the opposing team while defending the base from the
other team. Reportedly, the game has accumulated over 500 million downloads and 75
million active players when it was first released. Jingjie Lin, Moonton E-Sports manager
admitted that the Philippines is one of the top countries with the highest number of players,
Moonton even hosted several tournaments and events in the Philippines in order to support
the Mobile Legends tourneys all over the country. Mobile Legends became one of the most
trending game all over the country, the game served as the pastime for entertainment for
most teenagers. Due to its popularity and influence of other people, more and more Filipinos
are encouraged to play the game. Childrens, teenagers and even adults played the game
more than usual, it has been recorded that Mobile Legends is one of the most time-
consuming game all over the world. Players such as students are unconsciously aware of the
amount of time spent while playing the game. The researchers aim to focus on the Senior
High School Department as their respondent wherein the focus of the research will be more
subjective for it is correlated. The main focus of the study is to explore the reasons behind
the student’s excessive time playing Mobile Legends. The researchers claim that the long-
boredom leads to this excessive gaming habit, games are there in order to reduce stress and
anxiety from the daily tasks from school or in work, however this games such as Mobile
Legends turned out to be the root of excessive gaming and gaming addiction. Reportedly,
students spending excessive time playing online games are most likely to suffer from
concentration problems, worsened learning ability, decreased social interactions and poor
academic performance. Factors such as social life, parents and child relationship, and
student-teacher relationship can also be the root of this bad gaming habits. The researchers’
conducted this research in order to educate people about the reasons behind why these
students are spending excessive amount of time playing Mobile Legends and to find out an
This research attempts to find reasons behind why the Senior High School students of Our
Lady of Fatima University is spending excessive time playing Mobile Legends. In addition,
the stages that may be the cause of this addictive mobile gaming are such as initial
exposure, deeper interest, growing obsession, and full blown addiction wherein the students
are experiencing a feeling of delight in this interest with such games until it grows rapidly and
became addictive which perhaps, be the reason for spending excessive time for playing
mobile games .This study was performed to discover the reason behind the spending of
excessive amount of time playing Mobile Legends of Senior High School students of Our
questions:
1. What is the reason why the respondents are spending excessive time playing Mobile
Legends?
2. How does playing Mobile Legends excessively affects the respondent’s daily lives?
3. How do the respondents deal with excessive time playing of Mobile Legends or this so-
Students. This Study would be beneficial to the students who constantly spend their time
playing Mobile Legends. Through this study, students will be more aware about the Mobile
Legends addicting behavior and will have the idea to manage their time properly in the
future.
Parents. This research will be useful for the parents in managing their children who spends
an excessive amount of time playing Mobile Legends. Parents who let’s their children
undergo this addicting habit will be more aware about the consequences of this action and
will help their children overcome this behavior and manage their time well in the future.
School Administrators. This study will help the school administrators counsel the students
who are constantly getting a low grade and showing lack of interest in curricular activities due
to the addiction to the game Mobile Legends. School administrators can help the students
balance out their time between Mobile Legends and school activities.
Scope and Delimitation of the Study
This study focuses on the Senior High School of Our Lady of Fatima University (Antipolo
Campus) students who spends an excessive amount of time playing Mobile Legends,
especially when they are playing more than three to five hours a day as well as the different
factors that can affect their learning. This study was limited to every section enrolled in grade
11 and 12 Senior High School students of Our Lady of Fatima University (Antipolo Campus)
Chapter 2
The following resources and articles, both local and foreign, serves as a foundation to
support the claim of the study. The researchers gathered the resources from the internet.
The summarized studies and articles below are put through for the enhancement of the
Moreno (2020) Back in 2003, when the “Defense of the Ancients” or DOTA was first
released, it was the very first MOBA game or multiplayer online battle arena. DOTA gathered
real players to fight against each other in order to test their gaming skills in one map. Back in
the days you would encounter DOTA fans everywhere, some fans were still students who
recognized the game as an award for passing another day of school. Students would come
to the nearest computer shops with their friends and play for hours until the time to go home.
