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Research Paper

The document discusses a study about why senior high school students at Our Lady of Fatima University spend excessive time playing Mobile Legends. It provides background on the game and its popularity. It then states the problem, objectives, significance and scope of the study. Finally, it reviews related literature on factors that make Mobile Legends addicting and how mobile games can affect academic performance.

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ARVIN MANALASTAS
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100% found this document useful (1 vote)
694 views44 pages

Research Paper

The document discusses a study about why senior high school students at Our Lady of Fatima University spend excessive time playing Mobile Legends. It provides background on the game and its popularity. It then states the problem, objectives, significance and scope of the study. Finally, it reviews related literature on factors that make Mobile Legends addicting and how mobile games can affect academic performance.

Uploaded by

ARVIN MANALASTAS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Chapter 1

THE PROBLEM AND ITS SETTINGS


Introduction

Mobile Legends is an online player versus player game for Android and IOS devices

created by Shanghai Moonton Technology. The game was first launched way back in 2016

and has continuously gained popularity ever since. The game is made up of ten randomly

selected players that are divided into two teams, each player gets a chance to choose a hero

of their choice, both teams are given a base with a limited health and are obligated to protect

it, both teams must destroy the base of the opposing team while defending the base from the

other team. Reportedly, the game has accumulated over 500 million downloads and 75

million active players when it was first released. Jingjie Lin, Moonton E-Sports manager

admitted that the Philippines is one of the top countries with the highest number of players,

Moonton even hosted several tournaments and events in the Philippines in order to support

the Mobile Legends tourneys all over the country. Mobile Legends became one of the most

trending game all over the country, the game served as the pastime for entertainment for

most teenagers. Due to its popularity and influence of other people, more and more Filipinos

are encouraged to play the game. Childrens, teenagers and even adults played the game

more than usual, it has been recorded that Mobile Legends is one of the most time-

consuming game all over the world. Players such as students are unconsciously aware of the

amount of time spent while playing the game. The researchers aim to focus on the Senior

High School Department as their respondent wherein the focus of the research will be more

subjective for it is correlated. The main focus of the study is to explore the reasons behind

the student’s excessive time playing Mobile Legends. The researchers claim that the long-

term effects of this bad gaming habit may


lead to various factors that may affect the student’s physical, social and mental health.

Factors such as procrastinate behavior, lack of self-discipline, influence of friends, and

boredom leads to this excessive gaming habit, games are there in order to reduce stress and

anxiety from the daily tasks from school or in work, however this games such as Mobile

Legends turned out to be the root of excessive gaming and gaming addiction. Reportedly,

students spending excessive time playing online games are most likely to suffer from

concentration problems, worsened learning ability, decreased social interactions and poor

academic performance. Factors such as social life, parents and child relationship, and

student-teacher relationship can also be the root of this bad gaming habits. The researchers’

conducted this research in order to educate people about the reasons behind why these

students are spending excessive amount of time playing Mobile Legends and to find out an

aid to those conflicts that may occur.

Statement of the Problem

This research attempts to find reasons behind why the Senior High School students of Our

Lady of Fatima University is spending excessive time playing Mobile Legends. In addition,

the stages that may be the cause of this addictive mobile gaming are such as initial

exposure, deeper interest, growing obsession, and full blown addiction wherein the students

are experiencing a feeling of delight in this interest with such games until it grows rapidly and

became addictive which perhaps, be the reason for spending excessive time for playing

mobile games .This study was performed to discover the reason behind the spending of

excessive amount of time playing Mobile Legends of Senior High School students of Our

lady of Fatima University.


To achieve this objective, the researchers should determine the answers to the following

questions:

1. What is the reason why the respondents are spending excessive time playing Mobile

Legends?

2. How does playing Mobile Legends excessively affects the respondent’s daily lives?

3. How do the respondents deal with excessive time playing of Mobile Legends or this so-

called Mobile Legends addiction?

Significance of the Study

The following study could be an importance to the following:

Students. This Study would be beneficial to the students who constantly spend their time

playing Mobile Legends. Through this study, students will be more aware about the Mobile

Legends addicting behavior and will have the idea to manage their time properly in the

future.

Parents. This research will be useful for the parents in managing their children who spends

an excessive amount of time playing Mobile Legends. Parents who let’s their children

undergo this addicting habit will be more aware about the consequences of this action and

will help their children overcome this behavior and manage their time well in the future.

School Administrators. This study will help the school administrators counsel the students

who are constantly getting a low grade and showing lack of interest in curricular activities due

to the addiction to the game Mobile Legends. School administrators can help the students

balance out their time between Mobile Legends and school activities.
Scope and Delimitation of the Study

This study focuses on the Senior High School of Our Lady of Fatima University (Antipolo

Campus) students who spends an excessive amount of time playing Mobile Legends,

especially when they are playing more than three to five hours a day as well as the different

factors that can affect their learning. This study was limited to every section enrolled in grade

11 and 12 Senior High School students of Our Lady of Fatima University (Antipolo Campus)
Chapter 2

REVIEW OF RELATED LITERATURE AND STUDIES

The following resources and articles, both local and foreign, serves as a foundation to

support the claim of the study. The researchers gathered the resources from the internet.