Just like sports games, people are also fond of MOBA games because of its
competitiveness, it starts with both teams protecting each base, the first to destroy the
opposing team’s base wins, eventually, game developers finally managed to make MOBA
games available through smart phones which eased the gap between schedules, MOBA
games are now available everywhere whether the student is waiting for the next class or is in
a snack break. The first well known MOBA app game also known as Mobile Legends.
Mobile Legends brings back memories for the familiar competitive game DOTA, Mobile
Legends is much more accessible and convenient, it also consumes lesser time and could
be played any free time of the day. Instead of spending their time going to computer shops
playing
MOBA games they would just go straight home and play Mobile Legends for it is just a phone
click away, now all it takes is just a phone and a comfortable location to play.
Zhao & Fang (n.d.) Over the past ten years, online games has made its way to become an
electronic commerce application. Numerous researchers center their investigation around the
shopper’s goal to play online games. Be that as it may, the industry turns out to be more and
more interested in the elements to hold to maintain customers, thirteen theories were created
and tested through a survey in U.S. colleges. In general, the outcomes demonstrate the
following: (1) Internet game innovation factors, like the game story and game graphics, game
length, game control and online game administration, plays a role on player’s game
enjoyment. (2) Game pleasure and accepted practices have positive impact on intention to
play; (3) Social norms, nature and quality of online game local/community and intention to
One major factor for a player’s loyalty is the Game Story. Most internet games establish
environments in the game. Game stories are frequently used to submerge players in the
virtual word. A good story draws in players’ attention and expands players’ interest to explore
the virtual world. From every beginning of a game story, game players “watch” and feel” the
growth of their characters each chapters of the story. The players create and will cherish the
Another factor is graphic attractiveness or the realistic appeal of the game, creates an
enjoyable experience for the players. A good movement graphics builds more precise and
nuanced characters and creatures in the game. Overall, graphics plays a huge role as well to
De Los Santos et al. (2020) The expanding number of students who are addicted on
playing online mobile games is alarming. One of the main factor is the implementation of
internet connectivity in the school premises, and the increasing number of students with
smartphones that provides easy access to high-speed internet connectivity. Students are
permitted to have the use of internet, the presence of this technological advances impact
The universities provided internet for the students to support every student’s academic
performance when doing curricular activities, despite the advantage motive this internet just
made it easy for the students to access online mobile games and developed the possibility
for students to be addicted. In conclusion, students without discipline towards the use of
internet may impact the student’s academic performance if not properly handled.
Reportedly an estimate of 76 million users is active in social media here in the Philippines,
72 million are mobile users, a total of 84% internet users are players of mobile games. The
average time spent of users on the internet is 10 hours and 2 minutes a day on any device.
Online Games, Addiction and Overuse of
According to Griffiths et al. (2012) a comparatively huge number of studies showing that
excessive online gaming may end up to a variety of negative psychosocial consequences for
the smaller number of affected individuals. In rare cases, the negative effects include giving
up work, hobbies, time to socialize, education, time with family and even sleep which can
lead
to over stress, loneliness, poor social skills, decreased academic performance, lack of
attention, violent behaviors and hostility, poor memory skills and suicidal thoughts.
King, Delfabbro & Griffiths (2010) Research about players has identified some attitudes
and beliefs related with excessive playing behavior. These include the mind set of no amount
of time playing video games is “long enough” spending more time playing video games only
ends up to more time to continue playing video game, causing a never-ending cycle of
playing behaviors.
Kim (2008) stated that the lack of provisional treatment education sums up that there is a
general lack of call for the needs of psychological services for the online gaming addiction
and problematic gamers, nevertheless this is not the case. It appears that Southeast Asia
reportedly have established the right amount of counseling addiction clinics for the
problematic gamers. The South Korean alone has established an estimated 140 counseling
centers for the treatment of online addiction. In Western countries, the addiction treatment
clinics have also started to dominate in places such as United Kingdom and Netherlands.
Even so, not enough details are known about the treatment and its efficiency.
Online Gaming: Impact on the Academic Performance and Social Behavior of the
Students
Dumrique & Castillo (2017) Study concluded that young men are more of a player than
young ladies who often play online games that require three or more players such as League
of Legends, Crossfire, Clash of clans and a lot more to specify. Additionally, these players
are individuals who are aged 14-15 years old. Online games do not affect their grades badly
for they realize how to restrict themselves, that is the reason why they
only play games during vacation and weekends but with a ton of time invested compared to
Online gaming is one of the broadly used recreational activity by various people. For
certain individuals it is said that playing games has various reasons to be played, for it tends
interaction, and mentally escaping from the present reality. It is undeniably questionable that
playing online games give them something that nobody can give. Reportedly playing online
particularly those riddle-based games. Moreover, it also helps the players to concoct choices
in difficult situations, particularly those adventure games that keep players to be active, alert
and strategic.
human brain are easily to destruct and one of the main reasons is the use of technology.
However, our education systems need to go with the flow of the changes in our society to be
Chapter 3
METHODOLOGY
This chapter present the research design, the subject, population and the sample,
sampling technique, instrument for data collection, and data gathering procedure.
Method of Research
The research focused on the reasons why students spend an excessive amount of time
playing Mobile legends. The researchers chose the process of an interview because it is the
best way to generate answers that are needed for this study.
The researchers used the qualitative method to find the data needed about the situation
and to elucidate those data by examining the respondents’ acknowledgement while the
interview. Moreover, this method is the one that we, the researchers of students of ABM11
Y2-8 have chosen the interview as a primary source of data because it elucidates and gives
Patton (2005) Data from direct fieldwork findings, in-depth, open-ended interviews, and
qualitative scholars, who analyze real-world environments inductively in order to produce rich
plot accounts and case studies. Inductive analysis through cases produces correlations and
The respondents of this study were six purposively selected grade 11 and grade 12
students in Our Lady of Fatima University. Three respondents for grade 11 and three
respondents for grade 12. The researchers used purposive sampling technique. (Patton,
that are of interest, which will best enable you to answer your research questions.
Purposive sampling technique was employed because there are needed requirements
that the respondents needs to meet and the researchers are looking for in order to conduct
Research Instruments
The researchers used the unstructured interviews approach in order to gather the needed
data for this study. This type of interviews contains the least number of questions, the goal is
to have a normal conversation but with an underlying subject, the approach makes it easy for
the researchers to develop a friendly relationship with the respondents which leads to
acquiring understanding in maximum details without the respondents feeling conscious effort.
The goal of this study is to know the reasons why students spend excessive time playing
sampling. The researchers used this sampling technique because there are characteristics
that the researchers are looking for in the respondent which is Mobile Legends players, we
want to identify their reasons for spending too much time playing Mobile Legends and to be
able to guide them on how they should manage their time and play Mobile Legends without
Before the researchers accumulate the needed data and information from the selected
respondents from Grade 11 and 12 ABM students, a letter of consent was constructed and
secured first to be given as an approval to the respondents during the process. The
researchers asked their research teacher to check the letter of consent before the process of
interview. Then, they also asked their research teacher to validate and examine their given
questions about the topic. The questions asked are to be freely answered with their own
words and opinions by the respondents. After the needed data and information gathering
process, the researchers will take note, study, and summarize the answers they have
collected.
Chapter 4
The following chapter presents the interpretations and analysis of the data gathered by
the researchers. The data was interpreted and analyzed using thematic analysis to answer
the research questions raised in Chapter 1. The qualitative data gathered became the bases
of knowing the Student’s reasons for spending an excessive amount of time playing Mobile
Legends.
Results
1. What is the reason why the respondents are spending excessive time playing
Mobile Legends?
theme was formulated to answer the first research question. Which are:
From the data gathered, five of the respondents agreed that playing Mobile Legends
alleviates stress, cures their anxiety, makes them happy, and forgets about the stressful
aspects of school such as home works and any other forms of curricular activities, and the
stressful reality. Due to the new educational system and the ongoing pandemic most of us
are struggling to cope up with our mental health brought by the tons of stressors around us,
the respondents claimed that playing the game Mobile Legends help them to cope their
mental health from the overwork load of the new educational system.