The summarized studies and articles below are put through for the enhancement of the

present research are as follow:

Why is Mobile Legends Addicting

Moreno (2020) Back in 2003, when the “Defense of the Ancients” or DOTA was first

released, it was the very first MOBA game or multiplayer online battle arena. DOTA gathered

real players to fight against each other in order to test their gaming skills in one map. Back in

the days you would encounter DOTA fans everywhere, some fans were still students who

recognized the game as an award for passing another day of school. Students would come

to the nearest computer shops with their friends and play for hours until the time to go home.

Just like sports games, people are also fond of MOBA games because of its

competitiveness, it starts with both teams protecting each base, the first to destroy the

opposing team’s base wins, eventually, game developers finally managed to make MOBA

games available through smart phones which eased the gap between schedules, MOBA
games are now available everywhere whether the student is waiting for the next class or is in

a snack break. The first well known MOBA app game also known as Mobile Legends.

Mobile Legends brings back memories for the familiar competitive game DOTA, Mobile

Legends is much more accessible and convenient, it also consumes lesser time and could

be played any free time of the day. Instead of spending their time going to computer shops

playing

MOBA games they would just go straight home and play Mobile Legends for it is just a phone

click away, now all it takes is just a phone and a comfortable location to play.

Factors Affecting the Player’s Loyalty to Online Games

Zhao & Fang (n.d.) Over the past ten years, online games has made its way to become an

electronic commerce application. Numerous researchers center their investigation around the

shopper’s goal to play online games. Be that as it may, the industry turns out to be more and

more interested in the elements to hold to maintain customers, thirteen theories were created

and tested through a survey in U.S. colleges. In general, the outcomes demonstrate the

following: (1) Internet game innovation factors, like the game story and game graphics, game

length, game control and online game administration, plays a role on player’s game

enjoyment. (2) Game pleasure and accepted practices have positive impact on intention to

play; (3) Social norms, nature and quality of online game local/community and intention to

play are significant indicators of online game loyalty.

One major factor for a player’s loyalty is the Game Story. Most internet games establish

environments in the game. Game stories are frequently used to submerge players in the

virtual word. A good story draws in players’ attention and expands players’ interest to explore
the virtual world. From every beginning of a game story, game players “watch” and feel” the

growth of their characters each chapters of the story. The players create and will cherish the

stories they made in the game which brings enjoyment.

Another factor is graphic attractiveness or the realistic appeal of the game, creates an

enjoyable experience for the players. A good movement graphics builds more precise and

nuanced characters and creatures in the game. Overall, graphics plays a huge role as well to

the player’s enjoyment and good experience in the game.

Mobile Games and Academic Performance of University Students

De Los Santos et al. (2020) The expanding number of students who are addicted on

playing online mobile games is alarming. One of the main factor is the implementation of

internet connectivity in the school premises, and the increasing number of students with

smartphones that provides easy access to high-speed internet connectivity. Students are

permitted to have the use of internet, the presence of this technological advances impact

students to the use of smartphones.

The universities provided internet for the students to support every student’s academic

performance when doing curricular activities, despite the advantage motive this internet just

made it easy for the students to access online mobile games and developed the possibility

for students to be addicted. In conclusion, students without discipline towards the use of

internet may impact the student’s academic performance if not properly handled.

Reportedly an estimate of 76 million users is active in social media here in the Philippines,

72 million are mobile users, a total of 84% internet users are players of mobile games. The

average time spent of users on the internet is 10 hours and 2 minutes a day on any device.
Online Games, Addiction and Overuse of

According to Griffiths et al. (2012) a comparatively huge number of studies showing that

excessive online gaming may end up to a variety of negative psychosocial consequences for

the smaller number of affected individuals. In rare cases, the negative effects include giving

up work, hobbies, time to socialize, education, time with family and even sleep which can

lead

to over stress, loneliness, poor social skills, decreased academic performance, lack of

attention, violent behaviors and hostility, poor memory skills and suicidal thoughts.

King, Delfabbro & Griffiths (2010) Research about players has identified some attitudes

and beliefs related with excessive playing behavior. These include the mind set of no amount

of time playing video games is “long enough” spending more time playing video games only

ends up to more time to continue playing video game, causing a never-ending cycle of

playing behaviors.

Kim (2008) stated that the lack of provisional treatment education sums up that there is a

general lack of call for the needs of psychological services for the online gaming addiction

and problematic gamers, nevertheless this is not the case. It appears that Southeast Asia

reportedly have established the right amount of counseling addiction clinics for the

problematic gamers. The South Korean alone has established an estimated 140 counseling

centers for the treatment of online addiction. In Western countries, the addiction treatment
clinics have also started to dominate in places such as United Kingdom and Netherlands.

Even so, not enough details are known about the treatment and its efficiency.

Online Gaming: Impact on the Academic Performance and Social Behavior of the

Students

Dumrique & Castillo (2017) Study concluded that young men are more of a player than

young ladies who often play online games that require three or more players such as League

of Legends, Crossfire, Clash of clans and a lot more to specify. Additionally, these players

are individuals who are aged 14-15 years old. Online games do not affect their grades badly

for they realize how to restrict themselves, that is the reason why they

only play games during vacation and weekends but with a ton of time invested compared to

the time when they have classes.