Participant 1 stated that the game makes him “stress free” argument supported by
Participant 2 stating “It relieves stress and improves mental health habang tayo ay nasa loob
ng bahay at pandemic pa.” Participant 3 added “It boosts my self-esteem and it improves my
communication skills with other people.” Participant 4 also added “It is my stress reliever
because when we have too much stress from doing school works, I’m just playing Mobile
legends and I’m relieved from the stress.” Lastly with Participant 5 stating “It helps me to
refresh from stressful academic works, helps me to calm down.” You cannot deny the fact
that school is really stressful and is a source of numerous mental problems however these
students found a way to minimize the stress brought by the school by playing Mobile
legends.
Theme 2: Playing with friends improves gameplay quality and affects playtime
duration.
From the data gathered, five respondents claimed that playing Mobile Legends with your
friends makes the game more enjoyable and fun, because of the pandemic, we do not have
the power to get to meet our close friends on farther areas that is why by playing multiplayer
games such as Mobile Legends, we have the chance to hang out with our close friends from
playing with your friends doesn’t feel like losing at all since you can just laugh it out.
Participant 1,2 and 4 also claimed that one of the reasons why they find Mobile Legends
fun is that you get to play with your friends and makes the game more fun when played with
From the data gathered, all respondents stated that playing Mobile Legends is their way
to entertain themselves and their go-to activity when they’re bored. Participant 1 stated
that one of the good benefits he gets from playing Mobile Legends is that, it kills his
boredom. Participant 2 also stated that Mobile Legends is his “pampalipas oras at libangan
na rin habang tayo ay nasa loob ng bahay at hindi makagala dahil sa pandemic.” Participant
3,4 and 5 claimed that one of the biggest reason they’re playing Mobile Legends is because
it’s fun and is a huge source of entertainment, Participant 5 stated that “I play Mobile
Legends to escape boredom.” Games such as Mobile Legends are made to be entertaining
2. How does playing Mobile Legends excessively affects the respondent’s daily lives?
of the negative effects of playing too much of this game and all of them had experienced
some of the negative effects of too much gaming such as, Participant 1 “It can turn you into
toxic because you learn curse words.” Participant 2,3 and 4 claimed that playing the game
makes them forget about their responsibilities such as their school works, house chores and
as well as time of sleep, Participant 5 stated that playing too much makes him forget to bond
with his family physically and also damage your eyes over time, Participant 6 added that he
noticed a change in his behavior such as; irritable. Playing game might help us lessen our
stress and help us cope with our mental health but we should also keep in mind that playing
too much game also gives us negative effects either physically or mentally.
3. How do the respondents deal with excessive time playing of Mobile Legends or this
Theme 1: Self-discipline
From the data gathered all the respondents claimed that they have a full control when it
comes to playing Mobile Legends. There are various factors than can affect the amount of
time they spent playing Mobile Legends that can prevent them from playing excessively,
factors such as school and house responsibilities, availability of their friends and the time
when the respondents are looking for entertainment affected the play time duration of the
house, school.”
Participant 3 also stated “I play Mobile Legends five to eight hours per day depending on
Participant 4 stated that “I only spend an hour to three hours of playing Mobile Legends, it is
because I’m having fun playing with my friends and we enjoy it a lot.”
Participant 2 and 6 claimed that the amount of time they spend playing Mobile Legends
Participant 5 stated that he plays Mobile Legends until his stress from academic work is
gone.
All the respondents stated that factors that can affect the amount of time they spend playing
Mobile legends which can prevent them from playing excessively. Whether these actions are
intentional or unintentional it still proves that they have self-discipline and have the ability to
Chapter 5
The goal of this study was to determine the reasons of the students for spending an
excessive amount of time playing the game called Mobile Legends. There were six chosen
respondents. The study used qualitative research design. The main tool in gathering data
was the use of an interview process. The data were interpreted and analyzed using thematic
analysis.