Online gaming is one of the broadly used recreational activity by various people. For

certain individuals it is said that playing games has various reasons to be played, for it tends

to be a pressure reliever, to challenge ourselves and our competitiveness, satisfaction, social

interaction, and mentally escaping from the present reality. It is undeniably questionable that

playing online games give them something that nobody can give. Reportedly playing online

games is advantageous. It empowers the brain of the players to be more dynamic,

particularly those riddle-based games. Moreover, it also helps the players to concoct choices

in difficult situations, particularly those adventure games that keep players to be active, alert

and strategic.

Numerous investigations in psychology discovered that excessive time spend on the

internet can lead to negative impact on an in-individual’s way of communicating properly


face-to-face with peers, family members including guardians. Investigations concluded that a

human brain are easily to destruct and one of the main reasons is the use of technology.

However, our education systems need to go with the flow of the changes in our society to be

able to keep up with the present generation.

Chapter 3

METHODOLOGY

This chapter present the research design, the subject, population and the sample,

sampling technique, instrument for data collection, and data gathering procedure.

Method of Research

The research focused on the reasons why students spend an excessive amount of time

playing Mobile legends. The researchers chose the process of an interview because it is the

best way to generate answers that are needed for this study.

The researchers used the qualitative method to find the data needed about the situation

and to elucidate those data by examining the respondents’ acknowledgement while the

interview. Moreover, this method is the one that we, the researchers of students of ABM11
Y2-8 have chosen the interview as a primary source of data because it elucidates and gives

importance to opinions, experiences, and certain phenomenon.

Patton (2005) Data from direct fieldwork findings, in-depth, open-ended interviews, and

written records was examined in qualitative analysis. Naturalistic inquiry is used by

qualitative scholars, who analyze real-world environments inductively in order to produce rich

plot accounts and case studies. Inductive analysis through cases produces correlations and

trends, which are the product of qualitative study.

Key Informants selections

The respondents of this study were six purposively selected grade 11 and grade 12

students in Our Lady of Fatima University. Three respondents for grade 11 and three

respondents for grade 12. The researchers used purposive sampling technique. (Patton,

2002) The goal of purposive sampling is to focus on particular characteristics of a population

that are of interest, which will best enable you to answer your research questions.

Purposive sampling technique was employed because there are needed requirements

that the respondents needs to meet and the researchers are looking for in order to conduct

this research successfully and collect the needed data.

Research Instruments
The researchers used the unstructured interviews approach in order to gather the needed

data for this study. This type of interviews contains the least number of questions, the goal is

to have a normal conversation but with an underlying subject, the approach makes it easy for

the researchers to develop a friendly relationship with the respondents which leads to

acquiring understanding in maximum details without the respondents feeling conscious effort.

Data Gathering Procedure

The goal of this study is to know the reasons why students spend excessive time playing

Mobile Legends. The researchers chose a non-probability sampling technique, purposive

sampling. The researchers used this sampling technique because there are characteristics

that the researchers are looking for in the respondent which is Mobile Legends players, we

want to identify their reasons for spending too much time playing Mobile Legends and to be

able to guide them on how they should manage their time and play Mobile Legends without

affecting their health and academic performance.

Before the researchers accumulate the needed data and information from the selected

respondents from Grade 11 and 12 ABM students, a letter of consent was constructed and

secured first to be given as an approval to the respondents during the process. The

researchers asked their research teacher to check the letter of consent before the process of

interview. Then, they also asked their research teacher to validate and examine their given

questions about the topic. The questions asked are to be freely answered with their own

words and opinions by the respondents. After the needed data and information gathering
process, the researchers will take note, study, and summarize the answers they have

collected.

Chapter 4

Results and Discussions

The following chapter presents the interpretations and analysis of the data gathered by

the researchers. The data was interpreted and analyzed using thematic analysis to answer

the research questions raised in Chapter 1. The qualitative data gathered became the bases

of knowing the Student’s reasons for spending an excessive amount of time playing Mobile

Legends.

Results
1. What is the reason why the respondents are spending excessive time playing

Mobile Legends?

theme was formulated to answer the first research question. Which are:

Theme 1: Playing Mobile Legends is good for the mental health.

From the data gathered, five of the respondents agreed that playing Mobile Legends

alleviates stress, cures their anxiety, makes them happy, and forgets about the stressful

aspects of school such as home works and any other forms of curricular activities, and the

stressful reality. Due to the new educational system and the ongoing pandemic most of us

are struggling to cope up with our mental health brought by the tons of stressors around us,

the respondents claimed that playing the game Mobile Legends help them to cope their

mental health from the overwork load of the new educational system.

Participant 1 stated that the game makes him “stress free” argument supported by

Participant 2 stating “It relieves stress and improves mental health habang tayo ay nasa loob

ng bahay at pandemic pa.” Participant 3 added “It boosts my self-esteem and it improves my

communication skills with other people.” Participant 4 also added “It is my stress reliever

because when we have too much stress from doing school works, I’m just playing Mobile

legends and I’m relieved from the stress.” Lastly with Participant 5 stating “It helps me to

refresh from stressful academic works, helps me to calm down.” You cannot deny the fact

that school is really stressful and is a source of numerous mental problems however these

students found a way to minimize the stress brought by the school by playing Mobile

legends.
Theme 2: Playing with friends improves gameplay quality and affects playtime

duration.

From the data gathered, five respondents claimed that playing Mobile Legends with your

friends makes the game more enjoyable and fun, because of the pandemic, we do not have

the power to get to meet our close friends on farther areas that is why by playing multiplayer

games such as Mobile Legends, we have the chance to hang out with our close friends from

afar which is supported by Participant 3. According to Participant 5, losing a game when

playing with your friends doesn’t feel like losing at all since you can just laugh it out.

Participant 1,2 and 4 also claimed that one of the reasons why they find Mobile Legends

fun is that you get to play with your friends and makes the game more fun when played with

friends and do more things such as trolling random players.

Theme 3: Mobile Legends is a great source of entertainment

From the data gathered, all respondents stated that playing Mobile Legends is their way

to entertain themselves and their go-to activity when they’re bored. Participant 1 stated

that one of the good benefits he gets from playing Mobile Legends is that, it kills his

boredom. Participant 2 also stated that Mobile Legends is his “pampalipas oras at libangan

na rin habang tayo ay nasa loob ng bahay at hindi makagala dahil sa pandemic.” Participant

3,4 and 5 claimed that one of the biggest reason they’re playing Mobile Legends is because

it’s fun and is a huge source of entertainment, Participant 5 stated that “I play Mobile

Legends to escape boredom.” Games such as Mobile Legends are made to be entertaining

and addictive in order to obtain loyal players.

2. How does playing Mobile Legends excessively affects the respondent’s daily lives?

Theme 1: Excessive gaming’s consequences


Throughout the data gathering process, all respondents agreed that they’re fully aware

of the negative effects of playing too much of this game and all of them had experienced

some of the negative effects of too much gaming such as, Participant 1 “It can turn you into

toxic because you learn curse words.” Participant 2,3 and 4 claimed that playing the game

makes them forget about their responsibilities such as their school works, house chores and

as well as time of sleep, Participant 5 stated that playing too much makes him forget to bond

with his family physically and also damage your eyes over time, Participant 6 added that he

noticed a change in his behavior such as; irritable. Playing game might help us lessen our

stress and help us cope with our mental health but we should also keep in mind that playing

too much game also gives us negative effects either physically or mentally.

3. How do the respondents deal with excessive time playing of Mobile Legends or this

so-called Mobile Legends addiction?

Theme 1: Self-discipline

From the data gathered all the respondents claimed that they have a full control when it

comes to playing Mobile Legends. There are various factors than can affect the amount of

time they spent playing Mobile Legends that can prevent them from playing excessively,

factors such as school and house responsibilities, availability of their friends and the time

when the respondents are looking for entertainment affected the play time duration of the

participants when playing Mobile Legends.


Participant 1 “I used to play for like hours and that’s it because I have some responsibilities in

house, school.”

Participant 3 also stated “I play Mobile Legends five to eight hours per day depending on

how many assignments do we have.”

Participant 4 stated that “I only spend an hour to three hours of playing Mobile Legends, it is

because I’m having fun playing with my friends and we enjoy it a lot.”

Participant 2 and 6 claimed that the amount of time they spend playing Mobile Legends

depends on how bored they are.

Participant 5 stated that he plays Mobile Legends until his stress from academic work is

gone.

All the respondents stated that factors that can affect the amount of time they spend playing

Mobile legends which can prevent them from playing excessively. Whether these actions are

intentional or unintentional it still proves that they have self-discipline and have the ability to

control themselves from playing too much.

Chapter 5

SUMMARY OF FINDINGS, CONCLUSIONS, RECOMMENDATIONS

The goal of this study was to determine the reasons of the students for spending an

excessive amount of time playing the game called Mobile Legends. There were six chosen

respondents. The study used qualitative research design. The main tool in gathering data
was the use of an interview process. The data were interpreted and analyzed using thematic

analysis.

Summary of Findings

After interpreting the data, the researcher came up with the following findings:

1. What is the reason why the respondents are spending excessive time playing

Mobile Legends?

The researchers found out that the reasons why the respondents are spending an

excessive amount of time playing Mobile Legends is that [1] Playing the game is good for the

Mental health, as it alleviates stress and eases anxiety, [2] Playing Mobile Legends reunites

and helps them bond with their friends from far places, [3] Mobile Legends is a huge source

of entertainment to treat boredom.

2. How does playing Mobile Legends excessively affects the respondent’s daily lives?

The researchers found out that there are various negative consequences from playing

Mobile Legends excessively. Such as forgetting your responsibilities in school, house and

even to yourself. Changes in your behavior and adapting the bad traits of strangers in game.

3. How do the respondents deal with excessive time playing of Mobile Legends or this

so-called Mobile Legends addiction?

The researchers found out that the respondents deal with the excessive time playing

Mobile Legends through self-discipline, factors such as school works, house chores and

boredom affected the amount of time they spent playing Mobile Legends which limits them to
play excessively. It only means that the respondents know their responsibility and self-

discipline when it comes to limiting themselves from playing Mobile Legends.