Summary of Findings
After interpreting the data, the researcher came up with the following findings:
1. What is the reason why the respondents are spending excessive time playing
Mobile Legends?
The researchers found out that the reasons why the respondents are spending an
excessive amount of time playing Mobile Legends is that [1] Playing the game is good for the
Mental health, as it alleviates stress and eases anxiety, [2] Playing Mobile Legends reunites
and helps them bond with their friends from far places, [3] Mobile Legends is a huge source
2. How does playing Mobile Legends excessively affects the respondent’s daily lives?
The researchers found out that there are various negative consequences from playing
Mobile Legends excessively. Such as forgetting your responsibilities in school, house and
even to yourself. Changes in your behavior and adapting the bad traits of strangers in game.
3. How do the respondents deal with excessive time playing of Mobile Legends or this
The researchers found out that the respondents deal with the excessive time playing
Mobile Legends through self-discipline, factors such as school works, house chores and
boredom affected the amount of time they spent playing Mobile Legends which limits them to
play excessively. It only means that the respondents know their responsibility and self-
Conclusions
In line with the foregoing findings, a conclusion had been drawn and encapsulated by the
researchers
1. According to the respondents the reasons for spending an excessive amount of time
playing Mobile Legends are [1] Playing the game is good for the Mental health, as it
alleviates stress and eases anxiety, [2] Playing Mobile Legends reunites and helps them
bond with their friends from far places, [3] Mobile Legends is a huge source of
consequences that can affect our social, physical and mental health. Playing Mobile
Legends is not bad as long as we know our limits and when to stop.
Mobile Legends excessively. Factors such as school works, house chores etc. prevents
the
respondents from playing too much of Mobile Legends. The amount of time they exert on
doing the school work and house chores lessen the time that they’re supposed to spend
from playing Mobile Legends. Games such as Mobile Legends are made to be addicting
but through self-discipline, we can limit ourselves from playing too much.
Recommendations
Based on the finding and conclusions presented in this study, the following recommendations
are suggested:
1. The researchers recommend the parents to limit their child from playing too much of
Mobile Legends and to secure that their child is able to balance out their time for
school, sleep schedule and gaming without damaging their overall health.
2. For the students who are spending an excessive amount of time playing Mobile
Legends, the researchers recommend to start making a schedule of the time that they
should play and time for their responsibilities in order to prevent from playing too
3. As for the school administrators, the researchers would like to recommend to make
sure that all the students are able to catch up and do the activities without over
stressing them. In that way the students won’t have to develop such a procrastination
behavior by playing too much video games. As well as to spread awareness of the
REFERENCES
Dumrique D. & Castillo J. (2017) Online Gaming: Impact on the Academic Performance and
Social/article/view/2447/5372
E Sports News PH (2019) Moonton Developer Relishes Mobile Legends Popularity in PH.
popularity-ph/
Zhao F. & Fang X.(n.d.) Factors Affecting Online Game Players’ Loyalty. Retrieved from
https://link.springer.com/content/pdf/10.1007/978-3-642-02767-3_22.pdf
Griffiths M. (2014) Online Games, Addiction and Overuse of. Retrieved from
https://onlinelibrary.wiley.com/doi/full/10.1002/9781118767771.wbiedcs044
https://angpinoy.net/why-the-addiction-to-mobile-legends
Reyes T. (2019) Mobile Legends Addiction: How Excessive Gaming Damages You.
excessive-gaming-damages/
APPENDIX 1
LETTER OF REQUEST
To sum it all up, we would like to ask you’re your permission for us to successfully conduct this
study among the Senior High School students in Our Lady of Fatima University – Antipolo.
We guarantee you that all the information that are gathered will be private and only be sued for
research and academic purposes only. For any concerns you may contact the research leader
through e-mail (acmanalstas0367at@student.fatima.edu.ph). Your approval regarding this
matter is highly appreciated.