Conclusions

In line with the foregoing findings, a conclusion had been drawn and encapsulated by the

researchers

1. According to the respondents the reasons for spending an excessive amount of time

playing Mobile Legends are [1] Playing the game is good for the Mental health, as it

alleviates stress and eases anxiety, [2] Playing Mobile Legends reunites and helps them

bond with their friends from far places, [3] Mobile Legends is a huge source of

entertainment to treat boredom.

2. Playing Mobile Legends excessively causes numerous amounts of negative

consequences that can affect our social, physical and mental health. Playing Mobile

Legends is not bad as long as we know our limits and when to stop.

3. Self-discipline is the best way to prevent the negative consequences of playing

Mobile Legends excessively. Factors such as school works, house chores etc. prevents

the

respondents from playing too much of Mobile Legends. The amount of time they exert on

doing the school work and house chores lessen the time that they’re supposed to spend

from playing Mobile Legends. Games such as Mobile Legends are made to be addicting

but through self-discipline, we can limit ourselves from playing too much.
Recommendations

Based on the finding and conclusions presented in this study, the following recommendations

are suggested:

1. The researchers recommend the parents to limit their child from playing too much of

Mobile Legends and to secure that their child is able to balance out their time for

school, sleep schedule and gaming without damaging their overall health.

2. For the students who are spending an excessive amount of time playing Mobile

Legends, the researchers recommend to start making a schedule of the time that they

should play and time for their responsibilities in order to prevent from playing too

much and not being able to do their responsibilities.

3. As for the school administrators, the researchers would like to recommend to make

sure that all the students are able to catch up and do the activities without over

stressing them. In that way the students won’t have to develop such a procrastination

behavior by playing too much video games. As well as to spread awareness of the

negative consequences of too much gaming.

REFERENCES

Dumrique D. & Castillo J. (2017) Online Gaming: Impact on the Academic Performance and

Social Behavior of the Students in Polytechnic University of the Philippines Laboratory


High School. Retrieved from https://knepublishing.com/index.php/KnE-

Social/article/view/2447/5372

E Sports News PH (2019) Moonton Developer Relishes Mobile Legends Popularity in PH.

Retrieved from https://www.esportsph.com/moonton-developer-relishes-mobile-legends-

popularity-ph/

Zhao F. & Fang X.(n.d.) Factors Affecting Online Game Players’ Loyalty. Retrieved from

https://link.springer.com/content/pdf/10.1007/978-3-642-02767-3_22.pdf

Griffiths M. (2014) Online Games, Addiction and Overuse of. Retrieved from

https://onlinelibrary.wiley.com/doi/full/10.1002/9781118767771.wbiedcs044

Moreno M. (2020) Why the addiction to Mobile Legends. Retrieved from

https://angpinoy.net/why-the-addiction-to-mobile-legends

Reyes T. (2019) Mobile Legends Addiction: How Excessive Gaming Damages You.

Retrieved from http://bridgesofhope.com.ph/index.php/mobile-legends-addiction-

excessive-gaming-damages/

Patton, M.Q. (2005). Qualitative Research. In Encyclopedia of Statistics in Behavioral

Science (eds B.S. Everitt and D.C. Howell). https://doi.org/10.1002/0470013192.bsa514

APPENDIX 1

LETTER OF REQUEST

OUR LADY OF FATIMA UNIVERSITY


SENIOR HIGH SCHOOL DEPARTMENT
Accountancy, Business and Management

April 05, 2021


Mr. Julieto Comendador
Principal, SHS
Our Lady of Fatima University – Antipolo

Dear Mr. Comendador


Good Day!
We, the ABM Grade 11 students of Our Lady of Fatima University Senior High School of
Antipolo Campus, are conducting a research entitled, Students Reason for Spending excessive
Time for Mobile Legends of Senior High School Students in Our Lady of Fatima university, the
goal of this study is to determine the reasons why such phenomena occur, how they can
manage their time in the future and to avoid this bad gaming cycle.

To sum it all up, we would like to ask you’re your permission for us to successfully conduct this
study among the Senior High School students in Our Lady of Fatima University – Antipolo.

We guarantee you that all the information that are gathered will be private and only be sued for
research and academic purposes only. For any concerns you may contact the research leader
through e-mail (acmanalstas0367at@student.fatima.edu.ph). Your approval regarding this
matter is highly appreciated.

Thank you very much!


Respectfully yours,

ARVIN C. MANALASTAS
Lead Researcher

Noted by:

MS. Junalyn Samonte


Research Adviser

APPENDIX 2

RESEARCH INSTRUMENT

1. Why do you play Mobile Legends?

2. What makes Mobile Legends fun for you?


3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

4. Can you tell the good benefits you experience playing Mobile Legends?

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

7. Would you continue playing Mobile Legends?

APPENDIX 3

TRANSCRIBED DATA

PARTICIPANT 1: GRADE11 ABM

1. Why do you play Mobile Legends?

PARTICIPANT 1: Cause I’m looking for fun, cause and I’m also big fun of video games.
2. What makes Mobile Legends fun for you?

PARTICIPANT 1: Playing with friends because it’s very very fun experience and that’s it.

3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

PARTICIPANT 1: I’m not that playing too much, I used to play for like hours and that’s it
because I have some responsibilities in house, school, things like that and that’s it.

4. Can you tell the good benefits you experience playing Mobile Legends?

PARTICIPANT 1: Having a good quality bonding with friends and feeling sometimes when you
are bored and stress free.

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

PARTICIPANT 1: It can make you stress because of your teammates and it can turn you into
toxic because you learn some curse words, things like that and that’s it.

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

PARTICIPANT 1: For me, it’s a yes and also a no, no because I’m having difficult time playing
with strangers because you don’t even know what their skill is and yes because I’m having
good time with my friends and that’s it.

7. Would you continue playing Mobile Legends?

PARTICIPANT 1: No, because I have school responsibilities and also in house that’s it.

PARTICIPANT 2: GRADE 11 ABM

1. Why do you play Mobile Legends?

PARTICIPANT 2: because it relieves stress, at pampalipas oras at libangan na rin habang tayo
ay nasa loob ng bahay at hindi pa makagala dahil sa pandemic.

2. What makes Mobile Legends fun for you?


PARTICIPANT 2: You can play with your friends and make a troll.

3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

PARTICIPANT 2: two to three hours because it depends tha games or libangan na rin.

4. Can you tell the good benefits you experience playing Mobile Legends?

PARTICIPANT 2: The good benefits I experience while playing Mobile legends. It relieves
stress and improves mental health habang tayo ay nasa loob ng bahay at pandemic pa.

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

PARTICIPANT 2: Negative effects of playing Mobile Legends based on my experience..


Napapabayaan ang Gawain tulad ng assignments sa school at napapabayaan ang gawain
bahay hindi na mautusan.

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

PARTICIPANT 2: Yes, because it makes me fun and this is my new hobby when the pandemic
started and kapag nabo-bored ako sa bahay at walang ginagawa, ito yung nilalaro ko madalas.

7. Would you continue playing Mobile Legends?

PARTICIPANT 2: Yes, because it relieves stress for me and improves my mental health and
this is my new hobby na rin.

PARTICIPANT 3: GRADE 11 ABM

1. Why do you play Mobile Legends?

PARTICIPANT 3: I play Mobile Legends because it relieves stress and it’s fun to play Mobile
Legends.

2. What makes Mobile Legends fun for you?


PARTICIPANT 3: To play with your friends and to have bonding with them even through online
communication only.

3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

PARTICIPANT 3: I play Mobile Legends five to eight hours per day depending on how many
assignments do we have.

4. Can you tell the good benefits you experience playing Mobile Legends?

PARTICIPANT 3: The good benefits of Mobile legends is that, it boosts my self-esteem and it
improves my communication skills with other people.

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

PARTICIPANT 3: The bad effects of Mobile Legends for me is sometimes I forgot to do my


homework and academic responsibilities and lack of sleep.

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

PARTICIPANT 3: yes it does, because I can be happy with it and best to release stress and it’s
easy to play.

7. Would you continue playing Mobile Legends?

PARTICIPANT 3: Yes, I will continue to play Mobile legends because there’s nothing much to
do in this pandemic, just study, sleep, eat and play that’s all.

PARTICIPANT 4: GRADE 12 STEM

1. Why do you play Mobile Legends?

PARTICIPANT 4: I play Mobile Legends for entertainment.

2. What makes Mobile Legends fun for you?


PARTICIPANT 4: Playing Mobile Legends is fun, especially when you have friends that you can
interact.

3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

PARTICIPANT 4: I only spend an hour to three hours of playing Mobile legends, it is because
I’m having fun playing with my friends and we enjoy it a lot.

4. Can you tell the good benefits you experience playing Mobile Legends?

PARTICIPANT 4: Playing Mobile Legends you can interact with many people like your friends
and some strangers that you

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

PARTICIPANT 4: Playing Mobile legends you can interact with many people like your friends
and some strangers that you can team up, but for me it is my stress reliever because when we
have too much stress from doing school works, I’m just playing Mobile Legends and I’m
relieved from the stress.

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

PARTICIPANT 4: Somehow playing Mobile legends can satisfy me especially when I’m on the
winning side, however if I have a playmate that is not good or does not follow my commands it
makes me feel bad and I hate the whole game, but somehow it satisfy me all along since it is
my stress reliever and I’m not getting addicted to it.

7. Would you continue playing Mobile Legends?

PARTICIPANT 4: I can continue playing Mobile legends but not that much, I don’t spend three
hours and more in playing Mobile Legends or maybe it depends if I have my friends or people
playing with me until we get bored or tired.

PARTICIPANT 5: GRADE 12 STEM

1. Why do you play Mobile Legends?

PARTICIPANT 5: Uhm… I play Mobile Legends to escape boredom, to refresh, to relax from
loads of academic works.

2. What makes Mobile Legends fun for you?


PARTICIPANT 5: uhm.. The game.. the different heroes, skins, the gameplay, you can play with
your friends and laugh even when you lose, that’s why.

3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

PARTICIPANT 5: I just spend lie… uhm… twenty to forty minutes? I play till my stress from
academic work is gone.

4. Can you tell the good benefits you experience playing Mobile Legends?

PARTICIPANT 5: Uhm… relaxation, it helps me to refresh from stressful academic works, helps
me to calm down.