ARVIN C. MANALASTAS
Lead Researcher
Noted by:
APPENDIX 2
RESEARCH INSTRUMENT
4. Can you tell the good benefits you experience playing Mobile Legends?
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
APPENDIX 3
TRANSCRIBED DATA
PARTICIPANT 1: Cause I’m looking for fun, cause and I’m also big fun of video games.
2. What makes Mobile Legends fun for you?
PARTICIPANT 1: Playing with friends because it’s very very fun experience and that’s it.
3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?
PARTICIPANT 1: I’m not that playing too much, I used to play for like hours and that’s it
because I have some responsibilities in house, school, things like that and that’s it.
4. Can you tell the good benefits you experience playing Mobile Legends?
PARTICIPANT 1: Having a good quality bonding with friends and feeling sometimes when you
are bored and stress free.
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
PARTICIPANT 1: It can make you stress because of your teammates and it can turn you into
toxic because you learn some curse words, things like that and that’s it.
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
PARTICIPANT 1: For me, it’s a yes and also a no, no because I’m having difficult time playing
with strangers because you don’t even know what their skill is and yes because I’m having
good time with my friends and that’s it.
PARTICIPANT 1: No, because I have school responsibilities and also in house that’s it.
PARTICIPANT 2: because it relieves stress, at pampalipas oras at libangan na rin habang tayo
ay nasa loob ng bahay at hindi pa makagala dahil sa pandemic.
3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?
PARTICIPANT 2: two to three hours because it depends tha games or libangan na rin.
4. Can you tell the good benefits you experience playing Mobile Legends?
PARTICIPANT 2: The good benefits I experience while playing Mobile legends. It relieves
stress and improves mental health habang tayo ay nasa loob ng bahay at pandemic pa.
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
PARTICIPANT 2: Yes, because it makes me fun and this is my new hobby when the pandemic
started and kapag nabo-bored ako sa bahay at walang ginagawa, ito yung nilalaro ko madalas.
PARTICIPANT 2: Yes, because it relieves stress for me and improves my mental health and
this is my new hobby na rin.
PARTICIPANT 3: I play Mobile Legends because it relieves stress and it’s fun to play Mobile
Legends.
3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?
PARTICIPANT 3: I play Mobile Legends five to eight hours per day depending on how many
assignments do we have.
4. Can you tell the good benefits you experience playing Mobile Legends?
PARTICIPANT 3: The good benefits of Mobile legends is that, it boosts my self-esteem and it
improves my communication skills with other people.
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
PARTICIPANT 3: yes it does, because I can be happy with it and best to release stress and it’s
easy to play.
PARTICIPANT 3: Yes, I will continue to play Mobile legends because there’s nothing much to
do in this pandemic, just study, sleep, eat and play that’s all.
3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?
PARTICIPANT 4: I only spend an hour to three hours of playing Mobile legends, it is because
I’m having fun playing with my friends and we enjoy it a lot.
4. Can you tell the good benefits you experience playing Mobile Legends?
PARTICIPANT 4: Playing Mobile Legends you can interact with many people like your friends
and some strangers that you
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
PARTICIPANT 4: Playing Mobile legends you can interact with many people like your friends
and some strangers that you can team up, but for me it is my stress reliever because when we
have too much stress from doing school works, I’m just playing Mobile Legends and I’m
relieved from the stress.
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
PARTICIPANT 4: Somehow playing Mobile legends can satisfy me especially when I’m on the
winning side, however if I have a playmate that is not good or does not follow my commands it
makes me feel bad and I hate the whole game, but somehow it satisfy me all along since it is
my stress reliever and I’m not getting addicted to it.
PARTICIPANT 4: I can continue playing Mobile legends but not that much, I don’t spend three
hours and more in playing Mobile Legends or maybe it depends if I have my friends or people
playing with me until we get bored or tired.
PARTICIPANT 5: Uhm… I play Mobile Legends to escape boredom, to refresh, to relax from
loads of academic works.
3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?
PARTICIPANT 5: I just spend lie… uhm… twenty to forty minutes? I play till my stress from
academic work is gone.