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

PARTICIPANT 5: Uhm well.. negative… uhm… Sometimes you will forget to bond with your
family in physically, you can get your eye blurry, soon in you let it that way you can be blind.

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

PARTICIPANT 5: Sometimes yes, sometimes no, it depends on the gameplay, it depends on


the mood, it depends on the performance of every player you can work with.

7. Would you continue playing Mobile Legends?

PARTICIPANT 5: Yes, I would because still I can manage my time for study, time for my
family, time for myself, so there’s nothing wrong in playing Mobile legends for me.

PARTICIPANT 5:

PARTICIPANT 6: GRADE 12 STEM

1. Why do you play Mobile Legends?

PARTICIPANT 6: Siguro parang ano.. pampalibang din… ganun pampalibang tsaka… yun
pampalibang… pampalibang…

2. What makes Mobile Legends fun for you?


PARTICIPANT 6: Yung mga ano.. yung mga.. yung mga heroes. Kasi maganda din yung
graphics na idinudulot din ng Mobile legends like maganda yun… uhm pineperform nil ana
patok na patok ngayon sa mga millennials lalo na ngayong quarantine diba? Bored yung mga
tao kaya most of the people is nag Mo-mobile Legends na lang… ganun…

3. How many hours do you spend playing Mobile Legends? What causes you to spend that
“hours” playing Mobile Legends?

PARTICIPANT 6: Siguro uhm… 5 hours… 5 hours? Ganun… madaling araw. Wala pag bored
lang tsaka ako nag Mo-mobile Legends.

4. Can you tell the good benefits you experience playing Mobile Legends?

PARTICIPANT 6: Siguro ano.. good benefits? Parang pampatanggal siya ng anxiety tsaka
bored kasi nagbibigyan niya kami ng saya ganun…

5. Can you tell me the negative effects of playing Mobile legends based on your experience?

PARTICIPANT 6: Siguro yung negative effects neto is pag masyado mond inaddik tong M.L.
parang alam mo yun? Magbabago yung ugali mo.. like p[alagi ka na mababanas.. mababanas
palagi.. kahit maliit lang na problema parang big deal na sa inyo parang maiinis ka talaga
ganun? Based on my experience haha

6. Do you think playing Mobile Legends satisfies you? If yes, how? If no, why?

PARTICIPANT 6: Yes… yes.. yun nga katulad nung sinabi ko kanina, maganda yung
performance na binibigay nila in terms sa mga game, sa mga heroes sa mga skill.. yun
maganda yung performance na binibigay nila.. magandang maganda.

7. Would you continue playing Mobile Legends?

PARTICIPANT 6: Yes.. hanggang mamatay girnd lang ng grind hanggang mamatay.

APPENDIX 4

CURRICULUM VITAE
PICTURE

ARVIN CUENZA MANALASTAS


B25 L4 FEVERFEW ST. ROBINSONS HOMES, BRGY. SAN JOSE,
ANTIPOLO RIZAL
09753349950
acmanalastas0367ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO 2017 - 2020
IMMACULATE
CONCEPCION
SCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL - With Honors & Academic
Excellence (Grade 7)
- With Honors & Academic
Excellence (Grade 8)
- With Honors (Grade 9)
- With Honors (Grade 10)

SEMINARS / WORKSHOPS ATTENDED


January 15, 2019: Dance Workshop
October 11, 2019: Leadership Program

PERSONAL INFORMATION
DATE OF BIRTH September 1, 2003
PLACE OF BIRTH Quezon City Medical City
AGE 17
SEX Male
STATUS Single
FATHER Arnel S. Manalastas
OCCUPATION Sales Staff
MOTHER Jonah C. Manalastas
OCCUPATION Sales Staff
PICTURE

MARK JOSEPH S. TUGUINAYO


PH1, B4, L41, STA MARIA SUBD. ALMACIGA ST. ANTIPOLO RIZAL
09063226121
Mstuguinayo1593ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: SAN JOSE NATIONAL 2016 - 2020
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH January 18, 2004
PLACE OF BIRTH Antipolo City
AGE 17
SEX Male
STATUS Single
FATHER Jose Tuguinayo Jr.
OCCUPATION Teacher
MOTHER Jocelyn Tuguinayo
OCCUPATION Teacher
PICTURE

MARISTELLA S. BOBIS
SITIO TABING ILOG BRGY. BAGONG NAYON 1, ANTIPOLO RIZAL
09063226121
Msbobis2175ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2016 - 2020
HIGH SCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH January 30, 2003
PLACE OF BIRTH Tatala Binangonan Rizal
AGE 18
SEX Female1
STATUS Single
FATHER Ernesto Bobis Jr.
OCCUPATION Tricycle Driver
MOTHER Myriam Bobis
OCCUPATION Housemaid
PICTURE

NICOLE YNEZ HAPINAT


B4 L18 VILLA LEYVA 1, STA CRUZ, ANTIPOLO, RIZAL
09368126672
Nhapinat2500ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2016 - 2020
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH October 24, 2004
PLACE OF BIRTH Quezon Memorial Medical center
AGE 16
SEX Female
STATUS Single
FATHER Ryann Hapinat
OCCUPATION Seafearer
MOTHER Ester Hapinat
OCCUPATION Housewife
PICTURE

KATRINA B. BARAC
1293 SITIO MAAGAY, BRGY. INARAWAN, ANTIPOLO, RIZAL
09510845895
Kbbarac2278ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2017 - 2020
HIGHSCHOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH January 18, 2004
PLACE OF BIRTH Municipal District Hospital, Antipolo
AGE 17
SEX Female
STATUS Single
FATHER Simeon Barac
OCCUPATION Deceased
MOTHER Rosita Barac
OCCUPATION Dealer
PICTURE

RAIZEN KYLE RANESES


076, Sta. Francesca, Brgy. Cupang, Antipolo Rizal
09208226863
Rraneses2387ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: PRECIOUS HERITAGE 2017 - 2020
CHRISTIAN SCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH March 12, 2004
PLACE OF BIRTH Marikina Valley Medical center
AGE 17
SEX Male
STATUS Single
FATHER Ramon Litan
OCCUPATION Chef
MOTHER Rushelle Raneses
OCCUPATION Supervisor
PICTURE

AIRA JOY AQUINO


SITIO MANALITE 1 BRGY. BAGONG NAYON, ANTIPOLO RIZAL
09487309768
Aaaquino2371ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: KALUMPANG 2015 - 2020
NATIONAL HIGH
SCHOOL (2015)
MAMBUGAN
NATIONAL
HIGHSCHOOL (2019)

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH October 18,2001
PLACE OF BIRTH Antipolo City
AGE 19
SEX Female
STATUS Single
FATHER Andrew Ace H. Aquino
OCCUPATION None
MOTHER Alodia F. Aquino
OCCUPATION Domestic
PICTURE

MAHA V. AL OMARI
B6 L17 SOUTHVILLE 9 PHASE 3, BARAS RIZAL
09636343537
Mvalomari1760ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: BARAS PINUGAY 2017 - 2020
PHASE 2 NATIONAL
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH December 11, 2003
PLACE OF BIRTH Conrniche Hospital Abu Dhabi
AGE 17
SEX Female
STATUS Single
FATHER Omar Al Omari
OCCUPATION Engineer
MOTHER Emelita Al Omari
OCCUPATION Frontliner
PICTURE

REYMOND G. SANTOS
SITIO OLD BOSO-BOSO BRGY. SAN JOSE, ANTIPOLO, RIZAL
09287321401
Rgsantos1244ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: OLD BOSO-BOSO 2017 - 2020
NATIONAL
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH August 13,2002
PLACE OF BIRTH Molino Bacoor Cavite City
AGE 18
SEX Male
STATUS Single
FATHER Ronald T. Santos
OCCUPATION None
MOTHER Rossana G. Santos
OCCUPATION House Wife
PICTURE

JAY PANDAAN
#69 B4 L20 PUROK IMELDA BARANGAY DELA PAZ, ANTIPOLO, RIZAL
09062642391
Jaypandaan9@gmail.com

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: BAGONG NAYON II 2017 - 2020
NATIONAL
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH September 20,2001
PLACE OF BIRTH Quezon City Hospital
AGE 19
SEX Male
STATUS Single
FATHER Arsenio D. Guarte
OCCUPATION Electrician
MOTHER Jasmin B. Pandaan
OCCUPATION House Wife

PICTURE

GEOFF T. SANTOS
1524 MONGGO ST. NAPICO MANGGAHAN, PASIG CITY
0914401798
Gtsantos1357ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: DELA PAZ 2017 - 2020
HIGHSCHOOL PASIG

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH July 27, 2004
PLACE OF BIRTH Pasig City Hospital
AGE 16
SEX Male
STATUS Single
FATHER Jesus T. Santos
OCCUPATION Driver
MOTHER Catherine G. Tacdol
OCCUPATION OFW

PICTURE

JOHN CARLO J. LAUD


ST. ANTHONY PAHSE 2-A BRGY. INARAWAN, ANTIPOLO RIZAL
09451745342
Jjlaud2219ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: ANTIPOLO NATIONAL 2017 - 2020
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH July 28,2002
PLACE OF BIRTH Buntong Palay San Jose
AGE 18
SEX Male
STATUS Single
FATHER Jose M. Laud Jr.
OCCUPATION Deceased
MOTHER Merle E. Joseph
OCCUPATION House Wife

PICTURE

JOHN VINCENT NAVARRO


PALOS TANKE UPPER CITADEL BRGY. DELA PAZ, ANTIPOLO, RIZAL
09666979635
Jgnavarro2542ant@student.fatima.edu.ph

EDUCATIONAL BACKGROUND
Paaralan Taon
Senior High School: OUR LADY OF FATIMA 2020 - PRESENT
UNIVERSITY
(ANTIPOLO)
Junior High School: DELAPAZ NATIONAL 2016 - 2020
HIGHSCHOOL

AWARDS / HONORS RECEIVED


SENIOR HIGH SCHOOL -
JUNIOR HIGH SCHOOL -

SEMINARS / WORKSHOPS ATTENDED


-

PERSONAL INFORMATION
DATE OF BIRTH March 2,2003
PLACE OF BIRTH Unciano Hospital Antipolo City
AGE 18
SEX Male
STATUS Single
FATHER Noel Navarro
OCCUPATION Family Driver
MOTHER Maria Nita Garay Navarro
OCCUPATION House Wife

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