4. Can you tell the good benefits you experience playing Mobile Legends?
PARTICIPANT 5: Uhm… relaxation, it helps me to refresh from stressful academic works, helps
me to calm down.
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
PARTICIPANT 5: Uhm well.. negative… uhm… Sometimes you will forget to bond with your
family in physically, you can get your eye blurry, soon in you let it that way you can be blind.
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
PARTICIPANT 5: Yes, I would because still I can manage my time for study, time for my
family, time for myself, so there’s nothing wrong in playing Mobile legends for me.
PARTICIPANT 5:
PARTICIPANT 6: Siguro parang ano.. pampalibang din… ganun pampalibang tsaka… yun
pampalibang… pampalibang…
3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?
PARTICIPANT 6: Siguro uhm… 5 hours… 5 hours? Ganun… madaling araw. Wala pag bored
lang tsaka ako nag Mo-mobile Legends.
4. Can you tell the good benefits you experience playing Mobile Legends?
PARTICIPANT 6: Siguro ano.. good benefits? Parang pampatanggal siya ng anxiety tsaka
bored kasi nagbibigyan niya kami ng saya ganun…
5. Can you tell me the negative effects of playing Mobile legends based on your experience?
PARTICIPANT 6: Siguro yung negative effects neto is pag masyado mond inaddik tong M.L.
parang alam mo yun? Magbabago yung ugali mo.. like p[alagi ka na mababanas.. mababanas
palagi.. kahit maliit lang na problema parang big deal na sa inyo parang maiinis ka talaga
ganun? Based on my experience haha
6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?
PARTICIPANT 6: Yes… yes.. yun nga katulad nung sinabi ko kanina, maganda yung
performance na binibigay nila in terms sa mga game, sa mga heroes sa mga skill.. yun
maganda yung performance na binibigay nila.. magandang maganda.
APPENDIX 4
CURRICULUM VITAE
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO 2017 - 2020
IMMACULATE
CONCEPCION
SCHOOL
PERSONAL INFORMATION
DATE OF BIRTH September 1, 2003
PLACE OF BIRTH Quezon City Medical City
AGE 17
SEX Male
STATUS Single
FATHER Arnel S. Manalastas
OCCUPATION Sales Staff
MOTHER Jonah C. Manalastas
OCCUPATION Sales Staff
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: SAN JOSE NATIONAL 2016 - 2020
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH January 18, 2004
PLACE OF BIRTH Antipolo City
AGE 17
SEX Male
STATUS Single
FATHER Jose Tuguinayo Jr.
OCCUPATION Teacher
MOTHER Jocelyn Tuguinayo
OCCUPATION Teacher
PICTURE
MARISTELLA S. BOBIS
SITIO TABING ILOG BRGY. BAGONG NAYON 1, ANTIPOLO RIZAL
09063226121
Msbobis2175ant@student.fatima.edu.ph
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2016 - 2020
HIGH SCHOOL
PERSONAL INFORMATION
DATE OF BIRTH January 30, 2003
PLACE OF BIRTH Tatala Binangonan Rizal
AGE 18
SEX Female1
STATUS Single
FATHER Ernesto Bobis Jr.
OCCUPATION Tricycle Driver
MOTHER Myriam Bobis
OCCUPATION Housemaid
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2016 - 2020
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH October 24, 2004
PLACE OF BIRTH Quezon Memorial Medical center
AGE 16
SEX Female
STATUS Single
FATHER Ryann Hapinat
OCCUPATION Seafearer
MOTHER Ester Hapinat
OCCUPATION Housewife
PICTURE
KATRINA B. BARAC
1293 SITIO MAAGAY, BRGY. INARAWAN, ANTIPOLO, RIZAL
09510845895
Kbbarac2278ant@student.fatima.edu.ph
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2017 - 2020
HIGHSCHOL
PERSONAL INFORMATION
DATE OF BIRTH January 18, 2004
PLACE OF BIRTH Municipal District Hospital, Antipolo
AGE 17
SEX Female
STATUS Single
FATHER Simeon Barac
OCCUPATION Deceased
MOTHER Rosita Barac
OCCUPATION Dealer
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: PRECIOUS HERITAGE 2017 - 2020
CHRISTIAN SCHOOL
PERSONAL INFORMATION
DATE OF BIRTH March 12, 2004
PLACE OF BIRTH Marikina Valley Medical center
AGE 17
SEX Male
STATUS Single
FATHER Ramon Litan
OCCUPATION Chef
MOTHER Rushelle Raneses
OCCUPATION Supervisor
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: KALUMPANG 2015 - 2020
NATIONAL HIGH
SCHOOL (2015)
MAMBUGAN
NATIONAL
HIGHSCHOOL (2019)
PERSONAL INFORMATION
DATE OF BIRTH October 18,2001
PLACE OF BIRTH Antipolo City
AGE 19
SEX Female
STATUS Single
FATHER Andrew Ace H. Aquino
OCCUPATION None
MOTHER Alodia F. Aquino
OCCUPATION Domestic
PICTURE
MAHA V. AL OMARI
B6 L17 SOUTHVILLE 9 PHASE 3, BARAS RIZAL
09636343537
Mvalomari1760ant@student.fatima.edu.ph
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: BARAS PINUGAY 2017 - 2020
PHASE 2 NATIONAL
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH December 11, 2003
PLACE OF BIRTH Conrniche Hospital Abu Dhabi
AGE 17
SEX Female
STATUS Single
FATHER Omar Al Omari
OCCUPATION Engineer
MOTHER Emelita Al Omari
OCCUPATION Frontliner
PICTURE
REYMOND G. SANTOS
SITIO OLD BOSO-BOSO BRGY. SAN JOSE, ANTIPOLO, RIZAL
09287321401
Rgsantos1244ant@student.fatima.edu.ph
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: OLD BOSO-BOSO 2017 - 2020
NATIONAL
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH August 13,2002
PLACE OF BIRTH Molino Bacoor Cavite City
AGE 18
SEX Male
STATUS Single
FATHER Ronald T. Santos
OCCUPATION None
MOTHER Rossana G. Santos
OCCUPATION House Wife
PICTURE
JAY PANDAAN
#69 B4 L20 PUROK IMELDA BARANGAY DELA PAZ, ANTIPOLO, RIZAL
09062642391
Jaypandaan9@gmail.com
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: BAGONG NAYON II 2017 - 2020
NATIONAL
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH September 20,2001
PLACE OF BIRTH Quezon City Hospital
AGE 19
SEX Male
STATUS Single
FATHER Arsenio D. Guarte
OCCUPATION Electrician
MOTHER Jasmin B. Pandaan
OCCUPATION House Wife
PICTURE
GEOFF T. SANTOS
1524 MONGGO ST. NAPICO MANGGAHAN, PASIG CITY
0914401798
Gtsantos1357ant@student.fatima.edu.ph
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: DELA PAZ 2017 - 2020
HIGHSCHOOL PASIG
PERSONAL INFORMATION
DATE OF BIRTH July 27, 2004
PLACE OF BIRTH Pasig City Hospital
AGE 16
SEX Male
STATUS Single
FATHER Jesus T. Santos
OCCUPATION Driver
MOTHER Catherine G. Tacdol
OCCUPATION OFW
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2017 - 2020
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH July 28,2002
PLACE OF BIRTH Buntong Palay San Jose
AGE 18
SEX Male
STATUS Single
FATHER Jose M. Laud Jr.
OCCUPATION Deceased
MOTHER Merle E. Joseph
OCCUPATION House Wife
PICTURE
EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: DELAPAZ NATIONAL 2016 - 2020
HIGHSCHOOL
PERSONAL INFORMATION
DATE OF BIRTH March 2,2003
PLACE OF BIRTH Unciano Hospital Antipolo City
AGE 18
SEX Male
STATUS Single
FATHER Noel Navarro
OCCUPATION Family Driver
MOTHER Maria Nita Garay Navarro
OCCUPATION House Wife